[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Settings Mobile Home
/vst/ - Video Games/Strategy

[Advertise on 4chan]

4chan Pass users can bypass this verification. [Learn More] [Login]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]

[Advertise on 4chan]

[Catalog] [Archive]

File: UG.jpg (180 KB, 1280x720)
180 KB
180 KB JPG
I enjoy Ultimate General, but I fucking despise that stupid volley fire bug
>line up infantry
>wait for volley to go off
>only fire a few pot shots
>enemy infantry fire a full volley with no problem
>probably due to some stupid elevation bullshit over which you have no way of predicting
30 replies and 5 images omitted. Click here to view.
No, your general line infantry. It'll trip up the AI if you catch them.
If my infantry can reach their artillery with no opposition, the battle is already over usually
They don't need to, the AI knows you're charging and will direct accordingly. That's when you hit them from wherever you set up your mounted infantry. I dunno, maybe I'm not explaining it correctly. I haven't played the game since last year so I'm probably being overly vague.
Well deserved bump. This game actually had some soul in it.
not him but his mods hardly changed the AI behavior and he to loved to jerk himself off as a AI genius. His own games have shit AI and scripting. Funniest part, his own games make it very hard to mod likely so he cant have people messing with his "genius"

File: 1652565988456.jpg (9 KB, 376x157)
9 KB
Would love to play a new gunpowder and line infantry based total war game.
14 replies and 2 images omitted. Click here to view.
Watching units shoot each other in Napoleon just looks so much better.
gotta love musketeers that shoot arcs over each other's heads and don't need to reload
Shogun 3 when?
File: Sir Lancelot.jpg (383 KB, 1000x1500)
383 KB
383 KB JPG
After Med 3
warhammer gunpowder units are just disguised crossbows

Please stop bullying me, Ming-san...
295 replies and 75 images omitted. Click here to view.
File: 20220517_014944.jpg (2.21 MB, 4032x1816)
2.21 MB
2.21 MB JPG
religious map
all that shit and still too retarded to learn how to take a fucking screenshot
i hope you may find redemption and forgiveness someday, angry man
I didn't annex decca as I was conquering so fast I was already way over admin limit. If you have admin limit to spare - do it.
File: suffering.png (486 KB, 540x450)
486 KB
486 KB PNG
>Start at age 16 with infant daughter
>Go around conquering
>Daughter grows up, is talented commander
>Appoint shieldmaiden, recruit to warrior lodge
>Is mangled in literally the first battle
>Has been living with it for 15 years now with a ruined body and loveless marriage
>Her firstborn son is slow
>Only comfort is her cat, and her relationship with her father


File: Xenonauts-2-672x372.jpg (26 KB, 672x372)
26 KB
>Dead games

File: Mike.png (80 KB, 216x252)
80 KB
Got something to say before you die?
37 replies and 4 images omitted. Click here to view.
Yes, its on 1.13 beta branch
File: SCREEN010.png (2.25 MB, 1024x768)
2.25 MB
2.25 MB PNG
don't always go to drassen first. san mona and chitzena are easier and very useful.
>don't always go to drassen first
But how else im supposed to equip my mercenaries?
Enemy drops are very small and their weapons are in usually such shit conditions that they constantly jam.
I also dont want to play on "drop all" settings because that would probably make game too easy
>gold mines
Did they change silver mines to gold mines for some reason?
That's a pretty radical change from the last time I was playing the mod (which is admittedly a long stretch of time). All those things were configurable from inside the game. You could change some other stuff from the .INI but it was something much less important, I believe. Like some gear nitpicking or whatever.

File: 1646642588227.png (303 KB, 497x488)
303 KB
303 KB PNG
>Listen commander, enemy is overrunning us! We need your help!
>Mission Objective: Hold out the enemy attack
>it doesn't have any meter or any clue to notify you when it's safe to retreat
>as you reach your final defensive line game decides, based on hidden conditions and prerequisites, whether it will allow you to retreat or just say game over
i feel like i've seen that happen many times but i can't think of any actual examples
I can't think of any. World in Conflict, Men of War, Company of Heroes all have a timer.
Maybe CoH 2 or some AoE 1 map?

File: SongsofConquest.jpg (31 KB, 180x220)
31 KB
Homm is back. Talk about it lads.
7 replies and 2 images omitted. Click here to view.
I hate you.
Dunno if homm3 just looks amazing, especially for its age, or these people dissappointed with the graphics, but pretty embarrasing to be beaten in graphics by a 23 yo game
>that being said both gameplay, story, music and graphics (both artstyle and how it's implemented) are better than HoMM5-7 imho
I can understand 7 because that was an incredibly unfinished game.
>graphics and music
eh, both 5 and 6 arent a blurry bloom fest, both are also better detailed and animated, 6 has even funny long idle and high luck animations but noone will call that sovl for some reason, but it comes to personal choice
they removed wait and defend from units and gave it to some as abilities on upgrade which is retarded
ranged units deal damage based solely on range, so putting your squishy units behind strong ones has no effect
the magic system has to be a placeholder because it is a joke, nothing but flat increases to stats for 1-2 turns and damage spell have literally no damage, combine it with the essence stuff and you have a spam fest because you dont have to worry about running out of mana
most unit abilities are very similar to spells very basic and boring
this all combined with stack limits there is no surprise that spammable, high imitative units are OP, there is no strategy
meanwhile in a game from 11 years ago, thats considered shit almost all units have unique passive/acitve abilities, hell you even have boss fights (and you can even be the boss)

Comment too long. Click here to view the full text.
It partly because HoMM3 art direction is timeless, but mainly because you are remembering it looking better than it does due to the HD Mod for the original or the HD Remaster. The unaltered original shows it's age. A fairer comparison is this to the newer M&M Heroes games, where this comes out on top due to its art direction (though pixelhate may vary that).
it was a big disappointment

File: WRD_CoverArt_EU (1).jpg (274 KB, 1063x1500)
274 KB
274 KB JPG
How's wargame nowadays? Worth getting into or is it worse than it was a year ago?
233 replies and 36 images omitted. Click here to view.
Shut the fuck up retard
No, it still garbage.
Eugen just doesn't know how to make games anymore. It baffles me that they decided to throw away everything they knew worked in WRD and went in with this shit.
WRD is fundamentally fucked in all the game modes that people actually play.
No, you.
Just make a fucking Wargame Desert Storm, what's wrong with these assholes

File: Dungkeep.jpg (17 KB, 250x302)
17 KB
Working on a Dungeon Keeper like game, similar to Dungeon Keeper 1. I like overall theme and game design when compared to Dungeon Keeper 2.

In anycase, I'd like to hear what you would want in that game? I'd imagine things like casino would be your choice, allowing you to effectively recover your income. Perhaps tall and wide playstyles.

I just want to know that's all.
65 replies and 1 image omitted. Click here to view.
Would it work like the torture room just walk up to a pedestal and receive pleasure or would it be creatures would need to work the room? Eg. Spider working the room and flys being the guest.
Is War for the Overworld a good game and a worthy successor of Dungeon Keeper?
Not really, It goes off DK2 is pretty unstable.
It's a successor to DK2. If you liked that game, I think it's good. It just recently got a cool graphical update (after a bunch of years).

As an aside, I still think the announcer was a bit off. I don't know if his enunciation was wrong, or if he's not capable of doing the voice anymore, but it didn't feel 100% like DK2. Maybe I'm wrong though.
It is fun, it clearly follows DK2's example in many ways but it falls short for me, mostly due to desperately trying to avoid those potential C&Ds. They have tried to reinvent the wheel with rooms, creatures, spells and so on and their version does not really shine. It is decent in those departments, make no mistake, but it is not great.
Really, what the game desperately needs is to have a huge, well-executed modification adding and replacing various things.

Also it was really unstable early on but when I have tried it about a year or two later it was stable enough to run for several hours. Maybe this has changed since, however.

File: 37ff3b3a.jpg (35 KB, 353x493)
35 KB
The gang's all here! Koei general for all your questions, opinions and information on Koei's vast strategy catalogue. Everything from the MSX to the current consoles and PC! The sons of Liu Bei are here to help!
85 replies and 8 images omitted. Click here to view.
What's actions you must absolutely do every turn in Rise to Power? Waiting in SoI is basically
>build castle-expand roads-expand castle
>hunt officer-keep officer
Rise to Power seems to keep the population into account like ROTK 11 which I like unlike SoI which just requires you to build 4-story Tenshus
File: lu bu 4.png (2.52 MB, 1920x1088)
2.52 MB
2.52 MB PNG
How do you play Nobunaga's Ambition? This sounds like an absolutely brainlet question, but I tried playing Sphere of Influence after thousands of hours into various RoTK games and it didn't feel like I was actually doing anything. The battles felt incredibly small and shallow, which I understand might be an intentional game design choice, but what else is there to do?

This isn't a shitpost, I genuinely want to get into the series but apparently lack the brain cells that are required to do so.
Start with Lord of Darkness.
I would try Rise to Power and see what you think. The battles were never really the focus of these games, though the ones in Iron Triangle and Tendou can get pretty intense.
Anyone have experience with Taiko Risshiden V? I'm playing the DX version as Hanzo and I feel like I'm doing something wrong. It's just running around aimlessly until Sandayu recalls me to give me some random missions until a historical event happens, it just feels really restricting and I don't know how to advance or what my goal should be. Can't even leave the Iga ninja clan because Sandayu would whoop my ass the moment I dare to suggest the idea.

File: holy horde.png (881 KB, 649x896)
881 KB
881 KB PNG

Didn't see anyone talking about this after I searched the archive for an instance of this dev diary so posting here. Holy Horde lmao
29 replies and 1 image omitted. Click here to view.
What mod?
they'll be sent to the secret board and become a porn thread?
Allah willing.
Working on one, but I'm going to set it in pseudo-Europe, because I feel that the historical setting is limiting.
>those changes to the teutons being in the HRE
Holy fuck that is so fucking retarded it blows my mind.

What's the best fantasy strategy video game? I'm personally a fan of Master of Magic.
63 replies and 14 images omitted. Click here to view.
Best niche strategy game publisher on the market
Fite me
Name one (1) good game they've published.
Fields of Glory 2
Fields of Glory Empires
Shadow Empire
other than heroes of annihilated empires or maybe warlords: battlecry, you've already played the main ones

Anyone played this? I like the idea of a post-apocalyptic city builder, but curious if it feels unique or just like a reskin.
1 reply omitted. Click here to view.
thanks for the reply, sounds worth checking out at least
It's a dime a dozen Banished clone, with post-apo paint job over it. Later half of '10s made entire slew of indie games that were "Banished, but post-apo" and this is the latest one of them.
Absolutely not worth playing, pretty dull and also with forced building progression.
I played it and surviving the aftermath.
And I preferred the latter.
Endzone just feels like the first 2 hours of vanilla Banished, on repeat for 20 hours. You never really build up to anything nor is the survival threat that big. So all you have is resniked Banished.
You can get everything this game has to offer in under two hours.
Pretty shit. All the mechanics they introduce are shallow or shit, and then in the expansion adds buildings that invalidates all of them so you don't have to worry about them. It's Banish but barley better.

For all its foibles, Highfleet really is such a unique game.
337 replies and 102 images omitted. Click here to view.
File: file.png (3.68 MB, 1920x1080)
3.68 MB
3.68 MB PNG
What combat area size do you guys use?
I'm currently on 5000 X and 10000 Y, but it seems too big for campaign. Also the AI just fires at you from infinite range so it's a bit wonky.
File: 20220510054051_1.jpg (1.01 MB, 1920x1080)
1.01 MB
1.01 MB JPG
vanilla aesthetics gang going strong, anyone talking shit is gay and probably a geralt too
you using some mods or how do you have those bottom engines on top of each other like that?
File: Izhevsk.png (1.71 MB, 1362x716)
1.71 MB
1.71 MB PNG
Oh man that's kino. Gonna have to be making my own take on that tommorow evening. I usually make larger ships but still just about usable in campaigns. If you're not crippled by cruise missiles and aircraft, can you really call yourself a Romani fleet commander?
Awhile back one of use filthy minmaxers noticed that stock ships were hiding 1x1 parts and half of a 2x1 under turning engines (gimbal joint), gladiator, jaguar, etc.

So we began to experiment with "how are parts attached" and figured out that 2x2 parts are only attached at the center of a 2x2 block, they don't care about what happens at the corners. So using triangles, one of which is carrying a turning engine or leg part you can squeeze it with another 2x2 (not engine) into 3x2 space, saving 2x1 volume. This was called "Gimbal Triangle Squeeze"


Developer nerfed it and it no longer works with guns, but still works on landing gear hardpoints and engines.

File: 3x3.jpg (1.82 MB, 1280x1280)
1.82 MB
1.82 MB JPG
Let's have a /vst/ 3x3 thread.
7 replies and 2 images omitted. Click here to view.
Not even 2 years of playing strategy games
File: vst3x3.png (1.66 MB, 874x877)
1.66 MB
1.66 MB PNG
File: 3baille3.jpg (676 KB, 1000x1000)
676 KB
676 KB JPG
hello gramps, here are my perfect zoomer tastes
File: Untitled.png (1.05 MB, 862x862)
1.05 MB
1.05 MB PNG
OP the links provided suck balls. I made my own in paint

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.