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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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Click here to open this thread.

Previous thread: >>690744
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>>695344
This graphic designer needs to be taken out to a field and shot.
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>>695387
That makes no sense. Why do you wnat the bones to chaneg names when you select them from the pose library???
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where can I hire a one on one tutor to help me out when I need it because I find myself in situations where I need a lot of fucking help
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>>695452
what discipline specifically and how much would you be willing to pay?
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>>695452
that's an ass

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Long term goals is different - if you had a workstation and software what can one do to make any small amount of money? It seems props and models are completely saturated at this point.
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>>694367
>>694386
>samefagging
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>>694980
LOL
>coping
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>>695060
If you hate subversive shit so much what are you doing on 4channel, dummy?
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>>693320
Niche degeneracy 3d loop animations. Pick your poison. Lolis, furries, furry+man, superfat women, cowtits, gigafuta, little ponies, bestiality, impossible insertions, footfaggotry... I think that's plenty.
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Sell your ass to some 60 year old ( only if you re attractive)
You ll make thousands.
Or just getin gay porn industry , is making more money than straight porn. Now FML

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Why is it that 95% of the OC on here was made in Blender while the others just watch and spout complaint memes about said software?
The industry standard got really affordable, so there's literally no excuse to be this lazy.
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>>694064
I mean, beyond that of course.
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>>694064
this
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It's so strange, you don't see any Maya or 3dsMax screenshots or threads anywhere on this board anymore. It's like they just fucking gave up. What the absolute fuck.
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>>695448
They all switched to Blender 2.8. I mean, how can anyone resist?
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>>692495
Who the fuck uses Milkshape?

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So hey /3/

I have to do an art test for a cartoony mobile game company. It was just going to be a 2D gig but they want me to do some 3D assets as well to see if I can handle that shit. I've done quite a lot of modeling a while back and I'm a pretty proficient 3D sculptor/digital painter but I'm not really familiar with game asset creation. I'm probably going to use Maya and I'm also going to have to re-learn Mudbox since texturing in ZBrush is based on the amount of topology you have in your assets and I don't know if my things are going to be subdividable.

Here are some questions that popped into my mind. You don't need to answer each of them (or any) but I'd really like your input to question number 5:

1. What kinds of poly counts would you want to see in a stylized rock or a boat or something simple like that, for a mobile game?
2. Does the topology (static objects) need to be subdividable or can I just decimate everything to get a low poly count? (I think we can have tris but no ngons?)
3. Do most simple mobile games usually utilize normal maps or is it just low poly + fake diffuse details like cracks (albedo textures + fake AO etc.)?
4. Do you think it would be a stupid idea to ask them about this stuff or would it make me seem unprofessional? (Fake it till you make it or ehh...)

This is going to be the most important thing if anybody has time to help me with this:

5. How would you approach creating the assets in the pic attached to this post? Like what are the steps, IN ORDER, that you would take to get a workable asset like this as quickly as possible. You don't need to be super specific on the steps. Just something like: "Base model with good topology -> Sculpting details in ZBrush for normal map -> Diffuse texture in Substance/Maya etc. etc."


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I want to piggyback off this OP and ask if you need to use individual textures/unwraps for this assets set or could you somehow use a trim sheet? Seems like the colors match the cracks and bevels too well for a trim sheet but I thought I'd ask anyway.
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>>695417

The ipad is still like 99% 2d games. 3d Never really took off. Even games that are 3d are really stripped down and have loads of 2d elements. I think they just use 3d stuff for promotion like clash of clans.

https://www.artstation.com/artwork/X9lYD

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Lazy Mustache Edition

Last thread: >>687477

THIS IS NOT THE THREAD TO ASK FOR HELP. If you need any assistance in your work, visit: >>>/3/questions/

List of free resources (textures, assets, etc.): https://pastebin.com/vU7P8Vmi

If you’d like to add more links, post them here: >>637415
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first time ever sculpting humanoids. Fiddling around trying to improve something when i have time
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>>695412
open bob and vagene
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>>695412
>you just STINK
He do not, anon... he do not.
Offensive posters who refuse to show work while criticizing OC on /3/ are clearly great 3d artists who are, in fact, trying to stop people from actually posting OC here - the better the work, the more they´ll hate.
Why?
Competition.
The large majority of the guys who´s hating on work here are just trying to make sure their Patreon is the only source for 3D porn available - hell, i wouldn´t be surprised if they´re the ones rattling internet watchdogs on their competitors.
They´ll do conventional softcore for outrageous prices while snitching on any other artist for any reason - loli pedo, incest, controversial in any shape and form - so those guys get banned or shamed enough JUST to stop posting work.
It´s not a sincere trolling, it´s just business.
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>>695347
No, would just be a loud thwack. But it wouldn't break suspension of disbelief which is all that matters.
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>>695395
>>695412
>>695446

Who...just who in the world finds this attractive? How is it physically possible?

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posting a few pics,wanna hear your thoughts
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>>695314
Jesus christ anon.
I guess I do have to spell out the joke for you.
OP is clearly a /p/ fag in the wrong place, photographers use cameras, and cameras use film. Hence the "filmic" pun.
Honestly anon. Use your brain before having some gut fucking reaction because someone insulted a piece of software (that I also happen to use). Lighten the fuck up and curb your autism.
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>>695227
Both shots were using my phone which has a classic dual camera layout with different sensors.Might be some bad coding on the software engineers' side lol
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>>695187
Nice!
How do you get those noiseless renders out of blender?
Care to share your parameters?
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>>695399

>Blender

Phahahahah
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>>695403
only Blender is capable of such quality renders after all

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How do I avoid my rig doing this?
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>>695440
It's because of the hands being locked in place, it is not a problem of the rig
btw, based colombian anime girl
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>>695440
Using the questions thread would be a good start.
>>
Hard to determine without being able to look at the rig. Maybe something to do with locked rotations on the bone or children.

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Summerposting Edition

Last Thread: >>684613

Character Creator 3 Help: (https://forum.reallusion.com/Character-Creator/General) (https://www.youtube.com/user/Reallusion)

Vroid Anime Tool: https://studio.vroid.com/download.html (now with obj export)

https://github.com/iCyP/edge_to_bone_for_blender_2_8/archive/master.zip (vrm importer for blender)

https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)

Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

Pose tools for reference: https://play.google.com/store/apps/details?id=com.agascreative.elposer3dhttps://play.google.com/store/apps/details?id=com.madcat.easyposer

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>>695051
And depending on the figure your using, get the stylized assets. (star or The girl)
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>>695051
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>>695051
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Post what you're working on!
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Find more of my art and tutorials on r/Daz3d

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I went to school about 5 years ago for 3d for 2 years and learned maya pretty well. I had one interview after I graduated but failed it hard when asked how to repeat a texture (tile). The interviewer just looked disgusted after that.

I gave up for a while but then learned how to program c++ and use opengl. Now im flipping burgers and doing 3d as a hobby. I recently had to abandon my opengl engine because the tutorials for basic shit just isnt there. Im wondering if I should spend the next 6 months learning unreal and how to import / manipulate assets in it and program it with c++ and build a folio apply into the industry again so i can get out of my burger flip.

Just how in demand is unreal now? I dont have a degree in maths, just a 2 year 3d animation certificate and a liberal arts degree.
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>>694055
I don't get this. You spent 50k and 2 years of your life to learn a trade and you give up after one interview? Nigga keep applying. Are you gonna give up on the rest of your life die to one bad 1 hour interview?
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hijacking this thread because I got similar question, and can't post because a fag got my ip-range blocked.

I learned actuarial science but I honestly suck at it, got interested in animating and learning blender currently.

Maya or Blender to animate porn? which got more resources in this field for free? thanks
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>>695310
Maya for animation.
Blender for the free learning resources.

...suck it up and learn Maya.
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>>694055

or... get a c++ dev job...?
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>>694093
I started learning 3d on my own at 28 after years doing shady stuff for a living. I'm 31 now and i work as a character artist at Ubisoft. If you work hard to improve and are organized in learning you can do it. Make yourself a goal, then look where you need to be in terms of skill and portfolio and close the gap

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If Jojo Part 6 gets made, will the anime stop? It'd make sense since Part 6 is the last in the universe. (From Part 1-6, 7 and 8 are in an alternate universe.)
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I think this post should be in /y/
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>>695432
Since i know for a fact that most anime is being made in 3D now and not draw in conventional cell, that wrong post might even be relevant.
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Someone's using clover
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>>695443

Is he screaming because he broke his leg while kicking.
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>>695444
Phoneposters have been nothing but a fucking bane to this site

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>be me
>wake up
>sit down at computer
>open email
>open zbrush or maya or substance painter
>get up to take a shit
>sit down at computer
>get up
>make lunch
>sit down
>open photoshop or after effects or nuke
>work more
>get up to walk dog
>take shower
>watch youtube

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>>695205
that looks like something I'd put in my butt. Where can I find one
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>>690208
You genuinely deserve to be shot if you unironically shower twice a fucking day
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>>690084
>get up
>work
>lunch
>work
>fap to my work
>work some more now that I can concentrate
>watch a film or two while having dinner
>go sleep
>repeat
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>>695205
have you used one of those
they are awful for anything requiring precision
if you just want to browse the internet then it's fine
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>>695346
why?????

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What's the best way to level up your animating skills? I realize now that character animation is hugely important to getting a job so for the past week I've been finding anims from vidya / movies / youtube and recreating them in maya on a custom rig. This works pretty well and I get the timing down well so it looks decent but I wonder if there is a better way. I have the book The Animators Survival Kit, but its more 2D than 3D and doesnt go into animating things like space battles or robots or what not.

Should I try to polish up a small amount of recreated scenes or should I do more, unpolished scenes with the 80/20 rule?
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also, i have difficulty matching the sprite sheet particle effects they have constantly playing in vidya. You know, the laser beams and what not
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Bumping

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Blendlet here. I'm starting to think I might want to try to work in CG (either as an artist or a tool/pipeline dev), and it looks like I should make the effort now to learn Maya and switch to it as my primary tool. I have a few questions...
>is it safe to assume that Maya is going to remain the primary tool in most studios?
>has anyone here made the same switch?
>are there any particular learning resources you would recommend?
(Generic "beginner's maya" tutorials are discouraging since they generally assume you don't know what a polygon is)
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>>695128

companies don't care what software you use only that you're talented. Most do on site training.
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>>695419
not necessarily true at all, plus the softs can give you an advantage or disadvantage over an equally qualified candidate
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>>695192

Yeah, suuure thing blendlet. Typical comme tactics.
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>>695419

t.guy that never worked in any studio.
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>>695251
Hot code is usually written in C++.

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Post cool low poly models or just your own work.
Do you think the dithering on this one is excessive? It's not the gif compression.
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>>695397
Sorry, trade secrets.
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>>695397

I will take my technique to the grave.
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>>695397
Low-poly faggot three out of five here, I can confirm, our techniques are secret and you need to have luck by your side to come up with your own. Only then would you be able to become the sixth. But, even so, we might fight back to protect our rightful slice of the cake. This is a market for only a limited number of players.
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>>695409
>>695410
>>695414
>>695415
Where is the fifth one of you faggots
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>>695426
Right here.
You're gay.


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