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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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Click here to open this thread.

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Right now, it is easier and even cheaper to get a threadripper than a 3000 series GPU. Does anybody here have any experience working with threadrippers for rendering? Right now I could build a pc almost from scratch (re utilizing stuff such as my old gpu and my ram sticks) and get a threadripper+noctua+a baseboard for threadrippers for less than 3K, while in my country the rtx 3090 currently sells at 4K usd...
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>>819519
You didn't answer the question, nigger, it seems you lack basic reading skills (like every other nigger). Is Mavelous Designer even a game? /v/ misses your two digit IQ
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>>819520
Can you use GPU accelerated ray tracing in [insert game] without a GPU? /v/ misses your two digit IQ
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>>819520
Strike two, nigger, now use your sub human ape brain to respond this, how do cuda cores affect rendering times in Eevee? If you evade my question for the third time you'll officially be a Certified Nigger, /v/ craves for your sorry nigger ass
>>
>>819522
>can't even reply to the right post
lmao
literally all your arguments for why hardware discussion should be allowed on /3/ apply for why hardware discussion should be allowed on /v/
please keep making yourself look like a retard, it's quite enjoyable
>>
>>819523
>evaded question for the third time
Congrats, now you are a Certified Nigger, zero literacy, zero knowledge, and the fact you can't even capitalize your sentences prove you're an elementary school dropout, a.k.a., NIGGER

https://youtu.be/jZbFYD8JivI
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>>818503
post yours
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>>818183
>nigger can't even sculpt
>sells sculpting courses
>people buy it
Clown world
>>
>>818186
That doesn't make sense though. All bodies are different in real life. So a 3d body with "bad proportions" isn't a real issue and doesn't exist.
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>>819475
Most people have hips though, unlike any of his sculpts.
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>>818183
man, this preview looks like shit, why this guy teaches anyone anatomy if he's advanced beginner at best?

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I'm happy now my models aren't shit.

:D
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>>819454
average blenderer
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>>819460
that looks generic as fuck
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:)
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>>819460
>weeb adhd
No
>>
This looks exactly like the shit you made 7 years ago. Zero progress in 7 years. Impressive

https://youtu.be/gnMtMzpe7_8

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how the shit do you get to this level of animation? I mean it must be multiple people animating only that one single character over the course of months, right? it's not a work of just one skilled guy, right? the rig itself must have like a billion controllers by the looks of it
https://youtu.be/79DijItQXMM
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>>817839
A good physics engine, and AI. You give it key frame positions, and it fills in the gaps.
>>
I met the woman who was the hair model for Brave once. Animators would come and pull on her hair to see how long red curls work
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>>819476
>Animators would come and pull on her hair to see how long red curls work
l-lewd
>>
im here because kiko linked this in the discord chat...
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>>819487
Who?

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is Cascadeur good?
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>>819191
filtered
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>>816437
>Maybe we'll finally stop seeing shitty, linear-interpolated porn renders.
To see quite better but still an AI interpolated look alike porn renders? That's a lot on the user tho, I am interested if animation can become a behavioral tool where you define the behavior of your models so they will do things according to their behavior that you can work on top.
>>
>>819290
Nah, just 3d porn that doesn't look like some chump downloaded a model off of smutbase and doesn't even know what an animation curve even is. They just put two keyframes down, and go to town on the camera. Or worse, they animate every single body part moving in some way, but still using like 2 keyframes per bone.
It was a joking remark, but most things said in jest have an air of truth to them.

Really I'd just love to get my hands on some AI interpolation stuff for my own work. Mixamo itself is used by tons of people, but it's limited to what they've got on there. It works well for a place to start, but something like that with AI could really blow things wide open.
>>
>>819020
Left (soul) to right (soulless)
>>
>>819066
I highly doubt so. Life has taught me that in 99.99% of the cases, people only ever use 5 to 20% of what they get taught at college and the remaining 80% is never, ever touched again.

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Getting started with Blender as a hobby. Any advice?
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>>819412
>eevee
>screen space reflections
There's your problem
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>>819424
it's that bad, huh
>>
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Can someone explain weight painting to a retard and how you should approach it. I know it's supposed to determine how "limbs" are influence by the bones but isn't that why we make bones in the fucking first place?
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>>819445
fellow retard here
something that helps me is to pose the skeleton a bit, THEN do the weight painting
the model will keep its pose, and it updates in real time as you make adjustments
>>
>>819458
>>819445
https://docs.blender.org/manual/en/latest/sculpt_paint/weight_paint/index.html
Now fuck off, illiterate chimps

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BB-L Communication and control device.
This Concept was entirely done inside ZBrush, using only Dynamesh. I was inspired to learn ZBrush along with this workflow around a month ago after watching hours of tutorials from Mike Nash and his next level use of the software. He has inspired so many, and is now sadly gone. his work will continue to live on as the pinnacle of 3D concept design, for all of us to look up to.

https://www.artstation.com/artwork/0n8yxK

How can I learn this power?
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>>819469
>>
>>819469
>>819471
lmao I think you're on the wrong board?
>>
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>>819474
>>819471
>>819469
Read those four before you even start basic flight training, brainlet.

>t. private pilot

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Three weeks of learning and my first serious sculpt. Made my own thicc orc-waifu.
Post feedback please don't be mean I'm still learning :(
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>>819371
oh.. interesting
>>
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>>819315
Kek same here, brother
>>
>>819465
>>819315
>>819479
I don't have a smartphone. I wonder if it's the case because /3/ is the only number board. If it was not for /3/, you would probably get /a/ instead.
>>
>>819485
Should we create a petition to rename /3/ to /td/ or is that gatekeeping?
>>
>>819491
I would be fine with /cg/, but there is no reason to change it.
what's /td/?

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Has anyone else unfollowed him on twitter because he just tweets about NFTs now? Its like he doesnt record tutorials anymore, just his shitty podcast
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Do these people know that deeds already existed in the past? NFTs are a scam.
>>
>>819457
Yes, but they're not as easy to trade in as NFTs.
>>
>>813007
4chan is cancer too though
>>
>>819466
You make it cancer
>>
>>819466
Yes, but at least everyone here is genuine and not limiting what they say in fear of getting "cancelled" by a bunch of pre teens you faggot.

Ask questions that don't deserve their own thread itt
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>>819331
face sets
>>
Is there any resources, books, online PDFs, or lectures you know that talks about things like
>modeling techniques like creating organic shapes, different uses of nye so that people might not think of, etc
>States general do’s and don’ts, like examples when it’s generally considered ok to use tris, or when and how to use appropriate floating geometry instead of loop cutting the shit out of a model
>Good example objects to make that require specific but important techniques
>>
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>>819331
It's up by your viewport settings here, clicking on random will give them to you.
>>
What is the best addons/software you’ve used for hard surface modeling. I wanna make mechs
>>
>>819480
there are many options anon.

To me your picture looks like a combo of zbrush and photoshop hack job later, it's not all 3d.

to get parts like that you have multiple options, fusion 360 and do it in cad, boxcutter in blender, liveboolean in zbrush or good old 3dsmax or modo. It's just not an easy question to answer anon there are multiple legitimate workflows to get that result.

I would just start with a regular DCC of your choosing and get to work poly modelling some regular unspecial props to get your head around it before going crazy.

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I want to get into performance/motion/facial capture. Is iClone a good program to start with? I have little experience in 2D animation, but I mainly want to learn it because I'm an actor and hopefully working in games in the future.
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>>819441
Oh yeah, I bet she's way below the standards of a pussyslayer like you.
>>
>>818547
The cheapest facial capturing device you can get is an iPhone with Face ID, the results are pretty good.
Better than fucking around with half assed software.
https://www.youtube.com/watch?v=i51CizUXd7A
iClone is trash tho.
>>
>>819442
She is ultra cute, but Senua is a bit ugly t b h, especially when she makes those faces.
>>
>>819442
indeed, not my type. But at least she looks normal, not like her 3D character's uglification which absolutely looks like shit. Now calm your tits.
>>
>>819444
>>819447
Senua is a 3D scan of her head, they even do the makeup on her face and 3D scan it for textures.
She's ugly because of the weird ass faces she constantly makes, but those are quite fitting to the games aesthetic, Senua is meant to be a psychotic schizo and I feel like they're doing quite a good job on capturing that.

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How the fuck was anyone able to do those short movies in Blender when the viewport unironically played back at 10 fps for them (20 at best)? I can't imagine how you'd be able to animate anything properly with that.
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>>819392
per 2.8 the viewport played at 60fps for me
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>>819431
Change programs then? That's an easy answer, but that's not the question OP was asking. He was asking how people do it.

Well, the answer is you've never needed real time animation preview to animate. Heck, even discounting all the "it's not until 3ds max 1 in 96 that we even had real time previews at all" answers, people have been animating fine with flipping as stack of paper sheets as their previews. If OP cannot imagine how to animate without a real time preview, then they fail at a basic skill requirement of animators throughout the last century and that's on them.
>>
>>819434
>If OP cannot imagine how to animate without a real time preview, then they fail at a basic skill requirement of animators
This.
>>
>>819400
>does blender support rigging a shitty low poly approximation of your model to the same skeleton and hiding the high poly models until you want to render

Why the hell wouldn't it?
>>
>>819432
>Maybe just use better software?!
I'm already dug in too deep to turn back. Been using it close to 10 years, and some problems with performance when I occasionally bring in an armature isn't really worth the trouble of switching.

>>819430
A real craftsman does the best with what they have, but knows that things can always be better and improved.
If you were actually doing anything worthwhile you'd run into these issues. You're just a apologist faggot that probably just fucks around in daz and renders in Blender.

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Basically what's the best Houdini Procedural Modelling course?
>>
bumping for interest

https://youtu.be/Zhz3_8xFxYg

Is houdini the only possible way to make it?
>>
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dunno lol
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>>818945
>globohomo aesthetics
Kill yourself newbie
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>>818949
NFT soon?
>>
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>>818949
mfw vagene
>>
>>819377
lmao




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