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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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Click here to open this thread.

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anons who made at least over 100 finished assets for GAMES (with texturing and rigging for skinned meshes)
what is your complete software pipeline?
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>>805695
Why would I need both Maya and Blender?
>>805700
>games
>mari
Look at this pretentious cuck
>>
>>805700
Define AAA and explain why I would care so long as my game is selling (it is).
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>>805704
maya uv good
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>>805707
Seems a bit convoluted to use maya just for the UVs when Blender is only a little better in terms of modeling and lacking in rigging
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>>805704
I'm not working in game-related business. I'm building VFX assets that need to hold up at 4k and higher.

How many of you guys have one of these and how essential is it to your workflow?
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>>
game design student worked with it for a few years the exact same model.
pros: Works pretty good for navigating a scene like a cameraman panning in and out very natural that cannot be done with buttons or a mouse.
Can be used for program specific functions with the pop up function wheel. you can key bind the more expensive versions to do commands that are in the program.

cons:
Kills productivity if you are a blender macro key mapper. Not enough buttons.
You better buy the most expensive version or you are boned.

does not work with z brush.

The learning curve.
>>
>>805361
>does not work with z brush.
It does since recently (Zbrush 2021.5) and ironically is one of the smoothest Spacemouse experiences out there.
Spacemouse with Blender just sucks ass and I'm not a Blender hater, it just doesn't feel nearly as smooth as with Zbrush.
I got the Spacemouse Enterprise right away and it's so much fun to use with ZBrush.
The learning curve was almost non existant for me, took me like an hour to figure it out.
And yes, you're pretty much fucked with the small version, the Pro version is pretty much enough for Zbrush and the Enterprise is overkill, but it's nice to map some extra functions.
The biggest con about this thing is that you can't go without it once you get used to it.
>>
>>805300
My hand is touching one right now.
I don't think it's ESSENTIAL, but I'd definitely be worse off without it now that I do have one. It's pretty perfect for getting in to those nooks and crannies that are hard to get to without switching to a fly cam and wsad movement. With it, I just zip right in to where I need. It even can get to places that are hard with the flycam too, especially when it comes to fine movements.
The ones with shortcuts on them are pretty dumb though, I wouldn't bother with them.

For what it's worth, I use it in regular shit too. Works really well when browsing as a scroll wheel so you can smooth scroll exactly where you want. Then I use the side buttons to close and switch tabs.
So I get almost daily use out of the thing.
>>
I bought one, because I liked the idea
I prefer mouse navigation though
Only ever use it to play Elite Dangerous now. All the space ship axis in one cool knob
>>
>>805576
>The ones with shortcuts on them are pretty dumb though, I wouldn't bother with them.
You need those for quite a lot of software if you don't want to move your hand back and forth between the Spacemouse and your keyboard.
For Zbrush the regular one is a pain in the ass.

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What old program should I download to start making stuff like this? I'd rather use a program from the era instead of trying to force a modern program and renderer in to results like this.
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>>804814
Another zoomer fuckwit thinking bump and normal maps are the same.
>>
>>804814
Shut up noob. Its the other way around.
Normal maps are upgraded bump maps that allow for light calculation with a vector encoded in the RGB channels.
Bump maps are 2 directional, up or down.
>>
>>804814
but that's wrong
>>
blender supports external renderers, you know? if you just absolutely do not want to use one of the built-in ones.

just pick the one you want to work with, and disable as many features as necessary
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>>804855
which one is a scanline renderer?

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I waited out my ban like a good boy.

But I don't want to drop the issue raised in this thread >>803863

I'm not sitting here desperate to post my coomer shit for all to jack off to - If I wanted to do that, I could do it already in /aco/ and, for the furfag shit, /trash/. But I wouldn't get technical or creative comments or questions on those boards, so I don't.

/i/ and /ic/ are both red, and this board should be too. It doesn't really make any sense for it not to be. At least, none that I can think of. It's possible that flipping it red turns into nothing but porn threads with no technical discussion, but's not what happens in /ic/ or even /i/, so I can't see why it would happen here.

I know getting a response from 4chan's mods is almost impossible, but I -like- this board, and I just wish it were more active and that I weren't limited to only posting my SFW projects.

It makes no sense for /3/ to randomly be 4chan's only blue art board.

At least -try it- for a couple of months.
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>>805687
I keep looking in /ic/ for the coomerpocalypse this guy's talking about and I'm just not seeing it.
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>>805691
Difference is that there are _multiple_ 2D porn boards on 4chan.
There is only one 3D board.
Before /3/ could safely go red there would have to be a 3D porn board first.
>>
>>805693
Read the sticky on /aco/:
>This board is meant for posting 2D/3DCG adult content of Western style or origin.
>>
>>805693
No, the rise of all the source overwatch game whatever porn videos have led to a huge amount of traffic to /aco/ for that kind of thing.
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>>805696
>>805699
Didn't know that, I've never been on that board.

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Tr/3/pots! To help offset the recent decline of our fine board let's all have a great thread in celebration of /3/.

How do we have a great thread you may ask? Simple, repost something great from the past of /3/.

> Heed the call of the Greentext Rangers faggotery flute!
> Post something you deemed valuable enough to save into your personal /3/ archive.
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>>805469
I know a guy from SLC, I'ma ask him which is the correct next time I catch him.
>>
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>>805418
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>>805468
Good, fuck snow niggers like you.
>>
>>805664
>t. cancerous mutt

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You realize these are design illustrations from marketing, right? On top of not having the visual literacy you also lack the perspective. Look at some good design inspired 2d illustrations, which aren't all "cal arts shit" just because they're colorful and not realistic. God the lack of awareness is so cringey I keep getting mad thinking about this thread. It's not about the fucking figures they're just assisting the art direction and creative direction of the campaign. There are plenty of projects where the CD wants realistic renders. Actually, most of them are like that.

I guess the fact that younger design focused creatives can pull this off relatively well without 7+ years of 3d experience does contribute to the occasional low quality results, but most of the replys on this thread makes me bite my lip with cringe. People much talented than you like and produce these for real reasons. If you don't understand it, try looking around before making a dumbfuck judgement. You're not conservative or defiant or artistic or anything you think you are. you're really just stupid, jobless or bitter about not being loved. I wish 4ch had an actual good expressive 3d art community and not all these retards. Like why is this board and the gd board so much worse than their illustration counterparts? Fuck man.
>>
>>795235
>That way you can have all those woke people working in your company instead of paying real artists.

Is anyone reading this? How fucking egotistic and thick do you gotta be to think like this? I understand if you're 14 but it would really dissapoint me if you're a developed human. So people working 10 hour days for years doing this shit are (((()))) and people on this thread including yourself are the "real artists" right? What other real artists do you like? Billie ellis?
>>
Been on 4ch since 2010 but this one really lets me down man. Try and think about stuff in different ways.

I hope everyone reading can thrive creatively in whatever you want to do. Bye forever.
>>
>>805673
Real artists design icons and posters or work in game industry. They long left for better positions.
They don't work 10 day shifts, why should they? You just have to be minority to get money in those corporations, not work, and they cannot fire you anyway not to be accused or racism.
And I never stated that I am any artist.
>>
>>805677
"Real" artists should not work as underpaid prop makers. Becoming a TD was the best choice of my career.

Previous bread >>793479

Character Creator 3 is still shit (https://forum.reallusion.com/Character-Creator/General) (https://www.youtube.com/user/Reallusion)

Vroid Anime Tool: https://vroid.com/en/studio

Xnalara: https://www.deviantart.com/xnalara

https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)

Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

MB-Lab for blender: https://github.com/animate1978/MB-Lab

Makehuman: http://www.makehumancommunity.org/

Comment too long. Click here to view the full text.
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>>805653
>proud coomer artisan.
kek and basedpilled
>>
>>805481
Such as Blender
>>
>>805564
nevermind then, you're a faggot
>>
>>805682
ofc she does not escape faggot but this is a SFW board.
>>
>>805635
Shut up DAZlet. You are the lowest of the low. Even blender users look rightfully down on your kind.

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Works in Progress - meta edition

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>800396
List of free resources: https://pastebin.com/cZLVnNtB
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>>805355
Yeah, you're right, but there's so much that still needs fixing that I'll never be happy with it at my current level. As a total beginner, I should probably take on some smaller projects at this point anyway. Stuff I can finish in a couple days each. I desperately need improvement everywhere, and small projects (and following some tutorials) are probably the best way to get there.
I'm planning on doing a bunch of simple objects of a variety of materials, then I'll probably put a while into practicing topology and human proportions (stylized and realistic), and then I'll jump back onto a more serious large project (or maybe just jump back on this one to put an endcap on it).
I also want to avoid burnout, and based on what I've seen in my professional field, taking on way too much too early and putting dozens of hours into something you'll never feel happy with is a really easy way to burn yourself out quickly.
>>
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>>805620
very nice.
the screen feels to matt
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>>805048
what are you doing for the hair?
shape looks pretty nice
>>
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This I made for a test I had in class today. We had one hour and a half to make an industrial piece from a diagram they gave us. It's pretty simple, but it's the first piece I've made without tutorials or explanations. Just blast some music and get to work. I feel kinda proud.

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Official 2021.6 pre-game thread

https://www.youtube.com/watch?v=LXSVSIExDUc
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>>805415
zmodeler / zremesher retopo is the bee's knees
>>
>>805415
Cmon man, don't make me laugh.
Zmodeler is extremely powerful and with the recent additions it became an even more powerful retopo tool.
The thing about Zmodeler is just that it's a pain to learn, it feels like typing on a keyboard when you were a kid and have have never seen the layout of a keyboard before.
>>
>>805426
It's not as efficient as a topogun or 3d coat.
>>
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>tried to learn Zbrush
>don't have enough tentacles
How am I supposed to operate this thing with 10 human fingers?
>>
>>805688
Make custom shortcuts and a custom UI dummy.
I'm also a retard when it comes to keyboard shortcuts so I have lots of functions straight up in my UI, others have nothing in their UI and only use hotkeys.
Whatever floats your boat.

>but why
You'll find out in a couple hourse
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>>805498
what the fuck is that topology
>>
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>>805663
Don't worry lad, this is my favourite button now.
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>>805623
>>805619
I have to admit compared to your humans this is the lesser horror of everything you've posted so far
>>
>>805666
probably some automatic retopo combined with user-error lmao
>>
>>805678
aside from Senior Tomato, I agree 100%

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https://www.youtube.com/watch?v=S3F1vZYpH8c
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>>802613
>avionics engineer from India
>Poojet
>>
>>805279
If you're Indian then you automatically lost the game of life.
>>
>>801218
don't care, not using anything made by tim the swine
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>>805291
yes you will
>>
>>801223
That's communism communism not good

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https://www.youtube.com/watch?v=BnXQMxr5xg8
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>nothingburger
>>
>>805535
Bi-bla-Blender
3D for ghetto niglets.
>>
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>*breathes in*
AHAHAHAHAHAHAHAHAHAHAHAHA
https://developer.blender.org/T71403
>>
>>805614
good. nobody bothers to fix it because nobody cares about your hipster faggotry. there's a million issues more pressing than muh lowpoly pixelart trash.

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>>804819
what are you using to unwrap? Blender? i cant speak for it but unwrapping in 3dsmax is not so bad,....
>>
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I just recently got into it, but I'm excited about finally being able to put together my own little mini series all on my own again. That was the dream as a kid, and here it is, dreams coming true. A bit scary cuz the medium is less enjoyed, particularly by adults, but I'm having fun telling a story I love.
>>
It hasn't.
>>
>>805556
That sounds awesome anon, care to show a bit of it?
>>
>>805656
Nothing substantial to show yet, as I only picked things up a few months ago, but I'm learning fast and am starting to put together more and more cohesive test scenes. I just got my motion capture suit today so the next step is to make a 'perfect' test scene basically, and then once I have that workflow established I can start producing the episodes as a whole.

The story was originally meant to be live action, and it got longer and longer when it was being worked on for a network, so I'm also currently working out how to cut down the pilot episode and how to best contain future plots into a 20 to 30 minute time limit. Just spent the last few hours ironing out lore details and such actually.

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Getting started with Blender as a hobby. Any advice?
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>>804750
Is that esoteric low poly knowledge? Are you connected to The Five?
>>
>>804255
blessed gunt
>>
>>804764
sweet summer child
>>
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A couple days ago cause I watched a guy model, texture and rig a character, been trying to learn 3D so I can do the same
I recorded the stream so I've been going through frame by frame copying what he did, but by the time I started recording he already had a whole base model done (head down to knees).
Pic related is the extent of what I can do, everything else like arms is straightforward enough, but from the hips down I can't really understand or replicate the geometry without seeing a process of it... Now I'm waiting for his next stream, but in the meantime is there anything else I can copy to get a better grasp on mesh modeling this kind of thing?
>>
>>804255
>>804570
Kindred spirits.




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