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Previous thread: >>84511029
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My Street Samurai from Shadowrun.
looking for characters that fit a victorian or lovecraftian setting, much appreciated
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>DM gets mad at the party for taking more than 5 minutes to plan
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He sounds like a great player ngl. If the GM won't stop that autism, somebody has to.
yeah, and i would have 25 cents, but then again i have been in the hobby for thirty-five years, so it was bound to happen a few times.
given your ability to parse the conversation in this thread actually directed at you, i can see why your players have no actual concrete info about the entire galaxy and a spaceship, despite being given a 10 page "primer".
>Everything goes to shit
Hey, man, so long as no one dies...

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Looking for battlemaps. I'll share some. I'm desperately looking for a hidden sewer base map.
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Make your own maps you fucking vulture
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Anybody got some burning villages/towns?
Where are the pillars? That's underground, right? It would collapse without any structural support, but I don't see any pillars there.

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Remember boys and girls, Warhammer 40k has no canon. If you like a faction and want to believe they're the good guys, that's fine. If you dislike a faction and want to believe they're the worst, that's fine too. There can be two completely different interpretations of a faction, and that's fine, because there's no canon.
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STFU fascist
it has, and canonically the tau loses to every other faction in the galaxy
Point to the canon where it says that then.
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Lol my Headcanon is that Grotesques are just power hungry warriors wanting strength at all cost and Homunculi are just Biological based Tech priests
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My canon has catgirl daemonettes because catgirls exist, so Slaanesh had to have seen that and went "I smell profit!"

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What sort of youtubers do you source ideas and material from /tg/? Anyone you all find useful? Anyone you think are total fucking morons?
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He literally made an entire video where the whole thesis was
>I am a dog shit dm
>My games are still really fun
>It's because dming games is actually piss easy and you're all retarded.
>I'm going to post an AP just to prove this to you.
>he promotes pretty extreme player coddling
Do you have a single example of what you mean by that? Because nothing comes to mind for me across any of his game advice videos.
>a lot of his advice in general are actually traps
Again, specific examples please. To me it really sounds like you're just trying to complain about somebody popular without having actually wanted any of their content.
Not that anon, but he repeatedly advises fudging dice rolls, especially when the players are struggling. For why you should not do this, see The Alexandrian linked above, and Dungeon Craft which is in S-tier in the OP. Colville has a lot of good advice and I really like his world-building, but he pretty blatantly railroads his players for the sake of good stories.

Another one who's S or A tier is Seth Skorkowsky. Angry GM has some great content but he's not really on YouTube.
>he repeatedly advises fudging dice rolls, especially when the players are struggling
He suggests fudging dice rolls for a variety of reasons, most centered around fixing encounters where the balance doesn't turn out the way you intended in either direction not just to help struggling players. Realize his Running the Game series is largely centered around DMs starting off in 5e, which does not have a CR system that is fit for purpose.

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Now that I have your attention, I'm trying to decide how my gunpowder fantasy campaign should proceed. The player characters are a lord's third son and his friends, of House Owl. The major plot at the moment is his little sister being married off to neighboring House Raven. This is ostensibly to show strength and alliance as House Bear in the east builds up military force for reasons unknown, but ambitions to invade are suspected.

As the wedding approaches, I'm curious how to play it. I see three major options:
>wedding goes normally, house bear either backs down or doesn't, but nothing happens at the wedding itself (unless the PC, who wants to help his sister who is miserable at the prospect of marrying a man she doesn't love, interferes)
>now having claim to House Owl by marriage, House Raven uses the wedding as an opportunity for a coup to leave the daughter of House Owl the only one alive and thus by marriage House Owls territory belongs to House Raven.
>House Bear IS planning to invade, and they use the wedding as an opportunity to kick it off: their "guests" are all armed and kill sentries, allowing another fleet of airships to move in and seize the palace.
Or, a distant foruth option, another wild card house they are vaguely familiar with uses the opportunity to attempt a coup.

I'm trying to decide which would be best for dramatic potential and not being overly expected. But still not completely unpredictable.
I don't know why the gun argument still causes so much skub. Just include guns if you want, don't include them if you don't want. I like guns in my games. Who cares?
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>Sister has been secretly married to the second Bear child for years, he was just pretending to be gay
>Some Romeo and Juliet bullshit or a personal plot to avoid war, whatever
>Bear guy kicks the church door's in with a dozen guards but doesn't actually start shit, he just wants his wife
>Priest says the paperwork checks out
>Head of Raven doesn't give a fuck
>pulls out a gun and starts spraying while everyone is rushing the sister
>also the building is on fire for no reason
Don't forget the secret vampire. If there's a gathering of nobles at least one must be a vampire (or devil worshiper). Maybe the right hand of Head Raven who's being manipulating him or something.
Because sperging over details is fun
She's 15 though and isn't allowed to go anywhere by herself.
I like the idea however.

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How would you fix it?
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All the black women I've known who played rpgs were occultists not Muslims. Met a kabbalist once at a larp, is that close enough?
What the fuck is an occultist in the 21st century? Is cutting edge science/tech kept out of view from 99.99% of the globe occult enough for these people?
I never understand the whining about this. It's a way to map something going on in meatspace (and regardless of how you *feel* about it, this is still a social phenomenon that is going on in the real world) into the game, for people who care about that. It's a tabletop game, so you're always free to just ignore it or to never reference it if it has nothing to do with your game or you don't like it, but it also makes total sense that perhaps there would be mages out there who would do this. What is the problem?
>Do you have one example of him being smug or are you just projecting?
You can hop to the forums and check. There are a couple posts at the front of this list (like a question about the mage cosmology being objective leading to mage supremacy) where dave just outright dismisses the question as a troll because godforbid not everyone have dave's mentality. Another one that sticks out is the question about immortality where dave gets his panties in a twist about immortality in mage and inadvertently reveals that the whole reason why half of mage is the way it is is because dave has personal bugbears about a lot of things like immortality or other personal moral questions.
These answers all read as pretty smug when I saw them in the forums but also I thought it was stupid that these things weren't in the books or part of the marketing to begin with. People want crossover so why not design the games to make crossover easier (in a powerscaling sense not a "they all use the same rules" sense)? And if crossover just doesn't work then that should be front and center in most if not all of the core splatbooks.
>seething this badly

Work in Progress. Trashman edition

>WIP Condensed OP Pastebin

>Friendly Anon's Updated Pastebin

>Grimdark Compendium tutorials

>Making some awesome banners

>Recasting with Blue Stuff and LEGO bricks

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hello can you please let your wife type instead?
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Not even remotely close, brap-kun
Its well done but somehow boring
I mean colours are pretty realistic but you know, when it comes to minis sometimes pushing the vibrancy and contrast goes a long way.
lmao it’s him holy shit
Sideways is better

I never see anyone talking about the hero system, what do you guys think of it?
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Takes a special group.
I just wanted to point out that there are a lot of ways to play Hero. I don't think there is a single "best use" of the system.
It is a versatile system, but what I meant was that it does that particular sort of action better than any other system.

You can definitely use Hero for a short, brutal campaign with high death rates, but you miss out on a lot of the advantages of the system going that way. For example, many of the Complications need a longer, story-driven campaign with a high survivability rate to really shine. DNPCs aren't going to have a big impact in games where most players are dead by the end of the first adventure.
I think Hero works best for superhero and crazy action / wuxia. Back in the day, I ran a game based loosely on Saint Seiya using 4e Champions.

I am not a fan of Hero when playing a more gritty or "realistic" genre, which is when I would turn to GURPS (If I'm staying with 3d6 roll under base mechanics). Though, frankly, there are systems out there better for certain genres / milieus.
I get that impression about GURPS thus why I want to learn it. It seems that they overlap in the middle.
Been playing it in a "DnD" game. It's alright but it definitely is meant for more modern campaigns.

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>middle-earth is canonically somewhere off the coast of ireland and the lord of the rings is being told to us by an english guy who sailed to it, befriended elves, and came back
Well that's fucking stupid.
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>men showing any affection whatsoever is gay
This is Varg-tier reinterpretation. Sam even gets married to a she-hobbit and has a child.
>it's not our fault for systemically shitting on their oral tradition and practices while only allowing skewed versions to be made
You should be proud, this was one of the greater achievements of your people.
How are people only finding out about how all of LOTR is a translated history from the red book of Westmark now?
How are people still surprised to find out we live in middle-earth and this is derived from Nordic Midgard?
I don't hate him because he's racist, I hate him because he murdered a human being over scene drama

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Why did (mainstream) FANTASY fail so completly after LotR, /tg/?

We got a ton of games, books, franchises that would make for good fantasy movies/tv shows, for example

>Warhammer 40k
>Warhammer fantasy
>World of Warcraft
>Magic the Gathering
>The Elder Scrolls
>Stormlight Archives
>Fire Emblem
>Dark Tower
>First Law

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People still watch Friends, and that's part of why fantasy fiction has stalled. The backlog of referenced works has increased - and with an enormous library of quality and self-contained works, there's no reason to look at new stuff. The increased velocity and publication has reached an inflection point of cultural relevance such that nobody cares, nor has any reason to pick new stuff over the previous and less genre-referential works.
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>Stormlight Archives
I'd watch it.
>The key is to find a hobby or story that is niche yet popular enough to sustain consistent growth like a fanbase of 50,000-75,000 people who keep it a secret among themselves.
Impossible. I've been in super obscure communities and those are the easiest to destroy by a mere handful of trannies.
The truth is that you have a whole army of terminally online degenerates who solely exist to corrupt things, and since everything niche moved online they have been running everything into the ground with victim culture.
You're losing the fight too you fucking retard. Nobody wins when you instate your communism hell
You see, I am in it for the dystopian aesthetic.

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>Player or GM

>Systems preferred

>Times available


>Tone/Theme Preferred

>Contact info

>Other notes
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Like I said, I can play, but will be away starting in June and can't do voice or video
Yes. Full disclosure, Traveller doesn't follow normal character progression and requires an above average amount of spreadsheets. Its no Ars Magica (which sometimes requires the use of fan made software to help crunch the numbers) but usually you as a crew own a spaceship and you need to make ends meet money wise.
Prince Mercury#4655
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>Player or GM
>Systems preferred
Delta Green*
>Times available
We'll figure it out, I live in EST
>Tone/Theme Preferred
Political intrigue, if you may.
>Contact info
Garfield Official#4132 on the 'scord

This is my party.
Show me yours.
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All hail the Natomorph.
May it spit Javelin death upon my foes.
All hail the Natomorph.
Self-made propaganda-doom of the Vatnik.
All hail the Natomorph.
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Why does CCP propaganda just make us look cool?
Just joined an Only War campaign.

>a 17 year old tech-priest that isn't very religious
>a 22 year old Ministorium priest that is VERY religious
>an 18 year guardsman that looks like he's 12
>a 30 year old sergeant trying to keep them alive

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A thread for pointless details that don't really affect the game or gameplay to any real degree.

I will start.

For sci-fi settings do you prefer to have helmets that just form over the users head or has to be donned/doffed? Fully enclosed helmets are one of those pain points in my autism that never fails to bother me among other things like circulating air or dealing with wearing fully enclosed armor for long stints of time and having a way to pop a squat when the need arises.
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It doesn't have to be in a military context per say, as that implies the setting's inhabitants actively research into that path. It could be that the nature of magic is just to be used to harm others; like how majority of votive offerings found near former roman arenas are curses for rival gladiators/chariot teams....
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You can certainly have some kind of high end intellectual pursuits and learn how to fight. A SEAL can become a doctor and vice versa. The way I'm seeing it is like a medical student who spends years in school learning their profession and their specialty but also being taught how to use that same medical knowledge to kill people.

Outside of the confines of mechanics (i.e. Wizards don't typically wear armor or use swords because that's the Fighter's gimmick) it just makes more sense that "spell swords" or [Insert some fighty magic user name here] would be the ones with the offensive spells then some academic to say nothing of going off to learn it separately from your own training.
On a side note, I had a toilet thought after reading >>84563697's post... I wonder why there isn't like more D&D settings with an illegal/restricted spell list for wizards. Like, no leader would allow a homeless vagrant to possess a weapon like fireball without any checks and bounds.

By default they need the spell in their books, so theoretically you can have a magic police checking their books for any illegal spells that they might "own". It'll make sense why they're adventuring, as the more powerful shit will be rare and they don't want to be caught. Sorcerers will be incredibly rare, hunted, and will be treated as freaks.
As far as D&D goes it's entirely setting dependent. Hell, the reason Dark Sun wizards drain the planet of its life force by casting spells is a setting conceit and has nothing to do with the mechanics of how a wizard works.

It is kind of funny though that ye olden fantasy settings have dudes who are made of liviing metal or people that literally look like they've spent a few weeks in a coffin turned upside down in a hot and dank ass gutter walking around like nothing's wrong but that's what Planescape is for I suppose.
Coming back to this question. I guess in the sense as you described (A SEAL can become a doctor and vice versa...); I'm kinda imagining this kind of setting:

>Magic could do a lot things, but most of them are long rituals that needs careful amount of time and preparation to avoid the inherent dangers of using it. However, majority of spells can be cast quick, as they are actually rituals with ill-advised modifications and safety-overrides; only useful as (irresponsible) weapons and nothing else. Proper knowledge of rituals helps control and (relativly) increase the safety of using spells.

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tg how do you like your rangers, i want to make one for a future pathfinder game but i'm running out of inspiration, also post some rangers
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Flavour wise?
Don't settle for the "elf twink wearing green tights" stereotype.
Think of a ranger as an explorer and survivalist who capable of travelling through thick nature and difficult terrain with ease, while other people would struggle a lot.
A ranger can be an elite soldier specialized in ambushes behind enemy lines, a ranger can be a member of an isolated tribe deep within a jungle, a ranger can be a criminal who evades the law by hiding deep within his forest where no lawman would dare enter, etc...
If you want inspiration from an established fantasy character then think of characters like Aragorn or Geralt of Rivia.
not in the book he wasn't
Rangers are D&D Batman. Versatile, prepared, know their enemies, and know the value of stalking their targets as opposed to jumping in recklessly. A ranger will follow a target for days to learn all he can about them, then exploit their habits. If I was playing a ranger tasked with taking out a group of enemies I can't beat head on, I'd use animals to test them, see how they respond to an attack, then prepare an ambush ahead of them, feint an assault, then let my traps take out their backline (archers, casters etc) when they're getting information to fight, then withdraw and engage their front line from range.
Ad&d First edition Aragorn ranger. Legolas faggots need not apply
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My current ranger is actually from a noble family. The lands his family watches over are rich in resources, but also cursed to have far more monsters than there should be in the territory. Thus, as wardens of their land, his family has adapted to be skilled trackers, hunters, and slayers.

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