>players stop the Archlich from casting the 15th level Deicide spell, which creates a chain reaction that kills all the followers of a particular god and ultimately that god as well (since they no longer have any faith to support their immortality) >Instead of destroying the city-wide apparatus that's necessary to cast the spell, they decide that they could finish the Archlich's ritual of sacrificing the entire Necropolis in order to fuel their own casting of the Deicide spell
>after debating out of character over which god they should kill, they decided that they will hold a formal debate in-character, complete with an impartial arbiter to act as a judge and to ultimately determine which god most deserves to die. >three players will argue for Bane, Tiamat, or Lolth, with the understanding that whoever they decide to kill will also result in the death of all of their followers, while the fourth will both summon and council the celestial judge that will hear their arguments
What's the most narratively satisfying conclusion to all this?
They try it, and it causes massive amounts of destruction. The Archlich's plan was never viable, it's not like you can TEST a Deicide spell. After they barely survive, the representatives of their deities ask them exactly what the fuck they thought they were doing.
Man cannot judge the Gods. The Gods will present a united front on this, even when talking about the evil ones they personally despise.
>>67948752 >If an archlich can pull the fucking deicide off without getting divinely reamed, why are the players getting divinely reamed? Because the archlich only exists to challenge the players and player character were never meant to have that kind of power
If you want to talk about strictly in-character sensibility it's fucking stupid that some random dumbasses who have none of the techincal expertise of probably centuries of experience the archlich had, can walk in on a WMD and operate successfully. It stinks of "DM didn't actually think of the logistics behind a 15th level Deicide spell and got caught with his pants down trying to improvise around unexpected player behavior"
>>67951235 Considering that the players succeeded in defeating the Archlich, I'd wager they have some pretty powerful and intelligent spellcasters who might know a thing or two about rituals. Hardly what I would call "random dumbasses."
>>67951337 Dude who spend a couple of months murdering random shit (or worse; randomly increasing in level because the DM felt like it with milestone leveling) is never going to be even close to matching actual centuries, if not millennia, of experience. For the purposes of most established fantasy settings, players character are pretty much idiot savants. Most established fantasy settings are also dogshit though. >Dieties uncontested for 1000s of years or maybe even since creation get bested by some randoms with less than a humans lifetime worth of effort More high fantasy kitchen sink settings would be better off with more mysterious and less defined gods, or at least some "mantling" style mechanic that explains that shit.
>>67950716 Assuming realistic skill and map combat/a GM who cares about reach: Wear something to protect yourself. Get comprehensive coverage. Keep your distance. Zombies can only grapple and bite you in Reach C, while you can kick them at Reach 1. To go faster they have to sacrifice either defenses or accuracy, which gives you plenty of time to strike. If there are a small number of them, cripple first, then stun. Disabling a lower leg or a foot is a lot easier than killing a human being, especially with various forms of undead resiliency. DO NOT GRAPPLE THE ZOMBIE. A throw out of your hex is perfectly acceptable, but if you try to wrench the arm of a zombie he will just grapple you back and bite you.
>>67950559 Brass Knuckles are just +1 to punches when you get down to it. Uppercut w/brass knuckles deals (uppercut’s damage)+1.
>>67950716 Pressure Secrets may work; it doubles injury but doesn’t do so through the impaling type, so it would be great for zombie killing... if the GM agrees that zombies are still susceptible to pressure points. It’s totally within his right to say that zombies don’t care about blocking chi points or whatever seeing as how they’re shambling husks.
A “solution” that just sidesteps the issue is to use Bladed Hands from Low-Tech, a cutting/impaling weapon that uses Karate to hit. Dealing sw-2 cut is acceptable but not great on its own, but Word of Kromm says you still get the +2/die from high skill. Since this is swing-based, that’s more dice and more bonus damage. ST 13 for 1d/2d-1 becomes 2d+1 cut with Blased Hands at high Karate skill. That’s 12 final injury on average, well and above punch damage.
Anonymous /osr/ - Old School Renaissance(...)08/19/19(Mon)13:51:33 No.67910836
>>67951021 Unless your players are going FULL FORCE on the megadungeon idea, they will end up exploring around fairly soon. Get some good encounter tables, a couple location based oneshots, and sketch out a half dozen NPC's, you'll be fine.
/awg/ - alternative wargames generalAnonymous08/20/19(Tue)16:37:39No.67931647[Reply]
War is coming isn't a very well written system edition. >What is /awg/? A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames. The Historical Wargames General doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, let's talk about fun wargames.
Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.
>Examples of games that qualify https://en.wikipedia.org/wiki/List_of_miniature_wargames OnePage Rules, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Ghost Archipelago, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, Beyond the Gates of Antares, LotR, Warmachine, Epic and anything else that doesn't necessarily have a dedicated thread (gorkamundheim).
>Places to get minis https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing https://www.dakkadakka.com/dakkaforum/posts/list/373197.page
>The Novice Troves
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>>67947399 Was what Parente did with Rackham before Dust. It was basically Dust, but Parente wanted to keep the rights, so they turned it into a sci-fi setting and added the silicon lifeforms from Blame! to it.
>>67950453 The proportions made me think that it was a big guy and not regular human in heavy armor. Expected it to at least be some roided up mutant. >>67949713 I am usually able to ignore decorative sci-fi stuff but they are so prominent that I kinda want them to have a purpose. >>67949664 makes sense if they need to be replaced often.
>>67951231 Daily uses are reset every matches, we qlready talked about this in some other thread. So it's 12 uses per match, now that sounds a lot more bullshit, right? >>67951193 And it is like one every 4 days, not even once a day
>>67951300 >>67939412 Talking about the addon, isn't spellsword pretty much arcane duelist? Also Master chef feels a bit underwhelming. Maybe if you are more vague about it like ''Can craft Special dishes with various effects of very long duration'' Or something like that. As in something like potions can be more powerful but the special dishes last for way way longer or something
>>67951358 Dodge them then? Don't get fucking hit? They can miss and every sword has a different effect. If he misses the vorpal strike with the specific effect it wants to slap you with to execute his 10 step keikaku he is fucked
What are some nice modern / sci-fi games? I'm getting a wee bit tired of fantasy and fantasy derivativea and I could use some straightforward and mundane shit from time to time, with varying degrees of tech shenanigans.
Like, what games do you use for your Deus Ex or your John Wick, your Leon the Professional and Stalker?
I want to run a game about how my players are a rock band that fights/does crime on the side or whatever.
>"I have a modicum of taste and integrity" mode: no GURPS
>>67947339 >I have a modicum of taste and integrity Yup, so I'll be recommending GURPS. High Tech is pretty important, and depending on exactly where you want to go with it you might pull in Action, Survivable Guns, Tactical Shooting, or a genre book or two.
>>67951224 Bah, don't you know? Increases in power are nothing compared to knowledge of the Dao. Doesn't matter how much stronger your enemy is, so long as you "have greater insight" you'll defeat them. Unless their name is Ji Ning, of course, then his latest cheat upgrade will let him win without any tension or sense of struggle. Fear his mysterious and profound swordsmanship as it utterly dominates and crushes you, for he is truly a tiger with wings!
>>67951368 There are plenty of TRPG's that use ancient Japan as an inspiration for their setting, but ancient Japan is trash, their culture is garbage, and their people are inferior. Imperial China was the most glorious civilization to have ever graced this Earth, it deserves more TRPGs that show its majesty and beauty.
>>67951011 >so some retards assume his name must be collette and therefor a girl. That's not really fair, it's more a simple axiom of internet interaction among people who aren't socially retarded - if a person posts with a female name and doesn't state they are explicitly male, then refer to them as a female.
Also what the fuck is a Tales of Symphonia, that sounds like vidya of some kind.
Anyway, to me (and opinions vary) 5e was terrible. You're right about the bags of hitpoints, and I was so incredibly underwhelmed in my opening 2 games that I put it away and never touched it again despite spending 2 solid years in the damn playtest and forums. PF1 was too much crunch though. PF2, which TO ME really only has the main flaws any 650 page Tome of Bludgeoning will have on first print, seems to hit the sweet spot. It'll be a year or more before I can say that confidently of course, but it sure looks right.
Now who is going to help this poor undead bloodline sorc? Spells look like the weakest link, but I'm not a good optimizer.
>>67947142 Would it kill Todd to put at least one in a modern game? They don’t have to be a playable race, just put an NPC in as some flavoring to the world. I could understand if they don’t want to put in some of the sillier races like the Igma, but the Sload are cool and we already have Argonians so the average player wouldn’t have to suspend their disbelief too far compared to if they were confronted with a talking gorilla. Hopefully, if VI is in Hammerfell/Iliac Bay there’s a higher chance of them appearing on the coast or in Stros M’kai.
I am a relatively inexperienced GM looking for some advice. I'm currently running a fallout game on a d100 system.
Specifically, I'm looking for advice on how to make a long distance trip interesting without getting my players sidetracked. My players found a quest that will be several days walk from the hub area and they seem keen on completing it. The setting is the East Central Commonwealth (Kentucky/Tennessee/Ohio) with Fort Campbell as the hub and most of the area being based around trade routs for overland caravans.
Any advice would be appreciated, including general GM advice.
>>67951217 >without getting my players sidetracked how sidetracked is sidetracked?
At the end of the day, if you present anything interesting in the distance, there's a chance the players will drop everything and head off toward it. Desu, I think this tendency should be embraced, but I understand it can be difficult
On the other end, you could just describe there being a few houses on the way, and roll up some salvage for the players and get on with things.
Btw, what's your East Central Commonwealth like? If you have some nomadic-ish tribal groups, you could have fires in the distance at night, but if the players investigate the camps have been vacated by the time they get there Also, do the players need to worry about rations and supplies? If so, that may keep them focused on the mission, cause side-excursions take time and resources