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Little Image, Big Mount edition

>Previous
>>68007664

Official AoS website
ageofsigmar.com/

>Downloads; Rules Errata and FAQs:
https://www.warhammer-community.com/downloads/
https://www.warhammer-community.com/faqs/

>Resources
pastebin.com/UVKnsh7d
>AoS Novels, Battletome PDF and Audiobooks

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>>
>>68020867
DoK are pricey
SCE probably cheapest, just so easy to collect
>>
>>68020862
I'd love some not-Ushabti.
>>
>>68020867
Storm of Sigmar was great. The Blood Warriors were a really cheap way to make yourself some Chaos Warrior conversions.
And as >>68020882 pointed out, the most expensive army to collect is DoK. Or at least it was until Kharadron Overlords got a blanket price drop meaning you need tons and tons of their very pricey kits if you want a full army.
>>
>>68020871
again though, why would we get the line 'perhaps I decieve myself, there is some joy in this', why would the character even be reluctant to collect 'the tithe'. There are no undead except Settra who might do so, It's not conclusive and sure he could be new and it all fits his lore, but it feels like GW is presenting him as someone we already know.
>>
>>68020164
Big dread abyssal amok

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Best Island Edition

Previous thread: >>67981073

What are you:
>Playing
>Hating
>Brewing
>Banning
>Unbanning

RESOURCES:
>Current meta, complete with deck lists
https://www.mtgtop8.com/format?f=MO


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>>
>>68020742
Pre-2015 Magic is a game for adults tho.
>>
>>68016553
You made me spat my coffee
>>
>>68020742
>stop making money with your hobby
what about no?
>>
>>68019292
Dunno, maybe WSG has them ? I don't like them in general but I've heard that their foils/holos are decent now
>>
>>68020610
>Hogaak looks like a card that several people designed and tagged things on at the last second
Yeah, reading design documents are usually mind-boggling. I remember neoform being an egregious example recently

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Heresy thread

Post your 40k heresy images here
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>>
>>68017099
Based AnCap
>>
>>68016073
Slaanesh approves
>>
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>>67984945
>>
>>67998048
*UNZIPS DICK*
>>
>>67997887
far too real than i care to admit.

Back in Style Edition

>Master Call of Cthulhu Trove
https://pastebin.com/5D6ZpPZT

Hey everyone, I've decided that the old Yog Sothothery threads needed a bit of sprucing up, and were missing a few files. I've created a mega for the purposes of revitalizing the threads. As of this writing, a little over 900 files are still in the process of being uploaded.

That being said, what do you figure should be in the OPs of threads to come?
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>>
>>68018862
>>68018465
This a good example. Also in CoC you can start with mythos knowledge but not be a beliver. You can read about Ghouls in the Necronomicon but just think it's folklore. But once you see a Ghoul it proves all the OTHER things in the book. Magic, Outer Gods, Azathoth they are all real!
>>
>>68018564
>Modern Day Detroit
Would anybody even notice the presence of eldritch horrors? It's not like you can make the place much more of a post-apocalyptic hellscape.
>>
>>68020451
>TFW you catch the Mi-go selling space meth
>>
>>68020572

Imagine finding out the coterie of Deep Ones meeting in the sewers you just wiped out were all, in fact, just amerimutts who were down there to get high and drink.

Imagine realizing that the /real/ deep ones look MORE human than they did.
>>
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>>68017242

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What are some good systems for races, chases, dogfights, and in general going real fuckin' fast?
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>>
>>68006950
I feel like any suitable racing game would have a really heavy map-making component that skirts the line of being a Board Game.
>>
>>68006950
https://www.drivethrurpg.com/product/65685/Dirt-Track-Saturday-Night-Core-Rules
>>
GURPS
>>
>>68009815
Third for wanting more info.
>>
I like FFG Star Wars vehicle rules.
They might be a little bit harsh in consequences for PC, so be careful.

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General thread for Necromunda, Inq28/Inquisimunda, Mordheim and any other lost and forgotten GW skirmish game

Rules
https://www.reddit.com/r/necromunda/comments/brml97/rules_compilation/
https://cdn.preterhuman.net/texts/gaming_and_diversion/Warhammer_40K_Collection/Warhammer%2040k%20-%20Inquisitor%20-%20The%20Living%20Rule%20Book%201.1%20(Part%20I).pdf
https://mega.nz/#F!idARBCCD!o34J9y-nNPSKFM-w4HxGWw?jFRxxAQQ

Rulebook

https://drive.google.com/file/d/1q7xAwQARQfYHobzxqB6h2nCS7FNEdcV3/view?usp=drivesdk

Gangs of the Underhive

https://drive.google.com/file/d/16egv9z8zp4aLX3DtMRAOmj6C1E3VofPC/view?usp=drivesdk


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>>
>>68014408
>>68014354
It's because Goliaths lose a massive amount of their strengths in 3d maps.

They're strong in Zone mortalis but that's basically a different game.
>>
>>68017911
I mean you're basically saying, "I don't understand why people think Goliath are weak. We're playing the maps that favor them the most and they seem fine!"
>>
>>67958526
Oh dude, check out that box of krispy kreme!
>>
>>68017162
I just want my group to have fun and stop losing horribly.
>>
>>68017892
Post game ritual, having a psyker, being restricted to outlaw only. All of these mean a new player has a lot more to think about than when playing another gang.
You can swarm opponents in certain games but most scenarios restrict the number of fighters so if you start with 15 you could end up with 7 mooks to play rather than useful champs or your leader.
In all the cult is a fun gang, if you want to play them then go nuts and pray to Tzeentch for good spawn rolls.

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lets revive the /super/ threads bois. its been a while. Post supers, artwork settings, Inspirations, backstorys e.t.c.
anything goes!
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>>
>>68019548
You're conflating "where powers come from" with "individual hero origins," and thus talking about something entirely different. Superman struggling with his history as the last son of Krypton has nothing to do with the larger question of "why do superheroes exist in the DC Universe?"

The closest I can think of comics actively telling stories about where powers in the general sense come from is Marvel's mutant gene and stories about that, but mutants exist right alongside Spider-Man, Thor, Iron Man and every other conceivable origin. And even with mutants, the "origin of mutations" has always only been a plot device. First it was handwaved as "children of the atomic age," and now they have guys like Apocalypse "the first mutant," and that weird John Byrne story where the first mutant was the second single-celled organism, and I'm sure its all quite convoluted and stupid by now. Which is why nobody really worries about "where do mutants come from."
>>
>>68019743
Maybe we can get a series of superteams? A sort of new Statesmen project!
>>
>>68020119
i actuall remeber that the old thread had superteams. i forgot who my super was with.
but now that i have 2 i could make a crimefighting duo
>>
>>68020090
>You're conflating "where powers come from" with "individual hero origins,"
They're inextricably linked.
Superman has superpowers because he's a kryptonian. How the hell would you do an origin without mentioning the source of their powers? It's impossible for that source to be irrelevant to hoe they came to be.
>>
>>68020813
Dude, you're not getting it. There's saying "Superman has superpowers because he's a Kryptonian." and then there's saying "All superhumans in this setting can trace their origins back to the destruction of Krypton," like Smallville did. So in Smallville, essentially all superhumans are either:
>Kryptonians (or other alien species)
>Technology developed by Kryptonites (Brainiac)
>Humans exposed to Kryptonite
>Humans exposed to technology based on Kryptonite
>Humans powered by technology based on Kryptonite
>Humans powered by training and mundane technology
>Human-like aliens from the distant future (Legionnaires)

That's fine for a certain type of supers game, where the triggering event is recent, created the PCs and all the villains, and is of central relevance to the campaign...but if you're creating a setting for a more generic supers campaign, where players are essentially "the Justice League" or "the Avengers," then coming up with a unified explanation for why superpowers exist in general is just sort of pointless.

A unified theory of superpowers that explains everything from mutants to aliens to ancient gods to sorcerers to genius inventors to hyper-trained detectives is typically going to be pointless. Like in Champions, superpowers exist because the world goes through periods of waxing and waning levels of magic, and currently magic levels are very high, and this manifests as genius inventors being able to make super-tech power armor whose abilities are completely unaffected by anti-magic. Which is an explanation that is ultimately such a vague handwave that it defeats its own purpose. It exists simply to shut up people who insist on an explanation for how human beings can throw bolts of lightning and travel through time.

It's more important to worry about the conflicts that will drive your stories than inventing the perfect handwave to explain why someone who gets bit by a radioactive spider gets superpowers and not blood poisoning.

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Previous thread >>67919851

/bgg/ Porn Links: https://pastebin.com/h8Tz2ze8

> Knowing how everyone 'loves' BoardGameGeek's highly scientific rating system...
> Game you really like that has a low BGG (or /bgg/) rating?

> Game you really dislike in spite of its high rating on BGG (or /bgg/)?

> Do you have a favorite Game Designer or Publisher?
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>>
>>68019777
I hope they refined it into something great. I did not like the look of it during the kickstarter phase so I passed, but I love Too Many Bones and know it changed a lot since it's kickstarter phase.
>>
>>68020529

First impressions are pretty high. One group even said it was a kind of game that could be a life game like chess or go, where that is the game you and a few people just game over and over again because the strategy is so varied but simple to make it highly replayable.
>>
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Played War of the Ring 6 times this week! I won as the fellowship all six times too. Have you guys played this modern classic?
>>
>>68020721
I wish this game wasn't based on LOTR garbage. I can't stand franchise shit.
>>
>>68020778
A good game is a good game franchised or not.

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>Previous Thread
>>67906656

>Chronicles of Darkness, 2E server (ban-proof)
https://discord.gg/Cx3JBpB

>Pastebin
https://pastebin.com/7HiVphFm
>Mediafire
http://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega
https://mega.nz/#F!BT4hlQYJ!IBuDw5nbH9s3beTGBov4Eg
>General Creation Kit
https://mega.nz/#F!FWJgBTbb!f7d5rARWHYzuI8-8aI-Bxw
>Fiction Friday

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>>
>>68019330
Most of the tradition books aren't too bad if you point your players to the right one. Other than that, I'm not sure off hand,
>>
>>68019354
Right, well, just knowing the better edition is a giant help, so thanks.
>>
>lord sages
>not Viziers
It's like you don't want to be immortal and buy contracts at merit cost
>>
>>68019915
Fuck off fag, there is no way gaylings get to be immortal.
>>
>>68019330
Hidden Lore definitely has a lot of cool inspiration about how chantries work along with rotes. Book of Shadows has merits, new backgrounds and new skills.

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What's the worst thing your current PC has ever done?
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>>
>>68014963
Contributed to the death of hundreds of homeless people by convincing their would-be leader to help kill the reigning king of the bums. Would-be leader softened up the hoboking enough for our student hero team to sweep in and clean him up.
>>
>>68020376
Sounds cool. I like the seriousness of your setting. My current parties are way to cuddly for anything so serious to ever happen. I’m usually the one making the questionable pacts and demon deals to the point people just assume it’s what I always do.

>>68020723
Ho boy am I looking forward to throw my upcoming party into that hornet’s nest of moral ambiguity.
>>
>>68020733
The other PC's still think my character regrets what happened, he pretend to be upset about it to their face because it's expected of him, but is completely ambivalent to what happens to the assets after the completion of the mission.
>>
Repeatedly shouted "KNIFE-EAR!" in a wood elf commune. Even the non-elves didn't appreciate my chill racism.
>>
>>68014963
In character?
Dismantling sentient robots to prove they aren't alive. They are, but he won't accept that.

The local lord's army boasts thousands of men-at-arms in full harness and experienced scouts and trackers. Each is a battle-tested veteran of years of war.

What makes your party of "adventurers" so arrogant as to think themselves more capable of defending the fief than even a diminutive fraction of these forces? A "dungeon," you say? The local lord can send a score of these loyal men, a mere drop in the pond, and they will brute force this "dungeon" with ease. Many are trained to battle on foot.
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>>
>>68019990
>so arrogant

Capable or not, we've no interest in helping an ungrateful cur. Have at it. We'll sit here and watch. Go on then. Show us how its done.

>watches
>>68020342
>happen

Ah, such wonder. Ah, such glory. It appears courtesy would've profited the man more than ...

Than this.
>>
>>68020760

>>68020354
Not >>68020342
>>
>>68019990

you dont hammer a nail with a screwdriver

nor take off a screw with a hammer

adventurers and standing professional armies serve their own purposes in a cost/effective way in relation to their abilities

could you send you army of standing soldiers to clear dungeons?,sure

would that be the most cost efficient election?
not probably

a standing army is supposed to work as part of a greater group working in coordination on open battle


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>>
>Six groups go in
>None have come out
>Skeletons have gotten better armor and even attack at night
>Men begin to desert, because they love their lives more than dying and becoming undead
>>
>>68019990
>Local Lord with THOUSANDS of KNIGHTS DURRRRRRRR
I think you mean the King of the Realm. Anyway, they're busy doing military shit. Meanwhile your group is an elite band of specialists taking care of the matter so the King doesn't need to divert precious resources.

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>Earth is fucked
>Pollution up to hundred
>Gaia is sick of their shit, decides to recruit a bunch of champions to fight for the planet
>Only this time it's not a bunch of dumbass kids
>Instead she press-gangs a group of elderly billionaires - greedy, self-centered, completely amoral corporate douchebags
>Bestows them with her power but only in the interest of the planet
>Game will be mostly about politics, diplomacy, and cutthroat corporate intrigue, only occasionally whipping out elemental powers and Captain Planet himself to solve problems that can't be solved with talk

What's a good system for my grimdark Captain Planet game?
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>>
>>68020767
>Environmental Billionaire Dirty Dozen
Ooo, me like.
>>
>>68015507
depleted uranium rounds should do the job then.
>>
>>68020879
You don't want to take him down, you need to capture him. Taking him down just means he'll come back later and destroy an entire military base.
>>
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>>68015612
>>
>>68005968
Captain Planet undoubtedly is has Immunity to Natural Weapons, but a crippling vulnerability to Toxic magic.

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The /btg/ is dead - long live the /btg/!

Liao edition

Previous thread: >>67985813

==================================
>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/


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>>
>>68018592
Clan Wolverine deserves to be ilClan. Or Ghost Bear since they're the least retarded which admittedly isn't saying much.
>>
>>68013296
If they ever do a proper redo of TW, instead of just reprinting the current book with minor fixes, I hope they'd at least move all the ASF rules in the ASF chapter, rather than splitting them between that and the standard chapter for moving and shooting. Having to jump between chapters separated by over 100 pages to read the rules is a pain in the ass.
>>
>>68018592
Nah.

It will either be Bears or Falcons. The Wolves are just around to get Worfed since they were badass for like two years, one hundred years ago and that has stuck in the minds of the fanbase and writers.
>>
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In universe would it make sense to follow this chart for building mechs?
>>
>>68018769
The MoC is literally and figuratively Pussy Rules, anon. In all matters of state, life, and entertainment.

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How come we don't see more aliens that use magic? I mean, if magic exists in a setting with intelligent extraterrestrials, wouldn't the aforementioned alien races use it? It'd probably help a lot with stuff like artificial gravity and FTL, right?

Pic related is Krugarr, an alien sorcerer from a post-credits scene in Guardians of the Galaxy 2, and the only example of a magic-using alien I can think of off the top of my head..
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>>
>>68010171
What about the remaining 1%?
>>
>>68011867
How does 40k do a good job of it?
>>
>>68002935
>>68003003
I started thinking a lot about what you were saying and I found something you might find useful or at least interesting. It's something I created a long, long time back.

set to expire in 1 week

https://pastebin.com/R00QWRe6
>>
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>>68008855
>>68013966
Wasted dubs. You have to be mentally handicapped of scientifically illiterate if you think mind over matter can be studied in any scientific way.
>>68013272
>If the supernatural existed wouldn't that make it natural?
A perfect illustration of the insane circular logic that underpins materialism.
>>
>>68019476
Thanks

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Fighting like family edition

Rulebooks:
https://drive.google.com/drive/folders/0B_YUlI4RPylqTkloeWlIeWY5aVE?usp=sharing

The FF Beta:
https://images-cdn.fantasyflightgames.com/filer_public/dc/2f/dc2f92bb-bfd2-4f12-99eb-1d084491de65/l5r00_beta_rulebook.pdf

5E Mantis stuff:
https://images-cdn.fantasyflightgames.com/filer_public/0a/47/0a47cdac-9343-4626-8d2b-1dedb27ebafe/mantis_clan_dlc.pdf

5E Character Generator:
https://github.com/dashnine/PaperBlossoms/releases

FFG Fiction:

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>>68019625
Cool, that seems a good way to give the player's a wide choice of armaments while still letting the GM veto bringing a Zanbato along to attend someone's wedding. I appreciate the help, is there any other tips you would give to a newcomer on running their games?

>>68019665
I'm very interested in seeing how Paths of Waves turns out. With luck, we'll get some more schools to allow Rise from Dust characters access to all archetypes. I think a merchant style Artisan could be really cool.
>>
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I just like seeing ladies in samurai gear
>>
>>68019790
>is there any other tips you would give to a newcomer on running their games?
The social mores of Rokugan aren't there to trap players, they're to challenge characters. If your players don't know what the proper protocol for a given situation is and their character would, fucking tell them.
Too many newbie GMs became That GM and turned away a lot of potential players over the history of this game thinking that players not knowing proper etiquette was their chance to "GOTCHA" them.
>>
>>68020735
Fucking gifts...


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