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How will firaxis make civ 7 worse than civ 6? You just know the'yll do it, going by how much of a drop-off 6 was from 5.

They gave civ 6 a mobile art style and did other tweaks enough to make it more or less mediocre. How will they fuck it up even more this time?

If firaxis was still competent, they would have built on 5's strengths the way NIS did with disgaea 3/4 but they're not competent.
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Snowball effect means all 4X sucks past turn 50 or so
that is for tablets not mobile, dumbfucks
Then the world needs a 4x game with the MarioKart Effect, where the player who's winning gets penalized and the players who are losing get boosted.
> All leaders don't represent the best of their country's history, but the worst parts.
> China gets Chang-Kai-Shek; France Napoleon II; Rome sees Commodus as its leader; Korea Kim Il-sung; Egypt is lead by Pepi II (who looks about to die in-game); America is controlled by Buchanan or George W. Bush; and Germany is lead by Hitler.
> No tech quotes whatsoever and very few techs around, that take a gajilion turns to research.
> "Fast" speed is equivalent to "Marathon" in previous titles, and "Marathon" now requires you to spend 240 hours to beat a game.
> Civ II-style governments with Civ V's system of unlocking them.
> Districts now occupy two entire tiles, while maps get smaller as well.
> No more long-range units, but there's still one-unit-per-tile, meaning that archers and artillery become utterly useless, while also making the basic Warrior the only thing you'll ever need.
> Religion is back to Civ IV-style "just a name and a temple" shit.
> Espionage is a diplo action that is always pass-fail at 50%, no way around it.
>America is controlled by Buchanan or George W. Bush
would be funny as shit but we know america is going to be led by rosa parks

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>breaks trade deals and ruins your trade economy
Nothing personal
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Yes, only global resources matter and specialization of planets is a king, since game is all about stacking modifiers.
I'm playing authoritarians with slavers guild civic. How do I ban slavery for my primary species? They have full citizenship and I would rather have them all free, while making other species my slaves.
That civic was only stuck onto the game so that people who wanted slaves from the start of the game could have it. So you're stuck with it until you reform your government.
Oh, okay. I guess I can keep it by filling my planets with alien pops and letting my people naturally advance into the better positions.
How the ucraine war going for ya buddy ?

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Post-apocalyptic seamen edition.
Old thread: >>1021079

Vic just posted a snippet of upcoming Ocean feature, about Maritime Trade Houses that do the shipping

>The key mechanic for the Oceans feature are going to be the MTHs or Maritime Trade Houses. It is these MTHs that control the seas, not you! You can sign contracts with them for shipping and even obtain some shares to better influence them.
>There can be different MTHs present on the same Planet, and yes… these can battle with each other for supremacy of the seas. Having an antagonistic MTH defeating your friendly buddy MTH and taking over crucial Sea Zones means you’ll have have to sign new transport contracts at probably exorbitant prices.

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Does anybody know why I can't discover Light Armor Grenadier Army? Based on https://www.matrixgames.com/forums/viewtopic.php?t=352634#4839875 I should meet all the requirements, but it's not discovered and there are currently no possible discoveries. I've had this problem before and I don't remember how I figured it out.
have you operationalized the basic light armour army?
Yeah, otherwise I wouldn't have been able to discover Light Armor Assault and Light Armor Infantry Armies as shown in the image.
have you built models for each thing the unit requires
>built models
I posted the image so you could see that I have designed all the requisite models.
There's no requirement to actually construct any of the models in order to unlock an OOB for discovery (designing a light tank lets you unlock Light Armor Army for example, no need to actually build a light tank).

Are they Ottoman fanboys?
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>Many "Ottoman Turks" are descendants of rape from women/men from the balkans and the white slave trade.

Cockroaches are subhumans
There's also pic related, Muhammad al-Yaqoubi, who is a direct descendant of prophet Muhammad.
You're just proving my point, dumbass. I already said their rulers had literal harems filled with white women.
You can cherrypick pictures the whitest looking Turks, but if you honestly think 95% of them look like that, you're actually delusional.

Are you a Turk who's still butthurt about not being let into the EU or something? Even if you were all pasty gingers, you're not getting any free Euros, Erdogan.
and you proved the point of the person you tried to "deboonk"
he correctly pointed out that the ruling class had extensively mixed with europeans to the point of basically being 99% white, and the fact that the turkic elements (as in central asiatic) of the empire were irrelevant. in fact, the word "turk" was perceived as an insult during the ottoman period
yet it somehow triggered you?

all your posts are utterly fucking worthless
His original claim wasn't that the ruling family was white, it was that the entire Ottoman empire was "5% turks and the rest white people." It's a shame the teachers at your special needs school never helped you with reading comprehension.

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>open strategy game
>start a campaign
>choose the US of A faction because America always wins
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>be america
>nuke a country killing innocent people just to win a stupid war
>laughs in vietnamese and afghanistani
Remember your Small unit tactics, anon!
>kill less people with both bombs combined than the Japanese killed in Nanjing alone
>ends war early saving potentially 10s of millions of lives
>also strategic bombing was done and accepted by all sides as perfectly acceptable
Based Americans using nuclear weapons to save lives
I'm sorry your country is so weak and insignificant you would compare it to a toddler. Must suck being a vassal state now, huh?

>war is a diplomatic action
The real problem with this that diplomacy is THE worst part of these games in singleplayer. Literally just clicking button to make number go up and trying to game the AI algorithm which makes decision based on fucking RNG.
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>war is a diplomatic option
>diplomacy is disabled while wars are on

Why are they such hacks?
You say that like diplomacy isn't ass in multiplayer.

Every single diplomatic action is just for show, and lasts until it isn't convenient anymore, unless it happens outside of the game. Just means you may as well ignore it.
yes that is how artificial intelligence works in videogames anon. Sorry to spoil this for you but a war game is also about clicking buttons to make numbers go up and trying to game an AI algorithm that's making RNG seeded decisions
Carl von Clausewitz looks like that?
People who play pdx games competetively in multiplayer are mentally ill. A lot of things are meaningless for the reasons you described and it's unbalanced as fuck. You either play multiplayer casually, in which case people will either agree to some explicit or unspoken rules that guarantee that it's fun for everyone, or you stick to singleplayer, then we can meaningfully talk about the game mechanics because they are what you use to engage with the AI.

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rome remastered/OG rome discussion thread i guess.
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It's a beautiful map someone put a lot of work into but honestly who want's to conquer all those settlements? After a while it just gets boring since every city battle follows the same formula: siege towers to walls >fight on walls > fight in streets > fight in city square
I got my fill of this playing EB and RS back in the day.
yea a shame CA never further developed the internal workings of empire management.
i just want to conquer comfy 50 provinces gaul as franks, call myself as dux francorum, govern my lands and protect them from eastern barbarians
am i asking too much

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>you have to siege your own cities
Who made this shit game?
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the fundamental issue is that this game fundamentally sucks my dick but there's nothing you can do about the most basic game mechanics being dogshit other than add bandaids.
>If occupying each province would cost you 1K troops, it would mean that there would be no need for war score cap, because Portugal simply wouldn't have enough troops to occupy all of Spain in a single war.
with the growth of armies over the course of the game this would become basically irrelevant by 1500. also what does it even matter, if you're taking more than 100% warscore you're probably not going to have enough admin to core it all and your country is going to shit its pants ultra hard.
i do think vassalization should be 25% of the cost of annexation though.
Dudes, I figured it out. This game is addictive because we don't find much value in having to live the real strategy instead of this game. In a perfect world, you choose your character and you have a plan already when you start the game. We resort to Europa because we have complete control over this game, whereas in the real life, everything is so random, there's too much uncertainty. But that's untrue, I think the main thing here is how long life is, you can start and finish a campaign in a matter of days. And then start again. It's certainly better to play a few lives a week then to have to do a single one for 80 years. Yeah, I'm pretty sure that's it. But in the end we all realize these campaigns are very similar anyway. What about you, guys. When do you plan to stop playing? Or do you just do it as a relaxation past time?
>with the growth of armies over the course of the game this would become basically irrelevant by 1500
I mean you could also tie the garrison size to the development (because it too grows).
So, Paris' development is 30 in 1444, and historically its population was 200K at time. And when the French retook it in 1429 it had a garrison of 3,000 English men. Thus garrison could be 100 troops per development, each province costing at least 300 troops to occupy.

>if you're taking more than 100% warscore you're probably not going to have enough admin to core it all and your country is going to shit its pants ultra hard.
Not really, the revolts are a joke. The coalition might be something to worry about. Regardless the impact, why the need to handhold? Let people get greedy and see them struggle with it.

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Please post some comfy strategy games.
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Disciples 2 is max comfy
Incredible ambient music and overall aesthetics, and the gameplay is pretty decent too
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Why do none of these soulless DK ripoffs manage to be even half as good as DK?
I don't even like the Disciples games, but I can't deny that they have an amazing aesthetic quality.

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old thread >>1041314
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become forest man. abuse cramped space and terrain height
Lw archer is for bullying goblins to get named items from their camps at no risk, one of the russian autists demonstrated it in a video that got posted last thread

For bows its the same case as swords where the good base damage and other benefits get let down by bad armor ignore and armor damage + too many enemies have anticipation + throwers with barb javs existing and being broken op. Bow/crossbow polearm hybrids are very capable at all ranges and can do everything a pure archer can (shooting people in the opening rounds if you have the ranged advantage and shaving off a few berserkers out of the fight is handy) other than aformentioned gobbo abuse whilst gunners and throwers are perk hungry
lost a run to a raider camp with two leaders. i just cant seem to get nimble fast enough before fighting the overpowered enemies. i wish they took out nimble so we'd have more linear difficulty scaling, instead of each bro dieing in 2 hits and them boom they can tank 6 hits
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how should i build this guy? i want to meme him into a slinger but he has really good attack skill too
at what day was this? was it uphill? i dont think nimble is manditory to have quickly at all, just very good for snowballing and a sign that you are doing well since you're fighting enough to get it like day 30-40ish

level melee attack too alongisde ranged, add quickhands and polearm mastery and now he's a backliner hybrid. use a billhook or swordlance

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>border gore
literally only virgin cucks unironically mutter those words togehter
>border vore

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Talk about the mod blah blah blah, last thread got archived today
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No! Jadd!
Ive been playing coop with my friends and I feel like I cant beat the AI when they have any morale stacking unless I take defensive. What ideas make a good vanilla army, i keep ending up taking offensive defensive and quantity.
>What ideas make a good vanilla army, i keep ending up taking offensive defensive and quantity.
It may surprise you but your problem is might actually be taking too many military ideas. Military tech is the number one priority, and having 3 mil idea groups, especially if you're taking them early, means your mana is gonna be spread thin. A single level in military tech is almost always worth more than 2 or 3 ideas and you should pretty much always aim for teching whenever possible.
What are the biggest changes?
how to cope with lag

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Thought on Gladius?
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If you're going to spam something early for combat purposes as Tyranid spam Tyranid Warriors. They're arguably the strongest T2 infantry unit in the game and absolutely shred light armored targets. Their stats should speak for themselves. They also have synapse link so no morale worries ever.
If you want any sensible early game map control research and start producing them immediately after malanthropes (getting bases up takes still priority)
All T0-T1 tyranid units except Tyranid Prime are pretty much reclamation fodder. In most cases you should've consumed all your starting squads within the first 15 turns or so turns to speed up building or malanthrope production translating into more building production which is early on much more valuable than unit production.
So how do I know what units are generally the best for each tier and race? How do I know a unit is good against armoured, for example?
if a unit has high damage and high pen its usually good vs armoured units. terrain is extremely important in gun battles. guard favours open terrain and can have huge issues killing huge armoured units deep in terrain
This nigger has absolutely no shiver in his timbers.
I found this game to be terribly boring. Very simplistic. I only played long enough to find out it takes a hundred units to take a city, and uh just long enough to not get a refund.

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What's the best looking strategy game there is?
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Sharp? I think it's the other way around, Temporal Antialiasing is being used quite a lot nowadays, the problem I think is that games are becoming too detailed, it makes it harder sometimes to easily tell stuff from other stuff, which is why that sort of "press button to highlight stuff" vision mechanic is so prevalent nowadays.
>you should be playing visual novels instead
I prefer to play laggy slideshows before actual slideshows.
>If your main concern with a strategy game is how does it look, you should be playing visual novels instead.
...have you seen a visual novel before anon? What do you think is so graphically impressive about them?
That must be it, too detailed rather than too sharp.

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Italians officially confirmed as the next Age3 empire
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Still doesn't explain the rapid fire like gatling gun
No such thing
Ivan the Terrible and Napoleon can fight each other but the concept of a united Italia is too much? In hindsight I hope they replaced Ivan with Peter the Great in the future
Given the current situation now, I don't expect Russia to get touched at all this year or the next.

Likewise, if Brazil is really the next lone civ DLC, it's gonna be revealed at November, because the start and end of October is the elections, so once that is out of the way things will be calmer. Hopefully.
I can see them adding Cossack Ukraine as a Russian revolution civ

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