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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on >>>/vg/


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A thread for the semi popular HOI4 mod, Red Flood.

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play Hearts of Iron 3 they said
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>>445821
DH was created with modding in mind. The DH devs literally worked with the Hoi2 Kaiserreich devs so that the mod would be available on DH’s initial release date. You sound like some jaded newfaggot who picked up Hoi4 last year, got upset about trannies, and are now retroactively applying your retarded hatred of mods to every other game in the franchise.
>>
>>445844
>The more mods a game has, the worse the baseline is
Definitely not. Hoi3 is a bugged out mess and has almost no mods because it’s a pain in the ass to mod for. DH is a great game and has tons of mods because you can mod it in fucking notepad.
>>
>>445962
you can only take certain regions marked with * in peace
why i dont know
>>
>>448954
>lying in the internet
>>
>>449112
Where’s the lie?

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Will Total War Warhammer 3 be Cringe or Based?
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>>448008
it'll probably be fun
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>>448020
wrong
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>>448185
To every rule its exception
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>>448027
this
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>>448039
This is a based comment even if it's bait. Fuck warhammer. Fuck CA. Fuck nu-total war.

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What is your most played /vst/ game?
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>>445060
It does not, but that game is so fucking based anyway. You can talk all the mount and blade you want if you ask me lol
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>>444004
>Stronghold 2
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>>443861
According to Steam it's Men of War but I think that's just because I used to leave it running overnight when I was a teenager. If Football Manager 2016 (442 hours (heh)) and XCOM:EU (388 hours) don't count then it's Napoleon Total War. I played a lot of Medieval 2 and Rome TW not on Steam also so they're probably up there too.
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liquoria
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>>443861
Endwar

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Does this actually live up to the name of the ''greatest Total War mod of all time'' or is it just unadulterated autism? Or both?
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>>439039

Worth the effort imo.
>>
Guys plz help me what does the New Home improvement does? Does it do something other than just giving a free unit upkeep, like does it convert nomad culture or what?
>>
it sucks
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>>448507
It was about the Quintus dudes style of leadership of the mod, too much meddling in unit designs and not enough crediting or somesuch. Its some years ago and buried in TWC threads so I could be wrong on points.
>>448734
New Home opens up another building chain, where you can, depending on the region, build different new recruitment centres for Sarmatians, Saka, Scythians, Tocharians (Saka atm), Arabs and something else.
>>
Has anyone taken a look at Extended Cultures V ? It's a mod for Rome 1 and It has a feeling of mixing Vanilla with EB, looks good.

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big mouth edition

what can i do with prisoners in 40k besides sell them? i know i need a few interrogations for tech but i cant get honour badges from capitves
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>>446049
voodoo for mind control is good but it only works at the high end, you need like 80 power 80 skill before it gets really good so if you have someone that's already good at voodoo you need to give them every bonus possible, commendations and voodoo boosting outfits before it gets any good
>>
>>445899
are apples actually used for anything else?
i generally like to keep a good amount of everything in case i need it for something important but it would be nice to just not do this
what about the rest of fruit too?
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>>447459
They're used for finely distilled rum. Recruiting freak gals, I guess.
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>>446049
Bugeyes are amazing when wielded against the right enemies, otherwise it's kind of mediocre.
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>>447459
You can check if any item is used for manufacturing by right-clicking on it in storage screen.

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Why did the Total War Warhammer absolutely mog the history games so hard?

More sales, higher ratings, more active players, longer lifespan than any individual history game and the last game in the trilogy isn't even out yet, unless there's a colossal fuck-up TWW will be around for another couple years at least

Will CA even go back to history after this?
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>>449100
Bretonnian peasants have English accents

Bretonnia is just the English being ruled by their rightful masters
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>>449043
Well Warhammer is about as historically accurate as Medieval 2 was. And if the latter is a historical title than so is Warhammer.
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>>449109
DELETE THIS
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>>449109
Based.
>>
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>>449116
Simmer down peasant and KNEEL

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Fucking lol

Ck2 thread
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>>
bump
>>
Give me mods that add more bookmark dates, preferably earlier than 769.
>>
>>448952
i dont think most of them are finished but I found this:
CK2: Rome & the Dark Ages
Ancient Kings
Rise of Islam
Barbarian Invasions
Pharaohs & Consuls
>>
>>448966
Thanks for the list.
>>
>>448952
Other anon gave you good, if mostly outdated, list but I would like to mention:
When the World Stopped Making Sense, set between last days of Western Rome and rise of Islam, very well developed mod with lots of content;
Winter King, another great mod, set in Post Roman Britain, Scandinavia and Gaul
Lux Invicta, wacky alt history mod, where heirs of Alexander, Konstantin and Mithridates border each other, north of the Seleucids and Crusaders
Also if you want to play Pharaohs and Consuls, play as Greeks or Egyptians, as the have the most content. I think Rise of Islam is one version outdated, but I remember it being fun mod, even if it was mechanically just vanilla ck2 in the new bookmark.

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Which is the best faction for a beginner? Tried to play as ERE but got BTFO very early so I'm thinking I need to ease myself into the game by picking something else.
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>>
I hear attila runs only on one core and craps on older PCs. Is that true?
>>
>>445284
It doesn't run on only 1 core but it does run like ass on older rigs, yes. Its less bad on new pcs but its poor performance has been one of the biggest critiques of the game.
>>
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>>444058
>Does the Himyar "gotta repair the dam, drop all those bucks senpai" event chain ever fucking stop? Or at the very least stops escalating the costs?
So what you're saying is "OY VEY, MY SHEKELS!"
You're really getting into the Himyarite role.
>>
Speaking of Rome 2, does it have a problem with family members spamming rebellions if you don't buy them off?
>>
Anyone survived as WRE in this?
How'd you manage to make money? every building has a upkeep cost it seems

What went wrong?
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>>
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>>447881
Maybe because HoMM surpassed MoM in popularity and only unskilled developers care about it.
>>
It's a Russian bootleg light fantasy 4x, with that in mind it's a wonder anything went right. It's actually pretty fun for a couple playthroughs, aside from the grating voice acting and the utterly incompetent AI. Once you figure out how to break the game and create a hero unit that is immune to every type of damage the enemy can throw at you it becomes pretty stale. It's also really obnoxious that random barbarians keep spawning inside your borders all the way to the late game.

One positive about the game is the unique idea of portals scattered around the map, each of which leads to an isolated pocket dimension that you can colonize.
>>
>>447216
>manamana
>>
>>448666
Where the fuck are the HoMM clones then?
>>
>>447216
Nothing, the first game had its issues but was fun and a solid start.

Their sequel was a mess where most of their changes made things worse rather than better, and that killed the series.

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>be excited for Imperator's diadochi-mechanic
>in which the diadochi get "legacy of Alexander"-CB which allows them to insta-annex occupied provinces
it turns out that:
>the cb is disabled after the first "diadochi" dies, which is 1-10 years after the start
>AI is too stupid to use "legacy of Alexander"-CB even when it could
>Cassander is considered diadochi and not epigoni
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>>448837
whole trade system is kinda meh
>duh, different trade goods give different boost
>only food matters
>you need certain trade goods to recruit certain units, except if you have just one elephant trade route you can recruit infinite war elephants cohorts
There should be actually need for resources, Roman interest in Britain and Illyria was the desperate need for copper
>>
>>448916
I'd like them to add an easier way to trade domestically. If your province already exports a trade good it's no longer possible to see that resource in the import trade window of your different provinces. You have to manually go to the trade overview, search for that trade resource and cancel the trade route to make it show up.
Just let me see my domestic resources at all times, it's so annoying, especially when trade routes break every second.
>>
>>448837
They could count towards surplus production just like slaves.
>>
How do I get rid of tyranny?
I have gained 80 of it and I keep losing it 0.02 per month, and every year some random event adds random 5 tyranny.
Is that tyranny even that bad considering it makes AE go away faster, especially if I have purged all great families from my state?
>>
>>448916
Yeah, it's a bit silly that the resources aren't quantified. It would also be interesting to see things developed further where the actual products a nation builds with the resources can also be traded. Say you have cloth as a resource or import it and have specific buildings and pops to create fancy garments which can then be exported and these fancy clothes boost noble happiness for example. The production of different luxury goods could be limited to certain factions as well.

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It's out!

https://www.youtube.com/watch?v=xNLv2tpnp1c
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>>439418
Khmer
>>
>>445212
kek
>>
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Any recommendations for comfy games set in a similar period? I've had a look and can only find itch games so far like Fertile Crescent and Bronze Age. Was considering Field of Glory: Empires with the Persia expansion.
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>>422639
is this Sargon's game?
>>
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Did the dev(s) remove the roadmap from their blog/website? I've lost the link and now can't find it anymore or maybe I'm just too dumb to look...
I really want to like and support this game, but so far it's really not looking good that it gets anymore content outside of a few scenario missions (Also: Why is it taking so long to implement a simple free build scenario?). A couple of days ago someone on the subreddit asked for more missions and some challenges and the dev responded with some vague answer that only contained a few QoL and visual "updates".

https://www.reddit.com/r/NebuchadnezzarGame/comments/locioo/is_there_a_roadmap_for_future_content/goklpid/

At least there is a bit of activity in the modding channel on the Nebu discord, but all in all, this is not looking too promising...

Am I being too negative here? I really have an itch for a modern city builder.

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Company of heroes 2 thread.
How are you liking the new patch, anons?
https://community.companyofheroes.com/discussion/comment/288641#Comment_288640
Pic is from an old coh1 comic btw
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>>448867
>>448886
>forcing you to rely on spamming bundlegrenades
you're phrasing it like a weakness of the squad, when with other squads they really do turn into trash vs inf, while pgrens are still shitting out wipes all over - it is a strength. if the game had a better upgrade system, you probably would have to choose between 2 stgs 2 rifles + meme grenades, 4 stgs, or 2 shreks 2 rifles

>PTRS cons
>theoretically decent
I doubt it. they will probably get hard countered by a 222 or luchs just because every vehicle in the game seems to out-range infantry AT, and PTRS seems to have a long aim time/delay, so you can just reverse and gg
I've not played in months btw
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>>448943
>you're phrasing it like a weakness of the squad
Yes nigga, just micro.
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>>448942
>all sides can rely on just going into infantry blobs into med tanks
wtf what ranks you're playing on, mate? This game may as well be called Company of Light Vehicles
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>>448956
how you pass off the ability of an AT squad to wipe any inf squad from full health as though it's not being a big deal is pretty amazing to me
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>>449096
schrecked pgrens die to vet0 conscripts, and if you can't dodge grenades, well, git gud

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What is your opinion on Volound's total war analysis videos?

https://www.youtube.com/playlist?list=PLlmEEm6A0j5BqZmcDFQHFJeS64-Mg2uAH
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>>448759
>People latch on to the minutiae or RTW/M2 and try to pass them off as these deep strategic games, when they're on the same level as stupid as the later games because the AI simply can't play the game on any layer.
I know what you mean, but CA's solution has been to strip back these layers instead of building up the AI to compete against the player. For example ability to pick your battleground based off the campaign map was great but the AI only ever made use of it accidently, and could be easily manouvred out of any favourable position. But it's still better to have a game too complex for the AI because of that minutiae than one that the AI can almost keep up with that lacks any complexity
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>>416535
Pretty good, but his videos sperging about his reddit posts are fucking cancer.
>>
What are his best videos?
>>
>>448493
>or maybe had a cute girl read a script
How the fuck would this tard even get a girl to come to his house?
>>
>>448992
I have autism and let me assure you that sex with women is possible.




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