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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
>>
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

You are Turkey.
Today is the 26th of November. An ominous wind sends chills straight to your giblets.

What do?
>Seek Corn
>Flee
>Stand Still
>Write in
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>>
>>4550699
>Peck n Scratch
Channel the might of your distant relative the emu!
>>
>>4550699
Channal your inner goose and intimidate him with an all out attack
>>
>>4550699
>>Gobble loudly
>>
https://www.youtube.com/watch?v=jOhNzsdjDF0

>Peck and scratch

The otherworldly beast looks on as you feebly attempt to damage his physical husk.
His stare carries a silent mockery.

He does not speak with words, but through his power you know his thoughts.

Join me, he thinks. Join me and and we can rule over this land.

>Join Him
>TURKEY BEAK BREAKER
>Search for Corn
>Write in
>>
>>4551028
>>TURKEY BEAK BREAKER

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A large truck raced across the dirt of Marina Trail, several guards tensely watching a collection of tied up figures, bags concealing their faces from outside eyes. One of the guards spits out the window.

A man sits in front of a large airplane, his hands casually in his pockets as he watches the truck approach, the Vandash's pulling the vehlicle huffing and puffing with exertion.

Eventually the pokemon slow to a stop, the truck parking as the guards shuffle out of the truck, ducking to fit their sombrero through the whole. The driver pulls a man from the front seat, a obese man with a pegleg.

"Professor Stump..." The man at the airplane walks forward, withdrawing a hand from his pocket to shake the nervous obese man. "I am Cia."

Stump nods as Cia picks up a black briefcase and hands it to the somberoed driver.

"Oi ese, he wasn't alone." The driver motions to the guards, who drag the hooded men from the truck, Cia scowls.

"You don't get to bring friends." He admonishes the professor who matches his own scowl.

“Those shits ain’t my friend.” He glares at the hooded men as the somberoed man pats Cia on the back, the golden tassels of his mariachi uniform jingling as he does so. “Don’t worry padre, there’s no charge.”

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>>4550935
Suprise!
>>
>>4550801
>Faeriock
>>
Man i was waiting for a tie break and i just miscounted. Sad.

Hmmm... what to do...
>>
>>4550960
Roll?
>>
>>4550801
>reptyke

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It’s one of those disjointed moments on a job. You’ve managed to figure out the general location of the Lockstone, and you suspect where it’s being secured, even. You’re going to have to break into an old mill to do it, however; shouldn’t be too major of a problem, fortunately. For now, you’re enjoying a small breather as you wait for the night to fall in this sleepy little village in Dreamstone Valley. Having dinner with the family of one of the people you’re pretty sure either knows about the thing, or at the very least is aware of some dirty secrets about the town.

Will it matter? Hopefully not. But as always, you have to be cautious...and at least in this case, you can enjoy some soup.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Girl%20For%20Hire%20Quest
General Pastebin: http://pastebin.com/u/MGFHQHandler
MGFH Spreadsheet: https://docs.google.com/spreadsheets/d/1H43OFoxE9QyMgIqBg_YdPO7IPn7_ES6iST7Xnv9Ou7Q/edit#gid=0
Character Details: http://pastebin.com/9J70gqM2
FAQ: http://pastebin.com/8unLWUjF
Twitter: https://twitter.com/MGFHandler
Ko-fi: https://ko-fi.com/Q5Q1MR92
Discord: https://discord.gg/wkg6ejt

------------------


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>>4551012
>Not going for an antimagic axe

Come on, anon, don't you want to hack through an enchanted door like Jack Nicholson?

Anyway, who should get what when we finish the job?
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>>4550998
from what i understood faemetal just doesn't react with anything that isn't faemetal; its more like a noble gas that doesn't react with most things, but to the extreme
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>>4551023
I think it's a bit too early for that - we still have to visit 2 other parts of the world to get the last Lockstones.
>>
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>>4551023
Make it two-handed and we have a deal.

Or make it a halberd. Halberds are underrated and we rocked one before.
>>
>>4551012
we could always add metal faemetal spikes to out combat gauntlets.

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Maria Louise Regnia, Daughter of the Dragon, Kingslayer, and Servant to the Lord. Currently she is in the Miaphate, doing a pilgrimage towards Ca’Ren, the city where the Lord made his agreement with humanity. In her time there, she began the workings to organize the Miaphate for a controlled Civil War between religious sects. What will she make of this though, and what of the potential lover the Miaph Solomon!

Standard Skills
Social Skills
>Royal Demeanor [85]
>Conversation [70]
>Expression [15]
Intellectual Skills
>History [30]
>Intrigue [75]
>Medicine [30]
>Economics [65]
>Military [70]
Physical Skills
>Agility [60]

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>>4550923
>Help the ancient man, as that's what a follower of the Lord should do.
>>
>>4550923
>Collect the Spices that Maria had been eyeing
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>>4550923
>Help the ancient man, as that's what a follower of the Lord should do.
Spices get more watered down the closer they are to the end point. It's one of the most basic factoids I remember learning about the spice trade from school, so I think it's reasonable that we do too. When we get spices, we want them as close to the original source as we can.
Eg. The trick is to pour some water into the barrel of spices as you sell it. The spices absorb the water and expand as you travel so that you're constantly selling spice from "full" barrels.
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>>4550952
I didn't even know that was a merchant trick. Nice anon.
>>
>>4550923
>Help the ancient man, as that's what a follower of the Lord should do.

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Welcome back, bog brujos, to the sixth installment of Swamp Lord Quest. Once again, you are Lord Jakob Absol, heir of the Archmage Lord Arnveis Absol the Black, rival of the rebel sorceress Albeda Absol, Liege of the Absol Swamp, and Master of Castle Briarfast.

Last time, you celebrated victory, you received (albeit somewhat coldly) Lord Londo Ryd of the Mountains, you fobbed off his proposal for you to marry his daughter with as much grace as you have and instead arranged what he might construe as some kind of courting ritual instead, and you interrogated the Night Hunters. You now know, at least, where the chimera that was used in the attempt on your life was made. You also know a fair bit more about the Night Hunters, and reached an agreement that allows you to spare their lives and hopefully drive a wedge between them and your rebellious rival. You might even get a useful spell out of it.
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>>4551010
Yaaaaay
>>
>>4551010

The fact that Jakob is also too lucky for Luck is hilarious to me. Also you got that 1 remaining exp for good roleplaying, by the way, I forgot to say so earlier.
>>
>>4551007

Not by default as part of a roll by increasing the company's stats. There are spells and techniques that let you add a MD to your rolls in battle, though!
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>>4550986
>Make a public announcement about a date for her execution to attempt to lure Albeda out and into a trap when she tries to rescue her
>>
>>4551015
Oooooooo, more things to add to the list of toys we want!

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“My little punschrulle,” her father had called her during one of the many times he drifted off into a tangential lecture, “We come from notable blood, you know. The Nauk have ever been the vanguard into the new eras of the world.”

Signy was a young woman then, at an age where her father thought her to be ready to absorb his knowledge and philosophy, but she was more interested in the boys she wasn’t allowed to go out and see than any talk about Republics or Liberty. She was told of the rivalries and struggles of the common folk and nobility, but the most she thought about nobility was how Manfred Von Blum was utterly heart-stopping, and how furious she was that he was finally to marry just a couple of years short of her coming into womanhood. Her learning of her father’s teachings was begrudged, but hearing about how she was special, how she was different- Signy had been a vain adolescent, and there in Strossvald, her race was unique.

“I thought that might capture your attention again, sweetling,” her father put a heavy hand on her head and stroked her crown, “We are not our ancestors, but we mustn’t shame them for their accomplishments either, yes?”

“How did they do it, though?” Signy had asked then, as she mouthed to herself silently in the present, among the swirling, cold dust. “How do we do it?”

The faint but warm memory of the fingers upon her hair. “Little punschrulle, the Nauk of eld are said to have conquered the Grand Maelstroms themselves to venture across the seas to these lands, and they settled in the cold north, the stony shores of the east, not the fertile soils of Emre. They sailed from adversity, to adversity, and lived further in such. That was how our people grew strong enough to be called greatest in the world. People who live in comfort grow weaker and less able to steel themselves against the struggles of daily life, let alone the great challenges of an age. Nauk Imperial was not forged from wealth and plenty. It collapsed after centuries of such.”

“…This place isn’t bad, though.” Signy had said doubtfully. The Shields of Liberty hid in an old mine, in a hole in the ground, but they weren’t hunted. This was merely where they were overlooked in what most saw as activist mischief rather than anything to be considered the faintest hint of a threat.
“No,” Siegfried Vang had sighed, and let his hand rest still upon his daughter’s head, “To journey was still an ordeal too much for your mother to tolerate of me, nevertheless. Perhaps ordeal would strengthen us, but…perhaps I would rather you be safe and happy, punschrulle.”
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>>4550605
Don't think for a minute that we don't appreciate the OP picture. It's great

>>4550614
>Go and meet the other Lieutenant-level officers in the platoon. It was only polite, wasn’t it?

>>4550659
>killed a woman in cold blood on the side of a road and stole her underthings
What? When?
>>
>>4550614
>>Stay with your crew, and be there to soften the impact with your own other crew’s arrival. They were who you needed to get to know the most in what time you had, after all. (Discuss what?)
>So how come its just the two of you? What happened to the rest of your last crew?
>>
>>4550762
Back when Richter was trying to get back from having his brainwashing removed he ditched splotch face (rip) and decided to head out on his own with some gun smugglers. After getting ambushed and carrying one of the smugglers on his back he fought off another ambush by some friendly locals and ended up killing the surviving female ambusher. I think the gun smuggler was the one who took the delicates but Richter was the one who used them to barter for medical treatment from a Christmas cake doctor.
Not as bad as I made it sound but you could definitely see how it could look bad if someone didn't have all the info.
>>
>>4550614
>>Stay with your crew, and be there to soften the impact with your own other crew’s arrival. They were who you needed to get to know the most in what time you had, after all. (Discuss what?)
Ask about previous combat experience, most memorable battles, most difficult ones. It'll be useful to know what they they've seen and what they're capable of.
>>
>>4550614
>Stay with your crew, and be there to soften the impact with your own other crew’s arrival. They were who you needed to get to know the most in what time you had, after all. (Discuss what?)

Better to be here incase they demand Malachi remove his mask.
Ask about previous deployments and where the Lancers have been. Ask about the other tankers in our squad.

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”All states, all powers, that have held and hold rule over men have been and are either republics or principalities. Principalities are either hereditary, in which the family has been long established; or they are new... Such dominions thus acquired are either accustomed to live under a prince, or to live in freedom; and are acquired either by the arms of the prince himself, or of others, or else by fortune or by ability.” -Nicolo Machiavelli

You are Auguste Mathias-Baxter Argentein, third son of the venerable King Oswald Ingbert Argentein. As the title implies, your father is the reigning monarch of the Sovereign Kingdom of Gral, a nation situated on the continent of Eurys. Currently seventeen years of age, you are the youngest of four, with two elder brothers and one older sister. It is incredibly unlikely that you will ever sit upon your father’s throne, and if your siblings had their way, they would have you escorted to a ramshackle keep in the countryside to forever remove you from their political machinations. As a matter of fact, that is what’s happened. Having spent more of your years here than in the palace, you suspect that your father’s lucidity may be slipping, and with it, his influence.

Not that it bothers you. As they say, out of sight, out of mind, and you certainly don’t want to attract any undue attention when your grand ambition is still in its formative stage. You aim to someday assume your father’s position, and if all goes well, carve out a splendid Eurysean empire for yourself, ushering in a new era under your reign. A claim to the throne can go a long way in these times, and with any luck, you may yet come out on top. Unfortunately, you lack the means to exert much political influence over your nation, let alone wider Eurys. At present, you have:

-Your two most trusted retainers. Dame Regina Wilbaum, a young noblewoman from an ancient Gralan knight house that was raised alongside you to serve as your faithful bodyguard, and Falco Gaspard, a brilliant older gentleman who serves as your minister, not to mention he’s provided you with the finest education that royalty can afford. The two will abide by almost any decision that you make, barring foolish or suicidal ones, and likewise can provide pertinent advice in their respective specialties. Unlike most, they are truly loyal to you, Auguste the person, and thus are indispensable.
-Keep Mathias-Baxter. A rundown, musty tower in the middle of nowhere on the verge of collapse. Still, it’s home, and your nerve center for the time being. A small investment can go a long way. It is situated a mile from the fortress-town of Augusty.
-Your other retainers, common folk responsible for attending to the daily management of your keep, along with forty fighting men. The soldiers are peasants, though professional fighters, and swear loyalty to Regina.

(cont'd)
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>>4550883
>Scour the imperial library for information. There are no repositories of knowledge in Bellen at the moment, which will prove to be a detriment to your efforts.
What better place to find the communist manifesto than the not!russian library?

Even though I am hyping up the meme a bit much I did start it seriously because
1. Though maybe not the most efficient way to become kin- I mean supreme leader I think a communist revolution is one of the most creative

2. I think that medieval communism is a really badass setting and I’d love to see how it would effect the world at large

>>4550816
Glory to the peasant revolution comrade!
>>
>>4550883
>Seek tutoring from soldiers and generals on matters of war. This could be your only chance to learn from high-ranking military officials for a long time.
>>
>>4550883
>Seek tutoring from soldiers and generals on matters of war. This could be your only chance to learn from high-ranking military officials for a long time.
I don't see how the generals could teach a foreigner about war just like that but if it happens then it would be really useful for our prince
>>
>>4550883
>Explore the city, to learn what the general state of local affairs is, and familiarize yourself with Vstanyan culture.
>Scour the imperial library for information. There are no repositories of knowledge in Bellen at the moment, which will prove to be a detriment to your efforts.

We must take full advantage of our hostess' hospitality.
>>
>>4550883
>Seek tutoring from soldiers and generals on matters of war. This could be your only chance to learn from high-ranking military officials for a long time.

Having a differing approach to war will be an illuminating experience to us, and may result in a few unexpected tricks up our sleeve as a result.

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The goal of this game is to incrementally evolve space ships to meet changing requirements driven by a loose narrative and occasional event. Player reactivity, interaction and individual story telling is encouraged, but not mandated.

https://www.youtube.com/watch?v=GIuc81vfTVU <Voyager (Original Mix) · Jasper Byrne>
---
Rules:

1. MS paint or any other program is acceptable for image editing, and saving in .png is encouraged if you want someone else to edit or adapt your picture.
-why: saving outside of .png creates artfacting.

2. Using hard lined brushes without AA also benefits other players and reduces the barrier to entry.

3. No complaints of petlining, please. If a creation is interesting enough to garner attention, it will by its own merit, not because of a forced social mechanism.

4. Its a 4chan game, try to have fun.


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>>4548147
is this a 6 players only game?
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>>4550793
Nope, come on in. Anyone can modify any ship, either base level or another players, and tell a little story with it. The only constraints are the events dictating what can and can't be at the moment.

E.g.: No developing back hole guns.

But ballistics exist, robotics exist, harpoons exist, so if you make a ship that flings meteors, or a ship that has two engines, or a ship that is just a gas station; go for it.
>>
>>4548231
The Free have developed a small fleet of service based mobile outposts. Offering refueling, and a place to eat some of the nebulas best biscuts and gravy, they are a welcome sight for weary travelers. Each one has slowly adapted to the needs of it's local clientele with a unique spin on Grabrafian cuisine. Dont ask about the meat.
https://youtu.be/MSWeLV-QzO4?t=55
jingle
>>
>>4550877
how about a death star?
>>
>>4550917
well does it make sense economically and what use is there for it?

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>Pick race & location to get this party started

And pick something good this time. No goblins and no moons.
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>>4550465
Not good. 1= critical failure
normally I would accept multiple rolls but a crit is a crit

>>4550469
>>4550476
>>4550488
Update coming up. Theme: Dwarven liquor drinks
>>
Some gnome proposed to find a trogg to taste the old dwarven brew, but the remark received nothing more than a few chuckles. Gnomes like to stick to their own, and are especially wary of the more barbaric, unwashed races. The local trogs, whilst not immediately aggressive, are ideally kept away from our operations.
Instead, a brave aventurier volunteered to taste. The name of "Country Hassbackle", an older grey-moustached hothead of a wanderer-gnome that has foun its way in the employ of the Guillaume clan more due his infamous reputation than his wit. Hassbackle stated proudly he had tasted the elven meades and bluehill brews, had suckled on trollcider and bordermen moonshine - and that "he aint afraid of no dwarven ale"
With nervous hands he scooped his cup in the brew and took a careful sip - to which Hassbackle joyfully proclaimed it to be an excellent, if sturdy, drink.
More gnomes came forth to taste and tasted it to be.. "good".
Finally, Peter Guillaume took a cup and couldnt resist a smile.
These old Dwarves sure knew how to distill a drink!
It had no burn, went down smooth, and only made the gnomes slightly tipsy. It was more water than alcohol it seemed, yet the taste got better the more they drank, and nearly all gnomes participated in the joyfull celebration. Afterall, they had made it safely all the way to the long lost Khazad-Jannii! In a few months they would all be rich men!
What then, is another cup of the dwarven brew? See, Im still sober!

>The gnomes got absolutely hammered, not realizing how insidiously strong the old Dwarven drink was.

Peter Guillaume awoke with a groaning headache in the midst of the Dwarven hall, laying with a sausage in his hand donning his full plate steel armour.
Gnomes are scrambled around, but there seem to be some gnomes missing. you count only thirty snoring gnomes in the hall. Worst of all, there is a old grey Trogg sleeping on one of the food carts. What on EARTH happened here? Your head hurts so much, and your memories of last night are frightfully absent.

The previously barred eastern door is broken, and the northern door down into the cobweb stairs is wide open.

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>>4550622
>gather the remaining gnomes
>try asking the trog what happened
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>>4550297
What makes you drop your quests? Asking for a friend which is very close to abandoning his own quest

>>4550622
>"Well, at least it was not methanol"
>Kill the trog, filthy creature
If we sacrifice enough troggs perhaps some coom-worthy creature will spawn
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>>4550741
all quests must die, and learn from each one the good and the bad, recover, try to make a good Quest next time. Dont forget that ppl enjoy your work, if your lucky. Its nice to try to outwit your anons and incite independent actions in your frens. The best feeling is anons adding into the quest. Take a break if you need, and flake whenever the fuck you want

Now lets go into this dwarven ruins my friends, weve just started.

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You are a young women of 14 years from the village of Hawkfall. You live with your father and mother, and are an only child. Your father is a butcher at the local lord's castle, and so while your family is not affluent, you've never had to go hungry and are in a respectable position for a commoner.
You have a set of decent clothes but otherwise no real possessions to call your own.

First of all, what is your name, and what is a long term goal you've always held?
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Rolled 19 (1d100)

>>4550844
>Maybe a little much right away, but best not to offend him [Swerve him and plant a friendly kiss on his cheek - Dex check D100 40 or over]

>>4550853
You dirty lurker
>>
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>>4550848

You see him lean towards you rather clumsily, and you quickly side step and see an opening. You bounce up on your tip toes and plant a quick kiss on the drunken boys cheek. As he regains his footing, he seems to have forgotten his failed attempt to kiss you, and just rubs his cheek with a big smile on his face.
You smile and coyly say you'll see him again some other time, before whirling around to leave, full of a new sense of confidence.

Thankfully, it seems like you handled that well, and didn't make an enemy of Ivan - he actually seems all the more taken by you. Maybe you'll tease him more another day, maybe not. That may be the alchohol talking as well...

You head home and sleep, missing much of the next morning. What will you try address next?


>Clothes - yours are actually of good quality now, but hardly the fashion of a fine lady. Maybe you could find something finer and more feminine?
>Make up - The ladies at the castle wear dyes and powder on their faces to make themselves look nicer. Seems an odd habit, but may be something to look into.
>Hair - you like your hair, but you admittedly haven't had it cut since you were much younger and it's a little messy.
>Body - Your mother always said you had a bad habit for carrying yourself inelegantly. True enough, you're used to staying low and trying NOT to be seen normally. You need to draw eyes with just the way you move like the fancy girls at the Castle.
>>
>>4550862
>>Body - Your mother always said you had a bad habit for carrying yourself inelegantly. True enough, you're used to staying low and trying NOT to be seen normally. You need to draw eyes with just the way you move like the fancy girls at the Castle.
>>
>>4550862
>>Hair - you like your hair, but you admittedly haven't had it cut since you were much younger and it's a little messy.
hair is the next easiest thing to fix
>>
>>4550862
>>Body - Your mother always said you had a bad habit for carrying yourself inelegantly. True enough, you're used to staying low and trying NOT to be seen normally. You need to draw eyes with just the way you move like the fancy girls at the Castle.

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You are Kaguya Muramoto, the illegitimate daughter of the pluto-aristocratic Muramoto Family. Once nothing more than another girl among the millions, since then you’ve since left the grimy arcologies of Urban Noir behind. You were educated in everything from history to advanced mathematics to politics were tutored in etiquette, archery, and the traditional arts. All of this to someday blend in perfectly as a true member of the Muramoto Family. But every now and then, you wonder if there is really a place for an illegitimate child like you in the rigid and formal world of the Plutocrats.

================================================================================

>Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Corporate%20Cyber-Samurai%20Quest

================================================================================

“You’re not focused.” You Archery Tutor admonishes you.

You lower your bow. The archery range is littered with evidence of your failures. Arrows peppered the range, only a few of them stuck in the target at the other end. And you had failed to maintain proper form in half of those shots too.

“I’m sorry.” You apologize.


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>>4550223
>Fire it at a target (Roll 3 1d20’s. 1 Success required.)
>>
>>4550223
Ask to be briefed on how it works/how to fire it safely, then
>Fire it at a target (Roll 3 1d20’s. 1 Success required.)
on a scale of one to ten, how much /k/ will you allow to be released?
>>
Rolled 15 (1d20)

>>4550223
>>
Rolled 2 (1d20)

>>4550223
>>
I don't think we are to roll now.

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Last time, you put an end to your crusade to gain fame for Odetta’s informant group “Xi Psi Pi” as you finished all the requests she made you do from her website. At least you believe that’s it.

In those, you helped a young boxer get a new supposedly legendary coach who you needed to reignite his passion. You dealt with a mischievous ghost (not Odetta) that was terrorizing a temple and the dancers for a ceremony. And became one of the judges for a cooking duel between rivaling restaurants.

In between those you visited some old friends at the old Flux, learned more about Odetta’s past, received information about Aleister from one of your clients, and had terrible talk with Ichie.

After coming back from the last mission, Catastrovania revealed that the Operation Stygian Counter Act is ready to go underway any day you see fit and what it entails. In short, you’re going to infiltrate 17th Office in Laoling disguised as janitors to recover the Reid family from their captors. Catastrovania, her spy network, and Odetta figured out the layout of the office, everyone’s schedule inside, and the location of the hostages – so it shouldn’t be difficult.

Problem is you can’t do this on the weekend, making Catastrovania a big fat liar. So, you have one day to kill, unless you feel like doing it another day. You’re the boss, it’s your decision.

Right now, after eating dinner, your team is all tired and demanding of rest. Usually at this point Odetta would tell you how good you did, but she’s still resting. You told everyone to be patient so you can figure out what to do now.

You have a whole free day tomorrow so there is no need to rush things, but there are a couple of things that worry you that can be resolved right now…

Do you send your team to sleep right now or not?

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>>4550088
>“Take care, Ichie.” It feels so wrong to think of her as a friend… But at least you can keep up the illusion for now.
>Go back to your apartment, you’ll check Siske’s letter… Maggie has the pieces, right?
>>
>>4550088
Changing to
>“Take care, Ichie.” It feels so wrong to think of her as a friend… But at least you can keep up the illusion for now.
>Go back to your apartment, you’ll check Siske’s letter… Maggie has the pieces, right?
>>
>>4550088
>“Thanks, I guess…” This was a huge waste of time, but at least you got what you wanted.
>Go back to your apartment, you’ll check Siske’s letter… Maggie has the pieces, right
>>
>>4550088
>“Thanks, I guess…” This was a huge waste of time, but at least you got what you wanted.
>Go back to your apartment, you’ll check Siske’s letter… Maggie has the pieces, right
>>
>>4550088
>>“Take care, Ichie.” It feels so wrong to think of her as a friend… But at least you can keep up the illusion for now.
>Go back to your apartment, you’ll check Siske’s letter… Maggie has the pieces, right?

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**Incoming Transmission**

welcome weary travelers to the Apaxia system!
a gazette detailing some of the systems welcoming and hazardous locations has been sent to your terminal. please peruse at your leisure and we hope you enjoy the stay!


AFB

Albatrix , the lost
with a toxic atmosphere and highly irradiated superheated terrain of Moulton Rock and metals melted by the constant bombardment of the red sun. this planet's surface is little more than a shell to house it's hollowed out core which holds a collection of massive skyscrapers hanging downwards from the top layer of its crust each one a complex City corporation dedicated to exploring the vast riches still left to exploit on Albatrix. those wishing to visit can enjoy the famous Hanging Gardens, a collection of platforms housing some of the rarest species of plants from all across the system or enjoy one of the many nightclubs and ball room gatherings.

Flotsam's Folly
this asteroid belt serves as an extensive mining operation run by many businesses who use the metal in constructing space fairing vessels. advisory when passing through this area as it is home to pirates as well.

Neon, The Light

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>>4550449
Basic Constitution, helps prevent poison and diseases.
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>>4550445
>>4550446
>>4550448
ok do not let this thread be ghosted.

Octavius Tyrell (aka Tyrell)

Str:3
Agi:1
Con:1
Int:3
Cha:2

Melee: Survival Dagger


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>>4550487
Peterson into the atmosphere of Equest is interrupted by several flying crafts which ping your com as you get closer to the capital. A slow burglary voice answers over the intercom quickly translated into words that ask you to slow your descent into one of the open bays. A list of shuttle days is sent to your terminal and you can see that they are for different parts of the city.

Prime access Bay 24b : 200 credit
Visitor craft access Bay mid City: 100 credit
Visitor craft access Bay: Misty edge 50 credit
city outskirts: The dusty Bay 25 credit
You check and find that you have 150 credits to spare.
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>>4550592
>Visitor craft access Bay: Misty edge 50 credit
>>
>>4550612
All three of the flying crafts tip their wings then speed off in opposite directions. You watch them fly away and get your first glimpse of Hariatol, a capital suspended above a pristine lake with a surface so undisturbed that it reflects like a mirror into the underside of the three wide platforms held a loft by pillars. Your Bay number designates you to the outer edges of the city a place just under the of one of the platforms. Hear a fine mist seem to be sucked inward under the city and into some unknown place. The place for your shuttle is a open-air dock next to a series of catwalks. As you position your craft a clamp comes down to hold you fast into place allowing you to safely exit your vehicle onto the catwalk next to you.

As you exit a gray face man with silver hair falling to one side greets you. He wears a work suit of blue and gold which seem not to be affected by the clinging vapors of water that soak your suit. He regards you with a expression of someone who has spoken to one too many people today and takes your credit with a nod.

"If you don't know where you're heading just go up the stairs and you'll find a information panel that will help you find your way" he grumbles before getting to walk getting to walk away

>>4550612

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I want to practice running something with an actual narrative.

In the year 20XX, a mysterious organization fucked up, causing the ZOMBIE APOCALYPSE all over the world. Things have gone to shit. There are few safe havens left. It has been 5 years since the beginning of this mess, and humanity has had a few victories, but also many losses.

TL;DR: Basically a bunch of excuses as to why stupid shit happens/game mechanics.

The first was the aerial release of the Zombification Vaccine, causing zombie cooties to spread much more slowly, meaning it now takes 3 bites minimum to infect a human within a day, and more if they have a good immune system.
The second was the eradication of all zombies and establishment of a permanent safe haven in Canada.
The third was the activation of URBY, causing all roads to lead to Canada... eventually, and for supplies at places like abandoned gas stations to replenish slowly if no one observes them

now the Bad
Turns out Necromancers exist. They rebuild and create Zombies, and they ignore them but don't have any magical abilities beyond that, and eating their brains gives you their power. Eating 10 of them turns you into a Mega-Necro, letting you resurrect 1 human a month. Unfortunately, all of the have explosive collars that gib them on death, and all Necros are part of a heavily militarized undead cult, fortunately they mostly use swords and shit.
A rift in reality is causing weirdos from other universes to come in, and they respawn. Some are friendly, some are neutral, and some are shit.

Now, with all of that, who are you, survivor? What makes you special?

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>>4549642
>Ask him about the people in the Caravan,

what is the stance of the Natives about queenie?
I am talking about If they know she has human intelligence.
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>>4549787
I assume you meant Necros and autocorrect screwed you over. You don't think you saw anything in the book mentioning her intelligence during your quick skim. Hector wouldn't know about Queenie, he hasn't been here long enough.

You ask him what the caravan looks like
>"If you're worrying about going deeper into this zombie hellhole, we're already on the return trip"
>"Well, we've only got 8 people plus me, you and whoever's coming along with you if you come."
>"Official policy says I'm supposed to get 15 people minimum, but I'm not taking my chances with the cult taking notice"
>"We've got a nice mix of skills, even got this guy who's probably from one of them rifts, complete nutter, but great in a fight."
>"...I should warn you, we do have two problem campers with us though."
>"One's just real annoying, but he pulls his weight, but the other one..."
>"Bah, whatever. We have a good amount of supplies too, and we share our resources with each other."
>"Still interested?"

What do you say?
>"Could you tell me more about the problem camper, the annoying one?"

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>>4550152
>"Could you tell me more about the problem camper, the annoying one?"
>"Could you tell me about the problem camper, the other one?"
>"Let me think about it." Return to Queenie quick. We'll camp out here until the next hunting cycle.
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>>4550152
>same as above, but be more vague about it.

I am talking about the natives in general (not only necros but people like the one we are talking with) reaction to non-human but intelligent life forms like Queenie.
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>>4550184
>>4550507
He sighs, and rubs his forhead
>"Look, I'm sorry, but I'm getting real tired, I'll answer the rest of your questions but I really need to head back after this."

You ask him about the problem campers
>"Well, the annoying guy is the most narcissistic piece of work you'll ever meet, he can't fight for shit, and he's a complete scumbag too, we've had to stop him from robbing places like these blind multiple times. Fortunately, he's loyal to the caravan, is good at said scamming, and is our designated mechanic for the time being."
>"He just doesn't care about anyone else as long as the caravan makes it, Smart enough to realize he'd die if we weren't there to cover his ass and the only people who'll put up with his shit for a bit."
>"Now the other guy...."
He trails off once more, then drops into a whisper
>"We're going to abandon him in a infested zone soon. It seems extreme, but somethings just... wrong with him."
>"The best thing we can say about him is that he's REAL good in a fight, and isn't in the cult."
>"Everyone's agreed to it, even the nutter and the annoying dude."

You ask him about what he thinks about.... Hyper intelligent animals

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