>People who never touched the DM guide judge your every call >People who never touched the Player's Handbook judge your players roleplay >Toxic shippers judge every interaction >There can be no consequence to anything >Literally Bucky Barnes'd Mollymuck (Twice) to appease the mob >Faggots named an "effect" after you because idiots suffer from Just like Harry Potter-itus >Burned out so hard you'd rather hand the reigns over to someone who might crash and burn everything you built I certainly couldn't deal with that shit but I bet the money's great and the home game is fire.
>>79747438 >He's also claimed to have Impostor Syndrome, yet he still claims his predetermined outcome/no consequences campaigns are "playing D&D". You said that like Imposter Syndrome is intrinsically linked to the way you play DnD lol you schizo
/CofD/&/WoDG/ Chronicles of Darkness and World of Darkness GeneralAnonymous06/12/21(Sat)14:38:06No.79759463[Reply]
RIP AND TEAR Edition
>Previous Thread >>79729389 >Pastebin https://pastebin.com/WiCHizn0 >Mediafire http://mediafire.com/folder/s9esc6u7ke8k5/CofD >Mega https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw >General Creation Kit https://mega.nz/#F!FWJgBTbb!f7d5rARWHYzuI8-8aI-Bxw >Thread question: How important is Combat in your Chronicles? What are some good tips and tricks to keep it fun and exciting?
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>>79772725 Sales of D&D 5e. See how article in your post doesn't call it seven, eight or ten years streak. It's a streak started after D&D Next and huge marketing push >>79772566 My point is Wotc has MtG as a cashcow that invites money from people who will never play it. I doubt that D&D has anything on MtG in revenue. 50% to $10 is less than 5% to $10000.
>>79774075 >See how article in your post doesn't call it seven, eight or ten years streak Because usually sales spike on the release of a new edition and then bleed out over time, so sales had been declining in the years before 5th as they got farther away from the release of 4th. 5th was broken this pattern and is growing year by year instead.
>invites money from people who never play it Complete speculation on your part that we don't have any numbers for. The company isn't going broke.
>>79772707 >Actually, the one that you need to be aware of is the kineticist, you can make it so broken that it ends encounters before they even begin, and since it doesn't requires spell slots or anything, you can spam it and clear the entire tenebrous depths in a single day without resting and taking almost to no damage. The Assassins in the Prologue never stood a chance.
>>79773049 >just delete the entire hoard via pick your favorite save or die/metamagic and blast combos. Show me how a wizard can kill 10,000 soldiers in a single day without some contrived terrain issue
>>79773589 >classes are not made with high level in mind Okay so they just handed out broken abilities easily open to misinterpretation because they were too lazy and don't think anyone actually play to that level. Like the Snake ability where it just says you can "ignore total cover" without putting in more detail into what that actually means and make players think they can "see" through their blast or some stupid shit.
>>79773623 >Also, as opposed to some might say, you are supposed to role play, and not roll play. Holy shit faggot you cannot possibly be going for this hackneyed irrelevant trite shit. >And in terms of role playing, kineticists are very boring, as they are basically one-trick ponies. WHAT THE FUCK DOES THAT HAVE TO DO WITH ANYTHING? In what way are they "boring" roleplaying-wise? Actually, don't even answer, because it doesn't matter, we are talking about the capabilities of a class to just fucking rape everything, even most wizards. >one trick ponies Wrong. They can blast, use telekinesis before ANY other class gets it, fly at will, turn invisible at will, control weather, ride-the-blast to travel 1000 feet per round, animate objects as constructs, and loads of other shit. No, they aren't as versatile as a wizard, but it doesn't matter.
>>79773848 >Show me how a wizard can kill 10,000 soldiers in a single day without some contrived terrain issue Golem building wizard just build an Iron Colossus and delete whole countries while doing nothing
>>79773719 Sounds good to me, I'll be going with that. I do like the tattoo aesthetics and will use some of it, but no full-body stuff. Maybe your occasional Orlanthi has one or two tattoos in specific body parts.
>>79768325 https://www.drivethrurpg.com/product/354244/Rubble-and-Ruin Anyone want to talk about the new rubble and ruin? Half the book is basically a glorified high detail modern mundane equipment and junk list but I think that’s par for the course
>>79773817 I've never run Mythras in a setting with modern tech levels. The most advanced game I've ever ran with Mythras was a 16th century one where everyone played as an order of German holy knights hunting down vampires and werewolves and other assorted creatures of Satan. The PCs had Theism + a bunch of 17th century style firearms due to their order having developed that stuff before everyone else did. How does Mythras fare when using things like contemporary firearms and the like?
>>79773839 Here's some art from the latest edition, showing the different mix of tattoos. This art is from the initial art change, I think they are getting too Geek nowadays, when the Orlanthi used to be more defined by being trouser-wearing barbarians.
>>79772181 They swapped in the pregenerated characters (used in the Quick Start booklet and for examples in the Core rules) which are followers of Argrath. They are fine except for Vostor (above Vasana) which still is a Lunar - but the character could also be a similar equipped no name fighter.
If your DM doesn't try to maintain some semblance of a balanced economy then they're not world building. Regional authorities need to collect tithes from player characters, how else are they supposed to pay to equip their thousands of men-at-arms?
I dont understand how a local lord can even pretend to fucking tax experienced adventurers. Maybe if it was a large town, like say Waterdeep, where experienced adventurers are common, and there's an economy in place, and training professionals can be done.
But Lord Bumble, who owns a small fort, and has maybe 2 level 4-5 Wizards, and 100 men guarding his lands, all maybe level 1 Warrior/Fighters (??), and at best 10 3-5 dudes?
What's he gonna do if a bunch of level 8s in magical gear show the fuck up and destroy a Necromancer and loot his shit? Will he seriously try to threaten these badasses? Moreover, how is he proving what I looted?
>>79773143 The problem is realism fags forget to take into account realism and magic. EVEN if the Local Lord of a small city has 100 men, and maybe a few mages at his disposal, how is he gonna fucking keep track of experienced adventurers and everything they loot/do?
He probably has tons of shit to do, not fucking keep an eye out for every dude who can swing a sword in his land.
>>79773975 Honestly, it would be hilarious for a evil Lord to have his men waiting for you to fight valiantly and 'slay the dragon', and have him waiting for you to kill the beast, then have his men 'rush in'' and slay the players.Then the players have to either fight the Lord's men, and become criminals, or run away and leave the gold.