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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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/QTDDTOTT/: Questions that don't deserve their own thread thread.
>Why is snout of teapot pointing towards right (X) in max, should it not point forward (Y)?
>will mastering 3D make my peen longer?
>Will baking normalmap halp make me normal?
>Is the Cross Product a reference to resurrection of Jesus?
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I'm using autodesk inventor and I want to make a planetary gearbox, because existing designs don't meet my requirements.

How do I get the helical gears that are for no reason limited to assemblies out of the assembly and into a "part" so that I can expand on the outer ring and sun?
In an assembly I can only remove volume but not add any, but in a part I can't make gears.
Looking for tutorials on google results in fuck all with the keywords I can think of.
Creating a separate part just to increase the outer diameter of the ring gear in the assembly CAN NOT be the solution, right?

it's taken almost 7 hours longer than it should have taken, and it's soon time for breakfast.
I wouldn't have thought creating something so simple needs to be so convoluted by design..
When you add the top and pants just see what you can see and delete what you can't.
How do I figure out what texel density I should use when working with UDIMs?
Where do you get your textures? I need some fur and I'm not really finding it.
Alright, I'm trying to make a forest path with stone slabs in blender. I've used Array and curve to make a path (despite the system being kinda jank) but I have the problem of identical textures and uniform appearance.
Is there a way to introduce variation in the mesh and textures rather than manually doing it?

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I want to make 3d album cover art like pic related, what's the best software for this? Money isnt an issue
what you mean?

Where can I pirate lots of great 3D models and Rigs to use for smut ?
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>space before questionmark
I fucking hate you ESL retards.
The guy is telling you the site to use and you still don't understand it. You're either a b& OR skill-less retard who doesn't want to learn OR a retard trying to hop on 3DPorn to make a quick buck.
Or worse, all 3.
>actually wants to make something
>where can I download pre-made animations
>where can I go to get someone else's work so I can slap a valorant model on it, post it on twitter and link my patreon and get POGGERS free CASH!!!!!
I don't even know why you bother anon. Just tell them "you're a retard kill yourself" and move on. If they need to make posts about "how do I do XXXXX" then they probably need instructions on how to open a tub of glue.
All they have to do is google 'how to make porn in blender' and they get thousands of resources, but nah too hard for em.

>can you just fucking tell him you absolute piece of shit, can't stand people like you who have the answer but are too fucking dense to just be a human being and do something kind to a stranger online

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t. retard who want's you's

I already found someone to animate my shit so tough luck with your desires.
Buddy you're a retard who doesn't even know where a keyframe button is and wants prefab animations. You're bottom of the barrel shit who wont make money doing this and you'll burn out and give up in 3 weeks.
Retards like you simply don't want to learn and want stuff handed to them or made for them, which is evident by
>I already found someone to animate my shit
Embarrassing. Go learn and actually feel pride in that you improved, learn enough that you can make a portfolio of SFW stuff and land a decent job or fill a niche in the 3d oversaturated porn community.
And if you and the other retards need help, go over to /aco/ and look at the 3d threads, plenty of big name porn makers exist there and post helpful stuff quite often. Don't be a fucking
>I want people to like and pay for my art but I want to put the least possible effort in it
who asked

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>open up cg trader character category
>pic related first is first result and it's game-ready
>Publish date: 2019-08-27 which was 8.5 months before the release of the remake
>sells even the commercial license on flipped normals
>it's still up
Some Vietnamese character artist literally making money on copyright before the company can while /3/'s aspirations are to be the disposable goyim cogs in the industry that unwrap the UVs from the glass Tifa drinks out of. No, worse you options will be working in the hell that are modern Western studios.

who asked?
Fuck off retard

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>model a stylized head from memory
>it comes out rough but cute
>model one from reference
>it comes out much more detailed but doesn't look nearly as attractive
There is no winning is there.
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>Those granny tits
What the fuck is a fundie? (yeah sure lurk moar and all that)
I don't think it looks that good, but I'll keep working on it.
I think I should work on some hard surface props first though. I want to make a game level where all the assets are made by me, I don't really care if shit looks deformed.
I will be honest, that does look kinda awful. It’s going for a realistic style, but it just doesn’t look like an actual person. Even the most minute flaw on the human body is noticeable, and when something is wrong, it still has a massive impact on whether or not it looks like a person, or a monster. I would recommend you learn things like proportion and construction before you try to make something anatomically correct. You don’t need to learn how to draw, but you can just apply those to 3d. Knowing facial expressions helps a lot too.

What you need to know is that a bunch of people on this board are miserable, whiny cunts. There’s a reason this is one of the slowest boards on this website. Threads can survive for almost 2 weeks without being bumped, and we have threads that have survived for 9 months, and it’s all because people don’t want to come here due to this board being full of a bunch of prissy bitches. I've seen talented people on here stop posting mid-project, and there are people who stopped posting here, but still post on other boards. On boards like /fit/, people insult each other and call each other ngmis, but that is just manly banter, and people actually try to help others on there, but people on here do it to tear others down because that’s just what low testosterone does.

>Without sounding like a schizo crab
Maybe that's because you are a schizo crab. Go get professional mental help, or neck yourself.
And just to add, a "fundie" refers to the idea of art fundamentals, which you make want to look into. You may not care if something looks deformed, but do you actually not care? If you apply yourself and consciously try to improve, you can make things that don't look deformed, that you will probably like a lot more.
Of course I care long term, but that just comes from practice and time investment, like anything.
It's just that I want to play with other related things and not just become good at sculpting before learning anything else.

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Model something that is related to pirates and Starts with the Letter "R"!
"rainforest pirate camp"
"racoon pirate"
"pirate rocket ship"
"romantic pirate"
"robotic pirate"
and so on
I'm in anon what's the time limit. I prefer short times so more people can get in.
3 hours per model !

Ok seems fair. I've got 3 hours tomorrow after work.

Expect "Rising Roped Rum" from me.

cheers bro i got homework so ill also start tomorrow

Opinions on the Wacom VR pen for modeling purposes (in VR)?
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What have you been making in UE lately?

Previous: >>851306
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Pay Pajeets on Fiverr to be your asset slaves.
fuck you
Why not just use Godot?
coomer here, can UE5 replace daz yet?

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Redpill me on Animbot, anons. Should I animate in cascadeur or maya with Animbot?
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who pissed in your cereal to make you so aggressive? Its a legitimate question

one costs hundreds of dollars per year and the other is free but can do fight scenes extremely easily
it begins
You already know the answer dumbass
This, why these retards keep doing this dumb shit knowing why 99% of the pros use because its obviously working better than the other

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Saw this on Sketchfab. Is it that I don't know something, or the topology shouldn't look this way?
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I've been away from modelling for a while. Whats the purpose of unsubdiv?

This is exactly what we're looking at.

It's possible they unsubdivided their model for the 3D preview so that anyone who ripped it would have extra leg work to do.

Or it's possible they really were stupid enough to unsubdivide.
I'd rather go bankrupt than violate my own personal CoC.
to decimate subdivided models while maintaining clean, even topology
Which is what? Not making your own interpretation of a character with your own effort? Do you need to add a little bell and twintails to another kuudere clone and patent it before you consider it your IP? It's not even the designer's IP and companies will go as far as to jew people out of their own inventions if thèy were made on the company premises.

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/wip/ - Works in Progress
- Collage Edition: Series 4 -
>You, who have assembled the 7 /wip/balls, speak and name your wish...

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>894078

List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE
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Thanks, I appreciate the advice.
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I like how the skull is shaping is so far and I had planned to try to make this into a full character model. But I'm not sure if I should just work on the skull by itself or try to make it a full body character cause I've never made a full body yet and I'm not sure if I should work on something like that on a whole different project or not.
making daxter from jak and daxter
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still very early

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Why is the Houdini Donut so much worse than the Blender Donut?

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Skill issue, that's all.
>no icing
>no plate
>no mug
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Embrace the max donut.
Houdini is for animation.

How the fuck do you do this in blender?
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With cloth and wind you idiot
grease pencil
Cloth simulation and then
render animation at low fr. Trace the frames
Make a plane
Subdivide it a bunch
Vertex paint the bottom half
Geometry nodes, sine wave position offset multplied by vertex color.

On possible solution. There are many.

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Been trying to recreate the left image in Blender, I think for a newbie I could've done worse, I haven't dabble into lighting yet, so that looks terrible.
Don't think is ready for use yet.
you should consider doing your own IP
I would but this is like... um... part of something specific
you're animating a muscular wolf man fucking dracula. We know.

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