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Just finished LA for the first time. How did they manage to turn a it was all a dream lmao story into something genuinely moving? It's a good game, but Turtle Rock and especially Eagle's Tower were kind of bullshit.
What do you think of it, anons?
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It would be fantastic if the games actually leaned into this type of storytelling, the Zelda universe would be much more interesting. As it stands though, that's just a nice way to handwave why Nintendo doesn't care about their own lore
I always liked the idea that "The Legend of Zelda" is a literal "Legend", ie. a story that is retold and mutates with different retellings, all the while retaining many of the same characters and elements.
So some games are variations, of the same main event(Link defeats Ganon), like Zelda 1, ALttP, OoT, ect.
Meanwhile other games represent other adventures Link may have gone on, like Zelda 2, LA, MM, ect.
Well fuck, I should have read the rest of the thread
it as a "all a dream" story type, just not the heroe's dream
I like timeline autism, but that's a fun interpretation too.
Also Oracles best 2d Zelda.

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Was the Dreamcast ahead of its time?
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Just like the 3do
It didn't even have 32 megabytes of RAM, let alone the 4 gigabytes address space of 32 bit, let alone the 16 exabytes address space of 64 bit, let alone the 18446744073709551615 exabytes address space of 128 bit. 128 bit, more like 128 units sold.
While at the time when the Dreamcast released I still rather and preferred the Saturn, even so far as foregoing SFA3 and was rewarded with a Saturn release. In the end, it was the right time for the Dreamcast because otherwise the technology would not be enough for the kinds of games released on PS2/Xbox/GC. Aside from its lack of popularity, there's very little I would change about the Dreamcast as it is still perfect the way it was in its time. A top 10 non-portable/non-variant/non-PC gaming console for me.
>otherwise the technology would not be enough for the kinds of games released on PS2/Xbox/GC.

Well, the Dreamcast technology wasn’t enough for those kinds of games. It was quickly outclassed once the 'main' sixth gen consoles were out.
How did you own a Vita and not at least get Persona 4 Golden or Soul Sacrifice? People like you are so bizarre.

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I hate handheld consoles. Every game exclusively made for them would have been better on console. We're forever robbed of what a true console game experience of a 2D Pokemon game could have been like on the Gamecube because it had to only be on handheld. Why do people have so much love for them? Each time I play a good handheld game, I think of how much better it would have been on console.
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Protip - they existed for handhelds because they'd never be made for a console. Too much money, too much of a risk for a ton of games. I do agree a SNES Pokemon should have existed - which could have used a modified Super Gameboy cart to do trading.

However, till the end of vidya as we know it - handhelds will have a better library than nearly every console. Only exceptions are NES/SNES/PS1/PS2 as they were the peak of console diversity.
>on the gamecube
Stopped reading right there. Get out.
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I don't favor portables either and would rather home consoles as well. I remember others enjoying the Gameboy, but even then I was pretty content with playing NES at home. With the only portable I had being the TurboExpress, I did not play much Nintendo portable games until the Gamecube where the GameBoy Player allowed me to enjoy a lot of cheap $5 GBA games when I had already quit videogames once the Dreamcast was out of production. Playing those games on the Gamecube was a great experience and I do wish there were more that were made for home systems too.
> using batteries from the remote because Koholint still needed you

> Gets you a gameboy for christmas, but refuses to buy any batteries for it ever
Why were boomer parents like this?

AND he will never be a woman

The discussion around which game was the first "Open World" has been one of the more argued topics in videogame hipster circles. What do you guys think?

Hunter, one of my favorites, was on an entire archipelago where you could steal and drive cars, boats or helicopters around. Frontier Elite II was one of the first games where you didn't have a set end goal objective. System Shock significantly improved upon Ultima with an entire space station to screw around with at the player's leisure (unless you activated the time limit in difficulty). Falcon 4.0 featured the first world that lived outside of the player's bubble with a dynamic campaign. But these are just a couple of games from the wide swath available.
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>which game was the first "Open World"
I don't think it's easily defined, since games can have different degrees of openness, so it depends on where you put the arbitrary border. There probably was something on the PLATO that could be considered open-world.

Based. Mars Saga/Mines of Titan is underrated. And I thought the simultaneous-turn battle system was pretty cool too, you don't see that a lot in RPGs.
Yeah, I never beat mines of titan, heard it turns into a clusterfuck at the end. On my to do list.
>Star Raiders
>Ultima III
>King's Quest
>Below the Root
>Ultima VII
I would consider these to be the early milestones. My set definition is lack of set sequencing and ability to do as you please without objective repercussion. Having a focused end goal doesn't change the definition. It's how you get there with the tools/openness that are offered by the game.
The ending is definitely the weakest part. It feels very incomplete, as if the ending stretch was just tacked on to wrap it up.
Roadwar 2000 and especially Roadwar Europa are my favorite 'open world' games from that era. There's something so cool about fighting in real locations.

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Why is everyone so scared?
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>doesn't mean PSO was offline-only in the entirety of Australia.
I've never said it wasn't. Next you'll be telling me I should have been watching dvds on my gamecube because you knew of other Aussies doing it.
I'm scared.
I am shakin in my shit right now...
I don't know why NOLing wasn't a thing on Gamecube. I never actually messed around with any cheat devices myself. While your character data was pretty much safe from cheat device shenanigans on Gamecube, your item data wasn't. Players with an action replay could freeze your game, causing you to lose all unequipped items on your character. You don't have to worry about any of this on Blue Burst, which is the main reason why I recommend it so strongly over the console versions if you plan to play online at all.

What exactly are you saying then? That only your copy couldn't go online? In a previous post you said the Dreamcast version was better than the Gamecube version because it could go online and Gamecube couldn't >>10446138
Why would you use a pizza as an ash tray?

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Why do Neo Geo collectors focus on the AES instead of the MVS?
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I bet you're really just an asshole who can't handle people disagreeing with your opinions.
those are the epitome of ugly.
Capcom could charge a lot because it's fucking Street Fighter. It's going to make more money than other cabs.

So you're also conceding in RL as well?
Do they often have a look of pity in their eyes when looking at you then?
A few exceptions do not make a rule. OK baby is a Chinese knockoff and I don't even know what this one is. I am surprised to see that Jaleco made one for the Pony 2. I'm 183cm and can comfortably sit on one without any problems.

Maybe the 26" has problems but nobody I know runs fans on the 29, and that includes ops who have their cabs on location 14 hours a day. Actually I've never known anyone to run a fan on one whether it is 25 26 or 29.

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Yo, we talking shitty d&d games?
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WotES on Genesis, Order of the Griffin on TGFX 16, and Eye of the Beholder on SegaCD are the best D&D games
Are there any console DnD games worth playing?
computers were fairly open systems that anyone with a comp sci background would be familiar with
consoles were closed ecosystems with very limited information available, so the talent pool was very limited and very siloed
your computer guy, nintendo guy, and sega guy would all be different, and the last two were a lot harder to replace
Not really.
All the console specific ones are shit. And everything else is a port from PC which is vastly better.
Its not even like Ultima 4 on the NES where it ads nice music and graphics at least, they always get downgraded.
Gold box games have a bit of novelty the first time you start. But The rng is so brutal you really should be save scumming

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>Latest Updates
N64 core continues to defy naysayers.

>What is MiSTer?
MiSTer is an open project that aims to recreate various classic computers, game consoles and arcade machines, using modern hardware. It allows software and game images to run as they would on original hardware, using peripherals such as mice, keyboards, joysticks and other game controllers.

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>Plus it's going to do arcade boards too.
Which is why they are targeting the Dreamcast, that gives you Naomi and Atomiswave too.
Even if it does reduce lag runahead is a hack. FPGA is identical latency to original hardware which is the more authentic experience.
>People like PS2 and Gamecube.

Liking the platforms has nothing to do with it. If all it took to get a console running on a FPGA chip was that people liked it the MiSTer would have had PS2, Nintendo DS, and Switch long before it had Saturn, since those are the three highest selling consoles to date.

The PS2 is significantly more complicated than the Dreamcast, and the GC even moreso than the PS2. I will eat my OG Xbox if you can get PS2 running on it, and there is no way in fuck you will get Gamecube running on that thing. Robert (the guy who made the "impossible" PS1 and N64 cores for the MiSTer) said that the Mars's FPGA doesn't have enough BRAM to even do Nintendo DS.

(And that's not even getting into the problem of how exponentially more complex CPUs and especially GPUs started getting after the 90s that makes them far less feasible for a human to implement by themselves in FPGA)
>and the GC even moreso than the PS2.
Really, that goes against everything I have ever read about them,
False. Original Hardware is the best because it plays the games 100% accurately, unlike the MiSTer which struggles with 5 gen consoles.

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Do you really think that advertising your OS in a gaming magazine via a "funny" picture of a woman with a receding hairline is a great idea?
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>zoomers don't understand edgy art
Advertising has never been in good taste.
Is that Kylie Minogue?
>Receding hairline
Are you an albanian or something where you think hair grows out an inch above your eyebrows?
90’s advertising is so fucking embarrassing, Gen X should feel great shame for it.

I can slide under here easily with the Hori Pokken controller, but can't do it with an NES Classic controller through a USB adapter. Are you supposed to be able to or not?
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>Skill issue.
no retard I just said I can do it with my other controller. now I'm wondering what's wrong with this NES Classic one or the adapter I paid like $30 for
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Close, that's Pacland Fever
If the game lets you do it with ANY controller, then I don't think it's possible that you aren't supposed to be able to do it. There are two possibilities:
a) One controller is letting you play pretty much normally while the other is getting in your way somehow.
b) One controller is helping you cheat in this strange little way while the other one isn't.

How would option b even work?? I don't think the Hori controller has a special SMB1 cheating chip in it or anything; it's surely just on/off switches like any NES controller. I think it's gotta be option a somehow. (I wouldn't know exactly how though.)
SMB1 technically allows inputs that are impossible on a regular NES controller such as left+right or up+down simultaneously. Normally this wasn't an issue since those inputs can't be done on controllers back then due to mechanical design. But now you can get a controller that would allow such inputs.
> Normally this wasn't an issue since those inputs can't be done on controllers back then due to mechanical design.

Actually on an original Famicom you can. It has a port in the front which you can use for external controllers, if the game isn't 3 player compatible by default the controller will act as a second player 1 controller, thus allowing to use 2 controllers at once.

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>in Sei-an city after lifting the fog
>come across the man designing kimonos
>decide to draw a dick for the design
>get disappointed he doesn’t wear it
>walk around the city
>suddenly there is dick drawings on the ground and dick graffiti on the walls

Okami thread.
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>so they were less cautioned Okami could resemble Zelda too much
it's the other way around

>GI: Can you describe the team's reaction when Nintendo first announced that Link would be able to transform into a wolf in Twilight Princess and that it would feature predominantly into the gameplay?

>Inaba: Yeah, actually I was at E3 myself and I saw that live with my own eyes. And to be honest, at first I thought, "Those sons of~. What are they doing?! Had we announced it very much prior to that then I would have felt really disappointed as if they were ripping us off, but I think that the timing shows that they may have had that idea before. I don't think that they're directly trying to rip us off or anything. As a creator, I'd prefer that they didn't do that because it kind of takes away some of our thunder. But no hard feelings. I really like Zelda games so I'm cool with it.

That era was tough for Nintendo and bigN had to cope for real when they saw SOTC too. Remember that they went for shit like wii sports and wii music for a good decade after those incidents.
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The drawing is literally what allows the game to have such good flow and be much faster than other games in the genre, see >>10454612. Besides being fun and almost like fighting game inputs (just like W101)
Not sure what your point is but Okami is obviously inspired by Zelda and wears it proudly
This is meaningless.
You can't even jump in Zelda.

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Miss this little nignog like you wouldn't believe
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>graphics corruption on stage 4 and beyond
chink pirate cartridges (how a lot of gaijin get to play the game) take the rom without the custom konami mapper, making the graphics past the third stage all wonky. or at least that's what I've been told about the bug which everyone here had back then.
damn I don't remember that, and I did play it on famiclone multicarts.
Nowadays I just play the 3D Classic version on 3DS though, definitive version.
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>mfw the hong kong pirate gambled right that my dumb gweilo ass would never git gud enuf to reach that part

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>great puzzles throughout
>tons of weapon variety
>the dynamic camera angles are probably the peak of the franchise
>best soundtrack in the series
>best designs for Claire, Chris, and Wesker
>by far the best writing Wesker has had, just before he got turned into generic behind the scenes evil man
>best final level of the classic games, just a non-linear item hunt
>best knife

Why did CV filter so many?
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But enough about RE3
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O wow, look, it's another "bad game was actually good, guys!" thread
Code Shitonica is the turd game responsible for killing classic RE and forcing Capcom to change the formula with 4
What eceleb made everyone believe re3 was the best one?
None. It's just classic RE but with better controls (first game to introduce quick 180 degree turn and being able to dynamically walk on stairs) and faster paced action. Less backtracking, Jill as protagonist, great weapon and enemy design, being able to explore streets of Raccoon City, Nemesis, it all just clicked. It really felt like good evolution of RE2. In comparison Code Veronica took some steps back. Quick turn stayed but walking up and down stairs worked like in RE 2&3. Detailed pre-rendered backgrounds were replaced by dull and boring 3D environments. Claire couldn't stand up to Giga Stacy Jill. Worse weapons (crossbow was simply awful), not intimidating monsters, Steve and Cringe dialogue. Crossdressing villain was supposed to be reference to Hitchcock works but turned out cringe. Dialogue was terrible and voice actors sounded like they didn't care and were just taking a piss (just listen to Alfreds laugh). It's not a very bad game on it's own (it has solid RE foundations after all), it's just looks meh when put next to previous entries.

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Why did they immediately turn to shit after the Microsoft acquisition?
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Gex? Sure.
2 and 3? Garbage.
Just like Rayman, and what do you know? When Rayman went back to 2d, they got good again.
>it's "unique" which is the most random, not even applicable, cope
Name another game with the Farsight or N-Bombs or the Laptop Gun, or any number of weapons. But no, let's ignore a real serviceable word like 'unique' in favor of subjective pilpul like 'fun'.
Or shit, just the fact that it's a completely new IP and not just licensed normalfag garbage.
>Why did they immediately turn to shit after the Microsoft acquisition?
they lost nintendo umbrella
I imagine working with MS is different than working with japanese people.

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Super Mario Bros. is the true beginning of the Mario franchise as a whole. Also a typical No Skills Required type of 1P adventure/platformer game where Peach always gets kidnapped by Bowser so that Mario has to save her.
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Should have called him Video James.
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Maya from Killer Instinct 2 (or possibly KI Gold). She's coming back from a high kick. You can see it in this spritesheet, maybe 30% of the way down. Look for the first row in which she is kicking rather than knifing or whatever. I don't know why she is in the Mario image. It probably has to do with something unique that was hardcoded into the one-of-a-kind Super Mario Bros. cartridge that OP was playing when the screenshot was taken.
>No Skills Required type of 1P adventure/platformer game
Names 3 and half Yes Skills required type of 1P adventure/patformer game.
>couldnt be
Just because your faggot ass wouldn't buy it?
The treetops from SMB's 1-3 are also a reference to DK Jr.

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