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37 replies and 15 images omitted. Click here to view.
Sparrowhawk is the Barbarian. Or maybe Cassowary
Something to think about: if you have to turn your whole head to look, how does that change society, and social norms? Like, you can't slyly look out of the corner of your eye at a thing. Seems like being a rogue could be real hard!
Owls are a lot like sharks. They have a lot of biological advantages in their niche that make them look calculated and clever, but really they're just dumbass murder tubes that are very well adapted to their environment and hunting strategy.

With that in mind, Owlin society would probably be loose confederations of small clans and tribes. They're pretty dumb, so any organized society would be hard to manage on a large scale. They'd have a tight sense of honor between themselves, since they can't really sneak up on eachother, but they are absolutely ruthless when it comes to outsiders. Forested regions in their roaming ranges would be borderline unpassable due to raiding. An ambush would end before you knew something was wrong, caravans and armies would straight up get Teutoburged.

Outside their own habitat they'd likely be hired Muscle. Peerless bodyguards and assassins if you don't mind things getting messy
Stop hatin on owls faggot. Owls are fuckin epic
It's true though. Their brain space is literally taken up by the space needed for their big eyes.

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>The general that's too angry for diplomacy
Last Thread; >>84450136
>Lore Links

Give us your BRP, Mythras and Heroquest gack too, and nobody has to get hurt.

"Death to Loskalm!
Death to the living!
Through Death; we live!"
-Anonymous Fronelan Savage
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Can I get a sixshooter on Glorantha? Six most important bullet points and maybe a couple sentences about each if you need it.
doubt. The most advanced firearms are flintlocks and cannons, controlled by the dwarves
>Giant big-brain negroes
The Agimori; a race of eight foot tall semi-magical Brothas, by default are strong in Fire/sky rune affinity, so they get an int bonus, but basically die if the weather drops below 10c
>Intelligent tapirs that herd, and sometimes eat unintelligent humans; not really tapir-people, just tapirs.
Morocanth was the only animal tribe that won the contest of the "Eaters And The Eaten", so Waha decreed that they would herd humans.
>Gods stealing one-another's genitals
Argan Argar stole Vestkarthen's "Spear" and for a time, made him his slave
>Duck men
Duck Men!
>Rapey Goat People
They carry diseases!
>Autistic Sorcery-Dwarves
They live forever, until you kill them, or they violate their caste strictures; some ancient human(ish) cultures are the same way, like the Brithini.

You can play Glorantha straight, or wacky, but frequently conventional fantasy standbys have their own spin.
If you really get good at stealing, you can steal a prototype from the Dwarfs, though it’s probably a god time relic.
one magic item i think will really fuck with players expectations is a mosali six shooter that fires weird shit like metal animals or lighting tornadoes contained in glass cartridges/shells
anyway i stole the idea from someones osr campaign i played in

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Commercial Edition

Welcome to Mecha Monday! Here, we dedicate ourselves to mecha RPGs, war games, and board games alike. Here, we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:

Please keep Battletech discussion to a minimum for the sake of other Mecha RPGs. It has its own general.

Previous Thread: >>84455397

Thread Question:
What are your favorite industries, aside from military, to supplement with mechs? Construction? Manufacturing? Transportation?
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I've been playing to much elden ring. Thumbnail made me think he had a healthbar.
I love these two especially. Nothing says “badass” like a mecha with a dedicated power tool arm/weapon slot.
Update on the Armour Astir Eberron one-shot: we managed to get it off the ground, though scheduling got a bit wonky at the last minute and slowed us down more than the normal "we've never run this system before" woes. The GM was running on a few hours of sleep. But it was still decently fun!

Had a brief recap of the setting and backstory, with the freeport of Stormreach having fallen to a new Coalition of drow and mantis-men from Xen'drik. The PCs are surviving Dragonmech pilots who have regrouped aboard an old elemental-powered carrier. Now the Resistance is ready to make its first counterattack. Sahuagin agents have reported a nearby island was just occupied by drow marines, including several old-model drider mechs and possibly mid-sized constructs. The mission is to chase off the marines and maybe find where their shore camp is.

Promethea the hot-blooded elven bard decided to lead the sortie, and launched herself off the carrier deck with a steam(elemental)-powered catapult. Her comet-like arrival made stealth impossible, so Maurane d'Cannith (test pilot with House Cannith) and Mark (challenge-seeking warforged) decided to follow suit and then press hard for the objective. After smashing through the jungle, they found the drider mechs in the Sahuagin village square and a web golem holding a bunch of Sahuagin hostage in the temple. Maurane wasn't too worried about a bunch of dumb fish people, but Pro was adamant that the Resistance was there to save the villagers, not just fight the Coalition. Mark was cool with some heroism, but noted that he was built for war, not rescue, so someone else would need to save the hostages. They came up with a quick plan, because all the players have seen 8th MS Team and didn't want this place to go down like Kiki's village did
Mf looks like a robot staypuff marshmallow man
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You know... Hm. If anyone's seen the "Squish That Cat" video, I imagine a Landmate or some other kind of powered armor, or even smallish mech like an Armored Trooper or a Labor would be really handy for veterinary work with, large animals like horses or cattle.

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Fantastical cities edition

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, not asking questions to OP every third hour.

Previous thread: >>84289360

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed)

Thread Questions
>How do you come up with names for your setting? How often do you borrow names from real life languages?
>Likewise, when it comes to historical events within your setting, how often do those resemble historical events in real life?

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I found a good tool called songs of the eons that can generate worlds

Has anyone ever tried this? What are some good settings to try?

Honestly I think it'd be more fun if they're absolutely convinced it's the work of a horrible beast.
But for proper advice, assuming no supernatural things at play, one interesting way your MC could figure out it was the handiwork of a human and not a beast is...being a stubborn bitch who simply refuses to believe the superstitions of the fools who live around the sewer. There couldn't be a big beast living in a God damn sewer. What would it eat? Are they given to believe it enjoys wallowing in excrement? Where did such a huge beast come from without anyone noticing? No, it's nonsense. It's clearly the handiwork of a man; men are worse than beasts.
Or approach it from the perspective of the MC being trained as a huntsman, deeply familiar with predators. And they find a savaged body stripped of meat but...all the gooey, unpleasant organs are still in the body (because the killers didn't even really think about them; maybe they even thought it was unpleasant business exploring the insides of a human, even though they're fine with killing). The MC realises this doesn't make sense for a beast. Beasts aren't picky. They eat everything.
still life
Yeah that makes sense.
Thanks bud.

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Urban Fantasy Edition

>What is Genesys?
Released in November 2017, Genesys is a pen-and-paper generic/universal RPG system and toolkit by Fantasy Flight Games and EDGE Studio, using a refined version of the system presented by their Star Wars RPGs (Edge of the Empire, Age of Rebellion, Force and Destiny). Its central mechanic is the Narrative Dice System, using pools made of specialized dice to create narrative results. The intention is for the system to be a highly flexible narrative system, adaptable to most any conceivable setting and premise.

>"Twilight Imperium: Embers of the Imperium," a new space opera splat based on Twilight Imperium, is set to launch Q2 2022

>Where can I find the books?
Check the Online Extras pastebin below for something useless. The core book is the only mandatory book.

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Some complain that Heroic Abilities, as varied as they are, aren't "dramatic enough" to be interesting. They want HAs to be genuine gamechangers. Even with there being room for upgrades (all HAs have a Base/Improved/Supreme progression system), the default base abilities seem like they don't do much when you get them, especially considering they cost 2 Story Points to trigger, last until the end of the character's next turn, and can only be triggered once per session. These default base-level HAs include the likes of
>Every turn, learn/remember a new fact or detail about an observable subject
>Reveal that an NPC owes your PC a favor
>Gain prophetic information by asking the GM a yes/no question about something they otherwise wouldn't know about
>Gain +4 soak
>During a social encounter, when using a social skill to inflict strain, inflict bonus strain equal to the attached characteristic; if a social encounter is a single check, instead add bonus successes equal to the characteristic
>When activated, and on each turn it's active, heal 3 wounds
>Choose one skill; when rolling that skill check, activate the ability to remove a single Difficulty die and ignore its results
>Decide on an extrasensory perception (e.g. animals, the dead, other people's minds, etc.); activate this ability to allow limited communication with this form of perception (emotions, vague impressions); use this communication to learn one important fact relevant to the encounter
>Own a signature weapon that stays with you and upgrades alongside you
>Temporarily ignore the effect of an existing Critical Injury
>Spend a maneuver to immediately wipe out a minion group at short range
These are all greatly varied abilities and offers a lot of room to further flesh out a character, and those are just the default suggestions, before upgrades.

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I use them in my Fantasy game, they didn't see much use until the players got a few upgrades but they are pretty powerful. Once you get the Story upgrade, I feel it becomes a lot more consistent and overall fun to use.
Story upgrade?
The Heroic Abiulities all have upgrades and Secondary Effects you can buy at xp milestones (every 50 xp I believe). One upgrades reduces the cost of activating your Heroic one story point instead of two.
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I am planning a campain set in a world where 2 ancient gods decided to wage a war in order to stop their subjects from infighting.
I am wondering would the use of succubusses in various red light districts be a viable way to gather intel or would i be seen as a horny GM by my player.

Currently there are several clans located in the most mayor capital cities in the human side of the continent. All in service to the dark god who made the pact with the protector of humanity.
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Give all the intel and military planning to autists
If you need to learn one of the oldest espionage tricks that is recently, then you might be a big dum-dum yourself.
What about in more modern settings? And how might they adapt in general?
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>would the use of succubusses in various red light districts be a viable way to gather intel

Only if the red light district is frequented by good sources of intelligence. Having a succubus be the mistress of a general or a coven of succubi working as high class courtesans serving high ranked government officials would make more sense.

>would i be seen as a horny GM by my player.

Depends on the players and on how you play the succubi. If you play up the horror of them and have the first encounter with them focus on how they are literally man eating manipulators, then they won't come across as sexy.
It's perfectly reasonable, assuming you can get these demonic beings to follow very strict and regimented mission plans, observe pers-sec and op-sec religiously (ha), and not let their true nature be known to their targets or anyone else who might tell their targets.
Once people start to realize that there are Succubus spies there would be specific and aggressive vetting tactics used to try and secure valuable targets. No, of course these valuable targets won't stop drugging and whoring, they and their militaries will just invent increasingly elaborate attempts to shield them from being compromised.

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nechronica thread
>what is this?
a game about playing gay loli zombies in the post apocalypse
>where can i find it?
>Completely Unbiased Thread Question
What homebrew are you working on, if any? What compelled you to make it?
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Yes and his name is Die Hardman

It's great
Technically the President is the MC's mother at the start of the game. Die Hardman is her right hand man and I'm pretty sure he's former military/current.
I think he becomes acting President after the events in Chapter 1, but his ultimate goal seems to be maintaining the presidency as he was ordered and getting Sam's sister to take on the role of her mother.

I admit I'm not very far into the game myself, so take that with a grain of salt.
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still not sure about stacy and how to best use it but we need it for the reinforcements

armament's are
[kung fu] can't really think of anything better in this category
and [ball and chain] will be our bread and butter once we get to tartarus and it's good range for a melee compensates for the fact that we will be stuck there most of combat

[heart] or [tail] either way a few more action points are decently useful
[Scales] for a strong defend while we are in the belly of the beast
and [Animal Legs] to get to tartarus in record time

for junk we take [Even Unto Tartarus]
the core skill this build is built around

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>and fugg i forgor but i might as well say it now and not delete and remake my post but
>pic unrelated
Minor correction:
>if a dead body begins to decompose then the dead come back and claim it.
>and it explodes in a blast large enough to complete evaporate a city
If a dead body decomposes, it doesn't explode immediately - it becomes one of the aforementioned ghosts, or BTs. The BT then seeks out living humans and attempts to capture them - if it succeeds in doing so and bringing it to a larger "Catcher" type BT, that's what causes the explosion.
So not only does an uncremated body eventually cause an antimatter explosion, they linger around until a living human is close enough - leaving entire stretches of the U.S. strewn with nuclear-scale "landmines".

Also worth mentioning are the doll and spiderweb motifs that pop up later into the game, but those could be potential spoilers.

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What are your favourite obscure fantasy monsters? Or just cool reimaginings of classic creatures. I need some inspiration.
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Sorry, forgot to make it yesterday. But I am here doing my duty.

Remember, bikini armor is a symbol of power and purity, and all female mecha pilots should wear leotards.
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So... front line staff should take off their pencil skirts when on duty?

Even the blokes?

Especially the blokes???

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What factor / order of magnitude should adventurer wealth in D&D be on compared to NPC wealth? Going by the benchmark that your average commoner earns 1 silver piece a day and your average skilled artisan earns 1 gp a day, alot of the prices in most D&D editions do not make any sense at all. Rations are insanely overpriced even considering they are iron rations. It's geared toward characters but even then many of the prices are ridiculous. So what factor SHOULD character wealth operate on? Ten times more? A hundred times more? Where should it max out? In epic level 3.5 your characters owned wealth equivalent to the GDP of entire metropolises. Good thing? Bad thing? How do you even assign value to magic items like that whose actual utility to an army or nation would be minimal in many cases? A +15 sword isn't gonna do an army much good when they could hire a fighter that skilled for less, or an entire army of lesser men.
>inb4 "D&D shouldn't have a realistic economy"
This is a copout. If the characters are going to interact with money at all, the prices should make sense. If you want any sense of verisimilitude this is vital. You don't need economy simulator 2022 but you need sensible prices or no one will take it seriously.
yes I have. This thread is not about that.
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>Your absolutely correct a single artifact level sword is virtually worthless to an army.
But the game expects you to be able to sell those weapons to an army so you can get gold to buy the magic items you actually want.
No it does not.
The DMG explicitly states that magic items are going to rare if impossible to buy and sell. Selling obviously easier than buying. You have to be in places like Sigil or certain places in Faerun with a high population of high level people before its even possible to find anything but Rare Magical Items. Look at the rules.
Given OP uses 3.5e for examples, then magic items can be sold in any metropolis regardless of their price.
I think it was either Basic or 1e where you could live as a basic shit for a handful of silver a month, but as soon as you wanted to own land costs skyrocketed because you had to start paying people, and while farmers don't get "paid" a lot, you're still making sure they have what they need to farm your land so there are considerable overhead costs.
Then if you wanted a professional scholar or alchemist to hang around your place you not only had high initial costs to set up their library and/or lab, but also overhead in keeping everything up to date and stocked up, and then the professionally educated individual also got paid dozens of gold a month if not getting into triple digits for some of the actually best and most useful people.
I remember at one point crunching numbers for a campaign that was going to be using those rules and it basically required the PCs to operate at a net loss of about 4000 to 6000 a year for something like 3 years before the land became self-sustaining in terms of population and money brought in, and then it wouldn't make back the money put into it until year 7 or 8. That doesn't even count the initial costs and expenses for building up and developing that land.
To be honest I don't have the exact numbers anymore, but I do remember the characters having around 40k gold and the projections saying, assuming no natural disasters or wars, they would be out of money before year 3, which was the pivotal year to push through to reach economic safety.

Though the tl;dr of that is that adventurer wealth should be a huge amount in terms of assets by the mid game compared to most people, but they should also be putting those assets into long term investments where they'll find that they're on the level of not a little bit behind the actual rich people.
Well, then you aren't selling it to armies, but to some kind of magic item merchant who will find someone else who wants it. Nobody's going down to the flea market to supply their army.

I really miss the simplicity...
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I miss my mom.
I'm sorry to hear than, anon.
Funny when I look at that image it reminds me of newhammer and loss of soul
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3rd is not really oldhammer it's just old Warhammer. And it's not like going back one edition brings you one of the more complex GW games.

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>The Dungeon Master is a Foreigner!

>"HAHAHAHA!", echoes the DM's Americanized laugh, as he pulls out a 20-sided die and says, "Isn't it more fun when you use a variety of dice?" "Kiyomatsu-san is going to kill you!!"
>What will become of this extremely... innovative replay?

><description of the party I can't be bothered to translate>

>"Okay, let's use the dice to decide the number of monsters. 20-sided... 18 monsters!"
>"Wait, that's too many!"
>The real enemy is this relentless American DM!!

What do you think of how Japan views western GMing?
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That's a Kenyan, not an American!
I dunno if it still is, but Russia's hard on for Fallout is some of the craziest dedication I've ever seen
Is it available in English?
WHFRP is better anyway honestly. It has actual meaningfully tactical combat. Which in my limited experience with Poles seems to be a high priority
>PAWG fairies and pokey nips in the trailer alone
>rated PG
America sure has declined in the last century

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Are there any Actual Play/Live Play you listen to? Aside from Critical Role and Dimension 20, there aren't a lot that I know of.
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Viva la dirt does dnd on youtube which I can recommend.
3d6 Down The Line is doing a campaign in Dolmenwood which is quite fun. They're up to session 19 I think, and it's been pretty good so far.
Anytime I notice a thread like this I shill TabletopTalk.
They're a small channel, but they've got a decent setup (especially more recently when they upgraded their microphone), and they're really cohesive as a group, not a lot of talking over eachother etc.
They also play a decent variety of systems, one of them's been running a series of Call of Cthulhu campaigns, they've done oneshots of stuff like Dread, Dungeon World and Blades in the Dark, and there's an older Cyberpunk 2020 campaign in there.
Sounds like crowes season 1 - 3 are pretty good. After that it gets a little too scripted and crossovers in order to Tell The Story ™. It is a game of a couple of brothers looking to avenge their mothers death in savage worlds deadlands

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It's Tortle Time niggas! this is the thread for the only good beast race in DnD. Tell us all about your experiences playing Tortles and how you as a DM fit them into your campaigns and setting. Feel free to just share Tortle pics too, that's always good.
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Fuck anon, I don't know, if they aren't into Tortles then that's their loss
I almost got to play a tortle in my 5e game, but our DM got pissed off at all of us and the group broke up for a while. We all still wanted to play so I took up DMing. I really want to play a tortle barbarian, it sounds really fun. Maybe I'll make a rival group that includes one.
I feel like that goes a lot better if you just lean into the camp
The only good tortle is a mystaran tortle. Everything else is poseur shit.
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How does ultimate holdem work? You play against the dealer with their cards face up. So what's to stop players folding on shit draws and just betting a lot on good ones. Are the staff really trained to know the odds of post flop card draws?

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