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Age of Empires 2
Why is black forest even on the 1v1 map pool, delete arena if that's going to be a thing
5 replies omitted. Click here to view.
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>>1731458
The only buff they need is nicer sound effects.
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>>1731462
Siege Tower might as well not exist.
Just make rams to transport units and still be useful afterwards.
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>>1731473
You NEED those 8-10 xbows in his base in that moment and rams are not that fast
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>>1731494
Yea but that's a ton of wood and gold wasted on on something useless while a ram can break the wall permanently while also threatening a town center, coupled with archers to hurt villagers who try to take on the ram it can cause so much more trouble even in arena than a siege tower putting in a few archers inside the base who have no way of getting out if met by skirms.
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>>1731516
Dunno man, just talking out of experience, a ram takes way too long to break the wall and the rewalls that the opponent will naturally do
>if met by skirms.
That's a big fucking if. If the opponent was waiting you INSIDE the walls with skirms of all units he is just spec cheating

Sorry to sound too vague, but where are my sub sea level bros at? How about strategy games with the theme of building underground cities/settlements/bases? More broadly games that expose the mechanics of 3d space with an emphasis on "down", bonus points for the caves, dungeons, spelunking stalactites-stalagmites "feel". There was Armies of Exigo, a Warcraft clone with a second map underground, the same could be said for Dragonshard, but what about a setting other than high fantasy, namely modern, near future or science fiction? Anybody here yearning for, dare I say it..dig deeper?
Also post songs for THAT feel
https://www.youtube.com/watch?v=RKkdSjR673g
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>>1718542
>It's not very good
Fuck you I loved it
>>
>>1722853
Yeah that was why I dropped the game. Made the game a pointless slog where the only fun and unique part of the game was completely invalidated.
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>>1726449
It's kind of baffling since a similar problem in the atmosphere layer is solved by having specialized parts for the robots. I don't see why having crawler legs or drill arms was such an issue.
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>>1718430
I haven't played the game, but it fits what you asking. SteamWorld Build is a robotic wild west city-builder where you build a town on the surface and also dig down under the town to mine resources. The underground part happens on its own layers.
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>>1726449
Okay, I didn't want to bring more fuel to this discussion but since others are stilly bumping it I respectfully disagree. Yes, it's a game about combots but the same principle applies to tanks. They are only supports and should never take the stage but what I suggested is an easy and obvious fix to the problem. A fix to what you're talking about is making a (yet to be introduced) game mode without underground the default.
There is obviously a PROPER solution to the problem out there but that is likely outside the scope of the thread.

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>Why yes, I am the best Dawn of War game, how could you tell?
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>>1728630
Yes.
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>>1728630
not a single human being likes dow3. there are games that are just that bad and this is one of them.
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>>1727928
Based
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>>1728705
You was filtered by GOTHIC, ATMOSPHERE, KINO
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>>1728042
Codex mod is currently the big spectacle mod for the game that adds shit like knights.

Retribution has an active competitive community running the elite mod.

2 (base) and Chaos rising are absolutely replayable for the campaign

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>colony building based on the caesar/pharaon/emperor agent based approach
>factorio autismo railway system design
>delicious 2d running on a potato computers
what went wrong?
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>>1722957
I have literally never heard about this, and if I had to guess, the agent approach, because it was shit in Impression games as well.
>>
>What went wrong?
What went wrong, /v/? My skill issue has become something of a humiliation ritual and because of it, I didn't beat the game.

So will I ever be a woman?
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>>1725980
Maybe don't go around invading other people next time zigger
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>>1727426
>Didn't even complete tutorial
Your opinion is completely useless and you are a retard
>>
>>1730395
If you are American you have zero self awareness.

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Get in here
Fav leader?
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>open smax
>last game went well
>increase difficulty to librarian
>deirdre because why not
>free mindworm and free rover from rng in the first 20 turns
>explore obviously
>lal left his base undefended
>couldn't help self, had to take it
>take his capital, now have a couple more combat units and a bonus base
>bulldoze yang with laser rovers and impact infantry
>he's so easy I have to look up who was occupying the space in order to type this
>everything past him is fungus I can't be bothered to clear so it's not useful space
>still glad to have yang mines churning out chaos rovers half the game
>morgan on my other side, but I go wealth by the time he's done expanding and he's not worth exterminating, just a source of trade cash
>technology leader, basically tied with zacharov

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Lal
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>>1729803
>90% of my conquest victory was won with chaos weapons because they're free with fusion reactors
Wait what
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>>1730603
That's something I just found out last game. Chaos rovers and basic weapons rovers both only cost 33 minerals. So clean chaos rovers have 8-1-2 for 55 iirc. I'd have to open the game again, but the formula has a price floor explained somewhere in the reactor concepts section
It's silly because I was making armor level 4 cruiser transports for the same price as transport foils and cheaper than basic reactor 1 armor transport foils. With needlejets, level 1 everything is 22 minerals but chaos fusion needlejets cost 33 and 55 for clean
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>>1712203
The answer to the riddle "why would a perfect God create a universe at all?" is: to experience it.

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Give me the low down on this game. What is the loop? I had an old game called Industry Giant II, is it similar to that?
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>>1726476
>deformable terrain
What does that mean? When you mine resources, you leave holes in the ground?
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>>1726520
You can literally take a mountain and move it somewhere else, truck-load at a time. I like it.
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>>1726602
that definitely filtered me the most, you make an actual dig site to mine
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>>1726476
>more complex and satisfying industrial processes
Yeah, I like that part over other factory games. The productions chains are more complex and interconnected, a lot of stuff stuff has multiple production methods that become more efficient with more inputs so it feels like you are being smart by utilising a side product to boost production elsewhere rather than just copy-pasting your setup to get more throughput. Something that you'll do a lot in, say, factorio and you will have to place stuff manually for a while to boot because automatically pacing stuff is locked behind tech.
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>>1726670
Ehh, it's relatively simple as most resources are in hills so you just flatten them. Actually digging down is a bit fiddly though, yeah, especially if you want to make nice ramps with barriers and shit and not just brute force it.

Any plans for a new playthrough when the DLC drops, anon? Aside from the wet fart that is the endgame crisis, 7.0 beta is pretty good. For me, I've been wanting to do a custom Eleventh Hour start where I try to ally with the Split and form a separatist Argon faction. So I think I'll finally do that.
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>>1729379
I checked my ram usage after I had a couple mining fleets and a second scout running around and it was up to 20gb.
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>>1729379
I'm already at 32gb ram. Samsung Evo nvme however my processor is kind of older as is my graphics card. I'm using a 2060 super 12gb and the game crawls. I'm on a 1440p monitor but at 1080 resolution. I looked at my mod folder and I have around 25 installed. I was leaning towards a used upgrade on the processor to see if that would bump me up some. Many of my mods are like fixing jobs orders and whatever else.
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>>1729247
My game freezes in there and I can't progress.
>>
>>1729224
I do a new play through about every six months. I'll hop into the 7.0 release once VRO and Kuda are updated for it.
>>
>>1729224
Yes I've bought a new PC and can't wait. Though Egosoft saying 'later in the year' makes me think we've got a while yet.

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I know know hoe logistic works
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>>1730607
>>1730635
>>
When's the next sale going to be? Trying to get my friends to buy for some PBEM. Also if I get the DLC can they use the DLC features in a game with me? I haven't played any MP so I'm not sure how any of it works.
>>
>>1731014
no idea, cant he just play with pirate version till the sale comes? i checked steamdb and price graph increased last year, was that end up EA or its the same jewish putinflation bullshit story fagtorio dev did?
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>>1731020
It looks like a steady 40 dollars to me other than sales. Yeah maybe I'll ask him to pirate it.
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>>1731024
It's $14 on G2A

Asked about this in TG in the Warhammer fantasy thread and no one engaged. I get that everyone hates Total War Warhammer and shits on anyone who brings it up (though not sure why - it’s a solid game and revived square bases at Games Workshop).

Has anyone tried it? It’s free to play. I’ve been kicking around on it and am absolutely in love with what the dev did here. Not only is it by far the best adaptation of Warhammer fantasy to the PC, it’s a solid game with a beautiful UI and plays well.

Would love to hear opinions and thoughts on this one.
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>>1729401
i feel like weak units always getting +5 saves makes using them a lot more fun compared to wfb
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>>1729407
I feel them kind of useless instead because unless they're undead after they lose a round of combat they run away immediately because of low discipline.

They might be useful in blocking big units with few strong attacks but it's really niche since those units usually have the maneuverability to get swamped and it's not guaranteed they don't run anyway.
>>
>>1729352
>>1729372
Why bother doing that? Surely the point of moving to a videogame is that you can automate all the rolls that make tabletop take years to run - it would be more sensible to simplify a tabletop game and keep the interesting complex stuff in a videogame adaptation
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>>1731015
I wouldn't know. That's for you to ask the developer. Still trying to make Orc Brutes work.
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>>1731057
I think regular orc boys are better value than brutes. the way the dev combined toughness and armour (and removed invul saves) means that elite units are much worse value than in most tabletop games, because they can get smoked by any halfway decent ranged unit

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Beatrice's dreams before me and Smolek made her cry.
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How do you import your save file into Rizia? I'm apparently on the same file but the guy leading Sordland is not my Rayne at all.
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>>1733253
your rayne comes into power 4 years into the rizia game, it starts earlier in the timeline than the sordland playthrough
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>>1733257
Just looked it up some more and every single screenshot of Rayne in Rizia I can find is his default appearance. That sucks.
>>
>>1733189
You are supposed to declare on them yourself. It was pretty funny to play as emergency route Rayne and get hyped up by Soll and Valker just to end up getting shot on the next turn
>>
> Game where I try to pass a dictator constitution by allying with the NFP
> The women in the government seethe about it.
> Constitution passes with more powerfull presidential decrees
> Get to the part of the game where the feminist movement takes form
> The education minister now comes to me and asks me to use my powers to circumvent the parliament and pass her stuff
> Decline
> Somehow it passes the Conservative and NFP dominated parliament
> Veto it anyway

>tfw civ 3 is still the only civilization game that isn't shit
The only way to top it is with better ai. Chatbots are great at role playing nowadays so them playing other civ leaders and you being able to talk diplomacy with them and play with/against them is the next step.
It sucks how the series went to shit from there. The list of things that later games dropped or fucked up while adding nothing is staggering.
- City view
- Palace construction
- Recap movie at the end
- No hex grid cancer
- No city states cancer
- No social policies, trade routes, religion cancer
- Can stack units on tiles without them obstructing each other, imagine that
- Best game pacing. Can actually fight entire wars within an era without the opponent advancing into next era before you've made 5 units
- Wars with hundreds of units instead of 5
- Dozens of cities instead of just 4
- No punishment for expansion and wide play
- Have large ancient era empires. No half of the map being empty no mans land for the entirety of the game BS

Comment too long. Click here to view the full text.
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>>1708290
honestly I don't really care either way. After a decade of playing with squares and a decade and a half or so of playing with hex's the hex's don't really seem any better.
>>
Hexes are balanced in all directions while squares are more powerful on the diagonals.
Ergo hexes are superior
>>
>>1707911
>The only way to top it is with better ai

Well they did
https://forums.civfanatics.com/forums/community-patch-project.497/
>>
>30 turn wonder
>Two turns before completion someone else got it
>All those wasted shields into the trash.
No worst frustrating experience
>>
>>1730872
>30 turn wonder
there is your problem.

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Would you call it a bad TW game?
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>>1729359
On release yeah, now though I'd call it mediocre or mid
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>>1729359
Empire was the first major misstep for Total War, introduction of the new engine for both battle and campaign was a downgrade from what came before and the scope was too ambitious as no aspect of the game was where it needed to be. From there we got Napoleon and Shogun 2 which improved on the mechanics from empire, however the foundation was flawed and so they inherited the issues from Empire. The silver lining for this era of total war was they kept some of the good design principals from rome and med2 (terrain advantages, moral shocks, mass routes, units moving individually on campaign map, etc) and were still at least decent because of it. Then came Rome 2 which continued to inherent the issue of the new engine, but also more importantly abandoned the design principals that made total war what it was, in battles moral and tactics matter far less than unit quality, and player freedom was taken away on campaign map with the providence system and general only led armies (among many other changes). This is why Rome 2 is so bad even compared to the flawed games that came before it, and why the series has declined so severely to the point where it is dead (Pharaoh). For Total War to make a comeback it will need to not only remembrance the original design and conceit of the series, it will also need and engine that can simulate all of these things, and AI that is competent, also not woke. In other words, it needs to actually improve on what we already had in rome and medieval 2 and expand from said improvement in ways that actually make sense for the series and aren't just padding or gimmicks.
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>>1729359
>can't move units without generals
>"slave" revolt in Cathage - full stack of Carthaginian Hoplites
i gave it a change many times but i just can't handle it's retardation.
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>>1729452
its not realistic but a good abstraction to the issue of needing to train troops in your homelands and then send them to the frontlines. compare that to the nu TWs where you can simply auto regenerate your best troops a whole continent away from your homelands. i wish they could have gone for a more realistic system in the later titles and expanded on the pop system but alas, they took it away and replaced it with something even worse.
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>>1729359
The battles just feel shitty for every game after sh2

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What makes them good or bad?

Every mechanic (any game) essentially falls under the category of external or internal.
External anti-blobbing mechanics allow foreign powers unity against a threat.
Internal anti-blobbing aims to cause internal issues like revolts or reducing the goods gained from conquered lands.

EU4 completely fails at these things. Coalitions fail because AE is fixed on local development instead of the relative value of its conqueror, and ultimately it just slows expansion. And its revolt system is a wacky-mole.
Imperator does better at these things, but the lack of coalitions makes expansion too easy.
CK3 fails miserably because factions are beyond idiotic.
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Anti-blobbing is needed to make it so that the player (and to much lesser degree, big AI nations) don’t blob too much, but I understand the criticism towards anti-blob mechanics when they are done in a way that merely slows down expansion without making it harder.

For example, I don’t like it how aggressive expansion in EU is local and the coalitions resulting from it are 100% predictable and preventable as long as you don’t cross a limit. As the result, you can still expand fast and the AI is usually toothless to stop it unless you deliberately go over the coalition limits. The coalitions should be more dynamic and less predictable, with AI paying far more attention towards rising threats and forming alliances to resist them.
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>>1730617
>map painting simulator
>ai

People who play these games just want to make their heckin epic byzantium world conquest, why would the ai matter?
Actual AI would demolish these "hardcore" players and they'd move on to visual novels, like they should.
>>
>>1727461
You should also be able to switch sides if you find yourself on the losing side or people start fearing one side is getting too powerful. League of Cambrai those bitches
>>
>>1727899
No, not really. Tokugawa-Oda alliance held on long after Nobunaga became a major daimyo and took the capital. There was also the Chosokabe-Oda alliance and before Nobu died there was even a Hojo-Oda alliance.
>>
>>1727296
>Chad
>*blobs uncontrollably*
>virgin
>whines about chads on yak herding forums

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Does the singleplayer campaign still hold up after all these years? I just realized I have RoC+TFT discs from more than 15 years ago yet haven't played the game except for a few matches at an internet cafe.
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>>1654362
Reforged. The game crashes so fucking much now it's unreal. No way any normal person would play this shit.
>>
>played through WC3
>then played through the custom maps
>the last map, frozen throne took fucking 2 hours on 3v3v3v3
>feel good after eventually finishing them all
>fire up FT
>realize some of the story missions kinda drag on and get bored
>then find a fucking folder of new custom maps in the FT folder
>feel a sense of wonder and excitement
pillage is broken as fuck on large maps btw. nothing but grunts and raiders with some shaman fucking around with secondary bases raking in cash
>>
>>1729957
>The game crashes so fucking much now it's unreal.
You have a third world computer perhaps? Because for my 900$ computer it never crashed even once...
>>
i wish that the campaigns had more missions that gave you access to the full arsenal of your factions. like, theres a progression where you only have access to a few things in the first missions, but by the last mission you have 90% or more. however, you never have EVERYTHING for multiple missions where the scenario or objectives change, and you either need to figure out the best approach or you can just win how you want. progression is cool and all, but let me PLAY with it.
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>>1730830
One of things that Sc2 WL did well: you had the time to have nearly everything by the last few missions, especially the last 3

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No ones talking about a game where you manage the Soviet Union.
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>>1730550
>describes possible moves
So it's fanfiction.
I'll remind you that vlad's chimpout drove sweden and finland right into nato, the us had to exert no pressure there. Russia is inherently self destructive because it's built upon a thousand years of self destructive rule.
>>
Even if real communism has never been tried, surely at least the prerequisites for it were met somewhere on the planet at some point in recorded history?
People being altruistic to the point of making personal sacrifices for the good of the community? And I don't mean one-off individuals like mother Teresa or Gandhi, I mean entire populations.
>>
Love how this thread about a game immediately got hijacked by russian children and amerikan children and their retarded rap debates over which side is cooler. If you ask me, I think both sides should be shot in the head. Their parents too, since evidently they must have been of low genetic stock to shit out children like this.
>>
>>1730665
Paris Commune maybe?
>>
>>1730707
Huliaipole under the Father Makhno, but it was anarchist agricultural and relatively small state,

Meanwhile Makhno and his forces were used as proxies by commies even though Makhnovist's were effectively fighting everyone who attempted to coopt them.

Huliaipole was crushed later on by jewsheviks after they defeated all their other enemies and Makhno became useless for them as a proxy, and very dangerous due to his growing popularity amongst working class.


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