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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on >>>/vg/


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here's your starcraft thread retards
old thread>>>/fuck you do it yourself next time/
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>>288544
this
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>>288533
>jewish tranny toss
lmao
>>
>>288533
OH NO NO NO NO NO PROTOSSBROS HAHAHAHAHAHAHAHAHAHAHAHA
>>288537
Check some short basic youtube guides on how the game works, quick tip shit like how to set camera location hotkeys and how to use the shift key. Play the campaign at least a little bit so you know the hotkeys for whatever race you want to play and get somewhat familiar with how they work. SC2 has a lot more guides on youtube and google, you can just search bronze to masters and pay attention to what the guy is doing and saying.
Play the game, lot of people complain about not getting better and they play one game every other week.
Find a favorite progamer or three and make sure to post ''Xchads win again'' when he wins and ''oh no no no Xbros...Ychads are laughing at us'' when he loses.
Watch the old ASL and GSL games
>bbbbbbbbbbbut i only want to watch and play starcraft 1 or starcraft 2
Shut the fuck up
>>
>>288550
>suggesting a literal tranny
>>
>>288563
Oh are you gm?

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N-n-not like t-tthis, Parabros...
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>>288454
I've been telling you people it's going to be shit since I saw the first footage. Shit just feels like a repeat of Omerta to me.
>>
>>288514
He is a retard who made a few good games in the 90s and then fucked up the next 30 years
>>
>>288454
>>288508
BRAVO JOHN!
>>
>>288555
>He is a retard who made a few good games in the 90s
It's important to note here that he didn't make those games on his own. Romero was a level designer and while I'm not saying he wasn't good at that, Quake wouldn't have been the hit it was without legends like John Carmack doing the engine and Trent Reznor doing the soundtrack.
>>
>>288454
>ign
kys

>What's your favorite ship, modded or otherwise?
(Pic Related).

>What do you hope future versions of the game will add?
Better, more complex colonization mechanics and role-playing features, particularly featuring NPCs and your own officers.

>What kind of mods do you want to see made?
Something that adds more systems controlled by vanilla factions so that you can have a more populated Sector without so many Faction mods.
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The new skill system looks like it will be even more penalizing.
It used to be blue > yellow > green > red, now it will be blue >> yellow >> green >>>> red.
You will have less freedom than ever unless Alex bakes the red / green skills into the yellow / blue
>>
>>288374
Invest in a space station bro, any will do
>>
>>288394
>now it will be blue >> yellow >> green >>>> red.
What makes you say that
>>
>>288376
Ahhh yeah when you mentioned hull mods I thought it might be something else like that, but I hadn't heard of it before. That sounds pretty cool too.
>>
>>288394

>It used to be blue > yellow > green > red

You mean "it is"? Red was much better in previous versions.

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Does X count as a /vst/ game? Whatever, lets talk about it
Whats your favorite game in the series?
Do feel like x4 redeems the series from rebirth?
Do you preffer the personal, story driven spirit of x2? Or do you prefer the "average joe" sandbox feel of tc/ap?
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>>288393
Try vanilla first (or maybe XRM), especially check if you can complete the infamous X3:TC hub plot.
LU introduces (mild) time pressure that forces you to acquire significant resources to stop juiced up xenons from fucking up the galaxy, it's not the usual X "do things at your own pace" experience.
>>
>>285094
>How about that "fun" where you have to go around searching stations around the entire fucking universe for blueprints or whatever that you want?

why dont you just buy them?
>>
I love X4, but jesus christ, some of the decisions the devs made are fucking retarded

>Pilots have to have a certain skill levels to perform jobs
>Instead of having, oh I dont know, an option to buy more experienced pilots, you get a random skilled pilot. Hope you enjoy your massive super freighter being piloted by someone with half a star in piloting
>users complain about it
>devs decide to fix it by adding virtual seminars that instantly add a skill level
>but you can only get seminars by completing missions
>once you get your seminar, you cant use it on your half star pilot, because you got a seminar for one star pilots, while your pilot needs the Basic seminar
>Pilots can level up naturally, but the experience gain is ABYSMAL
>>
I have never gotten past the first few introductory missions in X3. How do you even play this as a strategy game? Isn't the whole game like Freelancer?
>>
>>288547
>added the ability to walk around stations and your ship bridge
>BARELY any reason to actually walk around. Like, maybe visit a faction representitive or use the trading station
>Added item crafting
>crafted items arent very useful
>SETA removed at start, because you get travel mode now
>SETA can only be built by farming xenon and khaak ships
>Argon and Teladi ship designs have been modernized
>Argon went from space steampunk look to generic fantasy humans, while Teladi went from welder together junkers to fucking flying mushrooms
>Paranid look like Paranid
>Each race now has 2 factions
>Factions have barely any diffrences between each other
>Game has a proper economy instead of a simulated one like in X3
>Game economy grinds to a halt because the AI cant supply its hull part factories
>Split Vendetta adds cool ship designs, cool station designes, cool looking sectors and cool weapons and expands the map for quite a lot

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How are you enjoying the new patch?
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she cute
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>>288481
Can someone link the first thread that had the shekhinah theorycrafting start? I think it was a bit after the october hiatus.
>>
>>287686
Sell me on this game, by the volume of replies and threads alone, i assume that it's good/enjoyable.
>>
>>288558
yeah it's breddy gud

APM limits.
lets say you only have 30 actions per minute available for moving units, building and researching.
>oh you just used up all your actions to micro 1 unit autistically? too bad chang now you have to wait.
still real time, still strategy, micro still important and it's not about clicking fast but making good decisions
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>>286417
it doesn't make sense though
it's like saying we can have capitalism but you can't be rich

a better alternative would be to design the game in a way where APM doesn't matter much
>>
>>288307
WELL FUCK YOU HOW AM I SUPPOSED TO HAVE TIME TO READ THE TOOLTIPS AND SCRATCH MY BEARD LIKE A PHILOSOPHER WHILE I PLAY MY GAME???
>>
>>288409
Play
By
E-
Mail
>>
>>283764
I want you to try and make this so it can flop hard and ruin your life. You deserve it for being so RETARDED
>>
>>288411
This, playing dominion 5, GG War in the Pacific, and Flashpoint: Red storm by email has been the most enjoyable experiences i've ever had with MP strategy games. Fuck APM, and fuck GOOKS i want to take my time

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>>288192
FotS certainly has the best gunpowder effects

the smoke being carried over the field by the wind is beautiful
>>
>>288118
every screenshot of warhammer looks like bad claymation lol what the fuck is wrong with you? were you born in the uncanny valley
>>
>>288049

too bad the A.I. can only into straight, very long lines
>>
>>288049
What does it gave that makes it not suck as bad as Empire?
>>
>>288421
Less factions and no theaters: as great sounding as Empire's core concept was, the AI simply couldn't handle multiple theaters and would focus on only one while leaving the others to rot.
I've only saw a Nation Sudoku itself once in NTW, I was playing Russia and the UK somehow discovered Communism, or atleast that's the only explaination I have as to why they fell in a permanent revolution: When I eventually landed in the UK, They were still using dirt roads and a mix of level 1-2 buildings with empty buildslots in London.

Also Affixed Bayonets, which is a Tech in empire, is present from the get go in NTW.

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Stellaris race rating thread
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Give me the Bogdanoff civilization.
>>
>>288334
>Warp Travel
>Nuclear Missiles
Holy fuck, how many years have you kept this saved?
>>
Do you have a different file for inputing race details? The interface paradox has is so retarded I can barely bring myself to type a paragraph in it.
>>
Empire cool
>>
>>288402
Would you settle for a quick rundown?

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Turn "based"
Need I say more
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>>284550
based on what?
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>>284624
>t.
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>>284624
Hearty lel
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>>286156
on turns
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>>284550
King thread

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Anyone tried this yet? Apparently a full english release is coming soon so I would like to hear some opinions.
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>>288474
Chinese poems are really something. There's a famous 12th century poet who just wrote about war and his cat.

https://mobile.twitter.com/XiranJayZhao/status/1299148337774354432
>>
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Bring in the Wine by famed Tang dynasty poet Li Bai
>>
>>288517
This man was a genuine human being!
>>
>>288352
Looks interesting, make her ascend.
>>
>>287948
>workshops west and kitchen east
Anon, they've taught you wrong, as a joke.

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>kills multiplayer of every RTS ever
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>>287991
>being forced to do the same actions the first 20 minutes of every game or it's a guaranteed loss is good game design
>>
>>288003
Retard
>>
>>287980
cope
>>
>>287980
Define "meta", it has like 3 different definitions related to gaming alone. Which one are you talking about?
>>
>>288528
Actually there might be four

OI OI OI LADS. Have you cunts blagged a copy of Hooligans Storm over Europe to bollock some bloody wankers yet and cause a ruckus?
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>>279176
Was it because the actual game was bad or because "yikes!!!"
>>
>>286580
I think it's more Cockney hooligans more so than Norf ones.
>>
>>287115
A little of both, they thought it was a shitty game but it's clear they were particularly butthurt over the premise.

https://web.archive.org/web/20060315135237/https://www.pcgamer.com/archives/2005/07/hooligans_storm.html
>>
>>288380
That was back in the day when game reviewers were still hobbyists, huh. The amount of butthurt was amusing though.
>>
>>288350
Do English hooligans have different cultures other than the club they support?
Just curious since I know nothing about them.

Why do people say it's bad? I'm playing it after Warhammer and it seems pretty good. I like the cities.
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>>287421
>Rome 2 is okay in 2020, dont listen to shitters.
Yeah, I think I agree

>And well, siege battles (especially walled settlements) are the buggiest and also the shitties part of the game, not much else I noticed in my few hundred hours.
Really? Coming from Warhammer they seem the best part of the game, actually. That or naval battles, fighting with real, actual ships is so much fun.

Least favorite part of the game has to be the factions, so far. Way too fiddly, and I'm not even sure what's the point of managing them.
>>
>>285980
Supposedly it was really bad at launch. Plus, it kind of has some issue that Warhammer has but without bonuses of it. Like armies replenishing too fast, no generaless armies and so on. Sometimes I found campaign map more enjoyable than battles, and that's not a good sign for a total war game.
That be said, I only tried it out very recently, after they added in family trees. Finally, I could play Cleopatra and make babies with Antony.
>>
it needs louder, more impactful battle sounds. you pull the camera out far enough to control your army effectively and what do you get? that shitty music and your adjutant and little else. huge problem. you try to balance things out in sound controls? everythings too loud when you zoom in. you cant win. they really needs their fucking heads examined for the design choices in these games, they are so fucked up.

THEY ACTUALLY GOT THIS RIGHT IN TROY BUT THE REST OF THE GAME IS VOMIT! HOW THE FUCK
>>
>>287443
It helps dealing with the civil war better in case it happens, but I don't know since I manage to avoid it
>>
>>287467
>"Why do people say Rome 2 is bad?"
>"b-because you cant hear sounds of the battle when you zoom out too far, t-that's why!"
With each passing day this board manages to reach new levels of autism.

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im excited
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>>288476
They should really just scrap most of the vanilla X4 ships and make completely new models, they are are so fucking awful compared to split vendetta and the new terran ones.
Like, who the fuck greenlit that shit? Frigates are literally hangars with engines strapped to them
>>
>>288507
Paranid ones look like old paranid, so I will give em that, but what the fuck are the Argon and Teladi ones? Why did they change the old, steampunk looking Argon ships? Why are all Teladi ships looking like flying mushrooms instead of welded together junkers?
>>
>>288507
>>288509
People have been asking for that, but Bernd already said that they won't be updating the models.
>>
I wonder if the ATF will show up
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I wonder whats their problem




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