>80 Days for Vigilus: The Countdown Begins https://www.youtube.com/watch?v=94rLbC4s-2w >Vigilus Defiant – Your Campaign Toolbox: https://www.warhammer-community.com/2018/12/07/7th-dec-vigilus-defiant-your-campaign-toolboxgw-homepage-post-4/
>WarhammerTV Tip of the Day: https://www.youtube.com/watch?v=3HRfZTtowr4
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>>63585841 1) Never long enough. I bought some nids I've only half painted, love the models though. Maybe I'll sell them and start necrons I think but they're only another craze, I dont think I'll escape my Orks/DE/Daemons.
>>63584547 >I'd let you use a weapon you had no training in using, but you wouldn't get stat damage bonus from strength/dex, and you'd have a -2 to hit. It's still gonna be super worth it for a magic-user to use a sword (unless he's got a strength bonus).
Starting THAC0 19 vs. goblin AC 5 = 35% chance to hit × 2.5 dagger damage = .875 damage per round.
Starting THAC0 of 19 vs. goblin AC 5 at a -2 penalty = 25% chance to hit × 4.5 sword damage = 1.125 damage per round, a 29% increase.
>>63570861 Wasn't always this way, mate. If you've been here long enough, it's easy to tell that ~90% of the shitposts come from the same 1d3 people. Every. Single. Thread. I just report what can, and hope that eventually that one guy will leave for good. You all know the one.
As someone coming from AD&D, holy shit B/X Sleep is insane. >2d8 HD affected instead of 2d4 >no set area of effect, can just pick and choose victims from all around me so long as I can see them Am I missing something? Is this really as horrendously broken as it seems?
>>63570861 What >>63585231 says. A few years back this general was pretty nice and got me into OSR, and honestly I think shitposters like (you) are getting less numerous and just more desperate. I'm willing to wait.
Anonymous /cyoag/ - Create Your Own Adve(...)12/18/18(Tue)04:06:22 No.63584279
>>63585829 I generally hate powerlevels but xianxia shit is basically completely fucking incomprehensible without a chart like that so I would rather that it's included than that I have to make it myself at least the player's paths should be spelled clearly at some point
>>63585756 Yuan-ti pureblood could disguise themselves as humans by hiding or changing their eyes somehow, and hiding their scale patches. The more powerful yuan-ti could try to infiltrate as snakes, though some could learn illusion spells or Alter Self.
>>63585783 >you have a nimble elven scout who can't conceivably climb trees It doesn't matter how quick you can duck and juke around a tree if you lack the basic strength to even pull yourself up All I'm seeing here is powergamers getting mad that their dump stat is coming back to bite them in the ass
>>63585804 >hiding their eyes somehow Yeah, I just need a solid idea for it. Human contact lenses? The party are about to start an investigation that will lead to them discovering an urban breeding pit masked as an opium parlor. I think a really cool moment would be if many of the people in there turn to the party and their true eyes are revealed. Also for variety it would be cool to have them change int o malisons and the like, though I'm not sure if alter self would allow the growing of legs from having had only a snake tail before.
>>63585811 >Waaaaaaaah why can't dex govern everything I do? >Waaaaaah what do you MEAN "carry weight?" >Waaaaaaaaaaaaaaaaah why can't I climb easily with 8 Str and no athletics proficiency? You would be correct in your observation on powergamers.
Anonymous Adeptus Mechanicus General12/17/18(Mon)19:32:37 No.63578617
I wonder what their stance on The Motive Force is, which may be what OP might have been alluding more to.
Though yeah, I'm not a fan of Electro-Priests. Fulgurites would be great if they could reach melee, though I'm not a fan as they don't jive with my liked aesthetic of hooded types like the Tech-Priests and Skitarii Rangers.
Hello. I leave you all a reminder that we're organizing an Adeptus Mechanicus Dating Sim. Here is the Discord to start talking about the VN idea. We've pretty much finished the basic details and we're now focused on the writing part, so if any writefag wants to join, it'd be greatly appreciated.
>>63583914 I unironically want to play a mantis scout spirit with amnesia, so it doesn't remember that it's an insect spirit. Preferably no one but the GM knows his true nature, or that helping him regain his memory is a really bad idea.
>>63584818 If they can't pay her winnings they can't pay for her assassins, don't screw your players by being unfair. At best maybe they can call in some favors and send a few gangers after her? Maybe an entire gang if she's obviously hardcore. It could also be a potential plot hook. "Look I can't pay you everything I owe, but I have some wiz information on a shady warehouse that could net you even more. I tell you where and we're arctic, yeah?"
>>63584818 >Gets paid 25k and told that the rest will be sent to her later This is where I'd say they can pay up now, or transfer 75k worth of ownership in the business. Maybe throw in a discount on that debt, assuming it needs some work to be worth even near that much, and I think I'm ready to back my words if they try to stiff me or cut and run.
>>63585154 Mostly the things related to Streloks. Streloks are fucky and very powerful, and the FD2 sensor dog in particular. So I wouldn't base a unit around that, better to pull it back to FD1 and probably drop camo too, instead pump things like stats, special weapons, etc. Basically keep the new stuff but build it around some different core abilities.
The profiles aren't well balanced either. SMG with mines and a template would be better than a plain rifle even if they cost the same. Streloks manage this by having the crazy powerful T2 marksman and a cheap specialist/minelayer as competition since they provide capabilities that the SMG simply doesn't have, but only the shotgun has something like that here.
I really want to emphasize that Strelok is not a good place to start. It's such a weird and particular (and not entirely well balanced imo) unit that does all sorts of different things. If you'd like to get your feet by modifying something that exists already, I'd recommend you start with a basic unit type like a warband (Highlanders, Irmandinhos), standard infiltrator (Foxtrots, SAS, Chasseurs), premium link (Briscards, Marauders, Frontoviks), or something like that. I find that to be much easier than a highly specific niche unit since there's so many examples in the game and plenty of skills and weapons you can apply to them to to give them an interesting new spin.
>>63585475 Thanks anon that was very helpful. You were spot on with your assessment of what I was going for (MSV1 hunter with a pet dog and CC skills), I just wanted to use a current Ariadna dog unit as a template and it was either the Strelok or the Antipode Assault pack handler which didnt seem strong enough for what I wanted. I can see now that the Strelok does too much that I dont really want to do, I am going to rework it and base it off the antipode assault pack handler instead.
Legends of the Wulin, although janky as fuck, has a goddamn incredible combat system that really shines in a duel. RAW there's a few issues that get in the way of that, but once you figure out how to straighten those out the combat dynamic in that game is just so interesting, blending a nice amount of mechanical crunch and interesting decision making with a focus on the narrative of combat, putting your characters beliefs, ideals and motivations on the same level of importance as their Kung-fu or esoteric arts.
Bloodbowl is a tabletop top fantasy version of American football, published by games workshop. Here dwarves and orcs will be found squaring up on the pitch and duking it out in what can only be described as deathmatches.
>how can I learn more about blood bowl?
Check out some of these links:
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It's solved in the same sense backgammon is. A computer can play perfectly but that's basically an impossible feat for a person because the game is so dynamic. No one has designed an AI to play bb well though, so it's more that great players can perfectly analyze a position given enough time, but that doesn't really happen in a game, and even great players frequently make mistakes.