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File: FUCK OFF.jpg (2.48 MB, 2553x1430)
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can virtue signaling be more blatant?
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>>217783
your video was good, ace. https://youtu.be/Vx7bBf_iPSA
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>>217784
WTF redditors detected
>>
>>217783
>Time, patience, and faith
This is so overwrought. I started laughing at that part.
>>
>>217783
>>231295
really shows how they emphasize it instead of fixing the shitty crashes
>>
>>217884
With the help of the Dakota communities, we reworked the American-Indian Civilization to make it more accurate to its history and its traditions.

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Fact: Europa Barbarorum 2 is the ultimate Total War experience.
>inb4 DEI
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>>226039
How do you even cope with the 600 unit types that you can only recruit once?
>>
>>226988
It has nothing to do with Medieval 2 and everything to do with EB2's design philosophy. Someone made a submod for EB2 that instructs the AI to actually do things and it improves the mod enormously.
>>
>>226130
when i play pyrrhus battles take 5 mins because of cavalry rape dont know what you are doing
>>
>>232253
You can recruit more than one unit per turn in some cities. All cities recruit several units during the winter to represent the fact that armies were primarily composed of yearly levies of farmers. I'm pretty sure this is explained in the mod.
>>233077
Every battle takes 5 minutes because unit morale is so low. The only long battles are against horse archers where you spend 20 minutes at max speed watching cavalry chase each other in circles around the map until their pathing inevitably bugs, the pursuers lightly touch the chased unit, and it instantly routes. EB2's battles suck nuts 9 times out of 10, which is pretty bad in a war game.
>>
>>233060
whats their design philosophy? not make the AI attack so you can spend more time reading history?

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ok /vst/, recommend me a game and i'll try with, all of the strength of my limit IQ to properly play and get into it
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>>232989
aurora 4x
>>
>>233053
>4x
oh no
>>
7.62 Hard Life
>>
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>>232989
Gary Grigsby's War in the east/west
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>>233215
my goodness anon. too based

t-two more weeks bros...
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>>230256
anons i dont think ill make it..
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>>230256
Bruh
there's already another thread still up
barely even hit bump limit
did you really need to make a new one?
>>
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call me when the best girl appears
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>>231723
Did you just bump it to make pointless comment now? (I'm bumping it intentionally )
>>
>>232085
anon...

So is this shaping up as a good game?
Will it be the Civ Killer?
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>>232925
Yeah but I'm latin languages humanity is feminine. In spanish and Italian it uses la, for example.
>>
>>233250
>I seriously never heard of that service before
That's surprising.

>so whats the catch?
It's complete garbage
>>
>>233263
What relevance does this have?
>>
>>233269
It's relevant because of the /pol/tards crying over the name.
>>
>>233269
>game made by frogs
I dunno.

Currently, age of empires IV is set in the medieval ages and not the extreme age (World war 1, world war 2 and the cold war)
Let's just imagine if they were able to actually make it be set in the extreme age instead of the medieval age.
How would the game be like?
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>>233207
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>>233209
Battlemaster Tank reporting.
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>>233212
>I'll build anywhere
>Can't build there, sir
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>>233186
There's also the problem of the fan base. Making a modern era AoE would just alienate the original fan base since the game would become more similar to command & conquer than age of empires 2. AoE 3 already had to deal with complaints that it wasn't an true AoE game and it's not even such a radical departure from previous games.
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>>233218
>What are they, protestors?

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ITT: THAT FUCKING MISSION
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>>232786
The mission is only really hard if you have never played it before though. When you know what is going to happen and when, then it's a cake walk.
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>>232611
It's tough the first time but once you find out about the limited spawns this mission becomes Free XP
>>
>>232611
I liked that mission, felt like a nice introduction of chrisalids into the game.
>>
>>228874
I love this mission, and I curse it (especially that idiot Stavros) everytime I play it.
>>
>>232177
>Is it really that different? It's been a while since I've played C&C3. Fuck that mission though.
Well, since it was already a pain originally the patch fucks it up harder than most other missions.
The income changes severely fuck you up here, the mission was designed to have you short on funds repairing everything and defending 4 points. And the patch cuts your income in half and raises harvester price. Go figure.
Aside from the general Nod buffs across the patches, the infantry buffs also bite you in the ass here because the AI sends constant swarms of infantry at you.
Missile soldiers got massive HP and range buffs and black hand also got pretty big HP and damage buffs and this mission spams the shit out of both of them. Kane's Wrath adds AP Ammo to let GDI deal with buffed infantry, but there's no such thing in TibWars, so you just get to suffer.

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People who want a challenging AI, play this.
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>>232345
Also worth mentioning that other games that have several units like this limit your access to them, so you can start small and learn what each one can do before making others available. AI War lets you use everything right of the bat and it's extremely overwhelming.

I think the game would benefit greatly from a typical RTS campaign that introduces units and concepts as you advance.

I haven't played the sequel but hopefully it's more accessible.
>>
>>232349
>>232345
In 2 you have shiplines that you assign to a capital ship. You can capture new capital ships that come with 2-5 (or so) ship lines and hack AI research stations to add a shipline to a captial ship. There are also structures that increase the cap of a shipline on the captial ship that hacks them.
Turrets work similar in that each planetary station type has a few default ones and you can capture structures that add more turret lines to all planets. There are also citadel units that are mobile (but slow) that let you build additional turrets and other defenses in a system.
>I think the game would benefit greatly from a typical RTS campaign that introduces units and concepts as you advance.
The sequel has some tutorial scenarios and every game has an intel tab in the UI that gives you a good list of objectives to pursue in order to proceed.
>>
The game might have great AI but it’s also not fun. A shame because it could’ve been a good game.
>>
>>231825
It still doesn't outplay you. The ai's strategy caps out at 7, which is where it masses ships before sending them in (when on lower difficulties it lets them trickle in). It also picks your weakest system as it's target whereas on difficulty 5 or below it literally picks your strongest system to attack. Difficulty 8-10 just ramp up the AI's access to resources, with 10 being tuned to be unwinnable.
>>
>>232221
That what is pushing me away too.
also: 2d space.
Fuck this

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What's the solution frens?
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>>232613
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>>232368
>>232613
>we have the hill and they're in open terrain
>let loose an arrow barrage on their main army
>they immediately split in two and spread out
>as soon as the arrows land they go back and keep advancing
>fire more barrages mixed with catapults
>they back up every time we fire and our arrows land inches away from them
>stop wasting ammo and prepare for a charge
>they start wiggling back and forth over the open field
>a group of them come out from the wiggle mass and move into range
>they fire a barrage and immediately retreat back before we can retaliate
>a booming voice cracks from the sky, a hysterical mocking laugh
>from behind the wiggling mass spot a horde of commoners armed with nothing but large stones walk into the open
>they construct the largest fort we have ever seen in under a minute

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>>232671
>they construct the largest fort we have ever seen in under a minute
So basically Caesar in the gallic wars.
>>
>>230866
Anon, what are those games?
>>
>>233139
Conquest of the New World and Imperialism II

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>Poisons your generals
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>>230223
>in 3 summons were timed
Filthy unofficial patch player, get the fuck out.
>>
>>233156
Well, I ever had the GoG version so I suppose that one wasn't vanilla then. Still prefer 2 though.
>>
>>233225
Yes, the GOG version used to have that patch preinstalled, but they fixed it eventually.
>>
>>233227
Weird, huh.
>>
>they don't play with the latest .25
Ngmi

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What went wrong?
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>>233020
>YEAD ALEGT 3:
>PAYADAOZH
>>
>>233020
10 years too early
>>
>>233069
>head dev is now a tranny peddling shitty erotic art on twitter
What a twist
>>
>>233080
RDYADAOZH*
>>
>>233020
>PДЯДAOЖ
huh?

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Which games are those? I'm tired of higher difficulties just inflating the ai's bonus resources. But then normal difficulty is boring too
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AI War
>>
>>218724
Chess, Starcraft 2
>>
>>232601
I love the game, but I really wish it had better AI. Sometimes I just want a chill experience messing with the sandbox, not butt clenching sweaty warfare.
>>
>>231369
good game but no
>>
>>218724
I've read that 'Pandora First Contact' has a very strong AI that holds up very well without cheating.

It'll do things such as build units designed to counter your units, soften your cities with artillery before attacking, using scouts to find weak areas in your defence and punish you for not having a good military.

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Can you actually overtake the United Kingdoms economy ad minor nation? I've only seen some strats working such as gross germanium and early westernized China. This is my latest Spain to Iberia in 1875
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>>228896
tell us more
>>
>>227935
Does forming Germany as Bavaria count as a "minor nation"?
>>
>>227935
Only nations that can are Germany, Russia, USA and France.
Japan if you're autistic maybe India are technically possible.
But you will never beat them as something minor in Central Europe, America or the Balkans.
>>
>>230127
Nope, Germany is always a great power
>>
>>227935
Not if you're playing vanilla and they're going to keep India for the entire game. In any mods with dismantlement you just have to beat them so they release India.

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Frost Giant is a new game studio formed by blizzard veterans aiming to make the next big RTS
Initial investment of $4.7m from several companies including Riot games to make a prototype and expand the team
Their strategy is to lower the barrier to entry - "Frost Giant is perfectly placed to serve the RTS core audience and expand significantly beyond it."
Currently 8 devs, pic related. It will stay small, hiring an extra couple of people

What are our thoughts on this rtsbros
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>>225592
>Blizzard
Into the trash it goes.
>>
>>233001
what the fuck does this even mean

in ANY game, other than turn based games, having faster reactions and inputs will make you a better player. fighting games, fps, mobas, tps, wrpgs, mmos, rhythm games, and yes, rts. exactly what are they supposed to do? artificially limit the amount of actions you can input per minute?
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>>233063
>i maek click
>>
>>233063

you have ten points

now distribute them between chessthink and gookclick
>>
>>233161
what the fuck are you talking about? are you saying that the best BW/SC2 players in the world aren't good at strategy, they just click fast, and you're so smart and good at strategy and you WOULD be the best in the world cause ur so smart you're a chess genius (or you would be if you played chess) but its just you dont CLICK fast enough like those GOOKS do so therefore youre bad, they should make an RTS where you have to click SLOW and then youd win and be a pro gamer and all the trans chicks of south korea would suck your dick?

You're a moron. If you want to go play a turn-based strategy game (like chess!) be my guest. This is *real time* strategy, which means there's a physical element. And being able to react quickly, act decisively, and stay on top of macro rhythms is part of the game. Git gud.

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Which fantasy races and mythical creatures you wish were more often playable factions in strategy games? Or at least had some representative units?
I feel like for me it's minotaurs, centaurs and various kind of giants. Centaurs especial, I can only count one game where they're their own faction, but even then it was lackluster.
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>>232849
They mostly just do outsource work for western devs and make the usual mobileshit. They have some indie stuff as well but the only notable release so far is Raji. I wouldn't expect much strategy games in the future the most popular game over there was PUBG mobile before that got banned.
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>>213561
>>231058
Dungeons&Dragons: Dragonshard is a rts with lizardmen as one of the three faction. Or rather it's filled with different spices of reptilemen. They also got a campaign.
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>>232973
Is it any good?
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>>232975
It have been a long time since I last played it, so I feel I can't with all honestly answer that, but I believe it's at least decent. It has minimalist base-building aspect, but quite a few units and iirc every unit has its own special ability. There is focus on heroes units and fighting with neutral monsters on the map. The maps are split between two levels you can explorer, the normal surface and the underground dungeons where you go to fight with monsters and loot money and iteams.
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>>232928
I don't know, what are the difference between the two? I'm reading Mahabharata lore and I'm shocked that nobody exploited the setting. Not even a single tabletop game.




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