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Vaguely Lupine Edition


>New Errata


The T̶r̶o̶v̶e̶ Vault (seed, please!):

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>can't come up with clever use of a spell if your DM knows you have it
You're not really clever then, are you? Surprising someone who planned for you with using what they know you can do? That's the best part.
Broken? No.
Too strong? Yes.
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>Make low level necromancer threat for party
>The party has a lot of area control shit; they're two druids, a wizard, and a rogue
>Necromancer summons skeletons, as they are wont to do
>They immediately get gummed up in thorns and fire shit on the ground
>Even the rogue got in on the action with ball bearings
>Decide to get cute with it
>Necromancer summons more skeletons
>Commands them to do "a ranged attack"
>Pic rel
>needing to hide spells and abilities just for a gotcha moment
The DM just not checking your sheet is one thing, but if you require him to be ignorant of you abilities that is not creativity.
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Okay /tg/uys I want to DM a game thread tomorrow afternoon. Does anyone want to play? Its gonna be Waterdeep Dragon Heist. You'll have to tripfag. I doubt Ill get many players but no more than 6. I think everyone will have alot of fun

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Thread title.
With the HH novels rapidly approaching a conclusion, it seems like - I dunno - the traitor forces don't really get much out of being pumped up on Chaos juice. All their new magics and mutations seem to translate to "Slightly stronger than an average Space Marine, but not noticeably so", and the shiny new toys come with enormous drawbacks that are blatantly obvious.

Was there actually a net benefit to turning traitor? Don't get me wrong, it's pretty cool, but are the reality-distorting musical instrument weapons actually better than just shooting people with fucking bolters? Same for being able to summon daemons through mass sacrifice, they're constantly unreliable and don't actually seem much better than conventional troops (terror aspect aside).
Like all the black magic and shit, the daemon-possessed swords and armor, even getting possessed, it just seems to badly diminish your quality of life for a net loss.
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Not really, but, for obvious reasons, stories and rules are about the ones who get the good RNG with chaos "gifts". And that's why secondaries believe that Chaos gods behave like lawful evil D&D evil gods. If you actually check sort stories and small lore bits chaos still fuck your shit up as a reward, or just randomly.
>Fortunately, they're both going to be by Abnett.
ehhhhh... maybe
Yes, but it comes with a long list of drawbacks, the biggest of which is that you have to bust your ass to keep meeting the demands of whatever god(s) you serve, and you have to watch your back constantly because someone else will always want to steal whatever power you've obtained.
I don’t know, seems to me it didn’t pan out so well for him at the end.
He is now a god so powerful that he can fight against all of them at once. He can burn out Nurgle’s garden with impunity. They fear him even more now than they did before, because he has spent ten thousand years getting the equivalent of roiding up on worship.

If they could go back in time and re-do the Heresy and such for a different outcome, they absolutely would at this point. Unfortunately for them, the past cannot be changed.

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Archives & Other Resources: https://pastebin.com/wETipqYw
AllSync: https://cyoaarchive.com/main
Previous Thread: >>87593996

>Thread Question:
What is the longest time you have continuously spent on making a build?
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This is Reddit OC from 5 days ago!
Unfortunately 4chan, as an inferior website, does not support posting a 12 MB image so I had to compress it.
We still have a lot to learn from our Reddit brothers.
damn looks like even reddit is going through a creative drought. bad omen, 2023 is going to be a poor year for cyoas
Not entirely derivative then
I have a similar problem with this Arachne Reincarnation CYOA
I don't think it's a Reddit CYOA but I can't post it regardless because of the image size
Yeah it would be convenient if Allsync stored <8MB per file versions of cyoas that have pages that are bigger than 8MB.

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The /btg/ is dead! Long live the /btg/!

Barbara Liao edition

Last Thread: >>87610359

>BattleTech Introductory Info and PDFs

>Overview of the major factions?

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No… can I get a rundown?

The rules people ended up unabstracting what was originally designed as an abstract.

That's a big problem in the game community. Far too many people want rules and stats for each and every little thing.
This also did terrible, terrible damage to BA.
My best friend painted his up like Samus Aran from the Metroid games. Looks pretty rad. Yours is looking good as well.
It just baffled me.

Like, A GR going past you may not kill you but the overpressure wave is going to send you fucking flying, meaning risk of broken bones and/or sock, and/or split eardrums and being in so much pain you're out of the fight, or whatever else. A near miss from a laser might mean you are (temporarily) blind or have serious burns that are so painful you are combat ineffective. And in such situations one or more of your buddies may need to stop fighting and provide first aid or basic life support to keep you alive and safe.

The shift to "dead means dead" thinking is plain idiotic.

Damage profiles on infantry weapons are similarly idiotic, pretty much nothing but anti-materiel rifles should be able to do anything anywhere aside from cockpit glass and infantry grenades should accomplish basically jack shit. The burst fire and underslung grenade rules combine to create weapons that are just too powerful.

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The world has now been filled.
What's left is to expand on the lore(like history, magic, religion, creatures etc.)
Let's get this ball rolling

>don't fuck up established lore for no reason
>stop adding variations on "uninhabited place that kills you and has ruins of a past civilization"

Summary: magic to the west, wildly swinging levels of technological progress to the east, way too many places that kill you in general(mostly in the west)

Previous threads:
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From the first thread:
>Once it was part of landbridge between the isle and continent, and seat of power for now long extinct humanoid race that ruled the seas and terrorized tribes that didn't live far inland. That however was before written history of other civilizations, now all that remains are isles and sea between then full of magical phenomena, like rains of blood that revive all that is dead there untill it stops raining, small isles that uproot themselves and just float in the air, and more. Nothing sentient lives there, but ruins that are common there are sometimes plundered by tomb robbers, and wizards searching for gold and artefacts, but only the best ever leave.
>No one really knows how this place came to be, but multiple oral traditions in some form talk about great cataclism that happened at the dawn of time to punish godless empire that tried to enslave the elements and gods to will of its tyrant.

If it's decided more precisely, it would be good if it ties into the history of some other territory.
Probably another civilization that didn't make the cut when the Impact happened. It would make sense with all the geological fuckery.
Perhaps they were not as advanced in metallurgy but were an early demonic culture, reliant upon the dark powers that abandoned them when the world shook.
Guess that the Impact is going to be the default reason for any and all ancient fallen civilizations and ancient catalysms in this part of the world. Then again, there are worse catastrophes out there than something failing from the heavens and fucking up the world.
Personally I like having common threads along certain lines. Tying a setting like this into a cohesive unit that follows a general spirit of all additions is a priority.
But if you want to sling ideas for an even earlier catastrophe go for it. So long as people can build on it its all gravy.
Halfway through the Easternmost continent's topography that I'm going to designate ancestrally as Šamaar. We can have other names, but it should serve as some kind Ur name.
Right Continent has the working ur-name of Taihswaar. Should be significantly more easy, and afterwords this map will make major rivers, climes and environs easy.

If you're an intelligent wizard the psion will kill you with a mere thought.

If you're a stupid fighter the psion will overcome you with an arsenal of abilities that will make even the wizards jealous.
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It felt like a bolt on, off kilter addition from another game rules system that someone had forced to interface with AD&D. Whereas D&D 3.0/3.5 psionics feels a lot more integrated but sufficiently different to justify it not being magic.
Give concrete example using rules rather than hyperbole and memes

t. retard
You win. You "trolled" all of us by pretending to be retarded.
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Imagine snuggling with her on a cold winter night
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Like the one I'm dealing with right now?

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...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to EmeraldGrid...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>87470107

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First for fuck dwarves.
Can a security guard's cyberware be slaved to a Host?
It's more likely to be slaved to a high DR commlink. If you enter a host you count as directly connected to all slaves, thus circumventing the host's stats. So unless the host is really secure and the spiders in it are really attentive, that's more of a vulnerability than anything else.
Is there any actual benefit to building orks or trolls or dwarves? They all seem really underwhelming when you consider how much it eats in to STT to be able to pick them.
Thanks chummer

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modeling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

- Post pics of your prints be they fails or triumphs
- Keep your prints and files about tabletop games only
- Encrypt file links
- Use Passwords
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed newfags
- Not encrypt links to websites

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Did you hallow it?

Did you hollow it?
Either you are using the most expensive resin known to man of you failed at every step of the prep work...
I print imperial knights for less than 12$ per model and a warhound titan for 30...
Literally just Google "flight stand 3d model" and you will find what you are looking for its really not that hard anon...
I need some advice because I'm not really sure what to do.
I have a new printer and I was trying to figure out the settings for some resin. I was doing exposure testing with the Phrozen XP finder in 0.5s increments. From 3.0 to 2.0, everything worked ok but when I did 1.5s, the print failed.
I managed to get the failed print out the bed. I insisted it and it was soft so I figured it was under-exposed. I figured that 2.0s was a good exposure seeing so next I was going to print a calibration cube so I could figure out the expansion settings. The cube failed twice.
To get the failed print off, what I did was remove the build plate and then I printed a square that was larger than what is printing before. I then stuck some supports from a different print on the edge on top of the failed print but also in the area for the new print. After one bottom layer (30s) I was and to pull everything off the build plate by pulling the supports.
Do I need to relevel every time they I take the build plate off?
Should I clean the vat completely?
I just don't understand why prints started to fail because I was using the same settings from the XP finder.

Fanmade Edition

>Previous Thread
https://pastebin.com/WiCHizn0 (embed)
>General Creation Kit
>White Wolf Wiki:

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>Are the Feds aware of the existence of the second inquisition
they are the same thing
Special Affairs is, but I'm pretty sure they masquerade the other agencies themselves.
>I'm not talking about the V5 stuff...
I'm not either. Carna was presented as a manipulator, but her self-narration was meant to portray her as a dangerous element within the otherwise. Dustin Browder, the character's creator, wrote her as the embodiment of the femme fatale in opposition to the Pyramid's disciplined structure. Specifically she was based on Veronica Lake and he Helen Grayle character from "Farewell, My Lovely" as the primary inspiration, who was also an abused sex worker who married into an abusive relationship, eventually becoming a scheming noble.
>sex worker
Like a prostitute?
So is this te strongest bad guy in all of wod

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Danger Zone Edition

Previous thread: >87534360

A thread for discussing the 'Star Wars' franchise and its various gaming adaptations.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze (embed)

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA (embed)

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN (embed)

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What are some good Star Wars book/series to start with to get into the lore? Have only seen the films so far and played the kotor games
The CIS really needed a more approachable figurehead…
Shadows of the Empire
Darth Plageus
Han Solo Trilogy series
Bounty hunter war (though not my fav)
Thrawn (Obvious Answer)
Kenobi Book
X-Wing Series
Force Unleashed

All old EU of course.

Mostly because a lot of New EU is based on older work.
It didn't. The whole point was that Grievous was unapproachable.

Bring A Jacket To The Library Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>Legend of the 5 Rings (L5R)
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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Well the American meta favors discard so yeah Blue decks are good even if you didn't plan to discard with it due the access of draw and filter in blue to mitigate your opponent's discard engine. The weird thing about getting into blue in Wixoss is you will want to figure out what type of hand manipulation you want to run as certain Blue card like self discard, large hands, keeping opponent hands small, or have different ways of doing card manipulation like if x signi are frozen do Y. To less obvious forms of disruption like forcing your opponent to draw and then randomly discard for each drawn card.

I have trouble thinking of a bad blue center, and you can always splash blue for good effect by running Tamago jet stick and double stroke roll as an assist line. I did make a bad Blue center build with the MikoMiko, but that was due to being asked by a friend to insert all possible opponent choose X effects around set 5 and that wasn't because the blue elements were bad, it was due to all the ener constriction elements in the white not putting enough pressure: the opponent choose X effects can get very strong IF you concentrate on one or maybe two of Kyurukyurun's wheel house, not fucking with all three. MikoMiko asks your opponent to nuke their hands or give you cards, MahoMaho asks your opponent to mill out of give lots of key recursion, and YukaYuka ask your opponent to spend ener or lose their turn.

If you want to power game the best color combinarions are white, blue, and black supporting either or both.
hell yes black is a color I really like in wixoss, looking at the cards, blue looks neat too and white is cherry on the cake. In time.. in time
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You don't really need a source for this, it's pretty easy to look up that yes, this is how their money works...
I will now play your game.

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>Brutus' Drive

>DriveAnon's Drive

>Jumpchain IRC Chat


>How to Jumpchain

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Isara? The not-Jew? Don't taint your bloodline, anon.
Good take.
I'm going to breed that D*****n and nothing will stop me!
We all know that the only worthwile girl is Selv.
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>been through multiple events that would kill other games
>keep going
How do they do it?
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I forgot about that turbo-faggot. Imagine if the Centurion-chan comics got the Ultramarines squatted due to it's degeneracy.
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>How do they do it?
Because I like em
FASA died in 2000
Wizkids bought it in the fire sale
Topps bought Wizkids
Topps licensed Catalyst to produce stuff for it for nearing on 20 years now.
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Rule bloat, cash grabs and boredom.

Average heavy infantry has 6 special rules, and it's for tiny obscure things like being able to move an inch further when dodging. Their mecha has an average of 12 special rules, including 3 different profiles for a single stat (PH) - one for dodging, one for healing and one for all other obscure scenarios.

They've been overpowering neutral merc models, so things like a very cheap merc on a bike becomes mandatory in all lists. They've literally given a 0pt costing for certain scenarios, so you must bring it. Very very annoying.

Releases are boring as shit. For all the special rules they have, nothing is exciting, always the usual treadmill of unspecial special rules giving more bloat, and models done in cad.

Their models are several steps over GW and demands an airbrush, so it filters out all the shit novice painters. Their faces are gorgeous, but cannot be painted by your shit average painter, further filtering the pool. So when you put something gorgeous down with a lovely face, you see all the normie seethe when you tell them how simple it is. That's the only reason I still buy and paint their models.
No one in the mwo community cares about the TT game, because the they're so far removed - all anyone good cares about is getting as much ppfld to melt a mech instantly. All the best builds are extremely lore unfriendly, and play style at its peak was more counterstrike twitch shooting and positioning, rather than the sad grognards dream of wading in with a lore friendly mech as the main character. Also, LRMs get looked down on, some guy managed to get 4 kills playing with his feet using LRMs. The community was always about efficiency, ppfld and pure skill rather than about mechs and lore.

The reverse is absolutely true though. TT gamers were obsessed with MWO. Grognards seethed hard at the new designs, as they prefer their ugly as 90s lineart. They also hated being melted off the face of the earth in their default atlas, as I dance my little piranha into their back and machine gun them to death in 2 seconds. Heard a lot of them whining in tier 5 whenever I go seal clubbing. TT nerds absolutely hate mwo.

I have 2 accounts, a proper tier 1 account where I play properly and my kdr is below 2. Mainly use that when I'm fresh and skilful. My other accounts are all tier 5. I throw the first 20 games to get locked in, then seal club the shit out of TT nerds till I get to tier 3. My best clubbing account had a KDR was over 10, so i was only dying once for every 10 people I killed. You only hear of lore, like word of Blake or pledges for davion in tier 5, and half the match people are complaining about the game being unfair and untrue to lore, because they're bad gamers, as I run around melting them in their lore friendly configs.

I used to like the TT game, but MWO made me hate the fan base. Never see a bigger bunch of low skill cry babies in my life. Almost all of them expected to solo the entire enemy team as a God of death. None of them knew how to work as a team, all had main character syndrome.

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What's up with nobody making useful generals anymore? At least the mechanics skub threads are better than the worldbuilding bait, but none of them are very productive. Does this board actually get shit done anymore?

Thread questions:
>What system spite-motivated your current project?
>What mechanics differentiate your system from the thing you got sick of playing, or other systems in general?
>Does you game have a "built-in" setting? How do you accommodate player expectations?
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I recall nothing from poke tcg, what are you taking from it compared to the mtg clone world
This is space game anon.
I got a new job last month, so very little progress happened over January.
February is off to a good start, however.
I've noticed that the setting and lore chapter is almost twice as big as the other ones, so I will be splitting it up into three-ish focused sections this week. Week after I'll start the complete rewrite of tech and hacking stuff.
Playtesting has shown that the current tech stuff falls victim to the exact thing I was trying to avoid, in that it's just like Shadowrun's "it's the decker's turn, tine to go for a beer run" issue.
I'm thinking about how to steamline and consolidate the system, while still having room for 'player expression' mechanically.

Overall I'm pretty happy with the flow of plain combat though, integrating psionics and tech will take some more work, but there are clear directions to move in. I can't emphasize enough how much playtesting clarifies things, and even though plain combat was smooth once everyone got it, I have also come to realize how the section could be laid out better too.
That'll be happening on the back burner while I do the stuff mentioned above.

Public document available this later this month maybe?
If the thread's still up I'll put it here, else I will make my own thread.
I'm excited to share my progress on Para-cosmic with you all!
It sounds like you still have a binary system but you just have two different ways of getting to the binary.

If its a D12 game and most of your stats are between 1-12, you can test against nerves by making nerves also between 1-12, where a successful test is rolling under your nerve stat. Then the amount of fear tokens or whatever on you could decrease your nerve.

I like your goal of being able to accumulate fear or use it to better play against your opponent.
Maybe a system where anytime you act against an enemy model, the player whose model is less spooked can choose to consume the excess fear on the enemy to roll with advantage (like rolling two dice and picking the better one), OR at certain points you can elect to take a test on your own models. If your model passes, it gets rid of some or all of its fear. If it fails, it runs.
Yeah the whole thing, and combat specifically is really undefined at the moment, and I will likely simplify it down to three or four units at most, as you say.

>What is the difference between common and non-common resources?
Common resources are available to everything in the group and get discarded at the end of the round. Players can steal some on their turn to have a personal stockpile that can't be used by others and doesn't disappear if unused. Seems I hadn't written that down anywhere though.
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Physical play test in progress.

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