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Knight Mare Misery Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

Main Gens: https://imgur.com/a/9hzpx
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

Alternate Costumes: https://imgur.com/a/xyF47FP
Fusions: https://imgur.com/a/ZlBCQbY

Fan V4 Gen:

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I didn’t realize he was doing a project with them actually

Works out though since we can still do cards alongside his project

Need a format for the side character cards still
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happy and cute?
evil and duplicitous?
sultry and passionate?
shy and reclusive?
dumb and innocent?
primitive and nomadic?
settled city builders?
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When they go to a party and have to bend their old, fat, or laze asses over every time they want a glass of wine
I'd assume people would keep them for the same reason they keep koi. They're pretty and keeping them is associated with high class. The fact that your koi can also converse with people and serve them drinks is just a bonus.
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Big, ancient and scarousing.


Based and MGQ pilled
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Full of venom.

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Space Engineer Edition

>What is Genesys?
Released in November 2017, Genesys is a pen-and-paper generic RPG system and toolkit by Fantasy Flight Games, using a refined version of the system presented by their Star Wars RPGs (Edge of the Empire, Age of Rebellion, Force and Destiny). Its central mechanic is the Narrative Dice System, using pools made of specialized dice to create narrative results. The intention is for the system to be a highly flexible narrative system, adaptable to most any conceivable setting and premise.

>The Expanded Player's Guide and official GM screen will release later this year; a setting splat for Keyforge should see release in Q2 2020
>The Genesys Foundry is open for business, an initiative allowing you to sell your fanmade hack(s) on DriveThruRPG

>Where can I find the books?
Check the Online Extras pastebin below. The core book is the only mandatory book.

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Clearly his kink is denial
Shit like this triggers my autism.
What an awful interior layout. The only way to get from the crew quarters to anywhere is to either go through engineering or the infirmary, and even then everything is at the very end of a looooong hallway, and the mess hall is on a completely different floor from the crew quarters and is only accessible from the cargo hold. The crew quarters don’t need to be nearly that big, it’s a cargo hauler, not a fucking luxury yacht, make them each half the size, put the mess hall upstairs, and have more accessways to the fucking bridge so you don’t have to loop down to the very end of the fucking ship and back up to the other in the event of an emergency.
This is worse than those fucking stupid future apartment ships people post where you have to go through bedrooms to get to other rooms, have random chairs and consoles in the middle of hallways, or don’t even have bathrooms, but ‘tards keep jizzing themselves over.

Just connect that central hallway connect over to the stairwell that connects to the bridge. The mess hall doesn't seem necessary as the individual rooms appear to have dining areas, so you could probably cut it out entirely and just have extra cargo space.

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are there any systems that emphasize physical strength to a mythological level? Even DnD has some weird standard of realism when it comes to physical strength, despite all the literal magic, so it'd be nice to play something where if you're strong enough you can straight up just wrestle the dragon or punch out the sun.
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^ See all dat?

We've barely tickled the muscle-studded belly of games that let you flex like fucking Gilgamesh
Most supers games do that just fine.
I played a character with str 55 back in 3.5. couldn't even lift a farmer's house. In 5e you can't even lift a porculis. Is better to just hit it.
Most monsters can't even lift their own weight in 5e, just because they're weak ass shit doesn't mean you're strong
Weakass shit commoner +0
Planetar a cr16 +7

Your average nobody could outgrapple a fucking angel from time to time

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Equipment edition

>To make cards, download MSE for free from here:
>Mobile users might have an easier time signing up here:

>Stitch cards together with

>Hi-Res MSE Templates

>Mechanics doc (For the making of color pie appropriate cards)

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>She originally started just giving creatures flash during combat, but that felt like it didn't do much so i added(...)

Stop right there.

You all need to stop making overpowered custom cards. If all you are gonna do is make it an instant wincon, you've failed entirely. Custom cards aren't supposed to be op as hell, this thing is a 6 mana flying double striking 3/6 that doesn't allow instants and lets you cast aura and equipment with flash, and lets you bypass aura/equipment costs.
It would be ban-hammered immediately with this much bullshittery. Not to mention the cringey waifu angel art you decided to use. Its not cool, its just fucking gay.
Make things with taste and substance, not just cringefuck "instant bombs".
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>7cmc for 8/8 with first strike
>also automatically counters noncreature spells with the downside being they get to make shitty spirits
>the card will just kill any of the spirits in combat anyways, because its an 8/8 fucking first striker

You need to stop sucking dick and make cards that aren't over-powered for the sake of over-powered trash
You wrote this >>68020275 post, didn't you?
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Great question. You must be a real genius to figure that out.
who is this man?

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>be me
>started playing D&D about a year ago
>have a really smart and active DM
>Have a really good grasp on 3.5e, despite it being heavily houseruled
>Decide I'll DM
>DM wants to be a player
>plays a fear sorcerer
>I can't throw anything at the party without her casting two fear spells, disabling the damn thing, and then just having the fighter kill it in the corner.
>Thought of the back of my mind comes up just to take things that are immune to fear
>Nope, pulls some backwater class that negates it

Going to lose my mind here. Have more on this player if you guys wanna hear about her.
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tell her to stop being a munchkin piece of shit
You are most likely dealing with a sorcerer 5/dread witch 4 build. Such a build still runs into issues with creatures that are immune to mind-affecting effects (since greater master of terror bypasses only immunity to fear, and not immunity to mind-affecting effects).

That is a character level 9th full spellcaster. Save-or-lose spells are a dime a dozen. Your issue is not with fear effects, but save-or-lose spells in general. If you were not dealing with fear save-or-lose, you would be dealing with some other form of save-or-lose, such as Glitterdust or Baleful Polymorph or what-have-you.

The issue of save-or-lose is deeply rooted into D&D 3.5 and is rather difficult to address without touching on the foundations of the system. Removing save-or-lose from the system is easier said than done.

Incidentally, Intimidate builds are usually more effective than fear spell builds, because they are often no save, simply lose.

In fact, here is a convenient list of save-or-be-screwed spells in 3.5:


Save-or-lose effects are deeply ingrained into 3.5, and there is no simple way to excise them.
Just make Bane from Dota and make them experience real fear. Nightstalker works too
>pulls some backwater class that negates it
Clarify, or I'll just assume that it's another 3.5 bitch thread by someone who doesn't actually play. Also, we need to know if you want help, and if you don't want help, why are you here for any other reason than bitching?

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In D&D 3.5/Pathfinder; (Using mundane or magical methods)
What are some methods of discovering a Assassins identity before or after he eliminated his target?
What are some methods of hiding a Assassins identity before or after he eliminated his target?
How should a Assassin avoid creating a "crime scene" that can be examined to determine the who/what/when/where and why of the Assassination?

The obvious answers are welcome but the creative and unexpectedly clever, answers are preferred.
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I could see its uses, especially if the party wants to set up on a big fight and you need to geek the caster or the troubling looking one.
You just don't use the actual class assassin. You want to simulate the effects of the class using a full caster, hopefully without giving up too much other stuff. For example, the spell Hunter's Eye gives 1d6 sneak attack per 3 caster levels and has a range of personal, so with one level of spelldancer you can persist it. You can do the same thing with spells that give extra natural attacks for more sneak attacking. Classes like spellwarp sniper, unseen seer, anima mage, and the generic spellcaster can also grant regular sneak attack which stacks with the spell. For sneaking you really just look for feats, races, and spells that give bonuses.
Wizards don't get 6th-level spells until a whoopin' lvl 12, and a normal maximum of 6 spells per day, which would be at the cost of all other spells, and Disintegrate can be resisted with both Spell Resistance and Saving Throws.

No, Wizards have some neat tricks, but they are awful assassins.

That said, a high-end high-level assassin qith a high-profile target would be clever to have Disintegrate prepared some way, even if it's just 1/day from an item. Dead things don't get a saving throw, so it's lly an amazing way to dispose of bodies. In addition to wiping out evidence, it makes it impossible to resurrect by most means. I think only True Resurrection, a 9th-level spell that usually costs a minimum of 25 000 gp, is the only way.
Just my .02, but monks always made sense to me as the perfect assassins. You can't take their weapons from them, they're extremely physically capable to an absurd degree, massive resistances,
>Is it even possible to make a good, spellcasting assassin in 3.5?
Yeah, it's called Assassin. Assassin is actually a great rogue PrC, and probably actually the best Ckre PrC, and they get some limited spellcasting.

If what you're after is full spellcasting, though, more akin to awizard, I'm sad to say no, though. The closest I can think of (which honestly would be pretty baller) would be to be a wizard or duskblade or whatever, get Move Silently & Hide as Class Skills (easy), pick up Assassin, pick up Spellthief, and then take the Master Spellthief feat, and possibly Practiced Spellcaster depending on your reading, and boom, you have a ton of low-to-mid spells at full caster level, and a bunch of unique spells from Assassin.

You'll have trouble hitting shit, though, probably. It's not going to be very rogue-ish.

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Bad End Edition

>Unearthed Arcana: Wild Soul Barbarian and Astral Monk
Yes, we know the Astral Monk is a Stand User.

>5e Trove


>Stable releases

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Is it possible to play as a slime or slime like creature in Adventure League.
Instead of playing my Paladin through our curse of strahd game and maybe make a wizard who got turned into a Slime by strahd and he's kind of trying to get turn back to normal.

Character concept is that he'd be a magic user, cannot fight physically, and and also a bit of the comic relief or at least someone who can make fun situations. Oh and he be a green slime and would leave things minty-fresh. Can be able to talk and more or less mimic rimuru's look ( even though I haven't seen the show) also his book will be magical so you can bring a Spellbook around with him but as a low level slime he can't really write in it so I can lock his spells until I seen fit to power him up

First what do you think about the concept and seconds do you think I can pull off this character in Adventure League?
>Good adventurers that aren't dungeon crawls?
Party is three people of the fourth level. We've only ever done dungeon crawling up to now.
>a wizard who got turned into a Slime by strahd
I can see that working with true polymorph
but are there slime monsters that can speak and do somatic components?
Thieves Guild
Haunted House
Feuding Noble Families
City Building/ Colonization
Caravan Journey
Merchant Acquisition
Quest for the Throne
Pick one and I'll give you some ideas.
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buy this book

Is there a single RPG out there with good grappling rules?
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this does bring up a problem with system development, alot maybe even most designers dont know much about grappling or actual fighting in general. keeping it abstract would be the better idea.
Actually yes, GURPS.
Despite the larger volume of the grappling rules, they're clear and intuitive. Their main disadvantage is that they don't cater to all tastes - the better/stronger/more numerous side holds a clear, but not absolute advantage and being pinned is so hard to get out of that grappling usually ends in surrender and not death.
And if you really want to go in full-on "all of us train martial arts and want hyper-detailed options" autism, there is the option of Technical Grappling or Dungeon Grappling.
Any rules interaction can be simplified to an opposed roll.
Some people prefer having more detailed options.
Have you tried playing GURPS?

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quoting laurie goulding a ex-writer of black library

''interesting note - from Alan Merrett's lips, the Golden Men were a genetically engineered master race, with selective breeding kind of like in 'Dune'. The Iron Men were, obviously, machines. The stone in Stone Men refers to silicon, as in they are organic intelligence, created artificially. I like to think of them like the Thirteenth Tribe from 'Battlestar Galactica', the organic cylons who left Kobol and began their own civilisation. ''


what was of them during the war against the men of iron?
how was their relation with emps?
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i imagine that they were dependant on digital tech and mechanical augmentations

so when all their database,data networks and infrastructure caught the warp equivalent of ''blue screen'' they all the info needed to keep in check both the mechanical augmentations and geneticall ones

this caused

-the men of stone colonist became primitive compared to their former tech base
-genetic deviancy developed over time (like ogryn stupidity)
>Abhumans can be interpreted as transhuman lineages.
My headcanon. It's just easier to assume everything on Fenris is Viking themed (including the people) because the original settlers were idiots than it just being coincidence or a rich asshole forcing everything to work out that way

that moment when the vacational viking themed resort becomes a viking expy society
so a colony ship of men of gold and stone somes back to 40k?

well,thsi is their reaction before getting to work and try to fix this mess

I mean, men of gold were roaming around during unification. The whole point was the techno-barbarian tribes were people by warriors genetically modified and cybered up. Thing was, emps was a better cyberneticist and geneticist and created the thunder warriors, who thunder warriored all over they ass

Just got done watching film related. What does /tg/ think of it?
Thought it presented some fun concepts and was enjoyable enough over-all, but it was a fucking mess to watch, all over the place with an abrupt ending to boot.

As an additional topic to help this thread stay relevant to traditional games, I've heard about mouseguard on and off, but never hear stories of people playing it or what the average player experience is. Does /tg/ have any to offer? And while we're at it, ratfolk/mousefolk general thread.
The book it's based on "Mrs Grimsby and the rats of MIMH" is a much more cohesive story with all the back story / additional characters / scenes not in film.

I personally found it still a bit confusing, but I was young when I read it, so I might actually track it down again to see if I can understand it better.
>There's a book
I am confirmed for plebian. Although I have a sneaking suspicion that the book is probably far darker then the film.

I don't know why, but nearly any anthro-race or talking animal looks odd and tacked-on for me, but mice and rats? My mind just skips over and says 'yeah that's believable.'
Growing up on the Rescuers doomed me I suppose.
You watched a film about Mrs.Brisby defeating Thanos and taking the infinity gauntlet for herself? Please tell me where I can watch this.

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I was just thinking about the Baldur's Gate games, and I got to thinking: Abdel Adrian, the "official" Gorion's Ward created for the BG novelizations, was a disaster. (Maybe for the same reasons as Regdar?) Any of us BG fans could do better. So... why not? If you were approached by WotC and asked to design the "Official Gorion's Ward", the Last Bhaalspawn, who would they be? Race, class, alignment, personality, history; what would be your setup for them, and why?
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>Fighter with the Berserker kit
fucking based

Tales of the Sword Coast is a proper expansion to Baldur's Gate I, and introduced Durlag's Tower, the Ice Island, and the search for Balduran's Ship up in Ulgoth's Beard. I personally go for those locations once I have made it to Baldur's Gate itself. If you beat Sarevok, then the Tales of the Sword Coast locations will also be no longer available.

If you hope to go on to Shadows of Amn/Throne of Bhaal, I would dual class as a level 13 Fighter if you want to be better in melee, or at level 9 if you want to be more useful faster.
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>Race: Elf
>Class: Fighter/Mage/Thief

you know it is the only way to play if you want to get ALL of the stuff from the early adventuring and onwards. I would go for human but alas multi-classing is off limits to them. Also, post favorite party comp:

Shar-Teel, Eldoth, Safana, Viconia, Edwin

I typically go more for versatility than for banter. My core is often Imoen, Minsc, and Dynaheir. Depending on my own class, I might have either Ajantis, Kivan, Branwen, Xan, or Jaheira & Khalid. I do appreciate Coran, and I find it sad how in future media thereafter, he kept on sinking to greater lows.
>I do appreciate Coran, and I find it sad how in future media thereafter, he kept on sinking to greater lows.
What do you mean, anon?

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What to say to unite elves and orcs against you.
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You call this hard? I'm not even breathing heavy, kick it up a notch.
I love you.
Are we playing tonight?
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Just let it be known this was from the original anti-knife-ear autist thread.
This is why they're a knife-ear: sharp ears, but sadly the adjective should be better used on the organ between them.

How would you run it as a setting ?
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>The difference is that League makes no real attempt to tie its different settings together.
except they are. Have you read the recent lore? there's still a clusterfuck, but its basically isolated to piltover and zaun. Everywhere else is basically high fantasy, including targon and shurima.
Your list is fucking garbage except for Rocket Knight Adventures
It wasn't constraining at all and scrapping it was dumb and lazy.
>make no attempt to tie its settings together

But that's wrong. Ionia's current form is the direct result of Noxian invasion. Shurima is a shattered nation whose traditional boundaries are being challenged by Noxian outposts. Piltover is literally built on top of Zaun's suffering. Bilgewater's piracy is the only thing preventing Noxian trade from forming a hegemony over the world.
i felt that lore was a major downgrade for xerath.
i cant recall if they mentioned him being anything other than a good slave to azir, but before he was basically the worlds best mage who was trying to merge with the weave of lol, and because others were afraid that it would go wrong they stopped him causing it to fuck up, and turn shurima into a desert.
i just dont see why they had to fuck with xerath like that.

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/4eg/ - D&D4e General

For discussion of 4th Edition Dungeons and Dragons.

>4e Trove


>Pastebin (Expanded with more resources!)

Previous Thread >>67695878

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It also makes them good blasters oddly enough. Shrouds can be typed to thunder giving them easy access to resounding thunder and lyrandar, on top of invoked shrouds dealing the damage to everyone targeted with a burst or blast.

By RAW Assassin's Shrouds benefit from "extra damage" boosts (such as vulnerability taps) and they are in fact slightly above average strikers.

"Slightly above average" given some work at paragon and above, though certain badly-worded multiattack powers can really help here.
So, I've never liked Essentials "subclasses", but can anons clear something up for me? Can the AEDU "Base Classes" take spells belonging to their Essentials Subclasses?

Like, if I'm playing a PHB2 Sorcerer, can I take the spells from the Elementalist in Heroes of the Elemental Chaos?

Yes, so long as the power in question has a level. It is very difficult to pick up powers without a level (e.g. Dual Weapon Attack); usually, that is something for paragon multiclassing (e.g. avenger paragon multiclass ranger for Dual Weapon Attack, though whether or not this is worthwhile is up for debate).

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