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If you start the second game can you just manually put in the stats and stuff for your party from the first, or is that gadget required to transfer them? If it's the latter, any emulators set up to make that easy?
I always thought it was crazy that one of the first (the first?) videogame sequels let you import a save from the previous game, yet later on this sort of thing is a rare exception and often a big selling point.
the NES Wizardrys are a little easier as they were designed to be more accessible to casuals and kids. they auto save each time you win a battle and your party can't die of old age.
I had to try this game to find out what was so hard about getting out of the first room and I accidently solved it by summoning a priest because I wanted magic users instead of shitty kobolds.
It's because in Japan they switched Wizardry 2 and 3. So Japanese Wizardry 2 is actually real Wizardry 3 in the rest of the world and vice versa.

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..fucking game? I got the guitar weapon to work once on an emulator years ago, but I'm playing it on a real Lynx and I can't figure it out and I can't find jack fuck on it anywhere.
Any help on this is appreciated.
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I would probably just resize it in paint and save as jpg or you could google instasize or something like that
Are you sure you aren't thinking of Wayne's World?
No because it was definitely on the desert level against those beetles that make you go "Bogus."
Sounds like rock n' rage. Top down perspective, time travel, guitar weapon.
Haven't played that one, so it can't be that.

>rent pic related from blockbuster
>somehow don't pay attention to the action command tutorial
>play through the game up to the Ice Palace before the game has to be returned
>rent the game again and have to start from the beginning and this time pay attention during action command tutorial
Who /retard/ here?
>Who /retard/ here?
Yes. I also played through all of Golden Sun without realizing you can hold B to run. I happened to discover it in Golden Sun 2. I also got pretty far into Dark Souls without realizing you could sprint.
i got to the area after the river minigame in mario rpg until i realized i could run with y. it wasn't that bad but most jrpgs you can't do it so i just assumed you couldn't
I made it towards the end of Demon's Souls before realizing you could run. Dragons were a bitch.
When I was younger I didn't know you could run in Super Mario Bros and literally could not progress past that one gap you HAVE to run and jump across
I was pretty young but still I would always get to that gap and just sort of shrug and shut off the game

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Play Alpha 2
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interesting. seems similiar to what players do in a3. in a3 you can either just counter vc aswell if you arent doing anything or you can whiff cancel the startup of any normal thats currently sticking out during the activation as long as you can react on reaction its pretty legit. been a staple of a3 for decades, surprised I have seen it for a2 just now. but well, I am not really an alpha 2 player maybe its been known for a long ass time.
I actually played through Alpha 1 on GBC, Alpha 2 on SNES and Alpha 3 on GBA
I played 2 in an arcade at the mall. It was alright. I prefer 3.
Preferring the arranged soundtrack is contrarian though
>double scanned to 640x448
Ew. Horrible
>Saturn version of Zero 2 Alpha/Gold is very good and has almost all arcade frames present during matches
It's the same as regular A2 in this regard. Only Zangief backward walking animation is missing and voice quality is worse. Both are restored in mirror matches
>native resolution is 320x240
It's 352x240
>arcade play field is maintained
There is setting for that in the options, it's off by default

Is it worth it to go for the true ending on a first playthrough?
Looking at the requirements just makes me feel like I have to have a guide open at all times.
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For an RPG, that's quick
I'd say quick for an RPG would be something like Panzer Dragoon Saga. 30 hours is typical for JRPGs I've played, and it took me around 30 for this game as well.
With this game you basically need two playthroughs to see all the content it offers. Not just because of the ending, but because normal and hard mode have significantly different content. I'd say about one third of all the levels you visit are different when you change the difficulty. And I don't just mean the layout, you go to completely separate locations with completely different visuals and music, different enemies, level gimmicks, story, everything.

An average playthrough on either difficulty will probably take about 30 hours. So if you want to take everything you're looking at about a 60 hour game, though with the extreme amount that you can change your party, equipment, all the pairs of items you pick between at the end of each level, a replay can be decently different. But it's still not something where you should play hard immediately after finishing normal.

It's a big fucking game and not something you just knock out over a weekend.

I do recommend playing normally and getting the regular ending, because playing through the story that way adds a certain amount of context to everything going on during the true end events.
>emulation don't be real
Oink more paypiggie
Yes, it's worth it. It's not just an ending, you're locked out of several dungeons if you don't. Also, play on hard from the get go, it's not really hard and you have better items drops that are not available on normal. To get the true ending is not really hard, you just need to know what heroes to send to Valhalla and how to keep your evaluation low enough. You don't need to follow a guide for the whole game to get it, you get to trigger the good ending path halfway through it, after that no need to follow a guide enymore.

Cyclops beam super in Xmen Vs Street fighter flickers which looks neat. It was "fixed" in Marvel vs Capcom 2 and it does not look or feel as cool.

Metal Slug X is another game that introduces a lot of qol improvements and it also sucks.
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He can keep his costume, the issue is the power BS
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>the power bs
I love it.
Red Hulk is a joke character
Metal Slug X is awesome tho
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Jeph Loeb writes masterpieces. Your Joss Wedon is a joke by comparison.

How many of you own a dedicated retro machine for PC gaming? Is it worth the effort?
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That youtuber is a faggot. VWestlife tier faggot.
>Is it worth the effort?
Yes but this board is not for retro gaming its a troll bait board against people who like old games and systems. Its not a good place to talk about old games and systems or owning them you have to 'belong' only like Nintendo and a few games for it running in emulation. but even that's bullshit. Talk about games on /v/ this is a shit board
Let me guess, LGR is also a faggot because he's not a literal boomer?
Based Taz mouse pad. I still have mine in clean condition.
Still not retro, even after all your coping.

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In the Co-Op platformers thread (>>10280164) it came to my attention that not a single soul mentioned *the* Co-Op Platformer: The Adventures of Cookie and Cream. Unlike many others, where co-operation is simply having two characters to move around on screen, in Cookie & Cream co-operation is a must for progression in every stage. From shifting obstacles around, opening passage ways to maneuvering vehicles together. Cookie & Cream is *the* definitive co-op platform game and if you've got a friend to play it with, I highly recommend it.
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I refuse to believe there are people who actually managed to beat the two raft segments in co-op without having one player use both controllers at once to make it significantly easier.
Oh I did it with a friend, and it was the hardest part of the game. Not to say the game gets easier but that was such an incredibly heinous bout of coordination that I'm still stunned we passed it. Helps I'm autistic and he's a competitive fighting game player but we did it.
>there used to be dat Megaman-like co-op platformer
>graphics from around SNES era? maybe Arcade instead?
>but I will NEVER remember name of game
Ok… red pill me

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I can't listen to one winged angle without cringing. Anyone else?
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I grew out of my "cringing at stuff I liked as a kid" phase a long time ago.
Why is it cringe?
oh dear
because of the context
I liked Sephiroth's theme because
everyone else did
and I never even played FFVII
opposite for me desu

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Post funny /vr/ images
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Oh yes a bib a toot
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Why weren't there any Shinobi games on Dreamcast? It was one of Sega's big franchises and had numerous titles in the arcade, on all of Sega's prior home consoles, and even multiple Game Gear games. It seems like a series that they would want to have on the console early on in its life, and there are plenty of first party titles on the Dreamcast and yet no Shinobi. What gives?
I can only assume that Shinobi for PS2 was meant for DC, but they already caught word that it was being shit canned. Shinobi came out in 2002 for ps2.
The Dreamcast released in 1998. Why would they wait so long?
1. Shinobi X didn't do too hot even in Japan. I think it's a cute/cool game. Even under-rated.
2. Shinobi PS2 is their reboot and reimagining. I suspect it was another Ninja themed game that they rebranded.
Why did Nintendo wait 2 years to release Zelda on the 64? Besides that they probably were working on it for Dreamcast and then had to port it over to ps2, most likely. It takes at least 2 years to make a competent game(on average); many games have longer dev cycles. It’s not hard to figure out what happened or speculate as to why it went down like that.
It's well-known most of the early Sega games on Xbox/PS2/GameCube were in development for Dreamcast, you have Shenmue 2 which did get a Japan and PAL DC release before the Xbox port, so Super Monkey Ball, Shinobi PS2, Panzer Dragoon Orta, all intended for DC.

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The challenge has been translated:
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God speed, epsecially if you can find The Quest of Ki live show DVD that's not just the digest version.
>The Quest of Ki live show DVD that's not just the digest version
So there's two versions?
Allegedly there's one that has the full live show, can't confirm myself though.
What are the top 5 games you think they need to cover in the next few years?
Rat Catcher
Parable IV
System Shock 2
Faces of Gallantry

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>be me, 6 years old
>obsessed with Spider-Man
>parents buy me Spider-Man 2 (2004) for the ps2
>tutorial narrator tells me to press R2 and L2 to web-swing
>do it
>play it every day, think about it at school, stay up late playing to the point parents have to take away my ps2 when bedtime
>master the web-swinging, spend hours swinging around the scale-accurate map of Manhattan, can pull off all the special moves
>get all the way to Doc Ock but can't beat it because am retarded 6 year old and never got base health upgrades
>be me, 9 years old
>parents buy me Spider-Man 3 for the ps2
>start tutorial, narrator says to only use R2 to swing now
>slightly disappointed, even 9 year old me can tell that's a mechanical downgrade from the previous entry in the series
>play it anyway
>grow up
>don't play spiderman games anymore, they were all downhill after 2

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I think you mean the Mendela Effect
It has that, but for the ports of DOOM I and II included on the disc.
Same, I only just played through that recently but I must say, it didn't hold up like I thought it would. Between chase, stealth and razorbat levels seemingly making up the majority of the game, and that bullshit knockdown mechanic where you either have to wait for enemies to get back up or just spam the same tackle moves over and over, it wasn't great and I was really looking forward to playing it again for a while there.
Circus in town?
The first game had swing with l2 and r2 as I recall. We were amazed when we gave my brother's toddler the controller he could do it.

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so what are the best games to play in Tate MODE?
I mostly use my setup to play Cave shooters.
Playing Espgaluda in Tate for the first time is one of the best gaming experiences I've ever had.

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