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>inb4 chinkshit clone
i bought a clone Pokemon crystal, and even with a new battery it will lose it save game after a few months of not playing. Is there anything I can solder on the board to prevent this? I'd really rather not pay overpriced cart with a scrbbled label, i just wanted the pokemon experience again since I let a friend borrow my Crystal back in 2002 and never saw it again.
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>>6474884
Get an EZ Flash JR
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>>6475094
Wow...that is quite the piece of shit PCB Probably the really shitty chink RAM or there's an issue with the PCB. Get an Everdrive or something similar, but like this demonstrates, make sure you buy a decent and reputable flashcart. You'll really be glad you did bro.
>>
>128 bucks for a GB/C flashcart
damn. i might as well just buy crystal for the $50 or whatever is is now, since I have all the other GB games I ever owned and I wouldnt even know what games to try out
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>>6476659
You could sell the other games you already have and have the flashcart cover them all. No more wearing out the cartridge slot by changing carts, and you might even make a profit you can spend on more hardware.
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>>6476674
not a bad idea

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I'm remaking Battle city.
pls rate.
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>>6476790
Well since you've gotten as far as seeing the different between those two you're making progress. Now all you have to do is get to the point where you realize that what you're doing is "isometric like an RTS" and fix it to look "like the SNES zelda view".
>>
>it's another Cris thread
go back to /agdg/
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>>6476979
But then OP could just look at the dozens of other remakes of the game to see how to do it right instead of providing embarrassing entertainment with yet another ohaiguise ir make gaem thread
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>>6476937
>>6477049
ok, got several enemies done.
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>>6477049
Nah you don't understand, Cris doesn't learn. He works in a cycle of picking up a project, working on it for a short time, dropping it, spending 5 weeks studying some random inconsequential shit, frogposts for 3 threads, picks up another project, this one usually with some weird racist spin on it, dropping it after a short time before beginning the cycle again. Often bouncing between /agdg/, /g/, /vr/, and /pol/ with his weird threads.
Also his art and animations are usually pretty bad.

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what happens when she has to poop?
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>>6476796
shitty normie meme
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>>6477608
haha g-get it??
it's a joke about poop so it's a shitty joke
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>>6475392
Morphball-mode and smearing it all over.
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what happens when she has to masturbate?
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>>6475542
That's the best story I've seen yet for what's going on there

What is your stance on collecting video games? Is it hoarding? What value does it add over flash carts and emulation?
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>>6473725
>>6474032
Brits are somehow very nice on ebay, I order a lot of stuff from the UK because a lot of games weren't released here in the Netherlands, but have an english release in the UK.
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>>6460794
How does retardation actually feel?
>>
Why do veterans like to discourage people from getting into the hobby? They brag about all the cool shit they have and then call you a retard for buying it now like they expect you to have a time machine or something.
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>>6477198
Because elitisim about their one achievement in life gets their dicks hard.
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>>6477198
because the inflation in prices makes it dumb as shit, especially for some stuff like NES

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How'd they do?
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>>6476682
you must think in european, need more FIFA, colin mcrae and racing games.
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>>6476682
8/10, 7/10, 7/10, 8/10, 9/10, 7/10, 9/10, 8/10, 9/10, 10/10
Great set overall.
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>>6477385
To be fair, WE/PES was the superior series during the 5th gen. FIFA 98 Road to WC is fondly remembered because it has so much to do and mess around, but gameplay wise I'd rate it lower than WE 4 and beyond
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b-b-b-but Mario!!!! a-a-and Zelda!!!!
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>>6477592
Based schizo

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Would I miss a lot if I skipped Ultima 1, 2, and 3 and just started from Ultima 4 and continue from there? I felt like there wasn't a whole lot happening in the first three when I tried them.
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>>6474404
Play Severance: the edge of darkness.
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>>6474628
Ahead of time, have you read the designer's blog? Raph Koster.
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>>6474539
The backlash was over a new expansion pack created by the EE developer. The original game's writing is unchanged as far as I'm aware.
>>
you dont really miss out on anything by not playing Ultima 1, 2 and 3, they are games which Garriott used to better himself as a game developer, Ultima 4 is where Garriott sets the setting in stone and the story of the Avatar begins
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>>6474507
I finished the NWN port recently. It never crashed on me or failed to work. Avatarhood is rather simplistic but it is functional. Mainly when you meditate correctly at a shrine you gain avatarhood in that virtue. But you can lose a virtue by basic game actions like stealing. Then you have to go back to the shrine and meditate again. Some D&D classes will be nonviable, particularly rogues since all their skills run contrary to the virtues and their health is a bit too low for some of the late game enemies. Clerics IMO are the best suited to the module, particularly when you'll be dealing with Gazers, Demons, and Balrogs who can cast instant death spells.

One major recommendation is to save before touching any of the orbs in the dungeons. They raise your attributes RANDOMLY so you should savescum until you can optimize. These will HARD RESET if you die and respawn at Lord British's castle, so reload a save and save yourself the trouble.

Another important note is to thoroughly read the design documents on the Neverwinter Vault page. There are insofar as I know two versions of this mod. One is less polished but a bit more open, the other is more polished but has limitations. For instance, the first mod has no companion limit, however it also has no portraits from the actual ultima series. The second limits you to 3 companions, but they are more fleshed out, I couldn't get Dupre for some reason, however. Ultimately I went with the second mod because of it's more thorough unit portraits and better user interface (it tells you where the moongates lead to for instance, I appreciated that).

NWN's quest system is more dialogue trigger-driven than several RPGS, so you'll still need to talk to everyone on the planet if you want to be able to beat the game, as there is no custom dialogue input, you'll have to find it in conversation.

>>6474539
No, that's not correct. Most modules work for the EE, not perfectly but Beamdog is constantly updating.

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Only LINK can defeat GANNON

-Squadalaa
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DoDONG ONG can't DONG WAIT TO BOMB can't DINNER
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>>6476075
Hmm how can WE help?
>>
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GEE IT SURE IS BORING AROUND HERE
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>>6476075
It is written
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>>6477373
ENOUGH

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>Interview with Howard Lincoln from Next Generation magazine (May, 1997).
>This issue covered the problems with the Nintendo 64, something no magazine was really talking about at the time. They very bluntly bring up these problems in their interview.
Was Next Generation right about the N64 not having enough quality titles?
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>>6473129
>But, think of it this way. I talk to to 10 PS1 or 10 Saturn fans (especially japanese saturn fans), and they likely have all different games they owned. I talk to 10 N64 fans, and 90% of their lists are gonna be the same. N64 was a 1st and 2nd party system, while PS was all third party.
Why? You keep saying this is a relevant criticism without explaining how it is. If a lot of people played and enjoyed many of the same games, how does this necessarily make the games or the system they played worse than others?
>>
>>6476486

Gives people options. Some people don't like fps, some people like visual novels. Some people like dating sims, etc. And there's no "hidden gems" on the N64 aside from one or two games, but I feel like I find a new interesting ps game once a month.
>>
>>6477532
None of that reflects the quality of the system or its games, though. If someone doesn't like most N64 games, that doesn't make N64 bad. It just means that person doesn't like N64 games. Inversely, PS1 games could all be terrible despite it having a large variety of terrible titles (I don't think it does it at all, by the way), regardless that it allows you to namedrop a lot more random titles. Variety doesn't necessarily equal quality as you're claiming, so again, how is this a relevant argument against the N64?
>>
>>6469017
That's the story of their life post SNES. The truth though is that Nintendo couldn't really keep up with production when they weren't afloat with 3rd party games. Every gen gets more labor-intensive and every time Nintendo can only do so many titles themselves. I mean, look at any nintendo library without 3rd party, and it looks pretty paltry, excepting maybe NES when they could crank out games like they were nothing.
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>>6474530
>What about teens?
I don't know where you grew up, but maybe 1% of the kids i went to school with were employed.
>Also when you look at Goldeneye or Perfect Dark they're definitely not targetted at "little kids"
I played that shit on launch when i was like 6, and so did literally every other kid i knew. You see it with kids today playing cod and gta.

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Opinions on the Master System?
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>>6477136
>Seeing what's ahead of you is taking advantage
Agreed, but that's the whole point, on SMS, there's some parts where you actually CAN'T see what's ahead/around you due to them not properly designing the layout.
GG's field of view might be smaller due to the resolution, but the game is still better balanced for it. Your argument works for Sonic 2, but not for Sonic 1.
>Last boss is much different.
It's easy as shit on both versions, but at least the lighting bolt on GG tracks Sonic with semi-homing function, on SMS the bolt always goes the same way. Also, the main difference, besides that, is that the main hazard on GG's final boss is the fire coming out of the floor. It's still easy to avoid, just stay on the left side of the screen, but at least it could get you if you're not careful, since it actually appears below Sonic. On SMS they just went with the hazard that moves from left to right. The way to avoid it is also the same, just stay on the left side. The main difference is, again, just the waiting time. You have to wait a bit more on SMS.
>Also GG Sonic looks noseless
The nose is still there, but yeah, maybe it doesn't pop out of Sonic's face as much as on SMS' version, but that still doesn't make Sonic's sprite on SMS better: Less colors, and the weird eyes, where one eye is a square.
>which is why sprite mods for it available.
It was just one guy who was nostalgic as fuck for the SMS. Which is OK, I don't blame nostalgia, but objectively the GG sprite looks better.
Really, the SMS version has almost nothing going for it other than the bigger resolution, but again, the problem is, they didn't properly design the game for the SMS' resolution, and in the end makes for a better experience on the GG.
There's still nothing wrong with wanting to play it on SMS, I'm sure you won't stop liking it and in fact, I bet this discussion you're having with me just will make you hold onto it even more, but there's a list of factors in favor of GG.
>>
>>6477290
>the game is still better balanced for it
You speak of spikes you can't see, I say the unseen platform in Sky Base and sign posts are just as good as anecdotal evidence of the contrary, but on SMS the whole rest of the game is more enjoyable due to added visibility. The game could use some more view area below Sonic in my opinion, but it's still far better than GG.
>I bet this discussion you're having with me just will make you hold onto it even more
Anon, I own both...
>>
>>6469526
Love the master system, its better than the genesis in some ways for its time. From 1986 to 1991 it even competed well with ms dos pc's.

>>6469541
Nothing wrong being an alterative to 16 bit. Sega Megadrive games could get to $100 in my currency of Australia while good sms games would be $30 to $50 and still provided a good time. Is it really worth paying $50 extra to go from Aladdin on sms to the megadrive, for many people it wasn't.

I've honestly never played a retro system that after some time I really hated, even zx spectrum has some good graphics.
>>
>>6477484
Agreed, especially for Spectrum, even though I'm American.
>>
>>6471041
>yuroshitters getting filtered

Ya hate to see it

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There are two types of people in this world; people who think 3's Sonic sprite is his best look, and people who are wrong
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>>6476310
It's so ugly. Why change what's already perfect?
>>
>>6476310
Over designed 32bit wannabe trash. Looks good but too derivative of cel cartoon styling.

2base
>>
S3 Sonic feels a lot more cartoony to me mostly because he's stouter and has four fingers on each hand instead of five.
>>
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>>6476439
>>6476341
Okay which one of you fuckers is Kevin?
>>
>>6476310

Sonic 3 is retard sonic.

A bunch of mario world roms
https://mega.nz/file/GtNASYaI#QL7JtJlKWqUzOwJMaLhp6EntFvTExz9w9d93ggkU_x4

https://mega.nz/file/C0FlAaSC#yxZADkNTFYEuuScBoQYrGGl9e6gTkTqVNqKjngJbQwg

you know the rules

)Share or recommends ROM hacks

2.) Talk about amazing experience

3.) share your personal rom hack collection

Recommended download
https://www.mediafire.com/folder/50m95vbbuyf25/vr's_ROM_Hack_Recommendations

Comment too long. Click here to view the full text.
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I manage the pre-patched (typo in the OP btw, and it's also a slight misnomer) translations and improvements folder. Recently I've been keeping a changelog that I keep in the main directory, is everyone satisfied with its format? Any hacks with updates I've missed? Notable games/consoles that I'm missing? I'm interested to know how many people actually use it, as it sort of just started as a way for me to back up and keep track of which hacks I use.
>>
>>6476997
The Super Mario Advance [VoiceRemoval+ColorRestoration+SpriteConsistency] hack has broken sprites.
>>
>>6477060
Thanks, it seems to be fixed by patching Sprite Consistency before Color Restoration. I'll update it right now.
>>
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DERETE THIS THREAD NOW GAIJIN! YOU WANT MAKE MARIO REVERS YOU BUY SUPER MARIO MAKER 2! BUY NOW GAIJIN PAYPIGGU! NOW NOW NOW NOW NOW!
>>
>>6477407
no

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fucking Konami
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>>6474902
>screencapping your own posts
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>>6476040
You're underestimating the ability to simplify the construction of the things. If you don't think an edge connector and a glop top is cheaper than the innards of your average Famicom cart, you're dreaming.
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>>6477009
Out of boredom yes.
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>>6472970
Just play the arcade version on MAME, or on the Splatterhouse 2010 reboot (the original trilogy is unlockable).
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>>6472092
They're still on amazon retard

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How do we uncuck Saturn emulation
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>>6477521
>4 frames is 16.6ms*4 incurred delay
Depends on the framerate the games run at, no? At 30 fps it's longer than at 60fps or am I making a mistake here? 4 frames lag isn't 4 fps lag. It's 4 frames out of a specific frameRATE. It 144 Hz it's not much at all.
>>
>>6477530
Internal FPS of the game does not matter. NTSC games always run at 60hz.
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>>6477535
Having a difficult time wrapping my head around that. I think noticed that when I was testing lag earlier in Panzer Dragoon and I would hit frameadvance the game would draw a new frame only ever other keystroke. And the lag was about double the keystrokes compared to the other 3 titles I tested - which I assume run at 60Hz? How does that fit with your post?

Maybe Panzer Dragoon is just weird though? It draws every frame twice maybe? But that, in my understanding, would mean that I am correct as more time will pass before an input shows feedback on the screen.
>>
>>6477540
Again, all NTSC games update 60 times per second. If the game itself cannot run at the target frame rate (like Panzer Dragon which runs at 20 fps internally), Saturn (or any other analog console) outputs 1 unique frame, followed by 2 duplicate frames in succession. This should not concern you, as retroarch runahead feature treats any frame output, be it unique or not, the same.
>>
>>6477547
Okay that makes more sense now to me. Decoupling it like. Thanks for clearing that up. So it still reduces input lag just the same... and why wouldn't it.

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Let's talk Grasshopper Manufacture debut title, 1999's The Silver Case, for the Playstation.
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We all know who the best The Silver Case boi is...
>>
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>>6472443
no covid nanotech?
>>
>>6467862
I don't know, i feel that Suda was still starting to write, Lunatics has a huge loredump right in the beginning.

I feel that most of the stuff he learned to master in Killer7 and Flower Sun and Rain, incluiding subtlety and avoiding Kojima's huge speeches weren't there, but it's still an interesting story. Placebo is goddamn amazing and i like the Lynchian approach that Transmitter has.
>>
Its incredible that the extra story is even more of a clusterfuck than the original
>>
>>6470761
That's a shame. I definitely felt that. One puzzle in the 25th Ward isn't even translated into English, the answer is in Japanese. Does anyone else know what I'm talking about?

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So I got the full romset and there are like a quantillion games to play, I don't know what to do. So what are YOU playing?

Anything goes, from the early sega 16 titles to the impressive shit we saw in the alter years like the capcom CPS systems and whatever the SNK guys where smoking in their golden years.
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>>6465687
>they aren't already GM in Tetris: The Grand Master

get on it
>>
Which versions, aside from the latest, of MAME are best? Like some versions are key for net play, some are good for screenshots, etc.
>>
>>6477505
Only the latest ones are the best. Added games aren't the only improvements with each revision; typically, there are other things, such as fixes so games run better. The only thing that gets on my nerves, is that sometimes they'll temporarily remove games for whatever reason.
>>
>>6477513
Wasn't there a period past 0.200 where a bunch of big titles were broken?
>>
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MIKIE is fun as hell. Hip-check your fellow students out of their seats, headbutt your teacher, create general havoc throughout your school. Konami used to be awesome.


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