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137 replies and 31 images omitted. Click here to view.
Same as in real life. When you die, your soul remains in a liminal state between the mortal world and the Great Beyond. Then, come Judgment Day, you will appear before God and be judged according to your sins.
>without the life part
What, like you don’t breathe or shit like that?
just imagine your own life that's basically my hell
There is none. Souls are led through the Caves of the Dead, where their memories are drawn out and the purified spirit is sent to the Forge of Souls to be broken and returned to the Great Source where they will be reborn to life.
Does reincarnation count as an "afterlife"? If so, what are the most interesting takes that you've seen on it in fantasy media?

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I am trying to slowly introduce my players to a grand connecting undercurrent to the world they exist in. I am essentially running a sandbox game where players can decide to follow up on various missions. However the current world, in the city they are in, is quickly hurtling towards a doomsday scenario. As the players go on various missions they do tie in to a central theme and reveal another piece of the puzzle.

Is this too stifling? Should I drop the grand overarching mystery and just let them do smaller stuff?

At the moment both the main groups tied to the party as antagonists One is a conspiracy between members of the government & nobles and the other is a group of criminals are both tied to this central mystery, with both going after the same macguffin.

Several of the PCs are tied into this mystery through their backstory. I've only had trouble doing it with one, with family of the PCs or acquaintances being someone drawn into the central mystery.
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I'm more curious what details that OP has provided aren't directly related to the party?
Probably all stuff about the conspiracy and overarching happenings
If it directly ties to villains that the players are interacting with, and new stuff gets revealed consistently, than doesn't that count as the 'framework' to help provide coherent answers when improvising things?

There's a great Ginny Di video about how "don't overprepare" isn't always great advice. I don't agree with her on everything, since she comes at the games from a pretty different perspective, but sometimes she has a prescient insight.
Wrong. Currently running a campaign that's generating far more material than it uses, and is piggybacking off of various unused material generated over the past few years of games. Something doesn't have to be immediately impactful for it to be worth developing for your own use. Just don't dump it on the players if it isn't relevant to them.

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Anybody ran this one before?
I'm using the one that continues from TOEE, so the entire A1-4.
Party just got to Dame Gold & are about to screw around at the feast.
The party really enjoys fast-talking instead of fighting. I've already let them have a point the orc raiders towards the angry gnome mob as opposed to fighting them. (We have a bard who rolled really good reaction so fair enough, otherwise combat would have continued).

Any tips for running this module, or just getting every bit of gameplay out of it? Seems to be a balancing act between gygax intrigue and very smart combatants capable of alpha-strike. TOEE I was able to lean into the fact that most enemies were dumbasses, but that doesn't seem to be the case in this module.
I only DM'ed the 1st one tho i changed some stuff to make it fit my campaign. The keep was a lot fun, especially the caves bellow. Yea the enemies needs to be smart and figure out strats vs the PCs. Dont forget that the bad guys know the layer of their dungeon perfectly and they can ready ambushed or use traps to their advantage while the PCs can use freed slaves to bolster their numbers.

Also i highly recommend the "Shattered Circle" module. Easily the best ADnD module in my opinion

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How should Asian druids be different from Western druids?
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Why would a Druid have a human skull? Unless she’s a necromancer too?
found it and its previous owner doesn't need it anymore.
I'm not much of a history buff, but
>Religious Sect on the Fringes of a Great Empire at its heights, chased further away by its expansion, then allowed to slowly vanish as religious ideals of the region shifted with the empire's ghost.

So it depends on where exactly your setting falls in comparison to "Asian", but I'd actually look to the surrounding nations of the great empires of the region and put druids on the outskirts or just a bit further off the map in terms of their sources. Russian wilderness sages, Polynesian Navigators, Obscure Holy-Folk from the Philippines,(using what little is known of their original culture rather than the post-spanish colonialism) and that sort of thing.

The contemporary concept of druids in a WoW or D&D conceptualization is "Magic User That Favors The Power of the Natural World." That's not at all universal for the Druidic term, but if that's what you're going for then putting their center elsewhere in the context of your game than the centers of civilization makes a lot of sense.
>Japanese only
Except Chinese do this, too. And Lao, for whatever reason.
What would they even call them? "Druid" is a Celtic term, it's not like Japan, China, or their fantasy equivalents would use it.

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Mark VI was the most common armor type during the horus heresy. Mark 2-4 were already extremely dated and very rare. Iron Warriors
and Emperors Children used them en masse.
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>hurr durr conspiracy
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>It's a "Autismos argue about the consistency of fluff the writers don't care enough to keep consistent" episode
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What does "dated" even mean in the context of a galaxy that until 2008 IRL was pretty much wholly locked into stasis?
The only times where IoM power armour wasn't the hottest thing on the market was when they ran into STC-using civs and that was rather rare.
>"Designed in 1938 by Heinrich Vollmer with inspiration from its predecessor the MP 38, it was heavily used by infantrymen (particularly platoon and squad leaders), and by paratroopers, on the Eastern and Western Fronts as well as armoured fighting vehicle crews"

It stopped being used by infantrymen after the stg started getting sent out because the stg just did the mp40's role better and was used along 98k's. It had nowhere near the effective range and they never would have produced enough to fully replace them.
Dude had an entirely alien grasp on tactics and strategy for the MkVI.
For the Iron Lord, Iron armour was unironically best suited, with Maximus plate being an occasional thing because while it was good, it did have less material.
Iron warriors were already well fast enough, being second in the charge only to the world eaters and potentially blood angels, and he already had all the informational systems he needed. Corvus pattern plate would have been a genuine downgrade to him, because now his warriors, whom he put through the absolute ringer in every engagement, couldn't take as much punishment, and that difference would effectively cripple them because Perturabo will use that difference.

Why don't Necrons, Eldar, Orks and T'au team up to kill humans for good when they constantly bolster the forces of chaos?
Sure humans combats chaos as well, but they aren't exactly doing a good job at it when Chaos Space Marines exist.
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Necrons being sentient is at the same bracket of retardation as tyranids being retconned into akshually hating having to eat all the sentient species for biomass and the hive lord secretly sulks in the corner of the hiveship whenever he remembers devouring people infront of their family members.

these goobers think humanizing factions regardless of how much it doesnt fit them automatically makes the setting DEEPER.
This. Newcrons are trash.
It's funny how you can be so wrong and so old at the same time.
>Necrons being sentient is at the same bracket of retardation as tyranids being retconned into akshually hating having to eat all the sentient species for biomass and the hive lord secretly sulks in the corner of the hiveship whenever he remembers devouring people infront of their family members.
The Swarmlord? Feeling BAD about killing? You are a retard.
The Swarmlord is not feeling bad. It just has enough self-awareness to recognise that it’s trapped in an unending, inescapable cycle of life and death at the behest of the Hive Mind, created to kill over and over whilst suffering injury, pain and witnessing the charnel mire of ten-thousand battlefields and a billion slain siblings.
It is not guilt. It is endless agony, twisting and amalgamating into a deep, sorrowful depression that sees it choking out inhuman sobs as it’s born once again, powerful even as it crawls, fully-made, out of a flesh-and-bone birthing pod, ready to bring victory for an unloving parent, yet already feeling oh-so defeated.
op is retarded. Eldar literally walk around with migraines all day because of the EoT and have extreme guilt over wrecking the galaxy by creating chaos.

What are some cool and unique gods, or godlike beings, you've come up with for your games?
(Wanna try and run a game of Godbound where players are mortals who sheme to steal the divinity of gods, in a setting with a large Indo-european style pantheon, and wanna steal some ideas instead of coming up with 100+ gods and demigods)
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What are your feelings on how storm deities should be handled?
Isn’t that just Thor? Or Zeus for Greece?
What are you talking about?

What is this from, WHFB?
Alright, what if they are? Elaborate on that.
Mortia, a mortal necromancer that managed to ascend in a dark ritual to become the patron goddess of the undead.

What is the smallest number of runes/symbols that could define and communicate human experience?
What are the primordial concepts?
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This has been a pretty cool thread.
Other cultures interpret it differently, calling it slave or even food.
>明 for enlightenment is terrible too as it really means bright
The people making these kinds of things normally consider enlightened and illuminated to be synonyms.
Hey, like Newspeak!

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It is a myth that necromancy, in general, is evil. Necromancy is just the manipulation of life and death. Positive energy and negative energy are no more evil than the concepts of growth and entropy. Blasting an enemy with entropy is no more evil than shooting off elemental flame: a painful and horrifying weapon, but not necessarily evil.

It is also a myth that the animation of undead drags down souls from the Outer Planes, from the afterlife. Utter nonsense. Nothing indicates that animated undead work this way. Even those animated undead that are unquestionably sapient, like ghouls, are simply ensouled by the necromantic magic itself.

Necromantic animation is evil because it uses negative energy to directly create and give life, outside of the confines of the Negative Energy Plane. This is a direct perversion of what negative energy is: the raw stuff of death, decay, and entropy. Normally, positive energy is what gives life and motion, but necromantic animation completely inverts that. For every skeleton given motion, for every ghoul given a new soul, the Great Wheel cracks at the seams from this paradox. The Negative Energy Plane itself can spawn and sustain strange life from negative energy, like xeg-yi energons and trillochs, but other planes were never meant to withstand this twisting of cosmic energies.

On the bright side, this is the sort of evil that matters only on the grandest scale. It is no personal-scale evil, like theft or murder. Just bear in mind what happens every time a necromantic spell animates an undead servitor: a reckless paradox that shears away the cosmos's very stability. A cosmic-scale evil.

Is there a circumstance when necromantic animation is not a cosmic-scale evil? Yes: doing it inside the Negative Energy Plane, and keeping the creations strictly contained there.
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Maybe healing magic and necromancy are the same thing. Or at least two sides of the same coin.
Why not just help them? Or would they try and kill you?
Necromancers in my setting will tell you that necromancy is exclusively about communication with the dead and gently harnessing soul energy to exorcise evil spirits from the innocent, heal the spiritually wounded, and self-defense. But then some dickbag god-complex lich corrupted and defiled this sacred art and now there's a bunch of self-proclaimed necromancers who desecrate corpses for their own twisted purposes.
Unless you keep the undead extremely well preserved they'll eventually rot. Rotting corpses is a public heath hazard, spreading disease everywhere they go. A good necromancer fills his zombies with ichor alcohol, staving off any disease while preserving the tissue. However, Ichor alcohol is expensive and difficult to make and even the bare minimum of complete blood replacement requires five liters of the stuff. Too many necromancers just don't bother.
What are some ways that a necromancer can disguise/hide themselves in your setting? How easy is their magic to detect?

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I like magic sigils. Gib magic sigils pls.
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That’s amazing, where’s it from?
Are there any theories on why that is?
because the guy saying something arbitrary is universal is an idiot
Here's one for gas magic.

Am I making a mistake adding Kitsune and other anthropromorphic races into my setting? I like adding races and ones based on folklore like kitsune seem like a fun idea but I am afraid of coming across as a furry
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>Am I making a mistake adding Kitsune and other anthropromorphic races into my setting?
Do you need /tg/ to tell you how to put your socks on every morning so you can be based and redpilled in order to eliminate all suspicion of you being a tranny?
>I am afraid of coming across as a furry
Why do you care what nogame faggots on /tg/ think? Quit being a cowardly little queerio and do what you and your players will like.
then don't make them a "race" make them incredibly rare ascended animals. who only rarely take "human" form for practical purposes.
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Grave error.

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How do souls work in your setting?
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>It’s impossible to destroy a soul.
But can you *make* one? And what happens if the population increases with a static number of souls?
deer musk, except magic
I presume people capture souls then? Use them as endless batteries?
Alright, how does he do it? And what about previous settings?
There's no souls, people cease to exist when they die. However that doesn't mean people know this so they have ideas of what happens after death.

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Touch Grace Edition

>UA: Heroes of Krynn Revisited

>New Errata


The T̶r̶o̶v̶e̶ Vault (seed, please!):

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sure, but they explicitly spelled it out as an option.

kind of like saying "with DMs permission, you can take feats instead of level up ASIs or be Vuman"
New thread:

Yes. Because feats are optional, just like flying monkey familiars.
Balls don’t touch so it’s not gay, it’s a fact.
The issue with smite spells is they eat concentration and use a bonus action. So you can't nova, use any concentration spells, or any bonus action stuff if you're multiclassing. And since warlocks kinda suck solo classed it hurts even more.

I confess I hate warlocks though. I tried to play a bladelock before hexblade was released and it was pretty dogshit.

Choose Your Elder God Edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
Degenesis is currently free on the sixmorevodka website V4.

Current Book Club Topic:

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I found the entirety of Cuckooland ghost in the machine. It's just as unsettling as you'd imagine.

>tl;dr the effects library the HL2 Beta, Silent Hill 2-3, and Postal all pulled from.
This fills me dread.
Here is a playlist of extended bits.


There's something like 120 samples, some amazing, some cheesy.
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Wrong image but it still works.

I'll write about my Stage 3 Delta Green The Labyrinth campaign once I get back from a concert.
I don't have a name for him or her, but I just want to say they are very cute because black cats are the best. They are my personal favorite. I love them and your kitty is very very cute also. I love cute black cats. Black cats are cute. I love the color. They are mysterious. They are like a year-round Halooween decoration! They are so cute. You know what isn't cute? Niggers. So don't name your cat after niggers. Respect your cute cat. That's not funny to joke about.

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What can you tell me about it?
Is it any good?
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Two weekends back I played the new Car Wars with an old friend, his dad, and another friend. Shit was majorly cash, after losing a tire I spun out, smacked into my buddy and both of us ended up blasting into a concrete barrier and exploding.
But they should
If you like brutal, tactical combat systems it might be to your liking.
Two weeks ago, you could get a digital copy of Melee over on Warehouse 23 for free. Don't know about today.

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