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How goes your realm anons?
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Meh it would be boring if you won all the time.
Why are the Tyrells in agot mod so infertile or so prone to dying, every game I have margaery always ends up as LP.
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Lizard extermination is going well, will continue to exterminate those filthy scaleskins. FUCK SCALIES.
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How did you get the doom-driven trait?
I think I’ll try installing the Early Aztecs, Early Mongols, Early Vikings and Early Crusades/jihads/great holy wars mod instead.
They should be able to carve out nice empires for themselves even with defensive pacts on in 769.
Random event.
I was playing normally when it gave me the trait, I am playing the interregnum date and that date has the highest chance of getting it.
Which daedra is the best to worship?
I have a heir thats a pretty good mage and want to see the daedra mechanics as I have really only played as a nord and then as a nord vampire and imperial character.
Are the khajiit characters any different than imperial ones?

Idc what coh2 nostalgia babies say. coh3 is better than coh2 in terms of gameplay.
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They're both shit and worse than CoH so whatever lol
This game is unplayable right now, its just nonstop stuart rushes now
This. Playing grabass with objectives and pressing X as soon as any unit starts to take damage is shit gameplay.
Start actually playing strategy games
Captain tech has the anti-tank gun which you need in the late game

I must admit I got filtered... filtered by game breaking bugs, complete lack of feedback and absence of any kind of helpful in-game tutorial
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Your complaints are basically "why do games have rules?"
my complains are basically why game have shitty rules
This, honestly only good thing that HOI4 did was the production line/equipment mechanic and Shadow Empire should have copied it wholesale.
Instead we have weird abstract and arbitrary shit like rigid formations or industrial points materializing equipment out of thin air
>why can't I make 1 infantry and play it like a roguelike
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i kinda agree, why this has to be so fucking complicated
or atleast give us tech tree in game so i can look up what to upgrade next instead of forum post

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Kharak is burning...
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Considering that they layed off 40 employees and the lead game designer before it even came out, its not looking good.
>t. seething bajoran (kharakian)
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Well it's never a goo news, but It isn't necessarily that bad for the end product. They were involved in many some projects after all
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it's fucking over
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>T-they fired Quinn Duffy!
What of it?

In reality those 41 layoffs are directly related to some of blackbird's unannounced projects being canned, having 6 fucking games being developed at the same time by one studio was way too ambitious even for them so its not surprising this happened
HW3 is safe as might be one or two projects behind, layoffs are always concerning but i see it more as a bitter lesson in humility for them
That or the canuck government might've cut off welfare for them for some reason, can never trust the leafs

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>literally the most kino starting date
>literally only ever chosen by a single mod
why are gsg/strategy game developers seemingly allergic to the late iron age?
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is this a woman?
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and what's the purpose of this

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Stellaris+HOI4: Star Trek flavored is releasing in a month
Is your body ready?
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I played and still playing STO for years, they often call the original VA for new lines, if they are smart they would call them again here. There is big money to make from the star trek fans which are starved for games since... ever.
>It was more like a sequel to the science ending of Civ 5, which was a cool idea.
Except for the part that Alpha Centauri did that for Civ 2 before.
Seems a waste of time to get the original VAs. The end of the TNG/DS9/VOY era, which is where the bulk of star trek fans live mentally, was the Nemesis film in 2002.
21 years ago. 21 fucking years. How many voice actors even sound the same after 21 years of aging?
Yes. And in a better world every civ game would have one.
Silly anon. You need to convince them of your greatness and the folly of their rebellion.

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So it's been two weeks since the new DLC dropped. How do you rate it, anons?
I found it pretty fun, but I'm feeling the WWII EF fatigue. WF is probably never happening, but they could put some Africa ops in there, or more Cold War scenarios. I understand why Tunisia '43 content can't get ported over, but why they choose not do anything with all the cool campaigns SABOW had puzzles me.
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Managed to recover from my slow start and pull off a regular victory; after the few big tank battles at the beginning the rest was mostly a big mop up, and I managed to punch through to the north easily enough. Encircled a couple of battlegroups in the process, too
Unfortunately, I lost part of the main objective on the enemy's very last turn, but it didn't seem to affect my mission rank very much
Good operation overall; this is the longest Graviteam campaign (turn wise) I've played so far. Not sure if I'll play the German side next, or do something in Eastern Europe. Probably the latter.
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My overall stats.
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>That's a Ditch
no, THIS is ditch
Look how effective it is! I can't believe I lost my one captured PZIII to a fucking crater
New DLC out wooo
We made it. Thread from previous DLC was up long enough to make it to the next DLC

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>Ah... a challenge worthy of my skill!
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NTA but I just replayed DC with them and they are pretty comfy to use.
Scout and tactical marines are two most customizable squads in the game as far as weapon options. Scouts are also the only sniper unit you can use en masse. Dropping a dreadnought on top of the enemy ranged units is also always fun.
I wouldn't rate them above orks but I don't see why you'd hate playing them.
Unfortunately he was powerless aganist the writers. I wish, they didn't brought him back for DoW2.
I think it's detectors being main issue. You need three separated building to recruit a unit that can't even protect himself and need another separated research to make him slightly less shit. Oh and enjoy your endless bleeps if you attached him to any squad, because Relic hates you. Librarian is ok. Also they tend to be range focused faction, despite being more on "just okay" side when it comes to range. The customization is sorta makes up for it. Force commander is the most basic bitch ass design in the game and has the worst wargear. When it comes to SM, it's the same as SoB they simply lack units that "make" the faction for me.
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>I wish, they didn't brought him back for DoW2.
Especially since Araghast the Pillager, Master of Hounds and the Lash of the Black Legion was cooler than him, had better VA than Eliphas in DoW2 and Eliphas betraying Araghast was pointless story wise and could as well not happen
>>not one new Risk style campaign on a new planet
why do people want this? The special/stronghold missions were hit or miss, and the rest boiled down to defending the same handful of provinces over and over. Even in DC, when structures persisted, it was boring at best
on release and around the time of DoW Necon were absolutely terrifying. The weapons on their basic infantry could cripple the vehicles of other factions and there was a good chance any kill would get back up. The theme was "terminator", the unstoppable and relentless march of a machine set on your termination.
With their redesign they were also rebalanced a good bit. Their units arent anywhere as terrifying anymore and the amount of character they injected humanized them. Imo, too much.
DoW still leaned into this deathless legion angle and only had the pariahs ever speak to you.

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>fully 3d rts
vernacular for top down view
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This, I am still impressed people are butthurt at MO because... I mean... my best guess is that is some GenX who got stuck into "anime is le gay" or something.

It's a mobile game anon, did you really expect something decent from EA other than a remaster? And I won't bet of them to pull the trick a second time.

I am not sure if I will give it a try or not to Tempest Rising, MW5: Clans is coming and it appears they have plans to bring more MW games every 3 years or so, now that it appears the tabletop has got their shit together, now, a Battletech RTS would be great, although somewhat difficult to balance.

Still, let's hope TR becomes a success.
C&Cbros, this isn't a good look for us...
RA3 did anime first. Tempest should follow suit.

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has anyone else noticed in victoria 2 that if an evenly matched war or great war breaks out late game between the AI, there is a chance that the AI will wipe out each others armys without managing to beat the other? the war then devolves from million man armys smashing into each other on a frontline, to the last surviving 60k stacks roaming around occasionally clashing while trying to siege down the enemys country with the enemy doing the same, as if the two actors had been pushed back into pre 1880 warfare. Although this would be pretty kino to see after a 10 year long war after their countrys economy's have collapsed, the problem is this scenario can occur after just 1(ONE) year of fighting. Especially if a human player is involved
I think the cause for this is that the AI often refuses to retreat depleted units from some fights which can lead to massive amounts of armys stuck at 0 soldiers getting deleted for no real reason other than the AI simply not being able to retreat and rotate units from battles like players can.
i imagine this can probably be fixed by some code forcing the AI to retreat an army back to its capital city once the army has been reduced to less than 5% of it's strength, which would allow for wars to last longer and probably give players a tougher challenge, and arguably give the economy an even greater role in wars
But i guess we will have to wait for one of the open vic projects to succeed for this to happen
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i never noticed that because i won the war. sounds like a straight idea though
I'm too busy getting annoyed over the AI sending triple digit stacks into the Congo that are 80% arty to notice something like that
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>AI generated thread
why are people scared of a perfectly valid thread just because the op lacks a little bit punctuation?
is it gsgphobia?

Why does vst completely ignore the best WW2 RTS?
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Sd2 is slop
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Without a map and scenario editor this game is too repetitive. I enjoyed the missions they had but there are only so many of them. Would be great if we had a community of map and scenario makers but there are no tools available for that to happen.

This wouldn't bother me so much but it does since the devs "promised" to release map maker tools.
I am not a fan of the missions. It feels like by making it “multiplayer”, you either get suck with only tanks or only infantry - doomed to chaperon your ai teammate at the best of times or follow them to be an effective combined arms force and have any hope of winning. I would like it if they had 1v1 missions with no or income or ones with more compelling objectives.
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Yeah having to do coop with an AI can be bothersome to say the least. Tools for the community to create their own missions would allow for more 1v1 or 2v1 scenarios.

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>I've tried whipping them sire, but the men are spent...
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Yea i still play it. Wish you and some AI would mod it.
Best Total War. Only because units change their model after upgrades. WHY THE FUCK IT'S THE ONLY TOTAL WAR THAT DOES THAT.

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You might be wondering...
>Wait didn't this game get canned nearly a decade ago?
>Then why are you making a thread about it fag?
Well sinve 2017 there's been a revival for it with new content to for everyone to play. And everything is for free. Since it's a non-commertial product.
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So, how do people play PvP here? I just got the game, went over to sparta, sat in queue for 10 minutes and didn't find anybody. Is it really just arranged games over discord?
Generally speaking yes. The people running it refuse to do any sort of orginized campaigning or ads for the server and would rather spend it all on a civ no one really wanted or needed than spend $50 a month on some facebook ads.
It costs time, not money to develop the civ. And it gives the 2d and 3d editors, animators and music composers something to put on a resume.

You've already been told this, though.
You also realize those people are getting paid right?

>But advertising doesn't work!

Imagine thinking this in current year. The team has done nothing to try and actually attract more people to the game in any way possible and then wonder why their donations are slipping.
They're volunteers lmao

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The first person to make a strategy game set in this era will make so much money its not even funny
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I would prefer if he wasn't an embarrassment due to his poor grasp of English
And a zoomer would be 12 in 2016 and probably too busy with watching funny videos on a phone, so your point being...?
Why is that zoomers are always so fucking against being called a zoomer? Nobody minded being a millennial, it was just a descriptive for a generation.
The lack of Anglo genes predisposes the continent to voluntary self-cleansing
I loved this dlc used to just pick Sweden in the team vs ai lobbies and go to fucking town. Think I played it more than Napoleon
>a smaller-scale, 30 years war specific game, with maps primary focus on central europe-germany.
Ho boy there's a mod for that, 1648 for M2TW, not sure if it is still around though. It never gained that much traction compared to the bigger mods.

The Great Khan and his Mongol horde are on the way as the old thread ceases to be and a new one rises.

This is the Koei thread, a place where discussions of Koei's vast and historically varied strategy games are made. Fans of other Koei games, such as the Dynasty Warriors series, are also welcome.
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Awakening is ruler-play only, I'm afraid. Which is honestly quite weird, given how the mechanics are much more tailored towards officer play that SoI's with all the focus on delegation and stuff.
Ascension is more or less it as far as officer play in NA goes. Soutenroku has castle lord play, but that's Japan-only. Taikour Risshiden is a series focused completely on that, but that again is Japan-only.
If you're fine with China ROTK VII, VIII, X and XIII are all officer-play, although only XIII has a fully translated PC version and PUK.
Thanks for the comprehensive reply, I have no interest in Chinese history but those ROTK games look really good. Does regular old sphere of influence have vassal play, or is that literally only in ascension.I know that landless officer play is ascension but what about lord or chamberlain?
Vanilla SoI didn't have any forms of vassal play at all. Ruler only. Ascension was Koei's experiment of mixing up normal NA with Taikou Risshiden so officer play isn't really something common to the series.
If you're really desperate Taikou Risshiden V has an english fan translation patch that's perfectly playable, but due to the miracles of gook coding events and most of the flavour dialogues were impossible to code a translation for.
Damn that’s sad. Hopefully they have interest in doing it again in the future. Playing as a vassal and actually being helpful to your liege and getting earned rewards is so satisfying.
If you're interest in Chinese history, then Romance of the Three Kingdoms, if you're interest in Japanese history, then Nobunaga's Ambition.

For ROTK, generally it's agreed that X is the best for officer play and XI is the best for faction play. But only 12 is outright a bad game and 13 is just kinda meh, every game in the series has its own goods and bads. I can go in more details if you want.

For Nobunaga's Ambition, Sphere of Influence is probably the most accessible and its questlines could ease you into knowing who the major players of the period are. Awakening is good too, but its AI sucks donkey's ass so it's kinda "you either love it or hate it" game imo. I also once wrote about the English PS2 games here >>1522662 and here >>1522667

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