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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
>>
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

You are a Hunter. Not a poacher trying to feed his family through the theft of vermin, not a noble looking to mount a new set of antlers on his mantle, but a listless vagrant searching for something much more dangerous. This world is full of monsters, merciless beasts on two legs, savage horrors beyond natural ken, and abominations consorting with entities so vile knowing their name is blasphemy. For one reason or another, you've made it your lifelong career to hunt them and so far you haven't stumbled into an early grave.

>What kind of Hunter are you?

>Trained from birth. The monsters are varied, numerous, and unspeakably dangerous. It only stands to reason that a few organizations would see fit to take care of the problem and get some coin on the side. You know nothing of your past, only that you spent your childhood in grueling training and swore a blood-oath to never betray the cause. (Standard Mode)
>Victim of circumstance. The monsters weren't your specialty before but unfortunate happenstance has a way of changing things. No stranger to combat, it wasn't too difficult to adjust your skillset to a different target for slightly higher payment. If you weren't clever or lucky you'd be dead four times over by now and if you had a choice, you wouldn't be doing this. (Hard Mode)
>Fool driven by vengeance. The monsters did something that you can't forgive and you'll hunt them until there's no air in your lungs. You don't have a support network, you don't have professional training, you didn't even have equipment when you began. By all rights you should be a corpse but if you've survived this long there must be something to you. (Nightmare Mode)
31 replies and 5 images omitted. Click here to view.
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>>4553116
Support
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>>4552840
>Longbow
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>>4552840
>>Crossbow: Rigid, brutal, and thoroughly utilitarian, it is the apex of human understanding. It is a true killing machine, diligently oiled and meticulously maintained, all you need do is position it and pull the trigger. The one in your hands is colossal, piercing steel and hammering what lays behind to mincemeat is par for the course, though you’ll admit it does take precious time to load.
>>
>>4553116
>>4553418
>>4553910
A crossbow, of hefty weight and vicious recoil. The instrument can never equal a longbow in rate of fire so you, and the likeminded among your peers, saw more fit to capitalize on its finer qualities than compromise for a subpar weapon. The result in your hands is massive, bulky, and at rare times cumbersome when you need to seem nonthreatening but make no mistake, the pull of the trigger at a precise angle can drop any behemoth. You recall the scratches on a handful of trees and pull the stock to your shoulder with calculated grace. This is no behemoth. It’s a whelp at worst.

The rabid blur breaks the treeline, you pull the trigger and dive to the side a half-second later. The crossbow bolt impacted the upper torso at an angle, missing its heart and spine but concaving the ribcage and collapsing a lung. Tch, you overestimated its size by a hair: a rookie mistake but you won’t make it again. It’s bleeding profusely, the creature is dead but doesn’t know it, as is so often the case. You see slavering fangs on a misshapen face, almost human, it’s going to tear out your jugular if you don’t fight. You draw your sabre in the blink of an eye, sleek and solidly built, a slight curve tapering to a razor’s edge, conductive to a variety of techniques. The creed is less versatile in close-quarters because they can’t afford to do anything but specialize. You’ve never minded. Alchemically pure silver alloyed with Thalassi steel, tempered a hundred times over as a circle of high priests chanted the prayers of The One in blessing and subsequently inlaid with the geometrically exact occultic script allowing the wielder to channel their own sorceries, it is simultaneously a holy artifact and hideous desecration beyond compare. It is an irreplaceable weapon and you could ask for none better. It will be more than sufficient here.

>As the whelp charges, blinded by pain and rage and you inflict the killing blow, you recall your preference for martial resolution.

>By Range: You are a marksman rarely matched within the ranks of the Sin-Eaters. Outside, surrounded by amateurs, you might as well be infallible.
>By Blade: You are a duelist of near-unnatural alacrity, weaving an intricate maze of strikes and feints faster than some can blink and most can breath.
>By Sorcery: You have a shameful talent that leaves you shunned and envied, no Sin-Eater opens their third eye lightly but yours is especially keen.
>Preferably Not: You are a ruthless master in combat as any other but you aren’t consumed by it and have another, less immediately useful aptitude.
>>
>>4554071
>>By Blade: You are a duelist of near-unnatural alacrity, weaving an intricate maze of strikes and feints faster than some can blink and most can breath.

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Welcome back, bog brujos, to the sixth installment of Swamp Lord Quest. Once again, you are Lord Jakob Absol, heir of the Archmage Lord Arnveis Absol the Black, rival of the rebel sorceress Albeda Absol, Liege of the Absol Swamp, and Master of Castle Briarfast.

Last time, you celebrated victory, you received (albeit somewhat coldly) Lord Londo Ryd of the Mountains, you fobbed off his proposal for you to marry his daughter with as much grace as you have and instead arranged what he might construe as some kind of courting ritual instead, and you interrogated the Night Hunters. You now know, at least, where the chimera that was used in the attempt on your life was made. You also know a fair bit more about the Night Hunters, and reached an agreement that allows you to spare their lives and hopefully drive a wedge between them and your rebellious rival. You might even get a useful spell out of it.
451 replies and 34 images omitted. Click here to view.
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>>4553900
>>4553883
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>>4553916
we might not need our hands but we do need to attune to do it, and i think the chanting might tip her off.
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>>4553883
>>4553900
+1 to this

We got a lightning bolt off, whoever's on duty better come investigate soon.
in before "Must've been the wind"
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>>4554015
And see their lord tied up? It'll be the hunting situation all over again...
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>>4554032
Even worse, tied up with a big tiddy Shadowbinder cooing and chirping all over us, potentially with exposed chest if our lightning stroke damaged her clothes. We’d never hear the end of it

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Choose one:
>[Mad Science]-Conventional science lacks… Vision. Sometimes the truth is not so easily discovered. Sometimes the limits of human understanding need to be stretched unconstrained by mere safety and ethics. What are a few bodies in exchange for the truth?
>[Porcelain Perfection]-Perfection does not exist in the world. Ordinary humans are so flawed… Inferior to even the shoddiest of my beautiful creations. Could a woman have such smooth skin? Could a man have such a chiselled frame? If only they could talk… How sweet they would sound.
>[Art of War]- I am a blade and world is my whetstone. Any who oppose me will be overcome directly and indirectly. From every challenge I will grow stronger in the most beautiful art of all.
>[Deus Ex]-The human form is weak and limited. What man can escape the fate that awaits every man? No man, but a GOD.
>[Faster than Light]-Humanity has lived on this rock for 12,000 years on this marble rock. What awaits us beyond our humble home? Past the craggy slops of mars and the raging storms of Jupiter. What sights will we behold when we venture beyond… Faster than light.
>[Beneficence]-People suffer. Sometimes in silence and sometimes out loud. I will ease this suffering, end cycles of hate, tend to the sick and wicked. They need only ask. In the name of the LORD; amen.

20 min posting cycle once votes are counted. Votes are combined if non-conflicting.

pastebin with rules: https://pastebin.com/kVsjFF9c
40 replies and 5 images omitted. Click here to view.
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Pureblood I meant. Oh and here's a pic of spelljammers, I'm thinking sapient pearwood with basilisk bone fittings should do the job, and we can use magic to bind a fire elemental to power it.
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Pic
>>
Better pic
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And a better pic then that.
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>>4553904
>>4553903
>>4553893
These are great, though the magical world knows...nothing of this. Those fools have their heads in the mud, when we look up into the stars. Maybe they need someone to...

Set them on the right track?

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This is an EVO game.
Players make individual posts in order to incrementally evolve the images into a diverse set of clades.
In this thread, instead of living things, the images are spells. But many parallels to the evolution of living things can be made.

>reproduction
For a technique, to reproduce is to be learned by new students. Spells that are more useful or attractive to humans will be learned by more of them, thus spreading themselves farther. Unattractive spells will be forgotten and die out.
Not just raw power helps reproduction. A human has only so much time and willpower, so weaker but easy to use spells will also thrive. Especially if they share a lot of ground princples with large culture defining spells. There is competition over the time of humans, but also symbiosis when becoming part of a unified magic school.

>organs
The means required to use a spell are the internal mechanisms that make its functioning possible. A spell can feed on stamina, lifeforce, or any other energy source. Required actions like incantations, body movements, or conscious focus are like limbs, it's harder to develop useful ones when the spell as a whole is already pleny advanced and complicated, but they allow for increased power and versatility.
When evolving a spell, you can change the way it achieves its purpose, or what purpose it serves. Invoke concepts you think are appropiate for a fantasy setting, manipulating the elements: yes, nanobots: no.

>tradition
The motivations for the people pursuing the spells are like the environment to an organism. A spell in the minds of someone whose traditions it isn't adapted for will not be able to reproduce. One might adapt to fit the purposes a whole different group of people, so that it doesn't have to compete over students.
The starting tradition is self-actualization, which you can associate with meditating monks wanting to be the best person they can be. Invoke other mystical society tropes if you want to spread out to other traditions. (For instance, 'curiosity' for hermetic scholars, 'harming' for witches that want to curse people)

Comment too long. Click here to view the full text.
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>>4554027
Purification is meditation taken to the next level.
By moving the conscious mind into different parts of the body the user can remove impurities and with repeated use slightly improve their lifespan.
It requires decades of practice, but that bragging right is also what makes it attractive.
It is seen as healthy living taken to the extreme. Sacrificing a happy life for a marginally longr lifespan.
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>>4554030
"Sacrifice your future for this single moment in the present." - a practitioner of Sacrifice.

An opposite of purification. Sacrifice actively harms the conscious mind in order to boost the physical abilities of practitioners in the short term. Ones lifespan and mental capabilities are actively cut down permanently with each usage but ones physical abilities are all raised to superhuman temporarily with each usage.

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”All states, all powers, that have held and hold rule over men have been and are either republics or principalities. Principalities are either hereditary, in which the family has been long established; or they are new... Such dominions thus acquired are either accustomed to live under a prince, or to live in freedom; and are acquired either by the arms of the prince himself, or of others, or else by fortune or by ability.” -Nicolo Machiavelli

You are Auguste Mathias-Baxter Argentein, third son of the venerable King Oswald Ingbert Argentein. As the title implies, your father is the reigning monarch of the Sovereign Kingdom of Gral, a nation situated on the continent of Eurys. Currently seventeen years of age, you are the youngest of four, with two elder brothers and one older sister. It is incredibly unlikely that you will ever sit upon your father’s throne, and if your siblings had their way, they would have you escorted to a ramshackle keep in the countryside to forever remove you from their political machinations. As a matter of fact, that is what’s happened. Having spent more of your years here than in the palace, you suspect that your father’s lucidity may be slipping, and with it, his influence.

Not that it bothers you. As they say, out of sight, out of mind, and you certainly don’t want to attract any undue attention when your grand ambition is still in its formative stage. You aim to someday assume your father’s position, and if all goes well, carve out a splendid Eurysean empire for yourself, ushering in a new era under your reign. A claim to the throne can go a long way in these times, and with any luck, you may yet come out on top. Unfortunately, you lack the means to exert much political influence over your nation, let alone wider Eurys. At present, you have:

-Your two most trusted retainers. Dame Regina Wilbaum, a young noblewoman from an ancient Gralan knight house that was raised alongside you to serve as your faithful bodyguard, and Falco Gaspard, a brilliant older gentleman who serves as your minister, not to mention he’s provided you with the finest education that royalty can afford. The two will abide by almost any decision that you make, barring foolish or suicidal ones, and likewise can provide pertinent advice in their respective specialties. Unlike most, they are truly loyal to you, Auguste the person, and thus are indispensable.
-Keep Mathias-Baxter. A rundown, musty tower in the middle of nowhere on the verge of collapse. Still, it’s home, and your nerve center for the time being. A small investment can go a long way. It is situated a mile from the fortress-town of Augusty.
-Your other retainers, common folk responsible for attending to the daily management of your keep, along with forty fighting men. The soldiers are peasants, though professional fighters, and swear loyalty to Regina.

(cont'd)
133 replies and 16 images omitted. Click here to view.
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>>4553736
Depends on who summoned us, it should say....
If it was dear old dad, or sounds like dad, we should be good, if in for a scolding.

If its a minister or a retainer of our siblings we can expect some Fratricide.
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>>4550804
>Communist
>When we can be Napoleon with full Russian support instead
>>
>>4553279
>>It’s time you paid the capital a visit. You need to find out what’s happening in Gral regardless.

Regardless of our brothers and sisters deeds or the possible demise of our father we have to make an appearance just to be sure if our father is still around so we can make our claim to Bellen legitimate.
We will present our self as a Prince that merely wants to inherit the far of Bellen District that our father promised us and to turn it prosperous and peaceful while we nominally support the strongest sibling/named heir currently contending for the throne or maybe even proclaim our selves fully neutral.
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>>4553990
I actually wouldn't mind a revolutionary/Napoleonic theme
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>>4553279
>It’s time you paid the capital a visit. You need to find out what’s happening in Gral regardless.

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You are a young women of 14 years from the village of Hawkfall. You live with your father and mother, and are an only child. Your father is a butcher at the local lord's castle, and so while your family is not affluent, you've never had to go hungry and are in a respectable position for a commoner.
You have a set of decent clothes but otherwise no real possessions to call your own.

First of all, what is your name, and what is a long term goal you've always held?
139 replies and 34 images omitted. Click here to view.
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>>4553209

bo1?

Stats are just influencing the difficulty of rolls slightly, but also mainly the representation of our developing young adult's abilities, strengths and weaknesses. You guys have rolled great on all the critical stat defining rolls, bad rolls could have lowered them at a couple of points.
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>>4553208
+1
>>
> "Lord Garess' brother put their whole family in danger with his actions. Lord Garess was right."
>"That was kind of him, but the least he could do given the circumstances. The poor boy must be devestated."
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>>4553256
+1
>>
>>4553256
+1

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You are Zod, a Wizard of the 5th Caliber, a dabbling alchemist, an amateur astronomer, and the occasional adventurer. After spending six years abroad studying the giant sandcrabs of the Bearborian Wastes and another two in recuperation near the coast of Ghol, you have returned to your humble tower in the Barrens to find that a small town has sprung up, like dandelion weeds, around its perimeter.

The invisible, protective charms that you cast over your tower before you left still persist--you can pick up their pleasant whine, inaudible to the untrained ear. You pass, somewhat shyly and shamefacedly, given the state of your clothes, beard and general hygiene and the way the slack-jawed villagers stare at you (and some even point, the yokels!), through the dirt paved alleys, and between the recently erected cabins, and toward the center of town, where your tower overshadows all these lesser constructions.

Your tower sits atop a small hill, specially chosen for its vantage over the nearby forest (whose borders you note have retreated considerably since you last saw them). A set of stone steps have been cut perfectly into its body, leading up to the main gate. A path you shaped yourself, when you first settled here. You did not however, carve the gnommish burrows that now peek out on either side of it. Nor the little round windows and round sliding gates near which some bearded gnomes sit, take snuff and smoke, nor the encircling paths that connect these burrows. Nor did you expect the retinue of armed men standing in front of your tower, barring your passage and inquiring as to whether you were "a bit turned around there, old timer?"

The tower at least seems untouched, the spells you wrought on its gates must still hold as well.

>Calmly request to meet with their leader; despite these tests of your patience, all this can surely be resolved amicably over a cup of tea.
>Polymorph the guard into a duck, expending several of your spellslots but putting the fear of Zod into these insolent squatters
>Fake out the guards and make run for the tower walls, at risk of bodily harm; a mere touch of the wall and a magic word will transport you within.
>Write-in
34 replies and 3 images omitted. Click here to view.
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>>4553600
>To cheat Death--he is an astonishingly good poker player, and an incorrigible braggart
Lich quest!
>>
OP how powerful are we actually? We're 5th degree, highest is 10th, so we're only at 50%? How many wizards are on our level, how many higher?
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>>4553600
>To solve one of the three unsolved problems of Modern Wizardry: the Honeycomb's Time Paradox, the Don't Care Conjecture or Merlin's Exercises Left To The Reader #12
The Don't Care Conjecture, undoubtedly.
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>>4553600
>>To solve one of the three unsolved problems of Modern Wizardry: the Honeycomb's Time Paradox, the Don't Care Conjecture or Merlin's Exercises Left To The Reader #12
Any problem will work.
>>
>>4553600
>To solve the don't care conjecture
I already have a theory on this inscrutable problem, that despite being a conjecture, all the required information is already discovered, yet simply cannot muster the effort to make sense!

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Come and have a go if you reckon you're hard enough, and we'll see what we can do. First race to three votes, if you would be so kind.
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>>4553455
>Come to think of it, the greatest of the alligators are truly fine creatures - greedy, insatiably hungry and unwilling to be bothered by the world - perhaps you ought show them some greater respect - the spirits of gators are mighty allies in war, after all.
>>
Righto, I'll resume in the morning.
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>>4553455
>Come to think of it, the greatest of the alligators are truly fine creatures - greedy, insatiably hungry and unwilling to be bothered by the world - perhaps you ought show them some greater respect - the spirits of gators are mighty allies in war, after all.
>>
>>4553455
>Come to think of it, the greatest of the alligators are truly fine creatures - greedy, insatiably hungry and unwilling to be bothered by the world - perhaps you ought show them some greater respect - the spirits of gators are mighty allies in war, after all.

Greatest respect is to hunt and ritually eat one to gain their power, yes?
>>
>>4553455
>>Come to think of it, the greatest of the alligators are truly fine creatures - greedy, insatiably hungry and unwilling to be bothered by the world - perhaps you ought show them some greater respect - the spirits of gators are mighty allies in war, after all.

Eat the gator to become the gator.

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You are Kaguya Muramoto, the illegitimate daughter of the pluto-aristocratic Muramoto Family. Once nothing more than another girl among the millions, since then you’ve since left the grimy arcologies of Urban Noir behind. You were educated in everything from history to advanced mathematics to politics were tutored in etiquette, archery, and the traditional arts. All of this to someday blend in perfectly as a true member of the Muramoto Family. But every now and then, you wonder if there is really a place for an illegitimate child like you in the rigid and formal world of the Plutocrats.

================================================================================

>Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Corporate%20Cyber-Samurai%20Quest

================================================================================

“You’re not focused.” You Archery Tutor admonishes you.

You lower your bow. The archery range is littered with evidence of your failures. Arrows peppered the range, only a few of them stuck in the target at the other end. And you had failed to maintain proper form in half of those shots too.

“I’m sorry.” You apologize.


Comment too long. Click here to view the full text.
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>>4552616
>Lesson: The History of Noir
>>
>>4552616
>>Lesson: The Districts of Noir
>>
>>4552616
>Lesson: The History of Noir
>>
Looks like the Noir District lorepost will be a big one. No update tonight, sorry.
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>>4553923
Rip, sweet prince.

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“My little punschrulle,” her father had called her during one of the many times he drifted off into a tangential lecture, “We come from notable blood, you know. The Nauk have ever been the vanguard into the new eras of the world.”

Signy was a young woman then, at an age where her father thought her to be ready to absorb his knowledge and philosophy, but she was more interested in the boys she wasn’t allowed to go out and see than any talk about Republics or Liberty. She was told of the rivalries and struggles of the common folk and nobility, but the most she thought about nobility was how Manfred Von Blum was utterly heart-stopping, and how furious she was that he was finally to marry just a couple of years short of her coming into womanhood. Her learning of her father’s teachings was begrudged, but hearing about how she was special, how she was different- Signy had been a vain adolescent, and there in Strossvald, her race was unique.

“I thought that might capture your attention again, sweetling,” her father put a heavy hand on her head and stroked her crown, “We are not our ancestors, but we mustn’t shame them for their accomplishments either, yes?”

“How did they do it, though?” Signy had asked then, as she mouthed to herself silently in the present, among the swirling, cold dust. “How do we do it?”

The faint but warm memory of the fingers upon her hair. “Little punschrulle, the Nauk of eld are said to have conquered the Grand Maelstroms themselves to venture across the seas to these lands, and they settled in the cold north, the stony shores of the east, not the fertile soils of Emre. They sailed from adversity, to adversity, and lived further in such. That was how our people grew strong enough to be called greatest in the world. People who live in comfort grow weaker and less able to steel themselves against the struggles of daily life, let alone the great challenges of an age. Nauk Imperial was not forged from wealth and plenty. It collapsed after centuries of such.”

“…This place isn’t bad, though.” Signy had said doubtfully. The Shields of Liberty hid in an old mine, in a hole in the ground, but they weren’t hunted. This was merely where they were overlooked in what most saw as activist mischief rather than anything to be considered the faintest hint of a threat.
“No,” Siegfried Vang had sighed, and let his hand rest still upon his daughter’s head, “To journey was still an ordeal too much for your mother to tolerate of me, nevertheless. Perhaps ordeal would strengthen us, but…perhaps I would rather you be safe and happy, punschrulle.”
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>>4553616
>>You left because your work there was done. You didn’t end up minding it too terribly, but there wasn’t anything more to do.

Sosaldt can stay that way. A lot of those memories have bad endings, even if what Richter accomplished there was good.
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>>4553616
>You left because your work there was done. You didn’t end up minding it too terribly, but there wasn’t anything more to do.
>>
>>4553616
>You left because your work there was done. You didn’t end up minding it too terribly, but there wasn’t anything more to do.
>>
>>4553616
>>Getting in and out of there as fast as possible was priority then as it is now. You’d rather not be nostalgic for the place or its individualistic, bellicose people.
>>
>>4553616
>You left because your work there was done. You didn’t end up minding it too terribly, but there wasn’t anything more to do.

There’s no way around it, you’re bored out of your mind and quickly losing the will to live. The prospect of becoming a 28 year old NEET never bothered you in the past but after browsing the same sites, watching the same anime, and pissing in the same Mtn Dew bottle for over a decade, you can feel your braincells offing themselves one by one. This path has become too exhausting to travel and continues to sap you of your self-worth with each second that passes. With a small huff you force yourself out of your chair and take a look at the room behind you. Countless amounts of posters, figurines, and books cover nearly ever inch of your living space with a few garbage bags and socks filling in the gaps. You remember when you used to have passions beyond mindless consumerism but at some point, something went terribly wrong. It is now time for a new way of life, and it starts with following your old dreams.

What was your abandoned dream?

>To become a legendary samurai
>To become a world famous sumo wrestler
>To become a high ranking member of the Yakuza
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>>4553267
>To become a legendary samurai
>>
>>4553267
>>To become a high ranking member of the Yakuza

GANGSTAR TIME
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>>4553267
>To become a high ranking member of the Yakuza
What's our exact weight?
>>
>>4553697

a healthy 200kg...
... please OP let us be one of those twinks that can build muscle once we change up our diet a bit-- a fat yakuza's a terrible aesthetic.
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>>4553267
>To become a legendary samurai

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You are 999, a bobby mass of joy and happiness for all! And after all you've dealt with, you feel ready for just about anything now!

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=999+Quest

Stats: https://docs.google.com/document/d/1hpqnngsKkabt5aRreo8vj4LiQNGDwSBO7vmM4Q808G8/

After a long hiatus, I'm back. Due to real life issues the quest had to be temporarily halted but enough of that should be resolved that it can be safely continued. Apologies for the wait.
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>>4553090
>Get up and check on your friends.
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>>4553090
>>Get up and check on your friends.
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>>4553284
>>4553328
>Get up and check on your friends.
You push yourself up. No time for lazing about.

You go over to Blue and Red who managed to collapse on top of each other and level a poke into their sides. They groan and shift a little bit but otherwise don't respond. You go over and do the same to Spanko sprawled out next to them, who "cacks" but otherwise doesn't move much beyond rolling over. You find 2295 lying on its side to the edge, wobbily trying to push itself upright before you help it up. Looking around, you find that you don't see either Lord Blackwood or Purple anywhere around. Turning, you ask 2295 if it has seen them.

With a shaky arm, it points over to a tree by the side, facing outwards from the rest of the zoo. Following it and tracing your gaze up you find Lord Blackwood sitting along a branch, seemingly polishing a rifle as he watches from off the ground. Across from him, Purple gently hovers somewhat, trails of gleaming violet light lifting him in the air. Curious about how thry got up so quickly before the rest of you, you ask them if they're okay.

"We're fine, my boy. A little banged up but nothing too major." Blackwood responds, not really taking his focus from the gun in his hands. Purple nods and states that they gained awareness shortly before you did. Sounds like them to be the first up, in all honesty.

"[What about you, Orange. You feeling okay.]"

>Fine so far. Has anything changed since we got back?
>Actually...(Inform them about Bumaro)

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>>4553667
>Fine so far. Has anything changed since we got back?
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>>4553667
>>Fine so far. Has anything changed since we got back?

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You are Wiermund, an ambitious young archaeologist. It is the Imperial year 910 and you need to go dig something up before your rivals beat you to it. See setting notes: https://pastebin.com/FvUAZnVQ

Staring at the documents in front of you is giving you a headache. You need a break so you lay down your quill, lean back from your desk, and look out the window. The campus is bustling with black robed scholars. They all seem so busy. You can't let them surpass you! You steel yourself and look back at the documents on your desk.

The first is a parchment letter from the Baron of Nadir. He hired some amateur archaeologists to investigate an oddity in the walls around Nadir. They apparently got in over their heads and some of them died. The nobleman is requesting your help. He makes it clear in his letter that anything of material value thats unearthed in the expedition will be his property. However, this could be a great opportunity to get your name out there and uncover some long lost secrets.

The second is some kind of brittle paper made from treebark. It is purportedly a message from some kind of religious leader in Tener. The people of Tener were only recently contacted and their ways are strange. Some of the plants unique to their grid section are very valuable. If you could bring some back you could make a good profit. However, the request is only for some routine excavation. You're not likely to discover anything noteworthy there.

The third is a letter from a Batrakoi engineer. He's working on the Southeast corner mystery. The Batrakoi have been working at it for decades and it seems like they've finally found something. If you helped there would certainly be renown and compensation. However, the Batrakoi are very possessive over that grid section. They would certainly take their share of the profit and renown.

The final document isn't a letter to you at all. Its a copy of a recently signed treaty between King Aycan of the Carcopes and the Yervan Emperor. The wording is vague and seems to imply something very interesting. The Carcopes are ignorant of metalworking. As a result, their wall sections are mostly unexplored. This treaty seems to give Imperial agents authority to explore the wall sections of the Carcopes. It would be an unprecedented expedition.

>The Nobleman's Request. Low profit, high renown.

>The Shaman's Request. High profit, low renown.

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>>4552279
>>The experienced but elderly veteran legionnaire.
Gramps can help somewhat
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>>4552279
>The experienced but elderly veteran legionnaire.

Really tough to turn down the Gemini though.
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>>4553281
>>4552523
>>4552387

You decide to hire the legionnaire, Caius Laesus. That just leaves the problem of an engineer. You know a few at the university who would be willing to work with you.

The first is Kurt Yazuv. He works quickly and efficiently but he has a heavy hand with gunpowder. You once saw him destroy a room full of priceless artifacts by putting too much powder in a charge.

The second is Tayfur Sarica. He is slow and methodical. He once spent a month on a dig that should have taken half that time. But sometimes his thorough method turns up artifacts that would have otherwise been overlooked.

The third is Decius Pullo. He's a new graduate and he's never been on an expedition.

Which engineer will you hire for the expedition?

>Kurt Yazuv, fast but careless.

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>>4553603
>>Tayfur Sarica, slow and methodical.
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>>4553603
>Tayfur Sarica, slow and methodical.

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A little-known truth is that there is nothing in Area 51.
Nada. Nothing. Zilch.

No, everything the government wants to hide from you is held prisoner in AREA 52, a remote installation located deep underground in the New Mexican desert.
And they don't like it.

As it so happens, a cyberattack courtesy of North Korea has taken the security systems completely offline!
Seems like a prime opportunity for escape...

Who will we play as?
BLOB
Strengths:
>Body is immune to blunt force and penetrating trauma. Yes, even the eye.
>Can easily fit in small spaces. Any space large enough for its eye is large enough for it to squeeze through.
>Adhesive. Can stick to walls and ceilings.

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Rolled 7 (1d20)

>>4553354
Porfirio
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Rolled 12 (1d20)

Name it Murgle Gonster.
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>>4553354
Not a serious suggestion at all so not gonna roll in case I get highest but Spongebob
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Rolled 6 (1d20)

>>4553354
Iggy
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Rolled 13 (1d20)

Bully the bullet sponge




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