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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
59 replies and 57 images omitted. Click here to view.
>>
Click here to open this thread.

last one hit the bump limit >>650439
got a question? ask us
got a cool render you just made? show us
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>>
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Why does sculpting lag so much in 2.8 yet object view is so smooth
>>
>>655326
from the internet?

well you can always download textures for free but getting the particular one you want can be a pain in the ass.
you have dedicated sites that sell textures for 3D artists and i think the monthly sub is worth it. especially if you plan on doing environments.
>>
>>655326
>>637415
>>
>>653440
Triangles reeeeee
>>
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>>653654
Hey witchdev, how in the world is the fingers following the curve on that nicely shaped object, what sort of sorcery is this?

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2013 edition

precious: >>>651287

Reminder!
This thread is for comments and critique on anything you're working on. Completed projects should be posted in here as well.
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>>654255
Starting to apply values
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>>655251
Pretty cool. How did you make that edge wear?
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>>655223
Goddamn. Looking nice!
>>
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Started working on this tonight, Making the Tank from Metal Slug to 3D print. I know there's already a model, but I wanted to learn how to do this in AutoCAD. It's a frustrating software so far compared to Maya and even Blender.
>>
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>>655358
And out of curiosity, would anyone know hot to make a Path Array let each individual copy rotate slightly? I know I can do this with Blender by adding additional shit in order. But I could not figure anything out that would work like this in AC18.

How can Warner get away with this?
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>>649964
why does it have kickballs for shoulders?
>>
https://www.polygon.com/2018/11/12/18087804/detective-pikachu-movie-trailer-pokemon-fur

"Chelsea: Which Pokémon looked right to y’all?
Jenna: Mr. Mime, who looked how I expected and was not bad to look at.
Patches: Mr. Mime is my Babadook."

Non-professionals sure as hell don't care.
>>
655313 accurate
>>
>>650116
a coworker told me its wayy harder to do this kind of style. Some lead tech guy for that film wrote a vfx bible that others swear by
>>
>>655313
lazy texture artists

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I have no idea if this is useful to anyone but here,100 premium 4k materials for blender for free

https://gumroad.com/l/onelvxe-material-pipeline

Also free resources thread (not only Blender)
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>>
Some more free kitbash

https://gumroad.com/l/uMSoy
https://gumroad.com/l/WagY
https://gumroad.com/adrianrutkowski#
https://gumroad.com/riccardomassironi
https://www.artstation.com/artwork/kit-bash
https://gumroad.com/l/sVOXJ
>>
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Bumping because I can.
>>
https://www.sketchuptextureclub.com

Textures for interior or exterior only. Free accounts can download 15 textures per day and only diffuse, but you can combine it with Materialize (the texture2material software posted in this thread) to make the normal, AO, edge and other maps.
>>
I miss CGtextures.com
>>
Hi

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low effort, low resolution HDRI, thrown together in minutes edition.
Prior thread:
>>643337
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>>655305
... how would you actually export/package something like this for sharing?
>>
now that vroid models can be in the nude, If I export the figure as fbx and Import in daz nothing will happen to the rigging?
>>
>>655213
what the extention supost to be? >>655345
>>
>>655306
Rawr it?
>>
>>655350
What's that?

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here you go unity bois https://cdn.discordapp.com/attachments/519671845796970507/519672846524350465/RipComputerPlsDontUseOnAnyoneButAvatarStealers.shader
>>
As a leader in the free avatar distribution movement, I plan to use this to great effect against people who think they're safe.

what are the major benefits of opensubdiv and ptex for an independant artist? i heard ptex has zero multithreading efficiency due to renderman, but i'm curious about a workflow revolving around a zbrush model that's just ptex'd and thrown into mari, since i hear mari doesn't give a fuck about how many polys are on a mesh. that being said i do wanna keep doing map passes and rework the mess to make it riggable, but i can't decide whether i wanna rework from the initial sculpt or have a base mesh made using some other modelling package.

i may end up just simply making my zbrush model, baking a normal map, and zremeshing to make the base mesh but i heard that's also really shitty. should i just build on top of the sculpt mesh? then it'd just go into either mari or substance painter for the texturing, which i may just keep really simply for a character's skin/hair, although something more organic like a reptile or some other hairy beast would probably be more reliant on some composite passes. speaking of hair, how does one texture hair if at all? do you just use a solid diffuse and work with an anisotropic shader? should the hair curves be defined in the main rendering package or can you export from zbrush?
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>>654535
ptex was a meme from start to finish.
>>
>>654535
>>654564
>t. poorfag & brainlet

>>654488
Don't listen to the mongs on /3/, ptex is just leagues above the average untalented underpaid asset monkeys browsing this board
>>
>>654597
Ptex is just texturing per polygon, how is that more complex than the whole unwrapping shit?
>>
>>654620
1. The slightest topology modification immediately invalidates all your textures.Think of how easy it is to work with zbrush polypaint, you can rip your model apart and keep the texture. Now imagine the opposite of that, where the slightest pin prick will destroy everything.
2. Ptex only works with quads OR tris. Exclusive or. You cannot put a single triangle on a quad mesh, or a single quad on a triangulated mesh.
3. Your texture maps are opaque binary heaps, not recognizable images. You can't open a .ptex file in Photoshop. Even if you could it would just be random triangles. Generally, the tooling for ptex sucks ass. Don't want to use Mari, Maya, and Renderman? Sorry, that's what you're stuck with.


I'm curious what artists at WDAS think about ptex. It's probably not a big hassle if you have a pipeline where everything is already set up for you.
>>
>>654780
It'll be fine when you've got it all tooled up and pipelined for you. Same thing when all the studios switched to UDIM years ago, all backend stuff. Good old UVs have been relegated to proxies these days, due to how useful they are for attribute transfers and deformation.

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HOW I CAN CONVERT/OPEN THERE IN BLENDER, UNITY, UNREAL OR SOMETHING?
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>>655148
https://www.patreon.com/Kerni
Abandoned : A tale of forgotten lives
>>
Let me get this straight:
You want to rip models from a game whose models come from elsewhere?
Just download Daz, head onto one of the backdoor sites, load up on all the shit you want and go ham. You lazy motherfucker.
>>
>>655206
>You lazy motherfucker.
yes, im
>>
>>655203
Report your findings to Daz just in case the author is not paying for the interactive license. Do it for teh lulz.
>>
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what the extention supost to be?

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Genesis 2 import into Blender. We last left our off going for details on the coat. Extruded edges for sleeves then weight painted.

but the weight painting is a problem. We have to build our closes around a zero figure t-pose. then when the arms go down then the poorly painted weights round out clothing seams that should be sharp and well defined.

so fuck it we say.

we plan on exaggerated poses so we will create the sleeve geometry on the fly as needed.

let us see how we can detail this coat tonight, brethren from a different motherin.
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>>652253
OP here. I just recognize my potential.
>>
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be me>
a set we will use for testing character models.
that just doesn't sound right. back to basics.

Hello World.
tonight is going to be a late night, already can tell. what to do with this console? most importantly, work on some grunge to give it a worn look.
>>
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got to get to the lady. she fell asleep hours ago. before we turn in we should piss the critters.
>>
>>652041
please remove this thread.

thank you.

- 4CHAN.com moderators
>>
Now that we have the transporter we should be able to beam Brother Joe onto the ship.

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I'm a proffesional concept artist moving into the 3d world because I don't know.. I feel like
3d is more comfy thank concept

Started with this guy right here
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>>654972
>So you guys are like /ic/ and /gd/

Really more like the majority of 4chan posters / visitors. Mostly fragile egos and social rejects with little to no self esteem, ready to drag anyone down to their level. With the protection of anonymity, why be nice to someone when you can fellate yourself on top of that persons back?

Thats not to say I haven't had my run in with genuinely decent posters who have been helpful or offered good feedback without propping their inflated, Internet dick on my shoulder.
>>
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>>654987
>Really more like the majority of 4chan posters / visitors.

True but for some reason even in art school, or events/ parties or get togethers,I've always notice that fucking mentality, more so I think because the art world is filled with shitty people like this. Pretentious self entitled people, with low self esteem even more so with the PC/ sjw crowd and of course the hipster brigades. Not too sure how apparent they are in the 3d biz but graphic, commercial or fine arts forget about it, its like hell on earth. Though I guess with the way blizzard and ubisoft has gone, its probably worse then I think.
>>
>>655120
Totally relate to this regarding fine arts Cg is much better because more collaborative and specialised.
>>
>>649976
good fortnite character design. Only one thing that i don't like is: chest armor. Looks like he found it in garbage and wear it, just because he's weird
>>
>>649976
don't listen to the gobbos op good job
do more stuff that is your own. you will make it

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What is the absolute best maya beginner tutorial for someone that knows nothing about 3d. How long a day should I be watching/learning?
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>>
https://www.youtube.com/watch?v=JYj6e-72RDs
>>
>>655171
stupid blendlets
>>
http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/#!/url=./files/landing_page.htm
>>
>>655166
I'll look into this thanks
>>
>>655129
>How long a day should I be watching/learning?
3 hours a day minimum
and as much as you can if you are able to

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>still no crack
>still not in CGPeers
CUT MY LIFE INTO PIECES
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>>655321
I can afford it, but I rather use that money for more important things right now.
>buying things just because you can
>>
>>655322
it's not the question of buying because you "can"
it's investing into tool you use to earn money and supporting company that is unironically worth supporting and needs that support specially now that autoshit creeps in
>>
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>>655317
Do you have brain problems? It's a hex-edit of the original x-force release, and anyone can do it.
>>
>>655323
are you shortsighted or just retarded? money is finite and if I can avoid spending it in some places, it means I can spend it in other places instead.
>>
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stop being a nigger and get the education license which is free for non-commercial work

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Like holy shit %70 of the C4D users are just beeple wannabe instagram cucks that can't do a shit without their kitbash sets and "if it looks bad just add more bloom" Octane renderer. Oh and also what kind of a retarded nigger pays for a plugin that solely adds reflections to materials? Man I miss XSI..
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>>655215
>looks at leaning tower of Pisa
>hey Bonanno, your tower is leaning. Did you build it on bad foundations?
>LET ME SEE SOME OF THE BUILDINGS YOU'VE MADE, YOU MUST BE SUCH AN EXPERT AT MAKING BUILDINGS.
>IF YOU'RE GOING TO TELL ME I MESSED UP ON A TECHNICAL LEVEL YOU MUST ALSO BE AN ARCHITECH.
>OTHERWISE YOU'RE ON TOP OF THE DUNNING-KRUGER EFFECT

This is how you sound, anon. Do you even know what the Dunning-Kruger effect is? It doesn't really relate to this, the guy said he doesn't like the way things look and that they all look boring to him, then you demanded he prove his worth in order for his critique to be counted, then you declare that he must be really bad and thinks hes good? Are you fucking retarded?
>>
>>655234
Feel like I need to clarify the first part was direct critique of your claim, the second was an explanation of what happened.
>>
>>655215
I didn't say shit about the effectiveness of C4D. Only the people using it. I actually said it was a decent program. The way people use it and the stuff that comes out of it is boring to me. For some reason though you've got it in their head that I was shitting on the program. I don't give a fuck about what someone uses, just use it effectively and don't settle for what everyone else is doing. Which is what I was complaining about, on Instagram all you see is the same stuff by people using C4D, and it's shallow and boring to me. I just want to see something more than mocap data on bald people pretending it's "deep".

Also
>>655235
This guy >>655234 , isn't me.
>>
>>655234
"It looks bad" is subjective, "If you change [this, this, this, this, and this] you will get a result that more closely conforms to your goal" is objective

Subjective "lmao it's shit!" opinions are absolutely worthless, you aren't helping the guy get better (incidentally, this goes both ways: subjective praise like what you get from friends and family is also shit)

Objective "If you change [these render settings], and [add a 3 point lighting system], and [adjust the camera settings] and [arrange the objects in the scene in a deliberate way], it'll be more effective [as archviz / animation / a still render / whatever]"

Technical flaws are fixable, subjective "I don't like this, it doesn't appeal to my tastes" can't be fixed
>>
>>655067
Blender is free and popular, so naturally it has a metric fuckton of users. Of course you're gonna come across idiots more often than in pricey industry standard software because the audience is bigger and more amateur.

ITT: We model a dog (full or partial)
>15 minutes max, not a second longer
>quality and how you model it is irrelevant, just get it done
>post the result ITT
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>>655292
You could expand this to all 4 seasons with a nice little transition between the different seasons less drastically in a circle and spin the camera. It would look pretty cool anon!
Maybe have a small low poly bird flying through them or a wolf or something!

Its much better than my attempt (>>654257)
>>
>>655292
really like how that turned out
>>
>>655052
not bad
>>
>>655256
>shakes ass
>awoo
>>
>>655292
I love it.
Also, who says you can't set the timer again and do the dog now?


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