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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.

1. BE EXCELLENT TO EACH OTHER.
2. PARTY ON, DUDES. (AND DUDETTES)
>>
DO NOT USE SPOILERS TO HIDE PORN OR ANY NWS CONTENT.

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Please post all quest threads on /qst/

>>>/qst/

Quest threads that are posted on /tg/ will be removed.

No-games arguing about theoretical gameplay edition

>Previous thread
>>81798288

>A link to mega with scans made by /gwsg/. Please do not share and make sure to drop a 'thank you' in their general. Replace <dot> with a .
https://bit<dot>ly/3n7w2uJ

>New Expansion
https://www.warhammer-community.com/2021/09/16/gen-con-tau-pathfinders-rumble-with-all-new-novitiate-sisters-in-the-first-kill-team-expansion/

>Overview of Fire Teams
https://www.goonhammer.com/kill-team-2-0-compendium-review-part-i-rules-overview-building-teams-and-the-imperium/
https://www.goonhammer.com/kill-team-compendium-review-part-2-chaos-teams/
https://www.goonhammer.com/kill-team-compendium-review-part-3-xenos-teams-and-final-thoughts/

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>>81840494
Whats "standard"?
Black Legion?

All the Legions can look good, most of the Homebrew (or official) Warbands too.

The "new" box indeed is great, even if the minis are semi-monoposes. It basically takes the old marines and improves every aspect of them.
>>
>>81840494
They actually look pretty good with brighter colors.

They're really nice sculpts, but I'm going to be frank with you. I can finish some primaris minis in a few nights of painting.

That fucking trim on CSM is a God damn nightmare to paint. But it's been a while since I painted them, however all I remember is that every single one of those mother fucker's gold took hours to paint.

I much prefer painting primaris.
>>
>>81840528
For that last marines this is certainly true and a great reason why they work best with a theme going for them (templars/Romans/Mongols). CSM have a difficult time with that since there's already so much happening on the models.
I'm half tempted to do Emperor's Children and paint the pelts as leopards just to get as far away as possible from the Black Legion. But I don't think I could do that justice.
>>
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>>81840589
I prefer armor with trim (i.e. chaos) over trimless any day.

Its super easy to do, and it saves me the edge highlights if the trim is a bright(er) metal color.
If i prime with a metallic rattle can, trim is already painted and ready for a wash and its done.
For some Legions/Chapters you can get away with painting trim + armor panel in the same color too, so thats even more lazy and time saving, but you should highlight then.

Trims are love.
>>
>>81840648
>the pelts

There are no pelts on the current CSM models, just on 2 or 3 of the Terminators, but even those bits are optional i think.

With a headswap and an 3rd party or 3d-printed Gladius-style Power swords you could make a CSM model easily look "roman" in style for example.

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Work in Progress, "Hump Day" Edition

>WIP Condensed OP Pastebin
https://pastebin.com/PhETapuN

>Grimdark Compendium tutorials
https://mega.nz/folder/b8xjDCzR#_XvcaI9LnnOvTkvBa7Lzhg

>Making some awesome banners
https://robhawkinshobby.blogspot.com/2012/05/modeling-banners.html

>Recasting with Blue Stuff and LEGO bricks
https://mega.nz/#!OihwzSLR!yLIrbkeOm_zvEykMzj0HANGB1NFnT110J3GmzMW7LZQ

>4 EASY Chipping Tricks For Beginners

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>>81830400
The question is, why do you have hundreds of (somewhat shitty) monopose cultists in the first place?
>>
>>81821561
Vallejo model color in comparison to gw.
>>
>>81838113
They look really good
>>
>>81825525
>>81825546
Don't fucking pussy out and step up. You can clearly still see the basecoat and even what looks like too much paint in some places. Get patient. Thin your paints. Paint multiple thin layers. Wash the thing and find a better midtone.
>>
>>81840596
It is the result of my addiction to auctions for cheap lots.

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Previous: >>81827941

>OFFICIAL Commander website, where you can learn the rules, see the current banlist, and read the format philosophy, laid down by the rules committee:
https://mtgcommander.net/

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity.
http://mtglands.com/

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices.
http://www.tappedout.net

>CARD SEARCH

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>>81840629
40 starting life is objectively superior to 35
>>
>>81840629
Would help keep Ad Naus down, and help my favorite boy Ruric without buffing aggro too much I approve.
>>
40 starting life is objectively superior to 30
>>
Reminder that simic is the best 2 color combination. This general seethes so much about it because it's true
>>
Elder Gagroth is objectively better than Thragtusk

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I am Alpharius edition
Arguments and Autism sub-edition

Previous Heresy:>>81801933

>Thread FAQ (very old, remembers Age of Terra)
http://pastebin.com/iUqNrrA8
>Thread FAQ (suggestion)
https://pastebin.com/8riDmnhS
>Erratas and extra downloads
https://www.warhammer-community.com/faqs/
https://www.warhammer-community.com/downloads/
>30k TACTICA & TIPS
http://pastebin.com/Tm2P4QLp
>Rules and stuff for HH and Titanicus

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>>81839549
At some point during the siege (probably right after this scene) he is officially annointed by Dorn as the Emperor's Champion and finally takes his black armor.
>>
>>81840351
Nothing like that happens in this book. He just have his normal black armour as he always supposed to have (but when he was released FW retards painted him yellow and than it was repeated by BL lorelets for covers etc). And no one annoits him, in the book Dorn is resigned and slightly assblasted that it was him who was named EChampion but Sigismund is called that now by everyone.
>>
>>81839857
Pretty long. But I don't mind going slow with this army. I want to make both squads 20 strong eventually and going to mix in some MkIV parts into the next 2 batches. Also already painted these apothecaries and chaplain to go with them, but that's all I have so far.
>>
>>81840452
>"APOTHECARY!"
>guy on the left shows up
>"n...nevermind"
>>
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will this be kosher with backpack and gun change?

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Shiba Tsukimi Edition

>USEFUL RESOURCES & LINKS FOR THE RPG (OLD AND NEW)
Rulebooks:
https://drive.google.com/drive/folders/0B_YUlI4RPylqTkloeWlIeWY5aVE?usp=sharing
5th Edition rulebook article with lesbians:
https://www.fantasyflightgames.com/en/news/2018/6/11/the-legend-of-the-five-rings-roleplaying-game-core-rulebook/
USEFUL RESOURCES & LINKS FOR THE FF LCG
>Tabletop Simulator Mod - https://steamcommunity.com/sharedfiles/filedetails/?id=1099785017
>Ringteki (Browser based game client) - http://jigoku.online/
>Card Database / Deck Builder - https://fiveringsdb.com/
>TTS Deck Converter - http://infamous-irc.com/dengeki/l5r-deck-generator/
>/tg/ L5R Discord
https://discord.gg/CJfVQ7B
>Clan Allegiances

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>>81833916
Who hasn't Kachiko had sex with?
>>
>>81830343
I think there is a dice conversion forum thread.

There: https://www.rpgcrossing.com/showthread.php?p=8932902

Seems pretty solid.
>>
>>81829732
>There's been a bit more info on AiR
... Man, even the acronym is shit.
>>
>>81838791
>I think there is a dice conversion forum thread.
There's a dice conversion section of the rulebook.
>>
>>81828332
Updated link for the rulebooks:
>https://drive.google.com/drive/folders/0B_YUlI4RPylqTkloeWlIeWY5aVE?resourcekey=0-FlpJ24vApTtPO-F7lKCiCA&usp=sharing
You guys are filling my mail with share requests, it is actually a pretty nice feeling.

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Please post your pictures, theaterfag
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>>81840286
>Ashley - Deergirl Wildfire Druid
>Liam - Elf Fighter from EXU
>Travis - Bertrand Bell from the 1 shots, Human Fighter
>They didn't even tried to create new characters
Episode one only aired but they already got bored from c3? Well, that's pretty fast
>>
>>81840370
I never watched past the first half of episode 1 but I also had it in my head he was a fucking elf
>>
>>81840402
They only played them for a short time so I guess they wanted to keep rolling with them, what was really the missed opportunity was having one of them be from the Darringon Brigade
>>
Eurofag here. Where can i get the vod? Twitch wont let me watch it and i dont want to wait till monday. Shit sounds Kino af
>>
>>81840708
See >>81838528

37 Year Old Edgelord Fanfiction Edition
>>Previous Thread
>>81822609
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
http://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>General Creation Kit
https://mega.nz/#F!FWJgBTbb!f7d5rARWHYzuI8-8aI-Bxw
> White Wolf Wiki:
https://whitewolf.fandom.com/wiki/Main_Page
> OWOD/COFD Forums:
http://forum.theonyxpath.com/

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>>
>>81840666
>666
>The Number of the Beast
>Talking about Beasts being Exarchs
>Exarchs being their settings Satan, that is, the Beast

The Gods have spoken trough your post.
>>
>>81840669
V20 is great. Go first for that, then the previous edition Dark Ages (2nd ed).
You may even go directly to 2nd ed, in fact its probably better..
>>
God Machine > Exarch fags
>>
>>81840680
Nah, in those cases there are just two bubbles meeting and the mage bubble stays far away. Exarchs don't exist, the supernal does not exist and mages don't exist :)
>>
>>81840672
Quote a page? I quote reality and the will of the Absolute >>81840686

>>81840671
Oh, yes, definitely secret. The original Tremere and perhaps some of the oldest Hermetics meet each other in life, after all... But both their factions would completely freak out if it went public. They mantained contact even during their open war.
Mages will be mages, dead or not.

Why does almost every 5e westmarch server use Mercers guns when the setting has firearms...they're the most shallow fucking guns I've ever seen and somehow worse than a crossbow...and did you guys ever experienced this too? I've seen better homebrew on guns than what Mercer did.

also yes I did play other games that DnD how fuck off.
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>>
>>81840539
still, using name when you're not posting some large greentext is fucking gay
>>
>>81840549
only to use against beastfolk
>>
>>81840552
using a name for any reason is faggotry
>>
>>81840569
.45 pistol ammunition was specifically designed to instakill Driders.
>>
>>81839980
>Quasi-deity

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Twitter Knows Edition

Previous: >>81721607

>Basics Pastebin
https://pastebin.com/rzB2p6ie

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>News
BT6, ST7, ST8 Release delayed to NOVEMBER (NA) 15 Oct (EU/LatAm/OC, OC starters 29 Oct):
https://twitter.com/digimon_tcg_EN/status/1439937393340071941
https://twitter.com/digimon_tcg_EN/status/1439937638153269252
BT6/ST7/ST8 Info, cardlists, etc.:

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>>
>>81840450
The king with his little bros.
>>
>>81839827
That's not gonna make a dent in your medical debt. If you're that bad off, consider declaring bankruptcy.
>>
>>81837512
Raidramon sure, but not Flamedramon.
>>
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Do we usually get full detailed card lists before or after release date?
>>
>>81840693
After. They reveal the contents little by little before, but there are always a few things missing.

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Blood Ravens Edition

>BT designers interview
https://www.warhammer-community.com/2021/10/21/redesigning-the-black-templars-how-the-team-updated-the-chapter-that-refuses-to-change/

>Prepare Yourself for the Mayhem of War Zone Octarius with a Sneak Peek Inside Rising Tide
https://www.warhammer-community.com/2021/10/14/prepare-yourself-for-the-mayhem-of-war-zone-octarius-with-a-sneak-peek-inside-rising-tide/

>Downloads; Rules Errata, FAQs:
https://www.warhammer-community.com/downloads/
https://www.warhammer-community.com/faqs

>New /40kg/ Temporal Rules Mega:
cUUWURwR#LNTFjIFB4-aemXYqnJrDpg
>New 40k 9th rules backup Mega

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>>81840605
its fucking stupid
tournies that recorded the games play and compare it to subreddit subs and that proves it is the most reddit army

its flawed and stupid
>>
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i only bought second-hand this year
>>
>>81840702
What'd you buy?
>>
>>81840475
>that's a thing that happens in reality
You realise you're talking about green cockney space aliens?
>>81840542
What a waste of space. Everyone just calls it "deep strike" anyway.
>>
>>81840702
So why should we care just because you posted a attractive women doesn’t change much.

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You know what would make us better game designers?

If we studied irl magic and the supernatural and applied it in our games.

So let this thread be a discussion about how to use what you know about irl magic and the REAL supernatural in your own game designs, be it worldbuilding, narrative, or mechanical.

To keep discussion civil, and if you are a skeptic, use this thread as a thought experiment to suppose magic and the supernatural exist, or speculate on how the things in the links provided could be used in game. If you want to argue whether magic is real or not, make your own thread. This thread is for discussing how to integrate how magic is practiced in real life to our game designs to make them either more realistic or improved in other ways.

Some links to kick off discussion:
https://occult-world.com/
https://mega.nz/folder/jlEwhYyJ#iK4mVC4y5iwk_cr3eIpX4g < [local /x/ tripfag] Ape's infamous Magic and Occult Library
http://guideangel.com/
https://www.dmt-nexus.me/
https://www.serendipity.li/dmt/340_dmt_trip_reports.htm
https://psychicscience.org/PKTests

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>>
I'm all for people paying more attention to real world when developing their fictional ones. Fantasy is not supposed to emulate reality, it's kinda obvious, but what makes all fiction, including fantasy, actually appealing, is something linguists and cognitive theory calls "relevance", which is a specific way in which it ultimately does tie back to reality.

"Fantasy for the sake of fantasy" is one of the biggest problems I see with amateur (and often even professional) fantastic fiction, and I think a lot of would be solved if people did realize how important actual research and real-world experience is to the process. To invent a truly interesting non-human race, you do first need to actually understand real world humans, to invent an interesting fantastic landscape, you better have some love, appreciation and understanding of real world locals, and so on.

With all that said, whenever I hear people who talk about basing their magic systems in real world occultist practices, I get EXTREMELY weary.
Because people who are attracted to occultism today tend to be absolutely, off-the.rockers mad and stupid. I'm not sure why, but this shit just attracts the worst kind of fuckups. I'll generally take my chances with ten Scientologists than two people who study occult. I'll take ten fucking Wiccan's over the kind of people who are attracted to occultism these days.
>>
>>81828471
Just wanted to warn you.
The way you are trying to put together this point is incredibly awkward and will not result in anything but confusion or needless conflict.

It's unclear if you are trying to say something along of what >>81809248
That magic is an athropological reality - something it REALLY should not be underestimated or dismissed, but at it's core still, unquestionably, rooted in physical reality - a cultural and psychological adaptation of very much purely biological species?

Or are you genuinely implying that there really are just things "beyond our understanding of reality", as in "Magic may very well be real outside of our psychology and culture"?

There is a big difference between recognizing that the act of fortune-telling is far more than just a cheap fraud or sign of stupidity, as it serves a very complex and important set of psycho/sociological needs and ultimately can be used to actively benefit the society practicing it in the long run, and between saying that fortune telling CAN ACTUALLY REVEAL THE FUTURE.

And I really have no idea which one of these positions are you taking.
>>
>>81838621
For tarot-like readings it's this
1/x × 1/(x-1) × ... × 1/(x-(n-1))
Where x is the deck size and n is the number of positioned cards
>>
>>81724156
>That's like saying knowledge of physics doesn't help with a hard-sc-fi setting/game mechanics design

If you want a: "NO STEALTH IN SPACE; ROCK ULTIMATE WEAPON, FOLLOWED BY STICK"-type game.
>>
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>>81839326
The second one. Not fortune telling specifically, but I'm convinced and I think there's plenty of evidences around that beyond psychological and optical tricks (which -yes- obviously are part of magical practices) there is an aspect of reality that is unexplainable by our current understanding of the limits of physics.

For example, you may explain some aspects of Near Death Experiences with the secretion of DMT in the brain when it's close to death, but some very well documented aspects of it can't just be scratched off as pure chemical effects, for example the ability to witness details which shouldn't be perceived by the patient, either because it happened while they were flat lined, or because it was far outside of their field of perception.

If you look around, you'll see that plenty of similar paranormal phenomenons simply can't be dismissed as superstitions

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How'd you justify this in your setting/game, tg?
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>>81840517
Why would I? It's my game.
>>
>>81840517
I wouldn't have women in my setting/game. Only men. And they'd all be either gay or closeted.
>>
>>81840517
It's a world where magic has existed forever and has been permeated by said magic enough to affect the creatures and nature as they evolved over millions of years.
>>
>>81840610
Glorious homo. I hope they are all ripped hung hunks
>>
>>81840517
I play Eclipse Phase

How do you play a PC in a fantasy setting who is wayyyy past his/ her prime but still at level 1 at the start of the adventure?

Hardmode: He/ she cannot be in any of the caster class.
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>>81823244
Level 1 represents their amnesia/losing combat ability due to age. Level 20 is getting back in shape to something close to when they were at their prime.
>>
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Gentle-Elders, I'm putting together a team. The fields need to be tilled, but those goddamn goblins keep raiding raiding our granaries. I will not let my grandchildren grow up without a father, and neither should you.
>>
>>81833783
They definitely would come from a harsh environment, maybe could have even been from a nomadic situation previously, thus developing some sort of impetus for their fatalistic mores.
Scarcity and the taboo of being deadweight would be ingrained into them on societal level.
They'd probably consider parentage sacred and violating that structure by relying on your children, shameful. Ancestor worship a big maybe.
Mixture of the finns and the plains tribes of america with the welsh, tough hardbitten wanderers with an adopted mostly barren home.
Crops are limited and fragile, game is scarce, water must be purified, bad place, unimaginably tough people.
I'd probably make it a plotpoint that at some point they ride with the players, and they get to fight along the entire group, and not just their dying, and they realize just how nepalese mountainpeople-tier terrifying these isolationists are.
>>
>>81833783
>>
>>81837280
You can get quest-like system by mixing it with hospitality customs too. If you come across someone in the wilderness / half-way up a mountain / dying of thirst you help them if you can, because one day it could be you that needs help, but its also custom to try to repay that with service. Doesn't have to be going out and slaying Pargok the Defiler, king under the mountain, it could be just watching the kids for a few days while their parents go to market or teaching a skill, but its got to be something meaningful. It would also make the sunsetters the natural tribal diplomats, because they're basically neutral third parties with a good chance of meeting more people and remembering more history.




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