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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on >>>/vg/


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dreamhack qualifiers rn
tl.net/calendar
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>>709367
Percival is going to play in some NA tournament?
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>>709390
wtf
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those diversity hires deserved to be raped for what they let the jannys do to /scvee/
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>>702213
You aren't missing that much, but it does feel significantly different to regular SC2.

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https://youtu.be/-sIi6O1SPjk

https://store.steampowered.com/news/app/933110/view/4389304926139994509
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I can't get over how retardedly overpowered Sweden can become.
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>>709529
This is the point in history when Sweden started becoming a genuine empire so that's understandable.

>>694053
So everyone gets to build a big army and then smash them against each other.
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>>705374
Are there any other AOE3 players worth watching besides Aussie Drongo?
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Lol. American woke jew shit.
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how soon can i get those darkies picking cotton?

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Post ships
prev highlights
>>704748
>>706577
>>706627
>>707275
>>707085
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the smaller fire control radar needs two crew members working on it, while the bigger needs one. Maybe because it's a newer and more efficient design :)
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How am I supposed to intercept merchants without getting discovered? I tried coming at them from the front using Lightning but they can send out a transmission just before the attack
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You may not like it, but this is the ideal Lightning body
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>>709643
Oh man, thanks

I have another question, How many missiles is it safe to launch all at once at an enemy SG? I had a situation before where i launched 3 missiles and all of them somehow ended up turning on me despite the SG being in range.
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>>709607
Alright you little bitch
18 Zeniths
9 R-3's
200 less fuel consumption than the stock Sevastopol
Full electronics suite
8 CIWS guns with full topside coverage
Enough
Slightly less fuel capacity than the stock variant, but the curse of the rocket equation makes it impractical to try and match it
Full APS and flare coverage

It's stupid, and would be better as a combined tactical missile/aircraft carrier, but you're stupid so here you are https://www.mediafire.com/file/ymc5k3208ywqy3u/Sevastopol_Mk3.seria/file
You'll have to enable the flagship setting yourself

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Thoughts? Anyone still playing this? Is it actually shallow?
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>>706498
How many mining outposts are in your empire?
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>>707016
Literally me
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>>709232
>Two Pictures inbound
Over 1.1k active miners
>I've depleted most of the initial resources around my base, only coal remains there.
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>>709232
>34 Active Mining Outposts/Deposits.
Usually Iron,coal , and Copper are moved by trains or belts. Stone Mining Outposts have smelters and factories on site to produce stone bricks, and are then picked up by construction bots.

>9 Active Oil Fields
I have all 9 fields connected to a single pipeline and my refineries. I had to keep adding more pump jacks and increasing their speed with speed modules just to satisfy my refineries.
>>
>>708459
The point of the game is to create everything at massive scale. You're trying to make a factory that makes literally a million things, most of them being intermediate products or simply refined metals. In that way, yes, most of the problems qualify as "ones you created yourself", but the only reason that's true is because all problems boil down to two kinds: you haven't scaled up your production enough, or you've scaled it up and created a massive bottleneck that isn't trivial to fix. This is the fun of the game.

Oh and there's aliens and shit, but actually they're basically ambience compared to what you might be expecting hordes of aliens to do to your base. They're really only threatening if you allow aliens to sit inside the cloud of pollution your factory makes, because "eating" pollution makes them stronger.

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Post stuff here that noone but you have ever played (or so you had thought) or/and you never heard anyone talk about - outside some ancient on-line forums only you had visited...
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>>691813
>Cho-Cho-Cho-Chow Time!
that one's far from obscure
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>>709414
oh yes that's definitely it. even my brother confirms it. I'm glad it wasn't just my imagination.
thanks a lot anon.
now to find somewhere to pirate it
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Celtic Kings: Rage of War
Played it as a wee kid, never heard of it from anyone else.
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>>632110
M.A.X was awesome. I wonder how good it'd be if they didn't spend half the time on making it rts as well.
>>
>>709550
That's because /v/ only talks about the third game.

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I enjoy TNO immensely, especially now that the tranny rage quit because of you guys, thanks.
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>>708871
Does AoE have it's Discord back, or has it set up somewhere else?
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>>708057
>Strangereal
Well my friend, its happening albeit slowly
Project Ullyses.
https://www.moddb.com/mods/project-ulysses

Most updates are on their discord, no info dumps until its deemed suitable but here are some info and early vids:
2018 early info
https://www.youtube.com/watch?v=EidjLAtkuXQ
They had issues with development and halted for a full year and got back together in early 2020.
Most recent June 2021 teaser trailer with some ingame screenshots,3D renders of units,3D stratmap models and map updates:
https://www.youtube.com/watch?v=0eeQtpYXTu8
>>
>>709616
Please rip the culture system from TNO
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>>706998
>I enjoy TNO immensely, especially now that the tranny rage quit because of you guys, thanks.

Did that "Pink Panzer" retard quit or was it someone else?
>>
EaW is unironically the best mod for HoI IV.

Anyone still playing civ 5? Tell me about your games.
Seems like everyone's either moved onto 6 or still stuck on 4.
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>>709271
what >>709282 said, it's good fun. on the higher difficulties, shaka will roflstomp africa, asia, and europe if allowed
>>
>>701105
I've tried that before, but you just can't get any meaningful tourism until the very end of the game, even if you go for it from the very beginning. It's just incredibly hard to make meaningful gains from it. The happiness bonus is nice, but I have generally found it much more useful to go with happiness generation and buying military units to just holy war my way across the AI.
>>
>>703990
Even if you have the happiness to maintain it, cities besides your first 3 are always playing catch up with production and you are lucky to have like 1/10th the production level of your capital.
>>
Probably have to play standard size map at most now that I'm having the itch again, late game is ASS. AI declaring war just to make sure you don't win after truce ends isn't fun.
>>
>>709359
Extra cities are for military and to deny luxuries, why build a rifleman to move him 50 tiles away when you could settle 40 tiles away and then just buy the soldier with gold?

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Highfleet just came out and what a surprise it is to see a 50 page users manual. The whole manual presents itself as an in world training document, really reminiscent of late 90/s pc games like Crusader: No Remorse. Manuals are a dying breed when it comes to modern games and its a fucking tragedy.

https://cdn.akamai.steamstatic.com/steam/apps/1434950/manuals/HighFleetManual.pdf?t=1627404802l
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>>708967
elevation works like a pyramid the larger the base the higher the center also some parts like turning engines raise the height of the hell next to them
>>
>>700767
god that's cool
>>
>With its simultaneously non-glorifying and unashamed “war is hard but interesting work” attitude, its DEUS IN NOBIS motto, its Imperial appeal, Highfleet is an epitome of what French postmodern philosophers have developed a habit of calling fascism.

can you guys not
>>
>>709526
the fuck are you smoking anon?
>>
>>709526
yeah i hate fascism, fuck lictors

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Anyone else simp for Cleopatra in Civilization 6?
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have sex, incels
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>>650729
I remember simping for her when i was 11 yrs old playing it on the DS lol
>>
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ancient egyptian cosmetic spoon
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statue(s) of a body of an egyptian woman, probably nefertiti
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she has a cute nose

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Another HOI4 thread: Kaiserredux edition
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>>708357
Oh, gameplay just fucking sucks, but the setting doing that is neat.

>>708541
Don't forget that half of them go the route of trying to be Victoria 3 rather than HoI4, but only do HoI4 because it is popular.
>>
>>708612
Nah, I think its the same issues Modern Day 4 has. They require multiple playthroughs to learn, which isn't bad, but they also make the game slow as balls making said multiple playthroughs hell to deal with. Thereby making all of the waiting times in vanilla that people already don't like a lot worse.
Unlike other grand strategies, HoI4 is a single playthrough in single sitting sorta game unlike other games like EU4. Any Day 2s always end up as mop-ups, frequently meaning half the players don't want to play in multiplayer and singleplayer ending up a bit boring, so the greatest sin a mod can commit is stalling out so there is a Day 2.
>>
>>706956
The Italian government wouldn't give two shits about their rivalries and by this time they were not as hostile as they used to be considering Princess Lucia Maria Raniera married Prince Eugenio of Savoy, Duke of Ancona back in 1938. This is a chance for the Bourbons to be kings again and they took it.
>>
>>709267
Sounds fair. Still, I think it's odd to have a Bourbon vice-roy since by the 50's/60's there would still be plenty of available princes from the curretly ruling royal family.
>>
>>709630
We genuinely checked, the Italian royal family did not breed as much as we would have liked. We needed kings for Croatia, Greece, and a prince for east Africa. We were scrapping the barrel at this point but we needed an Italian royal so we extended the definition of Italian royal.

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Has a single person ever managed to dev a decent strategy game? Starsector comes to mind but it's not really a "strategy" game
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https://www.rockpapershotgun.com/one-guy-shouldnt-be-able-to-make-meridian-new-world
>>
Banished was more than decent.
>>
if a huge team can't make a decent A.I. i don't see how a single person could
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>>709610
These days you need one person to wire together neural net and then it's just matter of data set size and training time.
>>
yes, but they just get jobs first so they're not indie mom's basement types

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>"I wish for a new main timeline Advance Wars game to be released this year!"
Your wish has been granted. Come discuss the best tactics game series.
Fire Emblem a shit.
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>>709413
>knockoff
>when the real product is basically inferior
Buddy, are you trolling or just autistically fixated on Advance Wars?
We're getting a shitty 'remaster' that somehow is going to make the game worse when all they had to do was make the resolution a little better for the shitty switch's 'powerhouse' of a graphics system.

Even Wargroove, which has its own problems, comes pretty close to being a better game.
>>
>>709521
The latter I guess if that's what you want to call it, I would generally prefer to consoom the real thing before I consider the off brand knockoff.
>>
>>709542
Just know that you're drinking worse coke with the reboot. Just get the roms to tide you over until a sale, okay?
>>
>>709614
The packaging may be different but the drink is the same. With an indie version the taste would be weirdly off.
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>>709627
Paying $60 to drink the same drink you've already paid $40 or $30 twice to drink before is a bit like being in to Cock and Ball Torture but deciding that you want to try Chromium Torture devices rather than just regular stainless steel, and paying double for the same hard metal feeling.

I ain't telling you to not enjoy what you enjoy, I'm telling you to wait so you can get it for even 25% off, since if this is ported the same way FE Gaiden was, it's going to be exactly the same as the source material with very minor changes.

I know you spend money on other things, even just other luxuries, so you might as well save a few buckazoids and not be missing anything.

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>>707130
You should add my mod, which extends HPM to 1950, to the list. I finished the China Rework which you would know if you've been following me on /gsg/. The Cheng Empire, otherwise known was the Red Turban Rebellion if they are formed by event, is an alternative non-Christian anti-Qing rebellion. There are also more interactions with the west. Furthermore, the Xinhai revolution is now an event chain and the Warlord Era can happen in several different ways and is preventable. All in all, a more engaging experience in China, if I do say so myself.
https://github.com/ujtcelvn/Ending_Extension_Mod
Coming soon:
>nukes
>take Pacific Islands casus belli
>Ottoman Empire fixes
>>
>>708771
I didn't try to list all mods. I was just trying to recapitulate th evolution and what is based on what.
>>
>>708771
>For HPM
>Tripcode
*yawn*
>>
Two heads to eat shit twice as fast, incredible!
>>
If I'm on Windows and playing pirated Victoria 2 and a friend is using Wine on OSX to load pirated Victoria 2 and Hamachi, can we play multiplayer together?

Old thread hit bump limit
Come bitch about how the current patch is the worst thing since the last patch
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>>709494
I am genuinely believe you are either trolling, or braindead retarded.
>>
why do I feel such a strong need to add dlcs, buy or pirate, when they are all basically just either cheats, make you stronger in comparsion to the AI, or just give you a few more buttons to press?
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>>709292
>when the alternative is genocide or slavery
Are you an American native in war with the eternal Anglo? Because that never happened during EU period.
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>>709543
Some dlcs buff the AI by giving them buttons to harass you with but otherwise almost every dlc buffs you more since you have a brain
>>
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>>709148




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