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these guys are pretty cool
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For the chads out there
>empathize with the squid faced brain eaters who are incapable of feeling any sort of joy or euphoria not related to devouring brains and have to reproduce by implanting their young into a living humanoids head, who's brain is eaten and their body is forcibly mutated and converted into a brand new illithid.
But why tho?
illithid hands wrote this post
I'm not saying that they're perfect, but they're still less cringe than the gith.
Naturally the best D&D race is the humans.
>those files
The victim models are perfect for a clan of Warlock Orcs I have in my campaign. you're the best anon
I'll also print out an illithid cause how could you not

Blackjack and Hookers Edition

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that discussion is what keeps the thread alive, not dumping walls of text.

Previous thread: https://archive.4plebs.org/tg/thread/81380513/#81380513

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5

>What are the most prominent vices in your setting?
>Can you name any famous locations for entertainment, of any sort? What would PC be expected to blow their money on?
>How difficult is it to start a new establishment, accounting for taxes, safety hazards, regulations, and so forth...?
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also, while you tell me that, >>81846687 how does this concept sound? The idea that you have to commit to different schools of magic before casting and it costs a resource in terms of physicality, but that you can get that resource back later, being a sort of mid term commitment to a 'style'
>Btw, how does reincarnation work?
idk, but the "get fucked in the next life" might work well with the idea that heroes and other extraordinary people get to escape the cycle and live forever as saints/legendary spirits or whatever.

I'm gonna be honest and say I don't really get what you mean. are the "classes" essentially magical or technical skillsets? and what does it mean to expend (and recover) class points?
I'm not sure I would say it's too convoluted, but it does sound very abstract which may or may not be a good thing depending on what you're aiming for.
Think about it then, why you want reincarnation in your story and what the thematic meaning of it being there is, even for tabletop the background lore helps

As for my system, the idea is this: let's say... One guy had 3/3 points, another guy had 7/7. Both of these people are of the same level so they have the same sturdiness in their 'aura,' but if they both spend 1 point, the first guy loses a whole 33% of the extra defense his aura can provide him. In exchange, he might be able to access a school of skills or magic for a while

I'm still working it out, but the concept is that I don't want the characters being able to do 'anything' even if they have learnt those things, at least not without planning. A master mage in all the schools would need to have grown to develop a lot of points (it's partly genetic too, you can be really strong with just 2-3 points and fight like Rock Lee or something), if he wanted to use 3-4 of his say 11 or so mastered magic types without passing out or dying when sneezed on. (I might have it affect your body if you go below 25% of your points)

I'm not sure and it might sound dumb and annoying as a reader and in that case I can scrap or rework it
And yes, more or less. I have a really well thought out hard magic system regarding how they cultivate an energy source around them for everything from martial arts to manipulating spells, but I also want the characters to be able to fight in ways they befit their style rather than be reduced to firing blasts from afar. I don't want this to be like Naruto where everyone fights in patently bizarre and illogical ways like a bunch of CPUs made to fight it out on easy difficulty (see: Sasuke not using half of his skill set vs Ishiki). Part of why the idea might translate ok to tabletop and why I asked here, besides that I don't want to go to r/worldbuilding (fuck reddit), since tabletop has players who are playing with risk and reward in mind and not just hamming it up for plot reasons

Maybe that makes more sense
oof, well I'll add this: you just expend the points when you use a skill, but other skills from that group (say other Dark Mage skills other than the one you might hypothetically use) won't use other points. Also, the block of points you expend or point you expend on a skill is linked to the class itself, so recovering it means you have to spend it again to use that class again.

Yeah that's about it.

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Rolled 1, 3, 2, 6 = 12 (4d6)

>***Announcements*** Work on Expansion 3 is continuing Currently the weapons and suits are finished. Next is shields, accessories, and consumables. Once thats done, Godforged Regalia are next, many of which could only be found in the item compendium, so please wait warmly for those

Kamigakari is an episodic JTRPG with an emphasis on cool, high-powered adventures, designed around unraveling the mystery of and bringing down the powerful entities known as False Gods or Aramitama. KGK is a grid-based game that uses a D6 system, with a resource pool called Spirit Dice used to fuel abilities and modify the outcome of rolls. Players also have access to a finite, but powerful, resource called "Spirit crest" that's used to activate several special abilities that can turn the tides in their favor, At their own risk. The narrative style is either regimented or mostly freeform, depending on how strictly you follow scene rules, but doesn't place many limits on what kind of story you can run.

Core Book, expansions, and related materials download:
>Current Download files: http://www.mediafire.com/folder/24sv9v7sbakfz/Kamigakari

Expansions, SD/UD, and related materials and guides:

Full Item Compendium document sheet (Contains everything from core to expansion 8)

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Kamigakari Discord link:

Storytime Imgur

Automated Material Roller, courtesy of a mad discord friend.
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Thread Prompt:
>Weeks of hiatus on thread, have any of you done anything interesting with the system in that time?
I'll be Unga-Bungaing a "Review Thing" on the game in a week or two if things go right if that counts.
I have a bit of a backlog, but it's there.
well, thats in the future rather than the past so its not what i asked about, but hey, its something.

Im trying to write up a game for my friends that will take place in South America, mostly since all of us are from there, are there any suplemente i could read on that can help me out?
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Depends on the edition. As a self-certified Modern Shadowrun Specialist, I feel egotistical enough to pose my opinions as facts. From most recent to least:
In 6e, the best weapon in Shadowrun is Grenades and Mages. Guns fucking suck, an assault cannon statistically doesn't even knock a literal baby unconscious the vast majority of the time, let alone kill them. Yet for some reason, in this awful edition where they cut damage universally in half and deleted armor, Grenades are still thumbnukes. They were already strong in 4e and 5e, and yet they got BETTER, relatively. Mages also got access to Amp Up, which lets you boost a Fireball a literally uncapped amount, letting you nuke a city if you really feel like it. Sure, it'll kill you, but even a lesser amount of Amp Up is enough to end a fight without risking falling unconscious.
In 5e and 4e, it's generally the same, but with a slight difference. To start with, anything that fires off explosives will always be overpowered as hell. No edition has good rules for dealing with them. Toxins, as well, are obnoxiously overpowered, making any full auto gun with Narcoject DMSO Capsule Rounds the best, but those are pure cheese and you will incite an arms race with your GM if you abuse them. What you really care about in a GUN depends on the situation you use it for, but for 5e only, you always care about a serviceable accuracy stat (5 or more before mods, generally). Whether you're trying to bring something you can conceal or go Nuclear, you absolutely want to maximize your firerate and have a mag capacity high enough to slap out a few of your biggest sprays. Moddability matters a ton, as well.
In fact, that's the most important part of any weapons--Unique mods and anomalous stats. I'll continue this in a second post.
Anon that's is just the US
>esl cope
go have a barefoot machete fight on liveleak monkey
The Alpha remains the Golden Boy of big-fuck-you-guns for many players, mainly because it's available at chargen, has a built-in grenade launcher, and has a uniquely very high base RC stat. The Yahama Raiden beats it in terms of raw stats of the gun itself, because of an extremely unique attachment setup that lets you jam basically every attachment you could ever want on it. You can hit high enough RC to spray full autos at no penalty with only 7 str, which is unmatched by basically every other gun that does as much damage.
For a concealable option, you generally care about similar things. Uniquely concealable guns end up king for that, but if you don't care about bypassing metal detectors and just want something as a jacket piece, no gun comes close to the Walther P118, a unique machine pistol from the SotA ADL book in 5e. Full auto, high ammo capacity, uniquely high RC stats, amazing base attachment loadout. It's just got everything.
Automatics weapons (Machine Pistols up to Assault Rifles) are always preferrable, because they use the same stat. It's an unprecedented amount of skill point efficiency.
For 4e, the "fire rate is king" maxim gets even more pronounced, because you have the option of EITHER -X defense, OR +X DV, meaning a machine pistol firing Full Auto potentially becomes nearly undodgeable OR a nuclear bomb that does more damage than an assault cannon.

So, basically, what makes a gun is unique attachments, unique stats, and being able to shit out the highest quantity of bullets with the least penalties. Pistols and Sporting Rifles languish.
Liveleak doesn't exist anymore, retard

Why does almost every 5e westmarch server use Mercers guns when the setting has firearms...they're the most shallow fucking guns I've ever seen and somehow worse than a crossbow...and did you guys ever experienced this too? I've seen better homebrew on guns than what Mercer did.

also yes I did play other games that DnD how fuck off.
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>not medieval fantasy

Have I failed to understand something here?

If I wanted to play with guns and friends I'd just take my shotgun down to the ol rock pit.
>obviously a hammer
It's a warpick. Warhammers are the studded leather armor of weapons - they simply didn't exist. A warhammer is just a warpick backwards with the counterweight being used to hit with, which did happen but wasn't their main purpose.

It's like if people looked at illustrations of knights striking their enemies with the pommels or hilts of their swords and instead of being reasonable and assuming that they were simply using their swords in an unusual fashion, the knights were in fact wielding a new type of weapon called the BLADEMACE, which had a blade instead of a haft.
Gygax allowed cowboys at his D&D game, so your objection is overruled.
In the late medieval and early pike and shot era the lance was often replaced with a pistol for both light and heavy cavalry because it turns out a pistol has longer range than a lance and is often more powerful and you're more likely to be able to use it again after you've charged once.

Infantry and cavalry firearms ultimately killed heavy cavalry and light cavalry were rearmed with swords as their primary weapons to make it easier to attack infantry formations.
Poleaxes would also often have similar blunt force inflicting parts, although a lot of treatises emphasised using the threat of them to feint into a lunge with the points rather than committing to the swing.

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> playing heavily hombrewed D&D 5e with frens from University
> balance = shit, but it's manageble
> DM is pretty good at roleplaying, everybody just loves his NPCs
> but his bosses are the other story

> the story progresses to the point of war with Big Bad Necomatic Kingdom
> the party participates in the D-Day, attacking a coastal city
> the necros have a single dracolich, serving as a literal WMD
> it flies to the battle site immediately
> blah blah blah a big fight, party wins
> seize a small enemy ship
> the fucking dracolish falls unto us
> my pirate rogue gets an idea and rams the ship into the dracolich
> we ask the DM ifparty cleric can cast Divine Weapon unto the ship ram
> he allows it

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OK now make them ships into mechas for 3.0
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gotchu dawg
I wouldn't discount it so quickly. Maybe they can help you in indirect ways.
I could see a fun use of it. You had an epic party moment destroying the WMD. So a long-term setup for differently flavored "party's favored enemy" set of encounters could be fun and creative. If it's the same think x10 it's kinda stupid.
Why would he make the phylactery so easy to get, the whole point of a dracolich is that killing it doesn’t do shit until you find it. If he wanted it to be a persistent threat then he should have made that harder to find.

How do I stop my friends from playing talking animals? I'm not the GM, but it's really annoying when the Cleric is a house cat, the Bard is a goose, and the Fighter is a wolf, accompanied by a Elf Ranger and a Human Paladin.
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he thinks that they're playing as talking animals to be unique and not because they just like them.
Aren't tieflings usually the snowflake players?
Hahahahaha nope
because it's bait retard
best post itt

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I live in a huge city and there is no LGS around unless you go into the poor dirty parts that smell like fish and Chinese people.

I'm looking to open an LGS soon. What would you like to see from a white owned LGS in a white neighborhood?
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nothing racist about mentioning how the LGS in the area are in China Town and they smell like fish. Theres nothing in the white neighborhoods.
Where do you live? I highly doubt the only LGS is in China town
>Canada will probably try to throw you in jail for life
In Canada store-owners have the right to rescind your permission to be in their store at will, and if you can't prove it was for discriminatory reasons, you have bo ground to stand on
Which one of those are you?
He's talking about racial discrimination in its most literal sense.

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Does anyone have links or screenshots handy to a few threads we had like two years ago.

The thread was set in a gas station/convenience store and it was just a couple guys writing about twilight zone weird type stuff. The clerks were usually dead pan reacting to weird shit.
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I choose to believe that there was a series of threads approximately 2 years ago, and the wiki is talking about the original series.
Liminal spaces just means rooms used to navigate to other rooms/areas, e.g. hallways, corridors, foyers, tunnels, stairwells.
Links huh, lemme see.

I made a serious mistake. Never include the in an image search on ddg. Ever.


That's bout the earliest I can find.


Have you ever wanted to try out or play as a beastfolk race at some point but refused to because you are afraid of being called a furry or furfag?

Like, maybe you had concepts involving rat or bear people, but had to scrap it over peer pressure or alienating your friends over the slight association of furry?

this thread is not to accuse you of being furry or to draw out furries. its about discussing the sort of concepts that may have been scrapped because of the furry accusation, or at least when furfags were a problem on 4chan years ago.

since furries are not much of a problem on 4chan like they used to be, its safe to discuss here. or at least to my knowledge.
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One time wanted to make a Chaotic Stupid lolzy Tabaxi Wild magic Sorcerer to be the comic relief but never had a chance to
I like cats IRL and catgirls is where I would draw the line just ears and tail with playful personality
If your solution to fixing a problem is putting an anime spin on it you're probably retarded and likely also play gacha games
I'm starting a Traveller game soon, and my players won't even LOOK at the aliens because "furries lol". It's a bit frustrating, since the Aslan will have a major role in the game and having a nonhuman in the party could really open up lots of new opportunities. I wish they could get over their idiotic prejudice.
How do you pronounce "YWNBAW"! "Yoon-baw"?
Why Double You Nigger Sport Double You

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Pic related is the archetypical example, it has yet to be topped.
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If there was a warlock patron with big tits Butthead would yeet his soul so fast he'd set some kind of record. Beavis is a sorcerer, doesn't need to know shit, just likes FFFFFIRE!
Or he's so horny he just does not care what body a warm hole is in, so long as it's obedient.
mah nigga
After a certain point you just stop giving people the benefit of the bought, you know?
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Mono-Green rares edition!

>To make cards, download MSE for free from here:
>Mobile users might have an easier time signing up here:

>Stitch cards together with

>Hi-Res MSE Templates

>Mechanics doc (For the making of color pie appropriate cards)

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White Uncommons
>where's 02?
Still working on it.
In terms of recursion, what is the difference between "put" and "return"?
>From MTG Salvation:

"Put" is the wording used to indicate that one or more cards will be transferred from one zone to another, but only when the zone change could or does result in an exchange of control of the card(s). This is true of all "put" effects, not just creatures from graveyard to battlefield.

"Return" is the wording used to indicate that one or more cards will be transferred from one zone to another, but only when the zone change doesn't and can't result in an exchange of control of the card(s). This is true of all "return" effects, not just creatures from graveyards.

But even this is a general rule. Things like Curfew and Upheaval have me vexed (for now). It seems to be tied to ownership. I'm looking into it.

When it comes to "return" cards like Curfew, Upheaval, and Hurkyl's Recall, SecretInfiltrator's idea of return (above) is correct. The effect is making a flavorful assumption that the card is going back to the zone from whence it came. Whether or not it actually came from that zone is another story.

Also, "return" only deals with returning cards from graveyard to owner's hand, from graveyard to owner's control on battlefield, from battlefield to owner's hand, and in one case, from stack to owner's hand.
When there's no possibility of the card changing hands (in physical literal sense), you use "return".

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How do I kill the Lady of Pain?
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You win

Hooray, we’re done with Planescape
Planescape is great it's Sigil that is impossible to DM correctly and that's all you'd have to get rid of if you got rid of the Lady.
Shoot it until it dies.
Reminder that, prior to this, there had been the incredibly terrible adventure collection 'Dead Gods', in which Orcus is trying and failing to come to life while your PCs stumble through the planes with almost zero idea what the fuck is going on.
At the climax of the campaign, they are rushing forward to stop Orcus's last priest from resurrecting him when, suddenly, they are teleported to Sigil - they are too late, and they watch Orcus, now alive, toss down the Lady's broken body.
It is, of course, an illusion. And the game text makes it very, very clear that, OBVIOUSLY, your PCs should be able to realize it's an illusion because NOBODY could ever hurt the Lady of Pain.
Seriously. The climax of the campaign hinges on the PCs remembering that the Lady is so super-awesome that she's the bestest in the Multiverse.
Which is why I find DVD to be fucking hilarious. The climax of the 90s, a decade that seemed to be all about making the worst adventures ever written. And it seems to boil down to adventure writers shouting:
'I killed her!'
'No you didn't!'
State her.
Someone will find a way to kick her ass after that.

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Spooky Scary Skeleton Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

Main Gens: https://imgur.com/a/9hzpx
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

Alternate Costumes: https://imgur.com/a/xyF47FP
Fusions: https://imgur.com/a/ZlBCQbY

Fan V4 Gen:

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Queens have such good designs, but that may be my love of long hair
Just like that? No “thank yous”? :0 Just kidding! Also, would you like Human Princess to have less bosom?
Not him, but giving Human Princess less tits sounds like a crime.

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What's the best system for a Fallout campaign?
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You just did.
Commit oven head.
The problem with basing off the video games is that the video games are very very very unbalanced.

There's only one way to play new vegas and it's 10 luck and 1 weapon type.
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There is exactly ONE system that would do that
Also, unlike that system, you don't have to use the aspects of the system you don't want to in GURPS.
It's reverse.
Fargo realised they aren't given GURPS for free, but will have to pay a license fee. So he started to deliberately argue with SJGames, and eventually with Jackson himself, solely to make THEM break the deal. Then he realised he still has to put something into the game, so he cobbled together SPECIAL with his team.
Essentially the whole clusterfuck happened solely because Fargo didn't want to pay a flat fee of 10k.

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