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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on >>>/vg/

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rome remastered/OG rome discussion thread i guess.
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meme map
It's a beautiful map someone put a lot of work into but honestly who want's to conquer all those settlements? After a while it just gets boring since every city battle follows the same formula: siege towers to walls >fight on walls > fight in streets > fight in city square
I got my fill of this playing EB and RS back in the day.
yea a shame CA never further developed the internal workings of empire management.

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Please post some comfy strategy games.
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Disciples 2 is max comfy
Incredible ambient music and overall aesthetics, and the gameplay is pretty decent too
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Why do none of these soulless DK ripoffs manage to be even half as good as DK?
I don't even like the Disciples games, but I can't deny that they have an amazing aesthetic quality.

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Talk about the mod, post your favorite wacky historical figures, bitch about the devs, y'all know the drill by now.
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Pavolini is the Duce that seeks the most power for himself, under the guise of returning to Mussolini's vision after a decade of Ciano's incompetence.
Balbo is the most pragmatic of the Quadrumvirate. Not caught up in the personal greed of Pavolini or the ideological fervor of Muti and Giani, he is the one most willing to retool his methods, and thus the most likely to make Italy into a true superpower.
What are you talking about?
Mossad does that shit everyday in real life
>Burgundian Lullaby no longer the mods theme song
>Atlantropa gone
>Burgundy neutered
>GGR neutered
>Order 44 retardedly replaced
>Bereznki cut

They are killing any soul this mod has
Ultranationalists don't really try to build a functioning state. They tend to either be essentially country-sized military bases propped up by a larger power (Seihoku Homengun, Firipin Gunseibu, Poulos's Greece), nationalist revanchist armies where the military fervor is temporary (NPA, Poghosyan's Armenia, Paisley's Ulster) or failstates (OUN Ukraine, Schörner's Germany, Giertych's Poland). Actually having a government is low on their list of priorities, which are mainly "kill as many of the enemy as possible".

If your defensive line surrendered too much core territory, you can die. The problem is that once you lose the main city of each state (or maybe just the majority, depending on how many you have) you end up capitulating. For example, if you lose Zeya, Rodzaevsk, and maybe 1 other city as Amur you'll immediately fall to the splitters. Likewise, you'll lose immediately if you lose Magadan or Chita at the start of a game as either of those.

On the other hand, in the late game it can get more complex. If you continue playing as Amur (or any other FE warlord) and end up fighting against Kemerovo or Omsk, then you'll surrender before losing Zeya most likely--instead, you'll fall because of a loss of virtually all territory, including perhaps your capital in Irkutsk or a further west city.

also, if you played against the Divine Mandate using ironman mode and lost on your first try, tough shit desu. You need to play defensive against the Divine Mandate or blitzkrieg the fuck out of them relentlessly without leaving any room for blunder. They can launch "peasant rebellions," which are basically orders of battle like you might see in a mode like Code Geass 1936, except they're more like random paradrops. You can easily lose to them.

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>I'm bored, let's start a war. -Germany, probably

Come one, come all, and join in a glorious campaign! Armored Commander II is a game where the player takes control of a single tank, leading your crew through the Second World War, experiencing the joys and horrors of battle in ASCII format.

In this thread, (you) will serve as the leaders of our vehicle, guiding us to victory or painful fiery death. Your orders and your armor shall be all that stands between your men and the enemy's fire, so make your decisions well.
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id say button up and start pounding that AT gun, its the biggest threat
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Nice shot!
the AT is definitely the priority target here
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We catch sight of our last target, another TK-3. Still, it is less of a threat than the AT gun, and Erika's turret slews around to bear on the target.
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The ranging shot goes wise, as to be expected, but Hoffmann is fast on the reload, and the second round scores a direct hit!

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old thread >>1041314
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become forest man. abuse cramped space and terrain height
Lw archer is for bullying goblins to get named items from their camps at no risk, one of the russian autists demonstrated it in a video that got posted last thread

For bows its the same case as swords where the good base damage and other benefits get let down by bad armor ignore and armor damage + too many enemies have anticipation + throwers with barb javs existing and being broken op. Bow/crossbow polearm hybrids are very capable at all ranges and can do everything a pure archer can (shooting people in the opening rounds if you have the ranged advantage and shaving off a few berserkers out of the fight is handy) other than aformentioned gobbo abuse whilst gunners and throwers are perk hungry
lost a run to a raider camp with two leaders. i just cant seem to get nimble fast enough before fighting the overpowered enemies. i wish they took out nimble so we'd have more linear difficulty scaling, instead of each bro dieing in 2 hits and them boom they can tank 6 hits
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how should i build this guy? i want to meme him into a slinger but he has really good attack skill too
at what day was this? was it uphill? i dont think nimble is manditory to have quickly at all, just very good for snowballing and a sign that you are doing well since you're fighting enough to get it like day 30-40ish

level melee attack too alongisde ranged, add quickhands and polearm mastery and now he's a backliner hybrid. use a billhook or swordlance

Are they Ottoman fanboys?
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they buff those nations because (you) wouldn't play them otherwise. Paradox games are easy as hell to mod anyway, literally just take a few minutes to make the game the way you like
why yes, here is our non-white, purely central asian royal family
>Many "Ottoman Turks" are descendants of rape from women/men from the balkans and the white slave trade.

Cockroaches are subhumans
There's also pic related, Muhammad al-Yaqoubi, who is a direct descendant of prophet Muhammad.
You're just proving my point, dumbass. I already said their rulers had literal harems filled with white women.
You can cherrypick pictures the whitest looking Turks, but if you honestly think 95% of them look like that, you're actually delusional.

Are you a Turk who's still butthurt about not being let into the EU or something? Even if you were all pasty gingers, you're not getting any free Euros, Erdogan.

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Suffer not the heretech to live.
Does anyone remember a particular content mod that added the Venator as a midline Battlecarrier Capital? I'd really like to find it again.
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>Deals 50% damage to shields
One of these statements is false.
Not him but due to the nature of annis, their role is above all forcing flux costs with an overwhelming barrage while also dealing extremely respectable damage to hull, they are technically a generalist weapon but if you have even one gun also firing against the shields, Annis are basically shield overfluxxers made to capitalize on making pressure and striking while the iron is hot. Also they are literally designated as pressure missiles which is the definition of suppression in combat, pressure the opponent into X or Y.

if star sector is in, kenshi should also be in
>game has been going on for nearly 50 cycles
How long was your longest playthrough?
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So I did a thing. I enjoy AGOT for CK2, but all the submods are a mess.
So I merged them myself. It's far from finished (some provinces miss history for specific dates, etc), but it's a start and perfectly playable as opposed to using all these mods separated. The mods in question will be in the next post.

Download here:
Works with the latest CK2 patch, based on the latest versions of each submod.

General A Game of Thrones thread games, I guess.
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Cope, Trump won.
never been into weeb coomer games but if it's impreg focused you are a very based man regardless
I can't play VNs if it doesn't have some sort of taboo hook
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Repo is public, added issues to track what I need to do. If you see anything or have changes you want to make, or just want to contribute, go ahead.

I'm going to start with trying to get the CotF at least distinguishable by name. Suggestions are appreciated.

It is indeed and it has all kinds of fetish, including incest. Each girl has another hook.
Impregnation is always good, but I tend to find that if it's an eroge the eroticism is just a drawback and if it's a nukige you get one gooood fap out of the first chapter and never find it good again because it relies too hard on weird kinks.

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ITT: Proof that there really aren't any well written villains in RTS games.

The only well written RTS story is Homeworld & the stand alone expansion(?) but that had no single villain.

>golden age of RTS games was a period when story writing wasn't in the budget
>still have
>Command and Conquers
>Dawn of Wars
>actually /threads himself
Blow it out your ass, anon.

>Khorne Librarian
lorefags are the worst cancer

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How will firaxis make civ 7 worse than civ 6? You just know the'yll do it, going by how much of a drop-off 6 was from 5.

They gave civ 6 a mobile art style and did other tweaks enough to make it more or less mediocre. How will they fuck it up even more this time?

If firaxis was still competent, they would have built on 5's strengths the way NIS did with disgaea 3/4 but they're not competent.
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He used the word correctly, there are versions for android and ios
he's using it correctly. go look it up in a dictionary, you illiterate. here, i'll help: https://www.merriam-webster.com/dictionary/literally
Snowball effect means all 4X sucks past turn 50 or so
that is for tablets not mobile, dumbfucks
Then the world needs a 4x game with the MarioKart Effect, where the player who's winning gets penalized and the players who are losing get boosted.

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>border gore
literally only virgin cucks unironically mutter those words togehter

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Talk about the mod blah blah blah, last thread got archived today
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No! Jadd!
Ive been playing coop with my friends and I feel like I cant beat the AI when they have any morale stacking unless I take defensive. What ideas make a good vanilla army, i keep ending up taking offensive defensive and quantity.
>What ideas make a good vanilla army, i keep ending up taking offensive defensive and quantity.
It may surprise you but your problem is might actually be taking too many military ideas. Military tech is the number one priority, and having 3 mil idea groups, especially if you're taking them early, means your mana is gonna be spread thin. A single level in military tech is almost always worth more than 2 or 3 ideas and you should pretty much always aim for teching whenever possible.
What are the biggest changes?
how to cope with lag

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Thought on Gladius?
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If you're going to spam something early for combat purposes as Tyranid spam Tyranid Warriors. They're arguably the strongest T2 infantry unit in the game and absolutely shred light armored targets. Their stats should speak for themselves. They also have synapse link so no morale worries ever.
If you want any sensible early game map control research and start producing them immediately after malanthropes (getting bases up takes still priority)
All T0-T1 tyranid units except Tyranid Prime are pretty much reclamation fodder. In most cases you should've consumed all your starting squads within the first 15 turns or so turns to speed up building or malanthrope production translating into more building production which is early on much more valuable than unit production.
So how do I know what units are generally the best for each tier and race? How do I know a unit is good against armoured, for example?
if a unit has high damage and high pen its usually good vs armoured units. terrain is extremely important in gun battles. guard favours open terrain and can have huge issues killing huge armoured units deep in terrain
This nigger has absolutely no shiver in his timbers.
I found this game to be terribly boring. Very simplistic. I only played long enough to find out it takes a hundred units to take a city, and uh just long enough to not get a refund.

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What's the best looking strategy game there is?
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Sharp? I think it's the other way around, Temporal Antialiasing is being used quite a lot nowadays, the problem I think is that games are becoming too detailed, it makes it harder sometimes to easily tell stuff from other stuff, which is why that sort of "press button to highlight stuff" vision mechanic is so prevalent nowadays.
>you should be playing visual novels instead
I prefer to play laggy slideshows before actual slideshows.
>If your main concern with a strategy game is how does it look, you should be playing visual novels instead.
...have you seen a visual novel before anon? What do you think is so graphically impressive about them?
That must be it, too detailed rather than too sharp.

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