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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on >>>/vg/


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RIP emotion levels' extra dice
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>>171610
Also Cecil +15% current health regen on emotion level costs 4. Putting 20% max health regen on death at the same cost category is crazy
>>
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I enjoy this dumb build
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>>171674
Who cares about stupid slots? What's the point of having 8 slots if you don't have 8 points to fill them
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>>171682
That's what I said
>>
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I found the new meta page, no need to thank me.

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Dwarf fortress + rimworld + total war with extremely comfy pixel graphics.

Surely I cannot be the only one playing this gem? I am about to start a new city in 30 minutes when the new version comes out.
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>>170498
>>170766
You got it wrong buddy, first of all I would always just pirate early access stuff. But most importantly, playing EA stuff is pretty much paying to be a beta tester. Better to just wait a couple of years playing actually finished games than burning yourself out on the game before its even finished so by the ti,e it is you dont want to play it anymore.
Let me guess, you also bought Bannerlord like a good hype goy.
>>
>>169489
>le kouign amann
basé
>le cruche d’or
really anon?
>>
>>171223
I guess he couldnt pay, it was a basement project for a few years that asked for a kickstarter so there's some licensed music not made by the dev.
The simplistic sprites probably allow for the scale to be more easily processed, dunno.
>>
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Ok but where's a torrent? Gonna need to try before I buy a just released EA indie game.
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>>171587
there is a demo

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>stands in the battlefield with arms crossed like a fucking boss
>wipes your army with a single deathfart laser beam from their in-battle summoned rod
>casually fights in close range combat with a dagger through telekinesis like it's nothing

V had the most badass liches ever
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>>171029
>hating sorceress
shit taste confirmed
>>
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>>170973
>cockatrices
>>171000
There are more elves in homm5 than there are humans. It sucks.
>>
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>>171029
>even gayer than h2 sorceress
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>>171591
Sucks for who? For dirty elfphobes? No one gives a fuck, lol.
>>
>>171591
>yuropeen humans
>arab humans
>dead humans

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Post your current campaigns!
Post pictures and WEBMs of your empire, battles, army compositions etc
Any Total War game is welcome
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>>171550
is IS Rise of the republic any good?
>>
>>171550
Great atmosphere if you mod it and love the time period. Hell, I didn't even care about the period and style of warfare until I played it, now I love it. It's just a pity that the meta for the period is literally spaghetti lines, but even then you can try nice stuff, mods like darthmod give factions some little differences in playstyle and you can always go to india to fight something different. Plus it has the best naval battles and the scope is great.
>>
>>170823
>http://www.twcenter.net/forums/showthread.php?370983-Squalor-getting-you-down-This-will-help!
It's a bit of a cheat, especially for eastern factions since execution square law bonuses become absolutely absurd, so you could replace some of the law bonus with a happiness bonus if you really want to.

>>171436
>>171596
That does make me wish that there was a dedicated mechanic to encourage immigration from one settlement to another. There is building peasants or some other trash unit and disbanding them in the province but it's not quite the same.
>>
>>171550
If you want visual stimulation just play Napoleon or FotS.
>>
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>>171673
... or I can just play Empire.

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Does our board have an agreed upon -tan, yet? Vrpg settled on theirs a while ago
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>>170727
>>
>>170755
fpbp
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>>170661
Literally just Rommel.
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>>171114
Thirding el presidente
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>>170712
pretty sick idea desu

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>Comfy atmosphere
>Bulky sounds
>Hunt wild animals and fish
>Build houses with your own 2 hands
>Bronze Age PWNs
>Insert Tim The Tool Man grunting
I've been playing the campaign and it's comfy. I haven't gone online yet but I saw a Vietnamese player click a million times a second on Twitch so I'm guessing the community will be too good for me. Regardless it feels more manly than AoE 2. And I'm still on the tutorial campaign and there's custom campaigns as well. You also get to learn about History.
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How many villagers should I have in 50 population matches?
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>>167050
in online matches on zone.com i've sacrificed full hp priests not in any danger to take advantage of positioning in a clash, that lone elephant or scythe chariot stuck with the archers and priests can do a lot of damage, if the enemy pulls back to defend the archers they aren't damaging your units while you move yours forwards and through their ranks taking control of the entire situation

>>167177
depends on your strategy, 10-25, you can always delete them to make room, but moving some with your army can be a good move too
i dunno about you but i always have tonnes of extra stone not using
>>
>>157067
Release game always felt to me like it focused in the early iron age middle east which is well depicted except no indian civ. The expansion pack on the other hand seemed like it should have included gauls and goths or huns given some of the campaigns. Other civs not fitting any theme in particular but that could have made it are the nubians, hebrews, olmecs, mayans and scythians.
>>
What's the best way to play RoR on modern computers?
>>
Is the amount of players so small that I, a fucking casual campaign player, had to be the first one to found out the buildings have extra range?

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ITT: /vst/ only you played.
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>>171434
i've played that a bunch, game way ahead of its time, but holy shit was it ugly even back then
>>
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>>168027
It was basically Empire Earth with better graphics, it's even made by the same guys behind the first one. Too bad it lacked an ancient age.
>>
>>171441
I think its ugliness was by design.
To give you this "you're FAR from home" vibe.
>>
>>171582
partially, but it was also severely limited by the days 3d capabilities
take a look at some of the concept art and imagine what it could look like if it was made today
what a truly beautifully ugly and alien world it would be
https://jgwyn.artstation.com/projects/lVNg9z
>>
Ancient Wars:Sparta

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Have you done your duty to spread beauty to the universe /vst/?
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>>170636
She's an ugly fish mate, elevated only by her clothes
the rest of her race are ugly as sin
>>
>>170738
>ywn be captured by horatio
>ywn be genetically spliced and live on inside horatio
Why even live bros?
>>
>>171631
this post was made by horatio
>>
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Daily Reminder to kill overcolonization.
>AH! My ruler just colonized a 21st system IM GONNA RIOT!!
https://steamcommunity.com/app/392110/discussions/0/3183345176711207104/
>>
>>171661
I don't mind overexpansion maluses, but don't make it one-dimensional pop opinion hit for fuck's sake. That should only happen when the economy is failing.

How do I git gud? I start out nice, lvl and gear up my bros but at a certain point I am unable to replace my losses and a defeat spiral fucks me up. How do I grow my company in a way that I am always able to replace my losses?

Also Battle Bros general I guess
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>>171556
the whole post is misguided. i've provided techniques, not a plan, certainly not an infallible plan.
>>
>>162980
Is there a way to mod/replace this games hideous artstyle?
It's probably the single greatest impediment to me enjoying this game.
>>
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Are there shields with this banner?
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>>171614
nope, you have to learn to love it. The legends mod is the closest to an overhaul but its art is god awful in comparison.

Maybe if we get BB2 they'll use their extra monies to go more realistic and even add legs
>>
>>171623
no
but you can paint them

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Since /vst/'s launch, I've gotten in a mood to play through JA2 and its "clones" which I have started multiple times but never finished. While I still have quite a ways to go to finish JA2, I loosely remember some mods being considered required by many people for Silent Storm and 7.62, namely something about the engineering skills being fucked for training in SS. What mods are recommended for SS and 7.62? Is Hard Life a straight up replacement for High Caliber?
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>>170819
>>headshot meta
I'd say shooting someone in the head is optimal
>>
>>170851
>>170842
>>170827
The game was broken from day one, it's a shame they couldn't finish it properly
>>
>>170912
And yet even Vanilla still BTFO most any small arms tactical games today.
>>
>>171467
stop replying to mentally ill posters
>>
The quests in 7,62 are kind of dogshit. Was it really that hard for them to copy JA2's sector/town capturing system?

>defeat enemy empire decisively
>occupy all their provinces
>congrats, with 100% war score you can only take 10 of their 100 provinces, did I mention their development is too high for vassalization?
>if you want to full annex, you better repeat the progress nine times, after five-year truces
>have fun occupying the same provinces, again, again, and again....
This is every Paradox (minus Stellaris), and paradrones actually defend this awfulness
>muh, if you could annex the entire nation after a full occupation, the game would be too easy
I thought overextension mechanic was there for that? If you overextend ridiculously, you are going to be overwhelmed by revolts, which is fine. But why can't Paradox let players make that mistake? There is a chance you can stabilize such endeavour, but nope "you can only x amount" even though the enemy nation is literally at your mercy.
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>>171602
It's actually a 15 year truce if you make a 100 warscore peace
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>>171602
You aren't supposed to do that in the early game. Late game is very easy to full annex large states
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>>171629
have fun spending 300 years in annexin France, when Henry V annex half of France in 7 years
>>
>>171632
why? it most definitely happened, Ottomans annexed Mamluks after a single war, in-game it takes at least five wars.
>>
>wah wah why can't I full annex this nation in a single war wah wah
God I fucking hate blobbers,
>>171638
Mamlukes were the exception, not the rule, and honestly it's strange paradox never put any event in to facilitate ottoman conquest of them, probably in order for it to not be too railroady, but it means it always takes them too long to do it, either that or they just don't even bother trying to conquer them

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What does /vst/ think about Lords of Magic?
>>
Hey hey people.
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>>171159
The combat is super strange but i want to come back to it sometime
>>
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LoM and Anno 1602 were first strategy games I ever played. It's surprising how well it works on modern machines, at least as far as Windows 7 goes. I just wish that the multiplayer worked

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What is the most OP unit of all RTS games?
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>>154881

They're not though. They're good at repelling t1 and t2 over a good decent, especially when shielded.

>>152867

>Not mixing t1 arty into your army
>>
>>170525
But they tend to shoot the ground very quickly at the smallest bump in the way.
>>
>>144298
but their champions can get +6 armor, thats good enough
>>
>>170531

Position them better then. There's a reason people put castles in hills, not valleys. The lay of the land is important to consider.
>>
>>170672
The problem is that FA doesn't have a topographic map.

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Kohan thread
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>>167897
Kohan II has its ups and downs. It's a lot less clunky, but there are some....odd... design choices. You can only settle cities in specific predetermined locations.

It's not perfectly balanced either, but none of the kohan games are to be fair. Undead are clearly the top dogs in kohan II because they can heal (at a reduced rate) everywhere. That means you can immediately fast expand, and it gives them the ability to churn units in and out of long drawn out fights/sieges so you just overwhelm other races if you have enough short companies. Oh and they have a building that just generates gold, which makes the econ game very strong when expanding.

The campaign is still quite enjoyable, although you'll be THOROUGHLY sick of hearing some of the voice lines by the end of it.

>For the LIGHT
>The creator watches us all

Also Jeremy Soule.
https://www.youtube.com/watch?v=IqZFvDhApHI
>>
>>169785
Battle Priests only work on Ceyah units; other than that, they are no better than a paladin with no attack. And once you get the ball running on gold income, recruit discount is not that important. Councilchads, on the other hand, have:
>Channeler, which makes any melee unit bulkier than usual with the group heal.
>Cheaper settlement upgrade, so it's easier to set a good economy and terrain control with more settlements.
>QT Sarai Marusek
And, by Ahriman's Gift:
>Storm Lord, which deals magic damage to a the whole enemy unit and provides archer defense.
>The Oracle, which is a buffed Channeler that provides Unholy resistance.
>Units with Elite Bowmen can easily tear down strong enemies because archers can focus damage on a target, as long as there's nothing attacking them upfront,and that plus Khaldunite damage makes them deadly.
>Crossbowmen are a good access to archers if you have more Iron than Wood.
All the factions have good points, though.
>>
>>169830
>Normal campaign
Very passive AI it'll rarely move from it starting position waiting for you to come.
>Arhiman's Gift
Incredible aggressive AI, it will expand and harass you with armies after armies.
>>
>region-locked on Steam because publishers went bankrupt before some currencies were added within the past seven years
Thanks based torrents, though I might be able to convince some USbros to buy the series for me when it's on sale again though I hardly see the point if the money is being entirely pocketed by Valve
>>
If I see knights+magic, I pick it, up.
Thanks OP, for not being faggot today.


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