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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
59 replies and 57 images omitted. Click here to view.
>>
Click here to open this thread.

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What is your job role and what software do you use?
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CGI generalist mostly focusing on character modeling and rigging (i know burn me at the stake)

working in the VFX industry

maya, zbrush and substance, normie shit
>>
>>678127
fiction
>>
>>678183
maybe it's the same guy who made that thread about how he won a contest or something
>>
>>678081
How did you get started in freelance?
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>>678055
My bet is they are mediocre af and try too hard to hide it by learning different programs interfaces.

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Is it just me or is 3ds max so fucking gardbage?

>long time user in blender
>decide to move to 3ds max for architectual visualisation, since everyones using max apparently.

>oh, everything done to the object are added as modifiers. thats fine....
>want to extrude something
>huh thats funny I need to convert the object using a modifier, instead of puhsing the tab button in blender
>huh thats funny, the extrude function is only going in one direction.
>thats ok, i'll watch a tutorial on how do it properly, thats from 2006 , but it doesnt matter since max hasn't changed at all since then.
>remind myself that the simplicity in blender was better because you could create what you wanted faster.
>remind myself again that blender has changed FASTER than max.

I get 3ds max has a big learning curve , but it can't be this difficult just to make simple objects? Compared to my start in blender all those years ago, I was faster at creating and editing things than I was in max. At least Maya is better in every regard because it closely resembles blender functionality. Simple functions and shortcuts to edit your mesh. So why cant max do the same? Get rid of the uncessasary options and modifiers, and update the UI.
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>>677916
>double dipping for more (you)s
>>
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>>677918
>>
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>>677924
>>
>>677894
>>677892
>>677891
>>677887
>>677886
>>677881
You're both childish retards.
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>>678131
t. a kid.

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>Work for an engineering firm as an in-house graphic designer
>Pretty much no interest in architecture or buildings, just a day job
>Company comes out with a new residential lighting system that they want to show off
>Problem is we have no budget to pay some company to make a concept render of the installed system
>Using Blender and a cracked version of Corona I fuck around extruding some shapes for about a week, watch some pajeet tutorials
>End up with the most boring cookie cutter pinterest-core minimalist house design you can possibly imagine
>Company has nothing better so we end up using it in our advertising push
>A month passes
>Get an email from HR
>My design has been nominated in the yearly national arch design competition by one of our customers
>It's actually fucking real
>5 months pass, I'm at the fucking awards show
>I don't win but come 3rd and pick up a cool $4000 USD for a design I smashed together in a week with a bunch of free models
>mfw someone fucking asked me what architecture school I went to
A fucking chimp could do this shit, get out there and do architecture /3/, it's ripe for abuse.
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>>
is this the new shilling?
>blender this blender that
lol
>>
>>677495
>I'm a mechanical engineer but fucked around on Blender for a while and can do pretty solid concept designs and renders, and it's accelerated my career sooooooo much.
Wouldn't it be faster for you to use a CAD focused tool, such as Fusion360? I'm honestly curious. I personally find that, for concepting, sculpting > polymodeling (organic), and CAD > polymodeling (hard-surface).
>>
>not modelling in Houdini

Slippin
>>
>>677558
Why would you willingly subject yourself to such pain?
>>
How do you get to study this craft on your own?
I don't think I'll ever get to work on this, but maybe to design my own house in the future.

t. physics sophomore

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contributors edition

previous: >>672337

Reminder!
This thread is for any help you need with your work, regarding technique and/or software. All simple and/or stupid questions should go in here too.

Also, please do head over to the previous thread and help to answer any unanswered questions!
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>>678145
ok i fixed it for sure this time. thanks i guess
>>
For some reason when i extrude anything in maya the extrusion has 100 divisions by default. Anyone know what the fuck is going on?
>>
>>678165
open up the extrude options and change it
>>
>>678175
Cheers, I was being retarded i guess. Real wierd that the extrude settings changed on their own.
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>>678061
what website do i go to when the signup becomes available, google gives me nothing

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how do you create this in blender

i killed a thread for this without even breaking a sweat so you better tell me or else
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>>674103
tfw he doesnt even want the scene he just actually wants a backdrop LMAO
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>>677828
how basic
>>
im here for the ducks, please send moar
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>>677847
>>
>>678167
thank you

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Any good exercises or resources to practice 3D? I'm a beginner in blender and while I know the basics I want to learn fundamentals and general knowledge. Cheers
2 replies omitted. Click here to view.
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>>678083
>>678076

Don't. Every 12-year-old asshole does guns. Do something challenging like vehicles.

Guns in 3D are the low hanging fruit.
>>
>>678105

But he's a beginner though
>>
>>678105
The lowest hanging fruit being kitchen ware. Not to say theres anything wrong with that, though.
>>
>>678076
extruding separate or together. merge verts. cutting faces. add edgloops. combine meshes. duplicating. those are basic things you should know how to do.
create base meshes (suitable for sculpting and animation) for characters is where you should spend your time for now. the process requires very few tools and yields practical results. you need to know a little bit about weight painting, how rigging works, underlying anatomy (use references) that's as complicated as it gets really at your level, and those skill are applicable across any program you use.
>>
>>678076
This little series is very good to get started and learn the hotkeys:
https://www.youtube.com/watch?v=DiIoWrOlIRw

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A guy I know has been making a game in Unity and we've been arguing about whether or not its graphics qualify as isometric. To me, the answer is incredibly obvious, but I'm interested to see what y'all have to say about it
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>>675982

>Isometric is about the angle of viewing as well.

The key part of that sentence is 'as well'.

If the camera isn't ortho, it's not isometric.
>>
>>675976
/thread
>>
>>675967
Then just change the camera to orthographic you fucking retard.
>>
>>675967
>graphics
>isometric
>game
>unity
>arguing
>y'all
>/3/
>>
'Isometric' purely describes the projection method of the camera, nothing else.
It has nothing to do with how the camera is tilted, or moves in the world.

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Someone finally ripped models from the game
https://twitter.com/XxCRAZYPOTATOxX/status/1071928603078811653
Is anyway gonna do anything with them, if it is even possible?
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>>672134
You're not wrong
But by looking at his twitter, he seems to know a bit about modding and models
I mean, couldn't he tried and make functioning models, even if it was just Kat and Raven?
>>
https://twitter.com/andmish/status/1107350434535165959
Sadly these are fanmade and may be Patreon exclusive
>>
https://twitter.com/JawSfm
I heard this guy knows how to rig models
Maybe he can help
>>
>>673794
https://twitter.com/andmish/status/1110226763211255808
I linked to the wrong tweet this entire time
>>
>>676452
https://twitter.com/andmish/status/1119273621472595968

Last thread: >>672649
Chacter creator 3 help (https://forum.reallusion.com/Character-Creator/General) (https://www.youtube.com/user/Reallusion)

Vroid and the blender vrm importer https://studio.vroid.com/download.html https://github.com/iCyP/VRM_IMPORTER_for_Blender2_79 https://github.com/iCyP/VRM_IMPORTER_for_Blender2_8

https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje (QUIDAM)

Hair creation:https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

Pose tools for reference https://play.google.com/store/apps/details?id=com.agascreative.elposer3d https://play.google.com/store/apps/details?id=com.madcat.easyposer
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>>678030
Transsexualism is not good in the eyes of G_D.
>>
How dose one use dforce to stimulate breast squeezing?
>>
>>678077
I also need to know these techniques
>>
>>676610
"beautiful"
>>
>>677758
>how gen z raises their children

how do i do this but in 3dsmax?
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>>678093
you do realize he means collapsing the boolean operation right? why are you making a big deal out of this?
>>
>>678117
that looks like shit, lmao
>>
>>678117
Nice normals interpolation m8.
>>
Can like one thread not devolve into a jerkoff contest on what software you use to make your shitty loli waifus?
>>
I didnt know sketchup was capaple of that, unless theres plugins at play

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last thread >>666179

what are you working on?
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Anyone got a copy of Pro Lighting: Skies? My old copy crapped out on me not that long ago, and the one on CGPeers is a piece of shit that doesn't install properly.
>>
>>678139
>being such a guru that you need a plug-in to load HDRIs
>>
>>678146
HDRIs are slow as shit though. Plus I just want skies, not an entire ground to go with it.
>>
>>678164
Should also add that most HDRIs I've been able to find have both sky and ground, and I'd rather my own ground than having to rely on someone else's ground that likely has shit that only serves a purpose in some scenes or have things like houses in the background.

Besides, it and the rock thing are the only good things Andrew has been able to pull out his ass (not saying much, but still). The problem is that he's expecting 200 bucks for something that's really only worth half that at most.
>>
>>678139
Unironically go get hdri's from the daz3d pirate sites. They have heaps.

Is it possible to make a render like this without any use of photoshop?
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>>678086
You need some post work for this, no way around it.
>>
way more effort than anyone should put into it, that's for sure
>>
>space dildos
>>
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>>678086
e-on vue
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>>678086
This looks fake and photoshopped, so no.

1974
https://www.youtube.com/watch?v=SPMFhcC4SvQ

Do you think they also played with boob size parameters back then?
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>>678026
Do you mean here >>678018, or here >>678020?
>>
>>678018
Because it's supposed to be part of a pipeline you dip. Renderers are not end all be alls.
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>>678133
>>rendered in Cycles, no post-processing, 10 bazillion samples
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>>678149
You're retarded for thinking that.
>>
Take your shitposting elsewhere.
This thread is and has been about old CG for almost two years

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what logiciel may I use to make 3D models like that ?

I downloaded blender, but I don't know if I can make models characters like that
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>>678168
This looks like Daz trash, there is a thread for other degenerates if you want some help with that mess
>>676492
>>
>>678170

mmh ty nigga
>>
>>678171
no worries mate


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