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Im trying to write up a game for my friends that will take place in South America, mostly since all of us are from there, are there any suplemente i could read on that can help me out?
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Depends on the edition. As a self-certified Modern Shadowrun Specialist, I feel egotistical enough to pose my opinions as facts. From most recent to least:
In 6e, the best weapon in Shadowrun is Grenades and Mages. Guns fucking suck, an assault cannon statistically doesn't even knock a literal baby unconscious the vast majority of the time, let alone kill them. Yet for some reason, in this awful edition where they cut damage universally in half and deleted armor, Grenades are still thumbnukes. They were already strong in 4e and 5e, and yet they got BETTER, relatively. Mages also got access to Amp Up, which lets you boost a Fireball a literally uncapped amount, letting you nuke a city if you really feel like it. Sure, it'll kill you, but even a lesser amount of Amp Up is enough to end a fight without risking falling unconscious.
In 5e and 4e, it's generally the same, but with a slight difference. To start with, anything that fires off explosives will always be overpowered as hell. No edition has good rules for dealing with them. Toxins, as well, are obnoxiously overpowered, making any full auto gun with Narcoject DMSO Capsule Rounds the best, but those are pure cheese and you will incite an arms race with your GM if you abuse them. What you really care about in a GUN depends on the situation you use it for, but for 5e only, you always care about a serviceable accuracy stat (5 or more before mods, generally). Whether you're trying to bring something you can conceal or go Nuclear, you absolutely want to maximize your firerate and have a mag capacity high enough to slap out a few of your biggest sprays. Moddability matters a ton, as well.
In fact, that's the most important part of any weapons--Unique mods and anomalous stats. I'll continue this in a second post.
Anon that's is just the US
>esl cope
go have a barefoot machete fight on liveleak monkey
The Alpha remains the Golden Boy of big-fuck-you-guns for many players, mainly because it's available at chargen, has a built-in grenade launcher, and has a uniquely very high base RC stat. The Yahama Raiden beats it in terms of raw stats of the gun itself, because of an extremely unique attachment setup that lets you jam basically every attachment you could ever want on it. You can hit high enough RC to spray full autos at no penalty with only 7 str, which is unmatched by basically every other gun that does as much damage.
For a concealable option, you generally care about similar things. Uniquely concealable guns end up king for that, but if you don't care about bypassing metal detectors and just want something as a jacket piece, no gun comes close to the Walther P118, a unique machine pistol from the SotA ADL book in 5e. Full auto, high ammo capacity, uniquely high RC stats, amazing base attachment loadout. It's just got everything.
Automatics weapons (Machine Pistols up to Assault Rifles) are always preferrable, because they use the same stat. It's an unprecedented amount of skill point efficiency.
For 4e, the "fire rate is king" maxim gets even more pronounced, because you have the option of EITHER -X defense, OR +X DV, meaning a machine pistol firing Full Auto potentially becomes nearly undodgeable OR a nuclear bomb that does more damage than an assault cannon.

So, basically, what makes a gun is unique attachments, unique stats, and being able to shit out the highest quantity of bullets with the least penalties. Pistols and Sporting Rifles languish.
Liveleak doesn't exist anymore, retard

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Kino Edition

Previous thread:>>81733408

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames. The>>>/tg/hwgdoesn't entertain fantasy (for good reason),>>>/tg/gwsghandlesGW's abandoned stepchildren, and the other threads are locked to very specific games. This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames.
Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
OnePageRules, Mighty Armies, Warmachine & Hordes, Dragon Rampant, Oathamark, Mortal Gods, Kings of War, Deadzone, Warpath, Frost/Stargrave, Hordes of the Things, Conquest, Songs of Blades and Heroes, Dark Age, Beyond the Gates of Antares. Malifaux and anything else that doesn't necessarily have a dedicated thread.

>Places to get minis

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Their business model was retarded, only the physical version that came on a cart/disk had you scan things in (and came with one ship, literally zero options built into the game itself, you had to scan that ship)
But the digital version unlocked everything and you didn't have to scan jack shit since you didn't have the scanner or any ships to begin with. Total blowout in terms of value. It was cheaper and you didn't need to buy toys.
Oh, and the Switch version has starfox content that the other versions don't. So digital switch version is such a ridiculous value proposition that any other version makes no sense unless you want to collect all the toys, and even then you want the switch version that has an arwing.
So what do you really need to play Gaslands?
I have a bunch of wargaming terrain, lots of cars (a few almost done painting but most are just modded and primed). Dice of course, and I just ordered a physical book and some templates. Most players use some kind of dashboard for their cars, right? You don't really need tokens or gear counters if you make some nice dry-erase ones right?
Yeah, you can just make your own tokens and dashboards. There are some nice ones out there, but they're just markers. The templates are really the most important thing. Even those could be printed out and glued to some cardboard if you really wanted to.

Why does almost every 5e westmarch server use Mercers guns when the setting has firearms...they're the most shallow fucking guns I've ever seen and somehow worse than a crossbow...and did you guys ever experienced this too? I've seen better homebrew on guns than what Mercer did.

also yes I did play other games that DnD how fuck off.
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>not medieval fantasy

Have I failed to understand something here?

If I wanted to play with guns and friends I'd just take my shotgun down to the ol rock pit.
>obviously a hammer
It's a warpick. Warhammers are the studded leather armor of weapons - they simply didn't exist. A warhammer is just a warpick backwards with the counterweight being used to hit with, which did happen but wasn't their main purpose.

It's like if people looked at illustrations of knights striking their enemies with the pommels or hilts of their swords and instead of being reasonable and assuming that they were simply using their swords in an unusual fashion, the knights were in fact wielding a new type of weapon called the BLADEMACE, which had a blade instead of a haft.
Gygax allowed cowboys at his D&D game, so your objection is overruled.
In the late medieval and early pike and shot era the lance was often replaced with a pistol for both light and heavy cavalry because it turns out a pistol has longer range than a lance and is often more powerful and you're more likely to be able to use it again after you've charged once.

Infantry and cavalry firearms ultimately killed heavy cavalry and light cavalry were rearmed with swords as their primary weapons to make it easier to attack infantry formations.
Poleaxes would also often have similar blunt force inflicting parts, although a lot of treatises emphasised using the threat of them to feint into a lunge with the points rather than committing to the swing.

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Mano A Mano Edition

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/3eg/ (D&D 3.X) link repository: https://pastebin.com/VMRsxB2m

The T̶r̶o̶v̶e̶ Vault (seed, please!):

Previous thread: >>81797841

Would your character solo the Dragon?
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Oh god, a group like that would make me an hero.
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You could create a custom race? 1e has actually quite nice rules for that.

Or reflavour a werebear skinwalker or something.
apparently there's a race statblock in Frostburn (3.5) but the eye is gone.

i'm pretty sure someone posted a link to that repo here, and i hope they die painfully.
Play ina group of four players for 5e if just person can't make it the session is cancelled when we had 5-6 player at least that wasn't the case.

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> playing heavily hombrewed D&D 5e with frens from University
> balance = shit, but it's manageble
> DM is pretty good at roleplaying, everybody just loves his NPCs
> but his bosses are the other story

> the story progresses to the point of war with Big Bad Necomatic Kingdom
> the party participates in the D-Day, attacking a coastal city
> the necros have a single dracolich, serving as a literal WMD
> it flies to the battle site immediately
> blah blah blah a big fight, party wins
> seize a small enemy ship
> the fucking dracolish falls unto us
> my pirate rogue gets an idea and rams the ship into the dracolich
> we ask the DM ifparty cleric can cast Divine Weapon unto the ship ram
> he allows it

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OK now make them ships into mechas for 3.0
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gotchu dawg
I wouldn't discount it so quickly. Maybe they can help you in indirect ways.
I could see a fun use of it. You had an epic party moment destroying the WMD. So a long-term setup for differently flavored "party's favored enemy" set of encounters could be fun and creative. If it's the same think x10 it's kinda stupid.
Why would he make the phylactery so easy to get, the whole point of a dracolich is that killing it doesn’t do shit until you find it. If he wanted it to be a persistent threat then he should have made that harder to find.

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How do you use dinosaurs in your games/settings?
>lost on a forgotten island or under the earth
>a normal part of the natural world
>dead and gone but still perhaps used by necromancers and other magicians
>the dominant species
Or something else?
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Doyle also had The Lost World, which was a lost distant p[lace with dinosaurs.
I pretend they have crop milk, like birds.

They're on some of my random encounter tables for certain climates but they're rare. Common on Isle of Dread.
>>a normal part of the natural world
They are just as prevalent as other animals because if I was God I would have dinosaurs everywhere.
>no lips

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No love for Lion Sword edish

Threadus Penultimatus >>81817180

>Thread FAQ (very old, remembers Age of Terra)
>Thread FAQ (suggestion)
>Erratas and extra downloads
>Rules and stuff for HH and Titanicus
HH: mega<dot>nz<slash>folder/3wwGVTjZ#zwjoK0nSZ2Kzin6mJ0dV1w

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Where the actual fuck did I say that
How the fuck do you glean that from "MkII is best because it has a big eye visor"
What is wrong with your brain
they're too busy arguing about who knows the most about fictional guns that shoot exploding rockets and small stellar bodies
A little bit chad wing muscles, a little bit primarch psyker magicks.
i assume it won't be so pink but i dig the dark red backpack contrasting with the brighter red elsewhere fwiw anon
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You know what would make us better game designers?

If we studied irl magic and the supernatural and applied it in our games.

So let this thread be a discussion about how to use what you know about irl magic and the REAL supernatural in your own game designs, be it worldbuilding, narrative, or mechanical.

To keep discussion civil, and if you are a skeptic, use this thread as a thought experiment to suppose magic and the supernatural exist, or speculate on how the things in the links provided could be used in game. If you want to argue whether magic is real or not, make your own thread. This thread is for discussing how to integrate how magic is practiced in real life to our game designs to make them either more realistic or improved in other ways.

Some links to kick off discussion:
https://mega.nz/folder/jlEwhYyJ#iK4mVC4y5iwk_cr3eIpX4g < [local /x/ tripfag] Ape's infamous Magic and Occult Library

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cute OC angel ngl.
5e is nowhere near close to being hard magic wtf
>The ultimate spies would be ones that used chemicals to sink themselves into the approaches of death, become disembodied and could float around at will, discovering things and going places that would be impossible for a living spy.
Funny you would mention this, because the CIA tried exactly that -minus the chemicals- and came to the conclusion that:
1- Remote viewing actually worked. As in: you could get results that could not be explained away by pure chance or psychological tricks.
2- It was not repeatable enough to be practical for their needs.
Look it up, the declassified documents are available online.
The soviets performed the same kind of experiments and arrived to the same conclusions.
The "not repeatable enough" thing means: it does not work. And indeed later analysis of the CIA report concluded that they had not gained any particular results with remote viewing. Can't say the same about the Russian experiments though, but they were less well documented it seems.
"Not repeatable enough" means it can show something that is impossible to guess. But only sometimes. To some people.

How do I stop my friends from playing talking animals? I'm not the GM, but it's really annoying when the Cleric is a house cat, the Bard is a goose, and the Fighter is a wolf, accompanied by a Elf Ranger and a Human Paladin.
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he thinks that they're playing as talking animals to be unique and not because they just like them.
Aren't tieflings usually the snowflake players?
Hahahahaha nope
because it's bait retard
best post itt

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modeling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

- Tell coomers to fuck off
- Post pics of your prints be they fails or triumphs
- Keep your prints and files about tabletop games only
- Encrypt file links
- Use Passwords
- Help your fellow anons with advice

- Not encrypt links to websites
- Not make a new thread until old one dies
- Not encourage namefags, tripfags and avatarfags
- Not spoonfeed newfags

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Would it be a bad idea to keep a Resin printer on my wooden desk in the living room?
Yes on multiple levels...
It's not going to make you drop dead. Ingesting a substantial quantity of resin will give you chemical burns, but "a single molecule" will likely pass unnoticed.
Resin stains wood very quickly and irreversibly.
I have bit my nails after handling minis/my machine and accidentally tasted resin numerous times. it's bitter and lingers, but washing your mouth out and you'll be fine.

Get Spiked Nerd Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>Legend of the 5 Rings (L5R)
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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5th, I'm wide awake
The entire set 3 is spoiled, anyone got insight on how much power creep got added compared to sets 1 and 2?

This guy is cool and a 3star, but he does a lot for a grade 0.
Set 3 in its whole(new cards + ruler buffs + new rulers) may as well be the start of a different game compared to the first two sets
Damage Reversal is a very real and strong mechanic. I just built a deck and over half of it is set 3 cards.
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>nothing in europe
Disappointing but sadly not surprising.

>nothing in Canada
Literally nothing? Leafs getting left out in the snow. Not even 401 games picking it up.

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I live in a huge city and there is no LGS around unless you go into the poor dirty parts that smell like fish and Chinese people.

I'm looking to open an LGS soon. What would you like to see from a white owned LGS in a white neighborhood?
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nothing racist about mentioning how the LGS in the area are in China Town and they smell like fish. Theres nothing in the white neighborhoods.
Where do you live? I highly doubt the only LGS is in China town
>Canada will probably try to throw you in jail for life
In Canada store-owners have the right to rescind your permission to be in their store at will, and if you can't prove it was for discriminatory reasons, you have bo ground to stand on
Which one of those are you?
He's talking about racial discrimination in its most literal sense.

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Okay, but for real though, how to make magic actually interesting?
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Alright I will. What are some particularly cool ideas that they have?
That's what is in that peyote shit, right? Why not use something legal, like cannabis in most states these days?
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Don't they need someone else, a sage that gives up their own spell to act as a magic antenna so others can use their magic IIRC?
I think that that’s right. What was it called again?
Can you tell me more about this chaos magic splat? Preferably something that'll lead me to the book.

For non-hereditary knights in a setting, what's are some good ways to determine who gets to be a knight? Tournaments?
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Judges will be bribed in any system. Libertarianism at least restricts the number of ways they can fuck you up and give you some choice in which judge you get.
It takes a knight to make a knight. Whether it's an errant or freeblade traveling the lands, fighting from battle to battle, picking up an orphan to water his horse and clean his gear and teaching him the Way, or an ancient Order that takes in those who pass the necessary tests of will, fortitude, and strength of body and quickness of mind, every knight exists because he was trained and recognized by another.
>high grades on your poetry test
Idk anon what if you have to write a letter to a powerful barbarian lord or to a qt witch
these are fag situations for fag tables
Talk good - become a lord.
Talk bad - become dead.
Poetry strong.

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Anyone manage to snag this?
what am I looking at here, anon?
some lesbian shit by the poofters that made cultist sim
TTRPG by Alexis Kennedy + the Cultist Simulator people, sold out in sixty seconds
Shill thread
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wow you got me

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