>>64724432 >I'm just saying its really too bad GW missed out on an opportunity to make a lovecraftian army not once, but twice. They have a lovecraftian army. Pretty much the textbook lovecraftian army. It's just from 40k, not AoS.
>>64724493 Hence the overly You can stretch the aesthetics of the armies realeased for AoS you can't stretch Lovecraft to the average person which is evident in how people already here don't think Idoneth are lovecraftian on any level
Anonymous /5eg/ - Dungeons and Dragons F(...)02/19/19(Tue)11:25:11 No.64724155
>>64724155 Barbarian used to be the dumbest but she's been educated by my wizard for the past couple years and earned a point or two as a bonus, while the monk made a deal with a devil that ended up sapping his Int in the end.
>>64724386 His character, not the player. His character's backstory is that he's a retired arena fighter who got robbed of his money by his wife and his wife by his rival. He's a lovable idiot though cause he's always making quips about his ex-wife when it's either relevant to the conversation or they encounter a rather ugly monster. I didn't want to say more because I didn't want to seem like I was insulting the player, I enjoy his company and his character.
>>64724471 That's kinda what he's referring to. They get support now. Expensive support mostly. If you bought all Kill Team expansions you're looking at a price tag that would have gotten you a whole army instead. And who knows how long that lasts? Remember Battlefleet Gothic? Of course not, they dropped that shit like a hot potato. Remember the AoS Warhammer Quests? They're not even available anymore and the "super-modular updatable" version Shadows over Hammerhal received its first (and final) update six months after it was released. And who knows how many seasons Underworlds will get? At some point they'll run out of warbands to add.
Anonymous /hhg/ - The Horus Heresy Gener(...)02/18/19(Mon)19:06:24 No.64712843
>>64724383 But they are worse than the regulars of Solar Auxilia, let alone the elites. Comparing DAOT grenadiers to a lasrifle section with blast chargers
>Auxilia has longer maximum range (36>30) >Auxilia has higher maximum strength (6>5 or 4) >Auxilia has better and more advanced transport options >Militia has better save (3+>4+) >Militia has better BS
If you compare them to the actual elites of the auxilia than DAOT grenadiers look even worse in comparison as they no longer even have a better BS and volkite is much more of a DAOT creation than just power armour. Unless you want to play a chaos cult or play that one +1S/T ogryn meme list there is no reason to ever choose militia, you are better off running your Imperial Army regiment as Solar Auxilia.
Why Shadow of the Demon Lord is Great 2.0Anonymous02/18/19(Mon)20:57:18No.64714845[Reply]
Last time ( https://archive.4plebs.org/tg/thread/64581982/#64581982 ) I talked about using Shadow as a game master, this time I will tell you my experience as a player. My game master had a table that allowed us to roll to decide our race, an idea I would also use when I would game master shadow. I decided to make my character entirely by chance and ended up playing a kind of character I never thought I'd play.
Rainbow Glimmer was a pixie, a usually invisible bug like fey creature. Most fey live in hidden realms apart from the mortal world, not Rainbow though, he lived in a small town called Asylum. Unseen by most of the town, Rainbow would make and repair the villagers shoes whenever the villagers placed them at their doorstep after sundown. His work was appreciated and the guilt of his pranks was put upon another invisible pixie that didn't actually exist. Rainbow saw himself as an unseen guardian of the village, and especially the children, so when a drought hit and townspeople started turning up dried husks he was quick to start looking into the mystery.
Together him and a few other brave villagers formed a party to get to the bottom of this mystery. Mason, and orc, well, mason, who was quick to anger and quick to apologize. 2 human brothers, Angus who guarded the village and Henry who was a trapper. And last but definitely least, the halfling Eugene who was mostly just a good luck charm but otherwise hardly useful to anyone.
So I'm reading through the rules for the first time and I'm wondering if spells with challenge rolls to resist them are worthwhile. With a target number of 10 enemies have a 55% chance of resisting even with a bonus of 0, and the only way I can see to give enemies banes consistently is by playing a sorcerer.
>>64719385 It really depends on the spell. Good spells like pain or command can really fuck someone up of they fail and the level is low enough you can cast it multiple times if you need. Save or half damage are of course consistently good against groups. Both the arcana and destruction traditions have a buff that gives enemies a bane to resist attack spells, which is every spell that forces a save.
>>64719040 It's a dark magic tradition, and it gives you insanity. Madness takes heavy inspiration from the Cthulhu Mythos and it's all about unspeakable knowledge, entreating with alien gods, and going mad.
Each time you learn a spell from Madness, you make a Will challenge roll with a number of banes equal to the number of Madness spells you have learned on a failure you gain 1 Insanity. But when you roll to end the effects of going mad, you get a bonus to the roll equal to your highest rank Madness spell. So with a rank 5 spell you only stay mad for 1 turn. Spells of Rank 3 and up also require a certain amount of Insanity to even cast them
As for the spells it contains, one of the R0s makes you ignore the effects of gaining Insanity for 1 minute. Which is really useful as a lot of the spells give you Insanity, either optionally for extra effects or as part of the main effect of the spell. Forbidden Knowledge makes you gain 1d6+1 Insanity, if you don't go mad, you gain "insights" equal to the amount of Insanity gained. You can then expend an insight to grant 2 boons to one of your rolls, or to ask a yes/no question of the GM. You can summon a big tentacle to grab and attack your enemies, a R3 attack spell gives Insanity equal to Will, a couple of spells that grant Insanity then stack additional effects ontop of the Frightened.
It's a bit of a mix of things but it's a fun Tradition overall, my plan for it is to make a Priest of Revel in a heretical sect that swaps out Fey for Madness because they think they're worshiping Revel but it's actually an alien god. Priest of Revel and Reveler both have a lot of synergy with Insanity so it's a good pick from a mechanics or flavour point of view.
Fantasy Flight Games’ X-Wing, Armada, and Legion >https://pastebin.com/RKyjSGFq Fantasy Flight Games’ Star Wars RPG System (Edge of the Empire/Age of Rebellion/Force and Destiny) >http://pastebin.com/wCRBdus6 Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG) >http://pastebin.com/ZE4gn0yN FFG Dice App (Works with X-Wing, Armada, the FFG RPG system and Imperial Assault) >http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk
Older Star Wars tabletop (d6, d20/Saga, etc.) >http://pastebin.com/wXP0LdyJ
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>>64724275 >Maybe Yoda let's his emotions get to him that day, or he's distracted, or unquiet, or a million other things. Spiritual balance is the core of calling upon the Force (in the jedi tradition at least), so it stands to reason that being even a little off-balance would affect your performance. You are still headcanoning. Yoda is a master because he doesnt become off-balance. Yeah sure if Yoda was super tired or weakened from battle his performance would diminish just like any athlete. However you are not gonna convince me that someone that struggles to lift people with the force is all of a sudden gonna beat someone that can lift starships. Stop being retarded please.
>>64724357 I'm not saying that it's likely for a completely baby faced padawan to merk Yoda, or even possible, I'm just saying that a fundamental aspect of star wars is that for all their power, force users are not infallible. They have off days, they can get complacent, they can grow weak, and as such trying to ascribe something as concrete as "power levels" to them is meaningless, except in the most abstract manner possible. Yes, obviously Yoda is more powerful than a youngling. But that's a totally different thing from saying that because Obi-Wan was defeated by Dooku twice, he's a "lower power level."
>>64724483 >But that's a totally different thing from saying that because Obi-Wan was defeated by Dooku twice, he's a "lower power level." Yes that is correct to a degree but Sidious is definately more powerful than Dooku or Kenobi. In fact when Kenobi asked to face Sidious Yoda says that he isn't powerful enough to face him.
>>64721405 Christ... I can't even imagine walking into an IP and writing for it without having consumed a considerable cross-section in general and then followed by actual research type stuff. Did they even have a creative director at that point?
>>64724222 new writers nowadays, most especially in america and or 'hollywood' etc. especially come from the 'anything that isn't cutting edge is obsolete stupid and lame and crap fuck it all, light it on fire, its wrong an d bad' school of "thought" so yeah. anything that isn't flavour of the month being shat about on tv etc is considered fail. so no writer or director etc is going to come to star trek or star wars or any battletech project and have even a cursory or passing respect for the IP. entertainment projects are for pushing a personal agenda or politics.
But I don't know where you're getting your information about writers because it isn't really true. Maybe if you talk about Hollywood screenwriters, because I don't know those motherfuckers and they don't know me, but there really isn't a push to be cutting edge. At least not anymore than there have always been people chasing literary fads but those people are always going to be around.
Also, they didn't use new writers; they brought back the old ones like Loren "Let Me Tell You About My Deck" Coleman, Blaine "Let Me Talk About the ACW Like That War Will Be Relevant in a Thousand Years" Pardoe, and a few others whose style didn't offend me nearly so much.
Anonymous /CofD/ & /OwOd/ Chronicles of (...)02/18/19(Mon)11:57:28 No.64705236
>>64724426 This isn't about "Discord." This is about the World of Darkness community writ large. That this conversation took place on Discord is incidental; the real issue is with the community, players, and "developers."
/gdg/'s Necromancy Jam begins today! Grab a dead project and make it playable. Check out the submission rules, schedules and whatnot at https://itch.io/jam/gdg-necromancy-jam Are you gonna participate?
>Thread Topic: What games did you leave behind, and why? How did those now-abandoned project help you with your main project, and what did you learn from the experience?
>>64660613 So I'm making an Item Gathering game where random items appear on four locations. Players then secretly choose which location to go to, if more than one player tries to grab the same item, then a conflict is triggered which is resolved with a contested die roll. What other mechanic can I use to solve these struggles which hopefully don't involve rolling a die?
>>64723164 What other sorts of initiative systems would work? Another issue I considered with simply tying initiative to movement speed was vehicles; an M1A2 Abrams tank has a maximum road speed of ~18 m/s, but I doubt it has the reaction time to act before the average meatbag. The same goes with the F-6t BIG FOOT mech from Sonic Adventure 2; its stated road speed is ~20 m/s, but its actual movements are rather slow, and it often pauses between attacks (although that's a gameplay abstraction).
>What is Exalted? An epic high-flying role-playing game about reborn god-heroes in a world that turned on them. Start here: http://theonyxpath.com/category/worlds/exalted/
>That sounds cool, how can I get into it? Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://mengtzu.github.io/exalted/sakuya.html It’ll get you familiar with most of the mechanics.
>Gosh that was fun. How do I find a group? Roll20 and the Game Finder General here on /tg/.
>Resources for Older Editions https://pastebin.com/BXSGuFdQ
Resources for Third Edition
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>>64719572 But what really constitutes an abuse of power? If my Zenith has lived their life as a devout worshiper of a minority oppressed sect and uses their power to lead a holy war against their oppressors, conquer their capital, and execute their leaders, is that abuse? Most of the people dying in the war could barely be considered soldiers. They were probably just teenagers until some idiot handed them a weapon and put a uniform on them.