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The greatest tiger can bring down a dragon in my setting. Bears take a page out of condemned for being giant, lumbering things that take obscene amounts of damage to put down whilst being ungodly strong and much more common than other supernatural creatures that could reasonably surpass them in danger.
No, you die to the one that's behind you.
Powerful, much stronger than the modern equivalents. But even they are nowhere near as powerful as their magical ancestors.The original, giant versions of the animals, that had druidic magic, and had CRs as high as 12,13.
>You can kill a bull by putting out feed and waiting for it to walk by, just a smack to the skull with a pipe

Go try that. I dare you. I double dare you.
Dnd severely downplays how actually dangerous are most animals. The common perception of How dangerous is an animal has been toned down since the introduction of the gun, a weapon capable of offing all but the studiest beasts, sprouting the belief that boars pose threats only when in large numbers and that bulls and cows are dangerous only in certain situations.
That's is incredibly far from the truth.
An adult boar can and WILL be able to topple a person, either trough charging (and obliterating whatever bodypart they hit) or biting and dragging. They are incredibly agile, never let yourself be fooled by their look or size.
Aurochs are not to be fucked with, as they are the moose to cows deers, but without the long frail legs and with a lower center of mass. They were brutal and attacked everything that posed even a crumb of danger. The only way to hunt down one was either through attrition or traps, and even then killing it was strenuous.
Large felines through virtue of being predators, were spared from being dumbed down, but the thing that separates lions from the others is the fact that they are pack hunters. Meeting just one would be something too rare to take for granted.

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>Your current campaign
>How many sessions have there been
>How many deaths have there been

5 months, sessions once per week
7 player characters
5 retainers
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>biopunk pirate adventure
>5 sessions in a month
>1 character death, plus 11/12 retainers during a dungeon-dive/siege
> your current campaing
Year long epic campain with a 7 years old group. We almost all have the same character since the begining. Well done Freeform.

> how many session are there been.
I don't know, between 50 to 100 for this campain alone. I was not in every session. We all have multiple and there are many story going on at the same time. But one very important character died. It was a shock for everyone.
Pendragon, biweekly for five months. One player death in a Saxon raid that didn't go in the players favor.
>Your Current Campaign
Dark Heresy 2e
>How Many Sessions
between 80-90 sessions. We're going on 2 years now with a few vacations here and there that hiatus the game. Hoping to finish up end of this month.
>How many deaths have there been
Lots of beloved minions have kicked the bucket. One psy-familiar horribly mutated and had to be put down. One PC got possessed by a Daemon and chose to turn on the party instead of burn fate, and every player has burnt at least one fate point.
>Current campaign
Evil campaign about a group of death row inmates destabilizing an island nation so that they can seize power for themselves

>how many sessions
Probably high 70's by this point, been running for about a year and a half now, with only a handful of weeks missed due to holidays or absences

> how many deaths
At least 20 between the PC's and their #1 henchman, though some of those were on purpose to either attain immortality through undeath or regain youth via reincarnation

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Imagery I'm going for is Blasphemous. Really dug the heavy spanish religious theme.

Want diving into tombs for exhumed body parts to be a focus and a reliable way to get money/gold.

Need ideas. Any ideas.
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still gonna put out a request for more ideas for encounters, ideally seperated into shit you'd expect to run into at night and stuff you'd see at midday.
Since faith is a score, are there things that can drain it or otherwise negate/lower/nullify it? I also had the thought of a rare type of npc called 'los hechezados', they are normal people who simply believe they are faithless and act accordingly. Their belief is a misguided belief only, they are not actually faithless.
Well misery is the thing we all know so well, so I figured I'd better squat in this thread for a bit.
Thoughts on machines or devices powered by faith.

DESU It's corney but I could imagine invisible pathways that only work if you've got enough faith, or machines/doors that only open for those with it.
>Since faith is a score, are there things that can drain it or otherwise negate/lower/nullify it?
Yeah, absolutely. I'd imagine there's spellcasters and beasts out there that are focused on breaking the faithful specifically. Or powerful magic users that tempt players with promises of power and riches, and will genuinely offer them if they accept.
Hey, I appreciate what you're adding to the thread! I'm learning a lot.

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Curved Lightsabers edition
Previous Thread >>74219200
Fantasy Flight Games’ X-Wing, Armada, and Legion

Star Wars Roleplaying Games (d6/d20/FFG)

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)

Old links

Latest FFG News:

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For me? Old republic era.
Reminder that Palapatine had concubines.
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Do Killiks fuck bugsluts?
Poor Vader, if he learned to enjoy life, maybe Palps wouldn't be so insistent on replacing him.
Still it's funny that Sheev had his life in a constant party mode, while most others were plain miserable or suffered immensely
The three basic saber forms are Fuck You, Fuck Me, and Fuck This. Apprentices who study Fuck You typically transition to the more flexible styles of Fuck Them or Fuck That, depending on which suits them, though the rare Jedi who chooses to dedicate themselves to the unmodified base form do exist. In the modern era, Fuck It, a style merging elements of Fuck Me and Fuck This, has become popular. Descriptions of Jedi practicing the form of Fuck Everything are common in the old texts, but details on movements are sparse and no known practicioners remain. Fuck Yeah is a style practiced by Jedi in touch with their darker impulses, and only begrudgingly tolerated by the council; and alongside the newer forms Fuck Those and Fuck's Sake, these forms are included only for completeness and not officially recognized by the order at this time.

>An Alien Empire annexes Earth.
>All Human Governments are disbanded or eradicated.
>Empire is providing a massive amount of resources to modernize Earth.
>Average humans have had their lives improved greatly, Earth on track for post-scarcity in a few decades at the latest. Average purchasing power is 10 time current first world levels. Lifespans easily into 400ish range and expected to rise.
>Empire is a caste system of annexed species. Humans have been selected for the Ruler Caste, something only 8 out of the thousands of annexed species, but humans will have to wait until Earth is fully built up.
>Empire is hyper conservative by human standards. Is Expecting Humanity to adopt many of their customs, those that don't are black listed from government work, but left alone if not hostile.
>Racial supremacist and/or separatists are wiped out or forcefully mind altered(which is also widely used in the justice system).

How could Humanity adapt to such a thing? Is there any hope for Humanity to retain their customs? How would people react to such an overwhelming unstoppable force? How long until Humanity tried to take over if they did integrate into the Empire Fully?
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>forcefully mind altered
Yeah, literal explicity mind control and brainwashing as a thing absolutely sounds like the kind of thing a resistance would be formed against. Oddly enough most people don't like the concept of a government that literally controls what you think.
This post has been reported to the Empire, rebel scum.
Yeah, but how big would that resistance really be? Data security is a joke and everyone knows it. You got social credit systems in china and opressive regimes in most countries of the world. No one REALLY gives a fuck, but fringe movements. As long as it only affects humanity fuck yeah dudes and seperatists, the masses wont give a fuck. They just go on with their life, uncaring. Just as it is today.
Most people wont care so long as quality of life goes up
Plenty of people like the idea of a government that controls what OTHER people think though.

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>Post real life PCs, people who like like there in their own show, just fantastical real life people in general
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such is the world
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>Be German mercenary poet-knight
>Hand shot off by cannon
>Get fucking robot hand in 1504, like Ash in Army Of Darkness
>Coin the phrase "Kiss my arse"
>Be the real life Guts
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Escape artist, lion tamer, rock musician, Marvel comics artist.

Mr. Miracle was based on him, which considering his wife, Big Barda, is based on Kirby's wife, is like the King saying "Fuck my wife!".

He slapped Bob Kane for getting overfamiliar, after the full story of his business practices came out he said he should have punched him.
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Wizards of the Coast tasks you with creating a new "Planeswalkers Matter" set, akin to War of the Spark. If the set gets below-average revenue or Legacy/Modern attendance rates dip 20% or more, you will be killed. What do you do?
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Good you you MT
Wasn't one of the stated constraints.
Draft chaff, the fuck do you think is going to be at common? Maybe, MAYBE we'll downshift something just to fuck with Pauper, since that wasn't one of the formats they care about the attendance numbers on.
You know what? Sure. Monastery Swiftspear and Dismember at common.
zero planeswalkers
power nine reprint
every card in the set is from the reserved list
every pack comes with one guaranteed dual land
the entire set uses classic card borders (with white trim)
there are no foils

>but planeswalkers were supposed to matter!
they fuck up their intended themes with every set, I don't see why this one should be any different

Had there yet been a planeswalker that can copy loyalty abilities of other planes walkers on graveyards?
print more walker hate than walkers, but also give it other functions so it's useful without walkers on the field
push a core rules change:
>after the first main phase but before combat, there's a planeswalker phase, in which the active player activates one loyalty ability of one planeswalker they control.

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>No one would have believed, in the last years of the nineteenth century, that human affairs were being watched from the timeless worlds of space. No one could have dreamed that we were being scrutinised, as someone with a microscope studies creatures that swarm and multiply in a drop of water. Few men even considered the possibility of life on other planets. And yet, across the gulf of space, minds immeasurably superior to ours regarded this earth with envious eyes.
>And slowly.
>And surely.
>They drew their plans against us...

In 1898 , H. G. Wells published one of the defining works of science fiction, The War of the Worlds. A perennial favourite, it has been adapted again and again in the century since its publication as an infamous radio show, tv series, movies, games, and a groovy 70s musical. In 2002 writer Ian Edginton and artist Matt “D’Israeli” Brooker began their own adaptation as an early form of motion webcomic on the now defunct website Cool Beans World. Originally planned to include music, sound effects and animated components (much like what Andrew Hussie would do almost a decade later with MS Paint Adventures), Cool Beans World folded before even a fraction of the story could be completed. After a somewhat torturous publication history, Edginton and D’Israeli eventually sold the book to venerable Britcomic leviathan 2000AD. There they would continue the story following the end of the war, into a world much changed by the Martian invaders… the world of SCARLET TRACES.

Scarlet Traces is a steampunk inspired action comic that builds on the original War of the Worlds and continues the story well into a significantly altered 20th Century. In terms of /tg/ there’s the usual inspiration here for players and GMs, but for our tabletop wargaming friends there’s also material here for All Quiet On the Martian Front, which has a similar post-war alt-history going on.
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'tis true. Obviously one of the colonial masses attempting to ape his betters
They ought to blow their ape whistle.
Sad thing, the Brit is a beast of simple desires and actions, not hard to emulate. Aping a Brit amounts to fucking whores, geting horribly drunk, doing meth, geting beaten in a fight and drowning in a fountain... judging by the visitors of my homeland od course. Surely even a primitive can manage that with subtlety neccessary to pass for native Brit
Something about this angle makes me thing this was heavily inspired by League of Extraordinary Gentlemen's own take on WotW.
>judging by the visitors of my homeland
They are just trying to blend in with the locals.
Going native has always been a big problem for Anglos and Francs.

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal fidelity to Dungeons & Dragons as played in the game's first decade - less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

>Troves, Resources, Blogs, etc:

>Need a starter dungeon? Here's a curated collection:

>Being called a FOE (False OSR Enthusiast)?
Ignore it. Don't give those people (You)s.

>Previous thread:>>74210578
>Thread question: chainmail bikinis what does /osrg/ think of them are they old school are they FOE
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No u[/ spoiler]
Are you stoned, annon ?
>Fuck what this thread has turned OSR into meaning.

Games based on pre WOTC DnD or games trying to capture the feel of old school DnD?
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It's the usual shitter spamming the thread with off topic garbage and eceleb bait.
Just hide and report all his posts.
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What do you think of Joan of Arc type characters/NPCs? I'm mildly tempted to run a campaign where the PCs are crusaders trying to manage/take care of a temperamental young saint with actual power, with how they treat her influencing the kind of person she becomes. IE if they just treat her like a weapon to be used against apostates she grows cold and unemotional, if they treat her like a daughter she'll be more empathetic and sensitive to the plight of the peasants suffering during the war, if one of them sleeps with her she becomes corrupted by sin and either loses her powers or slowly turns into a demon, ect. The biggest challenge would probably balancing 'making her challenging to work with' with 'making the challenge fun'. Going too far one way would lead to a DMNPC mary sue, going too far the other way leads to a total bitch the party doesn't want to deal with.
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>start reading
>"oh this looks like dumb waifushit where everyone loves her for no reason"
>its becoming increasingly clear she's some sort of inhuman monster who brainwashes her soldiers into loving her without even knowing what she's doing

guys I'm scared
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Give her a hand cannon, bonus points if she has 2 serfs carrying cannon balls.
picked up
Read the accounts of the men she was close with and all of them confess that they felt nothing but the purest devotion toward her. Jeanne was literally too pure for lewd.
>Should I put a schizophrenic 12 year old girl in my game?
What could possibly go wrong?

...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to EmeraldGrid...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>74191611
>"Woke up in a warzone, help!".thread

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They're still there, in their tribes. The Tir is not a native place, it just used the SSC as a hiding place and recruiting ground during it's early days when the immortal elves werw still not quite ready to ruin everything.
Focus on the "little things"
Think about how you would classify yourself in rpg terms
Yes you have capabilities that would translate to attributes and skills but you also have personality traits. Why do you find some jokes funny and others not? What weird mannerisms do you have that no one picks up on? What are your hobbies or interests that you DONT get to spend any time on?

This is what makes character
My group still plays 4th edition. Unironically think it's the best one.
Ever played a changeling?

I have.. It was beautiful
How do I make a fun street sam, both fun to play, an interesting character and not useless in combat?

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Are there any games where there is no instant casting and magic is just convoluted rituals that take hours, days or even months to prepare?
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literal witchcraft
Witchcraft is serious business.
Call of Cthulhu.
I want to get into witchcraft but I'm scared to use Tiktok since it's supposedly spyware.

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Why do some people flip the fuck out so much about metagaming features of common mythological monsters. Gorgons don't exist but we know they turn people to stone. We know werewolves turn on the full moon. If details like these have been passed through stories in the real world and almost everyone knows them, why the fuck wouldn't they be just as common in a world where these creatures actually exist?
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I doubt you play games at all.
Hercules was OP, that's how
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I doubt you play games at all.
I'm really not sure how he saw it going down. I'm new to dnd so didn't know the head regrowth was based on damage done per turn, figured at certain intervals the heads come off and would need to be burned to seal it up.
Because they are too creatively bankrupt to change even the smallest detail about a creature in order to provide the sort of puzzle-like challenge that was originally supposed to be offered by this kind of monster.

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>‘The heretical gene-seed within your bodies is its own condemnation,’ Tyvar replied. ‘I am Custodes. I speak with the Emperor’s voice. Were you loyal, you would set down your weapons and accept your guilt. But you side with your brothers before your Emperor, as the Adeptus Astartes always have.’
Wiow, who could have guessed that when you predetermine someone's guilt they don't actually want to peacefully surrender to you?
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No. The Minotaurs are from Iron Warriors geneseed.
No and it pisses me off. They didn't even give them a colorscheme when they turned traitor; they just showed them as Black Legion with some Wrack bits.
>The Minotaurs are from Iron Warriors geneseed.
headcanon, plausible, but headcanon
The Custodes speak for the Emperor. Had they gone along quietly they would have been subjected to tests of loyalty, possibly killed but also possibly sent on a penitent crusade. That they resisted the orders and even turned their weapons on a Custodian confirmed their guilt and destroyed any possibility but death.
I'm sorry that shit like that is happening to something you care about, anon.
See>>74248565. They were given a direct order from a Custodian to surrender their weapons not once, but twice. They refused both times and drew their weapons on a fucking Custodian, one of the Emperor's own Ten Thousand, and were killed for it. The fact that they weren't killed immediately upon refusing the first order was very generous generous, especially considering that the Custodes at best tolerate Astartes.

I want to run a Greek mythology themed game for my friends. Do you have any tips for me /tg/? Any obscure mythological beasts or historic characters? (Also art welcome)
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this, and check the oldschool movies.
Jason and the argonauts
I'm a big fan of "Xena the warrior princess" and other older mythological shows. Overall there's a lot of good stuff out there with Greek mythology themed.
I grew up with Hercules and Xena too, definitely like the epic, campy vibe.

Also check out GURPS Greece. It's a 3rd edition sourcebook and should help fill in the gaps for you.
GURPS books legit feel like encyclopedias at times. The raw amount of useful information and trivia is insane.
Came here to post this.
You could just use standard D&D rules and flavor it as Greek, but Theros' piety system and mythic monsters add just enough to make it feel like your characters are living in a classic myth.

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