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>sounds like a 60 year old grandma
>constantly praised for her otherworldly beauty but is beautiful
>lower INT than the generic barbarian companion
>constantly bitches about people only paying attention to her beauty
>has a freak out when she loses it and people ignore her
>wants everyone to be machines that do nothing but labor 24/7 until they're dead
>has no kids if you romance her

What the fuck was her problem
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Yeah that's why I didn't kill him. Doesn't mean he gets to squat in my house. I let him keep his head and his leadership. Just away from me.
based miriam poster
I accept your concession.
Valanon was based beyond belief. Despite his disease.
>Black guy
>Most based person in the party
>Wants to destroy all subhuman monsters

How did they do it?

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Anyone played or heard of any good Indie RPG's? I haven't been looking much but I haven't heard or seen many good indie RPG's talked about, which is a shame since I'd like to see more diverse takes on RPGs.
If you like old-school retro, there's one from 2004, Dark Disciples (DodgySoft).

Do your research.
Barkley shut up gaiden

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I've been playing 3DS games on Citra lately. They are not good. The only one worth playing is Rune Factory 4. The rest are mediocre.
Labyrinth no Kanata was also not great but its OST reminds me of older titles.

On a side note, the devs of Citra are such geniuses. Actually play games better than DS emulators like desmume or melonds.
You can't go wrong with Picross. Though the Switch editions of Picross are better.
I’d recommend a few good games but you sound like a faggot.
how is DQ8 on Citra?
It's alright.. I have a potato. I tried to emulate it with pcsx2, but it didn't work.

Basically most games I tried work except Tales of the Abyss. And for some reason Great Ace Attorney freezes my computer in the first cross-examination. But no one else seems to have this problem.

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Why are musical RPGs not a thing? I think it's a pretty good idea. Like, you could have an idol group protect the world from evil using the power of music.
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How could you make an RPG/Rhythm Game fusion work?
I still remember how hyped I was then how mad I got
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Literally came to this thread to post this.
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Fuck wrong image.
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>watch the musical
>"wow the actress playing Towa is really cute and she does a great job portraying her character"
>find out that the actress is also her Japanese VA

It was also cool that the actress who played Misty/Vita really likes the games and told the audience go play them.

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Why is this so shit?
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So yeah, to finally answer your question OP, a lot of people praise Enderal for it's gameplay, which is all right, or for it's story, which is more of a mixed bag. But me, I praise Enderal for one simple reason. These Germans did something that no other Western dev has the balls to actually do. These Germans gave me a cute Tomboy romance option that isn't criminally insane (ok, maybe she's a little but it's literally not her fault), a raving whore (she's actually a shy, wholesome virgin who's never even experienced love), or a massive fucking hypocrite (just highly idealistic, like all women). She isn't some ugly tranny/dyke who wants to be a man either. Calia is masculine enough to get your attention, but feminine enough to retain it, perfect Tomboy character. And she even goes barefoot in a few scenes too. Bravo, Germans, bravo! Sureai are absolutely based. The Calia romance was absolute wish fulfillment for me and these Germans appeased my Autism in a way no one else has even tried. With all the Skyrim waifu mods, why has no one made a custom voiced wholesome tomboy? Why do Skyrim modders have such bad taste?

Thank you for reading my Blog. I hope you enjoyed it.
Thanks anon, appreciate the effort, I'll try to remember to read those spoiler replies by the time I'm done with the game.
Having played the mod when it first came out in English and currently doing a heavily modded Forgotten Stories playthrough, I agree with you on all points. I dig what they managed to build on top of Skyrim, the sense of progression and exploring the world, but the main quest is a painful railroad, the story is a terrible fit for a video game and the writing is terminally reddit. It could have been a much better experience if they had a writer who understands the basics writing for an interactive medium instead of another failed screenwriter.
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Enderal commits the cardinal sin of game storytelling. Everything happens around you and you are essentially irrelevant to main plot progression . The important story beats are all done by other people. And even beyond the tutorial Enderal is awful at player agency. Outright taking control away from you at several points so they can show off their writing.

The strength of video games is that YOU control the narrative. You have agency. Taking that away is failing at a core function of video games for the sake of self indulgent pretension. Cheapening your accomplishments by making them menial compared to the fucking wizard duels going on by NPCs. THE PLAYER should be the one doing those wizard duels for the fate of existence.
You're just an idiot who can't parse.

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Walk up to a bookcase:
>any other RPG: a static object
>TES: can actually pick up individual books, read them and steal them

Walk up to a table:
>any other RPG: a static object
>TES: can steal the cutlery, earthenware and food

Walk up to a plant:
>any other RPG: a static object
>TES: can pick up the plant and it regrows after a while
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>any other RPG: respects your time
>TES: wastes your time with worthless bullshit
Weird how Daggerfal didn't need a bunch of useless bullshit and was far more immersive than any other game in the series.
>TES: can actually pick up individual books, read them and steal them
I like it, that there's reasonably few of them.
Reading skill isn't exactly a readily available commodity & I haven't really seen a printing press in TES games (I'm not a lore buff, so maybe I'm wrong). It's weird, that many books cost fucking nothing though.
It really adds to the feeling of freedom and your own empowerment, even if impractical most of the time. Honestly, it's sad that more games didn't adopt this.

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every game made by Compile Heart, Idea Factory, and Gust are utter trash.
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It's their leveling system, really. You probably can't put into words exactly what's wrong with it, but you know anyway.
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Have a Gust-chan to go alongside Compa and Iffy.
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How are these failures still in business?
PS5 will kill them.
Gust got a lot better since then. All 4 arland games beat the ps2 games by a longshot. (as shit Rorona vanilla may have been, they fixed most in the remake) And the likes of Shallie and the mysterious trilogy don't lose either, though aren't necessarily better.

Compared to Ryza? Yeah. But during the ps2 times Gust released the gigantic turd that is Atelier Iris 3. Not like they didn't have turds here and there. Ar Tonelico 2 is also not really good. The battle system is god awful, and the story completely shits itself in the second half.

Gust isn't really on the level of CH, Furyu and such though. If their games are bad, they are actually ridiculously good at fixing things for the next one. After Iris 3 came the WAY better Mana Khemia. After the shit original Rorona came Totori, one of their absolute best (though badly aged by now). After the lackluster and wonky Escha and Logy came Shallie, that fixed a lot. And even Ryza 2 fixes A LOT of Ryza 1, just that Ryza 1 was so bad, that it wasn't quite enough. Especially with the same shit writer being still there, and the music only being slightly better, and hard mode being comparable with other Atelier easy modes.

You need to be pretty lenient to call them decent. Gust can give you a good fix if you like in depth synthesis and number crunching, as well as build tinkering. CH gives you nothing like that, just mediocre at best gameplay and shit stories.

poast your favorites
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Why complain about this one dude scamming a few thousand retards when there are big studios doing way worse. Anyway, I'm way past caring about coomers, they deserve to get scammed at this point.
2D is harmless
Go on a moral crusade somewhere else, retard.
dumb phoneposter

There's nothing wrong with a text only rpg.
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Damn, I wasn't expecting to see men of taste in this thread.
This is absolutely true. Listening is a passive experience, reading is an active experience.
There isn't, but I like having voice acting because it helps me focus on the text better. When it's just text, my adhd brain starts to detach until it becomes gibberish.

I still don't know what was going on in Grieving Mother's visions in PoE
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female fighters in videogames? What a joke.
Just imagine, female knights, LMAO

>the tournament was lost because Sir Amanda was on the rag
>Sir Anne petitioned the king to pay more attention to her feelings
>negotiations went poorly, and Sir Megan just literally can't even
>Sir Heather doth wager that mayhaps we don't even need war, like it's so dumb, omg

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>Jeanne d'Arc

>actually fighting

Pick one
>Has to pull a 'meme' warrior to make a point
Whenever I hear the narrative of how women are strong, useful & independent, I get reminded how weak & useless they actually are.
Female warriors are like albinos, they may have technically existed throughout history but only in negligible amounts
Not even that,these famous "warrior women" served as figure heads and moral boots and although they was present at battles they never actually fought.
Orc, based nigerian prince and dwarf also can be called fighters.

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>turn-based/real-time hybrid
That's not a big genre, anon.
You're either talking about the poorly named Valkyrie Chronicles or something else.
Ar Tonelico II and ArNosurge did that and it was fucking great.
Isn't that basically RTWP?

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Are you excited for the DD2 announcement that's totally going to be in this year's E3?
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How handsome is my Arisen?
generic but chivalrous/10
Cheers, big ears.
How do I set up a fighter pawn? I heard to skip shield skills entirely, did I waste points getting three?
Basically, all I want is the ability to customize all three of my pawns like an RPG party and quests that aren't MMO-tier kill 10 rabbits for a bag of gold.

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Why is every fight 4v8 with trash mobs that have 800+ health?

Even bosses spawn with 3 fucking henchmen. It's not hired it's just tiring, they make a big deal about the speed setting but you can't even auto-battle so you still have to manually spam firaga 4 times per character.
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In the normal ending, she is the only main villain...her boss is basically a secret.
I don't dislike BG2, it is better than most RPGs, but I'm not sure I would say it does anything better than 1. It even has worse looking graphics.
Beating Airy early is not the normal ending. The game itself makes it obvious that you messed up which is why it ends that way. That's like saying that beating Edna in Chapter 5 is the normal ending and everything after that is a secret.
Also, I feel like BD2 has a stronger main playable cast as a collective whole compared to the other two. Ringabel is a standout but Tiz is a really weak character and he doesn't get that much better in 2nd.
The narrative makes a lot more sense if you do it that way, I would say that is the normal end.
>Makes more sense
Even though Agnes knew that Airy was evil since Chapter 6 even though the game makes it obvious since 4, she was in so much denial that I would never believe that she'd willingly break a crystal in an attempt to stop the fairy.
>bd2 thread is just bd1 fags

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I wanna get into this series. I don't have a switch so I was thinking about picrel, partially because I had something spoiled to me which I thought was extremely awesome: apparently there is a really badass superboss called Nokturnus who you can beat and then he'll help you whip the actual final boss' ass. On the other hand, I've seen it's considered the black sheep of the series... what's so bad about it?
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It's fun, even just offline mode. The online shit like StreetPass only ever worked for Japan because everyone lives in cities. I only had one friend at school who played DQIX and we only played it online like once. It's fine to just play offline, make party members and pretend what relationships they have with each other.
It's pretty amazing. It has a job system of sorts that allows you to learn skills and mix and match them onto other jobs, which is really enjoyable. You customize your entire party in both appearance and roles, and the equipment they wear shows on them. It's a pretty great looking and sounding game for the DS (they replace certain overworld models with sprites to save resources and this mixture lets them populate things pretty well, it's more obvious if you emulate it at high res but you can still tell at native), some parts of the story are pretty good but others are a bit bland, if charming. There's an infinitely replayable endgame dungeon generating feature, I never found >>1647310 to be true about needing other people. That just sounds tedius to set up.

Play DQ9 if you've liked other RPGs that had class/job systems, it's a really good intro to DQ from that angle.
It's not a bad game, but you'll need a walkthrough after a certain point
Its definitely designed to be played with other people, whether you think its "needed" or not. The side quests tend to be boring as fuck on your own.
I forgot about how all the armor and weapons actually look different on your characters, though. That's definitely fun, especially with things like the school uniforms.

Thank you for your thoughts anons. Some conflicting, but it's convinced me to at least give it a try and see how I like it.

I know VIII is considered a gem for the most part, so if not IX I think I'll give VIII a shot too.

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This is Avatar.
He's the grandfather of the /vrpg/ protagonist.
Say something nice to him.
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And you can make important NPCs angry by stealing from them too much, or threatening to take all their stuff at the barter screen. This can cause them to turn hostile and attack you. Don't steal shit unless you're sure it's not owned by anyone important.

In UW2, you can freely steal shit if the owner is not in the same room.
Thanks anon. I'd actually noticed some items disappearing into the ether when I was trying to reorganize my inventory so I guess that explains it. That's cool info about the doors too, I'll keep that in mind.
Is it true that despite its reputation these days Ultima actually sold like shit and Origin's far more successful title was Wing Commander?
That is true to an extant. Garriott's said so himself on multiple occasions. Ultima had a small but loyal fanbase that was impressive relative to the early days of small niche PC gaming. But Wing Commander had actual, reliable mainstream popularity in an the era of well-established PC gaming as an industry. It was far an away Origin's most successful and profitable IP. And Garriott didn't really realize that disparity until after Ultima VII when it didn't sell anywhere near the numbers they expected or needed to turn a profit and they shortly had to sell to EA to keep the company afloat.
Wow this is a long thread

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