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Hello people
I decided to finally try and play First Person RPGs on the lines of Wizardry and such, due to me realizing I have the Might and Magic series, Wizardy 6+7, and most of the old DnD games on my GoG (and Steam) library.
I'd like to start a discussion with you fellows regarding this genre I have long time ignored, maybe hoping for insight, tips, and other games suggestions.
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I suck at mapping, already wasted hundreds of graph paper sheets because they game plays tricks on my or changes my direction or suddenly solid walls turn out to be doors leading somewhere else. I don't mind a program mapping for me as I explore and it's wrong play it like that.
MM 3-5 are amazing. grimrock series are good for nu-retro games
M&M1 is completely harmless in terms of dungeons. There are no teleporters or other bullshit like in Wizardry.
If you can't figure out secret doors then you may have brain damage.
>you may have brain damage.
You're actually not too wrong.
Then you shouldn't complain about games not being entirely braindead.

Legendary Axe is better than Castlevania.
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I think they are equal because they both feature mighty strongmen striking down evil.
Name another game that is equal!
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You're free to believe that

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I speak both English and Japanese and have tried getting into editing roms before but never got far. Does anyone know some good resources to start learning how to romhack / patch languages? If anyone has any experience doing this or romhacking in general please reply with some wisdom.
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I am, I have been looking over the github frequently. And have been waiting for it to be decompiled so that hopefully I can dig into it with other programs. Thanks for doing this work, it's massively appreciated.
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With an idea of the address space and available registers, we can now talk about actual assembly and addressing modes.

In general, a computer instruction does 1 of 3 things:
1) move data
2) math
3) control program flow

Let's first look at moving data. It may be surprising that this is such an important part of what a computer does. One of the most important family of mnemonics on the 65816 is LDA (load accumulator), which reads external memory and puts the result into A. The most straight forward addressing mode used with LDA is "absolute long", in which a full 24-bit address is specified. For instance

LDA $7E:0000

loads A with the data value found at address $7E:0000 (which for the SNES is the first address of WRAM). Because the 65816 can treat A as either being an 8-bit or 16-bit register, you need to look at the M flag of P to determine whether 8- or 16-bit data is read. The value of M can be controlled by the mnemonics REP and SEP (reset or set processor status flag, respectively). REP and SEP can only use one addressing mode where the data is supplied in the operand, known as "immediate" addressing, which is denoted with a # before the operand.

REP #$20 // this resets (sets to 0) the M flag of P, making A 16-bit

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Another important detail about multi-byte data is that it is in "Little Endian" format. This means that a two byte value like #$1337 is stored in memory as 0x37 0x13, with the "least significant" byte first. (the name is inspired by Gulliver's Travels where the Little Endians and Big Endians fought over which end of an egg to eat first). The bytes appear flipped in memory! While this seems like an unnecessary complication, from a cpu design perspective arguments can be made why it's a good design decision. For 24-bit data or addresses, the pattern is the same (LDA $7E:1337 would be found in memory as 0xAF 0x37 0x13 0x7E, where 0xAF is the opcode).
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As mentioned, specifying full 24-bit addresses all the time would be wasteful in both time/cycles and space/memory. The 65816 let's you omit some bytes in the address, but it has to fill in the blanks to generate the full address. The simplest addressing mode that allows this is "absolute" addressing, which accepts a 16-bit operand as an address

LDA $1337

How does the cpu deduce the most significant byte in this case? For LDA, it uses the value of the data bank register B. If we set B == 0x7E, we recover the behavior of the absolute long addressing example LDA $7E:1337.

An even more brief addressing mode is "Direct Page" addressing, in which an address is specified with only one byte. In this case, the bank is always constrained to be 0x00. Moreover, the value of the Direct Page Register D is added to the operand. So if D = 0x1200, and we used the instruction

LDA $34

then the "effective address" is $00:1234. Direct page space is highly coveted because it is the fastest to access. Typically you put variables you use a lot here, or else need to access in a timely manner. However, without modifying D, a direct page is only 256 bytes (called a page in 65816 parlance, hence the name direct page).

Adding the value of different registers to yield effective addresses isn't limited to B and D. Those Index Registers X and Y can be used to access array data. For instance, we can use "absolute long indexed X" addressing to add the value of X to a long (24-bit) address:

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Another addressing mode similar to the indexed modes is the "Stack Relative" addressing mode. Recall the stack is always in bank $00. This mode takes a single byte operand and adds it to the stack register S. This mode is useful for passing arguments to and returning values from functions. For instance, the C programming language implements all function calls using a stack so recursive functions can be written. For instance, if S = 0x0800 and we used

LDA $03,S

the effective address would be $00:0803.

Lastly, there are "indirect" addressing modes. These modes are the hardware-level implementation of pointers, and usually carry some heavy constraints on their usage. For instance, consider the "Direct Page Indirect Long" addressing mode. Let's say at D = 0x0800, and at Direct Page address $16 we have the 24-bit pointer 0x7E0012. Then the instruction

LDA [$16]

would access the pointer at $000816 to dereference the effective address $7E:0012. The result would be that the memory at $7E:0012 would be loaded into A. Long indirects (meaning the pointer is 24-bits) are denoted with brackets [ ], while (normal) indirects (meaning the pointer is 16-bits) are denoted with ( ). In the latter case, the data bank register B is used to derive the full 24-bit address.

There are some additional combinations of the addressing modes (such as "Stack Relative Indirect Indexed Y", an example being LDA ($01,S),Y), but by knowing the basic modes you can figure out what these do. Refer to the 65816 documentation for exhaustive details.

That covers the LDA mnemonic. Similar mnemonics are available for X and L (LDX, LDY), although they have fewer addressing modes available to them. The other registers don't have Load mnemonics, but there are always ways to set their values. Some use special transfer instructions (Like TCD which transfers the 16-bit Accumulator to D), others you have to use the stack (ie Data Bank Register B).

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ITT: games only for patriots
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No true red-blooded American Male would play a vidya game with such a faggotass lala flamin homo cock suckin name.
Rainbow is international, not US.
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escorting prescious cargo
Custers Revenge
You're forgetting this game was a product of the 90s when international was American

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fucking Konami
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>Mike Matei
Didn't he kill bootsy because bootsy was better at videogames than him?
you need to go back to /v/. No one cares what some faggot in a button up Naruto shirt thinks looks unfavorably in public.
I don't recall watching bootsy beat very many video games.
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Projecting: The Post: The Game
The hardware is a non-issue. The software, on the other hand, is retardedly expensive.

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What could it be?
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This. Even today with seemingly unlimited disk space Jap developers delete all the prototype versions and keep the source code on a single machine that probably doesn't even run RAID.
Isn't Bubble Bath Babes considered half decent? Speaking of which there might be a copy of that game available locally soon. We gota keep track to see if that family is going to have an estate sale.
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Could be that the developer was unable to find a publisher, or they did and they shut their doors or decided to stop publishing NES titles. Tons of promising C64 games were left unreleased that way. https://www.gamesthatwerent.com/gtw64/daffy-duck/
The NES version of California Raisins was cancelled because it would have come out in 1990 by which time the CR fad was pretty much over. Other games got axed by NOA for various reasons such as competing with something else. Final Fantasy II was planned for a North American release but NOA killed it because the planned release would have been in the second half of 1991 and they didn't want any AAA NES games coming out then to draw attention away from the SNES's launch.

Mr. Gimmick was obviously nuked because it would compete with Kirby's Adventure.
it’s fucking gay

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So I dug out all of my own consoles and found all of my old PSX games, but the only thing I have to play them on is my old PS2. I've heard a lot of negative feedback about playing PS1 games on a PS2 so should I buy a new PS1 to get the best possible experience or is the PS2 good enough?
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Someone needs to make this into a "Did you know...?" gaming and breed the cancer even stronger.
Everyone just called it a playstation back then. Then when the ps2 came out, everyone called it the ps1.
Everyone knows that, the point is that before THAT psx existed, magazines and such in the 90s referred to the ps1 as the psx. I think it's retarded personally but who gives a shit
Nobody gets tired of opening the same can of worms on this site.

The compact PS1 version is actually called a "PSOne".

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My mom always told me I was kewl
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Yeah, I remember them appearing frequently back then, but now they barely do anything (even Kenny got replaced by Butters when they're not doing the Mysterio crap).
i think some characters died (like Pip or Chef) and others are in different places (like Marvin now living in another planet).
The 200th episode brought back a bunch of them, including Mephisto, and proceeded to shit on season 1-2 fans who were excited by this by killing off Pip.
Unpopular opinion: South park is pure shit now.
this was unironically the first PC game I played online, with GameSpy 3D
that's not an unpopular opinion, I think anyone that's not a rabid 13-yold south park fanboy knows the new seasons are shit with too much focus on contemporary events and too many episodes with cartman/randy being the main characters while stan/kyle are trey and matt's self-inserts.

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Tell me about the differences between Castlevania Chronicles (Original mode) and the X68000 version.
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It would be great if somebody made a hack to fix those issues. Let's hope some knowledgeable anon read this.
I posted this and I'm a romhacker. Why would I waste time fixing the shit in Chronicles when the original still exists, and even if you fixed the hit detection/AI/timing issues, the screen would still be cropped and the the music/sound would still be shit.
Well, in my case I always use a X68 emulator only for one game: Castlevania X68, while I usually play a lot more games with the PS1 emulator, so it would be nice to have the ultimate version for PS1. Couldn't the screen crop and audio issued be fixed with a hack?
He's right. Be sure to use the [a2] roms floating around, as they have the proper difficulty.
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>that time when PC games shipped with multiple versions of the same soundtrack to accommodate all the different sound cards on the market with varying levels of quality

it was a different time

When will /vr/ realize this is arguably the greatest JRPG ever brought to the medium That had the potential to surpass even D&D?
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No problem, this game is a dump.
No, dump.
>Not calling the genre Mechanime (some 90s kids may remember that term)
Well, this surprises no one.


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How difficult are Sonic the Hedgehog 1, 2, CD, 3, & Knuckles to beat compared to, say, Super Mario Bros. 1-3?
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Sonic 1 has easier bonus stages. Sonic CD, 2 and 3 does not.
very first one, if you don't make a single move when it starts your momentum will cause you to fall right into the room with the emerald

you'll have to put some work in for the others
They're easy peasy. Especially 2 and 3&K because it introduces Sonic's best tool, the spindash.
Memorization games.
2 and maybe 1 are the only ones with noticeable bite. Especially 2, because it's so fucking unfinished there is at least one 99% guaranteed ring loss and a whole string of others you'd basically have to already know was coming.

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>just fuck my simplicity up
and what the fuck is up with this sonic the hedgehog-ass soundtrack?
this game is pure concentrated 90s cheese despite being released in 1986
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>people get gud at Joust to the point they can play for ages on 1 quarter
>company makes sequel much more complicated and difficult
>it bombs hard since it's too complex for people to pick up and play, which is death for an arcade game
I actually like this game since the two forms add a bit more strategy than just "fly above the other guy", and every screen being it's own challenge is kinda cool. I suck pretty hard, but I still have fun playing.
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This is how you make a Joust sequel
New mechanics, multiple levels, a new mode, but it never becomes too complicated
Joust 2 is kino and only brainlets dislike it
There's nothing wrong with the music. I like the pinball OST sound of it.
>1 quarter

This was the first game I ever saw that took 2 quarters per play. Wtf you smokin’

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What /vr/ thinks about the Taito's Ray series?
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R-Type doesn't think the same anon...
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>probably a woman

anon, apply urself.
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Why the Android port of RayCrisis runs like ass? RayForce & RayStorm runs butter-smooth but Crisis runs like trying to play Ridge Racer on MAME
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Raystorm is one of the first PS1 games I owned, love it. One day I'm going to have to actually finish it. Who here prefers Gray 2 over 1?

Hell yeah, it did. This is my favorite: https://www.youtube.com/watch?v=rzzKo_K8K3c Is there a name for this genre of music? Jazz Techno? Mega Man 8 had it too.

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Does he have diabetes?
What makes you think that?
if you ran as much as him you'd eat this much fruit too

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Random/pointless trivia from games.

In DKC3 there is 1 individual wooden crate in the entire game for no particular reason. Here's a picture of it.
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>needlessly complicated
It actually seems to me like its constricted and limited, they use the same phrases over and over and over and over and over and over and
>people should learn japanese
Nah, something more useful like Russian or Arabic, maybe even Mandarin.
There is a piece of cheese hidden on every level in Perfect Dark.
>”people posting DidYouKnowGaming shit“
>very first thing you lost is DidYouKnowGaming tier shit that everyone knows
Pot kettle
Woah, I never knew this. I wonder if this is a bug or cut content, it's mysterious anyway.

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