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>the party's healer has been collecting strange and suspicious ingredients
>>
>>92599996
>Minotaur cum is suspicious now
Back in my day we just accepted it as essential for making stronger potions.
>>
pic reminds me that i should blow up more churches in my game
>>
>>92599996
Pee diagnostics.
>>
>>92601967
Three is typical but collecting five or more liters is getting a little suspect.
>>
>>92599996
https://youtu.be/5Iby1gVnBXo?si=d5xt-xLu-Ccizg3N

File: Jumpchain OP.pdf (5.9 MB, PDF)
5.9 MB
5.9 MB PDF
>Brutus' Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>92604151
>>92604296
>>92607157
>>92607184
It could've been real...
https://youtube.com/watch?v=6CwWKPyhXc8&pp=ygUoV2hhdCBpZiBKb2dvIHJlYWNoZWQgaGlzIGZ1bGwgcG90ZW50aWFsIA%3D%3D
>>
>>92607522
>jobbers
That term only applies to Tartaglia, 11th seat of the 9 Fatui harbingers.(Ranked by strength)
>>
>>92607482
I just think blood manipulation is neat. and it comes with 4 extra brothers.
>>
>>92607540
Is Signoria the biggest jobber of the Fatui?
>>
>>92607489
>Pic
what is this from?

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Would it work as a setting for a fantasy tabletop rpg?
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>>92593742
>I've kind of wanted to do a game set during the age of gods and that might work. Especially since it's kind of grimdark as well.

i could see that working, some of the critters in fate/go would after all be terrifing if you aren't a supersonic murder machine with a legendary weapon

like wyvern that raise the dead they eat, self replicating goo proto homonculi, small mountain sized spriggans and all the shit from the babylonia singularity that people had to fight with cooper sticks

which system would you use?
>>
>>92591744
Kek
>>
Is there a good tabletop system for FGO shit in general?
>>
>>92591664
No, because for all the rules Fate makes up for its setting, it never actually follows any of them.
>>
>>92596115
Good question, I would also like to know the answer.

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>in a group playing a 5e game
>hey it's a game and the DM does pretty well
>couple guys are having trouble making it to sessions, DM thinking of doing a side campaign
>says he has a few options, puts forth a sci fi campaign
>about a colony transport that gets attacked by ayy lmaos
>What system are you gonna run it in?
>Oh 5E because that's what I know
Regardless on how you feel about 5e I have to save homie from this course of action. What's a good spaceship system I can learn and teach fairly fast to dnd guys? Is there an easy edition of Traveller?
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>>92588780
>Nah we're pretty tight
I thought it was worth mentioning as a potential issue, but fair enough.
>it has a ton of splats
Traveller as a whole has decades of stuff written for it, most of which is going to be at least broadly compatible with every version. Plus the settings people have made for Cepheus.
Also "die in character creation" does not apply to Mongoose's versions, which I think is bad. Death in character creation reminds you of the characters' mortality, and gives you a chance to dispose of someone with shit stat rolls.
>>
>>92588152
>you can kind of make it up as you go along and about 80% of the time that's RAW for Classic.
At that point, I might as well be playing 5e.
>>
>>92588990
No, it's present in Mongoose too, it's just an optional rule in another book.
>>
>>92587577
Best advice: You want to play Paranoia and add aliens to it that attack your ship. But make them shapeshifting aliens. Half your PC's will be trying to get them promoted aboard the ship. It'll be hilarious.
>>
>>92587577
Honestly, SAGA edition Star Wars.

Still d20 and reasonably recognizable to a D&D player.

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What do you think of Traveller: the New Era?
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>>92597964
I would still say “setting up” is important in CT, but it’s all stuff that happens before the combat
Range, having appropriate weapons and armor, and getting the ambush can all be extremely important to the outcome of combat. If you’re a marine you already have some combat skills and a leg up
>>
>>92596320
Most likely the crews would be people who have learnt to tune distractions out and manage to deal with hours to days of little activity (and on a small ship, that shouldn't be a lot because a small crew means everyone has to put in work checking that the dials are not in the red and your Space 80s computer hasn't blown a circuit). In fact, I would say spacers in Traveller are much like ship crews in modern times: people who actually *want* to do that shit, and learn to take the good with the bad. One of my uncles was one of these: he hadn't seen a ship larger than a rowboat before enlisting on a tramp freighter as a second signaller. He ended up doing 20 years at sea, turning into a real sea dog in the process.
>>
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>>92600628
What would be some good weapons and armor to prioritize? I have a badass Gauss rifle with a grenade launcher attached but the armor is very different from MgT2.
>>
>>92593482
I've been giving my ships half of that per man all this time.... Hohoh oh fuck no sailor your quarters are about to get way smaller.
>>
>>92602422
Combat Armor is the best, IMO. Battle Dress is superior on the battlefield, but it's expensive as hell and it's not often you can step out into a starport wearing 2 mega credits of military-grade bipedal tank without at least making the local authorities nervous. Combat armor doesn't raise as many eyebrows.

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Archives & Other Resources: https://pastebin.com/wETipqYw
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp (was I supposed to do this?)
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
'Living Threadslave' Edition
Previous Thread: >>92579870
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>>92604229
>August
The tourney will send us to a new timeline. Ganbatte. I'm stuck in September, October, and November. One day we'll get through this like that one anon said.

>>92604867
Thanks anon. I'll try not to be nominated for the mcyoa slowest cook award.
>No timeline issues to be found here.
None whatsoever! I think I used up 2 weeks of the internship with Variety Hour. So we still have 30 days of November to go.

>>92606126
> Lemon
*munching sounds* ...Yellow Anpan logging in. Get ready to clip this, chat.
> Inigo
Green Jester, coming in hot! This is where the fun begins.
>>
>>92606659
... fuck. When I was in school exams were one week.
>>
>>92604634
Accurate for my character.
>>
>>92606703
>I'll try not to be nominated for the mcyoa slowest cook award.
The competition for that award is fierce. I think you could not write for a couple months and still not be in the running.

>None whatsoever! I think I used up 2 weeks of the internship with Variety Hour. So we still have 30 days of November to go.
Speaking of which, internships bleed into December too, right? December 1st, December 1.5th, December 2nd, December 2.5th... We've got a solid 40+ days of December before Christmas too. 70 days total to work with.
>>
>>92605151
I'm glad you enjoyed it, and even more happy for the critique.
I admit all I did was put it through Grammarly. I was worried about bloat, but I'll make sure to purge the thought of that and stop trying to be slick.

Better to be too much than too little, right?

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how does Campaign Cartographer 3 (and all other ProFantasy software) hold up in 2024? I always wanted it as a kid but didn't have money, now I could acquire it but I'm not sure if it's still worth it with so many tools and alternatives available.
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>>92601547
Some of us aren't very good artists, anon. We'd like our maps to not look like shit. No one wants to see a notebook paper doodle done in pencil.
>>
>>92601576
>No one wants to see a notebook paper doodle done in pencil.
>Implying anyone's gonna see it besides you and maybe your group
Lol. Lmao even.
>>
>>92601576
>Some of us aren't very good artists, anon.
You don't need to be a good artist to draw a map. Like if old module/adventure map makers were. The only thing you need is the will to make a fun or interesting map for your game world. If you're going to use a software may as well use AI because how soulless both methods are.
>>
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>>92601547
>t.
>>
>>92601497
Try Wonderdraft instead. It's a lot better

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>92604390
Oh. Yes. That's all true.
That's why the battlegroups are all mooks. They are initiative drains, which is why I use them in moderation to reduce the amount of available initiative in a battle. They can easily stack dice very high, which is why I don't use them as major enemies. Might is indeed boring, so I often give special battlegroups a charm or two that means they take special actions instead.
Which means none of those issues pop up. Since they're just mooks that get killed and act as annoyances while alive.
>>
>>92604756
>which is why I use them in moderation to reduce the amount of available initiative in a battle
The problem with this is that battles take longer by them existing. If you're taking initiative and flushing it down the toilet it benefits no one and drags a fight on longer. There's no enemy ready to open a can of whoop ass on you, just a faceless blob.

It also heavily penalizes those who fail a litmus stat test, far more than any other opponent in the game. At least with a demonic minion you can bash and get the initiative back, eat a decisive then attempt to initiative shift them for assloads of init and more. With battle groups you hope you're the one who can crash them so you can get the initiative shift.

>They can easily stack dice very high, which is why I don't use them as major enemies.
The problem is that it takes only a single roll outside the upper end the bell curve to make a battle a done deal for you or horribly screwed for PC's

>Which means none of those issues pop up.
It doesn't stop them from existing in the first place
>>
Uoooooh I want to be a heretical dynast whose sole heresy is "enslaving and fucking Lunars I've captured on Wyld Hunts is Immaculate, actually"
>>
>>92605277
>The problem with this is that battles take longer by them existing. If you're taking initiative and flushing it down the toilet it benefits no one and drags a fight on longer. There's no enemy ready to open a can of whoop ass on you, just a faceless blob.
I... yes? That is indeed why I use them when designing fights. Some of my fights would otherwise end after maybe 10 minutes.

>It also heavily penalizes those who fail a litmus stat test, far more than any other opponent in the game.
Seems something of a non-sequitor, the battlegroups I use are never strong. There's no litmus test to attempt, because the answer is always the same.

>The problem is that it takes only a single roll outside the upper end the bell curve to make a battle a done deal for you or horribly screwed for PC's
When the battlegroups are rolling 10-13 dice on an attack, they wont matter for most of them. On the occasion where they do, it'll be an advantage for the enemy for sure, but it's not decisive.

>It doesn't stop them from existing in the first place
Anon, did you read the post I originally made? I'm not claiming battlegroups are without flaw, I'm just saying they've worked well for me in the situations in which I've employed them.
>>
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>>92605598
New thread

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After ages we finally have our warhammer fantasy role play sessions every week. I have games :)
>>
Thats nice, we're about to start our first ever pen and paper WFRP next week with the starter set for fourth edition.
I hope it will be easy for us....
>>
Congratulations OP, hope you have fun. Post storytime if there's anything interesting happening.
>>
>>92600137
no
>>
>>92599560
Congrats, it's gonna be fun.
>>
>>92599560
Chart a course for fun

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What's the most implausible or silliest cheesecake you've ever seen in a published book?
>>
>>92601001
Jorkin it to the 4e nymph right now

What's your honest opinion on
Japanese depiction of elves in their settings?
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>>
>>92600815
Yes, Tolkien's elves were not similar to the legends on purpose.
>>
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>>92600825
based dark elf lore document poster
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>>92593108
>>92595681
No, in the traditional Germanic lore where Elves are from they aren't just immortals. They were supernaturally beautiful beings closer to nature spirits or lesser gods than to humans, and pre-Christian and even still for awhile long after official Christianization Nordic peoples made offerings to them similarly to how they made offerings to other gods and spirits.
They were never thought of as nor described as just-humans-but-immortal before modern Fantasy literature. It's akin to saying Nymphs in Greek Mythology were just immortal humans.
>>
>>92604524
I'm talking about the oldest myths.
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>>92601978
This is quite impressive in the skill of the artist.

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Look I'm just saying we should kill all nerds.

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Are potatoes in generic fantasy setting really that much of an issue?
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>>92593755
throwing fistful of curry into everything is opposite of having a sense of taste
>>
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>>92593590
>>92551746
There are ways of dealing with that.

Yes, I know the other one is the aunt.
>>
>>92597307
No one's fault but your own that you don't like it, anon.
>>
>>92597307
You don't understand what curry is.
>>
>>92600309
Retard probably thinks anyone unironically uses curry powder.

Epic Battle Edition

>Darktide the (board)Game:
https://www.warhammer-community.com/2024/04/22/take-tertium-from-the-console-to-the-tabletop-in-warhammer-40000-darktide-the-miniatures-game/

>Tau Empire Preorders (Buy Kroot):
https://www.warhammer-community.com/2024/04/21/sunday-preview-the-tau-empire-needs-you/

>Emperor's Children Index is coming:
https://www.warhammer-community.com/2024/04/16/play-the-chosen-of-slaanesh-in-chaos-space-marines-armies-with-index-emperors-children/

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/

>3rd Party Models Pastebin:

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>>92602597
don't be autistic, you know what it means and what the context is: the edge is sharp
>>
>>92601844
Blooded will get squatted, like the Warcry bands.
>>
The new chaos lord looks like a leftover from age of sigmar
>>
>>92601965
Imperial Armor still works for Marines, Chaos, and Nids, at least that's what I know I've looked at, and they're at least tournament-legal enough to be included in the app's lists. Not sure why anon over there thinks it's different now.
>>
>>92603886
Yeap. It's some weird mix of AoS and 40k, you can place him in both but he belongs to neither.

What are some good ideas and mechanics for punishing players for fucking up without killing their characters?
I will be running a oneshot scenario and I don't want players to be out of the game for half of the evening if they screw up, but still want opponents and obstacles to feel real and meaningful. The final encounter will be life-or-death with no mercy, before that I want to find some other way to keep them on their toes.

Obvious solutions are critical, permanent injuries reducing their stats or losing important gear, but I want to know if you have other ideas, possibly without introducing lameness feedback loop (they suck so they lose and then they suck even more).
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>>92580298
Kill them anyway and have backups. Henchmen, rescueable enemy prisoners (more fun if they have an agenda and you reward the player for following it), pre-rolled mercenaries, just giving every player multiple characters.

If it's non-lethal stuff you're looking for, then try things like statistic damage, losing time or food or delicious henchmen, or simply have a sack of cookies that good players get to snack from and bad players must gaze upon longingly.
>>
>>92580298
If you have a risk of death, always have spares. Just play it at normal lethality but have the PCs accompanied by henchmen, hangers on, servants, mercenaries, etc, so when a main PC dies, you hand them one of the backups to play. Game continues without you having to mollycoddle them or them having to sit out half the game. This was one of the many things from 1st ed that has been lost to current players.
>>
>>92580298
>punishing
Gay söy faggot phrase. Sick and tired of this trash jargon that is artificially shilled by grifter YouTube faggots and réddit beard stroking bloggers meant to subliminally sow division.

>"bro how do I PUNISH my players"
>"bro if you take that option you're PUNISHING yourself"

This is stupid shit meant to enable players to have a victim complex like the spoiled snowflakes they are. They think their character died it's the DM punishing them. They think they don't have the exact spell for the job the DM is punishing them. They think the DM having a homebrew rule that slightly disadvantages their class is punishing them. It's meant to couple with low IQ grievance politics, which has saturated the western world for years now. It's gay, passive-aggressive, submissive language. It's for cucks. It's for faggots. No, you aren't "punishing" the players snd if you are you are a shit DM. However, running the world in a genre-realistic (inb4 fantasy niggers seethe about Muh realism in muh fantasy dude dragons flying haha natural20 lmao) way, is NOT "punishing" anyone. Kill yourself if you think this.
>>
>>92599621
games usually punish you for fucking up
suck it up faggot
>>
>>92583276
Go with this suggestion.
Make the deaths and plight of NPCs matter. For instance, if the werewolf kills the inn keeper then the party should have a harder time resting. If the old lady making potions gets her face clawed off then suddenly the price of healing pots should skyrocket. If the one eyed drunk that watches the gates doesn't get his booze then maybe he wanders off and something bad sneaks through. It doesn't have to be grand, but having the world react and change goes a long way to making a game feel fun.


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