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Hearts of Iron 3 is much better than HoI4. I just need some questions answered though.

1. Can a V1/V2 rocket destroy a naval base? How do I do that?

2. My spies all disappeared one day for some reason. I had thousands I think. Why?

3. Embarrassingly I got invaded 3 times now since 1942 (North Germany) and they took Berlin the first time before I was thankfully able to push then back. I do not have a navy at all and my airforce is only useful when there are barely any enemies/when the enemy is low on fuel. What do? I keep getting sea invaded. and I need time to defend all the coasts.

>Inb4 filtered

I actually conquered USSR in 1940 on October 10 after invading in 1939. There was no way to actually get myself a proper navy.
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>tfw wangblows updates broke something and now I can't play my autistic OOB simulator
I find HOI III easier than 4. Less holistic computer junk to learn. Isnt micromanaging units the point of the game?
Must have not played very much 4. The ai suicides it’s divisions every opportunity they get.
You still don't know how to exploit reserves. As soon as you can in 1936 set your conscription and training lows as low as you can to volunteer army and minimal training. This will enable you to build 25 divisions of quarter-strength CAV/CAV/CAV/CAV very cheap and fast. That's right, one full cavalry army. Later you can upgrade the cavalry to armor and motorized and mechanized infantry for cheaper than building them outright. As a minor nation one full armored army will be more than enough to accomplish your goals, and you can keep them together or split off corps to support you main infantry armies on other fronts if you choose. I like to upgrade half of my cavalry army to LARM/MOT/SPART/TD and the other half to ARM/MECH/SPART/TD, or something along those lines. Maybe have one elite division per corps with HARM. Depending on how much manpower you have as a minor, you can also build 25-100 divisions of INF/INF/INF/ART as reserves before the war. Disband any regulars on day one. And just make sure to mobilize a few months before the war and set your reinforcement slider accordingly. This comes at the cost of a low officer ratio and less manpower per day, so you want to build the core of your army as fast as possible, usually between 1936-38. Once everything or mostly everything is built and upgraded, you'll want to switch the conscription and training laws to their maximum available. Switch laws before mobilizing and your 25% strength reserve divisions will have elite training for the 75% of their reinforcements. You can't cheese navy and air forces so it's best to build those after the core of your army is built.

Had a fun playthrough as Nationalist Spain where I did just that and held out against the US while the rest of the Axis collapsed.
Typical vst thread where no one cares.
retarded game played by retards

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Still the best action-rts
We peaked here
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it's simple and perfect
What game? I'll give it a shot if you're recommending it OP.
r u srs
i used to have loads of fun playing this game

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I know it had a rocky launch and myriad overpriced DLC packs, but in terms of actual gameplay, Rome II is still one of my favourite Total War titles. Anybody have any mod recommendations for this absolute kino? I've heard DEI is good but it sounds a bit slow for my liking.
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such ugly ground texture, where is the grass are they fighting in mordor
>where is the grass are they fighting in mordor
Bulgaria.... so yes.
don't know how people like this, everything controls like trash and troops are bugged up the ass
Thracia must've been a hard land to live on

ITT: Post strategy games you wish had a larger community. I'll start.
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Yes, although it's not known whether they will have AoE1 as a separate game mode or just add some AoE1 civs.
the former
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I desperately need an e-celeb to cover this game.
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I mean it's not dead but definitely not as active as it used to be. In customs at least.
>add some AoE1 civs
This is absolutely not what they will do. This is not what they anounced.

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Anglo-saxons saw Odin as Noah, Alfred the Great said that Odin was the founder of the House of Wessex. Lombards saw Odin as Saint Michael.
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theudish is how you would have said deutsch before the th sound became a d sound
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>because in the mod piety is renamed as reason
>Wait until you hear about the "secular Crusades" as well
I'm fucking dead
You have already been found out you disgusting samefagging redditor.
This is the most sad and pathetic stuff i've seen here recently.
meds faggot

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Given that CoH3 and the Mediterranean will most likely be the best titles from the series to feature both combined arms and latestage WW2 tech Korea sounds like a good idea.
>Design the factions
>Design the campaign
>Design the new mechanics
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just make it optional like it is now in coh2
but you'll notice that 99% of players turn it off
not without a reason
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>very few actually gray conflicts
>Stalin decides it's time to make another power move to spread communism
>morally grey
The opposition was an actual hellhole to live in. It wasn't until the 70s or even the 80s that the South actually became a better place.
Unless you just universally hate commies, then, well, this isn't a discussion you're ready for.
Stalin didn't even take part in the Korean war because he still wanted to play ball with the West. He just gave the OK to the Koreans and later the Chinese to invade the south and both got pissed at him for not contributing militarily. Stalin's refusal to participate directly led to the Sino-Soviet split
kim il sung had to make multiple appeals to soviet russia and china for arms before the conflict officially started silly

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I can get into WiTE/RTW2/Aurora/Dominons 5 but for the life of me, I can't figure out how the make the ngubus I sign to score sum fakin goals.
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The game actually decided to injure 4 of my offensive players at the same time, 3 of them majorly despite generally low rate of injuries. Fortunately I'm already fairly well established in mid table until end of season.
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Finished my first season now. After wanting to end my life initially it turned out pretty successful afterall. I guess once we had our system solidly in place and were familiar things took a large upturn. Krüger is also a BuLi level striker now, hope I can hold him for a while longer. I enjoyed building a system for the team, but I'm still kinda clueless in terms of adapting to enemies /circumstances with tactics changes.
Also my managerial support finally went in the green.
in case you arent aware, theres a general on /sp/ that is much more livelier
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So much for getting a better start this time. The game decided to kill all my players and the replacements are playing like shit.

I'll check it out I guess.
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I guess maybe he wont be dead weight afterall, if all other players in his position are permanently injured.

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What are the comfiest RTS games?
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Discovered this game when I was a kid, it became my favorite game until CoH and total war. Blew my mind that you could tell tank and gun Crews to leave the gun, tow them around, refuel and refit vehicles etc.
Starcraft 1 campaigns.
Fuck Sc2 to death.
mental omgea

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>antagonist is romanian
>steals enemy vehicles
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Where does it even say that Yuri is Romanian? The manual?
He's from Transylvania.
did you even play the game?
>says nigger and calls romanians gypsies

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Game is a week away. Manual is out. Scenario playthroughs are up on youtube. Any interest here?


Manual's on steam: https://cdn.akamai.steamstatic.com/steam/apps/1148490/manuals/SecondFrontManualv.1.05.pdf?t=1674372750
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Is it true?
From the beta clips I've seen it seems to handle itself pretty well. I think the scale of the game is pretty manageable for a competently programmed computer.

Dumbest thing I've observed opposition doing is moving a tank into the midst of a dense and cluttered area full of scattered infantry to get an easy shot destroying a couple of more exposed units. It then got hit in the rear with a bazooka and destroyed next turn. It hasn't done anything retarded, breaking, or wrong-looking. That's a tactical move you can make an argument for, just maybe not the best one.
>$10,000 is a fair price for a train simulator
I wish I was joking about that price total.
Good AI is an illusion. If any Dev claim their AI is good/special etc it's just cleverly railroaded to give the impression of being good
I've had this on my Steam wishlist for a while, so I'm pretty hyped. But I get the impression not shipping multiplayer in the base game is going to be a massive blunder

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Let's talk about this forgotten 90's gem.
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Doesn't SF1 have only 1 battle theme?
SF1 has one theme that plays when in a combat animation, but has 8 different map themes. The remake for the GBA eventually added a combat theme for promoted units as well.
Sarah's thighs and hips.
The difficulty selection is bugged, Ouch! is actually the second hardest, with Super being even harder for some reason. That being said, Super isn't really a fun type of challenge, it just makes all the enemies stupid strong to the point where grinding is necessary to get past even the earliest fights.
I knew that already, and that was the main reason I chose Ouch instead, because I heard Ouch is difficult because of the AI while Super is difficult because of the fact that enemies do too much damage and do double attacks more often, which just didn't sound fun to me. I'd rather have harder AI, than slightly easier AI that does a shit ton of damage.

>C&C Remastered is on steam for 3 Dollars
Did they fuck it up, or is it a good deal?
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>remake RA2 with modern mechanics
Look I'll be the first to say that RA2 mechanically has issues and the aesthetics carry that game far more than it should, and in addition to this Petrogylph usually has a good head on their shoulders and I trust them to not fuck it up. But just to be safe, let's not.
this was just a fanpage post that they shared
True, but they did bother to share it.
>But right now they're busy with that WW1 game.
This is the actual reason. Petroglyph is not a particularly big studio and this game looks pretty damn ambitious so they're not going to touch anything related to C&C until they're finished with it, which in fairness looks like it'll be this year.
This will flop and then they will go back to a C&C to regain losses. I don't think Petroglyph has had an original success in a long time. It does look good though.

Panzer Corps
its really good
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It does want to be Panzer General and the other 5-star series but fails to understand that the players actually DO want to see a little action and that unit upgrades are important. This game is inferior to Pacific General. Maybe if you would have say Panzer Corps 2, that shows some potential.
If you play it on easy mode, sure. But even in Normal you have a limited army composition which the game will fill up by adding core units. And you have to figure out what did the scenario designer had in mind or wouldn't wrest anything more than a marginal victory out of his hands.

Prefer 2 though.
>Panzer Corps
>its really good
For fuckwits. Yes.
There are so many usless units it breaks my mind.
I don't even know why games even bother having so many units when there's always only a small handful of them ever worth using especially in a game with a unit limit as tight as panzer corps

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Remaster when??
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Does the Sim City 4 mod community still have a vendetta against people combining different mods into compilations? Last time I tried a few years back you had to download every last new building separately. Are you able to download pre-built cities as well these days? I'd be interested in taking the role of a mayor trying to turn around a city with inherited problems rather than have to create a crappy city from scratch.
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So, what mandatory mods do I need to this enjoy this in 2023? It's been years and I'm a little out of touch.
64 bit would be a step up. Plus I'd also like the ability to zone diagonally with something like triangular half tiles.
The only fixes it needs is the ability to run above 1080p without glitching, how pathing works and the amount of jobs a building provides
>Want to play simcity 4
>Remember you have to landscape the map first
Would it have killed them to put in a randomize terrain feature? I know I could probably download a map but come on, sometimes I just want to sit down and make a city.

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The boron are coming home
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Wharf to dead speedrun in quarter of a sector. Quality sandbox.
Any Boron strip clubs in the game.
Is there mods at all that can at least help address these AI and automation related issues?
Kuertee and DeadAir have some mods to fix some parts of the game. I believe one of them was hired by Egosoft, so we might see AI updates in the official releases soon.
Mysterials faction enhancer is the only one I know that fixed that stuff. I do know kuertee had a mod that stopped destroyers rushing into fights though.
The problems with piracy and other things? I don't imagine any of them getting fixed because in some cases the problems are so small they just seem to be willfully ignoring it.
6.0 does have a load of AI updates but it does sometimes feel egosoft keep it broken and annoying on purpose, like with how they made it so hard to get kill credit on enemy ships.

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