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Im doing it! Im doing it! edition

>Official Warcry site

>Warband Roster Manager

>Books and Resources

>What is warcry?
Warcry is a skirmish game that focuses heavily on narrative set the AoS universe. Pick and choose your warband and carve them on a epic campaign for power and glory!

>AoS is bad. I refuse to play any game in that setting solely because I don't like the "lore", and by "lore" I really mean I just don't like stormcast because they made black female spacemarines.

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We're gonna get a Greenskinz/Gitmob warband, a NOT!Tomb Kings warband, and a NOT!Brettonians warband in the new wave of releases, calling it now.
What would be the point of that? We already got Ironjaws, gloomspite gits, and savage orks. Genneral greviouses are practically your tomb kings. The only thing I could see room for is brettonia and......well....It wasn't a very popular army.
Because they've said they're taking inspiration from Fantasy stuff that didn't make it to AoS for the new warbands, I'm not saying a whole fucking gitmob/Tomb Kings/Brettonia army literally a 9 model warband for a specialist game lol.
where did they say that?
In the reveal of the Dark Elf warband.

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>Other precursors to isekai include portal fantasy stories from English literature, notably the novels Alice's Adventures in Wonderland (1865), The Wonderful Wizard of Oz (1900), Peter Pan (1902),The Chronicles of Narnia (1950),[11] and A Connecticut Yankee in King Arthur's Court (1889).[13]
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>I'm actually building a homebrew setting where I'm going to have my players come in with their first characters as amnesiacs with mysterious clothing who happened to show up with a bunch of other people at a strange ruin on the frontier. This will allow me to slowly build up the setting from the frontier town they're taken up to the larger world and conflicts that are occurring. Grimgar-style. This way players don't need to read a huge packet to make characters that fit into the setting right off, and they can learn and experience the world as they play instead of through text.
Do you speak any languages that the players don't?
Harry Potter is isekai by the book. Isekai is shit for plebs, but it's not low quality that made it passé. It just involves something imaginative like ANOTHER WORLD which is not pleb enough for the plebbiest of plebs. Turns out it's more profitable and relatable to make URBAN FANTASY where you get your escapist fantasy shit and werewolf boyfriends directly in your shitty normie suburb.
As the saying goes, if the mountain will not come to Muhammad, then Muhammad must go to the mountain.
>As the saying goes, if the mountain will not come to Muhammad, then Muhammad must go to the mountain.
Get the fuck off of 4chan, dad!
What do people think about isekai’ing historical figures into their fantasy settings for players to find?
For example, if Sir Henry Morgan were to be transported into a fantasy high-seas setting wherein magical creatures and dnd-power people exist.
... so... would a boy from a low-tech world (think something akin to the Witcher) and then being forcefully introduced to the rest of the high-tech space-opera galaxy be isekai? Asking for a friend.

● Pathfinder 1e & D&D 3.0/3.5/3.X/3.PF General ●
Not to be confused with /pgg/ PF2 General.
Starfinder content also welcome.

The comf continues.
Planar Boogaloo Edition.

• Pathfinder /pfg/ link repository:
• Starfinder /sfg/ link repository:
• DnD 3.X /3eg/ link repository:

Thread Q:

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Content bloat and shoehorning.
Severe power level disparage.
The rise of MMO.
Ivory Tower design and sunk-cost fallacy for the 3aboos.
>6 levels of Wildshaping Ranger.
>10 levels of Master of Many Forms.
Now what?
Should have just gone full Druid, anon.
Rank the Adventure Paths of 1E and 2E

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Playing RPGs is nice and all but let's be real- maybe like 10% of this board actually plays. With that in mind, let's talk about some games that are fun to read more than they are to play. Maybe there's some shitty mechanics, maybe the setting doesn't lend itself well to gameplay, but either way it's fun to actually just read the book.

Probably my favorite RPG to read instead of play is Wraith the Oblivion. Besides roping people into OWoD being hard, the shadow mechanic and harrowings means that running a game is just going to be hell for players. But at the same time it probably has my favorite WoD setting, and some super edgy lore.
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Cool idea, very difficult to implement.
>World of Darkness was the second biggest dog in the '90s right after D&D

Bigger than Traveller, Call of Chthulhu, WFRP,
Champions/Hero, Cyberpunk 2020 and Star Wars?

If it was that big why did I never see it on the shelves in the main stream bookstores and toystores next to the D&D books? I saw all of those others there but never any WoD products. WoD I only saw in dedicated game shops or comic stores.

That the mainstream chain stores decided to carry those other lines is indicative of them making main stream sales with WoD being a small market niche gamestore only product whose sales would be small by comparison.
>Why didnt i see the game which heavily features horror, gore and general edge in abundance in toy stores?
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I need to name an anarchist/feminist themed gang for one of my games. Any help?
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Angry trannies would be more appropiate for /lgbt/ considering how prolific they’re there lol
/pol/tards can't stop talking about them leading me to wonder if there is projection going on
"agents provocateurs"
Feminists are /pol/tards.
Everybody bringing /pol/ in here is a /pol/tard.
Your pants is /pol/tards.

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So, the long-awaited Scion Companion for the second edition is out and despite the implications it'll finally offer some suggestions on how to fix the setting, all that amounted to is two paragraphs worth of "well you can have the myth be hidden too I guess".

So how do you fix the fatebinding mechanics so they don't require you to use the stupid 2e setting?
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>The Gods are dicks
That's a pretty limited view of things. Like yes the "Greek" Gods are often dicks, Egotism is one of their virtues. (Though I will say one of the primary sources we have on their Dickery is actually Ovid, who notoriously had a stick up his ass because he was writing while exiled by the Emperor of Rome and a lot of his stories actually have older versions where the Gods were less dickish.) But there are also some very undickish pantheons, such as the Deva (A Deva will often literally stick their neck out for you if you worship them. Vishnu once agreed to be his devotee Bali's personal door guard because Bali asked to be gifted with the sight of his deity each morning as he awoke.) and the Yazata (Who are quite literally personally working towards the end of all negative things in the universe to leave Earth a paradise for all.)

It's a little simplistic to say that Gods are self-centered, every pantheon's different, many have incredibly different relationships with humanity (Heck the Tuatha de Danaan would probably really like to just take Ireland for themselves and leave humanity to rot since we technically conquered it from them.) That's why Mythology and its relationship to people is interesting, and it feels hollow to stick it all on the other side of a veil to preserve a status quo.

But you know what. Fine, you want Fate-bindings to be deleterious so you can avoid them like the plague. Here you go, quick Homerule for you.

>When a NPC gains the fatebound condition, the Scion that provoked gains a mirroring fatebound condition. The Scion must interact with the fatebound in a manner appropriate to their condition. (An imperiled must be saved, a nemesis must be fought, an apprentice must be taught, a worshiper must be given a model for behavior, etc.) any action that would be unexpected for that role inflicts a penalty equal to the Fatebond's strength.

Literal 10 minutes of work. Happy?
>Doesn't solve the problem.
You fundamentally misunderstand the way in which the new setting is baked into 2e's system, and you've solved nothing. Hell, because of how fatebinding works, the only rule you SHOULD need for it is
>The GM will fuck with you when you use your powers in public, in ironic and narratively appropriate ways. The higher you legend, the higher the dick-quotient of the fuckery. You have been warned.
The problem wasn't that it was hard to make fatebindings bad. The problem was that the system requires you to persue fatebindings in order to fuel the legend economy, so IF you make fatebindings bad, you've just destroyed the resource economy of the game. Perhaps if I bullet point it, it will make more sense, though OP, among others here, have outlined it very well.

>System runs on Legend
>Scion get legend 3 ways
1: Starting a new Story at full (happens once per story)
2: Leaving an offering (limited to once per story)
3: Fatebindings (Limited, per session, per fatebinding.
>As such, the primary source of Legend, the resource that the system's power-economy thrives on, is Fatebindings.
>If you either move fatebindings to pure GM fiat (as most 1e GMs did) or make it mechanically undesireable (as you suggested) then you have removed 1/3 of the legend-gain sources in the system, and well over of the half of the opportunities for legend-gain that the PCs will have access to, because you've removed the only one that's not limited to once per story.
Like, thanks for trying... seriously, I mean that in good faith, but, on a fundamental level, you don't understand the gripe that fans of the old setting have about the system. >>72887839 suggested using roles, as an alternate mechanic to fatebindings, where instead of compelling fatebindings for legend points, you compel a "mythic role" or "tragic flaw" for a similar effect. However, making a comprehensive list of either would take much more than

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Would a kitchensink setting where every pantheon except some did survive to the 21st century work for Scion? For example in the modern Greek you have people worship the Olympians and your mom might get fucked by Zeus, but you can still watch anime because the Japanese pantheon is allied to the Olympians. Every pantheon has their full power in their bubbles of reality ie you cannot use your wutang yinyang magic in Greek (but your physical stats and weapons still work) and vice-versa. Some regions are neutral and all of your mojo work there without any penalty.
Isn’t that just the canon setting?
This bugged me so much holy shit. I love 1e Scion, the rules are shitty and you need to rework the setting but it was inspiring.

2e just seems like a bunch of people jacking off on the feat of achieving their politically correct Scion and releasing a shitty toolbox that doesn't explain anything.

Don't get me started on the OPP forums, they are horrible.

The gods are still active is an intriguing setting if you have the balls to do something with it. I would love to have a settings where the Old Gods still rule out in the open but that would actually take some world building effort.

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Lost Era Edition

Previous Thread: >>72746297

A thread for discussing the 'Star Trek' franchise and its various tabletop adaptations.

Game Resources

Star Trek Adventures
-Official Modiphius Page (Rules, FAQ and Player Resources)
-PDF Collection
-Homebrew Collection

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>Sleek Klink ships
>not covered in greeblies and protruding modules
Disgusting. It’s the Klingon equivalent of the Crossfield and its tiny child.
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I'm not talking about infiltration and body doubling. I'm talking about a traceless murder.
What series is the best and why is it the Animated Series?
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It is and it is that because it got satan in it.

This is the best Necromunda supplement W40K never had.
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Yeah, I suck.
I’m just glad the new edition is going to have maps of Mort City and Downtown. You kind of got a feeling for what it looked like but the descriptions and drawings were often vague and contradictory.
And an explanation for Downtown sectors, which never got a mention in 1st edition.
>You kind of got a feeling for what it looked like but the descriptions and drawings were often vague and contradictory.
I think that's at least semi-intentional, given how the entire setting is a fever dream of a schizo British teenager come to life
Yeah, but it made drawing maps a pain.
Luckily I found a random selection of Twilight 2000 maps which included modern buildings.
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Mort has hundreds upon hundreds of levels, a lot of the lower ones abandoned and feral, so in that regard it has many similarities with Necromunda's spires. A cross-section rundown of the 3d landscape would be helpful as well.

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that discussion is what keeps the thread alive, not dumping walls of text.

Official Discord: https://discord.gg/yrp9saR
Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5

Are Pirates played out, or are they cool again? I've been toying with a Pirate themed setting for a while now, but I really want my Pirates to be fantastical--gems decorated throughout their beards, gold capped fanged teeth, etc. An overall presence that borderlines superhuman.
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>key points to consider when making maps specifically for islands or island chains

Study Earth maps of islands and how island chains form.

Place the island chain in a mild climate where food grows easily.

Islands like Puerto Rico are perfect for what you want. There are nearby small islands for pirate hideouts.
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Is it normal to spend hours upon hours brainstorming gameplay systems? Like attribute types, magical systems, element system and so on?
It's WoD, which is exclusively horror so anyone who says "yes" to it knows what they're getting in to
i must say that's one cute kitty
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>Great idea, with the trans witches definitely keep that.
Swell! Always fun to hear that ones ideas aren't garbage.
>Like other anons said the map layout is destined for war
Man, now I kinda want to tear the place asunder with a couple of juicy civil wars even though my plan is to have this empire-within-the-empire survive the fall of the actual empire and become the successor state that is trying to put Humpty Dumpty back together.
That being said, I could always have my cake and eat it too by fitting in a couple of everyone vs everyone civil wars throughout the province's history. Various shenanigans such as indepence movements, weak consuls and the electoral college failing to reach a majority vote for new consul could always be used to set it up.
>make sure you have unique and cool characters to represent for each kingdom/country
Oh I will. Thus far I've mostly fleshed out some of the leading men of the western nations at the conquest of the province aswell as the odd consul but my plan is to come up with a fair number of noteworthy individuals from all the nations from different periods of their history. First off is probably a sufficient fleshing out of the various cultures and their idiosyncrasy.
>don't be afraid to experiment with weird shit, real life lore is full of crazy monarchs or rulers.
Don't mind if I do Vyvyan.

Previous thread >>72871591
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Anyone got any masked female rogues? Elf or human preferably.
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Like this ?
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Could've sworn I already posted this image this thread, but apparently I didn't. Will any sort of face covering do, or are you looking specifically for masks?
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Thanks anon, It was more lines of face-coverings in my head but like proper masks are also a good fit.

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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames. The Historical Wargames General doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, let's talk about fun wargames.
Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
OnePage Rules, Mighty Armies, Dragon Rampant, Mortal Gods, Kings of War, Frostgrave, Ghost Archipelago, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, Beyond the Gates of Antares, Conquest, MESBG, Warmachine, Epic and anything else that doesn't necessarily have a dedicated thread.

>Places to get minis

>The Novice Troves

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oh that's an interesting one.

Maybe Starship Troopers and Northstar.
em4 just resell models originally sculpted by grenadier.

They don't make anything new as far as I'm aware. At least not in their fantasy line.
Tbh, that's probably why they're able to keep costs low, they don't make anything new, just replace the moulds when they get too worn down. And since crispness is not expected they can probably usr them for quite a while.
For some dumb reason I like these more than modern Saurus. Maybe because the modern ones don't have better details and look scrawny.
Anyone here play kings of war or kings of war vanguar Wondering if people liked the systems and if so why? Basicslly just asking because I might get into them or Oathmark and relicblade respectively.

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>PCs character is a carbon copy ripoff of an anime character
>women at the table
>phones at the table
>bard thinks he can do whatever because he rolled a nat 20
>homosexual undertones from Pcs
>"can I play variant hooman figthre? XD"
>mentioning MM or CR
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I don't let faggots, females, or freaks sit at my table.
>>"can I play variant hooman figthre? XD"
This can go both horribly wrong or awesome. Some of the best characters I've seen were just regular human fighters. Class or race won't make your character interesting by default.
>OP who posts this shit at the table
>>homosexual undertones from Pcs
Nothing is more straight than playing a Lesbian.
Any dick other than my own is hella gay, no exceptions, even if I made the characters dick.
It simply is not my dick.
You don't have game, retard. Not that anyone would play with you anyway.

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Ecstatic Eldritch Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

Main Gens: https://imgur.com/a/9hzpx
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

Alternate Costumes: https://imgur.com/a/xyF47FP
Fusions: https://imgur.com/a/ZlBCQbY

Fan V4 Gen:

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I miss all the cute human squire fanart we used to get.
Be the change you want to see in the world.

Repantsu edition.

>Resources (Rules, Lore and Warhammer Fantasy Roleplay)
WFB: https://pastebin.com/qVGrgwwh
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/6FV6bSNQ

> Alternative Warhammer Miniatures and Manufacturers

> Warhammer Wikis

> Warhammer Video Games

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>He is generally considerd to be one of the very best Emperors alongsides the like ofMagnus the Pious, Mandred Ratslayer or Sigmar.
i think that the reason he is seen as one of the best emperors is that the people of the empire have vary low standards for there emperors as so many of them where complete dumb asses that nearly got everyone killed more often than not.
and dont get me wrong i am not saying that karl franz is a bad emperor he is just not one of the best is all. to me he just seems OK as an emperor as all he does is use the institution made by his predecessors to do an good enough job to get thru the day.
when magnus was in charge not only did he put the empire back together before he was even emperor he also made the colleges of magic and brought the witch hunters under control as well as turn the empire into what it is today.
this is why i do not see karl franz as a strong politician as the ones that put him in to office are the ones that he has to fight the most and has the most control over him.
while magnus put the elector counts in there place and was made emperor with the power of the people and had firm control of the empire without needing the elector counts to like him or respect him as it was his power and his guts that made him emperor not them.
To provide a counterbalance for horde armies, you could easily introduce something akin to the ork rule for leadership, where if your skaven rank out the enemy, you add the ranks to their leadership before applying penalties. Strength in numbers is thus preserved while bullshit blocks of immovable skavenslaves are circumcised quite efficiently.
That's literally what they did in previous editions. They got rid of it to incentivize doomblocks to make you spend as much money as possible, before nuking the game.
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>blocks of immovable skavenslaves are circumcised quite efficiently
because she's a girl

that's it

From a point of game balancing, what should be the overall advantages and disadvantages of having one soul spread thin across multiple bodies?
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>dies to a bolt
He's not wrong, but I'd take a dog over a c*t any day.
What do you eneuchs have to gain from pretending to be moderators? What, got banned from reddit and had to move somewhere else?

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