While people typically think of fascism being equated with extremist right wing politics and dictators that's not strictly speaking accurate. Fascism consists of the suppression of competing ideologies and the control of the economy and other societal forces by a strong government. The Federation is shown to have control of communication and transportation within their borders, as well as control of the media. And we know they control the Economy artificially as well. Starfleet, which seems to make decisions for the Federation with little to no civilian oversight as far as I can see though I may have missed it, is a military organization that basically decides how the nation runs. Federation officers and citizens are shown to be very dedicated to the ideals of the Federation and are often dismissive of other ideologies, to the point where one has to wonder just how much free though there is within the federation. There was the whole thing with the Maqui and how the feddies fucked over the border worlds and their populations and then sent in the military to suppress them. I just see a lot of dark implications in what we are shown with how much control the Federation has and some of the ways it is used.
>>71798914 >If I mutate a morphed Zoetic Cavern and flip it, what happens? You’d want to keep the mutated cast creature on top with 0 abilities from the cavern >And if I mutate a creature with meld and then meld it? The melded creature is still considered over or under whatever mutated it. It just becomes a new creature >Mutating a double-faced flip creature and flip it? The mutator is still over/under the flipped creature and gains any abilities if under or over depending on how you layered them >Mutating a Kamigawa flip creature? Same case >Mutating a creature with counters on them and putting the one with counters on the bottom? Any counters are considered a topping on a creature that buff or reduce P/T or grant/remove abilities and won’t be affected by Mutate
Anonymous /swg/ - Star Wars General04/03/20(Fri)16:54:36 No.71789773
>>71798094 I mean, I got my copy in like, 2006 or 2007 Because that was when it was in a bookstore. And I don’t really have it anymore. And if I’m remembering correctly some of the pages got ripped. Basically I’m complaining that >I don’t have access to it anymore >There have been other visual dictionaries released since that I haven’t read but want to and >Even if I did have access to them, it probably wouldn’t be enough to satisfy me because I assume most of the info I’d care about is on wookieepedia, so I’m just missing out on the pictures, which I realize is kinda childish >Lotho Minor I can’t really say I know any sources that wouldn’t be listed on either of these pages https://starwars.fandom.com/wiki/Lotho_Minor https://starwars.fandom.com/wiki/Lotho_Minor/Legends
Actual news in this content drought. I had hope something could would come out of this new project, but from looking at the character descriptions, things are looking rather grim. Hopefully the execution is better than the concept this time, but that seems increasingly unlikely. Anyway, what are your thoughts on this, /swg/?
>>71795023 >Blue Mariah Believed to be over 600 years old, the Mariah is a 'ghost ship' that appears near nebulas on a seemingly random course, loiter for a few minutes to a half hour before entering hyperspace and disappearing for decades at a time. At 550m long, this former liner looks to be similar to older Mon Cal or possibly a Rendilli design and would have been able to hold 1000's of people, when scanned the ship returns a storm of static back towards the sensors of the ship indicating lethal amounts of hard radiation to the point that even her hull glows blue. Bits and pieces of it have fallen off over the years revealing nothing extraordinary, except that they're so radioactively 'hot' it would be extremely dangerous to keep around living beings. Currently BoSS has no further information on the 'Blue Mariah' or any records of a liner that size being lost, superstitious spacers associate it with some type of dire event whenever it appears.
>>71798729 We need some more legit, weirdo aliens in protagonist roles instead of near humans with some weird skin or dangling appendages Given the flexibility of cartoons its an underutilised part of the media.
Anonymous /cyoag/ - Choose Your Own Adve(...)04/03/20(Fri)20:13:51 No.71793220
For those that don't know Dawn of Worlds, it's basically a really rules lite tabletop where you place as individual Gods and change the landscape/form up empires/create civilisations/enact catastrophes (which can be as simple as a meteor or causing gravity to flip depending on the amount of points you get)
I'm still new to Godbound myself and while I do know that the game is intended to be a modular sandbox, I'm kind of wondering how best to give a story reason why the Godbound exist currently on the planet. Would it be too much if I had the previous set of gods and the Godbound occupy the same setting at the same time?
Pic related, it's one of the five races on the planet at the time called Ays'til, a group of Moth people who worshipped the Moon as the Cold Light Heaven and saw the Sun as Hot Light Hell.
>>71796029 >Non regulation art on your Munitorum Issued equipment >Non regulation sunglasses, choker, dyed hair, and unkept hair on the mail >Male probably should have his height and weight checked too >Missing their helmets
The first offense would be a mandatory cleansing of all equipment, the second a flogging, and the third a cause for removal of rations.
The last one though must be punished by Servitirization. You do not lose the Munitorum's equipment.
>>71794863 And yet it does show that gaming minis don't exist in a parallel dimension where normal laws don't apply. It's almost probable that the "Edge highlight everything and always show sprues on the website" approach GW uses is an attempt to ward off the FTC and similar, since they're big enough to get their attention. Smaller operations are below notice, so they don't have to worry about that shit.
>The Deviant’s suffering is someone’s fault, and that someone should be accountable. Some heartless assholes lied to you. Some pieces of shit stripped away your humanity and divorced you forever from a life free of pain, suffering, or anything approaching normal. Deviant: The Renegades is about destroying those who wreck lives, who dare to use people as tools, who sow human misery in their wake. Fuck them and their literal dehumanizing of their victims. Fuck them and their pursuit of power
If it was any other company this little intro would actually interested in Deviant.
>>71798442 Some heartless assholes lied to you. Some pieces of shit stripped away your PENIS and divorced you forever from a life free of pain, suffering, or anything approaching normal. Deviant: The Renegades is about destroying those who wreck lives, who dare to use people as tools, who sow human misery in their wake. Fuck them and their literal dehumanizing of their victims. Fuck those Trannies and their pursuit of power.
>>71798832 It's a little too symmetrical for me. I'd make the horns uneven, going in different directions, radically alter the nose... but yeah, Nossies can look like whatever really as long as it's inhuman. Their ugliness is a supernatural curse that repels people, not that they're all disgusting as possible (but most of them are very disgusting).
>Thread FAQ(very old) http://pastebin.com/iUqNrrA8 >Erratas and extra downloads https://www.warhammer-community.com/faqs/ https://www.warhammer-community.com/downloads/ >30k TACTICA & TIPS http://pastebin.com/Tm2P4QLp >Rules and stuff for HH and Titanicus mega.nz/#F!s9xQ3CiA!9a594y1utfRGxKLxiIy2aQ
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I had a trio of Malcadors I didn’t get a chance to paint before they were FAQ’ed into sucking.
I’d like to run them in my Militia but I understand Leman Russ’ may just be better? It seems two of them cost close to a single Malcador. Is it worth investing in some Leman Russ Demolishers or stick with the Malcadors?
>>71798135 Yeah, the loss of superheavy and being subject to ordnance rules has made them suck, which is awful. Either ask your local groups is they mind letting you stay superheavy, or go for the Lemans. Demolisher russ's are good either way, though i dont know if theyre still as good in 40k as they used to be