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Instructions are contained for using this modern-era archetype with Modern Adventures by Panik Productions or with d20 Modern.

Affected Features: Weapon/Armour Proficiency, Class Skills, Mount, Cavalier's Charge, Expert Trainer, Mighty Charge and Supreme Charge.

Bikers are proficient with all simple and martial weapons, one-handed firearms and all light and medium armour. This changes the Cavalier's Weapon/Armour Proficiency.

The Ride (Ex): 1st Level Bikers replace Handle Animal with either Craft (Mechanical) (Modern Adventures) or Repair (if playing with d20M), replacing Ride with Drive (d20M) or Pilot (motorcycles) (Modern Adventures) and obtaining a single motorbike for free. For the purpose of feat prerequisites, Bikers treat their motorcycle as a mount. The Biker does not take armour check penalties while mounted on his Ride. If the Ride is ever wrecked, it'll take until the next time the biker levels up before they can successfully restore or replace it. This replaces Mount and changes the cavalier's class skills.

Hit the Road: At 3th level, a Biker receives Skill Focus (Pilot Motorcycles) (Modern Adventures) or Vehicle Expert (d20M) as a bonus feat. This replaces Cavalier's Charge.

Easy Rider (Ex): At 4th level, a Biker receives a bonus equal to half his cavalier level (round down) when he uses the Drive/Pilot (motorcycles) skill to control a motorbike. This replaces Expert Trainer.

Saddle-shot: At 11th level, a Biker gets Shot on the Run as a bonus feat, even if they lack the prequisites. If they already possess it, they instead take Parting Shot asa bonus feat. If both are already possessed, the biker can take a single bonus combat feat. This replaces Mighty Charge.

Master Rider: At 20th level, a Biker can reroll a Drive/Pilot (motorcycles) check once a day. They must accept the result of the second roll. This replaces Supreme Charge.

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What are some cool modern day fantasy plothooks?
Burned out detective on his last case three days from retirement.

Best girl.
A zoo recently had a breakout, and a number of people got hurt/killed. While the place is shut down for maintenance, some people snuck in and took pictures of some footprints that cracked the pavement during the breakout, then posted them online. What's odd though, is that they appear to be the footprints of dinosaurs, not zoo animals.

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Previous thread: >>75066499

A thread for discussing the 'Star Wars' franchise and its various gaming adaptations.

Fantasy Flight Games’ X-Wing, Armada, and Legion

Star Wars Roleplaying Games (d6/d20/FFG)

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)

Old links

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Follow up to another anon's question...

Let's say, by divine miracle, the CIS win the war. Doesn't matter how, they have won. General Grievous and Dooku now run the galaxy, effectively. Perhaps Dooku pulled a coup over Palpatine, doesn't matter. There is 40 years of full non-stop ancapistan "the galaxy IS the Corporate Sector Authority" governance... and then the Vong invade.

The Vong hate tech, and are willing to launch a complete jihad against the technologically focused CIS. How does this war look compared to the og Vong-NR/IR war? How do the Vong deal with it? Do they do better? Worse? Does the CIS pile drive them with wunderwaffens, even though some like the Malevolence are probably going to be useless? Do the CIS have a way to fend off a world ship? Can a Luc go toe-to-toe with one? How do the Vong handle endless streams of B1s and Umbaran centipedes
The trade fed and banking clan and so forth try to jew the vong only to get brutally murdered and the vong genocide the galaxy unimpeded; think the halo franchise of humans vs the covenant but worse
thanks for asking yet another retarded "what-if" question that could have been answered by yourself if you had 2 brain cells to rub together
Why would they try to deal with the Vong when the Vong would immediately start attacking given the amount of tech the TF and BC rely on. The vong opening of TPM would start with them snake whipping the staff the second they got out of their shuttle
The CIS would have to completely overhaul and update its arsenal if it wants to wage a galactic war and compensate for the incompetence of its officers. B1 toy armies, shitty old E-5s, and repurposed merchant ships simply aren't going to cut it against a real enemy capable of fighting 30s ABY Jedi, Star Destroyers, and letter-wings.
Nute Gunray tried negotiating with Vader AFTER he started chopping all their heads off
These are snivelling greedy villains who started a civil war for profit, not sensible people.

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Rawr! You're finally awake, anon! You were out for like 12 hours.

Coronavirus? 5th Edition? President Trump? Primaris? What are you talking about?

Anyways, you should hop on /tg/. Miko drew another update to Love Can Bloom, someone painted a custom Angry Marines army, Shadowmoor spoilers have dropped, and there's a scan of the Apocalypse book.
To be fair, current year *does* seem like a horrible 'rule of cool' DM's take on kitchen sink dystopia.
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Godbound is my favorite game. I’ve run it for about five years at this point, and I’m still not tired of it. It’s a D20 system where the PCs are demigods, and it’s perhaps the truest sandbox game out there because of it. After all, the BBEG of your standard D&D campaign - the one who the PCs spend levels 1 to 20 trying to take down - can probably be dealt with by a pantheon of Godbound in a session or two. It’s far from a perfect system, and I’ve written up a ton of homebrew to make it run more smoothly now that I’ve got a few campaigns under my belt, but I love it warts and all

This is the story of the first campaign I ever ran in the system. I’d been interested in the Godbound system ever since another friend ran a campaign for me and a few friends that only lasted a few sessions before he flaked on it, like every other game he’d tried running before, and I’d learned that if I ever wanted to do anything in a system, I’d need to run it myself. I’ve already told a little anecdote from this campaign here >>74666843, but I think I’m going to try telling the whole thing. The lockdown has taken a bit of a toll on me, and reminiscing about the good old days cheers me up a bit

Some things you should know going into this:
1. The story will ultimately end on an anti-climax: the game fell apart due to tensions between myself and some of the players, but it fortunately fell apart after the end of a major arc, so there will at least be some closure. Also, it went on for a couple of years before falling apart, so there’s a good few stories to tell before we reach that point
2. I’m something of a long winded storyteller, but I’ll do my best to keep things concise

>Be me, GM
>Be not me, PCs
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I tried the brute force method of taking all the things that make it Godbound (Words, Gifts, Effort, Influence, & Dominion) and plopped them wholesale over the FATE engine. I then took a page out of Freeport and turned D&D's six attributes into the skills/approaches used by characters. It's neither complex nor clever, but it works. Though you will need to rework any gifts referring to levels.
>I tried the brute force method of taking all the things that make it Godbound (Words, Gifts, Effort, Influence, & Dominion) and plopped them wholesale over the FATE engine. I then took a page out of Freeport and turned D&D's six attributes into the skills/approaches used by characters. It's neither complex nor clever, but it works. Though you will need to rework any gifts referring to levels.
Can you share this home brew, please?
I'm also interested in this.
>don't need mundane items
Tell me that again when you're starving in the middle of a desert.
Many words take away the need for food. It's not an uncommon power for godbound to have.

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Everyone hates on dnd but there are rarely good recs for a replacement

Post some good niche systems that are not well known as D&D, GURPS, Hero, Pathfinder or WHFantasy and explain why people should play them
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My friends and I love playing BRP. It's a simple d100 system with tons of books and modules. It's a high-lethality system, but it's a good time and there's not a lot it can't do
finally, a good thread. Praised be the OP.

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> its a BIG BOX edition

Thread for lesser known wargames that maaayyybbeee aren't big enough for their own generals.

Dropfleet/Zone Commander (unless /dcg/ comes back) Oathmark, Conquest: The Last Argument of Kings, Zone Alpha, Last Days, Wild West Exodus, Dystopian Wars, Frostgrave, Relic Blade, you name throw that shit in here. Who knows? Maybe you won't suffer alone.
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Reaper has some sharks, crustacean men, weird fish, and their Btinewind and Dreadmere collections both have fish selling townsfolk.
Wizkids has a shark, if you're okay with pre primed.
AoS Fishelves?
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>Gonna grab the fishwife 100%, fits the mordheim vibe,
Don't forget the the other fish sellers.
>It's fish cock was THIS BIG
What's reaper bones black like? Generally for one off models I'm a metal kinda guy, and heard mixed things about reaper thats made me stay away from their stuff generally.

>"Arr, it had a cock the size of a trout it did, speared me right across tha bow"

I'm leaning more towards mordheim style, weird fish obsessed chumps rather than the really high fantasy stuff, but I'll check out the full reaper collections, thanks anon
>What's reaper bones black like?
It's hard plastic. Not quite as sharp as plastic injection kits by GW, but really pretty good. Better than the boardgames that are so popular atm in any case.

I was always a bit meh about white bones, but bones black is a really nice material. Would recommend. Especially since the prices are so reasonable.
I like it. I also liked the old bones though so ymmv.

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How much should magic allow you to sidestep or outright violate the laws of nature and physics, and what’s your reasoning? What about the law of conservation of energy in particular, should magic be able to create matter and energy from scratch, or should it be limited to rearranging and transforming existing material and energy? Should magical power even count as “energy” in the same manner as heat, electricity, light, etc., or should it be something completely separate that doesn’t concern itself with the laws of thermodynamics at all?
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Why does it do that? Does it call upon a god? Does it call upon a devil? Is it sympathetic magic? Does it operate as the Romans of the early Empire thought magic operated? Does it operate as the Chinese of the late Ming thought it operated? Does it follow an animistic system, do Kami hold sway over it? Is it powered by emotions, love, hate, passion, hope?

Oversimplifying magic only makes your homebrew worse, not better. You would know this if you actually played tabletop for once.
It more broadly uses energy and manipulations of it. Smaller forms of alchemy siphon energy off from the world, as the world has its own physical and metahpysical energy sources (represented in the manga initially as drawing power from, say, tectonic movements around the globe, but noted by the chinese loli to not be quite so simple). Souls however are far more potent and more importantly readily accessible forms of energy, and can be crafted into things like philosopher's stones. The difference between the two can be compared to drawing on geothermal power and using fossil fuels, except the fossil fuels aren't long-dead plants but actual people. The Gate/Truth aren't a gateway to another world so much as to a higher aspect of the world from which the forms of energy that make it up spring from; Truth even more or less states it outright. It is The World, The Universe, One and All, even (you).
>It's magic. If you explain how it works, it's not magic.
Even if it's something like "you make offerings to the spirits or otherwise appeal to them and they do stuff to achieve a certain goal of yours as a result, with different goals requiring different kinds of offerings depending on the spirit"?
I like the way Discworld does it.
Where yes, you CAN use magic to do things the easy way, but there's always a price for breaking natural laws.
>Or it could start the process of false vacuum decay at some random point in the universe
Because the future timescale of the universe is too big, chances are that if it happens, it'll happen when everything is already eroded by the heat death of the universe, and will do nothing because the universe keeps expanding faster than the false vacuum decay area can expand.

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Fall is my favorite time of year. Post witches.
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But then the thread is always at the risk of being archived and will never grow
What these threads need is added discussion. Things like preference in design, stories, lore etc.
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cute, reminded me of pic related.
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A tale of taxes and drunkards edition

Last thread: >>75028539

List of Historical Tactical, Strategic, and Military Drill treatises:
ZunTsu Gameboxes:
/hwg/ Steam Group:
Naval wargaming stuff:

Games, Ospreys & References folders:

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no, it's trash
The Platoons expansion, Negroons, is better
King Philip's War would certainly be interesting to wargame.
we wuz souljas once n yung

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>Neutral good
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Imagine if Mewt had reached puberty in Ivalice
>New law
>All women must sleep with the prince at least once a year
>And they must look as much like the queen as they can
>playing shittiest version of FF tactics
But anon that's FFTA2
The remake of FFT is handheld (PSP) and fucking boss though.
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>pure chaotic evil
He's chaotic evil though. Chaotic evil is the alignment of genocidal psychopaths who knowingly and willingly kill millions of innocent creatures.

What RPG system would be best to portray fast paced combat and style of hotline miami?
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I think this is the opposite way of doing things. Hotline Miami has fast gameplay, but the constant dying and quick restarts make it more of a procedurally slow game, where the player slowly learns through trial and error the layout of the map and the locations of the enemy. By reducing game play to only 10 seconds worth of decisions is not very good in table top where dying is generally a permanent thing, and resetting constantly is a slow and annoying process for the players. Additionally, it creates a sense that there should be no chance for failure, since players would expect their decisions work automatically.

Instead I suggest you have the player know the layout of the map and position of the enemies, have him take his time to plan the assault, and have him roll for each takedown. This extends gameplay considerably, instead of just the 10 seconds of play. This way, death actually creates a sense of challenge, since it would mean lost game time.
That sounds like Wushu, which is about telling cool narratives where the more you describe what you're doing in detail the more dice you get to roll
You theorethically "Could" convert it, it'd be a bit odd, but it'd work.

I do have a martial arts game if you're interested, has a bit more "oomph" behind it though, a bit jankier, but it works(ish).
I also get accused of being a filthy coomer because half of the art is just Street Fighter Pinups because fun fact that's like 95% of Street Fighter Artwork.
blades in the dark
post it!

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>"Hey guys, ready for tonight's session involving grotesque descriptions of violence, graphic murder, and war?"
>"Oh, and there might be mention of rape. FYI."
>"WTFMATEOMGBBQ you misogynistic piece of shit we quit fuck you I hope you die GIRLPOWER!1!"
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Thank you
>avocado that high
>starfruit and pomegranate that low
Most people have never had a ripe starfruit, and an unripe one is pretty meh.
1) Half of my players are under 18
2) I don't go into great detail except in horror

Sex of any kind has no place on the gaming table. Players are there to have fun, not to be actors for your edgy novel.

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what game compares? Bonus if in print and easy to find.
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A new edition is imminent, that's why.
mage knight dungeons
Descent 2E is trash
I own Warhammer Quest, Silver Tower, Blackstone Fortress, Heroquest, and Advanced Heroquest.

Heroquest is the best of the oldies. Simple set up, simple rules, and the player who is Morcar can make the game as heavy as they want. Warhammer Quest is amazing, but between setup and table space, I'd rather break out Heroquest every time. Warhammer Quest has the advantage of the rules when you return to the inn, but that's been ported to heroquest many times. Silver Tower is the next best if you're looking for something modern. The tiles suck ass, but you can literally use any other tiles and it works. The Hero Cards are very rare and expensive now, but it allows you to play like any faction.
Shitters: Advanced Heroquest and Blackstone Fortress. Blackstone fortress is a literal schlogfest of standing back and shooting.
To support another post, you're better off with one of the D&D 4th boxsets, or pick up an old Heroquest. Honestly my favorite adventure game is Talisman, 4th or Geedubs 3rd edition
Really! I hadn't heard that. Hopefully they make it less of a race to the finish line game. Knowing ffg, it will probably require an app though.

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Oh my God Roll20 fucking sucks
I'm dying for some ttrpgs, haven't played since like February and wanted to try D&D3.5, but Jesus Christ the character sheet on the website is so god damned bad it's embarrassing

People actually play their games on here? Jesus christ that must suck. It really seems like despite their "this is a universal table top website" they really only pander to the new hotness that's out like 5e, which blows, and the newest Call of Cthulhu, which I haven't played

Is there a good digital character sheet for 3.5 website? Or an actual for fillable pdf of something? Because holy fuck the one on Roll20 isn't good.
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Don't use the in-game sheets, they're mostly ass save for a select few like 5e(which isn't even that good.)


Third-party sheets and macros are basically the only way to go. Fillable PDFs and Google Sheets aren't much better than Roll20, though if you can get over the shittiness that is fillable PDFs and the slowness of a bloated Google Doc, it should work pretty well too

Mythweavers has a lot of sheets already made and are simple boxes with minimal calculations. It has 3.5 and Star Wars Saga for a fact, though it may be missing more esoteric systems. You can also share the link to the sheet with other people making it super easy to share to GMs/Players.

Also this
Then wallow in your poorfaggotry.
Don't think for a second I won't

I'll checkout myth-weavers, thanks
Don't take this shitty fucking advice. Gotta do faggy port forwarding to make it work, and if you're like me, your ISP is a fag and won't let you.
Time warner fags rise up

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