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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: Total War Medieval 3.jpg (78 KB, 1280x720)
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Your hopes?
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>modern CA
It would be shit. They don't know how to make a good game anymore, so what does the setting matter?
Knights of honour 2
based anon. TW games are shit because the only "good" thing is the combat and even then I grow bored after two or three battles
No AAA studio that's for certain. You need a small, dedicated studio which will create a passion project and not a DLC-fest half arsed crap that'll need a year worth of patches to even be playable. Once a studio makes it big they only start caring about profits and making their shareholders happy.
They could start small with just making regional campaigns like the Reconquista, The First Crusade, The Hundred Years War, The Northern Crusades and then join those maps up into the grand campaign. All of them obviously patched in and not locked behind scummy pay walls. I don't even care about graphics, they could use sprites like in Shogun and Med1 as long as the game is fun and the diplomacy isn't retarded.

Is this any good /vst/ ?
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>Dow3 is just flat out dogshit.
Well, it's not all dogshit. It had good music. And that's about it.
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U will never have a functioning vagina and u will never give birth.
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Get zoom mod and activate high textured.
wow these are actually VERY good. what a damn shame they're stuck in this game
To this day retard rts devs don't understand that resource building is more fun when you have to go physically control it with military like this game does
Actual incentive to use garbage like stealth units to go and wreck the opponents requisition sites

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New DLC X4: Foundations
Some info from a german interview:

- a new special system called Avarice, multiple new sectors, but less than in the past expansions

- new factions with a full set of new ships, probably pirates

- no new Yaki plot it seems

- new feature: recycling / salvaging of wrecks, with a new ship type and a new station module

- salvaging small ship will be available in 5.0 for everyone, the bigger stuff only in the expansion

- Avarice sector has some weird natural phenomenon that plays into the salvaging mechanic somehow

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I've been holding off buying this game until Borons. Borons fucking when? I need my squid ships or it's not an X game.
>- new feature: recycling / salvaging of wrecks,
Fucking finally.
Why are you posting this on the strategy games board, shill? You don't get to use this board as your advertising board just because it's slower. Earn your money and go post on /v/ you piece of subhuman trash.

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This is the only videogame board that isn't shit. Cheers, fellow patricians!
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Do you guys prefer a more hands on and flashy approach to modding/mods like /a/ or a more laid back and invisible one?
Well, they are cool.
Like /a/, wonder if anyone remembers when the mods posted Willy Waggle in the opening days of the board.
>people would call each other niggers but meaningfully with an argument rather than dueling with memes.

Every argument on thus place kinda died cause you can just answer to anything with a wojack and a greentext
Board has excessive numbers of low iq DK types that are probably esl.

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Why do people keep giving them money? Why do you keep paying for broken fucking garbage? What is wrong with you? Are Paradox fans even human?
Couldnt you have shit on paracucks in one of their 25 already existing threads you pillock?
Tried 3/4 of their games, paid for none of them.
You can't expect folks to pay for a DLC that adds something which should already be in the game. Only DLCs that made sense to me were those of EU3.

Looks like we're getting a sequel.
Hopes? Dreams? Tired of WWII?
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>The Classic RTS series returns
It never fucking went away, there are fewer Heroes of Might and Magic games than Men of War games.
>Only shows Germans vs Soviets
If they don't also add in the Japs, Burgers, Bongs, or a new country, why would I buy this when I already have Gates? And Gates have also said that they want to add the west front.
>Still WWII, no new setting, theatre, or theme, no Men of Spellwars or Men of the civilwar.
>No new mechanics announced
>Probably have Bestway's control scheme instead of the DMS one I have gotten used to.
>Most likely the retarded MMO retooled into a SP/MP game.
No thanks, you have to do better than that 1C/Bestway.
So faces of war no. 5, 6? What is it with Russians/warsawpacters and their inability to innovate? Same game, higher system requirements, still looks like a game from 2010.
Soldiers Heroes of WWII
Men of
Red Tide
Ass-squad 2
Battle of Empires
Call to Arms
Ass-Squad 2 Cold War
Gates of Hell
Men of 2

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Painful really. And the singleplayer/campaign gets worse to nonexistant with every installment. Just shitty sandbox multiplayer clusterfucks with too many units in too little ground for any meaningful tactics or strategy.
Looks like AS2.5, which was just AS1.5, which was just MoW1.5, which was just FoW1.5.

VFX and SFX, as well as general art direction, just seem very inferior to Gates of Hell. If GoH keeps adding content, by the time MoW2 will be out I don't see why I'd go for that over GoH.

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The saviour of RTS is confirmed for next year
CoH kiddies need not reply
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>World of Tanks
>saving RTS
real men play War in the East
Nah their new game mode looks gey af and the game looks like its already reusing old art assets. I'll stick with Gates Of Hell, they already have a new faction on the way and the devs clearly care more than the money grubbing jews at 1C
The art even looks like the warthunder/WoT art, amazing, but then I guess Russians don't ever do subtle.
>reusing old art assets
It's an eastbloc game in an engine they made their previous 5 (already identical) games in. It will 100% be reusing old assets.

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I really liked Darwinia and Multiwinia. Are there any other games that are similar to it?
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How to play, and what's great about it. I tried playing but was confused, like I get how to make big unit and move, but what else do?
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What went wrong?
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Not that guy but despite looking outwardly cool there's quite a few major issues with MWOs' designs. A lot of mechs just straight up loose their neck joint for no reason, making having a head separate from the torso completely pointless.
at 15 hours in it's the same
>land your 4 mechs and find out you have to fight 2 lances and their supporting vehicles

it's just very blah and becomes generic and "samey" regardless of the contract details
>>...every single mechwarrior 4 mech was drawn by one guy
>>not only that, their versions of the existing designs were visual downgrades due to character polygon limitations for the game engine
okay and?
They don't have the excuse of budget and engine constraints anymore, that and MW4's designs were based off of the existing designs made by a multitude of people, MWO's aren't.
>opening of the game has the princess cunt thanking you for helping her
>game then tries to have a plot point about her "dying"
That's when I knew that I was in for some straight sewage.
>straight sewage
that's a good way to describe the story

Looks pretty refreshing imho, think I'm gonna pick it up
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get narva'd
if anything, narva sealed charles' fate by making him underestimate his enemy until it was too late. charles had lost his mind well before the pointless siege of poltava
cope more igor
russia has a pathetic strategy to survive
just flee & flee and let your people die and eventually most of the invaders will die to disease
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lmao, who's the one coping here?
im american :)

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>he thinks paradox is hardcore
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Paradox games complexity is funny to me.
They feel pretty simple once you're into them and seems like almost everyone who plays them thinks so too, but then when you see someone who's not into them already try to learn them and it's like watching a caveman bang rocks together, and that makes me question my previous assumption if they're really that simple.
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you will never be a real man
>he doesn't know anime is real
this is why you'll remain a /v/irgin
>he likes darkest hour
>he questions his gamer senses
filthy casual, nevar question gamer tinglies
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>he thinks
I know right, imagine being loser that needs to think in strategy games. Just win lmao.
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>he is

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Help me choose one bros
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The only one of these I even recognize is Endless Legend and I'm not very fond of it.
Endless Legend is good.

Iratus and Tainted Grail are sit.

Disciples Liberation is okay if you're not a fan of Disciples 1 and 2. If you're expecting something like the first two it's shit though.

I haven't plaued Age of Darkness.
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>I haven't plagued Age of Darkness.
>Endless Legend
Weird 4x that is somehow quest, lore and story focused and yet strangely "gamey" anyway. You would think that they will design some nice main and side quests for it because of this, but aside from text dump they are very generic fetch quests (kill x enemies) with very generic rewards (+x resource) that don't even have any nice script triggers that would heavily change your campaign. They are all so light in their impact in order to not upset potential multiplayer balance. Which is sad. In one main story you are meant to have some supposed bloodthirsty noble that is growing in power and challenging your rule and when he rebels it's just spawns his one weak army and I think not even a single city goes to join him even if you have massive Empire. Other than nice art and comfy music it's rather boring
Just like Darkest Dungeon, it's minigame. Basically mobile tier one in complexity. But save for main character VA it doesn't have the charm of Darkest Dungeon.
Just how bad Liberation is in regards of lore? From what I heard it's about some special bisexual nephilim girl that welcomes refugees into the city of her ancestors.

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There is no such thing as good AI
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why weren't you looking for aquila, citizen?
Yes, love the 35K+ models. Got worse the longer the war retrogradually went on. Anything younger than 24th, 25th century is junkyard grade.
>"lamo just do more quick maffs".
I get what you're saying, but there has been a lot of developments. It's more "lmao do this shortcut to do less maff" instead of "quick maffs". But I understand the problem really well due to my familiarity with robotics, where this problem is pretty relevant. But you're correct. Pathfinding is a relatively complex problem compared to all the other problems you have as a game dev.
Crusader Kings has an AI? I've never seen an NPC do a single rational thing, they just have random interactions with other characters in their range.
call me an underage edgelord, i don't give a shit, but i find 40k incredibly likeable and entertaining

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Imperator Rome chads where we at? I very much enjoyed the 2.0 vanilla version of this game and thought it had the most potential out of all the paradox games. Mind you I did not play the game before 2.0. Was very disappointed to see paradox drop development but there has been a dedicated modding team working on the "Invictus" mod and am wondering if anyone here has tried it out? They released another big update last week and seem to be pretty active.

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maybe you missed the part where i said i played the 2.0 vanilla version of the game, dumb fuck. and normally i am skeptical of paradox mods, which is why i made this thread.
no reason not to use invictus
Maybe you missed the part where the game is awful and 2.0 didn't made it any better - it actively made it worse, for AI is even more incompetent now that it can't build armies, but wasn't "taught" to use levies and legions properly. Same with inventions system.
Stop quoting redditors and youtubers and fucking play the game for yourself to see how awful 2.0 is. We literally have thread just about people listing why 2.0 is worse than previous builds and how much a meme it is to pretend it "solved" anything at all.
Have you tried making mods yourself? Tweaking game to remove stuff like too easy assimilation or making changes to pops and buildings according to your tastes is quite fun.
I'm sure it's not bad but I simply cannot get into Paradox-style games. I'm a turn-based guy myself. Looking to maybe get Fields of Glory: Empires or something similar on Steam.

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Now let's kiss an make up.
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Try again without the assrage about America
Try again without being triggered
The combo of different setting, launching at 32bit and then launching normally helped.
Jesus Christ, how hard it is to write a proper self-adjust script for the game to use desktop resolution? Especially given the complexity of the game itself, this should be fucking trivial.
This game will be a classic for years to come. It tickles my autism in just the perfect spots.
IRL heat&electricity plants achieve higher burning temperatures when bigger, thus increasing efficacy and decreasng pollution. That's why small coal furnaces in detached housings pollute like mad

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