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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

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You've just inherited a battle harem that'll fight for you and do everything you want. But what type?
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>>female xenomorph
Vote count
>aisha clanclan
>Ahsoka Tano (Star Wars)
>Farseer Macha (Dawn of war/Warhammer 40k)
>Liara T'soni (mass effect)
>>Lum invader

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Ahsoka Tano and Farseer Macha have 2 vote each because of this anon. >>5375199
>>Ahsoka Tano (Star Wars)
>Ahsoka Tano (Star Wars)
>Farseer Macha (Dawn of war/Warhammer 40k)
>martian queen from duck dodgers

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You're on a tinder date with a girl who works at the CIA.
Her: (drunk) everyone thinks I've a super exciting job but it's boring desk work 90% time.
You: how so?
Her: I monitor extremist websites, conspiracy forums
You: like 4chan?
Her: ya. we boost retarded conspiracies like flat earth and 5g so real conspiracy theorists lose credibility
You: ..why?
Her: to protect american national interests duh. we can't let the public know the truth or ..nevermind
You: ..cool. but what happens if an anon finds a real conspiracy?
Her: we spam "go back to reedit" and "jewish hands typed this" to derail the thread. works most times but if anon doesn't stop we track their address and send an agent to 'take care of it'
You: ...wow.
Her: so what do you for living?


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You: I used be a tech professional but I got laid off
Her: what do you now?
You: nothing. I'm an unemployed fulltime lurker on an anonymous website
Her: you aren't one of the anons spamming "seething" and "rent free" every thread are you?
You: ..maybe
Her: very useful
You: ..um how?
Her: CIA agents are paid 100k/year to post retarded bullshit. neets do it for free. you're very useful to our work

>ask for job
>sneak out leaving her the bill
>sneed out leaving her the seed and feed
So how do you feel about it all? Just a job to pay the bills, or a duty to uphold the society that got you where you are? Or even grander purpose of preserving order among forces of chaos? I heard services actually turn down people that are too passionate, preferring distanced professionals, any truth to that?
Eh, I'll suport asking why she does it and how she feels about it. Ever considered a job change to something either more exciting or for another agency?
We maybe do it for free, but at least we are not a janny.

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“I want China to prepare for war. The Great Wall needs to be ready for an attack, our armies should be coordinated and ready to fight. Our days of peace may be at an end. But we cannot just invade Mongolia. If we do, then any tribes that have chosen to not participate in the invasion may find even more reason to align themselves against us. A small elite force needs to be sent in to deal with the people behind this. Hopefully, we can bring those hesitant to our side and demoralize our enemies in the process. The Five need to stay here to defend and keep morale up. If China’s most famous fighters suddenly disappear, then the public will become suspicious. Not to mention that there will need to be someone to remain behind and prevent any more damage from occurring. I’ll be the one going to Mongolia. I’m the only one with experience fighting them, the skill to handle it, and no one will particularly care if I die trying. Not to mention, the sooner I leave the country, the safer a lot more people will feel. The problem is that the nobles will no doubt try to prevent me from doing that simply because of who I am, regardless of how much good it can do. That’s why I need your help. I know which nobles will support my suggestions and which will oppose it but if the Five are backing me up then they at least might consider the idea to be sound. Perhaps it might be better if someone else suggested the plan as their own.” You explain as you take a seat and grab a small sandwich from the tray. You quietly play with it, not feeling particularly hungry at the moment but unsure of what to really do with your hands.

“I think it would be best that you present the plan as your own.” Hien admits. “Should anyone else do it, it will bring up questions. Why would Master Shifu suggest it instead of The Five? A criminal over China’s greatest heroes? It wouldn’t really make much sense. Although it might have some merit if we can figure out a way to make it seem like the more logical conclusion than sending the Five north. As for me, a question of my experience would be brought up even if hesitantly. I’ve never run anything official and it might be seen as some kind of naive plan on my part. Presenting it as your plan would fight with what the nobles expect of you. Glory hunting or violent tendencies or maybe even an attempt to redeem yourself. We could use that to our advantage of course. Make it seem like we’re merely humoring you to get rid of you.”
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Ultimately, you were led into the large palace and off into a small hallway or at least what could be considered small here. In truth the hallway could still fit 4 or 5 people side to side. “You’ll be staying here.” The General says. “The Five will be watching over you as you wait for your audience with her majesty.” The guards split apart to allow him to open the door and for the first time you catch a flicker of emotion in his eyes, breaking his composure briefly. You lean a bit to look into the and see The Five sitting around a table…along with Hien.

“You’ve arrived.” Hien says cheerfully as he waves you inside. “We were just discussing our upcoming meeting.”

“Hien, you were forbidden from being here.” The General says, his voice only barely betraying a hint of frustration. “The Empress has made it explicitly clear that you are not to spend any more time with the prisoner.”

“I’ll be fine.” Hien replies good naturedly, unaffected by the presence of their brother. “Sunsun doesn’t need to worry. The Five can protect me and you’ll have guards posted outside anyways. I want to speak to Tai Lung anyways and what is more safe than doing it here?”

“Hien you cannot keep undermining her majesty’s authority. She may be your sister but she is also your elder sibling on top of being Empress. What she says is for your own safety irregardless of the shame you are bringing to this family by being so willful.” The General replies. “This is no mere bandit and you are over playing your authority. If I must place you under house arrest I will do so. We have already been lenient to your past actions because of what you accomplished but if you continue to treat this as a game then I will have to exert my own authority.” Hien crosses his arms.

“Brother I am well aware of what I am doing, and I believe I am making the right choice. Everything I have done has been with the future of China in mind and I have done nothing but treat this as seriously as possible. I simply choose not to be held down by the gravity of the situation.” The General casts a cold, hard look at Hien.

“We will have words about this.” He says quietly. “This discussion is not over.” Even so, he maintains his composure, turns and leads some of his men away as you step through the door and into the small room. The tension in the air does not abate as the Five watch you nervously.

>What do you do?

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Phew, that was a lot of writing but we're moving forward. So that's a plus.
Oh wow, this quest is still up? Last time I read it we were fighting that tiger guy who cursed people with a magic poison. I drew a picture of him, I think. I dunno why I stopped reading.
You know what? I’m gonna go read the archive and catch up.
>greet them and ask how they have been since we last saw each other.
>Ask Poe if he has come any further in developing his own fighting style.
>Ask Crane if he has been able to deepen his connection

if there's tea pour our selves a cup.

I thought we would tell shi fu that they could use the water to find the pools twin.
>I simply choose not to be held down by the gravity of the situation.
Hien is a newtype confirmed.
>Say that we met Tigress and she was the one that passed down Xin's message. She is troubled, but well
>Ask Crane if he felt the trouble on the winds, and if it has affected him
>Ask Mei Ling how she is fitting in as an official member of the Five. You heard news of their mission to the swamp, her experience with the library must have helped.
That's around thread 4 I think? Good luck you got a lot to catch up. I look forward to have you back anon.
Don't mind the autism during the library days, we got better

"And there he goes! The last goblin scrabbling away. Can Mad Dog Martigan run that little b- OHH! Mad Dog Martigan with the axe throw to the back! That goblin's NOT getting up!"

They were with you then, and they are with you now. The fantastical races are all here in the ///current year/// Elves, orcs, hobgoblins, gryphons, even dragons. All living together in a pretty weird, but somehow functional society. The world's population is actually a bit smaller, comparatively. (Not counting goblins, they live underground.) Stretches of land all around of the world are reserved especially for native species of monsters, ranging from giant scorpions, to trolls, to minotaurs and chimeras. These monsters are then used in the various CRAWLS in the world.

Part gladiator, part bloodsport, part professional wrestling, Crawls are the number 1 source of entertainment consumed by sentient society today. Even dragons are reported to watch. Contestants are known as Crawlers, or Runners. They are typically in teams of 3, and are sponsored, have team names, sweaty people working contracts and deals, just like other "real" sports teams. There are divisions, with the higher divisions having tougher dungeons to run. Dungeons are put together by a particular city's Crawl Authority, and are given guidelines and rules to follow by the League. The even itself can be several hours long. Most times, there will be more than one team running a dungeon, with each taking turns. The team that completes a dungeon in the lowest time wins, with prizes and money doled out to the participants.

The rules are pretty simple. There are no guns, or laser blaster rifles, or grenades or anything else that's on the banned "modern weapon and item" list. Just like the days of old, the teams are limited to swords and sorcery. Wizards will typically have to show their books, as many dungeons have a restricted spell list. Those using Faith based spells are almost always exempt.

Teams on the lower rung will usually go through 2 or 3 Crawls a month. Higher division teams may only do one or two crawls every over month. The compensation starts out slim, but the money starts really rolling in at the Pro level. The first step for many Crawl teams is to get out of local shows and get on their first televised event.

There are many celebrity Crawlers. There are quite a few celebrity Monster and Freebooters. With monsters being what you expect...dungeon monsters, and Freebooters being sentient individuals who would rather try their luck opposing a Crawler team. Some veteran Freebooters are very expensive to have appear in a dungeon, and often have a powerful insurance policy with the best clerics on hand. Renegades are a special kind of scum; former Crawlers turned Freebooters
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You look your team in the eye, and give them each a firm handshake. "You can do this guys, I believe in you!" You also pause and give them a sly wink.
"But don't come back unless you're covered in someone else's blood." Your team goes wild, your pep talk was a success!

>Team gains +1 to Hit/Break/Resist Cripple rolls for this Crawl

Down the next set of stairs they go. The way the crawl is setup, each floor is as you'd expect from a blown out apartment basement. Concrete floors, water dripping, refuse and rust. Three of the four walls, however, have slots cut out in them, at about eye height. Chainlink is installed here. Behind the wall, are the spectators for this evening. And they're a wild bunch. Many of them are yelling, grabbing the chainlink, shaking, sprays of beer and alcohol come flying through, banging from behind the wall. It's almost like a prison riot.

As soon as the Team gets on Floor 1, a door is shuttered behind them. Being the team manager, you have the luxury of a small monitor back up on ground level. It's grainy and in black and white. Pro teams would normally have ear pieces, but at this level, your team have small one-way speakers clipped somewhere on their person.

In a corner of the room, your team can see a twinkling. Like glittering eyes. And that's when they arrive. Four Dire Raccoons! They're about as big as a dog. One is very fat. Some even are standing upright. One of them has a knife.
>BATSHIT: Rolled 1 D100: 46
>DIRECOONS: Rolled 1 D100: 89
>DIRECOONS will go first.

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>Have everyone focus the same target, and use regular attacks.
>Have everyone focus the same target, and use regular attacks.
>Have everyone focus the same target, and use regular attacks.
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>Have everyone focus the same target, and use regular attacks

>Direcoon A attacks Bo!
Rolled 1 D6: 3...but it's a Miss.
>Direcoon B attacks King Weirdo!
Rolled 1 D6: 5...Hit!
Rolled 2 D6: 9...through the Armor!
Rolled 1 D6: 3, Rolled 1 D8: 7 = 37: -1 Life and Stunned
>Direcoon C attacks Soozie!
Rolled 1 D6: 1...but it's a Miss!
>Direcoon D attacks Soozie!
Rolled 1 D6: 5...Hit!
Rolled 2 D6 +1: 11...through the Armor!
Rolled 1 D6: 5, Rolled 1 D8: 1= 51: Oh no! -2 Life, Crippled -1 Strength

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Hello, This is the Epilogue to my longest quest ( Persona: Moonless) as I wanted to my players some kind of a closure after 16 thread and a few spin offs. I ran said quest for nearly two years and I hate to leave it on some cliffhanger. My players deserve at least some semblance of an ending which I will provide after a very,very lengthy series of 'prompts' which will give you to chance to ask about what happened to x/y...etc.

This is by no means a traditional quest, just some wonky format I haven't tried before. For those who are interested, check the following link:

And if you want to see the Archives of everything related to this quest, let me know first ( it is on discord)


This is it. All the events, the hardships, the ups and downs had let you to thus moment. There is no going back now. The fate of everything and everyone relies on your shoulders.

Johann Fol, A nobody then a Moonlit Hunter and now.... this. You can't believe how fast the months flew by. All the friends you made along the way...All enemies you had to fight...All events culminating to this particular moment. They are starting to roll in the back of your mind like a movie reel. You instinctively asked yourself: What happened? Perhaps you wouldn't be able to answer all of these burning question hidden inside your memories but you are gonna try anyways.

>The *BIG* explain ( recommended to be picked first so the choices down below will be easier to explain)
A quick rundown ( not really quick, will take dozens of +3k posts ) of what happened to Johann and his merry band of Moonlit hunters from 3/23 to 1/6 of the following year. This is a very abridged version, a attempt to condense +50 thread in a few posts so bear with me.

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The beginning of the end.

Nede would flourish during this ceasefire. A brief reminiscent of what was. It was for all purposes, temporary and fragile in nature yearning for a single spark to ignite the fires of war again.

The Second Nede war started in the void when the collective conscience of all the dead souls amalgamated into a single raging entity: Providence.

A mindless force of nature hellbent on exacting revenge against its murderous parents. More would suffer and die during this war which forced both Oce and Keon to work together against this otherworldly threat.

Oce was so weak that he couldn't fully obliterate souls any more. It was Keon who managed to 'kill' it by using her chaotic power to shatter the entity into endless fragments corrupting the outer souls which would eventually form the veil. Providence herself would reform eons later with proper sentience and so much hatred for Keon or what would Shapeless Baroness.

The third and final Nede 'war' was instigated by followers of Oce who saw the writing on the wall, their numbers were dwindling fast compared to the swathe of the flawed ones. They infiltrated Keon's domain to deliver what they thought to be the final blow to Keon.

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Well it seems the powers at play we could CB we’re definitely godlike and played a hand at ancient wars and creation
A new era

Thus, the reign of the gods and their children has ended, ushering a new age of elves, humans and everything inbetween who remained woefully ignorant of their origin... a mistake, an impossibility made true and real. The fate of the divines and their lineage was:

The oldest generation ( most powerful) : obliterated from existence, turned into Providence, turned into several moons along with the seeds that sprouted other universes with the help of Nede.

The older generation (Somewhat powerful): Same as above minus the creation of the moons.

The Youngest Generation ( the weakest of the bunch): Alongside the corrupted remnants of Providence, they formed the Veil . However, they were the prototype of who will essentially be the son/daughter of twelve/None

Providence: Her defeat by Keon had somehow purified her, instead of a maelstrom of wrathful souls, they had achieved unison forming one powerful entity who couldn't have reformed itself without the worship of millions of alien and foreign creatures born after the destruction of Nede through countless cycle. Providence is the stars , the mass that occupies the void. She gained empathy from her worshippers especially the dryads from various cycles. She decided to give a select few the gift of sight so perhaps they wouldn't suffer a fate like hers. She still actively hates Ruin and Shapeless but she wouldn't go out of her way to attack them unless extreme and rare circumstances.

Terdiv ( the director): After shedding his skin and flesh to aid his father in making the ultimate prison for his mother. Terdiv realised his role in the future... a guardian, a custodian, a director for those who will inherit Nede. He was the second to immediately notice the cycles and the little mortals dwelling inside of them. His mission was simple: to retain an even playing grounds for both sides. True neutrality by safekeeping dangerous artifacts that can alter cycles and catching those pesky cycle hoppers like the Elusive Dyadidaud. The director was aware that he couldn't achieve his goal without too much direct intervention. Thus, He created the Agency which housed a number of talented mortals fit for the job. Some of them were even the fabled son/daughter of none/twelve. He wished his brother would stop interfering with his plans. It was very bothersome to deal with Yenv's failures.

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He retraced the source of these souls back to a new world full of flaws, imperfections and sins. He single handedly destroyed thousands of cycles disgusted by how they were even worse than his Venr. His wanton rampage was getting rather more cumbersome each time, He had come to the conclusion that he was a relic of past. In one of the cycles he was about to destroy, he sensed something marvelous among the lowly mortals. A speck of his blood, so minute and insignificant yet it brought a flood of memories to his mind. This was first son of twelve/None he would encounter who was aware of his presence. How could he have known?

The son retaliated against him using a novel idea he had never seen before. A persona, a figment of his imagination. It actually managed to injure Ruin but He quickly dealt with this failure of a son along with his pitiful cycle. It was then when Ruin in Form decided to try something like it. The power of imagination was no substitute to procreation but it would do.

Laedras would be the first to emerge from his twisted thoughts bearing the same image as Keon. She wasn't just a persona , She was the embodiment of Keon he used to love and cherish. She too had adored him as a fatherly figure. Much like his wife, Laedras asked him to give his sons/daughters and their cycles a chance by purging their worlds of sins using their powers.

Time after time, they had failed him and Laedras. The result was the same at end with his favorite shadow doing all of the dirty work for him. Ruin was concerned about her increasingly apparent deviance but he did nothing about it for he couldn't lose his wife for the second time.

In a twisted turn of events, She fell in love with the Elusive Dyadidaud who reincarnated as the daughter of none/twelve in a fated cycle which had enraged Ruin. After murdering Dyadidaud, Laedras killed herself just out of spite. She was a soulless shadow, a thought to be erased. However, Ruin refused to accept her death severing a portion of the veil ( leading to its eventual degradation) to revive her in a pocket dimension. Her existence was an unnatural enigma, Not even gods could create something from nothing. Ironically , her pocket dimension served as a prison too for her actual death would open a mighty void swallowing perhaps everything that existed to recreate Ocekeon once more.

Eventually, Ruin grew more and more jaded with each cycle, ultimately deciding to destroy them all but not without some little theatrics first; he would offer the same deal to his future sons or daughters, death for both failure and success for no cycle would be truly perfect. He would rarely destroy cycles by himself relying on his army of shadows instead.


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Your name is Shu, and you’ve come a long way at the end of the world.

The earth you once knew has been devoured, consumed from without by a ravenous being from beyond the stars. Humanity’s been reshaped into a vicious, feral thing by the Crucible, their bodies twisted into raging beasts of muscle and bone, voices and minds warped into tools of war. The Daughters—combatants elected by the Crucible to fight and devour their fellows to reach even the apex of hideous strength—are perhaps the lucky ones, granted the freedom of choice in a world where most humans, flora, and fauna have been melted down into a carpet of raw biomass that’s pulled taut across our world.

Like every other Daughter in existence, you can feel the pull—gnawing at your bones, pulling every fiber of your being towards the tether between a mutilated earth and an alien sky. You call it the Cord, and it’s said that reaching its summit will grant the Crucible’s victor the power to reshape all that is into all that will be.

A siren’s song, beckoning you to the end of all things…

…but with your family at your back, you’ll tear the Cord to the ground and build a world humanity can thrive in.

Here, at the edge of the cancerous sea of churning biomass that spreads from the Cord’s base it towers over you, the skyline filled with its terrible form—a living scar slashed against reality, joining earth and sky with the pain of a throbbing wound. It spans the whole of your vision, looking for all the world like a solid wall of blackened flesh and skyscraper muscle.

It’s a stark reminder of where you are and what’s become of humanity, a noose around their collective neck. A festering thing, whose corruption’s made a mockery of the countless souls lost in pursuit of simple desperation and lofty dreams. You’re about to tread on a million lives, hoping to save a billion more.

Hope is all you have, in the end…

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>“…Hello, Shu. And yes, everyone who’s anyone has head of the Defiant. I’m Iris.” The seer replies, matching your bow in kind as she rises to her feet, though she still hovers a few inches off the top of the carriage thanks to her crystalline sphere. She gestures to the woman beside her, then to the pair of long-range specialists behind her. “Our resident Skintalker, Sauti. The killjoy behind me is Breech (the Armorer gives you a prim salute, at that) and the jumpy one’s Brig.”
>“And it’s the ten of us, actually. Our Captain’s asleep right now, you see. Building up her strength for the final push.
Now that's interesting. She's admitting to their full party size, but at the same time she's not introducing Ari the ferrofluid mermaid. Maybe that's just a slip on BHOP's part, but if intentional it could mean she's protective of Ari for whatever reason. Possibly sentimental, possibly because she's of high value given her armoring abilities.

>What about the nine of you?”
So we're close enough for Iris to have seen all of us, but Brig and Breach didn't fire on us. So either we're outside of their effective range, or she's holding back on giving them the firing order because she's wary of us. Probably the second.
>"Well, I think my plans are pretty well-known at this point, but to summarize: We're aiming to climb the Cord, take control, and initiate a revival process for the world. In theory, simple, in practice, complex. But as you said, all we can do is try, and hope."
>"Meanwhile, we're pushing our way through the No Man's Land, and trying to get that optimum number of fights where we can keep growing stronger but not get overwhelmed. I take it you're much the same?"

This isn't great, but I've got a webinar tonight and anxiety over it is making my writing worse as it nears. Maybe afterwards I'll be able to write better.
(Considering your skills overall, I have no doubt you'll do magnificently. I wish you the best, and take care!)
Capital classes that gain egos are more or less when they begin to stabilize and become a different level of threat than one without a true sense of self. The wild spider one that escaped barely had the ability to recognize any of its fellow brood (note that only individuals can be capitals and not that whole generation) and opted to run because it was surrounded. The Yearning has gained its own ego and ambition, making it a driven force. This is developed by their own experiences and wants, not by how many or what kinds of Kin it consumes, if it does at all. They are perfectly capable and willing to engage in cannibalism. It has been discovered that the chord is not a purposefully malicious existence, it simply makes and optimizes as it records the amalgams and their interactions. Once it can produce amalgams that develop egos with maximum ease, it will reveal its second directive to all Kin .
also the Joshua quest with the no-go zone has been completed. Nobody had a god time, and an extremely powerful Kin is now wandering the states, aimless and finally free.

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The year is 1866. You are Daniel Stockton, a veteran of the American Civil War and general in the Aizu Domain's military. You've come to Japan looking for work, and with the nation on the brink of war, there is an ever-increasing demand for men such as yourself. Last time, you went on a stroll through Berlin, and got into a conversation about Japan's politics.



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You frown deeply. “Something will have to change,” you begin. “And dramatically. The Shogun won’t be able to hold on to absolute power much longer with the country open to the outside world and its ideals. Whether he concedes to a constitutional monarchy or not…” You trail off. “I don’t see the nation being able to progress without changes to the governmental structure.”

Keisuke nods solemnly. “Perhaps so. It will be difficult to convince the traditionalists within the Bakufu, though.”

“If it’s for the good of the nation,” Sato chimes in. “They will either be convinced by words or steel, the means are of little consequence.”

“The last thing we need is a fight amongst the remaining loyalists in our country.” Keisuke shakes his head, dismissing the idea outright. “We will need to retain the loyalty of our allies.”

“What good is their loyalty if they want to drive the Bakufu into an early grave?” You note a tinge of anger in Sato’s voice, but he quickly reins himself in, bowing his head. “My apologies, sir.”

“You needn’t apologize,” Keisuke states earnestly. “I admire your dedication to Japan’s future.” He then turns to you. “But it is true that we should plan for opposition to any reforms, should reform be a path that the Shogun chooses to take.” He pauses, bracing himself against another cold gust. “Good heavens, this cold…”
Zorn speaks up, having kept silent as he walked beside you. “Gentlemen, let’s take leave of this topic and get inside. There’s a beer hall just up the way here.” He guides you all toward a warmly-lit building. As the heavy door clunks open, you are greeted by the din of activity, a surprise at this late hour. People sit at long tables, enjoying beer in large steins made from glazed clay. The smell of baked goods hangs in the air, making your mouth water. Zorn guides your group over to an empty table, sitting you down as he gets the attention of a lady carrying several steins. As he speaks to her in German, you sit back and admire the interior of the establishment. It is comfortably adorned, with high ceilings and large oil lanterns casting plenty of light into the space. As the woman nods and walks away, Zorn turns to you. “There’s no better place to come in from the cold than a beer hall like this.” He grins, looking over at your Japanese compatriots. “Say, gentlemen, have any of you ever had beer before?” Nakajima and Sato shake their heads, and Keisuke merely replies with a puzzled raise of the eyebrow. “Well, you’re all in for a treat then. I’ve ordered us all some lagers and pretzels.”

“Pretzel?” Sato raises an eyebrow, struggling a bit with the pronunciation.

Zorn nods. “Salted bread, perfect to pair with our drinks.”

Keisuke leans back a bit, starting to relax and warm up. “A lovely establishment. Perhaps a bit rowdier than I’m used to, though.”

You chuckle. “You should see the pubs in New York, then.”

Keisuke turns to you again, leaning in to whisper. “I am concerned about Major Sato, General. He seems to be taking his passion for building up the Japanese nation… Zealously.” Your peer frowns, rubbing the end of his nose to warm it from the cold. “I am as passionate as anyone else in serving the Bakufu, but I believe he may start having ideas beyond his responsibilities.”

>”The Major is unquestionably loyal, if that’s what you’re worried about.”
>”To be fair, our previous discussion was full of ideas beyond our responsibilities too.”
>”Perhaps you’re right. I’ll have a talk with him.”

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Also I'm really sorry for the over a month absence. I've had to deal with moving and starting a new job all while handling more stuff with the book. At least the new job is fully remote, so I'll have more time to run, hopefully.
>”To be fair, our previous discussion was full of ideas beyond our responsibilities too.”

>”The Major is unquestionably loyal, if that’s what you’re worried about.”

The air is still and cold.
Your body aches like hell.
You don’t remember a damn thing about how you got here or even who you are.
>Get up
>Stat Down
>Ponder Identity
>Write in
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>>Write in
Fight Gorg and Borga at once, and get them to headbutt each other so they might drop their fangs and horns
> Maybe you can use your canvas pants as a diversion
>This was a mistake, fight both of them
Fisticuffs motherfucker
stab part of the painting into our fookin head for a makeshift horn

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[Welcome back to Children of Hubris, an open-ended WH40k Adventure set in the Imperium of Man starring Janus Caskett of the Adeptus Arbites. It’s been a year and a half since the last thread, sorry about that! If there is interest in continuing this grimdark noir adventure, I shall resume writing it and take care to not let another gap of this length occur between threads.

The quest only got through 2 threads, which I will recap below, but you can read those threads here if you feel so inclined.
PROLOGUE: http://suptg.thisisnotatrueending.com/qstarchive/4585754/]
CHAPTER I: https://archived.moe/qst/thread/4599180/

While there are particular story beats and an overarching conflict, Janus’s agenda, allegiance- and his ultimate fate- are in your collective hands. There may sometimes be options laid out for what Janus’s next action could be but please feel free to make your own suggestions if you have a better idea. Supporting suggestions increases the chance I’ll pick it, but ultimately I’ll use my own discretion when selecting, so make them good ones!]
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>Follow Charles, acquaint self with more Arbties. Malfunctioning Valkyries are not your problem. [BEGINS RATIONS MARCH]
>Follow Charles, acquaint self with more Arbties. Malfunctioning Valkyries are not your problem. [BEGINS RATIONS MARCH]
Welcome back QM!
You’d like to help the malfunctioning Valkyrie, but it’s just not in your wheelhouse. Instead, you jog after Charles, coming to a stop right beside the Rhino. She sees you coming and reaches a hand down to help you up, lifting you to the top of the personnel carrier with surprising ease.

> “And here’s- hhhup!- Janus!”

She turns to the other Arbites, a taller, skinnier man than you and her.

> “This is today’s newbie. Took a trip by himself down to Level 1 yesterday.”

The other Arbites makes an impressed whistle with his mouth.

> “Level 1? Doesn’t look like he’s got Hiverot yet, but those symptoms don’t show for a few days.”

You stare at the Arbites until Charles nudges you. She laughs.

> “That was a joke, Trooper.”

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You look at the felled Valkyrie and see a chevron of Arbites with Suppression Shields protecting the craft. The formation splits the crowd in twain like a wedge, and they leave plenty of space between them and the shields, despite the traffic jam it causes.

When they’re past the bottleneck, some citizens break into a light jog, tempted by the empty space between them and the Rhinos. A vox-speaker on a nearby Rhino shrieks to life, and a gruff voice bellows through static and feedback.


The citizens at the front of the crowd flinch and back up, though they back right into braver citizens who aren’t slowing down.

> “Here’s where things get sticky, Janus. Some of these folk get impatient with the pace of the rations queue. They want their food now, but the rations aren’t quite ready to be handed out yet. If we weren’t here to prevent them from rushing the distribution center, our poor friends at the Adeptus Administratum would be too overwhelmed to effectively render aid.”

A young man clears the front of the crowd, full-on sprinting. You hear a familiar report- a combat shotgun going off, and the man falls, bouncing on the pavement before skidding to a halt.

Your head jerks to the side, and you catch sight of an Arbitrator pumping a spent shell out of a smoking shotgun. You look back for the man, but the crowd has already swallowed him, not many of the people he’s in the way of bothering to step around him.

> “Don’t worry, Janus. They’re just stun-shells.”

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>Sure, sounds like fun.

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>What is a quest?
An interactive story in which the QM (Quest Master, Quester Molester, Queer Masochist) writes and provides the readers with options on how to proceed. Dice may or may not be included due to on-site functionality.

Questionably Useful links:

A collection of guides which may or may not still be active, but can be good for general writing advice to avoid common beginner's traps. Badly in need of renovation.

>Archive of quest reviews: http://pastebin.com/u/QuestReviewsArchive
Worth reading through, because the best way to figure out how a quest might go right or wrong is to see how it's been done before.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

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You have strange tastes in waifus but I can only respect a fellow waifufag who as dedicated as you.

Who the fuck thought Sippy was a good idea?
She should have been named Cassandra instead of Cassiopeia since that would fit the theme of players ignoring important things people tell them
Joke or not, a spade will be a spade no matter how you try and tilt your head. That name totally sucked.

Yeah, I wanna know which anon thought they could get away with that sort of fuckery. Ngl it felt like giving Cass that name alone had the potential to outright kill the quest.
Yeah, it's very possible. Just read the latest update and mentally replacd Cass with Sippy. It instantly sounds like a troll quest.
It also sounds like a male name, at least to me, now that I think more about it. Maybe a pet's name. Big thanks for the anon who suggested Cassiopeia!
I don't think players have been ignoring much of the warnings, though Cass's messages are proving to be a pain for them. Those drawings take ten hours in MS paint each not. I also think Cassiopeia fits more, as it's a constellation and cocktail name. Who knows how well it'll fit with the mythology of the girl.

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You are a Hero, a wandering adventurer of great power. You have Four Stats which display your might.

> Martial: Your physical prowess, skill at arms, strength, and dexterity
> Vigor: Your toughness, resisting poison, wounds, and possession.
> Cunning: Your cleverness, education, and mental sharpness.
> Charm: Your charisma, inspiring, convincing, and intimidating.

As your adventure progresses and you accumulate boons and artifacts your Stats will grow, but as you suffer agony beyond compare and wounds beyond repair, your Stats will decline and falter until your Vigor has drained to nothing and death's cold hand finally takes you.

> What is your name? No Titles yet, you'll earn those in time.
> Do you want to receive a bonus to your Martial, Vigor, Cunning, or Charm?

We did this once before many moons ago but my work saw me bail during the adventures of your son Cyngaldo. By my blood, I vow I'll see this to the finish.
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Rolled 7 + 2 (1d10 + 2)

>9 > 4

The mayor's word was true. There is a treacherous dirt road going directly in the cove and it has a trio of pirates keeping watch. They're drunk on grog and with your skills and foreign accent you easily convince them you're a fugitive looking to join their crew. One of them leads you into the cove and introduces you to the others. There's a crude dock built in and a large ship anchored there. That must be the Dragon's Dagger. You see several rickety shacks where the pirates must be storing their treasure and many, many pirates. Dozens of them. At least forty. Very few have any real training but they're all mean and don't shy from violence. Each of the three vouches for you and there aren't any suspicions.

You ask around and find that captain Edbert spends most of his time in his quarters on the ship. They don't seem to keep a very strict set of rules and duties but as a new pirate, a swabbie, you're expected to do your fair share of the chores. You nod and get to work. If they suspect you, your plans will be much more difficult. Rushing things could be dangerous.

>What's the plan?

>Keep your head down and get closer to the crew so they'll trust you snooping around.
>Break into Edbert's captain's quarters to kill him in his sleep, then leave before dawn.
>Find out where the hostages are being held and volunteer for nighttime patrol duty, to find the perfect time to free them.
>Try to sabotage the anchor's chain, which would leave the Dragon's Dagger adrift to shatter on the rocks!
>Challenge Edbert to a duel!
>Keep your head down and get closer to the crew so they'll trust you snooping around.

With the plan being something like Gain trust>Find hostages to free them and unleash chaos>Find Edbert and kill him>Get the rest of the pirates to surrender>Release the hostages to their families and return the stolen loot but keep the ship and any volunteers among both the pirates and hostages who want to join us for ourselves.

Sure we could sneakily stab Edbert in his sleep, but is that really a deed worthy of a hero? Besides, Edbert sleeps among scum and villainy, he probably has a potent lock on his door to prevent himself from being usurped through an easy murder, and we are no expert sneak-thief.
>Keep your head down and get closer to the crew so they'll trust you snooping around.
Agreed. We should gain their trust, make them realize we're the better choice for Captain, then duel Edbert and embarrass his ass.
Yeah, something vaguely in the ballpark of that. There's an opportunity here to get more than the acclaim and wealth of helping the coastal town or joining the pirates. We could potentially get a ship and a crew out of this or double-dip somehow by turning in Edbert and returning the hostages/some of the wealth but keeping the ship, some wealth, the crew, and now having a chance to raid greener pastures or go on even greater adventures.

You are Ben Parker, super-powered criminal and thief extraordinaire. After being bitten by a radioactive spider, you underwent a miraculous change, and adopted the identity of "The Huntsman"! You also adopted the identity of "Spider-Man", for anyone that doesn't know about your illegal exploits, but that's besides the point.




Last time:
Ben returns from Neverland and makes significant progress in the case of Cindy's missing voice. While he isn't able to contribute much at the moment, Ben intends to do everything he can to save his young ward's smile. But in the meantime, he has to see a wizard about some magic fairy flowers!

Most dice rolls will be 1d100. Modifiers will be added depending on the situation or on the alien being used(Usually +10 or -10). Crit successes and crit fails apply. Crit fails can be overridden by crit successes, but crit failures cannot override crit successes.

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>Hand Dr. Connors’ list over to Madame Web. If you look into Oscorp’s staff and the researchers that were involved in the project, you should be able to connect it to the culprit at large.
Weird that she hitched when talking about Victoria. Is her last name actually something different now? I’d assume she got married without telling anyone.
I also guess we can add Madame Webb to our potential buyers for the flowers since she mentioned astral projection is a thing she does. Kinda figured as much, but confirmation is nice.
I'm actually curious as to how they would enhance Astral Projection.
Do you just dry the flowers out and roll 'em into a blunt? This needs to be tested.
Could also be something like a flower crown, or creating a circle. Might be more of a defense to keep other spirits from entering our body. But yes, science must be performed.
Unironically like most things ingested it's best to go anal with it.
Sew the flowers into a cloth of blonde or red hair, to maximize the level of fae interest. Red hair was the shit for fae, pretty much a magnet for magical shit.

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You are Uzumaki Shiki, son of the small but prominent Uzumaki clan and the chūnin leader of a squad of shinobi in Konohagakure. Despite being from Amegakure, where your parents and your sister still live, you’ve come to think of this village as a second home and your teammates as a second family. Which is why when Tsubaki-kun, a young samurai girl who has been placed onto a team with your cousins Boruto-kun and Sarada-kun, asks you a question about Konoha’s history you’re able to answer her - and in doing so, explain the situation you’ve found yourselves in.

“So in the Second and Third shinobi world wars, three students of the Third Hokage distinguished themselves,” you tell her. “These included the woman who would become Fifth Hokage, Senju Tsunade, and the Sage of Mount Myōboku, Jiraiya. The third of these ‘Sannin’, the collective title given to them by Hanzō of the Salamander during the Second shinobi world war, is a man named Orochimaru.”

“The client for this particular mission is someone that famous?” Tsubaki-kun muses aloud.

You shake your head. “Actually, ‘infamous’ is more like it.”

“What did he do?”

“He performed numerous unethical experiments, betrayed the village and joined a mercenary group called Akatsuki, then after falling out with them, murdered and posed as the Third Kazekage so that he could manipulate the Sunagakure into joining his own private village in attacking Konoha. During that attack he murdered the Third Hokage.”

“... that sounds bad,” Tsubaki-kun agrees. “So why would such a man be allowed to continue living?”

“I’ve wondered the same,” Wasabi-chan admits.

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>You rarely talk with Team 3. Maybe you should make an effort to do that this time out.
>You can practice a little along the way - you feel like you’re SO close to using shide

Let's do a little training together
>>You rarely talk with Team 3. Maybe you should make an effort to do that this time out.
>>You rarely talk with Team 3. Maybe you should make an effort to do that this time out.
>>You rarely talk with Team 3. Maybe you should make an effort to do that this time out.

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Saiyans. Known throughout the universe as the warrior race, their power and combat prowess proved invaluable in the Covenant's downfall. And with the largest threat to the PTO destroyed, their remnants scattered across space, the universe has been united under one banner. Peace reigns across the galaxy, under the rule of Lord Freeza, Emperor of the Universe. But not all wish it to be this way. Remnants of those who were conquered are gathering in the shadows, increasing their power, and plotting their revenge. Despite this newfound age of peace swiftly spreading across the stars, there are those who would seek its end. Will you be able to stop them, or shall the universe once more be plunged into the fires of war?

Welcome to Saiyan Conqueror Quest! This story takes place in an alternate timeline within the greater Dragonball EU. You the players control Karn: once an ordinary Saiyan warrior with a meager powerlevel of 2,830 who has risen to become a mighty Berserker Super Saiyan, and so much more. Throughout your many adventures, the “Dragon of New Salda” has grown into the symbol of Saiyan might and power, widely recognized across the universe as Freeza's close friend and confidant, not to mention his right hand man and General of his forces. From humble beginnings on the now long gone Planet Vegeta, Karn has become the pride of his people, and their greatest champion.

Character sheets and other info:
Help fund quest art commissions here: https://www.patreon.com/GrandDragonQM

Quest rules are as follows:
>30 minute voting windows
>Pick ONLY ONE option when voting(unless otherwise noted)
>Dice rolls are all best of first three, only correctly rolled dice pools will count

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Huh, when you put it like this, no wonder King Cold in the Cell Saga timeline thought that Trunks's sword was magic. He's probably seen countless magical swords of good or evil. Hell, some of them might have hurt him back in his heyday.
Not opposed, but I'm not giving away many hints.
The reason Shin's death would kill Beerus is he's the LAST Supreme Kai. As we saw pre-Majin Buu, there are supposed to be FIVE Supreme Kais, the Cardinal Supreme Kais then the Grand Supreme Kai. As long as -A- Kai lives, the mantle shifts to them.
>Actually, scratch that last one, Dormin is probably just another manus fragment.
Quite. He's seen a LOT in his time.
>Not opposed, but I'm not giving away many hints.
I'll shoot my shot then.
Is it divine in nature?
Is it a melee weapon?
Is it part of a set?
No. Divine items given to mortals were individual items. Except for the rare pair, but that's a pair and not a set.
Alright. I think we're getting somewhere.
Was the object always in its current form?
Does it have a mind of its own?
Are there any rules as to who can and can't use it?

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