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/vm/ is a place to discuss all types of multiplayer games, whether on console, handheld, or PC, co-op or competitive, online or local.

Does this mean discussion of multiplayer games is banned on other video game boards? No! /vm/ is just a separate board specifically focused on multiplayer games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vm/. Such threads belong on >>>/vg/

>>
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Multiplayer games includes (but is not limited to) Fighting games, First-person shooters, MMOs, Racing games, Sports games, Board & Card games, Party games, and any other genre of game that requires two or more players. Please post threads about single player games on an appropriate board.

Looking for players? Post a LFP thread. Advertising your game servers is allowed and encouraged! Just don't ask for money or spam the board.

Consider using Hamachi, ZeroTier One, or GameRanger for playing old-school LAN games.

Soku/PoFV/TPDP/SWR/iaMP and other 2hu games with netplay
>Download Soku here
https://mega.nz/#!ashhnZza!cWdD2mqnQSfpzow5h_LDABQzHOnAiHDL62ceAOF6z9k
>Download Autopunch here
https://autopunch.delthas.fr/
>PoFV Netplay guide
https://maribelhearn.com/pofv
>PoFV netplay tutorial
https://www.youtube.com/watch?v=Q1RzTArt4es
>Touhou Puppet Dance Performance: Shard of Dreams
https://moriyashrine.org/files/file/349-touhou-puppet-dance-performance-shard-of-dreams/
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>>178083
Ggs, thanks for the games
>>
anyone wants to play?
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How many potential newfags would be interested in fighting other newfags? I know I could probably get matches going on discord or irc but that shit is gay.
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>>178678
I'm a newfag but I don't think you'll get many others. Seems like most people have been playing this game for years.
>>
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Hosting some soku at: 181.55.241.174:10800

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>Continued from the last thread
>>118673

pic related; it's me
IGN: Motherless (Nao)
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>>171857
lmao
>>
How do I cope with the fact that mabi wiki is run by a tranny and has gone to shit and barely posts info?
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>>178770
If you want it to be better, contribute yourself. That is the point of wikis.
>>
>>178774
>don't know info
>can't find info wiki
contribute not knowing info!
>>
>>178778
What info is it you're looking for and where do you think the info comes from if not people attempting to find out for themselves?

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How do I git gud?
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>>178711
play
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cheat
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>>178711
make an effort to plan a few moves ahead when you move your pieces.
>>
>>178779
thad
>>178746
chad
>>178749
virgin

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I want to get into some kind of competitive multiplayer game but it seems like all the good ones are either dead or dying. What do?
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>>178761
Play CSGO
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>>178761
What makes a good comp game in your opinion
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>>178761
they are. get into board games or something, those things are still made by people who actually give a fuck about game design

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Why aren't you pledged to Mommy Zemina?
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>>178745
>>178750

Filters, you fags. 1 -> navigation -> set filters to the left.
>>
>>178739
B-grade SCBs give more pure mass.
I have already played tennis with a wanted Keelback inside a station.
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>>178755
that doesn't remove them from the maps retard
>>
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>>178780
YOU WILL NEVER SEE DECIAT AGAIN
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>>178273
>leave within a microsecond with no repercussions
You can report someone for disconnect logging for a FDEV-mandated spanky spanky naughty time, however if they logged out via menu you might as well ram something into a personal orifice of your choice

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Yeah I play Rivals of Aether
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>>178240
I want to play rivals of aether but the mod content felt underwhelming.
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>>178322
>It's getting harder and harder to simply ignore it
Why?
>>
>>178351
It's obnoxious
Also, y'know, the age old argument of "why does this video game, which is mainly used for escapism, which takes place in a fictional world, need to have a nod to current real-life bullshit?
I don't care if you have those opinions, virtue signal somewhere else please.
>>
>>178322
More like
>Tons of great mods by seemingly talented people
>They're all actually legitimately insane, horribly toxic people who perceive anything that isn't straight-up praise as offensive and demeaning
>They'll get other content creators to gang up and badmouth people who simply point out glitches, thinking that they're actually insulting them somehow
Case in point, a recent character that came out has a sort of faggy DRM that checks if the character's name, description, and url match the Workshop release, and if it doesn't it basically softlocks the game and tells you "Do not plagiarise".
A guy pointed out that this incorrectly triggers even when using the Workshop release when playtesting in the Extras menu. However, instead of saying "Oh okay, thanks for letting me know" or simply "Yeah this is a known issue", the creator doubled down and insisted he must have been trying to plagiarize it. Then he got a bunch of other contributors to come to their defense and accuse the guy of trying to steal the character.
TL;DR, the modded content is pretty great and enjoyable but the people making it are horrible fucking people
>>
>>178556
>guy is simply trying to report an issue
>dev responds with a snide remark, another creator comes in and blindly sides with the dev
>guy calmly states the problem again, and then confirmed the glitch only happens in certain conditions
>instead of talking about the glitch, the dev laser focuses on an innocuous term the guy used
>guy finally gets annoyed and tells the dev off
>a bunch of other creators come out of the woodwork to troll the guy after the glitch was fixed, by saying that the glitch doesn't exist and that he must have been trying to plagiarize it
jesus christ what the fuck is wrong with these people
the glitch got fixed but holy fuck the dev and his friends handled that situation in the worst fucking way possible
It's shit like this, not the fact that they're left-leaning, or gay, or a furry, it's that they're legit psychos and psycho-enablers.
If only they weren't mentally ill, they'd be cool, talented people making cool shit.

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What mouse and keyboard should I use for better gamer performance
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>>178297
That mouse looks nasty
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british flag razer boomslang (custom union jack) and logitech k120 with cyrillic letters
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>>178432
If that bothers you than my IJKL and left handed mouse setup would send you into orbit.
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>>178197
#1 thing to look out for is that you need to like the "feel" of the mouse in your hand. All hands are different, all mice of the same model are the same. If a mouse feels big or small in your hand chances are high you need to pick a different model.

#2 look for the appropriate amount of buttons. If you play lots of mmorpgs with dozens of keybinds (ff14 for example) you will want more mouse buttons rather than less. If all you play are FPS you will probably be alright with 0-2 thumb buttons

#3 to look out for is the latency, the lower the latency the better your reaction time will be in games. If your entire machine (including monitor and graphics card) is optimized for low system latency you can almost entirely negate peeker's advantage in FPS games for example.
>>
>>178783
forgot my link

https://www.rtings.com/mouse/tests/control/latency

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Post your kniggas
Delete maul
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take the 2 crossbow pill
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>>178104
They will claim it is because flails were not used as weapons (they ignore the executioners sword though, and all the other peasant weapons)
In reality it is because the devs are too stupid to figure out how to implement a flail, and all the anti-flail people just suck the devs dick so they oppose flails
>>
>>178104
I hate the idea of getting any new weapons because I am afraid of all the retarded animations that come with it.
>>
Can't take these shitty high ping NA servers anymore. Gonna jump ship to Chiv 2 whether it's shit or not so long as the ping is better than this.
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>>178520
This, it'll either be too balanced to be fun or insanely broken

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DODBros, WW@?
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>>177678
I do
>>
What's the appeal of DoD, especially in 2020. It seems like they wanted to recreate the pace of the setting a bit and limit run and gun, and in doing so they picked a method that just makes the guns unwieldy and the shootouts unsatisfying. It's partially comparing apples to oranges, but I see no reason to opt into playing this when Day of Infamy handles the WW2 setting and pace in objective-focused gamemodes a lot better.
>>
>>177673
>go assault
>never stop punching
>>
>>178311
>What's the appeal of DoD, especially in 2020
1. You really, really like that part of any capture point game where attack and defense are in a real struggle right at the point itself so they're both bunkered down and skirmishing over 2 fucking feet of soil.
2. DoD:S gungame > CS:S gungame.
3. Orange_X actually plays kind of normally rather than whatever the fuck it becomes in other source games.
>>
>>177678
Yeah seriously.
If you're looking for a vintage WW2 multiplayer shooter just do go with Enemy Territory

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USM thread, maybe I have better luck in here than /v/
>Yes, I know there was a meme-E celeb Review thread about it.
>Yes, I know it's F2P with memey-Overpriced Cosmetic

Don't care, here to talk about the game which is Among us but RTX-on and with more shooty.
Or
THE THING:THE GAME 2 ELECTRIC BOOGOLO

Ask me anything, I'm an expert Monster Player and a Keyboard warrior with no Mic. I'll give a freebie pro-tipfirst: Try and Frame whiny kids with annoying mic spam first. They are so trigger happy that they will cause havoc when the lynch mob arrives for them and cause serious casualties.
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I have an idea for a rare variation of shapeshifter
>1/100 (or a similar extremely rare number) games are the special "infestation" variant gamemode. In this mode everything seems normal... unless you are apart of a select group (i will elaborate on that later)
>3/8 players are shapeshifters (again you arent told this is the gamemode of choice until you see the signs), they are not on one team technically as only 1 can win in the end
>3/8 players are normal, if they escape via the shuttle they get a bunch of points
>1/4 players are "special ops", they start in orbit or in a bunker or something outside of everybody else's vox range. They each get a special weapon (lmg, railgun, auto shotty or flamer) and an option of 4 random utilities (such as map scanner, vision enhancer, etc) along with the bonus "high quality suit" perk (-30% flame damage taken, +30 oxygen, +50 health, +25% cooling rate, +50% healing speed).
>for spec ops: upon spawning they will be told whats going on, during the pre-landing time they get a mini tutorial on what all their stuff does. About 1m-3m (probably map dependent) in they enter via droppod or bunker or something in a randomized location. every normal who survives gives them additional points (even if the spec op in question dies)
>Spec ops also get a 4th slot that allows them to call in a shuttle if 3 (4 remain), 2 (3 remain) or both of them activates it (the final spec op can also do this)
>special ops get first pull from the pool of players who desired to be shapeshifter, if there are less who opted in for shapeshifter than 1/2 players then the rest get pulled randomly from the opt out pool, those players are given the message that they were chosen because nobody else did
>game doesnt end when all shapeshifters are killed, it only ends when the shuttle arrives to pick all the survivors up
>only half the objectives are available on the map (although on spawning nobody will know this and it will only change once spec ops arrive)
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>>177938
Posting it in a dead thread on an annoymous forum isn't going to do anything, post them on Steam Suggestions instead.
>>
>>178043
yes massa... forgive nibnib
>>
Not sure why this thread is dead. I'm pretty sure there are many players out there given that there's about 500 or so on average.
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>>167792
Laggy piece of shit.

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wtf I love this gun now
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>>178404
>What's its selling point and why?
The Classic allows you to charge shots without scoping in, but in return you can't headshot unless in full charge.

In practice it functions like a huntsman that actually requires some skill. Like the huntsman, it's great in tight chokepoints and payload maps and works very well against spies. Unlike the huntsman, you can achieve a lot of consistency with it if you're good, and it allows you to keep your distance like a real sniper rifle.

Its one (real) major disadvantage is that it sucks for counter-sniping.
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>>177199
god anon i almost forgot these days, i fucking hated them hahaha. Felt good being a spy player after sniper lived through multiple headshots
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>>178421
Correct - but sniping should, and the character of Marvin Mundy is brilliant. Most cannot resolve this paradox.
>>
>>178535
So if I'm following, in exchange for being able to deal instant 150+ damage via a headshot, you can slowly deal up to a maximum of 150 damage via a charged bodyshot. Wherein lies the appeal of this tradeoff?
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>>178753
You can still do headshots, as long as your thing is fully charged.

>Wherein lies the appeal of this tradeoff?
You don't get tunnel vision when aiming.

I don't know. It might just be me, but I have two ways of playing snipers:
1. Using regular sniper, hardscoping on a location enemies might come from (essentially defensive)
2. Using Huntsman/Classic, turning a corner and flick-aiming for a quick headshot, then hiding behind same corner (essentially offensive)

As a hitscan weapon, the Classic is more consistent than the Huntsman at its job, provided that you have decent flicking skills.
I guess if you're capable of quickscoping the Classic doesn't have any advantages. But for people who haven't spent 1,500 studying the AWP in CSGO while everyone else was out having sex and playing demoman, I think it's a good(/underrated) choice.

Risk of Rain
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>>178683
And a close up on the front of the hat
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Miner mod update.
Direseeker is back lads.
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>>178721
A decent reason to go for abyssal depths over mush land. That's pretty neat.

Clay templar update when?
>>
>>178721
More enemies when?
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>>178722
I would like there to be a mod that removes the stage selector full stop at the shop. Bring it a little closer to Risky 1. We always say "gg" or "AAAAAAAAAAA" when we hit magma, but it's a good time.

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bad news for fellow planetmans
https://www.pcgamer.com/daybreak-games-has-a-new-owner/
commentary and general planetmans discussion welcome
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>>178676
>everquest 2 making roughly $200 per player
What do you even buy as a whale in a game that lost to wow 15 fucking years ago?
>>
>>178203
No.

>>178094
Too early to tell whats gonna happen from this. PS2 could become a cash cow, or maybe just left alone. Hell, maybe even PS3 will be a thing.
The curious thing is why they paid so much for PS2. The game isn't worth that much, there's something going on under the table.
>>
>>178692
The last investment company that bought and subsequently sold Daybreak is literally being done for money laundering and has all their assets frozen currently.
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>>178695
source? more info?
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>>178099
>literally bought under and umbrella corp that is probably linked to chinks.

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Last Deep Rock thread hit bump limit >>147983
Post you're dworfs
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>>178760
Oh, I rarely play solo - I assume it might take a little longer. You get less enemies solo but it also means your have more of the map to cover by yourself.
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>>178760
>playing solo
why would you do that to yourself
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>>178764
because idk what i'm doing
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>>178765
neither does anyone else, who cares
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>>178765
It's a coop game with pretty low stakes. It's rare to find people who are overly concerned about your performance and it costs nothing to avoid them.
If someone pings something with their laser pointer, try to see what they're looking at and you'll figure out what needs to be done.




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