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Board game ideas thread?

Either mechanics, theme or both.
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I kind of want a game where all you do is upgrade your [blank]. Like a ship, submarine, space ship, mad max vehicle, whatever. Your player board is your vehicle and it has lots of spots for upgrades that modify how it works and you draw cards for adventures which may require checks on upgrades, cause fights, find salvage or shops, just whatever there is to find out there. A deck of big cards is your scenarios or modifiers to the game or your endgame condition. Several starting vehicles that are asymmetrical. I don't know, I just want a board that you can upgrade the fuck out of with stuff you find but I'm not sure to what end. Its a pretty vague idea as it is.

Nuff said
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Definitely already a thing.
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Rate my game on a scale from shit to not so bad
And My Game 2: Eletric Boogaloo.

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I got 3 pots of lahman medium as a freebie/apology (the store fucked up my order), not sure what to do with it.

I remember reading somewhere that you can dump some lahmian into the Citadel paint pots to pre-thin the base and layer paints, thus requiring less diluting with water later on. Did anyone try that? If yes, what's the correct amount of medium for mostly-full paint pots (around 10ml left)?
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I didn't think that this belonged there, but I guess I'll try. Thanks.
Um... I don't follow. The washes are way thinner than cream-like paint, isn't it very similar to adding water?
No, you add medium to make glazes (layers of semi-transparent color). Useful for tying rough blends together, subtle hue changes, or generally emulating oil painting techniques.
Adding it to your base paints is just going to make the coverage worse, would not recommend.
You can also use acrylic medium combined with acrylic pigmented inks (Daler Rowney, et al) to make your own contrast paints.
Basically, the store gave you near valueless dead stock.

Lahmian Medium is great for thinning down inks and things that you dont want to be glossy like most wash type paints. Unless you have a shit ton of it you really dont want to bother using it with paint, unless you have a slightly glossy finish paint that you want to cut down a bit.

It also makes for a fantastic light sealer/matte coat for things you've drybrushed, terrain/bases, and transfers.

Dont ever put it over a metallic, but if theres anything you want to matte down a bit or have a slightly different finish to, like cloth, you could do a lot worse than using a light coat of it.
>Adding it to your base paints is just going to make the coverage worse, would not recommend.
Well, damn, but thanks for the info.
Is there anything else besides the water that I could use to thin down the paints and make them easier to work with sans-diluting on palet?
I don't like how thick they are, especially base paints, but I hear both flow improver and water are bad for potted paints and should only be added just before applying to mini

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Hear me out, fa/tg/uys.
Is there any way I can put a goblin maid cafe in my campaign without exposing my shortstack fetish? Genuine question.
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I'm DMing a Pathfinder 2e campaign and my one player who is a goblin is literally all of those things. He's also heavily into Touhou.
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>Goblin Slayer
>used as an example of something that isn't cringe

oh dear
I need to read goblin slayer like I need to eat lead paint chips.
Personally, I think that goblins in that series might as well be demons.
Why hide?

Duck DND and other systems where casting boils down to point and cast, what are some systems that add some interesting twists and flair to magic?
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I remember seeing a barebones "wizard's apprentice" system on some blog. The premise was that your lazy players were scrounging ritual implements to cast a spell the GM determines the difficulty of in advance but keeps hidden from them. Resurrecting the mascot chimera you accidentally flattened? Incorporating the skull of an ancient necromancer turned out to be overkill and now every feline, serpentine and caprine corpse in the area is risen.
Delta Green and Call of Cthulhu get around this by making magic incredibly rare, hard to understand, and when used have a great toll associated with it.
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I like the magic systems in Mistborn and the other Cosmere books.
If you really want to do it right you got to make your own adjustments, don't be afraid of going too weird with your magic.
Eragon is pretty interesting.

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What are your most common concerns or complaints regarding the magic systems that you see in TTRPGs and/or other fantasy media, and what would you change about said magic systems if you had the chance? What would you like to see more of?

For example, I personally tend to dislike settings where the magic system is 100% genetic in regards to who can use it or not. I mean, if that were the case, wouldn't everyone and their mother try to get magical blood into their family lineages, particularly the nobility equivalent of the setting? Not to mention how that would have even come about, or why it would only show up in humans (or other humanoids) and not animals either. But Mistborn actually handles it well, with the nobility having gotten the power of Allomancy originally as a gift from their immortal king, and do their best to keep the bloodlines from mixing with the lower castes. Not that they were very successful, as the power has diluted enough that the titular Mistborn are almost mythically rare, and “Mistings”, who can only use one power in contrast to all of them like the Mistborn can, are much more common.
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I'd love to have magic which is more specialized and more flavorful. Have less spells but make each one of them unique. Have detailed flavour and description for spells. Have an actual gameplay and feel differences between each magic class/school. And yeah make it that magic actually has tradeoffs and you need to rely on other members of the party to be an effective caster.
Sounds cool. Do you have any specific examples of settings/systems with magic like that?
You must like Fate then.
I have never seen an actual coding fag trying to translate the unintuitive mess into a working game.
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Personally, I tend to dislike settings that have multiple types of entirely different magic and don’t even fucking try to make them have a common source. At least the Cosmere books do that much, though I haven’t read enough to have any opinions besides that.

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>mad dwarfs threaten to introduce the world-destroying crop to people
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It did ruin all of Ireland
yes....... yes...........
That was the British.
You mean improve the world? Oh nooo.....
t. based local lord

The last thread died on us, but it was a cool idea that we should keep going. There are just so many good resources out there that can help GMs, and worldbuilders in general.

To start with, what resources would be useful for creating characters with mental conditions? I was thinking that my BBEG, while still malicious of his own choices mind you, would have decided on his specific scheme due to a mental condition that went undiagnosed because no one in-setting realizes that it even exists yet. Unfortunately, I haven’t decided yet on which condition, in part because I don’t know about psychology to do this without possibly inadvertently offending someone. What resources would be useful without getting too technical?

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Fantasy novel actually

If I did it as a campaign, I would probably focus on the transcendental demons that openly act as gang lords because they can keep shades alive in their domain even if the prime soul is killed

Doing normal quests would be agonizing since there's always a chance it was all for naught at the next confluence
Sounds cool, anything else that you could tell us about it?
Just that it would be a collapsing world under hyper inflation because gold and jewels have been duplicated during the confluences, so while you used to be able to buy a meal for a few coppers, you now need a diamond the size of a walnut, because there's thousands of those floating around the city and not much food.

Ranchers make their coin by hiring diviners to find what percentage of their herd have souls at the moment, and slaughtering the rest because as long as they do that same thing in every timeline, their entire herd will survive the confluence and only need a fraction of the feed

So the economy will be super fucked
Just learn Latin. Latin for Beginners is public domain and is a very good resource.
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How does Campfire fare as a worldbuilding tool? Is the Worldbuilding add-on worth getting? What would you recommend in its place if you don’t like it, and why?

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Hey Anons,
Saw Drivethrurpg was having a sale, is Traveller good? Tell me some of the good things you can do in it & any notably good parts of it's setting.
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Actually just found them!
Oh yeah pretty good system

>good things you can do in it...
The character creation is probably the coolest I have seen. It's a fun mini game that I've been messing with in my free time just for entertainment, with no intention of ever using the characters.

Consider using the ironman mode though, and it serves as a subtle way to balance character creation in a way that most RPGs fail to achieve. (You can't really make a non-viable character because if you make a bad character you can either commit suicide by life and reroll or fail to achieve a glorious death and become a bad ass old man instead.)

Eh. It seems okay, and I don't know much about it, but overall I'm a fan of harder sci-fi and non humanoid aliens. I also don't care much for Forgotten Realms or Dragonlance but I do enjoy D&D.
>I'm a fan of harder sci-fi and non humanoid aliens
Quite doable within the framework of Traveller, but not really in Mongoose, despite its drive options.
For harder SF I'd use TNE for design, looking at alt drives mentioned there, ignore the Mook rule, and revel in even more restrictive fuel consumption rules than normal.
Good stuff!
There's Orbital 2100 for Cepheus Engine (Traveller with the serial numbers filed off). For hard scifi.

Blood magic is deadly, it requires the utilization of other spells, which may also require the use of blood magic. It relies on other spells, no matter how wonderful they might be, if they don't work then you die. In order to use blood magic you need the proper tools; gloves, amulet, sword, etc., etc., and to really use it well you need to utilize both hands and mind. It requires you to be in balance, focused and you need to be very experienced.
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Downtime until someone else kills them.
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good post

store in in a blood slave
replace the slave as needed

>All men's lives are the same in the gods' eyes,
what about the blood of kings tho?

>using sandwiches for magic instead of food
there are worse ideas
It's like a muscle/reflex thing. They can "feel" when they need more, or that a spell is going to take them out of commission, which is why Blood Magic is REALLY risky.

The reward comes in where if you actually begin winning a battle, you become virtually unstoppable because your opponents are just fueling their own death.

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Greetings, Mecha Monday! Here, we dedicate ourselves to mecha RPGs, war games, and board games alike. Here, we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:

Previous Thread: >>78973639

Bit late, but here we go:
How would you handle the balance between aerial and ground-based combat? Assuming both happen at the same time.
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This. Fighting in 3d is terribly executed in tabletop.
There was one game focused on ww2 dogfights that handled it well.

I can't remember the name though
Any chance it was gear krieg?
I think trying to make 3D combat different than narrative is impossible in an enjoyable way.
you're thinking of Warbirds

Stat and Class 'em
The majority of these fellas are Heralds. They walk somewhere and talk really loud in public.
Rolled 15 + 1 (1d20 + 1)

>>79128438 (OP)
Well they're all heralds, so they're all gonna be pretty similar. They're all be Human, with Scholar of etiquette, heraldry, law, and politics as their first profession, and a second in something like Scholar of Imperial History and Geography; Scholar of Literature, Philosophy, Poetry, Theology, and the Arts; Squire, or whatever else feels suitable. Although really I'd just randomly generate the second one, which will be whatever the above roll gives me. Then they'd take a second language as appropriate.

For Novice Paths I think Rogue, with Subterfuge, Academic, or Factotum would be a good place to start. Alternatively Armiger or Gallant would work wonders as well. Expert Path is probably going to be Courtier, a bit of a reflavour on Magnate would work wonders, or potentially something like Mountebank or Philosopher depending on how you want to play it. Their Master Path is obviously Diplomat. You just dump all your points into Int and Will to be super social, and then you're good.
Scholar of Natural Sciences would be their second. So there you go.

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>Brutus' Drive

>DriveAnon's Drive

>Jumpchain IRC Chat

http://pastebin.com/Gqj3iKyn (embed)

>How to Jumpchain

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All those examples fall under what I just said. They're only special arbitrarily which granted them that ability which is what I've been saying from the very beginning. Hassan just kills well because he's autistic with no boundaries as to why when there are a million more autistic people alive just today who have obsessions just as deep. It's completely arbitrary and based on whatever the writer needs to happen so a particular waifu is cool and stands out above the others.
Sure, the moment I try to write it out and notice that I really dont actually want ot.
>Solar system
Don't forget that Buddha is also capable of warping the universe and becoming one with it Kama style. Because yeah, the monkey king stuff is canon and his Amita Amitabha mentions that it makes the target become one with the Brahman (Buddha).
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>Autistic hard work is arbitrary
>Complaining about the author not being perfect
>Complaining that narrative tropes exist
Anon... the setting explicitly says that being autistic gives you power.
Anyone can mog Solomon simply by sitting there and being autistic enough, but I guess that's too much work for you.

Who is it up to for the Party to be together?

Why is the group adventuring together in the first place?
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GM does the basic pitch, players come up with why they're involved. If I say "You're the crew of a merchant vessel in the far reaches of the world", it's up to you how you joined and why you stay aboard. You might be an angry loner who hates being part of the crew, but you do have to know why you stay on board. It's okay to talk to the GM about this, but it's not up to the GM to constantly come up with reasons to force your character to be there.
This is the best way to do it. I tell them what the adventure is and I put some guidelines, like you must have known another party member for 5 years Or met 2 of the party members on a few occasions, and then let them figure it out.

Sometimes this doesn't work, like once I told them they all worked for the same archaeology society and they knew each other, and everyone just ignored that. But players are retarded.
If you can't find a good reason to stick with the party, your character's trash. Eat shit.
I'm not having 4 players try and badger and coax you, because it has been, and always will be the attentionwhore spot--and the people who do it get very angry when people don't act according to the plan in their head.
>and everyone just ignored that
Then why did ou approve their backstories?

What system has your favorite grappling rules (and is usable without pissing off players who don't grapple waiting for lengthy turns)
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care to share it the 1st level build?
the first level build should be like this. its a long one so bear with me.

you start off with monk. perferably the tetori monk. There is a sumo wrestling home brewed class, but its a bit is broken at lvl 6 so we dont go for that.

your top 3 starting stats should be this: strength, con, and wisdom. maybe trade wisdom for dex if you are afraid of making your AC laughably low. bonus points if you make your character appearance look like a strong-fat

as for Race, my ideal race is the d20pfsrd's minotaur, go for the racial feat "Powerful stomp" so your bull can weaponize the shiko stomp you see in traditional sumo wrestling tournaments. https://www.d20pfsrd.com/races/3rd-party-races/samurai-sheepdog/minotaurs/

the two starting feats should be improved defenseive combat training (for extra cmd) and toughness (for those juicy extra HPs) https://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo-monk-archetypes/tetori/

one thing to note: I never tried this in like any actual combat scenarieos, only for the sumo wrestling mini game playtest. so results may varry
thanks fren
As much as I'd rather D&Drone s not fucking play a shitty system!

Honestly this:

Most systems don't bother with grappling as a separate subset of melee. So in systems with an actual working combat mechanic: They merely announce if their attack was for damage or to snare an opponent. That said Mathfinder has been the "simplest" one to merely have "Roll a number" "Hit a target"
And you use the same mechanics in reverse to break out or reverse pin. Honestly a mistake, but they accidently got it right.

>If you can't recognize when shit does something right, no one will believe you when you have better overall suggestions. That said: Just import PFs grapple rules to a better system. Don't actually play it.
No problem, friend. just one last thing to note. if you want your character to wear something that represents his or her class, you might want to have him wear something like in the pic instead of a basic mawashi. that way you wont make the DM think you have a fetish to bring into the game

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Power creep edition (deal with it chuds)

>Downloads; Rules Errata and FAQs:

>WarhammerTV Tip of the Day:

>Tools to Improve Battlescribe Readability:

>3rd Party Model Pastebin:

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As in the rending they had with an assault cannon or other things having rending opening them up like tin cans? I didn't play much of 4, I took a break around 4th edition and came back late 5th, around the stormraven release
That thing looks so janky that it probably got blown up by Cowboy Will Smith.
He doesn't want to play competitive, so whats the issue? He liked editions that were in no way balanced

lol no
He feels like shit because those are 500.000 chinks that could have been raped. Killing is anti-rape because they're too dead to refuse consent.
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I make the table but buy cheap mdf kits and spice them up with some texture paint. Pic is new table. Gonna have a little city in the middle.

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