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Retarded infantry edition

>next week's preorders
https://www.warhammer-community.com/2021/02/21/sunday-preview-purge-necron-tomb-complexes-with-kill-teams-latest-expansion/

>Dark Angels Codex
https://imgur.com/a/x4e9XaX

>Death Guard Codex
https://imgur.com/a/sfV0jOd

>Munitorum Field Manual (Points):
https://www.warhammer-community.com/wp-content/uploads/2020/08/76UtmPgtSCGKJAnW.pdf

>WarhammerTV Tip of the Day:

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>>77761365
A Russian can accumulate and use knowladge at a much faster pace then any westerner. this linked with the idominable Russian spirit and in born ingeniuity made Russians the best tank soldiers in WWII.
>>
>>77759331
>magic
Honestly, Anon, you don't know what you're talking about. I hate WotC, but magic is bigger than it has ever been even in the midst of a pandemic. Every set sells out. Every new item or special sparkly thing they do people go bananas for. WotC was just turned into it's own separate division at Hasbro because of how successful it has been in the last 5 years. Magic has never been more successful than in recent history. Yes, much to the chagrin of many an old grognard. It is what it is.
>>
>>77760581
It is heartbreaking to see such nice paintwork and an inspired conversion ruined by fucky head and arm poses
Anon please it hurts
>>
>>77761295
A whole army still doesnt look quite right cause 3rd party models aren’t really heroic scale but as long as its clear what everything is its fine

3D printing is okay, i hate the people who send money to our enemies the russians and chinks. But if you’re willing to spend the time and effort to 3d print an army thats fine as long as you’re not flaunting it in the store
>>
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How much paint do you have to strip if you are stripping paint? because I've gotten 95% off a model but even after a lot of baths in solvent and a lot of scrubbing I can't get all of it off

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Rise of the royal Capetian House of Anjou

Previous Thread:
>>77648496


List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R
ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes
/hwg/ Steam Group:
http://steamcommunity.com/groups/tghwg/
Naval wargaming stuff:
https://pastebin.com/LcD16k7s


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>>77735627
So to continue what i asked in the other general, How are the vehicles rules of Chain of Command? When i played Bolt Action vehicles rules were kind of shit are they still the same?
>>
>>77760701
I prefer nordic raiders (protestant)
>>
>>77760701
Vikings are smelly and barbarian and they don't even know who Aristotle is.
>>
>>77760392
if you play saga, you might as well just go full fantasy
>>
Dark Age Britain is the worst fucking period in European history.

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Why does it seem like so many people, both DM's and players, are against doing an evil campaign? I've yet to meet anyone at my local shop or through friends that would entertain the idea. Hell most say before even being asked that they wouldn't run or play in one. Are people just incapable of separating the game from real life? What's the deal?
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>>77747561
You may as well just be good aligned in that case. It's also a lot less compelling, you can't really give a villainous PC much nuance if they're full on self serving evil. If they're motivated by something outside themselves the same story could work with good PCs and will probably work more easily.

Evil campaigns just tend to be shallow power fantasies pushed by people who want a license to be dickneads to NPCs without any consequences.

Something like Nox from wakfu could work, the well intentioned but deluded villain? Again though, the reluctant adventurer trope works just as well for a pair of bards raising money for an orphanage.

Maybe the better qudstion is: Why do you want to play an evil campaign? What do you think it will have over a good one?
>>
>>77747433
>Why does it seem like so many people, both DM's and players, are against doing an evil campaign?
Because these nearly always end with bullshit, betrayal, and hurt feelings all before even the 4th session. And those sessions that are played out will be mentally, physically, and emotionally exhausting ordeals that will suck all joy and enthusiasm for the hobby.

Because they are almost always rooted in some player’s deep-seeded need to fulfill some power fantasy and think having an “evil” sticker on their character excuses all their actions from consequences, when really it doesn’t.

There are exceptions, I even GM’d one such game. But on the whole they really are horrible and short lived experiences that only sound good on paper, and not in practice.

You know that I speak the truth, but since it’s not what you want to hear you will likely dismiss and disregard my response. But doing so will not change the outcome.
>>
>>77747561
>You can be as evil as you like!
>No, you cant be evil to each other, because that would be too evil!
Make your mind up mate.
>>
>>77747433
Because being evil involves weilding the power you have for your own enjoyment and taking pleasure at the misery you cause. Those types of people, unless they weild ultimate power (which never happens in level based roleplaying games), rarely live for long because they usually end up facing the consequences of their actions.
>>
>>77747433
The most fun Evil character I played was Neutral Evil. He was just a giant schoolyard bully, and an ENORMOUS prat. He was also basically unstoppable.
At one point I broke a man's hands, and told him that I'd let him escape his hanging if he just untied his noose. Later, I told a mother that I'd let her kids live if she jumped me and overpowered me. I also offered a farmboy 'one free shot' at me, when I had Stoneskin on.

The fun part was insisting, like a complete bell-end, that he'd given them a chance. They just didn't WANT it enough.

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>A toast! To all the brave adventurers in this tavern who are headin' to explore dungeons and ruins tomorrow. May the gods' eyes be on ya!
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>>77761159
gonna bash in some muzzie cunts in shakira law land too

its coming home
>>
>>77740875
"VINDALOO VINDALOO NA NA!"
>>
>>77759599
Britain hates the idea of pedophiles. They don't actually give a shit about real ones.
>>
>>77743196
NorfBong here; Northern England m8, Scotland is a containment facility for depressed alcoholics, smackrats and underage single mothers
>>
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>norf posting in /tg/
This is some comfy banter

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Peak Performance edition

>Resources (Rules, lore, and Warhammer Fantasy Roleplay)
WFB: https://pastebin.com/qVGrgwwh
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/6FV6bSNQ

>Warhammer Wikis
https://warhammerfb.wikia.com/wiki/Warhammer_Wiki
https://whfb.lexicanum.com/wiki/Main_Page

>Alternative Models (WiP)
https://pastebin.com/xPeM9szL
https://bit<dot>ly/3iWIJUI


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>>77761294
Doesn't that take a daemonhost to psychically rape its machine spirit or something? It's been a while since I read it but I'm pretty sure someone dies from the psychic backlash
>>
>>77761294
>that time they used lasguns to boil a dreadnought
>that time guardsmen take out marines
Hes bad at setting power-levels, but taken by themselves his books are relatively entertaining.
>>
>>77761260
>All things considered this still places him head and shoulders above pretty much all other BL writers.
That's were you're wrong. "Fun" stories are not fun if they don't follow the rules of the universe they are set in. You might shill for him, sure, don't change a fact that every single one if his books in HH became an instant meme (not in a good way), that his dumb side plots and revelations have ruined the series. He's incapable of conforming to lore which is a fucking point if being a writer in X franchise and the only good books he did are set in a obscure and niche enviroment that doesn't harm 30k/40k in general.
>>
>>77761333
I don't think the dreadnought thing is that egregious, actually. It burst out the building the guard were using as a command, and was presented as a serious threat to all of them and the living saint that was present. The only reason it didn't kill everyone there is because someone got a lucky hit on the sarcophagus with a power sword. It definitely wasn't treated like most opponents that are there to be stomped.
>>
>>77761395
>got a lucky hit on the sarcophagus with a power sword
If youre going by setting power levels, that should do nothing. Dreadnoughts are fucking durable, theyre a marine vehicle.

Power swords arent like lightsabers you know.

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>Ring of Fire Immunity. And 20 levels of Druid.
>It makes the world SO fun, I tell you
>Now, it's time to HUNT, my dear quarry

>I'll give you an hour

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How does your party deal with religious differences?
inb4 they're all atheists
inb4 they all follow the same pantheon
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>>
in a setting where gods demonstrably exist it's not hard
>>
>>77756992
All barbarian/something multiclass party. The characters are all relgious tribalists, so only their own specific tribe is *worthy* enough to follow their specific patron god. If they tried to convince someone else to follow their god they would be *insulting* their god, and also their own people.
They don't even know the meaning of the word 'conversion'.
Literally. Because they are all illiterate.
Especially the party healer (barbarian/favoured soul), she's ultra-illiterate, in that she thinks written words are evil spirits.
>>
>>77756992
They don't care
>>
>>77756992
>DnD 3e
None of it came up until it turned out we have a (small) sun god on speed dial, then there was a short crisis of faith and a paladin became a blackguard in disgust.
>Shadowrun
No one has any time to talk about faith.
>JJBT
It's mostly christians anyway, and the most devout of them is too busy trying to get rid of her own Stand to crucify my character for being a finnish neopagan.
>>
>77756992
Split the party among religious lines.
Kill eachother.

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>>>DRAWTHREAD RULES<<<

•Everyone
PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!!!!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next, this is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• Don't critique others' requests. If you don't like it, don't draw it.
• Ignore the bait for they don't deserve (You)'s
• Stay on topic


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>>77693219
I honestly just wanna post this boy somewhere. But I might be in the mood if you have some knight boys or medieval characters if you have some requests.
>>
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This is a long shot, but: this very well drawn displacer-beast lady came from a drawthread ~6 years ago. Does anyone know who the artist was?

(Spoilered as it might be a bit too saucy for the thread's current standards)
>>
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>>77760009
9AM still haven't draws the tail, god damn it
>>
>>77761263
>forgot to do the tail
>now just notice haven't made the rapier scabbard

GOD FUCKING DAMNIT MOTHERFUCKER
>>
>>77761263
Don't worry, it looks nice! But i'll take this opportunity to suggest making her tail thicker at the base than in the image i posted? I forgot to specify that in my original post.

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>Sun perpetually warming one side of the planet, bobbing up and down with the seasons.
>Hot enough to boil water on the day side.
>So cold air condenses out of the sky on the far night side.
>Thin strip of habitable land in the center.
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>>77741289
Its been theorized that both sides of the planet might actually not be as fucked as we think, and that the planetary jet stream would draw the heated air to the cold areas and vice versa, leading to the planet possibly being habitable all around
>>
>>77759160
Glad someone mentioned this book. One of the most original sci-fi ideas books I have read.
>>
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>>77759744
There would at least be lobster-like stretches of ocean, even with a slow rotation rate of 36 days.
>https://www.pnas.org/content/111/2/629
>>
>>77759744
Reminds me of a theory too that, presuming sufficient water on the surface, you could end up with constant, storming cloud cover on the day side. While not pleasant, it moves the bright half much closer to habitable.
>>
>>77759694

looks like balls lol

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Old thread >>77454997
Resources: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/

Thread Question: Great wars and their consequences
>What war is the most central to the current era of your setting?
>What caused it?
>Who fought in it?
>What was the most important battle of the war?
>What finally brought the war to an end and how long did it last?
>Was the war a chivalrous one or a dirty drawn out ordeal?
>what was the consequences of the war?
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>>77753882
how can you reasonably justify fantasy humans looking like irl humans?
>>
how is divination/fortune telling depicted in irl religious/mythological texts?
I wanna include diviners in my setting but I'm not sure how accurate they should be, or how the prediction even works, in a general sense. I'm assuming no explicit confirmation, but something more related to intuition and probability analysis (i.e. drawing a card multiple times in a row).
how would you handle this? what level of probability would be enough to serve as a guarantee that a prediction will happen, and how vague would those predictions be?
>>
>>77754752
>how can you reasonably justify fantasy humans looking like irl humans?
Because no one wants to play something called a human that looks entirely different than one.
>>
>>77753882
Maybe because the church's organisation is based on a polytheistic societies governmental organisation?
>>
>>77759403
more like it's just convenient and no one gives a shit

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Cyberpunk Police Edition

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles with level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, even switching genres within a single game.

Previous thread: >>77652434

Maybe one day it will even have the dreamt of Domain Management book.

Directions to the trove are in this post. Yes they are, look in the attached file.

Thread Question:
Which supplement do you feel is the most useful?
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>>
>>77759281
All of what you said applies to GURPS as well.
Maybe the GURPS rules are more compact (some examples and "you should know how to use the shape changing advantages by now") but they exist all the same (and are necessary if you play that kind of game).
>>
>>77759562
>All of what you said applies to GURPS as well.
If you're concerned by Mana rules instead of applying them at a universal scale and leaving it at that. Ars Magica 5th is hell on anyone that wants to run a dimensional hopping campaign featuring multiple magic systems in play. There's a lot of fat to cut. As far as I can tell the rules for warping in exposure to certain Regos or your familiar becoming less magical exist only to cause needless busy work.
>>
>>77759555
Nice double-trips. But what I mean is, I'm not sure how utilizing the decans and zodiacs would work in the form of modifying advantages compared to spells or skill checks.
>>
>>77759713
Yeah, Decans require some sort of structure to work. Colleges, Paths, specifics Nouns/Verbs, Psi Powers, and the like can all use Decans pretty easily since it's just down to matching a Decan with the right category, but something entirely freeform is harder. Having a lengthy discussion for every spell about who matches what and why will slow any game to a crawl.

Maybe Decans can't be used by sorcerers unless the sorcerer is using Limited Sorcery? That would give you a "base" set of Decans you can call on, and it makes specialization actually worth it IMO.
>>
>>77756662
It's impossible to write down magic for some reason
Magic use twists or damages a person's body/presence
Basic magic is very common, but esoteric and exotic magic is rare
Source is entirely unknown/not understood, and occasionally does not like to be used (with disastrous effects)
Anyone can make uncontrolled discharges of magic (random fireball goes that way), but controlled discharge (cubic foot fireball hits that fence post) requires very specific equipment/body mods

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This is a general for everything 3D printed relating to /tg/ from from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modeling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pictures of your prints
- Share files (We are STLexandria)
- Encrypt your file links
- Help your fellow anons

>DO NOT:
- Spoonfeed newfags (Let them lurk and find out themselves)
- Encrypt links to sites you're begging from (No one has time for that shit)
- Forget to read the last 3 threads before begging (Trust me, it's there somewhere)

>TRY TO:
- Post a print or a link when you beg

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>>77761176
I plan on it actually
>>
>>77761190
because it was presupported and a friend recommended i use a presupported model to test out the fine supports
>>
>>77761207
nice
>>
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>>77760537
for a short time in your life, you were not a faggot.
>>
Did anyone grab the Lucius Reaver before it got pulled? Can trade for just about anything that exists.

Someone yesterday offered to search for it in exchange for Soul Forge, not a problem, anon. If you''re still here ping me.

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Greetings, Mecha Monday! Here, we dedicate ourselves to mecha RPGs, war games, and board games alike. Here, we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ

Previous Thread >>77544416

Thread Question:
>Who is piloting YOUR mecha? What is their story, and relationship to the mech?
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>>
>>77756584
Thanks, bud!
>>
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>>77759185
Cheers mate!

BTW, don't forget you can always hold a weapon 2-handed weapon. Then you could hold a size 14 gun!

>>77758712
Doesn't Xenogaga have AGWS? Anti-Gnosis Weapons Systems?
>>
>>77759413
Anti-gnosis? They start spouting philosofical things while fighting or what?
>>
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Since this threat is the pilot edition hows about we talk abit about our squads, what is your team like does your character have a best friend? a rival played by another player? you got any stories about coordination?
>>
>>77760122
Nah, Gnosis is a term for a swarm of alien/demonic/extradimensional entities. And they apparently consist of pure salt.

I don't know either, I'm just reading the Wiki.

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Last thread got pretty far, so let's get this going!
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Seraphim for Dracula's America
>>
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Mantis Manhunter
>>
>>77748536
Had a player run a Gungslinger in a not!Wild-West game with dips into Rogue and Bard, and he managed an intimidation check against a recurring villian who had fucked the party over a couple of times.

The gunslinger had gone on a different path scouting and the villain showed up and had injured a couple of party members pretty well when he got back in. The bad guy said "I've beaten you yet again, can you not best me?" Gunslinger came in wanted to roll intimidaiton, Rolled an 18 with a 12 modifier to the check for a success so i let him go ahead. "I'm your Huckleberry," he says, and i about lost my damn mind. I ruled it as him causing a morale debuff to the baddy and that was just enough to cause him to lose the shootout. It'd been about 12 years since i last saw that movie at that point, but that line brought it all back and I recognized the character for who he was.
>>
niggas is there a new saver script yet
>>
>>77733789
Yep, best not use too-similar colors in the future.

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade - less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about. We'll be happy to help you get started on this playstyle.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128 (embed)

>Need a starter dungeon? Here's a curated collection:
https://desuarchive.org/tg/thread/75631028/#75663784

>Being called a FOE (False OSR Enthusiast)?
Report, hide, and ignore. Don't give those people (You)s.


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>>77759902
Not questioning your burnout - I get that you don't want to do another dungeon sometimes - but to compare the enjoyment of those three systems is apples and oranges. Yes, they are both foods, both round, and both grow on trees - but I'd never make an Orange Pie with Cheddar.

>>77760675
nayrt, but dude might be recycling the adventure for different groups. I have done that before - especially if running one shots over a sandbox or campaign.
>>
>>77760493
OK boomer
>>
>>77760851
I see your point. But for me the enjoyment from the game comes form the reactions of my players. Seeing wander, fear, hartbreak or hope in their eyes and knowing we are creating something special. The mechanical "game" is just the icing on top.
>>
>>77760493
You just lack imagination. I know such GMs. The book is their Bible and they preach instead of enjoying the experience. It is OK. As long as your players are putting up with your autisum and are having fun.
>>
How many of you just plumb through Dwarf Fortress on Legends mode for maps, names, events sites, artifacts, npcs, etc? Everything has such a weird, inscrutable quality to it, like you're an 8 year old kid reading the appendices in the back of Return of the King again.




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