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This board is for the discussion of classic, or "retro" games, including consoles, computer games, arcade games (including pinball) and any other forms of video games. Retro gaming means platforms launched in 2001 and earlier, and official game titles for those platforms released no later than December 2007 (homebrew console games made after this date will be permitted). The Microsoft Xbox, Nintendo GameCube, Nintendo Game Boy Advance, and Sony PlayStation 2 will now be considered "retro".

Helpful links:
Game Tech Wiki
Emulation General Wiki

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Point and click adventure games thread. Can be 2d like Sam and Max, or pseudo 3D like myst or whatever . Always looking for some new ones to play
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Ah, so you're just fine with shoveling any shit in your mouth and decreeing that it's good. Explains why you're defending Sierra so much.
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I wonder if ScummVM also supports Bazooka Sue now.
I don't feel so good Schattenjägerbros
>Dean Erickson is an actor and the founder and CEO of Bionic Capital LLC, a registered investment advisory firm which specializes in wealth management and philanthropic investment solutions.

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This is the most kino game of all time. Not the 3D version remake though, that kinda sucks even though it's ok.
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I'm already here so do me a heckin' dick suck
People here tend to hate the Switch remake, which is understandable because the original is literally perfect, but I think the remake’s art style is literally the best attempt I’ve seen at turning a 2D game 3D. Its gorgeous and adequately maintains the perspective and sizing that is appropriate to the original vision. I wish all 2D games being remastered would look like that
No, they just expanded pretty much every minigame and made Feather, Gloves, and Pegasus Boots passive abilities.
I was overly excited to hear about a remake of LA.
But when I saw the graphics I knew it was too good to be true.
Its too soft and play-doh looking.

I do think however that Nintendo is heading in the right direction with the graphics/gaming software tools.
it's a true masterpiece.

Does it change anything?
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>still reaching in for the bait after it was closed with a silly joke
>m-muh... <loads catchphrase> rent free!!!
you niggers are uncorrectable
>still seething because autistic zoomie
Don't complain later when the whole board is just posts indistinguishable from output of a bot, like it almost already is today.
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>y-y-youll see
My TV has Composite, Component, VGA and HDMI. Only real input missing is S-Video.

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What is the most objectively best controller for playing retro games?

Pic not related.

Fuck that d-pad
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Is that anon who uses N64 controllers sideways here?
Sega Saturn pad for everything pre 95 (not counting the PSX)
PlayStation controller for everything else
Nothing really to it, I was using Project 64. The D-pad on the back controller makes good c-buttons. All game dependent of course.
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Hail to the king baby.
How much do they pay you to post this shit in every controller thread?

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Let's say I was holding something undumped. What have you done to deserve playing it, anon?
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If you want a group of retards lapping at your feet for a rom that doesn't exist, try Reddit.
Making a pretty good case so far as to why none of you deserve my undumped games.
It was supposed to be a direct sequel, it changed due to disagreements with square.
nice larp you double nigger, go to Reddit if you want people to kiss your ass for vapid promises

Either put some money where your mouth is and post some actual pics of the game running, or just fuck off since you're shitting up the catalogue. Right now you have nothing to make us believe you are in possession of anything
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I hope everyone you care about suffers and dies in front of you. Fuck you and your gay shit you faggot ass cock sucking little bitch.

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Who won?
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>A fully 3D game with continuous backgrounds and polygons in everything, not just bosses?
Correction, an on rails 3D game where the programmer is in full control of the camera and can set things up in just a way to avoid hitting certain limiations and bottlenecks. It wouldn't be any complicated than any other rail shooter, which the Saturn handles just fine with games like Virtua Cop:

> Panzer Dragoon had to sacrifice a lot just to get that at 20 FPS
Panzer Dragoon 2 does a lot more at 30fps and hits 60fps in the cutscenes.

>VDP2 trickery basically just repeats textures into a horizon which is fine if you're fine with having an empty horizon with nothing in it for a background.
Not really. There's a lot more features it provides and Radiant Silvergun is using a lot of them. You can also do what Grandia does where you can set up windows within a VDP2 plan. Within the window you can then give completely different rotation parameters allowing you to have different height levels within a single VDP2 plane:

If you really wanted to get fancy you could combine the window feature with interrupts and create a pretty complex scene with VDP2 alone.
i literally never came across a person with a saturn. later on as an adult i met a guy who had one but that doesn't count. as a child literally nobody had the fucking saturn and people who emulate it and pretend they owned one should burn
I've had mind since 1996. My cousins also had one as did a few friends at school.

Heck I even had one of my parents neighbors a few years ago come up to me saying they found an old Sega System that was their kids when cleaning out their basement. They asked me if I wanted it and I said sure, expecting it to probably be a Genesis or maybe a Dreamcast. Turned out it was a Model 1 Saturn.

They weren't completely uncommon considering how few sold in the US surprisingly enough. I guess it just depends on where you lived at the time.
i knew one person that had a saturn as a kid, but he also had a n64.
Almost a tie

Not sure. I like the arcade style of the Saturn and the games for the ps1

Fuck competitive, can we just talk about how this is a pretty cool game with a nice soundtrack? The 1 Player mode is soulful and so is the trophy collecting minigame. Adventure Mode was unironically better than Subspace which is heavily overrated by Brawl apologists even if it was significantly shorter. Missions were easily at their best in Melee, same with Break the Targets. Plus, the entire game has this weird late N64 era sheen that makes it ooze with charm
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I'm honestly thinking about buying a Gamecube just to buy this game and play it with my wife who has never played it.
So you can have a different game, not the same game where people play the same characters they've been playing for the past 20 years, with extra bloat.
No, I looked up the skirt first because I was 8 years old and DidYouKnowGaming didn't exist yet.
>implying exploits are bad
Huh? Daisy's third eye was well known even back then. We would view it all the time.

That's not what I was implying. I was implying that even on the most casual level Melee feels the most fun to play. Melee detractors always try to say that Melee gameplay is ONLY good due to the exploits which is incorrect.

Alright, just watched this movie for the first time after many years of reading people say it's bad.
What the shit? It's amazing. Easily the most soulful retro vidya movie I've seen, along with Mortal Kombat and Street Fighter II, the holy trinity of retro game movies. And what the hell, video game movies in general.
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>video game movies
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fun fact: props and costumes made for the eventually cancelled sequel later found their way into stanley kubricks "eyes wide shut".
/tv/ is for feet pics and squid game or whatever that gook series is called
>30yo zoomer likes the movie
You sure showed him
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>30yo zoomer

I know you're baiting, but take your (You) and go away.

Gameplay and development discussion:
What homebrew / hacks are you playing /vr/ ?

Are you working on anything? Would you like to learn? Projects and questions welcome.


IPS Patcher:

Comment too long. Click here to view the full text.
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Bionic Granny was so infamous that inspired this improved remake. The original game would as anon said probably be an acceptable Atari 2600 title but on C64 you tend to expect a little more than that.
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Make a 64 colors coomer solitaire pls.

You should be able to code most Mega Drive gameplay code in C/C++, right?
You always can profile what takes most CPU and rewrite that in ASM later.

First items (drugs) menu and animations done.
He'll need a bigger ROM if he wants more backgrounds. Try bumping it to 512k and see how much can be fit.
i need to practice pixel art, I'll see about coomer solitaire, i make no promises that it'll be any good for cooming though

ITT we attempt to design the ideal video game platform for a given year. I’ll start:

>year and market: 1990, $250 game console
>CPU: ARM3 with 4k of cache
>memory: 128k main RAM, 64k graphics RAM, ROM cartridges, and a later CD expansion through the cartridge slot
>resolution: 320x224 with maybe some interlaced support or some shit
>color: eight 16-color sprite and tile palettes from a set of 32,768 colors
>sprites: up to 40 unscaled 16x16 sprites per scanline or 20 scaled sprites, up to 160 onscreen, headers stored in on-chip cache, graphics stored in 64k video RAM
>display: two tilemapped background layers with 16 colors per tile, tilemaps stored in 64k video RAM, graphics stored in 128k main RAM
>alternate display modes: 16-color BG layers can be turned off and replaced with a single 256-color layer
>sound: hitachi 6309 coprocessor driving Ricoh RF5C164 and YM2151 with 64k of RAM

the idea is you can render graphics to the screen without having to push them to a different block of memory to display them, but hardware sprites are still read from a separate memory so the display chip doesn’t hog access to main RAM. also when the display chip is reading from main RAM instead of graphics RAM, the CPU should be able to write to graphics RAM from its cache and let you do more sprite animation. caveat that I don’t know enough about computers to guarantee if this design would really work as envisioned or if there are other obstacles to getting chips to share busses like that.
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start by learning the specs of existing systems really well and understanding what they actually mean, why the NES can technically have 64 sprites onscreen but super mario flickers when there are four enemies, why the genesis can only use 64 colors at once but the water levels in sonic can have more than that, etc. then learn basics like how tilemap scrolling works and why it was done that way, get a sense of what you can do with a byte or a 16-bit word, at some point you can look at frame timing diagrams and really get a birds-eye view of what a system is doing. you can learn about how the superFX chip worked and how it was bottlenecked by the SNES hardware, like how the scaling sprites in yoshi’s island are limited to a small part of the screen. then you can learn to separate differences in specs between different systems into a difference between what was available at the time and a difference in how designers made use of their options, why the rapid progress from master system to PC engine was followed by a period of relatively similar systems over three years, and eventually get bored of looking at systems built on very similar paradigms and see what non-tiled displays were capable of in arcades and on PCs, you can even take a look at vector graphics and how you could play asteroids on an oscilloscope. you can read the book “racing the beam” about the atari 2600. there are a lot of forums and wikis and youtube channels with information like this. of course making a homebrew or a romhack will teach you even more but more likely you’re not in that crowd and just want to see behind the curtain enough to know which games were really “technically demanding” back then and what different hardware configurations were really capable of.
With tile mapped bg + sprites done in HW (with dedicated memory), there is very little load on the main cpu. Such a "GPU" + 1mhz 6502, will beat a software only 8mhz 68k.

Tile mapping is trivial - every dumb terminal did it. HW sprites require thought.

In such systems, it comes down to memory contention, and avoiding it.
Computers were so primitive back then that devs had to design their own architecture and even their custom chips to get the best out of a system. The "state of the art hardware" was the cleverly designed system, not the most expensive one.
Meant for
Sprites and tiles are boring though. Give me 3D acceleration, Battlezone, Star Wars, and I Robot did it in 1980-1984.

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It was definitely a pretty game in the screenshots (still a looker today), but who was playing the game at ultra settings in 2007? I think most of us were playing on low at sub-par resolutions and still only managing to grunt out 14-20fps. In practice, Crysis was not a good-looking game because at the "playable" settings it looked and ran worse than the games my brother was running on his 2004 gaming laptop
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DX10 version of Crysis used some basic functions of the API over DX9, yeah. DX9 struggles with large numbers of independent objects (trees, bushes, moveable objects like rocks and frying pans, NPCs, etc) and DX10 allowed Crysis to run better in areas with lots of objects.

It didn't make extensive use of the API though, no.
That's too bad. DX10 has a lot of things going for it on paper.
The benchmarks I am looking at seem to indicate the opposite. Probably just early drivers being shit, though.
Anon, the P2 came out a year after Crysis.

The Geforce 9800GT could get good framerates in Crysis, nobody talks about that being as it came out after Crysis.
Make sure they're benchmarks of Crysis 1.1 or later. 1.0 was significantly slower, which actually made people mad at the time because the demo that came out for the game actually ran better than 1.0 did.
Are you looking at WinXP running DX9 vs Vista running DX10?


>e-celeb talking about this lost japanese Windows game

Doesn't bakuDD have this??
I thought the outline was of the Twin Towers when I first glanced at the thumbnail.
Never seen him claim he does
I remember he posted pictures of it way back but people are just now catching on to the game because e-celeb redditors

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ITT: Post huge retro bosses.
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The Simpsons arcade game
What the fuck
aren't huge bosses the rule rather than the exception in most non-competition based games?
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That little red bird is an huge dragon

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It was a vertical shooter, 2-player allowed. Among the ships there's a rocket one and a WW2 airplane, and whenever they die,they say something like "aspirinowell". Before each boss, their stats appear on screen,and the final boss is like a cooling fan on a black background without any other sprites.
Does anyone know what is its name?
Sounds like the heart of nova level from Kirby Super Star.
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Found the boss, it is Acrobat Mission. But theres lots of stuff i remember from this game that i dont find in the gameplays, such as ship select and the boss data before the battle begins. Does anuone know what other SNES shmups have these?

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