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This board is for the discussion of classic, or "retro" games, including consoles, computer games, arcade games (including pinball) and any other forms of video games. Retro gaming means platforms launched in 2001 and earlier, and official game titles for those platforms released no later than December 2007 (homebrew console games made after this date will be permitted). The Microsoft Xbox, Nintendo GameCube, Nintendo Game Boy Advance, and Sony PlayStation 2 will now be considered "retro".

Helpful links:
Game Tech Wiki
Emulation General Wiki

Looking at Quake source ports for a first time playthrough, but I'm not sure which one to choose. What would you guys recommend? Mainly looking for something a bit better than the Steam version but I'm also not looking for anything too fancy.
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"host_maxfps 144" in console
I gave a reason earlier (its sharper at lower resolutions) but you're arguing against having options (that exists on the base vkquake is built on). do you not think that the burdon for a reason goes back to you?
try "host_maxfps 144"
Why did QuakeWorld and Quake 2 get rid of precise FPS caps in favor of that which infamously rounds to 125 FPS?
I just use FTEQW.
>I gave a reason earlier (its sharper at lower resolutions)
How so? Anisotropy gracefully restores whatever detail was lost with conventional mipmapping, and given enough samples, it's as sharp as it could ever get. Texture shimmering doesn't really constitute sharpness, just a lot of noise.
But I can't judge you if you like how it looks.
>but you're arguing against having options (that exists on the base vkquake is built on). do you not think that the burdon for a reason goes back to you?
I was asking what could justify said options, and if that's on the grounds of what the codebase is based on, again, that's just a relic of how old OpenGL worked to facilitate differing capabilities of early hardware.
I'm not against having more options, but I expect there to be a reason for their existence and the work required to reimplement them, either as a subjective preference among people, or some real tangible benefit.

better than the sequel
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it is hard to believe halo 2 was out at the same time. in comparison they are dog shit

I like the option of space battles. I also like the option of playing as heros and getting reward weapons
Galactic Conquest is better in 2, but I hate that air vehicles (X-Wings, TIES, etc...) are pretty much only available in space battles, I hate that they got rid of three-way battles, and I hate that they got rid of some of the old maps. Rhenvar Citadel was amazing. And why get rid of the option to have a cockpit view in vehicles? What a strange thing to remove. I know there are mods that add almost all of this back into 2, but they usually do stuff like change character models, and not just leave it as it was.
The first game had significantly better graphics than the second game for some reason. Also the ability to go prone.
the ps2 and pc versions of bf2 don't even have ai that use heroes outside of the heroes vs. villains map. It's in only a feature on the Xbox version for some reason
Disagree, I like the space battles and the prequel stuff makes for lots of fun content.

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The nes games suck. They can't hold a candle to this one. They are far too cheap.
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Fire Shield > Homing Fireballs > Everything Else
Fire Shield can carry you through almost the whole game, and you can switch to Homing Fireballs near the end of Stage 7 to be ready for the final boss Dark Shogun
I like how accurate to the movie the SMS version is. But yeah, the Virgin game is better.
>best Aladdin adaptation
While it is nice, it's not that long and is rather easy. It's definitely worthwhile playing at least once in your life but not better as an overall game compared to the two 16 bit releases.

Also the SMS Jurassic Park game is pretty sweet and overlooked in a way that Aladdin is for the SMS.
This anon >>7742995 did say "adaptation", and he is right: it's the most accurate translation of the source material. The SNES and Gen games get pretty loose in terms of setpieces and general tone to make them more interesting
You're a fucking punk, dude

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DOOM THREAD / RETRO FPS THREAD - Last Thread: >>7730356

Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~


(or Quake, Duke, Marathon, Thief, Deus Ex)

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>despite it being a shit Doom 3
They aren't even remotely comparable in gameplay.
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I was just memeing, I'm playing with a 1060 6 gb, I can barely sustain over 30 fps on 50% 720p
I played it a thousand times, anon
Jumping is from hexen which gzdoom supports
I expected worst 2bh
A wip I told myself and others would be quick to make, like four months ago. It'll come out eventually, ignore the gun.

Sorry Johtoddlers, THIS was Pokémon’s actual peak.
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Don't try to ask starterdrones to raise other pokemon.
>level curve
The player is overleveled for much of the game. Like you said, Red is a post-game superboss and is supposed to have a higher level team. The real problem is the entire middle of Johto, as well as the Kanto Gym Leaders up to Blue. I get what they were going for with the non-linearity, but there are better ways to do it (Gen 1 pulled it off way better, in my opinion). I mean, the final Team Rocket Executive has two NFE Pokemon on his team and Bite as the strongest move on his ace. It leads to some really anti-climactic boss fights until you get to the E4, which is followed by seven bosses that are weaker than Lance, who you already beat.

It's for that reason that I can't exactly blame players for not understanding that you're meant to use strategy to beat Red, because the rest of the game doesn't ask you to do that at all.

>And why are some of his criticisms that the new pokemon aren't strong battlers?
This criticism is bullshit, though. As far as I can tell, it stems from the fact that a lot of the new Pokemon in Gen 2 were more defensive, and that's not exactly a hard rule with strong attackers like Tyranitar, Scizor, and Heracross introduced. If we're looking at it purely from the perspective of competitive viability, Gen 2 Pokemon made up around 40% of OU, which is about what you'd expect.

I'm of two minds when it comes to Pokemon like Feebas. On the one hand, it's clearly fucking retarded. On the other hand, I seriously can't begin to tell you how ecstatic my stupid baby self was when I fished one up before school one morning. I guess you'd want to strike a balance, though.
I would
exceptionally based
It’s an RPG for babies why are you acting like it’s hard to beat Brock if your starter isn’t Squirtle or Bulbasaur

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It really is as good as you guys say. I'm totally floored.

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Well, this was fun.

Except those flesh-eating plants in the forest level. Fuck them
No it wasn't

When I was poor, I'd scour markets and second hand stores for "hidden gems" convincing myself I was some kind of collector, when I was just trying to get some kind of control in my life while I was stuck in poverty.
When I started to make good money in my career, I realised how small these amounts of money were for the rarer games I had, and practically sold off all of my collection when I knew I could just emulate everything.
I keep mini consoles for the novelty of having something physical, but yes, I have a gaming PC and just stick to whatever is fun to play.
I'm not a fan of AAA games in recent years, so I do still tend to dip back into retro games from time to time.
Collecting is a miserable experience in any hobby with seemingly no end to it.
I've sold to collectors who seemed like Gollum like characters and that was enough to put me off of it. I don't want video games to feel like an addiction or drug anymore.
>seemed like Gollum like characters and that was enough to put me off of it.
Anime clubs, MTG and Smash meet ups are full of these people. Same with the Shmup threads here.

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These consoles get memed on a lot (or not known at all) but do they have any good exclusive games or hidden gems?
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>Super Bomberman 3&4 btfo all the PC Engine ones
That's your opinion, man. I view 90 and 93 in their own category separate from the Super series (more like the OG games, in the ball park of I and II for famicom - 93 is therefore the best of the old school bombers). 94 is comparable to Super 3 and 4 so that's fine for you to say, I like 93 better.

Panic Bomber is better on the SFC though, you right.

That's my opinion, man.
Ok that's better.
She looks like Bambi Brooks, you're welcome
>not much else
But that implies there is something else, which automatically places the console over the likes of the philips cdi
not an exclusive, but isn't the original Rayman better on the Jaguar?
I think that's pretty much it

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For me, it's Outrageous.

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What's your favourite RPG? Do you prefer them on PC, or console?
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I'd argue Skies of Arcadia is tied with it, but it's amazing how fun Grandia 2 still is to this day.
Never liked Traditional RPGs or Games like Early fallout. But use to like games like Kotor now i'd play something like Oblivion or Skyrim.

Depending what i feel like doing
how? where's the fun? Its okay for the first couple hours, but combat is so fucking slow and long, it kills any momentum the game has.
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>but combat is so fucking slow and long, it kills any momentum the game has.
Imagine sucking at the easiest Grandia. Git gud.
Golden Sun was so good. Chain of Memories and Pokemon Mystery Dungeon were good too.

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Is Sex 2 better than Sex ? Is tomboy Natsune hotter than tit-monster Natsune ? Are all fantranslations scams for filthy eops ? Discuss.
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>Daidajou Akira
Daidouji Akira

Just in case (from the artbook):
Kagurasaka Reiko - Star Laker
Kurata Chiaki - Kunfu Laker (it's up to you if you want to use Kungfu/Kung Fu)
Tachibana Natsune - Judo Laker
Hikawa Yayoi - Soul Laker
Moriyama Yuka - Bunny Laker
Daidouji Akira - Blade Knight

I'm not sure how to spell the side characters.
All of them use katakana so their names are foreign names.
Translating foreign names is tricky (Aerith/Aeris).
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I remember someone many threads back wondered why they chose to render Blade as ブラード, rather than ブレイド. Even with the accenting, it's just kind of odd. It's part of the reason the book's english spelling decides the logical way to transliterate that is "Blarde"

Not that anyone should Blarde, ever.
Bless you, anon!
Yes, I was wrong.
It's Blarde in the artbook.
I used the furigana included in profiles for everyone (I think it was Kagurazaka for Reiko, but other names match). As for Akira, my bad. I'll correct that asap.

I can't really be the only one here who got into retro games because of the Wii and my dad's recommendations, right?
just die
Hey that's rude.
Nintendo used to be pretty good with the virtual console, shame.
You have to be more than 18 to post here.
the only valid emulators to get into retro games are ZSNES and nesticle

What a disappointing sequel. It still hurts.
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I'm glad they made Soul Reaver with autism in mind.
I don't mind the block puzzles in SR1, but there are certainly too many of them.
The elemental Reaver thing was originally going to be in SR1 (and they all would have worked like the Fire Reaver), but I think it would have worked a lot better there.
As someone who started with SR2 it always held a special place in my heart. But yes, after playing SR1 and BO1, I totally understand how one might expect more from it.

I still run through SR1 and 2 back to back yearly though.
it had the best banter between Raziel and Kain and EG, so I remember it most fondly.

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