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How would you develop magic from scratch? from the most basic level? What would be the fundamentals of such thing?

Fundamentally, magic would be some kind of energy that don't quite obey the laws of physics.
What would be people be able to do with this energy?
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>>80368327
Investiture from the Cosmere.
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>>80416341
>it all depends on what you need to happen at a gaming or narrative level
Alright, what ways are best for the various options then?
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>>80368327
>This thread again
Taking a break, OP? Shame on you, get back to slurping.

Y'all are all wrong about magic. Numerical phenomena are the most basic level of the universe. Every moment you think the world is formed of squiggly bits such as matter or tits, you are deeply ensnared by delusion. Your brain has a observable lag, yet you claim to see the present instead of admitting to living in a continuous hallucination? Miss me with that lame af shit.

'Magic' is simply an extension of the most relevant primitives that comprise people. That is, numbers. You ever see a wizard brain-blast something? Clearly he is tapping into a precise numerical value suited to going mental blastoid all over shit. The wizards then codify this number.

i thINk iT INescapable They'd INTellIgeNtlly deal with it as a statistic measure, IN facT. They would find diverse methods to gain complex results. Maybe using a SOLID and stable probability generator to add extra power?

I'll make an example with an original metaphor which I invented and conceived and is totes origino. Even though numbers are the primal layer of reality making up everything, the people (made of numbers) get confused by the sensory distortions cast by numbers interacting with other numbers. As if the numbers are some kind of light, and the distortion is a shadow cast when numbers interact. So those who do not do magic are like people hobbled in a cave, looking at the shadows cast by the light and mistaking it for reality. The conclusion is obvious: people are made of metal, and the uterus will flee if given a chance, and binge drinking has no bad effects whatsoever.

TL;DR. People and things are modified by math, this is because they are math too. Therefore magic is math. Thank you for coming to my TED talk.

>>80466790

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>>80470554
What do you have against Sanderson? His stuff is based!
>>
If I were to create a new original fantasy magic system in hopes of being an enjoyable alternative to D&D I would probably make it modular allowing spellcasters to create somewhat custom spells, with different categories of modules being somewhat more available to different specialty casters then a sliding scale amount of unpredictability happening at casting time based on different probabilities for arcane casters and dm discretion for divine casters according to the agenda of the patron.

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>What is this
This is a Hunter: the Vigil campaign hosted by Hololive English, a World of Darkness homebrew mixing elements of older and newer iterations. Most of the tutorials feature them working out the mechanics of the campaign, with the hard-set rules coming in their first full session together.

>Why should I watch it
All of them are professional entertainers of some capacity and Mori(she's the storyteller) is actually competent enough

Current campaign listed below in chronological order:

Character creation involving everyone
https://www.youtube.com/watch?v=TPyOZkyIosc
Kiara's character intro
https://www.youtube.com/watch?v=4hB5QuSYBKw
Ina's Character intro
https://www.youtube.com/watch?v=bXwW-g6P3zI
Amelia's Character intro

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why not just... make your own fantasy race?
what's the point in putting a "spin" on "old" races?
your idea of a dwarf, of an elf, of a whatever, probably isn't anything like either the traditional or modern (as in 20th century and forward) interpretation, so why call it one?
Making your own race is better, because you have full control over the theme(s), aesthetic, and gameplay design.
At the bare-minimum you shouldn't be remixing stuff from D&D, geez louise. Just get better source material
For those of you who HAVE designed one (or two, or three, etc.) what are they like?
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>>80467809
create really strange people
remember that a playable race will never not be a human at the fundamental level; it's not like your group, irl, is made up of space aliens
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>>80468886
Why are they speaking english?
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>>80468036
Not a bad idea. What are the chances that someone would recognize the Lashunta, Syrinx, Wyrwood or any other really obscure Pathfinder race.
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>>80470527
Why are you?
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>>80467590
>Dwarves are incredibly MANLY.
Squatting in the dirt is not manly.

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I have a problem /tg/ my playgroup seems to always have characters stock piled and thought up for future sessions and shit. I don't really have that, maybe for a specific campaign in case my current one dies but I never have a stockpile of characters to just be able to use anywhere.

My problem is I feel that brings about characters that could be too generic and not fit in with the campaign the best, am I alone on this? I prefer making a character after I learn what the setting is instead of just having several character sheets I can pull out.
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>>80472141
I mostly DM but yeah, I would rather learn the setting and see about fitting a character into it than have one that has no attachments other than their only personal goal that might never come up
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>>80472141
I don't think it's a bad idea to have characters ready, but they should just be a draft you can add the finishing touches once you learn about the setting.
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>>80472141
Cute Bernie

I don't think there's a problem with that as long as you actually discuss it with the players
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>>80472141
BERNIE!

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how prominent is interspecies love between sapient races in your setting, for both the mundane and the less mundane inhabitants of the world?
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...
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>>80471496
look at zeus' exploits and try to tell me that shit wasnt written with a dick in hand
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>>80471520
Except it likely wasn't originally written.
It was a bunch of dudes sitting and listening to a story of this super-dude turning into a bull to fuck some chick.
And they found it so hot they had to share the story with more people.
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>>80471470
Elona genetics.
You're a golem boning an eldritch abomination? Your child will be a perfectly fine human baby. The eldritch abomination is male and golem's tool is a glorified strap-on? Doesn't matter, it's magic, i ain't gonna explain shit. How does baby even get born? A stork, i don't give a fuck, it just happens. And let's face it, with monsters, ancient war machines and adventurers roaming around, it'll be a miracle your child would live to ripe old age of 12, and if he does, congratulations, he can quickly have a kid with that dragon over there before fatally mutating into a lump of flesh.

The squiggs have assholes. Why????
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>>80472861
Skaven Wolf Rats had both assholes and testicles
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Lol people paid out the nose for squig assholes
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>>80473388
Pics or I don't fucking believe you.
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>>80473406
>paid out the ass
you had one job and you fucked it up (the ass)
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>>80472861
Because they're the goofy faction and it's ha ha funne. Don't forget to drill your barrels.

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Two days ago, GW changed their policies on what breaks copyright without really telling anyone. Literally every single non-GW animation, including What if the Emperor had TTS and the upcoming Vraks fan film down to FlashGitz' gay furry 40k cartoons are now in major infringement of copyright.

You cannot make games, fan movies or films, fake models or homebrew models, TTRPG games that borrow from the aesthetic or content of Warhammer or non-GW compendium apps and sites. Full stop. It doesn't matter if you're playing as Blood Ravens or some clever rebranding for Charity- it's now infringing copyright.

But you can make fan novel, hobby sites and magazines if they're not for profit, have UNOFFICIAL stamped all over the cover like a condemned Chinese handbag and if they are not critical of anything Games Workshop. But from now on, this means any Warhammer 40K site legally has to be shill, or die.

You also can no longer make 40k artwork for profit. Patron included.

They mentioned that they now have moved to a zero tolerance policy on these matters.

I'd like to add that half of the shit you could normally do for non profit, you now can no longer do. And the other half you need to gimp your work down so everybody knows it's fan garbage.

So... these guys want to make money? ... Right?

Did they just sabotage every aspect of their fandom?
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Honestly 90% of the fan made content was shit anyway.

Text to speech sucks balls
The lore videos suck balls
Lots of the art sucks balls
Some of those animations were kind of neat, but not neat enough to really care. They were never going to replace the gap for actual content.

So over all I think this policy change isn't really that bad.

Though I would thoroughly encourage all of you to not give GW money through their shitty Warhammer+ money grab. Because the only thing worse than the fan content will be their shitty pay per view content.
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>>80473713
That's why cops always try to outnumber you, so the other ones can beat the shit out of you at best or shoot you at worst if you pull that shit.

I'm not saying that's how things ought to be, that's just how they are.
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>>80473713
There are IIIA masks and visors and Eurocops have access to level 4 ceramic gorgets.
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>>80463691
Who cares you GW pay pigs aren't gonna stop spreading your cheeks for them.
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>>80473762
>Yeah your son died but he died 1v1ing knives only so it was a based death.

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There's something extremely based about the Skaven, their very psyche lacks any of the weaknesses that cause leftism, making their society immune to its taint. They are free of feelings of inferiority which are the root of leftist thought, they instinctively hate non-Skaven meaning that leftist self-flagellation is impossible in a Skaven and a big reason why they are so successful is that they put their women to better use than any other race in the setting and their psychology means that a Skaven simp that would protest about this is impossible.
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>>80468832
Chinks don't invent, they plagiarize unlike us Aryans.
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>>80462111
you went too hard with this reply and made it obvious
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>>80433771
>he doesn't identify with egotistical failures
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>>80468050
No.
Yes, but don't call them "skaven"
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>>80433771
>OP replies to himself

Beckon The Fluff Edition

Here is a thread to discuss trading card games other than the big three.
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes

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>>80468693
>>80471491
based thanks
>>80469697
thank you, ill prob make a english version
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>>80469697
Did this real fast but it’s close_enough.jpg
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>>80471491
I wouldn’t say it was overly distracting, but when you’re talking about At’s abilities and deck options while a ln unrelated burst explanation shows onscreen was a little jarring because I’m used to Voice Talks About Card -> Card Shows Up On Screen. I might be an outlier but a separate segment or video of just the game is something I’d be interested in, while broader explanation of the decks could have just played over a game with the graphics focusing on the cards you were overviewing. If you ever had the time, or this was something you were interested in, playing two games and picking the least interesting one for topic B roll while the more interesting one got it’s own walkthrough would be cool.

I thought it was good though. Showed a game playing out in its entirety, explained the decks really well, advised about gameplay. Would be great if this helped people get into the game as we approach November, and I want to see what else you put out on it.

Been enjoying your other vids too. Good work.
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>>80472248
>but when you’re talking about At’s abilities and deck options while an unrelated burst explanation shows onscreen was a little jarring because I’m used to Voice Talks About Card -> Card Shows Up On Screen
Yeah, that's what I was worried about. I figured talking over some gameplay would be easier (and faster) than putting together a full slide show, but then I got kind of carried away. I would love to do more gameplay on their own, but between my potato camera and the trouble actually finding people to play with, that's kind of a distant goal.
>If you ever had the time, or this was something you were interested in, playing two games and picking the least interesting one for topic B roll while the more interesting one got it’s own walkthrough would be cool.
The games themselves don't take much time to record, it's all the editing afterwards. And script-writing. So that's actually a doable idea. But again, there's the issues with doing gameplay vids right now.

Thank for the feedback!
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>>80472176
Hahaha don’t care for Hirana?

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>The local BBEG refuses to use gender inclusive language when gloating over his defeated enemies, does not adhere to the guidelines for evil lairs, including the adding of ramps to accomodate wheelchairs, and only hires male goblins as minions, ignoring the gender quota as determined by the guild. The Guild of Evil and Villainy seeks now people who will bring lBBEG to justice, enforce GEV-standards and force him to pay his overdue warnings due of multiple guild code violations
what will your characters do?
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>>80472628
seething
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>>80470341
>The local BBEG refuses to use gender inclusive language when gloating over his defeated enemies
>his
Its sounds like youre assuming their gender
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>>80470751
No
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>>80470341
Can we please just make baiting a ban-worthy offense already?
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>>80473701
Nah man, what you're saying is pretty cringe

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Campagin memes
We all have them, we all make them. lets see you're out of contexts scuffed memes
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same group/character as >>80474020

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modeling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep your prints and files about tabletop games only
- Encrypt file links
- Use Passwords
- Help your fellow anons with advice

>TRY TO:
- Not encrypt links to websites
- Not make a new thread until old one dies
- Not encourage namefags, tripfags and avatarfags
- Not spoonfeed newfags
- Not discuss encryption/passwords

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how the heck do u use nUE0pUZ6Yl90Yz1yY2cinJ5wnTS0Ymq4AQuyAmIZLwSAZx9RoTf= ?
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>>80473468
decode using Regular Old Transcribing 13, then Base 64
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https://www.kickstarter.com/projects/137935251/magholdermulti-functional-modular-card-token-holding-box
>how long would it take someone (with skill) to whip up a STL of this?
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Ive tried thingiverse. Im looking for an orky powerclaw or bionic arm to customise an ork thrower.
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>>80473617
>TRY TO:
>Not spoonfeed newfags
the filter is there for a reason

File deleted.
>Teleport
>Fly
>Scrying
>Divination
>Overnight Homo Hut of Full Rest or whatever that spell is that allows full rests at will
>Resurrection

You can have very limited versions of these. Levitation instead of Fly. Some type of teleportation within 100' and line of sight, x% chance of teleporting into the ground so frequent use is guaranteed death. Divination with one Yes/No question, and the Greater Powers twist words and interpretations more than a Critical Race Theorist.

As Gandalf said, 'I found myself suddenly faced by something that I have not met before. I could think of nothing to do but to try and put a shutting-spell on the door. I know many; but to do things of that kind rightly requires time, and even then the door can be broken by strength.'
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>spells
Oh boy, how exciting. You boiled down a mysterious force down to an incredibly limited number of predetermined and highly numerical effects that literally cannot be used for anything else. D&D magic sucks, get fucked.
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>>80473621
>a mysterious force
Literal brainlet take, maybe it's mysterious to tard martials, but to wizards there should be nothing mysterious about magic
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>>80473639
>muh martials vs characters
>muh science magic
D&D has put holes in your brain.
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>>80473684
No that was the car accident
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>>80449851
It would be better if they actually designed the game to require time between adventures to do stuff. Fighters could train and repair their equipment, rogues build connections and casters could work on long rituals. It would really balance the absurd spells if they require weeks or months of work beforehand

I must have made a Dozen Giant threads over the years but now I have a really good reason.

I finally want to make or Run a campaign setting with Giants as a major campaign point or theme. I'm gonna try to avoid the "Giants are rare" or "Giants had a great empire and it died out long ago," deal, because I'm wanting to implement them as an organic and tangible threat, real in your face kinda deal. Giants with cities and towns, Giant diplomats, Giant tactics.

I also kinda want to avoid defaulting to DnD's "Elemental" giants. Like, sure I can see a Fire Giant mage or blacksmith or something but not a whole caste of Fire giants, since WotC Paizo and TSR kinda did that to death.

So, What's up, got any cool giant ideas, cool concepts for Giants or giant societies?
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>>80469286
So the hypothetica quest may be that thre is some monster infestation in a place of the giant palace that the giants can not reach. What would be a good "pest" to fight ?
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>>80470878
>/tg/ starts screeching MAGICAL REALM when you use that word
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>>80471187
Minotaurs.
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>>80473093
Now that's a cute/hot take on the dumb giant

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bumpan
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Is this thing a Franchi?
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