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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Is there a market for NES remakes in HD?
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I'm assuming OP means games like DuckTales Remastered, which I am clueless why he didn't post it specifically.
Forgot pic.
I would think a good amount of people bought a NES Classic because, once you hack it, it's a SNES Classic too and cheaper. Granted you don't get the SNES controllers with their weird ass ports on them if you go that route. It is a bit annoying that they didn't use a regular USB port.
Is that what the game actually looks like besides the hand drawn animations? Jesus Christ
Well the Wonder Boy and Alex Kidd remakes use the orginal source codes and you can switch between the new graphics and the old at anytime, I do like these kind of remakes.
Yeah some of the backgrounds are weak but it's good, getting the original voice actors was a good move, it's more of nice thing to play after you play the NES game.

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Anything a first time player should know about this game?
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Keep us posted, this sounds like a fun ride.
Here's a hot take nobody else will agree with me.
Sneak is actually absurdly broken and is a get out of jail free card in almost every situation, I mean sure it's not as good as cookie cutter skills but with high enough skill you're basically invisible and you can pick your fights and can allow you to win random encounters that would be otherwise unwinnable.
If you ever played fallout previously and never tried sneak you missed out.
but i don't get xp for sneaking around enemies
Sneak is perfect for killing enemies. You can pick them off one after the other and they won't be able to react since they have no idea where you are. And all you need to do is keep the skill activated.

Welcome to The Garage, a thread where fans of racing vidya can discuss their favourite arcade, sim, kart, and any other kinds of racing games. If you’re looking for something new to play or are new to the genre ask other Anons for recommendations and remember to gear up and have fun.

The previous thread was a start and park: >>7967172

>Interested in a series to get started with?

Remember to bump, /vr/ has been faster as of late and threads get archived much quicker now. Don't be shy: ask questions, share experiences! If anyone has ideas for community events speak up!
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I'll have to try that. Maybe this time it'll work.
Thank you
though idk why you would want physics like ridge racer, wouldnt make more sense if it had simcade physics perhaps?
I did mention Split/Second as well. To this day S/S has the best physics for a simcade.
I love Bugbear's engine, at the time it gave Source level picture even at potato machines. Rally Trophy looked great too.
What? At least at the beginning, is is stiff as hell. Also, it is not a simcade.
>at the beginning, is is stiff as hell
Because you're given a fucking muscle car at the start. Even then it's really not that grippy unless you play with grip cars.

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So on my Trinitron, the sky is blue at a 93k temperature,and purple at a 65k temperature. So my question is: Why would Shiggy have used a 65k temperature as a reference if 93k was absolutely dominant in Japan?

Please excuse the shitty Iphone capture
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[citation needed]
You know that the reason the system made different colors on different TVs is because Nintendo, at all levels, just did not give a shit in 1983 and was wise enough to continue to not give a shit given that it was obvious that their customers also did not give a shit, right?

>Why are the drapes a certain color in this book? Why? Why? Why?
eh, I just turn up colour saturation a bit and it turns blue
>heavily touched up picture

How have I never heard of this game before? This is one of the best games on the system, extremely high effort.
The NES is filled with hidden gems
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>the background scrolls when the character is the 2/3rd into the screen and not in the middle of the screen

Why do so many action games fails to grasp such a simple concept?! This shit pisses me off
That's an advantage in some cases, this way you can dodge / retreat from the enemies a few steps without scrolling the screen back.
Especially when scrolling back lets enemies respawn like in Megaman.
It really doesn't work in the game's favour

>jump on a moving platform in between 2 pits
>jumping enemies spawns in and hits you from above before you'd have time to jump to hit it
Also there is no scrolling backwards so your point doesn't count in this game
Didnt play this one yet.

>grew up playing retro games because they were cheap
>get addicted to drugs and sell all games
>get off drugs, no games

Help /vr/, tell me why I don’t need original hardware. The only systems I care enough to not emulate are nes, Genesis, snes, and gameboy via super gameboy.

Convince me how a raspberry pie is better than buying a tv and spending a couple grand on this shit? I’m broke af and if I ever want to get a real life I don’t have money for this shit. Nor do I have the room for a bulky ass crt

How do I make a raspberry pi feel more like the original console? What controllers should I use that are best? How do I fix the color changes etc
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Buy a PC and hook it up to your TV and emulate. Don't buy a pi for emulation.
Buy a retroid pocket 2 and add your roms to it. It also has a hdmi out which is nice
fpbp, op sounds like a huge faggot
You sound poverty level, get a Wii and hack it. Your excuse for not getting a CRT is weak, stop being a bitch.
>cries about muh nintendrones just because the OP had a snes in the image
Yeah you're a consolewarring retard. Go back.

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Why is this franchise forgotten?
First game is clunky as fuck but it has charm
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Winback was good, it jet force gemini and body harvest are all decent 3rd person shooters for n64 and all pretty different. Then you got goldeneye, perfect dark and Doom 64, Turoks, as fps games. then theres starfox and sin and punishment for rail shooters. I think n64 is underapreciated for shooters and just seen as a 3d collectathon and racing machine
>not even mentioning based Quake 64 and Quake II (available for Nintendo 64).
Hyrbid Heaven literally was an MGS game at some point in production, but Kojima put a stop to it.
The final product is kind of interesting, but it's clearly not a stealth game.
I actually enjoy those ports more than I probably should. I genuinely like playing fps with the N64 controller because particular precision of the stick feels good for aiming.
Star Soldier is another game I appreciate. Completely run of the mill Shmup, but just playing one with the N64 stick feels surprisingly smooth.
And? Did you rike it?

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Does /vr/ even do Retro Game Gauntlets anymore or this board is just /v/ dumpster and waifu threads now?
I've found arino posters all over the web who are almost always whiny faggots who want something else to do something they want done. I wonder what it is about that talentless e-celeb that attracts such whiny faggots. Makes it easier to identify them at least.
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you sound mad about some random japanese person
Thank you for already making your thread about me. Nice to know I win again.

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Anyone here big into the Apple II line? Have an opportunity to get a IIe at a good price but I have almost no experience with the machines aside from playing some games on them in like third grade, don't remember any of their names though. I love 8-bit micros and would love some game recommendations from anyone here.
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>They're rock solid and

Beware of some that have shitty Micron RAM though.
the wind mechanic was such a fucking tear in my asshole. Who thought it was fun to be blocked from a random direction every 3 fucking seconds when chasing objects that move in real time was so common at sea? WHY DID CALM WINDS FORCE YOU TO STAND STILL

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this is amazing!
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>The lighting is a bullshit change, but from what I understand, the game already felt dark enough as it is on the 3DS's screen.
I'd fucking cum if that happened
>brown bricks
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pipeh? this... this pipeh?

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first tried to play this like 10 years ago, got frustrated by the first mission and dropped it.
tried it again about 2 years later and did the exact same thing.
decided to try it out again this past week and boy am i an idiot for not sticking with it sooner
i like it
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Is the metal sword better for breaking locks than the Dragon's Tooth?
I always pick up the vials of zyme (well, who wouldn't?) I find and for some reason they stack behind some big objects, like rocket launcher. It's good you have an extra slot for drugs.
The flamethrower is the best gun for a lethal run, but it makes the game far too easy.
Deus ex isn't as fun when you're cutting swathes through the primitive combat ai of the human enemies
I have read that there's some doors that the normal sword can break that the dragon's tooth cannot.
I have never been able to verify this, and besides, the game already gives you a bunch of other methods of breaking locks.

I would like Vandenberg a lot more as a level if it all the floors and walls weren't so thin. You can blow your stealth immediately.

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Our little buddy Zool is coming back.

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YEEESSS! Fucking finally.
I'm hyped af
Zool motherfucker
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No, really, who the fuck approved this character design? Who looked at this primary school notebook doodle-tier shit and thought "yeah, it's gonna be a success"?

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Previous: >>7962334

Awesome Downloads:
>OpenRCT2 - Currently the best way to play Rollercoaster Tycoon. We use the stable version for multiplayer unless otherwise noted:

>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:

Comment too long. Click here to view the full text.
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Oh these threads are back. I had given up on checking for a revival as it had seemed they'd been banned on technicality.

Has OpenRCT2 gotten anything noteworthy since? Their feature list is worthless and I'm not crawling changelogs. I believe the night/lighting system was fresh last I checked into it.
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>Their feature list is worthless
This one?
This one.

Hiding it away in a github wiki is rather silly. I've genuinely never even seen that used before, always just documents in the root directory.

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So what's the status of the emulation scene for consoles in general? Last I heard things like Saturn, original Xbox, and maybe PS2 were still hard, but most everything else is looking up. I could be wrong though, which is why I'm asking. I hear even 7th gen is doing good.

Quick rundown on the hardest to emulate consoles still remaining? And which ones are more or less complete as far as playability?
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Fuck off.
Imagine caring about timing issues when playing Game Boy games.
Imagine pretending not to care on a hanafuda collecting forum.
it's Z_S_NES


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Was it an immersive sim or just an FPS?
Was it good?
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Good to see this quality discussion for a retro game from 2007 is still up, but my RTCW thread got deleted
>System Shock 1&2 and Prey
I get those, they can be put in this retarded genre but still, they have nothing in common with Bioshock.
very interesting
I do actually agree with you and probably should have made my point clearer.
I think the chart is wrong in that it tries to separate the genre based on a "focus" when that's an overly simplistic way to group a genre that is more about player agency, overlapping systems, and open level design. System Shock and Prey allow way more player agency than Bioshock (let alone the entire series like Infinite) which is part of why they're imsims, not because of any focus on assault.
To continue, I think the argument the chart makes and an argument I've seen before is that Bioshock is an imsim because it lets the player approach combat in any number of ways.
I think this is totally insufficient and if this was the sole qualifier any number of RPGs and FPSs would qualify as imsims.
Another reason I've seen people say its an imsim is because of the development team which again is totally insufficient. Just because the people involved with previous imsims worked on this doesn't mean it to is an imsim for obvious reasons.
Granted I think >>8004709 summed it up well
>I think Bioshock was initially developed as an "immersive sim", but the final product isn't one
>put 0451 as the first code
>get it? get it? this is a smart FPS for smart people like yourself
>immersive sim: the genre

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