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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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Click here to open this thread.

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nobody here is a professional, so why do u care about blender vs professional tools.

The last movie spring, looked like profesional shit to me and 99% of clients will be impressed by it.

>but muh industry
nobody here works in the industry since nobody here beyond blendlets post any kind of OC and I've never seen any professional render here.

>but muh money I'll make with top tools
like I said, spring is good enough to make money doing some comercial or arch visualization or any client work.

>but I need to work in the industry
again, you don't have the skills because you're a fat neckbeard who doesn't post your work.
>>
>>714094
there are some who you could call industry professionals.
The programs have differences you can make a decent product with any of them.
To make 50k a month all you need is blender a bit of skill and a stomach to make gay furry inflation porn.
And they are seething because the chad 3d porn artists work less and make more.
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>>714094
your standards are low, cris

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He is a model I created while experimenting with SculptGL
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>>714112
egas
wip thread anon

Post your stupid questions here instead of clogging up the board with single-question posts.

Wtf why don't you already have one of these.

I don't have sticky text someone add it.
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How does the Arnold denoiser AOV work when doing batch renders? How do I get it to batch render using the denoiser AOV?
>>
I just can't find the right workflow for modeling a human in Cinema 4D. Tuts are all 3 hours long with no speaking or annotations, or 2 minutes long with no depth. The other tutorials being for extremely cartoony bean people, or individual body parts.
>>
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>>714105
Have you checked out this course? https://www.udemy.com/course/learning-sculpting-from-beginner-to-advanced-in-cinema-4d/
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>>714108
I actually haven't thought of a paid course, desu. Although I was starting to think that'd be the best course of action for me. I know I can't have someone just magically explain how to do it, but I want to know a good workflow for achieving this, so I can do it myself. Just simple stuff like
>what shape do I start out with
>where to make loop cuts
>which pieces need to be separate
Just stuff like that. I've been doing 3D modeling for 3 years and I've gotten pretty fucking good at hard surface modeling, and I feel like I'm truly plateau'd since I can't create any characters.
Thanks for pointing me towards this course, anon. I'll check it out.
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>>714110
>Thanks for pointing me towards this course, anon. I'll check it out.
Lol, please don't. There are good courses out there, but that one ain't one of them.

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Last thread: >>706096

Character Creator 3 Help: (https://forum.reallusion.com/Character-Creator/General) (https://www.youtube.com/user/Reallusion)

Vroid Anime Tool: https://studio.vroid.com/download.html (now with obj export)

https://github.com/iCyP/edge_to_bone_for_blender_2_8/archive/master.zip (vrm importer for blender)

https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)

Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

Magic poser: https://play.google.com/store/apps/details?id=com.magicposernew

mobile XNALara:https://play.google.com/store/apps/details?id=rendering.engine.cloak

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>>714098
Theres some face posing stuff but its not a huge difference. I just got some 3>4 transfer options for morphs/clothes and moved on.
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>>714099
Do those morph / pose transfer utilities work? I just assumed it would be jank to the highest degree
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>>714100
There was a free script for it but Daz shut it down. Now there are paid addons to do the same thing.
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>>714100
>>714103
I add, that was for morphs. Poses work fine, just need to adjust arms/legs. The pose corrector tool works well.
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>>714090
It still works after filtering those, but I don't know if that does away with the telemetry. Probably not.

I haven't found any information by OTOY on which sorts of data they retrieve, which is a bit suspicious.

Here is an animation I made, it features a Spider-Man and Venom team up against Carnage, as well as a fight between Venom and Carnage at the start. Everything you see I created entirely on my own from scratch, all modeling, rigging, lighting, animation, ncloth, simulations and rendering. The project was rendered using Vray. The voice of Spider-Man and Carnage are my own and my brother voices Venom. Hope you all like it!

https://www.youtube.com/watch?v=HsSrFgrDkRA
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11 months, from start to finish, including sound effects and editing at the end which I also did.
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>>714086
>The project was rendered using Vray.
But which program?
>>
>>714086

Great stuff, amazing achievement.

>>714097

It says Maya at the end.
>>
I used Maya, Nuke and then Premiere to edit it.
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>>714101
Thank you!!

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Please discuss.
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>>713465
Somebody thought this was a good idea and spent time altering the original...
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>>713830
Nonsense
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>>713830
3ds max is from Autodesk.
Check the right upper corner.
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>>713828
if you had a counter argument, you'd make it, instead of the typical lefty "liar, liar, I don't want to believe it, you are wrong, cause I deny reality"
All these leftist anarchist groups try to "eradicate hierarchy" by getting rid of property. It's stated in their fucking manifestos and on their sites.
What do you think will happen, if someone don't want to give away their stuff after a lefty takeover?
Do you think they'll just be "that's fine, we'll try to convince you with a performative lesbian dance"? Or will it be like every fucking time in history: Some revolutionary thugs will come over, take your stuff by force and if you resist, they'll murder you and your family on the spot for being "evil fascist capitalist reactionary counter revolutionaries".
Grow up you mongrel and read some history instead of advocating for a tyrannical cult based on "give me free stuff, cause I'm the greater good".
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>>713896
>if you had a counter argument
In order to have a counter argument, you need to have an argument first. "Dude trust me" is NOT an argument.

>All these leftist anarchist groups try to "eradicate hierarchy" by getting rid of property. It's stated in their fucking manifestos and on their sites.
Curious, because I have read almost all of them and literally not a single time I have found what you just claimed.
Mind sharing some actual quotes?

>read some history
If you actually practiced what you preached maybe you'd know that "every fucking time in history" an actual anarchist society was about to be born, it was always immediately taken down on the spot by *external force*; i.e.: precisely by *fascist capitalists reactionary counter revolutionaries*

Give it to me straight /3/, becoming a 3D animator isn’t a realistic job isn’t it?
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>>713556
rolling
>>
>>713556
Roll
>>
>>713556
Roll
>>
>>713588
shut up wage slave
>>
>>713556
Roll

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Is making 3d porn a good and profitable idea?
also how not to fap to it ?
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>>713608
is it from a generator or where did you get the base mesh from?
>>
Depends. If by making 3D porn you mean designing a character from scratch, 3D model it and then lewdnimate it, then no.
Unless your character design is godlike or you go full niche fetish, no one cares really. On the other hand, if you take an already existing character from a videogame and grab a nude 3d model/nudeify it yourself from a vanilla version/extract it yourself from the game, then yes. It's worth it.
Making any decent sort of porn of a trending videogame character is extremely worth it.
>>
>>714010
I take that as a compliment. Sculpted from scratch. It still has a lot of problems though.
>>
>>712393
I worked for an animator flash studio for flash pron games.
If you have no self dignity and have no penis left in you, go for it.
>>
How do sfm artists make their money?
Do they sell a video individually to whoever buys, or do they put a high price point and buyers collectively put the money together?
Asking for me.

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After watching a bunch of blender tutorials and downloading it, I spent the day learning how to use it and sculpted this. Feedback appreciated.
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>>713242
jesus christ are blendlets even human
>>
>>713242
Amazingly useful. I love Remesh now. Thank you.
>>
>>713242
What's so special about the remesher? It doesn't very seem different from ZBrush's DynaMesh. Maybe the fact that it's volume based makes it more robust (re: holes, open surfaces, etc.)?
>>
>>713255
Dynamesh is volume based as well
>>
>>713255
>makes it more robust
Yep you got it.
>holes, open surfaces,
For that you have to use the 3D print tools it literally has a "fix non manifold" button there this fixes most holes. Remember to enable 3D print tools in the plugin options (its a build in plugin).

>What's so special about the remesher
Watch
https://youtu.be/9ILBCGY84cg?t=1651
it explains everything, fixes meshes who mess themselves up. Better for joining boolled together objects.

>ZBrush
> It doesn't very seem different from ZBrush's DynaMesh
>My god blender getting things that Zbrush has ! Why are people who use blender excited about that?! If Zbrush has things like this?
You think about that one big boy.

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It's here! inb4 the one seething blendlet.
https://www.sidefx.com/community/houdini-18-released/
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>>714007
t. seething poorfag blendlet who can't understand when software is actually worth the hype
>>
>>714029
Still not spending 2 grand for your software named after some freemason jew, shill. Better luck next time.
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>>714068
No worries, your prospective employer would pay for it if you had the skills.
>>
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>>714077
Yeah, I'm sure you get a lot of prospective buyers buddy. Especially when you have to aggressively shill for your products even on weeb imageboards.
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>>714083
Honestly, do you think Houdini is not a popular tool?

Am I crazy to wonder if there’s anyone out there that could possibly replicate this for 3D printing? These figures never got produced. Huge missed opportunity in my opinion
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>>713809
don't be so selfish
build the thing
document the process
put on youtube
people go "waouw"
start a patreon
start kickstarter
make much money

but no, reeeee not for freeeee

no vision, no gumption
>>
What a retarded thread
>>
>>714050
Freeloader detected.
>>
>>714050

DIdnt ask for it’s for free. You know gown to read faggot? I’ve been asking for a quote. You guys bitch and moan but I have yet to hear anyone actually come up with an offer. Proves you guys are all fucking morons
>>
>>714059
if you are serious you would have posted an offer up front
me? I'd do it for 2.2k

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Which modeling software Terry A Davis would have used and why?
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>>713857
>isnt that the retarded sub-newgrounds flash animation starring literal wojak OCs in nazi uniforms
sounds fucking based
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>>709811
>using someone elses software
you know nothing about this man
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>>713871
Lmao the female voice actor is a fucking land whale 0 self control
>>
>>709811
Clearly you know nothing about Terry. He would have made one to God's exact specifications.
>>
>>714079
are you fat shaming?

Previous thread: >>708628
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My dad is learning Blender and he showed me this. He's too insecure to post stuff to forums to get feedback but something about this just seems artificial to me and I can't put my finger on it. Ignore the trees and stuff, more on the pool itself. Any suggestions on how to make it look more realistic?
>>
>>713884
HahaHAhAha
>>
>>714072
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>>713884
bruh, ANATOMY. You can't just be making up muscles or, if you do, you need to go all out the other direction.
>>
>>714072
>>714075
The water doesn't look right to me, but I also think the metal bar needs texturing. It's too clean, it doesn't have any visible imperfections from wear or anything. Also, the texture for the patio is too flat to my eyes, it should be more pronounced and uneven and I think the shade like in the part that's in the foreground is either too light or too saturated.

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What does Blender need in order to finally kill paid/licensed 3D software?
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>>713994
Most of the code in Blender is copyrighted by the Foundation. The argument could be made that developers are contributing under the Foundation's copyright. They have no further say.

>>713995
If Blender were sold to Autodesk and made proprietary, the GPL version would increasingly lag behind with every new version. Good luck trying to fight with open source a corporation with enough funds and determined to sink a competitor.
>>
>>713761
Auto retopology
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>>713761
painting textures need to improve - their new sculpt dev wants to make blender equivalent to krita and substance painter and he is capable of doing this, so it's handled
baking textures needs to improve - which they plan to do soon
rigging/animation needs to improve - which they plan to do this year
procedural geometry would be nice - which everything nodes is for
content manager - which is still being made
CAD TOOLS for precision modelling

better retopo/uv tools could be nice, but the new polybuild tool is great for retopo

blender's future is looking really good, though a better video editor and better cloth tools would be nice too

>>713772
>one click solution to bake normals
could be done by scripts

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>>714049
>proper fbx support isn't coming because autodesk wont share
FYI there's already an fbx add-on on Blender Market. It's 25 USD though.
>>
>>714023
>Good luck trying to fight with open source a corporation with enough funds and determined to sink a competitor.

Someone could (doesn't mean would but could) step in and establish what is essentially a new Blender Foundation to then hire the same people that the current Foundation already hires to contribute code to Blender.
Those people aren't employees, they're more like freelance contractors (though structurally it sounds almost more like grants, but legally it's probably closer to freelancing) so those people wouldn't have employment contracts that automatically go to Autodesk.
What they've contributed so far might become Autodesk's property, but I don't believe you can retroactively remove the GPL protection on anything that's already been done so Autodesk couldn't do anything to stop those developers from working on what they've already been working on (unlike in other corporate asset situations).

So COULD there be a lag? Yes, if no one stepped up to continue the Foundation.
But unless everyone at the foundation got paid off by Autodesk and then also someone continued to be paid to NOT establish a new Foundation (and their motive for doing so is that the Foundation is lucrative and they already have the skills to do it) or an entity like it, I just don't think it would work for Autodesk.
I'm a bit sleepy and I don't feel like structuring my points in a rigorous way but I hope you get what I'm saying.


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