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File: Elite.jpg (85 KB, 512x448)
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So the NES was completely incapable of even just drawing a simple line?

The PPU could essentially only just copy-and-paste existing pre-made sprites or background tiles onto the screen and that was it? There wasn't even any sort of command or ability to do something as simple as just draw a line? Or even tell it to just draw a single pixel somewhere?

Yes I know that there was tricks you could pull off like mapping part of the CHR ROM to a RAM chip on the cart to constantly swap out the tiles or sprites for effects like parallax or to change what was being drawn mid-scanline for other effects, but you are still essentially just manipulating pre-drawn visuals. The most intricate use I know of was Elite which would calculate the wireframe data and then draw it as a tile on a part of RAM that was mapped to the CHR ROM area, but in the end it was still essentially using the CPU to draw all the wireframes in the background and convert them into a tile-based scene, not directly drawing lines or even directly placing pixels.

Funny to think the NES would not be capable of even a simple Hello World program unless you first draw the individual letters yourself and then display each of them in a row.
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>>10810323
>Once you set up the tilemap, you don't need to touch it again.

What? Yes you do, any changes in the lines would need to be re-drawn.
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>>10810348
Normally you'd redraw only the tile patterns, leaving the tilemap unaffected.
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>>10810359
That would only work if you are just using straight pieces of lines, not if you need specific angles or to show multiple lines crossing past each other like Elite does.
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>>10810363
wat

What I described was the normal way to do a framebuffer on a tile-based system. Though it should be noted that Elite for the NES does things a little differently than usual as a performance optimization.
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>>10809820
wait what? how do you make a clock with no hardware? did it save time too?

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Is anyone else excited about the remake? it was my first 3D Sonic game and I have fond memories of playing through it. I was also the type in highschool to give people PC copies of the game off a flashdrive.
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>>10809030
It's an example of how popular modding SA2 is, and how far the mods can be pushed. The modern SA2 mod is a gameplay and graphical overhaul, and wouldn't have the scope it did if the SA2 modding scene wasn't as big as it is.
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>>10807838
She's been wrong before
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>>10809278
they can't make money, pls understand
>>
The "leaking" scene is so insanely fucking retarded and please keep that shit out of /vr/
We literally play games already out, not fake games to weed out leakers
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>>10807673
>"Sonic x Shadow Generations" is completely unnecessary
They needed something in time to tie in with the movie why not just port one of the best received sonic games with a new shadow focused campaign? Seems like a good idea to me

ITT:
games that had control methods that the world was just not ready for.

this is Zarch, a game that use mouse controlled flight to perfection but never became popular because it required practice, skill and intellect to master. I've never found a mouse controlled game as good as this.
https://youtu.be/DbENFcmurbo?feature=shared

what you got /vr/?
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>>10810264
sounds unplayable. did it even work?
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>>10810178
I liked Zeewolf and it's Sequel: Zeewolf 2: WILD JUSTICE. Basically took Zarch/Virus and spliced with EA Strike Series.

https://www.youtube.com/watch?v=9m-lXzskT4I
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The Colony (1988) had the retarded idea of using the mouse to look around and wasd for forward/back&strafe
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Alien: Resurrection on the PS1 is infamous for having what were essentially modern dual-analog controls, but had people slam the game for them for what they felt was a weird and awkward control method.
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>>10810280
not much different from goldeneye by the sound of it, just turning sounds a bit funny

I love midtier/good PS2 action games. I can't place my finger on why but particularly the japanese made ones have this sense of aesthetic, goofiness, and frankly uniqueness to them. It's back before the standard for action games kind of fall into templates where most stuff is a clone of something else. I'd like to collect and play some more so I am open to recommendations, and I don't care if it's a 6 or 7 outta 10 game, I weirdly enjoy playing them. My current collection so far is. (excluding KH, DW, SW, or AC games)
>Chaos Legion
>Castlevania: Lament of Innocent
>Shinobu
>Devil May Cry 1, 2, 3
>Yakuza 1, 2
>Drakengard 1, 2
>Beat Down: Fists of Vengeance
>Way of Samurai 1, 2
>Onimusha 1, 2, 3, 4
>Demon Stone
>Musashi
>The Bouncer
>Urban Reign
>Maximo: Army of Zin

Comment too long. Click here to view the full text.
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>>10805176
I tried to stream this and finish it, but i got to the part with the Grief demons and found out i needed to grind. So i did, for 2h only for the game to corrupt my save and loss all progress. Im still thinking will i finish it.
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>>10805176
I was browsing the catalog, saw this PS2 cover of a game I LOVED. It was fun to play (as both characters) and it was EVEN BETTER to hear. The sfx and the OST rocks.
Thank you for making a thread drawing attention to Chaos Legion, OP.

I Can Hear The Shriek
https://www.youtube.com/watch?v=FCHuJUpRT9g

Feel No Fear
https://www.youtube.com/watch?v=1D2yW-kO6uY

Results Screen 1
https://www.youtube.com/watch?v=AujCVmWPLTw

Results Screen 3
https://www.youtube.com/watch?v=1bKoWPqlRsQ
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>>10809591
Gunner Yuna??
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>>10809591
Please tell me something i dont understand in the combat system, so you can either summon the guys to follow you and spam their attack or... just use your own 1 attack button to do same combo forever? What am i missing here? I think this is one of the worst games I've played - i liked Nano Breaker more than it.
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>>10809668
>so you can either summon the guys to follow you and spam their attack or... just use your own 1 attack button to do same combo forever? What am i missing here?
It's explicitly told and tutorialized. Like, wtf.
No, seriously, what the fuck. You CANNOT play the game without the tutorial FORCING you to understand the game's combat mechanics.

>I didn't grind, so I only could do 5 moves instead of 40.
Your fault.

File: 576-contra.jpg (428 KB, 788x1085)
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It isn't fun
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>>10809372
contra is a hard game that requires patience and understanding of a difficult challenge being rewarding, 6 year old is just going to want to have fun and play.
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>>10810368
nta...Not saying a 6 year old wouldn't have more fun with bing bing wahoo than a 35 year old NES game but I remember distinctly playing Contra when I was that age with the kid next door for so long one day that the NES was hot to touch, and I don't think we even progressed past the second level either.
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>>10809446
NES Bionic Commando is better.
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>>10809360
All these NES games with artificially high difficulty designed to try and work around the rental market are a bit of a joke really. NES was my first console but when I go back to these games as an adult I end up asking myself "what am I doing with my life" as I die for the 50th time on the first stage. Like I just want to play a game and have some fun, I want a challenge yes, but I don't want it have to memorise an entire level and the exact button timings I need to just get through it. there are 4th and 5th gen games with similar design but they are nowhere near as egregious as the shit on NES like Contra and Battletoads.
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>>10809372
That's the problem with children - they won't ever want to play something challenging if they have other options. Try getting your kid into Contra when he's 15, the male drive to conquer and dominate will have kicked in by then.

Literally how were you supposed to know?
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>>10810468
>The final fantasy 7 strategy guide has a shit load of missing items and weapons
Didn't matter at the time. You don't know what you don't know, faggot
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>>10810483
>it doesn't matter if the guide that tells you everything about the game that we're charging actual money for is missing stuff
???
>>
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>>10810507
I like the cut of your jib
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>>10810507
Uhh yeah?
I said "At the time"
There was no way to know if it was missing anything unless you found it in the game yourself, and then you didn't need the guide for it did you?
>>
>>10810549
>bruh it doesn't matter if the guide that claims to tell you everything about the game is missing stuff because you wouldn't know anyways
???

File: time paradox.jpg (24 KB, 457x277)
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How important is setting and lore in your video games?
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>>10809858
>The lore is also important.
lol
A game can exist without plot or lore at all even if it has a setting, which something a game doesn't even needs at all. All of that is just layers of flavor that can increase or diminish the game itself.
>>
>>10809872
Read the rest of the post, dipshit
>>
>>10809876
no
>>
Gameplay>UI>Setting>How the story is told>Story itself>Lore
That's how I order it.
>>
>>10809085
Not very actually. In 36 years I dont think Ive ever cared about setting, lore, plot, unless it was necessary to progress in the game, at least I never did in my first playthrough of a game. If I like the game enough, then, maybe, in additional playthoughs Ill pay attention to whats actually happening in the "lore". Finally if I want this kind of stimulus Ill simply read a book. No video game narrative has gone beyong YA fiction novels.

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Now that I think about it, Mischief Makers is basically a better executed Yoshi's Island. It has a similar structure where every level has a new gimmick but without the slow pacing and gay collectathon bullshit. Also, the gold gems and S-ranks make the game a lot more rewarding to 100%.

Why is /vr/ so obsessed with this console?
1 reply omitted. Click here to view.
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>>10810347
contrarianism (autism)
>>
Imagine if GTA5 was on the Saturn though. It could've been saved.
>>
>>10810452
frfr on cuh
>>
>>10810347
Not the console itself, but the history behind its creation. I've never seen such a successful worldwide company suddenly turn so dysfunctional and destroy themselves in just 4 years.

The Saturn is the poster child for everything Sega did wrong.
>>
i guess because its kind of like an obscure console (e.g. 3do, jaguar etc) that got more games and attention due to being sega rather than panasonic or atari or something.

i actually had one growing up but barely used it once we got an N64 and later a PS1.

someone needed to tell rare that bigger is not always better
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>>10808274
I dunno maybe cuz it's a vertical cylinder full of unmarked swiss cheese hole caves everywhere
>>
>>10808274
>How the fuck did people get lost in Terrydactyl land

The specific section you need to pass through to get to the upper sections isn't immediately obvious, and so tons of content in the level is locked behind this.
>>
>>10809685
And Doom is a bunch of hallways and rooms that all look the same. Point is people have spacial awareness and memory to recognize where they have and haven't been and the geometry of things. It shouldn't be hard to have a grasp on things after your natural exploration of a stage the first time.
>>
>getting filtered by Tooie in 2024

You're not getting any upboats here faggot
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>>10808274
God I love Grunty Industries. Exploring and uncovering it's secrets was such a fun time

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DOOM THREAD / RETRO FPS THREAD - Last thread: >>10792591

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:

Comment too long. Click here to view the full text.
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>>10810502
>"Kegan doing a simpler mod" feels like breaking some law of reality.
No the really fucked up part is both mods aren't going to have any callbacks, references, or sounds from NES games.
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>>10810505
Bros... it's all over...
>>
>>10810505
Alright the jig is up, what have you done with the real Kegan!?
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>>10810510
there's only one way to check...
Get the stadiometer.
>>
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>>10806085
For me it's Nugget Doom

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Is crazy to think a good amount of ports are based on this version and not the original one.
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>>10809884
Fizzbuzzing on /g/ doesn't make you a programmer
>>
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>>10807751
That's the power of early 90's HRT, sweetie!
>>
I like the remixing of the original levels, especially for the PS1 version.
>>
Who the fuck is Randy? Pitchford?
>>
>>10810301
Linden

I just beat the Saturn version of RE1 and I have to admit, after beating Director's Cut, RE2 and RE3, the lack of autoaim actually makes a difference
I don't know if Hunters are weaker in Director's Cut or if it's just the lack of auto-aim, but they actually weren't that easy to take care of.
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I didn't even know there was a auto aim in RE2 until I already completed a A/B playthrough
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>>10810472
Yeah, in the international versions you have to choose the Type C controls which are identical to Type A except it has autoaim
In the JP version, autoaim is not only on by default but you actually have to use a cheat code to disable it
>>
>>10810472
>>10810492
Interesting, I played it on Dreamcast first and that was one of my first RE experiences. It took me some getting used to not having auto-aim when going to RE1 Longbox and Saturn.
>>
>>10810328
I get that autoaim was initially something they just hacked in at the last minute for the first game but it would have been nice if they refined it a little for the sequels. imo it should have been more of an assist to nudge you on target as long as the enemy was within a fairly generous cone in front of the character. No reason to make it super picky in games like these. But instantly snapping 180° and locking onto an enemy behind you or aiming with laser precision at an enemy on the other side of a huge room like the dining room balcony is really dumb. Zombies playing dead also should have been excluded from critters it would lock on to.
>>
OP here, I should have checked TCRF earlier:
>The international versions have an adjusted difficulty.
>Auto-aiming was disabled in the international versions.
>Enemies have more health and deal more damage.
>The player is given three ink ribbons in the Japanese version with every pickup, but only two in the international versions.
The auto-aim and ink ribbons are obvious but this confirms the enemies also being more difficult. It explains why it takes so many shotgun shells to kill a hunter in the US longbox and US Saturn versions

>Boasts incredible audio capabilities
>Mono
Why
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>>10809035
No, and you're being too clever by half. I was too though, to be fair.

Sticking headphones into any socket that fits them isn't going to imply stereo unless it is obviously their purpose e.g on a consumer level device that plays audio (I did suggest this at the outset). I'm sure that original anon meant it in this generalised sense and I am being too pedantic for the average anon but that doesn't nullify my point or justify yours or the deranged replies I received.
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>>10809070
Me too. I have IBS so I can make my own genesis music any time I want.
>>
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What's the best Genesis version? I can mod.
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>>10809254
The third reply to OP specifically referred to a headphone jack assumedly because "phones" and a headphone icon is labeled by the jack on the console, he wasn't referring to a mysterious unlabeled 3.5mm jack output. Bringing up the undisputed fact 3.5mm trs is a standardized socket type with many applications is entirely irrelevant to the discussion of headphone jacks specifically and indicates becoming lost in the conversation. While it is correct to assert the jack may not necessarily be outputting stereo audio due to software that doesn't negate the hardware capability or its labeling, the capability and labeling being the actual subject of discussion.

I don't care who you are. If you have difficulty expressing ideas without assigning them to specific people that tells me you're more concerned with popularity than discussion. Don't worry though, I'm sure you're definitely someone else which is important for some reason.
>>
>>10810378
"High Definition" model 1

File: IMG_7981.jpg (557 KB, 1536x2048)
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Due to the rising costs of games, fakes are starting to become more common over here in Japan. One of my friends picked this up without realizing, and I accidentally bought a fake Mega Drive game a while back. They used to be incredibly rare of here but now they're becoming more common.

The one that my buddy found (pic related) is an obvious fake, but there have been some very realistic ones making the rounds as well. Be careful if you're buying Japanese games, we're now starting to move into the era where you have to open games up to confirm if they're real.

Obviously this isn't a problem if you emulate but I'm sure someone will comment and say "jUst EmuLAtE" anyway.


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