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Homeworld 3 will feature roguelike inspired War Games mode.

https://www.youtube.com/watch?v=aeRLb2dx9JA
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>>1534295
kharak sucks
>>
Roguelike stuff are extremely cheap, low effort with short turn-over, that's their entire business model. Make half a game, call it roguelike (more like roguelite) and you are done. No one will question having minimal features and match that goes on quickly.
So I'm not worried about it taking away from the proper storyline & RTS.
It it's just meant as a way to have quick match, ok.
I'm more worried of it representing the effort put into the game and there will be no traditional "PvP" harder to balance.
>>
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>>1549609
>>1549610
What the fuck my vaygr, my vaygr nayggrs are here!
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nope
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>>1557009
Can't blame you.
Me I'm wondering what I'll get from the "Homeworld 3: Wingmate digital collector's edition" pledge on fig now that Fig disappeared.
I'll have to contact Gearbox/Blackird and ask them "so where's my key?"

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Discuss the news about the upcoming DLC: Arms Against Tyranny or any other stuff you want from the vanilla game.

I'll start by asking, which Italian East Africa is better? Fascist or Neutral? Both have Prince Amadeo as leader but with different traits.
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>>>/vg/447875110
Artificial Academy 2 General /aa2g/ #1293
Ready to Serve Edition

Welcome, this general is for the discussion of ILLUSION's Artificial Academy 2.

COPY ERROR MESSAGES WITH CTRL+C, PASTE THEM WITH CTRL+V INTO GOOGLE TRANSLATE. JUST CLICK THE WINDOW AND PRESS CTRL + C, IT WORKS.

>Downloads:
/aa2g/ Pre-Installed Game, AA2Mini: https://tsukiyo.me/AAA/AA2MiniPPX.xml
AAUnlimited updates: https://github.com/aa2g/AA2Unlimited/releases

>Information:
AA2Mini Install Guide:
https://docs.google.com/document/d/e/2PACX-1vS8Ap6CrmSNXRsKG9jsIMqHYuHM3Cfs5qE5nX6iIgfzLlcWnmiwzmOrp27ytEMX03lFNRR7U5UXJalA/pub

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>>1559305
What country and focus tree for this feel?
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>>1559075
but that's boring af. don't be a sweaty, let Mussolini get some glory, and maybe help him along the way! I can safely aid Mussolini in securing Egypt and still handily defeat Soviets before '41 ends.
>>
>>1559172
>>1559218
It is unfortunate that unless you focus on your mills on just a few good divisions, Canada really can't do anything until 1942+ as you have to go through their focus' that give them shit tons of bonus factories. And yes they have deliberately been gimped so that both sides in the war Axis vs Allies are kinda balanced. Canada is an equal to Hungary or Romania, wheras ofc IRL Canada was mostly a production powerhouse and north atlantic convoy escorter

if you own BFB (yes i know its the worst DLC) I suggest giving Fascist Fate of the Balkans Bulgaria a try
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>>1559332
The balance argument is a silly one. If you want to keep historical AI balanced, you just limit what the historical focus tree can do. You see this all over the game already. America can access its full economy in like 1937 if it goes Communist. France has huge alt-history focus branches while the historical branch dead-ends by 1939. If they needed to keep commonwealth allies balanced they could just give them short and limited historical focuses and put all the fun shit on the ahistorical branches.
Instead most of them have LONGER historical branches than otherwise, and ones like Canada lock most of their resources behind historical focuses while their ahistorical ones get absolutely nothing.

The plain truth is that it's a failure of imagination. Together To Victory came out when Paradox was still only half-committed to ahistorical focuses and most of the commonwealth trees existed to be a buff to historical britain rather than standalone countries that are actually worth playing on their own, with alternate options basically just thrown in out of half-assed obligation so that when you turn historical focuses off, they sometimes change governments.

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Ravelian SUPREMACY
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>>1519224
Jadd is the cookie-cutter pick, you never run out of stuff to conquer, you get to smash everything around you but are constrained by your lack of manpower/rampant AE/shit economy, and there is a ton of flavor & events.

If you play with the monument mod, you also get access to ~90% of them, because they're mostly culture-locked, and end up insanely OP.

Other than that, escann adventurers are often a good pick: esthil, new wanderers, the halflings ones, etc. You got a midgame objective (get all of escann and a couple other areas before 1610), and a lategame formable (Castanor or BD) with a gigantic mission tree you'll likely never complete.
>>
For me, it's obrtrol (they just got an update)
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>>1558451
And what does that update include?
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>>1558451
Word? What update?
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>>1519224
Typically, any Japan-equivalent is a pretty fun. Forming One Xia from the harpies is a good one there.

Let's have a HOMM thread.
What's your favourite hero?
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Inferno's biggest sin wasn't that it was a bad faction, but that it was boring to play. What should have been done to make them interesting?
>>
>>1556314
you vs 6 human castles. demonic invasion on random generate map. roleplay
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>>1556314
>>1556428
This may have been the only place in which 6 did anything good. If you were playing as inferno, you could convert counquered castles into infernos. This would actually make sense in 3's lore when you consider that the territory controlled by them (Eofol) was once the land of the halfllings
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>>1556517
I think you can do it in mods
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>>1536720
He cute

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My provinces have 5-10% revolt risk chance each year but seem to revolt every year or two. Sometimes 2 rebel stacks appear at once. I have full mercantilism which should grant spy defence.

I got vetting spy defence national idea and it only helped a little bit.

I haven't been able to wage a prolonged war of expansion in like 70 years (which as you can see I need because my prestige and legitimacy is in the gutter) because every AI country sends spies to cause rebels. Also my primary culture is Kyrgyz because I started as Chagatai and I need to Wecternise still and kill China before 1650.

Wat do?
>>
>>1556722
>open EU3
>remember about cascading alliances
>close EU3
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>>1556765
Cascading alliances aren't so bad. You just have to rush the war leader so they sell out all their allies and peace out.

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I last played it when I was a kid and now when I retried it feels kinda bare bones.
Any essential modifications to play it in 2022?
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>>1540110
I remember the first time I played it, one of the first allied missions was you defending an area with limited units and no way to create any more (except maybe infantry? It's been a while, and I don't remember). Near the end of the mission, it suddenly expanded the map, and had the AI start building a base there. The base quickly floods the map with units, and you have to destroy it to win. I tried several times to beat it without cheesing it, until I eventually looked up walkthroughs. Every walkthrough I found, including the one from the devs, cheesed the base by parking as many units as possible as close to where the base appears as they could, and rushing it down before they can build anything.

That is such abysmal game design. If you can't beat a campaign mission without abusing meta knowledge, even as a supposedly good player, you made a shitty mission.
>>
>>1553080
are you serious? if you garrison the city buildings and snipe kirovs with AA you win
>cheesed the base by parking as many units as possible as close to where the base appears
those videos are speedruns
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>>1553080
Sounds like a skill issue.
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>>1548267
Comfyfags are disgusting
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>V2's can target enemies of their own volition in RA1
>V3's can't.
>The missile ALSO is slow as hell and can't track moving targets, because fuck you.
Pisses me off to this day. I get it's a siege unit but god damnit I want some artillery support for my tanks.

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One of the biggest flaws of CK3 is something nobody ever touches on. The near omniscience you have on the state of the world and every individual within it. I know everything and every human being in the entire game past or present no matter who or where I am, or if I’ve even met them. Make this game more interesting by making the world a more mysterious place. How much do I really know about the Byzantine empire’s borders, or it’s leaders as an Anglo-Saxon earl? Should a sultan in Cairo really know every personality trait of a countess in northern Germany? Do I even know what the HRE looks like or controls? If this game had more logistical restrictions, limited knowledge, and impediments to the absolute control over your realm you can basically exercise from day 1 it would be much more fun as a medieval simulator. Let me have actual conflict with my vassals over their feudal obligations. Did they send me enough taxes? I’ll send a court magistrate to evaluate their estates and tell me what I should be getting, oh but was he bribed to lowball me? Why didn’t they send 126 men-at-arms? Their estates should have been able to support that obligation.
I need to find a wife for my son, but I don’t actually know much about the candidates. Perhaps I’ll go to court and learn more about the lords of the realm, what are they like, do they have children, what are the children like? Holy wars aren’t actually tons of small mobs from various countries they’re one singular army with leaders from various countries contributing men, and if you want to join you more or less abandon your estate. And make the economy make sense, and not just be centrally planned buildings and modifiers. Add resources, trade goods, populations, etc.
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>>1556285
And my idea is great
>>
>>1556228
I agree, it's a flaw of CK series
>>
>>1556291
brilliant mod. now if only they add regional resources, trade, fix focus tree, fix the building system, fix the development system, add depth to religion and culture, add different government types, add horse lords, add naval combat, fix poop and homo events and make events have actual context and effected by your traits and have actual impact in the world, have events not bound by modern ethics and sensibilities, make it so your heir isn't always having an affair with some GILF by the time you get to play with them then it will be worth playing.
>>
>>1556246
To earn money
>>
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>>1556228
Not gonna happen. Nuparadox games will never be good. Imperator was the last good one. They'll never make a complex game again.
>games with high complexity risk reducing their availability, which can reduce the company's revenue and exclude players
>paradox strives for a more beginner-friendly design in its core games with better in-game startup guides. The company also works to increase the accessibility of the games through guides as well as guidelines for the company's game development

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>4x game in 2023
>cities can't produce a unit and a building at the same time
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>>1556427
>declare war on civ
>their production and growth is now crippled
>>
>>1556456
And yours
>>
>>1556164
I got it from GOG then had to fuck with official and unofficial patches. Even then scenarios are bugged and the appearance of locust of chiron crash the game. You might be better off making a virtual machine with XP.
>>
>>1556142
Lots of games calculate the spillover industry points so it's not wasted, just applied to the next item in the build queue.
>>
>>1556427
>>capturing a city requires you to capture every tile surrounding it
I thought you're trying to make it NOT slog.

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>let’s recreate red alert 2 on openra
>let’s make a game that requires the original disc from 20 years ago
>said disc not sold anymore
>only two people play it

Was it their endgame from the start? The ultimate gatekeeping?
11 replies omitted. Click here to view.
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>>1554030
Post proof of this literally ever happening that didn't involve fucking nintendo
>>
>>1552004
Sounds like bullshit, the whole point of a emulation system is that it's indistinguishable. Unless you deliberately fingerprint for a specific program, and then do the same for every single disc emulation program in existence. Plenty of open source copies do the "you need the original game files" thing to get around copyright, and they all work just fine with disc emulation.
>>
>>1556205
Well why don't you do it form them then?
>>
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>>1551964
>If you have the necessary files from other means, you can manually put the needed files to your content folder. You can find instructions on that on Manual Content Installation page.
reading the documentation is apparently too difficult for you retards. you should be fucking gatekept.
>>
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>>1556137
>About 11 years ago, they used to drip-feed you disc images of old Westwood games each time one turned 16 years old
Shut up, I'm not that old!!!!!

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Just picked up this game and it seems incredibly unique and fun. Just had my first battle. I lost 60 men and took 300 enemies, very good game
If you know a game like this but focused on different fronts or perhaps even focused on the soviets please drop your recommendation ere too
>>
>shilling a shit game hastily made by a bunch of hacks based on the Radio General's developer's blog
buy an ad, nigger
>>
>>1555916
meds
>>
the gameplay is great, but would be 200% better if had an option to turn off the radio clutter. not only it breaks immersion, but the dialogues sound like written by a 3rd grader

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Can we have a Commandos and likes thread?
I feel like the genre is rarely discussed here, if at all. Currently playing Commandos 2 and kinda stuck on Savo Island. Can't remember how I used to approach that level back in the day. It also completely spoiled any enjoyment for Mimimi games that I eve had, maybe except the characters and story, which isn't much. They feel like puzzle games, especially late game and Desperados 3 DLC is fucking abysmal.
Also what do you guys think of Commandos 3? It's next on my list, since I never went past the train mission when it released.
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>>1555265
https://en.wikipedia.org/wiki/Z_Special_Unit
>>
>>1555265
>aside from Burma in the late war there is no British Commandos presence in south-east Asia
Who give a shit, it's a game and I'm pretty sure commando units didn't need a highly trained saper just to throw grenades anyway. Also, half the stories of the war we won't ever know, because historians are retards perpetuating bullshit for academic cloud with always the same retard takes
>Hitler wasn't a socialist
>Panther good, Tiger bad
>Wehrmacht not bad, SS bad
>Bodies found near the bunker are totally Hitlers and Eva's, cause NKWD said so
>>1555644
Not even gonna click that, the fact that you engage in what's hitsorically accurate or not kind of discussion in an RTT thread and post a shittypedia link discredits you hard. Just post a screenshot of you favorite Desperados level, how hard can it be?
>>
We're never getting any news on Commandos Origins.
>>
>>1556073
>origins
The fuck origins would commandoes have

>This game is about this guy's woodworking job in Iowa
>>
>>1556106
Retcon maybe? A story where a couple of criminals do some sneaky jobs, get caught in a trap, get an offer they can't refuse, go through boot camp with some other scum, get deployed, end up enjoying making fools out of nazis.

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Just watched this
https://www.youtube.com/watch?v=JkwJ_OHJBzU

Good series, but really wanted JyJ to win, and god, if only he could've gotten some wraiths in that mech build as well, it's so brutal watching so many Queens get that much value from broodlings.
>>
>revolutionary
>loses in a way everyone expected
mech is shit. zerg is op

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EMPLOYEE OF THE MONTH
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in xcf, can laser cutters get through ufo walls, grey or blue?
>>
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>>1559250
>no equipment or pets
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>>1559259
Fortunately the enemy doesn't have much in the way of equipment either. It was all tazoguns, stun batons, cattle prods, and some long range reticulan stungun thing. If you can wrestle one or two of those out of their hands and get a canteen o refreshment you've got a fighting chance against everything except for those fucking sectogres
>>
>>1559250
It's aids even with good girls
>>
>Zombie troopers with Gauss rifles and plasma shit break down my door
>They keep reserving TUs to 180 noscope my peasants as they try to chip away at them
Well fuck you too

I actually quite liked Stronghold 2. Mixing city management with RTS worked really well, Legends was kinda weird and I disliked how they dumbed it down in several areas (skirmish specifically) but the campaign had a certain charm. What are your thoughts on Stronghold? Specifically these two.
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>>1550430
>no story
I didn't notice at first but I think that's the reason I couldn't slog myself through that campaign. The first one just has so much more character (SOVL if you will)
>>
>>1546340
What Grepolis clone am I looking at here?
>>
>>1546340
Legends did "factions" and "mercenaries/faction units" better than Crusader, it controls better than S2 has it hasn't the drag select bug. Skirmish is about equal with Crusader depending on what you want from a Stronghold skirmish.
S2 did "mercenaries" better than Crusader, it is also a better city-sim than S1 except for the graphics, I don't remember the skrimish/mp in it at all.
Both games had better campaigns than Crusader, with the order going S1-S2/L-S3onYt-C1-dogshit-playingS3/C2, put Warlords where ever you want, even watching it on youtube puts me to sleep.

The only lord characters I care about in S2 is William, Olaf, and the Bull, the rest are worse S1 characters, plain boring, or have Edwin's voice. Sir Grey is ok for a one note joke. Legends I like Mordred, Vlad, Dietrich. Siegfried and Arthur are ok too, but that is also all the lord characters in the fucking game.
>>
The only thing I disliked about Stronghold 2 was the tutorial. Each level picking up after the previous one instead of starting a fresh town kinda sucked meaning if you did something in one tutorial not thinking about the next one there's nothing you can do about it.
>>
>>1546340
Yep, you are right, 2 is the best part. I would add visual style is very nice.

In the Age of Chaos two factions battled for dominance. The kingdom of Azeroth was a prosperous one. The humans who dwelled there turned the land into a paradise. The Knights of Stormwind and the Clerics of Northshire Abbey roamed far and wide, serving the King's people with honor and justice. The well-trained armies of the King maintained a lasting peace for many generations. Then came the Orcish hordes...

No one knew where these creatures came from, and none were prepared for the terror that they spawned. Their warriors wielded axe and spear with deadly proficiency, while others rode dark wolves as black as the moonless night. Unimagined were the destructive powers of their evil magiks, derived from the fires of the underworld.

With an ingenious arsenal of weaponry and powerful magic, these two forces collide in a contest of cunning, intellect and brute strength with the victor claiming dominance over the whole of Azeroth. Welcome to the World of Warcraft.
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>>1552074
>>1552596
Ok but why should I care about them
>>
>>1553407
who said you should?
>>
>>1550887
I presume you are a gay man yourself since you know of these secret homosexual clues and are so sure that you are willing to call these random guys out on it, otherwise it’s pretty shameless slander
>>
>>1553461
So if a person understands cats more than you do, that person must be a cat.
>>
>>1550887
>I'm posting it only here as on plebbit, obviously, I would just get banned and thread would be deleted
That's bullstit and you know it, or did I missed the memo and redditroons finally realized that faggots hate them more than straightoids?


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