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Press S to spit to their grave
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Coh1 vanilla will remain as the best rts experience I had growing up. Nothing will beat the nuance that a 1v1 us vs wehrmacht matchup had

Well, at least for the first 25 mins, until Wehr lategame just turned into a tank spamfest
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>atrocious balance for DOW1
>only mods and the community saved it.
Lol no, some are getting close, while others are just shitting out units and factions.
At a high level of play the Eldar were unbeatable. They'd show up when they wanted do, inflict maximum damage and then fuck off with you unable to pursue because invisibility and speed.

This was only 'fixed' when Dark Crusade shat out the Necron who were almost as bad as the Eldar, but at a much more level of play.
If the game tried more to be balanced than maintain the flavor of the factions i would never have played that shit online at all. it's like the tabletop, if you care about winning over creating a really cool battle then you're a homo. DoW is the dumbest place to look for a comp game, play 3 instead
>so much this
get the fuck off this site and rub your plebbit mouth out with soap
>At a high level of play the Eldar were unbeatable.
Even at middling levels Eldar were the worst fucking thing to fight.

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This is the only RTS I've been able to play in recent memory. It's heavily flawed but what it does right it really does right
>Supremely comfy 3d visual and music
>Each level usually unlocks a new unit or building, always something to look forward to
>Every level is a massive uphill battle and the game/story hypes it up as such too
Everything else like the 6 races and being able to customize your hero was icing on the cake. Every other RTS I played I end up dropping a few in minutes but despite being heavily flawed this one stuck. I can't even put my finger on why it feels so comfy compared to other RTS'.
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>I might actually try it if that's the case. It better not be like 3 unlocks each across the whole campaign or some half-assed shit, though.
I think there's like 3 stages of units for each race plus 2 upgrades for each unit and building you can purchase. It's not a big aspect of the game though, focus is more on your hero
Spellforce is a weird game. I've spend almost 200 hours replaying the campaigns and for me that's a goddamn achievement and it's one of those rare games that really hooked me in. But if you were to ask me why, I couldn't tell you. I guess it's just fun to play?
how come I just can't seem to get into it? I really want to, but the first few missions are just awful. everything is floaty, boring eurojank. help
It's hard for Americans to grasp the finer qualities of eurojank, namely soul.

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What ACTUALLY went wrong?

No modding support? Multiplayer functions not robust enough? Simply too small of a player-base to keep them afloat? Or was it bad game design?
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This is anecdotal and just my social sphere, but all the people I know under like 24 prefer old RTSes. It's the like 25s to 30s that play CoH2 and nutotal war, the 18 year old zoom zooms stick to Paradox, old total war, Command & Conquer, Age of Empires 2 etc.
I have no clue why.
The people in that specific age range grew up with those releases, or they inherited the older ones from their dads.
I conjecturate that the problem with RTS is that the playerbase is split into two extremes and it lacks a "middle class" of people who like rts for what it is supposed to be without either going into full compfag and are whiling to try new games and keep them alive.
One of the extremes and the biggest is the super casual playerbase that played some RTS's as kid and consider himself a RTS fan but all he did was play RTS's like SimCity and still had to cheat to beat any difficulty higher than normal. He will play the campaign once and maybe some skirmish and then never touch it again, but he never played the game as the devs intended and as such he has warped expecteations of what RTS are supposed to be like and is likely that he will never grow up from his SimCity mindset so he isnt whiling to try anything beyond his zone of comfort for a extend amount of time or for as long as the campaign last.
The other extreme is the competive MP fag who will never try anything else because the 2000 hrs that he put on MP of a single game fried his ability to enjoy something diferent or new for more than a moment before he start wanting into playing the same game over and over again. Every RTS other he plays will never be good enough for more than some time, simply because it just isnt the game that 2000 hrs into becoming good at, even if devs are catering to him.
You're forgetting people who play single-player and against hard/ultra hard AI in skirmish and only that. There's a lot of them, a lot more than competitive MP fags. Everyone in my social group in college was like that; we weren't casuals, but definitely had 0 interest in MP. Studios, like Relic ONLY care about MP because they see LOL and Starcraft Broodwar making huge amounts of money from MP.
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E-sports and MOBA's killed the RTS. That's my smooth-brain take anyway. In reality, the core audience wants a campaign and then some sandbox skirmish mode to mash toys together with. C&C did that, Warcraft and Starcraft did that, DoW and etc. The outlier was the Total War series, because it was always a campaign made up of skirmish; it was destroyed by CA doing a Producers and realising they made more money from crap than they ever did with their quality games.

My other retarded opinion: people who enjoyed RTS games for their mechanics, who wanted to learn them and get good, they aren't playing e-sports games now. They're playing Minecraft, Factorio, Satisfactory or Valheim or games like them in some way. Why? Because they want games that make sense, that have a clear set of rules that produce emergent possibilities and allow to be smart, like the best RTS games did. Now because what tries to be 'strategy' is instead hidden spreadsheets and mobile game mechanics, they aren't interested.

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Play HOI2
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Did you give them their half of poland? If not then that's why.
> Did you give them their half of poland?
Yeah I did sign the pact

What are the conditions for that
Can I get a link? Can't find a download for HoI2 ARMA anywhere but I might just be shit at looking
did you leave troops on the border as well? pretty sure they can break the non-aggression pact if they achieve a certain troop ratio
Thanks for the links. What are the main differences between HoI II, DH and Iron Cross?

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Why do so many slavs play Heroes 3?
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>until gimnazjum was removed
when its happen?
are Poland back to 8 class base school +4/5 years high school?
For like... 4 years? Thanks to corona, the dreaded "double year" (kids finishing gimnazjum + kids finishing "new" elementry starting high school together) in 2019/2020 didn't actually happen, because schools are closed anyway since early 2020. Prolonging lockdown on high school is nothing but pure benefit for PiSlam, because the longer high schools are closed, the later they gonna be hit by parents realising how fucked up the double year is - now this can be all just blamed on "epidemic emergency". And of course the longer it's closed, the more dumb fucks they will get out of it in the long run.
Where and when did you emigrate? It's been pretty hot topic ever since those morons came to power in '15 and then actually went through with a (completely unprepared) "reform" done for the sake... nobody really knows what.
prayers for the poor sods who paid 99zl for theme park world
This is why instead you were using catalogs of the local friendly pirate, with a pricetag ranging from "10" to "bring your own CD"
I think I should have somewhere in storage few games from first "gen" of eXtra Klasyka. They were always putting current catalogs into the case, so worth checking if there will be some similar price spikes on hot garbage
UK 8 years ago, was tired of PO thieves and how shitty working condition in Poland were
gimnazjum system was broken shit from the start, seen it from first hand, the whole westernize education that only lead to it dropping in quality
it looks like PiS try to fix it but they do it only one way they know so its not good

Graviteam Tactics, a man's man strategy game
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to be fair, the US got their asses handed to them there
I really liked the British campaigns desu, the smaller scale one is very useful for learning the game given the smaller formations and the Brits have an overwhelming advantage, and the bigger battle is fairly evenly matched given that you have to attack up a huge hill before German reinforcements arrive in the sector
that does include the latest version of the sta mod
its not as detailed in terms of control, so no clicky cockpits, but the damage modeling and everything else is top notch. and its free so why not grab it and try it.
Steel Fury does not have you worrying about the entire battle or a huge campaign. Its mostly singular missions and the campaigns are missions in a chronological order. In that way its better because while the scale is smaller in terms of commanding, it lets you focus more on the tank fights.
>vehicles are absolutely retarded at pathfinding, and there's rocks everywhere I want to be
the rocks fuck up the pathfinding, so basically you can only stick your vehicles to dirt roads or if you do put them in a rocky area, just accept they will stay there the rest of the battle
>that does include the latest version of the sta mod
Ooh! Nice!

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Oh, excuse me, the THREAT of counterattacking with airborne forces. Your threat has to actually be credible to be taken seriously.
Just let me do it ingame faggot
lmao tard, AA has hundreds of miles of range. You're not sneaking up on them with a jeep.
OP just saw a tank shaped thing and in his head they are all MBTs.
That would make sense, I'd always imagined a bunch of horses jumping out with parachutes. Or guys riding their horse out the back of the plane with parachute saddlebags.

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I want a city-building strategy game that:
>is medieval
>has progression
>has economy instead of communism
>runs in a modern system

bonus if its 2D and free
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Anno 1404 checks all your boxes
too high system requirement, recommend processor is Ryzen 5 1600, and I have Ryzen 5 1600X, which means I'll be barely able to run it
>Ryzen 5 1600

Wut, I ran that game flawlessly almost a decade ago in a laptop i5.
Ubisoft remastered Anno 1404, now it's called History Edition, supports 4K, apparently fixes memory problems and even Steam version requires UPlay shit. If you want old Gold version then GOG has it or just torrent it. Also guy who has created Unofficial 1.10 patch already ported it to new version, because Ubishit would never bother with fixing bugs.
>Banished-like game that isn't dull?
You mean like Caesar or Pharaoh or all the other city builders that Banished copied in a dull way?

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Post here your biggest hoi4 encirclements for other ppl to see :>

(Why is that word so hard to write?)
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i like HOI3 but it's cancer to play multiplayer. because there's always that ONE GUY who holds the events to surrender when you've won. HOI4 having time limits to click the event is one of the only thing's it improves on HOI3
>i like HOI3 but it's cancer to play multiplayer. because there's only ONE GUY
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Context is I sealioned playing the mod World Ablaze which is super hard. USA makes tons of mech divisions by 1943 and I made a port in scotland for the invasion. they landed, and I counter attacked.
I just lost all my screenshots after re-installing windows, but I had either a Soviet or Germany game where the Allies annexed basically all of the Balkans and moved a ton of troops in, so the conflict basically started with a huge encirclement in that I was all around them from the beginning.
This isn't /vr/ lol

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Please tell me how, in a genre all about executing strategy in real time, it is ever not an advantage to be able to do things quickly? Seriously. Tell me how. Tell me why "gookclick games" are different. Literally *any game* you play, you will benefit by being able to do things quickly and efficiently, and especially in RTS. Most games that you people say aren't "gookclick" are either games that just never developed a real multiplayer scene (yet if they did would have benefited from "gookclicking" as much as anything else), or games that are too shallow to have a real multiplayer scene at all.

>oh but I know STRATEGERY
No you don't. "oh wow they have flying units I should build units that shoot up" we got the next Napoleon over here.

You're like an amateur soccer playing saying that you'd be the best in the world if only you didn't have to run so fast
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>generals can and did micromanage their field commanders, among them most prominent Nappy himself.

Post examples please.

> in a video game, "delegation" would entail "trusting ai"

Like trusting units to auto attack? Why even have auto attack? Why not have every single unit set on manual attack only, in order to give the player full control? Why even have villagers auto-deposit? Why not have to order them back to the deposit site every single time they are full? Why have them chop trees automatically? You should have to right click every time on the tree to swing the axe. Right?
Look if you wanna trust ai there's no better game than SC2. You can load up marines into a medivac, have it follow a particular route across the map, and deposit the marines in the back of your opponents base, without ever looking at the unit. The ultimate in automation using the smartest AI that the genre has to offer. And yet people still call it a gookclicker.

more like literally stuck in the 90's
the game with most QOL features is supreme commander, maybe ashes of the singularity, or some open source offshoot like zero-k

you had a whole bunch of games in the 2000's like homeworld 2, company of heroes, and supcom that tried really hard to make command and control easier and more versatile, starcraft 2 threw it all away because muh competitive gookclicking
>Literally *any game* you play, you will benefit by being able to do things quickly and efficiently
Turn based literally eliminates the time axis

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uhhhh guys?
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I'm playing Heroes Chronicles, but is it just me or is it shit?
>small maps
>no interesting shit going on
>ugly map design
>maining shit boring factions like Stronghold
I've replayed Master of Elements which was kinda cool, but the rest is very unappealing
Who claimed they were good? They made Chronicles on literally no budget.

Let's discuss strategies and stuff.

>What is Amazing Cultivation Simulator?
It's a Chinese Wuxia / Xianxia (more the former) Sect building simulator where you recruit disciples and train them up with cultivation through various tiers of power. Looks like Rimworld but is fairly dissimilar.

If you don't like the game or object to long discussions, that's nice but pls go and stay go.
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>make sure to drag your selection.
Ah okay that's probably it, I'll try that when I resume again. I assumed it was like mountain shaping in that you just click and pray.
yeah it's more like setting an "area". it does do it a bit loosely so be careful around water you'd like to keep.
honestly i've never used this before since im usually content with horrible looking sects with scattered lotus farms amongst my wheat and cotton, and of course you can just put a floor over it for buildings.
Can I transcribe laws even I don't have any cultivators practicing that law? seems OP
It's powerful by design since acquiring laws and transcribing them for the benefit of all your cultivators is an intended growth mechanic.
How does Greater Possession work? I assume you gain the base stats of the mortal, but whose skills do you get and what happens to your cultivation?

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Waiting for Rome Remastered Edition

Share stories and tips about the slowest paced and most painful(ly accurate) Total War mod out there.
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Also to all the ultra autists complaining about the music, you can quite easily edit new tracks in, someone on twc just recently posted about it
>Wants boring shit like Thureos Spears or Thorax Swords than Thureophoroi or Thorakitai.
Is cavalry supposed to be extremely fragile or am I using them wrong?
Even when I'm just charging loose skirmishers with my equites the skirmishers often end up fighting for far longer than I'd expect and killing a decent number of cavalry. I've tried cycle charging but that also results in them taking heavy losses as they withdraw
Yeah I hate that too, losing cataphracts or elite thessalians too a bunch of psiloi is retarded. Most cav have lower defense than infantry, where a hoplite and similar have about 18, some less, some more, most good cav have 12 to 14 defense stat, apart from cataphracts. And even those are squishy.

Good tutorial to get into the game? Looks really good but I have no idea what I'm doing
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Newfag question.
What is PBEM?
Pussy Bitch Easy Mode, it's what blitz players call people who play months long games
Play by email
Basicly multiplayer people have 24-72 hours to do their turn, then send it into a server that processes all the moves, then sends back the resaults. Considering that a game can potentially go to 100+ turns, a game can take 6 months.
Blitz is usually 5-10 minutes a turn and usually at the end of the evening players will decide to continue another day or just call it if a player is snowballing hard
I used to think this, but after winning a closely contested PBEM on /domg/ I could never go back to SP.

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Kane Lives
the music, atmosphere, and cutscenes were all great, but it's also a rushed half-baked game in all honesty. I think people give it a pass because they never touched multiplayer, or they played multiplayer as shitters against shitters (which in this case I admire, "pro" TS is the most boring autistic slop in the entire genre).
but why would anyone ever play multiplayer
y on earth do you think people in the 90's played RTS for the multiplayer

starcraft has rotted your brain
Biehn was never really that great, just a TV actor who got lucky. I would guess JEJ thought these video game FMVs are utter trash only nerds will care about. It was 1999 after all.
>literally who tier actor
Frankie is an A-tier shit&cheap action film actor.

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