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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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"moonbath" topgear (SNES)
<- Pic related topgear 2
"GVPM BBP? NZLS B150 BIC" topgear 3000 (SNES)
The quintessential retro password because it works on so many games.
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there's not much to gripe about with this Zelda, yet i don't see many who praise it either, is TP underrated?
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I'm convinced most people who don't like Twilight Princess have just never played the superior Gamecube version.
What about people who played and liked it but thought it wasn't as good compared to OoT/MM?
I mean, that's a perfectly fine opinion to have. I just personally feel it's pretty much equal to them in all aspects. Twilight Princess should have had a direct sequel akin to Majora's Mask.
There are several Zelda games that could be considered underrated, and the 3D kiddos wouldn’t know they even exist.
Yeah, hard in a puzzle kind of way. You have to hit certain enemies in ways which assure you won't be pushed off of a ledge, or find a good route around bubbles. They were never hard in that they were damage sponges who did tons of damage, and pretty much every enemy has a cheap startegy/tactic to kill them quickly, which is satisfying to discover.

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Remember when Bowser used to be menacing, and spinoffs like SMRPG's comedic departure was just a refreshing take and not the norm? His presence was felt all throughout SM64.
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>um joke's on you I was only pretending to be retarded
1. I am not a samefag.
2. I said it was banter, not him pretending to be a retard. I do not understand where you got that from, unless you like to use it as a buzzword.

Kill yourself.
This is how you get modern Sonic.
>I love how flexible Bowser is in his demeanor.
Paper Mario 64 has the best Bowser to me, I loved how they managed to make him threatening (starting out the game by going invincible and tossing Mario out into space) and goofy (writing in his secret diary about how much he wants Peach to like him). The other PM games never really doubled down on the goofy without giving him any competence to balance it out.
TTYD and SPM have ridiculously goofy Bowsers but TOK has a pretty good depiction of him, play itif you haven't. In CS he doesn't have enough dialogue for character development and in SS he doesn't talk so I feel no need to discuss his depictions in those.

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Games that are meh but you'll play them anyway just for the music.
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NES games are known for kicking your ass because they were still designing games at that time based on the arcade quarter muncher mentality.
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megaman 2. easily the worst one with the best music.

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games that only you played
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Man I played the demo for this too and could never ever remember what the fuck it was called. Weird sums it up, I remember not even knowing if I was actually doing damage or anything
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I never see this in retro stores or at game swaps. It's like one of the only rpgs N64 had.
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Metalhead on 32X
also Kolibri
My mom bought us a 32X and a bunch of games when they went on clearance

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I'm playing Valkyrie Profile 2 and it was going alright for a good while. I now hit a part in the game where I feel totally defeated. I am doing so little damage to enemies, and I have all the new equipment.

>Just grind bro
This is a game where grinding doesn't matter, and you need to rotate characters in and out of your party all the time. To compound that the ones not in your party while you fight do not level.

It takes about 4,5 turns to kill 1 enemy now. I do so little fucking damage it's insane.

>play megaman 1 as adult
>never played as kid only x series
>infinite continues so i can brute force it
>yellow devil
>cocksucker takes me a while to get the pattern down
>die to him for hours and have to do the whole fucking wily's fortress over again every time
>finally beat him thinking that's the end
>it's not the end
>the bullshit following is even worse
>fuck this i'll do it later
>later hasn't come
Space Channel 5 Part 2, the part with the dance-off with the big robot after you save based Space Michael. The give up part comes from the fact it's been so long since I last played it I'd force myself to restart and there's no way in hell I want to do the plant boss again which was infinitely harder.
DQ6 after saving the king or queen or whatever and job classes were introduced. The sheer amounts of potential grinding and tedium I foresaw made me instantly turn that shit off and never try it again. It was a fun ride
I'm having similar problems as well. Feels like you're expected to grind the fuck out of magic crystals so you can get all the helpful sealstones you can while also hoping you get the right accessories for that one slayer skill to learn and then steamroll the dungeon with. Dropped it at Chapter 3 and can't decide if I want to even bother with it anymore.

How tri-Ace fucked it up this bad while the first game is almost perfect is beyond me.
GTA San andreas, The first flying mission. i got filtered so hard i literally stopped playing the game for years. lmao.
i finally went back years later and beat it

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as a hardcore Shmup collector and player I think the Switch is the best console if you want to start getting into the retro shmups hobby

I recommend Gunbird 2 and psikyos because they are easy to remember and figure out not like the bullet hells or touhos

what are u playing?
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>several unskippable cutscenes
They're loading screens, fuckface.
>Sakimoto can't compose good shmup music
Retarded opinion. Go compare Tetran/Carrier/Boss themes of V to those of previous titles. The OST is great and you're a fucking dumbass for thinking otherwise.
>overpowered option formations
Don't use them, homo.
>checkpoints should be forced, but are off by default
Game respects the player by default, you mean.
>lacking in organic stages/enemies, too much emphasis on Cores
Because the setting of V is that Gradius is directly under threat, you're not in Bacterian-controlled territory.
>have to unlock Edit Mode which Shield is locked behind
Game expects you to deserve them. Git gud.
>1x1 Vic Viper hitbox to appease the danmakucks
The game is not a danmaku shitfest, and a smaller hitbox works better for 3D models for obvious reasons.

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wow ok!
>filtered by checkpoints
git gud son
he said the opposite
why collect switch carts? they're flash carts and the cells in them won't last half the life of a blu ray disc.

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for me, it's the game boy advance
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I was just playing Harmony of Dissonance the other day, and I was pretty meh on it. Now that I read up on it, it's apparantly the worst CV on GBA.
I have this like new in box, love the color. My other favorite colors are atomic purple gbc and ice blue metallic gbp
Aria of sorrow it's pretty good for a gba game, it is fun
I played enough of HoD to skip it. I will try AoS, it does look appealing.
I just put a new screen and rechargable battery in mine. My flashcart arrives later today.

This is the only good PC Star Wars game.
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but you could upload all of the maps from the original into 2.
Rogue Squadron was also on PC

Wasn't there a command and conquer star wars clone? I remember that being quote kino
yeah it was called galactic battlegrounds. very close to age of empires 2. and yep...it was pretty darn good.
>Pay $40 for the previous game but with worse classes a few worse maps and space battles which are unplayable in offline play.
That doesn't make up for anything. A new game ought to have new things which are actually good.
you can play space battles offline. and many of the maps were pretty awesome.

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it's not very fair.
This game is obviously a classic but I’m definetly more of a Sesame Street: Counting Cafe kind of guy. Both are patrician of course.
Crystal’s Pony Tale is better.
mcdonald’s treasure land adventure or bust
Magical Quest can suck my nuts, this is the most kino Mickey game right here.

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let's say it's 1994 and you're japanese kid. were you just meant to be playing this for hours without breaks on real hardware? save points so far apart that it takes longer to walk back than leaving console on while grinding in dungeon of sloth. i been playing this casually on phone with quick 20-30 mins bursts on and off with save states and it's very enjoyable this way. but it's beyond me how can anyone enjoy this on real hardware without breaks. no wonder these kids grew up to be hikkikomori losers
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>let's say it's 1994 and you're japanese kid.

I wish this was true. Sounds comfy af
walk 4 minutes "native save" walk a bit more on other building "native save"
what is the point of using snaps,even if there is a dungeon with several floors there will be lot of "native save",if the building has 8 floors you will find a save point on 2nd floor,4th floor,6th floor and 8th floor before boss battle and you can use that save spot to telport to other area just in case.
I found laughable the excuse of zoomers because they never explore the whole game and say things like OP "this is very enjoyable using save states because finding native saves is a chore and i can't wait to find a save place"
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People will bitch that enemies in RPG's are overpowered and then when you look at their save file you'll see that they skipped more than half the rooms and missed most of the checkpoints.
With SMT in particular, if you take the time to explore every nook and cranny of an area you'll level up well enough to kill anything with no problem or take a few hits to your party and be ready to trek back to a save/heal point, then be ready to explore more new areas. They're tough in the same way Wizardry typically is; the early game will have you scrambling for resources and the late game will be about which party strikes first and whether or not they can survive/reflect some goofy turbo samurai ninja instant-kill shenanigans.
That seems to be vidya staple even now. Which I am not sure I agree with.

I really appriciate in nu-persona games how you do you. You don't have to be OCD for items.
Enjoy studying til midnight and cram school

What gave MGS2 such a mystical feel to it?
It’s unlike anything I’ve played, 1 and 3 barely scratch that itch, but this game had a little secret sauce to it, what was it?
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You mean Peace walker and Phantom Pain?
Do you need to play MGS1 before MGS2? I ask because I own a PS2, but not a PS1 and my computer is too shit for emulating.
You'll get the most out of it that way.
Why don't you just play it on your PS2? They never removed PS1 compatibility, did they?
It's important to the story so yeah, you can play PS1 games in a PS2 with the retro compatibility anon
You can emulate PS1 even on crappy computers

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Was the original Xbox the last console to feature 6 face buttons on it's main controller?
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>They could be mapped to the D-pad
that's a swapkey
>Also it's not an RPG.
you are one dense motherfucker.
-1/10 bait
>this pic

man do I have to point out that just making the buttons smaller would provide enough space? DS button size is completely functional.

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Why does this board almost never have pinball threads? Do sticker collectors not enjoy pinball?
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They're not Medieval Madness, the only good pinball table.
>Steve Ritchie
Meh, I never liked this guy's tables, he's so overrated.
I'm a Lawlor respecter.
Stuff from the 80's mostly. I never really played a lot of pinball back in the day. But I'd see them around either at the arcade or at the mall. The artwork of the cabinets from that era always seemed to be a lot more colorful and eye catching to me than machines from other eras..
Like everything else, really....
I wish I could find high quality png files of Doug Watson's art, not just photos of it. If that's even possible.

>Higharolla Kockamamie

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