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Diplomacy thread.

Reminder to the last anon from /vst/ game to confirm participation.
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So to give a bit of an update: I trusted Russia for one more year wich worked pretty well as he just kept pushing France (this also obviously annoyed France) weakening my strongest rival...

However France did a pretty good gamer-move by deleting his fleets defending against Russia, clearly signaling one of two things to me:
1. he was willing to throw the game away for russia if I stayed on the sidelines
2. him and Russia are talking and have made some sort of agreement

This made me pull the killswitch on russia, right on time as Russian armies also switched directions. I hope that I can force russia to keep expanding into weakened France by putting so much pressure on him that he HAS to keep attacking west to replenish losses. We will see how it goes, I'm in it for the solo now...

Basically I'm still most worried about the med, just because France kept his strenght there, i cannot win a real 2 front war so i need to blitz Russia as fast as possible.
oh and its currently Autumn, 1913
so builds are after next turn.
Spring '06.

France didn't enter orders and surrendered, and Germany helped himself to Brest, Paris, and Belgium.

Austria moved armies towards Germany and took Venice.

Turkey moved away from Ukraine to reassure Austria.
Fall '06.

New France joined but I'm not sure he understands how support works given his separate orders Eng M Bre, Pic M Bre. He clearly should have gone for Bel since Ruh would have to defend Mun vs Austrians (which they took anyway, though).

Meanwhile Italy recaptured Ven, and Turkey took Portugal and Greece with consent of Austria (otherwise he'd gone all in).

Russia immediately took Liv left open by Austrians abandoning the blockade of StP.
In winter '06 France destroyed armies in Pic and Gas, and a fleet in Eng. He's down to 2 English centers and Mar.

Germany built armies in Kie and Ber. Turkey built fleets in Con and Smy.

Currently waiting for how year '07 plays out.

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Is there anything like a asteroid mining tycoon? How would you do such game?
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Boring, drilling, tunneling - turning space rock inside out basically. Hollowing out large asteroids for habitation, medium ones for improvised spaceships, hurling the smallest as projectiles... Endless possibilities.
This game already exists and it's a bit of an underground classic. Been out since late 2014 and lets you customize you ships. Pretty dope. Kinetic Void is a 3D space adventure with a focus on customization and exploration. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds. Kinetic Void is a procedurally generated adventure, there is no main story line. The decisions and direction is left up to the player. Ally with factions, go to war, build your ship and amass wealth, the choices are yours.
kinetic void fucking sucks, kill yourself badland studios
Kinetic Void is the worst fucking game I've ever played in my life, and I played Battlecruiser 3000AD

Bombs away in the Pacific! Only took the last Koei thread 5 months to hit bump limit this time. How many jobs will Anon have gone through before this one hits limit? Which Romance game is the best? Is Liu Bei all hype? Find out within.
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>Finally conquer the Saito and even beat back the Takeda reinforcements.
>Slowly build up for a while.
>Tokugawa asks for reinforcements because the Takeda are kicking their asses.
>Agree and properly do so.
>Decide to attack the nearby Fortress to stop their attacks but failed and lost almost all of my food.
>Pic related happens.
>Takeda decides it's good time to attack the already weakened Tokugawa as well.

Why is Oda considered easy again?
>Kenshin Uesugi
The pain train a comin'.
Oops. I somehow thought you had linked Sailing Era, which had just come out.


I should clarify that Sailing Era is pretty good. Nice production value. No idea about Age of Navigation. Hope I didn't encourage you to buy it, it doesn't look all that crisp. It's funny that there were two New Horizons-esques to come out of China in the past year. It seems like the Chinese may actually care more about the Shibusawa fan audience than the Japs have for years. And more than that, they are actually assed to serve the Western audience too. Strange times

What will be the next niche historical franchise or theme to get the Chinese knock-off treatment?
I'm enjoying Sailing Era as well. The only downsides for me are the controls during battles and the dumb gacha to build ships.
>the controls during battles
Assign some crew mates to the mast and the steering room, it makes the control less insufferable.

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I cannot decide between Crimea mod, the grand campaign, and ending expansion mod

Crimea mod has the best AI and balance i.e no medical reform spam) BUT the grand campaign has the most historical content, pops, map, and even has new buildings. Don't like the new pops added this.

Ending extension mod is closest to HPM but has no bloat and overall plays like HPM up to 1956. I wish it had the ai improvements of Crimea mod.

So I can't decide which one if the definitive game. Each mod does something right and 5 things wrong. What are some things you want to see in a Victoria 2 mod? I know how to mod and I've been thinking of combining all the good mods together...

New era mod is also cool. Scratches my interest itch.

Gosh, Vicky 3 is so garbage by the way. I was SO looking forward to that. Guess not.
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>added tribal pops to africa
what's with you chuds and your hateboner for the african peoples?
I can't wait for this to fail
should add tribal pops to the 'stans though
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>Anonymous 01/27/23(Fri)20:22:43 No.1319
It's weird cos the lead dev hates trannies
Fuck the paradrone detractors
I know Chadgun will come out of this victorious and all you redditors will be able to do is seethe and downvote

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Expanding Fronts 1.5 just came out today
Adds Imperial Remnant, New Republic, and Black Sun as factions. Between these and Zann Consortium, Geonosians, First Order, and Resistance, EF has now added more civs than existed in the base game on release.

Get the fuck in here bros.
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Based cheat unit
Roger roger
Fucking Disney has shit writers but they had some good designers for sure
I like how their troopers pop to pieces when killed.
Good for an RTS; bad for film.

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One of the best linear warfare era games. I don't get why he didn't make a Napoleonic version. It would absolutely mog empire total war or napoleonic total war.
>can actually do delaying actions
>can actually do retreats in good order
>reserves are actually needed
>battles don't last 5 seconds
>harassing with cavalry is a huge factor while miseuse is deadly
>campaign is focused on trying to conserve your force (like real battles)
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It’s true but not really. Like if they had literally been indestructible and never lost a battle, they would have easily taken DC and then probably Philly in short order and then secure a peace. If you think about it, a decisive victory at Gettysburg alone may have been enough to take DC.
Lots of wars seem doomed but can be won if your tactical success really is that consistent, especially when factors limit a country from bringing its full weight to bare on you.
Isn't that Napoleon's column advance tactic though? Maybe the South should have done it IRL
Have you tried Grand Tactician?
You mean the even more broken and bloated sorry excuse of a game?
>wah! I want the game to tell me what to do so I can be a BIG BOY!

Gentlemen, this is the state of gaming today. Faggots, retards and asswipes, ruining what was once a noble and exclusive hobby.

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>The future of RTS rests on this
It's over isn't it?
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>one piece of promotional art
Did you not fucking see the trailer? Or the dev interviews? Their stated goals? Or what games they worked on before?
people complaining about gookclickers just dont like RTS and want to play a turn based game, but they wont admit it. mechanics will give an advantage in literally any real time game.
gookclickers are not rts
thats exactly it, the gookclickers want LoL. Always found it weird how gookclickers called LoL an rts.

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Dying Breed Second Demo Mission is avaible for download in Itch.io
Some feedback would be Awesome!
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What's up with all this formal talking?
We're not on a official meeting with investors.
Jesus Christ, it's not even shilling, it's straight up advertising, and really shitty one not gonna lie, i wouldn't even be surprised if this is just dev talking to himself or with his butt buddies from game's discord server where they coordinated this "super smart advertising on 4chan", not even in the DM's or closed chat.
Thanks EA fors destroying Westwood!
Good one Ricardo! Just like we planned to!
Kys cringelord
I ask this every time it comes up. Why would this bother you even if you're 100% dead on? Without using the word "shill" (because you've been programmed to think "shill is bad because it is") explain why people talking about games they make or are excited about is bad for the internet.

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Browser-based city-building feudal sandbox with tonns of hiden mechanics made by a single autistic french boomer.
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Yes, there were some field battles early in the Caelum Kerasia war. Usually sparked by Caelum intercepting foreign soldiers in transit and then local Kerasians moving in to defend them. Caelum destroyed tons of Kerasians that way.
the best field battles happen when fighting over regalia. The Ice Crystal war, The Thule vs Tilea Fisherman Ring battle, The Ingerland-Roma vs Tilea hat battle where the hat fell and got lost in the river were all kino huge open field battles
how do the battles work in this game? like total war or what?
units hit each other till one dies, as simple as it gets innit
whoever uses the cheesiest exploits wine

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What's the consensus on shadow empire?
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I doubt DF does anything the modern or efficient way. Pretty sure the AI is chains of if else too.
I love industrializing in this game. It's weird because it's a war game and it's not supposed to be industry tycoon, but man do I love to conquer two or three cities and start churning out those factories. Once your industrial power is high enough those cards don't even really matter any more because it's time to roll out the tanks and start blitzkrieging the world on all fronts.
I love going from a glorified gang to a nation state. Honestly wish that was even deeper.
You could start as basically a slaver state, aka mad max gang with lots of motorbikes and recon buggies, and get resources and cash by raiding minors and majors and by occupying free folk settlements. In theory it shouldn't be too hard but as has been stated the game is difficult to mod.
My favourite is playing on a horrible tiny frozen moon with a total population of maybe 250,000. No resources, no good ruins. Become a tiny Stalinist Statelet and make war on the other tiny statelets for control of the place.

I really love the downer feel.


What does /vst/ think of this? Will they be able de REDEEM reforged ?
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After their retcons and removing original Karma?
No thanks.
Activision happened. And then old devs grew old and new devs didn't have the talent.
Would it be better if they just stop making games?
>Activision happened.
The decline of Blizzard started before Activision
Blizzard was always corporate and cuthroat in behavior they wouldn't have been so big around the time of Starcraft if not and they wouldn't have made the decision to hire Everquest raiders and even make WoW if they weren't.
Other examples are telling Condor/Blizzard North to make Diablo real time/action instead of a classic roguelike with fancy graphics and it was the right call.
They have also been suspected of practicing corporate espionage against other mmo developers. Even if that's not true it's obvious they closely study other peoples work to steal the best ideas so they can polish and streamline them for their own games.
What changed with Blizzard is they went from being competent to incompetent.

Get in here and discuss!
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For me, it's cave missions with a suppressed in one hand and a dagger in the other. Lokknars vs ratmen is kino and those are the perfect weapons for cave use. I actually enjoy cave missions.
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It's been days now. I'm getting worried
So this is how the invasion starts, by taking out the nerds that have been training 20+ years for it.
Who wants to be first up on fulfilling the 'things xcom aren't allowed to do' list? I'm gonna see what coke and mentos does to a crysallid.
My ancestor :)
Looks like it's back up now but that's weird I've never seen it being down for so long.

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It's our time
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Because morons have thought 3D models = better looking since the early 00's.
Is Dyson Sphere Program good?
Yes, it fits in nicely with Factorio and Satisfactory. They 're going at add enemies next though and it may or may not ruin the game
I have no idea what the intention behind the ammo system is, but it makes the game really tedious.
It actually feels more like advance wars now, which I remember you saying was an anti goal, though again I don't know why, AW is a good game. You're going to get recognised as unique for the art alone, you don't need to try to revolutionise the gameplay as well.
Maps still feel too big, the ammo system makes that feel worse since it's so grindy to get anywhere setting up supply lines.
The basebuilding is better with the global supply instead of bothering with each building's inventory. Not sure how you could scrap that but move it notion into the unit inventory. It's always felt like the resource management is some mechanic you brainstormed and thought was cool but have never been able to integrate into anything fun.
The unit abilities are also annoying and microy. The gunship for example feels like busywork to cast it's speed buff, if it's free and can be cast every turn why not have it be a passive effect aura?
Also it's buggy as shit. That plus your lack of direction and seeming lack of understanding of the principles of game design (and the fact your marketing strategy includes shilling on 4chan) gives me a lot of doubts about how this game will turn out.
Because it's neither cheap looking for a phone game nor expensive looking for a PC game.

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New crimeamod update just dropped. Made me think, why is the vicky 3 modding scene so dead? It seems like not even the redditors decided to mod it
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based mod
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Redpill me on this mod.
Chud modder, everyone that knows shit plays HPM.
>he has fucking Franconia, but not West Prussia/Galicia or even Kars and anything in the Balkans
Are your pants full of poo? If not then you haven't played Victoria 3. Feel the excitement! Feel it sloshing around in the seat of your pants!

New DLC is announced for the game thats better than total war!
>regimental level gameplay on new campaign map
>career mode: start as a regiment commander, earn prestige and promotions, and become the greatest civil war general.
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Step 1. Take a shit
Step 2. Rub that shit over your face
Step 3. Smile and say how good it is
Now you are playing GTCW like a Pro!
I love this guy who's so mad of this, just okay, game. I wonder if one of the devs fugged his waifu?
Gatling Guns
If you dont like it why do you keep replying to him? You are just giving the schizo the attention he craves. Which makes you a stupid motherfucker and sort of validates his post.

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