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Paizo Games General /pgg/

Tell us about your games big bad guy. What is he trying to do? What are his motivations?

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/VgiyFXFc
/p2g/ (pathfinder 2e) books: https://pastebin.com/7zeuvqwR
/sfg/ (starfinder) link repository: https://pastebin.com/eBECS6av

Old thread: >>67885657
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Anons, what do you think a Paladin Prince of Horus would be like in terms of a code? Just a carbon copy of Osiris or do you think he'd have something unique?
Any thoughts on akashic mysteries? My normal group is starting up a kingmaker campaign. I haven't played a lot of pathfinder, maybe one or two campaigns before this one. DM gave me the green light on an android vizier because the river kingdoms are right next to numeria and vizier because why not. I think I'm gonna go path of the crafter at level 1, make sweet magical items for my group and sell them back at a slight profit and kit myself out, then take construct creation and make a construct army to take over the world.I'm a little foggy on what I should be doing for feats. I need magic arms/armor to take construct (crafter viziers get wondrous item creation for free at level 5 or so), I also probably need at least three vizier specific feats and will probably be forced into leadership as well if I want to fulfill my dream of bringing the perfect machine order to Golarion. But I'll also need to dig at least part way into the ranged feat chain to get good damage out of hand cannon. if anyone would like, I can post what I have for my character so far.
Viziers are neat. Guru's are fucking weird. Daevics are blenders.

Rajahs are nice. Other 3pp stuff is a little unbalanced because of the weapon veils but has amazing flavor.
What I like about android vizier is that I can fluff my ablities out to be android-based. lashing spinnerets? that's a grappling hook. flying movement from the food bind of pestilence cloak? those are rocket boots. And I don't need to use my imagination to see how hand cannon fits into all of it. The fluff describes it as a copy of the gearsmen's blaster attack, even.
No, he gives it on the first date.

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Is it just me or has design quality of Games workshop been shit in the last 8 years? Is the only sculpting/design talent in the forgeworld studio (With some exceptions) because gamesworkshop models look ugly and not in the cool military ugly but in the it's so ugly and doesn't look cool sense. All imperial flyers made by GW look like trash designed by a person who never saw an aircraft or sci fi design.
>bitch about stormwolf design
>doesn't bitch about caestus assault ram
>doesn't bitch about shark assault boat
>sculpting/design talent in the forgeworld
Have you even fucking seen the garbage FW has been producing as of late?
So, did you skip here straight from 2014?
I kinda like the Stormtalon. It's cute.

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Post how you shamelessly inserted your magical realm into your games and were spotted (or maybe weren't).
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Speaking of which, I once forced my brother's character to crossdress due to the needs of plot. Good thing he was only 1w years old back then and never asked any questions about it.
>12 years
All of my settings have a race of cute boys in it but I am always vague about describing them as such.
No matter what setting I make there is always a group of tall strong amazonians, doesn't matter if the group will ever interact with them or will.
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Race of canine beastmen that have softer features and things like Plantigrade feet, human-like hair, and human body frames that are a result of human men mating with gnoll-like beastwomen on a large scale.
Don't tell anyone.

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A group of acolytes are sent into the depths of Old Terra. What do they find down there?
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Excuse me but, SAUCE?
>/tg/ of year 2019
>not recognizing GreenMarine
how the mighty have fallen
I apologize for I am a relatively newfag. I wzs wondering who the artist is my friend
I haven’t heard that name in a while, I hope he’s doing well.

Recreational Holodecks Edition

Previous Thread: >>67931942

A thread for discussing the 'Star Trek' franchise and its various tabletop adaptations.

Game Resources

Star Trek Adventures
-Official Modiphius Page (Rules, FAQ and Player Resources)
-PDF Collection
-Homebrew Collection

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That doesn't make much sense. The characters all develop, some more than others but they all do. End of TNG Picard is very different than first episode Picard. Everyone grows into their own over the course of every series. Look no further than Odo
>Outsider, largely viewed as a weird alien who has a stick up his changeling ass and has a hateboner for Quark
>By the end of DS9 is one of the most important people in the galaxy, has held (and then ends) a major long term relationship and learns that sometimes one can, indeed, tweak the rules around the edges and can view things from other points of view, all while forming a fairly quirky friendship with Quark with both coming to the others defense multiple times.
Been a while since I saw DS9 so I've been thinking on it a little. I think you're probably right about DS9, since it took such a different approach. But I stand by what I said for the ship-based series. TOS, TNG, Voyager, etc..
TOS is pretty close to it but even then you can see some development (mostly with Scotty of all people), but TNG had character development as well (Barclay being a good one, but as I said before, even Picard changes over the course of the show and Riker goes from a Kirk knock-off who has the hots for Troi to a more well-rounded and grounded character who no longer actively seeks to fuck every female alien (they even spoof it in one episode about the civilization just on the cusp of Warp tech) and in the movies him and Troi have finally settled down with one another.
Worf is Worf, though, and he's still a bumbling fool throughout...
You just reminded me to go do my sompek run.
>Worf is Worf, though, and he's still a bumbling fool throughout...
Hey, Worf had a ton of development as well. Of all the main characters I think only Crusher was sort of static, but Crusher was perfect anyway.

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Xmas is comming edition

>New GW paints comparision

>Citadel Painting Guides:

>Figure painter magazine issues 1-36

>Weathering hobby magazines

>Paint range compatibility chart across manufacturers

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My favorite part of all xiv was akh morns syncing up with Answers in T13. As a monk I had the pleasure of admiring them up-close.
newbie here. do i absolutely need wraithbone primer to use contrast paints or can i use celestra grey as an undercoat?
What're the Xs for?
Supposedly the contrast primers are a bit glossy/satin, but who gives half a flying fuck, just use any light grey or white primer. Don't buy into the GW jewery.
All you really need is a lighter colour so the contrasts shading is visible.

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Given everything that magic can do in a lot of fantasy settings, namely transmutation of matter, etc, how would the economy in a fantasy setting work? Heck, what about things like dragon hoards or dungeon loot, how does that affect the economy? How do mages who don't go pillaging dungeons and the like support themselves with their abilities?


Previous thread hit the bump limit.
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Money is your share of the world's human output. It's a step up from the favor-based economies, but the principle is basically the same.

In a world of magic money exists just fine, as long as favors can be owned and traded with sapient entities.
*owed, not owned.
Like Bitcoin?
Trash based economy
Trash? How would that work?

D&D and similar games have popularized the concept of there being different types of magic users some simply have different specialties and/or ways of tapping into the same source/type of power, others drawing from completely different sources of power, with vastly different abilities, like the difference between mages and clerics, etc. How does this apply in your setting/system? If you have different sources, what are they and why did you choose them? Can a person tap into/use more than one? Why or why not? How do the different sources/types interact with each other?
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It'd be handy for ceramics, too.
You're both missing an obvious use.
I haven't linked it to a system, it's more a vague concept at the moment. Though I unconsciously design in GURPS as I like it and the freedom it provides in bringing ideas to life. Magic being able to do so many things but requiring serious amounts of effort would play hell with a lot of game systems.

Not sure how much more to say, as I said it's a vague idea at best.

Spirits tend to 'clump', so if you have a big old tree in your garden that your family has cared for, got marriage under and had picnics under it's branches it has a spirit. It'll have generic tree spirit likes and dislikes but also maybe personal ones as well related to it's history.
Conversely the "Spider Forest" is one big spirit made up over time of it's many tree spirits and due to it's massive spider populations the spider spirits as well, so it could have likes and dislikes common among tree, forest and spider spirits and powers that reflect that. If a family lived in and tended and paid tribute to it for generations, woe to any who tried to cross the forest who is their enemy.

Alternately, "Spider Forest" could be on a mountain and be "Spider Mountain" and add mountain aspects and powers as well, making it potentially more powerful. If on Spider Mountain there was a tribe of goblins that 'worship' and pay tribute to the spirit, they'd have easier time raising and training big spider mounts, hear whispers of incoming attacks and can call upon the mountain for defense.

Again though, the more powerful the spirits, the more effort it tends to take to move them into action. The Spider Mountain Goblins, having kept up the tribue rituals for centuries probably have lots of subtle benefits (+spider handling? +perception and stealth on the mountain?) and their shamans would have an easier time calling upon it due to it being pre-disposed as well as the goblin shamans knowing just what rituals and sacrifices the spirit likes. A human shaman passing through the mountain and needed something... say he was starving and wanted some food, would be harder to rouse the great spirit for help. He's have to try for a smaller spirit not linked to the Spider Mountain spirit, like a rabbit spirit or something.

And what would that be?

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About a week ago we had a thread for sharing ideas for games and getting feedback on them. Went pretty well so let's have another. This is different from /wbg/, not really about posting maps or making pantheons but about ideas for sidequests, characters or places in your settings
Starter questions/ideas:
>what technology level/era of humanity (bronze age, iron age, industrial revolution, etc.) does your setting correlate to?
>what are cities like in your setting
>has anyone ever done a lewis & Clark type setting where your pcs have to survive and explore for an extended period of time in the wilderness? How did it go?
>any kind of quirks to how magic works?
>any legendary heroes or demigods?
Share some ideas anons
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>Party arrives in Lawful Good not!LateRome nation at behest of NPC friend and the Emperor
>not!LateRome practices slavery and crucifixtion
>slavery is a way for petty criminals to serve time and most slavemasters let them go after their sentence has been done, which has been the law since the inception of the country
>crucifixtions started to happen because there are rebels hiding in the capital city being rooted out and treason by their laws is equal to murder or rape
>also the Emperor is the distant relative of two of the player characters
>party decides to help out the rebel faction because they are more aligned with their ideals
>Rebels are a chaotic good organization who believe that slavery should end and that there should be equality for all citizens human or "demi-human"
>rebels also want to install magic-schools and adventurer's guilds(no such institutions exist like them exist currently in the setting)
>rebels want to destroy the royal family and the Emperor's cronies
>rebels want to install a republic
>which also means killing also some of the party's dearest allies & friends
>especially the NPC who invited them into the country because he is the chief strategist fighting against the rebels
>he doesn't know the party is fighting for the rebels

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I was thinking of a magic system where one uses the power of their souls to affect the spiritual/soul plane/layer of reality, which then reflects in the real world, thoughts?
If there are good and bad consquences for supporting them then give some to the party and see how they feel. Maybe have the rebels burn down one of their ally's houses or something like that and see if the party still supports them. Even better, have the rebels task the party with doing something bad to one of the party's friends and see if they still feel the same. You could also include good consequences too, like grateful slaves who have been freed by the rebels demonstrating their thanks to the party and giving them gifts to help them in their efforts. If you want the party to fight the manipulator, start dropping hints to his existance. Have the rebels do something uncharactaristically evil and when asked why they just reply "the boss said it was for the good of the cause". Ditto for the empire faction
Is it possible to enter this spiritual plane? Can things cross over from one plane to another? That would open up the possibility of having literal spirit animals that can affect the real world, also ghosts. Is everyone able to do this, or does your soul have to be "powerful" enough to manipulate the spirit plane? Does doing this affect the soul in any way?
What happened to South America?

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How do I start a campaign in an original, but not retarded way? This is a lot of my group's first time, but it's not their first time consuming any sort of fantasy or science fiction piece of media, so I wanted to put a spin on things rather than do a Skyrim opening.
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If the point is originality: read/watch/play other shit than (the more trope-y) fantasy and scifi.
...but honestly it's difficult that your players will be there mostly for originality, and rightly so.

Not-retarded is PROBABLY most easy to tackle regarding your expectations and what kinda (sub)genre you're aiming at. As in, an over the top mad max style thing might be retarded in certain contexts and quite awesome in others.

I think most rpgamers tend to think on these lines >>68015893 but I don't feel at all the newbies are in dire necessity of something so... I was gonna say raily-roady, let's say narrow? Not necessarily a bad thing, but it doesn't really mean that's the way to do it. I'd ask the players what they expect in the limits of the game you've decided.
I would play this.
You need to provide more information. What is the genre? The setting (briefly!)? The characters?
Within the first session you should have what your main campaign objective is ready to go. You can lead into it but don't waste your parties time with bullshit filler nonsense.
>How do I start a campaign in an original, but not retarded way?
You can't. Everything non-retarded has been done before.

Focus on quality, not originality.

For Honor poses an interesting question for me. How would you make an rpg or tabletop game out of its setting
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I think Apollyon was speaking metaphorically. It basically tells the nature of each civilization.
>Knights - Steel and Fire - Materialists
>Samurai - Wind and Thought - Philosopher/spiritualists
>Vikings - Wood and Stone - Primitives
>Wu Lin - Nothing - Soulless freaks

if you're real lucky, you hit that golden spot and can be a pikeman

Something else to note from a setting perspective that can be ignored is that there does seem to be some level of underlying magic going on that's getting a bit out there.

Earliest signs was the Tozen battle in the Viking Storymode (but that can be handwaved with either Tozen having a bunch of body doubles to aid him, or even just the Viking narrator making shit up to sound cooler), but then Hitokiri who not only has the power of devouring souls but you even get to see the fucking ghost lights following them around when they have certain feats going. And recently, Jorg's feats tend to give them glowing runes on their hammer, slam giant glowing runes into the ground, and crackle with lightning.

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no u
I like this. Thanks.
Something interesting to note about the Knights being from Rome is that, based on statements made by the developers (who were probably making shit up, admittedly) the Cataclysm(s) began in 1100 AD, which would mean that either in this alternate history, Western Rome never fell, or a lot of the Legion stuff are throwbacks being made by the remnants of the Byzantine Empire.

Of course, the simpler answer is that the Cataclysm maybe happened in 500AD, which, combined with "1000 years of war" would imply they're not actually behind on Tech in the scheme of things.
I’d add a reason for why the plates shifted and make uncovering that mystery the goal

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Alright tg, what's the worst thing your party has done?
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That’s some practical evil research right there.
what's even worse is that jesus was probably between 4 to 6 year old at the time so their efforts were in vain
also there is no 0 BC. it goes from 1 BC to 1 AD
Violate the Geneva convention basically, because one of them is an old senile kobold with a grudge against dragonborn, and snuck around, without the party noticing, and fired a full broadside into a parleying dragonborn ship. Dude did everything in his power to get noticed ooc, but was rolling too good. So, yeah.
The small city state they were working for has now been implicated, and this may lead to a quick, and violent end for the city state.
Probably. One of my other kobold pc's rummaged inside of a Orc's body, who had tried to mug the party, for his heart in order to eat it, in the same city state which they were working.
>Dude did everything in his power to get noticed ooc, but was rolling too good
So he wanted his character to be caught?
>The party is investigating some ruins.
>We encounter a handful of goblins, wich we despatch with ease.
>The sole surviour surrenders and the paladin demands that we spare him.
>Our warforged figther grabs goblin by the throat and I begin to interogate it. The goblin says how we murdered his family, my charater is disappointed that he knows nothing about the stonework.
>I have the fighter smack the goblin around the head. The paladin glares at me.
>Unfortunatly, the halfing barbaring is still berserking, and is still in the mood for a fight.
>The halfling jumps up and yanks the goblin's ankles, almost breaking his neck.
>The party laughs. Except for the paladin, who's glares intenstify.
>The paladin demands that we let the goblin go. One succeful persuassion check later, and the warforged throws the little creature to the ground.
>The goblin pisses itself. The paladin uses aher lay on hands, healing it a bit.
>The halfling is still berserking. He hefts his great axe and leaps at the goblin.
>He rolls a double crit. This leaves a mess of blood, bone and urine; that used to be a goblin and a very unhappy paladin.
>Me and the two martials laugh as the paladin gives us the evil eye.

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How has marriage affected your ability to play tabletop games?

Me and my wife have a system where I have to ask her every time I want to buy a Magic card that costs more than $30.
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>travel the world
What an awful way to piss away your money.
>implying most men arent as well
Not if you truly enjoy it, but if you do it just to show off, it's meaningless
Nah anon, his method of frivolous and expensive self-enjoyment is better than yours because it's more socially approved.
Joint account for bills and regular shit. Wife and I both have our own fun accounts that we deposit into each month that you can spend however you want, no questions. If you gotta go beyond that you have to explain why.

Let's us enjoy our respective shit without arguments.

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How do you philosophically prove wrong the villain who keeps on babbling about "might makes right" and "the strong deserve to rule the weak" BUT uses a definition of "might" or "strong" that includes basically everything: smarts, education, social skills, popularity, numbers (like strength in numbers), dumb luck, rigging the circumstances, good tactics, etc.?
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The only way I know how: Rawls' veil of ignorance.

If you are equally likely to be strong or weak, would you prefer to be ruled without recourse by someone who is strong? Remember, no human being is infallible, invincible or omniscient.

As Picard would say, you can do everything right and still lose.
i can't wait for the anime only fags to meme this in 10 years
By killing him while rejecting his morality.
Beat him up and go out of your way to humiliate the bad guy while doing it. Get him to serve you, then just kill him anyway. Everything you do to him is right if you win.
Forgot to add the most important part. Stab him a couple times but tell him it won't hurt. Tell him that he won't die when you cut off his head and chop him into bits.

You can be the most powerful fighter in the world but that doesn't change reality.

Welcome to the Radon and Raiders thread!
Setting/DH adaptation-building thread for a post-apocalypse British Isles where things went to shit in the 1950s. The land is littered with Zones of strange, reality-warping energy, and society has reverted to near-medieval levels as people fight off radioactive mutants and strange creatures.

Last thread: >>67709083
Archive: http://suptg.thisisnotatrueending.com/archive.html

Thread prompt: people seem to be saying more NPCs are needed, so how about we come up with some?
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Some hope to one day carry out an expedition to try and reach these Swiss survivors, to see other survivors of the fall and in search of the treasures hidden down in the tunnels
That’s actually relatively easy. You just need to pay a few Goeaners enough to make the track through Europe. Despite the beasts and radiation, the land is actually easier to travel since people have been probing the continent since the War.
It’s still meant to be dangerous as all hel there from the sheer concentration of zones and nasty things from them
An old post mentioned needing to find a way underground as fast as possible for those trying to reach it due to the hazards
People have been running expeditions since The War. It's not any safer, people just have more experience of dealing with the hazards.

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