[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
[Hide] [Show All]


[Catalog] [Archive]

File: 0.png (2.29 MB, 1080x1920)
2.29 MB
2.29 MB PNG
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
59 replies and 57 images omitted. Click here to view.
>>
Click here to open this thread.

File: 56654456.jpg (73 KB, 1204x862)
73 KB
73 KB JPG
>makes a video tutorial
>has a facecam in it
when did video tutorials become so cringey?
25 replies and 8 images omitted. Click here to view.
>>
I just got into graphical design and this tutorial helped me a lot. Fuck you nigger.
>everything is cringe
build something
>>
>>702983
Baseless arguments and supposition. Maybe post a thread with an objectively shit video and several comparative examples if you're going to make them.
>>
>>698536
when he started getting popular and it stopped beinga bout money and its more about him now
>>
>>698536
Hillo, dees iz raj speekink. Wellcum in blendor tutoorial
>>
>>698539
For some reason I find block modeling way more cool than sculpting.

File: lolguru.png (86 KB, 452x345)
86 KB
86 KB PNG
https://www.youtube.com/watch?v=TPrnSACiTJ4
147 replies and 47 images omitted. Click here to view.
>>
>>705467
looks like orange juice with whip cream
>>
File: 1.jpg (82 KB, 882x832)
82 KB
82 KB JPG
How do I line up my wonky cup handle without changing the Y value for every single vertex individually?
>>
File: render.jpg (178 KB, 1440x810)
178 KB
178 KB JPG
send help
>>
>>706374
Only if you increase sample count
>>
Will this guy be known only by the donuts he made? That is one shit career, man.

File: 3dprog.jpg (313 KB, 1141x960)
313 KB
313 KB JPG
What is your opinion on each of the top 3D modeling software packages?
110 replies and 16 images omitted. Click here to view.
>>
cuck software
>>
>>706404
Who gives a shit? 95% of the heavy duty work is done by men anyways...
>>
Is Modo really that bad these days?
>>
>>706412
Modo is a solid modeller, but not much else. I wouldn't say it's bad, but it hasn't fulfilled its full potential and is kinds moving very slowly forwards.
>>
>>706404
Even the audience of this talk is mostly men lmao

File: Directions.jpg (445 KB, 1782x829)
445 KB
445 KB JPG
What do you think?
14 replies and 1 image omitted. Click here to view.
>>
>>706285
If this is for an action figure it does make sense, since the facial expression will not change.
>>
>>706284
Totally agree, anon.
I Gave it a go and tried my best to match it, I think it looks fairly better now.

>>706285
hey anon, there are plentyful of reason to sculpt the character's expression. One of them being cited in the post above mine.
I'm doing it to improve my observation and interpretation skills. Stylized characters are often tricky to translate to 3D since their concepts aren't always presented with perfect perspective and things like that.
>>
File: 1480651040290.png (47 KB, 217x190)
47 KB
47 KB PNG
>>706315
Nice, looks good/matches your concept.
Good luck on the rest of the sculpt my man. Also how long does it take to finish the mesh part of sculpting a figure? I want to survey how long it should take so I don't spend too long or vice versa.
>>
>>706315
Im curious, did you model brows as planes, and used an anatomically correct eye and then painted them with the materials? Anyways, thanks for the idea!
>>
>>706315
ear doesn't have a cut-in

File: Substance_Painter_Orc.jpg (225 KB, 1920x1027)
225 KB
225 KB JPG
Texturing in Substance Painter vs Texturing in Photoshop.

> Pros and cons.
31 replies and 1 image omitted. Click here to view.
>>
>>705350

That's pretty much every card. I have a 1070 and cant do 4k after a few groups in each texture set. I had to change my workflow and use multiple 2k textures instead to preview at true res.
>>
>>705350
Paint buffer in Mari is definitely awesome for working on 4k and larger textures. Substance painter chokes in general at complexity, where as Mari shines. You will find lots to love about Mari, but will probably miss some things from Substance.
>>
File: 1569777404064.jpg (47 KB, 370x499)
47 KB
47 KB JPG
Substance plugin for Mari WHEN?
>>
>>705019
"your studio" is your basement.
>>
>>705419
>Substance painter chokes in general at complexity

What are you deeming complexity? I've worked on projects with 18 4K UDIMs in Substance just fine. Eats a lot of RAM, but that's about it.

File: Plant-M1-C.png (1.8 MB, 1920x1080)
1.8 MB
1.8 MB PNG
>Post something you did today.

I started to try Blender back in 2015 but then I dropped. Since the last version 2.80 came and a job possibility for me I need to become good at 3D.

Since one week I am in beast mode so far, I just wanted to share and to see your stuff too.

Let's discuss nicely about our meshes and textures...

>Doing some plants for my Archiviz, notice the ground inside of the pot, is not flat, I've done in with a displacement Map + geometry matching. We don't go cheap here...

>Blender Cycles 50 Frames + Blender Denoiser
51 replies and 20 images omitted. Click here to view.
>>
>>706375
Both if you can and if it doesn't bother you :)
>>
>>706381
Wow, more and more details, the skin texture it's very good, I suppose tha you are sculpting them with a mask/image texture/alpha.

>Send pls if you have some free skin mask/textures.
>Continue to post, I really want to see the end of it!!
>>
>>706381
How do you add that bumpy texture on the cheeks? Is that some kind of a special brush or you just sculpt it with a regular, but very small brush?
>>
>>706399
Not him, but you can use alpha maps to create bumps like this.
>>
File: Screenshot (30).png (32 KB, 948x583)
32 KB
32 KB PNG
I'm currently trying to model a Balmoral house from Morrowind, what do you guys think so far?

File: file.png (432 KB, 1304x949)
432 KB
432 KB PNG
Just opened this program for the first time in months and it sent me into a nuclear rage, again.

It's been 20 years, why wont pixologic just sort out the UI?
16 replies and 3 images omitted. Click here to view.
>>
>>706368

> caved and got zbrush, got FlippedNormals payed tutorial

Giving two sweeds ur address.
>>
>>706310
no program ui is so difficult to learn that a below average person couldn't learn it in a week or two.
maybe you're just dumb?
>>
>>706318
>Scrap the 2.5D shit. Stop with the "tools" and "subtools". Stop tiling shit under a thousand drop down lists. Make it function like any other sensibly designed program.

And yet, those "sensibly designed" programs don't have 1% of the market share ZBrush has, so clearly playing UI wankery instead of adding real function doesn't actually help.
>>
>>706368
>Like sometimes it just comes straight in with GoZ, sometimes I have to "grow" it or whatever before I can use it

Because you need a base polymesh for it to override and instantly appear, if you subtools are empty you need to manually drag it out.
>>
>>706413
It's old, anon. Of course it'll have a huge following of boomers who refuses to learn new things.

File: boar.jpg (254 KB, 1280x881)
254 KB
254 KB JPG
I need help understanding how to use other peoples' photos in a videogame I am making. I am using all of my own images for textures except there are some animals that it is very hard to get pictures of myself, so I want to use other peoples' pictures. In particular, this picture of a boar https://commons.wikimedia.org/wiki/File:Locha(js).jpg seems to imply I can use this in my works (which I do plan on selling) as long as I abide by these rules:

This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International, 3.0 Unported, 2.5 Generic, 2.0 Generic and 1.0 Generic license.
You are free:
to share – to copy, distribute and transmit the work
to remix – to adapt the work
Under the following conditions:
attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

So if I incorporate a link to the wikipedia file in a "credits" kind of document or disclaimer, is that sufficient?

This is hard for me to interpret, and I don't feel like an idiot for wanting a human being to tell me how I can do this for my particular scenario, but feel free to give me your advice. Thanks!
1 reply omitted. Click here to view.
>>
>>706126
>how to use other peoples' photos in a videogame I am making
YOU DON´T.
Any asshole finds that out, you´re toast, the project is toast, the team is toasted, the publisher is roasted and you game making career will be ready to eat.
Alter beyond recognition, paint your own, buy a fucking camera and take the damn pic yourself but DON´T USE OTHER PEOPLE´S WORK.
They´ll just strangle you out of every dime for it.
>>
>>706126
Creative Commons is the one you want. It's a do-whatever-you-want license.

Do NOT take something off a random website without clear license indication, copyright is in cases applied retroactively even if they didn't specify it at publish time.

And Especially do NOT pick something off a stock images website that does not use a license like cc0. This cannot be repeated enough times. Especially so for a commercial product.
Stock images and fonts websites don't make their money off selling pics, they make it their business to find those who violate their terms and sue the fuck out of them. They count on you stealing the images and actively look out for someone who used it.

If you're gonna use one anyways cause no Choice, either pay for it or modify it beyond reasonable doubt.
>>
>>706126
>share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
IANAL, but this may mean you have to distribute your game under that or a compatible license. I'd stay clear of that asset, or seek legal advice.
>>
>>706126
Just plug it into an AI thing like gigapixel.

They can't claim it then.
>>
>>706126
What if I made textures from the fur on that pig for my product and sold it? What would happen?

File: witnesskino.jpg (125 KB, 1200x800)
125 KB
125 KB JPG
How did he do it lads?
Says no rotoscoping and no motion capture.

Keyframe animation. Lying?
How can I learn this power?
>>
https://www.youtube.com/watch?v=IqhXDb69wl4

/thread

I hate to make a thread for one measly question but I need to an answer.

I’m trying to weight paint in 3DS Max but for some reason my vertices don’t stick with the abs. Effect that I assign them. Example, a vertice has a weight of 1.0. I change it to .5. It reverts to 1.0 soon as I click off. Not sure why and I’m kind of desperate, I don’t want to unlearn this program for a minor issue like this.
27 replies and 5 images omitted. Click here to view.
>>
File: maxMirror.jpg (412 KB, 1557x881)
412 KB
412 KB JPG
>>706293
>the pic related
>>
>>706269
Also I notice that the transform type in in your image says 100 million. Do make sure your scene scale isn't set to something insane as this will cause many problems.
>>
>>706293
I´ll say.
Not everytime, but sometimes the mirror option on the skin deformer totally and utterly fucks up the entire weight painting - and them i have to do both sides by hand, praying that the mesh won´t go any wronger during animation (which often does)
>>
>>706364
If you already painted weights load the save file or open the autobackup before it messed up and head to utilities tab and hit 'more' and select 'Skin Utilities'.
That way you can save your weightpaint to a mesh you can use to re-transfer them back to new geometry once it's been changed/fixed.

This is surp little known and I frequently come across artists who throw away their work thinking they have to start over from scratch when they need to change a weighted mesh.
>>
>>706293
Thanks for your help. I just tried all this and it unfortunately didn't fix my problem though. I noticed that my hips bone is in exactly 100% the same position as my spine_0 bone, and mirroring it reflects the hips bone's weights to the spine_0 bone and vice versa, which is why they look offset. Also that's why the third / lowest spinal bone down in my pic of my model is green instead of red, unlike the other two red spine bones (which were mirrored properly). Also the l_leg_thigh_muscle bone and l_leg_femur_twist_1 bone are 99% on top of eachother, and upon mirroring, their weights seem to be getting combined together onto r_leg_femur_twist_1, while r_leg_thigh_muscle is getting no weights.
I don't think I can change the skeleton in any permanent way because it is imported from a game character and meant to always be exported the same.
Would there be any way to fix the spine part of this at least by disassembling the model and using skin wrap on separate parts of it, or something? Could I like mirror it as it is now, cut the model in half, rename the hips bone to the spine bone on the new side, then get a new model that's still intact and skin wrap it to both sides? I can combine objects wrapped to multiple different skeletons into one skeleton by exporting both into the game as different submeshes of character model and then re-importing again. If I remove the hips bone or the spine_0 bone before mirroring, the other bone still wont mirror onto itself, it will just not mirror any weights at all

File: 7371413.gif (2.19 MB, 540x231)
2.19 MB
2.19 MB GIF
Studio Khara Edition
Previous thread: >>700590
298 replies and 63 images omitted. Click here to view.
>>
File: transplant.webm (2.6 MB, 846x474)
2.6 MB
2.6 MB WEBM
>he was in my face, man
>I'm in your face.
>>
>>706282
RIP Zwrap
>>
File: Not from a Jedi.gif (1009 KB, 500x229)
1009 KB
1009 KB GIF
>>706282
>>
>>706252
How do i set it to default and what do you mean by applying transformations?
>>
>>706340
nvm just tried it now and figured it out. Thank you, friend!!

File: sculpting.png (114 KB, 258x303)
114 KB
114 KB PNG
I wanna get into sculpting. Are these tutorials any good?
20 replies and 1 image omitted. Click here to view.
>>
>>706036
Modeling and animating.
>>
>>706036
Rigging, animating, lookdev, lighting.
>>
>use the search function
>thread locked
>>
>>704013
>social media savvy memeware
pretty accurate description of blender
>>
>>706394
90% of the current state of /3/ software wars is because Autodesk has no social media strategy. If they get their shit together the narrative will be restored to the true state of things.

File: D_1R-sAWwAE90lW.jpg (646 KB, 1803x2305)
646 KB
646 KB JPG
>blender can't produce professional results
260 replies and 49 images omitted. Click here to view.
>>
>>704985
>Model > Upres/Sculpt>Retopo
Uhh but the original model would skip the final retopo process.
>>
File: 1458201340947.png (478 KB, 600x600)
478 KB
478 KB PNG
>>699267
>showing off something made in a substance tutorial
>>
>>704950
I made this thread literally months ago you stupid shit for brains fucking standardlet

Eat my ass little standardlet bitch
>>
>>704949
Are you me? Your post sounds exactly like shit I've posted here like 3 weeks ago. Fast forward and now I'm working on 2 projects non-stop since breaking that procrastination wall and going beast mode. You have an idea, that's an amazing start, you can literally start googling shit like "sculpting in blender 2.8", find someone who starts from scratch and take notes. Don't follow along tho, you can later, but you should pick like 2-3 brushes and start working with that.
I'm saying all this because
>I'm waaay off being ready
is bullshit. It doesn't matter if it'll take 2 weeks, all you have to do is start working on it. You'll love it, I promise.
>>
>>691862
lol exactly my thought

File: whatchu doing_boi.jpg (554 KB, 1920x1080)
554 KB
554 KB JPG
Last thread: >>700399

Character Creator 3 Help: (https://forum.reallusion.com/Character-Creator/General) (https://www.youtube.com/user/Reallusion)

Vroid Anime Tool: https://studio.vroid.com/download.html (now with obj export)

https://github.com/iCyP/edge_to_bone_for_blender_2_8/archive/master.zip (vrm importer for blender)

https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)

Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

Pose tools for reference: https://play.google.com/store/apps/details?id=com.agascreative.elposer3dhttps://play.google.com/store/apps/details?id=com.madcat.easyposer

MB-Lab for blender: https://github.com/animate1978/MB-Lab (think daz3d but as a plugin for real 3d software)
44 replies and 11 images omitted. Click here to view.
>>
File: Test.jpg (58 KB, 1477x390)
58 KB
58 KB JPG
Ahegao pack from renderotica just makes me laugh more than anything.
>>
>>706271
Go on
>>
>>706347
Only seventy?

> Coombaya my daz, coombaya
>>
File: Rain.jpg (737 KB, 1229x2160)
737 KB
737 KB JPG
>>706358
There's a few versions of RINGFU
>>
Is it possible to get a decent Cel Shading effect on Daz3D? I found a few tutorials but the result the guys get is not acceptable...


Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.