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/vrpg/ is a place to discuss all types of role-playing video games, including single-player, multi-player, and massively multi-player, turn-based and real-time action, western-style and JRPG.

Does this mean RPGs are banned on other video game boards? No! /vrpg/ is just a separate board specifically focused on RPGs where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vrpg/. Such threads belong on >>>/vg/.

How do I into this
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>/kingmaker/ general
yes. rtwp games require more effort to be good at than tb games by design.
do you imagine a historic battle with thousands of participants in the forgotten realms played out with each side attacking once then stopping and waiting for the other to react?
I don't know what you're talking about, your last question made really no sense.
RTWP doesn't take any more "effort", it's literally just manually pausing every few seconds instead of the game doing it for you.
Also no, why would I imagine a battle that I'm not in taking place in turns? Why would I even imagine the battle I'm IN taking place in turns? I'm not a fucking idiot here.

I'm saying, where in DnD combat is it even implied to be based off real time? What mechanics are based off doing things within specific timeframes instead of just basing it off turns or rounds?
not that guy, but when you fight someone in real life do you each take turns when punching eachother, are you fucking retarded?

I will start
i liked it. gemini was a better leading lady than sakura amamiya.
FF13 will forever be a disappointment

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>Source is a Resetterâ member, who's sources have been verified by the staff of the website:

XVI is real. It was supposed to get announced in June's event. It's supposedly closer than most people would think. It has some kind of PS5 exclusivity (it was vague back then but it seems to be full timed exclusivity now). And I have no idea why they haven't announced it yet.



>And if that's not proof enough, back in June, the person leaked the entire PS5 Showcase line-up, except for the Avengers DLC (which has now been revealed as being Spider-man) and Final Fantasy XVI.

>The person has hinted at being similar to FF7Remake, or even permanent exclusivity.
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Please tell me you aren't serious? Come on...
I was thinking of buying a sexbox because it's stronger but fuck it it's obvious all AAA jap games will go for PS5 or(and) Switch.
Good, playing 13 on Xbox felt wrong
People know of ff16 at least since 2019 april when they started hiring people for a new game + the moved staff from xiv, and both are under divisions led by Naoki Yoshida.
this ain't news.
also, resetera and reddit are aids.

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>blatantly lies to potential buyers by calling itself Remake and keeping the fact that the story is going to be entirely altered hidden until the very release day.
Worthless product. I have no opinions on it other than that I am glad I didn't buy it or pay that much attention to it. The game could be great and it would still be a terrible, corrupt product for its gimmicky attempt to trick and subvert people.
FF7 having its plot specifically designed to avoid Hollywood deaths and FF7R giving all the Avalanche goons Hollywood death scenes AND Hollywood survivals is kind of freaky
I mean that was always obviously what he was doing.
>blatantly lies to potential buyers by calling itself Remake
it is a remake. what you wanted was a soulless hd texture mod.
they regret making such a faggy beta male protagonist as cloud, and zack fits the bill as the alpha chad who should have been the protagonist.

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What did you guys think about it?
I thought it that it was a true successor to the likes of Fallout 1&2.
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Even on normal it’ll be difficult, I advise you to only put points in things you are planning on using, if you try and go jack of all trades you will be punished /it’ll be so extremely hard for you that you’re gonna have to be reloading saves and using grenades to make up for it.
you will not be judged for playing normal on your first go. I would suggest hard after that, it adds some fun enemy varieties. dominating is just sperg shit though

Yeah I almost never spread myself too thin in games like this. What I want to do is shoot big guns and wear medium(is there even medium armor?) or heavy armor. What confuses me is crafting skills though. Like do I need mechanics, electronics and tailoring to craft my armors?

also, is the game more linear or is it open world kind of? Like is there ever a point where they go "Okay, off you go. Do whatever."
who the FUCK buys boots?

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where do i start?
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I haven't even played the first one actually. Signed up for the beta but I didn't get chosen, sadly.
Well, you can get it for 10-15 bucks/euromoneys on sale or $0 if you pirate it. It's actually pretty good.
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It doesn't really matter, the games are mostly self contained. Pick the one of the games when they're on sale and see if you like the characters because that's really all the series has going for it, if you like the characters you'll like the other games. Personally I think V-II is the best, that was the first nep game I played.
Ironic weebs don't play games, they effectively use them as 'backgrounds' for their social medias and leave them with <3hr playtimes
Original trilogy but frame rate is ass.

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What is /vrpg/'s dream combat system? Or alternatively, what games do you think do combat best or just have neat and interesting mechanics.
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>The hydra, Hercules, Achilles in some variations of the myth
How does that dispute what I said? Heroes being vulnerable to poison doesn't mean they are MORE vulnerable to it than a weak old lady would be. The whole discussion is about how nonsensical it is that high HP characters take more damage from poison than low HP characters.

Why are you the moving the goal posts? Or do you seriously think a weak old lady is more resilient against poison than someone in peak physical shape?
>Gee, its almost like they know having "purely fixed damage" is an awful idea specifically because of everything I and the many other people in this thread have said.
But that means you were lying. You dismissed my examples as 'fixed damage sucks' even though the examples I gave had poison damage scale with level/stat/skills. So you were wrong, from the start.

Thanks for agreeing with me, I guess, you big dummy.

>The medium of computers allows creators to have bigger stats
For what purpose? What purpose does it serve to have damage numbers in the billions rather than hundreds? As I said, You're using one aspect of bad design (pointlessly inflated health pools in jrpgs) to condemn a perfectly valid type of game design (fixed damage ticks). There's no reason for jpg numbers to be as high as they are: if attacks dealt 10 damage rather than 1000, and bosses had 10k hp rather than a million HP, you'd achieve the same outcome, just clearer and without pointless numbers bloat.

There is absolutely no reason why health/damage numbers ever have to be higher than 100ish, or a few hundred at most. Absolutely none.

>more nuanced and specific damage ranges.
Wait, what? Jrpgs do not do this at all. They have utterly meaningless damage ranges like 1001-1007 damage. A meaningful damage range is something like 2d6 or 1d8, a typical damage roll in a tabletop rpg. That';s actually nuanced and specific, precisely because it's a low number.

>This is a boon to everyone, as it makes for more meaningful options that can be designed around and challenged.

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>Or do you seriously think a weak old lady is more resilient against poison than someone in peak physical shape?
Any poison capable of killing you will damage your internal organs or your brain. You can't "peak physical shape" those, retard.
>Physical activity may help flush bacteria out of the lungs and airways. This may reduce your chance of getting a cold, flu, or other illness. Exercise causes change in antibodies and white blood cells (WBC). WBCs are the body's immune system cells that fight disease.

Are you really so colossaly stupid that you need it explained to you that someone who leads a healthy life has a better immune system, and therefore can better resist poison?

This is scientific fact, dipshit.
Mostly because there is no such thing as being "more vulnerable to poison". Poison is poison. Peak physical condition, at best, gives you an extra day before your insides liquify. The whole point is that the rate at which it kills you, or at least prevents you from moving, doesn't really have much of a difference. A weak, frail lady doesn't die faster because she's weaker, she dies faster because she's smaller. Poison took less time to circulate in the system, not because she couldn't shake it off. In either case, you are going to be fucked because poison doesn't care how much you can lift.

And again, HP isn't physical condition, its the ability to tank a hit and keep trucking. It's pain resistance, not health. Hence why trying to apply real-world logic to the stat is a fool's errand.

The argument makes more sense in regards to disease or burns. Not really poison.

Seriously speaking, both fixed and percentile have their own place in the world. To agree to disagree, it matters more as to how the game handles it, I know my idea RPG have both kinds of damage because variety is the spice of life and anything that creates more interesting status effects is good.

>Poison is a disease
I'm done

So, are we all in agreement that HG/SS are the worst mainline Pokemon games?

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When are you going to pull the stick out of your ass and play Tokyo Mirage Sessions #FE?
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>If a fan of both franchises won't enjoy the game then who the fuck was it made for?
Persona fans
Just wanted this desu
I just finished chapter 1 and I really want to kowashitai kiria if you know what I mean. Also there is a criminal lack of porn for the game
Is rakunda better than tarukaja cause of sessions?
Debuffs are generally superior, especially since you can get the two-debuff skills (or debilitate for Touma) that don't cost meter, and they aren't lost when you swap a character.

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Informationpill me on SaGa
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This is so true, SaGa is a hot guy heaven
It is good at what it is. Most people who say that it's "bad" basically just want to say that they don't like how it's built like a board game.
Definitely some glaring issues but I really like a lot of gameplay decisions. Honestly a big issue with me playing it personally is how slow the game runs at times but this is fixed by emulation, which it does completely flawlessly on even toaster rigs
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The main designer is a woman after all.
Though the ladies and the monster girls aren't bad either.
The best dungeons in the series.

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Would you play a single player FF where you play as Ardbert and his party and their adventures battling the Shadowkeeper?
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I don't speak moon, what am I looking at here?
If it helps, except for dungeons and bosses you'll need to run at times, most of the story and sidestory parts can be run solo or with NPCs at your leisure. The MMO part is mostly the endgame grinding and hard mode content.
its a census

the top of each column, left to right:
active characters
characters that have 1 level 80 job
characters have beaten 5.0
beat Titan Savage
beat Shiva savage
Whatever retards, keep pretending 2.0 wasn't a complete reset on 1.0, they had to bullshit up the "nobody remembers you ever existed and we can't tell anyone about it" and will never ever explain it.
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FFXIV also beat its previous active subscriber high from Shadowbringers launch. This is unheard for a MMO one year after launch.

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what rpg has the best story/lore
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games can have RPG elements, can be a RPG hybrid (such as action RPG or strategy RPG) and be a full fledged RPG.
I personally just call Danganronpa a VN, but it is a hybrid VN/RPG. (but then again, a significant number of VNs are)

Also, WRPG are meant to be the more traditional meaning of RPG, while JRPGs are meant to be a more gamey versaion of RPG.
Both are a genre, even if the name of the genre isnt 100% the best name.
Just as "Metroidvania" as a genre name makes no sense, when Zelda is the top down view of metroid, as thats what metroid was trying to mimic. castlvania wasnt anything like metroid at the time.

but instead of calling the genre Metroidela, we got what we got.
If modern JRPGs were that formulaic in their scenario writing, wouldn't people be bored by them? Especially since they're so long. Can you give some examples?
Do you have a blog or something?
You articulate these concepts very well. We always knew them intuitively but never had the words to put afinger of them
trying to think of the most recent games ive even played...
>Bravely Default.
The game is built around repetition. (if you consider this modern) I loved the game btw, just found 60% of it boring. but its highs were good. I wouldnt recommend it to too many ppl though, due to how much of it is boring.
These games actually introduce a lot of new content, which slightly counters my point, but it also does so at a very predictable pace. (Usually in the form of "collect the 7 shards of power" storyline.) It becomes a formulaic, and you no longer feel surprised by new content. (Still better than most modern games, because at least you are presented with new content) Too bad the constant stopping every time you see a new item on the ground, see an NPC, or reach a new screen, you know you have to sit through a 10min dialogue about how pressing A is the answer to getting past the "thing" on screen, and they need to drag this out as much as possible, so you dont progress to the next area too quickly. (Pretty much modern pokemon)
I dont need to explain this one lol...
>Final Fantasy
modern FFs, including FF14 (which i love) stick to formulas to play it safe. Which is whats killing them. I understand making shortcuts like copy pasted content, but you have a serious limit on how many times u can do it, and how quickly you can throw it at the player, after having just done it.
FF14 has a diverse amount of side content, but its always in the same formula. (But to be fair, it is an MMO, and breaking the formula can make the game harder/less likable to newer players, as MMOs have a LOT of info to take in.)
example: You have a classes which all change to jobs at Lv30. this is a formula already. the gladiator class could have had its own system involving actual gladiatorial arena fights, and not be tied to the same system other jobs are tied to.
there is "change" in how things are handled, as they experiment with how they were going to stabilize "the formula" going forward, but theres always a general plan they try to stick to, and deviation is mostly with the intent of refining the formula, not to get away from having a formula.

this is why most MMOs no longer give you the same sensation they once did when u first started them.
they all follow the formula, and u know what to expect. the mystery is gone, and the charm of individual elements are mostly replaced by basic fetch quests, rather than hidden among basic fetch quests.

>paper mario
this shared a bit with mario&luigi RPGs, but was far worse with color splash and sticker star. they turned its "charm" of paper, into a formula. oragami king has some awful gameplay, but has far more genuine "charm"/effort than the prior 2. (I havent played oragami king, ive only watched a friend play it.)

Also, I should mention, a formula isnt a problem in and of itself, but the reason its an issue, is that the companies want to "boil down" what the core features of a game are, for the sake of simplification, so they can make bare bone games. Another reason, is to put more effort in other fields, like making modern RPG combat more in depth. (plenty do this) but at the sake of the rest of the gameplay suffering simplification/formulaic design.
me saying the "right way to do this" in itself is a formula that can be mimiced.
its the way its being used thats an issue.

BTW, the most modern game ive played, that tried its best not to follow a formula, was Nier.

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Name a better female character from Dragon Quest than Jade... Yeah that's right, you can't.

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Tell me I'm not the only one who played this game and liked it
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It's soulful hough
I liked Bound by Flame and got this one afterwards and was extremely disappointed. Way too much busywork, way too little funtimes. Music was extremely underwhelming too.
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I loved it. Loved the relationship between the protagonist and Innocence, I wish he didn't just have to leave or outright died after chapter 3.
A shame it was too short but imho it was well done, I liked Technomancer too.
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Ohhh Bound by Flame is amazing, it's so fucking underrated, better than Witcher 1 and 2 yet people won't stop talking about those.

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