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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on >>>/vg/

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Dungeon Keeper belongs on /vst/ right? Anyone got any good memories of the original games? Anyone want to bitch about the mobile abortion they shat out when EA whored out the IP? Anyone play War for the Overworld? I backed that one on Kickstarter and have been pretty pleased with it. The mere fact they went and got the original VA for the announcer/advisor was good enough for my money. The game itself isn't bad, though I feel like they felt compelled to add more things that complicated the essential gameplay unnecessarily.
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I forgot how awful that game looked. But the chill of terror down my spine when I spotted the horned reaper wasn't fake.
I actually still find the game aesthetic charming to this day. Would be cool to have hi-res textures though.
I dunno, I can stand DK2, but DK1 is just too pixellated for me.
I'm used to Dune and Doom where you can tell what's going on, but Dungeon Keeper, it's just too much for me. Still, I admit I miss the Warlock cooking his chicken.
This is the case when autism produces something good. Is there a list of creature abilities somewhere? I don't remember what some of them do and then there are nuances specific to creatures anyway sometimes (at least for melee).
When you say don't set your expectations too high where do you think it's lacking? I thought it was just as good of a DK3 as a real DK3 would have been.
Just genuinely curious what people might have wanted in it or where they felt it didn't live up to its influence.

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I tried, I honestly tried, but in the end the only Wargame that I managed to have a good grasp on and have fun with is WinSPMBT, althrough Close Combat is growing on me, its still painfully slow paced
WinSPMBT is simply so much easier to get into, while still having a good amount of depth, is set in a time period that interests me more, and has the little bonus of my country being playable, maybe I'm just too much of a brainlet
Anyway, favourite campaigns?Fireforce! Rhodesia 1978 is a fucking blast so far, maybe because its so infantry-centered
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Thanks, man. Just what I needed.
>Open General
>actually closed source
armoured commander 2

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>Donwload and play the game
>It's shit
>Discover it was created by a total war modder
Oh, I see

anyway, any games in the same genre that arent shit?
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Grant really was ahead of his time
his grand strategy was for all union armies to march in unison because you need to attack an enemy at all sides at all times to keep them from shifting troops to counter attack and to keep them from recuperating
it worked because he brought the (much weakened) confederacy to an end in less than a year after taking command of all Union armies
I quite liked Darths mods, not all of them but he did some decent work on Shogun 2 and empire, but as a game developer he sucks serious tumour lined anal passage.

A lot of the love he gets is born of a combination of sympathy and pity lightly seasoned with fond memories of a time when he made shit games slightly less shit, now he just makes slightly less shit games.
>You said it's shit because you had to learn how to cheese it. Literally the same thing as "too hard for me."
No, that just means the only successful strategy is boring gameplay like using nothing but an officer and artillery in sudden strike and inching forward on the map to hit enemy units one by one because your best tank gets one shot by the cpu's weakest due to shitty stat bonuses they get on the hardest difficulty. Not OP and haven't played the game in question so don't know if he's being a fag about it or not, but shitty game balance exists and to say otherwise is wrong.
but the objective says you need to hold it. i remember i never lost it any point for sure. you're telling me uou fight off the union and then you counterattack and take it? seems unrealistic. i don't mean to be a dick, but the only reason i remember is that this was one of the few major battles i found easy.
ironically even on the highest difficulty I always found Antietam to be the easiest

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Have you done your duty to spread beauty to the universe /vst/?
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Lumeris theme are on par with the UE, both of them feels like the "main characters" of the game
Sounds like the ardent mages with their whole pain shtick there too
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The things these fuckers can do by midgame should be illegal. it's fun to make 100 jadonyx per turn tho
picking advanced then trying to minmax ur ships best range vs their unoptimal range to start snowballing your dank HISSHO FLEETS to declare war against everyone you can find. Its kinda like a puzzle figuring out what you can get away with in terms of sheer numbers vs numbers. If u need to cheese a round of combat to let some other ships enter the system to help ( they cant help until the first battle is resolved) u can stack your ships on a flotilla that is most likely gonna avoid getting fired upon from their farthest flotilla. They just have to survive long enough to escape optimal enemy ranges. Different factions have different ships aswell, minmaxing custom ship designs to counter a laser focused fleet or a missle fleet or a flak cannon heavy aggro fleet can let you maintain multiple warfronts much easier.


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What went wrong?
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Looks like a moba with just creeps
reminds me of DoW3
>trying to turn total war into an esport
can they stop
gotta chase those chinkbux
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Had they continued with it, would we have eventually seen cross-game factions duke it out? Fucking Cao Cao vs Julius Caesar matches? Saladin vs Attila? Uesugi Kenshin vs Shapur II?

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Since /vst/'s launch, I've gotten in a mood to play through JA2 and its "clones" which I have started multiple times but never finished. While I still have quite a ways to go to finish JA2, I loosely remember some mods being considered required by many people for Silent Storm and 7.62, namely something about the engineering skills being fucked for training in SS. What mods are recommended for SS and 7.62? Is Hard Life a straight up replacement for High Caliber?
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Haven't gotten that problem yet.
the original anon you were replying to here; yeah, the other settings work great. Just a bit of getting used to needed
I had that in 1.13 too.
the first time i played ja2 i did it with just LAWs. it’s actually pretty fun using the enemy LOS to get as close as possible and study the tank patterns. you also need to take at least two LAW shots since one is never enough. heavy weapons perk really shines here
yeah the addition of tanks was such a great twist. pre meduna you are kinda cruising along, mowing everyone down with your tricked out c7s, last few cuties like baline are cake.

then you get a fucking row of tanks in your path.

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ITT: /vst/ only you played.
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I played the free demos of both of those as a kid and enjoyed them
never bothered to buy them and i think i tried them out just before the time i learned how to pirate
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Castle building was really comfy, the tech trees were interesting as in you could choose mid-game what faction you want to play, The AI was kinda meh tho, and pathfinding was weird. I still play it sometimes out of nostalgia. Too bad it will never get a remaster with better AI/performance.
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Same. It's on steam now if you're interested
I played this on the gamecube HA!

The cost of training the elite units of Ambiorix is higher than that of a warrior, but combat power is added when fighting against stronger enemies and areas.
Oppidum is an area that is cheaper and can be built earlier than industrial areas. When completed, the "apprentice system" technology will be released. It is able to defend, performs its own long-range attacks, and receives a large amount of adjacent bonuses from quarrys and strategic resources.
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Apparently the dromon gets +10 combat strength against land and naval units with a range of 2. And with the crusade belief they would have a massive bonus in wars
That might make them good on certain maps, but the main point of using naval ranged units is to destroy walls and support land units. That boost basically just makes them slightly worse frigates with much lower production cost, which is map dependent.

It seems to me, though, that they're going to be another heavily military biased civ, since the religious bonuses are negligible. They're not the worst military civ in the game by a long shot, but they're not going to be game changing like Gran Colombia was. People will legitimately quit if they have to play multiplayer against Gran Colombia.
Does anyone know when Byzantium is going to be released
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What on Earth? -66 good boy points for having a different government?

The 24th, along with Gaul and the balance patch.
Four days.

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Are RTS one of the hardest genres to make a match making for the almost infinite amount of skill levels existing?
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what is a "correct" opponent for you in the first place
other retard that plays at my retarded level, so nither Him or I do a stomp
the only way to see if someone else stomps another player is to play several times against him and see the win ratio against the same player

some strategies of rts devolve into winning as fast as possible and if you don't success then you lose horribly by any normal strategy, turtling players usually get tilted against these players but they dont know that if they played well they would have won because its a trick play
At low levels in RTS games neither player knows how to effectively gather information or how to interpret that intel. Also both players are probably doing some dumb build that dies to most things. Even with perfect matchmaking most games are going to be stomps since the players lack the skills that give consistency.
It's less that there's a large variety in skill, at least moreso compared to any other genre, it's simply that the RTS genre is made up of games with long match times that have a number of discrete factors which make victory more or less likely.

When you're playing an FPS game like Counter-Strike, deaths and round losses do not affect the probability of success of future rounds. Every time a new round starts, the players are given an allotment of money to buy new guns, placed back at their spawn, and things start fresh. In card games, you play a series of rounds in which each round is fairly quick and self-contained. In sports games such as football of either variety, scoring goals does not affect the chance of subsequent goals, and in baseball, the outcome of one inning doesn't affect the rate of success in other ones beyond affecting the batting lineup (And how worn out a pitcher gets). Everything in these games are discrete, and are a series of small, individual games that are totaled up to get a global result.

In RTS, every action you do contributes in some way to your victory or defeat and affects your future actions by modifying the game state. It's a game where you spend five to six minutes setting up your base and unit pool and even something as minor as losing a worker or not starting to build something quick enough can have a lasting impact on the rest of the game. For example, in Starcraft, I believe one worker can mine something like 75 minerals/minute -- that's enough for 1.5 marines every minute. Over the course of four minutes, that would give your army the advantage of six extra marines, a substantial amount of firepower early in the game, or enough minerals to build a factory and partially a starport, speeding your tech. Having those extra soldiers enables you to win engagements with fewer losses, thus saving you money and giving you a further advantage.

In short, RTS games have the advantage/flaw of "snowballing" to victory.

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>pick Northern Dunedain
>within 40 turns my faction is overrun and destroyed
>lose a Medieval 2 campaign for the first time since 2007

Is this normal? Also you should play this shit it is autism at it's finest.
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>6 turns after the Barracks event
>Gondor has already lost Minas Tirith, Cair Andros, West Osgiliath and Anorian
Oh boy
Sauron was furfag
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t. lorelet
>can turn intoa werewolf
>therefore he's a furfag
Nah. Sauron is Melkorsexual
Mount and blade has a decent conan mod, but its for the pre warband version of the game.

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Happy Birthday PA:T!
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>You'll never have a 32player clusterfuck game with friends
If only PA:T was good
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Challenge : How big are humans in game if we used these 3 units as a reference?
According to a super speedy google search palm trees are on average 10m rall which would put that bot at 4m or so.
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>humans as tall has the bots whole leg
What about Atlas?

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OpenRCT2 thread?
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>no masturbation machines
>no oven
>no eagle & bear
>no chimney towers
>no pits fueled by (Naturally) flammable women

You do get points for the pool though
Put a different colored balloon stall at the exit of every single ride, and block off access to the exit from the main path (something you should do anyways).
if i ever really get back into rct i wanna make a park that tells an ongoing story
so one day, a wolf (or horse, or some other less-than-domesticated mammal) and a dragon struck a bet; the wolf claimed the best kind of place would have something to cater to everyone who enters, while the dragon argued that the best kind of entertainment should only be given to those worthy of it.
so they stuck out towards different areas of the park and started building. the wolf set up shop near the entrance, building gentler rides, shops, and simple entertainment venues for families to enjoy, while the dragon planned ginormous rollercoasters and thrill rides at the opposite end of the park, looming over the rest, daring guests to ride them. meanwhile, other animals would set up shop around the park to provide variety in experiences and extra personalities for the original two to bounce off of.
while the wolf's section of the park would indeed have a little something for everyone to enjoy, guests would be encouraged to gradually go for rides near the dragon's end of the park for the sake of overcoming one's limits and fears, with a bit of bragging rights merch to boot

>unlock tradition
>beeline education, rush NC
>make the only real choice the entire game as you decide what you need in between finishing tradition and rationalism because you only have enough time for a 1-2 policy dip into any of the other trees
>unlock & finish rationalism
>try to win science victory but it takes too long and you realize you can swing a diplo victory this game, win diplo while you are researching particle physics
>do this exact same path every single game if you want to win on any difficulty that isn't mind numbingly boring

yeah, I'm thinking this game sucks
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venice is fucking boring though, its end turn simulator to the max, everything bad about science victories except you are limited to one city that you can fully operate, and the double trade routes makes the game a joke
>don't go tall/rationalism on higher difficulties
>be bad
No mysteries here.
when you are shoehorned into the same exact strat in order to be competitive, its the game that is bad
>after many long hours of laborious work and planning, finally beat Deity for the first time
>achievement doesn't load in Steam
>check my save again
>I was actually playing on Immortal instead

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