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Does your group pick "theme songs" for their characters?
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No, the AI does it for me.
F yeah. I even ask the players to choose a theme for their characters.
(nb: You have to do this after a few scenarios, in order for them to discover what their character really is, which can be very different from their basic concept)
Once per scenario, they can ask the theme to be played while they attempt something and they get a small bonus whilst the music is playing.
I told them "max 10 minutes long, don't pick He-Man What's Going On (5h loop)" as your theme song" but no one tried to game the system so far. So, in practice, it's usually just a bonus on a single roll.
>I don't pick up musical themes for characters, I play games
>I don't do worldbuilding, I play games
>I don't waste time picking motivations for my BBEG, I play games
What kind of shit games do you guys play?
In Cyberpunk 2020, I had a Cop character to which I added basically all of the non-weapons cybernetic enhancements in the books.
So: no cyber claws or guns, but all of the little stuff like: infra-red eyes, tool fingers, retractable rollers in the feet, etc...
His theme song was naturally this: https://youtu.be/Dqd0mVAn_xk
The players don't, but I have a seventy-eight track playlist with leitmotifs, themes, "opening credits" songs, and "ending credits" songs. It doesn't get played during sessions, but it's really useful for listening while planning sessions.
For my alcoholic gambling gambling degenerate halfling rogue.

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I don’t get the point of OSR. Was I just born too late to get it, and OSR is really just for the old men who played that stuff when they were kids?
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You can choose to believe whatever you want, that just makes It all even funnier. You are the joke here brother, everyone is laughing at you. I wish It were only me laughing at you, because It would be less pitiful, but unfortunately that is not the case.
I like how this thread is just about to be bumped off, and yet you're still here seething and crying because you got found out lying and samefagging a dozen separate times by everyone in the thread.
I'll be honest with you, spic, I maybe maybe 20 posts in this thread just to mock your map because it was funny to me how bad it was. You've been arguing with at least four or five different anons for nearly two hundred posts.
OSR is the preservation of TSR D&D. The philosophy, style and so on downstream of keeping TSR D&D going as a living tradition.
Your 4 or 5 different personalities right? You are crazy man, hope you find out someday how to create and use a practical map
Good news, your hopes for me have been realized. My hope for you to stop being a lying, retarded spic are going nowhere though, since you're so mad you can't even accept the obvious truth.
Protip: You can't post two messages within one minute of eachother, retard.
Now just like on your sundays and saturdays, you can cope and seethe alone.

I think it’s a cool enough idea, it’s certainly unique as I had to get stable diffusion to make an image of a monk playing basketball… only problem is how can I pull it off?

I thought potentially I could’ve used zen archer but it applies to bows and arrows, so that plan is kind of dead in its tracks… and master of many styles only has style feats so that won’t work…

is there any way I can make a monk proficient in basketball to the point where they can use it as a weapon? I don’t want to give up on this concept yet and hopefully it’s not just possible but also viable
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This idea is retarded and only really fit for a superhero game.
I like it
Lemme cook for a bit
Quick question how flexible is your idea of a basketball?
shikigami style tree (scaling weapon damage)
Surprise Weapon trait (+2 to hit)
Monk of the Empty Hand archetype
Improvised Weapon Mastery feat (if you want extra crit range and increased weapon die)
Gloves of Improvised Might (magic item, Amulet of Mighty Fists but for improvised weapons)

Super strong desu, the trait makes it pretty good
The main conceit of this is that the basket ball will be enchanted to be very heavy and hard or you know some
As far as first party goes
A stone oracle can take a revelation that gives them rock throwing with a 20ft range increment 2d4 damage for medium ie human creatures after that go all in on the far strike monk for monk and thrown weapon related things.
Or that
That first line was supposed to end with "some stone painted to look like a ball shit"
Continuing on the rock throwing line
if you use spheres of might you can get the ability to throw rocks on any class
also in spheres is the sniper sphere which, with investment lets you bounce any ranged weapon off walls so you can hit sick trick shots albeit at the cost of throwing one hard hitting projectile a round
For a simple "I want to ball on fools" package use the option to replace your weapon proficiency with a martial tradition(4 talents)
Take the following as your tradition
Rock toss
Sniper sphere
Bouncing Shot
and dealers choice of focusing reload(letting you deal extra damage with snipe more often), crushing throw(str to hit and can use thrown weapons with melee feats ie power attack), or fast draw(quick draw).
Replace rock toss with any of those if you go the improvised weapon route
The empty hand monk doesn't have enough proficiencies to trade for a tradition
You can take a sphere or talent in a sphere in place of a feat so if you use that class just get the sniper sphere and bouncing shot

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Post art of your current party, others make assumptions about them/rate them.

I always enjoy these threads
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no party art, but here's the r20 tokens lined up
Unfortunately, all art of my party violates global rule 15.
>15? were there that many rules
>All pony/brony threads, images, Flashes, and avatars belong on /mlp/
>the implication
i shiggy diggy
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No original art, but I'll post anyways.
Tell me about the gater. What's his story?
And don't tell me he's a wild-shaped druid or an animal companion NPC.
I want to believe that one of your players is just playing a straight up gater.

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the Blackest of all Fridays edition

>What is Kingdom Death?
A boutique miniatures company, famous for characters and monsters set in a nightmare world where humans are the bottom rung on the food chain

>What is Kingdom Death: Monster?
A Kickstarter-funded boardgame where 1-4 players (up to 6 with variant rules) take the role of a settlement of human survivors trying to stay alive in the eternal darkness of the Kingdom Death world. While each survivor has their own name, life, and story, the world is very deadly, and focus should be given to the settlement rather than a single character.
The core game comes with 7 monsters and 34 survivor hard plastic miniatures, which are fully customizable to every gear configuration in the game.

>New & Upcoming Releases
The Gambler’s Chest expansion Will be up on the shop on Black Friday.
Pre-orders for the Black Knight Expansion should be shipping late November
Pre-orders for the Frogdog expansion should open up for everyone on Black Friday.

> Looks like a new philosophy book (Starbound) will be added to backerkit this Black Friday.
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Yeah I did about a month ago.
So, bought shit from the US store, paid VAT and shipping, today get assfucked with €66 import tax and €12.5 handling fee. Anyone else? Am I supposed to contact Poots or local gubbmint customs office?
This game sucks. I'm convinced that it's fans are just suckered by the sunk cost of paying hundreds of dollars for a board game.
Or they have different taste than you, or they just like the models.
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Excellent, thanks anon!

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It's been more than two years since >>81216566 and I haven't seen any threads discussing western mysticism since. So feel it's time for another thread on the use of the occult in our games.

Because it has a fairly unique cosmology with lots of cosmic horror that isn't particularly well utilized outside of a few niche games.
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But imagine how tasty those nuclear bananas might be...
>Anti-Christian, pro diversity neo-liberal American.
Just say Jew.

Who would have thought a game about Jewish Mysticism would appeal to Jews?
This might be a good thread to ask:

I've been thinking up a gothic fantasy setting trying to come up with ways to tie more modern fantasy tropes into a more abrahamic/christian sort of mythology. Here's what I got so far:

>Most magic shit started happening in the Dark Ages which saw the collapse of most of the Classical Empires, the use of Dark Magic, demon invasions, and the creation of most monsters.
>Supposedly Angels sent from Heaven taught mankind White Magic (specifically the women as only they can do white magic- hence they take up most of the entire clergy of the Church) to fight monsters.
>So the gods of the old pantheon are still worshipped to a degree, but they are relegated beneath the worship of Heaven and Angels (whose worship resembles a bit the veneration of saints).
>Various Archdemons act as patrons to monsters like werewolves, or vampires, or witches, though they don't necessarily get along with one another, and some are more reasonable to work with than others. Like the guy in charge of werewolves will let you go if you beat him in a contest or something. In order to use blackmagic you gotta work with one of these Archdemons or their intermediaries.
>Also I'm thinking that there might be some sort of 'in the middle' magic mostly focused on generic stuff like throwing fireballs that's not as powerful, but still practiced in some places.

Now what I'm having a bit of trouble is figuring out where dwarves would come from in this scenario. I've got the origins for most other races.

>Humans are Human
>Elves are a mix of Human and Fey (who are actually the neutral elves who tried to stay on the fence during the demon invasions), while Aasimar are Nephiliim, and Tieflings are Cambions essentially.
>Orcs and Goblins and Ogres are basically humans that were given a bunch of super-soldier juice by the Orcish Archdemon to be battle-fodder during the Demon Invasions.

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Now I was thinking dwarves and halflings would essentially the same race. Dwarves are the more conservative traditionalist ones who stay in their mines and mountains. And when a Dwarf becomes a godless liberal and moves to the surface they become a Halfling.

But I don't know what their origin would be and how I could tie it into the whole angels/demons conflict.

I was also thinking there'd be a race of Giants who are kinda the opposite of dwarfs. They'd only be like 7-9 feet tall, and I was thinking most of them would actually be peaceful pastoralists, but highly prized as mercenaries (they're good fighters, just not interested in conquering anything). Don't know what their origin would be either.

Also I've been wondering if there could be minority religions to play around with. I'm thinking that the church would be split into denominations based on the major powers political spheres (which so far I was thinking would be four major countries, with the most important being like if the HRE was lead by the Pope). I'm thinking there could be like druids or shit in the country who practice the older version of the religion that focuses mostly on the old gods that are kind of seen as kooks but they're tolerated. But I'd like something that also kinda fits the jewish mold of 'practiced by smart people in specialized fields in small enclaves across the world, but kinda marginalized'. Like something that like a bunch of alchemists would subscribe to.
>all this cool material
>wants to use Tolkien-esque races.
it's dnd brainrot. Come up with new races, or just make different ethnicities of humans more interesting and run with them. Most of the "fantasy races" are just different types of human anyway
>these are human
>these ones are short human
>these ones are short and strong human
>these ones are lithe and long-living human
>these ones are tall and strong human
>these ones are green and barbaric human

bleh. Real races are more interesting than these most of the time. maybe this is just the wrong thread to ask but this lack of originality irks me. it's fine if you're just playing dnd but i just wish someone would do more original settings. It's almost as bad as the isekai brainrot in japan the last decade, where every fantasy world needs to have video game mechanics because they think the audience is too stupid to get into an actual original setting.

Sorry to rant on this to you when you're just looking for some advice, but this thread was pretty interesting even if it is pretty dead now. I recommend either getting away from our reality or getting closer and dropping fantasy races. they're a crutch and replace actual world building with tropes people already know. If you want some inspiration for something more high fantasy but in an abrahamic setting, take a look at Mockman's "Dragons of babylon" blog posts on his site.

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Wesley in the Candidates edition

>Play online:

>The only help you'll ever need to get better at chess:

>Join our team and weekend's tournaments:

>Previous thread:
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and also no resignations , and play for stalemates if i can :)
so it's 3 challenges in 1,very fun time
What are the most popular times for bullet, blitz, rapid, and classical?
1+0, 3+2, 15+10 (yes 10+0 is more popular but it's not real rapid). Classical is virtually nonexistant online but OTB the most popular format is 90+30 nowadays.
When I first met Hikaru, he was beating off punks underneath the Queensboro bridge for $15 a man.

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I actually kind of find it weird how people praise Freiren as being this le ebin return to tradition where demons are evil and yet...outside of tieflings and y'know half-demons, I think that demons are still portrayed as still being pretty fucking evil in most depictions where it existed. I just gotta love how easy it is to write something as "subversive" when the "Worn out tired new thing" was never that popular in the first place. I feel like I'm a madman for seeing this cheap advertising tactic for what it is, because I feel legit pissed off that I read some boilerplate OP elf wizard girl go through unexciting adventures where everyone is a shitter in comparison to her.

I'm sure there has to be a term for this sort of thing. "False negation"? Like I see players doing this sort of shit constantly too, acting like their fightermans are cool guy mccools when they haven't done anything actually impressive or edgelord tieflings or what have you.
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/a/ is allowed on all boards goof. Find a different website
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>I just gotta love how easy it is to write something as "subversive" when the "Worn out tired new thing" was never that popular in the first place.
Is that how kids spell Faerun now?
>Freiren was written for contrarians on /a/ and /tg/ who don't read japanese and would just pirate it anyway
You are insane, take your meds.
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How many of you play in established settings? What about established settings where time progresses? Prewritten modules?

If you're not playing in a homebrew setting, you're basically writing a fanfiction, or at the very least huffing the "canon in multiverse" copium. Not to say that's a bad thing. I enjoy the forgotten realms, golarion, night city, etc. but I also like content that uses that, which usually needs to establish an official Canon that technically invalidates my own. I like to think I can handle the distinction, but I saw a bunch of people on different forums upset at the idea of established canon.
Depends on the game, but usually, I only play in settings I master more than the players (which include my own by default) as a matter of internal consistency.

So Heavy Gear's Terra Nova?

Forgotten Realms?
Fuck no.
If heavy gear were to release a work that contradicts everything you've written about it would you be upset?
yeah i love greyhawk, eberron, and the conan 22d0 setting
paranoia xp's is fun too

Short Haired Magic Users Edition

▶ Thread Task: Post modern Magic Users

Previously on /slop/: >>91079251

▶ Generators

▶ Bonus

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Because they were a /DSG/ poster that became notorious?
Because she's probably a trans? Doesn't bother me.
I just liked the cute story of the witch and the brave knight who used to be her enemy but became a friend.
New thread:
Don't mind me, I'm just hitting the image limit.
How do yall get such ludeness past the dog

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What are some good 1-player / Solitaire boardgames you enjoy? I enjoy strategy games on the PC and am looking for something similar to that but in a physical format. A lot of the GMT games look interesting
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Do jigsaws count?
Yes so I am away from the screen. There is something to say about playing a computerized version of board games (like Twilight Struggle which isn't even a solitaire game to begin with), but yea I'm just on a computer so much for work I want to play physical board games
Try Caesar Solitaire.
How about going to boardgamegeek looking up cooperative games and avoiding all hidden traitor games since they obviously won't work well. Neither will communication games or one vs many/evil wizard player

Pandemic or its variants
Mechs vs minions
Arkham Horror
Ghost stories
are all pretty enjoyable solo.

A number of two player war games are surprisingly entertaining to play solo, even block games with hidden info like Hammer of the Scots. If you are going to bgg there's probably a list of solo war games since grogs are playing solo a lot due to too many normies not enough grognards.

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This doesn't deserve its own thread but I just can't fucking find the PDF for this wargame.

it showed this dude shooting a gun at some lizard guy. The title was something like "Nuclear Wargaming in the year 19XX".

any help would be appreciated.
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Is the PDF public yet? I know the other two are.
It's in a link in the discord found inside the core PDF.

However, that's an old, widely reviled version that had the unfortunate hidden rule that playing the Atom Barons would cause your opponent to reach through your monitor and throttle you. The new edition is receiving art and widespread balance changes.
Oh nice, hopefully there's a thread when its up
I'd make one, but I'm a shameless shill and I'd be called out for it. I'll drop a mention in /awg/ come the hour.
>open thread to look at how bad it was
>actually cool stuff

I'm impressed.

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Previous: >>91073158

>OFFICIAL Commander website, where you can learn the rules, see the current banlist, and read the format philosophy, laid down by the rules committee:

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.

>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity.

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices.


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They just sit there on my shelf and get filtered through and moved around once every couple years
That guy plays too many video games
>Shipping sure is part of my magic budget. It's not like shipping costs just don't count.
i think a lot of people don't factor that in to "what their deck costs." there's a different between what you paid and what it costs. i have decks that "worth" 900 dollars, but made with cards i pretty much entirely pulled from prereleases and draft, or singles i bought that shot up in price years after i bought them (a lot of old foils are like this, bought them at 50 cents, now are worth 20+ bucks). like, factor shipping costs into your magic budget, don't factor that in to a deck's value.
You say that like thats a bad thing, just means I dont have to feel bad about using it.

>literally the best, most interesting clan
>WW decides to pair them with c*ppadocians and samedi to make a mongrel organization
Why are they like this?
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>Fucking inbred mafia vampires
I swear, if the Godfather movies never existed, every rpg made between 1985 and 2000 would be objectively better.
Giovanni hands typed this post
*Hecata hands

Clan Hecata from Vampire: the Masquerade 5e

Rome gains a foothold in Faerun
How do they exploit the setting?
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Stop with the self-insert Gary-Stu stuff already.
Dunno but Ed's earlier stuff had a couple of the Faerun Gods actually being Greek/Roman ones under alternate names, Venus and Mercury maybe
They die to barbarians.
This, they would conquer in short order probably up until they run into places like Cormyr, aka the obligatory fascist secret police-run state declaring itself Lawful and Good while being not remotely near the latter.

After that they will probably struggle a bit, but they will organize and industrialize very well I think.
>have children declare a fight, surrender, then repeat until they are level 20 (remember, if they alternate, the level scaling keeps the xp scaling reasonable)
Repeat until your entire army is filled with guys who make drizzt do'urden look like a chump

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