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Hopes for AoW4? Do you prefer Planetfall over 3? Thicc halflings best race?
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They should have used media fire imo
It's rare when a game retains active modding community for years and here this is the case for every game in the series, well except 2 but SM is 2 on steroids and was supposed to be an expansion, this is genuinely impressive.
How do I install 1.6, I'm too retarded for this and it's obviously made with people with experience in mind, help a zoomer out
disgusting bloat

my wishes:
good AI
moddable AI + full sdk
cleaner UI and aesthetic

that's it
Everyone has the rights to their opinions...

Is anything other than a 11-book, 10-book, and 5+5 book strategy viable? What about having three realms of magic in my arsenal? Like a 4+4+3, or or doing something like a 7+4 book strategy?

Also, Master of Magic thread.
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keep in mind that's 3 digits since it hit steam
this is disapoointing
Master of Magic Classic is free on GOG for the next 70 hours.

the only one you need
wrong thread

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Is there any better settlement survival sim out there than picrel? It's the only one I've played with a definite sense of progress and change between early and late game and some challenge besides "your entire city has been destroyed and your pops will all starve to death".

Banished is boring as fuck once you've got your settlement set up and it seems like most others in the genre are just clones of that game.
And DoM is also boring as fuck, it's an endless repetition. Plus you are unironically better off sticking to Neolithic for as long as feasible simply to farm research points
I played this devs previous city builder Planetbase and it was too shallow and repetitive to tell me DoM would be any better.

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I know its the right move but I'm scared. I already went 5 loans into debt to pay off fucking france's debt so they would actually join the war.
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I think you could beat that coalition if France helps
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>major nation
>non-modded EU4
plebs please go.
Good job anon
muhfuggin cheevos n shit
take more loans

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>Faction designed for a meta that never existed
>Faction designed to counter a meta but fails at it
>Faction that's only ever good on a map most people refuse to play
>Faction whose players want it to remain shit because that's part of its identity now
>Faction that only exists in campaigns
>Faction gutted for game balance due to pro play
>Faction the devs refuse to nerf no matter the circumstance
>Complicated faction that just accomplishes the same thing a normal faction would, but with more difficulty
>Faction that's just a reskin of another faction
>Faction that only exists to reward actual SC2-style APMshit
>Faction every player agrees is utterly incomplete
>Faction that goes through a near-total redesign every other patch
>Faction that hasn't been changed since the game launched
>Faction that only exists to host a new mechanic the devs liked
Post factions
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Do the Blood Elves count? Granted they were just existing Elf units from the Human faction with a few new ones thrown in
Literally this. Water was a huge part of WC2 but it wasn't for WC3 and they tried to get it back on TFT but the game was already its own thing on land.
Chinese aren't a water civ, they're a jack-of-all-trades
Eh not all of them, Vaulters and especially Wild Walkers are closer to the standard. Anything else is on a spectrum from Necrophages who don't do diplomacy and get more soldiers while they are *at* war but otherwise are pretty normal. To Morgawrs and Forgotten who are nearly completely naval locked and can mind control minor faction and turn other major factions into 'politically-correct-to-kill' enemies, in the case of the former, and completely invisible until they attack, great at spying and incapable of using Science, buying their tech or stealing it, for the latter.
They also vary wildly in power and consistency because of it with factions with a single city like the Cultists very likely to end up dead turn 10 if spawned near an aggressive civ. To the Morgawr Shadow Empire which very rarely loses against AI and can be very annoying to play against as a player, unless the map has no Sea and few Rivers, then they suck.
>game has a few different factions
>within each faction there are a couple sub-factions that differ by unique unit and bonuses
Sadly I only saw Red Alert 2 and Empire Earth 2 doing something like that.

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It releases tomorrow, are you excited lads?
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I did notice a event that occurs about climate damage and makes me lose a ton of gdp, but I thought that was from the ayylmaos effects on the planet. Is that normal global warming bullshit too?
I don't know about that event specifically but there are some wacky things in the game regarding pollution and effects on GDP.
Global GDP are fucked when you nuke super power because core economic region got damaged. It's pretty reasonable.
I can't find the 3.17 patch for gog version.
Do I even need to? Is there any big bug on 3.15 that they fixed?
not difficult
not even that complicated
just boring
waiting around not doing much collecting big boy boost points

no, it's shit, somehow worse than the leaked beta

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He meant the all-in-pack Ubi released on 25th anniversary, not the 10th anniversary remake of S2
Literally cancelled
I learned to speak German when I was a kid just so I could play S3 multiplayer
I am forever mad that you can only ever have 1 builder working on buildings. Literally all it would take is mid-sized buildings having 2 guys and big buildings having 3 builders working on them. Setting up a fucking castle takes forever, and farms aren't faster.
Its a wierd mixture of S2 & S4 (faction-speciffic resources, goods and buildings, the newest Amazonians don't even mine ores for example) - so it kinda makes it it's own thing I would say

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>Game has great graphics
>90% of time you stare zoomed out at tactical mode using shift commands on pixels ...

Is there any game similar to SupCommander or Total annihilation but without this tactical view bullshit?
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Wailer is a Forged Alliance unit.
does universe at war or planetary annihilation fit the bill?
your UI looks like its the basegame. The Cybran T3 gunship got introduced in the expansion.
You are likely also missing the T1 gunship and the T2 Fighter/Bomber
>takes picture of screen with phone
Are you the zoomiest zoomer or am i getting baited?
funny how you didnt add
>paid AoE2 mod

Would you fuck the victoria 3 ambassador woman

>pic related

Also how tall can you play you think i hate watching the socially retarded devs stream the broken game
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no, but I would beat her
That's a man on HRT. If you look at the right leg, you can see a tucked cock.
this bitch 100% gonna pull the rape card if shit goes south.
>fuck her?
NO!! !
>watch her be "'raped"' by nignogs and domestic animals while fapping?
Yes yes yes!

Is it worth the research points spent to raise administrative efficiency in colonies, despite already very easily being able to get 100 in your homeland by raising administrative funding or should that tech be focused elsewhere?
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Yes the AI is retarded. Once as Japan I had 80k Spanish soldiers with no artillery march all the way across siberia and suicidally throw themselves against my dug in troops in Manchukuo because I was taking the Philippines from them despite them already being involved in a Great War.
Cuz you're the king baby!!!! fuck the people.
>Does the IA particularly hate the human player?
Just the French
In every game I play I go out of my way to fuck over France and Russia.
No that's normal Paradox AI.
It even does that in Vicky 3

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Anyone ever play Amazing Cultivation Simulator? It looks like it might be a fun way to waste a couple months. Is it as insane as Sseth makes it seem?
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Because you can more or less custom select their thought shards, and have things like 38 Qi sense or 35 artifact mastery from the moment they awaken, along with other bonuses.
Takes about 150 days to raise a high level one and your sect has to be well set up in order to properly take advantage of them and pass their tribulation etc, but the results can't be argued with.
Pic related is a simple 5 shard cat Yao I raised (same one pictured above) to have maxed out artifact mastery skill.
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I thought about making a large diagram of images, but since the methods for all three aspects were identical, I thought a single one would suffice. Now that I've been proven wrong, the image you posted is after selecting an NPC.
This image is the end result after going through an NPC. A list of Modifiers, Features, and Experiences, that are currently applied for the NPC.
Look at: >>1196440
In the previous image, there are two black boxes. One over the AllMF button that you already clicked, and the second over Refresh (the list) which causes only the currently applied Modifiers to show up on the left tab. While the translation itself may be slightly different, the placement and function of the buttons are identical.
Clicking on Refresh (the list) will shorten the list on the left to the Modifiers currently on the NPC. This is also how the first image was accomplished.
Once you have a list like the first image, go through other aspects including features, and Experiences. Make a list of what's included.
Do it for the other NPC as well. You might also attempt a third "controlled" version, where the one wandering into the room gets their PER lower than 2. If that can't be achieved, compare the two sets of images. For Relics, the effect ID's are listed on the wiki:
And for the record, while adding/removing a Modifier/Buff or Feature, if it's coming from an external source (like the Weather related ones in my images), removing the resulting effect has no effect.
If you want to remove those, get rid of the root cause (Weather in my examples).
A Mortal thing, to be precise.
If they are too tired to reach their bed, they'll just lay on the ground. To solve that issue, Talismans. Either ones that reduce Energy consumption, or ones to increase movement speed. Either work for that purpose.
Not sure what is wrong with that cat, but you could try pain resistance manuals?
But she has no injuries or pain though?
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Okay, here's a list of everyone in my sect who had any stat anomalies. Four of them had 2.00 Perception, one had 1.00 Perception, and one had 1.00 Constitution. There may have been luck anomalies as I did see more than a few people with 2.00 luck even when I'm lowering it by 5% thanks to the Buzhou Stone. I will note that one of them was somebody who's only been in the sect for one or two days, ID 32 Ji Ming (3rd in the pic) who is fresh from the Immortal Destiny Fair. Maybe some connection?
The last one is the "control" whose stats all get reduced to 0.00 other than Luck.

I don't really know what to do or look for past this point though, clicking the modifiers doesn't seem to really do anything that I've noticed and I'm worried about randomly trying to remove them and breaking something. What should I do or show from here?

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Ten years later and the whole genre is still dead. I don't understand.
How come nobody made a better game than this yet?
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timberborn came out last month wtf are you smoking
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That is the most retarded gimicky banish clone to ever come out yet
>what if we gave you a shitty basic cookie cutter village game
>but we made the water dry up once a year
>t. never played the game
Post your best screenshot
haha no

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Anyone ever play this? I had it on my 360 back in the day believe it or not and had good memories of the game, apparently it's abandonware now so you can just download it for free.

Seems super imbalanced and the story is a little cheesy, but god damn if it doesn't feel good to just squash an enemy base with a fully kitted walker.
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Friend of mine really loved this game. Always meant to play it with him. He and his sister both OD'd. Never played it. This was like 2008
It was cool but just like any Command and Conquer successor, the 3rd faction is the one that was overpowered.
(big post incoming, so please deal with it)
I really liked this game, specially the campaign since it subverts "Aliens lose to humanity because of a special Mcguffin/factor they ignored" shit in fiction and show how humans are so laughably useless against the Hierarchy was a nice change of pace, that they had to be "saved" by the Novus in the second mission was the cherry on top..
The artistic direction, specially on the Hierarchy walkers, was top tier, buit the rest of the factions don't fall short (but I'd admit I'm not really too fond of the Atlantean esque aesthetic of the Masari).
I wished they could have expanded the ramifications of the ending on some kind of official media. Since going by the ending, the Hierarchy is pretty much into disarray after Kamal Rex gets lobotomized and a proper civil war between the remaining generals will definitely happen.
Novus and Humanity forming an official alliance is not out of the question either, both of them have fought together and respect each other as equals after all the battles against the Hierarchy.
Finally, the Masari campaign makes it clear that there's a faction inside the Masari that wants to punish humanity for polluting the planet so badly, while the queen and the prince wants the Masari to take humanity under their wing after seeing their fighting spirit.
I wish Petroglyph could remaster the game and give it official mod support, but that's sadly wishful thinking.
>(big post incoming, so please deal with it)
Who starts a post like this, didnt read just for that comment faggot.
>big post incoming
>types one short paragraph
Sub-80 IQ poster.

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Why is there no thread for this game?
Its going to be out of EA this month.

For those who have no idea, its a tactical 3D space RTS with major emphasis on positioning and micro.
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>It's coming out of EA this month
>Source: my ass
Yeah, it is definitely not coming out of EA for a year or more.
Looks like shit
Imagine caring about that.
I kinda like the style desu

okay nerds its been a minute but we've got a major new update out (and 20% discount) as part of tacticon on steam:


- online multiplayer
- hotseat multiplayer
- map generator
- totally redesigned supply system
- skirmish mode (arbitrary faction selection for matches)
- brand new 1v1 & 2v2 map to demo all of the above
- all sort of other small tweaks and fixes

full patch notes:

Comment too long. Click here to view the full text.
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thank you!

not sure but maybe! publisher mostly controls when sales happen, but may take part in whatever winter sale valve does

the main focus of the game is and has been a really big narrative sp campaign. we only added multi this patch after being in ea since may. all the reviews and playtimes before this patch where people have 10-100 hours were in the narrative sp only. if you don't know this that means we've been doing a bad job getting the word out in the past. we currently ship chapters 1-3 out of 9, and will likely ship 4-7 before 1.0 and all chapters at 1.0.
>map editor
>skirmish mode
Aw shid. I've been holding off but I think it's time to buy in.
we’ve had the editor since the first EA release but skirmish is new yeah. full discourse the AI is bad at skirmish right now so it’s best paired with friends.

Also yes you can host custom maps with friends, you just need to send them your map file and have them put it in the right place. we’re going to add workshop or some other mod platform to make sharing easier in the future but tbd.
also one thing this update adds that isn’t TOTALLY turned on yet is “moddable map generation” - so instead of just changing some parameters on the generator but still generating “cantata” maps, you have the ability to define custom generator input that you can use to generate maps. if you look at the generator settings that’s the “palette” selection. we’ll talk a lot more about this in the future - but basically not only can you make fully custom maps, but you can also design “generators” to generate diffferent flavors of your favorite mode/terrains.

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