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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on >>>/vg/


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ITT: we ask about games we'd like to play and anons point us in there direction. For example: "hey do you guys know any good strategy games involving goat herding?" and someone replies with some goat herding strategy games.
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>>1454638
Man this game is cozy.
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>>1457552
Factorio?
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>>1457552
Openttd?
>>
hearts of iron but good
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>>1460010
HoI 3 & Darkest Hour

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Post your painting and talk with other paint enthusiast
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>>1459613
>When is the best time to form prussia?
immediately
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>>1458962
Could be that nicotine increases your concentration and energy so your officials become more aware of their surroundings
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>>1459615
I don't play it because it takes a minute for each day to pass
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>>1459688
i assume its normal then, thanks
>>
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I haven't played in India in ages. Was there a country that got a indirect buff from the patch thanks to the new ideas or government stuff?

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Bump limit achieved! But another Koei thread rises! Come in one and all with your questions, opinions and advice pertaining to Koei's vast and varied strategy catalogue. Dynasty Warriors fans also welcome!
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>>1459427
Hideyoshi was a funny guy
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>>1459704
They turned Ali into a psychopath.
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>>1459634
I'm mostly basing this off of his SoI version since that is the game I put the most hours into.
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>>1453349
>I've been playing the GBA version of Dynasty Warriors. Not particularly interesting

Actually I think that game has kind of a Renbu style system and pulled it off better than DW6.
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>>1459990
>Actually I think that game has kind of a Renbu style system and pulled it off better than DW6.
It kind trivializes the gameplay once you get all the upgrades. You can instakill nearly everything, including bosses.
Still, it's pretty decent, for a handheld title. The main problem it has is the movement which forces you to fight every single unit on the way to the boss. And, if you accidentally go the wrong way, you can end up losing the map no matter what due to no being able to get somewhere fast enough.

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>The year is 1946.
>Paris has fallen.
>London has fallen.
>Moscow has fallen.
>Washington DC has fallen.
>Only Warsaw remains.
>How much longer, my bruders?
>POLANDA ETERNA
Oh sweet, a HOI3 thread!
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>>1458683
>There's been a weird push into claiming the Sherman was the best tank of the war for tertiary reasons like "crew bailout speed", "roomy interior" and "reliability"
None of this is as tertiary as you smoothbrain thinks.
>>
>>1459633
>>1459662
based strawmanning samefag
>>
What if Nazi Germany actively pursued an anti-capitalist common ground with the Soviets?
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>>1459532
Something about pushing passive entertainment again. 1950s-2000s: passively watching TV. Brief period from the 90s-2010s: golden age of strategy games that required active thinking. Now: return to passivity and mostly watching other people play games on YouTube.
>>1459683
Wouldn't matter because the Soviets and the west were all controlled by Jews.
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>>1458540
>>1458658
I've seen this attempted in War In the East multiplayer. It doesn't go well. The issue is that the USSR is left mostly untouched, so they'll build up a larger army more quickly. With Ukrainian resources and manpower the Red Army reaches unstoppable juggernaut status by 1943, and then there's a much shorter road to Berlin than the one they had historically.

I'd transfer Third Panzer Group to AGN after Smolensk, and demand a drive to, at minimum, Tikhvin (which was historically taken in November and lost soon after,) but ideally all the way to the river Svir to link up with the Finnish forces. Historically the Germans crossed the Neva for this drive, but with an extra panzer group perhaps they could clear the hills east of Staraya Russa and conduct the "right hook" that often ends games of War In the East. Germany underestimated the Russian ability to trickle supplies into Leningrad, but if the rail line through Tikhvin is cut this becomes impossible, and if they can link up with the Finns at the Svir then there's another large encirclement of Soviet troops to liquidate. This is completely giving up the idea of taking Moscow in 1941, but it also sticks more closely to Hitler's desire to take Leningrad first, the Donbass second, and Moscow third. Taking Leningrad doesn't win the war, but it does free up forces for 1942's offensive and may even convince the Finns to deploy their forces to support AGN, freeing up even more Germans.

Again, I don't think this actually wins the war, but it is a better outcome for the 1941 campaign than historical, and may create opportunities in 1942.

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The best boat autism game out there
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>>1457640
>>1457642
>>1457644
just saw these posts, you can still make protected cruisers with 9'' guns but you can't make them 2x2 - two cannons on front and up to 6'' for secondary guns
9'' guns are sufficient to spook anything the AI is willing to make as speed CLs, and you can still keep your 21 month build time so long as you hold onto 9k displacement or less... the main downside to me seems to be that you could just make CAs for a bit more dosh and get access to even bigger guns, more guns, and ~9'' armor, which at least has a chance of stopping something lobbed at it, unlike the CLs 4'' cap
a sneaky advantage of protected cruisers is that they get access to some of the small boat tech benefits, i.e. lower machinery weight, so they have a slightly easier time hitting massive (DD chasing) speeds as time goes on, and CA and CL diverge in their roles

have there been any improvements to airships? IRL they served a lot of roles other than surface vessel spotting, but I think they were supposed to suck a bit in RtW2
for aesthetic reasons I want to be able to spam them and spit on the HTAfags like the cowards they are, but it's not fun if they don't even help spot subs or incoming missiles, and I just can't tell if they're doing the trick
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>>1459954
I haven't done a 1890 start but I often used 6000 ton Olympias as the CL compliment to large battleship sized CAs. The way I'm reading this though, you can still do two 8" guns forward? Might be funny to make a torpedo ram CL called Thunder Child
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>Italy builds lead ship of their new class of shiny new battlecruiser
>I steal it
>They build another, bigger one with the same name
>I steal that too
Not even going to rename it this time, just to rub it in.
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>>1459994
>The way I'm reading this though, you can still do two 8" guns forward?
You can do two 8'' or 9'' guns anywhere, it just has to be two primary gun barrels total across the boat if they are that size. 1x1 or wings should work too once you have appropriate tech for the wing mounts, but I've never tried. Strafing with broadside 9''s would really spook the AI on convoy missions.
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>>1459997
You can steal ships?

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Favorite species type?
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>>1450950
I figured out why this happened. NSC2 now comes with options for scaling AI difficulty, and they were getting a 60% boost to economy and research, so they were well in advance of my tech level. Turned it down til I learn to get good.
>>
I want to create interesting empires but I feel even with mods for more namelists/civics/traits and stuff, empire design fundamentally still feels limited and shallow and it's not as thrilling to encounter and interact with them. I feel like playing with random empires does add to the mystery but I really wish I could be more happier with my custom empire designs.
>>
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>my 10k swarm missile destroyer fleet loses to a random 5k AI fleet with no point defense
Are you shitting me. God this game's combat is retarded.
>>
>>1458624
Skill issue.
>>
So is there a meta for how you build your ships now?
Missiles? Kinetic? Energy? Mix?

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>Cell Stage: Carnivore
>Creature Stage: Predator
>Tribal Stage: Friendly
>Civilization Stage: Economic
>Space Stage: Knight
>>
>>1459735
not bad
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>>1459735
thanks for reminding me how EA ruined this game and Will Wright's career
>>
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>>1459743
It is kinda expected from EA. Worst thing is that the Spore Licence is still in the hands of EA and they refuse to do anything with it while none of the "spiritual successors" shows any promise.

It could be possibly revived if spec-evo became mainstream but I doubt that will ever happen.
>>
>>1459743
>>1459888
>>1459735
Thrive never ever
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>>1459743
What's really sad is zoomers look back fondly at this game as a "classic". EA won in the end.

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Which tag should get a mega mission tree next?
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Uh Urviksten have the Ebonfrost? Nice, their ideas are blobby as well
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>>1459805
you can get it done in 12-15 if you know what you're doing
>>
>>1455450
My only cheat is the mod that lets you buy mana for gold. Fuck mana.
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>>1459964
trading gold for mana is hilariously broken
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>>1459995
True but I play SP so I don't care.

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>38% of the user reviews for this game are positive
Another winner from the fine folx at paradox
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>>1459887
Just make better games, lmao. Just crank that quality knob, lmao.
>>
>>1459898
>>1459902
Name one thing wrong with mission trees
>>
>>1459978
>Just make better games
Yes that is my opinion as a gamer
>>
>>1459981
They streamline the game and make it needlessly arcadey
>>
>>1459975
Fake poo poster
The real poo poster sounds far more Shakespearian

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What is your favorite tome, /vst/?
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Not sure if it's just me but there seems to be not so many builds in this game, the few of them top of my head: morale killer, crit stacking, archer buffer, battle mage buffer. Some of these overlap anyway with the enchantments you choose.
Melee seems inferior to range in all occasions, might be because size and design of battle maps. does not matter if you have 3x6 melee units if i can just stand in chokepoint and shoot with my archers from behind. Even high mobility units suffer because with size of maps you can't really properly flank enemies. It only 'work' because AI likes to run its archers in front of their melee line.
Speaking of AI it reminds me a bit of total war AI, priority is to attack player, never clears its nodes/infestations, if two AIs are at war it seems they never manage to take another ones city. Inept with proper use of is heros and most units (it's always preferable to wait for AI to come to you and set up properly).
Hero customization is great, skill wise, support skills are too good to pass up. Melee/archer hero seems inferior to magic one with skill selections too. But than again i never use all repertoire of my magic spell in battles anyway, it seems battles end after i cast max 3 spells.
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>>1459448
There's not a ton of variety currently. Luckily most of the systems feel solid enough that they should be able to just throw new stuff in and have it all work without having to mess with too much
>>
>>1459448
Status effects are also viable.
Currently trying to make Bersekers work.
>>
>>1459448
different builds don't even change the way you play if you auto your battles. It feels like every game goes the same way no matter your culture or perks. There's no nuance to city building and diplomacy is boring. I was expecting it to be like other paradox games I've played or the 4xs but it's very samey aside from the admittedly great hero customization
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>>1459910
>different builds don't even change the way you play if you auto your battles
Well, yeah, just like total war, your army composition doesn't matter at all if you don't play the battles yourself.
If you don't like the turn based tactics aspect of AoW4, you're better off playing some other 4x like that one fantasy civ mod.

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>no 4x fantasy game with tons of unique factions
>tons of unique civ bonii
>tons of unique hero units

Some games come close, but no game offers the complete Civ + Endless Legend + AoW experience yet.

>giant US map
>giant Europe map
>variety in locomotives
>good flow and easy controls
>option to have several competitors
>multiplayer
Why is this so good? I like to watch my trains just chug along and transport all over Europe. What does /wst/ think?
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The strategy suggests raising city population in order to increase income from passengers and mail, but even with 60-90k citizens I don't feel my revenue going up at all. I open the flow of goods tool and it's still the same 14-24 passengers going from Y to X city per week. Transporting freight is a meme since you always get a fixed amount of money even if you successfully completed 3 month long trans-continental trip.

What's everyone's strategy to avoid train congestion in the mid-late stages of the game? I build 2-way tracks between cities and just focus on building fat gridirons so trains can use 4-6 tracks in cities (they decide if they want to stop at the city or skip using an empty track and it works fine) but I feel like mixing express and freight trains on the same lines is going to bite my in the nuts eventually.
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>>1459603
Make an "inner" track for passengers and an "outer" track for all the freight stuff. Sometimes my freight station can't handle being connected to two other cities, so I just build a second one and then place another set of freight tracks parallel.

>or skip using an empty track
I wouldn't really make routes that go A->B->C or A->C. If they're express trains, I think it's useless because they transfer at stations already, and if it's freight, it's a massive income loss because of long-distance hauling.
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>>1459886
How thick is the central railway that connects between cities? Two or four tracks?
>>
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>>1459933
four
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>>1459948
OOF, a bit on the expensive side but I guess it's no issue for you since you have money in the millions. Look at me however >>1459603 struggling to even get shit done.

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Is Warcraft Reforged worth getting, even if it's just for the mods?
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favourite orc clan?
>>
>>1459895
Stormreaver looks cool
but truthfully, I was always a fan of the Chaos Orcs.
>>
>>1446263
I love how the Gilneas armor set looks, that's some real Black Knight shit. Hopefully the shield prevents him from receiving what tis merely but a scratch.
Now if only other games had mods with armor sets that looked like all the sets in this image, WoW death knights, or Warhammer Fantasy chaos warriors.
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>>1459895
Laughing skull or bonechewer, I like them ooga boogas
>>
>>1459895
Warsong or Burning Blade personally

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Is this game worth it? I'm new to the series. Should I get 1 or are the improvements in 2 good enough that I should skip 1?
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>>1458685
Crimson court adds flagellant, easily one of the best characters.
>>
>>1458829
everybody seems to kinda hate CC though..
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>>1449934
The only thing you are missing out are a nearly decade-old memes. Definitely not worth any sort of money and playing either of those games for an hour should give you all DD has to offer.
>>
Wanderer Flagellant is the best. All the paths are total garbage.
>>
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>Going from the dogshit gimmick bosses 2 and 3 to the piss easy boss 4.

Atrocious pacing. How can Red Hook defend this crap after it being in early access so long.


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