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Just started playing this game. Why does literally everything kill me in 1-2 hits? Is there something I'm not understanding about how armor works?
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What dis remind you of?

I've been playing since SMTI/II on my Snes emulator. I still haven't beatend IV, kind of busy these days.
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Fuck off.
So 3 mag, 1 ag, 1 lck, is the recommended magic build. If I pump agility by 10, then luck by 5 for my first three level ups, then I can pump my magic stat by 15 points for the next three level?
To this day I don't get if he was lying about his death being because he got caught jacking off on a boat because he was too ashamed to admit he committed suicide or if that's actually what happened.

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Can we have another one of these? Last Thread >>124632
Digimon, Monster Rancher, Medabots, Dragon Quest Monsters, hell even SMT. Let us talk about these types of games.
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Small spooky boys are the best.
That anon's completely sincere reply to a masturbation innuendo was 10x funnier than any masturbation innuendo I've ever read.
Someone needs to compile a chart with monster games
Next time there's a mon thread, I'll make one. There's a surreal indie game chart somewhere that has a picture and a little description for each game on it, would do something like that and would appreciate input from others

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Any idea on what this video might be?

ITT: games that let you play as a psionic
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not sure what you mean by character grinder
Underrail can be hard if you make a shitty build (spreading your skills too much). However pure PSI builds are very easy to play and really strong. So strong that they are going to be nerfed in the coming update, so might as well experience them now.
Fireball is a spell that creates fire. Pyrokinesis is about controlling fire that already exists.
that depends on how lazy the game designers are
Would you consider cipher psionic?

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Looks a whole lot better than it did. Cyber samurai kino may be possible now.
I play a decent amount of racing games but even I still need to play a game myself to get a real feel for the handling so I won't know how it really feels until it's out and I can try it myself or final comparisons can be made.
Yep, Refused is just not on the level. Why the fuck did they take such a memorable melody and made it into some throwaway screaming song?
Any news about VR support yet?
they want the zoomer audience.

So SoA is pretty fun. Burned it cause I heard it was one of the best rpgs for the dreamcast. Is this true? I havent played any other, any good rpg recommendations for the dreamcast?
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prepare to get killed by purist fagbois
The soundtrack in that version is ass though. Otherwise, I would recommend that. It really just depends on what you like more.
I really liked this game as a kid but going back to it as an adult I have to admit how bland and generic it is.
you can mod to change the soundtrack
That's the appeal though like Legend of Dragoon they don't make it like this anymore.

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What are your expectations for this? Played the first one last year and loved it enough to immediately replay. Paradox making it is weird as hell though
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She looks like a man
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All good
Is anyone else bugged by the lack of acting by the characters in the released gameplay? In the first Bloodlines, every character was mad expressive. They moved their faces, hands, bodies.
Meanwhile the B2 characters shown were just standing there, their faces barely moving, their bodies and hands still.
I hope they're working on that.
fascists aren't welcome in our setting!
>Believe they have a superior bloodline, humans are inferior beings
>Might makes right, survival of the fittest
>Believe in tradition/the old ways
>Hierarchical power structure based on age, wealth, power
>feeding equivalent to raping/killing someone
Unironically a weird setting to try and make woke. The first game had solid writing to fall back on, that's my concern. I don't care about the politics of a game if it's written well but I have zero confidence in the writing being competent.
Nah I noticed it too. It just seems like bad mocap this time. Source engine did face animations really well so it's not surprising that it's not as good this time with them using UE4 instead of Source. Pretty disappointing since the great character animations were something that people still talked about and brought up when talking about how modern games have gone backwards.

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Ah yes, Debisama TV series.
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>tfw want to confirm whether pic related is legitimately what he says in Japanese
>can't be arsed to fire up SMT2 and spend the hour or two it'll take to get to where he can be encountered
>tfw not a single 実況player on youtube triggers the dialogue
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What's he imagining?

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What's your favorite ARPG?

Mine is kingdom hearts 2 final mix. But I'm hoping that SMTV will be similar to the smt raidou games, would be fun to break the turn based cycle again
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you're insane
>Mainline action game
Take it easy on the alcohol bro.

But as a real answer to the question, of all fucking things, Code Vein. Somehow I ended up enjoying that more than every platinum game, DMC and KH2FM.
its not an RPG if you cant make your own character and are forced to play a premade one, like in witcher or uncharted
Nioh was fun but Nioh 2 is so much better it’s not even funny. The nitty gritty autism in character building puts most modern RPGs to shame with its depth and potential, all while being a fairly deep action game in and of itself.
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I just want an ARPG with gameplay as tight, fun, and outright ridiculous as KH2:FM

But without the retarded everything else.

I want to die.

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Anything you want out of Bravely Default 2?
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same thing I want from all FF5-esque class systems: unique and weird abilities from each class
I thought BS2 had some pretty well-designed random battles in parts, and shit ones in others. There were a lot of places where there was a good mix of difficulty and counterability. The best part about it was that Astrologian had an ability to prevent ambushes, which removed the most frustrating aspect of BD's fights, getting oneshot without a chance to react.

Then they ruined it by including random unavoidable fight chains and counterattacks on completely random enemy types. Why is it sometimes the katana that counterattacks and sometimes the shield guy? Nobody knows. Hated the fucking hot spring cave, too. So much potential for cool battle modifiers, and two of them are just "kill the enemy in 1 turn or lose the fight". And the fucking berserk area, my god.

I never felt that single battles were unrewarding, but it was hard to argue with the results when you could do two battles and get the effect of three. Certainly made me feel more incentivized to turn encounters off, skip through the dungeon, and do 3-4 fight chains right at the end.
I just want it to be playable on PC with a decent interface and not cost $95 and ship with six layers of DRM.
I dont really understand, is Bravely Default like a Final Fantasy spin-off?
It was meant to be a sequel of FF the four heroes of light but it became its own thing halfway through the game's development so yes and no. It's meant to be the equivalent of oldschool FF games.

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>yfw we are finally riding hoooooome
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There's not really a set meld for crafting, a lot of it you can just feel out and get to a comfy level that works for you. There's a crafting simulator that lets you simulate crafts with your stats (which afaik you can do in-game now with trial crafts, to test if you can do the craft before actually attempting it).

I know the script gear (at least I'm pretty sure) is quite a bit worse than the HQ crafted gear so if possible you should work towards that, at least on your more important pieces of gear. For some reference my craftsmanship is just under 2500, and control just under 2400, and 541 CP (this is the max and is super important as far as I recall). and with that I can craft anything end game comfortably. I haven't crafted actively since last patch so I can't remember how close to BiS this is, I just got to a level that let me craft the top end crafts.
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>killing y'da and y'shtola
So what would their weapons be?
Chemist doesn't really have a traditional weapons like most jobs do, and they've already used every single type of spellcasting tool there is for the other casters, leaving nothing for Necromancer.
Bottles and scythes
Necromancer will have a sacrificial dagger

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Why does this character want the protagonist to fuck his sister so badly? It kinda comes out of nowhere.
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Melia has a stick so far up her ass she can't even arch her back while taking it from behind and Shulk is too easily caught up in his own thoughts and needs someone to pry for his input.

Fiora is the nosy kind of person who can open up Shulk like a book and have him pour out honestly.
wouldn't it be easier to just admit that you're projecting yourself onto shulk instead of making an idiot out of yourself by trying to win an argument by namecalling
You think Egil would be cool with Dunban fucking he sister? Like after he decides to live in peace with the people of Bionis.
Sure, why not, I mean it is Dunban

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Necromancer confirmed as next job via minion.
Are you done posting this shit every day, retard? Kys
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>Are you done posting this shit every day
I just fucking posted it for the first time.

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Say what you wantabout Final Fantasy, but at least they're always trying something new.

I can guarantee you the next Shin Megami Tensei game will revolve around a blank slate avatar and exactly 3 other human characters who will be generic Law/Neutral/Chaos stand ins and will have no personality other than "hurrr look who lawful/neutral/chaotic I am". Gameplay will be the exact same shit it was since fucking Megami Tensei 1.
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Square is right: the West has exactly zero tolerance for turd-based combat. It's objectively proven by how much """better""" turn-based becomes by skipping attack animations.

It's almost as if turd-based fans want to play an action-based combat where their button timings don't matter.
Where’s the FFXV combat system webm?
>Falcom game talked about more
I honestly have no idea what you're talking about so I'm going to assume it's some autistic general thread that has 3 people obsessing over said game 24/7, and you're very likely one of them.
>tfw DQ Online 1 was never localized in the west
t-they did say they were gonna make an offline version for overseas someday.. r-right?
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Nice way to out yourself new fag.

What a minute, SMT if is set in the world of SMT 1 in an alternative timeline if its events never happened and digital devil story is canon to SMT 1/2, since pascal was gifted to the SMT 1 MC by the Digital Devil Story 1 MC. SMT if is canon to Persona 2, and if all Personas are canon to each other it means that all the persona games take place in the exact same world as SMT 1 and 2, SMT NINE, SMT IMAGINE etc. but in an alternative timeline with Digital Devil Story and if being past events. Meaning YHVH exists in Persona, so does Stephen, and that means the everyone canonically has a persona in SMT and that demons can be manipulated into becoming a Persona who lives rent-free in someone’s head.

Weird innit?
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Nyx according to my understanding is not solely responsible, The Axiom still outclassed her by quite a bit
The latter, I don't remember which game confirmed it.
It was confirmed in Dx2, but calling that canon is dubious at best. I've always heard that shadows aren't exactly the same as demons but they take the form of demons, they're formed from rae thoughts and emotions whereas demons are more like tulpas, where the belief in them is what creates them within the sea of souls/collective unconscious. If they sound similar it's because they are, but basically it would appear that demons are their own unique entities while shadows are kind of mindless blobs in the sea of souls that take the appearance and characteristics of demons.
I've always hated that this dumb fucking alien shit is canon, it's so stupid how it makes the ENTIRE SERIES revolve around P3
>that demons have always actually been the physical manifestation of human ideas?
It's why you can have Personas like Cerberus and have an actual Cerberus you can fuse

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