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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.


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Please post all quest threads on /qst/


Quest threads that are posted on /tg/ will be removed.

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Bladed edition

Previous heresy: >>85606184

『Horus Heresy』
>Official Website
>New to The Horus Heresy? Here’s Everything You’ll Need to Get Started
>Official FAQ/Errata/Downloads:
>Thread FAQ (very old, remembers Age of Terra)
>Thread FAQ (suggestion)

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>Nooo I should wound dreadnoughts half the time
>Help me Angry man!
Just make it Berserker Assault, which is about a million times better anyway.
You’ve got it. Bad players get a boner for defensive units.
Another wordbro. Your models look very clean. They just need some shading and they'll look great anon. Make Lorgar proud
Your dudes look better than the Praetor

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>Upcoming crossover: Warhammer 40k

>What is EDH?
https://vocaroo.com/1ihc21gJLBh1 (embed) (embed)

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>Sovl? What's that? Some boomer shit?
>Yes WotC I'd like five of your latest Secret Lairs!
>Oh and can I take a case of your latest Commander decks too? They always go up in value!
>muh world of warcraft tier art
Ok zoomer.
Seems like the animutranny is trying to troll by saying obvious trash, like New Capenna, is good. Whenever you see someone with shit taste just remember that person isn't real, it's just the tranny trying to fish, with increasing desperation
is legacy 8 mulch good?
12 mulch is better

So I've been thinking of getting into wargames or skirmish games at my local club recently, but I'm a bit lost as to which one to pick. There's a lot of options out there and the buy-in is a big commitment, so I'd like to get some info beforehand. Some of the games I'm aware of and/or interested in:
>40k and AoS
>Kings of War
>Kill Team and Warcry
>Star Wars Legion
>MESBG, I guess
>[Your underrated skirmish/wargame of choice that you want more converts for]
Not that interested in historicals as a concept, but I could be persuaded. So, is there anywhere one can compare and contrast all of these and the rest of the field? Which ones do you guys think are more fun to play, easier to get into (from a rules, modeling or buy-in cost perspective), mechanically deeper, have better models or better setting and lore? Many thanks.
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I do and I like it a lot

that being said >>85609758 is right in his statement about tokens and cardboard. you could optimize it a bit if you understand the game enough, but RAW it is full of tokens

still, even with all that an average match is between 1:30 and 2:30 hours long including prepwork for the table. so might be a good idea if you're a fallout fan
Why do you never have a coherent argument, faggot?
I'm biased as fuck but I just went with Infinity and never looked back. Playing it is actually fun, the game is well-balanced, the community is nice and finally I found an immersive game. Building your little cyberpunk neighbourhood to fight in is amazing and you actually feel like you're fighting a covert war with units ducking into cover, dragging unconscious teammates, replying to enemy fire and so on.

The only thing it's missing is a more narrative game mode and the opportunity to really customise your dudes. For that GW games were still unmatched when I left them.
I really like SAGA. You have Fantasy armies and historical ones. I have a Lizardmen "lords of the forest" army, a late-roman army, a norman army and a Noldor "The Great Kingdoms". Rules are very simple but every faction has a faction board. On which you have to roll with dice. These dice give you the option to use certain abbilities. These faction boards are very unique per faction and are a lot of fun to use.
nice explanation.

Less than impressed Fulgrim Edition

>WH+ new minis

>Best and Reddest Berzerkers

>Demonic Daemons


>Downloads; Rules Errata and FAQs:

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>having a raging boner helps one paint better
Does this work the same way one holding his breath allows for steadier hands?
How does this even work if this is true in the slightest?
>The germans were fascists before they became nazis. We were femboys first, last, and always!
Unironically a bit of alcohol, say, one beer, helps reduce tremors and shakes. Boners are a heart circulation thing.
It may actually help?
No no no. Only half mast. At raging it becomes distracting and takes too much blood away from your brain and extremities.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modeling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

- Post pics of your prints be they fails or triumphs
- Keep your prints and files about tabletop games only
- Encrypt file links
- Use Passwords
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

- Not make a new thread until old one dies
- Not encourage namefags, tripfags and coomers
- Not spoonfeed newfags
- Not encrypt links to websites

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If you want a decent, cheap printer to dip your toes in without spending too much in case you decide printing isnt for you, Elegoo Mars 2 Pro
Less than $200 and it's pretty good
If you like printing, then you can buy another better printer and use your Mars 2 Pro to double your print volume
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Was the sale better than this one? Keep in mind this is leafbux
It was 227.99 USD Yesterday
Elegoo Mars 3
Elegoo supports their products, it's easy to use, and has a big ass list of resin types and what settings you should use to get the best prints. If you're only printing minis then that's all you need, you don't need one of those giant $1k 8k bastards.
Some of my prints are dropping on the resin pool before they are finished and it is making a suction cup like sound when printing since I switched to a new FEP, I have no idea why this is happening

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what would be a cool concept for a swarmkeeper ranger?
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I guy that really loves birds. From his childhood he kept giving them bread crumbs, until his parent made the first bird house and the rest is history

Once he grew he already has an entire flock in his house, flying all around, taking care of his birds and any that arrives to his home
Pirhanas coming out of a decanter of endless water-like bottle which swims on a stream of magical water that the character controls.
It's retarded but I like the idea lot
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Seems like the concept would work better for Druid than Ranger but ranger is a vapid class concept to begin with
I don't know. But it sounds interesting.

>most of the LotR plastics that form the bulk of a lot of people's armies are approaching 24 years old

Look at them. Look at them and thank the Perry Twins for simply caring in a way no zoomer with zBrush ever, ever could.

I love the approach, it's like that seen in 15mm and 20mm kits. Monopose plastics on a sprue with maybe only a few shields and spears not attached.
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mate, it's not nostalgia, it's preference
I prefer modern necromunda sculpts over New ones for example, and think AOS orks are top tier sculpts
not everything is reducible down to lowest common demoninator motivations, even if you can only think in board culture "I'm a fa/tg/uy" brushstrokes
>Everyone is in dull unadorned chainmail, with the sole difference between being how shiny/rusty it is.
That’s awful. Adding fey aesthetics for the elves and brutal industrial motifs for the Uruk-hai was one of the few changes to the books that genuinely improved them. The other being the Ring accidentally destroying itself because of its own corrupting influence instead of a random anticlimax.
>what do they look like in the movies?
Do you actually care why, or do you just want to complain? I realize your mind is made up, but I'll risk confusing it with facts.

>post stolen from NEA, a board regular who's a fight choreographer
Making everyone in the film wear mail was impractical, for a couple of reasons.

The main reason is that plate armor is a TON easier to make and wear. The is doubly true with modern equipment; modern machining can turn out mass-produced plate armor much MUCH faster than modern machining can turn out mail (even the rubber mail that WETA actually built), and even casting plate props is still orders of magnitude faster than making mail. While the LOTR films had a decent collective budget, they still had *a* budget, and they still did have a time limit. "Nothing but mail" wasn't feasible, or even technically possible. And if that was true for LOTR, that is doubly true for the Hobbit, which had a tremendous rush due to the director and stylistic switch very late in the production process.

Second and more importantly, films are a VISUAL medium. Combatants must be visually differentiated. Now, fight directors help this by making character have very different fighting styles, but fight directors have zero ability to influence the editing process. Which means that characters not only to be distinctive in their movement, but distinctive in the way they *look*. Weapons and armor need to be able to be recognizable, in a half-second long cut, while the characters are moving around dramatically. If everyone is in the same basic kit (and no they can't use colored tabards for differentiation; JRRT doesn't describe them either and if you want to be purist, be purist) then the audience won't be able to tell who is fighting who. Fuck, the point that people in kit all look basically the same is even a plot point; disguising Eowyn works because of it.

"Everyone in mail" was never and could never happen in LOTR films, period.
They look fine. No travesty, no masterpiece. I wouldn't buy them.
Should've been mail anyway. If you're not going to do it right don't fucking bother.

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What part?
What era?
Orcs. A giant demigod spider. Creepy giant bat-dragon-things. Ringwraiths. Have you read the books or even watched the movies?
Orcses, thousands of orcses
Slaves farming the fields of the south.
I really, really want to play a One Ring campaign....

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Previous thread: >>85427172
>What is /gdg/?
A thread to discuss tabletop game design and any original games such as board games, card games etc. created by anons.
It is also intended to share print-and-play PDFs, post pictures of play-test prototypes, discuss and receive feedback on rule books or mechanics, share resources and exchange experiences regarding development, production, art commission and publishing.

>Basic Guideline for creating a print&play file: http://blog.ironmarkgames.com/3-simple-rules-for-setting-up-a-great-print-play-file/

>Some advice for selecting a game components manufacturer: https://thecityofkings.com/news/board-game-manufacturers-how-to-choose-one/

>Thread Question: What is the first aspect you develop when inventing a new game?
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>Here's a suggestion: design the cards in such a way that they are individually weak relative to the win condition (depleting life points, shields etc.) and the stickers so they 'restore' or 'unlock' the card's hidden potential
I have a few ideas of how you could do that. Like having a card that says "give another monster +1/+1 (stats)" a smart player may realize that they can cover that with a keyword so it would be "give another monster [keyword]". Or perhaps the most basic cards would become the most powerful, as they have the most textbox space?

>which would reduce the whole gameplay to a luck of the draw, which is no fun.
Very true, I've played decks that hinge on drawing a few cards, it sucks major. I'll write it down in my design notes.

>Have you thought of anything other than the basic concept yet?
Not really, it is at most just a basic idea I am trying to bounce off people. I think the next step will be to assemble a set of cards from Ie. MTG and try the sticker mechanics to see if they are any fun at all. And then I'll probably work on a prototype. I might be too early on here, it is currently just a novel concept I thought up.
It would be more of a LCG, I think
>the next step will be to assemble a set of cards from Ie. MTG and try the sticker mechanics
keep us updated in the future, anon, seems like these threads will continue to be around if the OP makes good on his promise or other people pick it up.
Btw, have you looked into how one can print stickers as cost-effectively as possible? I want to use stickers too, not as game material but to slap cover art on generic boxes for prototypes to send to publishers. You can custom-oder them online but that's obviously pretty costly. There's also dedicated 'sticker printers' on amazon but as far as I can tell they can only do b&w at low resoltion, I think they're intended for printing out receipts.
>I work in 2D television animation
Damn, living the dream. I hope they feed you well. Do you get to pick your projects or is it all assignment?

>hesistant to post my portfolio on 4chan
That's only reasonable for someone who's working in the industry.
Careful that you don't become an ideas man. Make a habit of keeping a notebook closeby and write down whenever you come up with something. You don't have to write whole paragraphs, just a few phrases should be enough to recall the notion later, if you pick up the notebook regularly.

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The /btg/ is dead! Long live the /btg/!

Light Guards edition

Last Thread: >>85598275

>BattleTech Introductory Info and PDFs

>Overview of the major factions?

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I meant more the main factions, there's a million sub factions that's true. I thought FWL would be a mixture of Early Republic Rome and Polish Commonwealth, but it turns out it's just an absolute monarchy like Federated Suns, which I was told was suppose to be a kind of democracy.
It's more like a shogunate layered over a representative democracy.
Thomas Marik made himself absolute, but he's an exception of recent history. The player-facing parts of the Federated Suns are the most stereotypically Space Knight of all main factions; it's more democratic the closer you get to daily civilian life.
Logistics alone would be a fucking nightmare.
More concise than I put it. It's a fair description of Max's confederation as well.

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This uprising is doomed. Welcome to the August thread of homebrew discussion on /tg/. This is part of my effort to get people discussing classic homebrew discussion and assist the board in general when it comes to their game design endeavors.

>Who is this namefaggot?
I'm just a dude who writes games and likes the homebrew discussions on /tg/. I frequent a few threads, but I'm just here to facilitate discussion.

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.

>Oh No! The Thread is Over!
Have no fear, the thread will resume at the first of every month. If you want to make another during the month, go for it. I can't, and won't, stop you. If you want to make a thread on your own game, go for it!
One suggestion: Don't add General to the name.

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you could try to outsorce to venezuela.... unless you are from venezuela
but yeah, outsorcing is hard when you live in latam, im from mexico and i can barely hire other people from mexico and south america

>Also, how yer magic system works? it's detailed or you go for something more simpler?
MP and schools of magic, for a lack of a better simpler explanation

you aquire MP with your initial XP, your skill totals in 2 of either religion, esoterism and willpower set a maximum of MP you can spend in a single use, and then you gotta buy (with XP) spell schools, that give you a list of 6 to 8 spells of a single overall theme that you can use

each spell school keeps an overall theme, be for example "pyromancy", or "hexes", and most will give you an array of damage (both for attack rolls and save attacks/AOEs), utility, buffs/debuffs and other thematic stuff

and each time you aquire a spell school, the next one you aquire has an increase in its cost, this all is done bc if you are a caster, you are meant to be somewhat limited in scope of powers and have a more direct theming, instead of just having all casters be a mismatch of 20 or so unrelated spells that all are the most optimal but without any relationship with each other

each individual spell can be modified by putting extra MP and/or actions into it, changing ranges, shape of AOEs, adding aditional efects, altering the functino and use of the spell, or, if you are boring as fuck, just extra damage

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If people are talking about money, anyone know if I can get away with selling mapmaking commissions if I use a tool+random sprites I find online?
I vaguely recall seeing dungeondraft maps for sale. I think.
It's been a while, glad that anon kept up with the thread. I'll try to expose the project in the shortest way possible

>System only uses d6, d3 and d2 to simplify as much as possible. This also allows to play the game with only d6 dices
>Every character has attributes and skills, called respectively Bases and Abilities. The catch is that Bases and Abilities cannot be higher than 4. Maximum level is 10
>There are 5 Bases: Vigour, Aegis, Practical, Theoric, Social. Each Base has 7 different Abilities, with 3 of them in Aegis modifying character's stats
>There are a total of 15 Classes, with them focusing on specific Bases. 5 Classes focus heavily on a single Base, while the other 10 are a combination of 2 different Bases
>Each Class has Tracts to define the character's capabilities, up to 5 Tracts at level 10. The first 4 tracts can be chosen from a selection of 3 choices, up to 12 possible Tracts to choose from
>Magic is in the form of 4 runes, Fire, Water, Earth, Air. Every character allocates 4 points between them and depending on what they choose their spells have different bonuses
>Runes can be mixed up. For example, putting 2 points in Fire and Air allows to use the Lightning element as if it has 4 points, although the spell bonuses still scale from Fire and Air. The ultimate goal is to make it so that people can choose up to 15 different elements thanks to the 4 Runes combinations
>For the edgy no mages, one can opt to not choose any Rune and he gains increased resistance from any spell, be it a damage one, support one or healing one
>The most of the customizations comes from Talents. A player can choose at level 10 up to 6 Talents with which to specialize in specific things as long as he meets Base and Abilities requirements. Difference with Tracts is that Tracts are thought so that they scale with the Class' specific Bases, while Talents are a bit more of a free choice
>Stress system that works as a "energy" resource for all characters. Not only spells and abilities cost Stress to cast/use, but any character can use Stress to roll bonus dices on a Throw, with the number of dices scaling with the Ability used in the throw, effectively serving as a way for characters to use a "dodge" like action or a boost on demand, albeit at a cost

Things I still need to do/fix
>Decide on the Classes' last Tract. For the moment I was thinking that at level 10 the characters gains X Talents (no more than 4) of his choice, as long as those Talents have Base requirements like the ones indicated in the Class
>Decide on the Stress bonus dices. The maximum amount of dices available in a Stress throw is 4, I have to decide if the most possible dices are 4d3 or 4d2
>Initiative system depending more on equipment than on stats
>Energy system to justify growing number of attacks
>Stress system, as of now allowing 1 Vigour Stress action (requiring Energy) and 1 Aegis Stress action (not requiring energy) each round
>Critical-Fumble/Graze system. If the roll is higher/lower than the target value by X, it counts as a critical/fumble. If the roll is between -1 and +1 from the target value, it counts as a graze
>Armour system. While I don't want the "unkillable 20 Armor" situation, I don't know if to make Armor specific to damage types or if to make it a general Armor value and then add specific stuff for damage types as more of a bonus
>Damage not using Base/Abilities value, but depending on the weapon's qualities and using their own dices between d6, d3 and d2. Gonna make a specific thing for unarmed

Now that I have more time my first milestone is to make a character sheet and to advance the system to the point everything on the sheet has been covered
>The way it works in those games is armor has a simple rating (let's say 3) and you roll the rating in d6 (3d6 in this case) when hit by an attack. Rolling a 1 reduces the armor rating and rolling a 6 reduces the damage from the attack.
Not a bad idea. I'm torn on whether to have an active roll for defence or just to have something like armor points that can be spent to negate all damage of a certain type (leather can negate blunt but halves edged/slashing, mail can negate slashing but halves blunt/pierce etc.)
>My questions are: how would this work with ranged weapons?
I figure bows and javelins already use ammo so giving them durability would be annoying on top of that, muskets or something might have a chance to explode though. I can see slings needing neither but just kinda being shit.
>And can a weapon be repaired indefinitely or will it eventually reach a point where it needs to be replaced?
Probably indefinitely, unless I have something like Crystal Weapons in dark souls that can't be repaired but hit hard. Maybe obsidian or weapons painted with radioactive material.

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Sword edition

Previous thread https://boards.4channel.org/tg/thread/85590703/

Museum collections:

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So... I get that this is like Journey to the West if it were Pure Land propaganda instead of Buddhist Anti-Taoist prop.

The Statue that Intercepted an Arrow

The Count of Poitiers and his men laid siege to a castle in Orleans.
The defenders of the castle took a statue of the Virgin and placed it above the castle gate.
They prayed to the Virgin to save them from the attack.
One of the count’s men demanded that the gatekeeper open the gate. The gatekeeper (who had taken shelter behind the statue) refused, and was shot by the attacker.
He would have been wounded, but the statue of the Virgin raised its knee to intercept the arrow.
Seeing the miracle, the Count called off the attack, confessed his wickedness, and entered the city as a pilgrim. The arrow could not be removed from the statue and it never resumed its original pose.
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Page 1/2 and >>85619648 would be page 2/2

The Clerics Saved from Pirates

A fire burned down the church at Lyon du Rhône. Everything was destroyed, except some relics of the Virgin’s milk and hair.
The priests, needing money to rebuild the church, took the relics on tour. Master Bernaldo, the Dean, and other priests, carried the relics all over France and these performed many miracles. To take the relics to England, the priests boarded a ship owned by a man named Colistanus. Many wealthy merchants also boarded the ship and loaded it with goods.
The weather was fine, but pirates pursued the ship. When the captain saw the pirates he ordered the relics to be held aloft. When Master Bernaldo took out the relics, the rich merchants made offerings of cloth, gold, and silver, asking the Virgin to save them.
The six galleys continued to approach and surround the ship, but Master Bernaldo, holding the relics aloft, challenged the admiral stating that they would defend the ship. The admiral scoffed at him and ordered arrows to be fired, but a wind came up and overturned the pirate’s galleys.

>That time Mary had to quit her job as an adventurer, but saved the city in the process

The galley of the admiral was split in two. The mast, which hit him, struck him so hard that his eyes popped out and he fell into the sea. The other galleys were blown far away by a southern wind. The people on the ship sighted Dover and knew they were saved. The merchants collected their belongings, including those they had just offered to the relics. They disregarded the miracle that the Virgin had performed for them.
Master Bernardo protested and they agreed to return and give a portion of their profits after they had completed their business. The merchants, from Flanders and Paris, purchased wool and left Dover in a ship before dawn. Christ, wanting to avenge his mother, made a thunderbolt strike their ship and burn up all of the wool, although nothing else was harmed. Seeing this miracle, the merchants returned to the relics and gave donations to Master Bernardo. He chided them, but only accepted a third of what they offered.

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Human Bold Best Bold Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.


Main Gens: https://imgur.com/a/9hzpx
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

Alternate Costumes: https://imgur.com/a/xyF47FP

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Is the person who drew these still around?
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Jesus, that Kirin.
More cute girls, more to color

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