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This is a general for gay retarded games like shogi. Stay the FUCK out of /chess/
>>
>>82491889
no
>>
Yeah, all this talk of games is getting in the way of the antisemitism in the chess general. You know your thread is cancer when you out racist the garbage that plays GW games.
>>
>>82491994
of course /chess/ sucks
it's an eceleb thread
>>
BASED
fuck all the meme alternative chesses (except Fischer random)
>>
>>82491994
Wait I thought /chess/ was for admiring black kweenz

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>>>DRAWTHREAD RULES<<<


•Everyone
PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next, this is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• Don't critique others' requests. If you don't like it, don't draw it.
• Ignore the bait for they don't deserve (You)'s
• Stay on topic

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>>82468774
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>>82461475
/req/ing a drawing of my Kobold drakewarden. she is a angressive, nature loving kobold who means well. always travelling with her drake companion

She is around 2'4" while her drake is taller at around 3'10". feel free to design her drake how you see fit so long as its scales are red (If a drawfriend makes a colored cake)

I will answer any questions if people have them but i probably wont reply quickly due to work
>>
Requesting a man wearing the get-up and helmet in pic related while wielding a black chainsaw.
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>>82493100
Shit, forgot pic.
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>>82489717
ah awesome, thanks very much

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How did Pathfinder 2nd edition succeed this hard?
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>>82481977
>There literally is proof listed in the thread that they are lying
I've read the thread and I couldn't find it, what post are you talking about?
>>
>>82481542
>shitty overpriced game
All the rules are free online

In fact, how are they making any money at all
why would you buy anything paizo when you can just read the FULL rules on aonprd?
You don't even need to pirate.
>>
>>82482283
>There is going to be a big boom in sales when a new edition releases
You realize it's been several years since 2e came out right?
It's not a new game at all anymore
>>
>>82492520
Make casters even weaker
>>
Do people even play Pathfinder? I thought it was the reddit game people played because they were upset about 4th edition d&d?

Welcome to the 'Anticipation' edition of /bgg/.

Previous thread /bgg/: >>82418400

The pastebin: https://pastebin.com/h8Tz2ze8

Hopefully everyone while get an opportunity to game with family friends over the holidays.

> What game(s) are you most anticipating getting to the table next?


> Are you planning on gifting any board games to others, and if so what games?


> Are there any games you're hoping to receive as a gift this holiday season, and if so what games?
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>>82491239
I've heard here that it's meh
>>
Does anyone remember that fancy bootlegging game with a lot of components and minis? Kickstarter too but those components were aces. It was sorta recent? Like I'd say within the past 5 years maybe?
>>
>>82493045
Yeah, I just binged his vids after I posted the link. I care about nothing he reviews or unboxes and still can't help but find myself drawn in. Absolutely magnificent.
>>
>>82491239
>>82493059
Might I ask for a quick rundown on DS? Once went through the manual online and couldn't help but imagine the game being somewhat unexciting and tedious, what am I missing?
>>
>>82492176
>>82476489
I mean it hambone. I will happily take COIN off your hands for COIN

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ITT we discuss what sources portrayed fantasy concepts the best and determine what they did that made them do these concepts the best.

Barbarians - Conan the Barbarian
Dragons - The Hobbit (1937)
Witches - Hansel and Gretel
Trolls - Beowulf
Pirates - Treasure Island (1881 )
Werewolves - The Werewolf of Paris (1933)
Vampires - Dracula (1897)
Ogres - Hop-o'-My-Thumb
Genies - Aladdin (One Thousand and One Nights )
Mermaids - The Little Mermaid (1837 )
etc.
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>>82491617
From what I heard Miller just wanted to do another movie. He had been trying to get some version of Fury Road going since the 90's, even with Mel Gibson. Delays meant he couldn't do it until like 20 years later.

Yeah sure they're a lot of remakes nowadays, but Fury Road was still a good movie that made a lot of money.
>>
>>82492019
>Mad Max has unique style, we need that name!
>Now let's make a movie that's nothing like it!
>>
>>82492245
I'm not questioning the quality of Fury Road - it's a fine action movie on its own.
I'm questioning the insistance of keeping it under Mad Max brand. Seems like completely pointless gimmick, even from marketing perspective.
>>
>>82492268
To sell more tickets based on it being an established IP
>>
>>82493388
I've already been over it... twice at this point. They had to market Mad Max as such, because it's old news. They also had to spend extra money to market that nope, Mel Gibson isn't involved and then even more money that yes, that's a good thing.
So the options were:
>Make Fury Road, a big-budget, action-packed post-apoc movie
>Make Mad Max: Fury Road, a big-budget, action-packed post-apoc movie that has "Mad Max" in the title and cost extra 20-30 million to make
How's that a gain at all?
It's the same shit with video games reboots. I think Tomb Raider is the most stark contrast. They could literally call it "Adventures of Amelia Darcy" or a "Relic Catcher" and market as such and avoid all the extra trouble they had with marketing it as Tomb Raider, with Lara Croft, along with mental gymnastics required to adjust the games for that. Especially since their target audience were people with no prior exposure to the whole franchise, further questioning why bother.
Seems like someone in the entertainment business is udner the impression that IP = success and easy marketing, never mind they spend on securing those IP more money that they would need to make a stand-alone, in-name-only product

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here's my wizard (apprentice)
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>>82490987
GIWTWM
>>
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>>82486603
>This shit is basically Twilight in anime form,

Twilight isn't bad because "special magic girl falls in love with monster" is inherently a bad idea, it's bad because it's poorly written by a hack writer.

Magus isn't exactly gonna win any Nobel literature award or anything, and it's definitely more popular than you'd expect from it's quality, but it's not the worst thing ever put to print. It's just something that often reaches far beyond its grasp. I can't recommend it, and it's fairly boring and overly melodramatic and definitely aimed at the worst kind of teenage girls, but it really shouldn't be put anywhere in the same category as Twilight.
>>
>>82490035
>An emotionally damaged girl and a giga-autistic monster use each other as emotional crutches
so, twilight
>>
>>82491122
>aimed at the worst kind of teenage girls
What if I told you that the target audience are pre-teen girls?
I agree on other points, thou. It's one of those anime you really want to like, but upon actual viewing, it falls flat on its face. LWA had the exact same problem (and was even worse, given the feature films are great, despite their simplicity). In the end of the day, I've dropped both half-way through, because how the fuck you even mess the "witch apprentice" premise this badly?
>>
>>82491122
>>82491163
Also
>2021
>Twilight
I don't think anyone even remembers it was a thing. At least not in terms "we're going to rip off the hottest shit that is out there".

OOGA BOOGA edition

Previous thread:>>82394158

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames. The >>>/tg/hwg doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games. This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames.
Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
OnePageRules, Mighty Armies, Warmachine & Hordes, Dragon Rampant, Oathamark, Mortal Gods, Kings of War, Deadzone, Warpath, Frost/Stargrave, Hordes of the Things, Conquest, Songs of Blades and Heroes, Dark Age, Beyond the Gates of Antares. Malifaux and anything else that doesn't necessarily have a dedicated thread.

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit
https://www.dakkadakka.com/dakkaforum/posts/list/373197.page

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>>82489930
Oh it's a wargame, I will try to put together something later.
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>>82460502
Any good game with alternate activation for modern games. Something closer to Rainbow Six?
>>
>>82475120
no, not yet. I mean yes, they exist, but it's still pro-grade stuff not consumer. when they drop down to a couple hundred clams you'll see that blow up the way printing did a couple years ago when the high end resin printers started getting cheap.
for the time being, the hand-sculpted stuff is still both faster and nicer results than trying to clean up scans. fortunately there's so many anons doing it that you can pretty easily find STLs for just about anything.
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>>82492777
Perhaps best to ask in /hwg/ for that, but isn't specter something in that direction?
>>
>>82492777
If you want 5 v 5, best would be the rainbow board game.
If you want a modern soldier vs soldier spectre works great for it.
It works good for small teams against small teams or my favorite south American drug cartel against special forces.

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Let's have a thread where we help each other finding names for characters, creatures, places, etc. we thought up.
So describe the thing you need a name for, and help out other Anons by suggesting names. Or just shoot some names out there for concepts you like.

Personally I like the name Simon Seven-Coppers for a real scum-fucky bandit.
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>>82452700
Aaron Luvo - Known as "Luvo"
>>
>>82452700
The Winged Crow
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>>82452700
Corvinixae
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>>82445289
I personally like the term "rona"
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>>82421919
Very gnomey

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We all know that wizards have been able to throw fireballs and lightning bolts since the very first days of D&D in the late 70s. But where did that ability come from? In the pulp fantasy novels that make up Appendix N, magic largely boils down to summoning fiends and controlling beasts, assuming it's not all smoke, mirrors and trickery like in Conan. Where did the idea that wizards can blow shit up come from?

Also, please share art of wizards blowing shit up. I need more Evoker art in my life.
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>>82493157
Thoth-Amon summons a demon.
>>
>>82493157

The Phoenix on the Sword, you silly fellow, and almost every story that followed. What's going on with you? Are you thinking of the wrong pulp fantasy character, or is this some absurd semantic game concerning the definition of "real magic"? Summoning ape-demons is real magic Sorcerers in Hyboria use science too, and that's cool, it makes the point that the common people don't understand or care about the difference between science and magic, it all falls under the umbrella of "mumbo-jumbo-bullshit superpowers that old men get by reading too much." But they do real magic too.
>>
>>82493157
Thoth summons a literal monster in TPotS
>"Blind your eyes, mystic serpent," he chanted in a blood-freezing whisper. "Blind your eyes to the moonlight and open them on darker gulfs! What do you see, oh serpent of Set? Whom do you call from the gulfs of the Night? Whose shadow falls on the waning Light? Call him to me, oh serpent of Set!"
>Stroking the scales with a peculiar circular motion of his fingers, a motion which always carried the fingers back to their starting place, his voice sank still lower as he whispered dark names and grisly incantations forgotten the world over save in the grim hinterlands of dark Stygia, where monstrous shapes move in the dusk of the tombs.
>There was a movement in the air about him, such a swirl as is made in water when some creature rises to the surface. A nameless, freezing wind blew on him briefly, as if from an opened Door. Thoth felt a presence at his back, but he did not look about. He kept his eyes fixed on the moonlit space of marble, on which a tenuous shadow hovered. As he continued his whispered incantations, this shadow grew in size and clarity, until it stood out distinct and horrific. Its outline was not unlike that of a gigantic baboon, but no such baboon ever walked the earth, not even in Stygia. Still Thoth did not look, but drawing from his girdle a sandal of his master—always carried in the dim hope that he might be able to put it to such use—he cast it behind him.
>"Know it well, slave of the Ring!" he exclaimed. "Find him who wore it and destroy him! Look into his eyes and blast his soul, before you tear out his throat! Kill him! Aye," in a blind burst of passion, "and all with him!"
>Etched on the moonlit wall Thoth saw the horror lower its misshapen head and take the scent like some hideous hound. Then the grisly head was thrown back and the thing wheeled and was gone like a wind through the trees. The Stygian flung up his arms in maddened exultation, and his teeth and eyes gleamed in the moonlight
>>
>>82493157
And later the horror makes its appearance in full
>He was dashed headlong and great talons sank agonizingly in his flesh. Writhing desperately beneath his attacker, he twisted his head about and stared into the face of Nightmare and lunacy. Upon him crouched a great black thing which he knew was born in no sane or human world. Its slavering black fangs were near his throat and the glare of its yellow eyes shrivelled his limbs as a killing wind shrivels young corn.

>The hideousness of its face transcended mere bestiality. It might have been the face of an ancient, evil mummy, quickened with demoniac life. In those abhorrent features the outlaw's dilated eyes seemed to see, like a shadow in the madness that enveloped him, a faint and terrible resemblance to the slave Thoth-amon. Then Ascalante's cynical and all-sufficient philosophy deserted him, and with a ghastly cry he gave up the ghost before those slavering fangs touched him.

>Conan, shaking the blood-drops from his eyes, stared frozen. At first he thought it was a great black hound which stood above Ascalante's distorted body; then as his sight cleared he saw that it was neither a hound nor a baboon.

>With a cry that was like an echo of Ascalante's death-shriek, he reeled away from the wall and met the leaping horror with a cast of his ax that had behind it all the desperate power of his electrified nerves. The flying weapon glanced singing from the slanting skull it should have crushed, and the king was hurled half-way across the chamber by the impact of the giant body.
>>
>>82493157
>The slavering jaws closed on the arm Conan flung up to guard his throat, but the monster made no effort to secure a death-grip. Over his mangled arm it glared fiendishly into the king's eyes, in which there began to be mirrored a likeness of the horror which stared from the dead eyes of Ascalante. Conan felt his soul shrivel and begin to be drawn out of his body, to drown in the yellow wells of cosmic horror which glimmered spectrally in the formless chaos that was growing about him and engulfing all life and sanity. Those eyes grew and became gigantic, and in them the Cimmerian glimpsed the reality of all the abysmal and blasphemous horrors that lurk in the outer darkness of formless voids and nighted gulfs. He opened his bloody lips to shriek his hate and loathing, but only a dry rattle burst from his throat.

>But the horror that paralyzed and destroyed Ascalante roused in the Cimmerian a frenzied fury akin to madness. With a volcanic wrench of his whole body he plunged backward, heedless of the agony of his torn arm, dragging the monster bodily with him. And his outflung hand struck something his dazed fighting-brain recognized as the hilt of his broken sword. Instinctively he gripped it and struck with all the power of nerve and thew, as a man stabs with a dagger. The broken blade sank deep and Conan's arm was released as the abhorrent mouth gaped as in agony. The king was hurled violently aside, and lifting himself on one hand he saw, as one mazed, the terrible convulsions of the monster from which thick blood was gushing through the great wound his broken blade had torn. And as he watched, its struggles ceased and it lay jerking spasmodically, staring upward with its grisly dead eyes. Conan blinked and shook the blood from his own eyes; it seemed to him that the thing was melting and disintegrating into a slimy unstable mass.

That's all from the very first Conan story. That's clearly a very unnatural horror. Sorcerers do actual sorcery.

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>I deal bludgeoning damage against the skeleton using Mordschlag/Mordstreich/Mordhau
>I deal piercing damage against the rakshasa using Halbschwert

Why wouldn't HEMA techniques be useful against monsters?
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>>82486465
Actually if it resembles an existing weapon you can use that weapon's die, I'd day swinging the hilt of a sword is reminiscent enough of a hammer or a mace.
>>
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>>82486492
Because mordhau makes a sword deal bludgeoning damage and Skeletons take way less piercing, and less cutting, but they take normal bludgeoning. Murder-Strike makes a one-handed weapon deal +1b with a swing and no one-handed sword deals +3c so it's universally a more favourable damage type. Although this does depend on what the skeleton is wearing, but by default it's a bet. Generally it's favourable to do it with two-handed swords too but there are some of those that have enough bonus cutting than they'd get in bonus bludgeoning to make it not worth the effort.

>>82486484
Song of Swords.
>>
>>82486372
>applying realism to an abstract system
Any strike with an edge becomes "bludgeoning damage" if the edge can't cut whatever substrate it is applied to. Chopping a skeleton with a sword is at least as good as turning your fucking sword around and hitting it with the fucking pommel
>>
>>82492255
No it isn't. The center of gravity is typically much closer to the hilt than the tip, which means if you turn the sword over you're now swinging a larger mass on the end of the lever. Ergo, it impacts with more force. You can test this in a very extreme way with a hammer, swing it normally then grab it by the head and swing it that way. There are other concerns there too but that's the major one.
>>
>>82488655
I've been playing Dungeon Fantasy and been having a blast. I really like being able to back step and choose how to defend, along with options like feinting, multi strikes, and targeted attacks. Mages aren't solving every encounter, but can still do cool things like charging gigahuge fireballs. Apparently the Dungeon Fantasy rules are simplified compared to what's in Martial Arts and the apparently better magic system in Ritual Magic, so I'll need to give those a shot later. Overall it succeeds in making martial classes interesting without just turning them into casters. I'm so done with standing in place and full attacking.

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The "they lobotomized parts of his brains and now without the nails he'll die" is bullshit.

You're the motherfuchin Emprah. You can rebuild a fuckin titan on mars with your mind in seconds. You can regenerate shit from scratch.
You can't regenerate parts of the brain while simultaneously removing the nails? You can probably even ressurect him if he dies on the operating table.
BUUUUUULSHIT. He just wanted Angron as a roided killing machine, the hypocritical fuck
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>>82493033
Some were, but for the most of it i liked most of the reveals and clean up of rotting rogue trader era stuff i hate
>>
>>82493209
I mean if you like them then good for you I guess, but I can't stand most of the changes that they implemented.
>>
>>82491070
Him not only failing to conquer his planet, but being utterly broken by it, enslaved and slowly destroyed by the nails he voluntarily got in an act of self sacrifice ads to his character. The emperor denying him the death (or victory had he intervened) obviously shapes him too, but the backdrop of who he was and what he could have been if not for the nails is the core of his tragedy I'd say personally, at least it's what resonated with me the most.
>>
Long story short, Primarchs are such vastly complicated entities on both a physical and spiritual level that the operation to heal Angron, Emperor plot powers or no, was pretty much impossible. Recall that to create the fetal primarchs at all, Emps had to make a deal with the Chaos gods to acquire additional knowledge.

He could remove the nails if he really wanted to. But restoring what was lost is more or less impossible, even for him, and the nails had consumed and taken on some of the vital functions of Angron's brain.
>>
>>82488865
Are slaanesh chaos space marines gay?

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tell me about your vampires anons
are they alive but sick, or undead?
what other undead think about them?
are all vampires evil/good or not?
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>>82483913
Only those who were originally cursed still worship the god/dess actively - of their offspring and those they turned, only about 14% joined the faith and 28% spite the god/dess up until the way to remove the weaknesses was discovered. Some actually turn to worship the goddess instead, hoping to be un-turned in exchange for devotion.
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>>82485835
What exactly did the other deity DO to the goddess in question again? And why go after their followers instead of them?
>>
>>82449195
>>82458411
>>82478882
Fuck off with spamming idiotic questions at me, bumpfag.
>>
>>
>>82487226
Sometime before the burnout mentioned earlier happened, the god/dess suggested a night out to the goddess (of secrets, the night and limitations - important-ish later) to blow off steam.
The two took mortal form and toured the by this point numerous bars, taverns, nightclubs and microbreweries on the planet, getting into a godlike state of fuckin' wasted, leading into a bender through less reputable estabilishments and eventually drunken, clumsy sex.
In the morning, the goddess perfectly recalls the night's events as per her powers, and immediately accuses the god/dess of using her powers to get her drunk and uninhibited so s/he could defile and debase her -
technically half-right as the god/dess power does improve alcohol quality, the event was always meant as a friendly night out/unofficial date with his/her crush and it only got that far when neither wanted to stop in time - when the sex happened both were rip-roaringly drunk and not at all in control of their own actions
- and was then left unable to retaliate directly for fear of retribution from their common originator god, and instead decided to curse his/her followers to a form similar to how she now saw him/her.
They do reconcile later, after the first end of the world is averted, and she retaliates directly, with permission, by forcing him/her to go clean, chaste and teetotal for a century.

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Previous thread >>82369189

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles with level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, even switching genres within a single game.

A nearly complete archive of GURPS books can be found by those who pay attention to file extensions.

If you're wondering where to start:
The Basic Set covers everything, including a lot of optional rules you probably won't use.
A genre guide can be found in the archive, under Unofficial > GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
How To be a GURPS GM is a good read even for players.
GCS (gurpscharactersheet.com) is an excellent character builder software with page references to all the books.

Thread Question: How do you do rank in your setting? Is any form of it tied to status?
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>>82488708
Yeah, new rules are the territory I'm in. I own what's referenced and am working on stitching things together.
>>
>>82485929
Powers: Enhanced Senses p. 13 has some clarification.
>At 1 yard, use the listed Vision penalty (e. g., −3 for a candle, −2 for a gaslight or a cell-phone screen, −1 for a torch or an ordinary flashlight, or +0 for a 120-W bulb or a powerful flashlight)
>At 2 yards, add another −1
>At greater distances, add half the applicable range penalty (from the Size and Speed/Range Table), rounded away from zero (e. g., −1.5 becomes −2)
>The result cannot be worse than the ambient light level (also listed on the table)
>>
>>82482406
>TQ:
Depends on the society.
In my current campaigns, there is no Rank, since it's all barbaric iron age societies or barbaric post-apoc raider societies where Status is barely maintained by wealth, personal merit and the number of armed thugs you have in your household.
>>
Anyone here has experience with the less popular Thaumathology magic systems (syntactic magic, realm magic, etc.)? It looks like most people ignore then in favor of sorcery, RPM and basic magic.
>>
>>82493249
I ran a game with both Symbolic and Symtactic. It was early in my GMing career so I went with the default lexicons and probably made plenty of bad calls, but maybe it’ll still be of use to you. Do you have any specific questions or do you just want me to reminisce?

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Pointy hat or hood?
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>>82488094
BIGGER
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>>82470093
Circlet.
>>
Unseen University would revoke your wizardship if you didn't wear a pointy hat. The more rhinestones the better
>>
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>>82492629
BIGGER
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>>82470093
giant brim pointy hats are pure kino

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Ho-Ho-Ho and Welcome to the December thread of Homebrew discussion on /tg/. This is part of my effort to get people discussing classic homebrew discussion and assist the board in general when it comes to their game design endeavors.

>Who is this namefaggot?
I'm just a dude who writes games and likes the homebrew discussions on /tg/. I frequent a few threads, but I'm just here to facilitate discussion.

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
While TTRPG's are the majority, don't hesitate to post about your War, Card, or Boardgame. I'll help where I can, but others may be able to provide more.

>Oh No! The Thread is Over!
Have no fear, the thread will resume at the first of every month. If you want to make another during the month, go for it. I can't, and won't, stop you. If you want to make a thread on your own game, go for it!
Don't add General to the name.

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>>82395052
Oh hey I actually caught one of your threads for once, loving your YouTube channel keep it up my guy.
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Finally got started on that tank game I said I would make a few months ago.
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>>82489424
So that's how you can properly do the time travel stuff? Basically, by treating it like a spell list of actions and goals you can perform to either change the course of fate of anything with the requirement of this time travel method is that no matter what you do you must be able to successfully executed the goal, no if or but the goal must be done or else there will be consequences?

Also according to your own word i can do the time travel mechanic like this :
>Start Goal : Have your future you bring the special and important item to X of the past.
>Requirements : You can only gave the item to the target and you cannot keep it to yourself.
>End Criteria if the Goal is Met : Your future you will vanish from the present thread of existence (as future you only exist in the future thread of existence) and dissolve into dust and ashes. You're then relegated to play as the changed future you with the item in your possession and roll on Time Travel Change Table.
>Table of Doom : Only trigger if within the certain time limit of the time travel capability or choosing to bail out from the time travel, your future you failed to meet the goal. This can have a serious impact on you and/or the group involved.
>The Effect of Failed Outcome : Like for example regarding the item retrieval (You failed to give an X in the past the important item, as the consequence that person is then rendered lame as it cannot properly offend the hated enemy and received debilitating injuries from it lack of effense capability. If the X in the past is your past you then your past you and your future you Characters are shelved frome the game and gained Mental Disorder (PTSD). You may now make a new character with connection to the shelved character.
The Effect of Successful Outcome : Like for example in this one (You manage to give an X in the past the powerful and/or important item, that character can now offend properly and achieved triumph in its hand.

Continued....
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>>82493190
Your character gained the Powerful and/or Important item, and your skill related to melee weapon is increased. Is this good?
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daily update on k's autism
im seriously sleep deprived, been working for like 12 hours, my sleep schedule is a mess , but i did a lot of work since last update, havent read the posts on the thread so ill do after i sleep a bit
this will be the shortest update yet
got almost all the fluff done, only missing on the uncommon races fluff, a bit of equipment fluff and thats all, just gotta get the skills on detail section finished, get the feats done, and work on the few spells im gonna use for now

im at 98 pages with 38024 words, so i did 1628 words since the last update

i migth focus tomorrow on doing some fetchplays to check my last changes on weapon damage and start looking into ranges for ranged weapons and prices for stuff




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