Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.
Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback!
Resources for Newfags: https://sites.google.com/view/wbgeneral/ Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed) https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/ Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
Thread Questions: >How capable are your orcs when leaderless? Is their menace as a united horde simply a matter of greater efficiency or is there something else at play? How does one rise to lead them?
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>>90409805 Seems to me that the steppe and air would work really well together. Vast open plains with little to no foliage but a great ocean of grass flowing in the wind and a distant eagle flying above.
>Have a lot of the basics of my setting worked out >One day realize I really like the space feudalism trope (I don't know if trope is the right word but I'm using it because I can't think of anything better) >Setting can't really support it >Thinking of tearing down most of it and rebuilding Help
I used to have an obsession with scale, because I thought: >hell yeah galactic conflict, billions of lives at stake! but I came to see that that bigger scale would end up diminishing the stakes and make the conflict seem nebulous and distant. I realized that war is alot more interesting when it takes plave on a limited board. So I ended up limiting my story to just a single planet, which made it alot more interesting and easier to track.
/acg/ - Alternative Card Games General #427Anonymous09/28/23(Thu)15:46:32No.90399067[Reply]
Sexy Waifu Card Edition
Here is a thread to discuss trading card games other than the big three. >Build Divide >Force of Will >Final Fantasy TCG >DBZ CCG >Wixoss >Keyforge >Gundam >Legend of the 5 Rings (L5R) >Digimon >Flesh and Blood >Gate Ruler >Battle Spirits
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The BSS frames look cheap due to the formatting. an empty box with some off center text looks amateur to fuck. It's like they didn't even hire a graphics designer or whatever you calm the person who ensures shit like this looks good..
>>90410515 Haven't had a session 0 yet but I can already tell I'm going to have to try to tard wrangle my kingmaker group into making a functional government instead of playing the real freaky stuff like sprites and conrasu.
They're usually really good about this stuff but I think they're reading "fey and nature theming" and coming to the conclusion that they should be leaning into that stuff when the reality is just that they're going to be killing a shitload of fey and civilising nature.
whats the knightiest character you've made yet, anon? I got revised class options cavalier with Knight of Solamnia background and Order of Crowns feat. If you have a level 1 feat I took shield expert since a knight should be a bulwark. I went Aasimar instead of human because I was trying to make the Heroes of Might and Magic Knight and in HOM&M 5 they can heal once or twice.
Honestly if they're doing away with all racial penalties, may as well let players choose their stat spread. >You can still give races with amazing racials worse stats, you just give them worse totals instead of making the bonus to str >You can still give "recommended" spreads for autismos that want what's canon
>>90403915 The mindset of 40k being a competitive game invades the thoughts of most of the player base. Even people who would scoff at the idea of going to a tournament are affected by it, and you end up with these games that frankly look unaesthetic. No regards to force theming or organization, bunching armies inside deployment ruin cover, subconscious attraction to power gaming, ect. It's not helped by GW actively pushing it, but the scale of the 40k community is also to blame imo. Lots of people just show up for a pickup game with strangers when they play, and in such a situation they are only interested in their own experience instead of elevating the game as a whole like you find with a game club running historicals. After all, 99% of the time you are just going to run into other people playing this way, so why make yourself the punching bag in a shitty game by trying to be different? It's an unfortunate case of crabs in a basket because you can't trust the wider community to have some integrity, or even care about game aesthetic at the end of the day. Only solutions are to have a good club or just take it on the chin until you find someone like-minded.
>>90404582 >has an emotional reaction to X >spends significant amount of time discussing and following X >says X is too popular and therefore ruining Y What is it with this mindset? I seriously don’t understand it. If a corporate product is bad I don’t have any desire to engage with it at all, let alone seethe about how I really really don’t like it. Is your entire identity just a list of products you like and want to be associated with?
>>90378965 Peter Hopkirks "Setting the east ablaze" has a chapter about him. If you want eyewithness stories (that nobody can verify, though) , you could try to get a copy of Ferdinand Ossendowskys "Beasts, men and gods" or Dimitri Alioshins "Asian Odyssey".
>>90404896 Thanks! I basically just copied most building and painting techniques from this video, I'm not much of a painter but these are pretty easy to replicate: https://www.youtube.com/watch?v=lQxmDELvpxY
My old forever GM (I don't play with him anymore because has the bad habit of abandoning his current campaign to start a new one all the time) the few times he gets to play always ask the GM to let him play a unique race, class, mechanic or start with some kind of McGuffin relevant to his character backstory because he never gets to play. These characters were joke characters 80% of the time that had not much interest in the actual plot of the camping and rather followed their self-made backstory plot hook.
In different instances, I played with GMs who were the forever GMs of my friends, and these GMs as players always expended all their daily resources as fast as they could even if we were only fighting low-level mobs, and once they ran out of resources wanted to rest (we didn't let them obviously, we only got like 2 fights in since the last rest). They also pushed forward alone if they get bored of the party talking about what to do next (or the party was planning to do something they didn't want) knowing that if they triggered a fight or get into danger the rest of us would come to help because we are not assholes. There were also instances of metagaming mechanics but I'm not in the mood to write those.
One of the benefit of being GM before playing is that you get to see how easily players just fail naturally, so when you're on the other side as a player you accept the outcome of any action more easily.
I mostly GM, so when I do play I tend to not get quite as invested in the game as the other players because I know most of the tricks. GMing is a lot like being a magician, and it involves all kinds of misdirection and sleight of hand to create the illusion of a living world that also coincidentally provides a sense of purpose and excitement and all that other jazz. And, knowing how the tricks work changes how you watch a magician. It's less "wow, where did the rabbit come from" and more "that's a nice fluffy rabbit. Fluffier rabbits are much easier to slip into the hat because they look much bigger than they are."
But, I can also sympathize with the other GM, and when he needs an assistant to make a trick work, I tend to be the volunteer. Spooky dungeon? Got it, act intimidated. DMPC we're supposed to love and be impressed by? Wow, he's so cool. Obvious trap but triggering it will add a lot of tension and drama? Whoopsie.
>>90403116 Same. I was considering quitting one of my two groups and I realized it was because I'm not the DM. The DM isn't even doing a bad job but in the back of my head I am complaining about things.
Anonymous /dcg/ - Digimon Card Game Gene(...)09/28/23(Thu)20:28:52 No.90401890
>>90410139 Given that they've added other categories over time, I'd say that whales are probably a separate psychographic or are a subset of Spike. They care less about the game and more about collecting or hoarding for the sake of reselling. Each one has subsets within it, like how Timmys are also the social players that see the game as a way to get together and have fun. The other two are on a separate axis and overlap with the base 3. >Melvin Cares about specific mechanics and the interactions involving them. Typically associated with Johnny, but Johnnys aren't always purists. It'd be like if a player preferred playing Armor decks, Digi-Burst decks, self-discard decks, etc. They're married to the mechanical interaction, not the deck. >Vorthos Flavor-focused players. They like how lore and mechanics intersect and favor strategies and cards that are evocative of what they depict. They'd probably get a kick out of Marcus decks because they simulate how Marcus behaved in the show.
>>90404590 As of today while looking for the rb01 box, I've seen those for Pokemon, MtG, Yu-Gi-Oh, and Metazoo. So I think it's just a way to deal with old/overstock and not sell everything in those cardboard sleeves that get stolen all the time