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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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/vrpg/ is a place to discuss all types of role-playing video games, including single-player, multi-player, and massively multi-player, turn-based and real-time action, western-style and JRPG.

Does this mean RPGs are banned on other video game boards? No! /vrpg/ is just a separate board specifically focused on RPGs where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vrpg/. Such threads belong on >>>/vg/.

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Ladies and Gentlemen, it's time to JAM and make the RPG of (You)'re dream!

Jam Page:

Although it's called the "RPGM" Valentine's Jam, all game engines and all friends are welcome!
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Okay, that's cute.
those two traits are literally made to go with each other, especially if he doesn't realize he's an m until the moment his dick is being stepped on
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That's beautiful anon. Be proud of what you've made so far! Here is my progress.
Hylics tribute?
is that fucking arnold

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Not my problem

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>A cannibal bitch
>Be me Pump and dump
>Go outside
>Order them to kill her
>Sigma grindset theme

>Most of /vrpg/
Most of you retards only think with your penises shameful none of you are as sigma as I am.

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>*is the best Skyrim mod in your path*
simply can't go back after playing with it
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SPERG just doesn't have nearly enough character defining traits.
it open up a lot of role-playing option.
Skyrim is like 95% combat oriented to begin with so...

I don't give a fuck about some German sperg's hatred for all religion while only bringing up arguments relative to abrahamic dipshittery. I mean, thank fuck the worst offender, that wizard/scholar whatever that old cunt was, died in a mission. But fucking hell.
I get what you guys are saying, but if you are already into the role-playing aspect of Skyrim, then you don't need extremely specific, niche perks to help you do that. and I would disagree about the game being combat oriented. for me, combat is just a brief interruption in my immersive hiking/adventuring sim.



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Heya! It's me, The Baldur's Gate thread!
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Based, I allowed him to kick her ass to near death before breaking it up when they inevitably fought.
The real reason Keldorn hates Viccy is because despite being drow and Evil shes dedicated to CHARNAME and never cheats on him, whereas Keldorns wife jumps on another mans dick as soon as he leaves for work in the morning.
If I don't plan on using Jaheira I ctrl+y her in the cage and pretend she was dead when I woke up or I feel bad not taking her.
>Viccy is safe from Larian because she gets killed in her ending slide if you romance her.
Thank you based assassin of Lloth.
If you haven't already, try playing Original BG on a CRT monitor. It's incredible. The enhanced editions unironically look worse.

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Final Fantasy VI is a ________ game.
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>Gau is a vampire
>Relm is helena bonham carter
>Celes is an effeminate man
>Mog is a stoned bug person
fuck, and here I though you couldn't get worse than amano's official artwork.

>enemy levels increase along with yours
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Scaling encounters bg2 post underdark style is the best option.
>enemy levels increase along with yours
You take it like fucking man.
But I’m not gay though.
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level scaled enemies? heh, no problem, I got this legenday artifact... that I got at level 5... wait why are the stats so bad? NO, NOOO!!! LEVEL SCALED ITEMS!!! WHY BETHESDA WHY!!!!!!!!!!???
Then stop acting like it faggot.

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I usually hate redguards, but I'll admit I'm intrigued.
>token jogger
Hard pass
go back
Can These Redguard fellows live in their Yokuda continent and do not here in Tamriel? Thank you.
back when morrowind came out me and my brothers would use the word redguard instead of nigger and it was pretty funny for a while
dirty redguards, moving into the neighborhood and parking cars on their grass and shit

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>wants to save the planet for the people
>has no problem destroying reactors which both directly kills people and indirectly causes them harm and stress in their livelihood

So was Square implying something by making a major character in one of their games a blatant, bloodthirsty hypocrite...?
>wants to kill people and blow shit up
Sacrifices are inevitable. One way or another.
he was a fucking ecological terrorist, no shit he was going to blow some shit up for what he thinks is a greater good. You find this same ideology in like, every real life terrorist organization ever

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Discuss monster collecting and raising rpgs. What have you been playing?
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I played tf1 and 2. I really liked the branching evo design even though it is kinda a clusterfuck. I also like that the names are inspired by plants scientific names.
RIP the Clover wiki
futures seem mostly like monster rancher fusions where it's just a skin though
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I was drunk then but now drunk again so I will try. The question was asked in context of games aping off Pokemon too much and the genre being, seemingly, too derivative of it.
"What was the first mon game?" This is more complex then people realize, and there's kinda of a web of how different games approached this mechanic from different ways and different inspirations. This is a short history of the early days of mon games, to the best of my ability, and am open to people bringing up things I overlooked
Digital Devil Monogatari: Megami Tensei. 1987. This is the obvious answer, the oldest longest running game in this genre. The first game whose gameplay was focused around recruiting monsters to your party to do your bidding. From what I read, monster recruitment here came about the game wanting to have big dungeons and large rosters of enemy monsters, but this limited its data for party members, so demon negotiation was devised. They couldn't level up either, so demon fusion was made, inspired by Devilman.
It's hard to state how big of an influence Megaten had to other games but I would not be surprised if you can find it in things like Digimon and Dragon Quest Monsters in the late 90's, but someone else could prove or disprove that for me. I have no idea what influence it had on Pokemon though.
But one thing I found since planning writing this a month ago was the original 1991 Pokemon pitch(Capsule Monsters) mentioned recruiting monsters through a Charisma stat. Tajiri mentioned Wizardry by name and said that Japanese games overlook this stat. This is interesting considering that early Megaten's biggest overall influence was Wizardry.
(1/?, probably 2, who knows)
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The biggest failure of Pokemon was not making Lusamine catchable.

I want to feed her pokepuffs and pet her while Lillie watches in dismay that I've enslaved her mother.

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Reality may often feel a lot like hell. You will continue to have many things to regret about. But keep your head up. There's nothing to worry about, you will always have χ inside you.
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Another issue is that you can predict for far too long. In the first game the prediction window was shorter and it warped near the end.
I mentioned X-Jack earlier. That's the biggest offender. It's an I-Win button. What in the absolute goddamn fuck were they thinking. It's way too broken, and you can recharge it way too fast. This shit needs to be entirely removed or severly nerfed to the ground.
Then, they even added consumable items. Give me a fucking break, I haven't used a single one in the entire game (except for completing that sidequest).

I have some hard complains because I absolutely loved the first game (spent over 200 hours on it) so I set my bar quite high. Just the fact we even got a sequel was a miracle to me. If they make a third game I'll legit cry.
I can only hope they make an Overdose edition and fix stuff.
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The main problem I had with the Musicians was that most of them didn't have a strong parallel to the GHC, partly for story reasons, but the writers still tried to push it as if they did. Niko's part in the Kudan scenes fell completely flat for me. Gin and MU-kun was really weak too. It would've been better not to try and push those foils at all if they didn't exist.
I felt the same about Bluffman but warmed up to him after reading his bio. Obviously a problem to put that in the postgame though.
Neither game had much epilogue really. Everything we know about post-Mobius was revealed in 2.

I must be bad at video games because I was scraping by most bosses until Doktor. Unrepentant steamrolling after that point though. I don't like RNG much, and I hated the accuracy scaling in OD. I was always severely underleveled when I reached a new boss.
Overall, I liked the story and cast of OD more, especially parts where you got to play double agent like with Eiji and Kuchinashi, but preferred the gameplay in 2.
>I must be bad at video games because I was scraping by most bosses until Doktor.
Well to be fair only Machina's first fight was challenging since you were very limited, and it's exactly why I loved it. But already from Pandora's things got a lot easier.
Bluffman is a foil to the protagonist of anime with them both being creators of Regret/Mu respectively.
I really don't agree with Musicians being worse. They are much more proactive and antagonistic compared to the first game where they kinda did nothing and let themselves get beaten.
I really like 2's musicians, but most of it is because I read the postgame bios. I barely knew what the fuck was up with Mu-kun the entire time.
I feel like Doc/Kranke were the only ones who got a proper arc, Machina and QP had their moments but it felt like more could be done with them, and the others either showed up too late or just kind of faded into the background.

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Dreams that may one day be achieved.
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I'm not totally convinced. This is a single red line, and all characters from BS1 are pretty explicitly themselves. Goose herself shows up in the hotel scene. All we have to that point is the golden goose book. Does Jubjub drop any special message when killing goose?
until BS3 comes out Ending G is my headcanon ending, H is basically BS3 prologue and without its existence its a weaker ending its like how ending D in BS1 relies on the existence of BS2 to really work
You might not be convinced, but everything we have point towards her being Goose. She even look like her, come now, who else do you want her to be?
The books themselves are the characters, think of them as actors if you will, repurposed into new roles by Grand Guignol (as they were in Leaf's Garden - see Elizabeth being Red's grandmother in Red Riding Woods and her mother in BS1). Go fight the Queen of Torture Tools at SEN 0 with Red active if you want more context.
once again, I don't disagree, but even the elizabeth example shows a very clear, explicit depiction of a character from BS1. I do agree that she's meant to be Goose in some way, but the line isn't really that clear, especially given that she's the only character you have to kill for her book, barring the jumpers. Certainly points in favor of that line being Goose-related are:

>Poseidon hotel referring to betrayal
>same book, color referring directly to goose's monster form
>have to be at 0 sen to get the line
>have to spend exorbitant amounts of money to get her to appear

But even with all that being said, I'm still not extremely certain about the line itself, since 0 sen tends to alert grimm to the inner workings of the garden, not just to references from BS1.

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Jesus christ this is far more brutal than I was expecting. I can finally take out normal guards without trouble, and fucking hell it was rewarding, but this game is an absolute opaque slog.
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If you're burning out, give it a rest for a few days until you feel like finishing it again.
Termina solo mode seems like hell. Everything in Termina feels much more dangerous, I wonder how I'm going to manage.. The player just feels so much weaker this time around.
Sorry anon, but you're mistaken. Terror and Starvation is harder, yes, but it was added to the game a year or two after release. Fear & Hunger was the original difficulty, but Miro decided that he wanted the game to be even harder and added T&S as the recommended difficulty.
>The original had an easy mode too though.
Huh didn't know that. I played through Terror and Starvation first because it was the middle difficulty, and it feels like the game was designed around it.

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>be young me
>see cover art for dragon quest
>familiar with the cool monsters because a cousin owned the games
>buy dragon quest expecting to play an rpg that is for serious dudes

>retarded accents and lame puns
>retarded accents and lame puns
>retarded accents and lame puns
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This is how Dragon Quest's doing the accents feels like to me, realty ruins the comfy mood and atmosphere the series is supposed to give.
What is the point of a localization when you still cant understand a fucking word of it?

You know what? While i'm at it, the music in dq sucks ass too. First thing i do upon booting up these days is mute that shit.
If they didnt they wouldn't have them, you fucking colossal moron
You are the minority here, fuck off
>when americans call proper english an "accent"
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The accents are only fine when the game is voiced and the text is written coherently, like in DQVIII.
DQVIII > DW >>>> DS DQ games in terms of localization. Didn't even care about the lack of party chat in DQIV DS.
Haven't played DQXI. Also the DW spell/skill names were better.

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