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This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.

Helpful links:
Game Tech Wiki
Emulation General Wiki

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what's the best source port for Quake?
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>>6325563
the only way quake 1 multiplayer can be fun in 2020 is through lan for reasons listed here >>6325579
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>>6323667
Where's your great old one now?
>>
Quakespasm Spiked with -fitz in the command line
ezQuake if you want to play quakeworld
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>>6321818
RadQuake 5.0 for the Sega Dreamcast
>>
If you don't have a graphics card that can use Vulkan, you should use Quakespasm.
If you do, you should use vkQuake, which is just Quakespasm but running on Vulkan instead of OpenGL with a couple new features.

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>I'm 12 and this deep
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>>6290616
this
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>>6326104
that dolphin's alignment is true garlic
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>>6323498
>It's explicit in Tides of Time which takes place in the gamma timeline.

No it isn't.
>>
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>>6326092
>I
Incorrect. On returning to the future you would find that your furfag dolphin fuckpod never existed, yet there they are, sucking and fucking and eating ass. The only possibility is that, as the game very clearly shows, Ecco's actions were preordained from the very start. In fact, by luring the land cetacians back to the sea he spawned the very world he came from and the exact causal circumstances which led to his existence and choice of actions. Atoms in an endless dance. Nothing means anything. We perceive only our boundless slavery. Thank you Ecco, you have shown me that there is no truth. The stars on your forehead are like the stars in the sky.

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ITT we retitle /vr/ games in the most obscure way possible while still keeping it obvious
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Mudokon Pop Panic 2: A Glukkon for Punishment
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>>6325992
Correct.
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ruin
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>>6326028
Doom
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>>6326006
Oddworld: Abe's Exoddus

Does anyone still play this old sack of shit in current year?
>>
I do, they've done some fun updates with oceanic content in the last year or so - still fun if you have people to play with.
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>>6325869
This game is the Ultimate pleb filter. Love it. Wish there was proper AOS shards tho
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>>6325998
Yeah private shard all seem to be ren, pre-ren, or a shitshow of garbage custom content.
>>
>>6326143
woops meant to reply to
>>6326135
>>
>>6325869
>old sack of shit
Fuck off, UO forever

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For comparison sake:
>Spyro 1 300MB
>Crash Bandicoot 439.42 MB
>Croc 308.35 MB
>Rayman 429.06 MB
>Lomax 547.24 MB
What black magic did Nintendo use to cram all of Mario 64 content into 8 (eight) Megabytes?
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>>6325660
>he watches youtube analysis videos
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>>6324071
It's a big, empty world with nothing to do but jump around shouting Italian curse words and collect everything

that's what the n64 was designed for, big game no content collect a lot of things
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>>6324182
>It had a lot to juggle and Insomniac did a lot of heavy lifting with its streaming tech and level of detail tricks.
Mario 64 also uses level of detail. Two versions of it actually. Low detail versions of character models (only when models are very far from the camera) and mipmaps for textures.

>>6324219
>Spyro is juggling sampling audio
Only for sound effects. Spyro uses redbook audio for music.

>>6324579
>Visible pixel edges makes the water shimmer done with a single texel more pleasant to the eye
Tends to look alright in still shots, but aliasing looks bad in motion because the sampling error is uncontrolled based on camera movement, not a controllable effect like an animation. That's essentially what textures without proper filtering do - produce sampling errors.

To be fair, even trilinear filtering at steep angles produces sampling errors. That's why you need anisotropic filtering to make it perfect. That being said, certain art styles are designed to look good even with sampling errors, and can look worse when hardware attempts to correct those errors.

>>6324613

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>>6325628
>https://segaretro.org/Dolby_Surround#Saturn
These Saturn games don't use real-time Dolby Surround encoding, but baked encoding. You can bake Dolby Surround into any console that uses PCM channels. It would be possible to bake Dolby Surround into NES games. Hell, there's even a handful of SNES games like Super Turrican that use baked Dolby Surround.

What the N64 can do that the PS1 and Saturn can't is generate a real-time Dolby Surround matrix on the fly and combine it with a PCM stream. The PS1's sound chip is wholly incapable of this (purely fixed function setup), while the Motorola 68000 audio supervisor on the Saturn doesn't have the matrix performance to do it.

>>6325597
>The N64's audio is pretty much CPU brute force by the RCP
No, the RCP doesn't produce audio through brute force like a CPU does. It has a vector unit (a programmable and re-purposeful one) . What do you think a sound chip has inside of it?
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>>6326132
Actually, NES games can't support Dolby Surround since it's only mono without mods/emulation, and even then, the mods are fake stereo.

tell me the truth. Is this game really this hard or am I just a fucking retard?
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>>6323312
So fucking cheap. The invisible ninjas and the suicide bombers have been fucking me hard.
>>6323358
I feel like I don't get enough ammo as it is. Without the secrets I feel like it'd be impossible.
>>6324029
I'm still in the first chapter, third level I believe. I've been save scumming so much. I'll either get ambushed or end up killing myself with splash damage.
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>>6324045
>(yeah, let's climb up inside a fucking chimney)
That's the big one that caught me. It probably caught everyone.
As for OP: whatever 2.5D is your first is going to be your hardest. After you get used to detaching yourself from concepts like "playing fairly" or "playing to get better", you learn to just beat the devs at their own game and tell them to stick it up their arse.
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>>6323064
Why does the control feel so off when Duke Nukem was fine?
>>
you need to memorise the layout of every enemy in each map. these games are a ton of fun once you can burst enemies down without stopping, they're incredibly fluid and fast paced. if you try and play it like a cover shooter or hesitate too much you're in for a bad time
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>>6323356
Try giving Ion Fury a shot then

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Was it a successful synthesis of genres?
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The tactical RPG battle system made the game progress so fucking slow. Great atmosphere though.
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>>6324181
>Was it a successful use of English?
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>>6324213
it's an even shittier RE -like since you get most keys before even running into the locks.
>>
Not really.

But I’m glad to have spent the 10 or so hours playing it. Gives me a deeper understanding and appreciation for the Shadow Hearts franchise.

Pimp our Koudelkas MAG stat, focus down Edward on ATK, and make the Simp your tank or a secondary attacker. Focus those stats. Don’t spread them out. The only other stat you should worry about is SPD and health. The battle system kinda blows so the less you have to fuck with it the better.

Use a guide as you’ll run into a lot of spots where you’d not know where you ought to be going next.

It’s got some good music and the voice acting is actually pretty damn good. It’s got a unique atmosphere even today.
>>
Not particularly. It had way too many systems for a game as short as it is as well.
Like it had absolutely no idea if it wanted to be a survival horror game or a JRPG.

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So I think we can all agree that Breath of Fire II is the peak of the franchise.
How would you personally rate the series?
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>not using Momo+Were-Rei+Beserk Kaiser
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>>6314407
I tried to play BoF2 a couple of times after 3 & 4, didn't find it fun to play, I guess it filtered me. I wanted to like it because of the larger party. 4 has the best visuals and combat, and a great story. But 3's story isn't much worse, its characters are better, and importantly it has a better dragon system, master system, and a better fairy village.

I want to say 4 is better overall, 3 also has that charming early PS1 look that makes it stand out in its own right, and makes it hard for me to definitively say it's worse.
>>
DOESN'T THAT JUST BEAT ALL *shrugs*

*studio audience goes crazy*
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>>6325574
>remaster of all 4 games with proper translation and censorship removed never
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>>6325620
>Momo and Ursula in glorious 3D never ever

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So what happened to the CT cast in Chrono Cross anyway?
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>>6323418
So I heard.

https://lparchive.org/Chrono-Trigger-(by-Leavemywife)/Update%2074/
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>>6323392
No such thing as canon in an endless possibilities time travel setting. Even Radical Dreamers happened in Chrono Cross.
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>>6323375
They aren't normal people. The humans in the Chrono setting were hyper evolved by Lavos to use magic and shit.
Anyway Chrono Cross is twenty years after and everyone would at least like to know what happened with them, especially after they randomly pop up as child ghosts in the game.
>>
>>6323375
They tanked Lavo's attacks. I'm sure they can tank whatever Porre and Dalton could throw at them. Unless Dalton discovered time travel and killed them in the past.
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>>6323375
Any game that reminds me of own mortality is SHIT and the world will know how I feel about it

Let's talk about pinball!

Do you guys like pinball? What's your favourite machine?
For those lucky enough to own one, do you enjoy the lockdown?
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>>6323376
Wuh? Why would he be? Black Knight got 2 sequels, I would imagine he's very satisfied with that.
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>>6325978
None of them are very good games, though. You'd play them a few times each and get bored while Flash Gordon is timeless
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>>6326040
Comparing a modern game to a pre-DMD game is a bit like apples to oranges for me, funnily enough. Modern games are just so much more complex. Not saying they're "better", just different.
>>
>>6326108
>Modern games are just so much more complex
TNA would like to have a word with you.
I feel like modern games are too focused on multiball.
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>>6326129
>Play a modern game
>"[NAME] Multiball!"
>Lights up every shot on the playfield
>Voice actor says "Jackpot!" in an unenthusiastic voice whenever you shoot a shot
>"Jackpot!" "Haha, Jackpot! Wow!" "Jackpot!" "Jaackpoot!"
>Shooting enough shots lights a super jackpot
>Shooting super jackpot relights all shots
Every time I play a modern game and this happens I throw up a bit in my mouth. Multiball has really lost its value from the days when it was the goal of a machine and jackpots were actually worth something

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So I just played through Mischief Makers and what did they mean by this? Was the game design based?

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Hien is the best
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>>6325996
Don't underestimate the power of dolphin!
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>>6325996
Spanky fucks Hien in the ass for breakfast

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Koei's attempt at Final Fantasy. A sickeningly mediocre waste of time.
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so are you going to tell us about this game or not
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Mediocre defines 90% of jrpgs ever released.
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>>6325739
How the fuck do you even pronounce that?
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>>6325739
I don't remember if it was this one or the Ps2 one but there was a Zill O'll game known for it's sick action-consequence, I would like to try it one day.
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>>6325739
>Not playing the Infinite Plus version
Absolutely plebian. Shame that whole Twitter she-twink meltdown derailed the translation

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DOOM THREAD / RETRO FPS THREAD - Last thread >>6316794

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations


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I always wonder why there's so little Mancubus replacements out there
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>>6322539
National Videogame Museum 1:1 recreation in Doom
https://www.doomworld.com/forum/topic/113196-national-videogame-museum-wad/
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>>6326015
Can't improve perfection
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Well that's what I get for running even a Vanilla-compatible map on Doomsday.
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>>6326015


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