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File: dwemer dungeon.jpg (65 KB, 1280x720)
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Im making a dungeon for a D&D game that is a long-abandoned dwarven trade depot that was set between a dwarf realm and a few different human ones. These realms are now long gone or diminished. I've got a good handle on everything, but I'm looking for ideas for freight that might still be in the depot. Interesting or unusual things that would be traded between these realms (or come in from afar). There should be normal things (like textiles or food), but I want there to be some fun ones too (like small slimes smuggled in pots), as well as a few valuable ones they might find and recognize the value of.

It's a 1st level adventure, if that matters.
>>
>>2203507
Make sure to start the adventure with a deadly cavein, trapping them in the network and all appears lost. Things are very bleak and they must survive on things like rat jerky prized out of the cars. In the very bottom car of the depot, past the explosive car full of highly votatile forge fuel, ancestral fireworks, the car full of blank cursed grudge books, etc is a cache of ancestral mining gear and an automaton shift supervisor from the Rockeford-Gimli-Fizzban Mining Co. (est. 239) that plays motivational dwarf chants and offers geological scan assistance so they can eventually move through the earth to the exit, which happens to be under a faultline in the elfqueen's banquet room and diplomat receiving area.
>>
>>2203507
For the generic stuff:
Crossbow and sling ammunition, stone blocks, nails, hammers, polish, rust removal oil, uncut jewelry, exotic fungi, parts of giant insects, torches, shovels and spades, wheelbarrows, pickaxes, tons of charcoal, grinding paper, wooden planks and bandages.

For something more exotic:
Identification scrolls, magic jewelry with illumination/night vision enchantment, wands of thunderous clap, trophy duergar and dark elf armor and weapons (wrapped in a lot of cloth if it follows "forgotten realms" rules of disintegrating on sunlight), crates of bottled holy water, potions of remove/stop/neutralise poison, strong alcoholic beverages, low-quality boots of elvenkind, glowing ink/paint, magic reagents like diamond dust and dinosaur bones, simple golem parts and gear stacks made of stone or common metal, holy texts of Torag/Gond/Other Lawful, Good or Neutral deity connected to civilisation and craftsmanship.

This game is still addicting and fun as fuck with mods.
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>>2201376
>compared to NV survival
Lol nv's "survival mode" was just easy tedium. FO4's literally changed how you played the game. Besides making settlements (which is pretty important in survival mode) you need to keep on top of your gear and drugs since unless you're being a stealth baby you can't just breeze through with a 10mm and no armor. You can't fast travel so when you spot something you might need you take it, or make a mental note of it and trek all the way back to get it. You clearly got filtered by the saving system and how quickly you die
>>
>>2197268
>>2197295
The people playing and enjoying 4 don't care about that detail.
>>
>>2201648
Of course not. Breaking lore is a meta concern, something that exists outside of the game. Internal inconsistencies might cause pause for thought but aside from some factions being way too big (enemies) or too small (settlers) there isn't much.
>>
>>2200847
I forgot the name of that mod.
>>
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>>2201360
Still more of an RPG than any JRPG.

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You like Olympia?
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Why are you guys trying to meme this boring villain character into relevance? She wasn't even interesting.
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>>2199276
feet and pits and kuudere expressions
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>>2199276
>She wasn't even interesting.
>>
Olympia is interesting.
>>
Olympia is lovely.

>get everything I wanted from the moogle tomes
>finished all my EW prep
What's left for me to do now?
>>
>>2203485
Big fishing.

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>the state of future Trails games
What went so fucking right?
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>>2199230
cause they are IRL too
>>
Pole dance from Olympia!
>>
>>2200372
Where?
>>
>>2200873
In your dreams.
>>
Olympia dreams

Who was right and who was wrong?
What would be the final solution for the mage problem?
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>>2202291
It's a delicate balance so that they both have justifiable + different reasons for you to follow them but it generally works better with groups with ideals and proper goals that you can get behind, not just two groups of cunts trying to kill each other for a million different slights.
>>
>>2201596
>gain superpowers via drugs and genetic engineering
>also brain cancer
>can't kys so you engineer a war so someone comes and offs you
If Solas has any legitimate regret in him, he should just sit his ass in his temple and wait for someone to off him.
>>
>>2201156
Doesn't matter. Betraying your king is pretty much deepest circle of hell material.
>>
>>2194541
Both were wrong. Shame that Varric's suggestion to pack bags and leave Kirkwall was not an option. Also, DA2 sucks balls.
>>
Templars are cucks wasting themselves on lyrium just to delay mage supremacy.
Seriously, the sooner I can restore Tevinter to glory the merrier.

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Posted a thread about a week ago asking if I should play.

Got some recommendations and now have about 30 hours in, ty losers.
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>>2203634
Kys

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Ventrue Blood-Digger edition

A thread for VtM:Bloodlines, VtM:Redemption and VtM in general. Keep it comfy, kindreds.
Theres no hope for us vampbros, is there?
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>>2203092
Also, they have to spend bloodpoints to make his organs function properly.
>>
>>2202983
>>2202993
>>2203092
>>2203109
Plus according to some interpretations, every bodily fluid is replaced by blood. Yes, even that one.
>>
>>2202778
Don't forget sidelining Sabbath and making them pretty much NPC-only.
>>
>>2203127
I got stranded on the Wisconsin/Minnesota border with no money and had to post up in a homeless shelter for a night or two.
The first morning I had to listen to some crazy bum tell me all about how vampires are real, and they're people who suck dick, because jizz is made of cum, and thats how vampires exist in modern times.
If you guys ever want to gaze into the abyss, go talk to a homeless person.
>>
>>2203354
Sabbat have always been fringe as fuck, no one but a very tiny handful of people ever cared about making them playable.

Nothing but straight kino. We need more gameboy rpg threads.
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>>
>>2191600
Man there's something so comforting about GB games
I really need to dust off and fix my old GBC
>>
>>2202333
agi human was my mvp, pulling even more weight in the final portion than the mutant and mec
the second human who went for strength though, that stat seems like a scam because he couldn't hit anything. Agi human effortlessly hit like a truck and with perfect precision
>>
>>2191918
Good taste.
I first played it around the time Sword of Mana released and while I really liked SoM, I actually prefer how Adventure did a lot of things, like for example how you could use your weapons without enemies around.
Amazing game considering it's one of the earliest in the Game Boy library.
>>
>>2202953
Yeah humans are really good on either agi or int. They have the highest statgrowth for both. A strength human really is shit, unless you go out of your way to grind agi and str alternatingly so your hit rate stays high.
Unintuitive since due to espers having free spells it seems like they should be mages, but humans outperform them.
>>
Talon is the best ship.

Best game of the 20th century: Final Fantasy VII

Best game of the 21st century: Final Fantasy VII Remake

I love these games so much
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>>
>>2203504
>f-filtered
The game is laughably easy, make up better excuses shill.
>>
>>2203504
Most humans can’t be fooled twice
Notice I said humans, consoomers are subhuman
>>
>>
>>2198578
she's just happy to see (You)
>>
>>2202232
I also hope so. Remake Aerith is just too precious that they wouldn't dare to waste her.

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How do we fix turn-based combat?
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>>2203176
>The fact that it's an 'accident' doesn't make its impact on the games any less enormous.
But it makes them very different from Dark Souls, which was my point. The fact that Dark Souls uses checkpoints isn't what makes it different from a CRPG. Almost everything about Dark Souls is different, which is why "autosave with checkpoints" works well in that game. You can just "use checkpoints" in a CRPG and expect much to change with regards to savescumming.
> There's no way to punish death because it would disrupt the "story"—the player's death can never be acknowledged and treated as part of the game. So this is not a side effect of "design", it's an unavoidable element of the genre
Massive straw man here. The way games tell a story is not an "unavoidable element of the genre" nobody has to do it like Baldur's Gate if they don't want to.
>>
>>2203280
>Adding checkpoints to Baldur's Gate wouldn't stop you from being able to reload until you OHKO a dragon with a level 1 mage spell.
It wouldn't prevent save or die spells from instantly winning fights, but if the checkpoint forced the player to replay more than just the one fight, they might try for more consistent tactics. You would, of course, need to remove the existing save system.
Really the best approach for this kind of thing is to go full roguelike, or take the Souls hybrid approach where most everything is permanent except your death.
>>
>>2203372
>Really the best approach for this kind of thing is to go full roguelike
Anyone can see for themselves what that would be like by playing Iron Man rules with an existing game, starting over if you get a game over. It's going to involve either re-playing a lot of the exact same content over and over again. It's likely to get very tedious, or more people will just cheat and use guides to avoid the tedium. Roguelikes typically use procedural generation so this doesn't happen.

In Everquest, you lose a bunch of XP and respawn naked at your bind point. Then you have to recover your corpse. Getting a rez from a cleric warps you to your corpse and restore some pct of XP.

There are a lot of possibilities but it requires stepping away from the D&D/tabletop assumptions.
>>
>>2165160
All games are a dps check, even real time
>>2165269
Souls games are so slow that they are in fact turn based
>>
>>2203476
I think an icewind dale style DnD game could work without savescumming. Party just members can't be plot essential and have to be easily replaced with new mercs or something if they get permakilled so that by the end of the game it's possible to have a completely different party than when you started.

What does /vrpg/ think of wasteland 3?
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>>2199217
>Every NPCs felt like a walking wiki article, with looping info-dumps.
It's fine when morrowind does it
>>
i thoroughly enjoyed it and was my personal goty
>>
>>2199203
Wish assault rifles and HMGs could be better weapons
>>
>>2199203
I really liked it. The expansions kinda came and went though, have heard mixed things about them.
>>
What happens if you kill patriarch's children? Can you tell angela to fuck off and then be left on your own?

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>game gives you consumable resource
>"I'll just save this up in case I need it later"
>final boss
>haven't even used it once
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>>2200365
>riiight
Emerald an otherwise trash money item is needed for a quest later on.
>>
>>2200072
Flood the loot tables with a large amount of weaker consumables. Players will use them if they don't seem rare/precious. E.g. arrows, players don't hoard thousands of arrows for a rainy day, they use them.
>>
>>2201282
Yeah, you can do that for "Potion", and most game already do, but if you do that for "Elixir" then you end up with a really weird situation when trying to balance difficulty
>>
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>>2200032
>>2200072
>>2201282
The thing is, people won't use them because if they lose, they'll reload the fight, and ONLY use the bare minimum necessary to win.

Items should be used preemptively instead, you should use the items as a precaution and the only way to do that is to make the players feel like they'll lose the game if they don't.
Take Pathfinder Kingmaker as an example, I doubt if you play it on Azlanti mode you will hoard consumables.
>>
>>2202066
>Yeah, you can do that for "Potion", and most game already do, but if you do that for "Elixir" then you end up with a really weird situation when trying to balance difficulty
To the extent that potions and elixirs have a difference, it usually consists in the elixir effects being permanent. There's no reason to hoard a potion that gives +X stat permanently (if you have your key party members recruited already). Any sensible player uses those immediately.

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Recommendation threads should be banned off /vrpg/
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>>2198218
>>2198922
holy mother of based
>>
>>2200039
>>2200036
>>2200018
Cringe. Because that's a lie xiv threads here are just blogposting instead of discussion.
>>
>>2200018
>actual discussion about games instead of bait, buzzwords, and quoting sales figures or stream viewers
Which board is this?
>>
>>2196151
rean is vrpg culture
>>
What's wrong with recommendation threads? Sure, pure recommendation threads are just passive filler but they're better than the 'jrpg vs. wrpg' and contrarian shit posting that plagues this board sometimes

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game flopped so hard fitgirl didnt even make a repack for it
we got too cocky larianbros
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>>2198411
They will. It's a game designed for consoles first. PC is just used as a beta testing platform.
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>>2201116
because it's 2021
>>
Larian haven't let me down over the years

Gonna be good when it's out of pre-release, but I'm not likely to buy it until then
>>
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>>2202884
>muh dlc
Larian self-publishes their own games, there's no pressure for them to include DLC. DOS2 didn't have any DLC besides one $2 squirrel, which was free for owners of the game.
>>
>>2197399
well yeah, it's a name brand sale unrelated in any meaningful way to what made the name popular, of course it's shit

you keep on falling for that same old trick though, i bet you also thought the new vampire game would be good, yikes




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