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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.


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Please post all quest threads on /qst/


Quest threads that are posted on /tg/ will be removed.

>Google Drive

>Jumpchain IRC Chat


>How to Jumpchain

>Last Thread
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>Night Light
*Knight Light
Could you add some trap maids in too?
Wrong type of traps, sorry dude.
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I do the reasonable thing: convert the entirety of Human History into heat energy and collect the residual spiritrons from the process to fuel my time travel to the genesis of the world. Then, I will remake the universe into one where the concept of slavery doesn't exist.
>I do the reasonable thing

>the stubborn asshole brute that everyone hates is the only one stubborn enough to stick up for you when no one else will
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female PCs that let you sniff their armpits
I'm more of a
>The small, unimposing character is martially or magically powerful through hyper-fixation on a specific skill/talent
Sounds like a based individual who will probably die right before the story's climax.
It only works if you turn to evil at the end and have to face your once allies that want to stop you from becoming villain.

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> its a BIG BOX edition

Thread for lesser known wargames that maaayyybbeee aren't big enough for their own generals.

Dropfleet/Zone Commander (unless /dcg/ comes back) Oathmark, Conquest: The Last Argument of Kings, Zone Alpha, Last Days, Wild West Exodus, Dystopian Wars, Frostgrave, Relic Blade, you name throw that shit in here. Who knows? Maybe you won't suffer alone.
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The surviving Colonial rifles continue their attempt to disengage from the chasing Grenadiers, their highly mobile jeep-towed field guns redeploying to cover their retreat. To the west the armoured patrol attempts to stalk up and deal with the Light Tank that had been accompanying the Survey Corps, only for the radio to crackle to life in the tank and warn the crew of the danger it was facing as the armoured patrol fumbles it's activation and passes the initiative over to the Union.

Wheeling around the crew of the Light Tank managedto fire off 2 salvos of auto cannon rounds, all bouncing harmlessly off the armoured cars front armour while the second light tank maneuvers forward to attempt to catch the armoured patrol in a pincer. The Unions armoured platoon leader scuppers this plan by fumbling his command roll and passing the initiative back over to the Colonials.

The cannon of the heavy armoured car thundered out it's disapproval for this plan and once again sheared through Union armour like paper, detonating the isolated light tanks ammunition and blowing the tank apart. To the east the remains of the rifle platoon continue their retreat. The armoured patrol regroups and moves out towards the remaining Union forces, aiming to mop up the remaining armoured resistance before coming to the aid of the beleagured rifle platoon. The armoured patrol fumbles it's activation and passes the initiative back to the Union.
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The Union armoured commander realises that he would be best served by linking up with the remains of the friendly infantry Grenadier platoon and orders a rapid movement towards their position, with the remaining light tank serving as a rear guard. The infantry Grenadier platoon fumbles it's activation and hands the initiative back to the Colonials.

The shattered remnants of the colonial rifle platoon form up at the eastern end of the road, deploying their field guns to look down the roads length as they prepare to make their final stand. To the west the armoured patrol moves up, the Heavy Armoured Car rolls into line of sight of the Light Tank, both guns roar and one more Union vehicle is left a flaming hulk while the Armoured Car trundles on, another scorch mark on it's front glacis.

And on that note, the Colonials roll a double 6 and the game ends, the Grand Union contests the eastern road, but with that final kill, the armoured patrol has managed to secure decisive control of the southern town, meaning a victory for the Loyal Colonies.
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>The Lieutenant jumped down onto the blackened earth, eyes flicking over to his right where his riflemen searched the ruins of what once might have been a house for survivors. They wouldn't find anything the Lieutenant knew, the Grand Union was nothing if not thorough. His boots crunched through the blackened rubble of a former homestead, the smell of freshly burned wood mixing with other, fouler scents. Never any quarter given the Lieutenant thought to himself as his gaze flickered over a blackened foot, protruding from a pile of burnt wood, twisted the wrong way. And none asked, he conlcuded internally, his eyes settling on the body of a Grenadier slumped over against a wall, an uneven splotch of deep red in the centre of his chest. As the Lieutenant stepped out of the ruins, he saw the remnants of the rifle platoon straggling into the town . Too few, far too few. He began to stride over towards them, this wouldn't be an isolated incident and they had better figure out what went wrong today, they couldn't afford many more victories like these.
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Take aways from this game, the current morale level of basically all non armoured vehicles needs lowering, as it had 0 effect on infantry in this game.
The Heavy Armoured Car was the MVP, that thing chewed through whatever the Union forces threw at it, although that is partly down to the Union player choosing to rely on autocannons for his anti tank and not bringing anything with more punch.
Any questions anyone has regarding mechanics or setting I'll be more than happy to answer, I'm probably going to fall asleep at any second, but I'll definitely answer when I wake back up.
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Last Days game pictures anyone?

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Ancient OP Image Edition

Resources (Rules, Lore and Warhammer Fantasy Roleplay)
WFB: https://pastebin.com/qVGrgwwh
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/6FV6bSNQ

>Warhammer Wikis

>Warhammer Video Games

Previous: >>75058407
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I second the motion
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Done did my wood elf bsb.
still better than a necroshpynx
Archaon isnt a chaos knight, hes monstrous cavalry.

Archaon also never fought the green knight or abhorash

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September Print and Paint Challenge: Crab Nicholson


This is a general for everything 3D printed from 40k to DND. Share you printed minis or modelling work or anything related to 3D printing that relate to TG. Remember to help your fellow anons and put up requested files on gofiles if you have already downloaded them from STLexandria. This makes the GWshills reeeeee

DONT SHARE Direct link to other groups mega's or link to files on thingy or cult 3D

(Replaced with FreeFag): aHR0cHM6Ly9tZWdhLm56L2ZvbGRlci9HQUJueUk0QyNLeFZycjJYOG45M2VwZU0ydTh6MERn
>basic information for 3D printing :

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>Dragonborn that died
>Half-Elf Ranger
>Elf Rogue
>Half-Orc Paladin
>Halfling Rogue
>Human Monk
>Human Wizard

I wish Halflings and Dwarves just got merged. No one wants to play a short angry bearded guy who has a hard-on (heh) for rocks
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It's worse bros
>open these in mesh mixer
>plane cut at the top of the neck
>import 2b head
>proportion 2b head to match black wimmin head
>put on mareen
>now have 2bmareen
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I know the post itself is probably bait, but as a SoB player for 16 years I gotta say I really hate this idea as much as I always hated Space Marines.
The sculpt isn't good, their heads are just dropped on that weird platform and the design is very unoriginal.
If we were talking about bringing back the oldschool Rogue Trader era female marines I'd be down, but those 3d models are on the same level of ugly as the olschool ones are, just in a different fashion.
Great, more man-faced diversity...

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>it's like an industrial revolution... but MAGIC and MAGITECH
Why is this shit the #1 example of a setting that people think is so "clever" when it's actually so fucking smoothbrained?

Fantasy is about wonder, and you literally can't have wonder when everything is soulless and industrialized and "magic" is a science.
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She looks like a magical elven sorceress because you’ve never spoken to a woman before.
Absolute fucking brainlet.

Have you considered getting some actual wonder and miracles in your magic?
I prefer magic being a limited resource, and people don't realize this until it's too late.
you're proving your retardation by sperging out about science, what do you not understand you 70iq babboon?
not everything is a science, but systematic explanation of everything is a science. There is literally a real world example of 'magic' ie. religion, Theology is a science about religions and theologists study it from an academic and philosophical stance, while religious people (priests, whoever else) practice it without analysing it. I don't understand why you people are so retarded about this, are you that uneducated?

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Human female fighter.
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The pants on your head is pooper bait.
Jesus, really?
this guy pad his padded outfit?
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I will never get over her and my cute wifes redesign.
> war hero

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Didgeridoo Edition

>UA: Subclasses, Part 4

>5e Trove


>Stable releases


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My games were improved instantly after taking it out of the game. Flanking is a way too easy way to get an advantage that destroys the usefulness of a lot of class features.
Both are incredibly reddit.
For starters, there's no opportunity attacks unless you leave an enemy's reach, which makes it very easy to get a flank like >>75115920 mentioned. If someone is next to an enemy, you can flank them if you have enough movement.

Then there's the fact that it gives advantage, which combined with how easy it is to just flank, really nullifies a lot of other class features and options. There's very little reason for a Battlemaster to bother with Feint or Tripping attack when he can just reposition himself and get much easier advantage, or for a Barbarian to Reckless Attack when everyone is going to have advantage over everyone else so easily.

To make it work you would need to not only change the benefit, most likely to damage rather than advantage or an attack bonus, but you would also need to add some risk to actually acquiring it in more situations.
Flanking might only be worthwhile if you also use facing rules
If flanking is so easy for you to set up, you're probably outnumbering the enemy, which means it should naturally be very dangerous for whoever's being flanked - fighting while outnumbered is, rightly, a quick way to get killed, and action economy doubles down on it.

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what game compares? Bonus if in print and easy to find.
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Thank you anon.
Do you have a lot of time and table space? If your answer is “yes” to both, then Gloomhaven should keep you happy
>It takes over 20 minutes to setup a scenario that takes less than an hour to finish on average.
Oh, agreed. Any man who can finish WotR in an hour is a God. Or cheating.
That is such an arbitary rule I'm not sure you've thought it trough.

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For serious Role Playing Gamers. No freakshit. No storyshitting. No autistic worldbuilding. Just gaming.

>units consists of players and non-players (abbreviated here as NP)
>Non-player (NP) units may be either Hostile (H) or Neutral (N)
>Non-player (NP) units of a particular disposition are further divided into Types (T)
>Currently there is only one Type (T) for each disposition, but more will follow
>Types (T) for Hostile (H) Non-Players (NP) will vary depending upon distribution of Stats (S) such as Hit Points (HP), General Damage Resistance (GDR), Specific Damage Resistance (SDR), and Movement Speed (MS)
>Neutral (N) Non-player (NP) units will instead be classified according to which Items (I) they may provide in exchange for Monetary Points (MP)
>Gameplay consists of movement across a grid with the goal of eliminating all Hostile (H) Non-player (NP) units
>Players will require Items (I) of greater value to meet the increasing demands of Hostile (H) Non-player (NP) units with greater Stats (S) such as Hit Points (HP), General Damage Resistance (GDR), Specific Damage Resistance (SDR), and Movement Speed (MS)
>In order to receive these Items (I) players must eliminate Hostile (H) Non-plasyer (NP) units and claim Monetary Points (MP) which they may then exchange with Neutral (N) Non-Player (NP) units in exchange for Items (I)

More to follow soon.
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>storyshittershitters and freakshittershitters are THIS assblastshitted
Kek, you must be a Whiteshit Wolfshit fanshitter. Don't ever stop cryshitting. Your tearshitting is just too goodshit.
What even is this thread. I can't wait for it to be fucking deleted.
workshit on yourshit baitshit
It's a scat fetishit trying to normalize his fetish by turning "-shitting" into a suffix.
You say this, but the screenshot you just posted is a perfect example of the cancer killing RPGs.

Lets examine shall we
>Leman Russ was a hypocrit for being anti psyker
He was absolutely right about the spirit of Fenris and Magnus' excesses
>Leman Russ defied the edict of Nikea
The Space Wolves were answerable to the Empeoror or his proxy Malcador only since the begining, and were allowed to continue to use Psykers
>Leman Russ shouldnt have attacked Prospero
He was lawfully ordered to do so and besides offered Magnus a chance to surrender
>Leman Russ should have stayed on Terra
He tied up countless traitor forces while in the field, caused massive casualties and material damage.
>Leman Russ should not have faced Horus
He severely wounded Horus, making him a non factor for most of the siege of Terra. Malgohurst also sacrificed himself to heal the mortal wound Russ gave Horus, Malgohurst was the only other being besides Horus himself capable of maintaining any order over the other traitor legions.

Did. Nothing. Wrong.
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Lion only resisted the pull of Chaos at the cost of becoming severely autistic and socially stunted.
This poster gets fucked by dogs
He wasn’t really though. I mean stoic sure, but he performed well in the courts of Terra & he had a magnetism that caused people to follow him without thinking. His only “flaw” was that he judged everyone against himself & amongst his brothers he found little in the way of equals. He was better than them & thought them weak. The Heresy proved his judgement sound
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>the absolute CHAD Primarch still making faggots seethe all these years later
oh boy here we go again

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Fuck scute swarm. Who woulda guessed exponential growth would be a problem?
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>Fuck scute swarm. Who woulda guessed exponential growth would be a problem?
>Fuck scute swarm. Who woulda guessed exponential growth would be a problem?
>Fuck scute swarm. Who woulda guessed exponential growth would be a problem?
>Fuck scute swarm. Who woulda guessed exponential growth would be a problem?
Fuck scute swarm. Who woulda guessed exponential growth would be a problem?
Fuck scute swarm. Who woulda guessed exponential growth would be a problem?
Fuck scute swarm. Who woulda guessed exponential growth would be a problem?
Fuck scute swarm. Who woulda guessed exponential growth would be a problem?
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>8x Fuck scute swarm. Who woulda guessed exponential growth would be a problem?

8x Fuck scute swarm. Who woulda guessed exponential growth would be a problem?
good thread
If you think only one part of the equation can be a problem your brainpower reaches negative value.
So what´s more fun right now? Humans or one of those beast decks?

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Welcome to Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

>Troves, Resources, Blogs, etc:

>Need a starter dungeon? Here's a curated collection:

>Previous thread:

Thread question: What's the highest level you've reached in old school play?
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Yup. Coven leaders were usually known as high priestesses. If you want a simple mechanical distinction say that witches can cast both normal and reverse spells but take away heavy and medium armor. You can also make their holy symbol the moon which means half the time they turn undead and the other half they command them. Up to you what happens on new and full moons.

Please do not reply to cavegirl's shitposts.
I played a LG cleric of St. Cuthbert to 15th level. Full disclosure, we spent one year, including a very rigorous summer vacation, getting to name level. Our DM went off to college and when he got back he gave us bonus levels because he wanted to run Q1 Demonweb Pits. As the preamble to this most of the PCs got a solo quest to gain another level or two and get a big reward at the end. I got the Mace of St. Cuthbert artifact. It was also the first time I drank beer without adult supervision.
Long story short, we never finished Q1 and it turned into warring factions between newly empowered PCs. And now that I've reviewed the PHB casting chart I must've gotten to 16th level or higher because I know I used Holy Word all the time.
I never knew cave had a talent in animation.
RoCC is pretty dope. If you want tougher monsters look for Cthuloid Bestiary. Most creatures have more HD and developed qualities. It's in the trove.
For the record I think 7HD is fine for a shoggoth. They're not war-machines, they're workers. Give em +30hp or limited regeneration if you think they don't have enough staying power.

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