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Previous thread: >>66778360


>Downloads; Rules Errata and FAQs:

>Rules & Files

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How’s this Kill Team?

Heretic Astartes - 100 pt
Aspiring Champion - Leader [13]

CSM Gunner - Sniper [16]
Plasma Gun

CSM Gunner - [16]
Heavy Bolter

Berzerker Champion - Combat [20]
Plasma pistol, Power Axe

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I want to start playing marines. Currently I have:
*1 mark III tactical kit
*1 easy-to-build intercessor kit
*1 blind box tactical sergeant (the one with the grav pistol/chainsword)
*3 blind box tacticals with bolters
*1 store anniversary primaris captain (the plasma pistol/powerfist one)
*a spare power fist and power sword bit

Is there a good starting list I can make from this? What else should I pick up to work it up to a proper roster?
Also what chapter tactic would be a good choice?
Cant you get some cultists instead of that worthless chainsword berserker?
Has anyone got the BSF Rules for Kill Team?

Or a pdf of June WhiteDwarf in full?
How many threads in a row have you posted this?

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>write your own RPG system that suits your own needs as a GM and the needs of your group as players
>run games with it for years with a tight group of core players and others that come and go, improving it a bit by bit as you need to
>decide whether to polish it up and release it or just keep it to yourself once you feel happy with it

this could be you, but you must first prove to me that you've been working on your game
what are your experiences with homebrew games?
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I saw this picture and was hoping a sweet young woman would tell me more of her uncle Oswald
Probably the single largest reason I come to /tg/ is for Homebrew threads. The golden age of /hbg/ is long and dead and I've found some other communities, but I still stick around hoping.

I have 3 games I'd say I'm working on, though I don't really have a lot of time to devote to any of them. I enjoy trying to translate video game mechanics into tabletop, and that reflects on the kinds of systems I work on. And, since I mostly design just for the experience of designing, I can get away with chewing through concepts that are hard to convert.

1. Fire Emblem. I've borrowed a lot of ideas from DnD 4e and Legends of the Wulin. 4e is a natural fit for FE style combat, and LotW has a lot of neat ideas for non-combat mechanics that you'd expect in a FE-inspired game. It's won't be nearly as complex as the baseline FE games mathematically, instead taking inspiration more from the mobile game.

2. Ace Combat. I want this to be super simple. An easy system to teach and run for episodic or one-shot missions. It also gives me an opportunity to come up with simple 3d movement mechanics, which are a problem for many games.

3. Guild Wars + Monster Hunter. There aren't many games with standout crafting and exploration rules, so I wanted to make a game with that focus. Ideally, it'll be a game where nigh everything is created by the players (weapons, armor, skills, spells, etc).
there we go, here's a first draft of the monsters chapter... thing, go nuts

I tend to post big updates on the itch.io page if you're only interested in big releases https://monchop.itch.io/trail-of-the-vagrant-star
or you can hear me ramble from time to time and listen to feedbacks in the dev discord https://discord.gg/BmjRRGS

I am treading dangerously close to D&D 3.5 monster design territory and I am not sure how to feel about it spoiler: bad
>this could be you, but you must first prove to me that you've been working on your game
My game takes place in a 1700's not!europe just as they're establishing colonies on a new continent.
Originally it started out with a D&D core, but I had to modify and create new rules for guns and cannon, new armor rules, new classes to accommodate the new forms of combat and completely different playstyle requirement.

I wouldn't call it completely homebrewed yet, as it still has D&D 3.5 at its core, but a normal D&D player would not be able to play without a significant ramp-up on the new rules and classes.

Fortunately, my group and I have been playing for years, so we're all acclimated.
The game I'm currently working on is entirely focused around the group of players running a Dynasty which is the catch-all term for anything from a mercenary band up to a kingdom. As the key figures of the Dynasty the PC's are also capable of individual action and taking part in adventures and quests of their own while still running the show.

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>Every day the dragon pass by the castle
>He never destroy anything, he doesn´t steal anything
>He just takes a giant shit over it, fly away

Realisticaly, how should the king react?
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>the dragon casts a spell to animate all his treasure
>the party is smothered under a horde of sapient coins
Rolled 9 (1d20)

Rolled 12 (1d20)

Best thread on the board RN. Whimsical adventures are the best.
Rolled 9 (1d20)

Bahamut give me the strength to pork this freeloading dragon into becoming a better roommate.

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Sexy vampires edition
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It's getting printed in Standard. You don't need to cast spells once the Teferi train leaves the station.
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>Rule of law hasn't become legal in any new format, what do you mean?

Keh, how washed up are you? Cute face maybe, but there's nothing sexy here
Prominent chest, cute fingernails, hot red hair, feminine dress
She is super sexy
Fuck. I forgot Standard exists.
In my defense i haven't played it since shards rotated in.

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Divine Visitation Edition

>Unearthed Arcana: Artificer v2

>5e Trove


>Stable releases


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Not him but that's probably the nicest think I've read here in a very long while. Godspeed, anon.
The D&D team probably get many unsolicited adventures sent to them and my guess is that they ignore them all.

Posting your content online might be your best bet.
DMs guild + spruiking your content on sites like Reddit might gain you some renown.
Make some things people can try without big commitment. Try some small bite sized drag and drop encounters, make a few one shots (maybe like adventurers league style).

One gap I think there is in premade adventure market is beginner adventures like the starter set. Once a group has finished the starter set and someone else want to dip their toes into DMing with an existing adventure, it's either go full hardcover or homebrew. That can be overwhelming.

Maybe look for a someone who's making battlemaps and ask to collaborate on a freely distributed one-shot with the goal to boost both your profiles.

Take any advice with a grain of salt. Good luck!
it sounded malicious to me.
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Why yes, we always play as humans. How did you know?

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://mengtzu.github.io/exalted/sakuya.html

It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group? Roll20 and the Game Finder General here on /tg/.

>Resources for Older Editions

Resources for Third Edition

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This is also worth noting, most Exalted magic is slow potent utility or slow overpowered AoE. Killing 100 guys is easy with sorcery but killing one guy every round while they try to kill you is hard.
Well, my character concept was that I was going to make a Twilight Caste sorcerer that just hides behind others and casts big ass spells. Still very new to the game and a bit unsure of how everything works since I haven't played a game yet. I guess it's a lot different compared to caster classes in D&D 5e where they can just sit back and cast fireballs and shit.

How easy would it be for an opponent like a Dragon-Blooded to geek the Twilight Sorcerer? Are Dragon-Blooded considered "normal" enemies for a fresh char-gen character to fight?
How about you instead invest moderately into melee and get yourself the 5 dot axe from Arms of The Chosen that turns souls into sorcerous motes and lets you cast spells you don’t know yourself if you murder enough people with it?
The basic idea you need to grasp is that sorcery is not ideal for single combat. Its good for making monsters, calling up demons, teleporting, and utility, and making huge army-rattling death projectiles, but not so much for going 'pew pew' all the time. If you want to do your concept as written just do what this guy says for a quarterstaff [still wizardey] >>66861063 then figure out from this guy >>66861081
the exact build to cheese your AoEs.

But no matter what you're going to need a slight foundation in combat so you don't drop to a stray arrow.
>Thread proceeds to prove spoiler point


Previous: >>66845699

>Current meta:

>A search engine for all of your Magic needs:

TQ: What other reprints for Modern could still come and you are expecting?
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>he was not part of the set other than some reprints
>It shows
Getting a bit salty eh.
i guess we finally know why m20 is about 1975943275258435 times better than modern horizons
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And that's where you're wrong my friend, they name list after those who actually WIN with it, like me, not you.

How do you feel knowing your precious list you spent so much time on will be named after me after I win a Pro Tour with it? It hurts, right? Right? HAHAHAHAHAHAHAHAHAHAHAHA
Lmao everyone should rub salt in the wound

He's seething
Fire oMaro when?

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames. The Historical Wargames General doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, let's talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
OnePage Rules, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Ghost Archipelago, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, Beyond the Gates of Antares, LotR, Warmachine, Epic and anything else that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis

>The Novice Troves

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Share. Why?
Have you tried googling it? There were tons of the across the net a while back.

Ah. Just got into it recently. Mixed feelings. Some stuff looks way better (Union ships) and some stuff looks so-so (Celestials) but it looks like old models are compatible so no complaints here.
Not much to say. I converted a buff ogre from another game into a Butcher and I kitbashed a Karchev and turned a third party 40k commissar into Irusk.
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The SAGA: Age of Magic book that we have in the mega bundles are missing pages 16 and 17. Page 16 being an important page as well.

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• Reminder that nobody is entitled to a delivery under any circumstances within these threads. Don't critique others' requests. If you don't like it, don't draw it.
• Ignore the bait, you're better than this
• Stay on topic

• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• Do not reply to other deliveries with a request that the artist fill your request next, this is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.

>Artists and Artists-to-Be:
• Feel free to drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.

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Requesting art of girl in image 1 and the akhlut in image 2 done in the pose for image 3.

Akhlut: A creature from Inuit mythology. It can appear as an orca in the water, a wolf on land, or a mix of the two in either environment through its shapeshifting capabilities. Also an akhlut doesn't leave signs of its travel on land unless they wish to when luring potential prey.
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Hello /tg/ drawfags, i wanted to request a future superhero character i'm going to play, the thing is that i don't know what he should look like, but at least i know his powers (still havent figured out a backstory yet also).

I based his powers from 2 songs, "Enjoy the Silence" from Depeche Mode and "I Just Died In Your Arms" from Cutting Crew. He has 2 powers basically:
-the first one is that he can shoot his fingers, they don't do damage when they hit something, instead they grow arms (one arm per finger if this is not clear enough). And yes, he loses the fingers he shoots (but the grown arms have all fingers in them). The fingers regrow after some time and the arms diseappear at the same rate (they kinda wilt).
-The second power is that he has mouths in his palms (yeah, kinda like that one naruto character), and one mouth work as a portal to the other palms, and that also work on the arms grown by his finger shooting.

So basically he can use his mouth portal hands and arm growing projectile fingers to scout things, think with portals, give things momentum and shoot them out of the other mouth portals, make a simple periscope by putting his arm up and look through the other hand, throw grenades and shoot people with weird angles (still figuring out if he is going to be a murdery hero or a gadget tangle'em hero), shoot himself and have extra arms until he has 10 arms and 2 weird arms without fingers, he can shoot the arms to make a rope out of arms, shoot people and then keep punching them with arms attached to them, grapple people by shooting them a bunch with growy arms and a bunch of other shit i'll probably think during game.
Yeah it is weird but i wanted something weird with options, he isn't even supposed to be super strong or anything. And yeah, you can be really creative with it, if you want the arms and mouth to look a certain way i'm fine with it, you can even make his superhero symbol.
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Besto machu
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Star Wars Request

Zattar is a green Nikto, of around 5' 9"(1,75m) with a slim build, although extremely ripped, he has blue, human like eyes, and a ton of scars throught his body, he also has sharp claws on his hands. His face has 2 rows of small horns right on his cheek, and 3 big horns on top of each eye that follow the head shape upwards (like ref image 1), a row of small horns across the chin and a human like nose (like ref image 2). Wears armor on his chest (ref pic 4) with nothing under it and pands with a cloth hanging from it (ref image 3).
If you are willing to do a pose i was thinking of the stances black panther makes, because he fights with his claws kinda like BP.
not gonna lie
Build was main inspiration
think of it as reiwa era equivalent

Are mortals able to fight and defeat gods in your setting?
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well actually that's because ki can only bolster existing attributes through focus, fighting at light speed using total focus to turn your body into a big power conduit? yup works. caught off guard when a rock get's thrown at your head, that'll still hurt.
Fight? Maybe. Some of the minor and localised deities may choose to acknowledge a particularly uppity mortal once in a blue moon and deliver a “put up or shut up” ultimatum. If the human is arrogant enough to accept they will usually get their arse handed to them, though the mortal may (once in a century type occurrence) beat the deity and supplant them.
These are, however, minor deities. The major deities wouldn’t deign to lower themselves to fighting even the most blasphemous or disrespectful mortal. The idea of one of the real gods being so offended they’d feel the need to challenge a mortal is more offensive than anything that mortal could say or do.
Even if one of those gods would challenge the mortal it wouldn’t be a fight anymore than a human crushing an ant.
A human could reach the upper echelon of human performance, beat up a minor deity to take their place, and then progressively beat up other deities to gain more power and then challenge the major gods. However, minor deities who start gaining too much power tend to get crushed by the big guys upstairs before they become a major threat.

Major gods may battle each other, but like a corporate oligarchy, the only thing they hate more than each other is young upstarts who think they can break into the god-market.
are there any creatures that can rival a god's power in your setting? I had a similar thing going on in mine and had an ancient vampire start feeding off of arch devils to become an evil pseudo god and challenge them. It was neat.
Not really. Gods are gods because of their power. Anything powerful to beat up a god essentially becomes a god in their own right.
If you’ve developed the kind of power necessary to beat up a deity, you’re probably also immortal or as good as, you can probably reshape reality to a greater or lesser extent - you don’t get to have that much power and then just go down the pub of an evening. You’re probably so powerful your mortal body has just shed away and now you are basically just a floating cloud of divine energy. At that level you basically have no choice but to go and join the gods since your normal life is long-since over.
that's fair, that's why I described a creature that strong as a pseudo god, the thing is, think humans can get there, but it totally should involve the destruction of your humanity.

What class do you “main”? And why?
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fighter or monk

physical skill is just a lot more interesting than "i cast win"

Because I want to RP as a chad
Dungeon Master

Because I'm autistic I guess.
Hi donnel
Warlock. I just find the patron aspect interseting and really fun when done well in a game.

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> Your sanity is measured in numbers
> Seeing a scary thing makes the numbers go down
> Don't hit 0 or you go CRAZY

We have so many more interesting approaches to health, wounds and damage, so how come it feels so many games have this lame, souless sanity system?


> When you go crazy just role on a table of real world mental illnesses devoid of context

Seeing a corpse should not lead you to develop kleptomania. Some liberties can be taken sure, but sometimes it's just lazy.
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Well technically the madness meter isn't like CoC where going full apeshit crazy isn't going to kill the character; in facts it's one of the way you can get stronger and use magic.

In the same light I loved the Warhammer RPG 2nd's insanity system too, as you need insanity to go into some advanced classes!
The real fun is finding/making a sanity system that isn't a total pain in the ass to use.
that's why I always spec for MAXIMUM BLOOD and BIG GUTS
wtf I like playing as fat vampires too
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>the virgin Sanity
>the chad Insight

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What's the best way to deal with succubi? Do you have any stories of particularly memorable encounters with them?
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>Convert her to your religion and have her change her ways
>This happened in my campaign and she turned into a campaign partner
>She had a bard setup and used her demonic charisma to win us a few encounters
>Got way too into religion
>Said she is going to fuck my god and wants none other
>God grants her a few cleric spells
>....DM rolled dice to see if it worked to give her those
>We now wonder if the god is consenting or ignoring her and just helping her as she is TECHNICALLY fellow cleric/worshipper
Found it
Cleave and smite
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True Love.
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Pathfinder 2E is 6 weeks and 2 days from launch. Though they haven't released major info about classes and races, they have released 100 spoilers containing everything from spells to backgrounds to feats to basic rules and leaked a creature to give a sense of what the stat block looks like and how monsters will be statted

The 100 spoilers

The leaked monster

If you haven't kept up with info on it after the playtest, I'll talk about some of the big changes real quick.

Resonance is gone. Each class has a specific route you can follow that leads you to a build though you don't have to follow it (ie Druids have clear feats you can choose to make a druid who's all about wildshape. A cleric has clear feats you can take to make one all about wearing heavy armor and swinging a mace). The only classes that don't have paths like this is the fighter and monk. Spells got an increase in damage but you get less spells let day. Cantrips scale with you. Paladins are now champions and you can be LG, NG or CG which makes you a Paladin, Redeemer or Liberator respectively. Your tenants to uphold good come before your tenants to uphold law, neutrality or freedom so you are allowed to lie to save a life if LG.

That's pretty much everything I can think of off the top of my head.

So /tg/ what do you think? Still a garbage fire? Less of one? More of one? Halfway decent? Better or worse then PF1E or D&D5E?
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Not him but I heard they have multiple attack penalty now, so you make two attacks but your second has -5. Can't confirm though
Yes, the first attack is ok, the second has -5, the third -10.

Enjoy the reading, pheasanths
Before that flurry didn't have negatives, you made two unarmed strikes against a single creature and if the two hit then you double damage for the purposes of weaknesses or resistances. Seems to me is not useful anymore?
Anything from monk is crap

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Bubonic Butt-blasters edition

A thread for discussing George R. R. Martin's 'A Song of Ice and Fire' series and its various tabletop adaptations.

Possible topics of discussion include Green Ronin's 'A Song of Ice and Fire Roleplaying', CMON's 'A Song of Ice & Fire: Tabletop Miniatures Game', and the card and board games by Fantasy Flight Games, as well as the original novels, general aSoIaF lore and theories, artwork, HBO's adaptation 'Game of Thrones' and various video games.

Game Resources

A Song of Ice and Fire Roleplaying
-PDF Collection
-Cheat Sheets (Includes House Creation Rules)

A Song of Ice & Fire: Tabletop Miniatures Game

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I always hated giants riding mammoths. That much concentrated weight on the neck (or worse: back) of a elephant would really fuck their backs up
unironically bit of truth to that
Martin's not a pacifist he's just very anti-war. He said in the past he would have fought the Nazis but it just takes a lot for him to find a war agreeable
I want Eddard and Jaime to have vitriolic bro adventures
Ditto, but last time this was brought up people sperged out about that being the wrong way to have fun with asoiaf

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