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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on >>>/vg/


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Is Duelyst /vst/? Please say yes, i really need a place to seethe.
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Songhai Spiral technique chads ww@
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>>1322565
NIGGER
>>
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>bloodmask nerfed
>No more bullshit Lady Locke turning tokens into walls of death
It's a good day.
>>
>>1324171
>good day
Shit patch. This game is, once again, in the hands of complete retards.
>entire gimmick of Arcanysts is to spam Spells
>yeah increasing the cost of my own spells? give me that
>Tusk Boar untouched
>Creep untouched
Are they retarded?
>>
>>1324238
>Still getting filtered by Creep
Just kill the Abyssian before turn 8 lmao

/aoe2/
Age of Empires 2 thread
archers are... LE BAD edition
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>>
>>1323976
They're useful on really big maps
>>
>>1324075
Microsoft better have mercy and not introduce crossplay. Those xbox players will just become freelo to PC players.
>>
>>1324075
>doubting the auto-economy
It's over for you p-sweaters and you know it
>>
>>1324212
I will just go infantry and steamroll all xbox players because they are incapable of micro
>>
>Opponent disconnected before the match starts
>I get punished with a ban
CLEAN IT UP JANNIES

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Discuss Mods, modding, teasers and other Hearts of Iron 4 related topicsใ
Here's Red Flood future compass of the Polish routes, try to guess who's in which path!
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>>1324137
Wasn’t she in united no more?
>>1324169
>normal focus tree
I thought she has (bait) tree where everything is crashing down in alaska which you can (or don’t) give always her power Native American nationalist did they remove it?
>>1323941
>>1324175
It’s fake dev said he used AI synthesize voice from Spencer.
>>
>>1324188
Sounds about right, TFR is too based for Dicky Spenther
>>
>>1324190
TFR and ToTA is set in the same universe wdym?
>>
>>1324188
>(bait) tree
Yea, and the reasoning for that is that her ideology is dumb, meanwhile we have stable ancaps in New England.
>>
>>1324192
I misread
ToTA sound right for spencer considering the tranny AI anarchism

Bombs away in the Pacific! Only took the last Koei thread 5 months to hit bump limit this time. How many jobs will Anon have gone through before this one hits limit? Which Romance game is the best? Is Liu Bei all hype? Find out within.
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Which Koei games should i start as a beginner?
>>
>>1322619
That depends on what you're interested, but I'd say ROTK XI and NA SoI(not Ascension) are good pics for familiarizing yourself with their two main strategy game series, by the virtue of being good, translated and released on PC for the West.
>>
>>1322619
Gemfire or Liberty or Death.
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>>1322417
There's everything from Napoleonic era warfare, airline CEO to Genghis Khan and VCR business simulator.
>>
>>>/pw/8813418

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fireaxis is making a new xcom game.

what you would like in features and stuff ?
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>>1324043
Do Enemy Unknown first. It has some stuff in it better than XCOM2 but then XCOM2 has some improvements that will make it harder to go back to XCOM 1.
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>>1312896
These XCOM games are so close to a game I would really like, but also at this same time plagued by such an absurdly annoying design decisions, which are a dealbreaker to me.
>Arbitrary two-moves
I refuse to believe this is because of casuals. It's physically not possible. It simply cannot be. Firaxis also makes Civilization which is THE most popular and casual strategy game series that exists. It's consistently in TOP played games in general. Nobody has any issues with understanding it. And it features normal movement system. That fancy "time units" thing you keep mentioning. It's not something original, unique or scary and intimidating. It's a basic way in which moving your units in a turn based games works. It's literally everywhere EXCEPT for NuXcom.
And they know how retarded and pointlessly limiting it is. Which is why they keep introducing those awkward ways to bypass this limit. Why fuck around this retarded and boring system? Just make moving units normal.
>Only one base
Why? Again, Civilization is infinitely more popular and casual and nobody has any problem with building multiple cities (bases) in it. Normalfags are not a fucking argument while Civ exists.
>You don't devise any strategy on a campaign map, predetermined for you 3 missions pop up at once and that's it. You don't actually do anything to defeat AI faction of Aliens. Entire game is just surviving until you can launch last story based mission and win
This is the most annoying design choice in those games and I hate it. There should be no story and preferably multiple playable factions. I should be able to build up a resistance in Xcom2 or an agency in Xcom1 and defeat ayys with my own strategy. I should be able to liberate regions one by one, just like I can conquer cities of other Civs for example. I should decide what I attack and where and at which time.

Thankfully Long War 2 somewhat fixes those two last issues. But in Xcom 3 they would need to change those 3 core design choices.
>>
>>1312896
I guess I'm boring, because I pretty much just want a game that sticks very close to the original formula in the '94 game while updating the graphics. Setting/enemy types/etc can of course be changed and expanded, but basically make the original game but bigger and better.
>>
>>1324043
Long war mod anon, long. war.
>>
>>1318868
I prefer TU's, but to actions isn't a bad system, it just becomes bad in combination with the mmorpg-ability-system

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Expanding Fronts 1.5 just came out today
Adds Imperial Remnant, New Republic, and Black Sun as factions. Between these and Zann Consortium, Geonosians, First Order, and Resistance, EF has now added more civs than existed in the base game on release.
https://www.moddb.com/mods/star-wars-galactic-battlegrounds-expanding-fronts/news/expanding-fronts-150-now-available

Get the fuck in here bros.
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>>1293926
I'm not exactly good at this game, so maybe I'm missing something, but what's the deal with the Confederacy? Are they just meant to be designed entirely around having decent troops + mechs? What's the point in the magna guards? They just seem slow and unimpressive.
>>
>>1323824
>decent troops + mechs
Son, they have some of the absolute best in both regards. A full group of 40 SBDs with Droid Upgrades is an actual menace, and the same goes for their mechs. I usually can build only troopers, strike mechs, and mech destroyers and win handily.
They also have good heavy weapons. They're a very ground-oriented civ.
>What's the point in the magna guards?
Any enemy that attacks at close range, they fuck inside out (mounted troopers, wookiee berserkers, royal crusaders, shadowtroopers, jedi/sith/ren knights, etc.) They're also able to shred most infantry in general.

I personally think the magnaguards need a cost reduction, but they're pretty good as-is. The real questionable UU is the Dark Trooper
>>
Can we keep shit simple, I just wanna play darth vader or Skywalker and kill a bunch of shit.
>>
>>1324132
Darth Vader has his own base game campaign, but I'm pretty sure EF buffed the fuck out of him as a unit in said campaign because I don't remember him being so effective on his own
And there's always the scenario editor
>>
>>1324089
I feel both Empire UU are kind of questionable.
The probot mostly for being stuck in the command center, as amazing as a scout unit it may be, having to stop villager production is a fuck.
And the Dark Trooper is weird being a trooper taking the same role as a Strike Mech when the Empire bonuses favor Mech production.

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AoW4 announcement soon, fantasybros!

Let's hope Paradox doesn't mess with the development and just lets Triumph do its thing.
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>>1324114
>and the Human one has a cute sorceress childhood gf,
Sad that you have to go full retard and kill her if you want to see one of more fun final AoW missions, where you use Juggernauts to level the elven forest and marry your tomboy nu-elf gf.
>>
>>1324201
>Woman that will remain young looking your entire life
>Whiny human
I did not like the human gf the choice was obvious
>>
>>1324114
Every time I try to play AoW3 campaign I start that elf girl campaign and get bored after beating that Pirate mission. Then I return to the game some time later and fail again. I tried 3 times so far
>>
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>>1324174
>Booted up a big random map
>4 turns in
>Click on unit to view it
>Crashes
Guess I'll just wait for AoW4.
>>
>>1324233
Do not attempt to finish the entire campaign in one go. Play once a week, but continue where you left off. Screenshot the important story moments so you don't forget them, and maybe re-watch the mission intros if you're getting hazy on the specifics.
Or just play more aggressively and try to finish the missions in as few turns as possible.

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>literally only playable with mods
>every update it gets worse
>all other paradox dev teams more or less fix bugs or introduce good new content
>hoi4 constantly fucks up more and more and creates more problems with each patch
>all you can do is hope each new patch doesn't ruin your mods
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>>1322545
With the tank designer you can increase breakthrough stats to high values but it's very IC inefficient.
>>
I like vanilla and play it a lot, idk why but it somehow became my go-to strategy game. Popularity of mods made later DLCs so heavily reliant on expansive focus trees and unnecessary retarded minigames like paranoia or power balance or party/faction management. Fuck them. There's also an obvious powercreep between different focus trees, like compare earlier Hungary to later Bulgaria.
They really need to calm the fuck down with retarded 'third rome russia' type of decisions and bring the game closerr to WW2 again, but it's not happening since KR and other mods made imagi-nations wankery so popular.
>>
>>1291374
>Stellaris: fine tuning issues w/ pops and planet management,
They literally gave up and just slapped an arbitrary pop cap for empires.
Literary "just don't grow pop bro".
And made an option to disable it "AT YOUR OWN RISK" lmao.
They just washed their hands of properly fixing the game core issues and spamming fluff and skins dlc.
The game is done for.
>>
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How do you fix the air combat system and designer?
>>
>>1324237
It needs to be more granular which defaults to an active radius around the airfield. But it could never happen because the CPU overhead would just kill the game.

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I'm trapped on Kydonia and Rhodes, 79542 in debt. Any advice? Can I still recover?
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>>1324039
kek, typical days in greece
>>
LEGEND OF TOTAL WAR HERE WE'RE GOING TO UNFUCK HIS CAMPAIGN
>>
Become a pirate
>>
>>1324140

It's going to be about 150 turns before he's solvent again and the campaign will probably be over. He could disband every troop but then he'll have public order problems because he can't build a single building and disbanding the troops will skyrocket the population. This might actually unsalvageable. I would encourage him going for the "moral victory" in which he disbands troops until he's in the green, build a fleet and a modest force, and then sack Rome to save the Mediterranean before the game ends.

https://youtu.be/aYkCi_0XQj0

It's funny knowing that Anon's campaign began with this epic intro.
>>
I don't even know how you get here. The AI is practically begging you to 1-turn siege their near-empty cities in RTW

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Famine edition
Holy shit, why are farming yields so trash now?
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>>1323707
It's really cool. Big population counts.
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>>1323707
>Is it another DF/Rimworld clone?
It's closest to Rise to Ruins if anything. There are similarities with DF and RW but the focus is managing a big population and their citizens needs. Each race has their own preferences. Some like to have more privacy in living quarters and some are cannibals, for example.
>>
Man, the first year is way more difficult than it used to be. Just enough fruit to plant a couple farms. Wavering loyalty as soon as I unpause the game.
>>
>>1324195
Wild animal population and hunters got nerfed too hard
>>
>>1324241
Yeah, my hunters get buttfucked by critters now. I agree that hunters were overpowered before but this is overkill.

You are invited to come marvel at my incredibly autistic cultivation array. Or ask questions about and discuss the game, that's fine too.
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>>1323241
It's not affected by anything that I'm aware of, I've had it happen twice in the lifetime of my current sect.
>>
>>1323276
Well, it's only for that one time you concoct something, anyway. Happened a third time just now.
>>
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>>1304022
checked.
Speaking of egg, an illuminated pheonix egg wandered onto my map.google only gave me a couple hits on it saying soul chant & excavate. Wondering if there is any reason I shouldn't?
>>
Does the flood dragon have some must-avoid instant kill mechanics or are you supposed to face all his shit? My formation could outlast it in a normal 1vs1, but my formation got completely annihilated from full health a couple times.
>>
>>1324129
The only reason for any hesitation is that when excavating you can savescum for better loot drops, otherwise no.

>>1324193
Countercharge. Check his moves and shit in the secrets menu.

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What /vst/ games have the best aesthetics? Or what are your favourites?

Map painting with CK2 was always a favourite but the unit portraits of C&C always got me.
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>>1301937
bump
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>>1320775
This. We had a nasty draw getting /n/. A little big of spaghetti fucking us from tying it up, but at least we kept the GD tight. Next Friday against /ck/ is going to be huge: /d/ is likely lined up to lose against /n/ as well, so if we pull out over /ck/, that puts us in the favored space to take 2nd.
>>
>>1322614
Both /vst/ and /n/ got PES'd. Anybody would be both insane and super retarded to deny this. We're lucky /n/ didn't go 3-0 on us, and they're lucky we didn't 1-1 it on them
>>
>>1323188
Now we need to focus on /ck/ since if they win, we’re basically out unless /d/ somehow beats /n/ I believe
>>
>>1301937
Tiberian sun has a great look to it

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Anything upcoming got you excited?
Post ship designs
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Is last patch (3.6.1) the best patch or is it like EU4? I want to know if I should update my 3.1.2 totally legit version.
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>Defeat great khan in battle 5 times
>Every time the fucking flagship survives
>After the fifth battle get a message that he died of old age
Getting his chair is fucking impossible
>>
>>1323399
Trips of truth
>>
>>1323665
Assimilators are unique in way that they can still have normal diplomacy while only having total war option
>>
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why the fuck?

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Favorite region to play in lads?
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>>1324069
GRIIIIIIIIIIIIIIIMNIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIRRRRRRRRRRRRRRRRRRRRRRRRRRRR
>>
>suffer through corintar just to see their consolidaiton reward
>some missionary strength and admin efficiency
oh wow thanks.
So much corin simping in the setting and her faction doesnt get shit except for some racemixing, wonderful.
>>
>>1324191
Now play Adenica or Elikhand and make it up to yourself by killing all c*rrin shits
>>
>>1324216
I already play Adenica twice before.
>>
>>1319990
How do you play as centaurs without going bankrupt?


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