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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on >>>/vg/


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AoE2 thread since the last one reached bump limit
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>>652474
ranged units are only good if you are also good, which nobody here is. therefore your observation is not an issue. a good defense can also often be cheaper than an attack to execute, esp in castle age with monks and mangonels
>>
>>652474
>once one player attacks the other the other gets behind and the attacker snowballs his way to victory since the player defending
You either need to pay more attention or watch more games then. Pretty sure just two days ago DauT got raided hard by Nicov and still won the game.
It's less about who attacks first and more about who is launching SUCCESSFUL attacks first.
>>
>>652474
A lot of the things pros do don't really translate to normal players. If you look at winrates by civ on all levels the top 5 is:
1. Franks
2. Berbers
3. Bulgarians
4. Burgundians
5. Lithuanians
While Berbers have decent ranged unit for lategame, Bulgarians have I guess the possibility of building cav archers as well(only really useful in certain matchups and the transition to castle is extremely awkward),they're all primarily knight rush civs and since most games end by 30 minutes mark

Bottom 5 meanwhile is:
1.(lowest) Saracens
2. Cumans
3. Tartars
4. Burmese
5. Vietnamese

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>>652968
>,they're all primarily knight rush civs and since most games end by 30 minutes mark
didn't finish the line of thought:
since most games end by 30 minutes mark, the possibility of for instance Berbers being high because camel archers and Burgundians being high because gunpowder is small, it's most likely that they overwhelmed their opponent with cav and killed massive number of villagers.
>>
>>652474
The power you see on display is far harder to achieve than they make it look. Pros make economy macro look easy, they sleep walk through perfect Dark --> Feudal age build orders and can repel drush with a finesse that belies the incredible timing and multitasking on display. And all of this is just to get to feudal age where the real military show often begins.

The thing about archers in particular is that you need large numbers of them to really be a threat, else they can be easily and cheaply countered with a handful of skirmishers to back up your main army. To produce large numbers of archers you have to multiple ranges producing them constantly, which means you need to have a very strong lumber economy and have your gold piles locked down and safe from raids.

All of that is just so you can start building large numbers of archers, except the archers themselves aren't going to end the game for you, the crossbows they turn into will. You can (and should) use your archers to inflict as much damage as possible on their dark/feudal economy: deny resources, kill villagers, etc, but you can't be too aggressive and throw away units because you will need to preserve as many archers as possible going into Castle Age, when they'll be upgraded to Crossbows and become a much bigger threat that can potentially win you the game. All of this requires a great deal of practice to do well, and even if you do all this well, you still have contend with the final hurdle of effectively using archer civs: army micro.

Archers are super micro intensive compared to cavalry or infantry, it requires a great deal of experience and practice to control the army well to both avoid taking unnecessary losses (from being surrounded by cavalry or hit by mangonel / onager shots mainly) as well as knowing when to focus down units and when to let them fire at will, and when one is more effective than the other. Like with their economy macro, the pros make it look far easier than it is.

I miss it bros, wargroove was shit
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So are they gonna give us both the campaign and multiplayer versions of AW1 Sturm to play with?
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>>643760
If I had to guess, it's because war with guns and all. Doesn't go too well with today's climate
Sami and Grit don't have their guns either
>Sami
Where do I find a girl like her bros
>>
>>641456
East vs. West
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>>652871
https://awbw.amarriner.com/profile.php?username=Amplify
Add me on AWBW and I'll start a game then.
That's the only config the map can't be perfectly balanced for, btw.
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>>637621
>andy
>12
isn't that guy a general? you can't even become an officer until you're an adult legally. you're a fucking moron.

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Thoughts on the mod?
I tried an Italian playthrough but it was pretty boring desu.
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>>650097
About 8?
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>>650126
I think Japan maxes out at 5.
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New Patch!
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>>645145
red flood
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>>645170
Modding paracocks games is hardly even coding its mostly just fucking around with game files and such. If you notice the tranny heavy mods change nothing but the look and feel but never the base game play. Krasnacht is a huge example of this, it's purely a KR reskin.

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I'm bored and have up to $60 to burn, recommend me a strategy/sim game. I'll buy the first thing that looks vaguely interesting on blind faith.
For info, I already have everything in the pic. (Not an endorsement of quality, some of it is complete trash)
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>>637378
Grab Civ 5 or Civ 6, both are really good. Get Vox Populi with 5 if you want, but both vanilla and modded are good.
>>
>>637378
Factorio
Kerbal Space Program

And still have $20 left for some beer to drink with the 2 best games in history.
>>
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Civ VI Anthology
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>>637378
>>637783
Why would you buy anything when you can get a 100% discount on all games?

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Anyone else simp for Cleopatra in Civilization 6?
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>>650729
That's it!
I'm commissioning Cleopatra porn.
>>
>>652689
>ancient Macedonians
>not just another subgroup of Greeks
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>>652966
Absolutely based anon
>>
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>>651619
>>Unhappy Intimate partners
>Implying they exist
>>
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>>650729
Hatsepsut is superior

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Gentlemen.. it's a nuclear device. Time is running out and there are still no new announcements.
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>>637189
india
>>
>>652716
>their superweapon is missiles loaded with literal shit
>>
>>652737
>breaks geneva convention because it's considered a chemical weapon
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>>652039
The concept aside from post-mortem reports the development was actually kind of troubled.
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>>652653
Didn’t Microsoft announce AoE4 simultaneously with the AoE1 remaster.

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so what went wrong?
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>>652713
yeah, he moved on after getting e-fame.
>>
>>652715
Man TiK really truly with all his being hates socialism. He's amazing at everything else but he detests socialism.
>>
>>623568
>herself
>>623604
>she
>>
>>643739
Isn't the implication around the entirety of TNO that Germany's basically 5 steps from burning to the ground and barely has a handle over its RKs, besides its most loyal ones? Also, playing individual US states is pretty boring because what the fuck would you do? But playing as a RK is interesting because you are a German colony that has potential to erupt into utter violence and chaos as the people native to the region try to throw the Germans out, and have a decent shot at it too since Germany's, well, broken into 5 pieces by that point.
>>
>>644118
Yeah that sucks. I got shivers down my spine when i played the first time and the option to crush the slave revolt came up

Fog of war is bullshit, especially the kind where you have to reveal the map. Maybe if the game took place in the caveman era it'd make sense, but the higher the technology, the less likely the factions don't have some general map of the playfield on hand.
>But muh scouting
Starting to get intel on the enemy only after the operation has started is retarded and scouts are a waste of a unit as well as being vulnerable to becoming a spam unit or redundant vs a settling/colonizing unit. Board games and tabletop games don't generally have this dumb "feature", so why does every strategy video game feel the need to copy fucking Battleship?
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>>652211
that's the one, cheers anon
>>
you're the commander, you get information of what your units can see. fog of war is an abstraction of the relay of information
game like supreme commander implement radars because of their scale but it wouldn't make sense t have them in a smaller scale
>>
>>651811
Fog of war is bullshit, it's just lazy. Supreme Commander did it right with different layers of fog and vision.
>>
>>651811
>hurr what is gameplay abstraction?
>>
I'm convinced that 4/5 of people posting here never actually play any strategy games.

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>wonderful summer weather
>no stronghold thread
I invite all fellow warlords, kings and crusaders to this here thread. How fares your castle?
Got into warlords recently and having fun going through the campaigns.
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>>652180
>The AI can't grasp the concept of widening the breach
The current Ai that is built around stacking units, sure. I imagine in the year 2021 of our lord and savior we can figure out how breaching works.
>>
>>652201
Well, that is your task to find out by playing Warlords.
>>
>>647539
How the hell is it, that after 20 years of technological advancement, this somehow manages to look worse than the original game?
>>
>>652996
Your eyesight declined after 20 years.
>>
>>652996
They abandoned very nice 2d graphics for very bad 3d graphics. Basically they are stuck in that early 2000s/late 90s time when 2d stuff was at it's peak while 3d only properly starting and so it was inferior

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>any total war
>push difficulty past normal
>you've basically removed diplomacy entirely from the game and now the battles are cheese fests
>entire mechanics now won't work against the AI such as using agents to disrupt settlements or corruption in the case it WH
Amazing stuff. Simply exquisite game design. Bravo.
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>>641768
TWW is plataform to sell overpriced DLC so don't be suprised when fundamentals don't work or are bare bones.
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>>648284
Lords of the Realm did that already in 1994.
>>
>>647698
fuck diplomacy, holding out in your last few castles against hordes of approaching doomstacks is pure autismo kino
>>
>>647716
Play Shogun 2, cav is actually balanced in that game. Situationally strong, but you have to think, as most AI stacks are basically spear infantry spam.
>>
>>648210
His troops got tired of winning and wanted to go home after conquering so much, so technically yes.

Which underrepresented part of human history would make for a decent strategy game?
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>>652833
Some other guy, but apparently mixing in animal feces can help strengthen mud walls. Apparently it also has some antibacterial properties and maybe repel insects, at least cow feces. Pic sort of related I guess
>>
Early peoples of the Pacific Northwest in America. Would make for a comfy survival city builder.
>>
>>651936
Literacy and international trade vanished in the span of a generation. There was a massive trade network all through the Bronze age since it was the only way to actually produce bronze on a large scale. The components for bronze are tin and copper, and while copper was relatively abundant in the various civilizations in and around the near east, tin was actually quite scarce and only a couple places produced it in significant quantity. So the trade network was necessary between the large empires of the day: the Egyptians, the Myceneans, the Babylonians, Phoenecians, etc. There were 9 great empires in the late bronze age. After the collapse, there was only one left: Egypt. Every other major empire that had been flourishing just a couple generations ago was annihilated to the extent that their writing systems even vanished.
>>
>>651102
>loicense brigade
Kek
>>
>>652963
Man that must have been one hell of a shit show. Must have been more than just some nebulous "Sea People" doing raids. More like a full on genocide.

Come show and tell what your current sect is up to, I'd love to hear more.

>What is Amazing Cultivation Simulator?
It's a Chinese Wuxia / Xianxia (more the former) Sect building simulator where you recruit disciples and train them up with cultivation through various tiers of power. Looks like Rimworld but is fairly dissimilar.
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>>652373
It might have been possible at one point in time. There are still some similarities between those two buildings, so it doesn't come as a surprise.
But in the current version (1.177), it doesn't work that way.
>>652378
While the laws should get updated daily, the rest of it is more complex. There is randomness in how the trading pool gets added to. It can change daily, and it's also possible for it to remain static for some time.
>>
Is there a limit to how long you can mind fast for? I've tried twice to mind fast for about 20 days, and both times it cancelled mid-way.
>>
>>652500
The technical limit is the slider. 20 days is definitely not the limit.
Mind Fasting can be stopped manually, but it can also be cancelled by external factors, like one of the needs being reduced enough.
For example, if leisure drops too low, it can get cancelled. To avoid that happening, there are two simple options. Talismans and Relics. A high enough Talisman of Lasting Joy can reduce the decay of Leisure to a point where it's static.
>>
>>644536
based thanks
>>
>>652681
Good luck, I want reports on your progress and pics of your sect on my desk as often as you can make them. Way too few people talk about their sect or show them off, I like hearing about a new guy's progression.

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How is it so elegant and modular?
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>>650146
You realize that you can use a tileset? Also ASCII is still graphics, no matter how many times you say they aren't.
>>
>>650691
The Empire and Multiplayer mods are kino.
>>
>shit out royality
>worse than half of the mods
rimcucks are fine with this

>>648312
you're a bigger faggot than the vanilla expanded shitters combined
>>
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>>649414
>mods are trash
But what about mods that ARE /trash/ ???
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>>651944
Can you just stop with the obscene insults? You are just as bad as those idiots who keep coming into Rimworld threads and making snide remarks about "Rimjobs" and "Rimming". Absolutely disgusting.

I overlooked this game because I thought EU IV was supposed to be better in every way, but a friend offered to give me a key with all four expansions.
He claims that it's just as good as EU IV, and people that claim it's inferior are coping from having wasted so much money on DLC. Is he right?
>>
My only experience with Paradox games is with the Hearts of Iron series (Darkest Hour is my favorite) and Victoria II.
>>
>>652433
Yes.
>>
>>652433
It is not half as retarded as eu4 but you must either play as a Chad or play as a raving faggot.. You must aggressively expand or you just end up taking shit from the AI. Some players like dorking around and only adding a few more provinces over the course of 400+ years. But they are gay retards who are afraid of living on the edge. Superior beings, such as myself, push the boundaries and conquer the world as fast as possible, as God intended.




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