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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Why is it so long, why are there so many Barons, aaaaaaah
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i think it had a very unique atmosphere, much creepier than any other doom port
didnt really enjoy it though
I think 8 hours of play time is a pretty good length, especially for one as good as Doom 64. When I got back into playing it I forgot how good of a game it was and I was hooked all the way through. The only irk I have with it is the "what the fuck did that switch do" syndrome, but that can be seen as a positive since it makes you pay more attention to the environment and try to recognize what changed when you tread back through for the way forward. Also the final boss is literally impossible without cheesing if you don't have the upgraded unmaker.
>not enjoying how long it is
What? It's easy as shit, man. Were you playing with a controller or something?
It's only a problem in the space station levels. Then later on you'll get more Caco's, Mancubi, and Arachnotrons. The weakest parts of Doom 64 are front loaded, because SSG'ing Barons and Hell Knights aren't fun in hallways. When you reach "Even Simpler" is when Doom 64 kicks off.

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Last month, we had a comfy thread of anons sharing (mostly) retro game music that would sound good on the old school weather channel.
That thread culiminated in this based playlist of 191 YouTube tracks.

During that thread I mentioned I wanted to make an album based on this, and after many hours of finding better quality versions and sorting out proper track names and sources, this is the end result.

This album is available in three formats distributed as a 7z archive split into 200MB parts:
>320kbps CBR MP3 at original sample rates
Part 1: https://files.catbox.moe/748mxs.001
Part 2: https://files.catbox.moe/s0ts4g.002
Part 3: https://files.catbox.moe/0g8law.003
Part 4: https://files.catbox.moe/xnjv3q.004
Part 5: https://files.catbox.moe/39q8o3.005

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Twelveanon (guy who made the unreasonably long playlist) here.
Please accept some of my most beloved /vr/ choonz:
Ace Combat III - Montage
Lumines - Big Elpaso
Spindizzy II (X68000) - Uranus
Street Fighter III: New Generation Original Arrange Album - Jazzy NYC '99 [Latin Mix]
Can someone just fucking put the catbox file in a torrent or mega or something? it's can't open the fucking music file.
It's just a 7zip archive.
You know how to use 7zip right?

Fix the file extensions by changing them from .001 to .7z.001 and so-on, and they'll all need the same filename like music.7z.001, music.7z.002, until all parts from that split archive are present.
Here's my comfy game music playlist if you want to pick through it, otherwise these ones seem to fit the best


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What is the best way to play Goldeneye on PC?
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>>ntsc hardware in a pal/secam region
our electronics are multinorm
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does anyone remember me
Stop being a pirate and play it on N64, thief.
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i go back and forth on whether LttP or LA are the most impressive and robust 2D games in the franchise
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Yes. It has a story.
LttP is a terrific game, but LA has a setting that I could spend the rest of my life in.
Yeah but it's not the point and linearity doesn't help the game.
As a first game, yes. Gen Z starts in 1995-1997.
>a wall of text
>play it

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They look fine when you play at 240p on a CRT but yes
However there is a Roadbuster MSU-1 romhack and it looks, sounds and plays way better than any of the mega CD laser disc games
That's a pretty big word for someone your age
I feel like any CD versions of classic Nintendo franchises would have been half-baked. Nintendo has generally been pretty weak on multimedia products
It's a good for Nintendo that they didn't. It would have flopped. These console drive attachments had low sales, few games, and pissed off the highest spending customers. It could have even killed Nintendo because they didn't have another successful console after the SNES until the Wii that wasn't a handheld.
>Wait, this article makes it sound like Nintendo first designed the playstation alongside Sony, dropped the project and went to Philips, and then back again to Sony?

What's up /vr/, thoughts on the best Ace Combat game in the entire series?
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Based, 6's gameplay absolutely fucks and 0 is overhyped for the memes.
>biggest number of bland, colorless missions
>biggest selection of physics-bending cheese.
Nah, its not a bad game but it doesn't deserve its reputation. 4 and 5 are both much better. AC6 has the best boss battle, great mission variety and battle mechanics without often resorting to gimmicks and gets unfairly shit on for the sole reason that its on the Xbox.
I know, that's exactly what I was saying, but that doesn't mean the others are far worse, (although I do think people overrated 5 too much simply because of the PS2 TRILOGY HUR DUR)
7 is best
Yeah, because AC0 is a 11/10
>>biggest number of bland, colorless missions
We're not talking about 4 here.

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How many of these are actually plausible?
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Supposedly the MGS2 novel notes the resemblance between Raiden and Bowie.
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The OP should have used his Hours look
He DID write songs and play instruments, he wasn't just a showman.
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he's living as Boz now
>Face recognition

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Capcom were quite the experts at reskinning the same game and reselling over and over. Glorified sprite hacks.
OP is quite the expert in reposting the same spam over and over. Glorified attention whore.
This is on my to-do list but I haven't gotten around to playing it yet.
Dude, the game is like 40 minutes long.
Maybe even shorter. Go play it now.
It's one of the best games on NES/Famicom. Possibly even in my top 10.

Capcom's Disney + Mega Man = holy shit best of both worlds this is too short I want more!

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Post the moment you knew you were an engineer main.

Yeah this is a great moment. The music is almost industrial like, which is quite fitting.

Whatever soundfount is used in that particular video is shit though.

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Why is this considered sinfully bad? It's just an okay clone of Quake/Unreal. Were people just bored of games like this by the year 2000?
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Why is this game like 90$ cart only now on the n64? Is there a contrarian renaissance I don’t know about?
It was hyped up way too much and didn't deliver. The Cyberpunk of that era
You can at least fix it to being passable by nuking AI and applying patches, but then you get pic related so who cares?
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>Goofus is still putting out vanilla wads like it's 1995
>Gallant moved on to several other exponentially improved engines, rocketry, and VR
Carmack is a tech man, and not all that much of gamer, the engine and presentation was always much more important to him than the game itself.

Does a single more convinient solution for emulating /vr/ games on an HD TV exist?

>automatic headphone support with the controller
>Ps2 and GC/Wii able to run fullspeed most of the time
>Can easily run CRT filters

This thing is a godsend
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because I live with my parents and want to play quietly in my room at night
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I'm sure once you get a Series S set up, it's the perfect emulation box next to lugging your actual desktop and plugging it into your TV.

I used a Raspberry Pi 3 back in 2016. Was a pain to set up because I wasn't too familiar with Retropie and Retroarch at the time. Controller bindings were annoying, hated the Xbox 360 controller, and the 8BitDo setup would never connect via x-input. Stopped using it because I got frustrated and decided to set it up as a DreamPi for my DC.

I then bought a PS Classic when they were on sale for $35 in the summer of 2019. Performance wise, they're basically the same as a Pi 3. The default PS1 emulator is dogshit. The controllers are great, and work exactly as they should. It's piss easy to set up. I load it directly into Retroarch when I use it. I was also given a SNES Classic which I modded, but never use. It has a limited amount of space, so I just ended up hacking it with NES and GB/GBC games.

I also stream my desktop to my living room TV through my Steam Link. Input lag is noticeable, but I can kind of adjust to it. I play slower-paced games on it anyway.

>Why yes, I do spend more time messing with gadgets and menus than playing the games. How could you tell?
I had a similar experience

>first do a desktop plugged to my TV with launchbox
>had issues with saving, input lag and performance issues, with even slowdown in the menu

>also had psclassic with retroarch up to SNES/PS1
>no analogue on the ps1 classic controller
>the ps4 psclassic adapter had issues with setting up dual analogue
>had weird compatibility with USB extenders

>didnt bother much with my snes classic because it was JP import and was too lazy to load games without a direct USB

Series S is the way to go, everything is preconfigured out the box, you just need bios files and thats it.
>Series S is the way to go, everything is preconfigured out the box, you just need bios files and thats it.
I'll probably pick up a Series X during the holiday season if I can find one, since I have a bunch of OG Xbox games that are compatible.
How low can you set the audio latency on this?

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You DID get a 100% score in all 44 levels, right /vr/?
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>Nobody can do that
Call of Duty 4 is appearantly retro now
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>DS game is amazing
Bump for the GOAT mecha game

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>Resident Evil 4 sucks on PS2 because the graphics are worse
>Resident Evil on Saturn has retarded looking models and the transparent effects are now dithered but it's better because... IT JUST IS OK??
Explain this phenomenon
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What are transparencies?
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Scariest shit in the entire game, right here.
You should feel embarrassed for posting this
Except it really doesn't. You don't see the same kind of texture warping all over the screen like you do on PS1. The only time you see textures distort is when large polygons approach the edge of the screen.

You are correct that neither have perspective correct polygon rendering, and neither have subpixel accuracy. But those cause different issues and are not the same as texture warping.
Lack of perspective correction is exactly what causes textures to warp. That's what it means by definition. You're wrong.

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The 3D mortal kombat games ruled
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I'd argue the 9 is as good as 2. plays the exact same and no stupid gimmicks. only two good games in the series though
MK9 is indeed great, but it suffers from having too much of what made MK3 poor.
still though, wouldn't mind a remaster with all the exclusive PSVita costumes thrown in.
and they gotta do something now that they can't sell it anymore due to theFreddy Krueger thing.
Ghostbusters got a quick remaster, so why not MK9?
thats how i felt about MK10. too many gimmicks and new OC steel donut characters
Humans transcend by not reminding everyone and themselves of their own lack of physiological control. Instead bettering themselves by being less base and more self aware. It's a part of sincere empathy. If you feel a compulsion to live like a monkey that lost it's defensive, protective warm fur. And are in denial about it. Then it would imply that you seek to be less evolved. And ergo, less human.

"Self" creates meaning and truth behind relationships and connections to people. If you act in a knee jerk fashion. You are a self harming, sad degenerate. And bad for the society.
You have an unrealistically high opinion of most human beings. Do you interact with people on a regular basis?

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so what's the deal with the localization with this game? is it bullshit gaming news that it's completely different from the source material? i can handle a few changes here and there but it would be a let down if it the entire thing is made up.
they made a few changes but it's mostly the same. Off the top of my head they changed all references to rum into some sort of made up berry juice and made Vigoro less rapey in the prison scene, I think that's about it though.
First time through SoA I thought it was a moderately easy game with a few difficult bosses. Second time through after realizing just how truly broken it is I realized the entire game is easy because holy fuck what were they thinking with letting you use damage immunity every single turn that early in the game?
>gc version that makes the combat more balanced
Is there a romhack that makes the combat interesting and not just attack/special spamfest?
I’d settle for an HD remaster at least.

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