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How long can elf pizza places take to bring your order before it's free?
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>>86172516
>A single bite can fill the stomach of a grown man
Elves would make chicago deep dish pizzas
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>>86196515
Too much veggie for the American palate
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>>86191517
>not you have my sauce
locked
>>
> And MY axe!
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>>86172792
LEL

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Kill all Eldar players

Previous Thread: >>86074340 #

>Kill Team: Annual 2022 – The Elucidian Starstriders and Gellerpox Infected Return https://www.warhammer-community.com/2022/08/19/kill-team-annual-2022-the-elucidian-starstriders-and-gellerpox-infected-return/
>Download the Core Rules for Kill Team – and a New Intercessor Team – for Free
https://www.warhammer-community.com/2022/08/16/download-the-core-rules-for-kill-team-and-a-new-intercessor-team-for-free/
>Revealed – Imperial Navy Breachers Clash With a Kroot Kinband in Kill Team: Into the Dark
https://www.warhammer-community.com/2022/07/10/revealed-imperial-navy-breachers-clash-with-a-kroot-kinband-in-kill-team-into-the-dark/
>updated FAQ/errata for all factions:
https://www.warhammer-community.com/faqs/#kill-team
>Q2 2022 Balance Dataslate
https://www.warhammer-community.com/2022/06/24/the-new-kill-team-balance-dataslate-is-here/
>Specialist Games rules:
rebrand<dot>ly/gwsg-repo

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>>86199217
>how does it differ from normal 40k?

Its actually good.

he is right: >>86199341

Also worth mentioning is that you need a lot less miniatures to play it.
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>>86199637
I can imagine them getting a place in one of the upcoming Space Hulk boxes.
Maybe not a complete new team, but an upgrade sprue to the new troop box is certainly thinkable.
>>
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>>86200192
Sounds perfect for what I was planning. Thanks anon.
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>>86200192
Correction: The set has only auto bolt rifles. You need to get a few cheap bits to make them standard or stalker bolt rifles
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>>86197691
Wouldn't this be the base of her neck?

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What went right?
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>>86190148
Also curious
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>>86185567
that's because PF1 is a solved game with nothing to talk about and literally any mention of PF2 makes the one giga autist in there to go nuts
>>
>>86175829
The biggest and most enormous strength that Pathfinder has had in both editions if OGL. The simple fact that every single piece of 1st party rules content is available online for free in a fully legitimate manner makes running games so much smoother.

No passing around players guides, no going through the table of contents. Sure 5e has a barebones SRD available, plus a bevy of people who don't give a shit about IP law and just share the stuff online, but Paizo legitimately has links to Archives of Nethys on their website.

Plus 3 action system is nice and CR isn't a fucking lie in 2e like is is in 1e or 5e
>>
>>86190148
>>86193567
Original article describing him made him sound like a homo hating conservative rural asshole and made him LG. This was immediately called out as a contradiction in the lore because of the homo hating conservative tyrant Asmodeus and his LE alignment. This was quickly retconned to Erastil being simply a LG rural dude who just loves families, no matter their parts. Hes more concerned with you having a family and raising kids old school style on the frontier than whats in your pants or who you love. This has upset the right leaning fans here and elsewhere for a very long time and a constant source of butthurt.
>>
>>86175829
3.PF ios a trash system written by trash people and played by other trash people.

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Japanese Horror Stories Edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
Degenesis is currently free on the sixmorevodka website V4.
https://degenesis.com/

Current Book Club Topic:

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>>86194932
Why was God disemboweling himself?
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>>86197223
Because God was teh director and creation is pain and you had to see him spill his guts on camera literally and metaphorically.
>>
>>86193006
I'm a nerd for verisimilitude and realism in settings. I appreciate how it tries to make something as trite as the zombie apocalypse as realistic as possible while still making an adventure friendly world. It definitely sets itself apart from every other zombie setting, that's for sure.
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>>86197381
What movie was that?
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>>86198659
Begotten, I think

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Hey /tg/, I could use some help for my new horror/grimdark campaign set in a post-apocalypse America. When the stakes are high enough, is it okay to make the party choose between one of several evils, with no other options for good? I have my players right where I want them, in that they have established good relationship with the quest giver NPC of a local municipal, who will send them on a grand campaign of federating the surrounding area to form a coherent nation-state. Problem is, it believes its survival and prosperity comes from prioritizing its own interest above all else, which comes at the expense of the farming communities that feeds its populace. And the farming communities don't care about the city due to them strongarming them for their crops. How do I not make it too bleak, so my players won't stopped caring?
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>>86193699
He can always improvised it’s not a huge loss for him.
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>>86137928
>So long as you treat the fuckery as tragic rather than nihilistic your players will eat that shit up.
I don't think that most people know the difference.
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>>86133732
>When the stakes are high enough, is it okay to make the party choose between one of several evils, with no other options for good?
No, it is okay, however, to allow the players to work themselves into a bad situation where they can no longer think of any good choices. But other than that, let them decide on their own.
>>
>>86133732
>grimdark
>how do i make it not edgy and cringe
you can't and anyone who says that you can is an underage nihilist who needs to spend some time starving to get some perspective
>>
>>86133732
Short answer? Be careful or just dont
Long answer? Its a very risky game because you can just cause players' eyes to glaze over if they don't see a good choice OR they just pick the "least bad" and treat it as if its the good choice and they'll just ignore the ramifications since there's no real reason to consider them as it was the best option.

Being the industry leader and enjoying so much success, gw models have to really be something else right? Especially with their and their customer bases smug attitude they must be producing exquisite sculpts. Especially because everybody and ther mother basedjaks any time they post a newsletter. Especially because their rulesets are all afterthoughts the models must be absolutely awesome. Yet. I went to their website and gave it a scroll and almost threw up. So post the good models here, that shouldnt be hard right anon? Just one or two really good sculpts from the last 10 years? Should be no thing at all. I am actually open to being convinced
>>
>>86196370
>Especially with their and their customer bases smug attitude
Blatant projection.
>>
>>86196370
Can you objectively quantify what makes a "really good" or "exquisite" sculpt beyond your own personal subjective aesthetic preferences? Maybe with some numbers attached?
>>
edge highlighting is the new black
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>>86196998
Its gotta be an 8 at least. Funny that the thread has been up for hours and no good models, or any models posted yet. GWbros got too cocky?
>>
>>86199013
And how do you determine if something is an 8? What measures do you use to come to that conclusion?

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Not liking dwarfs Edition

>Votann rebalanced before you could even buy most of them
https://www.warhammer-community.com/2022/09/29/leagues-of-votann-balance-update-a-word-from-james-workshop/

>Rules for more Kill-Team units in 40k
https://www.warhammer-community.com/2022/09/28/special-forces-enter-open-warfare-with-free-warhammer-40000-rules-for-five-kill-teams/

>FAQs
https://www.warhammer-community.com/2022/07/04/your-questions-are-answered-in-the-latest-faqs-and-errata-for-warhammer-40000/

>Downloads; Rules Errata and FAQs:
https://www.warhammer-community.com/downloads/
https://www.warhammer-community.com/faqs


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>>86199413
Go away destinyfag
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>>86198865
In that guy's defence, everything else you don't get it semi-transparent in that pic, while everything else you do get is full colour. The missile launcher is wrong.
>>
>>86199749
you don't need to be a waacfag to know when something's broken.
"Hey, these two vehicles are the same points cost, same stats, same transport capacity."
"And one has, like, three times the firepower of the other with no drawbacks. For the same cost."
>>
>>86199899
>>86199914
Most of these trials seem like luck or pointlessly deadly. You gotta kill the kid naked in the cold, you can't just flunk him and let him be a normal chapter serf?
Where are these kids in the implantation process? Find it hard to believe they'd whittle the list down to one and risk that one rejecting implant 15. I know there are very very few Space Marines ultimately, but come on.
>>
>>86201236
>Most of these trials seem like luck or pointlessly deadly
They don't want unlucky people to be marines.

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those who have played the game: any advice for a new gm?

planning to introduce some friends to the game (and the universe as well, since they havent read the comics, which i have) and im a bit worried about where to start and such
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>>
>>
>>86185818
>When you try to emulate actual settings with GURPS, it just never quite feels right
Then do it right
>>
>>
>>

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And how do they look like in your setting?
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This one.
>>
>>
>>86088226
Is there some equivalent of mutt's law, but for mentioning trannies? I see the phenomenon daily on this board, we really need a fancy name for it.
>>
>>
>>86088226
Actually obsessed.

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Most games don't really cover the fun part after a siege, i.e. looting, pillaging and raping. Which is kind of sad, because it's like the reward after a particularly difficult battle.

I'm just curious as to whether anyone has actually done this in games. The Way of the Wicked has half a module dedicated to pillaging a city, Pendragon has looting rules, but nothing major.
I mean, even when an evil city is sacked, the Good guys are still going to rape all the evil noblewomen and priestesses, then burn the place down!
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>>86191246
>the fun part after a siege, the part where soldiers attack civilians
You have to be >14 to read 4chan.
>>
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>>86191246
Well besides the moral implications of pillaging which some games might or might not shy away from, there are also the mechanical implications.

A big part of the reason pillaging was/is so common for so long is because you can get a LOT of money from it. Doubly so if you have a small group which most TTRPGs have. So the party could pillage one evil town and get a whole campaigns worth of money in a short amount of time.
>>
>>86191246
Actual pillaging was nothing like Hollywood showed it, and was usually pretty autistic believe it or not. Think about it, why would you light a city on fire, and then charge into that burning city carrying loot and raping women? Even ignoring the dangers posed by the fires and the chaos of evacuation, you're insanely vulnerable while raping/carrying booty. It would take one soldier, one peasant getting behind you and you're dead. So most pillaging was done via formal means. For an example look at the first pillaging of Rome by the Gauls. They legit pulled out the measuring scales and made the Romans calculate the amount of plunder. So your average soldier would just wait for divided spoils after the battle, and anything they took capturing the city would be seen as stealing from the army.
Battlefield rapes are vastly overreported, too. High discipline soldiers could control themselves, and low discipline soldiers would usually spend themselves on camp followers, of which there were often many in wartime. Let's not forget supply lines/captured territory, which were still things back then. The reasons the Mongols were so brutal in cities was because their supply needs were so low, but they notoriously spared the countryside because they needed food, resulting in Russia's unique social and economic developments afterwords.
This isn't to say that brutal rapes or plundering never happened, of course, but they were regarded as criminal acts and were about as much a minority action back then as they are today.
>>
>>86197977
The temptation to fuck about due to plunder was also very bad for the cohesion and survival of the army, so most commanders would post details to limit it. This went triple when the war is in neutral or allied lands - allowing an army to forage and rape is a guaranteed start of dangerous partisan activities.
Look at the Peninsular War and Wellesley's problem's with deserters. Provosts working overtime hanging rapists.
>>
D&D is entirely a game about pillaging. Most of the "problems" with it are from people playing it as anything but a pillage simulator.

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>>86194234
Will OP start at some point?
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>>86194234
>Posts german dude with German moustache
>Brettonia
With all the stupid shit I've seen, I can genuinely believe OP is this dumb.
>>
>>86194234
>posts Kurt Helborg, Reiksmarshal of the Empire
>Bretonnia
Anon, I...
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>>86198548
One the other hand, the fact that he managed to annoy some anons is proof enough that some still remember.

https://youtu.be/W3TnFjsJM40

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Putting together a dungeon crawl that's an abandoned hospital
What are some neat ideas, /tg/?
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>>86177319
There will be fire extinguisher stuff ALL over the most accessable parts of the hospital. Also graffiti.
Maybe you can tip the players off that the scary shit happens in certain places by leaving the walls clean and the extinguishers intact in their cases.
>>
>>86195926
You're right, I just had Poland on the mind because of all the Belzic posts. The Nazi mass shootings took place in the east in Ukraine and Lithuania. Still, they tried the mass shooting thing and had to switch to gas.
>>
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>>86182766
Don't think they use liquid in radiotherapy sources. They're generally a powder or pellets. It could be a dorman machine which turns on if power is restored, opening the shutter and irradiating everything in the beam.
>>
>>86195803
Still doesn't refute the holocaust. People who are afraid of being marched off to camps again might well try to enact violence on wanna-be Capos trying to rehabilitate the nazi's image. Doesn't mean the holocaust didn't happen. Doesn't mean I'm going to believe in increasingly bizarre conspiracy theory over the word of thousands of survivors, former Nazis, Germany's own commission investigating their own nation's crimes, international investigators, and Allied troops who liberated the camps, and reportes like Mercer who went to Germany after the minor SS members were released and lived with them for a year and conducted dozens of interviews.

Especially because Holocaust Revisionists purposefully exaggerate the numbers just so they can claim they are refuting the "official story."
>>
>>86198307
Also, signs of squatters. I used to break into abandoned buildings for fun. There was always signs of long-term squatting. The absence of trash, clothes, sleeping bags, needles and tents would be a big tip-off that something is wrong.

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Writing General: 'Musical Accompaniment' edition.

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over mostergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>85940534

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread
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>>86120422
Hey, has anyone here done anything with succubi before? What advice do you have if so, especially regarding naming them, please?
>>
>>86197159
You can always name them agter evil women from the bible. Like salome.
>>
>>86193635
Fuck I didn't notice I'll try to correct that.
>>
>>86198059
Thinking of abandoning the thing alltogheter for something more viable.
>>
>>86198059
Tenses get easier with time. Even if English is a second language. Second person makes it harder to keep track of.
Don't worry about it too much. You've crossed the point of being readable and after that it's just a matter of getting better.

In an alternate timeline, Gycakovich and Arnesov invent D&D in the 1974 Soviet Union instead of the US. How is the game different and how does this affect the history of tabletop roleplaying?
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>>86195734
>more baseless adhominems spat out by a buttblasted commie
>>
>>86174646
Wait...I know you...
>>
>>86174598
We never hear about it, they die in a gypsum mine.
>>
>>86197008
In fairness, bauxite is more likely.
>>
>>86174598
The game would be optimistic science fiction about heroic explorers somewhat similar to original Star Trek in feel.

>Yarrg be harties, it be international talk like a pirate day!
>Post ye best pirate themed art, campaign ideas, battle maps, mechanics, systems, campaign stories, greentexts or anything else ye like.
>Just make sure everything ye post and everything ye say be appropriately piratie or else ye be walking tha plank!
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>>86195354
Pirates, magic, undead, sailing, combat, treasure seeking, cool looking characters and creatures and a sultry hot chick
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>>86195707
That last one is always based. How badass is she?
>>
>>86190770
Tis affixed bove your hip, ye scoundrel. Causes no bother to any man.
>>
>>86197327
Y'have me on a technicality.
>>
>>86193105
>I don’t get it.
Angry girl with a gun or a surprise paternity claim.
>Also, how would merfolk combat realistically go?
JRPGs have them hop up on deck with weapons in hand.


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