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For a remaster, it's damn good.
What do you like about it vs the original?
What do you think could still be improved?
11 replies and 1 image omitted. Click here to view.
>>
>>231743
>What do you think could still be improved?
Fix the "autoaim" or snapping effect when trying to select things. Sometimes you want your villager to target a specific tree in the forest and the game will target every tree that is adjacent, but not the one you want, even though your cursor is clearly pointing at it.

Same shit also happens sometimes when you want to click a specific villager, and the game selects one next to it. Seems like they wanted to be forgiving for misclicks when targeting units and resources, but I think it would be better without.
>>
>>231763
>Match the units to the civs a little
Isn't there a mod for this yet? If not I'd guess it will come out eventually. I don't think the devs are ever going to implement something like this since it's never going to be used in competitive play for the reasons you listed. Also it would probably clash too much with the classic aoe2 aesthetic so many people like.
>>
>>232540
Your voice is valid anon
>>
I never play multiplayer because I hate people, so speaking from the single player perspective, I can say it's the best remake I've seen, and I'm very pleased. I cannot stop playing it, it brings back memories and it looks somewhat "modern" or at least current at the same time.
>>
>>232756
Yeah well I hate you too!

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15 years ago the greatest 4X of all time was released
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>>232691
>>
>>232650
>The greatest 4x of all time
>Not MoO2
>>
>>232798

Correct
>>
>>232805
What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class in the Ugandan Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire Ugandan armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across Uganda and your IP is being traced right now so you better prepare for the storm, faggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of Burger King™ and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.
>>
>>232650
15 years ago everything peaked

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Why the fuck do bows outrange muskets in this fucking game?
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>>232761
so they're shooting blindly at the castle?
>>
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Halt!
This thread is now under investigation by the shinsengumi. Any anti-shogunate activity is to cease immediately.
Now say something nice about the shogun!
>>
>>229335
Have you ever tried to fire a musket straight? Bullet rattles through the chamber on the way out and exits going God knows which direction. At range it has the accuracy of a paper airplane. Meanwhile a bow will always shoot straight provided it's fired by a skilled archer.

That's why old infantry tactics relied on line formations. At least some of your bullets in a volley would hit their targets.
>>
>>230188

It's way older than that.
>>
lol who even uses ranged units

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>great and fun mod made by a based autist
>proceeds to move all development to a confusing free to play RTS

tf was his problem
at least the Med 2 mod is still being maintained and updated by someone
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>>
0.9 when?
>>
>>230702
soon or never
>>
I'm impressed. How have these projects managed to avoid getting the shit kicked out of them by Nintendo's anti-fun legal squad?
>>
>>232442
Mostly by not selling them I think
>>
>>232442
Who knows

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https://youtu.be/9oDIG4RRcLM
>>
>>232255
I just need the exact same thing without the jank UI,
>>
spiritual successors are a low iq concept. just make something good and original instead
>>
>>232255
Just remaster the same game with a better ui, conyrols amd game mechanics.
I never was able to play the original because i could make what was going on the screen
>>
>>232959
This.
Why does it have to be a sequel /successor.
Why can no one make good original games anymore.

>ywn get to design your own fantasy city-state and manage it on a massive continent with thousands of other players
Why won't they let us worldbuild, boys?
12 replies and 1 image omitted. Click here to view.
>>
>>230768
But it has nothing to do with what OP described
>>
>>230768
Getting rid off shallow phone game battle system would be a good start. Or at least improving campaign map mechanics if you are so intent on keeping battles shit.
>>
>mmo anything
doomed to be shit
>>
A Civ-like game until you reach the science victory rocket to Alpha Centauri stage, then it turns into a space 4X game.
Each planet you colonize returns you to the Civ-like mechanic, but you've already reached the high technology stage. So you're going back and forth between managing your planets and your space empire.
When you go out you can encounter other species, either on your level or below. You can be the invading aliens and conquer their less advanced planets, or leave them be. If you leave them they might surpass you can become a problem later on.
Your rivals on the home planet don't disappear, maybe they try to take over while you're busy elsewhere, or launch their own space empires.
Probably utterly impractical, but you get the idea.
>>
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>>232654
wait, are you telling me I can wait for the ai to finish their turns on MULTIPLE PLANETS? woah... count me in

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Change my mind, describe anything within this game and I will tell you why it's bad.
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>>
>>232854
Also I agree with OP but implementing a realistic system of not real "feudal" Europe would be too hard. Plus it add's difficulty and fun
>>
>>232857
Same with casus belli. It's just balance
>>
>>232708
>historical accuracy does not equal fun
Like I tried to convey in the OP, even historical accuracy aside, mechanics are bad.

That being said while, while I'd agree historical accuracy doesn't automatically equal fan, it isn't like it's opposing it. Ultimately the statement has no value and people who make has no idea what a historically accurate game would even look like but still have the hubris to assume it must be bad. A single game isn't ever going to be able to present everything even if it tried, and abstractions to level are necessary, so there are about a billion different ways to make a historically accurate game about a specific time period, and they all would be drastically different. So, yes, historically accuracy doesn't guarantee fun, but nor does it prevent it from being fun.
>>
>>232357
Finally, an argument, but even that's bad because arbitrary limit they implemented. So, it's logical to find a way to control the population growth, there are many ways to do it downry (maybe not every adult should be married), cost of maintaining a child, etc. But Paradox instead implemented an invisible arbitrary child limit:
>BASE_NR_OF_CHILDREN_PER_COUPLE = { 1 1 2 3 5 5 } # Based on tier of character or parents; whichever is higher Unlanded, Baron, Count, ..., Emperor
>EXTRA_CHILDREN_FOR_PLAYERS = 2 # Num of extra children players can have before reaching living child limit
>EXTRA_CHILDREN_FOR_RULERS = 2 # If either character is a ruler, they get extra children
So, emperors can have only seven children per spouse, the player emperor can get nine children per spouse, meanwhile AI count can only have four children per spouse, regardless if they marry, the total number of living children per character is capped at 14.
>>
>>232923
Hey OP, hope you get murdered soon

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Classic Cao edition
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>>
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it finally ends with Taiwan
>>
>>232856
is cao cao still alive
>>
>>232856
>Taiwan conquered
Based
>>
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>>232858
sure, he even cucked Lu Bu
>>
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>>232864
he's always loyle to his capo

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Oh no, what happened
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>>
>>231241
surprised he pronounced it right
>>
>>226400
lol maybe that's why i wasnt able to since i refunded
>>
>>231241
sounds like a faggot
>>
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>>229809
>>229810
>chayton calls out holmes for using the name sioux
>>229811
>>229816
>battle of the little bighorn
>renamed to battle of the greasy grass
What the fuck is this ultra gay shit?
>>
>>232711
sjw gay shit desu

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Dont be shy anon, show us your empires
and your cool generated planets.

Bonus points for showing us your logistics network.
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>>
Is there a guy with a samurai sword type unit feat in this game? It seems like there would be.
>>
>>232420
There is the warrior knight. Not really a samurai sword but he is wearing plate armor and carries a sword. Turns all hits into kills for his attached unit
>>
>>232423
>Not really a samurai sword
It's not in any way a samurai sword and thus not an answer.
>>
>>232430
they are both swords
>>
>>232420
there's a holographic Sigmund Freud, pretty much the same thing

Here you dwarf RTS anon
https://youtu.be/B_LlMMKfmGs
8 replies omitted. Click here to view.
>>
>>230269
Its easier to make such graphics
>>
>>229398
Looks convoluted as fuck for an rts
>>
>>229240
THIS. Shit seriously needs to stop; I'd kill for some gritty pixelshit graphics over this garbage.
>>
>>232438
But its that /vst/ want?
>>
>>232670
>gritty pixelshit graphics
If that's the alternative, then the cartoony graphics aren't that bad.

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Want to do an Ironman run,what to do?
3 replies omitted. Click here to view.
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>>229887
>get to 300 dev
>cancel tributary
>wait for ming to get the oh shit you fucked up events
>destroy their armies like butter thanks to their -50% morale
First 2 ideas should be humanist and offensive
>>
As it happens I started a mongolia game today.

A few considerations:

-swtiching to confucian synchretism get Ming to support your independance almost immediately

-Something must have changed to the way AI switch provinces to you, because Ming carpet sieged Oirat and flipped it all to me, allowing some massive gains.

-Maybe out of luck, Ming can declare immediately after on one of the manchu tribes, before breaking alliance and requesting tributary status. Again, it was happy to flip everything he didn't have a claim on, and made a second very easy war.

-breaking tributary was the tricky part, and took some savescumming to get Ming to declare on Yarkand instead of me, giving time for the disaster to tick up

Not sure about idea groups, so I went with humanist, per >>229985 advice. 2nd will be colonialism, tho.
>>
>>232215
>colonialism
what why
Expansion gives you more colonists if you care about Siberia
>>
>>232215
I seriously hope you're not considering colonizing Siberia with colonists.
It will take 10 years per province to complete if you get lucky with settler chance.
10 x 12 x 2 = 240 ducats spend to colonize that province.
Most of it is 1/1/1 shithole garbage with shit terrain so forget about deving.
1 base tax is 1 ducat per year.
1 production dev is 0.2 goods produced, let's say you get fur at max price (3.5 ducats).
0.2 x 3.5 = 0.7 ducats per year before modifiers.
Let's say that province gives you 2 ducats per year cause you got some ideas that increase it eventually etc etc. It'll take 120 years before you start making a return on investment. And early game 240 ducats can be worth a lot.

It's just not worth colonizing that shit man.
>>
>>232400
No, but I intended to spawn colonialism. Probably not gonna happen tho.

Reminder that FE1 Shooters have 1-2 range.
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This is going to be amazing.
>>
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>>232570
It's amazing.
>>
>>232570
Playing a reversed recruit game?
>>
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>>232630
Yup. It's a blast.
>>
>>232675
Sexy.

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AoE2:DE bros, we got too cocky
>>
It's the middle of the night in the US and very early morning in Europe, and there's a tournament finishing later. The semifinals had over 200k views. Check back in 6-8 hours.

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>Construction Plates are parallel build queues that offer an alternate method of increasing production. Hover a factory blueprint within 420 elmos of a factory of the same type to place a construction plate.
>Cost 150
>Health 1000 (1500 for Ship)
>Build Power 10
What the fuck?
319 replies and 55 images omitted. Click here to view.
>>
>>230203
>they sometimes miss all their shots when aiming at radar dots, they can barely hit any moving targets
yeah, fuck that
>>
>>230166
>>230203
ok do navy now.
but do it both for water maps (against other navy, amphbots, and hovercrafts) and in amphibious map (against everywhere else)
>>
I really like those factory overview posts. Is anything like it available anywhere (the wiki for example)?
>>
>>230700
The wiki has a page for each factory that gives basic tactics and describes how you can use the units as a whole/with other factories, but doesn't look at each unit individually.
>>
>>230203
>he doesn't use his slings as ghetto tremors
f then alt drag




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