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Previous: >>10227530

Awesome Downloads:
>OpenRCT2 - Currently the best way to play RollerCoaster Tycoon. We use the latest stable version for multiplayer unless otherwise noted:
https://openrct2.org/downloads

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>Anon's devkit v0.2
https://pastebin.com/y857FdJH


Comment too long. Click here to view the full text.
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>>
>>10273831
In my restless dreams, I see that chairlift
>>
>>10274206
OpenRCT2 has windowed but RCT2 basegame doesn't
>>
>>10274206
rct1 has windowed options?
>>
>>10274268
yeah
>>
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New giga track elements are pretty cool, though there aren't the new track types available yet as shown in >>10268252

Holy shit. I don't care enough to buy one of these since I already have a modded Game Boy Color, but holy shit.
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>>
>>10273945
>>10273949
nta but I’m as capitalist as they come and still think hustle culture is gay af.
>>
>>10273786
Neat. Does this mean they lowered th-
>two-hundred forty-nine US dollars
Still not worth it, cool.
>>
>>10273976
You can't use flash carts because they won't fit, Also, one reliable source has stated that installing cores will be a huge fucking chore compared to previous models, so we may not see a hacked machine for quite some time. Buy the real thing. Replace what you need to. Mod what you need to. It will be a better and cheaper investment.
>>
>>10274183
I have the real the real thing and an extensive library of original TG-16/CD games and a Super System Card but the CD drive died years ago and hooking it up that beast to a modern tv would be cumbersome & annoying.
>>
Does this still have dpad issues with accidental diagonals, or have they fixed that in later versions? That's pretty much the only thing keeping me from buying one.

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Are there any particular titles that you have an emotional childhood bond with? Something about playing nights makes me want to cry.

https://youtu.be/XKjpIe6IQvs?si=tButlnw3YIJn_evz
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>>
>>10273785
>Something about playing nights makes me want to cry.
Do you think you'll ever grow up one day?
>>
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>>10274185
>>10274214
I’m trying boys, I really am. It’s just… ‘96 was the perfect year. This Sega Saturn is all that’s left from it.
>>
>>10274214
>Do you think you'll ever grow up one day?
This is a very teen-young adult mindset, having optimism and romanticizing being mature. When you finally come out of your middle stage, you'll realize everything you know is a lie, and that the world only gets progressively worse with each year. You too will find sentimentality in things that remind you of better times between the ages of 25 and 30.
>>
>>10273785
Did you seriously have a Saturn growing up? But yeah having nostalgia for a game like Nights must feel magical
>>
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>>10273785
No
Maybe, the theme song of Seiken I / Final Fantasy Adventure? I played both remakes and they were bad IMO.

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Obviously the Elder Scrolls series was huge by the time of the late 2000s, but what about 2002 when Morrowind released? Did TES have much of a following from the first two 2D games?

I notice on the internet that basically nobody talks about TES prior to Morrowind. It makes it seem like for most people they didn't even notice the series until this game came out.
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>>10272820
The stats and attributes are actually fairly simple and straightforward, but there's a lot of them and it can maybe be a bit overwhelming at a glance. Someone should really make a "Morrowind Stats For Dummies" guide which conveys the basics in easy and straight terms.

The short of it can be summarized like this:
>Stats are physical values, how strong, smart, or fast you are
>Skills are how good you are at different things, how good you are with long or short swords, how good you are at casting different types of spells, how good you are at picking locks, etc
>Both Stats and Skills are ranged from 0 to 100
>5 Strength is completely dogshit, while 50 Strength is decent and 100 Strength is excellent
>Similarly, 50 in a Skill means you're decent at it, 25 would mean that you could do it, but not that well, and lower than 20 would be pretty bad
>So 15 in Sneaking means that you can't be stealthy for shit and you can't help but make yourself obvious to people nearby, unless assisted by an invisibility spell or something (but even then)
>While 90 in Sneaking means you're pretty fucking good at it, and you can probably sneak by people and even backstab them without being assisted by magic

A key to it, is to not pay any attention to skills you aren't using. If you're a straight warrior and you aren't interested in Alchemy, you can completely ignore it and it doesn't matter that you're shit at it. Another is that by holding right click on a stat number, you can get a short tool tip telling you what a Skill is and what Attribute it has.
On your 'spell' window, you can hover over the little colored icons at the top of it to see what current effects you are under, such as natural bonuses, magical buffs, timed spells, and diseases.
>>
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Then how they build:
>Every Skill is tied to an Attribute
>Skills are improved by paying a trainer to improve it for you, reading a skill book, or simply using the skill
>Every swing with a Katana or Claymore builds progression on the Long Blade skill, until it eventually raises the skill by a point
>Long Blade is a Strength Skill, so if Long Blade is one of your Major or Minor Skills, then raising your Long Blade skill will confer a bonus for raising Strength when you level up (which you do after gaining 10 points with any of your Major or Minor skills)
>So because you practiced Long Blade a bunch, you may get to raise Strength by 3 or even 5 points when you level up, instead of just 1
>Major and Minor Skills are those important to the class you're playing, be that one of the pre-existing classes or one you put together yourself
>You will not be able to level up by improving Skills which aren't tagged as Major or Minor to you, and you won't get a starting bonus in those skills, so they'll be shit by default, but you can still use them, and you can still improve them to get better at them
>>
>>10272937
I hadnt saved in a while when I got stuck on it and I assumed I could figure out a way to get off of it so I didnt want to reset my game, saved, and then tried to get off of it to no success.
>>
>>10271241
same
https://youtube.com/watch?v=7qqpB6uq8X0
>>
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sup guys, i wanted to try some of the murder club adventures. What´s the best way to play it, should i use some pc-engine emulator or try a newer port?
>>
>>10274019
Nah that's a good one to start with.
>>
>>10274019
PC Engine if you want a more realistic look to it.
The DOS port if you want the original look and don't speak moon rune.
Aren't the newer ports all phone ports? Not sure if they work these days.
>>
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There's really only Murder Club, Blue Chicago Blues and Manhattan Requiem, everything else is just untranslated

The only versions of Blue Chicago Blues and Manhatten Requiem that are completely in English are the LaserActive versions and Android versions

Murder Club has several versions in English, I'd recommend either the FM Towns, Sharp X86000 or PC Engine version

https://youtu.be/MBFta89zFRI?si=lX_g1vMObQBpCPxS&t=33
>>
>>10274157
IIRC, Blue Chicago Blues has both translated PC ports and Saturn ports...unless I'm mistaken and PC was only translated is into Russian.

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What is your opinion on this remake?
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>>10271689
Top is cool, bottom is lame/faggy, simple as that.
>>
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>>10271780
>faggy

but it's a girl, and she looks more like a propper valkyrie than top does.
>>
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>>10272339
That's a silly little anime girl, not an imposing leader of a demon army
>>
People here generally dislike it. Personally, I found it a good update. It gave some characters that were pretty minor in the original (Bartholomew,Marzalen, the mystics etc)a face and personality. It also gave us three (four if you count the short time you have the butler) new party members, enhanced graphics which was always the main series cardinal weak side, and it kept the good stuff such as music and world map. If there's one thing I disliked it was the lack of equipment that the original had, so no quests for ultimate weapons but that aside it was a good show. If only Wild arms 2 recieved a similar treatment, especially the shit translation it had.
>>
>>10271070
>removing any and all vocal tracks or voice clips
Sounds based.

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Do Zelda games bore you, do they put you to sleep?
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>>
Only the 3D ones on repeat playthroughs except for maybe OoT, even considering the fact that I replay 3D Zelda games once every 3 years or so
>>
>>10272469
no they're really fun but i will say, hundred percenting that game definitely did. fuck kinstones and fuck miniatures.
>>
>>10272469
>>>/v/651962517
>>
>>10272469
No. The opposite.
>>
I never played any of them, started with A Link to the Past and dropped it after 3 hours so I guess they do.

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what was it like to partake in these gatherings of fine gentlemen?
what games did you play?
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>>
>>10273584
Gotta do the smegma check, Anon.
>>
>>10272467
this picture always gives me anxiety because they have no room to maneuver their mice and yet apparently they were playing starcraft
>>
technology advanced too fast :(
>>
>>10272907
Shut up zoomer
>>
>>10273345
You me? MIx in some other custom WC3 maps, some Diablo 2 runs, and a load of other oddities to fill in the gaps.

Max Payne is a perfect ga-
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>>
>>10272382
>as a little girl,
You will never etc
>>
Just wait until you get to the burning building. Don't get me wrong, the dream sections were a little annoying, but I played it on PC, and didn't have that much trouble with them. Remedy did make the dream sequences in Max Payne 2 easier because of this. The burning building stage was a real 'f-u' moment for me. Favourite stage in MP1 is the underground parking.
>>
>>10272147
max payne isn't even that good but these sections are stupid as hell.
>>
>>10274173
Max Payne was tongue in cheek, trashy noir fun.
The rest of the series was just trash.
>>
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>>10274164
One of my favorite things about Max Payne 1 and 2, is that they came with SDK development tools, like the MaxED level editor, RAS packager, animation tool, particle effects tool and such. The game was mod friendly. The Map Editor for MP1 is a bit flaky. Max Payne 2's dev tools were released online by Remedy months after the game released. MP2's editor still just works better overall, so you still see Max Payne 2 mods being made.

https://youtu.be/-SdcA7FYYnk?t=171

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What are you playing right now /vr/, how do you like it?
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>>
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>>10274098
>>
NASTY BUT EFFECTIVE
NEED MA GLASSES
OH SHIT A FUCKING TANK
EYE ASS AYY
It was rather boring to be honest.
>>
If you're too effective at stopping the enemies from entering the courtyard in the game's 4th shitty turret section then the game softlocks.
>>
>>10274137
you stuck lil bud? you gotta dismount by pressing x
>>
>>10274150
The objective won't be marked as complete unless they all enter the courtyard first.

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Did you guys ever play heavily customized maps for RTS games, ones that made unique use of map triggers? Stuff like RPG maps and the like. I remember playing a grand theft auto map for brood war and it was a lot of fun but I can not find it for the life of me anymore.
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>>
>>10271278
I loved that one yugioh defense map where you combined units to make more powerful units.
>>
I was never really good at competitive Starcraft so I spent most of my time playing comp stomps or UMS games. I remember playing Aeon Of Strife a lot (precursor to DOTA) plus tons of RPGs and madness games.
I remember downloading a DBZ RPG and painstakingly adding a .wav file of Vegeta quipping to one of the triggers and it made the map take over twice as long to download.
>>
>>10271278
I re-play The Flame Knives (for Brood War) every other year, it's insanely hard and addictive, plus the anime storyline is fun
>>
>>10271278
I did, usually tower/bunker defence style maps as a fun little distraction.
Then I realised Starcraft is a game with an intentionally shitty UI and I moved on to games that didn't feel like a chore to play.
>>
I used to play DOTA, tower defenses, and other custom WC3 scenario maps back in the mid-to-late 2000s. DoTA was already a popular WC3 map then, but I never would've dreamed that it would become its own game.

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What are the most challenging retro games?
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>>
>>10272209
That cart track level probably filtered most from even continuing into the third level.
>>
>>10268176
Maybe I just suck at it.
>>
>>10268176
All. Just some were impossible. Then kirby was released and they all went soft.
>>
SNK fighting games (AI)
Wizardry 4
Ghouls N Ghosts

>>10272372
There's fun in a challenge
>>
>>10272209
Don't know how I was able to beat this game consistently as a kid, I got my ass kicked replaying recently.
I never beat the sequel but it was probably just lack of interest, never liked it as much. Has anyone else tried Vectorman 2?

What was the biggest derailment of a franchise where an amazing game or games were followed by an absolute piece of shit?

No Zelda II or Castlevania II allowed.
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>>
>>10272619
Mario sunshine
Fzero GX
Wind waker
Ace combat 3
Crash 3
Final Fantasy 8

No, I'm not trolling
>>
>>10273717
F-Zero GX is a good game ruined by being so fucktardedly hard nobody would waste their time with it.
>>
Super Mario Brothers 2

Trash.
>>
>>10272619
Everything in Tekken franchise except 2,3 and 5:DR is absolute shit.
>>
DOA really shit the bed at some point in time but I can't pinpoint exactly when it was. Certainly by the time of not-retro where it went full microtransaction bullshit.

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I have beat the first four Zelda games. All four were great but this is how I would rank them

>Adventure of Link (most enjoyed)
>Link's Awakening
>A Link to the Past
>Legend of Zelda (great but least enjoyable of the four to me)

what about you bros
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>>
>>10270420
not sure what you're talking about, you get your first spell pretty early in that game
among the spells you learn, only two (the ones that change how Link moves) really consistently feel like tools on the level of those you get in other Zelder games; and they can't be used as freely as most tools can in the other games because they eat up magic points too fast
still, the spells do make a difference, as do the couple of sword techniques you also eventually learn (especially the first one, which is awesome)
the game would benefit from having more frequently usable, versatile abilities and fewer "key item"-type abilities, it's true
>>
>>10271312
DX
>>
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>>10269741
I'd love a remake or reimagining of Zelda II that looked something like this
>>
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>>10273358
>>
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>>10273404
No one said you had to eat the Goron's booty. That was you and you alone, anon

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Where did it get the reputation as the hardest NES games? It's one of the easier games in the library, and even a deathless clear doesn't take a great deal of practice.

It's nowhere near the level of Battletoads or Ghosts n Goblins.
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>>
>>10271458
>It’s literally not you dipshit. Mute the voices in your head. Many others pointed out that Ninja Gaiden, Battletoads, etc. get this rep.
This is zoomer revisionism at its finest. Only in serious enthusiast communities with highly skilled players is that notion held. Even here, most consider Contra to be some impenetrable wall of difficulty.

>You’re probably that faggy journo that failed the cup head tutorial
I have all Expert S-ranks in Cuphead as well
>>
>>10271458
Tbh Ninja Gaiden is average as well. Same for Castlevania and Mega Man games. Out of all the popular 'NES hard' games Battletoads, Mario 2JP (the original version) and Makaimura are the only ones that actually deserve the title
>>
>>10271472
>even here
Never happened. Nice LARP their permhead. You will never be a boomer
>>
>>10269775
>Battletoads

Now thats a nightmare
>>
>>10269775
If you couldn't beat a game, you just sucked, and so you would just have no idea what everyone else was saying when they talked about strategy on later levels.

Guess that was the incentive to beat it. No excuse.


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