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File: We do a little raiding.png (1.02 MB, 1010x1041)
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The demo for Millennia just went up in the next fest, anyone else playing it? I originally pretty unsure about the idea of the tech tree being split into chunks without any real set path other than having to research the next age to access its techs, since that seems a little too simple for what I'd want out of a video game 4x, but I ended up liking it. The technologies do a variety of interesting things even outright spawning units, so I think there'll be a lot of room for interesting paths you can take your civ.

Only played through it once so far and took the raiders, which allowed me to pump out endless units with super high movement since you only need more warfare XP to get more, and you really just need to find things to fight. Was fun running around pillaging everything and deleting any straggling units, but with war fatigue and the chaos system in the game this might be another case where going for war isn't really worth it. If those chaos events just spawn weak units for you to farm though that would end up being a positive, so who can say.
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Is it available for Piratechads yet?
>>
>>1713004

Yes anon I think so.
>>
>>1713004
I'm pretty sure someone in the other millenia thread posted something, already bought the game so I'm not gonna risk it, but if it's true, hope you like the game
>>
i did raiders and got wrecked by someone using spears
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>>1713004
It is, fitty has it up

No matter what I do, I lose.
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>>1711354
>rush research
>upgrade units
>pay max mil-wages
>enable all mobilisation modifiers
>roll a good general
>win

Wtf how is that confusing
>>
>>1712530
I prefer Vicky 2 because 3 is too complicated. I just want to build trains and colonize
>>
>>1713920
Nta, and you are wrong. The only time you need to upgrade units, it's when you are with irregulars and about to unlock line infantry. Not a single other military tech is worth directly going for it. If you are already with line infantry, you can completely ignore military research for the rest of the game - the passive research is going to get you covered.
>>
>>1711354
It's better than it used to be, but it really does need another rework.
>>1713920
It's confusing because armies both exist and don't exist on the map. I had navally invaded a country that borders another enemy, I won the naval invasion and occupied the country, planning to use that occupation to occupy the next country that now borders my control zone. Simple enough, right?
That's what I thought.

What actually happened is while my troops were trying to line up on the new border the enemy who had already lined up pushed through and occupied my occupied area, past my troops who were now close to the former border, and then I watched as my troops tried to play catch up until I was completely pushed out and had to order my troops that were still in the now enemy territory to re navally invade.
This was a problem in the old army system too,but now it's even worse because instead of just a x days until they arrive at the front you see your armies moving on the map yet they can't exist or interact with anything until they arrive at their designated point.
An interaction only possible because armies are this cursed hybrid between the real armies on the map of v2 and the magically summoned armies of launch v3.
>>
>>1712583
Holy fuck that is just insane..
Never played hoi4 but I heard it was dumbed down.
Couple of things are therefore puzzling to me in this vid.
Can air attack actually wipe out units in hoi4? In hoi3 all it does is inflict a few casualties which an enemy with sufficient manpower can easily replace. I'm not sure but I dont think its possible to wipe a unit in hoi3 with air attack alone. Even if it were possible it would take forever with the stacking penalties against the air units.
How does he manage to keep attacking? Is there no attack delay in hoi4? Even fully teched up there would be an attack delay in hoi3. I also cant see how the AI fails to pin him in place with at least one attack while surrounding him with other units. Even with tech far ahead of the enemy I would have expected to see him surrounded at some point.

dominions bread
hopes/dreams/fears for dominions 6?
total list of known (so far) changes in 6: https://steamcommunity.com/app/2511500/discussions/0/3807281445020039925/
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>>1709262
CoE2 is from 1997.
Permapatching or having the base game be 10€ + upgrade DLC fees is a new thing. One of the other options is the

Also the nightmare example
>>
this thread is from last year...
it brings back memories
>>
>>1711986
We are Dom6 now.
>>
>be me
>MA IND first time
>propose NAP to evil fishies turn 1
>they deny it, cunts
>30 turns later pretty high in tech, cast blood dome
>this angers the fishies and they send cthulhu spawn after my mage
>suddenly a couple turns later 3 of my mages all die at once and have to move them out of my province
>get mad at the bullshit since I patrolled and added bodyguards
>close game and look up how to counter their units, maybe scrying?
>midway through googling I remember the blood dome ritual said it kills your mage researchers eventually
....
>>
I think Ys is cool, guys. Helheim too, actually.
But Ma Ctis and Phaecea are my absolute favorite nations.

>>>1679808
What does the rest of the map look like? Is there any particular reason why it would be good to have the set up right across the river?
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>>1713217
Monuments have a cumulative effect, but the game doesn't seem to simply add them together. Each additional monument adds less then its stated effect, but enough of them can reverse the loyalty loss from orphanages (or other problems, to a point).
>>
>>1681115
And how many kulaks had to be shot in a ditch for it to get built?
>>
>>1682500
>Debt loop
>My people is starving
>Constant blackouts due to running out of money
>Clothes industry revenue is decreasing
Sounds like you're doing a good job to me, comrade! Only thing missing are the bread lines and state-mandated death squads for rooting out Traitors of the People.
>>
>>1714245
Comrade are you hallucinating? The Kulaks as a class were abolished decades ago after all land was collectivized, there are no Kulaks now, only Kolhozniks and Sovkhozniks.
>>
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>>1714250
>Only thing missing are the bread lines
soon

post your aesthetic germanias you formed in vic2
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>>1642282
This is basically perfect Euro---

>sees turks still exist

How the fuck is it 1902 and kebab hasn't even been removed yet?
>>
Where are the groBerzherzogtumsosterreichs
>>
>>1636466
VGH.
Also checked
>>
>>1712576
PRAISE
FREAKIN'
KEK!
>>
>>1634122
wish i could contribute but haven't played germany yet
is the AI supposed to chudmaxx? because on every single game germany goes full retard on russia, france and austria

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I really really wanna get into this genre, but everytime I try a strategy game (and I have tried several, among them Total War: Shogun 2, Hearts of Iron IV, Civilization V, Dwarf Fortress, Lobotomy Corporation, Troubleshooter) I find them boring as fuck. I know there must be some fun to be had there since the genre has millions of fans but I just can’t understand it, what do you personally find appealing about strategy games? How can I get into them? The only strategy game I managed to get into was CK3 but that one was more of an RPG than a strategy one.
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>>1710590
>>1710601
yeah red alert 3 is also good for beginners. forgot that one...
>>
>>1699634
>>1710590
>>1710601
Majesty is amazing, one of the best games of all time. And I say it as the guy who usually isn't into RTS all that much. Though I have picked some other favorites in this genre after all this time.
>>
Depends on the individual but I find strategy satisfying once you start reaching the stage of mechanical understanding. It is when you are no longer just solving problems in scenarios, but how you solve them.

In Shogun, that would having a certain style of army composition that strays from standard builds and managing to make it work. Civ V it's having a deep knowledge of just exactly how much yield and what sort of order of tech, building and wonders will get you to a winning lead or conclusion.

If you find that just seeing numbers go up is boring, I can only assume that maybe you are approaching the genre in hopes of an experience or novelty. While those are valid, mastery is honestly what brings me back to some titles or think of fondly.

This is a shit allegory but it's like molding clay. You know that the end result is gonna be a boring old mug or whatever, but how you make it happen is very much fun.
>>
>>1699634
If you can’t get into those games, then strategy just isn’t for you dude. That just about covers all the bases in the genre.

The only thing it seems you haven’t tried yet is the RTS base building genre (Command and Conquer, StarCraft, Age of Empires, etc) and the super complex wargames like AGEOD games or Gary Grigsby games. If you don’t like any of those, you’re just not into strategy.
>>
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>>1699701
>Because I like the idea of strategy games and want to impress a bunch of neckbeards I've never met on a tibetan smoke signals forum.
ftfy.

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Is there truly no more fun to be extracted from the famous War- franchise by Eugene Interactive?
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>>1712603
>but wish there was a similar game but focused on platoon-level tactics, instead of company-size wrd has.
There's no modern game of this scale (because people associate modern warfare with fun things like ballistic missiles and jetcraft) but there's at least a few WW2 RTTs with that kind of scale scale like Company of Heroes, Gates of Hell, Men of War etc. In each you're typically only controlling 2-4 squads worth of infantry and a couple armoured vehicles at a time.
>>
>>1712731
Playing devil's advocate; the issue isn't that the game's file size on your harddrive is big, but that the amount of data stored in the game's memory structure would greatly exceed what it's designed to handle. This would impact performance, loading times, etc.
Many game engines from the 32bit era run into this issue as they modernize. Memory architecture from 20 years ago was designed for the strict limitations of the time, and as they scale up their games to use modern hardware they find that these old industry standard methods are now obsolete. A game can't swap something like that out on the fly because it's the loadbearing foundation of the rest of the code, so they're stuck with it until they can acquire the funding to make a new game from scratch.

As for broken promises, this is just a common developer thing. They are excited to talk about their ideas and ambitions, but in practice may find that technical limitations, challenges in implementations, changes in staffing and available talent, or just plain funding limits can force them to abandon or shelve ideas. Fromsoftware has an old interview where they talk about spending almost a decade trying to get a fluid-form slime enemy into their action games, failing and being forced to abandon the idea with each title and then using fresh funding from the next to try again. Eugen's problem is that they actually talk about these ideas ahead of time, or even declare their intent to implement them, which then creates expectations about things they obviously can't be certain they will be able to implement.

It's just a reality of modern game development that most of the code they are working on is licensed or part of development software designed for non-coders. The limited (and expensive) software engineers on payroll spend most of their time just getting the package running and squashing bugs and have neither the time nor manpower to build things from scratch just to overcome a technical limitation.
>>
I actually like warno but the #1 most frustrating thing in the world is how Eugen just refuses to copy mechanics and design from WGRD particularly ones that are clearly better. Like everyone recognizes WGRD is the better game overall but has shit awful UI/controls and AI and some other things too. So why not just take the things that were clearly better and put them in Warno too?

For example infantry mechanics in general. They were clearly more fun and dynamic to use in RD. And forest fight dynamics as well (needing infantry, APC’s, and cheapish tanks working in concert to optimally clear forests).
Instead eugen just goes and does some retard shit like add in 10 bloat ‘traits’, literally half of which don’t work. Why the fuck do we need ‘ifv infantry’ trait and ‘jammer’ trait? The only ones resembling sensible good design is basically special forces and gsr but gsr didnt even work for literally 3+ months and special forces is underpowered as fuck considering max vet rangers get washed by 2 reservist squads.
Why cant these retards just make the game good
>>
>>1713134
Balance is hard and creatives hate getting bogged down with math and fixing things when they want to move onto their next idea already. That's it. They'd just rather chase the white rabbit than do the boring work of going back and fine tuning numbers, effects, modifiers and mechanics based on player feedback to bring emergent interactions into line with design intentions
>>
>>1713134
RD UI and controls are overall much better and clear over WARNO's. WARNO has so much wasted space, bullshit tag rules, lacking or showing irrelevant info. They only real improvement is LOS tool.

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Get in here and talk about hoi4 modding.
>OWB 5.0 update dropped
>TFR 2nd stream on March 29th
>Kaiserreich Ireland rework incoming
Also share your modding tips here as well.
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>>
>2024
>OWB STILL features no sentient deathclaw nations
Instead of the 37th AI turned le evil can we get sentient deathclaws
>>
>>1712819
I didn't say it was great or even good, I said it was his best option
>>
>>1711547
>>1711549
>>1711614
trve.....
>>
>>1712845
They went extinct in fallout 2. There are only two of them and both are male.
>>
Kaiserreich Ireland rework releasing in "the next few days" probably Easter Sunday, as anyone could have predicted

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>>1662337
>both Metal Knights and Star Knights still have years-old game sessions played to this day
Whoah...

>>1664794
Made by the same dudes behind Settlers 1 & 2 at that.

>>1661811
THE BLIGHT IS APPROACHING!

>>1680065
I love games like this and Battlezone, where you're represented as an unit and can get assassinated if you're too busy commanding an army from an unsafe position.
wish that the Ruskie-only addon was translated someday
>>
>>1712408
Totally forgot about my pic - and no this is a completely different game than the one I mentioned the greentext @>>1712408
>>
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>>1681884
What is that trumpet-on-a-string thingy the right Eggbert briefly plays with after using the Yo-yo?
>>
>>1681814
I played lots of Gates of Troy
>>1682314
Panzers?

Asked about this in TG in the Warhammer fantasy thread and no one engaged. I get that everyone hates Total War Warhammer and shits on anyone who brings it up (though not sure why - it’s a solid game and revived square bases at Games Workshop).

Has anyone tried it? It’s free to play. I’ve been kicking around on it and am absolutely in love with what the dev did here. Not only is it by far the best adaptation of Warhammer fantasy to the PC, it’s a solid game with a beautiful UI and plays well.

Would love to hear opinions and thoughts on this one.
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>>1711488
w40k
>>
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what fucking gives, for the second time my game just freezes after i win the last battle. it gives me the "victory" popup and then just sits there with the screen darkened
is it because i won by waiting them out until rout? because i ran the game by clicking on the exe file in the folder not the steam client?
>>
really like this so far, the only thing I think it's lacking is hotseat & bigger custom armies and even that's just for solohammer purposes
>>
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>>1711719
report it on steam
>>
Luthor Harkon DLC when?

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FOR THEY ARE WEAK.

GUARD OUR SPIRITS. AND KEEP US

FROM ETERNAL DARKNESS.

"HE OPENED THE Total War: Attila Thread,

AND BEHOLD THE SUN BECAME BLACK.

AND THE MOON BECAME LIKE BLOOD.

https://www.youtube.com/watch?v=8lXsYjQz3g0&ab_channel=CPr0d

The day of reckoning has come.
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>>
I wish that climate change wasn't just a penalty to fertility and extra snow every chapter. It'd be cool if there were some years where the climate returned to normal and some years where it'd be even worse.
>>
>>1712965
It's not just a penalty to fertility. In mid to late game half of Europe becomes attrition territory for half the time.
>>
>>1711886
Yeah I think that's still a thing because i noticed it. I was gonna get some submods for more aggressive ai but something got updated and half the 1212 submods cause the game to not even launch anymore.
>>
>>1494525
The Last Roman trailer is pretty kino, underrated trailer.
https://www.youtube.com/watch?v=ZPOHiFTQDyc
>>
>>1713952
1212 updated after 3 years if behind the scenes work. They still haven't finished the new map though.

games set in korea?
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>>
>>1705603
How can china afford PC's? Their GDP per capita is lower than Africa.
>>
>>1712954
gdp is a bad indicator, especially when they produce a fuckton of their own shit.
>>
>>1712735
>Despite the whole "not having sex" thing, Japan's population is #12 globally, only 15% lower than Russia's.
If you adjust the Japan's birthrate to the rest of developing world by removing the artificial birthrate inflation of Europe and N.America that includes migrant anchor babies, Japan actually produces 15~20% more native babies than the rotten decadent west does since the last decade.
>>
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How fucked am I? I never had happiness this low before. Should I give the unwanted cities to a friendly civ instead of demolishing them it will take 14 turns to get rid of them.
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>>1693664
>polish
>>
>>1693664
>polish
>poorfag playing on a shitty 10 year old laptop
4chan should just ip ban all the slavs
>>
>>1693664
You have to limit population. Either find the luxuries you need to make this city work, or sell it.
>>
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>>1693664
haha braga :DDD
>>
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>>1693664
>>1695236
Bardziej upokorzyć się już nie mogłeś.

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Lands of Lords thread

How goes your fiefs m'lords? I'm trying to make the highest quality wax and soap around just for the sake of it but it's not coming together well.
How about >(You)?
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>>1712642
Every day I pray to our god emperor Blackwood to cleanse the land of russian blight.
>>
>remove artifact raids from the game
Boooooooring
>>
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rumao
>>
>relics now bond to houses
Based
>dragons
holy fucking shit
>>
>>1713639
Russian hands typed this post

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>want to start new game
>spend 30 minutes trying to generate a map that isn't either straight up broken or nonsensical
Definitely something that's going to have to be improved in the sequel.
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>>1712187
>sequel
>>
>>1712187
Skill issue
If the game has a Castle and a town within a day of walking, with no FOW in between then it’s viable.
99% of maps have this, so fishing for 4 towns + 1 castle rotation to farm money with trade/quests is not necessary, literally just explore the fog early since enemies are the weakest then.
TLDR: Don’t be a pussy and fight early and often. You don’t need the map to help you farm.
>>
>>1712918
There's no way Menace isn't a flop that forces them to do a sequel so they can actually make money. There's zero hype for the game even among BB fans and it looks painfully generic.
>>
>>1713083
Even if it flops, they'll just make a different new IP. By the late stages of BB development, it was pretty easy to see that they didn't really want to develop it and were just doing the bare minimum to fulfill their promises to their backers(example: rival mercenary companies)
>>
I've never regenerated a map, it's not that important. Just PLAY


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