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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on >>>/vg/


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>devs said we'll get 'a taste of what's coming next' on the 30th
What are we predicting? First dev diary for Spheres of Influence?
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>>1609460
What a coincidence, liquid shit started pouring down the leg of my pantaloon when I saw this amazing thread in the catalogue.
>>
Reminder to install this
https://steamcommunity.com/sharedfiles/filedetails/?id=3097932322
>>
>>1609460
>>1609463
ESL fuck off
>>
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>>1609457
>'a taste of what's coming next'
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>>1609460
>>1609463
Why can't /gsg/ stop thinking about BLL (big liquid loads)?

>CA drops a masterpeace
>immediately after nosedives in quality
Why was Fall Of The Samurai the last gud total war?
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>>1605916
Is there a unit I can simply spam and win the game on highest difficulty while watching cinematic fights and gorging on fast food
>>
>>1609514
No
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>>1609512
Someone has never heard of helical mags before
>>
>>1608828
They should do
>throw out 15 years of 3D campaign map development and improvement to make some shit that looks like Stellaris
Then throw out the 40k too and make Star Trek total war.
>>
>>1609512
literally a real gun you can go buy and it works fine

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I'm a programmer, so i will be able to do something like a free browser game. Ideally I'd want collab, but if only have ideas, that is fine too.
We will solve everything polls.
Let's begin with the setting (12 options):
https://strawpoll.com/poy9WXkzJgJ
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>>1603425
Hopefully this doesn't make defending extremely broken, because otherwise why bother attacking?
>>
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About naming the provinces, I didn't want to use English name, because I really things like "Winterfell" and "Riverun", but realize the usefulness of English toponyms.
Thus compromise is to use random prefix and English suffix, so we get names like "Gheburg", "Nofort", "Ladale". Which I believe sufficient.

I kid you not, when making a name generator for this, the first result I got was literally "Cucktown". It is like god is making fun of me.
>>
>>1581460
>Let's design a (simple) game
>anime pic
lol no
>>
If you'd appreciate it I could help out with some programming assistance and art assets. Not too much though, I'm already doing a lot of work for my own projects and I would rather not burn myself out.
>>
>>1581460
go back to /v/ tard

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What are some good map games I don't mean like Paradox political games I mean map games
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>>1608315
The Merchant Prince series had a map that was less accurate the farther away from home you sailed, thought that was pretty neat.
>>
>>1608315
>I mean map games
Such as?
>>
>>1608486
I want something like Google Maps if it was a game like you have to explore parts of the map as a mechanic... unlike Paradox games where the map is just used for the political/war games. There is no need to actually go to specific parts of the maps like cities and house level
>>
There's the atlas series but it's pretty old.
https://www.mobygames.com/game/58114/the-atlas-ii/screenshots/
>>
>>1609351
Like this? https://store.steampowered.com/app/249360/Zafehouse_Diaries/
I can't tell if you are complaining Paradox games don't go down to city level or you don't want to go down to city level.

>>1608420
>why would a mermaid have a booty just above their tail
You want your mermaids to have fish ass and pussy and not human ass and pussy?

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What is the best civ in your opinion?
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>>1609482
>means there is no such thing as an all-in or early rush play.
Palisade rush, Bulgarian drush, Mongol scrush all-in, etc.
>>
>>1609469
What nation is that iron face with golden mustaches?
>>
>>1609490
Cumans
>>
>Civ emblems are shields
>Crests resembling shields are just made into actual shields
>except some are faces
>and some are just simple icons, crests that were never turned into actual shields like the other crests that were turned into shields

fuck you have some fucking consistency FUCK
>>
>>1609507
I liked it in pre-release when the civs were just represented by an icon of their UU.

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Another Xcom-like but this time it's only 3 characters. I feel it should have been 4, the ideal number for an harem party.
I used custom start so my part would be free of niggies but the armorer you get day 4 is one of them. Sad!
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>>
>3 characters
>"unique abilities unforgettable personalities"
who wants this moba shit, the whole appeal of XCOM was having a large squad that died and evolved, not this quirky superhero nonsense
>>
OP you forgot to mention that the dev is literally dead because of this game.
>>
>>1609198
This looks fucking awful anon.
>>
>>1609386
Good.
>>
>>1609386
>>1609330
What the fug happened between Shadowrun and this game?

>>1609323
It annoys me she has to attack from a flank and since enemies tend to hug walls sometimes her movement points are not enough.

I’m looking to get into Total War, as I played a bit of Shogun 2 with a buddy when I was hanging out with him a while back and was rather intrigued by it. Quite simply, what’s the best one to start with? I would prefer a non-Warhammer one, as I’m just more interested in historical warfare than WH stuff, albeit I’m not sure which historical one to choose. Empire looked appealing, as I like line battles, early rifles, and that general era of combat, but at the same time I’ve heard Empire was a bit lacking in some areas, and I heard from one guy that it was pretty outdated. So, do you guys have any ideas? The Roman or Attila ones looked pretty cool too.
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>>1609289
I just wanted to know what other people would suggest. Sorry
>>
>>1609288
Empire has a great campaign but terrible battles. Napoleon fixes all of the issues with Empire's battles but has a mediocre campaign.

For beginner-friendly TW games it depends on how far back you're willing to go. Rome 1 and Medieval 2 are the classics but they're *very* old. Shogun 2 is solid but showing its age.
Of the more modern games, Rome 2 is probably the best one to start with. Attila is fantastic but it's more challenging and not beginner friendly at all, so don't pick it as your first foray into the genre.
>>
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>>1609288
RTW 1
>>
>>1609288
>Empire looked appealing, as I like line battles, early rifles, and that general era of combat,
Empire or fall of the samurai, use darthmod for both. darthmod is generally vanilla+.
>>
>>1609288
start with the greeks, ie play rome 1 (not the remaster), alternatively medieval 2

how are compared to cravers/other military faction? apart from focus on manpower they dont have any other inherent military focus, yet quest flavor text indicates UE sheredyn is rebranded as military powerhouse of faction.

also, tips for playing sheredyn in ES2?
>>
>>1607873
also what the point of starting with yuusho minor population if you dont start with assimilation bonus and sheredyn does everything almost same with added bonus of influence?
>>
>ally with Vaulters
>ally with block aliens
>send my Allies to war with Cravers
>backstab block aliens and take all their planets while they are busy fighting the cravers
>conquer enough planets to win the game together with the Vaulters
I love winning while making all the aliens seethe
>>
>>1607873
>>1607881
Ok so it seems I was wrong, yuusho collection bonus gives fleet manpower outside your control zones recovery so it synergyses with sheredyn or more aggressive use playstyle. Also you get 10% more dmg just from 1st quest and sheredyn final reward tactic makes medium/close range slugs extra deadly. I was in war with cravers and my close range slugs shuttles were way more devasting then they're, and with insane influence generation I can out produce my fleets 3 to 1

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France tree when?
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>>1609458
Well it is not like there is any actual content left to talk about. I think TNO is actually dead dead now.

Anyone who hated the mod at least had emotion for it, so you had engaged threads, now we are stuck with apathy and ironic shitposting

It is over, Balbo's Italy will never release
>>
>>1609294
Can't tell if this is the spiritual-religious one or the neo-futurist guy who still likes to think he is young at heart.
>>
>>1609489
Well, at least they released another who-the-fuck-caresistan rework and added a Jenga minigame.
>>
>>1609458
I suspect that devniggers are glowopping these threads by spamming them with posts about Ashley.
>>
>>1609458
leaks are also done by devs psyopping the threads and manipulating people into thinking they are being fed genuine content

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Now that the platform is dead, we can finally answer the question for good.

What is *the* best flash game?
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>>
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>>1601357
My condolences
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>>1600548
>Using mines
WEAK
>>
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MOTAS
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>>1600125
I remember that. Starsector is essentially that but on steroids and minus the Star Trek setting. I imagine it has mods to fix that for you though

Are you excited for Stormgate?
https://youtu.be/x57ApUc7CO4?si=OgT2Y3eg_X2m4w2S
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>>1609256
Thing is, nigger cattle in RTS don't like innovation or change. So you have to pick. Take the risk and change it up or appeal to classic RTS and work from there.
>>
>>1609293
I'm dying to know which route AoM Retold is going to take. Base game is already great and has unique mechanics. How much will they mess with it? What'll happen to the terrible China civ?

I don't see how Stormgate can be more hype than that.
>>
>>1609321
Nothing is getting removed, which I think is unfortunate but understandable seeing how no company wants to market a remaster as having less content.

If I had any say, I'd just gut the Atlanteans and the Chinese and focus on the main 3 and build off of them with new gods, buildings, and units.
>>
>>1608167
I think what they mean is when games have an "alpha test" or show "pre-alpha footage" and the game is obviously 99% done and already in polish phase
Meanwhile this alpha test is actually happening in alpha, all the races aren't even in the game yet
>>
>>1609476
>live service game
>muh alpha
>muh beta
It’s more appropriate to call it marketing with added benefit of free play-testing.
Three birds with one stone.

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RTR: Imperium Surrectum 0.6.0
new updated map wit over 1800 cities
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>>
Does this mod make it so i don't have to conquer Greece+Asia Minor if i want to have money?
Even as a kid, i remember just prioritizing crushing Greece no matter who i started as because they fucking drown in money, Julii, Scipii, Carthage, even if i'm not positioned the way the Brutii are i still needed to run to Greece fast and cuck them of that place's gigantic trade income
>>
>>1609420
Greece is still insane because of Aegean trade, but it's not possible to conquer there unless you have a stake in the region or have already built your nation up.

In my Parni game, I found Persia and Central Asia to be fairly wealthy because of all the trade income (especially once you build roads).
>>
>>1609035
do they?
how they behave in r2?
my memories are vague
>>
>>1609023
dunno
the thing is ap slings would be to devastating when levels up
*chevrons are bugged and don't work like they should do
>>
>>1609484
i think in rome 2 they throw at the same time when they are charging
earlier games they stop, throw, then charge

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Get in here
Fav leader?
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>>1609240
>Also, is there a way to set in custom rules like banning aircraft?
Edit alpha.txt (or alphax.txt), Ctrl+F for units you don't want like the Needlejet, and then change the prereq tech to "no" to make the unit unavailable. This works for other items like base facilities or special abilities, too.
I'd of course make a backup copy of this file first before editing anything. If you want to mess around with different sets of rules like this, make a custom scenario and then copy your alpha.txt into its directory.
>>
>ywn have a mind worm orgy with m'lady
>>
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>>1609240
>select random factions to play against
>domai and yang are your neighbors
>>
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University with Zak, starting with network node then rushing formers and mind worms then turtle and tech up, then nuke everyone the nanosecond I get multiple nukes
Usually rush marine control center and as many other projects as possible. Control the ocean control the world.
>>
>>1609276
Tbh Santiago is worse. Stupid bitch always ruins my start. Is there a way to prevent the late game from becoming ridiclous all v all death grind? I am surprised that some players felt like the AI is too peaceful, when in my experience it's quite the opposite.

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Why is brood war like this?
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>>1608512
Cleverstarcraftguy donated 3 dollars. Arty. There's a strategy I think you could benefit from. Instead of sending your SCV behind the mineral line, have him mine the side of the minerals that your command center is on. This will result in your scv returning to the command center quicker and make your economy more effecient.
>>
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so much shit in two days
>>
why is arty like this?
>>
>>1608990
When will InControl cast again? He was always the highlight.


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