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Score-based victory conditions are the only kind that make sense in Civ game with more than 2 players, and possibly any MP 4x game.
>Conquest victory
Turns into a 2v1, third-party, or snowball that punishes players for pursuing a different victory condition.
>Culture victory
Doesn't exist. Turns into a fight for your existence if you ever come close.
>Diplomatic victory
Doesn't exist. Turns into a fight for your existence if you ever come close.
>Religious victory
Doesn't exist. Turns into a fight for your existence if you ever come close.
>Science victory
Aligns with conquest, so becomes the only other real option
>Score victory
Can come from many areas, including defense, allowing you to pursue multiple unrelated objectives at once, complicating politics, and potentially punishing attempts to militarily prevent someone's victory.
It opens up the game. Should this be the standard victory condition in 4x games?
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>>1198104
I have no idea what you're trying to communicate or how it ties into the topic.
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>>1198138
Then you're dumb, congrats
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>>1196796
>>1196813
>score victory is better because...
>you will be fighting for your existence if you ever come close
>aligns with conquest, because cities = score
>defence is a waste of hammers, offence isn't, as per usual
>it closes down the game because most mechanics because pop, tech, land and wonder are the only things counted
>wonders are the highest impact score, so it's equivalent to Civ 5 culture turtling before tourism was added
>... so it's the Civ 5 Utopia project victory condition, the worst victory condition in any Civ ever, but exported to every Civ game
Well done, you've enabled score victory from a literally who country. Thankfully they can't start on tundra and win.
>>1197256
It won then hit the "Just one more turn..." button, put timed turns on, fell asleep, woke up and found Italy populated by Germans and Greeks and now the god of wine is called Jesus instead of Bacchus and has way worse buffs and also they died.
>>1197269
Japan never won nor is it dead. It's exclusively lost throughout history.
>think pop = power

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>>1198359
>Well done, you've enabled score victory from a literally who country.
That depends on wonders providing the most score. They can simply not be weighed that heavily.
>Civ has never made the industrial revolution worth anything.
I can't tell if you're intentionally missing the point, or...
>>
>>1198428
>That depends on wonders providing the most score. They can simply not be weighed that heavily.
They are anon. That's how civ works.
>I can't tell if you're intentionally missing the point, or...
How vacuous, you don't even know how to defend that era of civ. Perhaps you've never played the game.

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Could we stop acting like strategy games are for the "thinking man" and "smart individuals". Most engagement rely heavily on who has the bigger number and higher quality army, you obviously won't start or engage in a war unless you're outnumbering them at least 3:1 ratio, and the ai in most games are shit, lower difficulties won't offer any challenge and higher ones are straight up cheating, specially the ones that mainly focus on the single-player experience (civ and total war), you won't be losing unless badly outnumbered. For me (I know that sounds retarded) strategy games are for the sandboxy element, playing around and trying stupid things and see if they would work, trying to alter history and doing funny things and goofing around.
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>>1197093
It's an incomplete piece of the whole and worthless without a good general base. Your very focus on it being "interesting" already denounces that you are just reading for entertainment, and at that point you might as well pick up an isekai powerfantasy novel.
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>>1197093
>Not having a holistic approach
ngmi
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>>1196757
>so exceptional intellect is rarely a necessity
Why are you playing video games if you're 2smart4them?
Games are about turning off, not using intelligence. In fact the game designers have failed if they don't guide you towards doing without thinking.
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>>1199356
I hate this board so fucking much

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Ah, /Total War Attila Thread/.

The eternal bump hitter.

I have seen the end of days. And years from now jannies will say: this is where began the fall of /vst/.

The power of the posters was taken from the many and given to the few. Those who were the unpaid wreath grew wicked with every kind of malice. They were filled with envy and deceit. They pruned and banned.

They betrayed hundreds of posters and deleted the threads they loved.

They did all this and called it just.
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Playing some rome 2 right now bros. Downloaded a bunch of mods.

>no ai starvation
>gaurenteed major factions
>a more aggressive ai

Etc all that kinda stuff. Give the ai a better chance. Decided to pick tylis cause they have the thracian warriors and some decent swords so figured thats cool. They have a really fun start. Lots of random greeks. They all fucking hate you. You are broke as hell. Alot of fun.
>>
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Interesting
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>>1142232
Cavalry was fucking useless in Rome 2.
Top tier cavalry units charging at the back of mid tier infantry units would barely do any damage. Empire divided, by far the best Rome 2 campaign, basically Attila on Rome 2, brought some good cavalry to the game iirc. I remember playing Empire divided as the Alans using full cavalry armies and having a good time.
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>>1177735
And yet in the end they took and held Rome and eventually drove the mudslimes out. So, who's the "barbarian", medboy?
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>>1198841
what were they thinking

Is it worth the research points spent to raise administrative efficiency in colonies, despite already very easily being able to get 100 in your homeland by raising administrative funding or should that tech be focused elsewhere?
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>>1197979
Sardinia has events that secure French assistance in kicking Austria out of Lombardy
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>>1198320
imagine not winning the war of 1848 like a real man and trading your only coal provinces for french support instead
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>>1198269
>lanfang
incredibly based, it's a shame that they're not on the base game.
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>>1197940
vanilla greece is great since you can blob fucking fast by taking Korea as a colony and exploiting the crisis system

>>1197763
>I was thinking of starting Britain
With that either go Republican (let the jacobin rebels take over your capital) or just go full on reactionary and give the finger to all of your populace
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>>1199255
>or just go full on reactionary
But why?

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Misty coming soon. How do you hope she plays, anons?
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>>1198296
I'm not going to say you're doing it wrong but chainkill autism is not very fun for most players. The optimal clear is to just slaughter the whole map with Albus since he can move so far he has literally no downtime, but then there's no interplay. And you only need 1 character.
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>>1198297
I'm not talking about chain killing beyond a reasonable scope, but clearing an enemy assault with your team before their turn to act comes around is the best play for me.
>>
Any interesting builds/memes with the new masteries and sets?
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Holy shit, NEW QUESTS! I've been waiting for this...
Finally a worthy update.
>>
Oh shit, new update? And DLC launch in early October? Fuck yeah.

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PDX systems are generally unfun, they are too deterministic, and give players little choice to influence the final outcome.
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>>1198187
>devs not wanting you to play a certain way
And why should the game allow you to play a way devs don't want to?
>>
>>1198417
>Pretty sure the player is just (((them)))
every player is a jew at heart
>>
>>1199271
every human is a jew heart
who wouldn't want to get rich and control the world
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>>1199279
>who wouldn't want to get rich and control the world
women
>>
>>1199094
>>the way homage/fealty is modelled
Homage and fealty were quite different, the game seems to confuse the two.
Fealty was based fief, so multiple one people could swear fealty to multiple lieges through different fiefs. It is comparable to the tenant and landlord relationship, in that you can rent multiple apartments from different landlords.
Homage was a personal pledge, it could only be sworn by one person, who would be their master.

Following the Norman conquests of England, William and his brood stopped paying homage to France because it would have acknowledged England as a client of France, but they continued swearing fealty as the dukes of Normandy, Anjou, and Aquitaine.

Way CK games essentially pretend these are the same thing.

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how do we cope now terran/gook bros?
maru got fucking destroyed, we really need a patch
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bw audience girls are way cuter than sc2 audience girls
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>>1199153
>>
>>1199276
>>1199153
Jesus Christ his soul was stolen from his body
>>
>>1199276
me when my gf gives me a blowjob
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>>1199276
JUST

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So you spend hours managing the autistic bloat of this mod, only for the world to almost always end in a nuclear war that you can't avoid? Shit waste of time
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>>1199201
>Warlord stage
>"Roll out Tesla Tank" focus
big if true
>>
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>>1199207
I HATE THE CAPITALIST
I HATE THE CAPITALIST
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>>1199032
i wish zhdanov would get the gumilyov treatment and made closer to what he actually believed in. surely there are better candidates to lead technocratic socialism in russia
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>>1199313
Wasn't he the guy who believed a planned economy wasn't enough, and we needed a planned society?
>>
>>1199313
>technocratic socialism in russia
Malenkov, actual historical Russian cosmists and famous scientists like Glushkov who were big into Soviet cybernetics and central planning with early computers.
>>1199317
Not really. He believed in maintaining cultural supremacy and have clear ideology is the key to win political battle in Cold War, hated apolitical technocratic bureaucrats because he viewed them as inherently disloyal, directed Soviet anti-jewish and anti-intelligentsia purges and started the whole rootless cosmopolitan thing. He also hated modern art and modernism in general with passion, was likely successor of Stalin had he not die from overworking and wanted to create Russian ASSR.
Bunch of warlords already have his thing where you can “support socialist realism” or “cultural restrictions”. First one is his thing.

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https://store.steampowered.com/app/1880650/Expansion__Hearts_of_Iron_IV_By_Blood_Alone/

Build a new empire, resist foreign aggression or explore the limits of neutrality in Hearts of Iron IV: By Blood Alone. This new expansion for Paradox Interactive’s World War II grand strategy wargame adds new alternate history options and gameplay variety for three nations, as well as other significant changes.

Features of Hearts of Iron IV: By Blood Alone include:
New Italian Focus Tree:
Follow the historical path of Mussolini's Italy or rewrite history by restoring power to the monarchy, leading a Communist revolution or replacing Mussolini with one of a variety of new contenders.

New Ethiopian Focus Tree:
Defy the odds to defeat the Italian invader or resist the conqueror from abroad using unique Government in Exile abilities.

New Swiss Focus Tree:
Surrounded by France, Germany and Italy, the mountain nation of Switzerland finds strength in its neutrality, balancing competing factions and overtures from the great powers.

New Peace Conference Options:

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>>1199292
fighters do air superiority, close air support does ground attack (logistic strike if you're not fighting)
>infantry can hardly hold the line
it will hold anything, air does all the damage
>how many planes per general
0, do it manually
>do I bother battleplaning those
every offensive units should be moved manually, battleplan ai is retarded
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>>1199300
I wont ask how many planes per region because that changes tomorrow
what width should my defensive infantries be? 20?
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>>1199292
>do I need fighters for air superiority and do I need to set them only to CAS or can I just check every box avalable and build tac bombers that can cas?
You need fighters and either cas or tac bombers, if you use bombers you need to switch them between the roles depending on the situation.
For doctrine either the left or the right one because they have fighter bonus you need. And you can effectively utilize like 10k-15k planes of both fighter and the attacker of your choice. You don't assing planes on generals, just set the airzones based on where you are fighting but if you do then just sprinkle few to each unit, like half to your attackers and half spread around the lines.


>I havent tried 2 different frontlines
You don't have 2 frontlines, you have a frontline of cheap infantry units and then a separate taskforce that you micro that does the attacking where ever it's needed. Also your defense infantry should not have it's "support slots all taken", they should only have engineers and maybe arty and aa if you are feeling generous.

>like 3 divisions on every tile and pushing is impossible
That's why you need a dedicated attacking division, basic infantry can't push. You either need special forces or tanks.

>do I bother battleplaning those or do I micro without setting up a front?
You micro but you can temporarily set up a front too since it allows them to build planning bonus, the key is to have regular infantry cover the entire line so when ever you move your elites there's no gaps in the defense.


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>>1199311
do I get penalties if I assign airwings to multiple things at once such as cas and logistics and something else? do I need to toggle interception or just air superiority? do I need carriers if I want to transfer many planes over the ocean without bothering with canada?
>>
>>1199312
Well you don't really get penalties but they will split their attention which basically means you lose bunch of effectiveness.
For instance if you are simultaneously strategic bombing trying to disable their airfields and close air supporting trying to hit their troops then the bombing will be ineffective as they have more time to passively or actively repair the airfield between the fewer bombing runs leading to higher airport level that they can maintain and the cas will be ineffective as battles are supported less. Same with close air support and logistics bombing, where the effect on logistics won't cause starvation while the effect on battles isn't as great. It's better to pick one and focus on it and then change it to the other when you launch or stop and attack for instance
It's fine to have few missions selected but especially strategic bombing should be focused on if you plan to use it at all. Don't mix air superiority and interception though.

You don't need carriers for plane transfers they have infinite range when moving from airport to airport.

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Remember Impossible Creatures? For me it was a Chimp and poison toad fusion with a chimps arms and torso with a toads head and legs the size of a chimp
>>
I really liked Gorilla + Crocodile combo. With the right parts it creates a really hard hitting unit with a defence up aura.
>>
Unfortunately the game was boring af after you had crested some funny units. I'd like a remake but in a different genre like some management game or maybe even a battle royale where you pick up animal parts instead of weapons..

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For me, it's Undead > Mountain Clans > Empire = Legions of the Damned >>> Elves
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>>1198289
I heard of them but aren't they Rise of the Elves exclusive?
I like Dark Prophecy + Gallean's Return more.
The elves could've been cool but it was too rushed, they got the comfiest terrain though.
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>>1198827
This is kinda weird. I don't think there is mods exclusive to Dark Prophecy. As opposed to RoTE. And you can play vanilla factions in RoTE too.
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>>1185132
what are the old disciples games like?
I only played Liberation and it was fun, but I hear the old ones play very differently
I liked the universe though
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>>1199192
It's two different games altogether. The only thing Liberation have in common with Disciples is the name. And you should feel bad for liking this game.
>>
>>1199019
>And you can play vanilla factions in RoTE too.
I know that, but RoTE doesn't have Gallean's Return campaigns, which are fun.
Also, it doesn't integrate new content that well, the best part of the expansion for me were the new neutrals, but I don't think they're present in the Dark Prophecy campaigns. Also the new green mana the elves use is completely useless for other factions.
Lastly I don't think the new balancing changes brought by the expansion are that good or comprehensive as they could've been.
For casual playing I like the base game more, that's all.

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Anyone ever play Amazing Cultivation Simulator? It looks like it might be a fun way to waste a couple months. Is it as insane as Sseth makes it seem?
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>invite people to join sect
>success
>3 days later no show
How long do I gotta wait? I want people to do shit
>>
>>1197832
The instant I posted that they popped up as 'a stranger'
So it takes like 3 days
>>
>>1197832
>>1197839
Depends entirely how far away they are, since it's not a set time and they're physically travelling the distance across the map to reach your sect.
>>
>>1196440
>>1196817
Okay so small update about the Perception thing, I had a random outer wander into my debuff room to add in another relic and I noticed that her Per was only debuffed to 2.00 too, which makes me think something peculiar is going in with the room itself rather than the cultivator. Is there any relic (the Dragon Rod perhaps?) that has a property of maintaining 2 perception or anything like that?
>>
One of my disciples has a bed but he keeps sleeping on the ground instead and getting bad mood from it. What the fuck is wrong with this guy? is it a yaoguai thing?

Southern cities edition

Previous thread >>1176466

What's the relationship, lore-wise, between the cities, the noble houses, and the old empire?
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>>1198670
Kraken is an absolutely retarded fight
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>>1198683
Sallet gang, we just can't stop winning
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>>1198736
Kraken was fixed long before Blazing Deserts, which added the library, came out.
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>>1196764
>sneks, (8)
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>>1198670
Im at 2k hrs but I have never set foot in any legendary fights (technically I can do Ijirok but I hate the barb armour look)

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>No Chadmany thread.
Chadmany thread.
Only post kino borders in this thread.
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>>1193911
Vanilla. I regret not getting Estonia but there were no German pops there.
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>>1192324
Lmao you pathetic racists never fail to make me laugh with your “vst Chadmany” threads. Face it, most communist empires will be infinitely more successful than any of you sad virgins will ever be. You are on the wrong side of history, get over it losers.
>>
>>1198908
>Lmao you pathetic racists never fail to make me laugh with your “vst Chadmany” threads. Face it, most communist empires will be infinitely more successful than any of you sad virgins will ever be. You are on the wrong side of history, get ove- ACK!
>>
>>1198107
Learn to win wars first, Hans
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>>1198914
kill yourself fucking nazi retard you should kill your entire family too

What is your opinion on this game? Im thinking of buying it. I’m a big Roman and Greek fag
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>>1198210
It's perfectly fine since 2014, when they've patched it up. But the meme persists, so people keep bitching about it, despite the game being one of the more polished TWs of them all. The biggest joke is how R2 overcame Attila, but again, memes persists, so people get jello in their pants over Attila, despite it being in every way inferior to R2 since, dunno, 2016?
>>
>>1195025
Every nation plays the same in every nu-PDX game outside of HOI4, that's hardly a criticism exclusive to Imperator. And really I like Imperator because it's way better at providing SOME distinction in gameplay. Whether you're a Hellenistic/Roman civilization or some flavor of barbarian changes the early game far more than anything in Civ IV (great game, mainstay of my youth).

>Initial loop
Right, but again - every (nu-)Paradox game, and much worse in CK3.

>Trade is ridiculously bad
definitely - and that's the main flaw with Invictus. The food rework, while smart on the surface, just translates to having to micromanage food because literally every province you have a legion in starts losing food. Thus you have to enter the abysmal trade interface, cancel a bunch of trades, and import as much wheat - and then do the same thing with every province. Shit's tiresome.

I still don't understand how CK3 got so much of an audience, when it's inferior in literally every way to Imperator. I guess it's because first impressions matter most.

>>1196206
Invictus is the best mod, but flawed.
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>>1194013
I enjoyed it for a few campaigns.
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>>1196206
bronze age (reborn) for 2.0

formed Minoa this afternoon. Not sure where to expand into next, might just play tall and colonise the islands around me.
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>>1198927
>Coping this hard over a broken game
Why are you still trying to convince (yourself) that this game is fine?


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