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This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.

Helpful links:
Game Tech Wiki
Emulation General Wiki

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This is actually kind of fun.
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Not that I don't believe you, but could I get a source on that? I knew it was outsourced, but most outlets still just label the developer as "Sega" rather than whatever the outsource studio is.
It's unconfirmed of course, but Shinobi X was listed with other TOSE-developed games.


Actually, I like Shinobi X quite a bit and has a nice palette in some levels. But you have to play the Euro version tha thas the superior Richard Jacques soundtrack.
Digitized sprites look good
>Uhhhhhhhhh derrrrrrrrrrrrrrRrrrrrrrrrrrrrrRRRRRRRRRrrrrrrr

What are some retro games with exploration and progression as open-ended as Metroid 1? Even something like Super Metroid feels linear by comparison.
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Someone correct me on this if I'm wrong since it's been a long time, but battle of the olympus felt fairly open-ended. Definitely has exploration though.
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>even if Metroid or Super were remade today they'd have Fusion levels of handholding.
Yup, that actually happened already.
Yes. The RNG is much more generous with health.
Captain Comic II for DOS. Made by the company that became Wisdom Tree.
FDS Metroid is the better version. Not only is there saving, but it has true RNG instead of generating a single random seed on each spawn, meaning the enemy patterns aren't broken and the health/missile drops are truly random so you can't get fucked by a low-health-drop seed or something.

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SSF now supposedly supports loading bin+cue directly.

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It can, just not very well, thanks to the VDP1/VDP2 conflict.
It does, and I could burn a disc but eh. I have more than enough other games to play at the moment.
I got it to launch using a different SSF build, but then I had problems as listed here: >>/vg/259961180
oops >>>/vg/259961180
The Saturn could always do Transparency. VDP2 doesn't really have issues with it, but VDP1 has some serious limitations with it:

-Drawing a transparent sprite can take up to 6 times as long as drawing a non transparent sprite.
-The use of distorted sprites over conventional rasterized polygons results in significant overdraw which can corrupt transparencies.
-Transparencies can either blend with VDP1 objects or VDP2 objects, not both.
-It can only do 50/50 blending.

If you can find clever ways to work around those issues you can get some nice transparencies, but most devs instead opted for dithering instead.

And for what it's worth, the shot you posted is a dithered transparency. You seem to have some kind of filter enabled to turn it into a real transparency.
What is this?

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DOOM THREAD / RETRO FPS THREAD - Last thread >>5746276

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Comment too long. Click here to view the full text.
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Alright well I've set up bots. Any other games?
I wanted to give Guncaster a try but the title screen art was too cringe.
Mister so you wanna play some doom & quake finished to edit this BPL video

>The title screen
Which one? Different ones pop out.
It's a fun mod and don't judge a book by the cover

Why are Retro games so much better than Modern games?
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Fuck off. DLC can be just fine.
Tutorials felt more of a nuisance 10 years ago than today, but yes, they can be an annoyance as they can sometimes be unskippable.
A decent way to get around it is highlights when certain actions are possible (press X to climb) which I think is fine but apparently some people think that's mankind's greatest sin.
You should probably be able to toggle their visibility I guess.

I think there is some gradual increase in appreciation for being able to just pick a game up and play it basically instantly, but not enough.
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>M.A.G. on PS3 and Chromehounds on Xbox 360.
Two games that were fun and had a loyal fanbase, right up until the servers were shut down. Now the games are console exclusive drink coasters with protective storage cases.
Now think about how many games you have that depend on a server somewhere that is just barely profitable enough to keep the lights on. Or console.

Older machines had planned obsolescence as a reality of progress, they endure in spite of this.
Modern consoles have planned obsolescence built in right in their short-sighted, ultra-paranoid security firmware that will inevitably brick the the plastic fuck once E.T. can no longer phone home.
Look at the Wii. The servers shut down and everybody starts looking up youtube tutorials on how to jail break it to salvage the functionality it once had. And this is from Nintendo, who has as part of it's design philosophy, "Can it survive being yanked off the 5-foot table onto the floor while running?" As opposed to Microsoft who spent TWO WHOLE YEARS in denial that their cancer-ridden white PEECEE would inevitably piss itself and die because they couldn't be bothered to run a proper series of quality testing before rushing it's launch.
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Now consider the Atari 2600. A machine so basic a one-armed, cross-eyed, retard with a five-dollar soldering iron and an e-bay parts kit can repair it.

Or the Gameboy, that has an example in a museum that survived being HIT BY A SCUD MISSLE and, last I heard, is still running
I just want the game to let me experiment. And if I really want to let me read the manual when I'm taking a shit.

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Was EA ever good?

Where did it go wrong?
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They didn't make Starflight.
Only good EA game was Starflight. Everything else is trash.
They put out some good'uns in the 80s and 90s.
But the beast had already begun growing and consuming... by the end of the 90s it had past the point of no return and would publish the odd good thing in the following decade (not /vr/ related titles) and become a studio murderer with a big ol pit of developer corpses out the back.
Ever since they've been shit.
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>Was EA ever good?
I like a lot of their games. Ultima, Legend of Kyrandia, SimCitry 2000, Soukyugurentai, Syndicate, Wing Commander, Command & Conquer, Rabbit, Theme Park, etc.

>Where did it go wrong?
I don't know, I guess shady business practices like reverse engineering Sega's system protections to not pay for any licensing fees. They do like to swing around their money and engineering expertise to strongarm their way around has some bad optics. I think it is mostly that there are a lot of contrarians that they release the most popular games.

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Thoughts on the Contra series?
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I did with Ray and Sheena and while I did enjoy my time with it I wouldn't go back and play it again desu. The game becomes very boring once you know what all the bosses do.
Where's Contra?
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Hum the title theme with me. Why you gotta do that to me?
Bum! Dun, dun, dun, duhhhhhn.

That's a relief, anon... but where's the Famicom version?!
Aren't you supposed to have Probots instead

Is this /vr/ yet? It's 20 years old.
Your childhood will never be retro sport.

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What old hardware for gaming can you still find boxed and brand new?
There's a bunch of Atari stuff out there, and I still see crates of dreamcast VMUs and secondary controllers like keyboards every so often.

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I am actually blown away by how shitty the original RE1 is. It is the shittiest, clunkiest, most unrefined game I have ever played. I am honestly blown away by how many of you man children believe that RE1 is superior to REmake. REmake does literally everything that RE1 does but better. I have been a HUGE fan of classic RE since 1999, and have finished REmake on hard 20+ times, 3 in hard countless times, etc but I somehow never played RE1 until recently (Saturn version) and holy fuck what a mess. I could live with the no autoaim, but not having quick turn was something else. REmake is superior to RE1 is literally every possible way.
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Gamecube x Capcom was so far ahead showing us the future for a lot of games. A lot of unexpected quality for the time. REmake still looks fantastic to this day.
Yup, dc1 is hard to beat. The resource management and bullet counting in this game is off the charts.
grow up kid
Yeah RE1 is clunky as fuck, especially without quick turn.
>what kind of fan would skip the first entry altogether, even if there is a remake? You still want to see the original
Well, at the time I was still a child and I got into the series in the later days of the PS1. After playing 3 and 2, I had left behind the ps1 and was playing GC/PS2 and I just never bothered playing the original until recently. Truthfully, I did think it was clunky, and the lack of quick turn was a big turn off, but my original post as antagonistic just to start arguments.

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How do I get into this franchise? I tried playing the snes remake of 3 but I found it pretty dull with zero character or story beyond the opening cinematic and bland as hell battle mechanics
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DQ5 was the only game that won me over.
Tried 1, 3, 7 and 9 but never got into them (played like 20min of each and dropped them) until I gave 5 a try and fell in love with the series.
Dragon Quest is not for you.
lowest iq jarpig
Jump into 5 or 7 (3Ds version).
This is just my opinion, but I found DQ3 (SNES) to be mind-numbingly boring. I had much more fun playing 1, 2, 4 and 5, especially the last two.I don't think 3 is good as a first experience.

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It's time to discuss the greatest video game trilogy of all time.

Which of the original three numbered games is /vr/'s favourite? Which game had the most convincing atmosphere? The best map design? Which had the best protagonist? The best soundtrack?

I'll detail my own opinions in the next post.
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I own RE1-3 on PS since the time they came out and finished them together with a few school buddies back then. I never really liked RE desu. Everything is just dark, I fucking hate zombies and their retarded moaning and jump scares. Call me a pussyfag but I just don‘t enjoy the survival horror genre.
fuck you
Nothing wrong with that anon, I tend to disagree with a lot of retro gamers on many things
>I still think Leon is the best RE protagonist. From RE2 to RE4 he had a good character change/growth imo.
To be fair, he's honestly also the only RE character who's personality actually changed over the course of the series.

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Post retro video fap
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She gets raped in Pac-Man World
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Ignition is an action packed racing game viewed from above and slightly behind the player. The cars on offer range from police car and VW Beetle to school bus and truck, each of which has its own strengths and weaknesses - trying to win with the bus, which involves blocking everyone behind the hideously slow vehicle for 3 laps, is perhaps the ultimate challenge.

Initially there are 5 tracks available, with practice and single race modes as well as full championship at 3 levels - winning each of the first 2 levels unlocks an extra track. They all have hazards running through them, and sections where you must make a split-second choice between the safer route and the risky but potentially rewarding one. Multiplayer can be done via network or by split-screen - in a break with convention the screen is split vertically rather than horizontally.


This version of the game is fully patched, with both the latest Windows and 3Dfx patch. The 3Dfx exe runs fine in Linux with Wine.

e26e14f675343ca9e6294f00a3c22d49 *Ignition (1997).tar.xz
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You're welcome.

I'm having a bit of trouble understanding the abbreviation though. Does "TYB" stand for "Thank You Bro", "Try Your Best", "That Yellow Bastard" or "Take Your Bitch"? Google is confusing me with this one.
Producing a CUE out of thin air that's correct down to individual frames, that's not weird at all.
I see. Thanks for clarifying!

Btw all. I noticed that the screen was tearing a bit in the DOS version here.

This is probably a good idea:

The config file is 'dosbox_igni.conf'.

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