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What factor / order of magnitude should adventurer wealth in D&D be on compared to NPC wealth? Going by the benchmark that your average commoner earns 1 silver piece a day and your average skilled artisan earns 1 gp a day, alot of the prices in most D&D editions do not make any sense at all. Rations are insanely overpriced even considering they are iron rations. It's geared toward characters but even then many of the prices are ridiculous. So what factor SHOULD character wealth operate on? Ten times more? A hundred times more? Where should it max out? In epic level 3.5 your characters owned wealth equivalent to the GDP of entire metropolises. Good thing? Bad thing? How do you even assign value to magic items like that whose actual utility to an army or nation would be minimal in many cases? A +15 sword isn't gonna do an army much good when they could hire a fighter that skilled for less, or an entire army of lesser men.
>inb4 "D&D shouldn't have a realistic economy"
This is a copout. If the characters are going to interact with money at all, the prices should make sense. If you want any sense of verisimilitude this is vital. You don't need economy simulator 2022 but you need sensible prices or no one will take it seriously.
yes I have. This thread is not about that.
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>Your absolutely correct a single artifact level sword is virtually worthless to an army.
But the game expects you to be able to sell those weapons to an army so you can get gold to buy the magic items you actually want.
No it does not.
The DMG explicitly states that magic items are going to rare if impossible to buy and sell. Selling obviously easier than buying. You have to be in places like Sigil or certain places in Faerun with a high population of high level people before its even possible to find anything but Rare Magical Items. Look at the rules.
Given OP uses 3.5e for examples, then magic items can be sold in any metropolis regardless of their price.
I think it was either Basic or 1e where you could live as a basic shit for a handful of silver a month, but as soon as you wanted to own land costs skyrocketed because you had to start paying people, and while farmers don't get "paid" a lot, you're still making sure they have what they need to farm your land so there are considerable overhead costs.
Then if you wanted a professional scholar or alchemist to hang around your place you not only had high initial costs to set up their library and/or lab, but also overhead in keeping everything up to date and stocked up, and then the professionally educated individual also got paid dozens of gold a month if not getting into triple digits for some of the actually best and most useful people.
I remember at one point crunching numbers for a campaign that was going to be using those rules and it basically required the PCs to operate at a net loss of about 4000 to 6000 a year for something like 3 years before the land became self-sustaining in terms of population and money brought in, and then it wouldn't make back the money put into it until year 7 or 8. That doesn't even count the initial costs and expenses for building up and developing that land.
To be honest I don't have the exact numbers anymore, but I do remember the characters having around 40k gold and the projections saying, assuming no natural disasters or wars, they would be out of money before year 3, which was the pivotal year to push through to reach economic safety.

Though the tl;dr of that is that adventurer wealth should be a huge amount in terms of assets by the mid game compared to most people, but they should also be putting those assets into long term investments where they'll find that they're on the level of not a little bit behind the actual rich people.
Well, then you aren't selling it to armies, but to some kind of magic item merchant who will find someone else who wants it. Nobody's going down to the flea market to supply their army.

I really miss the simplicity...
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I miss my mom.
I'm sorry to hear than, anon.
Funny when I look at that image it reminds me of newhammer and loss of soul
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3rd is not really oldhammer it's just old Warhammer. And it's not like going back one edition brings you one of the more complex GW games.

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>The Dungeon Master is a Foreigner!

>"HAHAHAHA!", echoes the DM's Americanized laugh, as he pulls out a 20-sided die and says, "Isn't it more fun when you use a variety of dice?" "Kiyomatsu-san is going to kill you!!"
>What will become of this extremely... innovative replay?

><description of the party I can't be bothered to translate>

>"Okay, let's use the dice to decide the number of monsters. 20-sided... 18 monsters!"
>"Wait, that's too many!"
>The real enemy is this relentless American DM!!

What do you think of how Japan views western GMing?
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That's a Kenyan, not an American!
I dunno if it still is, but Russia's hard on for Fallout is some of the craziest dedication I've ever seen
Is it available in English?
WHFRP is better anyway honestly. It has actual meaningfully tactical combat. Which in my limited experience with Poles seems to be a high priority
>PAWG fairies and pokey nips in the trailer alone
>rated PG
America sure has declined in the last century

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Oldhammer thread for 40k, Fantasy or any of the side games stuff of that era. Middlehammer also fairly welcome.

Oldhammer forum:http://forum.oldhammer.org.uk/
40k 2E subforum, sees some activity:http://www.wargamerau.com/forum/index.php?s=c924609f306deccaaf00d947c986528a&showforum=403

Oldhammer blogs (share any good ones you know of!):

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>This is a old40k thread.

>Oldhammer thread for 40k, Fantasy or any of the side games stuff of that era. Middlehammer also fairly welcome.

It's only 40k cos that's what people are currently posting.
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Magpie and Old Lead is such a cool dude

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*tilts flagon of bugmans beer*

I'll drink to THAT, friend....
I know this is quite a strange question but is there any method of emulating these games in a digital space?
My Warhammer friends moved far Away and my LGS shut down due to the coof. I’m gameless and I would love to play some Warhammer 2e or necromunda online but it seems that wargaming online is practically unheard of as I’ve never seen or witnessed anyone talk about such apps or games.
You weren't listening then in right spot. Table top simulator allows you to emulate 40k fairly easily. There are most parts to play 2nd and necromunda too on it.

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Are there any Actual Play/Live Play you listen to? Aside from Critical Role and Dimension 20, there aren't a lot that I know of.
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Viva la dirt does dnd on youtube which I can recommend.
3d6 Down The Line is doing a campaign in Dolmenwood which is quite fun. They're up to session 19 I think, and it's been pretty good so far.
Anytime I notice a thread like this I shill TabletopTalk.
They're a small channel, but they've got a decent setup (especially more recently when they upgraded their microphone), and they're really cohesive as a group, not a lot of talking over eachother etc.
They also play a decent variety of systems, one of them's been running a series of Call of Cthulhu campaigns, they've done oneshots of stuff like Dread, Dungeon World and Blades in the Dark, and there's an older Cyberpunk 2020 campaign in there.
Sounds like crowes season 1 - 3 are pretty good. After that it gets a little too scripted and crossovers in order to Tell The Story ™. It is a game of a couple of brothers looking to avenge their mothers death in savage worlds deadlands

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It's Tortle Time niggas! this is the thread for the only good beast race in DnD. Tell us all about your experiences playing Tortles and how you as a DM fit them into your campaigns and setting. Feel free to just share Tortle pics too, that's always good.
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Fuck anon, I don't know, if they aren't into Tortles then that's their loss
I almost got to play a tortle in my 5e game, but our DM got pissed off at all of us and the group broke up for a while. We all still wanted to play so I took up DMing. I really want to play a tortle barbarian, it sounds really fun. Maybe I'll make a rival group that includes one.
I feel like that goes a lot better if you just lean into the camp
The only good tortle is a mystaran tortle. Everything else is poseur shit.
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How does ultimate holdem work? You play against the dealer with their cards face up. So what's to stop players folding on shit draws and just betting a lot on good ones. Are the staff really trained to know the odds of post flop card draws?

What Transformers RPGs are there out there? I heard there was one officail one coming out soon. Did WotC ever make one?
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>At one point, the tapes were listed as Soundwave's sons
Oh, those wacky nipponese! What will they think of next? Baby bots? Transformers who can become people?!?

Anyways, is there a complete list of all the TF universe aliens and planets somewhere?

>Anyways, is there a complete list of all the TF universe aliens and planets somewhere?
No, because the TF universe is brimming with alien life, if you're going by the various comics and shows. A bunch of them aren't named, either. Usually just seen in the backgrounds of panels or used for short gags or story pieces. Nor is there really any relative "location" in TF space really, stuff is not really mapped out. Also alien stuff tends to be closer to TF sized rather than human sized, which can be fun because most settings just have most races as roughly human sized.

tl;dr You've got a lot of freedom to incorporate just about anything.

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>Brutus' Drive

>DriveAnon's Drive

>QQ/SB Drive

>Jumpchain IRC Chat


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A moral imperative on 4chan exists such that rhetorically shitting on figurative retards is always worth the cost.
The guy who discovered this did go a bit crazy, admittedly. Having a brain-slug constantly tripping and speaking into your head isn't great for your own mental health. But it's better than being controlled by one, if only a little. Better to be hearing voices and be in control of your body than to be hearing voices and not in control of your body.
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I'm sure that's a great comfort to Mrs. Robinson given he never actually had a Stand, he was just a weirdo who grew an insect nest in his chest. Maybe if he'd survived long enough, it would've become an actual Stand.

No because they were all increasingly fucked in the head as time went on. Rachel basically became a berserker. Jake and Cassie ended up hating the shit out of each other. Marco went from the funny guy to the depressed guy.

Reprogram the Chee, alien dog-people androids programmed by advanced alien dogs, to dump a shitton of maple and ginger flavoured instant oatmeal in every Kadrona pool on earth, preferably with a hefty dose forcefed to Visser 3. The Chee would easily be the most physically fast and powerful race in the series if they weren't programmed for pacifism-and extremely attached to that programming. They're so buff that at one point a Howler, a sort of orc-y ultimate lifeform created by Crayak (the closest thing the series has to Satan, basically) gets thwarted from killing the teens just from one standing in the way and letting it hammer on him.

My parents were too asian to understand I should've have been allowed to read Everworld and Remnants. And that's why I got to see amazing things like an interdimensional witch gathering a simp army, a cannibalistic alien not!Tyranid hivemind god and a baby that turned out to be a malevolent psionic alien getting into a fight with a psychic kid.

There's so many GoIs that if you aren't actively trying to tear down the Veil and aren't NOTICEABLY anomalous, they'll probably try to strike a nonaggression pact at worst with you and outright cooperate with you at best.
Define noticeably anomalous. I'm basically the Arch-Wizard of Gods of Arch-Wizards by this point in my chain with more annoying contingencies than Doctor Doom.

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High-Octane Hobbying Edition

Previous thread: >>84441639

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames. The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
OnePageRules, Warzone, Mighty Armies, Warmachine & Hordes, Dragon Rampant, Oathamark, Mortal Gods, Kings of War, Deadzone, Warpath, Frost/Stargrave, Hordes of the Things, Conquest, Songs of Blades and Heroes, Dark Age, Beyond the Gates of Antares. Malifaux and anything else that doesn't necessarily have a dedicated thread.

>Places to get minis

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Prodos had some nice minis. But a lot of them were pretty terrible as well.
Hey! What kind of army can you recommend in the Saga, so that it consists of a small number of units (as small as possible) and at the same time be competitive? I tried Artur and HG, but it's a meme.
I'm with you, I liked their sculpts better.
This belongs on /hwg/, and also probably on a site which isn't for English-speakers, but in any case, we need to know which Saga module you're playing first. In Age of Vikings I think Irish could take 10 Heroes and a Warlord as a full warband though.
>Historical SAGA
see >>84563806

>Age of Magic
I'm playing the Horde using almost exclusively chariot and creatures, and so far it's working fine (it might even be a tad too overwhelming).

The list that keeps on giving. Stuff recently added for:

>Dragon Half
>Spirited Away
>Captain Planet
>Ruby and the Well
>Big Bad Beetleborgs & VR Troopers
>Bad Guys (Dreamworks)
>Addams Family
>Powerpuff Girls
>Princess Bride
>Sailor Moon

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3 and 4 are nearly the same. There are easily over 100 splats.
The Troubleshooters or that /tg/ kidpunk game
Any suggestions for Nausicaa?
There's a surprisingly high amount of those actually.
It's on the list anon.

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Preferably not just animal X but as a "folk". Tell us something about the races you created for your setting. Bonus points for pitching one on the spot
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I apologize, this document is also missing some of the factions, glossary items, and a few other things. It is old. I no longer can make an easy full PDF since I made it into subdocuments and I don't want to give up the googledoc on /tg/ because I'll be using it for a campaign and don't want my player's google accounts exposed.

I also hesitate to have much interaction on /tg/ due to bad experiences in the past.

No, plenty of people make interesting stuff. I am merely active and motivated.
>Wizard Cold War
Literally what I'm attempting to put into fruition in my Campaign! Any advice? I'm doing the usual Spy/Espionage stuff as well as Proxy Wars of course

Thx for letting me use the pdf btw. I'm>>84564495
The campaign setting is long after the Wizard Cold War. It is more magical post apocalypse. I apologize but I have not run magical cold war in quite some time, and the last time I did it was alternate history using delta green.
in my setting the paperfolk, the men of rock and the scissor people live in an uneasy peace guarded by mutual destruction.
for if the men of rock were to crush the scissor people as they no doubt could they would soon be destroyed by the paper folk and of course the same is true of the other tribes.
Too bad Square Enix only gives a shit about Humans and Viera. Everything else might as well not exist.

Isandlwana Edition

Previous thread: >>84439451

>List of Historical Tactical, Strategic, and Military Drill treatises:
>ZunTsu Gameboxes:
>/hwg/ Steam Group:
>Naval wargaming stuff:
>Games, Ospreys & References folders:

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Is there a good system for massed Samurai battles?
Give it a couple of years and I'll be done with the one I'm writing because of the lack of good options.
Try Banzai. It's in the New Trove mega in the Horse & Musket folder
There were numerous ways for armor crews to counter saggers. From out-maneuvering the missiles to opening up with all weapons at the launch areas. Controlling them was a bit tricky so the key was to unnerve the operator.
So I guess the next system was when thing got serious.

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If you can become immortal as a regular wizard why even turn to necromancy and lichdom why actively choose to be reviled everywhere you go?
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Dumb coomer
because D&D lore is, let us say, not well thought out.
Came in to say this. Lichdom is hassle-free and a lich can devote his entire attention to his craft for all eternity.
How can a wizard extend their lives while not becoming undead in your setting? What are the pros and cons of the different methods if multiple ones exist, particularly versus lichdom?
No more like Godhood

I had a look at Mummy: The Curse 2e for the first time earlier. It is vastly, vastly better and cooler than I expected. Few Chronicles fans bother picking it up, but they definitely should.

No, you are not playing an Egyptian mummy. You are playing someone from the Nameless Empire, the mythical first civilization that predates all others. Ancient Egypt was merely a pale and feeble shadow of this wondrous empire.

Your character was mummified using the Rite of Return. They traveled down to Duat in mind and soul, and made their case before the old gods known as the Judges of Duat; millennia later, they awoke in a new body, in one of the tombs that the Nameless Empire had scattered across the world. Thus, right from the outset, Mummy: The Curse's gimmick is that the PCs are ancient ones, adjusting to life in a world quite different from the first civilization.

Day-to-day adventures as Arisen are one part Sidereal Exalted, one part Vampire, one part Geist, and one part Hunter. The Arisen serve the Judges of Duat, but there are many Judges that can appeal to different types of players, and these Judges give plenty of autonomy. The Arisen build cults and wider organizations to try to steer humanity in a productive direction, but some mummies are more megalomaniacal about this than others, so heroic Arisen pit their own cults against these "bad guy" Arisen cults.

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Its certainly less of a problem here than Promethean, while I can't speak for everyone I have at least an idea of what I might do to run a Mummy game. The entirety of CofD would probably do much better with some module support rather than just the setting breadcrumbs and occasional campaigns/quickstarts they tend to release.

Thank you kindly. With that my collection is core complete. I need to get around to setting up a new trove to replace the one in the WoD thread.
I feel like mummy is pretty straight forward, honest. It's just different and pretty crunchy. Just a lot of twists on basic concepts.
I don't think Mummy is the worst offender, but it's a painful one because it's high concept stuff is great. It has a lot of potential and isn't a retread of established ground. And decreasing power over time is a nice way to up the stakes at the end of the campaign.
Why is it doomed if they're Sekhem 10?

>mixing CofD with oWoD
How is it straightforward?

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