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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on >>>/vg/


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Why was HOI3 so hated by HOI2 players when it first came out?
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>>540021
https://pastebin.com/jh8qX5Wt
>>
>>540111
Thanks a lot, bless you friend.
>>
>>540021
get a job neet
>>
>>540675
Imagine being proud of wasting fiat currency on a DIGITAL COPY of a software made by fucking swedish cucks
>>
>>541021
imagine being an anus

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The Rome Total War Remaster MINIMUM specs are out:

>Requires a 64-bit processor and operating system
>OS: Windows 10 64-bit (version 1809)
>Processor: Intel Core i3-4130 3.4GHz or AMD FX-6300 3.5GHz
>Memory: 6 GB RAM
>Graphics: NVIDIA GeForce GTX 660 2GB or AMD Radeon R9 270 2GB - for 30FPS @ 1080p
>DirectX: Version 11
>Storage: 70 GB available space
>Additional Notes:
>* PCs with integrated graphics (e.g. Intel HD series) require 8GB RAM.
>* CPUs below the minimum requirements with 4 logical cores and GPUs with 1GB VRAM: AMD Radeon HD 5770 | NVIDIA GeForce GTX 460 | Intel HD Graphics 4000 are unsupported playable @ 720p
>* NVIDIA graphics cards require driver version 461.72 (latest tested)
> *AMD graphics cards require driver version 21.2.x (latest tested)


Comment too long. Click here to view the full text.
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>>540224
I am very low on space, I had no idea it was going to be 70 fucking gigs
Rome 1 was, like, 3 gigs. How the hell does this happen? I already pre-ordered, so I cant back out now. But holy shit, 70 gigs.
>>
CA usually fucks up and then tries to fix its shit. What do you guys think will be broken?
I'm expecting the shittest of performance from a videogame made in the XIX century.

However, I'm still hyped if they removed squalor like >>540366 mentioned.
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>>540224
>windows 10
lol, no thanks
>>
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>>540582
>a videogame made in the XIX century
>>
>>540240
>>540324
Devs have mentioned repeatedly that they went back and got uncompressed audio for the remaster, that shit can take up retarded amounts of room and that's probably what we're seeing here in conjunction with uncompressed 4k textures

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why is it so good?

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Does the Civ genre need saving/something new, /vst/?

https://www.pcgamer.com/how-civilization-7-could-reinvigorate-the-series/
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>>
>>538752
He is even worse than a woman, he is a man mimicking a woman
>>
>>538731
Which is really funny because the Civ VI team is fully woke.
>>
>>538955
I played Civ III and found it equal parts incomprehensible and frustrating.

I played Civ IV and it was much better than III but there was still shit I disliked, like painting the entire map with roads and doomstacks.

I played Civ V and found the perfect Civ.
>>
>>536328
>Wu Zetian
Agreed, if a bit backstabby
>Dido
Ditto, she's actually better in VI imo if a bit overexaggerated
>Cleo and Eleanor
A bit overplayed, but yeah
>Should've had Leonidas
eh
>>
>>538719
>Who the fuck wants to play as the dumbfuck clan that amounted to nothing, anyway?
Americans obviously since they always lobby for those tribes to be added online.

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Screw AoE, EU4 and all these other games, I ain't got any shits to give to them.

What do you say we make our own strategy game /vst/?

Rules are simple:

>Turn order is green, blue, red, yellow
>Say the number of a tile of a different color and adjacent to the current color's turn to attack, digits decide success
>20> fails on normal tiles, 50> fails on capitals (marked with a star)
>Dubs always succeed
>On success, your color captures the tile
>You are fully captured if your capital falls
>Winner is whoever captures the whole board, or who has the most tiles by the end of the thread

Let's see who comes out on top in this game of Age of Dubs!
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>>539801
>>539803
Both failures, board stays the same

Green's turn
>>
>>539894
Green 1 attacks the center lake
>>
>>539894
no more yellow, green 12 to 16
>>
>>540244
Red 2 to green 1
>>
>>540244
Yellow 16 attacks green 12 its green turn

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Soul vs Soulless
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>>533698
It will always be yellow in my heart.
>>
>>533354
colorscales.csv
>>
>>532566
To be fair, DH before 1.2 and especially 1.3 (the best) was fucking trash. Arsenal of Democracy was much better despite the ugly map.
>>
>>536714
>Here, I deliberately listed bad patches to pretend AoD is any good
[Laughs in 1.4]
>>
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>>532566
DH map is better, it's the most detailed with a good amount of new tiles. And I can release a lot more Nazi states in DH.

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Persistente browser strategy game
Tomorrow it's starting a new server, who want's to make a clan and seize an island?
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>>
>>541037
Same, hopefully it's fixed soon
>>
>>541050
>>541049
probably the re-re-relaunch flooding the servers then
>>
>>541050
>>541037
please undlestandu
>>
>>541058
'ate the french
'ate their servers
'ate their emails
simpel as
>>
>>541062
i bet the dev sends them by hand

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This game any good alone?
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>>
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Soul
>>
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No soul
>>
The original campaign is great, but The Titans and the Chinese campaigns are just awful.
>>
has a great soundtrack

https://youtu.be/TGXwvLupP5A
>>
>>538164
Honestly couldn't believe that "art" when I saw the steam version. Why even make new shitty art when they have the old stuff which is better?

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What do we think about it?
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>>
>>533109
You can have more EDs from the same civ?
>>
>>533140
Yeah emblematic district can be built multiple times.
>>
>>534953
Oh ok makes sense then. I thought it was more like a civ-specific wonder.
>>
There's already a category for cultural exportation civs in this game and it isn't called expansionist. I don't understand, this was probably the worst time frame to write america as a land grabbing nation.
>>
>>532083
>>531887
America loves both kinds of expanding.

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LOOK AT THEM RUN
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>>540358
oh yeah, took a while for me to finish that mission without running over any civilians

I also remember an early USA mission where the GLA break the dam and flood the village. Had to scare the locals up to the highland before I could proceed. Unfortunately that resulted in one of them receiving some non fatal bullet wounds but I couldn't figure out another way to move them. Still better than death by flood.
>>
>>540486
thats the 5th level of the usa campaign in vanilla generals. just spam snipers at the gla stinger sites and they cant do shit to you. even with the scud storm 5 minutes away from firing it shouldn't take you more than 5 minutes to get up the hill and destroy it.
>>
>>540590
But the dam gets destroyed by a rocket buggy in a cutscene that comes from nowhere when you destroy the first GLA base and the map expands to reveal a second base. I remember capturing the GLA base and using a scud storm on the rocket buggy to try to stop it from destroying the dam which worked but that just stuck the game it cutscene mode.
>>
>>540694
follow this and do exactly as it says. the level is really easy if you know what things to build/generals powers to get.
https://www.cnclabs.com/generals/walkthrough/usa/mission5.aspx
>>
Time to brew another batch!

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I don't get why they ported this shit to HOI4, unless people think mobile game tier complexity and improved graphics is a big improvement. Plus they added even more left-wing political circlejerking and lore changes in the name of 'realism'.
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>>539559
Perkele
>>
>>539559
It’s not working for me for whatever reason. Goddamnit
>>
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The world is now split between east and west

>>539773
What's the issue?
>>
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>mfw update nerfs sand france (like they weren't already garbage)
>mfw assyrian focus tree while germany's is still incomplete
>mfw so bloated nearly unplayable even in 1936 with debug_smooth
>mfw kolchak being removed
>mfw kaiserreich fun peaks while playing portugal and fucking paraguay
Road to 56 once again proving why it is the best mod on the hoi4 workshop.
>>
>>541047
>assyrian focus tree
your joking right?

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A surge of interest here this season!
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>>538198
Use it? Unlike a game like Pharaoh, monuments in Anno 1800 are a utility and not necessarily and end point. If you feed the World's Fair resources when holding expositions, you get rewards. Some of which are unique. That's pretty much its point.

The Eiffel Tower analogue that's upcoming seems to be a "true" monument, although I wouldn't be surprised if it had some usefulness.
>>
>>496717
Anno 40'000: Forgeworld
>>
>>539747
Anno but with asteroids/planetoids instead of islands would be an interesting idea. Maybe not an idea worth making a game out of, but interesting.
>>
>>539611
I meant more in a fashion of "What do I work toward now that I've built the big monument?"
>>
>>540720
move production out of your main island for tourist invasion and skyscraper shenanigans

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What is your most embarrassing defeat?
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>>537866
>>535587
>using recruits in a siege battle
>using cavalry in a siege battle
>arming Jeremus before Klethi
anon...
>>
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>>537158
>>537088
Stop being mean to him.
>>
>>536692
dickplomacy with coomer stuff
>>
>>536692
Floris
Viking Conquest
Pendor
>>
why does With Fire and Sword have so much grinding and random difficulty spikes

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hey bros :) i remember being in a thread a good while back where you absoloute lads made a civ v 4chan mod. im a /k/ommando and saw the thread where they asked about leaders units etc. does anyone have the link for this mod? thanks in advance /vst/
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>>
>>540995
eh, its stalker and i remember stalker being a big influence in the thread, so it fits.
>>
>>540995

We died for a frogpost.
>>
>>540999
am i missing something?
>>
>>540995
did the mod fucking die or something?
>>
https://archive.nyafuu.org/vst/thread/105715/
https://archive.nyafuu.org/vst/thread/154099/
look through these and other related/referenced threads

also
https://www.moddb.com/downloads/civ4chan/




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