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how were things in the middle ages?
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>>72869651
>how were things in the middle ages?

I am from the middle ages.

There was a lot of shit on the roads from all the horses.

Life was much harder than now, but in many ways more free.

We didn't think of ourselves as being in "the middle ages". To us, this was the height of modernity.
>>
>>72871433
Also watch:
https://www.youtube.com/playlist?list=PL4pSZ5yOhlIk_kqorsxk8nLFGSgD78pSV
>>
>>72869651

Imagine a world where you don't have washing machines, electricity, TV, or computers for starters. Then imagine one where 80% of the world's population are engaged in farming to keep itself and the rest of the 20% from starving. Then imagine one where there were fuckton of archaic laws and local customs, but very few and backwards ways to enforce them. Imagine that people only learn to write from the church for battling legal disputes. Imagine if prisons (privately-run and paid by the prisoners) were meant to keep people from running away from standing up to trial rather than as a form of punishment. Imagine one where the government is weak and fragmented and has difficulty to even tax people efficiently, let alone to enforce his will on the local lord. Imagine the church as one of the most powerful, influential and richest institution around, patron of science, and of the arts because nobles pay entire monasteries to collectively pray in their name to save their souls from damnation because otherwise they would have to pray themselves for thousands of years for forgiveness.
>>
>>72871691
>prisons were just to await trial and punishment
they should bring this back desu, prison as a punishment is one of the most horrendously fucking stupid ideas ever.

it only makes sense if you've got like a political dissenter and they'd be martyred if you killed them and they'd raise an army if you exiled them: so yeah in that case it make sense to lock them up forever.

but just massively incarcerating petty criminals instead of just punishing them somehow and being done with it... its kind of mind boggling how we got to this point.

like take some middle of the road crime. Would you rather spend a few months in prison or just get whipped X number of times or put in the stocks for a day.
>>
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>>72869820

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Hustle and Bustle Edition

>What is Genesys?
Released in November 2017, Genesys is a pen-and-paper generic RPG system and toolkit by Fantasy Flight Games, using a refined version of the system presented by their Star Wars RPGs (Edge of the Empire, Age of Rebellion, Force and Destiny). Its central mechanic is the Narrative Dice System, using pools made of specialized dice to create narrative results. The intention is for the system to be a highly flexible narrative system, adaptable to most any conceivable setting and premise.
https://www.fantasyflightgames.com/en/products/genesys/

((LATEST NEWS))
>Asmodee (FFG's parent company) has folded all future RPG development - including Genesys - into a company called Edge Entertainment, now known as EDGE Studio
https://edge-studio.net/
>The next source book - Keyforge: Secrets of the Crucible - is revealed and will launch in Q2 2020
https://www.fantasyflightgames.com/en/news/2020/1/6/secrets-of-the-crucible/
>Mutant Invasion!, an additional card pack tantamount to a splatbook for the upcoming Keyforge release, will also be available soon
https://www.fantasyflightgames.com/en/news/2020/3/5/mutant-invasion/

>Where can I find the books?

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>>72872495
I guess so. It's more that even if Schultz has a good Cool score the wrist gun still gives him a considerable advantage besides staying calm and getting ready to shoot. I'm not sure if any other weapon mods in any rulebooks just straight up give you a talent when you attach the mod which is stopping me from just slapping Quick Draw onto it.
Also that RAW quick draw is just swapping weapons as an incidental which I'm not sure is appropriate thematically for how the weapon functions which is catching people by surprise.
>>
>>72872554
Catching people by surprise is entirely the point of the Quick Strike talent though. It may not be what you're after, but DHAnon has a weapon attachment called Shortened Barrel.
>Use with: Any Ranged (Light) weapon
>Modifiers: Your character may draw this weapon as an incidental rather than as a maneuver, the range of the weapon changes to short.
So the weapon gains one benefit of the Quick Draw talent, but not the Prepare reduction. If a character has quick strike ontop of that I'd say they're all kitted out to start surprise combats by shooting people in the gut.
>>
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>>72872661
Whoops I completely missed the part where you mentioned quick strike somehow. I think I'll go with the incidental draw as a benefit then.
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>>72872685
Sounds good my man. Pistols can still be used in melee and they'll likely do more damage than someone who isn't built for melee, so there's still that "aha, now I have a gun!" moment that you'd get a derringer for.
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Can the average joe tell the difference between male and female skeletons? You get sent to kill the Lich Queen and you murder some floating magic skeleton but how do you know you got the queen and not her eternal consort?
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>>72871068
>half-dragon, elven, adolescent lich
yum
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>>72870412
DC 23 int check to notice the lich's unusually narrow hips and shoulders
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>>72873580
Rent free
>But the official settings
No resectable person plays official settings
>>
>>72870427
>>72870412

IN FR there are at least two netherese liches, the lady of Spellhold and another one in the lonely moor.

Notably, netheril liches aren't always evil, although it is not known if it's a different procedure or they are just so hold they lost any semblance of alignment
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>>72870412
The Queen has child-bearing hips. Simple as. Males don't have huge enough hips for this kind of stuff.

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PLAY BLOODBOWL!
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>>72866404
I think we are getting vamps. Rumors were floating around that they'd get another vampire positional that was supposed to be very good.
>>
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>>72868193
I hope so. As much as I hate playing against Vamps, they really do need another positional.
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>>72868193
>new positional that was supposedly very good

I swear to god if they bring the vampire lord back, it's going to turn vampires into tier 1 team over night.
>>
Bump
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>>72870060

Kind of hoping for something new desu. Vampire Lord is just a better vampire with the downsides removed, rather than a distinct positional. I'd like to see more variety rather than improving the existing pieces personally.

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>Resources for Older Editions
https://pastebin.com/BXSGuFdQ

Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e

Errata for Third Edition
https://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5XIhVM_PQEc/edit

>Other Ex3 Resources
https://pastebin.com/fG1mLMdu

>NPCs
Hundred Devils Night Parade https://pastebin.com/iA1DYbpB

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>>72865136
We are conducting the game through google translate. From french to japanese and back again. Calling out charm names. The twilight has an NPC harem comedy going on, except that there's nothing squicky and he refuses to admit that NPCs change and just assigns the nearest one lines and a personality then reacts.

It is hilarious.
>>
>>72862131
No, anon, the argument is that DBs are important enough to be represented as individuals rather than battlegroups. This argument is supported by both the published text. Whether DBs are narratively as important as Solars depends, of course, on the exact story being told.
>>
>>72869436
>Might 3: This is the Might rating of battle groups composed of Terrestrial Exalted or similarly potent beings. Such battle groups have rarely been seen since the First Age—in the Age of Sorrows, such beings simply don’t gather in sufficient numbers to require abstract representation, and are almost always depicted as individual heroes, even when three or more are present.

Actually a Battlegroup of DBs is possible, if there's sufficiently many of them. Them being individual heroes doesn't apply to a Wyld Hunt that might have 4-5, those don't become a Size 1 BG, they're individually played. But if you had 1,000 DBs you'd absolutely make them a BG and they'd be Might 3.
>>
>>72810533
>This lore, that made an anon wrote a metaphysical thesis, is shit because it made anon wrote a metaphysical thesis. Good lore should be like Pathfinder, like dungeons and stuff, and sometimes dragons.
>>
>>72873448
>it's good lore because anon post lots of words

2e is dead.

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How would she fare in 40k?
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>>72873090
why are you posting slannesh op? we already know how it fares in 40k
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>>72873414
Man, if only Anise was as kinky as Slaanesh.
>>
>>72873414
>>72873423
Admittedly, she DOES corrupt, transform and soul vore people. But it's not for pleasure or the sake of it, like Slaanesh.

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that discussion is what keeps the thread alive, not dumping walls of text.

Official Discord: https://discord.gg/yrp9saR
Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5


Do not respond to /wbg/s made by Bumpfag, as they will be deleted by his next rangeban and your posts deserve better than that. Do not respond to Bumpfag's copypasta questions, he's trying to use you as a replacement for, not a supplement to, creativity.

Setting Prompts:
>What services, aside from pointing guns, does the government provide in your setting?
>Are there political disputes over their worth?
>What has been the historical impact of these programs?

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>>72870330
>>
>>72870275
A messy affair.
>>
Hey, question. How do you guys do necromancy?
>>
>>72872924
Imagine going into student debt. But then skeletons.
>>
>>72872924
You carve or draw a pattern in what you want to animate and channel arcane energies into it. It's kinda like enchantment only harder.

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I'm trying to think of ideas for the elemental combination of water and earth. The only thing I can think of is mud, and clay. Wood and plants are out of the question since they require life. Problem is I have enough ideas for all the other combinations,
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>>72870977
I would argue the Water+Air combo should be Storms, not Frost.
>>
>>72871259
What would frost be?
>>
>>72870562
mud, sludge, quicksand, bio/poison, swamp, oils, rust, saltwater,

wood and plants should work if you ignore life, I am not sure why that's relevant. plants dont have souls, in the medieval ttrpg logic sense. magically created or altered things don't require a component of living energy. but it's your lore/reality
>>
>>72871760
Plants can live and die, thyer rnot just inanimate objects.
>>
>>72870562
Silt

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shit that just makes you give up on games
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>>72872789
Sounds clingy and weird, no independence. You sure you're not the incel bub?
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>>72858399
You're not owed friendship from the people that come over and play pretend games with you anon. Just accept that the extent of your social interaction will be that, and move on.
>>
>>72858351

So you admit you're in mtg for the artificial inflated value of cardboard, not the actual game.

>>72858367
>>72865517
>>72865838

I sold all my mtg cards and just buy proxies for everything. I only keep cards that are cheaper than a (great quality) proxy
>>
>>72873053
Are there special webstores for proxies or do you print them yourself?
If there are stores for that a link would be very nicu
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>>72873231
seconding

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>Alright kid, we made a bargain and the time has come to make good on your end
>Kill your party and give me their souls or I'll be taking yours as collateral
Your answer?
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>>72862726
>This soul's grown a lot in the last few years, my guy. You can try and take it if you want, but this one's gonna be a little too much for you to handle.
>>
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Sometimes I wish I had a Dagda option because when one of the guys in your group separates himself from the party and nearly dies to a crab and another gets stuck in the same room for almost an hour you really start wanting to kill your friends
>>
>>72866466
You need to find their souls and kill them again.
>>
>>72869473
This.
>>
>>72863073
Spam Hamaon you dip. He is weak to light,

>What is Shadow of the Demon Lord?:
Shadow of the Demon Lord is a horror-fantasy tabletop adventure game that presents a world standing on the brink of annihilation. In this game, you and your friends play characters charged with fighting back against the spreading evil, whether that involves tracking down potent relics, exploring ancient faerie ruins, journeying into Hell to bargain with the Devil, or battling demons and the cultists who summon them.

>What is PunkApocalyptic: the RPG?:
The world has gone to hell and nearly everyone who has lived through it has gone mad. In PunkApocalyptic: the RPG, you and your friends assume the roles of mercenaries who roam the Wasteland. In this bleak and radioactive land, you fight to survive, explore the ruins of what came before, and trade blood, sweat, and tears for the precious bullets that have become the land's currency. Explore the radioactive ruins, fight battle-crazed mutants, negotiate with bizarre cultists, bargain with junkers and scavengers, and unearth fantastic relics from the past.

>Trove Link:
r3br@nd<dot>ly /SotDL

>Reference Table:
https://schwalbentertainment.com/play-aids/shadow-of-the-demon-lord-reference-tables/

>Simulacra (5etools for SotDL)
https://pastebin.com/5yj3vYRj


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Just wanted to pop in and mention I'm having a good campaign, my players are hanging around Crossing and have managed to make Ambrose Quick their main villain.

Any ideas on how to make someone who in the book is just a Hired Killer as a mechanically strong enemy? Even just for combat encounters, does anyone have advice for how someone might reasonably protect themselves from assassination attempts without feeling like a GM asspull?
>>
>>72870776
>Any ideas on how to make someone who in the book is just a Hired Killer as a mechanically strong enemy?
Do you mean making an NPC stronger? I'd give the NPC some class talents like assassinate and quick reflexes, and probably some buffed stats.
>Even just for combat encounters, does anyone have advice for how someone might reasonably protect themselves from assassination attempts without feeling like a GM asspull?
You mean the assassination talent? I personally give PCs a Strength challenge roll with 3 banes when an attack deals damage equal to their Health. On a success, they become incapacitated. On a failure, they become dying. On a 0 or less, they die. I do the same with spells that instant kill on incapacitation, but change the banes to equal the level of the spell.
>>
Is there an equivalent to legendary actions/resistances to make a bossfight more difficult in terms of action economy? It's hard to find anything with the layout of these PDFs
>>
>>72872013
You're looking for Epic Adversary.
>Epic Adversary Roll 1d3 + 1 to determine how many actions the creature can use during the next round. The creature can use these actions during any turn and can do so before its enemies act. Each time the creature uses an action, it can move up to its Speed before or after the action.

Gorgons, Hags, and Death Lords have it off the top of my head. End of Round effects that disable, deal damage, or move are also solid choices for that.
>>
>>72866665
>>72867013
Sounds like a lot of fun, nice job anon!

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A challenge for you, fa/tg/uys and ca/tg/irls.

Go to MTG's Gatherer page: https://gatherer.wizards.com/Pages/Default.aspx

Scroll down and hit Random Card until you find something that isn't a completely uninteresting vanilla creature, then try and make a deck based on that thing. Or just a deck idea. Surely /tg/ is good enough at Magic to do something like this.

Hard Mode: Outside of the original card, only Common/Uncommons allowed.
>>
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BG Spider deck, get some shit like Spider Spawning, the Arachnus Webs ofc, fill it with Reach spiders and kill spells, lock down the board until you can pile on with the eight-legged bastards
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Hmm. Not sure what to do with this. Maybe I'll go find some dudes to suck off?
>>
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Hmm, maybe a shittier verison of those old Nephalia Drownyard control decks. Or I could go GB and get some sweet land untaps and ramp.

Oh wait. Swing in with Krosan Restorer, untap with Maze of Ith, GG

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post your custom races' description, general culture, how they're regarded in your setting, and traits.

GHOULS

Description
>almost human apart from two rows of canine teeth, narrow sharply pointed noses, and visible eye shine
>mostly eat rotten flesh, can consume fresh/cooked meat but need to eat rotten flesh to stay healthy
(don't have a good image but pic related captures the tone i wanted

Culture
>live in small closely knit family groups of 10-15, drawn toward towns and cities but savage tribal ghouls are still found in the wilderness
>typically very inviting and friendly but are also known to scheme and manipulate those around them
>funeral ritual involves leaving the body in a warm moist space for 1 week and then consuming the body

Regarded

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I gave a player the following template for playing an undead. I know it's pretty powerful, but I tend to give each character some kind of a 'boon' diegetically, and there's also the social interaction aspect: being a ghost doesn't often cause people to react well to you

>As an undead, you have the following:
>Immunity to poison (both damage and the condition) and disease
>You don't require air, food, drink, or sleep.
>An inability to heal by healing magic (rests still apply, and creative ways to regain hit points would be allowed)
>You count as both humanoid and undead as far as spells and class abilities are concerned (aka detect good and evil and hold person both apply)

>As a specter, you have the additional bonuses:
>You can give yourself a fly speed of 20 for one minute, requiring concentration
>You can turn invisible for 1 minute, requiring concentration. Both of these abilities recharge on a long rest

>As a zombie, you have the additional bonuses:
>When you would be reduced to 0 hit points but not killed outright, you may instead be reduced to 1 hit point. This recharges on a short rest


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>>72873027
So here is my ideas:
>green elves
>yellow elves
>purple elves
>nigga elves
>Asian elves
>power-ranger elves
>bionicle elves
>pedo elves
>Egyptian elves
>loli elves
>magma elves
>elf elves
>gangsta elves

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>>72873315
Needs more elves
-Fantasy writers
>>
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>>72873027
Working pdf until I finish the full one for my players.
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>>72873315
needs dwarf elves

We're long overdue for a thread. Don't forget this exists.

I've started a document of variant or extra rules for v3 that I either wrote myself or collected from people and am looking to add to it.

Let's start a topic about something we can all discuss: Characters you want to play.

Everything is in this http://www.mediafire.com/file/x759x8802q58171/Adeva_Documentation.rar/file

Variant Rules document: https://docs.google.com/document/d/1OgiUvo94WP4D0LgGIvh0ftN0CkEDRcuxqGUZ52BdOlo/edit#
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>>72868873
If you're one of like three people that can defeat the genocidal alien robots then people would probably give you a lot of leeway. You'd most likely be given a couple of minders, but, honestly, that's something they should have done with the actual children in NGE anyway. Nobody wants the most indispensable people in human history to get run over by a fucking car in the way to their public school.
>>
>>72785407
Do you think letting the OD partially or fully control what the pilots spend their XP on is a good or terrible idea ?
>>
>>72872802
>terrible idea
That.
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>>72872802
The PCs are meant to be miserable, not the players themselves. Shit idea anon.
>>
>>72872802
I'll dump all of my shit into combat and nothing can stop me.

Why isn’t a more overtly fantastic fairy-tail world not really that much of thing in table-top rpgs? I am talking about something kind of like feywild but with more structure to it, really high fantasy. That sort of thing seems closer to the appeal of Tolkien.

It just seems that a lot of modern fantasy seems to be trying to be as mundane as possible, and I don’t really see a point in that. You can play in any world you want to, but you decide to play in one where adventuring is literally just another career.
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>>72855026
I keep trying to get this across to you guys, but you don't listen. So, please hear me out this time. There is no guarantee of quality via association. It doesn't matter what "punk" title you use. What "genre" you're talking about. Or, any other superficiality. There is GOOD writing and conceptualization, and then there's SHIT. Age of Sigmar as mentioned earlier in this thread isn't shit because its subject matter is over the top nonsense. It's shit because it was written and conceptualized by marketers rather than artisans. Fairytales would be trash, too, if they were written by the same people. Much like Age of Sigmar would have been amazing if it was written by the same writers, artists, and producers that went into Warhammer Fantasy back in the eighties. It's all derived from effort, hard work, experience, and natural talent. Also, a bit of luck. That's just the way it is. If you want something that's good, then I suggest you follow men and women with exceptional talent and support their work. That's the only way you'll ever see more of it.
>>
>>72859204
No, but it separates Age of Sigma from tales of prince charmings and kids getting eaten by creatures on the woods for not obeying their parents
>>
Blue Rose is exactly this but everyone hates it for no real reason that I can see
>>
>>72871422
It's shit because it's poorly conceived, politically motivated, and even fails in the political sense because it doesn't accurately reflect what such a world would be like.
>>
>>72855026
Bump


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