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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
59 replies and 57 images omitted. Click here to view.
>>
Click here to open this thread.

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Guys we need to talk about this shitty trend.
Did you notice that 60% of female models(not only porn models) have this disgusting black nails that look weird.
Is it kind of fetish?What do you think about it?
20 replies omitted. Click here to view.
>>
>>651801
Nah, I think it works well with certain styles, like pop-punk and all.

>>653091
...do you want them to be younger or something?
>>
>>651493

Why it's so prevalent in el'cheapo 3D prob has to do with the way these nails are made. They are often a separate material or even a separeta mesh.
Real nails are more difficult to create since they seamlessly transition from soft skin to hard creatine.

They shade different and require good texture work or complex shading to describe the translucent effects seen on the nailplate and nail edge.
If the nail is part of the same mesh you gotta blend the nailplate and the skin of the finger with good texture work and have additional map channels to account for the difference in shading.
if the meshes are sepparate you need some clever way to soften the transition of the cuticle onto a natural nail or it will look digital.
Ever seen a girl with french manicure that removes the cuticle on her nails IRL? it's a look that's out there and it looks a lot like they are vampires growing claws.

Compare the artistry of doing all of this if you are a poser porn dude to just making them a solid color and call it a fap.
If a random npc running the stock dude-bro script is asked about what his favorite color is eleven out of ten times the awnser is gonna be 'black'.


Disclaimer: Personally I think black nail polish on women looks hot.
>>
>>653092
>Nah, I think it works well with certain styles, like pop-punk and all.
>...do you want them to be younger or something?
Yes. Teen models.
>>
>>651711
then it's not involuntary
>>
>>653092
Females peaks at 14. Post-teen women are trash.

Modelling boring roasties is the ultimate underutilization of 3d. 3d is best use to create something too costly or hard to realize in real life. An ideal, a perfection.

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back to basics edition

previous: >>653448

Reminder!
This thread is for comments & critique on whatever project you’re working on / have completed.

List of free resources (textures, assets, etc.): https://pastebin.com/vU7P8Vmi
If you’d like to add more links, post them here: >>637415
139 replies and 49 images omitted. Click here to view.
>>
>>656470
>when she sees your dick
>>
>>656485
You can endlessly use the substance trial for free by repeatedly registering new email addresses. Unless you need a commercial license.
>>
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>>656454
True, fixed the nose a bit.

>>656508
Yeah, upped the reso a little where needed!

Going to leave it at this, I think it is better to grind out more projects than get lost in all the little details. Thanks for the input.
>>
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I made guides to draw a circle in the centre but it snaps slightly off on both axis. How to make it centre perfectly?
>>
>>656536
>>/gd/

https://www.wired.com/story/renderman-30th-anniversary/

>When Pixar president and co-founder Ed Catmull announced his retirement earlier this year, people rightly saw his impending departure as a transitional moment for the animation studio. But it's bigger than that. Catmull's shadow looms large not just over groundbreaking films like Toy Story and Coco, his influence can be traced all the way back to the dawn of digital visual effects. Star Trek II: The Wrath of Khan. The Abyss. Terminator 2. Jurassic Park. All of these titles came out before Woody and Buzz Lightyear, yet all remain watershed moments for VFX—and all used the tool that Catmull and his colleagues helped create at George Lucas' Industrial Light & Magic.

>RenderMan, as it's known, came out of ILM's computer graphics team (the same one that would later spin off into its own company called Pixar). It started as a powerful algorithm, but then became something greater—a graphical interface. "Up until that point," says Catmull, "the look, the lighting, essentially had to be done by programmers." A movie like 1982's Tron might have been mindblowing, but its digital sequences also necessitated an absolutely knee-buckling amount of work, creating its futuristic effects frame by frame. RenderMan, though, allowed effects artists to realize their visions without needing to write code.

>In the 30 years since RenderMan became available, 27 of the 30 films to win the Academy Award for Best Visual Effects used it. And judging from just some of the 2018 movies it helped create—Avengers: Infinity War, Black Panther, Ready Player One, A Wrinkle in Time, and Robert Zemeckis' Welcome to Marwen—odds are good that it'll soon be 28 of 31. That's just scratching the surface, though; we visited Pixar and dug deep into the archives to put together an exhaustive video history of the software that powered the VFX revolution.
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>>
>still not gpu accelerated

Wake me up
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>>656439
good job deflecting.
>>
>>656440
wake me up inside
cant wake up
>>
>>656397
>27 of the 30 films
What are the other three?
>>
>>656472
Gravity, Interstellar and Blade Runner 2049

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I wish i can stop time
I cant stop procrastinating on my Animation, dammit.
I want to animate, but i want to play video games. How do you manage your time, anons ?
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>>652945
Yes, do it like Todd and take five steps backwards
>>
All around me
>>
>>650530
I honestly wish I played more videogames
>>
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA WHY I CANT STOP PROSCATINATING AAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>>
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work is lame
you only live once
you still have time to do it later anon
dont spend your life slaving away when you could be having fun
you'll have time to smash it out right before the deadline don't worry
everyone else is out having fun while you do this
if you were really passionate you wouldnt have to push yourself

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previous: >>653430
Question? Ask.
Made something? Show.

free textures for your projects:
https://pastebin.com/vU7P8Vmi
11 replies and 2 images omitted. Click here to view.
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>>656308
New grease pencil.
>>
https://www.youtube.com/watch?v=k8zk0ETK77M
How do I make mist crawling along the ground like this?
>>
I haven't used blender since about June 2016, when I took an entry level modelling/animating course.
Have there been any major changes that I need to learn/relearn?
>>
>>656469
It sucks less.
>>
some cool stuff i found on market


https://youtu.be/njkHH4_z77A
https://youtu.be/ReL7kP5ApL4

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Looking to see if anyone happends to know the best way to go about adding action figure joints to a model.

Ive looked into live Boolean with brush but never could find action figure joint brushes.

Was hoping to be able to add some without remodeling the character.

Pic related
8 replies omitted. Click here to view.
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>>656234
how long before they add an AI into the software that prevents lewds
>>
>>656295
You could say what exactly awaits the adult content producer. Otherwise, you come as passive-aggressive without much to back it up.
>>
>Furry clients pay hundrets of dollars for such a comission
>>
>>656379
>hundreds of dollar so EZ

Now picture having to sculpt, retopo, texture, set up materials and rig that thing professionally. Something like 200$ barely covers the time wasted to make it.
>>
>>656521
Just model it with good topology to begin with. It would take less time with the right workflow and scripts.

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When does it make sense to switch to Redshift?

To achieve the same result, how much faster is a 2080 Ti GPU in Redshift compared to a 1950X CPU in a standard CPU renderer like V-Ray, Arnold or Mantra?
>>
probably is nonsensical not to leverage both processors to their fullest potential

CPU & GPU rendering instead of CPU vs GPU rendering
>>
>>656497
With a 2080 Ti it makes sense to switch to Redshift no matter what CPU you have. Same for a 1080 Ti. CPU rendering is pretty much dead for the indie artist. Arnold and Renderman are admitting this and are coming out with GPU implementations.
>>
>>656497
I've heard threadripper works miracles for mantra and renderman. Not exactly an exhaustive test, it's in windows, it's an old 16 core chip, and it's Renderman 21(which is slower than 22). https://www.youtube.com/watch?v=CYfA1prozsE
>>
>>656509
What about a 2070?

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Hey does anyone remember the name of that retarded amateur Indian animation? I saw it posted years ago. It's name was something like Ramalaikaifajahnahd, some unmemorisable combination of letters like that. It was hilariously bad 30 minute movie about some bald faggot going on an adventure after his fucked-physics-snake-haired mum died in a ship that got blown up by a dragon. I remember one sequence where the guy rides a dragon with a visible watermark texture while the 2009 Avatar soundtrack plays.
4 replies omitted. Click here to view.
>>
>>656264
>poopri
>poo
This can't be real.
>>
What about that one Mexican dude that made those anime inspired animations and voice acted like all of them?
There was a ton of them. He was even a self insert.
He used to be talked about like every day here, haven't seen anything about him in a while.
>>
Jesus, that's pure nightmare fuel
>>
>>656285
That fucker actually posted here? His stuff is amazingly bad, even today.
>>
>>656498
Nah, he never posted here.
Just his stuff was posted here a lot and had a bunch of "fans". I forget his name though, it's been so long.

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¿How can you search through warosu? It always gives me "I can't figure your search query out! Try reading the search FAQ. Report a new bug or send an email if you think your query should have worked." All the other boards work just fine.

ITT: We model a dog (full or partial)
>15 minutes max, not a second longer
>quality and how you model it is irrelevant, just get it done
>post the result ITT
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>>655504
this
>>
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Done! 15min including downloading blender, watching tut on how to make a low poly tree, and rendering
>>
>>656328
Hey man good job for doing it, and putting yourself out there. The dog isn't very good but the more times you do it the better you get.
>>
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Alright take two, this time i watched a towel tut first, i was hoping the "fur" would hide my crappy modelling... i was wrong it looks like a chia pet. I like this speed modelling but 15m is harsh
>>
>>656391
hehe, he's sniffing something good

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Rock
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Rock with bird poo
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>>655830
uncanny valley
>>
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>>652260
>>
>>656415
blender - technical excellence in advanced yogurt sims
>>
>>656421
?

The Rock

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I want to start modelling and UVing in 2.8. /r/ a list of the required addons to make this doable, and if paid, where to find the free versions.
>>
>modelling
LoopTools *
F2 *
Bool Tool *
FastCarve
HardOps **
Box Cutter **
MESHmachine **
Speedflow **

* - built into Blender, just need to enable it
** - paid; note that they all have overlapping features as they're all built for hardsurface modelling

>UV
Magic UV (enabled by default i believe)

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image editing edition

previous: >>642999

Reminder!
This thread is for any simple and/or stupid questions about techniques/software. If you think you have a question that deserves its own thread, such as thoughts on [new technology], etc., by all means go ahead and create your own! Otherwise, please post in this thread.

Also, please do head over to the previous thread and help to answer any unanswered questions!
296 replies and 57 images omitted. Click here to view.
>>
What extent of traditional art should be learned for 3D? Anatomy/Muscles + basic drawings or should i just go 60/40 with 3D and traditional
>>
>>656420
Not to sound like a smartass, but do whatever you feel works best.
>>
>>656381
uv channels can get confusing for people that don't use them.
>>
>>656420
Drawings are good for concepts, but learning anatomy is actually better done in 3D, that way you can't cheat as easily and have to learn the forms from all perspectives. I would recommend to start with drawings of the body part you are studying from different perspectives and then try to bring it all together in a sculpt, to truly understand the form.
>>
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>>656456
it's just 2 UV channels, my shader has both of them with 2 input lots for both layers. Pic posted is a screen of my prototype with second UV texture just having one layer. I constructed it so you don't even need to set uv channels in inspector, and I think I have done alright job at labeling. What I am trying to say is, I don't think it is confusing.

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low effort, low resolution HDRI, thrown together in minutes edition.
Prior thread:
>>643337
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>>656382
...if it is sorry for asking. I had a huge library years ago that I got rid of and was just starting to mess around with Daz again.
>>
>>656384
Just search for the most popular characters in the Daz Store, I mean, search them in Google, you'll easily find piracy sites.
>>
>>656392
chrome on android has a function where it downloads news stories it thinks you might be interested in, when you're offline on a plane or whatever. I don't know, it's a weird function. In my case, I'm flooded with news about the Khashoggi killing and cryptocurrency stuff, and I don't even know why, I mean I've googled the stuff but I'm not obsessing over it. Yesterday when I got on the plane and checked what google had for me, they had included a Russian Daz3D site with a pirated character (I site I'd never previously visited). Seriously, that shit could get Google in legal trouble. Crazy shit.
>>
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>>656342
Merry Christmas everyone !!!!!
>>
>>654859
was this whole model made in genesis just with the sliders?


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