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This board is for the discussion of classic, or "retro" games, including consoles, computer games, arcade games (including pinball) and any other forms of video games. Retro gaming means platforms launched in 2001 and earlier, and official game titles for those platforms released no later than December 2007 (homebrew console games made after this date will be permitted). The Microsoft Xbox, Nintendo GameCube, Nintendo Game Boy Advance, and Sony PlayStation 2 will now be considered "retro".

Helpful links:
Game Tech Wiki
Emulation General Wiki

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You now remember Charlie the Duck
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>>8550298
And Sint Nicolaas
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>>8550458
Yes, same dev. he made a bunch of games with this engine.

Here's Super Angelo for example.

https://www.youtube.com/watch?v=HspBOwjJMF8
>>
I remember these games being really smooth to run on MS-DOS 6.2. Even games like the Giana Sisters port ran like garbage while the Wiering games ran nicely
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>>8550298
I faintly emember this game. Bought a DOS game collection on CD in the late 90s and this was on there. I only bought the disc because it came with a wide variety of Apogee games most of the other games where cheap shovelware.

No other games can replicate the SOUL of playing Pokemon as a kid it was another experience with not internet and guides
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>>8550545
fucking hell
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>>8550545
It's a good sprite. Why does it upset you so?
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>>8550530
Please explain to me what you think are regular, game breaking glitches that are unavoidable in Gen 1. I don't remember anyone talking about running into those glitches when these games were new unless they were intentionally looking for them(and yes, people did look for them, but that was intentional). The idea that gen 1 was unplayable only started years after after literally hundreds of thousands of people played them and enjoyed them.
>>
>>8550567
you wanted game-breakers, I started this conversation talking about bugs: >>8549604

and I abuse them every time I replay them muthafuckaaa
>>
>>8550524
>>using up 4 slots of your team for overpowered starters and a Pikachu that can't evolve
Literally optional
>>cringe anime team rocket
Jesse and James were the best part of the show and the sprite is nice.
Really, you could have made a valid point had you mentioned the horrendous color palettes for the overworld, but you chose non issues.

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i think games should just get remade every couple years, keep old games alive and supported you know?
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>>8550586
well it had a shitty phone port that they put on everything, and now a switch remake

what's the best version of this game?
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>>8549010
Nope it came out in the psx and 64
>>
The one with the Joker.
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>>8549095
Based, i had the chocolate starfish album by limp bizkit downloaded on my xbox that i stole from my dads room. Id just listen to my way and rollin over and over again.
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>>8548650
I am so sorry pretentious, facetious idiots are dodging the actual answer: PS2. Easy to pirate on hardware and easy to emulate. Lead platform. No framerate issues unlike GC, justwerx controller/force feedback support unlike PC. I'm sure fucking around enough will put the PC version above PCSX2, but it'll take longer and for very little benefit over it.
>>8549020
Whoop-de-fuck cool 2002 feature. Like one wouldn't just do this on one of the myriad devices capable of this, or in a background application if they're emulating. Also
>Xbox emulation
>Actually being nutty enough to use the Leaky Cap Hueg in 2022
>>
>>8549904
AND DON'T FORGET THE JOKER

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For me its crt-geom-deluxe
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>>8550538
No, you're outputting at 4k with an image scaled to 4k. If you have integer scaling turning on then you'll get an image scaled up to the nearest multiple of 240p or whatever resolution the game runs at that fits into 4k

The higher the resolution, the .ore detailed in the individual phosphors/mask can be as you have more pixels to devote to separate red, green and blue 'pixels'
.if you run crt royale at lower resolutions you're not getting the full depth if the effect as each individual phosphor has less detail
>>
>>8550538
not how LCD screens work
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>>8550538
The more complex CRT shaders need all the pixels they can get to better emulate faithful-looking scanlines and masks. With a higher resolution, you can use a mask that uses more pixels to draw the phosphors, see.
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>>8550543
I changed the mask settings to be more consumer-like and increased the overall sharpness and contrast a wee bit. Nothing major.
https://files.catbox.moe/0xyokc.png
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>>8550538
The key aspect here is pixel density.

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Holy shit... this game is based.
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>>8550010
Which ones have you beaten
>>
>>8550016
mega man 3
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>>8549976
>okay Mega Man fanboy
Yes, and?
>>
>>8549260
Why do people shit on 5? Its one of my favorites. Its only arguable problem is its very easy thanks to the OP charge shot and the game hands you extra lives like candy.
>>
>>8550534
t. Hasn't played anything past 3*

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ITT retro games that will never ever get a remaster
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>>8544805
okay technically they already futureproofed it with mr dream edition but still. and don't say the wii one, the lore is completely different there.
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>>8548765
All the Gilbert fanboyism aside, Curse IS quite dull compared to Revenge gameplay wise. It's even a poor sequel in terms of plot.
It's the best looking and sounding of the bunch, though.
>>
>>8546942
The change in art style from the realistic but still appealing close ups to the disgusting, gangly designs of Curse was the real straw that broke the camel’s back.
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>>8550541
I love this game, but I'll admit it phoned it way in as a sequel. Ending Lechuck's Revenge on a cliffhanger then just handwaving because they couldn't be bothered writing a way out was poor.

>>8550556
Absolutely incorrect. The new artstyle is beautiful and contains so much character. It's aged very well in a way it wouldn't have if they tried to keep that realistic style.
It doesn't work in 3D at all, though. Escape and Tales look absolutely appalling.

I have become cowboy
>>
I remember buying this game at launch, then selling it because it wasn't as good as 3.
>>
>>8550023
Just a refresh. It all it ever was.
>>
>>8550017
This fucking sucked. I bought it because I was really in to 3,4,5 but this was barely a remake. Fucking sucked and was slow.
>>
>>8550017
I'm from Texas, and no, no you haven't. But have fun.
>>
>>8550430
Only steers and queers come from texas

what are the most visually impressive and/or interesting shmups?
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>>8547834
>that shmups reward is similar to speedrun routing, which sucks all the ''game'' out of their ''play'' and creates a soulless autism experience, and the easier shmups are worse than playing movie games
I can't believe shmupfags are in denial about this. Hell, I speedrun myself, but I would never go as far to say that shmups aren't this exact same autistic ocd experience
>>
>>8547706
good choice
>>
>>8548719
Raycrisis is super underrated, one of the best shmups ever. I think Taito really pushed the PSX to the limit with it and I love the attention to detail, like the way the music changes depending on the order you play the stages (which also change, depending on the order they are selected), how the loading screens are incorporated into the cyberpunk/simulation theme, so clever. It also has a pretty high amount of bullets on screen at times, almost like a nice blend between classic shmup and bullet hell in terms of gameplay.
>>
Layer Section is one of my all-time favorite shooters, along with Battle Garegga and Espgaluda
>>
>>8547834
It really depends on the attitude going in and perhaps more than anything else, simply on how much you actually enjoy shmups on a fundamental level. Everytime people say these things it's just clear that they don't actually enjoy shmups, but people always feel like they have to take something apart and criticise it instead of just admitting they don't like it. It's like listening to EDM and complaining that it's not classical music, or vice versa, just pointless.

itt: weird ports worth thinking about
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>>8550416
Garfield on PC has an extra stage from Lost Levels that wasn't in the Sega version.
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>>8550416
>Sonic and Garfield bundle?

"Gotta go fast"
"Gotta get fat"

The duo you never knew you wanted to see together.
>>
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>Double Dragon II: The Revenge on the PC Engine
>Expect it to be a straight port of the arcade game.
>It's kinda based on the NES version, but it's different enough to be its own thing.
>Instead of text and still images, the cutscenes (or visual demos) are fully voiced and animated.
I'm glad I bought while it was still cheap.
>>
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>>8550439

> Sonic and Knuckles PC Collection
> Garfield: Caught in the Act (with tweaked level layouts and more stages)
> Baku Baku Animal - Cool bonus.
>>
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>>8547584
>Virtua Fighter Remix

The PC port of Virtua Fighter 1 was based on Virtua Fighter Remix for the Saturn, and looks identical to that version. But it does also contain the option to turn off the textures, and the game uses the VF1 arcade models from the original game.

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itt: Eye-catching game covers that have been burned into your memory from seeing them all the time at Blockbuster or Family Video, despite the fact that you've still never even played them

Let other anons know what you were missing out on
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>>8550494
I liked Victor? Lance? I forgot his name. The one who's height started with 6' and not Tommy who was obviously 4'10
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With the PS1 covers started getting more and more unappealing for some reason, almost everything looked like generic trash.
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>>8550195
>>8550005
>>8547381
I'm sorry for insulting your sacred cow of an IP, but God of War kinda sucked compared to Ninja Gaiden and Devil May Cry.
>>

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why's it so hated? i think it's awesome.
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>>8550371
>Nudoom is more of a Quake title instead of a proper Doom game.
If only it had the OST to match...
Doom is supposed to be spooky or METAL, not dubstep braaps...
>>
Because it spreads worse than your mother. They really have zero excuse for it outside of poor design. You could argue it’s realistic and makes the game scarier but there’s nothing realistic about firing a shotgun at close range and missing 90% of enemy because the blast just scatters wildly
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>>8550134
The trick is to use the shotgun as a melee weapon. Really devastating.
>>
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>>8549969
>not my favorite
>still a good game
>clearly describes an area between hate and love
You just type on autopilot.
>>
>>8550167
Doom 3's combat doesn't really get a chance to shine until the near end of the game where the devs finally decided to stop being pussies and actually throw a bunch of monsters at you. Before that its just "spawn 2 or 3 enemies here- actually nah we'll just spawn 1 imp behind you for the 28th time"

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Will gba cartridges work in 2030?
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There's no reason they wouldn't.
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probably, but I won't... I'm pushing 32 already
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>>8539078
As long as you don't put those things through extreme temperature changes they should be fine. At worst, you will need to resolder the chips as the soldering might slowly break off after flexing so much over the years.
>>
>>8550089
>soldering might slowly break off after flexing so much over the years
>flexing
We lost, CDbros...
How come the cartridge format gets to be such a chad?
>>
>>8539078
Probably not, ez fix though, resolder or reflow them either way

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You guys ever think about the irony of how the most iconic video game character of all time is a short, tubby, Italian plumber and not some badass American action hero?
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>>8544273
>>can't swim
wtf is this joke about black people not being able to swin??
>>
>>8543514
Mario
>is an Italian
>made by a Japanese company
>and got his fame by Americans
He solved racism in 1983.
>>
>>8549597
Doom is more iconic game, but id say more people can recognize Duke since besides the original cover, not many knew Doomguy as a "character".
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>>8549928
>joke
I made that post. I really can't swim.
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>>8550179
He also runs and jumps like a nigger
And grabs every coin he sees like a jew




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