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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
59 replies and 57 images omitted. Click here to view.
>>
Click here to open this thread.

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I found some really cool set building kits on unreal engine that are high quality and can let me build cool exterior towns and streets and such, but are there any such kits available outside of unreal? they don't let you use them outside of unreal so im trying to find a more basic set builder option for other places.
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>>824972
what's wrong with the dof ?
>>
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>>824972
Lazy fucking monkey
eat shit
>>
>>824989
this particular background doesn't react to the depth of field settings for some reason. I'm not sure why.

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/wip/ - Works in Progress
- Abyssal Edition -
Every day we stray further from God's light.

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>813546
List of free resources: https://pastebin.com/cZLVnNtB
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>>824903
shid thanks I'll work on it
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>>824891
that's amazing, make sure to post it on artstation
>>
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>>824446
Made some changes and i call it done. Mb next one will be better.
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>>824977
*slap*
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>>824977
where's General Butch when you need him

BOX MODELING > SCULPTING
OR
BOOLEAN > SCULPTING
WHICH METHOD PRODUCES THE CLEANEST RESULTS
TELL ME [RIGHT NOW] OR ILL BLOW YOUR FUCKING BRAINS OUT
12 replies and 1 image omitted. Click here to view.
>>
>>824339
Behead those who insult nyannyan
>>
>>824561
>beeple
>modelling

pick one
>>
>>824649
he's a pro kitbasher for sure
>>
>>824986
And featured, in fact, at KitBash3D.
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>>824986
More like a shitbasher.

>>824991
I pirated all their stuff. It's great for someone doing primarily environments.

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Redpill me on Korean bevels, guys. I just learned about them. Never used them before and honestly I can't see their benefits over a normal bevel + weighted normal.

For those of you who don't know - it is basically a bevel with a profile of 1 (with 2 segments) - basically it's like if you added some holding edges for subd. It's a cheap way of creating some decent looking smooth edges on LP geo, but I don't see why you wouldn't just keep the profile, so you still get some nicer rounded shape and just add a weighted normal on top.

Sure, with a korean bevel you don't need weighted normals because they will still be perfect, so maybe if the engine doesn't allow them they could be a good alternative? Idk why else one would use them. I've seen them being mentioned by Battlefield V art team.
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>>824934
>t. preorder luxury edition tranny
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>>824948
I haven’t even played, you projecting moron
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>>824951
So you're just a seething shithead then lol
>>
This is just a basic bevel/chamfer with 1 edge segment and depth turned off (the term 'Korean Bevel' probably doesn't exist anywhere outside this thread). They're used instead of weighted normals because they're easier to work with (you can add/remove them at will without changing the mesh shape or worry about custom normals getting messed up). They also can be useful at times when using trim sheets.

>>824575
Making a vertexs normal face more perpendicular to its connected faces based on their area/size (aka 'face weighted normals') is of course going to produce slightly incorrect results. The way to fix this is to assign 'weight' based on face selection as that'll ensure the normals don't bend at all towards the smaller/thin faces, but it is more time consuming and less flexible (should only be done once a model is is otherwise done).
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>>824987
>(the term 'Korean Bevel' probably doesn't exist anywhere outside this thread)
I actually checked and found some article where a Dice developer used that term.

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Three weeks of learning and my first serious sculpt. Made my own thicc orc-waifu.
Post feedback please don't be mean I'm still learning :(
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>>824965
no one likes aliens and monsters too anon
>>
>>824961
No one is stopping you from becoming as fat as you want.
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>>824961
>Posting paintings from a fat fetishist to support a claim that "fatties were always glorified in western art"

Here's the 4th century bc aphrodite of knidos. I chose the greek goddess of love and did not cherry pick. A healthy female body had always been the ideal, as is obvious to anyone not retarded.

There is virtually no evidence that fatties male or female have ever been considered ideal. It's a meme made up by feminists. Do some research.
>>
>>824995
>>
>healthy at any size, am I right fellow artists

>download blender for animating
>import already rigged model
>click animation tab
>right click timeline
>"insert keyframe"
>nothing happens
>click character's hand
>mesh gets selected
>"hmm I must have to click animation mode"
>click Object Mode
>nothing exists
fuck this app it shouldn't be that complicated
2 replies omitted. Click here to view.
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>>824812
>opens blender for the first time
>tries to do something
>doesn't know how because they don't know how to use blender
fuck this app it shouldn't be that complicated
>>
>>824997
I read once how blender is influenced a lot by Soft Image XSI but that's a straight up lie if you've ever used both products. Blender is just amateur hour.
>>
Another coomer BTFO. No refunds on your model, you degenerate faggot.
>>
>OP blames software for his lack of knowledge in how to use it
>>
>>825002
>Blender is just amateur hour.
Blender is a free software. If you don't like it, use something else. There is nothing stopping you from using 3DS, Maya, or whatever else.

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Be honest. Did you learn at first how to model and animate by messing around by yourself instead of watching tutorials?
>>
No.
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>>824992
Art school in the early 90s.

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el tigre Edition

This is a blender general thread for all your questions/posts/anything else to do with Blender. Mainly to prevent individual questions posts from making the board shit.
Read the official board FAQ before posting so that this thread doesn't die faster than it should: >>561987
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>>824947
oh heres the link to original model. I used version 2.0

(NSFW)
https://smutba.se/project/29636/#c56151
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>>824947
Hate that model, the proportions are so poorly done.
>>
>>824970
They're stylized midwit
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>>824971
Not very well though, what's the deal with these shortstack models having ankles the size of stick insects?
>>
>>822593
Not that guy, but it's not a requirement on cartoony faces like that.

Probably not the best place to ask, but I'm still hoping maybe to get some info, since it has to do with 3D models.

Basically I am searching if any of the Ryza 2 models have been ripped yet, if they are avalable anywhere etc? I am a huge fan of the game, and I got all the ones from the first game, but there are next to none of Ryza 2.

Can anybody help, give advice, point me in the right direction? Thanks~
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>>824996
ooooooooo, badass on here

USA USA burnnnn XDDD
>>
>>824990
then LEAVE motherfucker. Nobody wants you here, not even yo momma
>>
>>824996
whinny bitch lol

t. European Master Race (certified)
>>
>>825001
cocksucker (certified) ;)
>>
>>825001
typical 'murica. You think only USA and Europe exist, right? XD go read a world map, stupid uneducated bitch

And btw. everybody in the world hates 'murica, not only Europe. We ALL know you ppl are shit

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Current Iteration of Female figure study compared alongside a model produced by the Blender addon MBastioni.
Overall proportions in heads seem to match. Made alterations to neck thickness and the bum area.
Boobs are bigger as I am a raging coomer, the feet one mine still haven't been fixed yet, and the hands have yet to be sculpted as I am a lazy fuck that takes ages to get stuff done...overall I am content with the progress thus far but open to additional input.
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>>824936
I actually saw EoE just two days ago. That was some frustrating fucking shit, to be honest.
That big "fuck you" to the audience at the end felt personal. Must have been infuriating to watch in the cinema when the show was fresh.
>>
>>824937
t b h as a director of a series with fans like that I'd give em the middle finger salute too. I'm sure Anno doesn't give a flying fuck as he was wealthy then and even more so now.
>>
>>817460
>>817461
you should start applying for studios instead of wasting your time here with the noobs
>>
>>824933
blog? you're pretty good
>>
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>>824964
I'm just a loser who mops hospital floors for a living, but I post stuff on tumblr sometimes
https://theonian.tumblr.com

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I've mastered now psx retro era 3D,

:D
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That window looks so out of place. At least ad dimension and material sheen effects.
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>>822316
>Botman
>>
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>>822316
looking good there botman
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>>821426
Noyou haven't, that looks like babby's first sketchup in 2018
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>>821426
>I've mastered now psx retro era 3D
no. you haven't.

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I've been out of the game too long and just realized Autodesk doesn't let you download student versions of their software anymore without scanned in proof of identity/student status. So it's come to this, Maya LT or Maya Indie? Which do I buy a subscription to? Let's get the obvious out of the way first:

1. No I'm not using Blender, nobody is hiring for it.
2. No I'm not pirating Maya, I don't want to go to prison
3. No I'm not buying regular Maya, I'm not a millionaire
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>>824815
OP, Maya Indie is technically identical to the Full Maya version, the limitations are of a bureaucratic nature.
Maya LT is an outdated concept, they'll probably kill it soon.

>>824862
>>824863
>>824864
WHO the fuck gives a shit?
Why are you posting your shizo ramblings about Blender in an Maya thread?
>>
>>824874
chill bitch
>>
>>824874
>the limitations are of a bureaucratic nature.
But if I'm working for a company, won't I not be able to use it? They said it's for independent artists making less than 100k. I'm going to be working from home probably due to Covid, won't that license be useless unless I somehow get a job with some noname indie company of two dudes making less than 100k total?
>>
>>824834
>never heard of Autodesk auditions
It probably concerns only companies, though.
>>
>>824979
That's only for companies. We get surprise visits by the Foundry every year.

What's better to use for a porn game? 2D or 3D?
With 3D I know you can recycle a lot of clothes, hairs, physics, perspectives unlike Toonboom Harmony where you have to draw for every perspective.
I know 2D in Harmony can be just as painful to animate as 3D and even just as painful to set all the correct hitboxes and bone segments if there's any.

But with 2D I could just grab the image and run it through Adobe Effects to squash and stretch it like a waterfall/blow in the wind effect to make retards say "It's moving!!! nevermind that it looks like a noodle body or blanket in the wind"
with 3D I always had the problem it never looks as good as 2D, however cel-shaded 3D advancements from the Japanese seem to have gotten good enough to trick you into thinking it looks 2D enough like Action Tainamin and the DragonBallZ Xenoverse games.
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Only good thing about 3D is that you can recycle and play with it, automatic physics for the hair, clothes, fat jiggling, adding a skeleton keyframe to every model, adding features like muscle mass, different textures, making a biological character look older or younger, putting all sorts of clothes and modifying the model on the go without breaking the animation, animating the pose easier. But then 3D can look much much worse and be much more of a hassle to work with if you don't have a good programmer, animator, rigger.

So OP is asking if 3D's pros on functionality(which requires big brains) would ever outweight 2D's aesthetics and simplicity to work with?
>>
bump for interesting subject matter. I'm also thinking about how limiting it is to customize a 2D character compared to a 3D one.
>>
>>822582
Super long-term it's worth investing in 3D. However if you only have at most 20 poses and 20 different hair styles and body shapes it's still cheaper to get your artists to draw a new hair shape or body shape for each pose, not that expensive. If you have 5+ multiple characters each with 20 different alternates still relatively cheap if the artist just keeps drawing the same shit over and over again and he's quick about it.
>>
Are there any 3D that truly look 2D?
>>
>>824980
No.

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When was the last time there was an anthro modeling thread?
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>>817230
Lips like that are fucking great
>>
>>824513
Addendum for this,
Reference for learning how organic organisms are constructed to start is absolutely something you need to do. And for making/recreating anything that exists IRL generally even long after getting gud. The problem though, is eventually the more 'out there' you get with the things being created (Aliens, various fantasy creatues, etc.), the more reference becomes a creative crutch rather than a tool to get better. It also tends to drive a 'If it doesn't exist IRL, then it's not possible' mindset if you strictly adhere to lightly kibashing IRL reference instead of REALLY getting into new creation.

Major example, when trying to create hyper realistic western dragons but "Muh REALISTIC anatomy" so everything becomes a wyvern. Fuck off, physically and mechanically speaking there's no reason why you can't design a biological creature that has back wings, but muh IRL reference and no imagination beyond that, so making wyverns out of all dragons instead.
>>
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Extruding hexagonal prisms is fun.
>>
>>824966
>mfw 1994 was 76 years ago
>>
>>824438
so smol, I can see this little guy mowing down rabbit rioters from zootopia




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