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>Your party comes across a Paladin with a gun having just recently massacred and eaten a village of people for being selfish
Be honest: is there any action too edgy for your fellow Paladin-bros to accept it? It seems like most Paladins exist for guilt-free genocide and torture.
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But of being a Paladin is the genocidal western chauvinism and misogyny, yes.
what the fuck are you on about?
i said EVIL paladin, not a good-but-actually-evil paladin, no fuck that gay shit, i'm talking about Black-armor-With-Spikes evil
>Actually I am still lawful good
Not if I'm GM, you're not. Of course, paladins haven't been able to fall in D&D in over 15 years, but your crimes have been noted and there is a kill-on-sight order out for you.
What if I told you the peasant was melanated? Changes everything, don't it?
Ah yes. The Oath of the Badge subclass.

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Work in Progress, "Thin" Edition

>WIP Condensed OP Pastebin

>Friendly Anon's Updated Pastebin

>Grimdark Compendium tutorials

>Making some awesome banners

>Recasting with Blue Stuff and LEGO bricks

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>they have a lot of overlap between their paint ranges.
I can see them downsizing for that reason but I doubt it would be a bright idea to downsize in a way that eliminates the direct equivalents to old Citadel/Current citadel paints.

Here's hoping the Euro-anons here can provide feedback on paints that are known to be more difficult to work with like yellow, orange, white, and sometimes red. Especially when they get to have the products a month in advance for us unfortunate North Americans.
>or did you mean various ways of shading using different types fo paint
this. ultimately it doesn't matter what paints or techniques you use to arrive at that point, but you have to place the shadow and highlights in the right places to visually communicate the surface texture of what you are painting. So in this context I was talking about where shadows are cast.
You're a degenerate anon I know where you got this
I'm here because i didn't want to show this to the games worshop employee
If he recognized it he'd probably be a lot more helpful

Expert Edition


>New Errata


The T̶r̶o̶v̶e̶ Vault (seed, please!):

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If you have no spell slots left, an enemy with 1 HP left, and a bard cantrip, you can cast Poverty Word Kill
>Power Word Kill
Also known as, singing the brown note.
shit mcu dickriding garbage. throw this edition in the trash.
Huh, wouldn't that make Creation Bards the most bardic bard?
>Bards believe the cosmos is a work of art-the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance, music, and poetry, and their teachers share this lesson:
I want to huff and worship his boots

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To get her back we need to successfully siege the enemy's dark fortress.
But be careful the enemies forces are numerous and have amassed enough supplies to withstand for a long time.

>Post troops, elite mobs or siege engines to to help us with this task
>Include a related image
>Dubs get added to our army
>Only if we can get at least ten dubs units under our control we win this siege and free the princess!

By all that you hold dear on this good earth, I bid you stand, Men of /tg/!
This day we fight!
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Maybe Kenku archers?
> Bodacious Space Pirates came out in 2014
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Flock of harpies with mesmerising songs.
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This isn't working, we need to send in the experts.

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>Filters the realismfag
>Badass black metal aesthetic
>Perfect weapon for every villain

All flails are welcome, preferably spiked.

>Are flails historically accurate?
>What rules/mechanics do you use for your flails?
>Who's your favorite flail wielding character from /tg/ related media?
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Hey, my figure came with a spear and not that sword!
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Huh, interesting. Mine is Gonxx, was it definitely the same dude?
Anyway, on topic, what do we think of weaponized censers and other "unusual" flails?

It is the ideal weapon for fighting skeletons:
>Heavy concussive for for smashing bone
>can wrap around the spine of a skele and either break them or immobilize them
>Skelos are light weight so a hard pull will knock them down or toss them when they have become intangled.
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A few of the other early games had them, but you can tell they wanted to give every job in FFV a sort of 'signature weapon'. And with so many classes, you had to have a lot of weapons.
I always liked that about FFV. Unfortunately, it makes some of the later FFs feel somewhat barren of collectables.
Shame there wasn't a flail among the 12 legendary weapons.

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Red is best dwarf Edition

>Votann rebalanced before you could even buy most of them

>Rules for more Kill-Team units in 40k


>Downloads; Rules Errata and FAQs:

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>he doesn't comprehend
There's plenty of us who just don't post pics often or at all.
its about as worth it as lascannons used to be in tac squads back in 3E. pricey, but when you need to crach armor you need to crack armor. unfortunately the votann dont have a lot of great heavy weapon platforms. sagitaurs pack decent guns but they're squishy as all hell at 130 for a 9 wound buggy. the land fortress is good but at 300 you really cant spam it. pioneers can cover light armor like some light skimmers but struggle against anything with a decent save and AoC since most of their shots are ap-1 autocannons. hearthguard are short range and swingy, either relying on a low number of shots or lucky mortals on 6s to hit, berserks will never make it into combat unless your opponent lets them, they're slow, made of paper, and have no good transport options. thunderkyn have....okay weapons, they're really better at killing MEQ than tanks, and frankly all 3 heavy units, the thunderkyn, hearthguard, and berserks are now so expensive its going to be hard to justify them over just taking more hearthkyn other than filling rule of cool slots. hearthkin are just a great swiss army knife unit that can kit out for anti horde, anti MEQ, anti armor, anything you need.

so short answer, yes.
Those points make sense. Thanks for the answers
Cool shop but what's the original name actually

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Previous thread: >>86157367

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames. The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any genre, any company, any miniatures. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
OnePageRules, Warzone, Mighty Armies, Warmachine & Hordes, Dragon Rampant, Oathmark, Mortal Gods, Kings of War, Firefight, Deadzone, Warpath, Frost/Stargrave, Hordes of the Things, Gaslands, Conquest, Songs of Blades and Heroes, Dark Age, Beyond the Gates of Antares, Malifaux, and anything else that doesn't necessarily have a dedicated thread.

>Places to get minis
Updates to the minis trove welcome.

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Cool, what about the frigates? Toulons?
Probably but its less clear. You absolutely need the 2 NOrleans to play the game but you can't do much with the remaining 2 hulls. Both Taipei and Toulon want to be run in squads of 3+ and the others are redundant in small games.
Frankly, UCM Frigates are not great and tend to be replaced by Destroyers in serious lists. 3 Toulon are worth building for the Command Card but otherwise I wouldn't expect to keep them. Max out your NO builds, take a couple Lima, and dump the rest into Taipei. You'll be leaning on Kyiv and Havana in bigger games.
Awesome, thanks. I'm thinking about picking up the new 2p set, and maybe a battleship/battlecruiser and the UCM starter fleet.
this is so cool
Thanks for the heads up. I may do that for the wheels, is nothing else. They seem like a pain to model..

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Did anyone try playing in the Fallen London/Sunless Sea/Sunless Skies setting?
What system did you use or what system do you think would fit well?
Genesys? FATE? Maybe just go all in with the Sanity angle and use Call of Cthulhu?
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All the bohemians are depraved bisexuals and there's several implied lesbians (Sinning Jenny and The Efficient Commissioner come to mind) but yes anon is overreacting.
And all the enbies
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Here's some options
-Too simple
-No additional support

>Blades In The Dark
+Literally originally a FL-based PBTA tie-in game (http://web.archive.org/web/20150116085456/http://www.onesevendesign.com/knifeandcandle/)
+Stress system solidly mimics the feel of Menaces slowly rising
+Punchy and fast, good for hunting and heists
+Easy to set up, easy to improvise with
-Gameplay loop is terrible for not hunting and heists

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Iirc the problem was that you could only play so much in a stretch and then you had to wait so it became like a scheduled chore.
Just grind harder dumbass
>T. Almost Paramount Prescence Goat-Owner

Who else loves the psychic class in games? Not in DnD of course, magic and psionics do not mix. But in space, cyberpunk or modern settings they are a nice substitution to wizards.
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Yeah I like them in modern-ish or futuristic settings. We should be pals.
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Magic and Psionics can very easily differentiated. Usually with magic you need to do extra shit like chant, a focus like staff or wand, preparation if it's vancian etc. And/or a spell can only do a specific thing. But with psionics usually it doesn't require any of that. You just think or move your hand and you can do whatever your specific psychic power is.
A wizard is a natural philosopher in a world where magic exists. It is a specialty, a thing you work towards being and being better at.
Psionic powers are a symptom of exposure to the Far Realm. Nobody deliberately sets about becoming a psychic and even the most nihilistic maniacs rarely willingly try to hone their abilities.
Thank you anon. Shadowrun takes a cool cyberpunk setting and shits all over it with knife-ears and scalefuckers
>>Never understood the reasoning behind separating a wizard and an artificer, cleric, druid, sorcerer, warlock, etc when the differences between them are minimal and functionally they serve the same purpose.

The only reason DND has psionics that are essentially the same, is that later versions blurred the lines to make them more acceptable. No one ever complains about the division between arcane and divine magic, when the only functional difference is source, but toss in psionics and people bitch.

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Why aren't you running Dungeon Crawl Classics?
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I'm playing with a girl and she enjoys true crime drama with light romance more than dungeon crawling.
>baby 3.5 shit
Well, you're right on one thing at least.
You are all ass
Is she fat?
Have you fucked her?
>Is she fat?
Not by today's standards
>Have you fucked her?
No, she's into scat and I'm not.

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>Rifts Miniatures

>Let's Play Rifts: Promise of Power video game
https://www.youtube.com/watch?v=G9V9Uj8hh6U&list=PLT0Vf_mchC9N4RGTEH9fkC26d58HJafGt&index=1 [Embed] [Open] [Open] [Embed]

>Radio Free Merctown

>The Rifter complete index

>The Rogue Scholar Rifts Youtuber

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If it's any security bubble, anything within 1800 feet is getting boomgun'd
Town's defensive radars trigger. All the glitterbros set aside their differences for a moment, saddle up, and stroll into town square. Thunderous boomgunning from 25 boomguns at any threat entering in range. Townspeople applaud with bleeding ears from their shattered windows. I like it!
This is how I kinda picture it. It's a city with a lot of corn/crops, but not much else, & a bunch of Glitterboys which makes it hard to take. I imagine it's on everyone's list to take over, but has had the fortune to be just enough of a hard nut to crack that no one has committed the resources yet & focuses on politicking the Houses instead. I also picture the Houses ranging pretty far for work too. Like. The House who gained a GB7 got it while doing merc work in South America.
No I get it. Im just trying to have my cake & eat it too. What if I moved the city to Sandusky, right on the lake, & made them loyal to Lazlo? Would that be enough to make it plausible?

Give me a bit to get my notes & I will share my guys. You guys can vote you needs to be saved & who should be cut. I may not cut anyone though, cause to me they are all cool & serve a purpose.
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>made them loyal to Lazlo?
>made them loyal to Lazlo?
Stay indy, don't give loyalty easily especially to Lazlo of all places.
>You guys can vote you needs to be saved & who should be cut
Think about combining some of the houses together, rather than just trashing them. There could be just as much political machinations within a house as their is between the houses. After all, everyone wants to inherit the patriarch’s Glitter Boy, but only one person can.

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Moral quandaries do not belong into interactive games because the only thing they exist for is for the GM to prove himself right at the expense of the player's enjoyment.
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Nimbys? Probably wouldn't, ye.
Depends on the game
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Very nice, now let's see Paul Allen's G key.

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nuff said
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I have to say some of those age of sigmar stuff are pretty neat, they nailed some of my prefered orc look with those animalistic, not retarded muscly chaps.
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That's a really neat paint job.
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old school orcs from otherworld miniatures

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You guys got any good resources to aid in worldbuilding? guides, checklists, etc
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Does anyone have any naming resources for demons please? Especially in regards to succubus names beyond “Lilith”.

There have been several posted already.
you could check some speculative evolution projects for ideas or depending on what level of autism you wanna go, make one your own tailored made for your setting(taking your magic system and/or gods whims as environmental factors for example)
here a read for anyone interested in making creatures https://www.astrovitae.com/issues.html

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Remember that spinning wheel edition of Candy Land?
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Is there really only one randomization?
You are equally unlikely to know where a fair spin will land any given turn as you are to know what card you will draw every turn. So the randomization in terms of human knowledge is satisfied. At the same time, there is no way to determine or change what order the cards will be in before you've even shuffled them up, just as you cannot with the spinner. Oh, maybe you can choose to flick the spinner one way, or flick it another, based on what you think that might do. But if you are flicking it hard enough that you're not aiming for a particular section, is that any different from drawing a card? Do you have any choice in the matter? Is the only choice that matters the choice to open the Candyland box in the first place? Or when you decided to play a board game at all? Or when you decided to go to your friend's house? If some choices matter and some don't, what's so special about choices? On the other hand, why worry about what matters when you can still enjoy the game?

It's Candyland all the way down. The spinner is just one level of abstraction. I imagine Mersault would have preferred the version with cards, whereas the priest would prefer the spinner.
He's tired of children hating on licorice while simultaneously hating Europeans for solely making black licorice. Also, it's clear in both designs that this dude FUCKS

She's engaged in a scandal over revelations of her personal involvement with tootsie pops and blow pops.

The years have not been kind, look how his legs have shriveled away. He used to wield a hammer, used to be as broad as an ox. Once it was just him and his men, running up and down the rainbow roads. Couple of sweet store wenches to warm their beds. Gods, he was strong then!

Her heart is as icy as her soul. Frosting should be smooth, sweet, melting in your mouth and complimenting the cake. This bitch spends more time in the blast chiller than on the table. Her smile never reaches her fondant eyes.

This is who Lord Licorice is fucking
remember what they took from you
Huh. Guess people must play it for the lore.
>Guess people must play it for the lore.
Funny considering how both Candy Land and Warhammer 40K have direct-to-video animated films.

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