>>69818384 Didn't they errata those out because of the weird ruling when you promote your pawns? Because the equipment doesn't fall off your new queen, you just can't put devastators onto a queen directly. Some people were saying they should make the equipment fall off, but then equipping pawns wouldn't be viable at all.
1. Above all, the DM must maintain a spirit of facilitating and enhancing the fun of the players. 2. Likewise the DM should not expect to have fun; he must always put the desires of the players above his own. 3. PC should never be killed. The DM must find a way to save the PC in such a way that enhances the sense of accomplishment for the players. 4. Player desires must be catered to unless it directly conflicts with other Players. 5. The DM must bear in mind that the game is for the Players, not for him. 6. The DM must be of few words and impeccably groomed, never loud or boisterous.
>>69816609 >What it Means to be a DM >OP thinks he knows what it means to be a DM >/tg/ has demonstrated its complete ignorance of what it means to be a DM time and time again. I'm laughing so hard I think I need a sedative to calm down.
>>69822161 Atris aged quite well, for someone who became a member of the Jedi Council around before the Mandalorian Wars. Her age is an odd case, given she has seen the Exile as her personal hero and had a friendship with the Exile.
First, try to disappear. I don't know who's responsible, but if it's the innkeeper, then (s)he is now in the body of a seasoned adventurer, whereas I am but a lowly innkeeper, and whatever they're up to, they might want to tie up loose ends, and they are likely more than a match for me in spite of my greater experience (besides, if they are capable of such a feat, they may have more tricks up their sleeves than their humble appearance had suggested). However, the innkeeper may likewise be a victim, and therefore it is best to keep an eye on them to see how they react. If the body swap was a trick by the innkeeper to gain more power, or to frame me for a crime by committing it in the guise of me, then it is important that I stop them as quickly as possible. If, however, the innkeeper is just as confused as I am, then obviously the body swap was orchestrated by a third party who fears my power and seeks to hamper my abilities thus. In that case, I must team up with the innkeeper to form an unlikely team thrust together by circumstance that grudgingly learns to work together and save the day.
>>69821602 >obese neckbeard switches bodies with chiseled gigachad >in five years, their work ethic has caused their initial physiques and social standing to reverse >obese neckboard doesn't care and switches bodies with the next chiseled gigachad he comes across, continuing the endless loop
>>69822045 > Do you mean to give spellcasters x amount of disciplines with y amount of spells as well? While I agree with casters siding disciplines as well for their spells, I don’t think doing it this way would work, as keeping track of 300+ spells is pretty hard Instead we should have them specify the spells Not inside the disciplines (which would be like 5-10 spells) and let them use anything that matches their disciplines freely
>>69816805 I'm also curious about the scales involved. I forgot the SUN was larger than a normal person, but other than 'a big guy' can't picture the difference in scales now.
FairyDev, any clarification on that point?
Also pic related. Since I took that certain dragon for inspiration I was also picturing something like this with a total of x3 STR (x2 from SAC and another x2 from item). Is it OK or should it be bigger/smaller?
It's 3.25e. No, it's not good. Honestly, just file the Golarion serials off of Pathfinder and just slap 'AZEROTH' flavor over everything, and it'll work just fine. Hell, Path of War even replicates the semi-gonzo pauldroncore power level of Warcraft.
>The 'noble savage' trope was initially a subversion of the 'evil savage' trope, but it became so common that 'evil savage' became a fresh subversion of 'noble savage' and now 'evil savage' is becoming so popular that 'noble savage' will inevitably become fresh again. Is fantasy destined to become nothing more than ever-increasing layers of subversion, as new authors try to pretend that they're more ground-breaking than previous authors by subverting yesteryear's tropes?
>>69822264 Oh, and this should go without saying, but Classical Latin is not at all the same as Vulgar Latin - that is to say, the Latin that was actually spoken rather than written. The beginnings of Old Spanish and Old French were starting well before the dissolution of the Roman Empire, and in fact citizens of Gaul would be perplexed by the language of the Iberians in much the same way a man speaking Mid-Atlantic English would be caught off-guard by Cockney. Different countries, different dialects - and as we all know, dialects eventually become languages of their own.
You could argue that Sardinian is the more pure of the Romance languages but that's kind of not true. The Sardinians are a culture of Pre-Indo-Europeans (like the Basque people) and their version of Latin is richly peppered with their own ancient tongue.
Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.
Here is where you go to flesh out the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that replying to other posters is what keeps the thread alive, not dumping walls of text.
Official Discord: https://discord.gg/yrp9saR
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Setting prompts: >How do "monsters" (dragons, manticores, big alien jellyfish, mean robots with lasers, whatever) impact the ecosystems they live in? Do they have a stable role, or are they a deleterious, possibly alien, threat? >Describe a relationship (not directly related to predation, ie not "x is eaten by y which is eaten by z") between organisms belonging to three or more species.
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>>69777320 >Do you believe it is more desirable to have believable ecosystems or an interesting gallery of monsters/wildlife/scenery (assuming you must choose)? I don't believe you must choose. In fact, I believe you MUST have both. However, I believe that the interesting factor comes first, and the believable grounding should be created afterwards to weave the cool creature into the world. A believable grounding adds a weight to the creature which would not exist otherwise. Also, by "believable" I do not mean "realistic". Mythological ecosystems are cool.
>>69820164 >Your earlier option reminds me quite a bit of Sanderson’s Stormlight world (Rokshar I think it’s called) I'll look it up. Honestly, the reasons I'm considering rolling it back are that it's moderately difficult to explain why the humans are arbitrarily such dicks that they remain geostationary instead of letting the entire world enjoy alternating rain and sun, and that I recently went back and read my original hastily-typed design concept from several years ago and liked (parts of) how it sounded. >The planet is shrouded in smoke, dust and ash that has swirled over it for millions of years and settled in parts into impossible islands of solid land far in the air, though in most places the ash and smoke swirl in the upper atmosphere while clouds of water vapor inhabit the lower atmosphere. Occasionally the two will part and there will be sunny weather, which is even more terrible, as the planet is closer than ideal to its sun; Dim, choked sunlight makes it to the surface on even the cloudiest Shadeland days. Much of the planet is functionally underground. >On the civilised continent of ---- the areas under the shroud are called the Shadelands and the areas under the Sun and Moon and stars are called the Starlands. The Shadelanders are, while often whimsical or given to the thirst for prestige, typically more grave than the Starlanders. In the Winter the Shadelands become almost intolerably gloomy, while in the Summer the Starlands are uninhabitable to all but those who are wise in the ways of the searing badlands. >Because of Summer's blight, civilisation of the Shadeland standard is only maintained near the borders and in deep valleys that enjoy long respites from the Sun year-round, though in many ways the Starlanders are more culturally sophisticated than the Shadelanders- Owing largely to being basked in the greatest and most powerful magic of the Sun. Magic is the cornerstone of progress.
>>69819759 Skin pigment changes very quickly because vitamin D absorbtion (iirc) affects how wide your hips are, which is a huge limiting factor on the survival of newborns during childbirth. So there's a lot of evolutionary pressure to change skin pigmentation.
>>69822320 Consider that the ability to breath fire is an adaption just like flight or the ability to make and use tools. If the environmental conditions select for them, they will remain in the gene pool. But if fire breathing gave such of an advantage over, take wolves for example, pack socialization, fangs, claws, ability to see in dark, cooperation among kin, then we wouldn't see wolves anymore assuming dragons and wolves competed for the same limited resources and there weren't alternative habitats for wolves to go to. Or you can just always explain magic by saying that it's magic.