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Valiant Vapor Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

Main Gens: https://imgur.com/a/9hzpx
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

Alternate Costumes: https://imgur.com/a/xyF47FP
Fusions: https://imgur.com/a/ZlBCQbY

Fan V4 Gen:

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I support the evil princesses being friendly (or "friendly")
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Dubious Coomer Proxies Edition

Previous Thread: >>77702484

General thread for the games too niche to support their own general thread but too GW to be in >>>/tg/awg.
Blood Bowl, Necromunda, Middle-Earth Strategy Battle Game, Kill Team, Warcry, Epic, Warmaster, Underworlds, Aeronautica, Mordheim, Titanicus, Battlefleet Gothic, Gorkamorka, Man-o-War, Warhammer Quest, and any other GW system and board game are welcome.

For mainline games go to:

>We are working on a mega archive with the rulebooks for the boxed and specialist games (don't share).

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Reikland might be but Rackland is alive an well
Anyone for Kill Team know if the environment boxes are gonna go on sale again with the release of the book for them?
Nevermind, just did more reading and saw that this will be the case.
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is the only difference between a tactical squad and a devestator squad from a modeling perspective that it has two missile launcher bros instead of one? how do people usually handle modeling these things
I both love and hate the Return of the King LL. It is super fluffy and fun, but it just feels too powerful.

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Due to my player's demands, I'm running a homebrew game where Women are "living weapons." And I sorta want to know the societal and economic implications if women were for whatever reason, the predominantly living weapons/fighters, while a minority are men. Would it just be a gender-inverse of our history? Society being matriarchal rather than patriarchal?
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Are we talking Soul Eater where weapon need someone to wield it or just most women and some men having combat superpowers?
Being a living weapon does not necessarily lead to heavy combat involvement, especially if there's like half of the population of them. So no bigger picture issue than men with PTSD today.
We're talking Valkyrie Drive, where a woman turns into a weapon when she has an orgasm.
All this reminds me when a bolivian military base was saved by the civilian women because the enemy attacked after a party so the dudes where drunk as fuck.
>Being a living weapon does not necessarily lead to heavy combat involvement
But doesn’t combat become more deadlier and heavier?

>Be me, 100 year old Eldar
>Live on a very minor Craftworld with a nobility and royalty styled ruling system
>The craftworld was separated into parts, all controlled by Dukes, who as well had their territories split and controlled by lower ranked nobility, and so on
>The Dukes formed the High Council, where they decided whatever happens in the craftworld, and overseeing them was the Royal family
>I was born into one of the Duke houses, which was both a blessing and a terrible curse
>I started on the Path of the Thought Talker as soon as I could, to the dismay of my father
>Ended up mastering it surprisingly fast and with none of the feared 'Warp Accidents'
>Since I had nothing left to do regarding that path, I ended up leaving it for the Path of the Scholar
>However, as time passed, I kept getting a weird gut feeling of sorts, that something was missing, that something was wrong
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The mon'keigh are legendary figures in their myths, as a matter of fact.
Not sure if I should read this or wait for neckbeardia to make a video about this

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thoughts on monkeyfolk?
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Tetrapods just can't stop evolving into crocodiles.
lmao why are you copying the real world?
Honestly Brazil is a hell of a study when it comes to geography and worldbuilding.
she looks like she fucks human men
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She does try. But she's also technically human herself so that's not a huge surprise really.

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Is pic related more of a warrior or paladin?
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What’s so sinister about a white owl?
Target practice.
its a paladin, no discussion.
He is a warrior. Paladinfag will try and claim any warrior in shiny armor.
>Mutually exclusive
Paladins are warriors, you dingus.

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What are some cool reasons why/things to do with species or cultures that are either mostly cyborgs, super reliant on technology, or always stuck in armor or suits?
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Here's your sexy space gimp, now blow yourself out of the airlock.
What have you done
What had to be done.
You've invited foul spirits of forced memes and deep-fried bullshit into this thread. We must flee before it is too late.

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How do you feel about Gods of opposing principles.

IE instead of a "god of beauty" and a separate "god of ugliness", there is a single "god of beauty and ugliness" who women might pray to to help them find a husband or maybe to curse a rival with warts on her face. After all, if a god is the god of beauty, then wouldn't ugliness just be the god withholding or undoing their favor?

For a more controversial example, instead of there being a god of good and a god of evil, there would be a god of good and evil who establishes the laws and then sends out his minions to tempt mortals to do evil so that they can be judged.
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There's a setting (The Diamond Throne) where the local not-halflings do this. They all pray to hundreds of gods, and they're constantly "discovering"( inventing) new ones, and anyone can be a priest of anything. It's a little lolrandumb but it's honestly a lot of fun in play.
Power over reality or part of reality?
Anon above you has a point. Deities are associated with concepts and have spheres as we call them, it's not rare for them to switch places or change influences.
Famous examples: Tyr the sky father became the honorable warrior, and Amun the principle of hidden invisibility of the watery-airy dark (Nun, Heh, and Kek, respectively) chaos turned in a god of kings and the sun.
The ones with the better offerings win.
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The game is set right after some big Calamity, which is never properly defined, but it's the explanation for why the videogame is so videogamey (i.e, it explains why there are linear paths just hanging out in the open, and it explains why most of the people were dead). But 50 years before that there was a war.

The Cael are technologically-superior pioneers from across the sea. They're building a great wall to keep out the Ura.

The Ura are subterranian asians and are basically the oppressed natives of the setting, though they might have been the ones who started the war, because they didn't like the Cael building train lines over their homes

The Calamity is the real center of the plot, but the Calamity was caused by Cael, because they wanted some kind of superweapon to drive the Ura out of their tunnel-cities.

Which leads me to my favorite thing from Bastion lore.
(Please keep in mind that this is from 2011, it's obviously about a fantasy-wild-west-Vietnam and has nothing to do with Trump's wall or with tunneling Mexicans).

If I can really only pick one "piece of lore", though, it's the fact that these dudes are called gasfellas. I fucking love these dudes and I fucking love that they're called gasfellas. Now whenever I see any sort of generic genie-creature that trails off below the waist I think of it as a gasfella.

Would you play in a games workshop?
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this lol
Yes, my local GW manager is a nice guy and there is a friendly community in the area.
I have done, it was good fun but the session was a bit short. The guy who runs it is sound as are a lot of the regulars
I live round the corner from one. The managers a chill guy and I mostly play gw anyway. Why wouldn’t I?
The only GW store in my city is slightly larger than my bedroom, so no

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>he knows how to fight big creatures because he regularily played "knight and monster" with the local forest's juvenile dragon over the years when he was a kid.
>by the end of the "training", his monstrous friend took it way to seriously and hurt the young human fighter with an overly powerful claw swipe, then disappeared forever.
>the man became an adventurer to proof his strength to his old friend as well, should they ever meet again
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As a burgher of his city and a young man with a romantic streak and eagerness for adventure, albeit one previously curtailed by his father for whom he works, he drilled and volunteered with the town guard and paid for tutors to teach him more.
>Mandatory military service as the child of nobility, volunteered for the cavalry. Trained as a dragoon guard and fought in their country's dying battles.
>Thrown into hell, managed not to die long enough for somebody with authority to dunk them right back out of hell.

I've had fun with the consequences of both.
He didn't. He's a spoony bard who can't fight to save his life.
Turns out hunting fish and animals larger than me with a spear translates very well into skewering goblins and cavalry.
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he had to unga-bunga his way through life while loosing many friends he could've protected if he would've been a little stronger

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Why does it seem like so many people, both DM's and players, are against doing an evil campaign? I've yet to meet anyone at my local shop or through friends that would entertain the idea. Hell most say before even being asked that they wouldn't run or play in one. Are people just incapable of separating the game from real life? What's the deal?
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You may as well just be good aligned in that case. It's also a lot less compelling, you can't really give a villainous PC much nuance if they're full on self serving evil. If they're motivated by something outside themselves the same story could work with good PCs and will probably work more easily.

Evil campaigns just tend to be shallow power fantasies pushed by people who want a license to be dickneads to NPCs without any consequences.

Something like Nox from wakfu could work, the well intentioned but deluded villain? Again though, the reluctant adventurer trope works just as well for a pair of bards raising money for an orphanage.

Maybe the better qudstion is: Why do you want to play an evil campaign? What do you think it will have over a good one?
>Why does it seem like so many people, both DM's and players, are against doing an evil campaign?
Because these nearly always end with bullshit, betrayal, and hurt feelings all before even the 4th session. And those sessions that are played out will be mentally, physically, and emotionally exhausting ordeals that will suck all joy and enthusiasm for the hobby.

Because they are almost always rooted in some player’s deep-seeded need to fulfill some power fantasy and think having an “evil” sticker on their character excuses all their actions from consequences, when really it doesn’t.

There are exceptions, I even GM’d one such game. But on the whole they really are horrible and short lived experiences that only sound good on paper, and not in practice.

You know that I speak the truth, but since it’s not what you want to hear you will likely dismiss and disregard my response. But doing so will not change the outcome.
>You can be as evil as you like!
>No, you cant be evil to each other, because that would be too evil!
Make your mind up mate.
Because being evil involves weilding the power you have for your own enjoyment and taking pleasure at the misery you cause. Those types of people, unless they weild ultimate power (which never happens in level based roleplaying games), rarely live for long because they usually end up facing the consequences of their actions.
The most fun Evil character I played was Neutral Evil. He was just a giant schoolyard bully, and an ENORMOUS prat. He was also basically unstoppable.
At one point I broke a man's hands, and told him that I'd let him escape his hanging if he just untied his noose. Later, I told a mother that I'd let her kids live if she jumped me and overpowered me. I also offered a farmboy 'one free shot' at me, when I had Stoneskin on.

The fun part was insisting, like a complete bell-end, that he'd given them a chance. They just didn't WANT it enough.

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Peak Performance edition

>Resources (Rules, lore, and Warhammer Fantasy Roleplay)
WFB: https://pastebin.com/qVGrgwwh
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/6FV6bSNQ

>Warhammer Wikis

>Alternative Models (WiP)

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Those are some very nice skaven.

Sure, within the context of the book he tries to justify it, but by all accounts he really shouldnt have been able to do that if you treat power levels like they matter.

Abnett writes dumb action movies, fun, but still riddled with contrivances and overpowered protagonists effortlessly defeating enemies who should have them dead to rights.
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That panther will need a pretty good paintjob to not look like a melty blob, but it's doable.
Is that SFW? I dont think thats SFW
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Very nice skaven

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>Ring of Fire Immunity. And 20 levels of Druid.
>It makes the world SO fun, I tell you
>Now, it's time to HUNT, my dear quarry

>I'll give you an hour

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How does your party deal with religious differences?
inb4 they're all atheists
inb4 they all follow the same pantheon
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in a setting where gods demonstrably exist it's not hard
All barbarian/something multiclass party. The characters are all relgious tribalists, so only their own specific tribe is *worthy* enough to follow their specific patron god. If they tried to convince someone else to follow their god they would be *insulting* their god, and also their own people.
They don't even know the meaning of the word 'conversion'.
Literally. Because they are all illiterate.
Especially the party healer (barbarian/favoured soul), she's ultra-illiterate, in that she thinks written words are evil spirits.
They don't care
>DnD 3e
None of it came up until it turned out we have a (small) sun god on speed dial, then there was a short crisis of faith and a paladin became a blackguard in disgust.
No one has any time to talk about faith.
It's mostly christians anyway, and the most devout of them is too busy trying to get rid of her own Stand to crucify my character for being a finnish neopagan.
Split the party among religious lines.
Kill eachother.

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>Sun perpetually warming one side of the planet, bobbing up and down with the seasons.
>Hot enough to boil water on the day side.
>So cold air condenses out of the sky on the far night side.
>Thin strip of habitable land in the center.
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Its been theorized that both sides of the planet might actually not be as fucked as we think, and that the planetary jet stream would draw the heated air to the cold areas and vice versa, leading to the planet possibly being habitable all around
Glad someone mentioned this book. One of the most original sci-fi ideas books I have read.
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There would at least be lobster-like stretches of ocean, even with a slow rotation rate of 36 days.
Reminds me of a theory too that, presuming sufficient water on the surface, you could end up with constant, storming cloud cover on the day side. While not pleasant, it moves the bright half much closer to habitable.

looks like balls lol

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