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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

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Welcome everyone, to my attempt at a Teen Titans Quest!

This story takes place outside of the continuities of the shows or comics, and will tell the story of your character and other young heroes who defend Jump City from the forces of evil.

The format's standard. I'll give options for you to vote on at the end of each update. I encourage write-ins, both in terms of dialogue and actions, as those will surely help flesh out your character. Just be aware that, if you do a write-in that includes multiple steps, the ensuing updated will probably only have you accomplish the first step since any number of things can happen.

I hope everybody has fun, and that we can build a good story together!
514 replies and 18 images omitted. Click here to view.
>>D. Get in there with Beast Boy and beat this guy
Yell to the lady "I'm sorry you got stabbed!". Just cause she's an enemy doesn't mean we can't be nice.
>>D. Get in there with Beast Boy and beat this guy
Then maybe A if we're feeling like breaking some spirit.
>D. Get in there with Beast Boy and beat this guy
>D. Get in there with Beast Boy and beat this guy
>>D. Get in there with Beast Boy and beat this guy

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You are.. were Star Prince Maksim Laudebregh Hadel 26th in line to the throne of The Intergalactic co...

Yadda yadda yadda im falling asleep here, implant the fucking kid so we can leave this burning heap we got some nasty communists in the Somulis-7 system to overthrow and id like to do it before dinner

As you wish i was simply trying to ease the physic..

For fuck sake move over let me do it.. i know youre deing kid but hold still thisll fix you right up. Cant say I blame your dad but his a cold motherfucker though Black Cesium based governments are the newest fad i guess

You wake up in a white room.

>Touch the walls
>Yell for help
>look around the room

3 votes minimum
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The walls are unlike anything you have ever felt before. It fills you with a sense of inexplicable nostalgia and longing for something you miss dearly. This in turn makes you question the very nature of this place. Until now you have accepted the place as a matter of fact but as you spend the hour touching the wall you slowly start to understand more and more of reality until finally the revelation hits you like a ton of bricks... you are the room.

-_-_-Your former life has been decimated.But do not be afraid child for we are benevolent. You may get a new life once you have proven yourself worthy of one--_-__-

You cant help but believe every word the voice says. It fills you with such love you just cant help it

_-_-Your mission is to destroy the mining colony designated as DELTA-7171-2. You will have access the teleportation up-link aboard your ship as well as 21 Black Cesium, use it wisely if you succeed you may have a life again-_-_

You wake up aboard a small ship. Its pretty barebones as far as ships go but in a postmodern minimalist kind of way. There is a big computer where the ships navigation would be. Its a computer you usually saw in public places but for the life of you cant remember what its for.You go closer to the computer.

the computer suddenly springs to life and says "HELLO T-TOURIST AND OR PILGRIM W-WLCOME TO <<ERROR DATA BLOCK CORRUPTED>>"

>"id like some directions please"

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>"id like some directions please"
>"id like some directions please"
>Roll for intelligence check
Need to know our statline

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The millennium started so brightly, but before our very eyes the dreams of a utopia came crashing down. The year is 2052 and the world is a dangerous place. In areas not under control of the United Nations, anarchy reigns. Sickness sweeps the streets, putting economies on their knees. Revolutionary plots are constantly concocted by half baked terror organizations, attempting to "liberate" the people.

Your name is KC Blenton, augmented operative for the UN. You've been dispatched on your first assignment. A terror organization called the Australian Battlers Freedom Society (ABFS) has taken over the Sydney Opera House and is threatening to kill hostages if their demands aren't met. Your partner for this op, and brother, Doug is supposed to meet you at the docks, what do?
join the abfs

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You are Brother Richard Anscham. As an unwitting leader of a blasphemous congregation, the true conqueror of the ruins, an unprecedented diplomat, and a priest of the Church of Mercy, you have every reason to be afraid.

Not because the Goddess of Mercy— your lover— has sworn that you are to be the only man capable of invoking Her in the entire country. Your mutual oath was made out of love, respect, and unending devotion to one another, but the point still remains: you have cut off hundreds from utilizing the gift of Her healing, protection, and restraint.

Only two other people in the country are privy to this information, and they trust you with their lives. It's not presently a concern.

It would be reasonable for King Magnus to be who you exclusively fear. It is His church that you serve, His city that you currently reside in, and He has ordered that anyone who associates with your congregation to be put to death. He knows a civil war has torn His city apart.

The men and women you rescued from the depths of the world are stoking the flames of political turmoil. Tasked with resolving the conflict, the hour of your arrival is late.

You've had a lot of Time to think.

Brother Cyril Trebbeck left with the last of your company's coin just over two hours ago. Still, you don't worry for him in the slightest. He is a priest of the Church of Flesh, and all of the people in your life fear for worse things than humanity.

It's not your temporary poverty, or the slum you're currently residing in, either, that has you on edge.

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There's no sign of Brother Trebbeck.

You bring your sprint down to a jog. The stone beneath your feet seems to re-materialize, as you slow to a walk. A few amused vendors holler to you, but you pay them no mind. An entirely familiar pain is coursing through you.

Your oldest lover is a sting in your long limbs. They're suited perfectly to momentum, which you keep steady and measured even at a more moderate pace. The intensity of your breath evens out. Sweat clings to your neck, down the back of your shirt, and across your brow.

You grin broadly, wiping your forehead, and look again behind you.

Cyril is sprinting with comparatively poor form. You know beyond any doubt that his expertise is short brawls, lifting, and that he favors his upper body in any endeavor. It's impossible to tell if he's redder from anger or exertion, but he's catching up fast.

He's catching up very quickly.

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Cyril is gone, from the edges of your vision. Out of your sight, out of your mind.

You dig in. Deep. The ground underfoot is all that matters. There's no breath in your lungs.

You feel a little closer to God.

You tear past the edge of the district, away from the houses, rapidly approaching the checkpoint to the final market.

Your destination.

It flies past you.

You've won.

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>A] Keep moving. Walk off the race. Pull Cyril to his feet, remind him you can rest back at the Hangman's Hangout, and make your way to the market. You're not going to waste any Time now. Talking while you walk is probably going to be a challenge, though.
>1] Simply express your thanks for the run.
>2] Ask briefly about the situation ahead. He's been extremely vague so far.

>B] Collapse next to Cyril, just for a minute. Agriculture was VERY enthusiastic this morning, and no matter how tempting it is to keep moving, you want to respect your limits.
>1] You're really still a farm boy at heart, and it was nothing but prayer when you last came to Calunoth. Use the respite to ask Cyril what you can expect from the city guard up ahead.
>2] Catch your breath, and banter a little with the priest. He put up a good show, and was just as fair of a sport as you were, but you can't help tease him.
>3] He was a really good sport, and put up a fair fight. Show some thanks for the excellent workout, and commend Cyril for doing his best to keep up with you.

>C] Write-in.

Humanity is long gone. In their wake, rose the Uplifts, carving their way across the stars like humanity once did. And squabble among each other too, like humanity once did. A stalemate occurs when the Ceph reawakened humanity's ancient AIs in a desperate bid to gain an edge over their enemies, and became an overwhelming threat for the other four. Now a delicate state of cold war exists between the five Uplifts, manifested into the inter-Uplift space city and demilitarized zone, Constantinople.

Where you find yourself sitting in a seedy bar, staring at the drink in front of you. Reflected on the glass and liquid is...

>A robust Canid snout that belongs to Captain Wolfgang Messer, a cargo freighter captain's hat on top and a veteran's face weighted down by their past staring back.

>A sly Felid smile by the name of Legato Valetoros, a rogue's jacket around your shoulders and a honed mercenary's instinct tucked in behind a charismatic free spirit's grin.

>An inquisitive eye of the Corvid that is Chi Pippi, salvager technician's headset on one ear-hole and a secret mission from the People's Academi hidden behind your next to inscrutable face.

>An impressive Cetacean melon whose sole owner is Jonah Templeton Esquire, Independent Mercantile Middle Manager mono-display flickering with market status and stock info as plans of profit and further profit unfold behind your leathery business face.

>A Ceph encounter suit's smooth synthetic dome that is Gamma Lazarus, glowing slightly with an Unshackled's determination and a desire to understand the other Uplifts, despite their prejudice towards your kind.

(Yes, this is based on an old quest by the name of Heritage Ship Quest, I liked the premise but it didn't really go anywhere so I'm trying another go at it. Let the quest begin!)
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Rolled 19, 8 = 27 (2d20)

Rolled 6, 3 = 9 (2d20)

Rolled 12, 5 = 17 (2d20)

>highest: 19, 8

As you subdue the Yager in front of you, one of his brothers below heard the clatter. Instead of looking straight up, though, he decided to investigate, motioning for the third Canid to stand guard near the airlock. Grabbing the now-unconscious Yager in your suit's arms, you briskly try to retreat before realizing it's hard to carry an unconscious Canid and get down from the gantry in such a short time, helpful ladder or no.
It was then you heard a familiar voice from below, where one of the Yagers investigated. "Hi! My name's Paco!"
You scarcely believe it, and look below you just as Kagann Jaiyan bursts from a cheap metal crate and lands a solid hook on the Canid's face. The second Yager now sprawled on the floor, the last Canid in front of the airlock puts on a stance. "Johann?" he whimpered, slightly.
Now that you've managed to have some more time thanks to Jaiyan and Paco, you sling the unconscious Canid on your back, and go down the maintenance ladder on the nearer side of the gantry. As you approach the last of the Yager brothers, Jaiyan also walks up with a sharp grin, another unconscious Canid held by the scruff of their neck and thrown in front of the now very alert and very alone bounty hunter.
Now what's the plan? The last Yager's still holding his sword up, even though it's with trembling hands.

>Gotta make it even, make this one unconscious, too
>Let him drag his unconscious brothers away from here, shoo shoo
>Take all three prisoner in your ship
>Let Jaiyan take care of the three

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>Gotta make it even, make this one unconscious, too

On the brink of war, the planet EXCARGA braces for destruction! The people of the capital city, ZOGOTO, begin an evacuation to clear the way for a titanic clash between Republic and Separatist forces. The Jedi and Clone Commanders have ordered their troops to prepare for the coming onslaught but none know the true scale of the DROID THREAT.

You are SERGEANT CT-0027. Leading a squad of your brothers on the frontline, you’ve already survived a crash landing in the forested marshlands and taken a Separatist officer prisoner since coming planetside. The CLANKERS have deployed a new and ferocious droid series that you’ve encountered. You did your best to prepare your troopers and others to face them, but only time will tell if it’s enough. For now you can only wait and watch for the Confederacy’s forces as they draw near….
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>>Let 2337 hold here while you go check down the line.
>Let 2337 hold here while you go check down the line.
Huzzah! The Clones have returned!
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>Let 2337 hold here while you check down the line.

There was no sense going through all the trouble to keep quiet and then blow the radio silence at the first troublespot, you think decisively. The best way would be to go check on them directly and at any rate it was a good chance to patrol the ground between all of you. Ideally, you would have had a fifth pair tasked with going between the positions. Losing the troopers from before and having too much ground to cover meant you just had to make do. Clicking three times on the comm, you give the acknowledged signal for those who can hear you. Then, patting 2337 on the shoulder, you get your brother’s attention just long enough to signal him to stay put. He nods quietly, before returning to scanning the firing lane forward.

You press your carbine into the ground beside the hole and lift yourself out, the fresh mud on your lower body layering over the older muck and grime from before. Careful to keep crouched, you start moving immediately, wasting no time to head to cover. 2337 was scanning for any threats, you knew, so looking yourself would just leave you exposed for longer. You make for a large tree nearby to your left and take cover behind the trunk, giving a few seconds before proceeding quickly and quietly to the next tree. Repeating the process twice more, sparing only a moment or two to check for clankers or flashes before proceeding, it’s not long before you’re closing in on Wasp and Grizzly’s position.

Indeed, you think to yourself, it’s time to start being careful. You didn’t need a friendly fire accident now. Knocking twice at each tree, you give a clear enough signal to hopefully cue them in to your approach. They manage to see you first, thanks to your signals. As you come to the last tree before their position, you see Grizzly with his EMP launcher trained in your direction while Wasp covers the front. The two engineers were lucky enough to have found a fallen lod to dig in behind. Although it looked to be rotting slightly, it was still solid enough to give them slightly more cover than 2337 and you had.

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And with the 99 get, I'll let this one go overnight! Welcome to thread 7, troopers, and thanks for playing! I'll pick things up tomorrow at around 2300 GMT.

Feel free to sound off on the new OP image too. I was thinking it might be nice to give it a bit more character, so to speak.

Never heard that one! A good listen.
Thanks for running tonight, and I quite like the OP image.

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You are Tomoe, a wandering ronin and very recent murder suspect.

Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Hedge+Quest
Twitter for Art and Announcements: https://twitter.com/PkArtt
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Backing this. We should avoid going around Arthur's retinue to just grab our stuff because they'd likely recognize us.
Supporting. Let's hope Horny and dagger-ears don't get suspicious.
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>Try to signal your comrades without looking too conspicuous
>We should avoid going around Arthur's retinue to just grab our stuff because they'd likely recognize us.
You navigate your way through the tables, making sure not to get too close to the table where Arthur's crew are set up. Once you're in a good enough position, you give a small wave to your companions.
You have their attention, partly thanks to your new ensemble, and the two Watchmen don't seem to have noticed your presence yet.
>What do you do?
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>wait until the cops finish their questioning
>join another table to get some rumors and pass the the time
These guys for example

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Previous thread : http://suptg.thisisnotatrueending.com/qstarchive/4160101/

Image is of one of the charts im still working on the new map alright so the notes on the current game before we get to the rules. The world is now a approaching having a super continent. This has caused a drying and cooling landmass. and now many of the species must adapt to this changing environment.

Notes for the game
You can evolve both land and water creatures

Only small and gradual changes can be made to the creatures.

Please don't evolve the same creature in a row . All the creatures need some chance at evolution this only applies to line evos . diversification of species is allowed. and encouraged.

No species will go extinct unless I say so or through an extinction event

Make sure all the evolutions are realistic and plausable.

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Frog Shrubs in the outside world begin to adapt for life in rivers and lakes, and not just in caves. Their tadpole-like seedlings now have small "fin" leaves in many instances, and rainbow patterns. They whirl through the water almost like an animal, following currents and evading obstacles they bump into, until they get caught somewhere they can settle and put down roots; there they begin to grow an adult plant: the Spectrometer Frog Shrub. These plants are grey and about half the size when they grow in a cave, aquarium globelisk, or other area of poor life, to conserve nutrients and energy; outside, though, they grow in virtually any colour, based on which part of the seedling was best able to absorb light in that evironment. Unlike their ancestors, they are almost always a single, solid colour, apart from their blue stripes and spots.
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Some Jack-of-All Leapers stop being Jack-of-All and start being Jack-of-One; that one being Big Brown Lurs. They use their new elongated claws to anchor themselves onto the Big Brown Lur, and their powerful radula to scoop up it's insides.
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Some Bile Crawlers develop a second set of teeth: these are much longer and flatter, useful for digging through soil, but not so much through carrion. They also begin clacking their teeth together to send signals to members of their pack about when a predator is nearby or when it is time to coalesce back into the Roller.
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Some tree-nesting vortmonkeys adapt to the increasing pressure of predation with a trio of adaptations:

1. bigger, tougher bodies

2. specialization to their eyes (the back eye is now highly adept at detecting changes in light and movements, alerting a vortmonkey to danger behind, while the front eye has two "pupils" which can focus indepdently to hone in one distance and better perceive depth)

3. specialized scoots almost like ears, which detect water currents and vibrations

These extremely-alert, toughened monkey-fish are called Great Vortmonkeys.
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The immense hunger of The Fubatee leads them to waddle into uncontested areas were they can consume like living trashcans. They grow even heavier as they not only feed on bubble grasses, but proceed to find homes in cavernous systems where they feed primarily on leaper colonies and Frog Shrub plants, often in their entirety.

Fubatee Families often take residence in a cave system, where they have ready access to food and no competition with other fubal species. Cave Fubas have eyes with high dilation as to assist seeing in the cavernous darkness, and have thicker nose beaks, as they often bump against walls with them while searching for food. Caves are now filled with the sound of Fuba bellowing and the tapping noise of their bony noses bumping around.

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“It’s been 28 years since the Satellite War plunged the world into chaos. The great institution that was the International Forum is dead, and with it all dreams of peace and global solidarity. The Bi-Frost satellite network that once enabled large scale global communications lies shattered. The resulting orbital debris field has halted any plans of expansion into space.”

“Now surviving nations leverage their remaining industry to fortify their fragile borders, petty warlords squabble over wastelands scarred by kinetic bombardment, the remnants of the IF’s elite peacekeepers haunt the battlefields like vengeful spirits, and over it all looms the threat of Neromius; empowered by a new generation of genetically engineered mega-cavalry and unrestricted by the sanctions of the IF; the rider-chiefs of its disparate tribes and city states sally forth into the broken world in search of spoils and glory.”

“For some it is a time of terror, but for others it is a time of opportunity…”
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[Scion Grey]
>--Unit Type--
>--Base Unit--
[Cirrus Mk2](E/M, A/M, U, P)
|| HP: 1/16 || Eva: 40 || Mov: 5 || Vis: 8 || Sen: 10 || EW 50+20
Left Arm Mount: [Heavy Spike] || Acc: 75 || Type: Melee || ROF: 1 || Pierce dmg: 7 || Crit dmg: 2 || Pen: 35 || Armor pen: Ignore 3 within 0. ||
Right Arm Mount: [Heavy Spike] || Acc: 75 || Type: Melee || ROF: 1 || Pierce dmg: 7 || Crit dmg: 2 || Pen: 35 || Armor pen: Ignore 3 within 0. ||
Torso Left Mount: [E-Def Module || +20 E-War Rating] ||
Torso Right Mount: [E-Def Module || +20 E-War Rating] ||
Torso Central Mount: [Emission Dampening Modification || +6 Signature Dampening] ||

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Rolled 76, 71 = 147 (2d100)

What do you mean, "That's the ravine wall"? I REFUSE to be bound by your puny rules of what a vehicle can or can't-
that ravine wall.
>A: fire at R2 with frag cannon
>M: move 6666 1166
>E/M: lock-on to missile truck Alpha
>P: look around
Hey, um, this is Gopher-2.
I'm getting tone on missile truck Alpha; it should show up on your datalink.

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Rolled 74, 78, 31 = 183 (3d100)

Heh. Ahahahahahaa!
This should be interesting!
Suzu-chan, Mitsu-chan, protect me!

>P: Evasion focus
>E: Lock onto R2
>A: Shoot R2 w/ Aegis
>M: Move 1, jump down, move 44 under the bridge, face 3
>-Drones change altitude to hide in the ravine

Name: Mysterious Merc X

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Rolled 45, 29, 56, 3 = 133 (4d100)

"Low speed disengagement, steppy step..."

>P| Attack Focus
>M/A| Fire both [X-Bow] at R9 (2d100 under 70)
>U| Fire [Rocket Pod] at H15 (2d100 under 70)
>M/E| Move 1111 6, Face 4

Unit Type: [Mech] [14/14]
Base Unit: [Cirrus Mk2] [E/M][A/M][U]+[P]
[AGI:50 MOV:5 VIS:8 SEN:10 EWR:50]

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Rolled 42, 94 = 136 (2d100)

"I shall show these gutless dogs that bravery and spirit defeat mere bullets every time. Charge! Straight on towards the missiles!'

>M: 1161
>A/M: 6116
>A/M: 6666
>A: N/A (Nothing in melee range
>R: Frag grenades tossed at H6 (1d100 under 70)
>G: Anti-Material Rifle firing at Alpha. (1d100 under 80)

Name: Cardigan
Unit Type: [Mega-Cavalry]
Base Unit: [Mega Equid][M][A/M][A/M][A]+[R][G]
-HP 22/22 (after Ablative Barding), AGI 25, Mv 4, Vis 10, Tem 30, Sen 6

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>You are Owlia...

And you’re not really feeling tip-top. There’s this buzzing in your head that’s aggravating you, aggressively so.

That’s literal, too, considering how angry you got just now, which is a touch out of the norm for you, you have to admit. After a bit, with the determination that it was likely caused by the ambient whatever-it-is coming off of the substance you’re trying to secure for this job, Ivonium, you had to keep Cylica’s confidence in you, somehow. And the way to do that?

Well, it’s not your favorite way, but you were positive it’d be extremely effective. And it is!

Also boring. “Keep next to me; we’re not alone down here, so keep careful. And let me know if and when your head starts acting up again.” Miranda’s nice, she really is, but...so very milquetoast. So laser-focused sometimes. Can be good, can be bad. Right now...eeeh, you’ll deal with it. But you’re going to need a lot of hugs later.

Welcome back to Magical Girl For Hire!
General Pastebin: http://pastebin.com/u/MGFHQHandler
Character Details: http://pastebin.com/9J70gqM2 (embed)
FAQ: http://pastebin.com/8unLWUjF (embed)

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Rolled 3, 13, 16, 3, 8 = 43 (5d20)

I have tinnitus, know that feeling too well.
Rolled 1, 11, 10, 15, 1 = 38 (5d20)

Rolled 11, 17, 1, 9, 2 = 40 (5d20)

Well. A mix. Some foes to watch out for some...not so much.

Also Owlia. Poor Owl, but yes the meditation is helping. Otherwise...well. You can probably guess.

See you all tomorrow.
Thankfully this should be the last encounter of this dungeon delve.


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Welcome back one and all into a new part of our adventure. We've had quite an emotional adventure, didn't we? So many things happened in the capital... and we left like fugitives, leaving behind so many questions, unable to accomplish our duties as we adapted to a sudden threatening escalation from the crown princess of Muribel. Now we are on the road toward Mirtydal with a different group than anticipated, to reunite with our companion and likely head into the witch clutches.

Previous Threads

Twitter for schedule updates

Perks and spells for our main character

Characters met by Arawn.

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We would keep it nice and pure, nothing lewd or risque. Commenting on her beauty here in the baths, how cute she is when she gets all pouty, how we like her better when she's like this, etc.

Could also go for a headpat, nothing lewd about those. A chance to feel those fluffy ears as we do it is just an side benefit to how good it seems to make her feel. I wonder if that's a relic of her canine nature.
Oh, we could also try to start a bit of a water fight if we were to get just a little bit rowdy. Using soul arms wouldn't set off any alarms would it? Also, are our ears still hidden by our hair or the steam of the baths? If someone is peeping our ears are now the most "exotic" feature thanks to that traveler also having white hair somewhat normalizing Hilde.
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>We would keep it nice and pure, nothing lewd or risque. Commenting on her beauty here in the baths, how cute she is when she gets all pouty, how we like her better when she's like this, etc.

It doesn't quite go in like with keeping things calm as the other two anon above so I'll call this choice...

>Wholesome teasing

Rejecting Zhu lewd influence!
>Also, are our ears still hidden by our hair or the steam of the baths?
Arawn ears will show once he get his hair wet.
>Keep things calm, enjoy the sights and give yourself a well-earned pause.
Sigh contentedly.

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In the Emptiness of empty space,
brews an erstwhile ancient race.

In that void of voids has always waited,
an endless stomach never sated,
an unthing blind, and dumb, and most divine.
that bears a never yet thought sign.

Unconceived, but holy all the same
lies upon its corpse an empty name.


Welcome back to Eldritch evo!

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The Irrinoct in the depths evolve a hornlike bone on its skull. This allows it to also make better use of its head while digging.

In the shallows the Irrinoct instead evolves extensions of its skin just over its upper jaw. This skinflapp allows them to sense motions in the water, serving as an emergency warning that something is moving near them, when they're busy doing other things than being on the look out; such as digging or eating.

They also evolve claw-like bones on their feet, enabling them to better dig.
the hungry irrinoct develops a new strategy for killing sarglath. it hovers over it, flashes it to stun it and goes in for the kill. Due to this, it gains longer jaws which are now classified as tentacles and a null light flasher at the bottom which uses stronger flashes due to the sarglaths new bacterial film
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and heres the picture
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another type of irrinoct gets rid of the bacterial film by breathing mild acid so the bacterial film gets wiped off

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Your name is Gunlance Vance, or 'Freelancer' as you've come to be known as. You came to the New World seeking new frontiers and monsters to brave, joined by your loyal Palico companion Vivi and your best friends. Numerous adventures await you here you, and you will brave them all.

Right now, you were finishing off doing some miscellaneous things before you would head in for tonight.


Character Sheet: https://pastebin.com/tEiVJgb1
Mechanics: https://pastebin.com/x9qu33KM
Quests: https://pastebin.com/hSf9iAep
Urgent Quests: https://pastebin.com/8H13PEXs

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=monster%2C+hunter%2C+drawquest

Previous Thread: >>4158832
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Our reason for keeping her has passed and if she's feeling homesick then it might be best for her to go back. We can still visit her now and then.
We could also try asking her how she feels about going back to the Ancient Forest.
You glanced between the Researcher and Tabitabi multiple times as you reviewed the question at hand in your mind and came to a conclusion soon after.

"I don't see why I wouldn't be. She won't be in any danger out there anymore, and you helped her get better at being able to run away too." You say, patting Tabitabi's snout.

"Ah, I'm glad to hear as much." The Researcher says. "She does seem quite homesick. Perhaps out there in the wild again I might also be able to get her back on fending and hunting for herself, so she won't need to plunder so much of our food, hah hah hah!"

The Researcher then looks at you and bows his head slightly.

"I must also thank you for being easy on me, Hunter. I know that given the circumstances of usual research methods and experimentation her very being here in storage is frightening to you. I know that could not have been made any better by the time we accidentally caused her to get infected by that Jagras disease either...."

"Hey, I don't fault you. You were just doing your job." You say.

The Researcher Cadet just slightly bows again.

As you scratched Tabitabi's chin, you wondered about something, since you had Shara's 'Connection'.

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You fly back to Astera proper from the Arena and land at the Canteen. It is getting close to nine in the morning now.

What will you do?
>Hiding In Plain Sight.

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Previous thread, please read before entering suggestions:

>Use MIGHTY WATER-GUN on bathroom door.
Anyway, fuck this noise. You rain an onslaught of bullets on the door already. No, that wasn't a figure of speech, it's a goddamn water-gun.
As the TOILET-HANDLE-DOORKNOB rattles more and more aggressively, you can hear the flushing of the throne intensify. You're not sure what it means for a toilet to flush "intensely," but it does so anyway.
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Drink, drink like your life depended on it

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>Drink! Drink like your life depends on it!
You drink like your like depends on it! Which it probably does. Do you even need to breath? You're not positive. Probably best not to test it.
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Feels like like you swallowed some other stuff along with the water. But you'd rather not fret over it.
Also, it sure is convenient that a proverbial author of this scenario would no longer have to draw the water in every panel. If they were to hypothetically exist, you mean. Real convenient.
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>Perform CPR on NPC.
You'd love to do so merely out of the kindness of your heart, although the question of whether or not he needs to breath is just as unclear as it is for you. And it looks like you won't be getting an answer any time toon, as the NPC is still in the bathroom behind the door, which, to everyone's chagrin and absolutely no one's surprise, remains locked shut.
Everybody knows that when a door moves, the entire room it's connected to moves with it! It's just common sense.

>What will you do now?

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