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File: UG.jpg (180 KB, 1280x720)
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I enjoy Ultimate General, but I fucking despise that stupid volley fire bug
>line up infantry
>wait for volley to go off
>only fire a few pot shots
>enemy infantry fire a full volley with no problem
>probably due to some stupid elevation bullshit over which you have no way of predicting
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>>1059968
No, your general line infantry. It'll trip up the AI if you catch them.
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>>1059972
If my infantry can reach their artillery with no opposition, the battle is already over usually
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>>1059975
They don't need to, the AI knows you're charging and will direct accordingly. That's when you hit them from wherever you set up your mounted infantry. I dunno, maybe I'm not explaining it correctly. I haven't played the game since last year so I'm probably being overly vague.
>>
Well deserved bump. This game actually had some soul in it.
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>>1059917
not him but his mods hardly changed the AI behavior and he to loved to jerk himself off as a AI genius. His own games have shit AI and scripting. Funniest part, his own games make it very hard to mod likely so he cant have people messing with his "genius"

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Would love to play a new gunpowder and line infantry based total war game.
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>>1060525
Watching units shoot each other in Napoleon just looks so much better.
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>>1060525
gotta love musketeers that shoot arcs over each other's heads and don't need to reload
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>>1057132
Shogun 3 when?
>>
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>>1062727
After Med 3
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>>1060525
warhammer gunpowder units are just disguised crossbows

Please stop bullying me, Ming-san...
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>>1062760
religious map
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>>1062760
>>1062788
all that shit and still too retarded to learn how to take a fucking screenshot
>>
>>1062813
i hope you may find redemption and forgiveness someday, angry man
>>
>>1062346
I didn't annex decca as I was conquering so fast I was already way over admin limit. If you have admin limit to spare - do it.
>>
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>Start at age 16 with infant daughter
>Go around conquering
>Daughter grows up, is talented commander
>Appoint shieldmaiden, recruit to warrior lodge
>Is mangled in literally the first battle
>Has been living with it for 15 years now with a ruined body and loveless marriage
>Her firstborn son is slow
>Only comfort is her cat, and her relationship with her father

Fucck

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>Dead games

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Got something to say before you die?
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>>1063830
Yes, its on 1.13 beta branch
>>
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>>1062665
don't always go to drassen first. san mona and chitzena are easier and very useful.
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>>1063910
>don't always go to drassen first
But how else im supposed to equip my mercenaries?
Enemy drops are very small and their weapons are in usually such shit conditions that they constantly jam.
I also dont want to play on "drop all" settings because that would probably make game too easy
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>>1061200
>gold mines
Did they change silver mines to gold mines for some reason?
>>
>>1062859
That's a pretty radical change from the last time I was playing the mod (which is admittedly a long stretch of time). All those things were configurable from inside the game. You could change some other stuff from the .INI but it was something much less important, I believe. Like some gear nitpicking or whatever.

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>Listen commander, enemy is overrunning us! We need your help!
>Mission Objective: Hold out the enemy attack
>it doesn't have any meter or any clue to notify you when it's safe to retreat
>as you reach your final defensive line game decides, based on hidden conditions and prerequisites, whether it will allow you to retreat or just say game over
>>
>>1063867
i feel like i've seen that happen many times but i can't think of any actual examples
halp
>>
>>1063965
I can't think of any. World in Conflict, Men of War, Company of Heroes all have a timer.
Maybe CoH 2 or some AoE 1 map?

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Homm is back. Talk about it lads.
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>>1061235
I hate you.
>>
>>1060480
Dunno if homm3 just looks amazing, especially for its age, or these people dissappointed with the graphics, but pretty embarrasing to be beaten in graphics by a 23 yo game
>>
>>1061231
>that being said both gameplay, story, music and graphics (both artstyle and how it's implemented) are better than HoMM5-7 imho
I can understand 7 because that was an incredibly unfinished game.
>graphics and music
eh, both 5 and 6 arent a blurry bloom fest, both are also better detailed and animated, 6 has even funny long idle and high luck animations but noone will call that sovl for some reason, but it comes to personal choice
https://www.youtube.com/watch?v=tD42nmyNek4
>gameplay
they removed wait and defend from units and gave it to some as abilities on upgrade which is retarded
ranged units deal damage based solely on range, so putting your squishy units behind strong ones has no effect
the magic system has to be a placeholder because it is a joke, nothing but flat increases to stats for 1-2 turns and damage spell have literally no damage, combine it with the essence stuff and you have a spam fest because you dont have to worry about running out of mana
most unit abilities are very similar to spells very basic and boring
this all combined with stack limits there is no surprise that spammable, high imitative units are OP, there is no strategy
meanwhile in a game from 11 years ago, thats considered shit almost all units have unique passive/acitve abilities, hell you even have boss fights (and you can even be the boss)
http://www.heroesofmightandmagic.com/heroes6/Core_Creatures
>story

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>>1062139
It partly because HoMM3 art direction is timeless, but mainly because you are remembering it looking better than it does due to the HD Mod for the original or the HD Remaster. The unaltered original shows it's age. A fairer comparison is this to the newer M&M Heroes games, where this comes out on top due to its art direction (though pixelhate may vary that).
>>
>>1060480
it was a big disappointment

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How's wargame nowadays? Worth getting into or is it worse than it was a year ago?
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>>1062630
Shut the fuck up retard
>>
>>1061583
No, it still garbage.
Eugen just doesn't know how to make games anymore. It baffles me that they decided to throw away everything they knew worked in WRD and went in with this shit.
>>
>>1063929
WRD is fundamentally fucked in all the game modes that people actually play.
>>
>>1063744
No, you.
>>
Just make a fucking Wargame Desert Storm, what's wrong with these assholes

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Working on a Dungeon Keeper like game, similar to Dungeon Keeper 1. I like overall theme and game design when compared to Dungeon Keeper 2.

In anycase, I'd like to hear what you would want in that game? I'd imagine things like casino would be your choice, allowing you to effectively recover your income. Perhaps tall and wide playstyles.

I just want to know that's all.
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>>1058296
Would it work like the torture room just walk up to a pedestal and receive pleasure or would it be creatures would need to work the room? Eg. Spider working the room and flys being the guest.
>>
Is War for the Overworld a good game and a worthy successor of Dungeon Keeper?
>>
>>1062617
Not really, It goes off DK2 is pretty unstable.
>>
>>1062617
It's a successor to DK2. If you liked that game, I think it's good. It just recently got a cool graphical update (after a bunch of years).

As an aside, I still think the announcer was a bit off. I don't know if his enunciation was wrong, or if he's not capable of doing the voice anymore, but it didn't feel 100% like DK2. Maybe I'm wrong though.
>>
>>1062617
It is fun, it clearly follows DK2's example in many ways but it falls short for me, mostly due to desperately trying to avoid those potential C&Ds. They have tried to reinvent the wheel with rooms, creatures, spells and so on and their version does not really shine. It is decent in those departments, make no mistake, but it is not great.
Really, what the game desperately needs is to have a huge, well-executed modification adding and replacing various things.

Also it was really unstable early on but when I have tried it about a year or two later it was stable enough to run for several hours. Maybe this has changed since, however.

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The gang's all here! Koei general for all your questions, opinions and information on Koei's vast strategy catalogue. Everything from the MSX to the current consoles and PC! The sons of Liu Bei are here to help!
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What's actions you must absolutely do every turn in Rise to Power? Waiting in SoI is basically
>build castle-expand roads-expand castle
>hunt officer-keep officer
Rise to Power seems to keep the population into account like ROTK 11 which I like unlike SoI which just requires you to build 4-story Tenshus
>>
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How do you play Nobunaga's Ambition? This sounds like an absolutely brainlet question, but I tried playing Sphere of Influence after thousands of hours into various RoTK games and it didn't feel like I was actually doing anything. The battles felt incredibly small and shallow, which I understand might be an intentional game design choice, but what else is there to do?

This isn't a shitpost, I genuinely want to get into the series but apparently lack the brain cells that are required to do so.
>>
>>1059321
Start with Lord of Darkness.
>>
>>1059321
I would try Rise to Power and see what you think. The battles were never really the focus of these games, though the ones in Iron Triangle and Tendou can get pretty intense.
>>
Anyone have experience with Taiko Risshiden V? I'm playing the DX version as Hanzo and I feel like I'm doing something wrong. It's just running around aimlessly until Sandayu recalls me to give me some random missions until a historical event happens, it just feels really restricting and I don't know how to advance or what my goal should be. Can't even leave the Iga ninja clan because Sandayu would whoop my ass the moment I dare to suggest the idea.

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https://forum.paradoxplaza.com/forum/developer-diary/europa-universalis-iv-development-diary-3rd-of-may-2022.1523186/

Didn't see anyone talking about this after I searched the archive for an instance of this dev diary so posting here. Holy Horde lmao
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>>1060558
What mod?
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>>1059044
they'll be sent to the secret board and become a porn thread?
>>
>>1060642
Allah willing.
>>
>>1059004
Working on one, but I'm going to set it in pseudo-Europe, because I feel that the historical setting is limiting.
>>
>>1058989
>those changes to the teutons being in the HRE
Holy fuck that is so fucking retarded it blows my mind.

What's the best fantasy strategy video game? I'm personally a fan of Master of Magic.
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>>1062958
Best niche strategy game publisher on the market
Fite me
>>
>>1063149
Name one (1) good game they've published.
>>
>>1063152
Fields of Glory 2
Fields of Glory Empires
Shadow Empire
>>
>>1062047
other than heroes of annihilated empires or maybe warlords: battlecry, you've already played the main ones
>>
>>1055359
https://illwinter.com/dom5/docs.html

Anyone played this? I like the idea of a post-apocalyptic city builder, but curious if it feels unique or just like a reskin.
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>>1062351
thanks for the reply, sounds worth checking out at least
>>
>>1062342
It's a dime a dozen Banished clone, with post-apo paint job over it. Later half of '10s made entire slew of indie games that were "Banished, but post-apo" and this is the latest one of them.
Absolutely not worth playing, pretty dull and also with forced building progression.
>>
>>1062342
I played it and surviving the aftermath.
And I preferred the latter.
Endzone just feels like the first 2 hours of vanilla Banished, on repeat for 20 hours. You never really build up to anything nor is the survival threat that big. So all you have is resniked Banished.
>>
You can get everything this game has to offer in under two hours.
>>
Pretty shit. All the mechanics they introduce are shallow or shit, and then in the expansion adds buildings that invalidates all of them so you don't have to worry about them. It's Banish but barley better.

For all its foibles, Highfleet really is such a unique game.
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What combat area size do you guys use?
I'm currently on 5000 X and 10000 Y, but it seems too big for campaign. Also the AI just fires at you from infinite range so it's a bit wonky.
>>
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>>1059397
>>1059483
vanilla aesthetics gang going strong, anyone talking shit is gay and probably a geralt too
>>
>>1052339
>>1052353
you using some mods or how do you have those bottom engines on top of each other like that?
>>
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>>1062851
Oh man that's kino. Gonna have to be making my own take on that tommorow evening. I usually make larger ships but still just about usable in campaigns. If you're not crippled by cruise missiles and aircraft, can you really call yourself a Romani fleet commander?
>>
>>1062869
Awhile back one of use filthy minmaxers noticed that stock ships were hiding 1x1 parts and half of a 2x1 under turning engines (gimbal joint), gladiator, jaguar, etc.

So we began to experiment with "how are parts attached" and figured out that 2x2 parts are only attached at the center of a 2x2 block, they don't care about what happens at the corners. So using triangles, one of which is carrying a turning engine or leg part you can squeeze it with another 2x2 (not engine) into 3x2 space, saving 2x1 volume. This was called "Gimbal Triangle Squeeze"

https://imgur.com/a/iIVJb3M

Developer nerfed it and it no longer works with guns, but still works on landing gear hardpoints and engines.

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Let's have a /vst/ 3x3 thread.
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Not even 2 years of playing strategy games
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>>1062182
>>>/v/
>>
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>>1063299
hello gramps, here are my perfect zoomer tastes
>>
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>>1062182
>>1062195
OP the links provided suck balls. I made my own in paint




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