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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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Click here to open this thread.

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Tried to practice handpainting textures. Anything I should fix with this? Using Substance Painter, by the way.
>a few strokes
>handpainted textures
I'm starting small. I understand I'm not Joe Mad or one of the guys who works for Riot.
have you actually painted before. if not just uninstall the trial and max out on painting first
If that's how your reference actually looks then it's perfect! :)
>I'm starting small
You haven't even started at all. This sort of delusional humblebrag remarks will get you nowhere. STOP IT. Nobody with eyes to see falls for it, you're only lying to yourself. There's no advice I can give you because there's nothing for me to look at. You don't even know that you're supposed to use a tablet ffs.

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Festive edition
Previous: >>865717
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worked thanks anon
what are some must have addons?
probably late but your normals are all fucked. the way you have them set up is that edges of that angle are considered 'sharp'. check your auto-smooth settings and try a weighted normal modifier
>make central & left side of the armature
>name your bones like this: "arm.L", "leg.L" etc
>once done, select all bones you want to mirror
>f3, type 'symmetrize'
>all the selected .L bones will perfectly mirror and be named the same except .R
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M.2's get much faster read/write speeds than SATA, and funnily enough it does affect my usage of blender, at least when pressing Ctrl + S. especially when a scene is 2 GB.
I have a Samhyde 980 PRO, I decided to get the PRO over the EVOs because they are rated to last longer (more writes). I think that is related to them using a different/better type of NAND. Also they perform better, not that it matters much to me compared to an EVO, I really just bought it for more endurance.

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need a solid guide to design GREAT concepts that run your story, games, short movie whatnot

something good that means
making your portofolio shine and not just "do what you love" kind of thing... but an informed choice that wows people

something that makes brand like marvels what it is, and mcu, and so on

or basically choosing the character's shape, age, colors, theme, action, scenes, story,
the world's size, buildings, locations, whaether so on so forth...
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also no offense but thats just a premise. to fill out a plot you d need more than that and thats what i am facing : 140 letters of premises to fill out maybe a 400 page tankobon which hopefully picks up weekly or mybe just hit once awhile big enough in books like harry potter or jojo.

hmmm i m trying to keep it unspoiled...can youi just gve me 140 characters of general guideline.

simple enough
ah nvm i think i found it.
keyword is : brainstorming until you feel cool or right. seems backwards but it is more correct than "hardwork" when subject is not evident or abstract you need to just find more resources than decidin i guess
gon open other thread in sci or gd so to be able to decide "coolness"
cheers and take csre

close thread pls tx
it was written by the animation sperg. enjoy the ride.
i feel like this guy's brain is slowly melting away as he makes these threads
you can compile a 500gb folder of inspiring concept art and short animations and songs and movie posters but none of it will mean anything until you actually start working on it

trust me dude, I spent 2 years talking about my grand vision for my first game only to realize the amount of work I actually put into the game was about 5% done cause I was too focused on stupid shit

you want the secret?

make a character
decide what the characters shtick is
design the shape of the character with that shtick in mind (ex: he uses a giant hammer so his arms are real fuckin big)
decide the type of world you want him to inhabit
design a basic outline of the story you want to follow

congrats on your character, now you have to actually do the rest of the work to make other people care about it

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it's ASMR, you uncultured swine
ASMR is for retarded zoomers.
i refuse to listen to anybody who hasn't actually worked in the industry. all this guy does is read out articles and copy other peoples tutorials anyway
a 12 minute video to say
>they are updating:
>application templates. right now you can change up how blender is configured (e.g: splash screen, hotkeys, settings, etc) and share that with other users. they want to make it easier to use.
>proxies to improve performance
>adding physics to geometry nodes
>updating the texture nodes to better support mask painting. might also update brushes performance and management as well

that's it really.
What happened to sculpting bros, wasn't it supposed to overtake zbrush lol

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yikes man, somebody should tell Yan to retire already.
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>Marc Brunet
Post your work
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>asks to ops to post own work
>posts pablo dobarros work
The pleasure you get from expressing scorn at those more successful than you a fleeting distraction from your own mediocity.
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op wtf are you on abt. theres no need to be such a miserable faggot dragging down others work. this was 2 years ago.
the op is cris. i guess that ecplains a whole lot

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I'm just tired of this coom shit infesting every mainstream media
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>Do you mean that they will choose 3DCG over 3DPD?
Moshi Moshi? Based-desu
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btw I posted the rest of that set here:
Unrelated but why would someone paint over a 3d render? Makes no sense to me, it seems so unpractical..
thred ded but here's an archive :DD
i agree but at least it look nice! :DD

pic unrelated

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DAZ Food Edition

Looking to monetize your renders?
See how the pros do it!
DAZ renders used for indie games on Steam:
Official NFT blogpost:

Daz youtuber's and general guides:
travis davids (Marvelous designer)

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Is there a function similar to the text editor for Daz? Specifically, I'd like to leave notes and references for myself. I'll return to some scenes after a few months and have no idea what my intention was.
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They go by "data mining"

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What's /3/ opinion on pixel art + low poly?
Are you going to make this thread on every damn board?
It's alright, nothing particularly special
If it looks good, cool. If it looks like minecraft, meh.
I think it's fucking sick but also I primarily play quake mods still so of course I'm one of those types of people
Looks super rad on small screens, looks low quality on bigger one

Post your requests for models/tutorials/software and hope than an Anon will help you out.

Previous: >>841796
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forgot to add email : edplouffe2@gmail.com
sent ;)
no account can send invites atm
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just got rapid gator and a free upgrade for google drive. what do you guys want from the store
this please https://cgpersia.com/2016/07/gumroad-making-an-office-environment-by-thiago-klafke-120902.html

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A thread about the most beautiful game engine editor in history.

What are you working on anon?
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Wait no, because of my niglet phone usage I posted the wrong image
those images are great, post more
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>that image
I was making a walmart map for a while, but i lost all the files after i wiped my hard drive and damaged the external hard drive i was backing everything up on like a stupid asshole, so now no more wally world lard ass blasting :(

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I've been working in 3D since the mid 90s and NEVER worked on a SGI machine.

I know they suck now. My 2016 phone is probably more powerful than an Indigo

BUT. They still hold -for me at least- the fetish. I don't need the actual device. Maybe down the line I'd love to get an onyx or indigo.

But my birthday is coming up and I'd love to get a keyboard. I checked up online and ebay europe's been taken up by this german company.

Is there any other way to get SGI parts?

Some years ago I remember you could get an Indigo for 300 or so USD plus shipping.

Does anybody know anything about this?

(sorry if I am not observing some etiquette here. I've been out of 4chan for... some 14 years now.
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Why are you such a faggot?

fuck... yeah I don't think I'll be finding any SGI equipment here in garage sales.

If I were in Dundee or Berlin or even Milan... but I'm in some backwater town of italy near Venice where something like that just doesn't exist until I buy one.

Some time ago I imported a Quest2 from the US and everybody thought it was the weirdest shit.

Love the place, but a hotspot for tech is is not.
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Also I completely forgot that I made that same keyboard in 3D yeaaars ago, before I had any sgi crap. I always liked the granite look, I wish someone else would make decent keyboards with that kind of material.
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Also this scene with a little o2 workstation.

Why did they have sparcstations at silicon graphics?
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i like my compaq

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pls explain how to use the zbrush focal length properly, ive been trying to do some likeness study from internet pictures and its fucking hard to get things to align every fucking time i change image

any tuts you recommend that tackles this specific issue?
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OP has a point. Why should someone heave to learn to draw and boring bullshit when we now have software to do it all for us. It's 2022 FFS.

This tool sounds interesting. I tried the blender face builder addon but faced similar issues. I suspect software struggles with FOV if the background to foreground info is hard to detect and analyze
>the focal length of the entire movie
How many films do you think are shot on one prime lens?
dont worry. Find one scene where you can see the character turning his head and/or the camera panning around the head and trim that section to use as your ref as opposed to taking random images from google images. You'll in effect have dozens to hundreds of frames at different angles with the same focal length from that isolated scene. If you download free software that lets you scrub frame by frame this result such as resolve, so much the better. NO ONE should use random google images in pureref - this is a major mistake
>Why should someone heave to learn to draw and boring bullshit when we now have software to do it all for us.
>This tool sounds interesting

Derides actually learning something.
Hasn't even heard of ZBrush.
All ngmi's flock together.
Like others have stated, pictures are taken with different focal lengths, so unless you are using reference taken from a single camera setting, you will need to do some 'eyeballling'.

Most shots are taken with a focal length of 70-100, so most people who try to model from reference images go for something like 80-85 in their 3d software, thus ending up somewhere in 'the middle'.

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Do any of you guys know how to draw? Like, with pen and paper, or on a digital drawing pad.
If so so you think it helps you with your modeling?

Pic unrelated
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That's not really resources, more figuring shit out for yourself. But I guess I could legit do with less reproducing and more of trying things anyway (and taking a walk I guess). I'll see what I have in the way of pencils.
Thanks for the advice, Anon!
traditional sculpting is more helpful,
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>Do any of you guys know how to draw?

>If so so you think it helps you with your modeling?
Not really, outside of being able to make my own concept art and having a rudimentary knowledge of anatomy.

If you have real world sculpting experience on the other hand, that would likely be a massive benefit as you will have a very good grasp of form and volume. I wish I had spent time with that instead of pencil and paper.

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Opinions on akeytsu?

Can It work as an auto rigger inside professional pipelines?
just manual rig with maya, you can get a decent rig done for a humanoid in under an hour
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True say
OP, I've been looking for an alternative to Maya but there isn't one out there that can compete with the speed, toolset, and reliability that Maya + a solid plugin like Advanced Skeleton or mGear provide. Just pirate or pony up the $250 a year..... it's honestly not that expensive anymore lol.
looked at akeytsu 2021 steam forums and apparently they've only had few small bugfixes since 2020

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