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>I seduce the evil witch!

Should this automatically fail? What do they expect to happen?
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Hey, it worked before.
That is just a risk I have to live with

I used to do that, but over time I found it just detracted from the overall experience. Mostly because some of my players are really amazing at building good arguments but then they roll 1s and bring what could be an
interesting debate to a halt.

This doesn't apply just to flirting mind you. Arguing with a noble over important agenda. Trying to convince the lord to give you support. Making a case to the court. Etc.

Once my players noticed that what they said didn't matter since the dice was the ultimate deciding factor, they just stopped caring, made all their lines dumb shit like "This guy is guilty because I saw him do the murder", and minmaxed to get high results even if the dice roll was low.

So yeah, I just find that just rolling for the outcome of social situations is very bland and uninteresting. For a time I tried to do something like giving a bonus or a penalty depending on how good the RPing prior to that was, but that was more trouble than it was worth, and, again, you can just get far better bonuses if you just minmax your character or use the right items/spells.

Sure, I still use rolls here and there for things like getting a lie to slip by unnoticed or to get the fighting to stop enough that the enemy is willing to *listen* to your point (but you still need to make it) and such. But other than that, no.

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What do you have against my man Odysseus?
In one campaign i played the paladin player actually managed to do that
in the epilogue he settled down with her and lived happily ever after
His new character is their son who's a bladesinger
godly taste on the paladin's side

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modeling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

- Post pics of your prints be they fails or triumphs
- Keep your prints and files about tabletop games only
- Encrypt file links
- Use Passwords
- Help your fellow anons with advice

- Not encrypt links to websites
- Not make a new thread until old one dies
- Not encourage namefags, tripfags and avatarfags
- Not spoonfeed newfags
- Not discuss encryption/passwords

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I got the form2 form printer, is it a good one? or too fucking arcane?

I want to print some statues and some dinos.
isn't this from a small artist? you should just buy it since he isn't one of the big 3d artists for 3d prints.
It's probably alright. Most budget SLAs are similar-ish before you hit 4K resolution.
Stop being overdramatic. Using telegram is no big deal at all. Takes all of 5 minutes to figure out and if you have any grip on your own system security you will have zero problems.
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Out, redshirt

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what's the earliest pre-modern instance of a monstrous or dragon-like creature being depicted as a benevolent individual in fairytales and mythology?
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iirc, one of the dragon monsters in mesopotamian myth, who were the children of Tiamat, were tamed and became a force for order instead of chaos
Depending on your reading of the situation, the Dragon St George captured was martyerd to bring Christianity to the clueless villagers who enlisted George's to stop it.
Which is reaching, honestly
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La Tarasque springs to mind.
>Live in a river in a forest
>YEET burning shit at everyone and everything
>Retreat into shell or dive into the river when things get dicey
>Too powerful to be killed by these mere mortals
>One day a fucking nun challenges you
>No weapons, just singing
>Actually, her singing about God is quite nice
>Splashes holy water on you
>Puts a rope around your neck and leads you back to the city
>Humans in the city throw rocks and spears at you
>Don't retreat into shell or fight back as a show of good will
>Get covered in wounds

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You mean like a Titan stealing fire for cavemen?
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the truth is, dragons were always cute and evil "dragons" were a relatively modern invention to justify raiding their personal belongings and making them into penis powder

>Some books from dustanon

>Bestiary, armoury, weapon quality and NPC database

>Offline Combined Armory (v6.48.161023)

>Curated youtube playlists

>Make your maps look just like FFGs

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>Chaos spawn
both, a zombie plague that drives the infected to fuse their flesh into greater, more Chaotic forms

They aren't ceasing development, they're just pulling the ol' "Donate to me because I'm SUCH a nice guy! Oh, and mods just HAPPEN to update every so often!"
>looking back through my models
>look at my first ever 40k model, a Leman Russ
>fucking bolter and plasma cannons are upside down
I really was a retard.
Sir, this is an RPG general.
Mechanicum, titanicus, Cybernetica, The Binary Succession.

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>Nights are longer than usual, temperature is colder than usual, set opens with the upcoming harvest type festival, that witches and warlocks think will fight back against the encroaching darkness. Now that Avacyn is dead, they're gonna have to rely on older darker type of Magic.
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Seems like Olivia and Sorin are gonna marry in Crimson Vow. Definitely a weird plot development from what we last knew about their relationship lol.
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>The way werewolves work will be interesting and different from what you'd expect, so there are no werewolf previews
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I've heard tales of campaigns being ruined by chaotic evil murderhobo rogues, and also lawful stupid paladins. But what happens when you put the two together in a campaign?
Smite evil >>> Sneak attack

Gateway Edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Older Editions

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Nta, haven't watched/listened to it myself, but it's an actual play of young Dragon-Blooded in the House of Bells I think it was, and one of the PCs becomes a big shot Gateway player or something.
Infernals are better being their own thing.
no there better as corrupted lunars
Their charmset is better designed, compared to clunkier Solar one.

>if you show up to a boxing match and you shoot yourself in the head, you haven’t lost, it’s a draw!
Most of fucking Creation is the middle of nowhere. Prasad is in the middle of nowhere. The Bull of the North situates himself in the middle of nowhere. Gem is in the fucking armpit of the South. The West is the nowhere direction! Everywhere outside of the Blessed Isle and the Scavenger Lands is in the middle of nowhere, and even those locations have vast swathes of backwoods hinterlands.

>Pelennor Fields edition

Blood Bowl, Necromunda, Middle-Earth Strategy Battle Game, Kill Team, Warcry, Epic, Warmaster, Underworlds, Aeronautica, Mordheim, Titanicus, Battlefleet Gothic, Man-o-War, Warhammer Quest, and any other GW system and boardgame are welcome.

>Previous thread:

>We are working on a mega archive with the rulebooks for the boxed and specialist games (don't share).
>Drop any missing files you might have here:
>Old links:
>current MESBG rules:

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It is terribly not yourdudes and the rules related to army creation sometimes seem to be anti-fun with some more thematic army choices being relegated to total unplayable dogshit.

It's still a good game though, it's much better than shit like warcry or kill team when it comes to a small scale game.
>some more thematic army choices being relegated to total unplayable dogshit
>it's much better than shit like warcry or kill team when it comes to a small scale game.
Is it a small enough scale game to be comparable? I was under the impression it was closer to a proper wargame with models grouped into units instead of acting independently, with 30+ models per side on the table being the norm.
It really isn't on the same scale, I guess unless you're doing something like all Ents. Old KT, the absolute biggest team you could field was 20, elite teams ran around 5 models, while horde teams would hit around 12. New KT has changed up the model count, Guard look like they're locked into 14 models and marines are going to be somewhere around 5-7 depending on the flavor. 14 is probably the max you can bring to the table though. Either way, the average amount of total dudes on a KT is around 14.
It comes down to personal preference. He has very compelling advantages and drawbacks. Personally, I put rat ogres in my skaven teams, but I'm very comfortable playing with fewer gutter runners and rerolls. The meta consensus is to skip him because he's unreliable and expensive.

Work in Progress, "This Must Be a Thursday" Edition

>WIP Condensed OP Pastebin

>Grimdark Compendium tutorials

>Making some awesome banners

>Recasting with Blue Stuff and LEGO bricks

>4 EASY Chipping Tricks For Beginners

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Nice, I was about to ask what it was for. Keep us updated on how they like it.
How much did you have to remodel the rider for that? Also I didn't know those bikes were that nicely made. Been considering slapping them together with deldar reivers to make neon hiver bikergangs for CSM bikers.
So I just used my new liquid cement for the first time and I noticed that the brush in the pot is all fucked up. It's smooshed up against the bottom and its all splayed out.
What do?
Really cool. Whats it made of?
>How much did you have to remodel the rider for that?

I had to green stuff her rifle-handle, chest and the space the bike took at the ass.
The legs are exactly the same as they were on the bike, and her left arm is just from the ridgerunner box.

> Been considering slapping them together with deldar reivers to make neon hiver bikergangs for CSM bikers.

I think the jackal bikes would be too skinny for chunky space boys. You'd definitely need to widen the stearing of the bike

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Post art and discussion of elves.

Also, question, should elves have human skin tones or should they be purple, silver, red, gold, green, etc? Why or why not?

Personally I think both are fine, but I wanna hear some other opinions.
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Is that character from Fantasian?
>uses crossboarder as an insult
>while monitoring several high traffic boards 24/7 to enter every thread that could conceivably relate to elves
>only to contribute nothing to the discussion, spam the same TES fanart and act like a passive-aggressive wannabe janny

noldorfag hypocrisy and mental gymnastics truly is a sight to behold
Most people browse multiple boards, crossboarders bring their topic to where it doesn't belong.
It's not the same if they don't resist.
good, stop posting then.

Picrel is the final cave, it was so much fucking fun.

Anyone living as no-games seriously just take the leap, it's not a meme this hobby is so much fun.
>Anyone living as no-games seriously just take the leap
I very strongly second OP on this. It's not that hard to start a game.
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Everytime I see simple gear like that, it always remind me of my early days of roleplaying.

Cardboard mapping best mapping.

Have fun fren.
I'm glad you had fun OP welcome to the hobby.

I'd invest in a whiteboard so you can reuse the surface
I was drawing the map as the pcs were discovering it, it ruled. Cardboard and a sharpie gets the job done.

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Probably Mage20 and Wraith20
I have no idea because I don't know what group could play the game as intended in the book It seems most people just want to play the former game with power trips rather than asking why are mage here and why they want to do what they want with their power, the later simply is a filter.
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Play Mage the Awakening but reskin all the flavor and lore to be that of Ascension
Much better rules while also using Ascension's epic lore
The best group would be people who understand and prize the same ideas and tone that you do. When I ran Mage, I was judicious in selecting only the most on-board members from my gaming groups for it. Three people, out of over a dozen friends. And a side-benefit is that, by having a smaller cast, you can focus on each PC and their relationships more effectively.

Now, the game I'm most interested in playing is Jovian Chronicles, an old mecha game from the makers of Heavy Gear. Mecha is fairly niche, Jovian Chronicles is kind of clunky, so either I'm going to be the GM, or I need to find the right group. And I think that group would be people who know the system well enough to streamline it a bit in play, while still being the sort of folks to enjoy playing Gundam fanfiction.
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I'm a simulationist crunchfag but i also really like highly narrative games... too bad my group is stuck with d&d 3.x gamism and it's already a miracle that they let me GM gurps times to times.

I just REALLY want to try to gm something like Primetime Adventures, Fate, Dogs in the Vineyard, Ars Magica or even just VtM but good fucking luck with that, every time i try to bring up the idea my players deflect it.
You just posted it. Always thought Mage looked cool, but never got to play it myself and wouldn't know what to do if I was running it.
Ars Magica, basically wod mage but more autistic bookkeeping simulationism. (same origins too, order of hermes, tremere etc exist in ars magica also)

It is difficult enough to find a mage group and it is even more difficult to find Ars Magica group so I'm out of luck.

I've been working on a post apocalyptic setting for an upcoming game that's thankfully been delayed until the end of August. But my ideas feel cheesy and obvious. I thought we might discuss post-apocalyptic settings and useful systems to run them with.

We can discuss settings you've liked, hated, or dreamt of playing. But I'm looking for some specific elements.

The goals I'm looking to achieve:
A. Long time since the apocalypse happened. I want a new world, not a breaking one.
B. Vestiges of modern life. I don't want modern life to be forgotten, just long ago.
C. Current world can be very dangerous but not deathworld or dying.
D. Wild, science-fiction elements of a world that was either further advanced than modern life or partially continued advancing after the apocalypse.

E. Two differing aspects of the setting to bait and switch the game between. My current idea is a gathering of low level representatives from nearby surviving communities. They're gathered at an advanced community's location to negotiate interests with each PC having a goal they are pursuing. And then danger strikes and adventure ensues.

Any thoughts?
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>about 10% survive.
Why 10%, exactly?
It "feels* small, 10% of the world's population is still a lot, and it's the mirror of decimation.
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In the new PLANET OF THE APES trilogy the Simian Flu wiped out about 90% of humanity. Then about 40% of the remainder died over the next five years by infighting, starvation and other diseases...

In Will Smith's I AM LEGEND that disease killed off about 90% of humanity, and turned 90% of the survivors into vampires.

So 10% sounds good, it still leaves enough people to be able to accomplish things.

In H. Beam Piper's excellent sf novel SPACE VIKING one of the captain's tells about two types of worlds he's seen where civilization collapsed. The first is where too many scientists and technical people died and there was no one left who could keep the machines supporting civilization operational. The second was where there were so few people left that infrastructure could not be maintained.
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What existing media do you feel depicts the post-apocalyptic world best and why?

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How do you fix Dark Eldar?
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What needs fixing?
is ynarri a joke to you?
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Those poor human women.
have them live underwater and attack people with various sea creatures
>Those poor human women.
>Getting high on SPACE! drugs
>Getting laid all day
Yeah, poor women.

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>player rolls on his phone
>Gets nat 20s at suspicious moments
>When asked to see their rolls they say the app glitched and there's no roll history
>Blames everyone else at the table when a fight doesn't go completely optimal
>Threatens to make their character commit suicide when the game gets a little tough or they can't cheat their way out of it
>After trying to reason with them, they agree to continue playing but only if DM let's them win otherwise fuck them.

Has a tabletop game ever revealed the true colors or mental issues of somebody you know?
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You could have just changed patrons. Though it does confirm that Archfey is probably the weakest.
Had a GM that, to this day, I still don't know what he wanted out of his campaign. I can't figure it out.
>we are all foreigners to a newly-discovered continent colonized by a super-magical-yet-pacifist race
>one member of their race went insane and began murderhoboing to great success due to the aforementioned pacifism
>somehow, foreigners get blamed for this genocide
>our goal is to stop this insane fucker from killing off all the not!Elvesbutbetter
>every time we saved a village or helped with a siege, we'd talk to the biggest honcho in town to see if they'll give us their support (items, political sway, pretty much anything except people to fight in an army because fucking pacifists)
>every time, he leaves it up to the dice, no matter how good of a case you make
>dice didn't wanna help out
>this goes on for about a month, a cycle of endless save-x-town/slog through combat/try to persuade people with minimal (if any) success.
>We're scrounging supplies and cash to keep saving people that won't pick up a spear and save themselves
>eventually we decide that these hippies deserve a good genociding; we fuck off back to the mainland and have some fun there
>DM allows this until he feels its time to get back to "the plot" -- whatever the fuck that happens to be
>cue several sessions of "it was a dream all along" and other hamfisted attempts to make us care about the hippies dying
>we decide to convince the rulers of the mainland nations to lend troops so we can storm the island en-masse

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the bit he was angry at was that his DM told him an archfey warlock (social mage guy, as opposed to big tough fighterman he normally plays) would be good for the campaign and then there was nothing but zombies and all of his spells were useless because he didn't pack direct damage
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Bananas naturally have seeds. The bananas we know and love are mutants.

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