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Hopefully, they learned the right lessons from the first game. Seeing the Intertwining Stories part with characters actually interacting with other party members leaves me to believe they did. Who hype?
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The cleric is a dude but the Apothecary isn't.
No way
The Apothecary looks like the perfect breedable femboy twink.
Well I can't think any femboy vidya characters with a hair bun on the back of their head.
>Literally the archetypical red cross girl
>femboy twink
You're on your gay pills again, are you anon
I think all that fapping to traps broke his porn-addicted brain.

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went a little too hard on the wacky 50s and got rid of the open world (the main strength of 3) for the most annoying hallway crawling.
>it pays homage to f1 and f2 wacky encounters
you're right, Old world blues is kino and Mothership is complete garbage. Zetafags deserve the rope.
yeah fo3 is just not a very good game.
Well firstly, the game isn't a looter shooter. The economy doesn't allow to sell a whole lot, you can't do much with most the items you can grab in other areas, and gun upgrades are rare.
The game is a lot more about exploration and leveling up. It is more like a DnD thing than Fallout 4 in its core design.

And Fallout 3 does really excel in being a very open game, with lots of places to go and lots of different things to explore, so Zeta being a DLC which is almost entirely linear brings it down
>The economy doesn't allow to sell a whole lot, you can't do much with most the items you can grab in other areas
this guy collected all the dropped forks beneath the Raven Rock mess hall.

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More news for Innocent Rules is coming soon.
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biggest complaint about colony so far is apparently hakika recently found out about sideways facing stairs but didn't bother to work in a method to make the player able to traverse them holding left/right
looks and feels like shit
Now give her long hair and notice how much more attractive she becomes.
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Yup. I remember people also complaining about that when Asylum's translation came out.
it's such an easy solve too oh well the games are good but they're bound to have some minor shortcomings
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I want to forget that MMOs exists. I realized they suck without friends and I don't know how to make new ones.

Someone recommended me comfy RPGs with relaxing places to explore and a good party to help me forget that I have no friends.
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I heard alcohol helps in such cases.
any persona game works. good luck with life, anon.
You don't want friends that would play an MMORPG anon
Breath of Fire 4 has one of the comfiest campsite set ups, and you get unique dialogue with everyone in your party all the time, so it's always worthwhile to stop, rest, and bug everyone. Charming cast too.
>I don't know how to make new ones
Join or start a tabletop RPG group. Alternately, try Icewind Dale: nice-looking Infinity Engine maps and the party is entirely player-made, so you have the final say in how good your party can get.

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What are some of your favorite and least favorite RPG dungeons? What makes a good and bad dungeon?
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The thrill of blowing someone up with the crappy little grenades in Castle Wolfenstein, not id Wolfenstein but Muse Wolfenstein, is hard to describe, but then I was a little kid then. Breaking windows in Deja Vu was equally a thrill. But much later, I used to fight through encounter after encounter in The 7th Saga, and the idea that I was grinding never occurred to me. I think I actually didn't grind but there were just so many damned monsters. I liked the battle system, I wasn't in any hurry, had no idea where the game was headed, and for a while the combat sustained me. (Midway through the game there's an unfun spike in difficulty and this sort of ruins it.)

I do remember being annoyed sometimes at the encounters in Final Fantasy IV, because the story is so much fun I didn't like being interrupted when I was on my way somewhere and interested what would happen, or what the next town or boss was going to be like. But I also remember that fans of the game would spend many hours loading the last possible save before the final boss, and just go all over the world fighting random shit to level up. Not so different from what we do in Diablo, but without any loot motive - though for the very, very persistent there was the mythical Pink Tail to seek out. And I don't mean the kind you get at the pub in Troia.
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Just too many different angles to approach this one. So many different traits and each game takes slightly different approaches.

I personally like to reference the original Legend of Zelda when thinking about dungeon design, because everything is distilled to a very discrete and well-organized set of decisions and challenges. It doesn't get overly complicated like a Wizardry-style blobber maze but it's more than a mostly-linear path with maybe some treasure branches. And you aren't distracted by realism that can always be added later as refinements once you have the gameplay patterns established.
Interesting how? Interesting is so subjective. What is interesting for millennials is boring for zoomers, for example. Take Morrowind lore books, some people love it, some people hate it.
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You posted one of the 'easy' ones, try this on for size. The rest of the game I played without looking at any maps, but fuck this one off so hard.
Quality post. If you're not a dungeon master then you should be one.

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My wife Ryza is so cute.
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>there's also hagel who sells 5 port outfits every week for 400 and buys them back for ~523
hahaha I knew they made NPCs sell goods for less than the quest rewards but I didn't realize they made them sell for less than they'd buy the same item back from you for. I loved getting nuse quests in meruru, just buy them from hanna for 15 gold and turn them in for 150 each.
I just left the game on mute and blasted some music for 2-3 hours.
Was putting high price traits on certain items and selling them ever a reasonable way of making money? They can't just exist for nothing.
I recall that being decent in one of the ryza games; you used a loop that had a high number of +items crafted and sold the results. Probably worked in Lydie&Sue as well. I've also seen a sophie 2 speed runner stack a bunch of the traits on a neutralizer which makes the sell price higher than the duplicate price somehow.
Duplication was extremely cheap for the majority of items in Sophie 2 so I can easily see that working.

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Has anyone played this? Is the singleplayer story any good?
There's a private server up right now. Personally I would rather play PSP2i, it just got a translation and is better in every conceivable way.
Wait universe was on PS2? What the fuck.

But yeah what the other guy said about PSP2i. PSZero and PSNova are both decent entires too, though Zero is a bit janky due to being on the DS.
it's actually pretty decent if you like PSO, story i just like any other not better or worse. i had my fun with it.
>Is the singleplayer story any good?
Not very. Play only if you're a phan of Phantasy Star (or PSO) and want to play them all. PSP2 Infinity just barely justifies the existence of the Universe subseries of games.
Story-wise I rather like the OG PSU and PSP1's story more, shame that we never got the fully planned story of PSU... but that's how things go sometimes.

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What kind of builds exist in elden ring? I know about pure dex, pure strength, int, faith and such. What about int faith? Or int arcane? Or faith arcane? Dex int? Do they work?
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Uninstall build.
Raptor's Black Feathers : 10% jumping dmg
Rusted Anchor heavy scaling A + Spear Talisman: stacks with pierce dmg. Just jump attack all day everyday
forgot claw talisman: more jumping dmg
Does it oneshot palyers+
Most of them.

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What is the best background to choose?
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Reminder that if you are a mage and sided with Vivienne or Loyalist you're literally a Cuck
"Please, I've done so much wrong... allow me to do this last thing right." Loghain was such a chad to bad that I have to lost Alistair who properly builded is the best Tank in the game.
>cucking that one dalish elf loser by fucking his bride to be
christ, why did you remind me of that
thats just foreplay to get a male elf into bed with you
>Wynne approves

Is there a list of RPGs (from both the West *if the girls are cute* and East) that has the above aforementioned? It doesn't need to be eroge, or even if it's a little part of the game like the Golden Saucer in FF7 those are fine.
The ones I played:
Fire Emblem Awakening and Fates.
Trails of Cold Steel.
Tokyo Xanadu eX+
Rune Factory
Azure Dreams
Shining Force Refrain
Growlanser: Wayfarer of Time
Summon Night: Swordcraft Story 1&2
Star Ocean
Persona 3-5
Stella Glow
Tales of Symphonia
Fairy Fencer F

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Other than Rune Factory are then any combo dating sim/rpgs that you play as a girl?
Persona 3
Maglam Lord
Fire Emblem
Choice of Games/Hosted Games
Summon Night and the Swordcraft Story games.
fire emblem 4
Sounds based.

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Maybe as a melee character, but playing as Rinwell is a lot worse than other games. Smaller spell list, fewer slots and the finisher is on the same button as the combo extender which is the part that lets you break the game.

Not really being able to juggle enemies is also a letdown.
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>The fact you cant understand that your style of preferred combat does not fit every RPG tells me you dont understand the basics of game design not every RPG needs DnD style combat
Did I say every single vidya RPG NEEDS to be based on D&D? No, what I and every single competent game designer are saying is that JRPG gameplays are SIMPLER and less complex than fucking D&D and thus leads to LESS gameplay options, less tactical options and lastly the most egregious, the lack of build options. There's a reason why 99% of weebs fellate the ever living shit out of SaGa games or Last Remnant and that's because it's head and shoulders above most JRPGs with its complex gameplay mechanic and its intricate underlying subsystem. Imagine the disappointment that I've felt when one of the best jrpg series pales in comparison to a fucking decades old cRPG that's based on a fucking outdated ruleset. Even the so called best and advanced jrpg gameplay doesn't hold a candle to fucking Baldur's Gate, a game everybody agrees to be overrated. The Last Remnant is the only jrpg that gives me hope that JRPGs will improve and be on the same level as cRPG and even then that game still got hold back with it's nonsense JRPG menu based gameplay and godawful dread lock system. I just wish it doesn't have to be this way anon.

You didn't even read my post explaining the nature of automation in IE games and your refutation is fucking laughable.

All of them have an automation feature designed to ease the player and you literally cannot refute this.

Thank you for coming to my TedTalk
I also play those games, which is why I know you're a lying retard.
Nice cutscenes.
>>arpg where enemies give clean telegraphing of attacks
ala KH2.

>>secret counter that increases and decreases based on specific stuff
Except that isn't how RVs work. They are a hardcoded value placed in every single attack in Sora's arsenal. They grant everything in his moveset uility and allows for good tech setups that otherwise wouldn't be possible. It's an evolution of hit(flinch)counters/damage threshold of regular action games. It's systematic, logical, and allows for a good deal of optimization/freedom. If you want to make something work, you always can.

>>combos have specific iframe
That's a good thing. It makes Abilities better/stronger for situations and gives additional defensive options, when Sora already beats out the competition in combat variety and everything has synergy *while having trade-offs*. That creates depth: I.E. having tactically relevant options. There is no end all to be all for his Abilities/Limits/Drives/Summons. Sora's moveset is consistent in that the player can damage/avoid anything so long as they know what they're doing, and can do so in a plethora of ways, especially when under heavy conditions. Like using Flash Step to block Data Vexen's Ice Pillar which works as a gap closer, combo start-up, defensive maneuver, and position Data Vexen away from his Data Circle. All in one instance. Everything is uility-based as per designed.

>>every superboss in the game is just a gimmick
Gimmicks add variety and makes fights more interesting. It's the primary reason Data Org is the pinnacle of boss design.
>>party members do nothing against them
Donald & Goofy provides Drives, Summons, Limits, and items. If you're talking about damage, only an idiot would want them to kill the enemies for you. They aren't traditional party members in the sense they play the game for you, or split-up/ruin the moveset by being playable, instead they are resources you have to manage and you can adjust the A.I. accordingly. It's the best implementation of party members in an ARPG. Not worthless, but not overpowered either. Also, Goofy Tornado has an RV of 0, which is useful for stunlocking.

>> 2-3 incredible busted moves

>>getting out of air combos is pressing circle
Which requires timing and can't be spammed since you're in free-fall after Sora flips.

>>are basically cheesing tactics
None of them are, except Fenrir with Negative Combo equipped which isn't possible on the highest difficulty. Things like Berserk HS is highly execution-based.

>>wouldn‘t have data mined it no one would have known
People already knew about flinch counts when playing the game, they just didn't know about the specific numerical value for attacks (which you can just count in your head). Which is par for the course, since KH2 doesn't mention or acknowledge 90% of its mechanics besides the general basics.

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Was he right about this game?
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alot of other rpgs had light characterization, but those were also light on story so it didnt matter. I can see where itoi went wrong here.

Too bad Flint wasn't a party member for the whole game, but I guess it makes sense for an Earthbound dad to be absent
He has no character lmao.
I wonder if there was better characterization in the n64 version
He walks funny.

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>ever having damage numbers on
Just watch the health bars go down.
I'd even take off the healthbars if I could so the enemy remaining HP is a mystery but they change animations when at low HP.
Yes, but no. While it is a valid point, consider fighting games. They have hidden numbers, but usually players just datamine and theorycraft the fuck out of the game, so hiding it now is mostly due to tradition. So just cut the middleman. Tho, there is a Pokemon games, where numbers dont showup, and it is pretty popular.
yeah, i'm not a topic autist, i like getting at the root of the issue. for me, value of such and such is irrelevant, as it's in the eyes of the developer to determine that for themselves. i just think stylistic proclamations cause stagnation and are championed by people who want to impose structure so that they can ascribe values that match with their imprinting/tastes. i mean, apart from that, it's a shitshow, fake thread, a vehicle of pseudoattack, probably backed by no real convictions.
>I care so little, they don't even register when I scan the slow-moving catalog. Meanwhile you have to hide them to avoid being triggered.
I don't think that getting used to pedo coomer threads is something to brag about.
>And either way, splitting boards would really not help anything.
It would help, I'll always take wRPG shitposts before another coomer jRPG thread.

What are the best examples of blobber RPGs? Should I draw my own maps?
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It's a hybrid. The exploration is indeed blobber-format (perspective is of a unified 'blob' that is the party). Realms of Arkania series also does hybrid blobber exploration + axonometric battles.
It isn't a blobber if the party breaks up and handles individually to engage foes.
Nevergrind Online
I played it and it's trash. You have plenty of work to do.
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Which doesn't happen during exploration—the blobber part of the hybrid. What are you having difficulty understanding here?

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Here's your puzzle bro
Did you try the fan translation or XSEED's version?
Soul Blazer is kino
No, I said what I meant
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I really really really like this puzzle

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