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Has anyone been watching The Chain? What are your thoughts and opinions so far?
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I'm enjoying it so far. Slim is based, I can't believe Phil is the same player that threw a tantrum after his character got killed in one of Matt's previous campaigns.
>The Chain
What is it?
Matt Colville's campaign stream. They are playing right now at MCDM's twitch channel if you want to check it out.
Is that the dude that on his youtube he takes fucking forever to explain even one single obvious point? Or I'm thinking of that other grey beard glasses guy
Maybe? Colville's DM advice videos are known to be somewhat long.

Imperial Society edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, Only War, and Wrath & Glory.

Book Repositories

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries in the FFG games.

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five FFG lines.

Grimdark music for your games:

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And who's to say the 2hus aren't?
Dude, I'm the one arguing *for* them. You're replying to the wrong anon.
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A friend made a character that did nothing but take the logistics boost talent. It got progressively more expensive, so he just bought that one talent repeatedly until he inevitably burned all his fate and died. Since RAW the Logistics explicitly doesn't go away at the character's death, he was then able to make a new character that was competent in combat while we were set up with an "inheritance" equaling the International Monetary Fund. Basically, he made a character whose sole purpose in life was to generate money and then die.

To prevent this, I always make the Munitorum Logistics talent affect only the person who bought it, and its benefits are lost upon death.
How do I become a Rogue Trader IRL?
Depends on the other players. If they feel like their achievements are being made light of by introducing a new guy that's on their level, you could have the new guy start at a lower exp level, but increase his xp gain until they are all somewhat in line after a couple of sessions.

Realistically and strategically speaking, how would an army go about purging the Drow? The Underdark is basically a killzone, but is there any realistic way for surface world armies to actually penetrate far enough to do lasting damage and wipe out the Drow cities?
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I always assumed damage scaled exponentially, like fall damage increases linearly, but fall energy is ~exponential.

so if 3d6 ~ 1MJ, 1MJ * 10^11 = 100 PJ
log(10^11) = 11 so 100PJ ~ 33d6
>Though perhaps that is the issue of talking genocide in a setting where the gods take active roles and even the gods of death and murder don't believe in just killing everything.
Uh, no. A lot of Good and Neutral gods are okay with genociding evil races. See how the Sun Elves attacked and killed peaceful dark elves, driving them into the hands of Lolth with the approval of their Gods.
explosions are usually thunder damage

The influence of a divine being trying to force a certain mode of behavior doesn't wash: evil can only exist where there is a choice between doing one thing or another - such as harming someone or not harming them - and actively choosing the evil course of action as the preferred one. This is why the drow don't get a fucking pass, kids. Yeah, they choose to serve Lloth, and yet they could always run away, rebel, join with Elistraee or some other deity, etc. Can Lloth make life short and horrible for such people? Sure as fuck she can. But if that person dies in a "state of grace", maintaining a Good alignment the entire time, they break free and get to go to the Upper Planes. In a way, it makes drow even more despicable than even fiends, since unlike other beings who try to secure better positions for their damned souls, all the drow do is whatever their spiteful bitch-goddess Lloth tells them, and then they get to enjoy a shitty time in the Demonweb Pits being her fuck-puppet for eternity. Drow deserve to be gassed in concentration camps, not pittied as "tragic" monsters. They are my favorite things to kill in DnD, and my rangers/paladins show them absolutely no mercy wherever they find them.
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Lightmass bomb.
Until they start sinking cities with A GIANT WORM

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Storythread - we may only have been off the board for literally five minutes, but hey, you can't keep a good thread down.

This is a thread for creative writing of /tg/-related fiction, so epic campaign greentexts and other non-fiction go elsewhere. If you have /tg/ related stories to post, post them here, and hopefully some kind anon will give you feedback (or at least acknowledge that someone did actually read it, which let's face it is what writefags really want).

What counts as /tg/-related? Anything someone could plausibly use in a campaign (which means basically anything if you have enough imagination).

If you don't have a story ready then I and other anons will be posting pictures throughout the thread for you to test your writing skills on. This is, more or less, a world-building and character-building exercise: two vital skills for playing roleplaying games. If you don't have any pics to post, you could try posting an idea for a setting or a character, and maybe someone will be willing to write a story using it. It's also an exercise in writing though, where writefags can try out their material and gain inspiration, so if you just want to talk about world-building you may want to head over to the dedicated world-building threads.

Remember that writefags love to have feedback on their work. Writing takes a long time, especially stories that go over several posts, and it can be really depressing when no one even seems to read it (and the writer won't know you read it unless you leave a comment).

And since writing takes a long time remember to keep the thread bumped. Pics are good, feedback is better.

There is a discord for writers:

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also pirate thread : ]
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Bumping because i need npcs for a piratey spelljamer game im running and hats became a meme in the game somehow
How about Space Pirates?
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What about vampire pirates? Vampirates, if you will.

Fucking hell. I hate you for getting that stuck in my head again.

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Pathfinder General /pfg/

Have you run any undead-themed campaigns lately?

/pfg/ Link Repository: https://pastebin.com/VgiyFXFc

Previous /pfg/ thread: >>66757184
Current /sfg/ thread: >>66797357
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I want CoC elements in my Pathfinder, not the other way around. That would be very hard to do
Which one is better: Disguise Self or Alter Self?
Alter self so you can turn into a girl and get fucked by the rest of the party
Shoulda just made a changeling?
What tiefling variants make mote sense for mongols/tatars (demon-spawn, obi-spawn...)?

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Recently got Mophidius' Conan rpg, so decided to start a HYBORIAN THREAD OF HIGH ADVENTURE

Any ideas for plots? Specifically Hyrkanian ones?

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Is your local naval superpower also an expansionist conqueror?
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No, the navy exists purely as a means to be left the fuck alone.
Hyper isolationist, theological state.
Wanted to spread its faith initially, but the only thing the barbarians took of this state's culture is they were rich niggas and they proceeded to fuck it up for a few decades after pretending to be pilgrims.
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Actually, yup. It's called the Northern Empire for a reason.

Pic related is a crude paint drawing of their flagship.
They're world police, stopping anyone from being an expansionist conquerer
For a naval superpower they have a retarded flagship.
They're a group of Elves that got a many thousand year head-start on everyone-else, but has since become incredibly technologically and culturally stagnant, and due to extreme cultural conservatisim, and overall fear of change, they enforce such stagnation on the lesser races. They don't have the omni-presence necessary to stop all sea trade or every pirate, but any fleet sufficiently large for genuine cross-continental military expansion will quickly attract their attention and be put down before it begins. These elves are, in no small part, responsible for the medieval cultural and technological stagnation that we've come to expect from medieval fantasy.

Best co-op games that aren't prone to the Alpha-gamer syndrome?
Aren't pretty much all RPGs co-ops.
What do you mean by co-op?
What's "Alpha-gamer syndrome"?

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How much randomness do you like when creating a new character? Do you prefer a system where stats are rolled, or would you rather go point buy all the way?
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I like a game that has both the possibility and functionality to do both. An option to randomize and an option to point buy, but randomization should not be made completely useless in comparison to point buy.
I like Ryuutama's system, where the four stats (str dex int wis) can go from d4 to d12 (d20 with a specific buff or for some enemies), and when you start a character you pick a distribution between
6 6 6 6/4 6 6 8/4 4 8 8, and you increase one stat by one die every even level, so five times in total if you go to level 10. You get one class at level 1 and another at level 5 (none of them are particularly combat-oriented except for one, kinda), and a "type" at level 1 and at level 6, which are basically "slightly better at combat" "slightly better at traveling" and "can do magic".

It allows for decent character customization, but everyone is going to be mostly even after a couple levelups, and the stats allow for either more specialization or a jack-of-all-trades build.
3d6 down the line, drop the highest unless it’s a racial stat.
Roll on a table that gives you a choice between two or three sets of stats depending on your roll, with all the sets through all the table being equivalent. Ideally the choices you'd get with each result would include both a balanced set (several good values/mostly above average values) and a specialized one (one or two very high scores but several below average or a few very low ones).

This way:
>There is a measure of randomization so characters don't feel like minmaxed constructs
>There is a measure of choice so whatever your roll, you're going to have acceptable options for any type of character
>All results are balanced so there won't be characters with drastically better scores than others, and whatever you roll you won't be screwed over by luck.
Speaking as a DM, I can squeeze quite a bit of enjoyment out of randomness in play. However, randomness in character creation is more trouble than its worth, even if you happen to find one of those rare groups where it doesn't leave a bad taste in any players mouths in and of itself. Making encounters hit the difficulty sweet spot is important to me, whatever the sweet spot may be for the campaign at hand. If PC capabilities vary too wildly, then it becomes harder (and in the cases of some systems where stats are king impossible) to hit that sweet spot for all characters at once. Granted, this is more important for long-running campaigns/games, and a in a one-shot or convention game, more randomness isn't really a big deal.

Learn glazes edition

How to paint/modeling tutorials

>Citadel Painting Guides:

>Figure painter magazine issues 1-36

>Weathering hobby magazines

>Paint range compatibility chart across manufacturers

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Tg. I need some help/advice. Painting something from hero forge for a friend. Never painted furry things before. Any advice is good. Feel ok about the head. Rest is yo to you.
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It's kinda flat
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Furfags out.

Fur is difficult but a simple same tone wash will do the job of accentuating the hair tufts without making it look like a solid blob. Look at the pelts on space wolves.
What's the problem? As far as sexy models go they're much better than wargame exclusive that makes outright pinups and puts random tits everywhere, or hasselfree that has harem girls and pole dancers.

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What is the potential of slimes? Is it possible to make such a basic monster op as fuck?
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Nah, the conceit of Anime is that they equate Slime Biology to a single-celled organism with a high potential for Elemental Adaptability and no upper digestion limit. This in and of itself would be perfectly fine, but then modern isekai ups those abilities to equate their logical extreme to "I eat people to gain their powers."
A more nuanced approach to the advantages of a reasonably Environmentally Adaptable Single-Celled Organism, as well as the Disadvantages, using actual biology as a reference would be quite interesting, so long as its paced well.
D&D has something pretty cool as a slime: living spells. Its a slime that casts a certain amount of spells from when the Weave was intensely abused and then spells that were casted around that area take living forms as slimes

One thing my friend thought about as an encounter was for Living Spells of Mass Cure Wound on the Elemental plane of positive energy
Slimes tend to be damn scary most of the time, since they have lots of damage resistances or immunities, are immune to any effect that would affect the mind, the soul, or the metabolism of a living being, usually do damage on contact or are similarly very dangerous to be near, can surpass easily many obstacles, are quite silent and therefore stealthy and don't rely on vision, and have no sense of self and therefore no self preservation instinct, so they will just crawl towards you until you've completely destroyed them or they've digested you.
Different systems and settings may have them at different levels of power and difficulty, but as a concept, slimes are pretty hard monsters.

Obligatory 'That Time I Got Reincarnated As A Slime' post.

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>Unearthed Arcana: Artificer v2

>5e Trove


>Stable releases


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You make them roleplay the domination with the understanding that if they pull punches, you're assuming direct control.
There are a thousand ways to beat a Dominate'd PC, ranging from Counterspell to Dispel to Greater Resto to breaking the caster's concentration. Do any and the threat ends.
>While the target is charmed, you have a telepathic link with it
>You can use your action to take total and precise control of the target

don't give a player a reason to hate another player, you are shifting blame off yourself and onto the party and starting th "what if" game and you arleady are aware of it

don't do that
New Thread
paladin. My backstory is I was a performer who played the role of Neptune, but went mad at some point around the same time I lost my job. Now I'm just a crazy homeless man who believes he's the god of the sea

I'm trying to decide whether my arc should involve becoming a god, or recovering my senses and being a performer
Paladin seems an interesting new job to take, but I think if your main class is leaning into the sea god thing that sorcerer is a better fit.

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What happened to more whimsical fantasy settings? Why did Tolkien, and to a lesser extend Howard and Lovecraft, end up having more of an influence than these early pioneers of fantasy?
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>return to oz

That shit was horrific OP.
This, really. These settings only serve a story and the point of that story is to go from one outlandish encounter to the next. Outside the confines of that story, these worlds have very little to offer.
Worlds with actual consistency - even worlds that are bad at doing it but attempt it nonetheless - can offer many more opportunities for interesting stories and interesting characters. Whimsical stories like Alice in Wonderland or The Wizard of Oz can only offer this many iterations of "childs wander through a world where things happen at random and are as consistent as a fever dream" before it gets repetitive and stale.
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Also amazing.
It works b/c either
a) Oz makes SO much more sense if it's a crazy vision of a mentally troubled child
b) Dorothy remembers Oz being better the first time around b/c her normal Earth-life was such crap by comparison. Having grown up a bit, the realization of seeing that Oz has it's own fucked up problems too (not this ideal fantasy-land) eventually helps her cope with Earth life.
The first major works set the standards that everyone else is judged by (everyone isn't original enough to write their own framework from the ground up, that is).
Lovecraft went his stories from a much different perspective, about the universe being uncaring, ineffable, maddening, etc.

Applying a new perspective/set of givens to older works sometimes gets you awesome stuff, like Lost Boy (https://www.amazon.com/Lost-Boy-True-Story-Captain/dp/0399584021).

It's hard to just write your whole setting from scratch without falling in to certain narrative patterns. Google "the hero's journey" and you'll see the most popular template that almost all stories (stories that large amounts of people end up enjoying) basically follow.

Still there, but never went big in TTRPG.

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Is Call of Cthulhu good?
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Lol seething faggot DM had all his players lose interest and he blames the game instead of his own shitty DMing
Huge HPL fan here.

It's shit. Play Cthulhu Dark or Lovecraftesque.

COC is terrible, interestingly enough, in two ways:

1) it's not faitfhul to HPL in... well, in anything, really. I read that more or less it's a game in which you kinda want to get eaten by the monster, making the monster the star. I'm not sure it's the right way to define it, but it's a comment on the right direction. The investigation focus, the sanity rules, the abilities (have you ever found a HPL story in which the guy is like "damn, if only I knew how to do this"?), the "have to stop them because evulz are bad" focus (to be fair that's not in every module, I concede), hell, to an extent the structure itself of having more than one PC.... Notice that many of these are in retrospective undeerstandable for such an old RPG, but it's still shit.

2) It's an investigative game (which is something unrelated to HPL as fuck) but it's by not any standard a decent investigative game. You fail? Well, sucks to be you, investigators! I'm not a fan of this kind of fiction so I never really searched for a decent investigative game, but even if I suspect they are very few game that tackle the issue and offer a solution (a mechanical solution, the only one that would make sense)... at least there were some games that tried to, like Gumshoe.
You tried to run HOTOE only after a couple of successful sessions didn't you?
I refuse to play something with a name this ridiculous.

At least it's not named Warhammer.

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