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This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.

Helpful links:
Game Tech Wiki
Emulation General Wiki

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Just started playing Secret of Evermore. What im i in for?
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>Japan literally owns retro at the arcade, portables and consoles
>seething westcuck has his little pc enclave chock full of forgotten garbage and unappealing shit nobody cared about even in the 90s
>b-back to /v/ weeb
Back to your crummy doom thread with the other five cucks that can't move on.
>insane cuck thinks it's only one person
>muh jarpigs
Stay mad, champ.
>westerners can't even make a decent JRPG even with Square's blueprint
>/v/tards trying so hard to fit in.
>they started rushing at the end
I think this made the game turn out to be more disappointing to me than it should have.
I basically knew in advance there would be four acts and the last one would be futuristic. So I looked forward to getting to Omnitopia in the first three acts, only to find out the last act is a rushed-out piece of shit.
Also a pity the flying machine is only really used for backtracking to find rocket parts and they couldn't really add any other locations on the world map you hadn't been to before. Would have been really neat to do some exploring to find a hidden island or whatever.

This game isn't really that bad. I've played it a couple times and it's quite fun. Why so much negativity and low scores?
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As for 3D fighter, its fine. One of my childhood games, sometimes I play through it with my bro. Wouldnt call it great game, but its not bad. Recommended for fighter fans, or anyone looking for Street of Rage 3D attempt!
i worked at Funcoland when this came out
there was a reason i never played it

(we played everything awesome)
It's considered bad? It's great to play with friends, I did that lots.
>Why so much negativity and low scores?
No fun games allowed after MGS.
On the PS1 arcade style gameplay wasn't cutting it anymore. Also, beat'em ups were never that good of a genre to begin with.

DOOM THREAD / RETRO FPS THREAD - Last thread >>5454013

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Comment too long. Click here to view the full text.
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Because it's been designed as some sort of "modern"/"realistic". You know, hide-cover-shoot-reload-run-heal, that sort of thing. Because that's what you want in your arcade "from the hip" sci-fi game about killing demons.
There is a reason why the good half of Doom & Doom II maps are straight impossible to finish with this "mod". And don't let me start on the bad half.
There is a reason why it needs special "helpers" in the Oblige.
oh no, I love the mod alright, but sometimes doomguy controls the way you would expect an overweight idiot who couldn't go jogging or hit up a gym for once in his sorry fucking life, and then that idiot survived the demonic breakout instead of literally everyone else infinitelly more capable and fit in the entire platoon.
someone put onions in his latte that morning.
Well, someone wanted to do "rookie sim" in Doom. Than that someone did this.

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Previous thread: >>5408415

>Try to keep things /vr/ related: Focus should be on 5th Gen (+Dreamcast) games on back. Slight off topic is fine so long as it's related to CRTs, such as later 16:9 models, HD models, etc. Systems with backwards compatibility are also safe territory, as are re-releases on newer hardware. PC CRTs are also welcome and appreciated.
>Produce OC! Bust out your camera and take photos of your CRTs displaying all sorts of games, featuring all sorts of tubes, using all sorts of signals. Getting good shots can be hard, but if you take enough, at least a few will turn out alright. Tips'n'Tricks™ coming soon.
>Try and give as much information as possible when asking for info on a specific set, or troubleshooting an issue to expedite and help you may receive. As always, Google is your friend and we are your friends with benefits. Older archived threads aren't a bad place to look either; Seriously, there's literally 6 years of backlog at this point.
>Share appreciation for other's choice of technology and personal philosophy of gaming. Always remember to show courtesy in your discussion and moderate yourselves first.

Limited discussion of video processing and scaling devices is alright, but remember to keep the focus on CRTs and CRT accessories.

CRT Pastebin (Never Ever) : http://pastebin.com/1Ri5TS3x
Guide to CRT Hunting : http://pastebin.com/H9H9L2LQ
Guide to Video Monitors : http://pastebin.com/pQX4N6gZ
General Purpose CRT Adjustment Guide : http://www.arcaderepairtips.com/wp-content/uploads/2016/01/guide_setup_adjust_arcade_monitors_v1.2.0.pdf
S-Video Pasta : http://pastebin.com/rH2h6C7W
BKM-10R Protocol Info : http://pastebin.com/aTUWf33J

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The 1702 is a really enjoyable little monitor to use. 60 bucks isn’t bad. They’re really well built and generally don’t have any problems as they used pretty high quality parts. The picture isn’t as sharp as Sony PVMs but they’re much cheaper, have a cooler retro look IMO and I prefer a softer picture personally. They have a Chroma Luna S-Video input on the rear and composite in the front.
BE WARNED. It’s better than that trinitron but make sure it’s fully functioning. They require a pretty high skill level to recap due to the amount of caps and the design. So make sure it’s fully functioning before you buy it! Make sure the brightness/contrast/color goes all the way up and down. Make sure the speakers work as well. I’d suggest taking it apart and giving it a solid cleaning before really using it. It has lots of venting holes which isn’t a bad thing. But they get filled with dust and bugs pretty easily as a result. They’re easy to take apart for cleaning at least though.
The best RGB SCART to YPbPr transcoder you can get is the Shinybow SB-2840.
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Those monitors are legit good when they work.
That said they aren't really that much better than other makes of RGB monitors (both for pro monitors and consumer computer monitors for the Amiga and such) which use tri-dot shadow masks. I even prefer the shadow masks frequently.
>That's looks real good. Setup and output?
Panasonic BT-H1390YN, Sega Genesis model 1 VA6.8 with holes drilled in back for RGB via RCA jacks. RCA -> BNC adapters on the back of the monitor.
Buffered CSync with a 74LS08 chip (genesis sync signal is open collector, so you need to buffer it or you'll just put load on the VDP and get a black screen).
Strictly speaking you don't need to buffer sync (on THIS monitor) if you turn off termination on the sync line with a switch on the back of the monitor. This doesn't work on any of my PVMs though, so I have the buffer since that works anywhere I've tried.

In advance:
>Drilled holes REEEE
It's my system, and it's not rare. SCART's a money pit and unnecessary.

Camera: Google Pixel 2 XL, software: OpenCamera

it's up. Bow down before your fpga gods

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>That fucking scumbag metal autist has the most clickbait title of all of course.

> "Analogue Mega Sg Review - Is the Sega GENESIS clone worth $190?!?"

Oh fucking hell... he went with a; "Is _______ worth _______" click bait title.

Joe's GameSack review is worth watching. I like how he gets into some of the technical details. But he goes really deep onto the audio differences. I also like how he points out the audio differences between the Genesis model 1 and model 2 units. I am pretty impressed that the Analogue developers have options to emulate the different audio chips.
Favorite extra feature is the dithering blending to simulate composite output, as the devs originally intended. Very nice attention to detail.
This is literally /vr/ related and FPGA consoles with cartridges compatibility are the best alternative for retro consoles for the near future.
But this is /vr/ accept no substitutes (tm)
It isn’t, and you won’t because you can’t. :^) thanks!

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What was the point of slapping the Mega Man label on this? They didn't even try to add the enemy ability-stealing gimmick
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you found them out anon, better tell the world before it's too lat-
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What was the point of slapping the Mario label on this? They didn't even try to add the brick-breaking gimmick
>Kirby's whole origin as a placeholder sprite.
Wait, really?
>What was the point of slapping the Mega Man label on this?
It's a Mega Man game.
Zero is X's Protoman.

Post ps1 games.
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>retards defending the blur fest that were N64 graphics

Jesus Christ just admit it looks like shit.
wow that looks so cool
Not even blur.
a sad fact that more games play well on playstation then they do on N64, but I do love that buttery smooth single digit frame rate, such cinematic wonders.
Any tips on figuring out the timing for this game? As far as I can tell when playing against the CPU grapples are won at random. So it basically becomes a grappling contest. Also how do you reduce the stamina running out which renders your wrestler immobile?

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Hey, it worked for Atari
shit, you reminded me of this electronic poker game that my dad kept in the bathroom back when my bro and I were kids. That game got a lot of playtime.

I assume the people with PSPs didn't bother with brick game, especially with the easy emulation on that system
I think I played this one the most out of all my old handhelds. I did have a Yahtzee one too that I put alot of time in.

Save keys to open doors.
>did anyone really fell

Jesus I can smell the beans and cheese on your breath through the computer you dumb fucking spic. If you want to post here learn how to speak English.

Is this game shit?
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Who the fuck calls 2002 "awful"?

2001 makes sense, though. That's usually most people's least favorite KoF.

Oh wait.
94 is the only KOF i've played
This game had Saisyu Kusanagi.
99-01 are pretty bad but 02 is solid. Not 98 solid, but 97 level and better than 94-96.
This is what living under a rock looks like

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This is the only true way to play Game Boy games. Any other way is an abomination.
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They didn't release it because suffering is the American way.
I’ve modded game boys with lights but there’s just something about the Light itself that is so charming.
I think it’s the electroluminescent panel, that is just an entirely different thing from led lighting
GBA is special. I swear that thing emits anti-light.
GBC is easier to see than the GBA under equal conditions.

How did people solve the riddles without a guide back in 99? I was stuck at the piano puzzle and stopped playing back in 99. I finished it in my teens back in 04.
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I was stuck on the three keys for a while. Figured it out. Stuck on the Piano for a few days. Eventually figured it out and smacked my head.

>Most of the time people figured things out by word of mouth at school.
Not OP but I had the same problem. Doves and pidgeons are the same bird in my language, so I didn't knew the color of the birds were a clue.
I kind of miss the Sierra hintbooks with the red cellophane.
Only SH puzzle that ever had me stumped was the astrological signs in SH2, and that only because it makes you overthink it.

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Anons in >>5424124 wanted one so here it is
Whats your go to build for System Shock 2?
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You get that a few times in Thief 2
ya i am sorry im dumb

ill definitly admit if im wrong after playing the second. Itd be a shame if there wasnt any levels that were out there like the sword. One thing i absolutly love about the game so far is all the shit the gaurds say while patrolling. I really wanted the gaurds to talk about how they hated working in the sword and when one did i thought it was great.
ah, you're right. dunno, the only thief 2 levels that stuck with me are Trail of Blood and Life of the Party
game is fun when you fighting against pirates
as game progresses enemy hitpoints outpace your dps and it's just gets boring

and it is clunky because no mouselook

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Yes, but in the Game Boy Color version, if you have a game save while playing on Game Boy or Super Game Boy, you have to delete your entire sava data to even begin playing on Game Boy Color and vice versa. It's bullshit. Also, there actually are several revisional differences between them, like an enemy that was removed from the Game Boy Color version for no good reason (despite one of the bosses, "Big Kamukamu", obviously being a "big" version of it).
>you have to delete your save from GB/SGB if you play the game on Color

What? Why? Don't tell me it's something stupid like the entire game being in there twice and you're actually playing "separate" versions.
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All games that have the "Super Game Boy Game Pak" logo on the box and cartridge label

I grew up with the color version and always considered it the way to go but since I've bought a DMG Gameboy copy of it and played it on both my Gameboy Color and Super Gameboy I don't feel it plays much worse on either of them. Besides the occasional framedrop from bashing breakable stuff it still sounds, looks and plays really well and I like the fact that when you play it on a Super Gameboy the background changes with the zone you're playing in (for example when you go from the city to the ghost house). Also now that I played Wario Land III too it makes the colorized version of Wario Land 2 even weirder because of how Wario and some of the bosses are colored in mostly one color while WL3 had a much richer color pallet. Sure, WL3 had more space to for the sprites and it kinda sounds like some people argue about Link's Awakening having 'more soul' in black and white instead of the colored deluxe version and compared it to older black and white movies but that's how I look at Wario Land 2 GBC now.
Who knows. Link's Awakening DX didn't have that problem, but they probably had more time to work on it, so I wager rushed development from the few months between the original Super Game Boy version to the release of the Game Boy Color. Even stranger that playing the Game Boy Color version in (Super) Game Boy mode still contains certain nonsensical revisional differences like the aforementioned enemy deletion.

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So, which ones are worth playing and how hard is it to set them up? I've heard there's some difference in titles between Japan and western versions, like the second game being called King's field 1 etc.
Also, are all of them translated?
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Based seething Nintentoddler
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Stay triggered. Pic related and Shadowgate 64 are miles ahead of From's amateurish efforts on the psx.

He is right why would you play such shitty game just because is some beta of a good modern game? Muh hard difficulty!
King's Field was never good. These games were depressing as hell even. So dark, so generic. Very mediocre games. The first game has to be the most saddest game I have ever played. It is such a product of its time. I struggled to get through it. Everything is so dark and drab. Just made me want to kill myself. I've never played any other games that put me in such a low mood like King's Field games did.
They are all great and should be played. 1st game is basically a bunch of challenge floors. 2nd game has an amazing interconnected world structure, 3rd game is plainer but runs much smoother, 4th game is the biggest and hottest obviously.

You'll want to set up modern FPS controls. And emulating KF4 you want to set EE cycle to inverse, or an area will refuse to load the floor.

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