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This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.

Helpful links:
Game Tech Wiki
Emulation General Wiki

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ITT: kino 20th century scotformers.
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20th meaning the one after the 19th and century is a period of 100 years
Both parts are OK-ish, I guess. Part II annoyed the fuck out of me back then, some cheap deaths.
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I think Croc was charming, but the tank-like controls of the first didn't help. Also some annoying jumps over bottomless pits later on.
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Gex was kinda nice if you are into classic movie genres and pop culture references.

I still find this Japanese cover hilarious.

I wish they would re-release the 3D ones for PC in a nice modern OS-compatible pack.
Da f*ck is a scotformer?

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How would gaming be like if Nintendo didn't "save" the industry? I think it would of gone more towards computers and macintosh.
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Brace for butthurt europoors.
...or more productivity, less furries and Sonic-induced autism.
i still think the crash is still a matter of perspective.

my favorite are the people who welcome another game crash because they think it'll magically fix all of the ills with the industry.

it won't
Street Fighter II probably would have still happened. But possibly without the hearty console market to amplify its already huge arcade success.

Explain the appeal of these games please
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Sorry senpai I only skimmed through his raging bullshit.

What's wrong with you? Are you seriously angry or it is baby's first contrarian try?

but dark souls doesn't have a map either
for people who want the dungeon crawler experience without the party management?

idk, i really enjoyed them, 4 and 2 were my faves
Who starts a thread like this anyway?
You have to be 18 to post here, where are the mods?

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Holy fuck! Bike Daisuki! Hashiriya Tamashii - Rider's Spirits just got translated.

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He probably thought he was making a "combo video".
Well most retro games that aren't RPGs or strategy barely have any text to translate, so yeah, that's why RPGs are usually translated more often. You should have figured this out on your own.
Are people supposed to know what this means?
Everyone but you seems to, so I think I shall refrain from spoonfeeding you.

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what is the best rts?
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I only discovered it recently but the game was made by an spanish studio. I would have said the game was russian since at the time some of those low price games (like Rage of Mages or Tzar) were made by russian or eastern developers.
Not even an rts.
You could try getting The First Decade collection. I know it has an unofficial patch that works wonders
I feel ya. Had many issues running cnc on modern hardware. Gonna try them on my old vista laptop once i get around to installing xp on it.
Tiberian Sun!

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I have been trying to track down the name of this game I played on Mac as a kid
I have a few shitty details
It was a monster builder and when you picked which hands to use it said "horrible hands"
You call also choose backgrounds I'm pretty sure
Such vague memories. Halp.
sound's sorta like bailey's bookhouse. there was a monster making game and I think something to do with backgrounds.
Already a thread for this sort of thing:
Yeah, I don't think he's interested in discussing "DOS Roms" but thanks for trying.
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>DOS Roms
delet this
Used to play this one GBC game as a kid.
>you attack with a knife by stabbing
>guards/cops/soldiers for enemies
>"one touch kills" health system
>first level is outside with gates and shit ifbI recall

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>write one melody for a game
>remix it in 200 different ways to suit different events in that game

wooooowwww genius composer such theming
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>It's not hard to do catchy music
It's a lot harder than it looks. You can always tell someone who doesn't actually know shit about composition when they criticize good catchy melodies as being easy to write.
>any amateur with no musical knowledge can pick up Fruity Loops and do some decent stuff with it
Yeah, and that stuff is going to sound like the parts of the FFX soundtrack that AREN'T by Uematsu.
>another is having Uematsu reuse iconic rock melodies for boss battles because they sound cool.
I'm not excusing Uematsu for those specific segments that really seem to be ripped off. But you'd have to take it up with him because as far as I can tell it's a very tiny portion of his output.
>hating /pol/ means you're from 8gag
Dumb /pol/tard.
>the extreme
a man of taste, i see
step aside, faggot
real composer coming through


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Previous thread: >>5173195

>Try to keep it /vr/-related: Nothing past 5th gen(+ Dreamcast). Slight OT might be okay if related to CRTs (E.G. 16:9 compatible models, flatscreens, etc.) Systems with backwards compatibility are also pretty safe territory, assuming you're focusing on the older games. PC CRTs are also a-ok.
>Produce OC! Get out your real cameras and take beautiful pictures of your CRTs displaying recognizable characters with the kind of beautiful accuracy that brings tears to the eyes of young and old alike! If you take 100 photos, at least one of them will turn out alright! (maybe)
>Try to be as detailed as possible when asking info on a specific model. As always, google is your friend, and we are your friends with benefits. Older archived threads aren't a bad place to look either.
>Share appreciation for others choice of technology and personal philosophy of gaming. As always show courtesy in your discussion and moderate yourselves first.

Discussion of video processing and scaling devices is okay, but try to keep the focus on CRTs and CRT accessories

CRT Pastebin (Never Ever) : http://pastebin.com/1Ri5TS3x
Guide to CRT Hunting : http://pastebin.com/H9H9L2LQ
Guide to Video Monitors : http://pastebin.com/pQX4N6gZ
General Purpose CRT Adjustment Guide : http://www.arcaderepairtips.com/wp-content/uploads/2016/01/guide_setup_adjust_arcade_monitors_v1.2.0.pdf
S-Video Pasta : http://pastebin.com/rH2h6C7W
BKM-10R Protocol Info : http://pastebin.com/aTUWf33J

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That's going to depend a lot more on how you'd prefer to use/play said console. HDMI has it's benefits in being able to go straight through to a display and some of the other built in enhancements, but you lose the ability to use it on any of your SD equipment. NESRGB may not have said enhancements, but doesn't really mess around with any timings and given you already have access to high quality scalers would still allow you to get a decent experience with both SD and HD displays.

For which console, that's gonna really be which ever you prefer. Aside from slightly differing installation requirements, the results you get should be entirely the same.

I personally don't really mess with upscaling and the like, so I'd likely go for the RGB mod. As for which console design, I've only ever had a front loader, but a top loader would likely look a tad nicer.
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Those anons might b 'avin a giggle, or maybe they're being sincere. It's what keeps the chons interesting. I play snes over rf. Fite me.

Crue Ball for MD. The intro pixel art is the only comfy part of the game. It's not great.
Imagine being this guy
Imagine taking 4channel seriously
That isn't grammar, you retard. Even more retarded that you can't extrapolate from a typo and still don't understand the question.

lol, no way snes goes down to RF. It can't possibly. No. *dabs* *flosses*
Oh I see, so that mean a higher quality tv has less bleeding between lines, right? I guess that interlaced content must look nice on these sets.

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What would you add to make your favorite game feel more complete?
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>But I can't really see that happening if you focus on gameplay mechanics, stats, etc
Eh, we've already had enough shitposting in here with people bashing the games just for being different, you're evidently new to the topic so it's normal that you're unaware of this.
Factual stuff would also eventually take me back to my previous point, you can't explain too little in the case of SaGa given how many layers of mechanics you have, and explaining too much ends up removing a good deal of both challenge and pleasure in playing these games, as I already said, they're made with a sort of heuristic approach in mind and explaining what you're supposed to figure out on your own ruins the games to an extent.
>That's exactly what it shouldn't be
You got the wrong idea, it's not like the series is flawless, nothing is, it's just that the west never liked this series outside of the rebranded GB games, so a document like that would more or less seem like some sort of apology to the vast majority of people by default, hell most people aren't even aware of this series' existence nowadays.
>but so far SaGa games are a mix a confusion and frustration
Ah, that's perfectly normal, we all go through that, happened to me too by the way, I started with Frontier 2 myself since I'm european and never got any title in the series until that.
But you know, that frustration and that kind of design I never saw before intrigued me at the same time.
I ended up missing a lot of shit and restarting the game because I couldn't beat the last boss, and on my first restart my own lightbulb began to light up and I noticed just how much I learned passively, by taking time to just observe things and learn from it, which rarely happened before for console RPGs, and the game also offered such a strange system I began to hunger for more and learn the intricacies.
Then I learned about the series' history and began to play the other games, slowly made my way through them and learned to adapt myself to their own unique philosophy and gameplay.
At first the games seem extremely counterintuitive, the fact that they do not tell you anything outside of what's written in the manuals doesn't help, but once you take your time and observe things you'll see that a lot of it is extremely common sense and there's very, very little things that are arbitrary and unintelligible.
This is pretty hard to explain to a newcomer who didn't chew through the games like everybody else but there's a lot of care put into making a system of rules that is complex without being complicated and deep but intuitive, as I said before, in SaGa Frontier you can even make out an attack's properties through the menu sounds, selecting an attack with.
In Frontier, selecting a gun tech has a different sound effect from a sword tech and there's a reason for that since they have different attributes that work for different things, a thrust technique has different attributes compared to a standard slash, martial a punch doesn't inflict the same damage as a sword cut, which is why swords are innately more effective against plants than guns or punches (You cut down plants or trees after all, you don't punch or shoot them), magic is the same, a fireball does heat damage because that's what it technically is, heat, but a spell that throws a bunch of rocks doesn't do "earth" damage, it does blunt damage because you're throwing a fucking rock.
That soldier wielding a sword, a shield and a suit of armor can and will drop all of those things you see, moreover, you already know it uses slashing or thrusting attacks, can trigger a shield parry and has probably the same defenses and weaknesses you'd get with a similar type of armor, skeletons don't give a shit about your arrows or spears but can be demolished easily by blunt attacks or incinerated by fire spells.
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It all seem very bizarre and random at first, but again, once you begin to pay attention to particulars you'll understand, little by little, though you must like that kind of approach to learning.
>(no offense meant)
No offense taken.
>I suppose there aren't official informations
In the past, Square would release an indepth guide around a month after each game's release, starting with the PS2 games, they began to release special editions for preorders that came in with one of those massive in depth guides(see the bibles in pic related), but the vast majority of people doesn't use guides until at the very least one blind playthrough, since it will ruin the game.
SaGa games are about the adventure, you are supposed to explore freely and see what happens, where your decisions take you and the results, the games are built to be extremely replayable so there's a lot of care into making each playthrough as potentially unique as the previous one, which is also why it adopted the idea of having multiple main characters with their own campaigns and content.
As you can imagine, reading a guide would completely ruin that experience, but at the same time the games are effectively so chock full of content you end up wondering what did you inevitably miss and how some things work, which is why you eventually check a guide.
Every time a new game comes out a dedicated wiki pops up and a load of fans begin to pour information, rumours, theories or ideas, the discussion of the games at launch is one of the best things about these games because everyone talks about all the weird stuff that happened to them, how one main character feels like, their story, random moments like one party member sparking a tech and saving everyone from the brink of defeat, some secret dungeon or quest variation, it's one of the moments where the community is at its peak performance.

tl;dr: SaGa's an acquired taste, but if it clicks with you, you'll find nothing like it.
>I started with Frontier 2 myself since I'm european and never got any title in the series until that

Same here; got Frontier 2 when it was released, by the end of middle-school when we thought we were hot shit because we had modded consoles to play Xenogears and Vanguard Bandits.
Realistically, I think I have a save after Gustave's final battle (like 10 hours before the last dungeon); would I be better off loading this if I can't beat the final boss (I can't heal LP after all), and try to steer my party in a more coherent way for this last stretch, or should I just start over because I probably missed so many things and had poor character stats?
>would I be better off loading this if I can't beat the final boss
That entirely depends on how many scenarios you have on the side of the Knights family.
A good point to start from and reform your party more comfortably would be at least from Rich's generation, since you have access to characters who can still learn some good amount of stuff and some scenarios where you can get some good random drops from bosses if you missed those, the Gargoyles especially.

The Tower of Laubholz is also an optional dungeon full of goodies, the most famous of which being the Cinderforge sword, which you can get by defeating the Lich, it's pretty much the equivalent of Gustav's steel sword in its last stage but a bit stronger.
Another good way you can use to build characters is defeating the Anima Beast again and again in Weissland, but it's an optional scenario that's only available a bunch of times throughout all of the game and you have to be careful not to miss it, it's a very good way to learn techs in normal mode, especially early in the game, the beast can also drop some powerful weapon if you're lucky.

As for character stats, you can grind for hours in the desert in Vogelang, you can also find some stray griffin in there if you're lucky, but you should be careful since they're very powerful opponents at low levels.
But again, you should be more worried about learning better techs and spells rather than just grinding your stats, try to learn both Regeneration and Guard Beast at the very least since they're the cornerstone of combat and invaluable spells against the last boss.
Gustaf can also randomly learn Soul Hymn, which is a very powerful support spell, but he has very low chances of learning it, so don't push your luck since it might very well drive you mad, it's a very powerful spell too so it evens out.
And if you can do it, here's a small tip, in the scenario where you run away from Hahn Nova and meet Sargon, check the big tree.

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I just made the best robot master order for Mega Man 2!
>first you start with Air Man, pretty difficult stage for a beginner, but isn't too bad, and Air Man himself isn't hard.
>Metal Man should be next because his weapon (Metal Blade) is very useful as well as powerful and now that you have item 2, you can safely get all the extra energy tanks and the 1 up that's usually impossible to get. Air shooter is not useful at all against Metal Man, so you're going to have to use the standard "Phuck" gun. (Seriously, what the fuck does "P" stand for anyway in the weapon selection screen?)
>Bubble Man is next and Air Shooter is a great weapon to get through the spike ceiling obstacles to kill the metroid looking enemies. Bubble Man is weakest against Metal Blade, only 8 Metal Blades kill him so it's a great weapon to use, especially because he swims all over the place, making great use of shooting in different directions.
>Next up, Heat Man. His stage can be very tricky especially with those annoying disappearing blocks with enemies flying at you in different holes, however using you Air Shooter can be very helpful through those sections. Heat Man gets destroyed in just 6 bubbles of lead.
>A nice robot to take on next is Wood Man. You can pretty much run through the first section as long as you have bubble lead equipped to take out the rabbits. The giant wolves can be destroyed with 10 Metal Blades and use can use Metal Blade until we get to Wood Man. Use 2 shots of fully Charged Atomic Fire shots to kill him but if you miss or used an atomic fire shit on one of the wolves. Use your Air Shooter.
>Clash Man's stage can go by very fast if you use item 1 on the sections with the moving platforms. Just be careful because they're very limited. Also, use Leaf sheild on the ladders where the birds drop the eggs so you don't take damage. Clash Man can be defeated with 3 Air shots.
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No it doesn't work. My tut works!!!!
Congrats! I have manage to miss almost every extra life and e tanks in metal man and flash man stage! Faggot
>pic randomly
>buster only
The Bubble Lead is helpful for finding out whether the ground is solid or absent whenever the clouds obscure the stage in Air Man's level.
start with metal man, anyone who needs E-tanks in MM2 is trash

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Astrologers proclaim month of the Gay Space Elf.
Population of ArCHADbalds halved.
Previous thread: >>5168489
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Are there any good MM 6/7/8 mods out there? Preferably that add new areas/content to explore
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good thing we have mods
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Who do so many of you shill for virgin Crackhack
when mighty CHADzar is clearly the better hero?
Ain't that cool or what? I especially love what you did with the gem pond and the bottom right corner.
Now you've done both my favorite factions, Dungeon and Fortress. Out of the towns you've done so far, which have you enjoyed making the most?

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I've heard VBA be referred to as "the ZSNES of GBA". What is the ZSNES of other consoles? By which I mean, while the emulator isn't the most accurate or compatible, it is "good enough" for most purposes. The upside being that they're much faster and can run on shitty old hardware.
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ZSNES has a really comfy feel, it itself adds in the magic of playing a videogame. Other methods of emulating are soulless. ZSNES is objectively the best emulator because it actually gives you a warm fuzzy feeling like games are meant to do
MyOldBoy! is by far the best GB/GBC emulator. The d-pad and buttons are well placed, responsive and feel like the real deal.
It's like you have to turn on a frame synch or something
Not sure if the same thing but I was trying to get these to work and as of a few years ago, there wasn't any form of either that would play right out of the box. You basically had to be a programmer, and they were available in uncompiled script form requiring tools and libraries, or to obtain a separate GUI, and there was no FAQ or how-to. Maybe I'm thinking of something different, not sure. That's why I still just download a few Kega-tier emulators off of Zophar and go from there.
A lot of people say it sounds like shit. I agree but it sounds like a real Genesis to me.

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What does /vr/ think about this? Is he right?
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Clueless fatass. Next.
this thread again
e-celeb thread again
lazy OP again
do us a favour and get back to /v/
NES games are hard/unfair because
1. They've got tiny memory capability, and they would be short as hell if you could just walk over them.
2. Computing and programming was a more expensive and less accessible thing back then, plus it was a new boom to simply make money

Obviously modern retro games do not have these kind of issues or limitations. Today you can make an old fashioned-type game be as spectacular, long, safe, and full of as much "inspiration" as you want.
>And that's when he's not just saying absolutely idiotic things like "game design didn't exist back then".
jesus christ, precisely when now all single player games are design-less open world experiences

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Here's some points of discussion:

1.) Project showoffs
2.) Hacking help
3.) ROM hack recommendations

Our ROM hack recommendation list can be found below:


Every hack featured on the list above can be downloaded at:

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reminder that if you make a kaizo hack that you deserve the noose
First good one.
Quickie world
Well, finished Super Metroid Z-Factor yesterday. Can't take much credit for that item percentage for myself though, as I eventually grew tired of the hack's at times borderline BS cryptic map layout and resorted to peeking at a map from time to time.

Quite good ROM hack. Some truly stellar innovations and memorable parts, but unfortunately also some really annoying design choices. The good definitely outweighs the bad on this one, but it's not a hack that I'd want to play on real hardware without save states.

+ amazing Tourian!
+ atmosphere
+ some really cool and innovative puzzles that I've not seen before in SM hacks
+ when the map design's good, it's really good
- ...but on the other hand, when it's bad, it's got loads of my SM map pet peeves
- the main routes forward are too often well hidden and not hinted clearly enough, leading to aimless wandering around and even unintentional sequence breaking into overly hard sections for the players current power level
- hack maker seems to REALLY like his crumble blocks, with some traps using them bordering on trolling
- too many one-way routes where going back around takes a while
- map could use some shortcut routes between main areas for quicker traversing of the map after acquiring key items

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