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well /tg/?
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Moss Dwarves be cute
Warhammer Fantasy
Toss up to me between 40k, Warhammer, or Tolkien.

Gotta go with warhammer however. When I think dwarf I think the grudge holding, stuck in thier ways, short bastards.

Also chaos dwarves fucking rules as well.
As a playable race, it's WHFB. All the other good playable dwarfs have them behave like warhammer dwarfs as well, just not as campy.

Red or Blue Edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

Questions for the thread:
>What sort of Urban Legends do you have/take inspiration from?
>Where do your setting's terrors come from?
>What do you prefer for horror: one-off's or longer narratives?

Previous Thread:
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What are some good one shot scenarios with quick play rules?

I've been noticing a lot of games like Delta Green etc. have started giving one shots with their quick rules.
What are some good things like that floating around like that ala Last Things Last, or scenarios playable with free rulesets ala free RPG day Scenarios like Scritch Scratch?
The fuck is this?
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I see tons of complaints about the current state of GW and 40k in particular. The writing style has changed, game designers kowtowing to investors and ocd tournament players rather than fleshing out a good universe etc.

Why is this? Quite simply the original creative people behind the game are long gone. So instead of complaining about it let's talk about what those people are doing now. What projects and teams are they working on?
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That sounds hilarious. You have pics?
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Someone needs to bring up Spectre. The guy designed it to be as close to a tabletop representation of a real life firefight as possible and I always felt he did a great job.
>artist name on the left nao
>not recognising Adrian Smith
Part of it is that its less detailed but I think the main problem is all the new art is 100% based off the models with no variation. It doesn't stimulate your imagination at all, it might as well just be a photo of the studio painted mini
>Stimulating imagination
Bad goy, just buy the models and assemble it exactly as the instructions say.
Then get excited for more models.

What’s the fantasy equivalent of modern day drone warfare?
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Wizards kill at will using scry & fry tactics with invisible constructs; they would do it to each other but they're each behind too many proxies
>summon and control wind elemental
>wind elemental can fly, because its a wind elemental. duh.
>fly into the sky, throw down lightning n windblasts n shit
>all non magic foes can do is shoot some tiny arrows
>against a wind elemental
trained doves with runes of explosion on their body divebombing.
Bartimaeus style "summon flying invisible spell casting monsters command them to kill the enemy" or Dominions style "astrally project to the enemy's location and fry their brains with mind lasers"

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What went wrong
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Why not?

>Dorky Zynthia
>Cardio Bunny Zynthia
>Shy Zynthia

This... shouldn't explode instantly
If just one, Dorky.
I can;t wait until you incels are expelled from your own hobby just like you were from star wars, star trek, comics, dr. who, video games, D&D, etc..

Just a few more years
Yo Tok, wtf you doing outside of the /cyoag/ ?
The jannies are gonna kill us at this rate like they did on /d/.
This is bait but all progressives should be hunted down like animals.
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Which bloodline is the best?
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>We weren't murder hobos.
It's not whether you were murder-hobos or not. It's more that it was obviously a pack of thieving gypsies that were spreading disease everywhere they went.
To be fair Lahmian used to be able to get Skelly archers. You could pick up a Hero from the Empire or Bretonnia army book too from what I remember.

Von Carstein could also get archers and crossbows.
Von Cartstein for casualty rate and public order bonuses

What benefits do each bloodlines bring when it comes to lords?
The only answer is Blood Dragon
Abhorash is kicks so much ass that he probably has a problem with his boots smelling like butt all the time

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Where do you get your arts, friends?

previous thread.
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New thread boys
mate have you ever heard of jaina proudmoore?
I have, but the only depictions I've seen she didn't have braided hair.

My point still stand's it's basically frozen
I mean it is definitely ice, as Warcraft mages are big on Ice/Fire in general.
>booru site
>tags: pantyhose, frilly dress

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It's the best day of the week! A place to discuss assorted mecha RPGs, especially games that aren't Battletech (which already has its own general).

Let's talk about Heavy Gear/Jovian Chronicles/Gear Krieg, Battle Century G, Adeptus Evangelion, Lancer, Payload, Maharlika, VOTOMS, Mekton, Beam Saber, and any others you care to discuss.

Pastebin with books and other assets:

Previous Thread: >>72636537

How are mechs maintained and repaired in your setting? Do they regenerate by themselves, or do they get fixed on the fly by pilots, or do you need dedicated repair teams?
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Paizo Games General /pgg/

Boss battles, how do you prefer them?

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/9EZKYnyZ
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/MVpPxXk4
/sfg/ (starfinder) link repository: https://pastebin.com/04FCNAbp

DnD 3.X /3eg/ link repository:

Previous Thread: >>72664846
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Actually discussed a little bit earlier in the PF1 thread:
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>he's still pretending the troll thread isn't fuelled by copy pasting everything out of this one to pretend it's active
I want to make a thing that isn't dwarf or dwarf related to be a master blacksmith in a new setting. How would y'all think a Kyton would fare in the duty?
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Sorry, but they're velstracs now, and the monsters normally known as kytons are evangelist velstracs. Do keep up.

It is kind of nice in that it gives a distinct category for Hellraiser-style fiends, as distinct from demons and devils.
Paizo has made worse decisions but I still choose not to call the bodyhorror outsider race that seems poised to pervert the most direct access-way to the material plane a word that rhymes with "Ballsacks"

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Im doing it! Im doing it! edition

>Official Warcry site

>Warband Roster Manager

>Books and Resources

>What is warcry?
Warcry is a skirmish game that focuses heavily on narrative set the AoS universe. Pick and choose your warband and carve them on a epic campaign for power and glory!

>AoS is bad. I refuse to play any game in that setting solely because I don't like the "lore", and by "lore" I really mean I just don't like stormcast because they made black female spacemarines.

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>its interesting to think about how cool this game is going to be when it "dies" and the fan community runs with it.
I definitely feel like the game will have a good amount of post-support homebrew. They system is simple enough that homebrewing for it is much simpler than for many of the games contemporaries. Personally I am very slowly working on a "Warcry 40,000" conversion just because I'm really enjoying how breezy and light the gameplay is and I want to get that same experience with my 40k minis.
I'm also very interested in this. The Trial of Champions and the new challenge battles from the ToC were both fantastic additions, and they've genuinely gotten me excited to see what they add to the game next. As someone who hopped over from Kill Team, I'm loving the amount of focus narrative play is getting with Warcry's expansions.
>"Warcry 40,000"
Ok you've got my interest. What is "Warcry 4000"?
It's exactly what it sounds like, It's going to be Warcry but with 40k models/factions. The plan is to even go so far as to make custom quests and possibly mission generation cards to better reflect the 40k setting too.
I also like the sound of warcry 40000.
In part because warcry is nice and quick and also because 40k is shite.

The main problem is going to be stat cards ofc.
Where are the other stat card scans ? no one has done daughters or spoopy bois or sacrosanct or gobbos or ironjaws? what is this?

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Why did it fail despite such high demand for zombie RPG? It basically predicted 'Rona and the reopening.
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It's not murderhobo when you are surviving with limited vital resources
Except there is. You'll crack, then break, and npc yourself. 0 sanity, essentially.

I love the game, haven't had a chance to run it yet but I think it's rules light enough (especially on the GM side) that I'll enjoy it, but there is enough crunch for my players.

I think its weird when people say "the core concept doesnt work." It works just fine, you just don't like it. The zombies are generally more of an environmental hazard than anything else. They just serve as an excuse to kick off the setting. And honestly, its probably the best zombie shit ive seen in awhile.
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>Remember me, /tg/?
Zombies are immigrants amiright? I heard this from movie class
Because no-one was interested. Literally no one cared about someone who wanted to combine 'economics' and 'zombies'. Oh no, how terrifying, poverty AND zombies! That's worse than just zombies!

It was literally just one dude who kept shilling his failed game. Zombies are overplayed as hell. You want the scariest zombies? You want the Crossed. You want a decent zombie system? All Flesh Must Be Eaten. 'Red Markets' is about as appealing as microwave pizza compared to the real thing. It reeks of hipster.

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Which race do you think would be better grapplers, a race with four arms or snakepeople?
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You're assuming 4-arms vs snek when the question wasn't "who wins" it was "who grapples better?"

A proper grappler uses all four of their limbs to assume various holds on an opponent; having two more limbs would only be more beneficial. Meanwhile a snake would only be able to grapple a portion of the opponent directly proportional to how large the snake is, and that's assuming a humanoid opponent.

Meanwhile we have to ask what handicaps we're willing to give to each hypothetical grappler. Slapping two more arms on a human isn't that much of an addition compared to taking a snake and making it two to three times its normal size. If we made a human two to three times its size it'd be a giant and would "win" this hypothetical fight outright.

Come on, /tg/, where's your autistic spirit?
Only if you have abscesses in your mouth. Snake venom is deadly only if it gets in your bloodstream . You can actually drink snake venom and it's perfectly harmless as long as you don't have ulcers or anything.
Well yeah, it's venom, not a poison, not a toxin, it's a very important distinction.
dont tempt me
There is no austism, there is only the coom.

What are some monsters that can be found in a Brittain sized corpse of a dragon?
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Sent shivers down my spine
>Whale Fall

Bingo! Glad I'm not the only one who thought of this. Some organisms are entirely dependent on whale fall for survival

Of course with a dragon you have MAGIC so perhaps extra-dimensional aberrations, liches and demons feed on the lingering magical energies of a giant dragon for centuries.
don't mistake them for nwarves though, calling them that is like their version of the n-word.
The norfs have been at war with the soufs for as long as anyone can remember. To an outsider, the only difference between them is the color of their clothes.
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Discuss homebrews in this thread. I need feedback on a system I'm working on.

>inb4 don't make homebrews, it'll definitely suck
I'm making it either way. I don't care. I just want to minimize how much it sucks. Saying not to make it isn't helpful.

Does the idea in pic related of putting points into Life causing you to lose less HP sound too overpowered? If so, is there any way I could salvage it?
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Oh, oh my, alright. You don't have the core mechanic done yet, but you're trying to make sure health and combat are there along with what appears to be attributes?
Take a step back, go into a white room, and work from there. If I want to "jump over a fence" what do I have to roll and what do I add to it?

You're rushing way far ahead than you need to, you're on step 5 without thinking about 1-4. Get your core mechanic set up first then ask for assistance, you say you want low numbers, but you also have +5's and +2's spread throughout the character races.

Let's take a look at all the skills you currently have

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By the core mechanic, I assume you mean similar to the one that exists in D&D. Everything I've been doing so far has been operating under the assumption of rolling d20s against DCs for skill checks. When I said I haven't decided on the dice I'm using, I just meant that's not set in stone and it could change if a different dice denomination ends up being more balanced. I don't want to just decide that part arbitrarily and have it be set in stone without any of the context of the rest of the system.

I appreciate you trying to make sense of the racial bonuses I posted, but I wasn't really expecting anybody to. You were lacking a lot of critical information there. The way skills work, penalties for some skills are harsher than penalties to others. Skill balance is completely separate from damage and health balance in this system, so I didn't even think it was worth mentioning skills at all, but I do have a fully functional skill system.

Here's how skills work, which might provide more context to what was posted earlier.

When I said I don't have the full rules yet, the main things I'm missing is basically how the flow of battle works, with initiative and the like. I don't really have a system for that yet.
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>start homebrewing that system thinking "hey, this could work, this seams easy!"
>now it's about separate character and class levels, 24 general skills, 11 class-skills, 11 classes, an unknown number of subclasses, special attacks with absurd damage numbers and I haven't even started with enemy design
I'm pretty much in this "this is madness and we should have stopped a while ago, but let's keep going and see what happens"-phase.
Awhile back I read the Alex Verus series and it inspired me to whip up a super easy system for magic where players could make their own abilities, the only restrictions put on the magic were it had to be within their elemental/thematic domain. I have the notebook somewhere, and it was pretty much planned out as a rule-lite game.

Is there a rules-lite system that already does this? I looked at ARS Magica (I think that was the name) but I wanted something simpler, where everything was decided by at most 3d6.

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Tonnage Edition

For all your Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War and Wrath & Glory needs.

>Wrath & Glory Revised Release (PDF) from Cubicle7 Now Available!

If you bought the previous WanG release through DriveThruRPG, you already have the updated PDF as part of your library. If you're a filthy heretic you can check here instead https://pastebin.com/B7qSRcQq

>Book Repositories

>Bestiary, armoury, weapon quality and NPC database

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Celestine and the spook marines were rendered powerless when the pylons on Cadia were activated to close the eye of terra.
>How is 40k lore not all written by an angsty 12 year old?
It is, that's why we love it
>and a bunch of evil primarchs are still around
When Abbadon was written the evil primarchs were more concerned with the eternal game of chaos (fucking each other over) or moping in their insane fortresses in the Eye.

They showed up once every three thousand years or so on personal missions of petty revenge before being put down by grey knights or space wolves.

The mortals inherited their fathers war, and Abbadon was the greatest of the surviving heretics.

Of course all this lore and theming went down the tubes with the reintroduction of traitor primarchs as lucid and capable forces so Abbadon no longer makes any sense.
Imagine the amount of slaughter that happened there for marines to call it Murder. Imagine something so bad it made the Blood Angels and Lunar Wolves give it such a try hard name.
for our next campaign we're starting with mid level characters and i'm wondering if the forge father specialization is worth it.
it looks fairly fun (artificer armour as standard, supressing either overheat or recharge on a weapon etc) but it's a fairly hefty chunk of exp

also is there a typo in it's description, because getting a bog standard power axe instead of an omnissian axe seems weird

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