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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on >>>/vg/

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Watcha buildan anons? Show off your city buildan creations here.
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It's an option in TMPE. Add realistic parking AI as well if you want extra challenge.
I wish the mod better explained what each option does.
What's the significance of realistic parking?
Realistic parking reduces or eliminates the "pocket cars" phenomenon. Cims in cars will need to find parking either on the street or in a parking lot to complete their trip, or to change modes to public transit. Buildings have a demand for parking and transit proportional to their density, which affects the happiness of the building. You'd want some parking lot assets like Parking Lot Roads or just ploppable parking lots, although the building's built-in parking also counts.
Ah so no point playing without a mod for parking lots since the amount of parking lots built into structures is random
Honestly street parking is fine up until really high density stuff, which makes you actually need to trade off against bike lanes or tree lined streets.

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>Play HOI3 as USSR
>Focus on defensive strategy and modernizing the Red Army
>Decide from the beginning to max out land and air defenses in Moscow
>Try to spread communism through "peaceful" means, very little success
>Feeling ballsy, decline Molotov-Ribbentrop pact and proclaim guarantee on Poland
>Germans invade Poland anyway
>Alors, c'est la guerre
>Confidently add "make puppet" as a wargoal
>Completely get my ass kicked and lose practically the entire Red Army due to a series of fuckups
>Germans surround Moscow in May 1941
>Not ready to give up just yet, still have 4 infantry divisions with arty and AT in Moscow plus 2 militia and a garrison
>Germans keep advancing and slowly mop up what's left of the Red Army outside Moscow
>Months go by, Moscow garrison continues to resist despite constant assaults
>Germans swallow up more and more land
>Leningrad and Stalingrad fall

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Don't fucking ask me. Dude has some serious mental issues if he's so aggressive about a mod that is played by handful of people.
it didn't though? I have hundreds of hours in 3. I simply enjoy playing 4 more. I've yet to hear any compelling argument how modded HOI4 is worse than modded HOI3.
eat shit retarded boomer nigger
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>guys actually the old processors are better because they have less cores
Crazy how that is utterly false. You're probably the same guy crying because his GTX 680 couldn't run modern games.
>crashes to desktop*

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>Nice, my dude. I fucking love RTS. I used to play AoE2 4v4 in LAN with friends all the time. Standard, quickstart, Deathmatch Post Imperial, whacky mods, you name them.
>I love strategy. I love Starcraft's pacing even though I'm not that fast. I love SupCom design. I fucking love every AoE, every Relic game, even gave DoW3 a chance, too bad it wasn't what we expected.
>Deserts of Kharak? i'm up to it
>Come on bro, why you shy?
>You like Campaign modes? I can point you into some awesome ones if you like, it's a great way to learn the MP
>Nah, man, don't be shy, everyone starts slow. It doesn't matter if you lose your first matches, whats important is that you learn and have fun doing so
>Ladder anxiety is real, no denying it. Can you imagine? I still got that feeling too sometimes! but it's part of growing up. It's a game, a training of mind and soul. The real enemy is within, not the other player, he's just testing himself too. So give it all you've got!
>Cities Skylines is cool, but that's not an RTS, senpai.
>Actually, yes, I have a copy of The Art of War right here. It's incredible how it actually can be applied to any vidya too. I can lend it to you if you like.
>Yes, see, I'll teach you the pacing and why build orders are important, but mostly to think like your enemy and be 2 steps in front of him.
>Never give up! I won so many games with pincer attacks or guerrilla warfare behind the enemy production, outnumbered and outclassed. Scouting is vital! You see, you might have foresight, but it's better to actually have true sight
>Pushes, defenses, turtling, rushes, eco, micro, macro, cheeky infiltrations, offensive maneuvers, defensive tactics, tech domination, they're all valid, as long as you try your best
>Wanna hit me up at AoE4? I play RUS right now, eco boom is interesting to me right now

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Go back to /v/. Or better yet, go kill yourself, you humongous faggot.
It would be best if you looked forward to improving your funniness. Terrible post

MicroChuds BTFO!
Vicky 3 will be amazing, deal with it Vicky 2 fanboys, you’re time is over.
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Yea because Paradox devs nowadays are a bunch of lazy, unmotivated hacks and operate on 'what can we make as a dlc' mindset.
No, in vic3 they replaced national stockpiles with the Ethereal Stockpile, which simultaneously does and doesn't have an infinite supply of goods. When quantity demanded for a good is higher than its quantity supplied, the good simply costs more money with no actual penalties in the consumption of that good since they are now buying from the Ethereal Stockpile. Similarly, if a good is overproduced it simply costs less money but is still sold to the Ethereal Stockpile at market price. I'm using the name Ethereal Stockpile as a joke here but everything else is actually true
It doesn't. All countries in V3 play the same (i.e., centrally planned economies).
>all this whining about "muh centrally planned"
>and replaced it with a fixed bureaucracy cost
Why is the solution to anything in a modern paradox game to "Add a generic bureaucrat role"?
>Also it will the same in Vic 3
Lots of anons complain in every thread that Vic 3 lets you sell goods without any buyers because the market is faker than 2's.
I thought the bias this time was for cooperative/socialist economies, not state capitalism? Why do I have to help the neo-lazy fairies?

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What's the best and the most interesting starting date in CK2 and what's the worst? What's your favorite?
Usually I go for the earliest possible date, but Europe and Christianity seem to fall apart way too quickly there.
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What is the best start to play as Babylonia larper?
1066 is too boring if you want something closer to the first crusade always go into custom and start at 1081 with the Alexid. England is already Norman so you don't have to witness the back and forth with Norway that goes nowhere because Norway will 80% of the time lose England even if they win in a revolt or succession and the king will be Anglo saxon or Norman anyway also rum now exists and the Greeks are a lot weaker so its fun to see them collapse or win back Anatolia. A lot if the later dates like the third crusade or 1337. I forget if there is an option to extend the end date in the rules menu but you can always download a mod for it if there isn't one.
>A lot if the later dates like the third crusade or 1337.
Forgot to say that these dates are more interesting than the earlier ones
>Also Crusades and Jihad.
Yeah, the Muslims always calls for a jihad while the Byzantines are in the middle or just finished a civil war

Is it worthless until IE comes out?
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but she is playable
The combat I liked most in WH2 is when you just had a powerful lord and strong elite units that can smash through everything
So Nakai, Taurox, Kholek
They also all happen to be hordes but that's not a requirement
What WH3 LL is like that?
Awesome! Thanks. August 23 for Immortal Empires.
IE is worthless until they improve siege battles/make them less frequent.

medieval 2 is better than ck2
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Why does /vst/ hate sandboxes so much? It feels like anything that can't be pigeonholed into a competitive frame is seen as a shit game
What sandboxes does vst hate?
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Why is your bait so blatant?
this would never be allowed today

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It's been sometime since we had thread like this, so I'll fix that. https://newcampaigntrail.github.io/newcampaigntrail/www.americanhistoryusa.com/campaign-trail/index.html
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Also forgot to mention the '76 mod. I personally like that election because I like both candidates (I can't bring myself to put someone like Bush Jr. in the White House) and there's a lot of ways to win as Carter and Ford (although not really because Ford on normal is pretty tough and the only way to really win is to go full pragmatic and honest moderate and pray to RNGesus)
*'76 scenario, it's not a mod. '68 is also good but it's too broken. You can win in a massive landslide too easily as any candidate (minus Wallace)
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Dukakis/Gore moderate ticket with populist negative advertisements against Bush and his elite life and upbringing
Would he even been a good president?
He was a pretty good governor who focused on infrastructure and small business support. I think he would be ok, nothing to write home about but he has good material for being a two-termer if he fixes his campaign tactics. Crime during Bush was at an all time high and Dukakis came from the state with the lowest crime rate, however the crime rate went down after Bush because Clinton signed a bill that drastically increased police funding, which Dukakis might do, and let the police put blacks into prison for decades if they found even less than a gram of drugs on them, and that's something I don't think Dukakis would go for. We'd definitely see a budget surplus since Dukakis achieved that in Massachusetts. Foreign policy and ability to inspire, two critical things a president needs (and the latter was something Bush lacked) would be weak points but his only real challenges are dealing with the collapse of the USSR and the Gulf War, two things in which Bush did pretty much the safe and bare minimum thing to do and it worked out pretty well for him. What sunk Bush in '92 was crime and GOP fatigue, and I don't really expect Dukakis to be able to deal with crime, coupled with the fact that he would be much more vulnerable to Perot than Clinton was due to no 12 year party fatigue naturally shifting the country into the Democrat's arms, and I can see Dukakis losing in '92 to someone like Kemp or maybe even Dole. However, if Dukakis manages to balance the budget, keep economic confidence, lower the crime rate, and avoid any major foreign policy embarrassment then I think he could pull through and win re-election and leave an alright legacy for the '96 Dem nominee to campaign on

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Pull out your paint or other drawing tools and make your own rts unit. Doesn't matter if it's futuristic, fantasy, historical or whatever else.
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"Wizards in kevlar" is my fetish
unit below will be buffed due to powercreep
don't you dare die on me!

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Paradox and its consequences have been a disaster for the Strategy genre
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The evolution of multicellular lifeforms has been a disaster for the planetary ecosystem.
seriously, their games are flawed but NO ONE produces anything NEARLY as good
Well, no one produces anything similar at all.
I'd argue paradox did more for the strategy genre than any other company.
Unfortunately, every company that gets large starts getting more distant from the consumer and loses what made them popular in the first place. (see Total War)
Johan single-handedly invented gsg with EU1

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Management does require Strategy no?
Will we ever get a new game?
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>You can also kill guests
this is how you know a game has soul
It gets better: Whe dinos escape you can go in to FPS mode to trank dinos, but if you hit guests "on accident" they just fucking die.
They've gotten better with animal behaviors over time. Generally each update does a fair amount to fix shit like >>1146322, but the problem is that its kinda just whack-a-mole because there are a lot of quirks like that.

I like planet zoo because the main appeal of the zoo tycoon games for me was making places for animals to live and seeing them do stuff. Planet zoo looks prettier than zoo tycoon, and that's really enough for me to be interested. And while I do think the building stuff is overdone, when you do actually deep dive into it you can create genuinely really interesting and customized exhibits. One of the things that failed for me in zoo tycoon was that eventually all my habitats turned into squares with objects thrown around and I like trying to build creative stuff like putting in viewing platforms or pathways through the exhibits and so on.

PZ isn't a perfect game or anything, but its really the best step forward we've gotten in the past decade or more without having mobile tier graphics.
I wish they made a version of Zoo Tycoon where they could continually expand and do fan-patches for.
Imagine loading up a bigger zoo map than anything the original made with even more animals in addition rather than replacing them because the original game had only so many slots.
Marine mania and the one that added raised paths

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why are there no threads about factorio?
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Just get rid of infinite ores, that's why it's a separate mod.
just got this game today, do you guys play with enemies on or off? Did the tutorials and they seem like mindless wave autospawns.
off, building the factory is the fun part of the game and biters aren't a threat, they just get in the way. Turn them on if you're playing mp with braindead tards that need easy tasks to feel like they're progressing
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if i get into it, i know i'll get addicted and not stop playing it for a very long while, so fuck you OP. no thanks
Played it with biters the first time and it was fairly tedious and pointless. Even on my first play-through with default settings I launched my rocket (aka finished the game) without ever seeing goliath bugs (their last evolution form). They did annoy me a bunch though, but all you have to do is clear out all nests within your pollution plume with a tank and they'll basically leave you alone.

Since then I've been playing without. It's just a disparate aspect of the game that seems very much tacked-on to me. I didn't like it, but I still think you might want to keep them enabled for your first playthrough? It's a part of the Factorio experience and a bunch of tech and buildings are specific to dealing with biters, so you'd be missing the point of a whole branch of the tech tree if you turn them off. I think it's a misguided marriage but I can only say that with confidence because I've experienced it. Plenty of other people think deathworld is amazing. It's also not terrible in principle - I very much enjoy Mindustry - just for Factorio it's not my cup of tea.

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So i read about evolution of artillery and this shit is horrifying and OP, i would not want to be infantry in any period after its invention. Howcome so little of it is in rts games? The only example i can think of is siege tanks in Broodwar (dont confuse with garbage tanks from sc2).
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since we are mentioning total war warhammer has some cool ones too
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>Howcome so little of it is in rts games?
Because it's boring.
>long range infantry destroying weapon
>can poke structures to death with no retaliation
>is behind an army (most RTS games do not have skirmishing units, let alone ones that can ignore the fact that maps are made of choke points, long MOBA-like alleys or simply a wall of soldiers) so ignores most scissors-paper-stone game design by not being in combat
>usually nerfed to have bad accuracy, a long setup time, no damage or all three
>t. not the CCP who desperately need a way to depopulate
I wish the game worked without needing you to plan in advance which clan you're playing with and what you're going to be doing and when.
Also logistics wasn't fun even before the map was enlarged.
I will now have to ask you to define "modern" part of "modern AAA". Because wait until you will discover the Red Queen's race
>Also logistics wasn't fun even before the map was enlarged.
Nta, but logi is why I still bother with this game. I can't recall when was the last time I went to combat, other than random emergency.
Most rts are too small scale and take place over a limited timeframe so artillery doesn't get portrayed in its fullest. Often games will have one or two pieces of artillery, when there should be like five or ten. But that isn't all that fun to play against either.

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>But only in single player. I don't want MP of any kind cuz it's stressing.
>Also I want a good story like the epic Red Alert
>Also I play in easy mode
>Also I don't want to really learn the game, I just want to build my dudes for an hour and then stomp the easy AI
>And turtle
>And I want to build bases, houses and decorate them
>And I don't actually want the tactics, build strats or think in the game cuz that's for tryhards. I want a relaxing game that is ACTUALLY strategy like turn based games.
>I actually want a turn based game
>I don't want to deal with other players
>And le epic Warcraft story too!
>Is Cities Skylines an RTS?
>If you tell me to git gud I will call you a tryhard and a blowout

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You aren't a better person because you play with toys a different way than other people.

nobody cares how you play the game you bought with your money you retarded faggot
>Missing the point
>Getting outed
>Getting triggered
>Getting assblasted

But mainly
>Not gittin gud
In any conceivable definition of the word, multiplayer turns a "toy" into a game or competition, that's if you're gay enough to call the videogames you play "toys"
I like RTS I just fucking hate starcraft and how it turned the entire genre into various other games trying to capitalize on what it did right

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