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Step aside for the most based weapon type in the game.
Appreciate halberds, discuss fighting strategies, share halberds, post halberdier art etc.
>What's your favorite type of halberd?
>Why choose a sword when you could use a halberd?
>How can the functions of different blades be represented in terms of game mechanics?
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Having a halberd basically means you're a fucking scrub
Every fantasy novel agrees
This post fuels me with rage
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big dick energy

Post skeletons of all shapes and sizes.
Why are they such perfect encounters?
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If I cast animate dead on a living persons skeleton, shouldnt I be able to control them. maybe even have their skeleton tear itself free of their unwanted flesh?
How could you tell if a skeleton was fat in life?
The skeleton inside a living person is very much alive, anon.

Lennart Ootes edition

>Official website:

>Free online playing:

>Free online chess variants:

>Tactics trainers:

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>they cant prove he didnt cheat though
Take a course in making logical arguments.


Finegold, Nakamura, and Nepo.
Yeah, for the better. I'm an actual functioning person now. I don't lose track of what people are saying 2 seconds after they start speaking. I finish my programming projects.
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>So who is running this investigation?
>me and two other guys

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angry janitor edition
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PF2e expanded on this with a ton of firearms stuff, with lots of neat magical weapons.
The Iris of the Sky is a magical jezail crafted by an efreeti, the weapon glows hot and bright and can fire a solar blast once a minute. You can also wish for a fortunate strike and if you fail to hit, it sets you on fire.

The Erraticannon is a massively modified hand cannon where you can load it with any ammunition (arrows, bolts, bullets), and which coverts it all to blasts of random energies. You can also once per day make it blast everything in close range with all energies (seriously, you roll 1d6 for every energy type in the game).

Reaper's Grasp is a magical arquebus made from the metal of a destroyed Final Blade, the soul stealing guillotines of notRevolutionary France. Killing people with it takes part of their soul, and allows you to add negative damage to an attack or gain temp HP.

Hex Blaster is a literal witch gun, granting the ability to hex people with it and often sounds like a witch cackling when fired.

And several others. There's also the new beast guns, taxidermied monster parts turned into special magical guns. A ton of various gun gear and guns, from basic flintlock pistols and muskets, to air repeaters and harmona guns, to axe guns and gunblades, to weird goblin cobbled weapons and dwarven clan pistols, and so much more. A ton of magical ammunition like corpsecaller rounds, shining bullets, fairy bullets, meteor shot, transposition bullets, and others.

The inclusion of guns for many isnt about actually using guns in fantasy, but an excuse to show off their Wikipedia knowledge and how much more knowledgable and intellectual they are. Its a form of nerd preening. This is very common for a ton of subjects, like the fechtbuch threads shitposting about mortal strikes and medieval weapon attacks and fighting moves or complaints about potatoes and tobacco or any number of other "incorrect" medieval history facts in fantasy settings.
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>blaming the janny for your thread's failure
>I was always under the impression that medieval archers were trained to be used as artillery rather than sharpshooters
No, they were trained to hit relatively small targets. It's not like they practiced by shooting at the broad side of a barn (even if that's the level of accuracy required in certain battlefield scenarios. The image of archers pointing their bows up into the air is mostly a Hollywood-ism. They'd typically shoot horizontally and aim at a specific dude.

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A revelation just came to me.
A post-apocalyptic Postman would make a very interesting solo game. Then I realized the postman is a movie from the '90s.
So got me wondering, what other lesser known or almost forgotten movie Concepts would make very interesting tabletop games.

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Exotic Environments Edition
Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, not asking questions to OP every third hour.

Last Thread: >>86036547

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed)
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator

>What's the flora and fauna of your world like?
>Is it just the same creatures as Earth has or something different?
>Are you using traditional fantasy creatures or creating your own?

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What are the most interesting settings on WorldAnvil?
Thebalan Dominion
Just go on to deviantart and find cool looking monster to make races out of.
Any systems or sites that have a random alien generator? I feel my setting is severely lacking in non-human life besides the classic greys

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Alright, after going cold turkey since 2013 I've decided to dive back into the financial hellhole that is Magic the gathering.

Where is the current meta right now? What's changed? Do people give a shit anymore?
>Where is the current meta right now?
there's like 80 formats dude
>posting in a containment thread
If you're looking to gamble/speculate on prices, just do the adult thing and open an investment account.

If you want to do limited, same as it ever was, but there's a bit of power creep (vampire nighthawk is powercrept by Nighthawk Scavenger).

If you want to do casual constructed, just buy proxies. You can get them professionally (but obviously fake: the back and credits lines are different) printed for fractions of USD per card.

If you want to do competitive constructed, I hope you have deep pockets.
Running 4x Rebirths in your Commander decks for +80 Life
I played the online quick play one. It's geared toward exploding whoever in 3-4 turns with weenies last I played

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What sort of playstyle does your group have? More narrative? Do you prefer rules-lite or crunchy? OSR?
What sort of playstyle do you dislike and why?
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bitd was a completely random example because nobody has established a game within the genre being discussed.
Take Defying Danger by Jeremy Strandberg, it’s only like 3 pages and free. Or World if Dungeons, by the BitD guy. Two pages and free.

Although you may have to consult AW/DW to fill in blanks.
I tend to prefer that area.
Looking through 12 tables just to determine if you grapple or not is boring and time consuming.
Make it quick, efficient and make it fun to tell a story with friends.
Another good example would be OSR, OUTSIDE OF COMBAT. Also let’s just pretend thieves don’t exist for the sake of simplicity.
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Where would BESM fit on this graph?

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INFINITY is a Sci Fi Skirmish miniature wargame by Corvus Belli that is not getting attention because today everything seems to be Fantasy and elves on geek culture.
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Not sure why they felt the need to give him Structure, but 2 is kinda nice. Just means there's even less incentive to run Machaon with his team if Mac can't heal all of them. Also probably means you're not running him with Ajax or else be very vulnerable to hacks. That leaves Hippolyta, Phoenix, and maybe Hector as his teammates. >>86195212
Wait, belay that, he isn't actually hackable. He is a pretty damn good lynchpin for your a Spitfire Myrmidon team, able to keep the team together with Number 2 and filling the specialist slot. He also hits like a truck.
Is Phoenix + Machaon + 2 Myrmidons not still the best option anymore?
Which units in Military Orders are considered "must haves" and which ones are better to be avoided?
Is using a core of Lt. Wallace and the Highlander boys in Caledonian playable, or is it not worth letting your opponent know who your Lt is?

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Previous: >>86179340

>OFFICIAL Commander website, where you can learn the rules, see the current banlist, and read the format philosophy, laid down by the rules committee:

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.

>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity.

>Deck List Sites: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices.


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>7/7 Traxos

Universe says yes
>2{B} 2/3
>Sacrifice a creature, add {C}{C}. Activate this ability only once per turn.
>once per turn
I hate nuwizards
It's flavorful. They'll probably have a Showcase art that doesn't look like shit too.
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>retro frame skullclamp, command tower, relq tower

yo I'm gonna cum. Cmon ashnods tho

How many games allow you to play as an undead or are even build around playing skeletons, zombies, ghosts and alike?
Depending on how liberal your use of zombie, and skeleton are, I can think off 7.5
I've thought of 4, so clearly I'm missing some
Plenty of indies. I know the Sigil system has a supplement for playing as liches and death knights.

Previous Thread: >>86180468
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Fuck some random dwarf slut at the tavern to figure out in what setting I currently am.
Marry a human wife that is the opposite of what society currently have to offer.
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I'm looking for art to fit a "warrior turned housewife". She used to be a "shield maiden" or whatever when she was young, and is now married and settled down with kids on the way.

So I need art of a warrior woman who is or looks motherly without looking weak.
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The eternal duality of man

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>Brutus' Drive

>DriveAnon's Drive

>Jumpchain IRC Chat


>How to Jumpchain

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>some other guy just takes over and usually burns Europe down even worse.
He said Hitler, not Winston Churchill
>The who?
In 40K there was a race called the squats, they were an Imperial sub-faction of abhumans who are basically space dwarves. Think of them as a tributary under the Imperium, a smaller nation that was subordinate to but largely separate from the larger Imperium. They were Space Dwarves, had tech a ways more advanced than the rest of the Imperium, and were unceremoniously eaten by tyranids in a brief text blurb to write them out of the story. They exist only as a few random squats scattered around the Imperium, going from an elite part of it to the shitty position of most other abhumans.

Now it has been retconned that the imperial vassal state of the Squats which was eaten by the nids was just a part of a larger group living in the galactic core, now making contact and alliance with the Imperium due to all the bullshit currently happening in modern 40K forcing them to stop hiding in the dangerous area of space that is the galactic core.
What sort of science did you come up with in Fine Structure?
Nobodies don't have Hearts (until they regrow them), but they do have souls apparently. Yes, those are somehow different, no, I don't know the details, ask Nomura.
Souls are minds in Nomuraland.

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Who did it better?
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Both factions are out. The cards are played
I've become convinced that GW actually hates dwarves and just cant admit it.
So this is the power of being 5'11''....woah
That don't mean the dust has settled. Dust never settles over here.
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Like always forge world did it best.

Tzeentch, Nurgle, Slaanesh, they all make sense for how they'd start a rebellion.
>Promise hope and change for the masses while infiltrating the planetary government
>Spread plagues in the gutter to tear the structure down from the bottom-up
>Encourage hedonism while blackmailing adepts, basically middle-ground between the other two
But Khorne, Khorne makes no sense. How the hell does a blood cult get to the armies of cannon fodder on the tabletop? Is the Imperium so insane that violence without any higher cause can spread like wildfire? I just don't understand how a cult can go from one beserk retard to a millions-strong major threat to a sector without preexisting corruption handwaving everything.
>Hitting an overseer with a lead pipe because the cult founder is angry
>Burning the planetary governor's palace and hijacking the local fleet garrison
Where are the steps between the start and finish? I feel like I'm missing something obvious but I don't see what that is.
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>the leader of the bunch, you know him well
It’s when the wish for violence superseded any reason or justification and is the goal itself.
>knock out game
>spree killers
>political groups that form just to beat up Slaanesh cultists
There are some kharn quotes early in the horus heresy books where he says that the world eaters are proud butchers and I think that's how it starts.
Some guys get too proud of how well they kill stuff and at some point when they get really angry they start a cult
Khorne has some vague rules about honor to stop faggots from trying to game the system. He wants blood that is EARNED in battle, not trying to run up your score. Will he care if you offhandedly kill a bunch of civilians? Not in the least, good or bad. But you will piss Khorne off if you kill a dozen farmers and try to pass that off as a deed comparable to a dozen warriors.
Khorne cares not from whence the blood flows, but he also does not care how
Industrial-scale mass-murder, the knife across the unsuspecting throat, and the roaring chainaxe all serve him to some degree

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