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Do you use midjourney to generate art for your games ? What for? NPC, places, scenes...?
Tell me all about your journey anon.
Post your art and the prompts associated here.
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I feel like it's being shilled pretty hard at the moment, but the reason it's not commonly used is pretty simple: it costs money and/or effort to use properly and often. Just like other forms of art production.
Plus, I much prefer crafting written descriptions and imagining them to making visual art and looking at it.
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Not midjourney, stable diffusion, but did a good job of portraying my mountain colonial dwarven city based on russian colonization of alaska
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I feel you, same here, especially for scenes and other places with many people.
Pic related is the closest I've been to recreating the Forlorn Hope from CP2020, a bar in an old hotel with a concert being held. I wonder if it's just a beginner issue or something else.

Yeah, it's pretty expensive considering the 200 pics you get for 10$ + VAT will mostly be experimentations and unusable failures. However I'll try it for a few months, see if I get better results with time.

Looks awesome anon, I don't know stable diffusion, how does it compare to midjourney? Is it free?
Stable Diffusion you can run locally if you have a decent rig. See here: rentry.org/voldy
Why Midjourney specifically? And what advice do you have for using it?

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Do anyone know if there is a translation for the wizardry rpg?
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I think it's one of the Guin saga illustrators. Given how influential it was on Miura the mistake would be understandable.
a thanks anon.
>the second someone even thinks of the word 'optimization'.
They are the problem, not the rules.
>follow rules
>make rational decisions based on those rules
>the game breaks
No, the problem is the game.
I haven't played a lot of JTRPGs, can you go into details about that?

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Writing General: 'Musical Accompaniment' edition.

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over mostergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here

The previous thread can still be found in the archive here

And finally an archive of /tg/ fiction can be found here:
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Is wrtting from experience really all that better? If I only wrote taking inspiration from my own experiences all I would ever write <re depressing stories of walking around a city in the third world and details pulled out straight out of my daily life. Like going to a fast food joint and having the soda smell vaguely of plasticine.
Legitimately the only published story I have is a children's fairy tale.
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I think Kabbalah would be a really good source of inspiration for such a concept, maybe try reading up on it for ideas.
>cries in method actor
My dear boy, have you tried acting?

>battle maneuvers are just a melee spells and can be used only X time per day
Name a more retarded mechanics than this.
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Somewhat. I never really got why people found it difficult since basically THAC0-AC = number to roll to hit.

If you have the full chart it actually makes encounter planning pretty easy since the math is all basically done for you in the chart. I actually find THAC0 combat to be quicker than 3.0+ combat but that's probably also related to other changes in the game as much as THAC0
All of these are the upper echelon of retardation:
• Spellcasting that tells you you need all these special components, but then allows you to use a special item that bypasses all of that for pretty much every useful spell, and have that item available from character creation.
• Systems of skills and attributes that function exactly the same, embody vacuous concepts, and have redundancies/overlap between them. But then have spellcasting that does everything attributes and skills can and better with less cost and consequence.
• Progression of power that relies on the good graces of the GM making gear available at all, for a class that still ends up being worse than spellcasters anyway, who get everything they need when their level increases.
• Armor class that just says no to your attack if you fail to meet the number, and making a character class that revolves entirely around rolling above that number, when you can just cast most spells to not even worry about armor.
• Tactical advantage represented by only a single extra dice roll, no matter how dire the situation is or measures you've taken or strategic planning you've executed, when you can just ignore this mechanic completely to cast spells.
• Everything being abstract except for spellcasting, which is hyperspecific with every single one of its elements.
• Spellcasting that barely has a cost, has no risk at all, and has no consequences whatsoever. On top of that, having different sources of power described as being different from magic functioning exactly the same as magic.
>Melee spells do all the actually cool fighting maneuvers while martials are stuck only autoattacking, MAYBE throwing in a shove once every 10 sessions
This is the gayest shit of all and the future you want faggot OP
It's not difficult, but it's a lot less intuitive than just "roll d20, add mods, does the total meet or beat the target number?"

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You guys got any good resources to aid in worldbuilding? guides, checklists, etc
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Alright. I've hit a wall in what I can do without doing any actual drawing, and that led me to a better tutorial. If you want to semi-randomly place your mountains and rivers, use this tutorial instead. It uses a lot of similar techniques to mine up to this point, but it generates the mountains and rivers better, using a program called wilbur to generate the rivers from the terrain.
What about names specifically for angels, does it do those well? And what other angel name resources would you recommend besides the Bible?

Also, what are the good generators on Fantasy Name Generator, and what are the not so good ones?
fuck off, bumpfag.
Very cool bruv

Old Thread: >>86089753
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You're a douchebag
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I'm starting up a Dungeons the Dragoning game for the first time on friday. Any experienced players have any tips or advice? I'd love to hear any stories you've got too.

What's your favorite depiction of a manticore?
What role do manticores play in your setting?
How poisonous is manticore venom?
Has your party ever encountered a manticore and how did it go?
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>What's your favorite depiction of a manticore?
lion body, bearded head with a lion's mane and a scorpion tail with a stinger or barbs,
>What role do manticores play in your setting?
strange creatures from a far off, mysterious land. violent, belligerent and long live, some have enough self control to become teachers of martial arts for a selected few
oh, these two
more /v/ than /tg/ me thinks, but a manticore is a manticore
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one, unless you're aiming for an especially assholish manticore

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Post Apocalypse monster thread! Post art, ideas, ecology, and lore for monsters in your Post apocalypse campaigns
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We haven't had one of these in a while. Where my smol-dude anons at?

>The newcomer: what is this shit?
It's 40k but small. 6mm scale dudes (about 1/5th the height of 40k). That means you can have more dudes, and more easily represent large scale maneuver and big things like war engines and titans. GW made 3 games for this scale which were in print from 1988 and 2008:
- Adeptus Titanicus / Space Marine / Titan Legions, colloquially 2nd ed (with 1st being just AT)
- Epic 40,000 aka 3rd edition
- Epic Armageddon
despite being sometimes referred to as "editions" of Epic, they're really three pretty discrete game systems. each had its adherents, but the last one Epic Armageddon is the most popular and commonly seen today. original minis are of course long oop, but there are a lot of options for 3rd party and proxies out there.

>Some links
https://netepic.org/army-books/ (2nd ed)

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Thanks for the link, interesting stuff.
Assuming I'm reading this right it looks like the general idea is don't let yourself get caught using the tanks piecemeal, even though you can field a bunch of small formations, concentrated force is the order of the day. They're not Eldar so they can't dance about, it's still the Guard, it needs to apply the sledgehammer approach at times.
Plus having a big scary unit might take the heat off some smaller (expensive) more specialist formations like russ variants or 6 that nasty looking group of 6 Hellhounds.

Thinking of the variants, Demolishers or Exterminators for instance; better stuck in a handful, supporting a unit of regular russes or going ham on them and having a company of 6 and roaming free in the hope of getting them in just the right place to really hammer something?
Orks are incredibly powerful.
>small and medium speed freeks
>small gunwagon units with zzapps
>small and medium naked boyz units
The trick is never try to shoot enemies to death, you got to place BMs and CC/FF everything to oblivion.

>also full flights of fighta-bommas
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>old school internet forums
Oh man it's been so long I fear I've forgotten how to even properly advanced search through one of these.
Seriously how responsible for the survival of Epic's legacy is this website?
That site's why NetEA has more (many more) than a handful of questionably balanced lists. Activity has tapered off in the past few years, sadly, but it's still where community list development for E:A happens.
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plenty, although these days a lot of the casual back-and-forth happens on the discord (which is linked up above)

If a character has a strict personal code they follow and are very strongly self-disciplined, but have an extreme distrust and disdain for external authority, are they Lawful, Chaotic, or Neutral?
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He is me
in TMNT you would be abberant alignment
The entire point of being lawful is to uphold rules that someone else made.
They are Terry A. Davis

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Exotic Environments Edition
Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, not asking questions to OP every third hour.

Last Thread: >>86036547

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed)
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator

>What's the flora and fauna of your world like?
>Is it just the same creatures as Earth has or something different?
>Are you using traditional fantasy creatures or creating your own?

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Is there anything in particular I need to keep in mind when fleshing out trade between floating islands, as committed by giant flying ships?

Most of these islands are basically tiny city states with each having some lowland attached to it that gets mined for raw materials for factories and food/water. Or immigrants, because cities are population sinks.

They mostly have the same writing script and around the same national culture with many regional differences. All are quite well developed by high medieval standards.
Most things you would probably need to know could also be covered by naval navigation. I imagine most of your navigation would be done with the aid of stars so you would need instruments like a sextant.
Most, yes. Anything else? Something that isn't quite as obvious?

THAT is what I was asking about. Non-intuitive stuff.

Do they float in the air or water? Do they move around?

What would it look like? Post and discuss everything related.
>inb4 Trudvang
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Why is it horrible? Not liking the guy doesn't mean his work is hortible
Myfarog is a meme
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Selkies and other shapeshifters
and this of course

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For discussion of D&D 3.5e


>3e Trove
the trove is now torrent. SEED PLEASE bit<dot>ly/2Y1w4Md

>D&D Tools

Last Thread: >>86046243

Exotic Edition

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I'm a genius without parallel, truly.
The actual link : https://pastebin.com/nhCGejQy

Ah, that one I actually have, it's the work of someone on minmaxforums. I forgot how extensive it is, it's also full of additional notes and stuff.
definitely shove the class progression table in the video somewhere, but it's pretty fine.

that class makes me wish the swashbuckler was actually good.
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Any way to get magical beasts, or specifically a Behir, as a mount using official printed material?
I love these guys.
Behir's can speak and are smart enough. So diplomancer works.

We had knight thread and landsknecht thread but what about the paesant?
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