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Anyone played this? I like the idea of a post-apocalyptic city builder, but curious if it feels unique or just like a reskin.
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>>1062351
thanks for the reply, sounds worth checking out at least
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>>1062342
It's a dime a dozen Banished clone, with post-apo paint job over it. Later half of '10s made entire slew of indie games that were "Banished, but post-apo" and this is the latest one of them.
Absolutely not worth playing, pretty dull and also with forced building progression.
>>
>>1062342
I played it and surviving the aftermath.
And I preferred the latter.
Endzone just feels like the first 2 hours of vanilla Banished, on repeat for 20 hours. You never really build up to anything nor is the survival threat that big. So all you have is resniked Banished.
>>
You can get everything this game has to offer in under two hours.
>>
Pretty shit. All the mechanics they introduce are shallow or shit, and then in the expansion adds buildings that invalidates all of them so you don't have to worry about them. It's Banish but barley better.

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Let's have a /vst/ 3x3 thread.
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Not even 2 years of playing strategy games
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>>1062182
>>>/v/
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>>1063299
hello gramps, here are my perfect zoomer tastes
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>>1062182
>>1062195
OP the links provided suck balls. I made my own in paint

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>>1059906
I take a hot pile of shit on every civ game indiscriminately
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>>1059900
>Unique Abilities are....LE BAD
>>
>>1060742
What you're failing to understand is that I'm literally The Joker.
>Let me get this straight, you're saying that you're literally The Joker?
That's right, I'm literally The Joker, and I'm tired of pretending that I'm not.
>>
>>1059902
based.
>>
>>1059900
I enjoyed civ 4 and even shat on civ 5 when it released. After moving to civ 5 when it got good though and then civ 6, I can't go back to civ 4. It's actual garbage. Clunky, unintuitive garbage. Anyone that thinks civ 4 is the best civ is a straight up contrarian.

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We haven't had one of these in a while
Post your Rares
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>>1059158
This stuck out for me because it's the only game I can think of where you can see where the enemy is looking, as each player's camera is represented by the psychic creature controlling their army hovering over the battlefield.
Humans were the bad guys, the aliens even gather a bunch of psychic diplomat creatures to make first contact with the humans and they just shoot them on sight.
>>
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Reminder that Dark Reign is still alive and you can play it entirely for free

https://www.darkreignws.com/
>>
>>1060672
wow
>>
Whats the obsession with rimming in these games?
RIMworld
Battles of the outer RIM
>OUTER RIM
Its promoting disgusting and degenerate behavior among young and impressionable minds. No wonder our civilization is in decline.
Instead how about a game called
"BRAVE WHITE STRAIGHT CHRISTIAN MEN DOING COOL STUFF AND FIGHTING AGAINST MORAL DECADENCE"
How about a game like that, huh? Bet that would get shot down pretty quick. But any game that features RIMMING, well that's just fine. Fuck this gay Earth.
>>
>>1063426
Okay incel.

Thought
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>>
MO got a bit too popular for it's own good
>>
Remaster and official mod support when?
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>>1049237
Where can one even buy this game today?
>>
>>1063427
Origin as a part of The Ultimate Collection
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>>1056250
>she's not russian
Fully understandable that they didn't hire a Russian, as the only good looking slavs are that woman who joined the Russians, and Aletta Ocean.

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Stellaris bros.

I miss wormhole drive, It required high level thinking not click and point adventure while you wait for your ships to laboriously move via hyperlanes.
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>>1063373
>>1063380
Now I know you never played when wormholes were a thing. You could build multiple gates in System A, all leading to System B, and the ships would queue up on one just gate and ignore all the rest. It should be obvious this is what I was talking about even if you never did play back then, but I guess being butthurt about hyperlanes means selective blindness and weird arguments about highways and fake physics.
>>
>publisher weekend on steam
>"hey , let's check if I can get tthe whole this for less than 60 <currency>"
>mfw it still costs >100 for everything
>>
>>1063385
I played stellaris back then I just didn't ever use them. I tended to either become so powerful early on it was boring, lost outright early on, or restarted due to not liking the events I was getting. I was just piggybacking off the thing the other guy said tho. People here sure are hostile.
>>
>>1063385
I'm not butthurt?
>>
>>1063390
Buy base game, pirate DLC. Standard recommendation for anything Paradox puts out.

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.
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>>1061963
Doesn't matter. Cope. No one cares.
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>>1061963
>flanderized
>>
>fashion/art
/vst/ Video Games - Strategy
>>
>>1061963
So you're telling me they're 2 different styles regardless of one originating from the other
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>>1060290
the "artists" are all self taught and then confirmed by some diploma shitting swedish university.

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The tide is turning bros
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>>1064231
bro i dont know but you cant go from vic2 complex economic system to this shit and expect me to agree on this decision
>>
>>1064244
Yea I agree, they are making a mobile game with all design decisions. I understand removing the military because transition from start to end is too difficult but come on transforming the economy into a clicker game and trying to market it as an economical simulation is a bit much
>>
>>1062256
>>1062300
You can literally use oil for your factories even if there's not a single oil rig on earth.
>>
>>1064617
https://en.wikipedia.org/wiki/Oil_well#History
Oil was exploited before the invention of modern oil rigs, just not very efficiently and mostly for local purposes. Not defending broken Victoria 3 market here, just saying.
>>
>>1062365
There's even ways to drive down consumption but unfortunately like everything about the economy in this game it is completely player driven instead of being part of a system to simulate market equilibrium.

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>2022
>still no mech fantasy sandbox tactics game
Its fucking over
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>>1041283
Maybe if GW ever remembers about their "freeblade" mecha game, we could see a spin-off RTS with house management set during age of strife (pre imperial contact).
>>
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>>1059436
Galient
>>
https://www.youtube.com/watch?v=vvNRj7aYshg
>>
>>1054921
Fag.
>>
>>1041928
Low fantasy is less bright than high fantasy, brighter than dark fantasy. Usually tends to be more magical than real life but less magical than high fantasy.
It's one of the vaguer genres because it's the middle ground genre

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Why are Paradox games getting uglier?
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Why has Paradox never managed to make a nice, cartographic paper-looking map? There are some merely ok mod ones. Its just so disappointing and such a missed opportunity, especially because they could be so era-appropriate.
>>
>>1045746
They've always been bad, it's just that they managed to make one good looking map with Victoria 2
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>>1052722
imagine if they made a T-O map work
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>>1062795
>>
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>>1045746

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>Still no Persian campaign
>Still no Turkish campaign
>Still no Chinese campaign
>Still no Japanese campaign
>Still no Viking campaign
>Instead of making campaigns about civs that were actually influential during the period and could inspire a fuckton of content, they make campaigns for meme civs like Sicilians, Burgundians and all the pooinloo and gook civs

Why are the devs such brainlets?
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>>1056315
That would be AoE3.
>>
>>1053103
>finale is a baseless level stuck in the fucking Castle Age
>barely any naval combat so their Castle Age tech is almost useless
Not even a byzzyboo but it makes me seethe too. The added levels are OK but it's conceptually rotten.
>>
>>1057879
>finale is a baseless level stuck in the fucking Castle Age
Yeah, to add insult to an injury.
>>
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>>1053103
>>1057879
>>1060167
Never played the Bari campaign. What's so bad about it?
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>>1051755
>Cuman
I wish Steppe Lancers were good again.

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Going for high trade value as a non megacorp, while your buddy is a megacorp and makes powerful branch offices on your worlds is fun.
What are some other fun coop builds?

I've kinda wanted to go for a high unity build and max out planetary ascensions, it's just a shame managers are megacorp only.
I feel like Administrative Arcologies with +6 managers would've been ideal to spam for that. Since Bureaucrats give stability, and Priests give amenities, both of which you won't need as much of on a high ascension perk capitol world, while the extra trade value from managers would've been nice to couple with a buddy's branch office.
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>>1059015
How do I lower empire sprawl now? Admin offices are useless now
>>
>>1061182
tech and traditions
admin offices shit out unity, making them better
>>
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>>1061182
Mostly you're meant to out-unity or out-research your empire sprawl I think.

Though there are modifiers you can stack to reduce it.

Also not listed here, are planetary ascension tiers that also decrease empire size from just that planet, so potentially useful for very popolous planets.
>>
Lads, what are some good content/expansion mods that aren't Gigastructures? I've lost my taste for it recently.
>>
>>1062748
Ancient cache of tech is alright, meme heavy tho
APSR is interesting, adds a bunch of new rare planets and some new relics
The Star Wars total conversion was decent
Don’t know if any of these are updated I haven’t played since 3.1

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>use one resource to make another
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>>1059371
>army starves because you didn't pack enough food

I mean it kinda leads to it
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>>1059361
You craft a map-table and when you right click on it, you start playing one of those voxel RTSs with mining and destructible terrain, when you leave the table you only control yourself again. it isn't rocket surgery.
>>
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>>1054289
autonauts
>>
bread
>>
>>1047660
best cycle

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>we are in a video game
>buy GameStop Corp. stock
>cheat code
Red Robin

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>Old series (Medieval, Empire) canned and memory holed
>Rome 2, Attila lacking QoL updates and key features
>Three Kingdoms just left to dry completely
>Warhammer 3 released broken with poor communication on fixes + Immortal Empires
What the FUCK are they doing?
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>>1051322
>how would you fix our issues in a way that wouldn't be a net loss for Creative Assembly?
Your question is based on a faulty premise. They need to invest serious money into a brand new engine that includes both a physics-based universe for battles like the old games had, and a completely new campaign/diplomacy system. It should be built to be versatile so that games in any setting will look and feel right, instead of keeping the musket engine on life support by trying to simulate decent melee combat. That will cost money and time, but it will ensure that people are still interested in TW games in 10 years.
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>>1058103
What's the least bad, best case scenario for Medieval 3? That it's just reskinned Attila?
>>
>>1059175
>That it's just reskinned Attila?
that would be best case, worst case is a reskinned trannyhammer game
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>>1058103
Troy is good though, atleast the campaign.
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>>1053625
Gonna need the source anon.




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