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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

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>Dropkick RED into BLUE
>Do some karate
This is kino
>Quickly stab red a 100 times with our AWESOME GLASSES.
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More kicks!
You're already in position to do it, so you might as well uppercut red straight into the ceiling

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Welcome to the Blue Lock Quest!

This is the story of a professional striker in the making, based in the facility and location of the BLUE LOCK program, where your dream is to become the best striker that the world has even seen and to hopefully win the World Cup for your nation. This’ll begin at the same time as the series does, you’ll face opponents similar and new, climb the ranks of the BLUE LOCK program and embrace your egoism as your own.

Quest Rules:
>20 minute voting window.
>Rolls are 1d100, best of three.
>Write-in’s are fine, I may take them onboard if they’re good enough even if they don’t get selected themselves.
>Don’t be annoying.
>Let your ego run wild.

Good luck out there, Egoists.
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Your name is Kondo Tatsuya, and you’re an amateur football player that has dreams of going pro and perhaps even further. Well, maybe. Problem is, you don’t exactly know where that story starts.

At the National High School Soccer Championship, in the Saitama Prefectural Finals, you remember as the game was nearing it’s final minutes and you were one-nil down to the opposing side: MATSUKAZE KOKOU. All of a sudden though, a breakthrough happened, your teams midfielders had broken past the enemy’s and the ball was swiftly passed to YOU. You had dribbled past one defender, then the next and then finally, you were one on one with the opposing side’s goalkeeper. His eyes wide and his arms stretched out wide.

You could feel it in your bones as you raised your left leg up for a direct shot in the top right corner of the net, that this was the correct move. This would send you to nationals, where you could prove your worth on a bigger stage than any other. The goalkeeper had already made his move. rushing towards you in the hopes that he could stop your shot before you could make it yourself.

Suddenly, a teammate was on your right, his right arm stretched outward as he was signalling to you what he wanted to do himself.

“Tatsuya!! I’m wide open!!”


Your brain stopped in that moment as you kicked it over to the other striker on your team, his eyes similarly growing wide as he slammed the ball home with all his strength…

To the crossbar.

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A referee blew the whistle the second after they went two-nil up against us. Their substitutions running out onto the field as they carried and threw their striker up into the air in elation that they finally made it to nationals. Confetti and yelling aloud across the entire pitch. To you though, it was all white noise.

Your brain finally caught up to what was happening. To the missed shot of your fellow striker and the literal minute it took them to slam home a goal into our own net. Logically, it was the right move. Football is not a game you can play by yourself. There are 11 players on the field, and he was right open beside you, the keeper didn’t even acknowledge his existence. That’s just how focused he was on YOU.

Yet, he didn’t score. A golden opportunity. And he didn’t score.

You had lined up with your teammates, the others around you tearing up with their heads in their hands as they processed what had just happened not so long ago. You though? You just stood in silence, staring at the grass beneath you as you tried to follow back on that feeling of the ball between your feet. You had a golden opportunity yourself.

So why didn’t you take it? You couldn’t answer it, the answer locked behind shock and turmoil.

As soon as you got back to the changing rooms, you slung a towel over your head as sweat dripped off you in buckets. All this work for not one single goal, nor an assist? You were pathetic. Could you even count yourself as a striker? Not with that performance.

Similarly, as you were inside your own head, the striker who missed sat next to you, head in their hands as they sat in silence for what seemed like an eternity.
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“I’m sorry, Tatsuya. You gifted me the perfect goal, and I fucked it all up.”

You didn’t say a word back. You couldn’t. Anything that came out of your mouth right now would have led to an argument, a fight, something or the other. So you stuck your head down and didn’t do anything.

“Tatsuya… you don’t have to say anything back to me. But I just want to know, before we go our separate ways after this match…”

You shifted your head slightly at the oncoming question.

“...What kind of striker did you ever envision yourself becoming?”

>A traditional Centre-Forward. One with high physical presence that can go toe-to-toe with any centreback in the world. (Example: Didier Drogba, Gonzalo Higuain)

>A poacher. High situational awareness, agility and reaction time. Latching onto crosses and loose balls as if the ball was attracted to them. (Example: Filippo Inzaghi, Javier Hernandez.)

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The previous Supreme Ruler, Cijan Anak, went on a grand crusade through the stars and recovered a few very interesting pieces of technology; the most notable of which is a mysterious machine hailing from the Aristocrat sector of space. The Life Machine. It has totally restored the youth of two men in the Hegemony- and even brought one of those men back to life. To conquer death and entropy are among the most core goals of the Hegemony- and as such this object's value cannot be understated.

Subjected to multiple medical tests after fifteen years; Cijan Anak and Jale Berax both show signs of great health and well being. The machine has changed them both; for the better.

You are Wrix Val, the Supreme Ruler of the Jaxtian People and the Hegemony. You arranged to meet with Maktana Nanonae, your Overseer of Science, over what has been learned about the Life Machine over these past fifteen years.

Previous Thread- https://suptg.thisisnotatrueending.com/qstarchive/2022/5452534/
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>Save the machine for later
>I could see a blanket "be polite" rule but memory holing past disliked events seems to be dodging .
Yeah. Should've just retconned the event if we're not supposed to even mention it.
>Save it for later.
>Save it for later.

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The world is full of mysteries and wonders, waiting for you!

>Pick a name.
>First anon please roll 1d100 for social position.
>Second anon roll 1d100 for possible lineage.
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It was late and I was fading out. I apologise.
Dont worry dude.

You can left it like that and I will count it or you can vote again and I will ignore that vote.
Hmm. An actually interesting and semi-original magic system, for once? You've got me, QM.

>Weapons Training: Swords, spears, shields and others. As long as it's not something exotic, you know how to handle it.
>Firearms Training: Revolvers and rifles, including some muskets and blunderbuss.
>Training with Long Range Weapons: Bows, crossbows, axes, spears and knives.

>History and ancient languages: You can identify ancient writings and you know about the most important cultures of the continent of Vorth.
>Modern cultures and languages: You can start conversations with foreigners as if you were one of them.
>Engineering: You can develop and repair gadgets and basic mechanisms, whether common or magical.

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>Dexterity: Applicable in all situations where foot or hand movements are important.
>Training with Long Range Weapons: Bows, crossbows, axes, spears and knives.
>Firearms Training: Revolvers and rifles, including some muskets and blunderbuss.

>History and ancient languages: You can identify ancient writings and you know about the most important cultures of the continent of Vorth.
>Modern cultures and languages: You can start conversations with foreigners as if you were one of them.
>Leadership: Your orders sound reasonable, even to strangers.

>Tonitrus: "Thunder".
>Crescunt: "Arise" or "Become".
>Iacta: "Shoot" or "Release"

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Making a shitty isekai quest because I'm bored and want to procrastinate on my school work.

You tripped and fucking died. Fortunately, the gods or whatever the hell manages your world is willing to give you a second chance at life.

>>Who are you?
>Shota. Having barely being enrolled in middle school, your knowledge of the world is incomplete, and your physical abilities are very much left to be desired. The simplicity of a child's mind may prove useful, however.
>Adolescent. You know a thing or two about life, but your skills in the adult world are still in development. Though uncertain, you have a great potential for talent.
>Sh-NEET. Shut-in NEET who doesn't do anything but sit around, play games, and contribute negatively to society. Despite not having developed anything useful in the modern world of Earth your different views of the world may make you flourish where others falter.
>Professor (specify what major). You are an expert in your craft and have published near a hundred papers at the renowned R1 university you work at. Students adore you, and academics expect no less from someone at your school.
>Artist. You enjoy many things. Guitar, piano, dancing, painting, sculpting - you are well entrenched in the realm of arts. Unfortunately, because you enjoyed so many things you were just not good enough to get anywhere in life with these things. You lived a frugal life, being broke all the time.
>Write in

>>What are your religious beliefs?
>Staunch atheist. You despise anything spiritual and mock those who pray to the nonexistent.
>Chill atheist. You don't really believe in religion but respect the belief of those who do.

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>Seasonal church-goer
>Low fantasy
>You were born anew in this other world

As a young teenager, running around and all that, you happened to trip and fucking die. Welp that sucks. Didn't expect your life to get cut so short, did you? Fortunately the gods(?) are willing to give you a second chance. You never actually heard those "gods" speak but somehow knew this was going to happen.

>Rolling for gender in second life. 1-48 is male, 49-98 is female, 98-100 is hermaphrodite.
Rolled 47 (1d100)

forgor to roll
God, everything is blurry. What happened to me? When I hit my head on the ground I thought I was going to die. I can barely move my body. Actually, where am I? I don't remember the last time I was in a room with purely brown walls. Hold on a sec, am I being held?
You look up and see the unfocused image of a woman - brown hair, light skin. Oh right, that's what happened... From the view of someone literally just born a normal sized human seems massive to you. You don't have time to dwell on that before you fall into a deep slumber, however.

>>>Who are you?
>>Write in
>NEET Armchair Wiseguy. You're a shut-in who spends their time posting on 4chan's /his/, /k/, /lit/, and occasionally /qst/. Despite not doing anything positive for your community or society at large, you've developed an above-average competency in literature, history, weapons, and military tactics.

>>>What are your religious beliefs?
>>Spiritual hippie. You're one of those people, the ones that don't believe in the conventional abrahamic religions and sit in a circle of steaming incense.

>>>What world were you isekai'd in?
>>Magic with guns.

>>>What state were you isekai'd in?
>>You were born anew in this other world.

>>>What gender were you in your first life?

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Goddamnit. I was hoping for a Tanya the Evil/tactician isekai protag. Nooo.

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December 21st, 19

You are a member of the Foundation, operating out of Site-21, a vast containment and response facility located somewhere in the world. You have been assigned to an Assessments Team, the people who go out and investigate reports of anomalies and attempt to contain them, or, if it proves too difficult, to call in someone who can.
Essentially, your job is to investigate an anomaly and determine: Does it exist, is it dangerous, what does it do, and how can it be contained? In that order. The anomalies you will be responding too will tend to be the ones too small or minor to necessitate a full Foundation MTF response, but there is always the possibility that you’ll run into something extremely dangerous and lethal. If death is imminent, you are required to record and transmit as much information as you can before death. Good luck.

Welcome to Anomalous Containment! I’ve wanted to write something like this up for a while, and now it’s here. Basic rules are 20-30 mins to vote, roll over, d100, best of 3, crits override critfails, and crits are 1 or 100. I hope you enjoy!
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>>Lawrence of Arabia
Lawrence of Arabia it is.

Location: [REDACTED]
0700 Hours, December 21st
S-21 Assessments Team 7
Team Leader: David Helot (Researcher)
Operatives: Isaac Roussos, Jennifer “Jenny” O’Brian
Field Agents: Jack Doggart, Kei Shima
D-Class: Daniel Cruz

You step out of the vehicle and take a breath of the fresh air. It had been several hours drive from Site-21, and you were glad to be finally out. The rest of your team didn’t really make for good conversation, and spending hours without room to move your legs will frustrate anyone with a sound mind. You can’t really complain though. Several months ago and you’d already be in a grave, or ash.
You stretch your arms as you slowly look at the environment around you, before kicking at the

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>”Hey missy, how did a pretty face like yours end up in a place like this?”

>”What about you, guy? You kill anybody or anything? You look like the type.”

>”Hey brother, wanna bet your cigs on which one of us lives? Winner takes all the losers packets...”
Rolled 31, 95, 6 = 132 (3d100)

Rolled 59, 37, 22 = 118 (3d100)

>Hey brother, wanna bet your cigs on which one of us lives? Winner takes all the losers packets...
(i thought this was good so i also want to take a shot at it)
>So does the team have anything for me to do or am i going to sit around all day like back in the facility?
>Can i get something cozier to wear still? The cold is getting to my bones.

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In an archipelago from an age long past, four distinct civilizations developed in isolation, prevented from exploring other landmasses due to the strong currents surrounding them. Now, with their technology capable of overcoming the waves, the four nations will vie for the domination of the region, in the times that will come to be known as the Age of Dubs.

Age of Dubs is a risk like board game originating from /vst/ but now moved to /qst/ where anons take turns dictating the actions of one of four color coded nations in the hopes of either guiding them to victory or sabotaging their efforts, making use of their roll's digits and/or dubs to determine success.

This edition is unique in its usage of islands, so the rules have been updated.

>Turn order is Green, Blue, Red, Yellow
>On each turn you choose a tile to Attack or Colonize. You can also make diplomatic actions
>Diplomacy: You can try to make deals with other nations or create internal policies that must be followed. Write a descriptive text of the action, and I'll come up with the in-game consequences. Anything is allowed within reason, including trading tiles
>Warfare: Choose a tile of a different color and adjacent or connected over water to the current color to attack. You don't need to declare war beforehand but any diplomatic deals like truces have to be followed.
>Colonizing: Grey tiles are Free Land, you don't need to roll to colonize them

Warfare rules

>When you attack a tile, roll a 1d100

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Rolled 12 (1d100)

forgot dice
Yellow retaliate the unwanted aggression by attacking 17
Rolled 4 (1d100)

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>>5476588 Fails
>>5476628>>5476651 Succeeds

Yellow and Red have a military alliance (Effect: Will join each other's war)
Blue and Green have a non aggression pact (Effect: Cannot attach each other)
Blue claims the east of the center island. (Effect: Anyone holding tiles there (2,3,4 or 9) will automatically enter war with them, voiding any other treaties)
Green and Blue are at war with Yellow and Red (Green enters war with Yellow >>5476588, which calls Red in, and Blue was already at war)

>>5476651 >>5476654 Out of turn. Remember that the turn order is Green, Blue, Red, Yellow

It's Red's turn now
Second action was >>5476628>>5476631, my bad

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This is the story of a planet where humans and apes fight for racial supremacy.
You are-
>>ape warlord that want a human girl harem to plant your superior monke sperm
>>human warlord that want a monke girl harem to plant your superior human sperm
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>human warlord that want a monke girl harem to plant your superior human sperm

We are General Ivanov
>human warlord that want a monke girl harem to plant your superior human sperm
Gorilla warfare
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Your name is President Harambe ape warlord that want a human girl harem to plant your superior monke sperm
You were named after a brave ape freedom fighter gunned down by dirty human oppressors 985 years ago
You bellow when pumping your human slave girls full of your superior monke jizz
You are-
>>gorilla: strong X master of gorilla warfare
>>chimpanzee: smart X master of chimpology
>>orangutan: charismatic X master of orangutan politics
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Your name is General Ivanov human warlord that want a monke girl harem to plant your superior human sperm
The first monke girl you obtained is Senator Chimpila a chimpanzee aristocrat
Senator Chimpila shrieks from revulsion and outrage
"No I don't think I will!!"
You laugh mercilessly fondling the monke girl's tits
She was on route to orangutan city when your troopers killed her gorilla guards but brought her to you alive
"Of course"
"Let him try"

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A skeletal hand burst from the ground, flailing wildly.
It was searching, forever hunting, for some packed earth. Something stable.
It patted the ground surrounding it, forced its arm out past the elbow, and, with a rattle, hoisted itself from the dirt.

You are Rattlemaw, vanquished titan of a long-gone age.
Your bones, your flesh, your blood, and your spirit were all hidden in different locations in an effort to avoid resurrection by your loyal supporters.
True resurrection will come once you’ve managed to gather all pieces of yourself.

We'll largely use the D&D 5e rules for combat and rolling with some custom homebrew features / items tossed in.


After a long moment, the skeleton managed to break away from the dirt.
It kneels there as if disorientated. Eventually it looks up, two pinpricks of unholy light flicker in its eye sockets.
It stands, bones popping and cracking as foul magic aligns them into place. Clearly, the skeleton was once human, but tall and broad.

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>>5 - Leave it and fight the monsters dwelling in the underbrush bone-handed.
>5 - Leave it and fight the monsters dwelling in the underbrush bone-handed.
>>5 - Leave it and fight the monsters dwelling in the underbrush bone-handed.
Winner winner
>5 - Leave it and fight the monsters dwelling in the underbrush bone-handed.

I'll try to write an update somewhere today, but my evening is kinda uncertain at the moment.
Dead in it's infancy? And I just pinned it...

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You are Anon, a 6’2” albino man of exceptional strength and magical energy who can remember neither his past nor own name, and a Master in the Akeldama Great Holy Grail War, which is taking place in a city in an artificial world called Akeldama. Your Servant is Avenger of Red, a winged girl wielding considerably powerful magic who has declined to tell you her true name as of yet. Most recently you’ve returned to the city of Akeldama from a different city that the self-proclaimed overseer, Father Triscus Adajio, had planned on wiping out after relocating all of the remaining occupants to random positions in the main city. As the transfer takes place, you and the three other Masters you’ve decided to join for the time being are deciding how to approach the situation so you can rescue and protect as many uninvolved civilians as you can.

First thread: https://archived.moe/qst/thread/5331278/
Subsequent threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Low+Speed+Anti+Divine+QM
Reference for Servant (and other related) stat-blocks: https://pastebin.com/5mPbUP4G
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>Sin (Pride, Sloth, Wrath, Envy, Gluttony, Lust): 0, (Greed):1
If that write in about getting extra servant was enough for Greed it is fortunate that we did not specified for it to be bed warmer kunoichi too.
1 point isn't THAT big of a deal.
You probably would have gotten at least 1 Lust point in the situation you mentioned.
It is not lust if intentions are pure, consciouness is clear and consent is given.
GnosticChads and Krishna/myth accurate appearance Arjuna?

Powerlevels just spiked if true. You can do a lot with Judas if you go the gnostic route QM.


Supporting >>5475290

Getting someone else worried about the overseer isn't the worst idea.

Besides, they're likely a Lawful Good servant for them to assist us in saving a civvie and this could lead to another at least tentative alliance and non aggression pact.

They aren't to know the teams are arbitrary. We're both team red and this could be a talking point here too.
>It is not lust if intentions are pure
>>specified for it to be bed warmer kunoichi
Those intentions are pure alright. Purely carnal, that is!

Sounds good.

Last Thread Archive: https://suptg.thisisnotatrueending.com/qstarchive/2022/5379135/

You don't know why you're listening to a lecture: You've already graduated. Still, a lovely instructor is speaking.

"The inner cell mass undergoes changes to form three germ layers known as the ectoderm, the mesoderm, and the endoderm," Meryl declares, looking very professional and elegant. She's always so casual, so this is a nice look on her. She's got a long skirt on, a shirt-vest combo, and is also wearing high heels, something she rarely does outside of dresses. Last time she put some on she was complaining all night about her ankles- and leaning on you, which made it all even. "The ectoderm becomes the skin and nervous system, the mesoderm becomes the muscles and other internal organs, and the endoderm becomes the gastrointestinal tract."

Just like in university proper, you're taking notes, though you can't seem to read what you're writing. You listen carefully, but it all bleeds together, like some sort of fast-forwarded movie. Still, your serenity remains with you. Just looking at the aqua-eyed beauty is enough to keep you happy.


Meryl proposed to you only recently- Which would have been odd enough, as far as you were concerned, until she explained why: It was now or never, at least until you showed up.

She's got demi-human physiology, some kind of fish-woman, and her father is a magician. Yeah, unbelievable... but also true. She proved it, by swimming with you in the deep blue sea. Normally, Meryl appears completely normal (if extremely hot), a tall redhead bombshell with sea-green eyes. In secret, or in the deep ocean, her true visage includes claws, gills, and piscine eyes that could pass as gemstones. She still keeps her very nice human legs and curves, so there's no real loss.

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You change from your destination and head upstairs, looking to enter your childhood room. It's... There's something that makes you slow down. Some of these photos have been hanging here for longer than you've been alive. A few are even older than your parents. The weight of ages threatens to crush you, but you move up the stairs, remembering that every individual along the way must have seen their life the same way you saw yours- just your own. Daryl has embraced your heritage in the traditional sense, but you've done so in a different way. The Woodsmen will carry on with or without their Virginia residence- after all, there had to be other brothers in the past.

There's something else odd about some of the photos that strikes you. Looking at several, you try and put your finger on what it is. Trees are often in the background, but they've never been anything but a comfort to you- the clan has a habit of reforesting. Taking a look at the oldest one there, you can't see anything other but a familiar-looking ancestor and the men who work beside him, alongside their tools and some felled logs, which are stacked as benches for the photo. But... There's an anxiety, something just outside the cropped image. You put the image of the loggers and Hans Woodsman away. You can make memories and photos of your own, with the woman you're neglecting to wake up.

Opening the door, you're reminded that this room used to be painted in accordance to a childhood love of the Grimm fairy tales. Now all of those have a modern housing sheen covering up the images beneath. But your Red Riding Hood is fast asleep. Well, she isn't really little, and she's not wearing a hood, and she's the one sleeping... and this metaphor is useless. You walk over in the dark, only the light bleeding through the blinds guiding you, and gently whisper to her. Meryl keeps snoring, and drooling a little bit. So you nudge her gently, and she still doesn't move. You try to work on slowly increasing the intensity, but what happens instead is her snoring louder. Is she playing at being asleep? Well, she can save that for when you're in Maine.

Pinching the bridge of her nose to cut off her snoring, she opens her eyes immediately, proving she was playing at it. "Awex." Yes, beloved? "Whe?" Food. She groggily pulls your hand from her face and brings herself to sitting. "You could have just said that, you know." She's wearing the bra she was wearing when you got in, and it does a nice job of showing off her cleavage. Not that you're looking, of course, especially after she gives you a raised eyebrow. "Also, I need to shower, so go. Or your Mom will..." She looks at someone behind you, and you turn around to see Alice booking it away from your door and headed downstairs. Mom yells at her for running, and a yelling contest you can't hear clearly erupts.

(2/2 repost)

"Good news, you don't need to go any more. Let's just eat and work things out afterward." You go ahead of her, already clothed enough to sit at the table.

Alice is sitting at the table with a suppressed smile, trying to look inconspicuous. She wasn't here when Meryl was visiting during Christmas. She stayed with Grandpa at the cabin you're going to make your home... coming back to complain about how awful the whole experience was, without life's finer luxuries. Of average height and usually prettied up to be able to win men over with a wink, she plays the part of the innocent storybook Alice to anyone she thinks she can fool, and cuts everyone else down to size.

Meryl walks down in the shirt and shorts she showed up in last night, much the same as you. When she sees your wife-to-be, Alice's jaw visibly drops, not used to women as large as Meryl. "Geez, did you eat his last girlfriend?"

Mom gets angry before you do. "Alice!"

Meryl, on the other hand, opens her mouth and begins picking at her teeth mockingly, as if showing off fangs. "Why would I? She wouldn't be much of a meal." The implication is obvious: Alice is only as fit as it takes to lure boys, while Jessica was an athlete in her own right. Mom lets it go because Alice provoked the exchange. It's funny at first, but then you realize that the joke is going to seem in awful taste when you have to tell Mom about Meryl's heritage. Alice narrows her eyes.

Thankfully, in the presence of Mom, the barb-trading is left to a minimum. Once she's gotten enough pancakes and eggs in her, Alice heads upstairs, where she's sure to spend an hour or so prepping her makeup so she can go to the mall and strut about. With a small posse of other girls her age and a few boys dumb or horny enough to circle them, she should be fine. She's 'the unattainable one' in her clique, and acted as a consigliere for the local prom queen until they graduated.

The important part is that you don't need to see your trouble sibling for a bit. And Mom is here, preparing to griddle up more pancakes for Meryl, who is trying to come up with excuses to refuse. You rescue her from Death by Flapjacks by breaking the question of Meryl's heritage. Mom, you know when Meryl mentioned she had an albino mother?

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>"Mom, Meryl's not entirely human." Tell her outright about the Dagonian situation- all you know about it.
>So, Mom, how do you feel about what is considered... supernatural?
let's maybe try to ease her into the concept.
Also some sort of demonstration may be necessary.
>>"Mom, Meryl's not entirely human." Tell her outright about the Dagonian situation- all you know about it.

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Sequel to >>5462281
Light filters in slowly in your room, and despite how tired you are, the unceasing brightness stirred you awake... right into the gave of two violet eyes.

You scream, leaping back... off your bed , back crashing into the floor admis a tangle work of bedsheets and fear.

The woman... a "Carrie" from what you were told, simply continues staring at you, even as you gibber and wriggle.

You are named Gurie Niamic, you are the 21 year old psychic daughter of crime boss Roger Niamic, head of Team Lazy, and now are locked in Rose's Academy for the Apologetic, a prison with a coating of school paint for "Rehabilitation". So far all you've done is play video games, get peeped on (allegedly), and face off against a pokemon assassin... so things are going great!

And now your room mate is staring you down, some one armed girl upperclassman you never talked to.

She points a finger at you. "You are Gurie Niamic right? From the door?"

She must be referring to your nameplate, since you havent DONE any door related crimes yet...

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You look over at the room, watching the stadium just... slowly repair itself. "I... think so. I can use poses to help my commands get followed."

Miror snaps his fingers. "Exactly! Remember a pokemon battle is about the trainer, the pokemon are our ways to express ourselves, who we raise, how we train them, how we command them. It's all about YOU, and thus YOU need to put just as much of yourself into the battle as you do preparing it."

That sounds... right... but kinda weird. "What about... friendship and stuff? Isn't that what pokemon are about."

He chuckles. "Ah maybe, maybe! But no one is excited to see the Ludicolos but me, they come for Miror B." He lowers his sunglasses and wink. "But a few of my rivals always were a fan of that friendship and love, and they did shine. So hold onto that optimism and we will see where it takes you."

>You unlocked Poses! Poses are special moves that one can do DURING battle to confer extra effects on your teammates. Poses require Dazzle, which is reduced by repeated uses of a pose, especially when you lose. You can only use one pose of the same type once per fight, and they all have side effects. If you do not win with your finisher your own pokemon are likely finished!
>Do not just win with style! Style to win!!!

Miror B hands you a scrap book. "Keep track of your poses with this. There are cameras everywhere here, and they watch all your fights. When you got a good move going, you can get the guards to get you a picture so you can memorialize that style."

That's great but... you look at the arena and the little indent disco left. "What WAS that move Gremlin used at the end? It was all purply... and I didn't ask it to use that move."

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>What no? Hes super sweet.
>You think he may be sick?
>He does seem pretty droopy
>Write in

You have 7500 LP total with 2500 being added thanks to beating Miror B. Even if he was holding back.
You can save your money and eat... potato and cheese, or you can spend a extra 1000 lp to order a advanced meal, or 500 to order a topping like meat. 1000x per star, 500x per topping star, the topping must match the level of the food so you cant put wagyu meat on a boiled potato.

Spending on luxuries will improve living standards and help you bond with people and pokemon especially if you share. BUT if you fail to hold up those living standards then lows may hit harder.

Promotions to upperclass hood (Because its a prison there are "evaluations" to determine level not age (Thats why Tom is a freshman still despite being here longer then you)) can provide a permanent boost to luxuries. Black market may also provide ways to get under the table benefits)

Also you may

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>>He does seem pretty droopy
>>Find Carrie and ask her along with Tom

This just got VERY interesting...
Was that shadow rush?
>He does seem pretty droopy
>Find Carrie and ask her along with Tom

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Previously, on TOURNAMENT ARC: >>5417268
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>Whether it's for future intel, respect for a worthy opponent, or doing things by the book, you want him alive.
>Fuck him. He's fish food.
>Whether it's for future intel, respect for a worthy opponent, or doing things by the book, you want him alive.
Not sure how much intel he'll have on the tournament, probably not even standard crime but still.
>>Whether it's for future intel, respect for a worthy opponent, or doing things by the book, you want him alive.
>>Fuck him. He's fish food.

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Welcome to the world of Untamed, a collaborative Civilization-style world-building project. I use Project instead of Quest because you, the players, are going to control a civilization from nomadic hunter-gatherers to a massive empire instead of a traditional story-driven quest. The only story here will be an emergent one that concerns the history of an ever-growing population of people and the struggles they face throughout the ages. Eventually, at the end of the project, a fully fleshed-out world will have emerged.

You, the anons of /qst/ will not be the only ones controlling a civilization. For the last several months, I have been running this project with individual players controlling their own civilizations on a randomly-generated fantasy world of my design. The game is played out in a series of ages, in which players experience random events, are given the choice to perform a number of actions of their desire, and progress along technological and magical trees. Much like in a Civilization-style game, once each player has finished their actions for an age, all players advance to the next era and the cycle continues.

I have decided to allow you, the anonymous players of /qst/, in on the project, now that we are about ten ages into the world's history. You will be playing the game alongside my players, eventually interacting with them through the lens of these threads. You will vote on everything that happens to your civilization, which will be the only one in this game with more than one person controlling it and the only anonymously-controlled society. Once we catch up to where my others players are located in the timeline, we shall postpone the game until the next age, at which point I will make another thread.

This is going to be a long-form game, and may not be akin to traditional civ-style quest threads on this board.
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I don't believe in forced Vampire breeding. Just don't ban people from becoming Vampires if both the biter and biter agree to it
I've got thinking about how can we be a Rome analog when our Snake Dad absolutely despises the ancient snake empire that behaved very much like Rome.
We can be imperial rome. Or focus on asoefts of Roman culture that fit more I to our lore. No civilization is a monolith. Rome had more to it than conquest . Conquests is just what is focused on heavily in history and culture.
Thats just how you choose to picture it, but we have virtually no information. These guys could have been Aztec, Egyptian or Japanese for all we know.
>Ah, but you see, that was not Roman enslaving people and making them fight for entertainment, but Aztec enslaving people and making them fight for entertainment! Roman enslaving people and making them fight for entertainment is okay!

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