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Ent Edition

>Previous
>>86147725

Middle-Earth Strategy Battle Game, Blood Bowl, Necromunda, Warcry, Epic, Warmaster, Underworlds, Aeronautica, Mordheim, Titanicus, Battlefleet Gothic, Man-o-War, Warhammer Quest, GorkaMorka, and any other GW system and boardgame are welcome.

There is currently a Kill Team General >>>/tg/ktg. Discussions for the Kill Team should go there.

>We are working on a mega archive with the rulebooks for the boxed and specialist games (don't share).
rebrand<dot>ly/gwsg-repo
>Drop any missing files you might have here:
rebrand<dot>ly/dropofpolish
>Current MESBG rules:
>you know what to put

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>>
>>86198989
2020 is the current one yes.
>>
Recently ordered pic related
What am I in for bros?
>>
>>86199993
gay sex
>>
After doing a fair bit of searching, I've noticed that almost all the modern blood bowl content is in video form. Can I still rely on deployment guides from the nineties?
>>
I was thinking about repainting the kilts and cloth on my clansmen proxies to red rather than blue tartan to differentiate a bit more from the other fiefs like dol amroth. Should I or should I not? I’ve got 6 more to paint and want to decide before I start on those

Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.
Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade – less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about. We'll be happy to help you get started on this playstyle.

>Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/80674659/#80722465

>Previous thread:
>>86157235

>Thread Question:

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>>86200814
>purchase knave to run a weird knave specific adventure I picked up somewhere
>don't like the adventure but think knave is pretty neat / interesting
>2 years go by
>watch a youtube video by the guy who made knave
>I don't like knave anymore
>>
cyberpunk osr?
>>
>>86201122
There was a BX Conversion of the DCC fanzine Cyber Sprawl Classics called Cyber Sprawl Basics.
>>
>>86200814
Many NuSR games assume knowledge and access to BX or AD&D even if they don’t say so. This lets them get away with lower page counts and being incomplete. The artpunkmen are more interested in creating module as art then they are playing, playtesting etc. it’s games as art.
>>
>>86199971
Of the many sins of English language, calling pizza “‘za” is the blackest.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>86200928
Until he gets good at it.
4ched is bloated and Ill formatted, and he hasn't been working on it nearly as fast as he used to. A fresh canvas will do him good. He started with too ambitious a goal, this is easier to manage and will let him get more practice in game design in. Then in some years he can return to the idea of remaking exalted completely and see if it's easier on him.

Or he can start working for QE Anon and pump out Quixalted homebrew by then, who knows.
>>
>>86201040
Besides, no one uses 4ched, no one is planning to use 4ched, everyone uses Quixalted, ExvsWoD, 2E, or Essence.
He said it himself, working on something that no one is going to use is just a waste of everyone's time.
OSRexalted would be compatible with all the OSR stuff, that already opens massive utility and breath of content for his baseline, all he needs to do then is focus on exalted-specific stuff.
>>
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>>86201040
>He started with too ambitious a goal, this is easier to manage and will let him get more practice in game design in. Then in some years he can return to the idea of remaking exalted completely and see if it's easier on him.
To get practice? Isn't easier to homebrew for an official edition? Like how QEanon did some Abyssal homebrew? Not for 3e since it has too many moving parts.
>>
>>86201159
Ouch, but probably correct.
Tell you what, I'll try drafting something out for you Anon, see if the thread wants me to continue then.
>>
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>>86201206
Practice designing Charms for QE or ExVsWoD?

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>Previous Thread
>>86167251
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
http://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>General Creation Kit
https://mega.nz/#F!FWJgBTbb!f7d5rARWHYzuI8-8aI-Bxw
>White Wolf Wiki:
https://whitewolf.fandom.com/wiki/Main_Page

>Thread Question
Has your character ever stared into the abyss for too long?
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>>
>>86200916
I have a genuine question for you; Do you even know how the Lasombra was handled in v5? Because your example isn't any better while also being significantly less fleshed out and more contrived.
>>
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What level of Auspex do I need to decipher this message?
>>
Okay, hear me out: Tzimisce flesh-lichens.
Let’s say you’re a Tzimisce in need of fresh human flesh for your latest project, but with all the hunters about in the modern nights it’s getting a bit difficult to engineer a steady stream of missing people without attracting attention.
Lichens are composite organisms made up of fungi and photosynthesising organisms trapped in the fungi. The fungi provide the photosynthesisers with protection while the photosynthesisers provide the fungi with food. Would it therefore be possible to replace the fungi with some sort of lobotomised human/ghoul, thereby creating a self-sustaining flesh factory? The photosynthesisers could be replaced with true plants due to the size difference between people and most lichens, which would give the system roots and the ability to source nutrition from the soil.
You could have a whole plantation of them, rows upon rows of brainless tree-people (treople?) producing a steady source of flesh like fruit trees. Or, hey, don’t lobotomise them. Many Tzimisce would probably prefer them perfectly conscious.
>>
>>86201068
Dementation 3.
>>
>>86201241
Last he was used, my space conquest obsessed Tzimisce was working on something like that.

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Legendary edition!
(all card systems welcome)

>To make cards, download MSE for free from here:
http://magicseteditor.boards.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/

>Stitch cards together with
http://old.photojoiner.net/

>Hi-Res MSE Templates
https://pastebin.com/2AFqrY68


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>>86199007
Should probably be top X cards.
>>
>>86197778
>>86198900
>You're already guaranteed two copies for 6 mana, that's pretty great as is. Especially for an uncommon.
Yeah, but to get 5 Emrakuls you need one already and if you have an Emrakul, you've already won. I want WUBRG mana to feel powerful, even on uncommons.
Which is why I despise the utter trash we got in BfZ block.
>>
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>>86190925
>How to win with as foretold t3

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Seditious Sorcerous Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ
https://pastebin.com/vv4xQuwD

Charts:
Main Gens: https://imgur.com/a/9hzpx
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT
Exiled Lands: https://imgur.com/a/p7AbcXJ


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beach episode

>>86199292
i dont post lewds much but theyre out there!
>>
>>86199691
Lewds are appreciated

Also, nice gambler
>>
>>86199691
Hell yeah, reverse strip poker.
>>
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>>86200027
I need this meme with Sir Knight and Yven the Bleu
>>
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>>86195371
I think there's still some merit to the skelkpie fusion

What is dead may never die Edition

『Mark IV check it out』
>https://home.privateerpress.com/warmachine-mkiv/
『Mark IV news』
>https://home.privateerpress.com/category/warmachine-d1/mkiv/
『Official Podcast』
>https://home.privateerpress.com/category/primecast/primecast-primecast/
『Resources and stuff』
>folder<slash>oYVAHLhZ#kzXi_6tGz2DNDsvh4kB7TA

『Previous thread』
>>86065831

TQ: Should we roll back to /awg/? I'm honestly enjoying these threads even if they are really slow.
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>>
>>86195499
yes. and neither of those things broke the game.
>>
>>86198166
I guess, still glad to have this stuff dialed back because I like units with stealth actually having stealth.
>>
https://home.privateerpress.com/2022/09/29/mkiv-legacy-mercenary-infographics/
Filler article, or were people really having this much trouble grasping this concept?
>>
>>86200641
>PP: legacy and prime models cannot be in the same army
>Me: Hey opponent, cool if I use this model in X army? Thanks.
PP can suck my dick, I'll run them in """illegal""" lists.
>>
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>>86200641
Jesus fucking Christ it's such a mess. Also is PP making their iconographics in MS Paint for real now?

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This may actually fit >>>/vst/ in the end but my current issue most likely belongs here.
It's going to get long and oddly specific, beware.
How am I supposed to design a good strategy game map? My current project is something between more modern Total Wars, Crusader Kings and the Mount & Blade formula. The setting is 20th century chinese warlords era. I want my players to play individual characters who get to command their NPC subordinates with lots of power imbalance like one player is the leader of a clique and one is just an officer or complete politics/military separation. It's something like multiple teams cooperation and chain of command in Red Orchestra, unless one player decides to betray his faction and try his luck solo.
I want to avoid any sort of province/hex system and go straight into towns and direct land control. Why? It reflects modern combat much better and i'm expecting lots of local skirmishes or urban warfare. Rewarding players with the whole region just because of a small battle makes no sense. My autism may not withstand the attempt to handcraft tens of chinese cities maps from over 100 years ago, but I'll surely try to.
If any of (You) are interested in my concept then feel free to read further, but if (You) aren't, then, please, at least tell me that I'm retarded.
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>>
>>86179511
yeah we do the same in my country, god knows I lost years off my lifespan playing portugal in the 1560s.
>>
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holy fucking shit
20th century dedicated melee units
i can't wait to see that in action
>>
>>86200501
Are you OP? I have a few questions for you. Mostly, what do people look for in these SGs? Have you ever watched The Secret of Blackmoor?
>>
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>>86200631
Yeah, all image posts are me. Not even joking.
>what do people look for in these SGs?
Big fat "it depends". Our humble beginnings were mostly "custom alternative history games" where people would've just create their own wet dream states and put them on the map. Greater Germany, free Siberia, united Southeast Asia, native states in Americas etc. It was mostly about warfare and roleplaying as political leaders with close to no formulas or unit representations. It really wasn't complex, but we've eventually grown the need for that. And then the fanbase started to crystallise and include people who preferred to play tall (industrialization, social reforms, internal politics) or basically stay idle in microstates like Monaco or Fiji or forced neutrality like Switzerland or modern Austria. This resulted in many players straight-up banning microstates to encourage playing bigger ones and we really needed that especially in Cold War scenarios where the fucking USA was left unseated more than once. People preferred to suck soviet cock in Mongolia, for example. This led to the creation of even more complex games, ones actively discouraging idling and passive play, just so no one would artificially inflate our player counts.
Of course subgenres like politics games will have a larger focus on personal actions, as that's what they are about, but I guess I can say that it's almost entirely about player interactions, positive like trade or negative like warfare.
>Have you ever watched The Secret of Blackmoor?
That D&D documentary? Not really, I never was a huge fan of that system, but why are you asking? Is there some valuable info or opinions?
>>
>>86201108
>That D&D documentary? Not really, I never was a huge fan of that system, but why are you asking? Is there some valuable info or opinions?
I am asking because it's very similar to how we play these strategy games in my country. We have a thing called a report, which you must compile for each period (typically years), and through it you monitor your expenses, your revenues, your bonuses, et cetera. In Secrets of Blackmoor, people playing war games fill similar reports, but they are much more simplified: they only take into account how much you make, and how much you spend in your army (whereas in our games there are limits to how much you can recruit even if you have the money for it).

I am rambling about the report because at the end of the day it's what makes or breaks our games. How detailed your period-by-period character sheet is dictates how complex your game is. On top of this, our community is divided among those who like strategy and those who prefer almost pure roleplay. Since we are a nation of shitters, whenever we lose we complain that we should have had more control over the battle, and in all other cases complain that combat rules are too complex and too difficult to navigate whenever admins (referees, basically) ask for our instructions.

Basically my point is: make sure people are onboard with these games being full-on wargames, because some of them are in it for the retarded roleplaying. Like that one time the Vijayanagara emperor demanded the Dutch ambassadors be devoured by Pomeranians (the breed not the Germans).

Sorry for the incoherent rant.

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Let's have a thread in honor of the coolest ranged weapon in fantasy roleplaying.
Post crossbows, Discuss crossbows, Worship crossbows.

Here are some questions to get this started:
>Why are crossbows so much better than bows?
>Why are crossbows so much cooler than guns?
>How long does it take you to load a crossbow and draw its string?
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>>
>>
>>
>>
>>86192188
only if catapults can join the sling thread
>>
>>86201043
They would be allowed in, but the moment they enter it starts a whole asinine catapult vs trebuchet thing.

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>You should stay back, Sir Knight. I do most of the work anyway. I will call you if we need to..uh..break a door or something.

What's your comeback to shut your party's smug mage?
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>>
>>86194389
Ancient roman wisdom also states it's okay to castrate children
>>
what do twink mages smell like?
>>
>>86194379
That’s also because as a wizard he’s actually really shit. He has technically infinite mana, because he is administrator of Avalon and can just channel magic from there when he needs it. But all he knows how to do with it in reality is shooting beams, making explosions, and otherwise basic projection/transmutation shit. Nothing complex at all. EVERY one of his attack animations involving magic is just random beam shots powered by Avalon mana (charge Excaliburn and stab the ground while pushing mana out, summoning energy balls from his staff and shooting them, etc.). And while he is good with Illusion, that is a benefit of his incubus heritage, and have nothing to do with either magecraft or magic.

If he wasn’t an archetype of a wizard, he would probably be better off as a Saber.
>>
>>86199465
monster energy and coconut oil
>>
>>86199465
Soap and bitter herbs.

I'm building a cyber/biopunk setting and every character begins with a severe genetic flaw that limits their lives and additional support is needed to have a "normal" life. I need you fa/tg/uys to help me with some ideas! Every flaw must have a way to be countered.

Example:

- Like Metal Gear PO's Python, burned skin needs refrigeration.
- Fishy appearance, can't breath efficiently and needs a drug to synthesise oxygen properly.
- Complete blindness, cerebral augment is needed to have monochromatic and non-detailed vision.
- Menacing aura (no eyelid, hissing or growling uncontrollably) Drug or psychotherapy needed to pass normal.
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>>86193691
-Vital defect. 2 seconds after you were born, you had a transplant to live. Now you must either acquire a replacement organ or keep paying the installments.

-No sweat glands. You can easily have a stroke when performing labor. You require "elephant ear" radiators on your back to cool off.

-Severe autoimmune disease. Your body thinks it is an infection. You either live inside a disease-free chamber or pay for the injections that convince your antibodies to back off your muscle cells.

-Ossification. Your soft tissues are gradually replaced by bone. You need surgery every month to not become a cripple.

-Cranial twin. You absorbed your twin in the womb. It is a growth of ugly flesh at the back of your head. The extra grey matter occasionally manifests an incontrollable feeling or urge. You require regular electrotherapy to placate the pseudobrain fused to yours.
>>
>>86194999
Just realized I got trips, nice. Here’s the referenced “sentient bouncy castle” mentioned in the prior post
>>
>>86193691
Severe ichtyosis results in painful, bleeding, crocodile-like scales over your entire body. Your entire skin must be replaced, possibly several times over if treatments began when you were still growing. There is a high chance your eyes also scaled over, rendering you blind, or even that several organs have been effected, all requiring further replacements.
>>
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bump
>>
>>86197500
You should probably give feedback if you want your thread to live, OP. A little engagement is the least you can do for free labor

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>Thread Question: What are some interesting domestic animals in Giantstep?
>Thread task: Add more creature lore for the bestiary.
>Another thread task: Complete the unfinished maps.

Wiki
https://crumbling-giantstep.fandom.com/wiki/
https://crumbling-giantstep.fandom.com/wiki/
https://crumbling-giantstep.fandom.com/wiki/

Rules:
>be nice
>don't fuck up other people's lore
>don't add new landmasses
>no fetishes/coomershit
>don't sperg out if people don't accept or like your lore/additions

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>>86198090
>Demographics
The Mahûdom’s population is almost exclusively human, with the native Mumak, a tall, dark skinned people, being the majority. Each Mumak clan, apart from having different traditional tattoos and piercings, also has some unique characteristics, such as the northern Umaro clan, who are known to be of sturdier build than most others, or the clan of Ashram being known for their amber coloured eyes. Apart from the Mumak, there is a small population of Aruandans that live in the western coast, having fled from the Blind Bastard and choosing not to seek refuge in Nosso Lar.
The only significant non-human population lies in some outlier Orcish clans in the north. Even though all but one Orcish clan (the Izhtuli, who were conquered by the Mumak a long time ago, but were spared and tolerated) were independent and occasionally warring against each other and against the Aruandans and the Mumak, it all changed when Renne invaded, dividing the Orcish clans and using them against each other, leading to their subjugation. Not all of them stayed under her domain, however, with some fleeing towards the Mumak to the south, being sheltered by the Mahamahûd in Ifghazar, against the wishes of some of his Mahûds. The Mahamahûd has promised these lesser Orcish clans that he’ll defeat Renne and free their people, making them chieftains, and in exchange they’ll swear allegiance towards the Mumak.
>>
>>86198104
The only significant non-human population lies in some outlier Orcish clans in the north. Even though all but one Orcish clan (the Izhtuli, who were conquered by the Mumak a long time ago, but were spared and tolerated) were independent and occasionally warring against each other and against the Aruandans and the Mumak, it all changed when Renne invaded, dividing the Orcish clans and using them against each other, leading to their subjugation. Not all of them stayed under her domain, however, with some fleeing towards the Mumak to the south, being sheltered by the Mahamahûd in Ifghazar, against the wishes of some of his Mahûds. The Mahamahûd has promised these lesser Orcish clans that he’ll defeat Renne and free their people, making them chieftains, and in exchange they’ll swear allegiance towards the Mumak.

>Religion

The Mumak follow a number of indigenous cults, some of them influenced by the Aruandans, and others by the people to the north, such as the Gokmavi Khaganates and Gilgemash. This fact could prove that the Mumak hail from these people. The religious lore of the various Mumak clans is written down in two texts – the Tariz Ishtar and the Zahy Shuahil. A variety of gods, demons and saints are comprised in the Mumak pantheon, with three deities being universal among all iterations of the faith. The Elephant and the Tiger are considered sacred animals, akin to gods, with the Tiger representing war, power and ferocity and the Elephant representing wisdom, leadership and loyalty. The water demon known as “Raksasa “ is considered the antithesis of all things good and rightful, and is said to reside in the Sea of Fog, sending his ghastly soldiers to flood the sea with mist and drown any sailors, while also singing out a haunting song that sends all who hear it into a trance.
>>
>>86198516
I think I have an idea about the misty people religion now
>>
>>86198914
What are the connections between the Moonlight Shores and the Mistfolk?
>>
>>86199337
Could be that the Mistfolk were once men or elves that were "corrupted" by the fog

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We need to revive this setting or create another similar one
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>>
Would /tg/ be mad if I stole the Leviathan lore, copyrighted it, then sold the rights to it to hasbro to make a battleship spinoff
>>
>>86199106
>>86198097
>>86198071
Alright, fine, this is not what I had in mind at all. But when I opened this chart and saw the "coral addict" with corals growing from his head, I was a bit shocked, because it looks too much like my lore and nobody knows about it.
>>
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>>86200898
Don't worry about it anon, I can see a throughline for 'man afflicted by coral' you can arrive at from different roads.

>>86200087
So who are these Avangars? Old world I'd imagine but it gives me a Carpathian vibe regardless.
>>
>>86200953
Mine were a living interrogation tool bred by the mermaids to extract memories, then repurposed by ningen merchants to extract dreams, ground into dust and sold to stupid ground goyim.
>>
>>86200953
"Old World" Empire that wants to extert its influence in the New World, has a bunch of colonies not too far away from that.

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Demon Lord of Gluttony Edition.

Previous:>>86138486

>Basics Pastebin
https://pastebin.com/rzB2p6ie

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>EN BT-09 questionnaire
https://docs.google.com/forms/d/18qczkz11sGUMjOKLvA5G7U2Dnzx_7VyQwdyHpoUTVNg/viewform?edit_requested=true

>Adventure Box questionnaire
https://docs.google.com/forms/d/1-HkBAlWB30NawnniBj9kJvoea47__x5RYBQUZ0W2j2Q/viewform?edit_requested=true

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>>
>>86200020
On Digivolve you may place up to 2 digimon with Gammamon or Canoweissmon from your hand or trash under this digimon as it's bottom evolution cards, then Draw 1 for each card placed using this effect.
Your Turn for each different color in this digimon's evolution cards this digimon gains +1000 DP and Security Attack +1
When Attacking if there are 4 or more different colors in this digimon's evolution cards delete 1 opponent's digimon with DP less than or equal to this digimon
>>
>>86200540
That kinda just makes him dorbick but with different wording for the same effect.
>>
>>86200725
It's less spontaneous and gives card draw tho
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>>86200725
Sure, if we ignore the +3 or 4 security attack, assuredly higher DP, stronger deletion effect, and additional flexibility in where some of your digivolution cards come from.
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>>86200540
With Kimeramon this thing could check 6 or 7 security in one swing not to mention all the inheritables

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Oldhammer General, "Battle for the Living Room Couch" Edition

Oldhammer thread for 40k, Fantasy or any of the side games stuff of that era. Middlehammer also fairly welcome.

Oldhammer forum: http://forum.oldhammer.org.uk/
40k 2E subforum, sees some activity:http://www.wargamerau.com/forum/index.php?s=c924609f306deccaaf00d947c986528a&showforum=403

Oldhammer blogs (share any good ones you know of!):
http://realmofchaos80s.blogspot.co.nz/
https://classic40k.wordpress.com/
http://teasgettingcold.blogspot.co.nz/
http://eldritchepistles.blogspot.co.nz/
http://classicastartes.blogspot.co.nz/
http://port-imperiale.blogspot.co.nz/
http://fightingfantasist.tumblr.com/

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>>86200392
I must be misremembering it then, I have a very distinct memory of one of these battle reports where someone took a special character and no wargear.
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>>86200621
>how did campaigns like that work?
barely
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>>86199745
>sentinel loses its AC
>"hah, you're unarmed now!"
>pilot pulls out his hand flamer
Speaking of, can't you mount a storm bolter on a sentinel? I don't see anything that'd prevent it.
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>>86200879
Well, in this case it's "Pilot pulls out laspistol."
If someone made a flamer happy guard list, and modeled separate models for crew with hand flamers, I think that'd be well within the spirit of the game. Especially if they were in a group with a lot of orks/nids.

And yes, you can. You can mount as many as you like afaik, with the rub being you need a passenger or crew member to fire it. I think it's meant to be a pintle mounted deal, which is why the driver has to give up his normal control to shoot it (when he can pilot and fire the AC as normal, for example).
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>>86200802
People played games locally and mailed in results/batreps, right?


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