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Traitor Guard Edition

>Previous thread

>Revealed – Two New Kill Teams Break Concealment at Warhammer Fest
>updated FAQ/errata for all factions:
>Q1 2022 Balance Datalsate

>Rules and supplements (temporal folder):
>Mega with scans by /gwsg/. Replace <dot> with a ".":

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The idea is that all of the other action figures are based on actual GW minis
Post minis
These look really good, also stop stealing my ideas reeeeeeeeee
Marine piggies cannot physically comprehend this. They think the paint scheme is an important part of the rules and always think you need to paint some specific "chapter" or "legion".
If you say you just picked cool looking colors for your scheme they give you a gormless fluoride stare.
You expect a marine player to realize that? 90% of marine players are mindless idiots.

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Old art > new art
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Like all things there are good and bad for both.

I know of a lot of truly terrible old art.
They're both shit.
Aren't both of those getting on a bit?
Bottom image should be registered as a federal crime
Can't say you have no sense of taste, but you definitely are lacking in your sense of adventure.
Yes. We know. It's obvious. It's not even a question. What point are you trying to prove? How many times do you intend to post this same exact thread again?

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Let's roll up a post-apoc society. Who knows maybe you want it an inspiration for gaslands, mutant year 0, or any other board/roleplaying game!
Link to the tables;

Either way let's get rolling!
First roll
>How badly are we mutated? (d100)
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Body of Knowledge: The group preserves information on the bodies of it’s members. Technical diagrams scarified onto their chests, covered in tattooed text, etc.
This sells the the intellectual part of these guys

Spikey: Their armor and cars are covered in a profusion of spines, blades, and other sharp nastiness. Does it serve a technical purpose or is it just to look badass? Only they know.

We got spiky twice, so shall we Reroll the last one or say that they are EXTRA spiky?

Either way here’s the next roll
>What do we have that outsiders desire and envy us for? (1d100)
I say we go EXTRA spiky. They don't carry weapons in the traditional sense, but they don't need to, given their porcupine style cloaks. Simply unfasten it and swing it in the general direction of the aggressor.
...okay, hear me out.

Porcupine cloaks, which can be turned into giant spiky nets.
Rolled 38 (1d100)


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>Goblin Slayer: Rabid humanoids who only rape, pillage, and murder.
>Harry Potter: Shifty bankers who hoard most of the Wizarding world's wealth.
>World of Warcraft: Industrialized venture Capitalists who dab on other races with their sweet tech.
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The fuck are those types? Gnome is a Renaissance invention created by Paracelsus as a part of his natural philosophy. Gremlins are an American invention. American! You don't know your shit, yet you're eager to argue.
like clockwork, try to bring up the classic (for a reason) human male fighter, and /tg/ has to completely shit on it.

Go ahead, call my character an NPC, say that I can't possibly be interesting without a tail and heterochromia.
How adaptable are goblins in your setting, and how many sub-types are there as a result?
Slavic tiny folk fit more the gnome stereotype (tiny, pointy hat, beard) than whatever a goblin is supposed to be.
An actual mischievous fey would be the Likho which is more of a one-eyed ghost.
Just because you force the word "goblin" doesn't mean it's actually anything like a goblin.

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Commercial Edition

Welcome to Mecha Monday! Here, we dedicate ourselves to mecha RPGs, war games, and board games alike. Here, we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:

Please keep Battletech discussion to a minimum for the sake of other Mecha RPGs. It has its own general.

Previous Thread: >>84455397

Thread Question:
What are your favorite industries, aside from military, to supplement with mechs? Construction? Manufacturing? Transportation?
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I've been playing to much elden ring. Thumbnail made me think he had a healthbar.
I love these two especially. Nothing says “badass” like a mecha with a dedicated power tool arm/weapon slot.
Update on the Armour Astir Eberron one-shot: we managed to get it off the ground, though scheduling got a bit wonky at the last minute and slowed us down more than the normal "we've never run this system before" woes. The GM was running on a few hours of sleep. But it was still decently fun!

Had a brief recap of the setting and backstory, with the freeport of Stormreach having fallen to a new Coalition of drow and mantis-men from Xen'drik. The PCs are surviving Dragonmech pilots who have regrouped aboard an old elemental-powered carrier. Now the Resistance is ready to make its first counterattack. Sahuagin agents have reported a nearby island was just occupied by drow marines, including several old-model drider mechs and possibly mid-sized constructs. The mission is to chase off the marines and maybe find where their shore camp is.

Promethea the hot-blooded elven bard decided to lead the sortie, and launched herself off the carrier deck with a steam(elemental)-powered catapult. Her comet-like arrival made stealth impossible, so Maurane d'Cannith (test pilot with House Cannith) and Mark (challenge-seeking warforged) decided to follow suit and then press hard for the objective. After smashing through the jungle, they found the drider mechs in the Sahuagin village square and a web golem holding a bunch of Sahuagin hostage in the temple. Maurane wasn't too worried about a bunch of dumb fish people, but Pro was adamant that the Resistance was there to save the villagers, not just fight the Coalition. Mark was cool with some heroism, but noted that he was built for war, not rescue, so someone else would need to save the hostages. They came up with a quick plan, because all the players have seen 8th MS Team and didn't want this place to go down like Kiki's village did
Mf looks like a robot staypuff marshmallow man
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You know... Hm. If anyone's seen the "Squish That Cat" video, I imagine a Landmate or some other kind of powered armor, or even smallish mech like an Armored Trooper or a Labor would be really handy for veterinary work with, large animals like horses or cattle.

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I love orcs
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Is it wrong I'd consider the orcs in your pic more plain than ugly?
the Aztecs literally were that
mfs sacrificed like hundreds of thousands of people every few decades
people say it was Cortez that took down the Aztecs, but they'd have collapsed anyways eventually and gotten their evil-ass culture erased because fucking everyone that wasn't an Aztec utterly despised them and just jumped at the opportunity to fuck their shit up the moment the Conquistadors gave them an opportunity
Practice critical thinking and maybe don't believe fairy tales orcs tell themselves, they're goblin-kin plain and simple
real chads love girls
>84553767 is deleted
Farewell anon

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New Shining Star edition

Previous >>84499601

>Basics Pastebin

>Anon's Locals Survival Guide

>EN BT-08 questionnaire

Banlist, Errata:

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If you can make it to them no reason not too. Get a lot of bulk cards and pre-release packs for trade bait. I'm going to t10 cause I want those Gammamon's.
You're going to 10???
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>Going to 2*
Not sure how I got that typo. I don't have it in me for than many even if there were that many near me.
WELL the fuckers sent me 2 Lightning Blade instead of 2 Lighdramon and now my Paildramon deck is in shambles (i.e. still in box and I am taking X-Antibody instead)
How many Davises do I need for Imperialdramon?

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Space marines comb their hair. >"Stfu homo"
I know but think about this for a second. These giant hairless gorilla space monks who rip people in half for a living actually sit down, infront of a mirror, pick up a plastic comb with their giant gorilla hands that is tiny as fuck because their head is the only body part to remain normal sized, and probably only hold it with their index and thumb, and comb their fucking hair.
They probably put gel in it too.

They also definitely try out a haircut, go "fuck this looks retarded" and try another one.

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From Eisenhorn, I came here to post about that exact scene. How Eisenhorn can't get over the fact this huge mother fucker who could rip his head clean off of his shoulders in between breaths is talking like a distinguished gentleman in perfect High Gothic, sipping tea from a (relatively) tiny cup and writing on parchment with a (relatively) tiny pen in the nicest cursive Eisenhorn has ever seen. If I remember right Eisenhorn even internally monologues about how there would be something comical about it if he didn't find the guy so fucking impressive and fearsome.
Yeah the Space Wolf part was fucking cool, great part of the omnibus
IoM is not fascist.
Fascism does have a tendency toward vanity because for fascism aesthetics are bound up with politics. A good fascist looks good.
>IoM is not fascist.
>fascism is when I don't like a political system
please tell me how a feudal tributary state that lacks strongly centralized infrastructure or the -ability to develop such infrastructure- is fascist
a planet could be fascist, I have no doubt that many are-- the entire thing? nah

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Fantastical cities edition

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, not asking questions to OP every third hour.

Previous thread: >>84289360

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed)

Thread Questions
>How do you come up with names for your setting? How often do you borrow names from real life languages?
>Likewise, when it comes to historical events within your setting, how often do those resemble historical events in real life?

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I found a good tool called songs of the eons that can generate worlds

Has anyone ever tried this? What are some good settings to try?

Honestly I think it'd be more fun if they're absolutely convinced it's the work of a horrible beast.
But for proper advice, assuming no supernatural things at play, one interesting way your MC could figure out it was the handiwork of a human and not a beast is...being a stubborn bitch who simply refuses to believe the superstitions of the fools who live around the sewer. There couldn't be a big beast living in a God damn sewer. What would it eat? Are they given to believe it enjoys wallowing in excrement? Where did such a huge beast come from without anyone noticing? No, it's nonsense. It's clearly the handiwork of a man; men are worse than beasts.
Or approach it from the perspective of the MC being trained as a huntsman, deeply familiar with predators. And they find a savaged body stripped of meat but...all the gooey, unpleasant organs are still in the body (because the killers didn't even really think about them; maybe they even thought it was unpleasant business exploring the insides of a human, even though they're fine with killing). The MC realises this doesn't make sense for a beast. Beasts aren't picky. They eat everything.
still life
Yeah that makes sense.
Thanks bud.

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Urban Fantasy Edition

>What is Genesys?
Released in November 2017, Genesys is a pen-and-paper generic/universal RPG system and toolkit by Fantasy Flight Games and EDGE Studio, using a refined version of the system presented by their Star Wars RPGs (Edge of the Empire, Age of Rebellion, Force and Destiny). Its central mechanic is the Narrative Dice System, using pools made of specialized dice to create narrative results. The intention is for the system to be a highly flexible narrative system, adaptable to most any conceivable setting and premise.

>"Twilight Imperium: Embers of the Imperium," a new space opera splat based on Twilight Imperium, is set to launch Q2 2022

>Where can I find the books?
Check the Online Extras pastebin below for something useless. The core book is the only mandatory book.

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Some complain that Heroic Abilities, as varied as they are, aren't "dramatic enough" to be interesting. They want HAs to be genuine gamechangers. Even with there being room for upgrades (all HAs have a Base/Improved/Supreme progression system), the default base abilities seem like they don't do much when you get them, especially considering they cost 2 Story Points to trigger, last until the end of the character's next turn, and can only be triggered once per session. These default base-level HAs include the likes of
>Every turn, learn/remember a new fact or detail about an observable subject
>Reveal that an NPC owes your PC a favor
>Gain prophetic information by asking the GM a yes/no question about something they otherwise wouldn't know about
>Gain +4 soak
>During a social encounter, when using a social skill to inflict strain, inflict bonus strain equal to the attached characteristic; if a social encounter is a single check, instead add bonus successes equal to the characteristic
>When activated, and on each turn it's active, heal 3 wounds
>Choose one skill; when rolling that skill check, activate the ability to remove a single Difficulty die and ignore its results
>Decide on an extrasensory perception (e.g. animals, the dead, other people's minds, etc.); activate this ability to allow limited communication with this form of perception (emotions, vague impressions); use this communication to learn one important fact relevant to the encounter
>Own a signature weapon that stays with you and upgrades alongside you
>Temporarily ignore the effect of an existing Critical Injury
>Spend a maneuver to immediately wipe out a minion group at short range
These are all greatly varied abilities and offers a lot of room to further flesh out a character, and those are just the default suggestions, before upgrades.

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I use them in my Fantasy game, they didn't see much use until the players got a few upgrades but they are pretty powerful. Once you get the Story upgrade, I feel it becomes a lot more consistent and overall fun to use.
Story upgrade?
The Heroic Abiulities all have upgrades and Secondary Effects you can buy at xp milestones (every 50 xp I believe). One upgrades reduces the cost of activating your Heroic one story point instead of two.
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My based shanty singing pirate got BTFO by getting hit with brass knuckles and me rolling a 1 on the death save

Help me come up with a fantastic replacement character to fill the void, scallywags
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You're uncle was a cartographer and taught you to be one as well. To fuck with you, he made some fake maps of places that he's been, but one or two have actually been accurate.
Zombie shanty singing pirate
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I keep seeing these but don't know where they're from. Looks amazing whatever it is.
An asiatic half-orc who has only been raised for war and treated like a tool. Mother was a the daughter of a noble who was used as a broodsow and handed over to an orc chieftan to make a pact between the tribe and the household.

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Nightmare edition!

>To make cards, download MSE for free from here:
>Mobile users might have an easier time signing up here:

>Stitch cards together with

>Hi-Res MSE Templates

>Mechanics doc (For the making of color pie appropriate cards)

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He's talking about your folder structure, not the program itself.

Go to MSE's data folder and search for TTF. It's a file extension for fonts, so anything that comes up will probably be what you need. Or search Beleren, since IIRC that's the official name of Magic's font.
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Better, but you need the font to work for the body text too.
Yeah I don't what's wrong

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>Previous: >>84518184

Blood Bowl, Necromunda, Middle-Earth Strategy Battle Game, Warcry, Epic, Warmaster, Underworlds, Aeronautica, Mordheim, Titanicus, Battlefleet Gothic, Man-o-War, Warhammer Quest, and any other GW system and boardgame are welcome.

There is currently a Kill Team General >>>/tg/ktg. Discussions for the Kill Team should go there.

>We are working on a mega archive with the rulebooks for the boxed and specialist games (don't share).
>Drop any missing files you might have here:
>Current MESBG rules:
>you know what to put
>Old links:

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What are each of the Bordertown burning Warbands strengths and weaknesses?

TQ: Started playing 40k as a kid at the tail-end of 3e and loved the setting from the start. The best parts were the strong imagery and sketched-out background: box art like pic related might shout MkIIC RHINO - M31/99.12.01, and I remember having no idea what that meant and wondering about what a Mk1 RHINO might be. You had a similar thing with codices of the era only giving snippets of fluff and only from the perspective of the codex faction, so none of us really had a sense of what was going on in the galaxy as a whole.

I started getting frustrated with 40k through 4e and 5e as GW began shifting away from promoting DIY (conversions, terrain, fluff) and small games with your friends. The setting began to feel less like a framework to build our own stories within and more blatantly like a sprawing advertising campaign in service of the latest kit - power creep and marinewank were really kicking off early in 5th ed, and eventually I was playing a game I didn't enjoy in a setting that was steadily losing its mysteries and wonder.

After dropping 40k I tried a few 40k RPGs but didn't really get into them, and eventually started collecting Epic about 6 months before GW killed the system. After that it was maybe 8 years of occasional mini painting and playing a game of Epic every 2-3 years or so, until a few years ago when I found a great local club with a group of chill players that were just getting into Epic. That led to Mordheim and terrain scratchbuilding, then BFG, and I'm thinking about picking up Warmaster soon. I like the tight gameplay of the early 2000s GWSGs and the way that ongoing community development avoids the power creep that GW need to sell new kits. I also like the sparse backstory you get from something like the Mordheim rulebook: it's still evocative 20 years later, but without an endless stream of mediocre BL novels unnecessarily filling in every corner it still has mysteries and room to tell your own stories.
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More blue chorf for today, started a runner.
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>orcs/goblins/easterlings get major buff legendary legions with insane special abilities
>still lose to barebones base elves
Blackshields are terrible value for points.

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here is your party
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Needs at least one scalie member.
Why did they hire a Male Human Fighter, again?
the guy had skills in politics and trade. as well as his skills in versitile fighting......please tell me that is the reason.
I wrote that as a joke. Get off the porn anon, it's bad for you.
That, plus human hands are perfectly suited for petting.

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade – less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about. We'll be happy to help you get started on this playstyle.

>Troves, Resources, Blogs, etc:

>Need a starter dungeon? Here's a curated collection:

>Previous thread:

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>and the reason is almost certainly the LotFP influence
Never played LotFP but grew up on 80s horror, death metal, and trashy, gory sword and sorcery. So did a fuck ton of old-school D&D dudes. You think that might have something more to do with edgier games then and now?
D&D was mostly goofy. Life was edgier back then.
>Yeah but Skerps is an active community guy whole’s been in the scene forever.
>The randoms that wrote Crystal Frontier and Ultan’s door aren’t and just steal from Serpent Kings anyway.
Holyshit get killed you're so ignorant it hurts.
>Time for me to pretend I don't care about this at all
Go back to arguing with zak.
>Carter and Reagan
>lots of parents served in WW2, Korea, or Vietnam
>specter of nuclear annihilation hovering around
You can understand why those old proles wanted some slightly more lighthearted fun and modern bougies who don't have to deal with 20% of the shit the boomers went through crank le edge

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