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>Yarrg be harties, it be international talk like a pirate day!
>Post ye best pirate themed art, campaign ideas, battle maps, mechanics, systems, campaign stories, greentexts or anything else ye like.
>Just make sure everything ye post and everything ye say be appropriately piratie or else ye be walking tha plank!
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Pirates, magic, undead, sailing, combat, treasure seeking, cool looking characters and creatures and a sultry hot chick
That last one is always based. How badass is she?
Tis affixed bove your hip, ye scoundrel. Causes no bother to any man.
Y'have me on a technicality.
>I don’t get it.
Angry girl with a gun or a surprise paternity claim.
>Also, how would merfolk combat realistically go?
JRPGs have them hop up on deck with weapons in hand.

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Archives & Other Resources: https://pastebin.com/wETipqYw
AllSync: https://cyoaarchive.com/main
Previous Thread: >>86178666
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I will sodomize you, goddamn petulant bitch.
jesus christ why haven't you killed yourself yet
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I'm going to sleep soon, please make a new thread or post the OC now.
I hate Gilgamesh!
New Thread: >>86200373

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So I currently working on a game for my Friend Group and I am looking for a quick way to find Battlemaps for applications like foundry.

Where do you Fa/tg/uys get your maps from?
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Inkarnate allows you to make your own pretty good looking maps real quick. And your encounters will be a lot better (and the art style a lot more consistent) as a result. It's as easy as rough sketching and stamps. Give it a shot.
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I have a vast collection of maps from 4chan, but I also make my own maps in Dungeon Painter, made a few for Fallout game our DM now runs.
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Just as an example of what Inkarnate can do quickly. This took around 10 minutes.
I could've done a simple map like that in DPS within 10 minutes too, having a prop and the location of all assets I need. I made mine from scratch and searched assets among several mods I'd uploaded to better fit the setting. So, took me about an hour.

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I'm making a dungeon. It is a wizard tower that is currently stuck in a temporal anomaly because of a terrible crime that occurred there.

Basically, a wizard went insane and slaughtered all of his guests and servants with his robot guards. The ghosts couldn't pass on, and now they're so stuck in the day of their death, the tower is stuck as well.
The players will be able to travel between the two temporal states of the tower - past and present. In the present, the tower is decrepit, in the past it's functional, but the murder time is nearirng.

I only can't come up with one thing - how do the players time travel? I was thinking about maybe a mirror that they need to pass through, but that's just not satisfying.
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make each room a specific time period based one where it is entered from.
Probably that its kind of forced(Is there a mirror in every room, or just one mirror they have to run to and reuse constantly?) or that its barely any more interesting than pushing a button to do it.
Just some silent hill shit where a siren goes off at the narrative appropriate time and the shit transforms all around them. Replace the siren with, I dunno all the robots eyes lighting up or some shit like that. It's not important, spend your time on structure not on fluff.
Reminds me of a quest from the shivering isles expansion for tes4 oblivion where a keep full of ghosts just keep reliving a massacre over and over again until you can find out who is responsible.
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Time travel as a result of self induced pain. Use a gem shard in the shape of a dagger that you have to drive through your hand causing a handicap to the one who uses it. The shard thirsts for blood and only when it's satisfied will it unlock its secrets of opening a visage through time which one may alter the past.

Can anyone recommend me some solid dieselpunk-style games or any thing similar in spirit? Also post art to get the creative juices flowing
>inb4 "umm its not actually a punk setting"
I don't care.

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Ride On Edition

>What is Genesys?
Released in November 2017, Genesys is a pen-and-paper generic/universal RPG system and toolkit by Fantasy Flight Games and EDGE Studio, using a refined version of the system presented by their Star Wars RPGs (Edge of the Empire, Age of Rebellion, Force and Destiny). Its central mechanic is the Narrative Dice System, using pools made of specialized dice to create narrative results. The intention is for the system to be a highly flexible narrative system, adaptable to most any conceivable setting and premise.

>EDGE Studio is currently prioritizing digital releases so as not to be held up by more difficult physical releases
>"Twilight Imperium: Embers of the Imperium," a new space opera splat based on Twilight Imperium, is set to launch by the end of 2022

>Where can I find the books?

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To that end it really helps if you envision a game powered by Genesys as a cinematic or episodic adventure. The narrative dice shine best when you lean into the kinds of storytelling tropes and devices you find on TV, 'epic' movies like Star Wars, and again just pulp fiction in general.

It's not that Genesys is a jack of all trades and master of none; it is specifically the master of emulating the kind of thrill you get watching Indiana Jones make the leap over the chasm, only to turn around and find that a boulder has just dropped and is rolling in his direction.

You've got to divorce yourself from the usual TTRPG mindset of "you succeed or fail the check, let's move on." Each and every skill check made can produce secondary, unintended consequences. Keep that in mind when determining how often you want dice rolled in the game. It's often better to simply say "yes you succeed" or "no, and a skill check wouldn't change that" if you want to move on to something else quickly.
While not everything needs to be a skill check, they're also the number one way for players to impact the direction and flow of the narrative.
>a jack of all trades master of none.
It not a case in Genesys.

The Genesys is narrative system. It will works best with fast, cinematic gameplay (think movies, TV shows or cartoons).
Ganesys will have a problem with stimulation or tactical gameplay, especially if you like to focus on details.
>the useless google drive link doesn't work can someone fix that?
The other links should be fine. That Google Drive link was an alternate.
That doesn't mean you can't be granular and specific about things in Genesys. Heaven knows people have tried. Some have put in the work to allow for those tighter-feeling games. Just know that out of the box, that's not what Genesys specifically aims for. You COULD do it, but it'll take a bit of doing.
Basically, you can get as crunchy and drilled down as you like, but that requires work on your end. You can add the extra elements like spec trees, generating archetypes, really in-depth charts for advantage and disadvantage, crafting items or whatever subsystems make sense, but you're gonna have to either figure it out yourself, or borrow from one of the more indepth splats

Unironically, tell me what you think is the wrong way to have fun in tabletop games?
>the DM makes it so there is no way for the party to lose in combat and it's just players shitting on enemies on a power trip
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This. Also /thread.

As long as you're having fun you're doing it right.
>one autist is having fun and disrupting the entire session
So you support this? As long as he's having fun, he's doing it right, after all.
Playing with dirty /pol/acks or perma/v/irgins.
>he's doing it right, after all.
Yes, he is.
Well, as long as you're consistent with your retardation.

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So /tg/ what's your opinion on the anime campaign tabletop system? Me personally I think it's pretty fun if you're feeling lazy and just wanna do whatever
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*I forgot to mention, there was a LOT of artwork done for it, and you can really bring a game to life with artists willing to design the sets and characters people make.

The music was also impressive but that's also because the GM wrote the music himself. The players just brought the characters and the jokes.
Nice. What are some of the other splats of existing settings? And which game is best for an AC/EE game, and why, in your opinion at least.
>"the state of being strikingly different from something else in juxtaposition or close association"
I can empower or emphasize any mundane quality or aspect possessed by any entity I can sense (including myself) but possessed in no greater way by any other nearby entity.
The more specific and unique the affected quality/aspect (resistance to localized plastic deformation > toughness), and the smaller the targeted entity (single pebble > crowd of people), the greater the effect.
This power can be ridiculously powerful, but it hinges entirely on my ability to identify the unique qualities of things and turning them to my advantage. If I don't have a good eye for spotting contrast, then this ability is useless.
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"To Cut means division by the blade of Want, that parer of potentials that excises infinities."
one of the reward tiers for the recent kickstarter for the EE book was "jello makes the anime campaign rulebook not look like shit and calls it epithet erased now"

A guy showed up all of a sudden and talked to every guy. He's been doing miracles like walking on water, turning water to wine, curing guys, raising guys from the dead, convincing guys to bring out bread and fish.

His mom is a virgin.

The local noble hates this and wants your party to arrest him so he can be put on trial and executed. Will your party do it?
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Thoughts on votann getting nerfed? Im happy about it but wondering if it’s enough for them to not be broken
It seems clear that the guy, having grown up the fatherless son of a virginal woman, is seeking for male approval and acceptance with all these miracles he's been doing for various guys. I'd feel bad about him getting executed. Instead my party will take him with us on adventures and try to help him build a healthy self-esteem and a sense of self-worth.
only in trash settings
>Will your party do it?
Yes because we are part of his grand plan to purify humanity
This feels very relevant to this thread: https://www.youtube.com/watch?v=FTilTcdVAb8

Not sure what to call this genre other than Safaripunk or Pithpunk but are there any RPG's that directly touch the old pulp fiction style of Safari hunters and explorers trekking through the dark continent?

These days most artwork and themes drift toward Aztec rather than African Jungle themes for some reason. more pyramids and less tribals wearing masks half the size of their body.
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>And why is that an issue? I have never heard of this book or author in my either. It is no ones fault you like stuff from nearly two centuries ago in a popular genre.
You have never heard of it because you are a zoomer retard, probably an esl as well who gets his education from vidya, anime and shitty movies made since the 90s. Only a retarded zoomer who is so fucking braindead that he has never even heard of king solomon's mines, which is one of the most popular and best selling books ever written would refer to the adventure genre as "safari punk"
fucking spastic
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Post more dark cuties to colonize.
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Now with real hair

Format Edition

A thread for people who play single player role playing games.
Previous thread: >> 85916095
Discord: https://discord.gg/JKeyHcU
FAQ/Q&A, links, topics, and games: https://rentry.org/srpgg

TQ: Is your campaign a cheesy trope-filled adventure, or do you attempt a more literary style?
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System? Details? NTA but I'd like to hear your escapades.
Not really. I NEED my alone time to be able to act normal when I'm in social situations at other times. If not, I become exhausted. It's like people drain my energy or something. I feel depressed when I'm too long in social situations without a break.
That's natural for introverts. Extroverts gain energy from social interactions, introverts burn energy for social interactions.
What if you feel nothing during social interactions?
You have some other condition in that case. Autism Both introverts and extroverts normally find social interactions rewarding, but introverts have to retreat to charge their batteries now and hten.

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I need some help /tg/, I want to make Blemmyes a playable race in my homebrew setting but am having a difficult time coming up with traits for them without just reskining another race. Specifically coming up with a trait for their unique physique.
Has anyone added Blemmyes to their home games?
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I was going to respond in earnest but I'm glad I skimmed the thread first.
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I fucking knew it
Kill yourself bumpfag.
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I made them martial artists that love to kick on my setting.


So Dnd has had many versions over the years, but which version of the game would you had the most variety when it came to classes and character races? Or allowed you to make interesting characters?
I liked AD&D's kits. A fighter with the soldier kit plays differently than a fighter with the noble or swashbuckler kit.
>which version of the game would you had the most variety when it came to classes and character races
Tail end of 3.X edition lifespan, due to the simple fact how fucking bloated it was by then. Maybe AD&D 2e comes close to it, but I'm pretty certain bunch of shit that was easy-to-access in 3e was explicitly off-limits for PCs in AD&D
>Or allowed you to make interesting characters?
No such edition ever existed. You are making a battle mini instead of character in D&D, regardless of edition

Assuming this is not a bait thread - run while you can. D&D causes permanent and irreversible brain damage. There are literal hundreds of other, different games to pick from, just name a genre and I will drop a dozen or two of titles.

If you know some good fantasy systems with a wide range of character options i'd be very interested in that, sci fi is also fine.

>use a website to roll a character
Pic related
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No, I hate him because he's a ban evading troll.
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yeah, a commoner!
What class did you play?
Rolled 5, 3, 3, 1, 2, 6, 6, 3, 6, 2, 2, 5, 4, 6, 4, 6, 3, 2 = 69 (18d6)

Wizard, so i wasnt useless in combat as long as i was in the back. It was a fun game.

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The Raven Man Edition


>Upcoming Crossover: Lord of the Rings (modern legal)


>What is EDH? (returning)

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you talking about dominaria? I tried and it felt kinda restrictive. maybe I'm just bad at deckbuilding but so many legendaries means you cannot play all your cards if you get dupes. also the domain fixing is hard to pull off so goodpiles suffer and this is a goodpile set to draft mostly imo
>Deathrite shaman
>How about instead of banning one card, we ban 10 cards!
kind of a small sample size but I see you point on some of the cards like bridge, it only ate the hammer because they didn't want to ban hogaak first
>on drawstep

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