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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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/vrpg/ is a place to discuss all types of role-playing video games, including single-player, multi-player, and massively multi-player, turn-based and real-time action, western-style and JRPG.

Does this mean RPGs are banned on other video game boards? No! /vrpg/ is just a separate board specifically focused on RPGs where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vrpg/. Such threads belong on >>>/vg/.

So there will be spoilers in this review. I just finished DE for the first time, it was an amazing game that really sucked me into its world, I really felt like a detective. And for me, feeling like a detective is one of my favorite things, Im a fan of many detective books, and to my knowledge, DE is the best detective game out there. But dont worry, I wont let that bias my review.

The strengths of DE
>excellent realistic writing (all the decisions are rational and logical, never does anything happen that your character wont notice, provided you have the stats..)
>The best stat system iv ever seen in any rpg. You can truly shape your detective to be just like you, whether you want him to be muscular drug addict with a weird interest in drama, or a hand standing gymnast who is quick with a gun and has fast reflexes but little authority, there are truly hundreds of combinations that affect game play)

The weakness of DE
>the ending is contrived, there are lots of loose ends, so much lore that gets you hard for some kind of grand conspiracy behind this murder, the pay off for indulging into that world is very low, its like getting only a single page from a book, that what it feels like to complete DE.
>it ends too soon.

Overrall i have to give it a 8.9 out of 10. im deducting one point because it feels like half a game content wise, maybe even just a quarter of a game. Its like the video game equivalent of blue balls. I want to know more about jamrock, i want to solve more crime, i want to see what becomes of the union, revachoul, wild pines, etc. I want to explore district 41 and meet all the other officers.

My ending was the one where you encounter the you know what on the island, and where you also encounter, the guy who had a crush on miss orange. I took no drugs of beer during the whole game.

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Why does everyone say to skip the first Etrian Odyssey?

It's a lot of fun.
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Rather just play Untold 1 and Untold 2 than og 1 and 2. But glad you're enjoying it.
The first two games are pretty grindy at the start unlike 3 onwards
I immunized, but my experience was that at boss one I didn't have it and the game was hard. Then It got easier, but then the final stratum and endboss were genuinely tricky again.

It's got some jank and broken skills, and the map breaks in postgame, but it's still pretty classic dungeon design. Much better than og Etrian II
Because they're tasteless faggots who think floor jump is a le good feature and didn't actually just ruin the series. Never mind the fact that the trek to deal with Iwaoropenelep and all his minions being one of the most significant achievements of dungeon crawling in the series (keeping track of your step count is a MUST and you need to conserve resources as much as possible) to date.
>Untold 2
>over original 2
Dude what the fuck? Untold 2 is just horrible to play through. It's not even an Untold 1 situation where you can reasonably argue that it's a "direct upgrade" to 1 due to very similar design motifs with more polish and refinement overall, but Untold 2 is just pure dreck with lots of big empty spaces and shitty FOE puzzles. At least Grimoires in 1 were optional until postgame.

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What's a good or ideal party composition in the Icewind dale and Baldur's gate games?
six wizards

What's your ranking of the Tales series /vrpg/?

For me it's
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Its nowhere near as bad as people say, that doesn't make it a great game by any means but I honestly enjoyed it. I am also not a huge symphonia fan by any means though, so if you are a huge symphonia fan it might really piss you off.
Currently Playing Zestiria with skipping all the story right now. Wish me luck how long i can last bros.
Jesus christ Rose has SHITTON of outfits compared to other characters. Baba really loves Rose tits
Who doesn't?

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Piece of shit autistic hoarder shitfuck of a game
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>minmaxing bad
Fuck off pipeworker, nobody is forcing you to play on dominating and it is nearly impossible to make a non-tchort-viable build in normal.
Curbing build potential in any direction is straight up anti-fun.
>Curbing build potential in any direction is straight up anti-fun.
I disagree, there are some good ways. One is to design enemies and areas such that certain highly specialized builds will have trouble with them - just like how it already is. Psi beetles, robots and maybe serpents to some extent are the only real issues for some builds though.
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>This way, unnatural min-maxing is less incentivized
I ain't saying I'd 100% do this, but if you came up to me IRL and said this shit I'd prolly stick a knife in your throat... in minecraft.
Can somebody explain to me how the range for the fog of war works?
Looks like my max see range is 14 tiles.
But enemies can hit me waaaay outside this range.
My main gun is a sniper rifle with 20 tiles max range, yet I can't use that much.
So what gives? How can I extend it to something that crossbow or sniper enemies use?

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A little over two months left!
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i personally think you should at least do one of those things (graphics or story) yourself. i can't imagine it'd be that fun to be the slave of an ai and you're just moving stuff around for it
whats the name of your game so I can avoid it.
You may just let the AI participate by itself instead. You seem like you are superfluous here.
I'm doing this and not telling and you will all upvote my game anyway
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you could say it's... self indulgent

Politically speaking, should I join the Stormcloaks or the Legion?

I’m a Breton, sort of a generalist skill set right now. Some magic, archery, one-handed. Decent alchemy.
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>equating the events of a fantasy game 1 to 1 with history and not using the suspension of disbelief at all
kill yourself.
you were going to be executed by the imperials, so no reason to join them
the only options are neutral or stormcloaks, unless you possess Jesus-like forgiveness towards your would-be executors

if you want to get more meta, which do you like more: an empire that doesn't stand up for its values, or a barbaric coalition of meatheads
Just turn off their essential and kill them all bro
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Ah I see. Thank you. Here a fixed one. Also I smoothed out the letters.

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Is there any good reason not to include marriage/dating mechanics in every RPG? Nowadays these simply feel incomplete without.
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hell no
Correct opinion that will invariably generate seethe from every waifufag
Yes, because every sci-fi, fantasy or adventure novel under the sun has it. Not when the story is about someone evil though, it's all about power then.
>"romance victory condition" bad
This is a feminist meme. He's been cucked for ages.
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Why marry or have relationships when you can just rape?

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Is Josh Sawyer the greatest RPG developer of all time?
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>I see no reason to hate Sawyer unless you are a:
>/pol/ chud
>avellone fanboy
>or hardcore D&D schizo
Probably, but i don't know much about japanese designers.
But if we are speaking about the most influential ones, gonna go with Richard Garriott.
Honestly delusional. I don't care about whatever memes are being shat out but Sawyer is not at all notable in terms of RPGs.
The closest he ever got to being good at that was his first attempt, Icewind Dale, and that is 1:1 a rushed clone of Baldur's Gate using the infinity engine and the same setting doing a straight 2E dungeon crawl where the story doesn't at all matter.
codex and sa are both beyond irrelevant and dead and even thinking about either, let alone seething about them, in current year is just sad
we are talking about people who use the sites still, not the sites themselves, anon.

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What's /vrpg/'s opinion on Nu Vegas?
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My point is that I don't need like fifteen different explanations on "roman larpers le bad m'kay" before the game has even gotten to the point of introducing the faction. When I meet a group of raiders, I can tell they're bad from what they do. They kill people, mutilate them, and get hopped up on chems. Hell, even the powder gangers have a better introduction than the Legion. Your first interaction with them is from Joe Cobb threatening a townsfolk. You are shown what the powder gangers are, not told.
Try this, maybe?

Then don't ask people what they think about Legion? Not that hard. You aren't contractually obliged to click on every single dialogue line.
>people being actively terrorized by the Legion shouldn't have anything to say about the Legion
You might have actual autism, anon. If you don't want to hear these characters talk, exit out of their fucking dialogue and walk away mid-sentence like you probably do to people constantly IRL.
I liked it.
base game: 9/10
dlcs overall: 7/10

But I played Fallout 4 before it and Fallout 3 right after, so after the bethesdautism and their inability to write good stories in the fallout universe anything would have looked good.
Similar thing happened to me when I played Skyrim almost right after Dragon Age 2 which is why I like Skyrim way more than it deserves to this day.
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>mfw the courier comes around the corner
but seriously fucking hell Vault 34's a pain in the ass, especially with how Veronica and ED-E seem to wander off and won't stand still and it spawns more glowing ones behind you if you go round a corner fuck offff

Daggerfall requires a lot of effort on the player to enjoy. A lot of suspension of disbelief. But if you allow yourself to be fooled, it is actually a very fun game. Even though every quest and city is procedurally generated, after you've been playing for a while you kind of allow the illusion that every location is unique to grow on you. You get a sense of scale and realism that no other RPG offers.

I remember Zaric saying that every region in Daggerfall felt unique to him. I thought this was nonsense. How could a region feel unique when it uses the exact same generation algorithm as every other generic region in the game? I didn't understand this until I properly played Daggerfall and gave it a chance rather than dismissing it as procedurally generated garbage like I had done before. For example, over time you remember certain town layouts, you find a city with all the right services that your character requires in the one place, or you grow fond of a city that you've done a lot of quests in. And after a while of helping people out you see your reputation in a region has grown, it feels good that your actions in this world actually mean something.

Daggerfall definitely has something that no other RPG I've played has. A sense of immersion that you really are just an itinerant adventurer living in a fantasy world. Even though it's from 1996 it feels surprisingly modern in the amount of freedom it gives you.

Of course, the Unity version and shit ton of mods help a lot too. There are a lot of quest and world overhaul mods so the game doesn't feel so samey all the time.
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I didn't have a pc until 1996 so I don't really know. The unity version fixes everything and I cant imagine playing the original at all unless I was really desperate and ran out of other games. All these buildings and NPCs were computer generated, and you'll eventually notice that all towns are the same, but they're rotated to a different angle sometimes. There's only a handful of NPCs that don't have randomly generated names.
I'm gonna assume this means that 90% of these npcs don't say anything of worth then?
They can mark buildings on your map or feed your vampirism/werewolf hunger and get you entry into the dark brotherhood and thieves guild.
I said more, not most.
so is the gog cut of daggerfall unity good?

Post your pawns fellow arisen
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I guess you have more luck on /v/.
first for warriors
first for using the Greatsword Max mod
Greatsword Max mod is kinda overpowered.
Could never finish this game. Tries like 6 times, always ends up fucking boring me to tears. Like, some parts are good but it is just underwhelming. I liked the pawn system though. Weird but interesting
You mean our lolis, right?

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Full trilogy playthrough of the entire saga. What is the actual most fun class or multiclass?

Most fun for me being, immersive (not doing stupid metagame shit), not being disgustingly overpowered that the game is on autopilot, and thematically appropriate.
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I think its because the barrier to entry now is way lower, so any number of talentless hacks can churn out souless drivel with relative ease.
>Edwin and Viconia are also easier to recruit than Xan and Branwen
Edwin, yes, but none of the other three are directly on the path of the main quest. Xan is closest, then Branwen, and Viconia is easily missable.
Branwen isn't on the path of the main quest, at no point do you need to go to Nashkel Carnival. And then you need to talk to the halfling, and get his scroll (or have one on you), then use it. It makes sense with game logic but its not the easiest thing in the world to stumble on. And for Xan, I KNOW there are people who go fight Mulahey and never see him in his cave because they don't bother looking.

Viconia is harder to find than Edwin sure but she's also easy to just stumble across since shes on the side of the map you arrive on, and she initiates dialogue with the party when seen.
She is also evil drow slut and nobody should want that in their party.
>Kivan (the "good" ranger) when Viconia dies
"May Viconia's soul rot in Hell"
>Viconia (the "evil" drow) when Kivan dies
"It's a shame that Kivan and I never got to understand each other"

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Now that Pentiment released to critical acclaim and hit well above expectations was the average CRPG audience just too stupid for Deadfire?
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In terms of design there really isn't much of a difference between them. The shading and outlines are pretty much identical.

The image you've posted is very much characteristic of the late 15th century. Whether this already counts as Early Modern depends on where you draw the line. I would rather classify this as late medieval or Renaissance. And while you could still find art in the early 16th century resembling earlier styles it was not characteristic to the period.
I'm not even saying the game is bad, I'm merely saying that when it comes to historical accuracy the game is lacking - especially when that particular aspect was so hyped by marketing. I could name multiple things, from the architecture, to the representation of saints, the problematic intermixture of facts with fiction, equipment of the soldiers represented in the game, etc.

I don't see anything of substance backing your post.
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I feel really bad for the Huana because understanding the lore shows that they got absolutely screwed over by Thaos and the other Engwithans back in the day. While it does suck that supporting them does make you complicit in their caste system, I think returning Ukaizo to them is the most moral faction choice you can make.
The poster who forced the gay fish meme is very strange. He shows up on /lgbt/ to hit on all the trannies and shill his Sonic the Hedgehog forced feminization porn.
NTA but honestly I felt that the world building in PoE 1 and 2 was just lazy and distinctly americanized.
>pentiment fan posts on /lgbt/
well imagine my shock
>They were black before they were Italian
They were always black Italians. One could argue that their culture is a mixture of Italy and America.
The world-building in PoE is anything but lazy. If anything, it's quite rich and detailed compared to most fantasy rpgs. I would agree that it's "amercanized" in a sense that a lot of the cultures and history takes heavy inspiration from America, like the Eastern Reach.

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