>Overview of Fire Teams https://www.goonhammer.com/kill-team-2-0-compendium-review-part-i-rules-overview-building-teams-and-the-imperium/ https://www.goonhammer.com/kill-team-compendium-review-part-2-chaos-teams/ https://www.goonhammer.com/kill-team-compendium-review-part-3-xenos-teams-and-final-thoughts/
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>>81840494 They actually look pretty good with brighter colors.
They're really nice sculpts, but I'm going to be frank with you. I can finish some primaris minis in a few nights of painting.
That fucking trim on CSM is a God damn nightmare to paint. But it's been a while since I painted them, however all I remember is that every single one of those mother fucker's gold took hours to paint.
>>81840528 For that last marines this is certainly true and a great reason why they work best with a theme going for them (templars/Romans/Mongols). CSM have a difficult time with that since there's already so much happening on the models. I'm half tempted to do Emperor's Children and paint the pelts as leopards just to get as far away as possible from the Black Legion. But I don't think I could do that justice.
>>81840589 I prefer armor with trim (i.e. chaos) over trimless any day.
Its super easy to do, and it saves me the edge highlights if the trim is a bright(er) metal color. If i prime with a metallic rattle can, trim is already painted and ready for a wash and its done. For some Legions/Chapters you can get away with painting trim + armor panel in the same color too, so thats even more lazy and time saving, but you should highlight then.
>>81825525 >>81825546 Don't fucking pussy out and step up. You can clearly still see the basecoat and even what looks like too much paint in some places. Get patient. Thin your paints. Paint multiple thin layers. Wash the thing and find a better midtone.
>Thread FAQ (very old, remembers Age of Terra) http://pastebin.com/iUqNrrA8 >Thread FAQ (suggestion) https://pastebin.com/8riDmnhS >Erratas and extra downloads https://www.warhammer-community.com/faqs/ https://www.warhammer-community.com/downloads/ >30k TACTICA & TIPS http://pastebin.com/Tm2P4QLp >Rules and stuff for HH and Titanicus
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>>81840351 Nothing like that happens in this book. He just have his normal black armour as he always supposed to have (but when he was released FW retards painted him yellow and than it was repeated by BL lorelets for covers etc). And no one annoits him, in the book Dorn is resigned and slightly assblasted that it was him who was named EChampion but Sigismund is called that now by everyone.
>>81839857 Pretty long. But I don't mind going slow with this army. I want to make both squads 20 strong eventually and going to mix in some MkIV parts into the next 2 batches. Also already painted these apothecaries and chaplain to go with them, but that's all I have so far.
>>81828332 Updated link for the rulebooks: >https://drive.google.com/drive/folders/0B_YUlI4RPylqTkloeWlIeWY5aVE?resourcekey=0-FlpJ24vApTtPO-F7lKCiCA&usp=sharing You guys are filling my mail with share requests, it is actually a pretty nice feeling.
Anonymous /crg/ Critical Role character (...)10/22/21(Fri)02:16:12 No.81838264
>>81840286 >Ashley - Deergirl Wildfire Druid >Liam - Elf Fighter from EXU >Travis - Bertrand Bell from the 1 shots, Human Fighter >They didn't even tried to create new characters Episode one only aired but they already got bored from c3? Well, that's pretty fast
>>81840671 Oh, yes, definitely secret. The original Tremere and perhaps some of the oldest Hermetics meet each other in life, after all... But both their factions would completely freak out if it went public. They mantained contact even during their open war. Mages will be mages, dead or not.
Name goes here Matt Mercer guns10/21/21(Thu)08:57:54 No.81822724
Why does almost every 5e westmarch server use Mercers guns when the setting has firearms...they're the most shallow fucking guns I've ever seen and somehow worse than a crossbow...and did you guys ever experienced this too? I've seen better homebrew on guns than what Mercer did.
also yes I did play other games that DnD how fuck off.
>Prepare Yourself for the Mayhem of War Zone Octarius with a Sneak Peek Inside Rising Tide https://www.warhammer-community.com/2021/10/14/prepare-yourself-for-the-mayhem-of-war-zone-octarius-with-a-sneak-peek-inside-rising-tide/
Real Life Magic and the Reality of the SupernaturalAnonymous10/14/21(Thu)07:29:22No.81723981[Reply]
You know what would make us better game designers?
If we studied irl magic and the supernatural and applied it in our games.
So let this thread be a discussion about how to use what you know about irl magic and the REAL supernatural in your own game designs, be it worldbuilding, narrative, or mechanical.
To keep discussion civil, and if you are a skeptic, use this thread as a thought experiment to suppose magic and the supernatural exist, or speculate on how the things in the links provided could be used in game. If you want to argue whether magic is real or not, make your own thread. This thread is for discussing how to integrate how magic is practiced in real life to our game designs to make them either more realistic or improved in other ways.
Some links to kick off discussion: https://occult-world.com/ https://mega.nz/folder/jlEwhYyJ#iK4mVC4y5iwk_cr3eIpX4g < [local /x/ tripfag] Ape's infamous Magic and Occult Library http://guideangel.com/ https://www.dmt-nexus.me/ https://www.serendipity.li/dmt/340_dmt_trip_reports.htm https://psychicscience.org/PKTests
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I'm all for people paying more attention to real world when developing their fictional ones. Fantasy is not supposed to emulate reality, it's kinda obvious, but what makes all fiction, including fantasy, actually appealing, is something linguists and cognitive theory calls "relevance", which is a specific way in which it ultimately does tie back to reality.
"Fantasy for the sake of fantasy" is one of the biggest problems I see with amateur (and often even professional) fantastic fiction, and I think a lot of would be solved if people did realize how important actual research and real-world experience is to the process. To invent a truly interesting non-human race, you do first need to actually understand real world humans, to invent an interesting fantastic landscape, you better have some love, appreciation and understanding of real world locals, and so on.
With all that said, whenever I hear people who talk about basing their magic systems in real world occultist practices, I get EXTREMELY weary. Because people who are attracted to occultism today tend to be absolutely, off-the.rockers mad and stupid. I'm not sure why, but this shit just attracts the worst kind of fuckups. I'll generally take my chances with ten Scientologists than two people who study occult. I'll take ten fucking Wiccan's over the kind of people who are attracted to occultism these days.
>>81828471 Just wanted to warn you. The way you are trying to put together this point is incredibly awkward and will not result in anything but confusion or needless conflict.
It's unclear if you are trying to say something along of what >>81809248 That magic is an athropological reality - something it REALLY should not be underestimated or dismissed, but at it's core still, unquestionably, rooted in physical reality - a cultural and psychological adaptation of very much purely biological species?
Or are you genuinely implying that there really are just things "beyond our understanding of reality", as in "Magic may very well be real outside of our psychology and culture"?
There is a big difference between recognizing that the act of fortune-telling is far more than just a cheap fraud or sign of stupidity, as it serves a very complex and important set of psycho/sociological needs and ultimately can be used to actively benefit the society practicing it in the long run, and between saying that fortune telling CAN ACTUALLY REVEAL THE FUTURE.
And I really have no idea which one of these positions are you taking.
>>81839326 The second one. Not fortune telling specifically, but I'm convinced and I think there's plenty of evidences around that beyond psychological and optical tricks (which -yes- obviously are part of magical practices) there is an aspect of reality that is unexplainable by our current understanding of the limits of physics.
For example, you may explain some aspects of Near Death Experiences with the secretion of DMT in the brain when it's close to death, but some very well documented aspects of it can't just be scratched off as pure chemical effects, for example the ability to witness details which shouldn't be perceived by the patient, either because it happened while they were flat lined, or because it was far outside of their field of perception.
If you look around, you'll see that plenty of similar paranormal phenomenons simply can't be dismissed as superstitions
Gentle-Elders, I'm putting together a team. The fields need to be tilled, but those goddamn goblins keep raiding raiding our granaries. I will not let my grandchildren grow up without a father, and neither should you.
>>81833783 They definitely would come from a harsh environment, maybe could have even been from a nomadic situation previously, thus developing some sort of impetus for their fatalistic mores. Scarcity and the taboo of being deadweight would be ingrained into them on societal level. They'd probably consider parentage sacred and violating that structure by relying on your children, shameful. Ancestor worship a big maybe. Mixture of the finns and the plains tribes of america with the welsh, tough hardbitten wanderers with an adopted mostly barren home. Crops are limited and fragile, game is scarce, water must be purified, bad place, unimaginably tough people. I'd probably make it a plotpoint that at some point they ride with the players, and they get to fight along the entire group, and not just their dying, and they realize just how nepalese mountainpeople-tier terrifying these isolationists are.
>>81837280 You can get quest-like system by mixing it with hospitality customs too. If you come across someone in the wilderness / half-way up a mountain / dying of thirst you help them if you can, because one day it could be you that needs help, but its also custom to try to repay that with service. Doesn't have to be going out and slaying Pargok the Defiler, king under the mountain, it could be just watching the kids for a few days while their parents go to market or teaching a skill, but its got to be something meaningful. It would also make the sunsetters the natural tribal diplomats, because they're basically neutral third parties with a good chance of meeting more people and remembering more history.