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Post non-magical traps you could put in a fantasy dungeon.
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Why would you build traps in wide open ground unless they're very cheap or just like Punjab sticks or something?
Yes this will happen occasionally, and sometimes a chair is just a chair. But perception/investigation checks are such a huge crutch for players that they end up completely replacing any creative thinking.

Is the previous example faster and simpler? Yeah, it only takes a minute for a player to roll a check to see if he succeeds or fails. But there's zero satisfaction in that approach. You didn't earn that discovery through clever play, you just got a lucky dice roll. And so the game devolves into just being a series of coin flips instead of rewarding clever players.
Don’t you think that perhaps the best answer is a healthy medium of the two?
Roll Perception and similar skills for PCs behind the screen, as several systems recommend.
I can't see any medium not ending up relying on skills too much, MAYBE as >>87619002 suggests but it's also not a perfect solution. I am personally completely fine with removing skills all together, because it works.

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>Setting up a new region for my players
>It's going to be fantasy !Arabia
>want some nice mood setting art pieces for setting the tone of the first major city before making a map
>decide to try my hand at AI Art
>after a few hours all I've managed to generate is some bland gold domes
>paste 'Fantasy Arabia' into Yandex
>hundreds of better images in less than a second
Such is life

Also fantasy Arabia thread
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I would say that when it was first summoned it had so many people believing in it/so many sacrifices that it was able to hold a great swath of power. With all of this raw power and wishes poured into it, the dragon quickly became drunk on it and ended up massacring both sides.
As more believers/summoners died the dragon's power grew weaker until now it's something of a big sandwyrm, stalking the dunes for prey. The seal works in that it just keeps the dragon within the desert, like a big snow(sand?) globe.
This happened years ago. Maybe a century or two before, so it's more of a legend than anything. But because the desert is so vast its easy for travelers and merchants to get lost in; they usually wind up dying.
tl;dr: It's a way for others to explain why people often disappear trying to cross the desert. The desert has a nickname of "The Singing Dunes". People say that if you listen carefully you can hear the sand hum with the movement of the sandwyrm But really, it's the sound of the wind across the crests. (There IS a sandwyrm in the desert though.)

Haven't thought that far yet. I would say the Eastern Nation is a theocracy and their dogma says the Western Nation rightfully belongs to them. Which started the war in the first place. While neither nation prevailed, the Western Nation suffered less casualties.
The cultists are trying to free the dragon by... perhaps they're trying to make a bastard version of the summoning ritual that summoned the dragon in the first place. By luring adventurers and merchants to the desert with promises of riches or so.

Just making this up all on the fly.

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What's up with nobody making useful generals anymore? At least the mechanics skub threads are better than the worldbuilding bait, but none of them are very productive. Does this board actually get shit done anymore?

Thread questions:
>What system spite-motivated your current project?
>What mechanics differentiate your system from the thing you got sick of playing, or other systems in general?
>Does you game have a "built-in" setting? How do you accommodate player expectations?
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>What system spite-motivated your current project?
The single biggest source of motivation would probably be Infinity, although its a reaction to the larger miniature wargaming genre.
>What mechanics differentiate your system from the thing you got sick of playing, or other systems in general?
The action and reaction system. Its built to allow a high degree of freedom and granularity without being as difficult to learn as infinity. It also a builds in a meta-game layer directly into the core combat that makes action economy a huge part of the strategy.
>Does you game have a "built-in" setting? How do you accommodate player expectations?
The mechanics are built for mecha combat and probably wouldn't feel as good if used for anything else. The actual lore behind the mecha setting is something I have in mind but is somewhat flexible. One thing I need to deal with is whether to go closer to battletech and allow full customization of your mechs or stick with a more curated faction based system with prebuilt profiles ala infinity.
I recall nothing from poke tcg, what are you taking from it compared to the mtg clone world
This is space game anon.
I got a new job last month, so very little progress happened over January.
February is off to a good start, however.
I've noticed that the setting and lore chapter is almost twice as big as the other ones, so I will be splitting it up into three-ish focused sections this week. Week after I'll start the complete rewrite of tech and hacking stuff.
Playtesting has shown that the current tech stuff falls victim to the exact thing I was trying to avoid, in that it's just like Shadowrun's "it's the decker's turn, tine to go for a beer run" issue.
I'm thinking about how to steamline and consolidate the system, while still having room for 'player expression' mechanically.

Overall I'm pretty happy with the flow of plain combat though, integrating psionics and tech will take some more work, but there are clear directions to move in. I can't emphasize enough how much playtesting clarifies things, and even though plain combat was smooth once everyone got it, I have also come to realize how the section could be laid out better too.
That'll be happening on the back burner while I do the stuff mentioned above.

Public document available this later this month maybe?
If the thread's still up I'll put it here, else I will make my own thread.
I'm excited to share my progress on Para-cosmic with you all!
It sounds like you still have a binary system but you just have two different ways of getting to the binary.

If its a D12 game and most of your stats are between 1-12, you can test against nerves by making nerves also between 1-12, where a successful test is rolling under your nerve stat. Then the amount of fear tokens or whatever on you could decrease your nerve.

I like your goal of being able to accumulate fear or use it to better play against your opponent.
Maybe a system where anytime you act against an enemy model, the player whose model is less spooked can choose to consume the excess fear on the enemy to roll with advantage (like rolling two dice and picking the better one), OR at certain points you can elect to take a test on your own models. If your model passes, it gets rid of some or all of its fear. If it fails, it runs.
Yeah the whole thing, and combat specifically is really undefined at the moment, and I will likely simplify it down to three or four units at most, as you say.

>What is the difference between common and non-common resources?
Common resources are available to everything in the group and get discarded at the end of the round. Players can steal some on their turn to have a personal stockpile that can't be used by others and doesn't disappear if unused. Seems I hadn't written that down anywhere though.

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>DnD shitting the bed
>MtG shitting the bed
>WH40k shitting the bed
>Yugioh shitting the bed
so which games are actually doing well right now?
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>You can't gatekeep them out
you can, you just have to make the subject matter unpalatable to normies:
- more irreverence, not less
- lettuce bacon tomato shit is now mainstream so you cant do that to keep them out, they love that now thanks to you know who
- more anticool stuff: cute things from the male perspective are garlic to thots, the main tool of the subverters. Graphic violence, offensive insults, positive portrayal of guns, negative portrayal of authority.
Basically turn it into 4chan
>its arguably the biggest british sci-fi
So, it's nothing.
>Kashtira dies to most boardbreakers
>Bystials will probably get hit
This doesn't matter. The way that these two archetypes of Pankratops and D.D.Crows fucked the game is a lot more subtle but much more far-reaching than a single tier 0 deck. You can nerf Tearlament into the dirt by gutting their named cards and banning all the Ishizu support, that doesn't change the fact that Bystials can be splashed into anything and hard punish decks that utilize LIGHT or DARK monsters. It doesn't change the fact that Kashtira can be splashed into everything and have powerful effects that you never want your opponent to resolve, demanding that you have an immediate answer to them.

Anything that likes the GY is getting shafted in this format. People will blame the tier 0 deck for that, which should rightfully be nerfed into the ground, while ignoring the fact that we've entered a tier 0 mechanic format. If you can't banish and you can't recover from banishment, you've lost and there's nothing you can really do about it.
I'm still surprised how quickly and efficiently they divorced themselves from Blaine Lee Pardoe.

I don't think he would actually have become a problem, but he could have, and they nipped that shit right in the bud.
I thought the AoS threads keep doomposting about how the line is no longer getting supported and how they get so much less content than 40k

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I'm not sure where else to put this. I've been running games for almost a decade now, but I've mostly moved online due to the pandemic. I mostly run D&D or Pathfinder, so take this as a personal anecdote.
This might be because I'm getting older, or because some players might be very young, but I find it really amusing that most players can't really stand competiton.
I mention this because I was running a recent game where one PC (a Sorcerer, to clarify) was lightheartedly joshed at a banquet by a nobleman. When the party's female Rogue started flirting with the NPC and ignoring him he went into a snit. Like, it wasn't anything serious, but he was genuinely hurt by the fact he wasn't the main character. The slightest resistance made him crumble.

It was like the time a previous game had an incubus, and the male players acted like he'd personally shoved them into the locker when the female PCs commented that he was really hot. It was really thin-skinned, and actually quite funny. I'm surprised by how much of this seems to be recent: When I was a kid, I feel that most RPGs had the PCs as kind of a pawn, like a boardgame, where hilarious and unfair deaths were part of the fun. But now, there are a lot of people who consider it a personal attack when bad things happen to their character.
It's not a complaint, just an observation. I've seen a guy on the verge of tears when his Tiefling Eldritch Knight lost a fair duel, he really took it to heart.
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As many time as DnDrones like (you) have autistic meltdowns over being shown the truth. Stay in your containment general if you can't handle adult discussions.
>If you point out that my bait is stale, you are having a meltdown
Not to mention the funniest bit - last time I was playng DnD, it was '98. Were you even born back then?

Get new material. At least get new image, to pretend that you have an actual issue at hand, rather the same shit over and over again.
>what I wouldn't give to play a game where the other players are a gruff but black humoured professional fighter, or a deceptive money chasing rogue, or smug know it all wizard, or hope filled cleric
I like classic fantasy tropes. Sometimes I feel almost embarrassed that my setting is so generic and think that people don’t find it creative. But I like the orcs being savage barbarians that all other races fight against, Lizardmen being exotic and mysterious only encountered when needing to recover a magical artifact hidden in a pyramid in the jungle which may or may not be guarded by a dragon, and humans elves and dwarves having an uneasy alliance and sort of racist towards each other.
Sounds like a fun time
The average 5e player wants a freeform RP circlejerk but absolutely needs the D&D logo on a game or will refuse to play it. They're not technically human, they are consoomers.

Previous >>87565501
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Imagine snuggling with her on a cold winter night
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/tg/ complains about a game that doesn't exist thread.
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I play crabs so you'll probably call me a meta fag but Giganticrabs can block and tank most of the shots if you can deploy them in front of the building. They count as Absolute units now, not just massive so they can only hit something behind them on a 5+, and they're more than tanky enough to soak up some fire while you get the civvies out

If you play Cowboy lords though I guess you're just straight up fucked because not only do they have no way of stopping them just blowing them up first turn, they also take extra morale loss from seeing massacred Civvies because they're all moralfags
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What the fuck do I do as minutemen in this situation?
Blue circles are my squads
Red are his fucking crab armor cunts
Green are artillery units
Ignore the one on the bottom that's supposed to be my Rough Rider squad
> Minutemen
> RAW bullshit

Classic Minutefags. You'll do anything to justify this shit faction. Crabs stomp you guys every time and you just keep coming back for more thinking you can just ignore the errata and violate the spirit of the games.

You might as well play Tsars at this point you cuck.

> Inb4 mug overclocking
Shit gimmick, ineffective.
Mirrors can't do shit to Structured Chaos. Because you have to set up the plays in a specific order, Mirrors are always a step behind.

But knowing this game, they'll put out a card that buffs Mirrors or something when half the old decks are starting to rot from a lack of good support.

I miss playing Fruit Dragons. And also Baker's Men.
>Baker's Men
Once a hilarious scourge of pastry warfare, now you choke down your just desserts by being made irrelevant through power creep.

Still not shabby on the tabletop war game though. Access to torches is sometimes a saving grace in this meta.

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Filename thread
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holy shit's been a while since I've seen this masterpiece
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Want to have something to spread around

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Did a thread about using extinct animals as monsters a few weeks ago, and it went well, so trying again.
Now with retro-art and outdated interpretations!
What's your favourite fringe-science, weird theory, or outdated idea about prehistoric creatures?
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Where would you put >>87610064 in your party? I feel like they could be a highly valuable party member in the right sort of party. I'm on the fence about where precisely they generally fall in the hierarchy of tank ranger support etc.
Well Doyle's Lost World and the Challenger Expedition gives you a supply.
There was also also a sequel (and I want to say it was by John Brunner but I honestly forget) where they return the surviving dinos to the Plateau.
(The old T.V. series The lost world could also get "modern" PC's involved with dinos and other creatures)
Hollow Earth Expedition might also be useful.
So they now (with a "bigger picture" think the spikes were more for mate attraction.
This one...

I'm not sure about.
The brainy rex is in contention. While potential trial neuron density is impressive the brain is still arranged in a manner more analogous to crocodiles and birds than to primates, meaning the way that brain capacity was allocated is way different, abstract thinking isnt super high on the priority list for an animal built like a Tyrannosaur, but it lends credence to it being an animal with shocking amounts of sensory awareness, and a pet theory of mine that they may have communicated to eachother via subsonic frequencies, not unlike modern elephants
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the issue with Parasaurolophus and hadrosaurs in general is they are closer to the size of an elephant than a horse

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Danger Zone Edition

Previous thread: >87534360

A thread for discussing the 'Star Wars' franchise and its various gaming adaptations.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze (embed)

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA (embed)

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN (embed)

Comment too long. Click here to view the full text.
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>I get that Episode 1 is an albatross but I am a huge fucking clown who loves Podracing.
Podracing was basically George going "people like American Graffiti, let's do that" and he was fucking right.

The prequels' major problem was it lacked participation from some key contributors to the success of the OT; Irving Kirshner and Gary Kurtz foremost among them.
I thought pod racing was George's method of choice to show the audience how force sensitive Anakin is even at a young age, I thought that was the point.
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My group does more episodic stuff, mostly cause they cant hold onto credits for too long or a job goes sideways.

However they often deal with hutts, the group hates hutts so much, one of the players thinks they should be exterminated.

But they know getting the hutts on their back is a bad idea.
What are some good Star Wars book/series to start with to get into the lore? Have only seen the films so far and played the kotor games

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Last supper edition

Spoilers for Cyberpunk Edgerunners ahead. Proceed at your own risk.

-Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.
Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

-Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates)

-Resources for RED:

-RED free-DLC and extra content

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Zoomzooms probably don’t even know who John Woo is.
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>Cyber-enhanced catgirls sounds like a pile of weebshit
what do you think you're playing, moron
What are some good corps to have as your dedicated villain besides Arasaka, particularly in the Time of the Red era since they're obviously a lot less present in North America at this time.

I was thinking SovOil makes a good one to introduce maybe, or are there some European corps that could be trying to muscle in in Night City?
What are Japan and China and India like during this era?
What were they like in the 2020s and how could things have changed since then?

Is there a good evil European megacorp? Something like an equivalent to Shadowrun's Saeder-Krupp maybe?
Militech, proto-Kang Tao, good ol' Biotechnica?

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Green Box Generator:
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For anyone who wants a more /k/ experience, highly recommend using Old DG.

The list of gun options is 8 pages long with no fluff text
>reinstated the hands-off unsupervised Obama-era management approach to executive agencies.
So in your universe, the entire LEO spere is The Cowboys?
I think the number of boxes in that flowchart neatly illustrates why the system is a bit shit.
or the number of check-for-roll steps, anyway.

How hard you fail dictates whether you are triggered by any Disorders you have, or if you gain more as narratively relevant.
The end.

This peak autism is something I will never engage with. Even the gear list trying to make stuff work different illustrates that it is all virtually mechanically the same - apply weapon to target's hitpoints.
But I guess if you want to play with your sheets and you don't slow the game down, go get it /k/omrade.

>14.5mm Soviet - 3D10+6
If you are shooting anti-air rounds at stuff, I don't know if trying to roll it out is the way to go...
I see Moonman in the thumbnail.
I like the look of this - nothing is more boring that spending nine rounds firing at each other from behind cover until someone makes an implausible move just to end the scene, particularly for not important fights.

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I hate that the mechanics are actually pretty good. It just had to be on a furry game...
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Any pro illustrator can draw furry they just dont advertise it.

The Scott that draws the current run on IDW's tmnt is up for hire but he doesnt talk about his rates.
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>Bonus dice to driving automobile, complaining.
At least one of the TMNT fellas came out as furry years ago.
Think D&D's alignment chart, but Feral vs Civilized. There's literally Celtic magics for sufficiently uncivilized people, who just want to rampage around like a giant monster. You can go full Diogenes and draw power from being a naked hobo berated the townsfolk for wanting nice things. Race/Species can be anything from a d4 to a d12, and it's just relevant to a handful of skill rolls and character fluff (sleep cycle, food rations, best senses, unarmed combat, etc).

>Sometimes, a person has an instinctive power that
has been bred out of others. These atavisms can be
amazing displays of physical prowess, senses that are
almost supernatural in their reach, or brutal savagery
that goes beyond the pale.
Cultivating one 's instincts is called "pursuing the
Wilding Way". Not all Wilding Way gifts are atavisms
- consult a Gift's description, see if it has the
"Wilding" descriptor. Atavism Gifts are ones that
require a Species Trait of d8 or better. Unlike Natural

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I think you want the Wifwolf thread over on the trash board...

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Writing General: 'whatever's on your mind' edition.

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over mostergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here

The previous thread can still be found in the archive here

And finally an archive of /tg/ fiction can be found here:
man why is writing just simple "fluff" between characters to establish a nice calm baseline before things go to shit, so fucking difficult?
I mean are you having them talk about something or are you just trying to have them say something?

People don't actually have conversations in a void. They're usually a overlying subject being talked about in even casual conversation. Just try to have a topic in mind for each participant to keep things guided and if there's a lull to have something they can fall back on to.

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Thread title.
There are some punch-ups that are meant to be thematically fun or even sexy, like the famous duel in the Mask of Zorro
> https://youtu.be/mzlQDtSpxr8
The problem is that when you have PCs swinging axes and swords, it's really hard to do "It's okay, we're good friends after that little misunderstanding."
How do you actually do that in an RPG, without people having to glue limbs back on?
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Couldn't you just have the fight as normal but just tell the players no one got really hurt?
Don’t use meat-point systems.
Don't use hyperviolent sword and sorcery wargames for storytelling
that's called Sparring. think of it as two boxers having an unofficial fight in a gym between themselves, no stakes, no one looking to injure each other, all protection equipment on and also giving the gym attendees a little spectacle and a little impromtpu PR session. that's what you're looking for, correct?
I think HERO has some sort of distinction between damages like you explained (but i don't remember well since i only read the rulesystem long long ago and never played with it) also Mutants & Masterminds specifically states that a defeated opponent is incapacitated unless there was the precise intent beforehand into killing him.

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