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What level of freakshit is too much for you? Is there a thing such as being too freakshit but also not too freakshit? Safe Freakshit as you will?
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This is sort of the main issue with "freakshit." It's not just non standard races but races disconnected from the setting. I'm dealing this problem rn. I wrote up a setting for an off week game for my players, specifically a duchy human feudal kingdom where all of the game was going to place. I was very clear about this point to my players, gave them a ton of lore about the kingdom, the surrounding human, elven, and dwarven kingdoms and the various other species that lived nearby; I added a group of multiracial ocean farers as well just to serve as a catch all for any other concepts... And my players all ignored it. One wanted to do a water genasi (fine) but said in their back story that they had personal vendetta against the humans of this land when they came and burned his village. Another wanted to do an eladrin cast out of a fey court and got tiffy with me when i explained that the setting didn't have fey courts because it wasnt the forgotten realms. Another got the feudalism thing, but played a white dragonborn, and basically forced me to lean over backwards to create a new place he could have come from to justify his existence. I know the response I'm going to get here is
> stop being a control freak with your setting
But running a human sword & sorcery, medieval fantasy game was something I was excited to do, and now it's all kinda evaporated. Im gonna have a bunch of monsters running around doing shit in a game where thr majority of characters will be some flavor of human.
>Ahhh shit no refutation springs readily to mind quick think. I know got it! I'll pretend he's complaining about what someone else is doing!
What do they mean then? Freakshit is the "we want faster horses" explanation, what's behind it is people being aware that bringing whatever they like from the countless sourcebooks and making no effort to play it differently from a common race is making the game worse.
Being a control freak on the setting is the DM's job. You need to restrict what is and isn't possible, otherwise your game won't be grounded.
people that use "freakshit" are always bitching about non-tolkien races regardless of the setting and only pull this BS excuse of "it actually means races disconnected from the setting" when they get cornered

Also your players simply don't want to play the type of game your are imagining and aren't interested in the type of setting you want, if that's such a big deal for you go find another set of player more align with the type of game you want to run

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Primaris Marines Edition

>Warhammer Day Soon!

>New primaris models available to order.

>Community links:

>3rd illegal Party Models Pastebin:

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Tor Garadon has one. It's just a grav gun.
>don't make excuse
Oh no, don't get me wrong, I hate primaris.
Bolters should be bricks, making it longer just makes it a blocky assault rifle. I want brick too.
I'm not a huge fan of the muzzle but otherwise that graviton gun is sexy, love the drum thing.
Just the new flying captain.
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The grav-gun is my favourite gun, design wise.

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Forgotten Old Creature Types edition!
(All card systems welcome)

>To make cards, download MSE for free from here:
>Mobile users might have an easier time signing up here:

>Stitch cards together with

>Hi-Res MSE Templates

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Feels like you're trying to force a mechanic that doesn't quite work in MTG.
I'm trying to make new cards that could support Mutate, or employ Mutate as a mechanic.
I was thinking of brewing a green/black Sorcery that :
- gives Mutate to target creature card in your graveyard, and allows you to cast that creature spell for its Mutate cost from your Graveyard until end of turn

Would something written as the following could work ?
> Until end of turn, target creature card in your graveyard has Mutate where the cost is the converted mana cost of the card. You may cast creature spells for their Mutate cost from your graveyard.
I would look at cards like snapcaster
>Target creature card in your graveyard gains mutate until end of turn. The Mutate cost is equal to its mana cost.
>Until end of turn, you may cast creature spells by paying their Mutate cost from your graveyard.

Is something like this understandable ?
Mutate is an odd thing, but yeah that's about as good as it'll get unless a rules lawyer has a different angle. I think this can work.

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The /btg/ is dead! Long live the /btg/!

Duran’s Day edition

Last Thread: >>90440997

>BattleTech Introductory Info and PDFs

>Overview of the major factions?

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If the resources required to maintain a human being will under no circumstances be accessible to the interstellar economy at large, the paradigm changes, anon.
That still integrate existing materials into their composition. Basic maintenance is a constant, even in BT lore. Rich people have squads of techs doing it for them; Teddy Kurita in his Legion of Vega time did his own maintenance on his Orion.
>High heels
>you skid harder
>if you fall or skid, you take leg crits more often
>you get bonus to initiative, because everybody stops and stares at your killer heels
>you get a bonus on your kick damage against prone mechs and ground vehicles.
They don’t though? Mechs are made of myomer and whatever that fancy sci-fi armor is. They don’t need maintainence, there’s not even parts that could break down in them, it’s not like real robots where you have servos and shit, it’s all just muscle.
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The more complex a machine, the more maintaining it will need. And the lore is strewn with mentions of 'Mech breakdowns not combat-related and time used for 'Mech maintenance even when not at war. A tech level below Star Trek's won't require maintenance on their giant war vehicles? A simple electrical short in your myomer could cripple your 'Mech. Nothing magical prevents that, just maintenance.

And they even do maintenance in Star Trek, by the way.

Do drow women like human males?
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I would never play your game
h8rs gonna h8

It does, yes. Because I am interested in exploring what it means when a group of people are defined by violence, sex, and survivalism.

go away ESL baka
>Because I am interested in exploring what it means when a group of people are defined by violence, sex, and survivalism
>and then they don't even use sex to procreate
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Correct. They're suffering a species-wide crisis because they worship the goddess of fertility but she hates them because they're incapable of procreation.
lmfao were you shat on by /co/ and too butthurt to crawl back to /aco/?

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How do I recreate this kind of character in RPGs? Is it possible?
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It's the first good shonen in WSJ after a slew of recent off-brand moe and romcom entries.
Inaccurate. Morbius was ironically memed because it's trash. Kagurabachi is playfully memed because it's edgekino.
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You don't have to spread this meme outside of /a/.
>I will deliberately explain nothing, please google the character yourself, my anime of choice badly needs better positioning
>not knowing about Chihiro
>Outside of /a/
It's all over normie social media anon
That said on a more /tg/ context what do you guys use to run your /a/ adjacent games?
Cortex Prime looked interesting but it doesn't seem to do vertical progression well

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How does the fact that a god is 100% demonstrably real and can have a direct visible impact in a setting change the dynamics of a religion? How does it change the behavior of the faithful and religous leaders compared to real-world religions? Would there be less or more corruption among the clergy?
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In nearly every religion and philosophy and belief system that has a deity god is defined as being supernatural and seperate from nature and ignoring its rules or functioning by seperate rules.
You're just describing the beliefs that have survived to the present day, because falsifiable beliefs don't last as long as unfalsifiable ones. But that isn't even the point, anon is specifically trying to deduce the existence of god from his observations of nature, and his attempt is about as good as any of the others.
Because that entire grouping of infinite/looping rules is in itself, an axiomatic phenomenon.
Okay. I'm not sure if I understand your point, but I will try: You observe a pattern in the natural world, and you succeed at describing that pattern as an 'axiom' (even though it is directly based on observation), so now you conclude that it is no more valid than any other axiom (including axioms that are just completely made-up with no relation to your evidence). It's like you're shooting for a stalemate, but the conclusion that you have drawn isn't a stalemate, you've decided that there must eventually be a stopping point because (mumble mumble).

Also "we're still figuring it out" is completely different from "just because".
Also I'm pretty sure that "act as anchor points for deities" is utterly meaningless, literally anything can be an 'anchor point' for a deity but also deities don't need anchor points, it's like you got to the end of the post and completely forgot about what you were doing at the start of the post.
Why would the "just because" be a god, though? The way science has been going for the past couple hundred years, the ultimate and final explanation for the workings of the universe is more likely to be some kind of tiny particle.
Like maybe the quarks just do that.

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Previously: >>90438840

>OFFICIAL Commander website, where you can learn the rules, see the current banlist, and read the format philosophy, laid down by the rules committee:

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.

>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity.

>Deck List Sites: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices.

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This is actually pretty damn good for only 2 cmc. Havnt seen much Who cards I want but this is one
Play this and then put 10 poision counters on each opponents?
Hopefully the next set will be Monty Python
Apparently there's at least one person on the design team that's a huge fan of it so that could partly explain it.
Though my explanation is that it's them dumpster diving for formerly relevant IPs since last I heard Dr Who wasn't doing so hot.
>Persist commander with 'Tis but a scratch knight
god please

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Little Plastic Men edition

>Previous thread

>Middle-Earth Strategy Battle Game, Blood Bowl, Kill Team, Necromunda, Warcry, Epic, Warmaster, Underworlds, Mordheim, Titanicus, Battlefleet Gothic, Man-o-War, Warhammer Quest, and any other GW system and board game are welcome.

>We are working on a mega archive with the rulebooks for the boxed and specialist games (don't share).
r3br@nd<dot>ly /SpecialistStuff1
r3br@nd<dot>ly /SpecialistStuff2
r3br@nd<dot>ly /SpecialistStuff3
>Drop any missing files you might have here:
>Old links:

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i find assail the funnyest psy power if you go that route. throwing one guy in another is just hilarious.
was meant for
At triple the price...
What's the best skill for a web gauntlet melee dude?
>Other than the fleets (already have them), a space mat and regular d6 and a measuring tap, what else do we need?
the will to do what is necessary, no matter the cost

It's Da PDF Share Thread!
Get ready to stuff your hard drive like a cosplay hooker at a con!

Please exhibit good manners. Keep your opinions to yourself. More posts wasted on being rude means fewer posts available for sharing. Be as smart as you think you are and stay on topic.

<----- That image is not an image, it's a PDF.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

Request, share, stay awesome!

Previous thread:

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Thanks. Do you have Gurps Places of Power, Gurps IST International Super Heroes, Mixed Doubles, IST Kingston, Hawkwood, and Soulburner?
>SS /file/0xqibu
>SS /file/waw6eu
Where to type it and what is SS?
How enter newvola?
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>tfw too retarded to figure it out
fuck bros i'm not gonna make it.

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Which of these nine people will run the best game? Which will run the worst game?

#1: Wants to run a grim, gritty, and realistic campaign based on medieval history and Game of Thrones.
#2: Likes Genshin Impact, Honkai: Star Rail, and VTubers. Wants to run a quirky "anime fantasy" campaign.
#3: Studies how marginalized minorities and outcasts are represented in fantasy. Wants to run a subversive, progressive campaign.
#4: Has watched every episode of Critical Role to date. Wants to run a campaign that will be exactly like Critical Role, down to every Matt Mercer-ism.
#5: Wants to run a campaign that will showcase the benefits of firm-handed government, national pride, and militarism, and the triumph of humanity over the savage races.
#6: An extremely qualified and experienced GM, with a compelling setting and adventure premise. However, everyone will be frequently described as wearing plainly visible diapers. PCs must also wear plainly visible diapers.
#7: Wants to run a campaign where champions of science and rationality hunt down priests, and vanquish all religion and other false superstitions.
#8: Wants to run a pretty normal campaign about crawling dungeons and exploring hexes, but charges a moderate price tag for it.
#9: Wants to run a reasonably generic, epic fantasy campaign, but also wants to play their own PC at the same time. Has no shame about their PC being the "main character."
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5 is the clear winner because in a fantasy setting the government will actually be acting in its peoples' interests and any personal gain abusers would be put to death when exposed.
#1 best
The other 8 all tie for worst |but if I had to choose, #8|
In order from best to worst:
I love this shit, my friends love this shit, we all love this shit, 4chan is an Anime website and if this doesn't appeal to you then go back to whatever shithole you crawled out of normie flith.
Look I haven't watched the actual streams cause' watching people play TTRPGs is like watching paint dry, but the animated series was a good time so if it's anything like that and the guy can pull his weight then I'm for it.
I mean if he's good enough to get paid for the work, I won't be participating though cause I"m broke as shit.
GMPCs are cancer, but what comes after is far more cancerous. I'm also not opposed to trying something new by playing support or getting to be the blue oni to the DMPC's red oni. Could be fun, honestly.
GoT sucks ass but it's better than what comes after I guess.
As long as I'm not having to hear in detail descriptions of shit, this goes here. I'd rather play in the GM's magical realm than deal with /pol/shittery. Otherwise, this goes at the bottom.

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Worst is 3,5 and 8, ex-aequo, because "fun" takes a clear backseat. But some are very close.

Best is 1 and 2. With 8 being not far behind.
Of this list, 2 is probably the most likely to succeed and be fun to play, because it won't take itself seriously. It will be full of dumb, over the top fantasy shit and players typically have fun doing that.

The problem that most of the rest of these have is that they are trying to use a tabletop game as a vehicle to expose how they think fiction should be in some other medium. 3, 5 and 7 are all doomed to fail for the same reason, in that they are priming themselves for a shitstorm as soon as even a single player at the table doesn't fall into lockstep with the setting's politics, because any argument over the in-game action is going to very quickly spiral into being about the GM's real-life politics that motivate the setting.

9 means well, but GMPCs are considered a bad thing for a reason.
8 might be a fine game, and compared to the rest of this list is probably the second-best option. Same about the paywall, though.

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>see fags playing a game that isn't 40k
>bully them out of the store
>keep playing 40k

Life is good.
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>40k bullies come up to me and try to make me leave
>I click myself into position and pull out my team of Superman, Captain America, "Macho Man" Randy Savage, Sherlock Holmes, Exodia the Forbidden One, Tidehunter from DOTA 2 and Frankenstein to blow this fat neckbeard back to the year 30,000
You may never be a woman, but you certainly act like one.
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Faggots like you are why 3 separate game stores have gone under in my city. Please do us all a favor and kill yourself.
anon theyre joking of course it didnt happen
>My bro "accidentally" knocked a huge tray of minis on the floor while they were at lunch and the weight of the metal put some nasty dents in the minis and scrapped the paint off. This was like 04 so the only cameras were in the merchandise area.
lmfao what a coward, too pathetic to do it in front of them, bravest 40kfag here

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>Every time I iterate my game preferences I get called a "nogames" because "It won't work it can't be done"
>I'm just describing the games I have been running the past few years
>tfw people cannot even believe that games as good as mine exist
Am I really this powerful?
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Post it. What kinds of systems and procedures are you using? Those of us who like to tinker with the rules will appreciate it even if the 5e fags whine.
I'd like to hear about your game.
>Those of us who like to tinker with the rules will appreciate it even if the 5e fags whine.
This, 100%.
As expected, OP turns out to be a liar and a baiter that abandoned the thread after posting it
Yeah, I keep getting this same shit. I had a rather lengthy talk with an anon in some thread or other about it where he told me my experience was so wildly impossible for others I shouldn't give advice.
Kind of just accepted that honestly.

NTA but at this point GURPS, or at least heavily houseruled GURPS, pretty much exclusively.
Procedures are very ad-hoc. Mostly very basic bitch hexcrawl or adapted hexcrawl components where relevant, or just basic logical timekeeping more often.
I do have some sort of 'clocks' thing I do to keep track of back-end shit, but depends heavily on the campaign, all in all.

I'd so the most important bit overall is the mentality that the rules arbitrate reality, reality isn't described by the rules. Which is most of why GURPS; a simulationist approach makes it very easy to just make a consistent ruling on whatever's going on.

Archives & Other Resources: https://pastebin.com/wETipqYw
AllSync: https://cyoaarchive.com/main
Previous Thread: >>90427519
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fix the slut
Italics is making the pepe smug at you seething.
>Not even denying being Tok
You couldn't even make the player feel special in your MTG CYOA you hypocrite.
Caster, not even a contest while going only off what's written
I'll take option 3, both.

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This shit is stupid
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>secretly validates
I love how reality "secretly" validates the nazis too
>"ah yes, you gain your eyesight back for a moment. you see a silhouette of a someone standing in front of you for a split second. they are pushing their hands in your eyes. You feel a burning sensation and take 1d6 radiant damage" t. DM
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My theory for why we've circled back to 90's era tokenism is that it's really hard to convey that a character is gay or a troon without making them a caricature. Hijabis were cool for awhile in the 10's but that's died down a bit because corpolibs finally realized Muslims actually are pretty socially conservative and it's not just an aesthetic they can score some cheap diversity points with.

Even then I feel like it would have blown over if they weren't trying to troll/annoy reactionaries who freaked out when DnD wheelchairs first started appearing. So much of pop culture is spite driven at this point. To have fun you have to make up a vegan activist who is mad at your backyard BBQ or an 80's Evangelical housewife who is seething about your DnD game or whatever.
But 90s era was modern era, with modern roads, modern streets, cars and speciall vans
You had that kid from Action Man show with a super techy wheelchair (who btw had a couple episodes where he had to do stuff without it because either the bad guys introduced a virus or some zero g) but the dude was basically always on the base doing computer stuff never in the frontline like Action Man

But this is medieval like era with some semblance of balance between characters, characers at first level don't have access to magically hovercrafts that can ignore any orographic obstacle

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