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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

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>You are Son Peppa, the Tuffle-Saiyan hybrid daughter of two of Earth's Champions, Maple and Goku

>"Canon" has taken a radical shift from the series' norm, you’re just one part of it, and things could go even further off the rails from here

>Mechanics in the pastebin here: https://pastebin.com/1zfaxVa9

>Let's all try to have some fun, ok?


Last time, on Dragon Ball Tuffle Quest Kai! After handing over the Dragon Ball to the ninja and uncovering Lao’s part in the conspiracy, the World Tournament Prelims begin!You faced off against Basilea, while Gohan teamed up with Yamcha and the young warrior Zarid and Izzy fought alongside the ghost girl Spezia and the ninja schoolgirl Sachie! With the revelation that two Kais have entered the Tournament, and with the Finals about to start, can you make good on your declaration and become Champion? Good luck, Peppa!
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>Liam blesses them with double 20's
Plan: we wait until they've almost fused, then cause them to mess up. They're stuck as a twig or chubby guy for half an hour. Then we get Raditz and Goku to fuse while they're distracted.
Plink a single finger with the power pole after a quick last moment teleport.

And hope to the fates that we don't miss.
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Or we could make one of them move too close too soon.
Hey, I just thought of some walk-on music in case Peppa makes it to the finals: https://youtu.be/P0TzUNti3rY

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“It’s just odd, that’s all,” Millie says after you ask about her frustration- she hadn’t gone back up to her seat yet, staying near the ground floor in order to better reach and coordinate the uniformed individuals that had shown up. Occasionally one would dart in from outside, they and Millie would have some communication, and then they’d leave quietly as they came. “From the reports I’ve gotten for clarification, there was no obvious target for that ‘army’. Just seemed to show up as though they wanted a raid. I’m almost certain the summon we spotted had something to do with it now.”

“What about the leads I gave you?” you prompt.

Unfortunately, Millie shakes her head. “According to Iris, there’s no reason why they’d be involved that she could think of...she seemed kinda distraught that I’d even consider the possibility. Which, if I’m being honest, only worries me more.”

Greetings investigators, and welcome back to Magical Girl For Hire Quest!

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Girl%20For%20Hire%20Quest
General Pastebin: http://pastebin.com/u/MGFHQHandler
Character Details: http://pastebin.com/9J70gqM2
FAQ: http://pastebin.com/8unLWUjF
Twitter: https://twitter.com/MGFHandler
Ko-fi: https://ko-fi.com/Q5Q1MR92

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>83, 92, 78, 98 and 73

dam these are some pretty valuable stuff.
>Y’know, wanted by a lot of people, possessed by few?”
That's the easiest way to define it, but doesn't cover everything. Those momentos the Flower Girls had when we got their first payment weren't traditionally valuable, but were still worth more motes than they otherwise would.

Pretty good... haul?
Yeah but hopefully they have some nicer things rather then a magazine and a thropy
Why? It's all motes in the end.
Imagine their faces when they find out that it was expensive because he bought the minimum collateral rider

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We play as Percival Williams a socially awkward Pokémaniac with a knack for communicating with Pokémon.
He's on his way to become a professional trainer and find his calling in life.

Your team so far consists of:
Vulpix (Alolan)
“Prince” (Elekid)

Traveling partners:
Kadabra: A teleporting friend.
Eli: A punkish girl who aims to be the next regional Pokémon champion

Gareth: 20 something college dropout who’s starting his Journey a bit too late

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After a quick visit to the local clinic and paying $1,000 you finally got your cast removed.

>You can now use your left arm!

As you leave the clinic, you can see a group of people gathering around a strange old bearded man, sitting on the floor, he seems to be offering tea and advice to the locals in distress from the current situation regarding the bounties and the ban to travel through the marsh.

Gareth promised you to teach you how to shoot the gun you have in your possession, but there doesn’t seem to be a shooting-range at Adage Village. You could go into the mountains and practice with the older trainer, or you could use this time to do something else.

There’s also the situation with Vulpix whom is still pissed at you.
Also, you don’t have any Poké-food with you.

>Call Gareth let’s go shooting!
>Let’s check out the Gym here.

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>Let’s go to the local Pokémart for some food, (Look for something else in particular?)

>>Other/ write-in.
Go Christmas/PokeMas shopping for your friends? Get Food while we are shopping.
Forgot to add.

*Loudred has been looking for outer outlets to her strength and learned *Stomp* in the process.
I can never really join this quest due to timezones but keep up the good work qm. It's a good read for when I wake up most mornings.
>Let’s go to the local Pokémart for some food

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You are Myon Uesugi, Ninja of the Bloody Mist, teammate of the infamous Zabuza Momochi and apprentice to Juzo Biwa,a member of the legendary Seven Swordsmen. Over the past month, you and Zabuza have undergone intense training on the Island of Death where you nearly met a grisly end at the hands of a wild tiger. The fierce encounter left you scarred, but you were able to carry on in spite of the injury. Now you feel stronger than ever, with several new techniques to unleash upon anyone who would threaten you or your village. The time has come for you to undertake your first mission…

>Character Sheet


A bright midday sun shines overhead as you and your teammates bid the Island of Death farewell. You and Zabuza walk behind your Sensei Juzo as you head toward the mainland across seawater as if it were grass. You give yourself a brief look in the water’s reflection while following Sensei; your black hair has grown slightly longer and your body itself looks thinner with a little more visible muscle than you remember. It may not look like much, but you can definitely feel the difference. Perhaps most striking of all was the large scar on your stomach, a claw-mark that serves as a reminder of your close brush with death. Truth be told, you’ve grown a little proud of that scar and wore it like a badge of honor. A part of you, in your eagerness for battle, looks forward to earning more scars as time goes on.

“Maybe we’ll come back here one day.” Juzo says while continuing to lead the way. “Returning to civilization this soon doesn’t sit well with me, but duty calls.”

“Hmph,” Zabuza grumbles. “I wouldn’t exactly call Kappa Station ‘civilization’ but whatever. I take it this war’s about to kick off?”

Juzo glances over his shoulder at the two of you with his customary frown.

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the weed should be Kishimoto asshole since he always pull most of the ideas out from his asshole
I always liked this version of that same joke
Sorry for the long wait anons!

>Silently raise your bowl to your teammate and have one last drink

>Excuse yourself and retire to bed

>To my friends and my family....and death to our enemies

We'll say Myon is raising a toast along with that write-in.

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After a brief moment of silence, you grasp your bowl of sake and raise it to Zabuza. Your comrade stares blankly at you before grasping his own bowl and returning the gesture. While holding the bowl of sake aloft, you think back to home. Over an entire month has passed since you last saw your honorable father, your gentle mother, and your darling baby brother. Your thoughts also drift to your Big Sis Junko and the mysterious Kasumi. Thinking back on them all fills you with more warmth than the sake itself.

“To my friends and to my family…” you say.

Then, as determination to see them all once again beats within you, you add--

“…and death to all our enemies.”

Zabuza nods, and repeats your last words with the same fervor.

“Death to all our enemies.”

The two of you share one last drink to end the evening. Soon after, the two of you excuse yourselves and retire to bed.

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A low howl settles between the trees, each leaf within the canopy whispering a thousand voiceless words. Kankuro's hand twitches, breaking your lull. He either has a terrible case of tremors or is planning something. With him being a ninja, probably the latter. But you are Eliko, a samurai of the Land of Iron. And samurai don't do plots.

Sand filters about Gaara, gently listing through the air despite the draft. His pale blue eyes are unblinking, unmoving, and focused solely on you. Arms crossed as if nothing could touch him, the biggest fish in the pond. With his strange sand ability it's probably for good reason. But still an arrogant thing to think, you see a much bigger fish. Tan and sickly, and effervescent with rage. A diseased beast, nothing more than a pale imitation.

The grip on your katana groans and the howl turns into a deafening roar. For a moment you're brought to an place deep within your mind. Empty in every direction with nothing but a wind so cold it chills through the memory, and a blue haze. Yellow eyes stare back at you, inhuman eyes. It's tail twitches as it's entire weight bares down on you. Big like a mountain but not like the wolves. The wolves dwarf all. "Who are..."

A shrill howl pierces your ears and the demon fades. A mass of sand engulfs Gaara, his eyes wide as if it reacts of it's own volition. Kankuro and Temari stand back in surprise, unsure what to do. Next to you a white puppy growls at your side, it's eyes squinted nearly shut and barely past your ankles in height. It's hackles raised and teeth bared, fearless. No, despite the fear.

"Akamaru!" A boy shouts before dropping from the trees, the parka wearing kid from the written test. With him two others jump down, the creepy overcoat kid and shy girl. "What's gotten into you?!"

"What did you do to him?!" Temari screams. She holds up a giant fan, aimed squarely at Gaara. The sand fills his mouth, holds his grasping hands still. The face of a woman twists through the mass, mouthing something wordless as a wall forms between you and them. Monster. "You bastard!"

Temari swings the fan and Kankuro's hand jerks. A gust of wind near knocks you from your feet, sending the puppy Akamaru into it's owners hands. The shy girl grabs onto her teammate's overcoat and hangs on for dear life. The wind tears at your skin with grains of sand that feel more like glass. A multi armed puppet looking like a twisted cross between man and spider drops from the trees, it's head spinning right way round as all three eyes align on you.

"Answer me!" Temari demands. She readies another swing but you hold up a hand. Raging emotions are easily guided and desperate revenge should be easy to sway, or so you hope. Hell hath no fury like a woman's scorn, you've seen that first hand. Many young samurai caught in something their training had not prepared them for. And with the way Kankuro's shooting a sideways glance, he's not to sure of her himself. Perhaps now is your chance.

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Shit, you got me. Eliko is actually from the 80s and his power is synthwave.
Fitting, then that we are now facing the soundcloud villagers.
So something like Gelel stone implant? If I remember correctly stones were not chakra.
If it's that we might go to the sun's temple for some reason... The god\deamon forming under the feel could become Irons psedo tailed best.
Not sun's just temple in Sunas territory.

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It is said everywhere, from trade-chatter in the Unfree Cities in the east to the Hoppalon Archipelagos in the west, that all rivers in the world share the same source. This is demonstrably untrue but nevertheless, if you know the right way, you can follow any river deeper and deeper inland up towards a single point. And rising there higher than any mountain, atop an aquatic plateau whose edges are perpetual waterfalls, is the city. It stands between the bickering central nations but obeys, respects and recognises none of them.
It has a name, Aquitae Cogituum, but this name barely matters as its citizens simply call it the City. For only rarely would they ever see another. And why would they? It is the grandest city in all the world. It sits close to the heart of all things, above the Font and is both above and separate from all the Lesser Realms. To the city, the matters of the world outside...don’t.

Down below, prophets dream of walking its streets and wars are fought and kings slain for their meagrest treasure. For here it is said that all magic is born. This is something only said by those of the Lesser Realms of course, as it is a statement that would only invite scorn above. Magic is a foreign word. The people of the city above have no word for magic in the same sense that fish would have no word for water. Of course you could say that a fish doesn’t have a word for anything but in the city it just might.

It is the City of Dreams, the City of Reflections and the City of Revelation. It is also, rather more relevantly, the City of Duels.
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I suppose there are provisions in the Sword Law that disallow Gloriana to win by simply refusing to go forward with the duel, or assassinating us before theduel?
>>Just sit there and listen in for a bit longer before saying anything else.
I'm not gonna apologize, this is hilarious. Also kinda hot.

Gloriana is gonna be obnoxious for a while, but we can point out how she can be more obnoxious during her negotiations. We'll be more convincing as the shoulder devil than as someone begging for help.
>”So are we doing negotiations or not? You’re obliged to do them, you freak!”

If she says no, we can challenge her to a Duel to force her to uphold her responsibility to Duel. Even if she tries to back out of the contract, she can't refuse a direct challenge to herself.
>Just sit there and listen in for a bit longer before saying anything else.

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The master race built to do what other races are too weak to do: fight.

You however are born to be exalted among your brethren, not a drop in the endless ocean of power, no someone destined for more. You are born a family of shape shifters able to take on any living form with about the same mass as you.But you are still young and in need of training.


>Only first 4 correctly rolled die count there median will be the final roll
> 1-25 Critical failure 26-50 marginal failure 51-80 marginal success 81-100 absolute success
>"Absolute success" and "absolute failure" cancel each other out
>If there is a tie on a decision ill count together both decisions dice roll out of 200 the highest will win
>good luck :)
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The story so far:

You are a young orc "noble" able to do shape shifting you have chosen to study in the art of Logic, perception, and the worldly knowledge to make use of those skills for the purposes of deduction, orcs however know nothing about that art but you have found a blind armless human that may be able to teach you the art. The chief doesnt want a human in the camp so he has sent you away on a journey with a mysterious old orc woman. You have chosen to go to the northern land as your area of training.

You have reached the north and built a stone cabin cabin near a creek you have finished your training in game theory and perception but you are now having strange dreams...
Rolled 71 (1d100)

Follow her advice.

>follow her advice

orc in the woods meditating. lel. dont let the other orcs see you.

You follow her advice and head off to the woods the northern summer is here but to you it still seems as snowy as ever, you find a spot and make a camp and then you start to meditate in within a few moments you enter a deep trance like state.Ma'an told you that you would meet a spiritual guide if you really had the power of shape shifting as well as life matters. You are soon on a sort of spiritual plain and from afar you see the outline of something, what do you see?

>A wolf
>Ku'uk the god of battle
>Yourself but a old man
>(other) write in
Rolled 24 (1d100)

Yourself but old.
Ready for more of my bad rolls op?

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In the grim darkness of the 41st millennium there is only war. Imperium of Man, once strong and proud, now is slowly crumbling, whole regions of space are lost to the horrors that lurk in the darkness of the void. Sector Deus is just one of the thousands of Imperial provinces that form the front line in the war to defend Humanity itself. Corruption from within and aggression from without threaten it. But the Emperor sends us hope. High Lords of Terra commissioned a Chapter of Adeptus Astartes, finest warriors Humanity has ever seen, to defend this region of space. They are the last line of defence that hold Age of Ruin at bay. They are the Ghosts of Retribution and this is their tale.


Chapter Chronicles and starting point for the novice initiates:

Battle voxcaster frequency, all allies are welcome to join:

+This endeavour, this so called Great Crusade, it will take a while. - Unknown Astartes captain, M31+
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Thanks Skargan!

The next game of Chapter Master Quest is scheduled for FRIDAY 14th December at approximately 8pm GMT.

Remaining orders of business.

1. Trianon's adventure....

2. Engel's armour confirmation

3. We have quite a lot of HLoT favour now. What's the ship:favour exchange rate? For escorts and strike cruisers.


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Oh jeez and before we forget!

We could add some extra customisation options to the armour in addition to the removable plates.

We could fashion the symbol of her order from a large gem, and possible encase her Rosarius within.

We could fashion a nice cape of Gnar fur to keep those thighs warm, with her order's colours dyed into it. Also removable if needs to be low-drag.

Add subtle mountings for exterminator cartridges to her gauntlet.

While she probably doesn't wear it most of the time we can make the helmet grander (unless she's already altered it) with a sleek crest.

Make sure the suit is capable of mounting a Seraphim jump pack too.

>Remaining orders of business.
>1. Trianon's adventure....
>2. Engel's armour confirmation

3 Given the recent picts from the triachy encounters by the rogue trader, is there anything we didnt know before ingame, or can theorize we couldnt before, especially their relation to the ruinous powers.

->Consult Engel if we havent already

also a reminder

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->Consult Engel if we havent already

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This is a thread created for the discussion of quests and all things regarding them, as well as general whinging about different platforms and fatalistic predictions about the board's future.

Please do not shitpost and please ignore at any shit posters attempting to derail discussion or cause strife. Or at the very least make your shitposts entertaining. Outing yourself as severely mentally handicapped for example, while briefly entertaining, sort of derails discussion like nothing else.

Useful links:http://pastebin.com/u5xPbk6w
This link contains numerous writing guides, general advice, and various quest tools and communities. It is recommended that you give this a glance if it's your first time to the board and highly recommended if you are thinking about QMing.

These are two directories containing the tweets of many current QMs. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal.

IRC Channels:
[The Cabal] #QMC @ Rizon.net
[Hogbox] #ques/tg/enerals @ Rizon.net

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The MC will always be a person in my quests but that person has room to develop and I make it really obvious the points where you can do it
Do you want your players to be the MC or the MC to be your players? It probably sounds pretty self explanatory phrased like that, but that's all there is to it. The more characterization you give your players in the beginning, the more inclined they'll be to play the MC in what they believe to be an in character way. Conversely, the less characterization you give them the more likely they'll try to turn that character into their sockpuppet into your world.

I prefer a fairly heavily characterized MC. There is a narrative that they are involved in and providing a strong personality and opinions can help alleviate early aimlessness. Not to mention that the quality of narrative in general will improve when your protagonist starts strongly defined rather than being a blank space to self-insert.
Sometime this week I’m going to start my X-Files quest. The only thing bugging me is how to implement rolling and if there should even be rolling for investigations or rather just roll for action events.
Any ideas boys?
Whatever fits your story best. Rolling slows down the entire quest, especially when done visible for the players, or even done by the player. Bad luck and derail a quest if not handled well. Too much good luck can make any obstacles feel too trivial. Decide for yourself how nessecary the element of luck is, and if there is a way for your players to counteract bad luck, and ways for you to counteract too much good luck to keep the players on edge.
I know that feel.
I have ten ideas.
A few good ones...
One that will be great eventually...
One I'm not quite ready for.
One that requires more time than I can give...
And this new one.

Keep to the QM Code: "Runwhat you can and take nothing back."
Or something.

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A twilit orb, sometimes considered the sun, sat affixed to the eastern skies. Its lukewarm gaze cascaded over the open plains that stretched westward, tapering off into a sickly glow the farther it reached. From a vantage, one could hear the faint grumbling of a spreading maleficence to the west. The Vice, and its myriad of terrible, corrupt beasts, fallowed the pristine earth and any unfortunate enough to lag behind in the never ending chase towards a tapering hope of benediction.

Eastward, forever eastward the threat lurched. The slaughter it sowed stilled hearts and shattered minds; a total and utter desolation that could not be faced, only evaded. This lesson reverberated in the minds of all remaining survivors strewn across the twisted landscape. In the wake of this devastation they push forward, their world reformed into an unfamiliar amalgam stitched together by desperate holy men. Eastward these survivors struggle, through this fractured echo of the past, nourished by a tapering hope.

Dim Palmfast pondered his place in this struggle atop a solitary bluff. Back against a tree, he sat in a practiced, meditative pose. The sickly glow of the sun scattered through the tree’s tendril-like limbs, dappling across the ground. The warmth and light, like many facets of this new otherworld, lacked the substance and soul that once graced Dim’s lost home. A wayward palm brushed against foliage; wiry grass flattened, buckling all too easily. Down the bluff, the tops of trees residing in a wooded meadow poked towards the sky, limbs outstretched, reaching in unnatural formations. A faint purplish tone pervaded this otherworld, its very substance marred by the promise of the spreading corruption.

Loosening from his meditative posture, Dim’s eyes wandered to his right palm. A sifting vortex of rotted flesh and potent magics met his gaze. This gaping well menaced Dim, staring at him with the coldness of a condemned killer at the gallows. In a moment of absentmindedness, he let a paltry sum of Vice slip from this prison, tainting the ground nearby with a muted mauve discolouring. It seemed, to Dim’s wary mind, a harmless mistake. He studied its probing nature; how it bled across the still earth slowly, rotting everything it touched.

Like a viper’s shadow, it lunged across the ground towards Dim’s still feet. No doubt it sensed a larger reliquary of life to infest. In a practiced motion, Dim jabbed his right hand downwards, turning the Vice’s ravenous nature against it. In one painful moment, the discoloured shadow on the land blackened, and the Vice was imprisoned once more.
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Dim bit his lower lip, turning a wave of thoughts in his head. The queen’s harsh words rung in his mind, molding his response. His clenched fist signified a degree of uncharacteristic indignation as he primed an equally severe retort. Was Eidus so blind to the bigger picture, did she not see what was at stake? Dim almost let loose a series of reprimands, but stopped short at the last moment. The queen towered over the hopper, bristling with a regal sorrow befitting only a matriarch in pain. He considered what the queen had to offer, what she had contributed over the last few months. A degree of sympathy tempered Dim’s wrath as he began his reprimands.

He looked passed her monstrous appearance, instead viewing her as a subordinate. Dim matched her gaze (as well as he could with so few eyes). “Your grief doesn’t interest me, queen,” Dim began, lowering his guard. “I’ve seen people die, honourable and good people who wanted only to survive. The maw of the Vice, it consumes all in its path, and it cares little for your grief.” Eidus lowered her stance a bit in shock, and Dim noticed drones around her bristling with anxiety. He sensed a growing fury in the air, overriding the paranoia biting at his mind. “My grief is my own. I control it, and I expect you to do the same. For the good of your cadre and mine, we must put our paltry feelings aside.” The many ‘folk that died in the name of survival flitted through the hopper’s mind. Most of the souls had no name, as far a Dim was concerned, but their anguished faces resurfaced in his mind, prodding at his repressed grief. “You must understand the need for distance from your flock? If I allowed every man, woman, or child who died under my protection tug at my heart and resolve, we would be as undone as you are now.” The deluge of memories continued. Dim saw Lurenson, sword in hand, rushing towards the wall of corruption. The names he shouted rang out in Dim’s mind. The same names Lurenson shouted all the way back to the ‘van, dragged by close friends. He saw Chern Du eulogizing the dead at the head of a crowd. In front of grieving families she spoke, her face bereft of tears. A practiced sadness, all too familiar to this too young leader. Dim saw Newsaint at the foot of two shallow graves. The mage consult kept a stony face, unwilling to falter, the weight of the world pressing her forward.

All this rushed to the front of Dim’s mind, sharpening the unfamiliar edge of his reprimands. “You can leave my protection if you wish, but you know as well as me what lurks out there. Your drones won’t survive, and then you’ll die, I promise you.” Dim felt the unfamiliar anger temper with every word.
The harsh air of grief turned slowly into one of indignation, then into a cold, stolid aura more befitting the aloof matron. Her drones and soldiers sidled away, shuffling backwards only inches. “I’ve rarely heard such insolence from you, hopper,” the queen started, her echoing voice adopting a puzzled, icy tone. “Refreshing or worrying? I’m unsure. Curious, though...” She arched her towering form lower, to meet Dim’s gaze more closely. Her many beady eyes hid a subtle cunning, and her mandibles clicked with indecision. “I wonder, how do you intend to guarantee the continued safety of my drones if I do stay?”

>>Choose one or more

>Offer to move more drones to the front of the ‘van, farther from the Vice.
>Cut drone’s mandatory scouting [in half/by a quarter/completely].
>Earmark drones for rear guard, in the event of a large battle.
>Double the Moski’s allotted rations for a week.
>Give no guarantees; only assure her that Dim will take better care in future.
Offer to move drones to the front.
One way heroics quest?
>>Offer to move more drones to the front of the ‘van, farther from the Vice.
>>Earmark drones for rear guard, in the event of a large battle.
>>Earmark drones for rear guard, in the event of a large battle.

You arent gonna go silent on us op? :)

Deep within a dungeon, where patches of moss grow thick and the roots of trees pierce the old rocks, is an old chamber. As long as you can remember no one has entered here, any traces of human activity obscured by the dust of time, leaving you all alone in this figurative limbo.

You are the most valuable, and only, treasure here. Who are you? And what is your form?

> A spirit of a great hero, your feats told as legends, and now, stories.
> A spirit of a malevolent demon that once terrorized the land, forgotten over the ages.
> An artificial spirit, made by a god who's unknown to you.
> Other


> A sword
> A spear
> A bow
> An amulet

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> Ask Valerie for any ideas for work
Turn around and stab the guard in the heart
>> Ask Valerie for any ideas for work

don't think so, she looks to be fifteen and has a "clear feminine body" I think she is past that point, we need to find her new clothes I think
Need to find a job to get money first. But before that a warm bed could do wonders for her.
>Ask Valerie for any ideas for work

You have just arrived at your new fief, a parcel of land situated near the borders of your kingdom. A small, dilapidated castle, barely enough to be a called a manor, is your new home home. In a tiny hamlet to west, called Millbow, live your subjects. Though there are only a handful of them, they appear hardworking and honest and with a little grit, skill and luck you might just be able to make scratch out a decent living from this place.

First a little about you, how did you gain this fief?

>Gain? More like loss! You are a prince in exile, confined to this wretched hole by your step-mother so her precious son can take the throne.
>You bought it of course! After several years as a traveling merchant you earned enough coin to part an ailing noble with his cheapest deed at an obscenely low price
>It was granted to you by the king for your valor in battle. Where you were but a lowly soldier, you are now a lord.
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I think I'll call it day for now, as it seems like most of my players have fallen asleep (or abandoned the quest, which I hope is not the case) Will try to continue tomorrow.
Alright, gn! Do you have any way of alerting us as to when the next quest will start?
Explore the countryside.
Damn. This guy's got some good ideas.
I'm hesitant to setup a twitter just yet, I'd like to run a few sessions first (1-3 threads) to see if I can sustain a steady pool of players.

For now lets just say that I'll be running again around the same time (5:00-30 PM PST)

You are Jeremiah Sol , a newly transferred student to Erebus academy in the elven city state of Nileth. You are doing your best to settle in balancing between your studies, your social life and managing your ever-growing fiances.

You watched your elven friend, Vlan , refusing to duel his arrogant and drunk cousin as it was planned earlier. The White stag had revealed her true identity as a somewhat kind heart gang leader to you after an attempt on both of your lives by an unknown assailant.

Seven years later, the industrial park of Nileth is now open after a radiation disaster which claimed many lives. Finally, in an unexpected turn of event, you went with Miss Gallel -your art teacher- to the aquarium.
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"Here is a headline for you: A total bitch gets exposed for twisting a heartwarming story. How's that?"

"It is called Journalism, sweetie. Not that you know anything about it. Now if you will excuse me..." Her slender fingers went for one of the flyers.

"S-stop." Kolamon grabbed her wrist firmly, his wings buzzing fast enough to sweep some dust on the ground.

"You seriously trying to stop me, drug boy? I can scream at the top of lung right now. Sexually harassing pixie? That will leave a bad record. Hands. off."

Yvaal had to step in, yanking the flyer out of his hand and separating the two "You wanna play dirty? Fine by me, but don't involve anyone else."

"Is everything alright?" Lian Shi came closer, still unsure about what was going on.

"We are fine, Just having a friendly bet." It was amazing who Olithe could change her altitude in a blink of an eye. Yvaal played along to keep the prefect away.

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>You got it.
>You got it.
The three of you dispersed so you won't attract further attention. The break was almost over, you headed up stairs for the biology test, it should be easy with all the studying from earlier.

Stopping here for now, thank you for playing!
Thanks for running

It’s been a little less than a week since you woke up with a back full of bees and a head full of holes, the old world washed away in a tide of flesh and bone. You go by your old nickname ‘Shu,’ your real name lost along with what could pass for normal in a world infested with creeping meat and patchwork horrors. You have to kill to survive and feast on the fallen to keep up with every day’s fresh hell.

It’s not all bad, though.

You’ve picked up two traveling companions in the short time you’ve been wandering the wastes. The first is Isabelle, a kind young woman who goes by B’ni from her days on forums that no longer exist. A fanged grin and a pair of animalistic legs cut an imposing first impression, but she’s been an invaluable companion thus far. The second is an old friend of Isabelle named Gina who, though missing her eyes due to an earlier unforeseen betrayal, uses her control of her nervous system to make herself something of a living sound system.

Seeking shelter from a torrent of acid rain, the three of you located a not-so-abandoned factory and after a tense stand-off with an abominable fusion of middle-schoolers, you consented to help them clean their room. You are just finishing up your volunteer work while you wait out the last of the rain and ponder the existence of something called the Cord, the destination that the world’s survivors seem to be drawn towards.

It’s not the strangest thing you’ve done since you woke up in the apocalypse…

…but it’s pretty damn close.
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Seconding. We might even be able to fool her super well if she locates us by vibrations simply by B'ni not running at top speed + our drones. Basically, if we can dodge her for this one, we can turn catching us into a shell game. And you know how a good shell game operates...


Er, seconding >>3105200
(No worries, OP. Thank you for taking the time to run this awesome quest for us, we appreciate your dedication. Just keep doing what you're doing!)
This sounds good, seconding.

Basically acid bomb decoy her, its our best bet for now. I have a feeling she will get privy to the idea sooner then we hope though.
Use the tongue to shoot away at last second leave acid bombs behind.

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