[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Settings Mobile Home
/tg/ - Traditional Games

[Advertise on 4chan]

4chan Pass users can bypass this verification. [Learn More] [Login]
  • Please read the Rules and FAQ before posting.
  • Additional supported file types are: PDF
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]

Happy 18th Birthday, 4chan!

Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam box!

[Advertise on 4chan]

[Catalog] [Archive]

File: mndr8h7tf6e41.jpg (137 KB, 1300x849)
137 KB
137 KB JPG
Duels in Space Edition

Previous thread: >>81793440

A thread for discussing the 'Star Wars' franchise and its various gaming adaptations.

Fantasy Flight Games’ X-Wing, Armada, and Legion

Star Wars Roleplaying Games (d6/d20/FFG)

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)

Comment too long. Click here to view the full text.
184 replies and 44 images omitted. Click here to view.
Plus, didn't palpatine send out a shut down order when the separatist leadership was secured? Obviously, there were groups that were missed on account there being holdouts in the first place, but if the shutdown codes were never sent, they'd be in a stronger position overall
Yeah, I do think it was said when the CIS surrendered, part of the surrender was them sending a general shut-down order to all their battledroids.
This is something I always questioned.

WHY do the CIS just have a general, galaxy wide order to shut down all battle droids?
Wouldn't the existence of something like that have been in the Republic's best interest to dig up then just blare out over every comm channel?
A more laborious few month process to deactivate all of the droids in service? Sure. But a global "shut down" command xhrseems utterly retarded.
I figure it's more local commanders have codes to shut down their troops, and the CIS senate told all of them to stand down, war was over, deactivate your troops and surrender peacefully- rather than having a single off-button in the CIS senate building.
I figured it was a backdoor thing Palpatine had

File: rpk.png (2.72 MB, 1700x2928)
2.72 MB
2.72 MB PNG
How do you portray the CIA in your games?
277 replies and 51 images omitted. Click here to view.
>companies and CEO's fair share?
This one. Apparently Bezos has payed essentially nothing in taxes for several years in a row, according to people I know.
File: check repeated digits.png (406 KB, 640x360)
406 KB
406 KB PNG
Doesn't take a forensic accountant with no accountability and access to every bank statement ever typed on a computer to figure that one out, everyone knows that corporations and the extremely wealthy are tax neutral at best, and receive refunds in excess of whatever paltry sum they might have accidentally paid the rest of the time.
Nothing that makes them look too competent.

These are the same people that sold the western world on Iraq-WMD.

Otherwise, I think the best description of CIA agents is people without morals willing to do terrible things for even a tiny perceived benefit to national security. Also, factionalism and LARGE amounts of compartmentalization cells with 1-2 agents running a bunch of local nationals who do all the ACTUAL spying, flipping them destroying their lives and killing them at the drop of the hat.

There are no 'good guys' when it comes to intelligence. Only people acting in the interest of their nation and sometimes themselves, regardless of the morality of it.
4 you

So how many races do you have in your setting? Can they interbreed with each other? And how do they interact with each other?
220 replies and 48 images omitted. Click here to view.
1: I'm the type of player who likes a lot of options to choose from and I don't want to be a DM that limits a players options.

2: That being said I also like having a wide variety of options that offer a good diversity in the world.
Personally I think you have too many races when you can’t think of a distinct role for each one. I’d suggest thinking of what distinguishes each race, where they live and if they’re to similar to another race or the players likely won’t encounter them in their session I suggest removing them
File: New Project (86)(136).jpg (159 KB, 590x290)
159 KB
159 KB JPG
>a distinct role for each one.
What are some examples with your own races? What about mixing things up with the roles of the "classic" races?
File: 1614138124274.png (665 KB, 695x760)
665 KB
665 KB PNG
Joke: Races based on Tolkienesque fantasy like Elves, Dwarves, Halflings and Orcs

Broke: Races based on humanoid animals like lizard-men, cat-girls, dog-folk, insect-kin, fish-spawn and bird-people

Woke: Races based on medieval bestiaries like Blemmyes, Monopods, Cynocephali, Sirens and Hecatoncheires

Bespoke: Using tables and charts to randomly generate the physical constitution, psychological makeup, social values, political organization and material culture of each new species encountered

Master-stroke: Humans only
>Master-stroke: Humans only
Fuck yeah motherfucker.

Looking for fun ideas for fantasy races to procreate, that are different from the way the humans do it.

The way I see it, adding this core difference to a fantasy race will inform the way their culture and psychology works, and in turn help the player role play something that isn't just human with extra features.

How do elves make more elves? How do orcs and goblins make their hoards?
60 replies and 16 images omitted. Click here to view.
File: Bloodmist.jpg (52 KB, 566x480)
52 KB
Magog, from Andromeda. Literally cannot reproduce except via rape. Literally cannot eat except via killing something for the express purpose of eating it. Biologically hardwired for both.

The fact that they were made by the hand of a super edgy space god makes sense, but jesus fuck.
Dwarves don't have a plan for what happens if it runs out because they haven't really considered that possible. If this was a modern setting, they would have developed a dwarf recycling program and be desperately searching for a new way to make dwarves. I might have the secret be out and the cost of "Dwarf-ium" be a commodity that's traded or the dwarf high council trying their damndest to keep the secret just so that doesn't happen.
ya should poop more than weekly buddy
>Elves are like sea slugs. They all have a penis and a vagina. When time for sex comes they fence with their penises to see who pitches and who catches.
>Orcs reproduce asexually. All Orcs are male and are born from a fungus that grows on Orc shit.
>Goblins are also all male. They impregnate other species. But almost never other intelligent ones. They usually impregnate giant rats they use for mounts and milk because their gestation period is shorter. They’re also really into it. There is no bond stronger than that of a goblin rat rider and his steed.
>Dwarves make other of their kind of rock, clay, metal, or whatever material they’re trained to work with as an artisan. A child correctly made and raised is considered a true artisan’s magnum opus.
Meant to include pic

File: Mysilvergreen - Eönwë.png (1.35 MB, 1280x1280)
1.35 MB
1.35 MB PNG
Maiar Edition

Namárië, friends.
This thread is for discussion of Tolkien's work, and traditional games set in Arda:
>Previous Thread:
211 replies and 46 images omitted. Click here to view.
Same as what happened to Luthien, they are called to the Halls of Mandos & given the choice
>not all Orcs are bad
Suuuure, buddy.
Arguing the opposite. Orcs are bad & cannot be redeemed or corrected without Eru
It isn't that any half-elf is given the choice at some point. It was that Elrond's human dad went to Valar and part of the deal they struck was that him and his family had to each make a choice at that point. The ones who went Elf were, for all biological intents, pure Elf from then on, and vice versa for the Men. Any further generations were born one or the other, even if they technically had that mixed blood in them.

File: WIP_work_zone01.jpg (285 KB, 1280x867)
285 KB
285 KB JPG
Work in Progress, "Working For The Weekend" Edition

>WIP Condensed OP Pastebin

>Grimdark Compendium tutorials

>Making some awesome banners

>Recasting with Blue Stuff and LEGO bricks

>4 EASY Chipping Tricks For Beginners

Comment too long. Click here to view the full text.
30 replies and 9 images omitted. Click here to view.
I've had my eye on glass mixing balls but the EBAY seller is from the UK so I don't wanna wait like 2 months just for some balls to arrive at my door.
Will Lava rock beads be a good choice or is there a different material type of bead hopefully heavier than stainless steel balls even with the hole inside to make into a necklace for shaking up my droppers/pots?
I found quite the number of beads made of varying materials searching on Amazon but I'm not sure which to use if I decide against lava beads: https://www.amazon.ca/BEADNOVA-Natural-Gemstone-Volcanic-32-34pcs/dp/B00J9F7F50
>makes me realize I'm an excellent painter
>the length of brush hairs from the ferrule
Is there any way to get enough paint onto that to actually get any visible results? Without getting paint into the ferrule?
Or is this just a meme brush with a bit of self awareness hence the "psycho" naming?
>Is there any way to get enough paint onto that to actually get any visible results?
If you are painting something like the pupils of a guys eye, or a heads up display on a sci.fi thingy you may not need that much paint. Problem you can run into is that you have to thin the paint down for good flow. So I found that using inks for superfine freehand detail is actually a lot more useful. You'll get strong colors and good flow from the brush by default.

>Without getting paint into the ferrule?
Yeah, you just can't put a lot of paint in the reservoir. But if you use inks you don't need much. For long lines or bigger pieces you are definitely better off using a bigger brush with a fine point though, aa your "good" brush.

>Or is this just a meme brush with a bit of self awareness hence the "psycho" naming?
It's definitely a meme name. Most things these days I paint with a DaVinci 2 or 1, but on occasion a superfine brush like this can come in handy. Adding some freehand detail to the pages of a spellbook or something like that.
File: guardian_drones_wip1.jpg (122 KB, 826x613)
122 KB
122 KB JPG
Not sure if drybrushing the white back in was the best call, the texture buildup is kinda undesirable, layering and glazing managed to fix quite a bit of it though. Also, not sure if I should build up the white more, I'm still gonna do some recess shading and highlighting.

File: 1634947975375.jpg (100 KB, 900x1200)
100 KB
100 KB JPG
Why would a Fighter have a Barbarian father?
10 replies omitted. Click here to view.
that's a hell of a midlife crisis.
To Barbarian, rage is life. But when life is more than just you, rage isn't the answer.
Dad had anger issues and beat the shit out of child-fighter. Fighter doesn’t want to repeat his father’s mistakes
How about a wizard who has a barbarian father? Bonus points for the wizard being decently strong.
a rookie who found/stole arcane books and read them instead of practicing half the time, gets shit for it but still has good genetics.
here's your lvl1 musclewizard

File: Gremlin.jpg (46 KB, 360x450)
46 KB
What kind of powers should gremlins have?
13 replies and 2 images omitted. Click here to view.
File: 1623973055010.gif (862 KB, 500x500)
862 KB
862 KB GIF
based gremlin knowers
The whole point of Gremlins both in mythology and in those films is they fuck with technology, so ideally you'd just have a penalty (maybe a secret one so players dont know the source) on any sort of us of technology, beyond normal everyday shit like opening a door.

Traps are more deadly, weapons don't fire properly, contraptions hurt rather than help, etc.
They are the anti tinker gnomes, breaking everything contraption they touch
File: Spoiler Image (443 KB, 1280x1163)
443 KB
443 KB JPG
Brown ones are basic fighters.

Green ones have poison powers.

Red ones have fire powers

Blue ones have water powers.
I'll go with Political and Attorney

File: 3d0.jpg (78 KB, 800x500)
78 KB
Rolling a imperial guard unit for pure fun because there is nothing else going on here today.


>Roll d10 for are origins.
16 replies and 2 images omitted. Click here to view.
Rolled 6 (1d10)

Wrong dice
Rolled 79 (1d100)

A bit antsy when it comes to regular Imperial authorities but they are still loyal to the Emperor
Also we can use >>81849624 for the special equipment the regiments weaponry has been modified in some way
Gonna roll for creed
Rolled 48 (1d100)

I prefer them having special vehicles so I am going to have your roll be thier equipment roll.

Rolling for creed
Rolled 1 (1d100)

>I prefer them having special vehicles so I am going to have your roll be thier equipment roll.
Yeah that works too
>For the Emperor
Looks like we're pretty big on the Emperor worship.
Rolled 22 (1d100)

>Obscure in sub-Sector
Make since given they're just a militia. Now for friends

Conqueror of The Realm Edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Older Editions

Comment too long. Click here to view the full text.
284 replies and 29 images omitted. Click here to view.
Nah, it's higher. And it's overbalanced, really, because martial arts charms are not that great and you're wasting a ton of XP building up the martial arts ability over and over.

Even for just dipping to get dodge charms, getting snake and laughing monster style up to 2 is 8 xp you could have spent getting an extra dot of willpower or an extra favored charm, even before you get to the cost of the charms.

Solar brawl's burst offensive ability pretty easily outstrips what martial arts can do with anything resembling the XP investment.

Solar melee + resistance together is basically godly. Bulwark stance+iron kettle body makes it so that most enemies are about as likely to give you initiative by attacking you as they are to take it, and essence-gathering temper can keep you gaining motes while you do it. Divine executioner stance gives you about a half excellency for a single mote and usually adds damage to boot. I suspect that by high essence, with deep investment into both trees, it might not even be possible to make a martial artist that has an even chance of winning.
Bottom line, basically: the current state of martial arts is that they're weaker than native solar charms. They're so the social character can have an all-around decent way to defend themselves, or for players who want prepared fluff and flavor to their combat style instead of fluffing it themselves. This is by a lot, actually.

The MA generally held to be the most powerful is Shining Point, a sword-based instant kill styel (though a lot of mechanically inclined people feel Righteous Devil is better), and someone did a few playthroughs of fights between a solar melee user and a shining point stylist, at various level of investment (3 charms in for both, enough charms to learn the entire shining point style for both, etc).

End result is that the shining point guy wins about 1/4 of the time, but when he does it's a flashy and memorable massive damage kill. The boring but rock solid melee guy wins 3/4 of the time by wearing down his opponent.

This just gets more exaggerated as you go deeper in, because the MA guy has to keep buying up the skill and MA charms aren't designed to build on each other cross-style, so you're buying a lot of charms you don't really want to reach the ones you actually want to combo, while the native charm guy is removing his weakness or add synergy with almost every pick.

And then because MA charms are mote-spendy, even when you assemble a powerful combo from four styles you end up paying like 30m to launch it and pray it lands, and the boring but practical guy just clashes it with paired weapons for +2 dice you can't get since you're probably using unarmed, a "roll twice keep best," rerolling all 1s, subtracting one of your successes for each 1 you roll, and then has an 80% chance of adding non-charm successes and dice on top of that. He probably snuffs out your super combo, does significant damage to you since you have limited armor options, and spent less XP and less motes to do it.
They're trying to kill the orientialism. They've been shifting how gods work away from the Celestial Bureaucracy of Chinese to that of native americans.
Is that an explicit goal that's been happening for a while, or is that just because they couldn't think of any other way to make "witchy" lunars?
Isn't China full of witch stories? Specifically Wuxia.

File: latest[2].jpg (73 KB, 400x578)
73 KB
these guys are pretty cool
14 replies and 2 images omitted. Click here to view.
For the chads out there
>empathize with the squid faced brain eaters who are incapable of feeling any sort of joy or euphoria not related to devouring brains and have to reproduce by implanting their young into a living humanoids head, who's brain is eaten and their body is forcibly mutated and converted into a brand new illithid.
But why tho?
illithid hands wrote this post
I'm not saying that they're perfect, but they're still less cringe than the gith.
Naturally the best D&D race is the humans.
>those files
The victim models are perfect for a clan of Warlock Orcs I have in my campaign. you're the best anon
I'll also print out an illithid cause how could you not

Blackjack and Hookers Edition

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that discussion is what keeps the thread alive, not dumping walls of text.

Previous thread: https://archive.4plebs.org/tg/thread/81380513/#81380513

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5

>What are the most prominent vices in your setting?
>Can you name any famous locations for entertainment, of any sort? What would PC be expected to blow their money on?
>How difficult is it to start a new establishment, accounting for taxes, safety hazards, regulations, and so forth...?
131 replies and 33 images omitted. Click here to view.
also, while you tell me that, >>81846687 how does this concept sound? The idea that you have to commit to different schools of magic before casting and it costs a resource in terms of physicality, but that you can get that resource back later, being a sort of mid term commitment to a 'style'
>Btw, how does reincarnation work?
idk, but the "get fucked in the next life" might work well with the idea that heroes and other extraordinary people get to escape the cycle and live forever as saints/legendary spirits or whatever.

I'm gonna be honest and say I don't really get what you mean. are the "classes" essentially magical or technical skillsets? and what does it mean to expend (and recover) class points?
I'm not sure I would say it's too convoluted, but it does sound very abstract which may or may not be a good thing depending on what you're aiming for.
Think about it then, why you want reincarnation in your story and what the thematic meaning of it being there is, even for tabletop the background lore helps

As for my system, the idea is this: let's say... One guy had 3/3 points, another guy had 7/7. Both of these people are of the same level so they have the same sturdiness in their 'aura,' but if they both spend 1 point, the first guy loses a whole 33% of the extra defense his aura can provide him. In exchange, he might be able to access a school of skills or magic for a while

I'm still working it out, but the concept is that I don't want the characters being able to do 'anything' even if they have learnt those things, at least not without planning. A master mage in all the schools would need to have grown to develop a lot of points (it's partly genetic too, you can be really strong with just 2-3 points and fight like Rock Lee or something), if he wanted to use 3-4 of his say 11 or so mastered magic types without passing out or dying when sneezed on. (I might have it affect your body if you go below 25% of your points)

I'm not sure and it might sound dumb and annoying as a reader and in that case I can scrap or rework it
And yes, more or less. I have a really well thought out hard magic system regarding how they cultivate an energy source around them for everything from martial arts to manipulating spells, but I also want the characters to be able to fight in ways they befit their style rather than be reduced to firing blasts from afar. I don't want this to be like Naruto where everyone fights in patently bizarre and illogical ways like a bunch of CPUs made to fight it out on easy difficulty (see: Sasuke not using half of his skill set vs Ishiki). Part of why the idea might translate ok to tabletop and why I asked here, besides that I don't want to go to r/worldbuilding (fuck reddit), since tabletop has players who are playing with risk and reward in mind and not just hamming it up for plot reasons

Maybe that makes more sense
oof, well I'll add this: you just expend the points when you use a skill, but other skills from that group (say other Dark Mage skills other than the one you might hypothetically use) won't use other points. Also, the block of points you expend or point you expend on a skill is linked to the class itself, so recovering it means you have to spend it again to use that class again.

Yeah that's about it.

File: 1513707131320.png (1.04 MB, 800x1000)
1.04 MB
1.04 MB PNG
Rolled 1, 3, 2, 6 = 12 (4d6)

>***Announcements*** Work on Expansion 3 is continuing Currently the weapons and suits are finished. Next is shields, accessories, and consumables. Once thats done, Godforged Regalia are next, many of which could only be found in the item compendium, so please wait warmly for those

Kamigakari is an episodic JTRPG with an emphasis on cool, high-powered adventures, designed around unraveling the mystery of and bringing down the powerful entities known as False Gods or Aramitama. KGK is a grid-based game that uses a D6 system, with a resource pool called Spirit Dice used to fuel abilities and modify the outcome of rolls. Players also have access to a finite, but powerful, resource called "Spirit crest" that's used to activate several special abilities that can turn the tides in their favor, At their own risk. The narrative style is either regimented or mostly freeform, depending on how strictly you follow scene rules, but doesn't place many limits on what kind of story you can run.

Core Book, expansions, and related materials download:
>Current Download files: http://www.mediafire.com/folder/24sv9v7sbakfz/Kamigakari

Expansions, SD/UD, and related materials and guides:

Full Item Compendium document sheet (Contains everything from core to expansion 8)

Comment too long. Click here to view the full text.
Kamigakari Discord link:

Storytime Imgur

Automated Material Roller, courtesy of a mad discord friend.
File: 1495717621507.jpg (952 KB, 822x1169)
952 KB
952 KB JPG
Thread Prompt:
>Weeks of hiatus on thread, have any of you done anything interesting with the system in that time?
I'll be Unga-Bungaing a "Review Thing" on the game in a week or two if things go right if that counts.
I have a bit of a backlog, but it's there.
well, thats in the future rather than the past so its not what i asked about, but hey, its something.

Im trying to write up a game for my friends that will take place in South America, mostly since all of us are from there, are there any suplemente i could read on that can help me out?
27 replies and 4 images omitted. Click here to view.
Depends on the edition. As a self-certified Modern Shadowrun Specialist, I feel egotistical enough to pose my opinions as facts. From most recent to least:
In 6e, the best weapon in Shadowrun is Grenades and Mages. Guns fucking suck, an assault cannon statistically doesn't even knock a literal baby unconscious the vast majority of the time, let alone kill them. Yet for some reason, in this awful edition where they cut damage universally in half and deleted armor, Grenades are still thumbnukes. They were already strong in 4e and 5e, and yet they got BETTER, relatively. Mages also got access to Amp Up, which lets you boost a Fireball a literally uncapped amount, letting you nuke a city if you really feel like it. Sure, it'll kill you, but even a lesser amount of Amp Up is enough to end a fight without risking falling unconscious.
In 5e and 4e, it's generally the same, but with a slight difference. To start with, anything that fires off explosives will always be overpowered as hell. No edition has good rules for dealing with them. Toxins, as well, are obnoxiously overpowered, making any full auto gun with Narcoject DMSO Capsule Rounds the best, but those are pure cheese and you will incite an arms race with your GM if you abuse them. What you really care about in a GUN depends on the situation you use it for, but for 5e only, you always care about a serviceable accuracy stat (5 or more before mods, generally). Whether you're trying to bring something you can conceal or go Nuclear, you absolutely want to maximize your firerate and have a mag capacity high enough to slap out a few of your biggest sprays. Moddability matters a ton, as well.
In fact, that's the most important part of any weapons--Unique mods and anomalous stats. I'll continue this in a second post.
Anon that's is just the US
>esl cope
go have a barefoot machete fight on liveleak monkey
The Alpha remains the Golden Boy of big-fuck-you-guns for many players, mainly because it's available at chargen, has a built-in grenade launcher, and has a uniquely very high base RC stat. The Yahama Raiden beats it in terms of raw stats of the gun itself, because of an extremely unique attachment setup that lets you jam basically every attachment you could ever want on it. You can hit high enough RC to spray full autos at no penalty with only 7 str, which is unmatched by basically every other gun that does as much damage.
For a concealable option, you generally care about similar things. Uniquely concealable guns end up king for that, but if you don't care about bypassing metal detectors and just want something as a jacket piece, no gun comes close to the Walther P118, a unique machine pistol from the SotA ADL book in 5e. Full auto, high ammo capacity, uniquely high RC stats, amazing base attachment loadout. It's just got everything.
Automatics weapons (Machine Pistols up to Assault Rifles) are always preferrable, because they use the same stat. It's an unprecedented amount of skill point efficiency.
For 4e, the "fire rate is king" maxim gets even more pronounced, because you have the option of EITHER -X defense, OR +X DV, meaning a machine pistol firing Full Auto potentially becomes nearly undodgeable OR a nuclear bomb that does more damage than an assault cannon.

So, basically, what makes a gun is unique attachments, unique stats, and being able to shit out the highest quantity of bullets with the least penalties. Pistols and Sporting Rifles languish.
Liveleak doesn't exist anymore, retard

File: Varg punch.jpg (59 KB, 734x729)
59 KB
Stop downloading books you will never play.
51 replies and 8 images omitted. Click here to view.
OP, don't act like you haven't downloaded a pdf of FATAL just so that can say that you have it.
Sure. I pirated and then bought
- Wild Fields 1e
- Savage Worlds
- Hollow Earth Expedition, along with Secrets of the Surface World expansion
- Twilight 2013 - and I regretted it later, but found a buyer to recoup my costs
- Dogs in the Vineyard
And not sure if this one counts, but I used Witcher, the Polish one, for over a decade on a pirated copy. Then got a really good deal for the whole fucking set in 2013, buying it cheap and in mint condition. Same with Eye of Yrrhedes, which I played for decades, using variety of sources, but only bought it in 2018. But those weren't store bought, so go figure.

Of course, there are dozens of systems that I pirated and that's it. Even if I liked them, I never felt like I have anything to gain by buying them for real.
I bought the entirety of DH 1E on humble bundle.
I WANT to buy a physical edition of veins of the earth but every time I check they don't got shit.
File: FBI.png (324 KB, 637x350)
324 KB
324 KB PNG
So where do you fellas find your stuff nowadays?
Like I gonna post it, glowie

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.