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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

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There were ramblings of a demon king's arrival in the continent of Magvel in the typically quiet town square.

Pah, what drivel, you thought! ...That is, until you saw your first mob of Bonewalkers.

The tiny village you were staying in had next to no chance of fighting back. From the inn, you and your cohort witnessed nearly three dozen reanimated corpses and magic-bound abominations subsume the area, rendering the town in shambles.

The inn keeper had warned about Baron Zef's plan that never went through. Increasing graveyard surveillance, and drafting or hiring a local watch to guard the town. Blast, that would've been helpful for dispatching this unholy horde. It's too late for reliance upon others, especially a detached noble like Zef.

There are a few dark corpses headed straight towards the inn, with deadly intent. They smell your flesh.
27 replies and 3 images omitted. Click here to view.
A: "Cedric. Your king sent you here alone, in service of a baron who didn't care about the ransacked town you were supposed to be defending. I would know Zef doesn't care, because I live in this land, and he never hears any of our pleas. And you already mentioned they were underpaying you for your legendary services... Why don't you escort us to the town of Begnot in Rausten? I can arrange for your food and board. And employment as a security guard, once we are settled in." Cedric grabs his chin and looks at the floor, deep in thought... [Cedric stays.]
B: "Yes, of course. If you travel with us to Rausten, there is probably no way for your liege or your family to keep in contact with you. Farewell, Sir Cedric, it was nice to meet you. Perhaps one day we shall meet again. Safe travels." Cedric delays his goodbye and talks for nearly half an hour, but eventually parts. Rollo just holds back tears and words, turns her back and walks away. [Cedric departs for now, and will return later in some way.]

Either way, you find an old farm along the road to Begnot, filled with horses and mules and goats. No one amongst you have riding experience, only dreams of riding a horse. As a merchant, and a crew with a bunch of stuff to carry, you decide it would be wise to have a pack animal. You approach the farm, and an old man and his two sons come to meet you at the door. You explain your situation, and your lucrative offer. He thanks you for the news, and sells you a month of dried food and a mule with a pack, all for the sweet price of 700G.

You have no disguises yet, and the old farmer scritched his head at you when you asked him for such a thing, and his sons were a little more than curious, maybe even offended. They did think you looked funny, though, and apologized that they couldn't spare any clothing for your party.

(QM will do an encounter roll here to see how our journey to Begnot goes. Rest assured, even if it gets UGLY, Marcion will survive and our journey will continue.)

Ruffled by your odyssey, you pay 300G for new simple, clean, common-folk clothes the instant you get to Begnot, your new home. You then pay for an inn for a week for 300G, before negotiating and moving into your new storefront, Marcion's Marvels (or just Marvels for short!) for 1200G. You are reduced to 0G, but still have one week of rations. You decide to hold on to some of your weaponry for now, but sell half of it so you can buy cheap items in bulk to sell and make a quick profit right away. A book collection of everything from cookbooks to children's tales, and a stock of vulneraries you can flip quickly. Amidst the battle for good and evil, Marcion's Marvels is open for business!
>Ganeg, a peculiar man, an adept axe wielder who had no magic potential, but infinite interest. You felt bad turning him away and loved his conversation, so you kept him around and showed him stuff. Has a very high resistance stat.
High RES axe user is a rare thing.

>A box containing a dozen obvious fake replicas of the Fire Emblem, Grado's legendary national stone.
>Contact information for both the sender and recipient of the crates, a factory in Grado, and an area near Baron Zef's private villa.

>Option B, for drama
Rollo is already crying about Cedric leaving, even though she hissed at him in the last post series?
>Ganeg, a peculiar man, an adept axe wielder who had no magic potential, but infinite interest. You felt bad turning him away and loved his conversation, so you kept him around and showed him stuff. Has a very high resistance stat.
Well if a high res axe user is rare that makes him valuable.
>Contact information for both the sender and recipient of the crates, a factory in Grado, and an area near Baron Zef's private villa.
A box containing a dozen obvious fake replicas of the Fire Emblem, Grado's legendary national stone.
>Option B
Works for me >>4867712

Your name is David "Gunny" Rockefeller, no relation.
A veteran of the united states marine corps, you find yourself in a far-out situation after an all-too-close encounter of the third kind!

In the last thread, David was captured by greys who met their untimely demise at the hands of a chinese missile, then found his way to a mining outpost on the edge of civilized space.
There he met Cylia, a Caithan girl who was down on her luck and Kyla, an excitable Jek'na engineer. Now they find themselves chasing a dangerous pirate known only as "Laggart"!
Will the crew meet their demise at the pirate's hands, or will our intrepid hero overcome the challenges that await him? Find out now, on Dragonball Z!
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So anons, what's the verdict on finding an abandoned superfreighter and turning it into a warship?
QM I gotta say, your quest is pretty fun.
why are desert cats such a common denominator for most furry roleplay settings?
I think we all agreed it's something we should do at some point.
If Kyla was a biologist instead of an engineer she'd be demanding tissue samples and full-body examinations. What a chipper lass she is.

Four years have passed since what is now called “the Sunwell Crisis” - a time when the infamous Sunhawks, led by prince Kael’thas Sunstrider, attempted to summon the demonic Burning Legion into this world. In a desperate struggle the mad tyrant and his slavish loyalists were defeated - and a new age has begun for the elvenkind, one of recovery and prosperity.

But you are ‘Lynestra Dawnstrider’, the last Sunhawk and an extremist on the run from the elven law. Having escaped from your wonderous homeland, you chose the mountains of Alterac as your new refuge. Ruled by robber barons and petty nobles, this disgraced human kingdom is a turbulent rogue state, torn apart by strife and surrounded by enemies from all directions. Their one and only ally is the nefarious Argus Wake - a coven of warlocks with a mysterious agenda.
Having just joined the numbers of the Wake, you await your first command…

>Google document, constantly updated

>Previously, on the Last Sunhawk
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Right now, you were in a cavern filled to the brim with warlocks. It was fair to say you've never seen such a large gathering of them in your entire life - so now was an appropriate time to indulge in a little thought exercise.

No matter who you were, and what creed you espoused, if you stood for yourself, for your order or even for an entire nation, being a warlock was all about using the dark powers for your own ends. Zealots who worshipped demons and considered bringing their coming forth their religious duty existed - but those were vanishingly few, and not even worth considering. The usual warlock was a creature of ends and means - of the sort where one has to justify the other.

The classification was purely a matter of scale. Of how lofty your goals were, and of how far you were filling to go. On the smaller side, there were plenty of possibilities - perhaps, one wanted to avenge the death of his family. Or perhaps, destroy a rival. Some people began with chasing a nebulous concept of "power", most often so they could lord it over the others. For all of those, dark magic proves a quick path, one offering significant power even to a novice. And if one truly reached out to the other side, he would not remain a novice for long. Whole armies of eager tutors lie in wait, offering all sorts of forbidden knowledge to a curious mind. The Burning Legion adored all warlocks, and cared little for their motivation.
"Quick" didn't mean "easy" or "safe" - fel did not suffer careless fools. But no matter what cautionary tales say, no matter the warnings of the wizened old masters, if a warlock respected the power he commands, if he was clever and cautious, that warlock would live to see his goals fulfilled.
But what if you aimed a bit higher? What if what you wanted wasn't power over your neighbours, but rather dominion over the stars? What if you were looking for something as humble as immortality? This door was open as well, to those of significant ambition and a broad enough tolerance of means.

The door's name was the Burning Legion. If one was to cast aside all the religious dogma and historical bias, the most appropriate way to describe them wouldn't be "a demonic horde". That's the definition corporal Sherman would give, if you ever asked. No, they rarely visited worlds with intention of destroying them. The Burning Legion should have been viewed as an empire. A highly militaristic, everexpanding empire hellbent on integrating every useful element into itself, while on the road to conquering the entire existence.
It might have seemed strange - even insane - to seriously ponder all the pro et contra of collaborating with interdimensional conquerors, but it was a question each warlock had to ponder at least once. Would you be willing to cast aside your humanity and become a cog in the demonic empire? No? What if you and your people became immortal? Demons know not the weight of time. Become useful to the Legion, and you could spend millenia, ruling over a world of your own.
To an outsider, this line of thinking was madness. To a warlock... You've heard your master say that the more you mastered the craft, the more it would seem a question of rational choice, one that you kept making every day in your life.

That was the scale. Where did you belong on it? You've had enough self-awareness to know that "the milder end of it" was not the correct answer. Even if you were using the Shadow Council for your own ends, you were still doing their bidding. Under their orders, you've just killed a man, who might have deserved it - or might have not. In the most charitable view of things, you belonged somewhere in the middle, closer to the "reasonable" scale.
But what of the others present? How many of them woke up one day and made the decision, that they fear death so much, that they'd prefer to bring about the demonic invasion? How many are that power hungry?

Perhaps, a fair bit. Maybe even the majority. But was it all of them?
"Where's your bluster?", you inquired, looking at Godfrey with a raised eyebrow. "I'm not certain if you're joking, or if you actually believe the Scepter is out of our reach."
"It's not a crime to see things rationally.", Church shrugged his shoulders. "The scepter is probably one of the most powerful tools in the world - even in mortal hands. It's not hidden in a museum, behind a glass. It's not in a vault either, at least not in one we could ever hope to infiltrate. You know where I would keep it?"
"No.", you admitted without a second of thought. "Where would you?"
"A hole in the ground deeper than any mine in the world. The only way to enter is an elevator. You're weighted as you come in and out. Only then you make it to the scepter - except it's buried under six feet of concrete. The guards are golems - can't be impersonated or bribed. No one who is not in the highest echelons of the state is even allowed to know about the place's existence. All the while a replica of the Scepter rests somewhere in the vault, where it's publically known to be."
"You've thought about it very thoroughly.", you allow a dry comment leave you.
"I know that your kind did. Because this is how you guard the weapon of the Dark Titan. You don't get sloppy."

You straightened your back, putting more weight on your cane.
"So you're saying it can't be done."
"Not in this generation.", Church shook his head. "If the scepter is guarded by clever folk, who know what they're doing, there are two ways about it. Either we muster enough force for a direct assault, and take the scepter through overwhelming force, or we wait until your kind gets sloppy and stupid, and begins having ideas about using the weapon they have, instead of keeping it hidden away. And that's when it can be taken. Until then - no, it can't be done."

It was a random suspicion at first, but the more you prodded him, the more you began wondering - does this man even want the Scepter to be found? Where's the high of the recent victory? Does he want the demons to come, ushering the new age, or is he just fine with things the way they are?
You had no way of knowing for certain yet, and it would be stupid to operate on a hunch. But it didn't mean you've not HAD a hunch.

>He's on the middle of the scale.

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>He's on the middle of the scale.

Try and get to know Church a bit better, if we can find ANY among this bunch who are reasonable and don't want to see the world subjugated then that is a win in my book. If we can find a friend or otherwise subvert some of these warlocks to our cause or at least to being more friendly to us than any of the other warlocks then we stand a much greater chance of sabotaging the Shadow Council or taking one of the Artifacts for ourselves and getting away scott free, when that time comes.

I tried to search the wikis as much as I could, but I couldn't find any reference to a grimoire or tome of Medivh's, I assume it is a artifact made up by the QM for this quest. Unless the grimoire of the Last Guardian does not refer to Medivh?
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Nevermind, the Book of Medivh is a real thing, I just couldn't find the entry on it.

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The Grail War continues, but you're trying to forget about it for now, as you host a feast, which has turned into an arm wrestling tournament.

You are Shinji Makiri, Ten years ago you suddenly found yourself with the memories of a complete past life that saw this world as a fictional story due to some unprecedented form of inter-dimensional transportation. Since that day, your new composite being has been working to change the grim future laid out for you.

To that end, you have done much, involving yourself with events and situations that have shifted the future away from the one that you once would have faced and instead onto one of uncertainty and chaos.

The Fifth Holy Grail War lies ahead of you, and the challenge and danger it represents to you, the people you care for and the world itself is far greater than you could have ever predicted. Though the grail might be corrupted and the war itself might be a sham, the stakes couldn't be higher.

Archive of Paradox Reincarnator: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fate/Paradox%20Reincarnator
General QM Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=WhatIsAQM
Status Menu: https://pastebin.com/h152hbhV
Shinji Status Page: https://pastebin.com/a6fiNxrZ
My Twitter: https://twitter.com/WhatIsAQM

Last Thread: >>4845134
91 replies and 12 images omitted. Click here to view.
People sympathise with girls with tragic pasts better.
So it's a more common writing tool.
Boys are gay
How does it feel to be gay, anon?
Confusing at times
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Well we can go grab Sigma from Prelati when we execute her I guess?
Maiya's kid, so effectively Kerry's responsibility.

>Vengeance! Against the humans! Against civilization! Mother nature demands it!

You are a beastly creature, neither human nor animal but something in between. That which stalks the wilds, and mothers warn their children of for good behavior lest they be snatched away at night. Some may ponder the origin of your kind, but that concerns you little. You are what you are, and you accept and embrace your nature. And that is, to reject modernity (of these fantasy medieval times), to return to the wild, and to punish the humans for their rejection and destruction of nature.

Though you are but a single goat beastfolk, a capricorn, you won't let that stop you. By whatever means necessary, you'll see that the humans pay for their betrayal of nature, either on your own or finding others of your kind.

But first, how developed are you? What your background was, which will extend to others around you.

>Civil - Though still a beast at heart, you have experience with humans and society, and can deal with them better. As well, you are able to understand concepts of civilization like trade, development, and equipment. Symbiosis with humans, although difficult, is possible.
>Untamed - The typical beastfolk, who live outside civilization to form primitive societies of their own. Although humans are the enemy, you understand they have their value at times, and you can benefit from the stolen fruits of civilization. Parasitism, is your relationship to humans.
>Wild - Rah roo! Feral beyond even other beastfolk, you are truly savage. However you are closer to nature and the old ways, more independent, and perfectly able to thrive well in the wild. Predation is your way with civilization, and humans are your prey.
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Ask for the location of important places like the dukes house, he may cacht on so be prepared to bonk the monk in the head.
We should say something like "That I let you two get inside the cave is more that I'd normally offer to strangers. Rest and eat whatever meal do you have, and once you feel ready to continue, leave"
Maybe offer them a bit of wine?
A lil' sip? I don't see why not, but I would like it if the monk was the one taking the sip, because, you know... It would be interesting to see how his God's magic help him not turning in a mutant or it does. But i'm also worried that just by tasting it discover what it is and what we are.
Now is the time! RAM THEM

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Once humanity was pushed back, their backs between the ocean and an Orcish invasion. However deep behind the lines of the Orcs a valiant man came up from the wastes of the fallen and pushing himself to kill the Warboss Adgore.

Alaric the Orcslayer, Grudgebearer, and High Chief of the East. With the destruction of the Warboss, it is about time that you decide what will a people who were always on the run do now.

> Vote with Greentext, otherwise I will ignore it.
>Write in as acceptable as long as they follow the rule above. If its clever enough I might even add some of it to the result elected
>Normally here I would say something like, ‘be kind’, but this is 4chan so I wont even bother making it a rule.
>Don’t be afraid to discuss things, just remember that there are some limitations thanks to both culture and technology. Hell, you guys could discuss whether it's better to make a Holy Roman Empire Electoral System or just go Partition.

>Here is the Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=High%20King

Alright, time to get started.
156 replies and 6 images omitted. Click here to view.
>Sure, but don’t beat any of them harder than I would
>>Sure, but don’t beat any of them harder than I would
they're not as tough as alaric am so i doubt they can stand as much punishment
>Sure, but don’t beat any of them harder than I would
MF Dwarf surely wack their childrens in the head when they dobad things, they can even resist a big fucking stab in the stomach, it would be better if we make sure they don't get killed by accident
>sounds like a good idea
>Sounds like a good idea
>And now we need to think about human apprenticeship. Builders? Warriors? Healers? Our wizard friend?

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An illustrated civilization quest.
Neolithic to bronze age technology.
Some magic/fantasy elements.
Updates once every 1-2 days.

You are Burnaburiash, shaman and leader of the village. Your people have been fled to the northern desert from the terrible army the Djenak Balai. Your village has a population of 50 now but may grow much larger over the course of the quest as more survivors flee to your village.
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Dialogs from the end of last thread:

Spring has sprung! After spending the winter with your people, the great boar Tambo has left your village moving on into the wilderness. Now plants are springing up everywhere and the flooded clay pit has dried up again allowing the brick industry to resume. Food and manpower is plentiful, expansion time!
>write in
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New population growth!

(Since I don't want to autistically keep track of pregnancies and in-depth natural population growth, basically every four seasons/threads I will add a few children to the village population and "upgrade" some existing children into adults.)
>>write in
War of the Elders. there can be only 1.
We will not be caught off guard again.

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First thread: http://suptg.thisisnotatrueending.com/archive/78475385/
Part 2: http://suptg.thisisnotatrueending.com/archive/78533839
Part 3: http://suptg.thisisnotatrueending.com/archive/78583130/
Part 4: http://suptg.thisisnotatrueending.com/archive/78620743
Part 5: http://suptg.thisisnotatrueending.com/archive/78673520
Part 6: http://suptg.thisisnotatrueending.com/archive/78741798
Part 7: http://suptg.thisisnotatrueending.com/archive/78798673
Part 8: http://suptg.thisisnotatrueending.com/qstarchive/4766508
Part 9: http://suptg.thisisnotatrueending.com/qstarchive/4801549

And the New Discord Link: https://discord.gg/SZkHMxsCG8

1,161 Years Since Ishskars First Awakening.

>Be Ishskar empowered.

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>Just a bit after the P1DT had delivered his report, and all the other things
>I began my work on the program update for the G1B1 units
>A few updates to their combat engrams, a really tiny one to balancing to help out a bit
>About a few days into my work warlock walked in
>I put my work aside for the time being to get this report from him
>I'm actually glad (and surprised) that he got the message about me wanting to get a personal report
>When he walked in I noticed a few signs of battle scars
>Scratches, and a few dents primarily... though there was a minor burn mark by the right leg
>Thankfully it only seemed to be a surface burn mark and easily cleanable
>It was nice to hear that his weapon kept him mostly safe
>It was a good half a day in repairing (and cleaning up) him after he gave me the report
>It was only after a few minutes back into me and warlocks small talk that...
>I was then pinged by my P1DT's that a royal warden is coming to my workshop in a minute
>Hold up, is that Zahnrakh... why didn't he tell me he was coming?

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>Be Zahnrakh, Royal Warden of the Hemmenth Dynasty.
>Protector of His eminence’s most loyal people.
>A task in which I have failed.
>The post-battle protocols took the better part of two weeks.
>Another week was spent walking through the winding passages of one of the Fortresses, towards one of the ‘workshops’ of the enlightened Canoptek.
>Chari, the maker.
>I do not announce my presence, simply stride into his domain, he turns to me as he was talking one of his battle droids.
>The serpentine head looks at me with the sneer of a most venomous kind.
>…But his face has no articulation, so I highly doubt the expression was intentional.
>His body’s leaning implied a degree of surprise as I stride towards him quick.
>Words of greeting escape from his vocal emitter, only to die in his throat as I reach for him.
>My hand grips onto the thick mechanical muscles and power cables linking the slug-like torso with the head.
>I pull him closer, looking down at him with my glowing oculars as my central reactor pulses excess power into my frame, fueled by the bright hot fire of my anger.
>”Listen here, little Scarab… And listen well.”
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>The battle droid to Chari’s side, one which appears modified in some manner, looks up with a sudden burst of activity, before a glance of his creator causes him to hold up his hands and step back slowly.
>”I have come here to tell you about the lives lost during the battle of the Webway gate… A battle where your little toys were so very present…”
>My fingers tighten as I lose control over the hot coal settled deep within my engrams.
>”A battle where I had to listen to my kinsmen SUFFER and DIE as they were side-lined by a heavy weapons platform that was simply overlooked…”
>A warning displays in my visuals, stating an overload in my central reactor…
>I banish it by instinct as I pull the abomination of an exosuit closer to my face.
>”Cherished mnemonics of this man and woman were irretrievably /lost/ by this failure, these gifts from the Awakener gone in an instant of distraction!”
>Emergency coolant flushes through my systems, causing an audible hiss to emanate from my frame.
>My grip slackens as my reactor cycles back, the eldritch glare of my oculars weakening as my rage pewters out.
>”…If it weren’t for your constructs…”
>”Then so many more of my kinsmen would’ve perished that day…”
>My arm grows slack and the Scarab-controled construct drops back to his feet
>”…For the longest time, the death of my people had become a meaningless experience.”
>”…After all, what memories are there to lose when one has non to cherish.”
>I release the grip on the odd construct’s neck, letting my arm swing back to my side.
>”But now… We have something we can cherish… Something we can lose.”
>”If it was not for your creations, your… intuition. Many an immortal would’ve been torn from this reality, and tossed into that hell our eternal enemy sees as an acceptable weapon.
>I sigh and feel my body’s systems return to normal function. The anger washed clean from my personality engrams.
>”As such, little Chari... ...I would like to thank you for your service to our empire.”
>I glare into his own oculars, my deathmask reshaping slightly to show my discontent.
>Not at him, but at my own failures…
>”But… I would like you to… Improve on your designs shortcomings… And quickly.”
Change the theme to Dark. It helps.

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The kingdoms of Zenthur knew nothing but constant warfare for centuries. Each one vied for control over the continent, but ultimately failed to do so. That is until he showed up. Some called him a savior, others a monster, but they could all agree on one thing. The power he wielded was god-like. The nations of Zenthur were brought to their knees as his dark legions moved from nation to nation. The rotting flesh of his ghoul horde permeated the air as they consumed whole villages. Their armies tried to fight back and they gained some ground, until he showed up. Personally decimating armies with thousands of hand cannons while opening portals to the gates of hell. The royal families attempted to make peace, but his blood lust wasn't satisfied. He decimated them. Each member of the royal families being hunted down and executed by the demons under his command. When all was said and done, the continent was left with only one clear ruler, the god who ended all wars. Shi Taberu Hito.

For two centuries the god king ruled, bringing peace to the continent. He personally named all 9 of his male children lords in his kingdom. His eldest and heir Zenrik was set to inherit his title if he should ever fall in battle. Until one day he disappeared. Zenrik tried to claim the throne as his birthright, but his brothers declared rebellion, each labeling themselves as their father's successor and calling the eldest a usurper. The continent of Zenthur was soon thrown back into chaos. The resulting war was the deadliest the continent had ever seen, the armies of the damned that had been introduced during the god king's reign destroying whole villages with no hesitation. But the war soon grinded to a halt as the powers each brother wielded stopped any army from gaining too much ground. Now in an uneasy stalemate, each brother is searching for a way to gain the upper hand.
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>nofap for a year
Based mountain man
I appreciate the effort you put into your character sheets, but I'm sorry to say that I'm going to have to put this quest on hold. I no longer have acess to a computer for the foreseeable future. I'll be back in a week or two to try and run this again if you're still interested.
sure senpai
no issues

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It has been five months since you, The Courier, ascended to the top of the totem pole in the Mojave. Kicking out both the Legion and the NCR, you quickly got to work fixing the mistakes that others have caused. The Fiends have been massacred, the Powder Gangers hunted down to the last man. Your roads are finally protected by your loyal legion of Securitrons while your soldiers of fortune are being instilled with Enclave discipline.

While your food situation is improving and you’re in the black with finances, agriculture is slow going and a disaster across the dam will require your immediate attention. Ulysses is a powerful ally to have, if you can win the stoic courier over to your side. The Legion may never have been stronger than it is now with a clear-headed Caesar and with the impending visit of President Kimball, you are once again thrust into the middle of things.

Previous Threads
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Remember. The BoS needs to keep in contact with their Bunker in Lost Hills, or they will be classified as rogues or KIA. Their reports are always on encrypted channels.
Can we ever fly to the East Coast without Maxson trying to kill us?
Veronica: There is a problem I'm seeing though, a lack of sustainable transportation. Currently you're hiring whoever you can, like in Freeside, but I don't know if there are that many private haulers to match what you need. I mean, you had your Securitrons drag the vertibird back to Novac and your scavvers can only really collect what they can carry. Having dedicated Brahmin and trailers for these operations would make them easier and yield greater returns.
We have the brahmin. Would it be hard to repair abandoned trailers, and convert truck beds into carts?
Depends on two major factors our treatment of 'abominations'(aka ghouls and super mutants) and our usage of advanced technology. Maxson has a huge hate boner for abominations that is suspiciously reminiscent of Enclave but his stance on technology is a lot more lenient to an extent. Notably, despite his hatred of synths, he doesn't mind the advanced AIs like PAM, heavy usage of robotics, and willfully overlooks the presence of Nick despite being a synth but he doesn't 'hide' the fact like other synths however. So he is actually quite reasonable and diplomatic no surprise given his position and being a reformist.

In terms of tech he just hates 'rampant' technology gone awry. He is very open to research and the development of technology. Even the use of higher technology in other settlements/factions so long as it's not 'too dangerous'. As Maxson likes to think of himself and the BOS as the sword and shield of human civilization. So allowing for advanced technology that will help people is within his interests. Notably, though Maxson is not a civilization builder more a general, unlike the Sole Survivor. They don't spend a ton of focus on settlers and settlements but do offer their protection and services to them that are brutally effective. He also encourages research and development of new technology. This stance however will change if he recruits the Sole Survivor as his sentinal who actually is a talented civilization builder unlike himself and will hold great sway on the BOS future stances despite the presence of Maxson. After all they still freshly recall the Lone Wanderer who used to be with them as well.

So basically depending on our treatment of abominations and whether or not we go full retard with tech ala Big MT will determine just badly Maxson will target us if we go to the East Coast. In general we have to absolutely take Veronica with us no matter what because she will get along great with East Coast reformist brotherhood and can greatly ease our operations there when dealing with BOS. After all he really does hate rampant technology as shown with the Institute and his open full extermination efforts of abominations.

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Read the rules | how to play here: https://pastebin.com/hQMZiGUM.

The dice you put in the "options" box is:

>What is /conqst/?
/conqst/ is a 4Chan story-telling game that is just like Risk but allows you to have more freedom in defining your civilization. By joining this game, you are constantly involved with the drastic changes of the global story through events, new civilizations, strong national strategies, and diplomacy.

>Can I join/Stop playing?
Yes and yes! Read the rules on how to play. If there isn't any free territory (shaded in white), some players may be nice enough to give you land or allocate a puppet state. If not, then you could wait until the next game (or when I kick out inactive players). If you want to stop playing, just either let me know or stop going to this thread.

>How hard is it to learn how to play this game?
Not too hard. You start with 5 territories as one nation, expand until you can't expand, and choose to either attack, fortify, or defend. Plain and simple. You also get +1 attack and +1 defense for every certain amount of territories you own, and gain National Strength (NS) and gold every roll.
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Rolled 9 (1d10)

Well goddamn. If there's a nuclear weapon there, it's importantissimo that we seize it for the overall greater good of the state. We're going west.
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Lanius's Cohort
Light Purple
Rolled 5 (1d10)

"You could have prevented this!"
Attack Gun Runners and expand everywhere. Fortify behind the frontlines.
Rolled 4 (1d10)

Damn Behemoth. We'll draw it out into the open away from the entrance. Mount up and launch the attack!

Maryland, Virginia, taking DC, and going southwest. A long trip for a big payout.


Keep attacking Envoys of the Interloper.
Rolled 9 (1d10)

Same old, same old. Attack the bear, fortify behind the frontline, expand everywhere else.

You are Wesley Keki, futa fan and newhalf enjoyer.

-Talia rung up a bill at Bosphorus Rare Books that proved well beyond her means. Sensing an opportunity to put her in your debt, you paid the bill for her and helped her haul her books home.
-You wasted no time collecting on what was owed. But back at Talia's apartment, she had a surprise in store for you and Summer. That woman is just full of surprises, isn't she?
-Amelia took you and Summer back home for dinner with the Moms. K-Mom was crabby like always, and N-Mom was overly solicitous towards Summer.
-N-Mom got into Summer's pants just like she so clearly wanted to. And Amelia got into yours -- right in front of K-Mom.
-Reeling from the shock of having the bounds of mother-daughter propriety so utterly shattered, you sought advice from Amber, who -- of course -- recommended you to push the envelope even further.
-Amber revealed some of her own dirty fantasies, which left you agreeing with her assessment: Freud would have a field day.
-Your attempt to seduce N-Mom was, let's say, not a resounding success. That's fine. You'll get 'em next time. Right?


Twitter: https://twitter.com/CeriseSoliloquy
Fuck Quest master index (including seasons 1-4 of the original quest): https://www.op-studios.net/fq

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>Summer holds up a be-pommed hand. You guess she's probably flipping Amber off, and doesn't realize that the pompom conceals it.
This is one of the cutest, funniest, things ever.
>"Uhhh. Yeah? I mean, only a quarter. And technically, Aleut, but hey... skimo's skimo, right?"

This would explain her magical softness
as a car guy, the toyota golf from FQ was already not cool, but this post has just induced an amount of pain im not sure i can handle
So you mean you discovered there was a second season?
>I was JeopardyAnon in the original ghost thread,
I remember you I think! Never participated in that but I saw it.

In this quest you play as Wade Wakeman, a 17 year old boy with a heart of gold and the wielder of the Omnitrix! This story is being told in an alternate universe, in which there are no longer any remaining Tennysons. Characters from earlier seasons will appear, but not always in a way that you’d expect.


Last time: Wade was pushed to his limits as he attempted to thwart Sublimino's plot, and he nearly lost one of the people that he loved most. Now, he's being forced to take a break from the superhero game, while repairing his damaged relationships in the process.

Most dice rolls will be 1d100. Modifiers will be added depending on the situation or on the alien being used(Usually +10 or -10). Crit successes and crit fails apply. Crit fails can be overridden by crit successes, but crit failures cannot override crit successes.

How to Roll:
To roll dice, type “dice+1d100” in the options field without the quotations. To roll dice with positive modifiers, type “dice+1d100+modifier number” in the options field without quotations, and with an actual modifier number. To roll dice with negative modifiers, type “dice+1d100+-modifier number” in the options field without quotations, and with an actual modifier number.

Aliens Unlocked:

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“Every sentient being has the potential for great evil, but that doesn’t make us bad people. It’s our choices that really matter in the end.” you explain. “That’s free will, Trixy.”

She pauses for a bit, taking a moment to mull over your words with great consideration. ”Free will…” she muttered to herself.

“Maybe Azmuth wanted you to grow and learn from your experiences, so you could find your own purpose.”

“Something beyond operating the Omnitrix…?” she asked, absolutely dumbfounded by your suggestion. “What else would I do?”

You shrug with a smile. “What CAN’T you do?”

It shouldn’t have amounted to much, but your simple question seemed to put her at a loss for words. Much like Mazuma, she had likely never considered a future for herself outside of her initial programming. Trixy was in no way limited to one specific role, but the thought of defying her creator’s will must have scared her into submission.

“I suppose that is a very good question.” Trixy laughed, smiling for the first time tonight. “I can...do whatever I want.”

“And what do you want to do?” you ask.

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“Yes, I am eager to see what she decides to do.” Trixy said, keeping her eyes locked firmly on you as you reach for the door.

“You coming inside?” you ask.

“Please, go on without me. I will be inside shortly.” she promises, before turning her head up to gaze at the night sky. “I wish to remain outside for a while longer. Bellwood’s weather conditions are...favorable tonight.”

You shrug, and go back inside, closing the door behind you in the process.


Upon returning to the living room, you’re surprised to see Olivia and The Omen casually chatting with one another. As soon as they notice your presence, however, they quickly end their conversation.

“Hey, Wade! Why didn’t you ever tell me how awesome the Bird’s Nest is!?” she shouted, now wearing her “Birdie” costume once more. “It’s like a treehouse mansion or something!”

You’re not sure if she’s genuinely infatuated with it, or if it’s due to Birdie’s influence, but you find it amusing nonetheless. You thought the same when you’d briefly transformed into Dropkick while inside The Nest.

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What will you do?

>Give her a hug. “I’m glad that you’re alright.”
>Give her a fist-bump. “Thanks for stepping up while I was out.”
>Engage in a manly handshake. “Can you blame me for being tired? I had to do twice the work since your brainpan was scrambled.”
>Point at her gun. “Ah ah. No plasma rifles on the coffee table without a coaster.”
>Roll your eyes. “Just shut up and debrief me already.”

Last Threads:

After a long ass time, Imperial Navy Captain is back. And with a new combat system more akin to Battlefleet gothic table top. (ie, the number of dice you roll is equal to the fire power of the ship, rolled against the enemy ship's armor.)
Last time on Imperial Navy Captain, you have arrived near the agri-world of Occualia to find a massive ork fleet occupying the system. Worse yet still is the presence of the space hulk "broken Integrity," it being rather apparent that the orks used such as a means to enter the system and the sector as a whole. That said, the world of Occualia is doomed, and their is naught a thing that can be done about it. And with both Tau, the Archenemy and now ork assailing the sector, the prognosis seems well and truly grim.

This now brings you back to the present moment. Normally you would return to Caminus and bring word of the ork invasion to your superiors, as dictated by navy regulation and the Tactica Imperialis. However, there is a small group of ork ships approaching, and you do feel a strong urge to take some revenge despite your ship being damaged. You are interrupted by your vox-operator, stating that he has picked up a distress hymnal coming from a transport carrying evacuees located at the edge of the system. Worse yet they have a pair of Ork Savage ships bearing down on them.

What do you choose:
>Leave the system and bring word of the ork invasion back to command
>take revenge and kill as many ork ships as possible
>help the evacuation transport, and then leave the system

>>Also, please give a prayer in the name of the holy God-Emperor

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With the ork ships focusing on your light cruiser, your ship is free to fire on the ork ships' vulnerable lightly armoured flanks. And the results are spectacular, with the ork shields near instantly collapsing upon impact, shortly followed by their hulls buckling under you barrage. And in minuets, it is over and the ork ships are naught but dust in the unforgiving void.

With the ork threat eliminated, the transport hails your ship over the vox and vaunts your ships as their saviors. You decide to cut the celebrations short as the auspex shows more orks in coming. You relay the quadrants for Caminus to the transport order both ships to plot a course to the forge world and make a jump into the warp immediately.

>roll for warp travel (1d20)
Rolled 4 (1d20)

the light of the emperor shines the way towards salvation
Rolled 15 (1d20)

Rolled 13 (1d20)

The work of the righteous is never over
Rolled 19 (1d20)


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