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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on >>>/vg/

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To kill a living book, Milli announcement. It might be a new song for DLC content for Ruina?
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I've finished Wuthering Heights last week
I must say that the anon who made greentext summary of the plot mixed up a lot of stuff
Heathcliff died relatively happy, starved himself to death, wanting to join his dead love
Stage i remember getting the impression he fell to despair before his death after seeing the girl connect with someone else.
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I said final but found another reference to original discord creator
based OC stealer

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>Be Paradox
>Blow your entire Lovecraft load on Necroids
>Be left with fish, squid, dolphin and sea monke
>No Eurypterids or Anomalocaris
>Atleast can flood planets Old Testament style
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This is my current favorite Megacorp build:
>Fanatic Xenophile
>Free Traders
>Public Relations Specialist
>Void Dweller
>Rapid Breeders

Trade gives you energy. Consumer Benefits policy (and later Trade League) turns Trade into consumer goods. Your pops can eat energy instead of food (partially).

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Fine fine, it suffices to say I enjoyed the game in 1.9.

Everything that came afterwards wasent necessarily bad but IMO the core mechanics became far less fun overall.

>Broke my sectors
>More resources to juggle
>Pop resettlement shite
>Made performance even worse, it was already not great
>Broke the AI more, which already struggled with the simpler mechanic's.

All that stuff makes 1.9 seem pretty good by comparison in my eyes.
Imagine being this guy
>Can't they create more realistic-looking characters?
who cares about realism? cute girls are always better
>noooo fish aliens are a completely original idea which Paradox literally stole from this mod!
Why are Steam users so dumb?

Thoughts on starcrafts?
hard mode: you cant's say gookclick
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I am in deep rapport with you and have saved your posts as a text document so that I can read them back a decade from now and go "yeah SC2 was shit, fuck man"
but you liked the kerrigan vs duran dbz fight right, wasn't that the coolest thing ever
Yea and also the part when the celestial kerrigan creature shoots the magic beam to rape the shadow hivemind creatures back into oblivion, that was a hecking epick moment.
Byunchads ww@

TNOfags continue toosing with a new diary.

Can someone who knows economics tell me if this is good or some agendaposting bullshit.

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Renaming of TNO Redux after TNO officially banned Redux to prevent it from becoming popular or even being released
Does or can Tukhachevsky live up to Napoleon's legacy in terms of military excellence or is the "Red Napoleon" a meme?

Also, how good is he at managing the country?
He lost to Poland irl so he is as incompetent as they come. But in game he is gearing his country for total war and is pretty fun, if easy.
Tukhachevsky has strongest possible army in Russia and fills most governmental and bureaucratic roles with ex-soldiers like it is Starship troopers. It is fairly effective state with big military industrial complex bias. He is just as brutal as he was IRL and big part of his focus tree is him developing new version of deep battle theory since in TNO it was shut down in favour of something else.

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>No focus trees for Italy
Wait for the Mediterranean-themed DLC pack, goy.
>and Finland
Wait for the Scandinavian-themed DLC pack, goy.
This guy ge...
>Kaiserreich is better and they do it for free.
Go fuck yourself with a rusty rebar, faggot
Will air combat ever be fixed?
Really excited for this DLC. I'll probaly play one gave for Soviets and one for Germans and then waste hundreds of hours in Kaiserreich and EaW

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>Play Alith Anar
>Recruit army of invisible shadow walker elf ninjas
>Attack imposing dark elf city
>Hmm, I don't think I can take this. I'll get destroyed by archers and towers before I can climb the walls.
>Wait a minute, my shadow walker elf ninjas are invisible unless the enemy are within like 10 meters of them.
>Lightbulb moment
>Start siege
>Use my one visible unit, the eagles Alith Anar starts with, and sit him on the far west corner of the map.
>All of the enemy units sit on the far western part of the wall to counter the only threat they can see
>Half of the wall is completely unoccupied, with no manned defensive towers
>Climb all my shadow warrior elf ninjas onto the wall
>Run all my shadow warrior elf ninjas into the capture point and capture it
>Enemy realizes oh shit, that's not good and rushes for the square
>but it's too late
>the moment they show their faces there are only 30 seconds remaining until victory

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Just keep a couple units of them around to bodyguard your cannons and gunners.

I mean sure you could just use a stack of Necrofex Colossi instead and it'll be more powerful, but outside of memes just doomstacking the most powerful unit is the most boring thing you can do. Bringing a mixed army so you actually have to put two seconds of thought into how to use your units in any given battle is way better.
stop turning the battle difficulty up. You already know it fucks up unit balance and is causing you to have less fun.

Just turn up the campaign difficulty more instead if you must.
That does literally nothing when you're playing Vampire Coast.
Of course it does. You're just stuck in your ways, unable to let yourself play the armies you want.
No, it does nothing, because Vampire Coast is not a faction that expands a lot, therefore spawning more armies in your territory is irrelevant.

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>still no CK3 port
I suffer ...
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t. Indian
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your language is so funny and cute haha, i like czechs
when the world stopped making sense
the lion and the lillies
sinews of war
probably more i'm forgetting
Weren't they making the winter king for ck3 as well? I know they sadly stopped working on the ck2 version for that
The cartoon of my childhood
t. Russian

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Those boreholes are needed for production of planet busters which are needed for my military victory because im not so good at the game. Also using planet busters on the swarms that spawn is effective. I keep a bunch of old fission planet busters for small scale defence near my bases.

The planet will have to take one for the team.
You do realize the number one thing that triggers berserk rage from the planet is the use of planet busters?
>Also using planet busters on the swarms that spawn is effective
This has to be bait.
I don't believe anyone could actually do this to themselves
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>Eco-Damage: 542
Based and Redpilled

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I managed to beat this behemoth in hard. I just wanted to share. Also, FTL thread.

Flak II
Halberd Beam
Burst laser MkII (found in last sector lol)
Zoltan Shield
Weapon pre-igniter
Stealth weapons

Moreover, I managed to do it without losing a single healthpoint through all three phases. Just wanted to share it, I'm proud of myself (an my luck, kinda...)

Post your stories
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Yeah most ramp-up weapons dont pair very well with stealth. It just comes down to opposing philosophies: stealth is all about the big dick strike that takes a long time to prepare for while ramp-up weapons only really shine in drawn-out slugfests. One can cripple or outright kill the enemy in one go but will die if it can’t while the other slowly chips down the other side.
nice work anon

my favorite FTL moment was the random event where a 'raving madman' joins your crew (when he doesn't kill one of them, that is). i picked him up in maybe sector 2 or 3, but the real fun began when in the next fight or thereafter we really got into a mess and the entire original crew of the ship was wiped out, leaving only that guy alone at the helm. wondering what to do, no doubt, but figuring - well, fuck it, i guess the mission should be continued!

it was such a crazy run that i figured i should play it out just to see how it would go even though i was pretty sure i wasn't going to make it. things actually worked out kind of well, in the end i wound up with a couple of auto-reloaders and some bursts and shot the hell out of everything before dying to the flagship, sadly. even some semblance of a new crew on board, and who knows what kind of stories were told there.

RIP Randy Walker, madman-turned-captain. you almost made it but will surely live forever in glory. he's still in my Steam high score list too.
IIRC it was the same ship too, Stealth A.
OP here
Am I the luckiest guy on the planet? This two screenshots are from the same run
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Forgot pic

CTP2 was really fun. Why don't more people remember it? Were the CTP games not that popular? Sea cities, mega mines, fusion hover tanks. Civ 3 never had any of that.
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You can pry my singularity stasis grav hovertank from my cold dead fingers.
Since we are discussing futurism...
>Corporate Republic
>Virtual Democracy
Which one?
Technocracy for sexy girls in bodysuits and plasma guns
Ecotopia, for the most effective way of eradicating your enemies.
If not that, VD is the best of the four in terms of benefits in all fields and CR is a total meme, even among an-cap memes.
I always found satisfying utterly destroying any annoying neighbor with Eco-Rangers.
Rest of nations that were not bigger than you, became scared shitless off nano-attacks and stopped ever DOWing me.

Anybody play TNO? Or is it reddit libshit? Curious since it looks interesting.
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The soviet union was full of shit but it still was miles better than Russian Federation.
Pls mr Putin, build anything except those fucking ugly malls again.

Burgundy is Burgundy is an Israel stand in. The nuke plan is just the Samson Option reskinned with swastikas and the black sun logo.
Why do they need an Israel stand in when there's like four possible actual Israels in TNO?
A reddit thread for a reddit mod.
>It's basically Hitler saying "I'll pay you Belgium and a chunk of France to fuck off"
Because we all know that's in character for the guy who had Rohm shot.
What next, Beria getting his own Posadist Cunny State in Poland?

Why are the Russians so broken
Sequel When ...Never
Helicopters counter Tanks.
>meanwhile russians
lol, put AA guns on Tanks, which now can trade evenly with choppers.
don't forget the fire bullshit
>tracking fire lmao

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u win or wine gaymer?
nvm, fetch OneAlex' s mod compilation from here https://drive.google.com/file/d/1oi1Y888NkiLGeE__rpRtvuEynuw-Z9Rl/view?usp=sharing 3.2gb of gwx/h.sie and stiebler fixes. i was quit surprised that it didnt crashed on first run. load times are through the roof tho.
he doesen activate h.sie' fog indicator. nifty feat, the old threat indicator displays weather conditions and fog.
I am both of those posts. Win gamer, got it to work, just deactivated all the mods in jgsme then reactivated them and hey presto, fucken magic.

I have the h.sie patch too (if only because the widescreen mod requires an .exe patch to fix the navmap, but it cant patch the steam .exe, so the steam .exe has to be patched by h.sie to then have the widescreen patch (tycho) applied)

Time for more blogposting in a bit.
Anyone know of an app or website that allows me to input a custom date/time and have it count forward from that moment in time? I just want to be able to track, in real time, what the "real" date/time is in my game that I am not supposed to time compress beyond. It would be a clock that is always on, if my in game clock matches this clock, then I have "caught up" and am not allowed to time compress anymore. BUT ALL THE FUCKING CLOCKS I FIND ASSUME I WANT 0.0000001 accurate NOW synchronization.
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Patrol done, shitty weather still holding strong. New orders are to sink merchants around the canary islands heading for casablanca&co
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With them not heading for me, I head into the harbor of Las Palmas in the hope of finding non neutral shipping.
I have put the "time compression bank" on hold until I find a clock I can set to dates in the past (and isn't a clock already in use for current day purposes), having to keep track of it in my head at all times is just cumbersome.

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M&T 3.0 new thread

Post epic byzantiums and exploits

How are you enjoying the mod, /vst/?
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My naval materials are limited to 100, which doesn't allow me to build light ships, do I raise it by simply building harbours or is there something else for it?
Harbors, burghers in shoreline provinces, timber, ship materials industry (or whatever it's called now), various reforms...
The list is pretty long. Generally you want to have big, coastal cities that are geared for being shipyards.
i would wait out month or two of alpha anyway while they are fixing most critical stuff and filling gaps, no need to be an unpaid worker via doing runs that could potentially be ruined my missing mechanic or mistake in the code
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Which is the reason why I have no patience figuring out why it doesn't work, given I've already read the ongoing bug reports and what needs to be tweaked in the files once you get it running. Would be fun to test it, especially since the new sub-systems seems fun, but no real urgency and most definitely not enough to drop my current Breton game in 2.52.

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