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This is for people who play games to talk about their games and chat about their system(s) of choice if they so desire.
>What system are you running/playing?
>How did your last session go?
>What is your party/what are your players like?

Also
>SHUT UP NECKBEARDIA!!!!1
Not that faggot, I just want to see some positivity and hear about what everyone else is doing. Will be more than happy to make several posts with stuff from my own games. I just know that under /tg/'s mask of cynicism and anger about what other people with no relation to them play there's at least a few people who enjoy and play traditional games.
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>>78650852
>what are you running/playing?
I'm playing and running in two separate PF2e games. Playing in Age of Ashes, which is okay, though I occasionally have some grumbles about the GMs decisions. Game I'm running is going, surprisingly, great, considering it's the first game I've ever run.

>how did you last session go?
Pretty good. I was running, the players made it from the wilderness to the town and levelled up. It's a free Archetype game (non-multiclass archetypes) so they got to show off all their cool shit. I was worried that I'd run out of session material, but their messing around in town meant that I used maybe a quarter of what I had prepped.

>What is your party like
In the game I'm playing there's a goblin rogue who is a great player, sneaks around, roleplays great. There's a human fighter ™ who is the naïve Lawful Good moral compass of the party, an elf ranger who juuuust skates the fun side of Chaotic Neutral with her stealing and assholery, and I'm playing an angry Elemental Sorceror ex-pirate on the run.

>What are your players like
The above rogue is playing a Calistria Cleric "healslut", the above ranger is playing an elven tiefling Witch, we have a tiefling monk, and a Paladin Champion. They're all great and are really invested in the game. I'm really happy with these guys.

(The rogue/cleric and ranger/witch are a couple.)
>>
>>78659743
shit forogt main premise
>what system?
5e, i'm too out of the loop to actually think about rules
>how did last session go?
according to my notes, they where chasing dragonborn villain through a mountain to a dragonborn ruined city, needles to say this party is no longer playing because 2 left the country and one died of covid
>what is the party
saturday i will see
>>
>>78660048
>tiefling monk
Fuck I meant human bo staff monk. Cleric is a human too. Paladin is a Dorf.
>>
>>78650852
We're a couple of sessions into a new campaign now. My wife's been DMing our regular campaign for about 2 years now and she wanted a bit of a break to make sure the climax is up to scratch. Another one of our regular players has stepped up in the group to DM for the first time.

>>What system are you running/playing?
3.5e D&D
Story so far is that a small island off the coast is beset by omens, tragedy and supposedly an ancient curse of some description. They begged the local church for help and have instead ended up with us.

>>How did your last session go?
Excellent. Our party has just arrived on the island and begun our investigations. All we can say so far is that our new GM is fantastic at setting the scene and that the whole island is shady af.

>What is your party/what are your players like?
>>My newly ordained cleric of the Flayed Father, the dominant god of the empire's pantheon.
>>My wife's half-orc barbarian, a orphaned ward of my cleric's monastery she was not allowed entry into the clergy on account of her blood but has instead been raised as a lay warrior of the church and assigned as my character's servant/bodyguard for the investigation.
>>A clerk/wizard of a local merchant conglomerate (and criminal cartel) assigned to support the church as a show of good faith (and because the '''merchants''' want to find out who the fuck has interrupted their smuggling operation).
>>A troubleshooter/crossbow sniper-assassin for the merchants who is supposedly there to assist the investigation but really just seems eager to get away from the mainland's law enforcement.

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>>
Pretending to be a fairy with a bunch of manchildren isn't a game. Post the thread again when we can discuss wargaming instead of manchilding.

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What is actually the best weapons for aerial cavalry? If we assume medieval warfare.
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>>78660556
they wouldn't be flying 2 kilometers up, not like you're aiming at a person anyway.
>>
>>78659716
weighted darts like the roman plumbata dropped by the sackful from a high altitude like air dropped flechettes probably more like the WWI era ones than later period examples
https://en.wikipedia.org/wiki/Flechette#Air-dropped
https://en.wikipedia.org/wiki/Lazy_Dog_(bomb)
>>
>>78659716
Rocks.
>>
>>78659716
What >>78660024 and >>78660648 said.
>>
>>78660407
heard that these niggas would throw plumbatas high up in the air and then throw plumbatas vertically so the enemy got lawn-darts in the head and pub-darts in the mug at the same time

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It's common in fantasy settings for magic to be categorizable into different classes, such as according to the four elements (fire magic, water magic, air magic, earth magic) or according to pure function (say, "divination magic", "manipulation magic", "creation magic", "destruction magic").

What are other, interesting, thematic ways of categorizing magic, and what types of spells would fall under each category?
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>>78659999
SoP is neat. I'm running a game with it soon.
>>
>>78659999
>>78660506
What's in it?
>>
>>78626746
>>78630352
I think it's a natural first step away from lurking to try to keep threads you're having fun reading alive. Something a lot of new users do.
Hopefully not too long after you begin to realize that you could be part of what actually makes a thread interesting to read.
But the idea that it's all one guy is kinda funny.
>>
>>78655375
And then theres
>Wizards that kinda sorta change metal and stuff I guess idk fuck it I changed my mind now they've got a rock but its NOT the philosopher's stone ok?
>>
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>>78625600
All magic relies on the same principles, so it's no use categorizing by that, and applications are ideosyncratic so it's no use there either.

Depending on who you're talking to they might categorize a person's magic by their origin.
>royalty
An heir can command the same spirits as their ancestor by continuing their legacy and obligations. As long as you fulfill the same promises your father did, the same crops are willing to grow on your land and the same animals will roam your forests.
>attunement
A gifted interpreter can converse with the spirit of objects and phenomena and form a bond where they enact each other's will. A swordfighter can be so attuned to their sword that it refuses to cut him or his allies and only hurts enemies, a firekeeper can cultivate a loyal flame that lashes burning embers at his enemies
>witchcraft
A witch relies on a higher source of power to command spirits for her. These are the spirits within the domain of her patron, underground things like rotting and mushrooms.

There's also wisemen. What they do can be considered magic, but it's more like scientific engineering. They create objects and devices that rely on the default behaviour of nature, they don't warp its functioning.

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Is this good?
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>>78655532
>Is this good
>Posts blue-haired commie dogshit
>>
>>78655532
I tried a game of it a couple years back.
It was ok mechanically, but I really hated that they (or the GM) forced us to take dependant characters and act out taking care of them.

I like my RPG to be more rpGs though. I want a game with a bit of story, not an improv acting group. You might get more enjoyment out of it if you want something more Fiasco than 40k.
>>
YOU'RE NOT THE BOSS OF ME NOW
>>
>>78656721
>>78656830
>>78656855
This

>>78656742
>>78657103
Lame fake and gay


>>78656874
Your meds gramps


>>78660616

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>>78655532
Eh. It's a weird concept that doesn't really work out all that great in play. It tries to gamify the system to an extent that actually detracts from its playability. Forced social interactions with phases just makes shit feel weird, man. The way exploration is handled is jank.

Cool-ish concept, really bad execution.

/tg/ what is the most autistic shit you’ve ever had to deal with from a player or GM? Personally only ever encountered one.

>be me
>first time gm
>local game store has biannual game night where players come to find groups
>me and some friends gather a group
>pull out the pathfinder one shot I’ve had tucked away
>everyone begins making characters when we are approached by some sperg lord wearing a cape and this ridiculous feather adorned hat
>say nothing, he’ll go away
He does not
>sperg lord shuffles around our table looking over everyone’s shoulders
>never seen anybody so thin, swear I can hear his bones creaking as he walks
>finally stops, turns around and dramatically flings his cape
>whips off his gay hat and bows
>think he’s going to break in half

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>>78643215
Thanks. I know this is a horror story thread and it's good to know people are looking to respond and connect instead of complain.
>>
>>78612609
Once had a player who, in no particular order:

>Claimed to be a US Marine despite never having any service record ever
>Claimed he could see ghosts and talk to them
>Thought he was psionic
>Claimed to have a Tulpa
>Claimed that his Tulpa also hated him
>Demanded that his Tulpa get to play in our game too and have a second character that the tulpa(Re: Him) would get to control and build
>When people would get into arguments with him, which was frequent, he'd just spam the entirety of the Teen Titans theme song line by line, hand-typed, not pasted. He had it memorized.

It was... an experience.
>>
I play with a dude who plays an edgy aasimar who is just better than everyone. He is wiser, smarter, holier, stronger and just all around the best person who cannot be wrong and if anyone argues with him he will do everything he can to be right. Sometimes he just hates NPCs for no reason. We learn one thing about them: They are a teacher, they are a smith, they are a tea maker, BAM, hates them.

Supposed to be some traveling mystic man on a quest to come to terms with his inner god or something, but spends time looting graves and not giving a fuck about desecrating holy places because... Reasons? He never gives any. One minute he'll preach about how we shouldn't do something, two sessions later he'll do that thing and when we call him out he goes "I never said that?" Constantly tries to bring up aspects of his character out of game to tell us how cool he is, and when we say "tell us in game!" he goes, "But you guys never ask about me?"

Naturally we all just stare at him like fuck bro surely you can understand why. He is also the type of player who will bitch and moan that everyone is overpowered when he isn't doing the most damage or whatever, can't handle being out of a scene when decisions are being made even when he says his edgy angel boy is off brooding in a tree or whatever the fuck. Keeps wanting Naruto related shit like a Sharingan. Fuck, the list goes on.

Basically he fucking drags the game down but the DM is too nice to boot his ass. Everyone else is just there for a chill time but this fucker HAS to grind everything to a halt every chance he gets.
>>
>>78660607
out of all this the last part is the weirdest to me, tell us more.
>>
>>78660697
>the last part is the weirdest to me
Really? None of that other stuff seemed the slightest bit odd to you? How often are you dealing with socially inept misfits for everything else here to seem humdrum?

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Chromatic or metallic?
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>>78659885
I remember when I went through the phase of wanting to sub-type everything as well.
>>
>>78658933
Now I want noodle dragons.


Someone, help a brother out! Tell me about Chinese Lungs and shit. Or atleast give me some art.
>>
>>78659914
why shouldnt you? in a game where those sub-types have certain traits associated with them from the get-go, players will have actual opportunities to learn from every encounter and can translate experiences with certain groups of monsters onto future encounters.

I dont split up dragons because of taxonomy autism, but because i want my players to have a semi-reliable point of reference
>>
>>78660041
Why should you, anon? Why not have a consistent set of traits for dragons in general, and then give the individual dragons actual fucking characteristics instead relying on something as stupid as color to differentiate them.
>>
>>78651068
alright /tg/ maybe it's time to dial back the horny a couple steps

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I do not know who I am, I don't know why I'm here, all I know is that I must kill edition.

Previous Thread is Kill:
>>78614188

>Thread FAQ(very old, remembers Age of Terra)
http://pastebin.com/iUqNrrA8
>Thread FAQ(suggestion)
https://pastebin.com/8riDmnhS
>Erratas and extra downloads
https://www.warhammer-community.com/faqs/
https://www.warhammer-community.com/downloads/
>30k TACTICA & TIPS
http://pastebin.com/Tm2P4QLp
>Rules and stuff for HH and Titanicus

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Would it be possible to build two decently balanced lists to clash with each other by getting a Precept Maniple box and a Starter Set? I have done some math and it seems like it's enough plastic crack to build two 1500pts lists based on Precept and Ferrox maniples but I'm not sure if the Precept list wouldn't be little bit too OP with two big Titans.
>>
>>78659575
https://www.youtube.com/watch?v=KN6cFr7Xt_Y

So sayeth Darren Latham.
>>
>>78659575
https://www.youtube.com/watch?v=Sxuy8E4VngQ

Latham again, black armoured space marine in 30 minutes.
>>
>>78660383
Begone coomer
>>
>>78659290
>>78659327
The differences between storm bolters and combi bolters are so small that people getting anal about that should never be taken seriously.

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What is your opinion of human governments using monsters like vampires and werewolves as agents and special op soldiers?
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>>78659152
Iirc the entire invasion of England was done specifically to try and kill Alucard in a revenge plot, but they needed him to go sicko mode into that blood tide so they could drop the furry into him to give him an existential crisis of identity.

Sentences I never thought I'd say, anyway.

The Hellsing organisation's control plans for Alucard were those never explained meme restriction limits where he could only use 1% of his power in true anime fashion. Just say the magic words if you're Ingratia and he gets freed of those.

However there are two final tier restrictions to stop Alucard, even without his limiters.

1) Alucard is a bunch of memories and souls in a big soup but the original dude is a noble Knight of honour. Its made rather explicit that in that form only another noble warrior can defeat him, even if they never bother to explain how the fuck that works. I assume its meant to mean he'd happily accept defeat and finally be able to allowed to die, but not if a monster was trying to kill him because muh noble instincts kick in.

2) The strongest way to keep any monster on side. Have it loyal to you and, even better, want to romance you.
>>
>>78658239
They always go wrong. The CIA is a real-world example of a government agency using "the enemy" to combat another enemy, only for them to turn around and bite them some how.
>>
>>78659837
Yeah, it's a brilliant story
>>
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>>78658239
>lets give our natural predators special forces and intelligence training and let them in on a bunch of shady shit and access to information on our defences
what could possibly go wrong...
>>
>>78658239
Terrible idea. Absolutely awful, and doomed to failure.

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade - less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about. We'll be happy to help you get started on this playstyle.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Previous thread:
>>78601241

>Need a starter dungeon? Here's a curated collection:
https://desuarchive.org/tg/thread/75631028/#75663784


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Want to contribute to the thread but don't know where to start? Roll 1d8 (dice+1d8 in the "options" field) on the table below!
Our OC gets archived at osrgcontent.blogspot.com
Tag your post with [OC] to help archive anon find it, please.

>1. Make a spell
>2. Make a monster
>3. Make a dungeon setpiece
>4. Make a wilderness setpiece
>5. Make a magic item
>6. Make a race-as-class
>7. Make a 4-10 room dungeon
>8. Roll 2d8 and combine.

So, this is victory, right?
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>>78653935
tog not care about you no liking tog words
tog not care so much tog will buy big bucket of ice cream and eat it all night crying to the sky how tog not care
SO THERE
>>
>>78659917
You talk too much
>>
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>>78659981
>>
>>78657263
Master's by research is, not so much master's by teaching.
>>
>>78654303
The Commander Keen rule list allnits teeth when it was referenced in nu-doom.

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Why are they so unappreciated /tg/?
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>why yes we do aerobics and coke how did you know?
>>
>>78660381
I'll admit it
I've fapped to the drow dance troupe
came on the illithid
>>
>>78643944
Or it's a cultural thing, because I've seen more Geralt of Rivia clones. The books were really popular back in the day.
>>
>>78652537
Neither was Drizzt
>>
>>78655390
Just go for lawful evil instead of chaotic evil. Or maybe helping out the good guys puts your house in a better position since a rival house is directly involved in whatever evil shenanigans are afoot. Sure, they're plotting to kill the sun itself and bring about an eternity of darkness, but you'll be damned if you let House Foiegrantaire run around with that kinda clout.

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Horrors of Tzeentch edition
General thread for the games too niche to support their own general thread but too GW to be in >>>/tg/awg.
Blood Bowl, Necromunda, Middle-Earth Strategy Battle Game, Kill Team, Warcry, Epic, Warmaster, Underworlds, Aeronautica, Mordheim, Titanicus, Battlefleet Gothic, Gorkamorka, Man-o-War, Warhammer Quest, and any other GW system and board game are welcome.

>We are working on a mega archive with the rulebooks for the boxed and specialist games (don't share).
rebrand<dot>ly/gwsg
>Drop any missing files you might have here:
rebrand<dot>ly/gwsg-drop
>Old links:
https://pastebin.com/dk8SFxht
>current MESBG rules:
https://megaDOTnz/folder/mPAAnJ7b#ry5EVslGTFC89fyxALGHFA

Please remember to keep settings discussions/shitposting to their respective threads. Keep this thread on topic.

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I know /tg/ hates 5e and i wonder if its the same problems i have with pc's being super hard to die i say this as a player and not a dm. or magic being able to fix everything. vent your issues with it.
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>>78658499
AD&D is low-tier OSR. It's a kludgy jumble of unnecessary rules and restrictions. Basic, and in particular, Moldvay Basic is where it's at. It's far from perfect, mind you. It's very minimalist in terms of options, it and still bears the scars of its organic development. Whatever flaws 3e might have had, the idea of a unified mechanic was a generally good one. Having every roll use different dice and go in different directions (sometimes you want to roll high, other times low) is unnecessarily sloppy. But even with all that stuff, Moldvay Basic is still much simpler and more accessible than any other edition of D&D, with the possible exception of the black boxes, which I've not more than glance at.

The good thing about OSR, however, is that it's narrowly focused on what D&D is good at... what it was actually made for. It's a wargame-influenced survival game of dungeon exploration and looting that lean on resource management. It later branches out into wilderness exploration, but is somewhat less good at this, as closely related as it might be. It has a player-vs-dungeon mentality, and the challenge of it keeps the game engaging. Spells do eventually get out of control, but it's pretty arduous getting to levels where that becomes an issue, and at low to mid levels, spell slots are very limited. The selection of spells and the sorts of things they do are also comparatively limited. And saving throws getting better and better as you get to higher levels (without there being a counterbalancing factor that makes target numbers higher or something) do at least somewhat offset high-level caster power in a way that something like 3.x very much doesn't.

And without too many mechanical levers to fuck around with, without story elements being baked into the ethos, and with safeguards preventing character death, OSR is a drastically different experience from new school D&D. It's far from perfect, but I feel like it's at least being honest about the game it is.
>>
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>>78656204
Have you tried playing actual D&D?
>>
>>78638709
you got a whole general to talk about this, fuck you.
>>
>>78656274
Even RAW you can find an unwinnable challenge. One time party decided to traverse through a dangerous location to save some time and a random encounter rolled them a fight where they almost had a party wipe.
>>
>>78657437
>Charisma skills [...]
>resolved by a GM who sees nuance, or not elevating the tool (5e) above the artisan (GM)

Why would you play a system that heavily relies on GM understanding its problems and fixing them? Why is it better to play GM may I? in social encounters instead of having all classes possess social abilities + have a more fluid system where you can roll different stats/skills in a social situation by default?
It is better to have built-in guidelines and rules for such cases, which makes it easier for DMs and players.

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what's your favorite magic system, either mechanically or fluff wise? can be from RPGs or honestly just fiction in general
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>>78656387
The system of Conan 2D20 is really nice. Basically you learn your first spell by by taking the patron talent in the sorcery talent tree. This patron can be a demon or other sorcerer who teaches you magic, in return you’ll have to do certain things for the patron like occasionally sacrificing humans/animals in his name. Then for learning more spells you need to take the sorcerer talent from the same talent tree but each time you do your mental HP decreases permanently which means that as you learn more magic your character becomes more unhinged. Casting a spell costs mental HP so if a sorcerer uses magic too much he’ll slowly lose his mind and gain a trauma. These traumas can be temporarily healed outside of combat but you can only heal it completely at the end of an adventure, which is the system’s name for a quest.

Now each spell has a basic basic effect but these effects can be changed and empowered by using momentum which is the metacurrency you get when your rolls are better than they need to be in order to pass a skill check. There are also alternate effects to each spell and some of these use momentum as well and other’s don’t. So one spell has half a dozen different effects basically. Also normally only a die that rolls 20 counts as a complication (crit fail) but with magic every unsuccessful die roll that doesn’t reach or goes below the target number counts as a complication. Which males magic pretty random and interesting but what these complications mean depends on the GM. The book advises the GM to use complications in order to produce temporary setbacks or more dramatic experiences which is really cool instead of the ‘your fireball explodes in your face’ kind thing.

There is also petty enchantments which are basically items that can be created through alchemy. Each alchemical formula allows you to make a different item be it skill enhancing drugs, poisons, bombs, napalm like substances, talismans etc.

(1/2)
>>
>>78659212
Now each formula has also different tiers. With each increasing tier the item that’s being created becomes stronger and gains more effects. However the ingredient cost and difficulty of the skill check that is used for making the item increases as well.
>>
>>78656387
That runic magic one that started on here years ago, where you make a spell circle and put the runes in to create your own custom spell. That shit scratched the right sort of itch.
>>
>>78656387
Ars Magica is always fun - though I actually like hedge wizards more than the OoH which can feel very clinical.

Call of Cthulhu is a very basic system, but really fits the pulpy themes of the game perfectly.

Deadlines Classic it's a hot mess, but dripping with flavour and again fits well with the setting fluff.

GURPS default works nicely though they are a bit more strict in terms of prerequisites than I'd like.
>>
>>78658905
The game is published and set in Spain so probably there though there are options for characters from other places as well.

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Twilight Teaser Edition

>What is Genesys?
Released in November 2017, Genesys is a pen-and-paper generic RPG system and toolkit by Fantasy Flight Games and EDGE Entertainment, using a refined version of the system presented by their Star Wars RPGs (Edge of the Empire, Age of Rebellion, Force and Destiny). Its central mechanic is the Narrative Dice System, using pools made of specialized dice to create narrative results. The intention is for the system to be a highly flexible narrative system, adaptable to most any conceivable setting and premise.
https://www.fantasyflightgames.com/en/products/genesys/
https://edge-studio.net/

((LATEST NEWS))
>Twilight Imerpium: Embers of the Imperium, a new space opera splat based on Twilight Imperium, is set for launch this summer
>Sam Stewart goes into detail on EDGE Studio plans
https://youtu.be/7ksynkdwzQY

>Where can I find the books?
Check the Online Extras pastebin below for something useless. The core book is the only mandatory book.


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>>78655691
You may as well just search for Destiny stuff.
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File: maciej-drabik-2.jpg (1.97 MB, 2000x2830)
1.97 MB
1.97 MB JPG
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File: Mechasys [v1.1].pdf (2.7 MB, PDF)
2.7 MB
2.7 MB PDF
>>78583858
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>>78658432
I'll parse this later.
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>>78659008
okay, am interested to get an opinion on how to Mecha piloting




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