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Hope you guys had a good Thanksgiving week. I know I did.

Previous Thread: https://archive.4plebs.org/tg/thread/90946850

ITT: We develop a cute and comfy world called the Lingdom and inhabited by cute dudes called Lings.

Summary
>The Lingdom is inhabited by a pygmy people called Lings who have recently advanced from a stone age band society into a communal agricultural society with access to iron implements. With more efficient production and tools, their population exploded and new settlements are frequently founded as communities get too crowded.
They are still a primitive people who still see their group identity as one large extended family rather than a nation or state.
>The Lingdom is currently in isolationism, the Heavenly Emperor allowing a minimal presence of outsiders in, and Lings are discouraged from leaving. The Lings themselves know very little of what's going on beyond their home. All they know is that the Emperor is their protector, allowing them to live peacefully.
Please try to work with just Lings instead of introducing outside elements.
>It has been 70 years since isolationism began, and elderly Lings still remember the horrors of war.
>The setting has no magic or rather no true magic. Its inhabitants are still left to interpret things. It is also humans only, the Lings being a human race of pygmies.

What are Lings?

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>>
Earth's Guests, Crops' Hosts
>When the First Memory of the Great Turtle was told at the Hammock to Tallies, there were many mistranslations as Linguage was still being learned by scholars. It was only recently that native-born Lingophones were able to describe the relationship between Lings and the Great Turtle.
>The Great Turtle can also be translated as the Great Host, and the word for turtle in Linguage is derived from Baby Host. When the Lings accepted the Great Turtle to host them, they also accepted to be its guests. The Ling practice of eating sparingly and staying tidy comes from their understanding of how to be good guests to their new host. One shouldn't greedily eat food because it is provided by the host and you should save food for their other guests. The Earth is not theirs to own, but they are guests to it, which is why they need to be tidy as it is considered disrespectful to trash your host's home.
>Many Tallies think Lings are destined to be servants due to their reverence to the Staffies of the Hammock, who they deemed as naturally submissive. The Lings do not see themselves as servants but rather as hosts for Tallies. They wanted people to continue visiting their home because it meant they were becoming like the Great Turtle, a host. With the adoption of agriculture, Lings were no longer just guests to the Earth but also hosts to their crops.
>Neither host nor guest is necessarily superior to the other but being a host requires more wisdom and patience, the Earth is seen as a permanent host. Interestingly, Lings see the Emperor as their guest in the Lingdom, but their host for the greater world. This dual-reciprocating relationship confuses some Tallies but is perhaps why the Lings' relationship with the Emperor is profoundly sacred.
This was something that came to me as I was writing the quest and reinterpreating the story of the Great Turtle and I think it perfectly explains how Lings see their place in the world.
>>
>>91071928
The setting was designed to be humans only because it's more of an anthropological experiment concerned with how cultures develop from their experiences and environment, rather than trying to fit in commonly accepted fantasy ideas in an otherwise non-generic setting (or I hope it isn't). There was an attempt to introduce elves but I had to veto it because this setting shouldn't be trying to have its own version of things. There isn't no room for outlier populations, but like the case for Lings, Liaths, and even Stargazers (whose males are sometimes born as cyclopes); they were long isolated populations. Being isolated for a long period meant populations would be more genetically divergent from the wider connected world. Of course, founder's effect is also in play and it could be that one group just had a mutation early on and as they prospered their population grew with that mutation, perhaps even spreading it to neighboring populations which would make it non-exclusive, but perhaps more common in one region but still apparent in another. The Emperor comes from a patrilineal line whose men have hair that is structurally blue rather than from pigments and iridescent eyes, as well as lacking facial hair, but it's likely that they originally came from an isolated population far in the south and seized power as minorities, using their exotic features to legitimize their rule.

That being said, I would discourage anything crazy, or at least crazy and widespread. I don't want anons to try to make their own original race: blumans, but rather look at the bigger picture of the setting's theme and think up something that can enrich it. This setting was never designed to be a kitchen sink, even though some maliciously obsessed anon thought it was, but to be cohesively diverse, which is why I continue to review suggestions and contributions.

>>91073050
I did, I just played video games all week. Been a while since I could act like a an irresponsible kid.
>>
>>91075324
Woopsie daisy, the first part of this post was ment for >>91072843
>>
>>91075310
This just gave me an idea for turkey day: it is a day to celebrate the founding of The Hammock. The reason it's called turkey day, is because when it was founded, the lings wanted to gift something to the marine prince. They decided to gift him a turkey from buckleport (talk about it later) because his headress looked like a turkey tail. So now, every year since the century of serenity, they gift all the guest to the lingdom turkey related parafernalia, and to the main guest, the emperor, a live turkey to be his beast friend (the imperial family now has a turkey farm in the palace).
>>
>>91071910
Buckleport: before the century of serenity and before the war, a group of pilgrim from the light lands, led by the knights of the buckle, managed to sail around the southern part of the continent, and ended up settling in the southern coast of the lingdom. There, they showed the lings of the wonders of turkey, pumpkin, buckles, the light and most important of all, chivalry (actually, the most important one are the turkeys). During the war, all but a single knight and a bunch of squires survived, died to defend the port and it's citizens. In return, the knight captain has become and unforgettable, and it's the second biggest source of halfies in the lingdom, and the order of the buckle has become the first and only knightly order of the lingdom, where bravies join to protect it's land. Many cultural oractices has become part of the lingdom. Chivalry stories are second in popularity, but much more accepted, as they teach values and virtues, buckles have become common in the lingdom and around the empire, as well as these weird buckle hats, various foods from the light of land are also commonplace now, especially pumpkin and pumpkin spice, and as said before, turkeys as well, whose feathers have become part of many decorations and, copying the empire nobility, headress. Buckleport is also the only shipyard in the lingdom, but it doesn't build bug ships, only small comfy ones (and turtleships as well.)

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Cardgame anons, how annoying is to be moving around a bunch of a cards per turn? I don't find it that annoying but I have seen people mad about it cause apparently it's too hard or annoying to flip a card or something. Also, any advices for a maybe-retarded man trying to make a board/cardgame?

I'm planning for this game to be both virtual and physical, but initially non-commercial, if I think it's worthy it I might try to make it into something sellable later, but I don't really care about money. Still, I don't want it to be an annoying experience for the people who will play it physically. I'm posting this right before work so it might take a little while for me to answer some of your questions but any input is very much appreciated!
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>>
>>91073171
>Cardgame anons, how annoying is to be moving around a bunch of a cards per turn?
I play a ton of summoner wars and have zero issue with it.
>>
>>91073171
Oh jeez, is this your play space?

Use sideways cards to differentiate zones things go in and have at least one in stacks where the name sticks out only. It looks like you're trying to fill up a board where position matters which would be great for a board game. It looks like you only have one sideways card and no stacks and.. a battlefield? I assume these don't all get filled. What is it supposed to look like in an average game without everything filled?
>>
>>91073171
At a certain point, you're no longer talking about a card game, you're talking about a board game.
And a board game is fine, since you can just actually get a physical board with all the marked zones. But that's different from a card game, where often all you need is your own deck and maybe a coin/die in order to play with somebody else who has their own deck.
>>
>>91077163
>So, you just reinvented Duelist of the Roses.
Hmm, I never played it, but the idea was for it to be a MTG/Yugioh/board game hybrid minus the power creep, so that sounds right lol I'll check DOTR though, thanks
>Konami never reutilized the Perfect Rule system
QRD?

>>91077198
Based

>>91077509
>Oh jeez, is this your play space?
If you mean final version and what players will be seeing in the game... No. That's just a quick drawing to give an idea of the amount of cards and space required for the game, so I could post here.
>It looks like you're trying to fill up a board where position matters which would be great for a board game. It looks like you only have one sideways card and no stacks and.. a battlefield?
All light brown, brown and purple(?) squares have stacks. Red, green, yellow and the last rows are all single cards, gray and light gray will have at most 2 cards
>What is it supposed to look like in an average game without everything filled?

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>>91078238
>What is it supposed to look like in an average game without everything filled?
More or less like pic related

'ight, while ago i created a thread about DnD5e and asked about advantages of that system (high availability to homebrew and low-barrier entry goes without saying)

so, why am i getting a feeling that PF2e is a better than DnD5e by a mile? every race and every class that PF2e has, it's like amped and fixed version of DnD5e classes. but in my circle of talk everyone still saying "bro pf2e is just mechanic for sake of mechanics without logic behind it"
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>>91074723
d20 is great. What shitty systems do you play? FATAL?
>>
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Here's my 5e shitbrew, you can have it for FREE
>When a player attempts a task (unlocking a door, rizzing up a barmaid(male), killing a evil-by-choice orc, or casting a spell) the DM sets a DC. The player needs to roll to beat that DC
>On a Nat 20 something epic happens, on a Nat 1 something epic(ly fail) happens
>Every time a player rolls a Nat 1 they lose a story point. If you lose 3 story points your charater goes unconscious
>When you are unconscious you roll 3 more dice, if any are a Nat 1 you are dying
>When you are dying roll another 3 dice, if any Nat 1 you are offscreen for the rest of the session. Next session your character is revived
>Rolling a Nat 20 at any points fully restores your story points
>>
>>91074528
>bro pf2e is just mechanic for sake of mechanics without logic behind it
ask them if they've actually read it personally or if they're parroting something someone else told them (who likely also heard it from someone else)
>>
>>91074528
>high availability to homebrew
>low-barrier entry
This is every single TTRPG ever, though. You can read the rules and imagine up new rules for literally any game you play. There's not really any point comparing RPGs on /tg/ because you guys seem to forget this every day
>>
>>91077799
It’s low barrier to entry because you can have some tuber explain how to make a charter sheet and what all the classes/subclasses do

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Chance of Precipitation Edition

Previous thread: >>90925673

>Official Website:
https://massifpress.com/lancer

>Mediafire (Books and LCPs)
https://www.mediafire.com/folder/0txhhkaj3y7vg/Lancer

>Retrograde Minis
https://retrogrademinis.com/
https://mega.nz/folder/aMslAKxI#UNjxW7xB2RMqbLZqCWqpUg

>Useful tools and Anon's Guide to Lancer in Foundry

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>>91073544
Which is to say: Oversimplified, but still quite relevant.
>>
>>91035161
Because RA is the Demiurge and explicitly evil? LANCER is very much a setting where Satan has won and is not just an accepted part of life, but utterly necessary to maintain it.
>>
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>>91075516
Please, be retarded somewhere else. 0/10 shit bait.
>>
>>91075516
But I thought might made right? Why suddenly that's bad when the group you identify with isn't in control?
>>
>>91075368
Not USRR, space utopia USRR. You retard. Literally read a book.

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The rules are straightforward either:
>Post a monster drawn or generated online.
>Post a description or a cool monster idea
>Write a description for a monster posted above.
>Generate an image for a monster posted above
Feel free to add multiple comments to a single image; this makes the creature more complex and interesting.

Possible sources for generating AI art
www.bing.com/images/create/
clipdrop.co/stable-diffusion
www.mage.space/


possible Monster manual prompts
>Highly detailed watercolor concept art, sketches, book page, scientific drawings, text at top of page reading "[Subject Name]", larger central colored image of [Subject Description], bookmark, Monster Manual

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>>91077037
(2/2)...and its hand have sorta of a pseudo thumbs but not really as their thumbs can switch placement for quadreped or byped mode so they can run as fast as a horse while being dextrus enought to use weapons,doors and other stuff but not enought to paint thing like mona lisa.
their tails can be use to whip thing like an iguana wich can leave deep ghas in lightly armor vehicles like M113s and have a exposed fleshy part that can electrocute someone to incapasitate targets without killing them
when yung they have a more prominent indo squeleton with no armor and human like skin, at 12 years old they start to bloat into semi cocons then slowly deflate and their skin detache leaving their new exosqueleton to be shown, their bones become semi hollow, their marrow increes as well allowing more blood production and they have close to human inteligence because if you can train humans to be kamikaze then why would you make something else in mind.

im making my own homebrew and im going to make them a playable heavy race
fuck ballence, its overated anyway
>>
>>91077104
Not an argument, slopcuck
>>
>>91077197
why the fuck does it need so many weapons.

It must have a primary attack weapon. That is it. Everything is redundant. If you want to make them to reduce costs why adding so much things?
>>
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>>91074020
How about a monster that either parasitizes or mimics an existing creature or monster, but adds on elemental aspects? So a dragon version might go from just having fire breath to something like picture related.
>>
>>91078132
it basicaly as the same role as an IFV
the goal is to be in the front lines

Random Rare Edition

>(No)Bans:
https://magic.wizards.com/en/news/announcements/october-16-2023-banned-and-restricted-announcement

>News:
Troll and Toad backs off of MTG, cites reprints as problem.
https://icv2.com/articles/news/view/55253/troll-toad-backs-off-magic-the-gathering
WotC decides to skip rotation for another year, make Standard rotate every 3 years.
https://magic.wizards.com/en/news/announcements/revitalizing-standard

Bans now at a set time frame every year, sometime before fall rotation.
https://articles.starcitygames.com/magic-the-gathering/new-standard-banning-cadence-next-br-update-announced-on-weekly-mtg/

>Spoilers

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>>91078678
I started in Ixalan, so... No.
>>
>>91078678
I started at OG Ravnica and Timespiral is still the best set
>>
>>91078710
>I started at OG Ravnica and Timespiral is still the best set
bro wft you are literally me
>>
>>91078783
>>91078783
>>91078783
>>
>>91078678
this is all just for opinions on limited, not on what each brought to constructed. i started in RTR, hated theros, loved khans the set but not the block (FRF and DTK fuckin sucked), BFZ fuckin sucked, SOI and EMN were pretty tight, KLD was wacky and fun but flawed, XLN fuckin sucked, DOM was... fine. whatever, it felt like a replacement for core and that was alright. GRN and RNA were cool, WAR was super fun, ELD fuckin sucked, didn't really play any limited again after until DMU which was alright, BRO sucked, ONE was either really fun or really sucked, MOM was wacky and fun, WOE was decent, LCI fuckin sucks. Non-standard was the best though, masters sets, conspiracy 1 and 2, battlebond, all of those were the absolute most fun limited environments i have played, not super fond of lotr limited, though.

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>Dai Li buffed
Will this FINALLY help the herospam issue? I miss when troopswarm was viable.
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>>91077663
NORTHERN Water Tribe got next to no support. Southern Water Tribe got support in, like, one expansion during Ozai's war and then the devs just fucking forgot about them.
>>
>>91077776
When these treads were more common a few years ago there was an attempt but it never went anywhere
>>
>>91077777
I thinkbit was an issue with written. The water tribe civil war should have been a big event with tons of releases abd amounted to a single book and a centerpiece model no one bought. All while they killed a bunch of goodwill with the Era of the First Avatar sourcebook.
>>
>>91077777
Both tribes saw separate support in Age of Korra, and it was all more generically good water tribe stuff. Didn't even use any of the new mechanics, just solid support for the old stuff.
>>
THE BOUDLER THINKS ANYONE BITCHING ABOUT HERO SPAM ARE WHINY LITTLE BABIES WHO CANNOT HANDLE THE EARTH RUMBLE LISTS
AND THE BOULDER WOULD LIKE TO REMIND THE LITTLE BABY WHINERS THAT THIS GAME HAS ALWAYS BEEN ABOUT HEROES
[Spoiler] except in 3rd, but nobody likes 3rd [/spoiler]

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What are some good 1-player / Solitaire boardgames you enjoy? I enjoy strategy games on the PC and am looking for something similar to that but in a physical format. A lot of the GMT games look interesting
>>
Bump

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Imperium uncovers the tech to make armored cores. How does it affect the Imperium's combat doctrine?
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>>
>>91071838
Human+.
>>
Is there anything in 40k that could possibly hope to 1v1 an AC?
>>
>>91054994
>I just played/watched/read(lmao who are we kidding the only thing 40Kucks read is BL slop) THING
>now I NEEEEEED it in 40K
>oh but you have to do all the brainstorming to make it work for me
The first two steps are bad enough but the last one should be grounds for execution, as you're clearly a thoughtless NPC
>>
>>91054994
>>91055481
>>91060061
>>91060473
I thought you niggers hated the tau
>>
>>91073297
Why would anyone hate the best faction?

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Does your group pick "theme songs" for their characters?
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>>
>>91076930
No but I create charters based of songs.
My current charter is based of “blood of the lamb”
>>
Not really but I like to play Pizza Tower music sometimes while the kobold fighter/barbarian/rogue is running amok killing indiscriminately
https://www.youtube.com/watch?v=DU8P4FejiGc
>>
>>91076930
Only if it makes sense. A sci fi mercenary, post apocalyptic wanderer, modern superhero or cyberpunk street samurai might have a song they blast on their tricorder/worn out 'So Knee Walking Man'/smartphone/cyberdeck when they charge into battle. A medieval knight or roman legionnaire or mystic wizard isn't going to have one unless a traveling minstrel happens to write one.
>>
>>91076930
Honestly I have been doing it privately, just like "Oh yeah this is cool" Like the end credit scene without a doubt is the song "Everyone can find love (except you)" cause it totally fits the vibe.

For an opening most likely a song called "What Happened in Wyoming" cause our Starfinder group got that rebel sort of feel to it. Even though me and one other player are Vesk and we without a doubt can and will dunk on the two other players
>>
>>91076930
Yes

Troublemaker Edition

>Previous Thread
>>91023402
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ
>WoD/CofD Quests currently active

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>>91078043
Living in the woods is fine.
Just have to threaten your neighbors occasionally to stay off your large property and stay on their large property.
>>
lol what If we made a tremere power ranger game (maxed out paths for each character, but only one for each one and can't repeat)
>>
>>91079501
This is quite possible and fun. Hope you can find a game to do that.
>>
>>91072517
Howdy, if that's you, I'm watching.
>>
>>91075446
Versus the anarchs in Revised being their own sect, with their own power structures and territories and processes. V5 at least made them not Cam Lite anymoer.

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Power Creep Edition

>To make cards, download MSE for free from here:
http://magicseteditor.boards.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/
https://mtgcardsmith.com/

>Stitch cards together with
http://old.photojoiner.net/

>Hi-Res MSE Templates
https://pastebin.com/2AFqrY68


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>>91077573
I accidentally had that card loaded up it's unrelated
>>
>>91077573
>to have a fun game between two people that have never played magic
Do you really need custom cards for that? Print a bunch of old vanilla / french creatures, some global enchantments that buff creatures, spells that give +N/+N until end of turn, and basic removal like bolt/doomblade.
Look at the old white-bordered core sets, before they were Magic 20XX and were simply 7th, 8th, 9th editions. They were made for the exact purpose you want.
>>
>>91077573
I think the trouble there is that fundamentally, there's always going to be a divide between vanilla creatures that don't do anything fancy without another card to enable them, and then the cards with special effects that get to be good by themselves.

>I've thought about this since it's removed from the norm but the premise would be mostly to have a fun game between two people that have never played magic, not necessarily to get them into modern or something.
My point there is mainly that such a distinction between an ability and a non-ability that on the surface appear to do the same thing will seem weird and arbitrary. It's the sort of design I've mused with when it comes to making a custom Muraganda set, but I also don't typically design with beginners in mind.

That's all the more reason why I think tribal designs are a better solution to your problems, because it can still get the same message across
>this cool dragon card has a bunch of neat abilities that makes it strong by itself
>these goblin cards don't do anything special, but there's a lot of other cards that make goblins better
Using tribal effects doesn't suddenly mean that you need to include full vertical complexity for those cards as well. My suggestion is mainly to use the creature subtypes in place of the sort of Vanilla/French Vanilla batching that you would do when designing the cards, and any more complex cards could then be given subtypes outside of the supported ones.

Precisely because that you're designing this as what amounts to a board game, you don't have to worry about any wider synergies where a Zombie tribal support card you make breaks with some other fancy Zombie elsewhere. It also means you can include a broader array of effects like "Enters the battlefield tapped" or "Can't Block" and still have those subpar creatures supported in a simplified fashion.
>>
>>91077667
You don't need to and I've done it with normal magic cards but I'd also want to make a set for beginners and see how it works out compared also I'd wanna play too.

If it sucks we can play normal magic instead.

But I do like making cards and I'd like the foundation of the mechanic built out and I could repurpose it for something else.
>>91077815
It could also be enabled BY them, where you have a card that's okay but it becomes better when you have a vanilla.
>My suggestion is mainly to use the creature subtypes in place of the sort of Vanilla/French Vanilla batching that you would do when designing the cards, and any more complex cards could then be given subtypes outside of the supported ones.

I like that a lot more, maybe I could make vanilla a supertype?
>>
>>91077915
>I like that a lot more, maybe I could make vanilla a supertype?
You certainly could if you wanted to. I don't think it adds anything that existing subtype/supertype design space doesn't already allow for, but at the very least it would cleanly label things and condense the wording where you can just call out X type of creature.

Since you are doing your own thing though, you have a lot more freedom to just add your own if you think it's truly necessary, rather than leaning on any existing distinctions like tribes or legendary vs nonlegendary.

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What is the best way to name your fanatsy world locations? Made up letter soup names or compound word names like Bloodwater and Bittergrove and stuff like that?
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>>
>>91073656
Oh, I've had that backwards for years then. Thanks!
>>
> go to fantasynamegenerators.com
> click on Places option
> find the place that’s closest to what vibe I’m trying to give
> do that
>>
>>91053857
Best post I've seen in a thread like this. You have good naming sense.
>>
>>91049953
>Land to Burn
Roman hands wrote this
>>
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>>91049798
What are some good methods for naming template besides just calling it “the temple of (the god in question)”?

Archives & Other Resources: https://pastebin.com/wETipqYw
AllSync: https://cyoaarchive.com/main
Previous Thread: >>91050142

>Thread Question:
If /cyoag/ on /tg/ shut down, would you quit posting about cyoas or move somewhere else?
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>>
>>91078975
I want Italics to finish Luminary or that contemporary JRPG he made.
>>
>>91078975
I want reddit cyoas to be good.
>>
>>91078650
Nobody writes pages like that for a fucking a cyoa unless they really enjoy doing it. Nobody keeps referencing and mentioning previous additions in every choice unless they really care about it, especially since once the cyoa is over, the lore from said post is never mentioned again in a future cyoa.

>>91078722
What he said.
>>
>>91079095
They already are. Did you see that amazing pill cyoa? It got a lot of attention here, despite what these so called 'reddit haters' like to say.
>>
NEW THREAD
>NEW THREAD
>>NEW THREAD

>>91079236
>>91079236
>>91079236

NEW THREAD
>NEW THREAD
>>NEW THREAD

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I'm tired of Weaveslaving for these ungrateful mages. I am a pixie, I have danced in the starlight and drank with the satyrs. Why must I bear the task of cleaning master's alchemy lab nightly? I've not even seen a revel in weeks...
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>>91063056
gay in a homosexual way, no.
gay in a submissive uwu no-self-respect-and-loving-it way, yes.

>>91064283
Oh you're a SPELL familiar. lol. lmao even.

We aren't amorphous spirits like you, you're what people summon when they're too lazy to go out and find/bind/make one.
>>
>>91072504
even so, as >>91064561 points out, normally the form they take still affects how they think and feel. They are at least physically and somewhat mentally, the animal shape they've taken. The real deal will think them uncanny as fuck obviously, but they'll still be more agile and aware and intelligent in their form as a hare than as a crab, and prefer the smell of timothy hay to being wet. Which he should have firsthand experience of, if he had a master.

This blob of planar energy is a total nopact.
>>
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>>91067599
NURGLE!
>>
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>Master thought he had my tank far enough away from his coffee.
>He did not.
hehehe
>>
>>91075835
Who's the coffeelock now, humans!?


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