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/vr/ - Retro Games

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This board is for the discussion of classic, or "retro" games, including consoles, computer games, arcade games (including pinball) and any other forms of video games. Retro gaming means platforms launched in 2001 and earlier, and official game titles for those platforms released no later than December 2007 (homebrew console games made after this date will be permitted). The Microsoft Xbox, Nintendo GameCube, Nintendo Game Boy Advance, and Sony PlayStation 2 will now be considered "retro".

Helpful links:
Game Tech Wiki
Emulation General Wiki

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What's /vr/ opinion on this game? Do you like it more or less than Parappa/Lammy?
What's best way to play it? PS2 or PSP? I have never played this game and would love to try it. I love Lammy
Probably my favorite PS2 game. It puts Parappa/Lammy to shame. Can't go wrong with either. It only uses the left stick and the face buttons so the PSP version isn't gimped. If you're emulating, the PS2 version has some minor graphical issues, while the PSP version is basically flawless. My advice for newcomers is don't feel ashamed to play on easy. Most of the changes in difficulty are how much it punishes you rather than the challenge itself. There's a part in the last third of the game that's quite the roadblock.
>Do you like it more or less than Parappa/Lammy?
Much more, though Lammy's good, and Parappa, while not a good game, has good music and memorable characters and style

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Is there an option in this version to enable Fusion/ZM style controls? Quick missile switching and diagonal aiming, in particular.
No diagonal aiming but it does have quick missile swap
>but the reused rooms make the whole experience bland.
Not on a good CRT. The game looks amazing
No, I read what he said, it was just retarded.
The game doesn't even have backgrounds. It's clearly an early NES game. Metroid II is on a whole other level of graphics despite being on a weaker platform.

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"Super Nez"
"Super Nintendo"
"Super Nintendo Entertainment System"
Wrong but kinda cool
"Super N-E-S"
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i will always say it as "Snez".
>"Super Nez"

Only gay niggers say this. It's Super Ness.
If you say sness or super nintendo entertainment system you have a big weiner

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What was it like playing the original Legend of Zelda like for the first time in 1987? Not sure if there are any older anons left here that can give a first-hand account, but I would love to hear what it was like to see such a large world contained in a video game for the first time. Was it as mind-bending as the transition from 2D to 3D?
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I was born in 1986, my family got a NES in 1990, that was in France.
From what I remember, it was a fairly popular console in France. Lots of my friends in school had one, including Zelda. I remember we used to talk about the game, sharing what we had found. To me, the game felt huge and full of secrets. It was made more obscure by the fact that the game was in the same broken English as the American release, and no one around me spoke English well enough to translate.
No idea, but it must have been blue balls tier frustrating considering I played it for the first time in early 86. It was an interesting fun nintendo kiddie style take on an RPG but hardly mind bending. You have to consider that video games weren't nearly as main stream as they are today. Anyone over the age of 5 had probably played a CRPG of which Zelda is fairly derivative. Maybe if I was 10 years younger at the time I'd have been more impressed.
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>Magic Carpet. Might and Magic 6 Mandate of Heaven came out in the same year as OoT and it blew everyone's mind
I loved video games, but had almost no interest in Zelda, which I had only seen at a nerdy neighbour's house. It looked ugly and seemed like only something someone whose road hockey stick was way too long, who wore rubber boots on dry days, and who called his mom "mommy" in front of everyone would like

But now I realize that it's a masterpiece. It's one of the greatest games in existence
Yes. Truly kino game.

Thoughts on this convoluted, grindy but fun as fuck mess? I'm replaying it for the first time in 16 years tonight.
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I see, I now understand the error of my ways. You,therefore, are victorious in this argument.

No, but seriously Renamon isn't that great in this game and I say that as an all time Renamon lover. She's the best looking and also coolest of 'em all. All her digivolutions are either cute or cool or both.
>Digimon card battle, DW 1 and 2 all had GLORIOUS models.
>DW3 feels like an honest step down.

Why the fuck did they change models?
I don't care too much because the game itself looks way better than both, besides the 3D. I'm going to assume it's because they needed new models to advertise the next seasons digimon.
The card game is fucking amazing.
Isn’t the first digimon world game considered the best? Supposedly the second was awful - didn’t know the third one was any good.

Can be 8 bit too like Simons quest and Faxanadu
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The level design after the first is non linear but more in thr style of Monster World, yet it is still stage based with no stage backtracking.

(Also has some TERRIBLE slow down)
He ain’t wrong.
It is fucking depressing that I've only played 9 games out of that entire picture. I'm surprised Monster World III (SMS) is not included, though.
more like 7 bits
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>Can be 8 bit too

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Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~


(or Quake, Duke, Marathon, Thief, Deus Ex)

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Darn, anon, that's pretty slick for a test area. I'm no mapper but small bit of advice, the bright white fog doesn't work super well in most Quake maps that have especially open areas or a lot of sky visible. The latter can be rectified- somewhat- with the r_skyfog cvar, but I don't remember if that can be set in worldspawn and it's a kludge anyway because dense enough fog means you can't see the sky anyway. Depending on how the rest of the map ends up, you might want to consider toning down the fog somewhat and giving it a bit of tint as well.
Oh whoops. It's not supposed to have fog. I was testing in software, which doesn't render fog. That's a remnant from testing that.
Should add: I do plan on adding more subtle fog. I just meant to disable it at the moment.
>Fought Diego
honestly I slew that mutant so quickly that that detail flew right over my head. Thought it was just a new enemy type that there would be more of
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Just got myself one of these bad boys. Outside of the usual titles (Sunshine, Prime, Smash, Animal Crossing, Wind Waker) what are some essential vidya to get for it?
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Kill yaself janny
I don't get why those posts got nuked. Does he get paid to do that?
What were they?
No, janny is just utterly obsessed. Do you know of the russian redd/int/ janny? He's even worse than this guy.

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is this version bad or does it have redeemable features?
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It's honestly a good port for what it is, but the PC version is superior. From what I remember, the PS2 version has better models and textures, and different level designs (not really a pro or a con).
I kind of assumed there'd be more contrarians about it on /vr/ but every Deus Ex thread I've seen in months where GMDX is mentioned has been positive. It's Revision that people hate.
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PS2 apologists are worse than IW apologists. The changes to the level design are overwhelmingly negative, and the AI has been severely gimped. Guards that once followed complex patrol scripts, now walk back and forth indefinitely.
Didn't the creators of this game go on to cause 9/11 or some shit? I remember reading about that somewhere.
>The changes to the level design are overwhelmingly negative,
The changes to the level design are quite minimal. The rooms have been rearranged and divided with loading screens, but for the most part everything that was there on PC is still there on PS2.

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>it's one of those Atari 2600 games where they tried to make an epic adventure quest instead of just arcade shit
>points for effort but hardware designed for Breakout doesn't quite get the job done

You could tell already by 1982 that console gaming was inevitably heading towards Zelda and Dragon Quest, it would just take some better hardware that could realize that idea.
The Krull pinball and arcade were better.
ET the game is one of like 3 really bad games that is actually as bad as it's hyped up to be and the fact that there's a movement of people who just wanna call it mildly bad antagonizes me
Anyone who suggests the game isn't as bad as people say it is should be forced to climb the pit forever. Having big ambitions, innovative ideas, and short development time doesn't magically make this a passable game and forgive it's massive flaws.
Lurk more OP. It's obvious you've never seen an Apple II, Atari 400/800, and Intellivision games that inspired those games. Zelda and Dragon Quest were not pioneers of any idea and certainly weren't the first open world or RPG games on a console.

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Where was this supposed to be located?
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Well, you see a shaft of brown bricks. And there are four spike-like structures surrounding the brown bricks. So I'm thinking Speculum. I'm thinking Peach. I'm thinking brown bricks.
Shifting Sand Land
Home, least it was.

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Inevitable remakes that scare the hell out of you

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who thought this donkey goblin was something gamers wanted to actually see?
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It's ironic that many have complained about Japanese games pushing unrealistic female body standards but for RE4 they went for a very ordinary looking girl. Because that's what she's supposed to be. Her ears are kind of funny but if anything she only really looks off because they're going for a semi-realistic model for her while everyone else looks like 3D anime characters. Kind of interesting that Capcom opted for a humble looking escort instead of something more conventionally hot.

Ashley is heavily sexualized. She has huge tits, fat ass, child like ditzy personality and height. Her skirt vaguely looks like a school girl uniform and allows for tons of panty shots. They only went for giving her some minor flaws, like big dumbo ears. I think it just makes her cuter.
Are you kidding? She was hyper sexualized. RE1 and RE2 had realistic and ordinary looking female characters, but in RE4 they went all out with the sexualization.

i, too, found the movie Dumbo highly erotic.
Please, at least she isn't wearing form-fitting skintight shit like Rebecca and RE3 Jill. And for every nice shot of Ashley's ass, there's like twelve frumpy, fat, middle aged ganado women between you and the next one

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Why didn't Metroid keep up with the likes of Mario and Zelda?
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Kill yourself.
What makes you think the property is in better hands with Nintendo, than say the company who produced Dead Space? Or any other massive publisher?

Nintendo hands it off to MercurySteam, a company with a mediocre track record before SR. A company like EA would probably give Metroid to one of their top teams. It would be a real AAA game.
Because Nintendo is not an evil, globohomo, anti-white, mass surveillance-promoting, technophilic, jew company.
what does this have to do with vidya

Have you played Bethesda's doom? Damn dude they really should sell it.......
Even when Metroid adopted more Kamen Rider-esque stuff in it's scifi, it keeps struggling in Japan, it's sad.

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