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Infinity is a 28mm scale Sci-Fi Skirmish game by Corvus Belli where Carbonite spelled backwards is Aiding and Abetting.

>All the rules are for free. Buying books is only relevant for fluff:


>Factions Rundown:

>Semi-unofficial catalog of fluff, dossiers, and unit models:

>Unit Dossiers Archive

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CA goodstuff. Pretty good, but I played only against it.
What do you think of this?
>Also can you G:Mnemonic into a septorised unit?
No, Sepsistor'd troops aren't considered your own.
>Sepsistor'd troops aren't considered your own.
I'm not sure that's right.
>Instead, the Sepsitorized trooper now belongs to the army whose player caused him to enter that state. Consider the Sepsitorized trooper to belong to the Combat Group of the trooper who used the Sepsitor against him.
>I've heard Warcors recommended as a nice way to fill up 3 points with a Flash Pulser
Especially if you have a unit who can turn him Regular.

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What is Don Quixote's alignment?
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Truth can't really be evil, it just IS
Choosing to be a retard isn't a matter of alignment
Considering he "is" old nobility, there's an argument to be made he's a stubborn LN that simply refused to see to reality.
As a PC, Don Quixote doesn't have an alignment.
Chaotic missing-the-point. Kinda like with Dr Jekyll and Mr Hyde.
>CE in the musical
God I hate the US sometimes... Can't you just keep your hands off classics of literature please.

And since we're on it, the name is Les Misérables and not "Les Miz" and why do I have to explain that this wasn't originally a freaking musical!

tl;dr angry frog squeaking

Gold is the usual standby but I've seen an emerging bit in some systems where the default is silver and I gotta say it makes some sense after thinking it over.

If the exchange rate is 100 silver to 1 gold, suddenly a character who's lobbing around 10,000 coins in currency just becomes 100 gold coins.

In the system I use, a standard health potions costs 25 currency. Just feels more right for that potion to cost 1/4th of a gold coin rather than 25 of them.
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Rai stones can be small
How small?
What do you mean?
I like the Gygax DM's Guide way, with wildly varying exchange rates and merchants not taking non-local currency.
So, those 100 gold coins you got? Seems they're from some long forgotten empire, have to melt them down and get the going rate for raw gold (which is far less than local gold coin). Oh yeah, to do that, have to pay the local goldsmith, then take it to the assayer(for a fee) and pay the Duke's tax on raw gold...
During and before the Roman Empire as well.

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Is it bad worldbuilding to take a real life country, change up a few minor details, and then put it into your setting?
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>I'll be honest /tg/.I actually adapted WW2 into a homebrew Pathfinder game, but made it medieval fantasy. It was kinda fun, the players basically copied their characters from the original COD Zombies and ended up going ham through Fantasy!Burma
Care to share the homebrew with us, please?
It seams more common than one would expect. Than you go to /vp/ and it's even worse
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Giantess is pretty vanilla when you think about it. It's just a regular girl but bigger.
That's one of the best parts. You get more, but don't end up with a deformed monster because the proportions are the same
It sucks but is acceptable.

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>What is Epic ?

Epic is the original Warhammer 40k: Apocalypse, using 6mm miniatures so the game is actually playable. Released in the 90s to build upon Adeptus Titanicus success, the game was rebooted into 3 versions before Games Workshop officially stopped any support in 2013.
These 3 reboots were all wildly differents from each others, but they all stayed alive despite lack of official support and grew up into their own community supported thing:

-Net Epic, ( aka Epic 2nd edition ):
The grogest one; be it by age, crunch and fluff. Here each player pick-up whole company and detachment cards to make up their armies and battle each other by throwing bucketload of dices while arguing rules and counter-rules.
Army builder: https://netepic.org/army-books/

-Epic 40k ( aka Epic 3rd edition ):
The most noob friendly. GW pulled out a 180° on this one and Epic was streamlined to the core. The large abstraction level allow you to focus primarily on out-manoeuvering your opponent, but make it feels un-WH40k-ish.
Army builder: https://ijw.on-rev.com/armyforge_temp/index_e40k.html

-Epic: Armageddon ( aka Epic 4th edition ):
Games Workshop's tentative to fix the commercial flop that was Epic 40k. Stricking a good balance between the two previous edition, this last iteration of the game remains the most popular and played reboot. Yearly tournaments all other the civilized world.

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Clipping for deliberate tactical gain has always been a dick move in all wargames.

Best solution is to not play that kind of person, failing that politely discuss it at the time, if they refuse carry on with the game then see solution 1, if they agree then no problem. If you play with a small group consider suggesting it as a house rule.
This generally but especially in rank and file type games. The people who abuse the system get ostracised quickly, the grogs who love this style of game do not put up with waaac bullshit period

Cool but it’s not actually changing the rules of the game. I’m not here to police other players. So what are some ways to get rid of clipping assault especially since it is universally reviled by decent people?
ATSKNF but with a 3× rather than 2× modifier to all bm interactions would be a good start, if a bland one. You'd still get to ignore most of the morale system, but thenoppnent would then get to do things like engage 2-stand broken INF formation remnant, get a +5 combat win with bonuses out the wazoo, and actually get a kill for their trouble.

An alternative would be to strip some benefits from Fearless when broken, as it really sucks that there's *no* advantage gained in assaulting a broken fearless unit.
I'd just change then countercharge rule to be "towards the closest directly engaged enemy unit". That way the initiator can still clip, but they can't freeze the target formation in place using carefully positioned supporting fire.

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Hell and heaven aren't good and evil in my setting.

The alignment chart on my setting is tomboys vs girly girls.

My angel equivalents are theropods. My demon equivalents have simian bodies with leathery skulls resembling sabretooth tigers, jackals, snakes, crocodiles, and herons.

The god analogue is a dragon while the satan analogue is an elemental.
What are the mortals like in all this?
>inb4 just the usual 5e spread
The two caretaker races, made by the Great Creator after he split his power into the gods, charged with working in tandem in order to upkeep the balance of Order and Chaos in the universe and see that the gods don't abuse the mortals and the world with their power.
Angels (or Mal'ak in their langage), from the Realm of Samayim, are keepers of the force of Order, enforcers of the Seven Heavenly Virtues and guards of the Creator's Throne. They're Lawful Neutral in the purest sense when on duty, but otherwise they're good guys, if only a little stuck up; they do have humane feelings, but their culture discourages their outward expression.
Demons, from the Realm of Gehena, are keepers of the force of Chaos, enforcers of the Seven Deadly Sins, and guards of the Heart of Chaos. They all Chaotic Neutral, not good or evil in any sense; they simply extremly impulsive and work to defend the emotions of mortals, that part of chaos within them that complements their logic.
Neither races like each other, but they're not really in war; their job demands that they cooperate at least to some degree to upkeep the balance of Order and Chaos, less the who universe's cosmology falls apart.

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Hit the gym edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames. The Historical Wargames General doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, let's talk about fun wargames.
Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
OnePage Rules, Mighty Armies, Dragon Rampant, Mortal Gods, Kings of War, Frostgrave, Ghost Archipelago, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, Beyond the Gates of Antares, Conquest, MESBG, Warmachine, Epic and anything else that doesn't necessarily have a dedicated thread.

>Places to get minis

>The Novice Troves

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He is dogshit at balance and insists the trap options are viable, but I think the more traditional fantasy resonated with many. >>73606808 is right
>Studio Macvey
Arent most of those fellas owned by cmon now? Their physical sculpts are still fantastic, tragic digital seems to be increasingly common though.
Thank you for responding anons. ;-;

I figured that would be the route I’d have to go, will be very easy especially with the RoC supplements to wage campaigns with various chaos warbands. Any particular methods you found worked best in your own solo gaming?
That actually sounds like a lot of fun, the idea of dealing with roving ork patrols or marauding chaos forces.
Thanks for the outline bud.
I’ll have to write that down.
>Sorry about your friends being burnouts.

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>Any particular methods you found worked best in your own solo gaming?

Focus on characters. Fun characters can make literally anything enjoyable. Plus if you're operating them as NPCs, having an idea of their personality will help guide their 'AI'.

e.g. if you have a big, aggressive brute character, then you can assume he'll usually try to charge the nearest enemy.
doesnt have to be full retard. could focus on maximizing damage by killing mooks or injuring a friend of the opposing commander to draw him out for single combat. if they have character im assuming you gave them backstories as well
Yeah of course, that was just a deliberately simple example to get the jist across.

Once you get in the habit of thinking 'what would this character do in this situation?' rather than 'what would I do to win this game?' it gets pretty easy.

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>a big chunk of /tg/ loves lawful neutral, unerringly principled characters that follow a code to the letter at all costs
>I see nothing but hate for this character here
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I'm pretty sure he's implying Blood Ravens are a successor chapter of Thousand Sons, not Word Bearers.
Cato is leader of the honour guard. He's Bobby G's bodyguard.
Well now he is
He used to be captain of the second company
He didn't follow the Codex Astartes and he CERTAINLY didn't follow the rules of the Chapter.
Yes because 1. He had proof, 2. There was an ongoing Chapter civil war and 3. There was an ongoing Chaotic threat.

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What's a good app or site for making character sheets for Pathfinder 1e?
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Simply put, the fastest program ever.

Seriously, the way it handles CPU load is genius
These both look like great options
I made a character sheet in google spread sheet. It doubles as book keeping for me as DM and will hopefully be idiot proof as two of my players want to switch to 5e just because they don't want to remember a +2 from flanking or +1 from haste. As an added bonus Google Doc allows you to give permission to edit specific cells so no tampering with overall sheet is possible.
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Have an actual answer
Or if you're a printshitter

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Complicated Politics Edition

>Resources (Rules, Lore and Warhammer Fantasy Roleplay)
WFB: https://pastebin.com/qVGrgwwh
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/6FV6bSNQ

> Alternative Warhammer Miniatures and Manufacturers

> Warhammer Wikis

> Warhammer Video Games

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If i want to get into WFB, what edition should I play?
I've collected Ogres in 7th and Wood Elves in 8th but sadly I didn't have anyone to play against. But now that I have time and money I thought about getting back into the hobby.
Whatever people play around you, so either 6th or 8th
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I guess it really depends on what people you will be playing want to play.

If they don't care then 6th. Best for your Ogres as their army book is a 6th edition army book.
Depending on your Wood Elf army either 6th or 8th, if you don't have the miniatures to make a fun 6th edition army then just stick with the 8th edition you've already made an army for.
Ogres were pretty damn strong in 8th, quite possibly the killiest army in the game
>tfw you find someone from here on some other forum
Be proud nurgleanon, your hellcannon is one of the earlier results when you look up conversions

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...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to EmeraldGrid...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>73553886

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>too root out

To repurpose the phrase above: Caring about what Trollman thinks is for idiots.
Its not the only time that popped up in the book. The not reliant robin vehicle's art has the car as red with text right below saying it only comes in black, typical of CGL.
Is there a non implant version?
You'll never play that character, why bother? Also, no.
>I was assuming that My character would be a natural genius in her field study (which is magic and she pretends to be mundane).
That's not how it works. Maybe, maybe you could get away with that gag in some no-name elementary school, but by college you'd be screened for magic ASAP.

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Trek Memories Edition

Previous Thread: >>73560970

A thread for discussing the 'Star Trek' franchise and its various tabletop adaptations.

Possible topics include Modiphius' rpg 'Star Trek Adventures', WizKids’ miniatures games including 'Star Trek: Attack Wing', Gale Force Nine's board game 'Star Trek: Ascendancy', other licensed Star Trek tabletop games , and the Starfleet Battles Universe, as well as the original television series and movies, Star Trek in other media and the Star Trek setting in general.

Game Resources

Star Trek Adventures
-Official Modiphius Page (Rules, FAQ, and Player Resources)
-Homebrew Collection

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STD seems more keen on turning Klingons into the Cannibal California Raisins
ate so much puss it got stuck to his head
yeah but they became firefly cosplayers after their planet blew up.
I’m actually using the Klingon Empire as a political metaphor for countries on the cusp of massive reconstruction while being stymied by an older generation who desperately wishes “thing were the way they used to be” as well as fears of globalization in general.
Chancellor Martrok and his allies (particularly Ambassador Worf, Dahar Master) have increased ties with the Federation which spend up the reconstruction process after the Dominion War ended, though it still took almost a decade to undo all the damage. While things are still peaceful there’s a few Houses who hate that the Federation are no longer “uneasy allies” and feel emasculated the Klingons took more damage and needed so much foreign help rebuilding the Empire after the war. Certain lower caste members (who ironically are mostly not old enough not remember “the good old days” these rebellious great house leaders brag about) support this “return to the old ways” despite now economically being tied and linked to the Federation in terms of prosperity and power.

Currently Klingon ships present more of an active threat to Starfleet ships at any time since the last war before the Domion War, but rather then the unified might of the Empire it’s just individual houses and pirate ships going rogue.

A major reoccurring enemy of the crew is a rebellious lower-ranking Captain in the Klingon empire who will steal a Negh’Var-class ship and go full Pirate Admiral and lead the Klingons and Federation in a hunt very much like the hunt for the Bismarcke.
They really just wanted them to be orcs from LotR and then some writer tried to insert some parody of the MAGA crowd which got dropped because the writers kept getting shuffled around.
I’m also almost certain that the reason their makeup was so heavy was so it wasn’t obvious that Tyler was Voq: traditional-looking Klingon makeup would be really obvious, though if it’s true this was hampered by their clumsy-ass writing team showing Voq in every episode as a major plot point then dropping him as soon as Tyler appears, which is a clear giveaway. There’s ways they could have done that better, like focusing on an esamble cast amongst the Klingons just as much as the Federation.

The annoying part about Discovery is not that the ideas are necessarily BAD, but that most of them were not executed that well. Even a shit idea can be done well if you’re a clever writer, but the constant reshuffling of the writing team and the flat refusal to use experienced Trek writers really hampered their execution.

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My mom and dad said they wanted to play some board games with me and all they know is monopoly. What does /tg/ recommend?
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Rule #103 of /tg/: Never reply to the woyafag. All he wants is attention, and the only way he knows how to get it is being a cunt.
When and how did they meet?
ehhh, I wouldn't do Catan with a first timer.

One game my parents love is "The Mind"
Concept: 100 cards from 1-100, In round 1, every player receives 1 card and need to place it in order, while only knowing their card.

It sounds simple, but the more you advance, the more cards you start with, and the harder it gets.
You'll want a game that's dead easy to learn, like Escape The Island or Carcasonne. Look at Condotiere or Sushi Go for card games.

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Wouldn't they erode pretty quickly?
Maybe some day anon, when I stop being lazy
Wouldn't they fall to the fucking ground? Reality's out for lunch midwit.
It's pretty much a blend of Shadowrun and Mad Max. Magic started returning to our world, and fucked everything up. The modern world is a chaotic patchwork of petty fiefdoms carved out by warlords, dragons, cults, and demons.
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I'm sorry, but I don't really get what you mean by "sf all along" - what I had in mind was more Crimson Skies / Porco Rosso esque aeronautical setting, with flying boats and whatnot. It's post apocalyptic, yes, but not really sci-fi; a lot of important infrastructure and lives were lost in the event, but technological setback was not that significant by comparison. Something more akin to dropping back from ~1960s-70s tech back to ~1930s-40s, for example - mostly due to loss of manufacturing base and other material reasons, rather than complete loss of knowledge.
In hindsight, I did a pretty bad job of actually describing the setting earlier - sorry about that.

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If you're playing a goody two-shoes "Band of the Falcon"-style mercenary and not a rugged sellsword who plunders, burns and kills shamelessly when he takes a city, you're playing mercenary wrong mate.
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You’re not anointed Champion of the Tribe by being a rampaging lunatic so no thanks
>and the training to use them well
>training to use them well
Can this meme finally die? Mercs had close to no fucking training. The big difference was that they were WILLING to fight, rather than being picky and moody about it, as long as they were paid. Skills? A fucking joke, literally random bunch of faggots with weapons and big balls to try survive long enough to MAYBE learn something along the way. Part of the reason why mercs went out of fashion the moment conscription became a thing was that their utter lack of training other than "learn by job" meant they were unreliable at best, fucking terrible at most.
Real paragon of the archetype is a Mercenary who talks and styles himself like some sophisticated and knightly noble who then casually commits the most despicable and heinous of acts without batting an eye. That way the hypocrisy of his posturing has full thematic effect.

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