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He can't keep getting away with it...

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It is what it says in the title, lads. Talk about it. Post art. Share stories. If you're a DM, tell us about your Eberron. Is it more of a pulpy adventure, gritty noir, a bit of both, or something else entirely? If you're a player, tell us about your character. Yeah.
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My least favorite aspect of the setting, by far, is the precise way the quori of the Dreaming Dark, the aberrations of the daelkyr, the fiends of the Lords of Dust, the dragons of Argonnessen, and similar supernatural conspiracies are handled. Do not misunderstand me; I absolutely love them in overall concept, and the quori in particular are by far my favorite antagonist faction. I simply think that the setting shills these supernatural conspiracies *too* hard, by fluffing them up to the all-powerful masterminds who can, despite their limitations, effortlessly play vast societies of pathetic mortals like violins. The 3.5 Eberron books are especially guilty of this, particularly the class levels of the Inspired and the epic CRs of many dragons and Ashtakala council members.

Too often, I find myself looking at the politics and power groups of the mortal societies and thinking, "How have all of these not been compromised by one of the many supernatural conspiracies?" For the benefit of myself and my players, I have had to produce lengthy paragraphs explaining how, in my Eberron, the supernatural conspiracies are not *that* strong, their power levels are nowhere as high as advertised, their numbers are extremely limited due to a number of factors, and so on and so forth.

I prefer a version of Eberron wherein mortals are still the most powerful factions on the block, and there is definitely room for more mortal conspiracies steering things behind the wheels. The supernatural conspiracies can still exist and be important, but I prefer to couch them as operating in the shadows because they would be completely annihilated if they were to be exposed.

That is one of my major peeves with the setting, anyway. It is most likely an unpopular opinion.

To put it another way, I like having Eberron's supernatural conspiracies around, and I think they should be heavily featured in the setting. However, I think that they should *not* be couched as so all-knowing and all-powerful; I would much rather see them be *forced* to work in the shadows due to significantly limited numbers and relatively limited power, like in some urban fantasy series. Mortal ambitions should still have a very strong place alongside supernatural conspiracies.
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I like this- you could also do a "gambit pileup" plot: have the players hired by one faction to do a job, only for them to run into two or three rival groups hired by other factions to do the same thing.

Better yet: it turns out the other adventuring groups have run into each other many times before and become adept at scamming the various factions. They give themselves minor cuts and bruises and smash up the location to make it look like they had a fight over the mcguffin, actually winning it in a quick dice game unless someones client has been threatening to fire them.
OP here. As much as I like Eberron, I gotta agree with you on the planes anon. Dolurrh and Mabar always felt to me like they're basically the same place, same goes for Syrania and Irian. It's also weird how there are planes for fire an ice, but not earth and water. And how the hell does Thelanis actually work?
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Yeah, the prophecy is intentionally vague and cryptic, it's up to the DM to decide how to use it in the campaign, what it's significance is, and where it's going

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In the interest of hosting quick-paced, single-session games in the 4chan boards without dice, has /tg/ made any systems over the years that use post numbers to determine rolls? Something that takes the last, maybe second to last numbers, dubs, with skill modifiers adding or subtracting to the result?
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You'll get shut down for running a quest, because the mods consider actually playing tabletop games to be against the rules.
Why? That's fucking gay.
It depends on the board. Aside from /qst/ itself, /bant/ once had a healthy pesudo-traditional games community that played stuff like RISK and a simple RPG that used a script to convert posts into stats.
Whiny faggots gonna whine at them until they do something. It's just /tg/ that gets hit with this, even though /tg/ is one of the few boards with actual dice abilities.
I think if I could throw something together on /b/ or /bant/ I'd be fine. Like >>72873760 says, /bant/ used to run games all the time during its golden years.
Because they were so frequent it was making the pre-catalog 4chan a chore to use, not to mention the sliders trying to bury quests they don't like with spamming.

"Augmentations you probably don't want the magos knowing about."

/tg/ Whose Line is it Anyways thread go!
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Do you reckon orks paint their dicks red to go faster?
Considering Orks almost definitely don't have dicks because they're fungus, there's nothing to paint.
Some smartass runtherd has probably wandered the fields the youngin's crawl out of the ground at spraying red paint everywhere bellowing "GIT UP YA GROTS THERE'S CRUMPEN' TA DO"
See, there's a reason you don't see Coglasses sleeping with non-cogs.
They're dicks aren't stylish enough for them.
Listen if you don't have the 34th Litany of Reactor Repair written in neon electoos directly above your crotch don't even fucking talk to me.
Orks don't need dicks, but they have them anyway because they believe in big dick power.

I don't want damnation that a succubi would give me but am a sucker for chicks with antlers and scottish accents
Would a fey/fairy queen be a step better?
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I think having nature shit like dryads, fairies and nymphs actually be nice and friendly is underrated. I hesitate to even say fey because that brings up such connotations of dickery if not near-evil.

I'm not saying don't include neutral or evil shit, just having a nice ent that wants to chatter at you like an old man sounds comfy, or naiads that plead with passing adventurers to drive away a camp of bandits that are throwing their trash in their river and afterwards leap out of the water like mermaids to give you a quick kiss before diving back in with a giggle.
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>Would a fey/fairy queen be a step better?
Not by much, but at least your doom will be a little more creative and interesting

>they also usually only take extremely charismatic or attractive people as a rule, so you're probably out of luck already desu
Also this. Most of us aren't cute or fun enough for fairy love

Fey are meant to be fickle and whimsical, meaning sometimes they should be doing something they think might be beneficial, sometimes just trying to squeeze entertainment out of people, and sometimes they should be dicks. The norm should be that you don't know what to expect.
But not everything nature related has to be fey.
Give source you absolute faggot
Fey are just as bad if not worse then devils and demons

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I'm drunk post your Elo score and discuss chess you fags.
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You're right, I didn't think it through, white can only defend on one side of the board and whichever side he picks the black king just goes to the other side of the board and wins there

I hate endgames it's why I'm bad at chess
b ump
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How to get better at endgame? These kind of puzzles are fucking infuriating.
>These kind of puzzles are fucking infuriating.
yeah and you wont figure them out properly EVER if you only keep solving puzzles on lichess. read the first few pages of capablanca's chess fundamentals and youll be able to solve these types of scenarios in your sleep.
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They do also have actual lessons for some endgame scenarios but unfortunately only a few of them.

Last thread >>72746798

>FAQ Noobs pls read kthx

>Downloads; Rules Errata and FAQs:

>Rules & Files

>Regularly updated faction tactics pdf

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I can't imagine a GW to be super competitive. The one in the area had a tournament that was dominated by our LGS top player who was undefeated in the last league we had. Like, it wasn't even a contest. GW stores in general are pretty casual, and I mean that in a positive way. It was refreshing to see these two newer players banging out 1k-1.5k games last time I was there.
>How likely am I to find someone who wants to play campaign style kill team in a random GW store?
Between Covid and the campaign system being terrible that's unlikely.
Read the actual rules then read the FAQ, you are likely to be able to get plenty of pick up games, and stores may do leagues, but I don't think anyone plays campaign.
Campaign rewards you for not playing. If you and your friends decide to play campaign, and you only play one game, but the rest of them play twenty, you won.
No worries, its just a good resource for newbs.
As for competitiveness, that varies from store to store. In my experience though store regulars aren't that great at the game, even if they take themselves seriously.
Campaigns are a signficant time investment so probably not but casual games can definitely be had.
I would still suggest not leaning too hard into the Caac/Rule of Cool side of roster building if you can avoid it though. You can build lists that autolose. 20 guardsman might be fluffy but it will lose and be no fun for you or your opponent while it does so.
consider tabletop simulator
>It's a tourney-focused rule for the most part.
That seems a little reductive IMO, the roster system is kind of a cornerstone of the whole game regardless of whether or not you're playing tournies.

someone tell me, what was it REALLY like in medieval time?
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Remember we are talking about 1000 years, the very few witch trails in 100 years are nothing
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The group hears rumours of a dungeon in the wilderness. Louis asks around and finds that the area is owned by Baron Greenfield, who is an ally of Baron Summerland, but whose seat of power is far from the dungeon. The players safely loot the dungeon and return to town with 100gp each. They spend the loot on meat, horses, and donations. Baron Summerland hears that his vassals have far too much money during peacetime. He shows up with a bunch of knights and interrogates them. While Louis and Albrecht are spared torture, Honorius is beaten nearly to death (below the waist, because he's a wizard), and Gwendolyn is hung from the nearest tree. The Baron finds out about the dungeon and the looting. Fearing war with Baron Greenfield, he revokes Louis' grant and title, and sends him with an armed escort to Baron Greenfield's seat of power to be tried and executed as a commoner. Honorius is kept as a battlefield mage and never trusted again. Albrecht is dispatched to the Bishop of Six Falls who severely chastises the poor priest and threatens to defrock him.
>They weren't killed for being witches, they were killed for believing in witchcraft!
No, they didn't. The church prosecuted only heresy, and even then it had to be n active and poignant kind of heresy, like a nobleman constantly trying to spread some different cult even after being told to stop. The people who killed witches were the townfolk, and the church commonly had to intervene to stop the madness and remember everyone that witchraft didn't exist and anyone accusing a fellow peasant of practicing it would be put in the naughty list for spreading baseless rumours and terror.
Fuck of realism fag.
im gonna tell you something from the middle ages:
People didnt sit on chairs, they sat on chests.
Chairs were too simmilar to thrones so only important people go tthem.
Also, there were no permanent tables.
There, you just learned something faggot.
Somehting from the middle ages that youll also never use in your games, because it isnt something to fuel your superiority complex.
Dumb realismfag.
I've never had a professor tell me that shit was facts.

No, the problem is that students believe it's facts even though the professors try to get through their heads that taking a single semester of psychology doesn't make them experts in the field.

That's where the dissonance comes in. People take one or two classes in something, figure they know everything there is to know, later find out it's complicated, and then blame their professors, the ones telling them this exact shit, for the shit happening.

This is not to excuse those professors who do preach like this, because they do exist and they are a fucking blight.

Teaching people shit is complicated and nuanced is hard, teaching them to believe in absolutes is easy. One bad professor ruins the hard work of dozens of good ones.

"Crooked Dice is trolling us again" edition.
>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames. The Historical Wargames General doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, let's talk about fun wargames.
Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
OnePage Rules, Mighty Armies, Dragon Rampant, Mortal Gods, Kings of War, Frostgrave, Ghost Archipelago, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, Beyond the Gates of Antares, Conquest, MESBG, Warmachine, Epic and anything else that doesn't necessarily have a dedicated thread.

>Places to get minis

>The Novice Troves

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>You should also check 10mm and 15mm Fantasy lines in the OP minis listing - a lot of them have demon hordes that work as Imps and Minor Demons in 28mm.
fucking genius

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About a month ago I asked for a recommendation here for a clothed shield maiden minature that I could use as a gift for a friend. One anon has recommended Bad Squiddo which was a perfect suggestion. Here is the finished minature. Thanks anon if you're in this thread.
>assuming dominance with t-pose
So much so she has two swords
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Nice, I really like Bad Squiddo, good little company

So someone from 40k, probably someone of noteworthy importance, gets dumped on the Warhammer Fantasy world (assuming End Times and AoS is not canon to this situation). How would someone of each faction react to such a world? Considering the races get along far more and everything.

We will also consider if the person was a squat
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Fuck off, faggot
They'd just consider it a backwater Feudal World.

Because that's literally what it is.
40k is just a crystal ball in a wizard's tower my friend.

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post your maps
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Still a WIP, but I like where it's going.
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>Raider Covc
but then I'd have to make my own crop textures, and If I could do that I wouldn't be using Inkarnate.

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The /btg/ is dead - long live the /btg/!

The BattleMaster's canopy shattered as an SRM burst against it. Hanse felt the stinging fire of shrapnel as pieces of the polarized glass sliced into his left arm. A trickle of blood slicked the command couch's left arm. Hanse narrowed his eyes and tightened his grip on the left joystick control. There it is, Mr. Green. I bleed for the Federated Suns. Is it not my right to demand the same from my people? edition

Last thread: >>72827483

>BattleTech Introductory Info and PDFs

>BattleTech Wiki

>How do I find out which BattleMechs a faction has?
>Xotl's latest Random Access Tables

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Page 186 of strategic operations pdf. This book also includes rules for hot loading LRMs to remove the minimum range but at some disadvantages like high chance of explosion.
>People suck Vic Milan's dick all day long in here
>Except when he writes DA novels they've never read like Rending of Falcons
>in fact I think it's kind of weird there's no Dragon variant with Inferno SRMs instead of the LRM
The Grand Dragon 9KC mounts an MML-5 allowing for happy fun inferno time. But in introtech when you want a Dragon but close range the Wolverine 6K is the answer. 6K even carries two tons of SRM 6 ammo so you can bring both inferno and standard ammo.

>This book also includes rules for hot loading LRMs
That's TacOps.
>the Wolverine 6K is the answer
Yes, but you know
dragon "breathing" fire is kind of nicer
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Ahh my bad.

● Pathfinder 1e & D&D 3.0/3.5/3.X/3.PF General ●
Not to be confused with /pgg/ PF2 General.
Starfinder content also welcome.

The comf continues.
Dwarven Boogaloo Edition.

• Pathfinder /pfg/ link repository:
• Starfinder /sfg/ link repository:
• DnD 3.X /3eg/ link repository:

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Fuck, I was trying to find those, too. I wanted to rip the maps out, because Paizo refuses to give us better versions, but seem to have no qualms giving them to FantasyGrounds.
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That's a nice gold dragon, anon.

• Bottled fairies/fey as suggested by >>72866768.
• Exotic fruits with low-level/long-lasting magical effects (and mundane constipation). 24-hour Barkskin, Blood Armor, Chameleon Stride, or Darkvision.
• A selection of extraplanar tech-wands, usable by anyone via simple point-and-shoot. Looks like a mix between a remote control and a flip-phone. Instant Soften or Solidify Earth, Chill or Heat Metal, or Enhance Water.
• An array of extradimensional equipment, from Haversacks and Bags of Holding to Belt/Bandolier of Many Pockets, Gloves of Storing, Instant Tents, and more!
Those are some great suggestions, guys. Thanks a lot. I like that it's special stuff without being, like, arrifacts.
Vigilante (Brute/Chu Ye Enforcer) stack iirc. And gives you an interesting option, though obviously subpar.

At the moment I'm looking at a Spiritualist (Spirit Fuse/Quintessentialist). Seems like a fun build.
Gulch-Gunner + Gun Tank. Gulch-Gunner is all about preasing up in close quarters, and Gun Tank is all about surviving as a tank.

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I see tons of complaints about the current state of GW and 40k in particular. The writing style has changed, game designers kowtowing to investors and ocd tournament players rather than fleshing out a good universe etc.

Why is this? Quite simply the original creative people behind the game are long gone. So instead of complaining about it let's talk about what those people are doing now. What projects and teams are they working on?
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Someone needs to bring up Spectre. The guy designed it to be as close to a tabletop representation of a real life firefight as possible and I always felt he did a great job.
>artist name on the left nao
>not recognising Adrian Smith
Part of it is that its less detailed but I think the main problem is all the new art is 100% based off the models with no variation. It doesn't stimulate your imagination at all, it might as well just be a photo of the studio painted mini
>Stimulating imagination
Bad goy, just buy the models and assemble it exactly as the instructions say.
Then get excited for more models.
I don't pay the closest attention but I have not seen one single person complaining that GW is somehow pandering or submitting to the whims of so-called "tournament players"

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Feedback edition!

>To make cards, download MSE for free from here:
>Mobile users might have an easier time signing up here:

>Stitch cards together with

>Hi-Res MSE Templates

>Mechanics doc (For the making of color pie appropriate cards)

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2HG fun

It being only about artifacts feels blue. Maybe add the ability to cheat an enchantment as well ?
Yeah normally it'd just be Equipment but I figured "weenie" artifacts might work since blue tends to tutor and white seems to put things out from the hand. Maybe I'm off base though.

These seem fine for what they're intended.
Artifacts from hand to battlefield is secondary in white (and white has artifact friendliness at secondary as well). It reminds me of Leonin Squire (old card, but feels very white).

>isn't 1 or less for those sweet, sweet edge cases
Nevertheless, I like the card. What types of things is it going to put into play?

Install Beleren. You don't need a color indicator since its mana cost is right there. First ability needs to be a "whenever" since it happens multiple times. Wouldn't make the second ability a "may," just have it be obligatory. I assume this thing is made for commander? Seems very nasty in a multiplayer game.

I like that the blocks are distributed now, makes it a lot more interesting when you can't just slam everything onto one creature and hit for lethal. Overall a very slick, very cool card. Flavor text got a "heh," too.

That's pretty cool, but I don't know if I'd play it. Cantrips are nice because you're purely trading tempo/mana for information and card selection, you're not sinking a card into them. A pure Index effect isn't really playable outside of pretty fringe cases.

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I like the idea of the 8 legs showing up first on cast, then the card entering the battlefield. Like it had to force it's legs through a hole or something.

Seems like a card that I wouldn't find fun. It's either a really ineffective tribal card or it turns into a combo deck.

Reclaimer doesn't seem like the right word since reclaiming things usually involves returning them from the graveyard, not the deck. I don't know what the powerlevel of the set is, but that ability isn't very good for 4 mana plus the mana of whatever enchantment you put on it, then you have to have both the Reclaimer and the aura survive until your next turn and the card you reveal might not even meet the criteria. Maybe make it cost less or make it trigger the first time Reclaimer becomes enchanted? As-is, it's pretty weak for a rare. You could also make it go crazy and have it trigger for each aura on it and then give you the option to put the revealed card on the bottom if you like. If you want to make it cost way less you could make it only bring in nonland permanents.

> Negotiation
Doesn't really seem like a mono-black draw spell, despite the discard effect. I'd rather it be UB than U/B + U/B. Although Wizards has given so many slashy cards like this abilities specific to only one color. So whatever.

> Servant
Strong uncommon, depending on how much other life gain are in those colors in this set.

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