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Anyone play(ed) it? Is it any good? I’ve never been much of an APM guy…
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Bravo Romeo Delta is probably the best nuke game around.
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Thanks for reminding me, I have been meaning to give it a serious try
From playing around with it a bit it seems like a more advanced DEFCON which is pretty cool
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>>1728780
It's fun for a few games and in MP, but that's about it.
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I've played it. It's pretty cool, and moddable. It's the only game that satisfies my fetish of fixing the current_world for the better.
Glory to the Empire of the Rising Sun
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>>1735550
>remained 100%
A fellow SAM enjoyer, I see

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Devs have now made available a 20-turn limit demo you can try for free. Several bug fixes and AI improvements have been made over the original. Give it a shot.

https://store.steampowered.com/app/2799350/Emperor_of_the_Fading_Suns_Enhanced/

https://www.gog.com/game/emperor_of_the_fading_suns_enhanced_demo
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Hey, cool
I remember playing this as a kid. I sucked at it.

What strategy game is this?
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>>1722599
so this was todd's inspiration?
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>>1722599
kill yourself /v/tard
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>>1722599
nice detached earlobes you fucking sped
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>>1722599
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>>1724895
I can remove a lot from clash of clans and make it less shit in the process
For example, the grind.

shogun 2
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>>1734356
>shields don't exist
Why weren't shields prevalent in japan (at least during the period) anyways? Seems like something that should be a universal piece of equipment on a battlefield where it's possible to carry something strong enough to stop a projectile or strike, and where you have a good chance to maneuver that something between you and that incoming projectile or strike. Yeah the guns aren't easy to see coming and would require a shield that'd be quite heavy to carry, but we aren't talking line-warfare or even pike and shot levels of guns here. You (seemingly) still have a majority of soldiers using spears and arrows.
My understanding of warfare during the period and place isn't great, so I'm guaranteed missing something.
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>>1735075
Yeah could be that they don't have an AP trait like in FotS.
But considering that matchlovks do 2 damage, compared to 0.3 of regular arrows, it's virtually the same as being AP.
There might be some edge cases like heroes with 14 armor because they have 2 HP but I'm not sure if even max armor naginata samurai get any benefits when facing guns.
Doesn't help that, afaik, no one knows how the game truly calculates damage and armor interaction.
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>>1735294
I know, best I could test it was in a campaign where I had a ton of armor side by side with unarmored shogitai. It seemed like the shogitai died more quickly, but it might have just been my imagination.
Also, Date can field Bulletproof Samurai with like 13 armor.
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>>1735282
Japanese did use pavise style shields to hide from arrows but carrying shields in hand while not non-existent like the romanticised depictions would lead to you to believe was pretty uncommon. Their weapons of choice bow, naginata, yari require two hands to use and would be difficult to use with a shield on horseback. Especially since samurai would have been originally archers more than anything else. Also the huge ass flat pauldrons on japanese armour are sort of shields, you can raise your shoulder to hide your face and bunch of upper body with it and it it depicted being used this way.
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>>1735282
Multiple reasons for that. Mainly a focus on two handed weapons like polearms and bows.
Classic one handed shields were mainly a thing of early periods, 800AD and earlier, although it's not like they were completely gone afterwards.
The main shield were pavise like wooden shields, the deployable defenses archers get ingame. They were mostly a stationary defense for archers and gunners but could and were carried by infantry and used like mantlets in europe.
Matchlocks, which had the the potential to break those shields, lead to the use of things like wet straw in front of the shields to slow down the bullets which necessitated a more stationary use.

Samurai during the Heian period, RotS, were still focused on being mounted archers. With shields being a hindrance when using the bow it led to the oversized shoulder plates or "shields" on the armors of that period, pic related.
After the mongol invasion and over the following centuries armor became better, a bit like european early medieval vs late medieval armor.
Combined with the increase in army size and less ritualized combat, champion vs champion, mounted archery lost its relevance, arguably because mounted bows couldn't perform as well as before.
The samurai then transitioned more to fighting Stiles like european shock cavalry and english foot knights, with their use of two handed weaponry, for better anti-armor capabilities.
Similarly the lowly foot soldier tended to mainly use polearms, bows and guns against armored foes and cavalry which would make shields a hindrance too.
And it's not like the basic "ashigaru" was necessarily poorly armored, by the time of the main game basic mass produced armor was a thing for them. Although samurai could even afford armor tested against matchlocks.

>>1735311
>Also, Date can field Bulletproof Samurai with like 13 armor.

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>3 factions
>set during hypothetical WW3
>time travel is heavily implied
>western blues
>eastern reds
>3rd faction is splinter from reds using psychic clones, mutants, ufos, virus spreaders, chaos drones, mind control towers
>leader of the 3rd faction is romanian

What did Westwood mean by this, also any other soft disclosures in 90s games?
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>>1732687
Well, I don't know, I think Yuri is alive, but for other reasons. There's a kind of mission where Yuri used the chronosphere and sent himself into the future, when Moscow became the biggest bait for the Soviets. It's good that the Allies turned out to be stupid, and did not inform the Soviets about Mental Omega.
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>>1733357
This mod really needs an introduction of sorts. Even after running several skirmish games vs AI it was still hard to me to grasp what the fuck is going on, and I spent years playing RA2.
And the graphic design doesn't help either, with most units looking like a blurry mess and blending together whereas in original they were sharp and distinct, it was hard to mistake one unit for another. Redoing the old units in their own style was certainly a strange decision.
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>>1732185
you're a stupid fucking spamming tranny kill yourself
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>>1732185
story mods are never good.
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>>1732185
yes

are the mods good at least?
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>>1728697
yeah, lol
https://steamcommunity.com/workshop/filedetails/?id=3093348783
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>>1729052
Based!
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>>1728767
bpm is great but holy shit it is next to impossible to pass reforms as an absolute monarchy. it is easy enough going republic during the springtime of nations but if you want to stay an absolute monarchy the ruler ideology, even if the aristocrats aren't in the government and are 5% power, provide a -20-30 penalty to law support for every ig meaning even igs that petition you to pass a law can refuse to ever support said law. also revolutionaries won't support your laws because they have a low opinion due to no laws and you need a +80% or higher to overcome the rulers opinion of said law.
just wanted to be a paternalist.
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>>1728767
BPM seems cool in concept, but I didn't have much fun playing with it. The already shit UI paradox designed for the poltics system becomes a mess with all the additional complexity BPM adds.
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Anyyone tried either any of this guys mods?
https://steamcommunity.com/sharedfiles/filedetails/?id=3129482793

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Anyone playing this?
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>>1635622
stop dropping fabs on ukrainians then, those are unfair
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>>1623903
>someone saved my ship
based, I've used the same hull for bunch of variants
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>>1635224
>He's completely unpaid by Steam purchases
Why doesn't he make the game free on steam then? He is never getting this money, the US senate is already planning to seize their assets
>planning
they are just politicking about the possibility that they won't, but it is pretty much guaranteed

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Do zachtronics games count as strategy game?
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>>1729304
>objective: solve a specific problem of destroying all enemy buildings
>mfw starcraft is a puzzle game
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>>1727299
Strategy games are reactive. Puzzle games are not. Simple as.
If only people would listen to my definitions on other terms. The categorizing things is fun and can be done correctly but instead people insist on being retarded about it, like the term RPG.
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>>1733654
The nature of etymology is the growth of terms over time and across contexts. Broadly strategy refers to the capacity to plan and approach a succession of challenges or conflicts in pursuit of a particular outcome. Likewise tactics refer to the use of problem solving to understand and solve an individual problem consisting of multiple complex factors.

While Zachtronic games aren't strategy because they lack a reactive component - they do illustrate strategy and tactics. I can't recall which Zachtronics game it was but there is a puzzle that can be completed multiple ways. Upon completion however you realize that the manner in which you solve one puzzle affects the circumstance under which you are presented the next making the puzzle move from concentrated tactical consideration into broader strategies to approach a number of potential challenges as a whole and in relation to each other. It's not enough that a challenge should be in sequence but that each should be interdependent.
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>>1733654
>Strictly speaking those don't really belong on a board named "Video Games/Strategy"
Neither does the glorified VNs/MSpaint derivatives that paracuck shits out but here we are.
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I'll be real, /vst/ is too slow for me to give a shit about what actually belongs.
A puzzle game isn't a strategy game... but the thread is probably going to stick around for a few weeks at least, because its last post was only 5 days ago.

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I finally got this old faggot game working. Heres a complete guide for any fellow zoomers who want to play this classic after much trial and error here a complete guide to get both Classic Homeworld 1 and Homeworld Emergence aka Cataclysm running on a modern PC (in ultrawide w/no stretching)

>Homeworld 1:

find an old copy of ISO from internet archive (one bundled with remaster is on a different patch that other reddit posts say is untested and may have bugs)

install the 1.05 patch from here (just unzip and just run the patcher.exe anywhere)

download the 1.05 NO-CD patch from here, move to game directory and run, now can uneject mounted ISO

download the hardware acceleration fix from here, run

run game, set renderer to OpenGL and 1200x1600 32bit resolution, close

Open regedit, go to HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Sierra On-Line\Homeworld and change the screenHeight and screenWidth to your monitor res (in decimal)

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>>1729778
I went through all this hell like a month ago when I was playing HW. Devs literally released a shitty 1.06 HW Classic patch in like 2020 or some shit that literally just broke the game for modern systems causing crashes on explosions and stretched textures. That's literally all the patch did: broke a game that was working fine before. Ended up just using the splendor mod which "just works" and was a lot simpler than downloading the 1.05 game off some abandanware site and fucking with registries.
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>>1729778
>>1730041
HW has no replay value. I see no reason why I should replay it after having played it, like you, 2 decades ago. People who haven't played it don't care about old games and your thread.
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>>1734478
those things look like brain bugs
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>>1734478
dumb zoomer
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>>1734478
>replay value
bugman way of thinking

>People who haven't played it don't care about old games

90 IQ logic.

HW is definitely worth playing today if you like RTS. Being old has a higher correlation with an RTS being good than any other metric. I played HW for the first time a month ago. Very technically unique and competent game that could not have been made today as seen with how the current HW devs completely butchered the concept with HW3.

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BTA3062 or Roguetech?
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>>1734209
>It also ripped of Dougram and Robotech
Robotech is also macross
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>>1734209
>Robotech
Come the fuck on.

>LAMs are a pain
Only if you're on the receiving end. Lots of things are a pain in CBT anyway. That's the whole point. Even inf can be a bitch if you're doing the right things with them. When you play with the full ruleset things get a bit overwhelming, granted, you're dealing with aerospace, you're dealing with inf ect. ect. ect. but that's all part of it.
The best thing to do would be to introduce restrictions to whichever format you're playing. In this case MekHq (excuse me for saying lab earlier) does this by introducing logistics.
LAMs would be hell to maintain (I don't know the official ruleset but given they're Starleague Era AND prototypical you'd be pouring oodles of resources into keeping them going - which is fine and makes sense. LAMs kick ass in RT and reward you for taking a risk on a glass cannon with some crazy moments.
If you want to talk about pain in your ass for no cost what about quad-mechs? They're more present in the setting, easier to build and maintain and basically mog humanoid mechs in every way (namely through turret based targeting and artillery bracing). Any scout/cav or ranged mech should basically be a quad when you think about it.
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>>1734346
Didn't the guys who made MWO of all things go up against Harmony Gold over that and win? Fucking clown world.

>>1734350
Fair enough, I'm not into it.

>>1734434
>Only if you're on the receiving end.
You really could have stopped there. They're not fun to go up against and they're unicorns so they're rarely used. For the same reason, most players aren't slinging davy crockett's. But not so in RT!

As for quads, there are costs. No torso twist, for example. They're also more starved for crit space. They've got a few neat tricks like the rear kick and the lateral shift and are very stable, so they're good for shit pilots. I'd take a bipedal 'mech over them most times, however.
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>>1734489
>MWO of all things go up against Harmony Gold over that and win
Basically. Didn't help that the IP is a clusterfuck and I think it mainly concerns the Macross based mechs, but PGI is why the redesigns are usable.
>Harmony Gold has the Robotech franchise which is based on licensed Macross content.
>including an exclusive distribution right outside of Japan
>repeatedly use it to sue multiple BT creators
>2013 Piranha Games and Catalyst Game Labs make new OC designs for 4 unseen mechs
>2017 Harmony Gold files lawsuits against them and Harebrained for the redesigns, Shadow Hawk, Atlas and Locust
>later three are dismissed with prejudice in 2018
>CGL defaults on their lawsuit but PGI keeps going
>2019 PGI manages to get the lawsuit dismissed with prejudice
>some settlement happens which allows all parties to keep using their redesigns

Because the IP is such a mess I have for example no clue if metal miniatures on those designs are possible.
>>
Rougetechs fun.
BTaFeels more polished.

Play both like I did.

Have there been any classic style RTS released recently? Meaning it has workers, resource collection, base building, etc. None of that zone control shit like Company of Heroes and the like.
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>>1724900
I don't think that guy is OP.
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>>1723104
I remember a mission in this game in which you had to sneak into the city and steal a book of spells. It tore me a new one so I just resorted to using cheats. I also messed around with its map editor and created missions with different countries fighting each other from their own fortresses. Good times.
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>>1723104
Cold Itzler
https://pricklypeargames.itch.io/cold-itzler
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>>1724339
I mean when the new one is literally just the old one with name changes, but jankier with worse graphics/sounds/campaigns. Indeed why? Don’t tell me you think rts peaked with fucking red alert, i mean we might ad well just give up if thats the truth. Surely new developers can make something new by now
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>>1724322
It feels like it was made by a solo dev who wanted to make "Red Alert 2 but you do something other than spam tanks" It's fun, but everything feels cheap, like the art style and unit movement. A lot of the appeal just comes from throwing around giant blobs of units painted your favorite color on huge maps. I like it, it's replaced RA1 as my comfort food RTS, but it's also probably DOA.

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Song of Syx thread since last one is on page 8.
https://steamcommunity.com/app/1162750

It's a low fantasy city builder in the vein of Caeser or Pharaoh series. Oh and for whatever reason, the creator decided to over reach and bolt on a total war component so you can micro like an RTS while taking over the world. City builder is pretty much done and the latter has the foundations in but still unbalanced.

Demo is free-forever and is only a few versions behind the latest stable, good to try so you know whether you will like to core gameplay.

Fantasy means many races with their strengths and weaknesses like Vegetarian pigmen, tall dwarves twice the size of humans, cannibal elves lizards and bugmen. Oh so you want to min-max with all these races don't you? Well, too bad they are all Racists as fuck and prone to murder each other without careful planning. Good thing there's a very robust slavery system for you to prosecute and exploit the undesirables yes?
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>>1739204
Build stairs nigga.
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>>1739245
i did
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>>1739247
Build them wide enough maybe at least 10 squares, they cant seem to pathfind on narrow ones.
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>>1739208
How about you just play the demo faggot?
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Pretty nice feel to survive so far with just this one woodcutter in v66

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Pull out your paint or other drawing tools and make your own rts unit. Doesn't matter if it's futuristic, fantasy, historical or whatever else.
We had this thread last year and it was pretty fun. let's do it again.
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why are all the alt skin options just making the unit in question wear less clothes
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>>1738707
Because coomers
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>1738707
What alt skin units?
>>1738768
Yeah that's it. Real liked that summer, beach getaway ending from that Act of War High Treason and the Imperial Campaign victory in RA3, except applied apparently to the latest two new units here in this thread.
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>>1401000
Heavens yeah my dude. Love some wacky RTS units. Pic related, modified enemies from a pizza game as basic infantry, reconnaissance, and a Cardboard Main Battle Tank.
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>>1739114
Never forgetti the pineapple fettuccine...

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>It will awaken...
What'll it be this time, anons?
Will it be as dogshit as Royalty?
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>>1737410
>Getting rid of waste was already easy, why are people surprised?
Probably because it completely invalidates the toxic destroyer trash can which was already a very weak option.
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>>1737385
>Is it really that bad?
If by bad you mean back to normal.

Tynan really blessed us before.
Now we are back to the average indy game: update that bring something new but feel wasted anyway
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>>1738541
Buck broken ass nigga
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>>1738048
If you have access to flowing water then sewage treatment is irrelevant. You only need it if you're dumping sewage into the same pond you get your water from.
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>>1738340
It's great for its power cost. It's just late game and require killing a boss which is the exact same as the pit game.

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Ogres are the true path.
Rush ogres in all circumstances.
Let the women stay home and clean the base.


Previous thread: >>1676179
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>>1738789
>>1738788
how?
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>>1738792
At the end of the day in 1996 they hacked shit together, it had to be performant, it had to be done quickly and patching wasn't really a thing. If anything it's a wonder something as complex as xcom got done in the first place!
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>>1739237
>If anything it's a wonder something as complex as xcom got done in the first place!
that's the thing, it had a ton of bugs. every game did, there's no bugless software. moreover, some bugs were literally gamebreaking, and some games couldn't even be finished.
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>>1739079
Comment out these two lines in InventoryState.cpp

I could upload Windows binaries I guess.
>>
I got car thieves but where do I actually get an (early) craft weapon to equip the crafts with? I could research improvised aerial explosive I guess!


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