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Has anyone here played this, and can share their opinion/review on it?
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>using gems to boost level is a terrible waste of gems.
you still have to do it in a lot of cases. Try boosting air without empowering if you're playing any nation other than birbs
I also recently got into this game, it's been my latest obsession for the past week.
I'll have to head over to /domg/ once I feel ready for mp, since I don't trust the discord to not sour the game for me
>absolutely adore Lanka's features and theme
>completely unplayable in MP because the combination of blood management, undead management, sacred spam with no H3s, and sabbath scripting makes the turns take forever
Just hop into the threads and matches, they'll tell you where you're being fucktarded as long as you post about it.
had a good lanka mp game, just don't have other games running

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Question to Shadow empire player.
What is your take on crime syndicate, corporations and cults?
Its really fell bare bones for me and when cults are benefit, crime and corpo feel like a too much bothersome to even play with it.
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>What other /vst/ is like this?
Taking forever or taking a couple nights?
SMAC? There was a thread on this board made for "quick" strategy games a couple of months ago but I've lost the link.
Couple of nights

Thanks SMAC anon I will check archives
yeah, for traditional 4x shouldn't take that long, try SMAC, Old World is a new one too, Oriental Empires is pretty great
neither should take TOO long, and don't have much of a boring endgame, but obviously are much better when you have "friends" to play with
King of Dragon Pass/Six Ages are great and incredibly unique if you're in the mood for "lighter" but still super engaging strategy games. KODP in particular can still be brutally difficult but it moves along nicely.

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So, what's the /v/erdict?
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I just installed the invisible orb on every one of my guys and rushed every boss, all would drop dead within a turn or two. Playing the game efficiently kind of drops the fun. Still, very stylish.
Those both sound like dogshit, get your ears checked.
10/10 music (matter of taste but only a retard wouldn't love this one)
8/10 sound design
3/10 level design (boring generic dungeons, the only variety comes in colors and enemy types)
6/10 core gameplay (it feels very easy to use, is fairly intuitive but once you understand what *works* it is easily exploited. It might be more interesting with spiking up the difficulty level, which is highly customizable, and using self-imposed challenges)
40k/10 atmosphere (if you are a fan of WH you are going to cream yourself playing this, unless your skub lies elsewhere as far as the lore is concerned)

Biggest flaw: no multiplayer
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Out of all the drivel I've read on this site, this is possibly the worst thing. The music is rad and basically perfect.
I'm actually playing through it right now on Hard, is 25% awakening by 12 missions bad?
Kickass so far. I much prefer it over XCOM; overwatch creep was so damn boring and I like how they completely cut hit chance in favor of properly managing your unit's health bars. It seems mostly fair but a little undertuned, enemies are kinda dumb and don't do much other than shoot you, and pumping up the difficulty just bumps their HP and reduces rewards which isn't any fun.
Probably the best WH40k game so far (not exactly a fan but I've been following the world) it's just unfortunate that GW is a scummy company and won't let more people flex their creativity.

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Daisenryaku is a Japanese strategy game. It is the godfather of Panzer General and pretty cool. I got the shit kicked out of me trying to Typhoon during the winter and now I'm trying the Japanese campaign.

The first two missions are at Khalkhin Gol, first driving the Mongolians out and then counter-attacking the Soviets. Mission 3 is Pearl Harbor, but the player has only 10 turns to achieve a Complete Victory.
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lel, I may have inadvertently crushed Zhukov's army. I'm going to do my best to deal with the Soviets and then turn my full attention to the British and Americans.
If I can just close in around his base so he can't spawn shit I can probably take him out.
Alright, I'm going to pause here for tonight. The Allies aren't going to be quite so easy to deal with.
Hell yeah.

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Just finished Desperados 3 and enjoyed it a lot. Haven't played an real time tactical games since Shadow Tactics and I find myself suddenly craving for such titles. Has anyone tried Partisans 1941? It looks like one of those Commandos-esque games as well.
I'm interested in this as well. Love tight real time tactics games, from Fallout Tactics to Men of War to Shadow Tactics.
Tried out Partisans, and it's pretty good. Attacking enemies head on is quite viable as long you position your units properly so you don't have to resort to pure stealth takedowns all the time. The base management and resource gathering don't seem to add all that much though from the looks of it.
Stealth RTT is a rather underpopulated category. You have the Commandos series, Desperados series, Robin Hood, Chicago 1930, and the ones you mentioned.
Games by Best Way provide a similarly stealthy experience but are more focused on combat rather than trick abilities. I also vaguely remember something called Shadow Company.
Haven't played Partisans but there's another WW2 game coming out next month called War Mongrels. Apparently it's going to have online co-op.
forgot to mention there's a mission set in a concentration camp that has tons of bodies piled up.

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You do only run 1 combat capital in your fleet, right anon?
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im getting 403 sir
Now with a expansion pack
uncanny in that it looks like a reptile or snake skin, the destroyer and frigates are nice but this really shows on the eagle and conq, particularly at the back 2 large turret and the 2 med bal above it, but I suppose I just prefer angular patterns more.
Nice, happy to help. I still have no clue what bitdepth even is though. Also post the portrait now that it's working properly.
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Reliability Engineering > any and all skills

other than that I just pick a theme and try to get all officers to fit with it

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Does anyone else play this? Seems cool but I have no idea what I'm doing.
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are the dlcs worth it? I have some in my wishlist but haven't pulled the trigger yet.
honestly, there's plenty of workshop scenarios to play
But the base game is empty, you'll have to get some DLC to play dev-made campaigns
It's fun, but you'll need to invest both time and money in order to extract the full experience.

Personally I'd rather fuck my gf and spend time at the beach, but that's just me.
Thanks for a non-answer, pal.

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Found it on Steam, looked interesting to me. Is syrian warfare good?
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I've had a decent experience with slat armour BTRs you get later on, stopped playing the game at Palmyra (not the DLC). Still very much rolling the dice that the ATGM doesn't make it combust though.
It's pretty good plus it's redpilled

What are we thinkin', gamers? Darth is at it again, with another game about the American revolution. I'd especially like all of our European frens, especially British, to come on in and tell us why this war should never be covered ever and why it's terrible. Seems to be a situation where your general can command troops in proximity around him, which should lead to some interesting gameplay, hopefully. He hasn't made a shit ass game yet, so here's hoping.
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but america didnt loose the korean war
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>anglo empire bad
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This, but unironically
And nobody apart from sharts cares about the great Burger war. Who fucking cares, as long as the gameplay is good I'd play it. I, for example don't give a flying fuck about feudal Japan but I still enjoy Shogun 2

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Games that are about just military logistics?
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>Late T34-85 variants were the only sane version
Fuck no, they were still deathtraps with shitty conditions for the crew.
Even a Panzer III is better than a late war T34 in terms of letting your crew fucking breathe
Oh, you mean the game where one single rail line can supply the entire Eastern front?

The game where you create panzerballs under the control of a single corps HQ that sits still for one turn ( headquarters build up mechanic) and then instantly has enough supplies and fuel to advance from the Dvina to cut off Leningrad in one week?

Yes, yes, its all about logistics isn't it? Fuckhead.
but that is a heavily damaged aricraft

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DoW3 looks good af every time I see footage of it. Why is it considered to be so bad, /vst/?
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honestly dow1s basebuilding was not even that good, its just spamming a bunch of listening posts and power generators to make your base look big, and in a casual setting I guess you can spam turrets too.

in 3 every faction at least has to choose between which of 2 buildings to get first that lock away important units, and the buildings have extra uses like reinforcing, recalling wraith units, launching a waaagh but in general dawn of war series has had very barebones basebuilding that is not good for much more than roleplaying, which is fun too I guess. I hated how they removed mulitple builders building faster in 3, getting more builders to finish faster was a big part in deciding build orders in 1.

you actually do have more footsoldiers in dow3 but they tend to spread out more at the expense of pathing and well....good luck keeping them alive hehe
how does that "look good" when the scale is so comically wrong?
I don't play Starcarft nor think it's Dawn of Starcraft, sounds like you've created some schizo strawman in your head. I also don't think DoW3 was "what were they thinking game" I think it was a game that didn't have strong enough direction.
Because Space Marines are not built to do fucking somersaults, but to be near unkillable fucktrucks of pure violence and engineered muscle mass
Also why would a Space Marine need to do retarded flashy moves?
Man it is so bad aah

Have you been completing your quests for the most based NPC faction?
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At least the meat rations will be very finely cooked.
That's a pity. A massive one. Am I the only one who thinks AoW: PF has far more potential due to its setting?
In case of the unit pack, I thought them more in line like in two ways:
>The ones you unlock via your secret tech and are specific to the faction you are playing
>The ones you can unlock if you take over a settlement that belongs to another faction
>You play for example as Vanguard with Promethean
>You gain access to a unique unit that only Vanguards with Promethean can take
>However you take over a enemy/neutral settlement, say Assembly, and you get access to two units unique to Vanguards if you take over the Assembly settlements (the Assembly units you get if you play as them and take over Vanguard settlements are also available to you)
>In these cases you get a unique aerial unit that scorches the land, a Vanguard Cyborg Commando and a Nano-Mech as well an Assembly Assault Bruisers and Tesla Tanks
Something like that.
It does have so much potential, but devs be devs.
who the fuck designed the campaigns? i want to punch him in the face irl
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I want more too I do sooo much but yeah I feel there is so much untapped potential... they stopped development kind of breaks my heart.
Anyway to get the newsletter cosmetics I missed out on?

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Why was there never a 4th game

shame they went to making puzzle games since it was really a one of a kind game
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Remaster never ever
fuck remasters
Dont' need a remaster need a new game without falling for the next gen graphics meme. Never happening though
naw it would be nice to get this shit running without 7 mods so it fits nicely and shit
Just get the widescreen patch and it runs fine. Lazy faggots like you are a plague nowadays, everything has to be fucking baby tier because you can't even run an external program or move some files manually. Back in my day you had to configure everything yourself with no GUI and no one complained. Go back to your mobile games for 5 year olds.

>fantasy dlc for a historical tw title
we just can't stop winning fantasy Chads
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Troy should have been mythological from the beginning. You can't make a game about a mythological war with mythological characters and then make it historical.
The Trojan war wasn't even an actual historical event like Three Kingdoms was. Yeah the real Troy got BTFO during the late bronze age but the 10 year Trojan war with Achilles, Ajax, etc never happened.

It should only have one mode from the start: Mythological
>Fantacucks have to pay $25 for their content
>Hischads get historical update for free
Who is the one winning again?
>We get Age of Mythology total war
>We also get fully historical mode for free
This is actually good!
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Nah man Troy hydra has more heads.

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Is it even worth trying economic win in Rome II? It feels like it was just slapped onto the game but no mechanics were added for this gamestyle.
>Get a dozen of port towns
>Control all strategic resources
>While making 90k a turn or so
That's all okay, but
>Trade with gorillion nations
just breaks the game.
By the time you get enough provinces to control all the needed ports and resources and regions and make the bank, you're an empire nobody likes which barely matters because all your potential trade partners are somewhere deep inland since you control half of the shores in the game and these tribes get fucked or merged anyway so the trade requirement becomes virtually impossible.
I tried not controlling all the land and buying into alliences with states that have regions or resources I need to win but they barely ever control the whole province and I can't make them go to conquest so I usually have to manually get chunks of land for myself anyway and by the time I finish my intrigue half of my allies are either at war or getting their asses kicked and losing land I care about. You actually have to pray for shit to not fall apart while you're crafting these delicate intrigues within shitstorm of inertia without your control. It just feels like a big RNG fuck you CA.
>no mechanics were added for this gamestyle.
i'm the best legendary player in the world and yes it's do-able, actually rome 2 legendary is easier than wh2 easy. no im not gonna spoonfeed you how to do it. as for "is it worth it?" idk thats entirely up to you
>expecting an economic victory to be compelling in a game called "total war"
get a load of this guy

it basically isn't worth going for any particular 'win' in any total war game.

Total war campaigns are turn-based map painters. The defined win states are just a way of stopping the game progressing to the natural end state of a WC. If you don't get there, the AI will. This is just how the campaign of total war works.

So an economic/cultural/military win is worth it if you are on your way to the WC (you're winning) and the opportunity arises to stop short of that (i..e for whatever reason, maybe one defined win state is going to be quicker than the WC.)

The sad part of all these games is that you win way before anything like the win-state. You win after you crush your biggest rival. For example, in a DEI R2 campaign, as rome, you win after you beat carthage. The rest is just cleanup.

Thank god the battles are there.
Well by worth I meant worth even attempting because right now it just feels like a lottery ticket for the most part therefore not fair/balanced and probably not worth my investment since I want to play a strategy game.

It's obvious that it's a TW game so it's basically a battle sim but then again victory condition is more like a challenge, something close to what youtubers do. There's various playstyles and final conditions to be tried and I'm just wondering if there's anything actual to that economic victory thing or is it just a random thing they didn't think through
it's honestly a random thing they didn't think through. Think about it: the gameplay is map painting via winning battles; everything is violent expansion. Numbers go up is not a valid strategy in that sort of game.

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