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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.


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Please post all quest threads on /qst/


Quest threads that are posted on /tg/ will be removed.

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Pupa Grotesque Edition

>Previous thread
>>64710808 (Cross-thread)

>Official AoS website

>Updated Forgeworld Compendiums

pastebin.com/UVKnsh7d (embed) (embed)

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>I'm just saying its really too bad GW missed out on an opportunity to make a lovecraftian army not once, but twice.
They have a lovecraftian army. Pretty much the textbook lovecraftian army. It's just from 40k, not AoS.
Thank God they didnt because Lovecraft is an entirely overly niche aesthetic
Many AoS factions are based entirely on niche aesthetics.
Dunno, The Sea Taketh made them seem pretty Lovecraftian to me.
Hence the overly
You can stretch the aesthetics of the armies realeased for AoS you can't stretch Lovecraft to the average person which is evident in how people already here don't think Idoneth are lovecraftian on any level

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Big Dumb Idiot Edition

>Unearthed Arcana: Giant Soul Sorcerer

>5e Trove


>Stable releases


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just moon druid is good enough for that anon
>The party's fighter.
fighters are big brain players. 5eg told me so
Barbarian used to be the dumbest but she's been educated by my wizard for the past couple years and earned a point or two as a bonus, while the monk made a deal with a devil that ended up sapping his Int in the end.
His character, not the player. His character's backstory is that he's a retired arena fighter who got robbed of his money by his wife and his wife by his rival. He's a lovable idiot though cause he's always making quips about his ex-wife when it's either relevant to the conversation or they encounter a rather ugly monster. I didn't want to say more because I didn't want to seem like I was insulting the player, I enjoy his company and his character.
>judges people for their ancestry
>calls others nazis
you legitimately sicken me
read up on history if you want others to take you seriously

What the hell is this? AoS killteam? New skirmish? Separate board game all together?
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Fair enough. Orcs can be mixed fairly well.
>still falling for GW's scheme of pump and dump mini-games
If the core rules are good it doesn't matter if GW stops supporting it. People are still playing Mordheim to this day.
>pump and dump mini-games
>From the people who made Kill Team and Shadespire

Those games have received more support each in the last two years than warhammer fantasy did in its last three.
That's kinda what he's referring to. They get support now. Expensive support mostly. If you bought all Kill Team expansions you're looking at a price tag that would have gotten you a whole army instead.
And who knows how long that lasts? Remember Battlefleet Gothic? Of course not, they dropped that shit like a hot potato. Remember the AoS Warhammer Quests? They're not even available anymore and the "super-modular updatable" version Shadows over Hammerhal received its first (and final) update six months after it was released.
And who knows how many seasons Underworlds will get? At some point they'll run out of warbands to add.

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Tome of Battle: Book of Nine Swords edition

Last thread >>64692126

>Thread FAQ

>Official HH 7th Edition Errata

What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more

>HH Books, Novels and Rulebooks galore

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>Militia is totally viable
>just make not-Space Marines with them
How do you quantify that into how much the studio is making profits?
But they are worse than the regulars of Solar Auxilia, let alone the elites. Comparing DAOT grenadiers to a lasrifle section with blast chargers

>Auxilia has longer maximum range (36>30)
>Auxilia has higher maximum strength (6>5 or 4)
>Auxilia has better and more advanced transport options
>Militia has better save (3+>4+)
>Militia has better BS

If you compare them to the actual elites of the auxilia than DAOT grenadiers look even worse in comparison as they no longer even have a better BS and volkite is much more of a DAOT creation than just power armour. Unless you want to play a chaos cult or play that one +1S/T ogryn meme list there is no reason to ever choose militia, you are better off running your Imperial Army regiment as Solar Auxilia.
Get on Alpharius' level, he never HAD a homeworld. But this account is a Lie.
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>the conscripts from bumfuck nowhere that don't even have models deserve to be as good as the trained and well equiped professionals.

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Last time ( https://archive.4plebs.org/tg/thread/64581982/#64581982 ) I talked about using Shadow as a game master, this time I will tell you my experience as a player. My game master had a table that allowed us to roll to decide our race, an idea I would also use when I would game master shadow. I decided to make my character entirely by chance and ended up playing a kind of character I never thought I'd play.

Rainbow Glimmer was a pixie, a usually invisible bug like fey creature. Most fey live in hidden realms apart from the mortal world, not Rainbow though, he lived in a small town called Asylum. Unseen by most of the town, Rainbow would make and repair the villagers shoes whenever the villagers placed them at their doorstep after sundown. His work was appreciated and the guilt of his pranks was put upon another invisible pixie that didn't actually exist. Rainbow saw himself as an unseen guardian of the village, and especially the children, so when a drought hit and townspeople started turning up dried husks he was quick to start looking into the mystery.

Together him and a few other brave villagers formed a party to get to the bottom of this mystery. Mason, and orc, well, mason, who was quick to anger and quick to apologize. 2 human brothers, Angus who guarded the village and Henry who was a trapper. And last but definitely least, the halfling Eugene who was mostly just a good luck charm but otherwise hardly useful to anyone.
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So I'm reading through the rules for the first time and I'm wondering if spells with challenge rolls to resist them are worthwhile.
With a target number of 10 enemies have a 55% chance of resisting even with a bonus of 0, and the only way I can see to give enemies banes consistently is by playing a sorcerer.
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It really depends on the spell. Good spells like pain or command can really fuck someone up of they fail and the level is low enough you can cast it multiple times if you need. Save or half damage are of course consistently good against groups. Both the arcana and destruction traditions have a buff that gives enemies a bane to resist attack spells, which is every spell that forces a save.
It'd be a better game if its setting wasn't total shit, it actually had options for roleplay, and cut the lolsemenpoopy jokes.

It's a neat attempt though.
It's a dark magic tradition, and it gives you insanity. Madness takes heavy inspiration from the Cthulhu Mythos and it's all about unspeakable knowledge, entreating with alien gods, and going mad.

Each time you learn a spell from Madness, you make a Will challenge roll with a number of banes equal to the number of Madness spells you have learned on a failure you gain 1 Insanity. But when you roll to end the effects of going mad, you get a bonus to the roll equal to your highest rank Madness spell. So with a rank 5 spell you only stay mad for 1 turn. Spells of Rank 3 and up also require a certain amount of Insanity to even cast them

As for the spells it contains, one of the R0s makes you ignore the effects of gaining Insanity for 1 minute. Which is really useful as a lot of the spells give you Insanity, either optionally for extra effects or as part of the main effect of the spell. Forbidden Knowledge makes you gain 1d6+1 Insanity, if you don't go mad, you gain "insights" equal to the amount of Insanity gained. You can then expend an insight to grant 2 boons to one of your rolls, or to ask a yes/no question of the GM. You can summon a big tentacle to grab and attack your enemies, a R3 attack spell gives Insanity equal to Will, a couple of spells that grant Insanity then stack additional effects ontop of the Frightened.

It's a bit of a mix of things but it's a fun Tradition overall, my plan for it is to make a Priest of Revel in a heretical sect that swaps out Fey for Madness because they think they're worshiping Revel but it's actually an alien god. Priest of Revel and Reveler both have a lot of synergy with Insanity so it's a good pick from a mechanics or flavour point of view.

>saves the live-play genre

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Star Wars Voyager Edition

Previous Shoulder Energy Spider: >>64698676

Fantasy Flight Games’ X-Wing, Armada, and Legion
Fantasy Flight Games’ Star Wars RPG System (Edge of the Empire/Age of Rebellion/Force and Destiny)
Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
FFG Dice App (Works with X-Wing, Armada, the FFG RPG system and Imperial Assault)

Older Star Wars tabletop (d6, d20/Saga, etc.)

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>Maybe Yoda let's his emotions get to him that day, or he's distracted, or unquiet, or a million other things. Spiritual balance is the core of calling upon the Force (in the jedi tradition at least), so it stands to reason that being even a little off-balance would affect your performance.
You are still headcanoning. Yoda is a master because he doesnt become off-balance. Yeah sure if Yoda was super tired or weakened from battle his performance would diminish just like any athlete. However you are not gonna convince me that someone that struggles to lift people with the force is all of a sudden gonna beat someone that can lift starships. Stop being retarded please.
Agreed, she really should've died to Vader, especially because it really doesn't seem like she'll play much of a role in the future.
I'm not saying that it's likely for a completely baby faced padawan to merk Yoda, or even possible, I'm just saying that a fundamental aspect of star wars is that for all their power, force users are not infallible. They have off days, they can get complacent, they can grow weak, and as such trying to ascribe something as concrete as "power levels" to them is meaningless, except in the most abstract manner possible. Yes, obviously Yoda is more powerful than a youngling. But that's a totally different thing from saying that because Obi-Wan was defeated by Dooku twice, he's a "lower power level."
Can't an alien savage upstaging the skinny white British brunettes of the galaxy.
>But that's a totally different thing from saying that because Obi-Wan was defeated by Dooku twice, he's a "lower power level."
Yes that is correct to a degree but Sidious is definately more powerful than Dooku or Kenobi. In fact when Kenobi asked to face Sidious Yoda says that he isn't powerful enough to face him.

The /btg/ is dead - long live the /btg/!

You’ve come to the wrong neighborhood, social general, edition

Last thread: >>64668642

Battletech vidya 2018

>BattleTech Introductory Info and PDFs

>Overview of the major factions?

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>You know what "Clans ruined everything" dinosaurs do?

Continue posting on every /btg/ thread to come around, that's what.

>clans ruined btech hurr
>tubers durr
>double HS wrecked bt, murr
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Christ... I can't even imagine walking into an IP and writing for it without having consumed a considerable cross-section in general and then followed by actual research type stuff. Did they even have a creative director at that point?
i just love the mad dog so much.

new writers nowadays, most especially in america and or 'hollywood' etc. especially come from the 'anything that isn't cutting edge is obsolete stupid and lame and crap fuck it all, light it on fire, its wrong an d bad' school of "thought" so yeah. anything that isn't flavour of the month being shat about on tv etc is considered fail. so no writer or director etc is going to come to star trek or star wars or any battletech project and have even a cursory or passing respect for the IP. entertainment projects are for pushing a personal agenda or politics.
>I think Black Adders Suck!
I love the Mad Dog too.

But I don't know where you're getting your information about writers because it isn't really true. Maybe if you talk about Hollywood screenwriters, because I don't know those motherfuckers and they don't know me, but there really isn't a push to be cutting edge. At least not anymore than there have always been people chasing literary fads but those people are always going to be around.

Also, they didn't use new writers; they brought back the old ones like Loren "Let Me Tell You About My Deck" Coleman, Blaine "Let Me Talk About the ACW Like That War Will Be Relevant in a Thousand Years" Pardoe, and a few others whose style didn't offend me nearly so much.

>Previous thread
>Chronicles of Darkness, 2E server (ban-proof)
>General Creation Kit
>Monday Meeting Notes
>Onyx Pathcast

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Do you think a theoretical second generation Malkavian would be able to see whatever Caine was trying to get Malkav to understand?
Yeah, yeah, Discord is full of shit. Don't drag it here.
Nah, Malkavian shtick is that they can see, but they're blind. Generation doesn't matter. A thinblood would have the same chance as your theoretical second gen.
This isn't about "Discord." This is about the World of Darkness community writ large. That this conversation took place on Discord is incidental; the real issue is with the community, players, and "developers."
Fair enough. Was bouncing between reading about Saulot and some Thaumaturgy disciplines and it just so happened to get me thinking.

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>Age of Sigmar (2019) by Games Workshop

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Stat me /tg/

redheaded stepchild siscon

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Comeback Edition

/gdg/'s Necromancy Jam begins today! Grab a dead project and make it playable. Check out the submission rules, schedules and whatnot at https://itch.io/jam/gdg-necromancy-jam
Are you gonna participate?

>Thread Topic:
What games did you leave behind, and why? How did those now-abandoned project help you with your main project, and what did you learn from the experience?

>/gdg/ discord:



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If you wanna keep the pace going, I'd advise against using shadowrun as inspiration for any sort of mechanics.

There concept of spending initiative as a ressource is decent and interrupt actions are not bad, but you can do the same things SR achieves with much less fiddly bits.
Is making a quick game that can only be played by 3-4 players built to fail?
So I'm making an Item Gathering game where random items appear on four locations. Players then secretly choose which location to go to, if more than one player tries to grab the same item, then a conflict is triggered which is resolved with a contested die roll. What other mechanic can I use to solve these struggles which hopefully don't involve rolling a die?
What other sorts of initiative systems would work? Another issue I considered with simply tying initiative to movement speed was vehicles; an M1A2 Abrams tank has a maximum road speed of ~18 m/s, but I doubt it has the reaction time to act before the average meatbag. The same goes with the F-6t BIG FOOT mech from Sonic Adventure 2; its stated road speed is ~20 m/s, but its actual movements are rather slow, and it often pauses between attacks (although that's a gameplay abstraction).

Necromancy Jam has been extended by a week due to suggestion from participants. You now have 10 days to finish your entries. Huzzah!

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/.

>Resources for Older Editions

Resources for Third Edition

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But what really constitutes an abuse of power? If my Zenith has lived their life as a devout worshiper of a minority oppressed sect and uses their power to lead a holy war against their oppressors, conquer their capital, and execute their leaders, is that abuse? Most of the people dying in the war could barely be considered soldiers. They were probably just teenagers until some idiot handed them a weapon and put a uniform on them.
I'd like to see if it's actually better than just having 3 extra dice from an Excellecny.
Or hercules or gilgamesh. Trying to make the UCS western to appeal to sensibilities is shitty.
Guess we don't have anyone willing to post to new kickstarter update yet.
They have jobs anon.

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