[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Settings Mobile Home
/vst/ - Video Games/Strategy

[Advertise on 4chan]

4chan Pass users can bypass this verification. [Learn More] [Login]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]

[Advertise on 4chan]

[Catalog] [Archive]

Anyone played this? I like the idea of a post-apocalyptic city builder, but curious if it feels unique or just like a reskin.
1 reply omitted. Click here to view.
thanks for the reply, sounds worth checking out at least
It's a dime a dozen Banished clone, with post-apo paint job over it. Later half of '10s made entire slew of indie games that were "Banished, but post-apo" and this is the latest one of them.
Absolutely not worth playing, pretty dull and also with forced building progression.
I played it and surviving the aftermath.
And I preferred the latter.
Endzone just feels like the first 2 hours of vanilla Banished, on repeat for 20 hours. You never really build up to anything nor is the survival threat that big. So all you have is resniked Banished.
You can get everything this game has to offer in under two hours.
Pretty shit. All the mechanics they introduce are shallow or shit, and then in the expansion adds buildings that invalidates all of them so you don't have to worry about them. It's Banish but barley better.

File: 3x3.jpg (1.82 MB, 1280x1280)
1.82 MB
1.82 MB JPG
Let's have a /vst/ 3x3 thread.
7 replies and 2 images omitted. Click here to view.
Not even 2 years of playing strategy games
File: vst3x3.png (1.66 MB, 874x877)
1.66 MB
1.66 MB PNG
File: 3baille3.jpg (676 KB, 1000x1000)
676 KB
676 KB JPG
hello gramps, here are my perfect zoomer tastes
File: Untitled.png (1.05 MB, 862x862)
1.05 MB
1.05 MB PNG
OP the links provided suck balls. I made my own in paint

File: 6gflgv.jpg (65 KB, 500x523)
65 KB
15 replies and 3 images omitted. Click here to view.
I take a hot pile of shit on every civ game indiscriminately
>Unique Abilities are....LE BAD
What you're failing to understand is that I'm literally The Joker.
>Let me get this straight, you're saying that you're literally The Joker?
That's right, I'm literally The Joker, and I'm tired of pretending that I'm not.
I enjoyed civ 4 and even shat on civ 5 when it released. After moving to civ 5 when it got good though and then civ 6, I can't go back to civ 4. It's actual garbage. Clunky, unintuitive garbage. Anyone that thinks civ 4 is the best civ is a straight up contrarian.

File: BotOR.jpg (43 KB, 485x584)
43 KB
We haven't had one of these in a while
Post your Rares
12 replies and 5 images omitted. Click here to view.
This stuck out for me because it's the only game I can think of where you can see where the enemy is looking, as each player's camera is represented by the psychic creature controlling their army hovering over the battlefield.
Humans were the bad guys, the aliens even gather a bunch of psychic diplomat creatures to make first contact with the humans and they just shoot them on sight.
File: 1284998402698.jpg (18 KB, 251x251)
18 KB
Reminder that Dark Reign is still alive and you can play it entirely for free

Whats the obsession with rimming in these games?
Battles of the outer RIM
Its promoting disgusting and degenerate behavior among young and impressionable minds. No wonder our civilization is in decline.
Instead how about a game called
How about a game like that, huh? Bet that would get shot down pretty quick. But any game that features RIMMING, well that's just fine. Fuck this gay Earth.
Okay incel.

77 replies and 10 images omitted. Click here to view.
MO got a bit too popular for it's own good
Remaster and official mod support when?
Where can one even buy this game today?
Origin as a part of The Ultimate Collection
>she's not russian
Fully understandable that they didn't hire a Russian, as the only good looking slavs are that woman who joined the Russians, and Aletta Ocean.

File: Stellaris-FTL_wormhole_2.jpg (297 KB, 1920x1080)
297 KB
297 KB JPG
Stellaris bros.

I miss wormhole drive, It required high level thinking not click and point adventure while you wait for your ships to laboriously move via hyperlanes.
16 replies and 1 image omitted. Click here to view.
Now I know you never played when wormholes were a thing. You could build multiple gates in System A, all leading to System B, and the ships would queue up on one just gate and ignore all the rest. It should be obvious this is what I was talking about even if you never did play back then, but I guess being butthurt about hyperlanes means selective blindness and weird arguments about highways and fake physics.
>publisher weekend on steam
>"hey , let's check if I can get tthe whole this for less than 60 <currency>"
>mfw it still costs >100 for everything
I played stellaris back then I just didn't ever use them. I tended to either become so powerful early on it was boring, lost outright early on, or restarted due to not liking the events I was getting. I was just piggybacking off the thing the other guy said tho. People here sure are hostile.
I'm not butthurt?
Buy base game, pirate DLC. Standard recommendation for anything Paradox puts out.

File: Ahmed_img_1.jpg (695 KB, 3000x1430)
695 KB
695 KB JPG
12 replies and 1 image omitted. Click here to view.
Doesn't matter. Cope. No one cares.
/vst/ Video Games - Strategy
So you're telling me they're 2 different styles regardless of one originating from the other
the "artists" are all self taught and then confirmed by some diploma shitting swedish university.

File: oh nonono.png (2 KB, 130x64)
2 KB
The tide is turning bros
524 replies and 52 images omitted. Click here to view.
bro i dont know but you cant go from vic2 complex economic system to this shit and expect me to agree on this decision
Yea I agree, they are making a mobile game with all design decisions. I understand removing the military because transition from start to end is too difficult but come on transforming the economy into a clicker game and trying to market it as an economical simulation is a bit much
You can literally use oil for your factories even if there's not a single oil rig on earth.
Oil was exploited before the invention of modern oil rigs, just not very efficiently and mostly for local purposes. Not defending broken Victoria 3 market here, just saying.
There's even ways to drive down consumption but unfortunately like everything about the economy in this game it is completely player driven instead of being part of a system to simulate market equilibrium.

File: 1650505634800.jpg (1.1 MB, 1895x1426)
1.1 MB
1.1 MB JPG
>still no mech fantasy sandbox tactics game
Its fucking over
73 replies and 21 images omitted. Click here to view.
Maybe if GW ever remembers about their "freeblade" mecha game, we could see a spin-off RTS with house management set during age of strife (pre imperial contact).
File: 933624-0-q80.jpg (452 KB, 1280x720)
452 KB
452 KB JPG
Low fantasy is less bright than high fantasy, brighter than dark fantasy. Usually tends to be more magical than real life but less magical than high fantasy.
It's one of the vaguer genres because it's the middle ground genre

File: victoria-2-map.jpg (345 KB, 1920x1080)
345 KB
345 KB JPG
Why are Paradox games getting uglier?
116 replies and 21 images omitted. Click here to view.
File: eu062001.jpg (90 KB, 751x561)
90 KB
Why has Paradox never managed to make a nice, cartographic paper-looking map? There are some merely ok mod ones. Its just so disappointing and such a missed opportunity, especially because they could be so era-appropriate.
They've always been bad, it's just that they managed to make one good looking map with Victoria 2
imagine if they made a T-O map work
File: what happened.jpg (365 KB, 1156x1303)
365 KB
365 KB JPG

File: IMG_0280.png (166 KB, 252x297)
166 KB
166 KB PNG
>Still no Persian campaign
>Still no Turkish campaign
>Still no Chinese campaign
>Still no Japanese campaign
>Still no Viking campaign
>Instead of making campaigns about civs that were actually influential during the period and could inspire a fuckton of content, they make campaigns for meme civs like Sicilians, Burgundians and all the pooinloo and gook civs

Why are the devs such brainlets?
68 replies and 6 images omitted. Click here to view.
That would be AoE3.
>finale is a baseless level stuck in the fucking Castle Age
>barely any naval combat so their Castle Age tech is almost useless
Not even a byzzyboo but it makes me seethe too. The added levels are OK but it's conceptually rotten.
>finale is a baseless level stuck in the fucking Castle Age
Yeah, to add insult to an injury.
File: Byzantine skoutatoi.jpg (78 KB, 709x913)
78 KB
Never played the Bari campaign. What's so bad about it?
I wish Steppe Lancers were good again.

File: NotMyScreenshot.png (809 KB, 1024x583)
809 KB
809 KB PNG
Going for high trade value as a non megacorp, while your buddy is a megacorp and makes powerful branch offices on your worlds is fun.
What are some other fun coop builds?

I've kinda wanted to go for a high unity build and max out planetary ascensions, it's just a shame managers are megacorp only.
I feel like Administrative Arcologies with +6 managers would've been ideal to spam for that. Since Bureaucrats give stability, and Priests give amenities, both of which you won't need as much of on a high ascension perk capitol world, while the extra trade value from managers would've been nice to couple with a buddy's branch office.
5 replies omitted. Click here to view.
How do I lower empire sprawl now? Admin offices are useless now
tech and traditions
admin offices shit out unity, making them better
File: empiresize.png (125 KB, 1327x901)
125 KB
125 KB PNG
Mostly you're meant to out-unity or out-research your empire sprawl I think.

Though there are modifiers you can stack to reduce it.

Also not listed here, are planetary ascension tiers that also decrease empire size from just that planet, so potentially useful for very popolous planets.
Lads, what are some good content/expansion mods that aren't Gigastructures? I've lost my taste for it recently.
Ancient cache of tech is alright, meme heavy tho
APSR is interesting, adds a bunch of new rare planets and some new relics
The Star Wars total conversion was decent
Don’t know if any of these are updated I haven’t played since 3.1

File: froggg.jpg (8 KB, 229x220)
8 KB
>use one resource to make another
45 replies and 11 images omitted. Click here to view.
>army starves because you didn't pack enough food

I mean it kinda leads to it
You craft a map-table and when you right click on it, you start playing one of those voxel RTSs with mining and destructible terrain, when you leave the table you only control yourself again. it isn't rocket surgery.
File: 1649659806712.png (2.02 MB, 1920x1080)
2.02 MB
2.02 MB PNG
best cycle

File: Spoiler Image (13 KB, 259x194)
13 KB
>we are in a video game
>buy GameStop Corp. stock
>cheat code
Red Robin

File: useless.jpg (218 KB, 1280x720)
218 KB
218 KB JPG
>Old series (Medieval, Empire) canned and memory holed
>Rome 2, Attila lacking QoL updates and key features
>Three Kingdoms just left to dry completely
>Warhammer 3 released broken with poor communication on fixes + Immortal Empires
What the FUCK are they doing?
108 replies and 11 images omitted. Click here to view.
>how would you fix our issues in a way that wouldn't be a net loss for Creative Assembly?
Your question is based on a faulty premise. They need to invest serious money into a brand new engine that includes both a physics-based universe for battles like the old games had, and a completely new campaign/diplomacy system. It should be built to be versatile so that games in any setting will look and feel right, instead of keeping the musket engine on life support by trying to simulate decent melee combat. That will cost money and time, but it will ensure that people are still interested in TW games in 10 years.
What's the least bad, best case scenario for Medieval 3? That it's just reskinned Attila?
>That it's just reskinned Attila?
that would be best case, worst case is a reskinned trannyhammer game
Troy is good though, atleast the campaign.
File: booba.png (199 KB, 598x574)
199 KB
199 KB PNG
Gonna need the source anon.

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.