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> Like clockwork, tribes of bestial elk-men loot and plunder frontier settlements when the winter snows are thick enough that the human response is hindered, and while they are few in number and haven't advanced beyond neolithic technology, their frenzied rage, rapid mobility, and frequent use of mastiffs in concert with weighted nets and throwing spears prevent humans from gaining a significant advantage.
> Unbeknownst to the humans, each and every one of the elk-men suffers from crippling autism and anxiety, and while they are barely able to cooperate with others among their kind through intricate sign language, their nervousness prevents them from attempting to peaceably trade for the metal tools and booze they need to improve their primitive quality of life.
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Ah, I see. You too wish for more "how would X fare in 40k" threads. I shall be right back, going to go make a new one.
Because of this, half-breeds are rare and pitied and hated in equal measure by their more pure counterparts. However, the more successful an attempt at cross-breeding is, the more of both race’s strengths and less of each one’s weaknesses the result will have, resulting in what some deem to be the best of both worlds. Sadly, the inverse is also possible and barring some carefully managed lineages, far more common in pairings.

The more different two species are, the more challenging hybrid production is, but the greater the discrepancy between each race’s power, the easier it becomes. Legend has it that in the distant past, the various penguin bloodlines were spawned from the Star Gods in this way, and rather than reject the myth for its unsavory implications, the flightless birdfolk take great pride in it.
> Humans aren’t native to the world, but were stranded there when a spaceship belonging to a hyper-advanced civilization in another dimension was caught in a rift and crashed into the temperate southlands. Unable to return home, the thousands-strong crew of the vessel repurposed their technology to kickstart an Industrial Age civilization that lasted almost three centuries before the unobtanium generators malfunctioned beyond repair, and their once magnificent empire fractured into several nation-states warring over the world’s tragically scant mineral deposits and what little scraps of functional god-tech remained.
> Initially, these nation-states separated based around their disparate priorities of enabling free-capitalism, preserving past relics, and ensuring mankind endures, but time has seen them decline into a corporate-plutocracy built on wage slavery, a cargo cultist theocracy backed by a trove of impossibly powerful and irreplaceable weapons, and a dozen loosely-aligned oft-skirmishing feudal kingdoms. Centuries of atrocities have caused the aforementioned factions to hate one another more than any non-humans, and an endless cold war is their norm.
> Aside from bits and pieces of half-functioning future-tech, humanity has by and large regressed to the late Iron Age. Rudimentary bolt-action rifles and revolvers are deployed by the minority of plate armored land-owning men able to supply the requisite black-powder, and the overwhelming majority of the remainder make do with crossbows, pike formations, and padded gambesons. Humans are notable for their utter lack of magic potential and a cleverness that many magic users deem wasted, but are otherwise unremarkable compared to the native races, and each of their societies is slowly losing territory in concert with their technological decline.
>the existence of anime angels with huge boobs is questionable at best, but the idea that reality is a simulation and that the faithful are destined to spend eternity in a VR paradise waited on hand and foot by them upon death is an integral part of the cargo cult’s religion, and has inspired many martyrs to die under torture before divulging the secrets of their creed.
Fringe societies of humanity often breed in select species to fulfil specialist roles, like predatory beasts for trackers or warriors, or magically-inclined higher races to create their own magic users. However, this practice is deemed largely barbaric and unsavoury by the larger human enclaves, as it involves allying with the other races - giving up territory or guarded secrets in return for willing breeding stock - or simply capturing beastmen or animals for studs and breaking them through force of will.

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How does your setting handle anti-magic? An individual and opposite force to magic that exists independently and renders magic inert, passively or actively? An attribute of living or sapient beings to resist direct magical effects to a degree? A subset of magic and thus only usable by casters, making them invaluable in any party, army or court? A case-by-case matter of counter-rituals and neutralizing agents? Absent entirely?
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Antimagic, dispel magic and counterspell are 3 things that break magic in D&D and should be banned.
Magic is a narrative element. Immunity to magic is immunity to its consequences.
Which OCCs/RCCs?
On a similar note to yours, an issue I never really see taken into account with supposed anti-magic/anti-psychic abilities is this: You can stop the supernatural effects, but what's to stop the psyker of whatever from simply lifting something large overhead and letting natural physics do all the work? Even if it doesn't directly kill, a decently sized rock falling at terminal velocity can incapacitate. Similarly, mix some fire and gunpowder and you're going to have an explosion, even if the source is a bloke with telekinesis flinging a flaming stick out from 200 meters away. It seems like after the initial shock wears off, any halfway competent being with Supernatural abilities would just find a way to counter this supposed counter with relative ease.
There is no infallible anti-magic, but a certain subset of wizards can affect the flow of mana in an area directly. If they're fast enough, they can sweep away the metaphorical house of cards that is your spell.

Once your magic has conjured a fireball, though there's no dispelling it - that shit isn't magic anymore, just a big ball of fire heading your way.

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/4eg/ - D&D4e General

For Fourth Edition D&D and all the other games inspired by D&D4e, such as 13th Age, Strike!, etc.

>4e Trove


>Pastebin (Expanded with more resources!)

>-Any character that requires more than 2 'classes' is unreasonable.
>-As the number of books needed to build the character increases, so do the odds of unreasonability.

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Did the rogue not have Cunning Stalker?
Could have been before Essentials. Or just not using Essentials options.
Githzerai fans? How did you feel about 4e stating that githzerai both have many hidden fortress-monasteries in the mortal world and that they are also prone to embracing the Primal power source as well as the Psionic source?
I was never a fan, but... sounds cool?

As far as I understand it, they are fighting a losing war vs aberrations, and primal and psionic are both "immune responses", so it makes sense.
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I think the Githzerai are cool, one of my players is playing one right now and the race works great for players who aren't terribly talkative IC. I like the monastery thing they have but wish they expanded on non-Monk Githzerai adventurers more.

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>Gurps is the perfect system
>Modern = Realism
>Guns are boring and Swords are cool
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so in other words, it's garbage
Why would I seethe when you keep obliquely referring to people who don't exist instead of providing even one example? Until you can do that, you're the only one seething her. Feel free to deflect or namecall to make up for the fact you have no proof.
seething :)
I think the problem stems from people not being certain how realism actually works. In other words what is realistic or not, just what is believable. And what is believable changes from person to person.
Especially if one has the attitude for high adventure, while the other has for low adventure, and they never compare notes.
Concession accepted

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What eastern weapon would be most useful for adventurers in typical european fantasy setting?
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Hark! A Vagrant
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>300% leg
>4% head

>he doesn't like long legs
Get the gay out of here.

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>Be Dm
>player has a character that suffers from depression
>all the party is tired of him
>They are in the woods, looking for a giant carrying an artifact
>I make the roll survival to not get lost while following some hints (footprints, Corpses of animals, broken branches ans trees)
>Everyone rolls well, except for depressed boy
>Nat 1
>"You are lost, and so is your willing to live"
>"You are lost, and so is your willing to live"
If you're gonna make a shit joke at least spell the fucking punchline correctly.

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>Have never played an RPG before, but might be interested in playing
>Try to introduce them to D&D, Pathfinder
>Can't be fucked to read rulebooks enough to even create a character
>Books are either "too long" or "too complicated" (you aren't supposed to read the full thing cover to cover!)

Trying to get some sort of roleplaying with these friends, but they don't seem interested in reading. Thinking I might just run a Microlite20 campaign. Has anyone here actually run a Microlite campaign here to decent success, and do you have any stories/recommendations?
Shit, I think I mistyped something. Have FRIENDS who have never played an RPG before. I've been playing since AD&D 2e
sorry mate no experience with this, enjoy the bump
Sorry no, I just usually ditch people who can't read twenty pages of information, and remeber like three in total.
I just feel like that means they are not interested in the entire affair.

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So, beholders are born from the dreams of other beholders. But what if one has a really, really good dream?
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I assume it would be much the same, but it would create a nice beholder, rather than a bad one. To test this, we must contact the alchemists and acquire Dimethyltryptamine, which we shall inject into the sleeping beholder.
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>Alchemists are trying to manipulate the dreams of beholders in order to create new species.
Honestly sounds like a pretty solid plothook to me.

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Storythread - we may only have been off the board for literally five minutes, but hey, you can't keep a good thread down.

This is a thread for creative writing of /tg/-related fiction, so epic campaign greentexts and other non-fiction go elsewhere. If you have /tg/ related stories to post, post them here, and hopefully some kind anon will give you feedback (or at least acknowledge that someone did actually read it, which let's face it is what writefags really want).

What counts as /tg/-related? Anything someone could plausibly use in a campaign (which means basically anything if you have enough imagination).

If you don't have a story ready then I and other anons will be posting pictures throughout the thread for you to test your writing skills on. This is, more or less, a world-building and character-building exercise: two vital skills for playing roleplaying games. If you don't have any pics to post, you could try posting an idea for a setting or a character, and maybe someone will be willing to write a story using it. It's also an exercise in writing though, where writefags can try out their material and gain inspiration, so if you just want to talk about world-building you may want to head over to the dedicated world-building threads.

Remember that writefags love to have feedback on their work. Writing takes a long time, especially stories that go over several posts, and it can be really depressing when no one even seems to read it (and the writer won't know you read it unless you leave a comment).

And since writing takes a long time remember to keep the thread bumped. Pics are good, feedback is better.

There is a discord for writers:

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For newbies:
>Skirmish game set in an alternate america in a paralell dimension discovered in the 1800's, currently 1907. Blending Gothic Horror, Wierd Westerns, Lovecraft and Steampunk. Uses a poker deck instead of dice. Is rad as shit, get in on it.
>Factions are judicial guild, necromancer ressurectionsts, mechanical magicians the arcansits, merc outcasts, gremlin hicks of the bayou, chinese mafia the ten thunders and nightmares come to life called neverborn.

For current players
>June 28 releases: new rules, faction books (which are now delayed due to military blockade, yes really) one new core box per faction and all 2nd core boxes repackaged with new cards, new fate deck and delisting of bad things happen app
>July new upgrades box, new enforcers and henchmen, new terrain
>August new crews, 2nd edition model resculpts, more terrain
>2 book due next year will come with 8th faction book for "The Explorers Society"

What you playan?
What you buyan?
What you paintan?
Best waifu?
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I really hope the abominations stay either the same, or similar in design. Fucking love those Virus-cyborgs fuckers.
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Lucius the pimpswagballer general, and Mei the fit controller.
New Colette, probably Yuoko too.
A whole bunch of generic weebshit to use as a Monk crew, and as an excuse to practice my cloth and glazing highlights.
>Best Waifu
Cassandra, or pic related.

>ugly, aesthetic and goofy
If they weren't riding fucking space-hoppers I'd be fully on board.
I just don't understand why Wyrd did that, as >>66854861 says.

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>Lucius the pimpswagballer general, and Mei the fit controller
Do you have pictures of them painted?
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Not of my own models, and those aren't conversions, just the playstyle.

Trying to build a Thomas the Tank Engine crew would be horrendously off-aesthetic.
Lucius' crew is already swag coats and canes and joolz, so besides painting a few more rings on I don't know what else you'd need. Maybe a few more top hats.
Maybe as a basing scheme everyone gets a reclining semi-nude babe at their feet a la Asdrubael Vect.

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Our DM gave us a mine as a quest reward, but then cruelly caved it in. I wanna excavate it but don't know how to do it directly. My current plan is to use the 3rd level spell Galder's Tower to make a bunch of small dwellings and charge rent on them for a year, then use the capital to hire miners (the DM specifically said this was a mining town, and the miners were out of work due to orcs pillaging a different mine).

Any other ideas?

I'm a wizard and the other party members are a level 6 ranger, a level 6 warlock, and a Druid3/wizard3.

Oddly enough, what you really need isn't a lvl 3 spell, it's a cantrip. Maybe with tensers floating disk to haul out the tailings.
I'm not sure how much Tenser's floating disk will help. The trouble is that there's (going by a quick back-of-the-envelope calculation) about 300,000 cubic feet of rock to clear out. The problem is just as much breaking the rocks as it is moving them out.
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Real Life NPCs
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>t. The people who literally decided that anyone who dislikes Trump literally doesn’t have thoughts and spent months forcing a meme to reinforce this notion
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How long until we hit the meme endgame where every innocuous term has some dipshit joke associated with it that hinders discussion of the actual topic?
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Why are there no male Sky Striker monsters?

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getting good at literally almost anything requires some degree of memorization, this is a retarded reason to dislike something.
Anon, you could apply that logic to anything. Getting good at vidya is just memorizing strategy guides, getting good at tabletop games is just following class guides. What makes it fun really comes down to the fact that you're up against an opponent. Are they good? Bad? Easy to fool? Trying to get you off guard? Even a crappy opponent can make for a fun chess match.
>i missed nf6+
Reminder to play chess variants as well.

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From both a player and DM perspective, what do you like to see in characters having pacts (warlocks and even clerics and paladins) with gods, fiends, or whatever other powerful entities? How restrictive do you like it to be? What's the level of interaction between the patron and subject?
Conversely, what do you hate to see?
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I agree that a warlock's pact can be a great source of conflict, but this all started with:
>If you play a warlock without any corruption then it's just a dumb power wank.
I fundamentally disagree with the idea that a warlock has to be played a certain way. In a campaign I'm in the warlock's patron is just trying to gather information, and never makes explicit demands, just constantly looks through his eyes. There is nothing wrong with this kind of warlock. It's not "a dumb power wank."
I can agree with this. If Warlock was crazy good, then we could talk about it being a power wank, but... that's only the case with Hexblade dipping faggots the people who play Warlock do so because they think it's cool. And because they haven't found out that the DM gets really angry if you do something besides Hex and EB because he adds all the numbers together at the end of the session and puts a frowny face next to whoever did the least direct damage during combats.
eldritch blast was a fucking mistake, last time I used a warlock I made a vow to not use it
Seems like a waste. So long as you make sure to augment it with Repelling blast, it's a great battlefield control spell in combination with other concentration duration options. If you're going to vow not to use something, make it Hex.
>And every single patron views you as a tool.

Many patrons don't even know you're there. GOO warlocks have made pacts with stuff like 'distant stars' that have no clue they exist. The Crimson Legion is a Tiefling group of infernal pact warlocks who are actively fighting their patron, because they're drawing on pacts that were made and paid for centuries ago.

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