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What strategy game is this?
32 replies and 4 images omitted. Click here to view.
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>>1722599
so this was todd's inspiration?
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>>1722599
kill yourself /v/tard
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>>1722599
nice detached earlobes you fucking sped
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>>1722599
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>>1724895
I can remove a lot from clash of clans and make it less shit in the process
For example, the grind.

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>>1735031
>There's no real way to stop this except to swap out governors constantly
You can also set Punic cultural rights to slave and put down revolts until the province is depopulated, then colonize with integrated culture. This is my go to for dealing with Africa.
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>>1734837
the modders should have made it into an excellent game by now, especially since they no longer have to worry about patches breaking their mods as seen with titles still receiving updates
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>>1735160
I think it's good now with mods, albeit flawed. The Invictus devs have said Imperator modding in its current state is very limited though so without further development by PDX I'm not expecting the game's full potential to ever be realized. It does certain things better than other PDX games though and scratches a civilization-building/map painting/raping and pillaging itch which has compelled me to sink more hours into Imperator than any of their games since EU4.
>>
>>1735160
The game is good. It just has a few aggravating flaws you encounter every now and then. I wish the character interaction system was more fleshed out, I wish there was a better way to track powerbases and who has what holding, I wish there was a way to marry off family members to whoever I wanted, including to foreign powers in exchange for alliances, I wish every single general, governor, court member, and researcher didn't try to rebel every five years, I wish legions weren't restricted to global powers with 500 territories that no longer need legions since their economy can just buy up endless mercenaries, I wish there was a "fractured world" mode where everyone starts off with one province, etc. These are all somewhat minor problems though. The core game is enjoyable, and it's fun to smash hoplite armies into barbarians.
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>>1735349
I wish moving slaves was less tedious and allowed you to transport them on ships. Moving slaves around in bulk is really good for assimilation games

I'm fascinated with the possibilities between different unit types and gear/tactical instructions. I'm only about 10 hours into the game and trying to dip into the finer details before the difficulty curve becomes less comfy.

What builds are you guys running and what lessons have you learned?
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>>1732005
Hell I'm enjoying it.
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>>1730237
Right now I'm playing around with single-class squads on a whim. It has been interesting to see how well various units can handle things without support. I expected swordmasters to have a hard time, but with the right equipment and massive evasion from their rapport bonus they can actually take on nearly anything.

>>1731998
Given your issues with traditional RTS games, you would probably find UO much easier to get into. The complexity in UO is largely front-loaded, in that designing your squads is the real meat of the gameplay, while managing your squads in battle is comparatively very easy and simple.
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>>1730490
Typical retarded jap dev.
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>>1734588
I mean most of them have caved in at this point, its pretty normal now for Japanese devs to release their games on PC these days.
>>
To everyone complaining about no PC release:
Just get a ROM

shogun 2
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>>1734356
>shields don't exist
Why weren't shields prevalent in japan (at least during the period) anyways? Seems like something that should be a universal piece of equipment on a battlefield where it's possible to carry something strong enough to stop a projectile or strike, and where you have a good chance to maneuver that something between you and that incoming projectile or strike. Yeah the guns aren't easy to see coming and would require a shield that'd be quite heavy to carry, but we aren't talking line-warfare or even pike and shot levels of guns here. You (seemingly) still have a majority of soldiers using spears and arrows.
My understanding of warfare during the period and place isn't great, so I'm guaranteed missing something.
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>>1735075
Yeah could be that they don't have an AP trait like in FotS.
But considering that matchlovks do 2 damage, compared to 0.3 of regular arrows, it's virtually the same as being AP.
There might be some edge cases like heroes with 14 armor because they have 2 HP but I'm not sure if even max armor naginata samurai get any benefits when facing guns.
Doesn't help that, afaik, no one knows how the game truly calculates damage and armor interaction.
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>>1735294
I know, best I could test it was in a campaign where I had a ton of armor side by side with unarmored shogitai. It seemed like the shogitai died more quickly, but it might have just been my imagination.
Also, Date can field Bulletproof Samurai with like 13 armor.
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>>1735282
Japanese did use pavise style shields to hide from arrows but carrying shields in hand while not non-existent like the romanticised depictions would lead to you to believe was pretty uncommon. Their weapons of choice bow, naginata, yari require two hands to use and would be difficult to use with a shield on horseback. Especially since samurai would have been originally archers more than anything else. Also the huge ass flat pauldrons on japanese armour are sort of shields, you can raise your shoulder to hide your face and bunch of upper body with it and it it depicted being used this way.
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>>1735282
Multiple reasons for that. Mainly a focus on two handed weapons like polearms and bows.
Classic one handed shields were mainly a thing of early periods, 800AD and earlier, although it's not like they were completely gone afterwards.
The main shield were pavise like wooden shields, the deployable defenses archers get ingame. They were mostly a stationary defense for archers and gunners but could and were carried by infantry and used like mantlets in europe.
Matchlocks, which had the the potential to break those shields, lead to the use of things like wet straw in front of the shields to slow down the bullets which necessitated a more stationary use.

Samurai during the Heian period, RotS, were still focused on being mounted archers. With shields being a hindrance when using the bow it led to the oversized shoulder plates or "shields" on the armors of that period, pic related.
After the mongol invasion and over the following centuries armor became better, a bit like european early medieval vs late medieval armor.
Combined with the increase in army size and less ritualized combat, champion vs champion, mounted archery lost its relevance, arguably because mounted bows couldn't perform as well as before.
The samurai then transitioned more to fighting Stiles like european shock cavalry and english foot knights, with their use of two handed weaponry, for better anti-armor capabilities.
Similarly the lowly foot soldier tended to mainly use polearms, bows and guns against armored foes and cavalry which would make shields a hindrance too.
And it's not like the basic "ashigaru" was necessarily poorly armored, by the time of the main game basic mass produced armor was a thing for them. Although samurai could even afford armor tested against matchlocks.

>>1735311
>Also, Date can field Bulletproof Samurai with like 13 armor.

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>3 factions
>set during hypothetical WW3
>time travel is heavily implied
>western blues
>eastern reds
>3rd faction is splinter from reds using psychic clones, mutants, ufos, virus spreaders, chaos drones, mind control towers
>leader of the 3rd faction is romanian

What did Westwood mean by this, also any other soft disclosures in 90s games?
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>>1732687
Well, I don't know, I think Yuri is alive, but for other reasons. There's a kind of mission where Yuri used the chronosphere and sent himself into the future, when Moscow became the biggest bait for the Soviets. It's good that the Allies turned out to be stupid, and did not inform the Soviets about Mental Omega.
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>>1733357
This mod really needs an introduction of sorts. Even after running several skirmish games vs AI it was still hard to me to grasp what the fuck is going on, and I spent years playing RA2.
And the graphic design doesn't help either, with most units looking like a blurry mess and blending together whereas in original they were sharp and distinct, it was hard to mistake one unit for another. Redoing the old units in their own style was certainly a strange decision.
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>>1732185
you're a stupid fucking spamming tranny kill yourself
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>>1732185
story mods are never good.
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>>1732185
yes

are the mods good at least?
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>>1728697
yeah, lol
https://steamcommunity.com/workshop/filedetails/?id=3093348783
>>
>>1729052
Based!
>>
>>1728767
bpm is great but holy shit it is next to impossible to pass reforms as an absolute monarchy. it is easy enough going republic during the springtime of nations but if you want to stay an absolute monarchy the ruler ideology, even if the aristocrats aren't in the government and are 5% power, provide a -20-30 penalty to law support for every ig meaning even igs that petition you to pass a law can refuse to ever support said law. also revolutionaries won't support your laws because they have a low opinion due to no laws and you need a +80% or higher to overcome the rulers opinion of said law.
just wanted to be a paternalist.
>>
>>1728767
BPM seems cool in concept, but I didn't have much fun playing with it. The already shit UI paradox designed for the poltics system becomes a mess with all the additional complexity BPM adds.
>>
Anyyone tried either any of this guys mods?
https://steamcommunity.com/sharedfiles/filedetails/?id=3129482793

No matter what I do, I lose.
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>>1730193
I haven't found a place explaining why worker coops are the way they are according to the devs, just speculation like "Well Yugoslavia's job creation economy was shit, so that's why Vicky 3 is like that".
Farmers and Shopkeepers do reinvest, just with less efficiency bonuses.

If you want workers to be able to invest, then join the club. Dividend tax is applied after investments, which makes Graduated tax better than everything else for no good reason, unless you have extremely high wages, which doesn't happen. Public trading/shareholding means nothing and could be removed from the game. The game is retarded on so many levels.
>>
>>1730711
Do you know any better economic simulator games then ?
The only reason Im playing this one is to fiddle with the demand/supply part and find whats optimal towards making a robust self managing economy, but this meme end where the state becomes the sole investor just because workers only want to put their money under the mattress is a real turn off.
>>
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Had my first actual great war because I played longer than the 1900's since I was only just then starting to see explosive growth. Me and most of my market vs Russia, Italy, and Spain. Until the war I stayed around ~150-200 brigades of purely professional soldiers and had fully equipped one of my armies with armor, mid war when I was starting to lose on every front that the armor division wasn't at with it being impossible to get a naval landing off because even though I had a better navy I had to fight 10+ navies that would recover before I went through them all I went full victory or death mode and cut all of my authority spending to enable enlistment decrees on every state I could and then started conscripting absolutely everyone.
and holy fucking shit you can conscript a LOT of troops.
It took a while, and many citizens died fighting in almost depleted armies, but the endless reinforcements proved too much and soon I was surging into Russian and Italian land. A revolt happened in one of my protectorates which kept my armies mobilized and then Russia decided to try to find a victory in Asia only to be met with a Roman war machine at full swing ready to start a continuation war.
This is what my battalion tooltip looked like at the end of the continuation war.

It's a shame I can't see the results of old wars but Russia lost ~2.3m in the first war and ~400k in the second, Italy lost ~400-600k, Spain ~200k, and I lost a total of ~800k.
Russia was a pushover tech wise but they made it impossible to properly defend against Italy which is where most of my casualties probably came from as I saw armies down at 4k manpower on the Italian front.

Overall, Greece isn't as bad as it seems. The first 40 or so years is pure misery but when you actually manage to start winning wars against the ottomans solo you can get a lot of population, especially if you press the funny purple button. I ended the game with 90m despite releasing all of my non-middle east overseas holdings.
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>>1732426
>Overall, Greece isn't as bad as it seems
Should clarify something here.
It's not a good nation. Your growth comes too little and too late while as a nation like Russia you can just already have won the game by the 70-80's. But it actually has a light at the end of the tunnel unlike a lot of other small nations.
>>
Why the world has so little oil in this game? Even the USA doesn't have enough

¨10/10 but i cant ignore the feel that could have more content.¨

thoughts?
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>>1734778
>there's the objectively correct choice and the objectively incorrect choice when it comes to pilots, mechs, and weapons
care to elaborate? obviously i agree that some mechs/pilots/weapons are way better than others but i'm curious if there's really a set "meta" or if the game is solved
>>
>>1734637
>>1734681
problem exists between your controller and chair
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>>1734681
>>1734698
Disregard, I fixed it. You’re all very lucky
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>>1734847
Yes, you are still alive. How lucky for us.
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>>1734778
half the pilot roster is close to s or a tier

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>>1729423
Incas are S tier, they have no cons
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>>1729473
unteralterbach taught me that von der leyen is a demon whore thogue
>>
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>civ3 thread
I don't know why I like this game so much. People shill civ4 a lot and I can see why they like it but I don't like it at all. Civ3 feel like the melee, the double dash of civ, got that special feel to it.
It also ruined other 4x games for me, it drilled being a paranoiac early super blobbing nigger into my brain.
>>
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>>1734213
german VN, one of the early big fan VN outside of JAPAN before it spread out
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>>1729423
Inca is the best out of them. Agri is the best trait and industrial is also good, their unique unit is kinda meh but that's fine if you got a good start since it's an antiquity unit. They are good for taller plays rather than wide.
Russia is garbage, expansionism is easily the worst trait and the cossack is overrated by noobs.

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I want to live in amazonian town. Gather berries and flex my body around while women do all the work.
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>>1733714
How are the campaigns of both games? Worth playing? I don't expect the series to be heavy on plot, but fun missions, funny missions briefings and some story to tie it all together is all I would like to see.
>>
>>1733714
Did that ant rip off someone's dick?
>>
>>1734150
They are kind of basic, what would you expect from settlers. A bit funny. They also branch out to economy and warfare paths.
Thats in the sequel, I have not played 1
>>
I played the second game decades ago and I only remember how slow-paced and boring it was, even more so than Cultures. I endured until I saw a glimpse of the combat which seemed like it would be a slog too. Even staring at amazons' sprites isn't fun for very long.
>>
hmmmm hmmmm
hmmmm hmmmm
eeh leee lele
le le leee
aieeeee aieeeee
https://invidious.fdn.fr/watch?v=27G0_Gqt-W8

need to check it out again, last time i tried it crashed after a few minutes of gameplay in wine on linux

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Anno series is dog shit

>play 1503
>tutorial sucks doesn’t explain anything well enough
>quit
>play 2070
>half the features are locked to online mode not even worth playing
>look at 1800
>comes with Ubisoft launcher and uplay
>nope

All I could tell in my time was the controls are shit, mechanics are shit, and the overall game is shit.

In short fuck Ubisoft. Shit game. 0/10.
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>>1730867
what in the final fantasy is this
>>
>>1717704
In Anno 1602 you could genocide native savages and their voodoo priest cursed you. Arguably you were even encouraged to genocide the spear chuggers as oftentimes you wanted their land.
>>
>>1716381
>>play 1503
>>tutorial sucks doesn’t explain anything well enough
i've kinda fallen out of love with the series, but jesus fucking christ, you have to be retarded
>>
>>1730867
Honestly surprising that they didn't lean that far into steampunk with 1800. Not that I'm complaining, but it seemed like they were going to go that route since the prior two games were sci-fi, and they introduced cargo-zepelins with the DLC which definitely is straddling that line.
>>
>>1716381
i've only played 1602 and i remember it being very comfy
also, best greensleeves rendition
https://invidious.fdn.fr/watch?v=iCP8Yl4VWV8

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Anyone playing this?
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>>1635622
stop dropping fabs on ukrainians then, those are unfair
>>
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>>1623903
>someone saved my ship
based, I've used the same hull for bunch of variants
>>
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>>
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>>1635224
>He's completely unpaid by Steam purchases
Why doesn't he make the game free on steam then? He is never getting this money, the US senate is already planning to seize their assets
>planning
they are just politicking about the possibility that they won't, but it is pretty much guaranteed

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Do zachtronics games count as strategy game?
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>>1729304
>objective: solve a specific problem of destroying all enemy buildings
>mfw starcraft is a puzzle game
>>
>>1727299
Strategy games are reactive. Puzzle games are not. Simple as.
If only people would listen to my definitions on other terms. The categorizing things is fun and can be done correctly but instead people insist on being retarded about it, like the term RPG.
>>
>>1733654
The nature of etymology is the growth of terms over time and across contexts. Broadly strategy refers to the capacity to plan and approach a succession of challenges or conflicts in pursuit of a particular outcome. Likewise tactics refer to the use of problem solving to understand and solve an individual problem consisting of multiple complex factors.

While Zachtronic games aren't strategy because they lack a reactive component - they do illustrate strategy and tactics. I can't recall which Zachtronics game it was but there is a puzzle that can be completed multiple ways. Upon completion however you realize that the manner in which you solve one puzzle affects the circumstance under which you are presented the next making the puzzle move from concentrated tactical consideration into broader strategies to approach a number of potential challenges as a whole and in relation to each other. It's not enough that a challenge should be in sequence but that each should be interdependent.
>>
>>1733654
>Strictly speaking those don't really belong on a board named "Video Games/Strategy"
Neither does the glorified VNs/MSpaint derivatives that paracuck shits out but here we are.
>>
I'll be real, /vst/ is too slow for me to give a shit about what actually belongs.
A puzzle game isn't a strategy game... but the thread is probably going to stick around for a few weeks at least, because its last post was only 5 days ago.

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I finally got this old faggot game working. Heres a complete guide for any fellow zoomers who want to play this classic after much trial and error here a complete guide to get both Classic Homeworld 1 and Homeworld Emergence aka Cataclysm running on a modern PC (in ultrawide w/no stretching)

>Homeworld 1:

find an old copy of ISO from internet archive (one bundled with remaster is on a different patch that other reddit posts say is untested and may have bugs)

install the 1.05 patch from here (just unzip and just run the patcher.exe anywhere)

download the 1.05 NO-CD patch from here, move to game directory and run, now can uneject mounted ISO

download the hardware acceleration fix from here, run

run game, set renderer to OpenGL and 1200x1600 32bit resolution, close

Open regedit, go to HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Sierra On-Line\Homeworld and change the screenHeight and screenWidth to your monitor res (in decimal)

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>>1729778
I went through all this hell like a month ago when I was playing HW. Devs literally released a shitty 1.06 HW Classic patch in like 2020 or some shit that literally just broke the game for modern systems causing crashes on explosions and stretched textures. That's literally all the patch did: broke a game that was working fine before. Ended up just using the splendor mod which "just works" and was a lot simpler than downloading the 1.05 game off some abandanware site and fucking with registries.
>>
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>>1729778
>>1730041
HW has no replay value. I see no reason why I should replay it after having played it, like you, 2 decades ago. People who haven't played it don't care about old games and your thread.
>>
>>1734478
those things look like brain bugs
>>
>>1734478
dumb zoomer
>>
>>1734478
>replay value
bugman way of thinking

>People who haven't played it don't care about old games

90 IQ logic.

HW is definitely worth playing today if you like RTS. Being old has a higher correlation with an RTS being good than any other metric. I played HW for the first time a month ago. Very technically unique and competent game that could not have been made today as seen with how the current HW devs completely butchered the concept with HW3.

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BTA3062 or Roguetech?
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>>1734209
>It also ripped of Dougram and Robotech
Robotech is also macross
>>
>>1734209
>Robotech
Come the fuck on.

>LAMs are a pain
Only if you're on the receiving end. Lots of things are a pain in CBT anyway. That's the whole point. Even inf can be a bitch if you're doing the right things with them. When you play with the full ruleset things get a bit overwhelming, granted, you're dealing with aerospace, you're dealing with inf ect. ect. ect. but that's all part of it.
The best thing to do would be to introduce restrictions to whichever format you're playing. In this case MekHq (excuse me for saying lab earlier) does this by introducing logistics.
LAMs would be hell to maintain (I don't know the official ruleset but given they're Starleague Era AND prototypical you'd be pouring oodles of resources into keeping them going - which is fine and makes sense. LAMs kick ass in RT and reward you for taking a risk on a glass cannon with some crazy moments.
If you want to talk about pain in your ass for no cost what about quad-mechs? They're more present in the setting, easier to build and maintain and basically mog humanoid mechs in every way (namely through turret based targeting and artillery bracing). Any scout/cav or ranged mech should basically be a quad when you think about it.
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>>1734346
Didn't the guys who made MWO of all things go up against Harmony Gold over that and win? Fucking clown world.

>>1734350
Fair enough, I'm not into it.

>>1734434
>Only if you're on the receiving end.
You really could have stopped there. They're not fun to go up against and they're unicorns so they're rarely used. For the same reason, most players aren't slinging davy crockett's. But not so in RT!

As for quads, there are costs. No torso twist, for example. They're also more starved for crit space. They've got a few neat tricks like the rear kick and the lateral shift and are very stable, so they're good for shit pilots. I'd take a bipedal 'mech over them most times, however.
>>
>>1734489
>MWO of all things go up against Harmony Gold over that and win
Basically. Didn't help that the IP is a clusterfuck and I think it mainly concerns the Macross based mechs, but PGI is why the redesigns are usable.
>Harmony Gold has the Robotech franchise which is based on licensed Macross content.
>including an exclusive distribution right outside of Japan
>repeatedly use it to sue multiple BT creators
>2013 Piranha Games and Catalyst Game Labs make new OC designs for 4 unseen mechs
>2017 Harmony Gold files lawsuits against them and Harebrained for the redesigns, Shadow Hawk, Atlas and Locust
>later three are dismissed with prejudice in 2018
>CGL defaults on their lawsuit but PGI keeps going
>2019 PGI manages to get the lawsuit dismissed with prejudice
>some settlement happens which allows all parties to keep using their redesigns

Because the IP is such a mess I have for example no clue if metal miniatures on those designs are possible.
>>
Rougetechs fun.
BTaFeels more polished.

Play both like I did.


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