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Good tutorial to get into the game? Looks really good but I have no idea what I'm doing
8 replies omitted. Click here to view.
Newfag question.
What is PBEM?
Pussy Bitch Easy Mode, it's what blitz players call people who play months long games
Play by email
Basicly multiplayer people have 24-72 hours to do their turn, then send it into a server that processes all the moves, then sends back the resaults. Considering that a game can potentially go to 100+ turns, a game can take 6 months.
Blitz is usually 5-10 minutes a turn and usually at the end of the evening players will decide to continue another day or just call it if a player is snowballing hard
I used to think this, but after winning a closely contested PBEM on /domg/ I could never go back to SP.

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Kane Lives
the music, atmosphere, and cutscenes were all great, but it's also a rushed half-baked game in all honesty. I think people give it a pass because they never touched multiplayer, or they played multiplayer as shitters against shitters (which in this case I admire, "pro" TS is the most boring autistic slop in the entire genre).
but why would anyone ever play multiplayer
y on earth do you think people in the 90's played RTS for the multiplayer

starcraft has rotted your brain
Biehn was never really that great, just a TV actor who got lucky. I would guess JEJ thought these video game FMVs are utter trash only nerds will care about. It was 1999 after all.
>literally who tier actor
Frankie is an A-tier shit&cheap action film actor.

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Ok /vst/, wanted to talk about RTS, 4x, etc. strategy games you feel noone really talks about that much. Also to discuss games you only remember details of but cant remember the actual name, so other anons try and see if they know what the game is.

Gonna start, Paraworld is a really nice fantasy-ish AoE style game with dinosaurs and had a really innovative gameplay feature, where units took a spot in a leveling up scheme, and you had to choose what units are level 1,2,3,4, and 5, with hero units actually unlocking skills the higher level they are, but with level 5 having a single spot available.

As for games you dont remember, i have a really hard one ive been trying to find for about 10 years. My dad used to buy pc magazine here in Mexico, and it included a bunch of demos of different games, one in particular caught my eye because of how unique it was. The things i remember is it was kinda caveman style setting, you had male and female workers, you gather wood and stone, isometric perspective, workers died of old age and actually had to fuck to make new workers, there were a bunch of different teardrop shaped symbols representing different liquids like water, oil and poison, male workers could turn into heroes with blue skin, female workers could turn into shamans that danced inside a building to generate a magic lighting bolt resource, the demo had you confined in a island, you had to make a raft and then in a mainland there was a red colored faction and neutral dinosaurs with a t rex roaming around. Not much else i can remember but i've never been able to find this game and its honestly driving me crazy to not know wtf is this game is.
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No clue, I haven't played it. But be warned, you have little influence on the combat itself : you just give orders, tell them when they should retreat, and then you watch the battle.
I played a little and my favorite thing to do was blasting everything with aircraft. Kinda repetitive, though.
One thing about the game that catches you off guard is the exponential increase in unit upkeep costs, which go from a few credits, to a few dozen, to a few hundred, a few thousand... One turn you could have a surplus of cash, produce one more unit and on the next one the cost could get so high you'd go bankrupt after another turn.
E.g. having 5 infantry units is manageable, 10 is very expensive while 15 requires many fully developed provinces focusing all their population on trade. I used to have the formula for calculating that cost but I can't find it now. I've never seen anything like this.
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I played Ascension to the Throne ages ago and I can tell you that there is one amazon unit with visible naked tits.
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>Mission Force: Cyberstorm
>those pilot death animations

Place your bets
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I know enemy locations are based on seeds but I thought the roaming beasts that don't have lairs had the same encounter rate on every map. Are the beast spawn rates tied to seeds?
>Nine chosen, 3 of which are named
>Six unholds
>Drummers with that many chosen

Good luck bro. I hate fighting chosen, they're just not fun to deal with.
Im no expert but definetly seems to be the case, there are some maps where you'll see a bunch of lindwurms and on some they are borderline extinct. Same with Schrats
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>Kill a witch
>Get a Poison Apple
>"Huh I wonder what this can craft"
>It's red paint
It's used for the best craftable necklace

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Since this is the tallest statue in the world, it's likely this will be a wonder in the next Civ game. What do you think its bonuses will be?
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This would be Cleveland's wonder.
For scale
Wanna know how I can tell you're a rootless, atomized subhuman?
>"Those columns are monstrosities and should be torn down and forgotten. There is nothing particularly historic about any one of them. We're not running a May Show here." - Albert S. Porter
+100% tourism from rock concerts, stadiums and great works in this city. Causes all river and lake tiles in this city to catch fire.
A company pays for restoration or covers maintenance for a decade or whatever and gets some exclusive imaging rights in return. It's pretty common, for example the Sistine Chapel "belongs" to Nippon so they get some money from publishing deals in exchange for the restoration costs.
That's capitalism for you

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make sure you have enough recons in your deck
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Given how the most obvious potential members like Bulgaria, Romania and Hungary etc mostly used soviet equipment, it wouldn't be as interesting to add them (maybe as a coalition, but even that sounds kinda boring). My guess is that Eugen will continue to stretch the "who could have joined redfor" list like they did with FInland, so maybe we'll see India. But yeah, looks to me like they're running out of options when it comes to redfor.
Some Middle Eastern coalition, like Iraq+Syria, could be interesting for redfor. But it's not nation packs that the game is missing, it's mapping tools and proper mod support
t. North Korea

Atleast they're all 5 points so 1-7 isn't so bad
no because eugen and redditors hate red
Perfect, thank you

last thread >>523307
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Sounds interesting, thanks I'll check it out.
>mobile "game"
>always online
This is the kind of game that would consume much of my time because I would always think about strategies and the state of the game. I had a similar thing with a diplomacy clone. I enjoyed it a lot but man I have things to do.
Yeah, same. I've played it a couple of years back, but it would just always be in the back of my brain, destroying whatever productivity I've got. Because everything is in realtime I constantly want to check what's going on. An hour can make all the difference, so don't want miss any notifications either even if it's at 2 am. Just can't stop trying hard.

Hey, OP, did you pick it up from that mobile game thread recommendation? I remember recommending it there.
I tried installing it but when I try to open the app it just crashes instantly. I don't have Google Play services on my phone though, so maybe that's why it doesn't work.

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Canada is the strongest nation in any strategy game ever made.
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>Shitposter harder
So this is the power of hoi4 chads...
HoI4posting is the /vst/ equivalent of sneedposting; entertaining, but braindead
>dief the chief is a nazi in kaiserreich
based retard devs
Natpop isn't Nazi
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Are their any games where I can just do Artillery? Fight without even seeing the enemy
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Company of heroes 1/2 in team games on any map with chokepoints.
you gotta see the enemy occasionally but you can entirely just fire into the fog and fuck peoples day over.
DoW: Winter Assault with guard. Especially on maps good choke points where you can just spam basilisks and attack ground for a constant barrage that blows everything apart.

Chinks kinda do that too in Generals with nuke cannons.
British in Company of Heroes 1 can just blow up the enemy base with arty if you go the royal artillery route.
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sounds like something Cboyardee would make
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I think I have over 1000 hours in this game and loved every second of it. I know that it has its flaws but is there anything better that does the same job?
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Only thematically, gameplay is completely different
Probably never, evolution is no longer accepted because it implies races exist.
>>>528991 (OP)
>Probably never, evolution is no longer accepted because it implies races exist.
yep thats definitely why
Make sure and play PlatinumSpore 2.0.5, it makes the game far far far better. Also pick up Infinite Colors mod.
Probably not. They don't have the resources now and won't have for quite some time. This is just a bunch of people doing it in their free time.

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Did you do your yearly playthrough of Disciples 2 yet?
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try the wrapper (in here >>513147), I used to have issues with the game opening on the wrong monitor and now it's running well

as for the hero, in standalone scenarios/PVP you almost always want to go warrior lord with ranger hero + gargoyle + flex slot; while in campaign I'd usually go warrior lord with mage hero
Ranger class is completely busted in this game btw, the tempo advantage you get from increased movespeed and movespeed gain per lvl (resulting in getting 1 or 2 extra fights per turn) is insane, and you don't get any special talents on other classes that could compete with it (you can just keep a separate hero for staves/scrolls).
I don't recall in 1 desu, its been a very long time. For 2 yeah warrior lord mage hero is probably ideal, but you can generally clear it with anything. I imagine the same thing would be ideal in the first too.
Thanks, I'll try the wrapper. If it steals my crypto I'm going to spam this board with black penis threads for the next 5 years.
And yeah, rangers heroes are the most powerful but MAN does the demon ranger look like shit.
One of the few areas where 3 was a clear improvement, shame about the rest of the designs.
>3 was a clear improvement
Well also they genderswap generic Empire warrior lord. Also Legions mages models were pretty okay for my taste mainly Modeus and Doppelganger. Fuck everything else about this game tho.

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A surge of interest here this season!
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we need a flagship DLC that lets us customize our flag ship or atleast upgrade it to fit multiple different roles like in EU4
It wouldn't add much to gameplay, but I love things like that. Adds heaps of sovl
I just hate how shit the flagship is mid/late game
...there's negative happiness from propaganda?
Repeated editing of news gives a happiness penalty that stacks up pretty fast for higher-tier residences. Farmers more or less don't give a shit, but engineers and investors get pissy fast.

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OpenTTD is now out on Steam!

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Guess ill check ST first then. Thanks.
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What kind of server would you want a /vst/ one to be?

Fairly vanilla could be just some visual mods. Easy settings. Maybe FIRS basic temperate.
Hard and interesting could be a city growth script with FIRS Steeltown and no secondary industries (players have to fund them). Nerfed planes and passengers, higher costs for things. Something like that.
Can't promise anything cause I'm dead broke but it would be good to know what people want and maybe I can get one up next month if no one else has.
>no secondary industries (players have to fund them)
So you have to start with passengers, or?
Big map, at least 2048x2048 with very low industry and town density so that there's plenty of room to build.
Large maximum station spread and train length parameters, inflation off, 90 degree turns off, breakdowns off, 3x3 grid road layout for towns, and most importantly a very low per-company plane limit, like 10 or 20, to prevent airport spam.
No more than one major newgrf per category, like FIRS with the 2cc trainset would be great, but not six different trainsets with 5000 engines each.
Either that or a large initial loan that you can use to make the industry of your choice. Not sure.
I'm with you on all of that my man. Those are good settings. Map size is good to think about for the RAM needed. Do you know what kind of min specs would be good for this?

has anyone ever played Scourge of war Waterloo ? whats your opinion and would you be interested in playing multiplayer
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I thought HistWar never got finished?
>I thought HistWar never got finished?
it didnt get finished
oudinot: the game
Would be kino if it actually let me play out the more insteresting battles like Wagram, Austerlitz and Borodino

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TL;DR: do you guys know any strategy games about air combat/dogfighting that use all three dimensions? If not, do you think if it's possible to create one?

So, I've watched this "Sky Crawlers" film yesterday.
One of the main points of the plot is that real wars were replaced with an endless "war" between two aircraft corporations. They only fight each other in air and by bombing rival corps' military installations, the whole thing is broadcasted on TV and the only aircraft used are propeller-based (?) ones. It looks like a friendly sports competition, but death and carnage are real and pretty brutal. 5/7, would recommend. Gave me Remarque vibes for some reason.

So I became interested if there are any games set in this world and turned to wiki. There's only one game set in this world's universe, and it's an Ace Combat-like fighter simulator on Wii. This got me thinking about how nice it would be to have an RTS/RTT/TBS/TBT/SRPG centered around air combat, only to realise that:
1) There's no games I remember that fit this specific genre
2) The closest ones I can think of are CMANO and Fleet Command, but those are 2D "HQ officer in front of a map/monitor' simulators
3) Homeworld is the only somewhat-related strategy game I can remember having a fully implemented three dimensional "air" combat, but imo it is janky in that regard

So the questions I've got for you anons are:
1) Do you guys know any strategy games centered on air-only fights that simulate all three dimensions?
2) If there are none, is it even possible to make one that wouldn't be a nightmare in terms of controls? Because while I can see it being possible in, say, VR/AR, I can't imagine a good control scheme for a mouse+keyboard/joystick 3D strategy game about planes. Maybe there's a way to have two maps, one where you set coordinates on X and Y axis, and another where you do the same for Y and Z? idk
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Look at 2D tactical dogfighting games and decide if that'd work as a 3D game. It would have to be fairly niche; I think actual flight sims and flight arcade games would be more popular and most people wouldn't consider a flying RTS as their thing.
CMANO is obsolete, you need CMO. DLC are just scenarios, so they can't be incompatible with anything.
Achtung Spitfire! and Over the Reich for DOS, BoB and later part of the war respectively with Spitfire being the newer of the two. Doubt it means much tho given they're only a year apart. I think they let you move in 3d anyway, it's a hex based thing where you control squadrons in dogfights.
Sid Meier's Ace Patrol and the Pacific one, they're kinda similar.
Both of those are turn based. For real time, I got no clue.
Deadlock isn't an RTS.
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Battlestations Pacific though it lets you control ships too.
You can fly the planes yourself or you can just give commands to AI squadrons to attack enemy ships/planes as you control some BB or DD.
It's really cool and way ahead of it's time

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