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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on >>>/vg/


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ADMIRAL! ADMIRAL! ANNO THREAD
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>>
>>1199888
what i dont get is how that shit is a consumable in the game
like how the fuck are they consuming bear furs? that shit lasts through generations
>>
>>1196139
For anno fans it still feels new
>>
>>1197650
oh, and as far as airships go, arctic gas makes airships way faster and cost less, but they take more damage and have slightly more cargo slowdown
my harpy with a fjordbuster has a top speed of 76.5 knots, if you used an armed one with two real speed items you could possibly break 100 knots max speed
>>
>>1200477
>slightly more cargo slowdown
You can negate that with some of the arctic modifications for airships.
One removes it completely.
>>
>>1200410
They consume it in their AAAART.

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It releases tomorrow, are you excited lads?
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>>1200402
Based and blessed
>>
>>1201047
mars and venus missions are also useless
any benefit from space will be on a macro scale of hundreds or thousands of years, there is no point wasting time on mars today when we could spend all that money on technology development and then do mars with better technology
>>
Why are paracucks so mad at this game? It's time for them to go back.
>>
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>>1200847
>>1200936
>>1200963
>>1201020
Its so sad. I was so excited for the game, the concept looked so interesting.
Why did they not implement a diplomacy system in their political strategy.
Why did they base the main gameplay on controlling 5 agents.
Why did they reduce all international organizations to abstract modifiers for said agents instead of giving the player in depth interactions with them.
The economy system is literally just magic investment points into the thing you want. Resources? Manufacturing? Trade? Who cares about such things. Magic points go brrrr.
And the space gameplay. What were they thinking.
I was imagining how you have to manage your colonies by deciding how many people to send, building a main Hub on a planet, connecting and expanding it. Exploring the planet for resources, new small nation/colony territories being created on a planet...
No, every colony is a mining station with some source buildings attached. What a shame...
>>
>>1200829
Are you over the control point cap?

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How does ck2 compare to ck3?
I've managed to create pic rel pretty easily in ck3 and I've faced no backlash from the Muslims at all which is pretty unrealistic in my opinion. I should be getting a jihad called on me 24/7
My question is
>is ck2 more immersive in that aspect?
>how hard is it to get into ck2?
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>>
>>1199483
Conclave added childhood traits which affect a child's aptitude for certain educations. Presumably haters see having even less control over their education as a bad thing
>>
>>1200002
>>1200006
Are your king paranoid? I think that even happens quite often when you have this trait.
>>
>>1200537
i pirated the game so i dont have to pay money for any of those features actually
>>
>>1201050
He isn't, but the girl seems to have gotten pregnant very fast after she arrived in my court, it was much faster than usual, this was specially surprising since my character has decreased fertility due to being a fat literal faggot.

Apparently she did not cheat (>>1200007) but I don't know.
>>
>>1201118
It's a bit cheating, but if you want to be 100% sure you can write "charinfo" in console command and look at the child portrait. If you got cucked there should be "real_father" line .

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Does /vst/ like Highfleet? Not many threads.

It because Seth covered it? Fuk that shithead. I was playing this game long before that nigger covered it. Will the ruskie update the game?
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>>1198324
Alongside the smoke trail note, I recall in a brief somewhere that he said he was interested in testing the waters with some DLC, though he's probably got his hands full about now.
>>
>>1199848
I hope so and that the dlc is meaty and a continuation of the story. There is so little right now, although most of it is perfect.

I love the way he writes, very spare and to the point, sombre but not overly dramatic. Much like the characters. Its sci fi but believable, but it lacks the cynicism stuff has these days. When the characters are being honourable they are actually being honourable and that does not detract from them. Nor when being cunts treated like cartoons.

Its my Dune now since the movie was so fucking meh.
>>
>>1151119
Cruise missiles and aircraft are generally cheaper and easier methods of dealing with a strike group than trying to slug it out directly. If you really want loot you can soften up the group with strategic strikes before moving in for the kill.

>>1161650
Honestly a lot of difficulty in the base game is dealing with how slow and unwieldy the Sevastapol is, so any reconfiguration to make it more fuel-efficient/faster will work. A less drastic strip-down might be turning it into an oversize carrier or cruise missile ship.
>>
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>>1200314
Highfleet is basically Dune but with flying ships

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>No Chadmany thread.
Chadmany thread.
Only post kino borders in this thread.
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>>
>>1200118
What's the point in going for Giga-Germany if you abandon the adriatic coast?
>>
>>1200170
But I have an Adriatic coast
>>
to counter the grossgermaniums with beautiful frankenreich
>>
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>>1200810
>Frankenreich
>doesn't contain the Low Countries
>>
>>1201116
Dutch and Belgium were my bitch allies until this most recent war with the UK so I am to rectify this

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Why aren't city builder/tower defense hybrids more of a thing?
They exist, but they're a rather small niche. Why? They seem like a perfect combination to me.

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I play strategy games exclusively against the AI. I have never played against another person and I have no intention of ever doing so.
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>>1200627
>you're merely playing around with toysoldiers
Yes. And?
>>
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>>1198887
It's more fun when you have a balance between human opponents and ai imo
You get to innovate your strategies as well as get your ass kicked
>>
>>1200627
>play against another player
>he will cheese it
>the only viable strategy is to cheese harder
>strategy
>>
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That's the best way to play. Multiplayer generally sucks unless it's with a good fren over lan where you can share a few beers and chill. Multiplayer online is filled with retards.
>>
>>1200482
Mine is Bejeweled! I am currently trying to get my platinum badges for the Ice Storm mode, and the levels are getting sooooo difficult! You really have to plan ahead and come up with all sorts of innovative strategies to beat them!

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Updates Aplenty

https://www.sovietrepublic.net/post/report-for-the-community-59
>From other things we added, conveyor engines are the ones worth mentioning. We added several new height variations for them to allow players better way to get over existing or planned infrastructure. You will be able to switch their height by using Q/E and the same is true about the underground station with variable depth.
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>>1200712
I have a store trying to serve nearly triple its capacity in customers and im still not having issues like that.
>>
>>1200851
Stores auto-pulling from warehouses is unreliable in high-demand situations, you need an "active" connection. The best way to extend a store's capacity with a warehouse is to have one vehicle that parks in the store or warehouse with an onload->offload order at the same parking spot. The truck will sit there for eternity, constantly equalizing the % fullness of the store and the warehouse. This will give your store full access to the storage capacity of the attached warehouse.
>>
Do street signs actually work?
>>
>>1201014
The only time I've tried to use them was the only time my game ever crashed
>>
why the fuck is my courthouse so run down, doesn't make any sense.

Making a catch-all thread for historical TWs because /twg/ is full of WHfags

Attila not included because it already has a thread
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>>
>>1199776
It's not ideal but it ultimately makes Shogun 2's campaign more consistent than every other TW game's.
>>
>>1199776
>lol everyone hates you now
>also they all stop their fighting and hatred for each other (despite spending 90% of the game killing each) to attack you
>despite you being strong enough to beat all of them by yourself no one will think for a second to stand by you
It's mediocre. Shogun 2 was my first TW game and it's the one that killed all of my hope for good diplomacy ever.
FotS does it way better and I'm doing a campaign right now. Accidentally picked a short campaign but I'm planning on going republic. So many navy battles incoming.
>>
>>1199776
I think they should have added the option to disable it.
Also, it's not really historically accurate, as Nobunaga and Ieyasu still had allies even after they made it clear that their ultimate goal was to unite and rule all of Japan.
>>
>>1200905
TW has never been historically accurate
>>
>>1199776
Could be executed better but it's the one reason why you don't get bored playing after the initial struggle like with every other TW game.

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Name the best urban tactics game, where there isn't spawn shit and infantry is important
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>>
Full Spectrum Warrior:
https://www.youtube.com/watch?v=ADEnkWdKpJc
>>
>>1197755
>zoomers
You realize zoomers were largely in diapers when the first CoH came out right?
>>
>>1199652
the oldest zoomers were already 10 by then retard.
>>
>>1198239
Robz is what you get when you fuck up the damage model by not adjusting the grouping accuracy, zeroing, and engagement range afterwards.
>>
>>1197755
>C Panzers 1 released in 2004
>C Panzers 2 released in 2005
>CoH1 released in 2006
Blow it out of your ass

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Anyone can't stand people clamoring for synced combat to be back? It was fine in Shogun 2 because the stereotypical image of Samurai combat and in Empire/Napoleon it wasn't a big issue since the game wasn't centered around melee...

But in Rome 2 and Attila? Absolutely terrible.

>Any semblance of line cohesion is gone
>One dude is surrounded by 4 guys but is only attacked by one enemy at a time
>Repetitive canned animations keep playing over and over
>Soldiers trying to position themselves EXACTLY infront of each other to commence the animation

Warhammer is a scourge on this franchise, but the silver lining is that it has done away with synced combat for good.

And Three Kingdoms is better for it.
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>>1182646
That's a quote from a TV show. Nothing like that in the history books.

>>1182917
Fictitious. The first two do seem loosely based on a historical anecdote, but it wasn't a "fortune teller," and he didn't murder the guy, just have him arrested.
>>
I like it but the retinues system didn't look good desu.
>>
>>1196426
It's the only way to focus on the actual meat of the story, the individual officers.
>>
>>1196800
but officer system suck too
>>
>>1181962
>Idk, if you liked troy you'd probably like any recent total war considering troy was probably the worst of the new bunch of games in the past 5 years.
ToB exists, and Troy wasn't nearly as bad as people kept saying, anyway. It's mostly people shitting their pants because it used to be an EGS exclusive.

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Previous thread died sooner than expected
Have you given the game a try anons?
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>>1172882
It's very funny that transcendence ends up BTFO'ing Yang's entire ideology.
>>
>>1141046
She fucked the only beta spartan in the books, so you'd probably have a chance. He even impregnated her iirc
>>
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>>1176240
DISSent amirite
>>
How do i see diplomatic relationship between factions except by probing them? Even if i probe them I'm only able to see the info until I close the window.
>>
Go in to the tanks

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Eva or Tanya?
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>>
fuck mayos
>>
>>1200806
t. homosexual
>>
>>1200671
>>1200746
Lisette was the main reason I wanted to play as Allies.
>>
>>1201072
>he forgot greentext
>therefore he admits to be homo
>>
>>1200738
>order them all to attack enemy base
>one of best BGM in RTS history starts

okay nerds its been a minute but we've got a major new update out (and 20% discount) as part of tacticon on steam:

https://www.youtube.com/watch?v=SJpaNjv0FYk

- online multiplayer
- hotseat multiplayer
- map generator
- totally redesigned supply system
- skirmish mode (arbitrary faction selection for matches)
- brand new 1v1 & 2v2 map to demo all of the above
- all sort of other small tweaks and fixes

full patch notes:
https://store.steampowered.com/app/690370/Cantata/?gclid=CjwKCAjw9LSSBhBsEiwAKtf0n1w3Eh8oB8-nHUXGigvALTlax_vni1aUCXg-rYT0DjgdXrMX_ke8BRoCXY8QAvD_BwE


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Amazing game, keep up the good work
>>
Whoa that's a pretty big change to the supply system. I haven't played it since the demo but I liked looking at my supply chain lol. From what I'm reading and what I remember from the demo the change is probably for the better but I'll still miss it.
Excited to play whenever it leaves early access
>>
>>1196706
Just missed the sale, forgot because of uni work. Hope you guys do another sale around Christmas
>>
>>1196706
Guys, you suck, stop being MP oriented, this is not going to fly, the gookclick won't even pay attention to you. When are you going to make a proper SP? The whole benefit of the game was a great atmosphere and a narrative must back it up
>>
>>1201015
Agreed.
Anyway I'm happy for you OP, game design looks fun and I'm going to try the game when it's released as 1.0. I have a family so I don't have time to do the betatesting.


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