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we haven't had these in ages
what's your favourite girl/character/dungeon/persona ?
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I've done several long-winded explanation of his motive in /pg/, but it boils down to his incredible persistence and hard-work throughout his life, which makes him feel entitled to rewards and joy. Being stuck in a dead-end job in a town he considers to be the boonies infuriates him, for he believes that he deserves to be a big-city cop.
>Yosuke's shadow was about his contempt for Inaba and his dream of becoming a hero
>Mitsuo hates the town and imagines himself as a literal pixel hero
So much wasted opportunity.
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It's all right; Persona 4 had some of the best NPCs that I've ever seen; the stuck-up glasses kid, the fat kid who loves his grandma, the gossip girl, the girl who loves her senpai, the quiet girl in your glass, the girl who's terrified about university, the mountain kid, the two snooty girls, and the slouching kid were all classics.
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Yuki's into it.

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Post RPG world maps.
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I’m not exactly sure but it appears to be based on the in-game map.
dang, I just remember it wrong
why be so fucking lazy
god this map is so bland
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I played it, but didn't finish it, as that last boss fight was cancer. And losing in it, which is very easy to do considering you can't grind (even a tiny bit for items or anything in the game honestly) makes you start that mess of a final battle over from the beginning.

This game filtered normies and adhd zoomers like no game has ever done before
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That implies the stealth systems and mechanics are good, which they aren't
Anon you must not have played very many games if you thought Cyberpunk was among the best
we're gonna need a bigger boat
>But yeah, wait for a few patches
should've specified "in recent times" and "scifi".
There aren't many good scifi games sadly, but if you know some suggest them

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My zoomer cousin mentioned to me today that he was a huge fan of fire emblem ever since he got three houses. I said it's a pretty fun game but I hate the 3D battles for how lazy and uninspired they are and vastly preferred the GBA sprite battles. He got really serious all of a sudden, looked me in the face and said "OK boomer" in the most grating and rude way possible. He was actually mad at me and started going on a rant about how I only prefer the GBA sprites because I grew up with them. I seriously began to think after he said this... am I an old man now and I am overrating the GBA games animations? or are the Fire Emblem GBA sprites actually better than the 3D models in the 3DS/Switch games? Someone validate my point of view and tell me I'm not crazy
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>say something is shit
>what? Why would they get upset by this
You got some shit social skills, laddie
just take the L op
I'm on the spectrum and even I know not to do this
Is the OP more autistic than I am or just too /v/ poisoned to make it in society anymore
Three Houses is the best Fire Emblem game. Period. You're simply an old jaded boomer who can't enjoy new things as much anymore compared to when he was a starry eyed kid.
What kind of job do you have where you're trying to kowtow to your bosses to advance and you simultaneously have the same position as an ambitionless autist? I can only imagine you being a stocker at Walmart and avoiding discussing video games to try to suck up to the GM and one day work your way up to assistant manager, which is a lot more pathetic than talking about Fire Emblem at work

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Thoughts on Tyranny? Pillars of Eternity was a huge slog and I'm looking for something else, but similar.
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That's what fandoms are. Products is what they live for.
Never underestimate the greed of publishers
It's just shitposting
To be fair that was the case for Divinity: Original Sin as well. Real question is why would they NOT crowdfund it? It's free money.

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Reminder: You have 5 (FIVE) days left to submit your entry to the 2nd (You)RPGM Game Jam. Don't be late!
>RPG Maker Games
>Eventing Techniques
>Graphics editing
>Game Balancing
and more.
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Thanks anon!
Fixed some bugs and going to upload a new version tonight.
Not rpgm tho
the devs Kanao and hakika do that, though the the latter made a lot of fairly lengthy games
Doing bite sized rpgs like that is fun, manageable, and just as good as making one long big one. The main issue I have with making stuff is that after like a week I'll start thinking "is this even fun? Is this good, is this worth finishing? It's kind of dumb, maybe I should throw it out." If you finish your short game, though, you can do it before the idea fatigue sets in. I had never finished a game before this year, now I've finished two and I plan on doing more.
If it sounds fun, you should just do it, anon.
I like the idea of doing bite sized sequels, but I worry I would go full Miyamoto tier and feel the need to do a little bit extra, innovate more, with each passing iteration rather than keeping it consistent across the board.
Not everyone feels this way but I understand and appreciate this mentality more when I think about it.

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Finally gonna give it a go. Anything i should know before starting?
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Planescape Torment. More like Torrent of Shit.
Dialogue trees and walls of text isn't gameplay. A book isn't "gameplay" just because you can flip the pages, unless you really stretch the definition and pretend it is a game to flip the pages. I don't even deny its an interesting mechanic, the dialogue changing depending on your attributes, i.e. role-playing, it doesn't make up for the rest of the deficiencies. Nobody in their right mind recommends this game for gameplay. Games are played for gameplay. So with that in mind it's barely a game. So what do we have left? Writing. The truth is that the writing is extremely overrated and often gets excessively wanked off by the types that like to imagine video games are some sort of a great intellectual trip. Same types are also woefully under educated and at best have a very surface understanding of art. To anybody who has at least read half the shit they made you rest in HS and actually read any decent, nevermind excellent writing, it's extremely embarrassing seeing this game praised as some sort of an intellectual tour de force and a great example why video games are art, while things like Call of Duty aren't supposedly. The truth is that CoD is more art than PT. But I won't spoonfeed retards who would probably pretend some retarded Indie is an artistic master piece, but things like FEAR, or, to stick with RPG's, games like Ultima, Fallout, Deus Ex, Underrail are not. RPG's aren't even the best games of all times consistently, even something like DOOM absolutely overshadows it, Fallout (from the same guys) does it too.
ddnt read lmao
Don't open it

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What went wrong?
>this shitty amateur sfm tier animation is the best the studio could do in order to get you to buy their game
Not le ebil SJWs, op.

i already dumped a lot of my points into strength, and i just got to the raidou fight in ikebukuro, but i'm not getting any good physical skills at all, while magic is everywhere. Is it still viable to switch to magic from now?
Also, general SMT thread I guess
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Also, lvl 63 and you still use Divine Shot?
this is a lie, no magic pierces. It's fine to go for a magic build if you're doing a reason ending, but if you want to do TDE focus+physical skills with pierce will be the only viable source of damage on Lucifer. You'll come across better physical magatama eventually so just keep on trucking.
Magic is only good in the early game and pointless in the mid-late game.

Protagonist should be a supporter in the early-mid game with healing/buffs/debuffs
>not getting any good physical skills at all
Are you sure you're not confusing them? A lot of physical skills are dependant on vit, not str
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First time playing the game anon, I don't know where the good skills are hidden. Divine shot has also been incredibly useful with how often it crits, but if there's a direct upgrade then point me to the right direction.

The only way they could do this and stay trve to the fans is if they kept all the janky bugs that made this the best Elder Scrolls game,

also let's talk about the best Elder Scrolls game.
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I don't even hate oblivion. I think it's a nice game. But the bias here is ridiculous
It's mostly just the same schizo retard. I really doubt he even likes Oblivion, as what he "criticizes" about Morrowind isn't much better if at all in Oblivion.
Flavour of the year in RPG lets all hail gothic 2.
I played Gothic 2 as a kid since i was from germany and all this hailing Gothic 2 is getting on my last nerves.
Its amazing but Morrowind or Elder Scrolls is as well.
>kept all the janky bugs that made this the best Elder Scrolls game
So you're saying you don't even like these games
Oblivion had the exact same AI package system Skyrim had. Down the to the name scheme of <DoThisThing><StartingTime>x<DurationInHours> (i.e. eatBreatfast8x2).

Skyrim did remove the random conversation though.

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ITT dumb RPG weapons. Probably going to be mainly JRPG ones but prove me wrong
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Take this back
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In eastern europe there were flails know as kistens. Introduced by steppe nomads, some of them looked kinda like whips with a small metal ball attached to the tip. Which brings us back here >>1359178 >>1364499
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The ball was sometimes attached by a rope/cord instead of a chain, and sometimes it wasn't even a 'ball' but something blocky or pear-shaped. If they were used from a horseback then I figure the argument of 'hitting your buddies instead of your enemies when you're in formation' doesn't really apply anymore.
I kinda dig how flails looked in Banner Saga 2 https://youtu.be/NRoaB0iSsJE?t=64
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also, you can see some war scythes>>1364930 in that film too>>1368976
here's the Vitkov Hill battle https://www.youtube.com/watch?v=buQZ1k3HjlI&ab_channel=PattersonPatron

Is there a way to make RPG physical damage-type circle that's even slightly realistic?

Pic kinda but not really related, I mean how the hell does leather give any particular protection to getting hit by a warhammer, come on. (Slash and Stab work okay, I guess)
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Other factors to consider is whether you want to expand your game or not. Even if you manage to create a "realistic" system, that realism might hold you back from adding interesting game mechanics later for the sake of retaining the integrity of the game.
Realism pretty much shits on the build idea since people wore armor in combat for a reason and unarmored dexfags get stabbed or sliced open, there's almost no reason not to wear the best armor you can afford if you know a fight is coming regardless of the (pre-gun) weapons used. Cost could actually be integrated into it fairly well but having actual limitations for their peasants in their peasant build will make people seethe anyway. Having pseduo-rock paper scissors systems is probably about as good as it's going to get for the sake of making a game enjoyable.
There was one tard knight who went on record saying the speed advantage of less armor was worth the lower protection. He got killed by a cannon shot, so his theory was never really tested.

Everyone else would use as much armor as possible for warfare if given chance. The only variation would be heat, as soldiers would choose to wear less armor on long marches, and take the risk of gearing up before battles. If they got ambushed they would fight only in breastplate/brigandine.

Semi realistic armor only makes sense for a game like Battle Brothers, where aquiring and maintaining proper heavy armor is a real cost factor.
Why wouldn't you just only use magic? You'd always be doing full damage and it's the only one good vs ghosts.
Logically magic damage would be limited in some way to account for balance. Be it harder to come by or coming from a limited supply.
It could also be made so that melee classes have access to multiple damage types, so they'll potentially deal bonus damage at the cost of micromanaging.
I haven't played Tree of Saviour (where OP's image is from) so I can't speak for how that game is balanced

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Is there any JRPG where the world isn't full of mostly nice, attractive people that help the protagonist save them from a big bad villain? Why can't we have a setting like this:
>instead of towns full of NPCs that give you quests, help you, join your party, etc., settlements are (metaphorical) minefields full of of danger in the form of corrupt authorities, criminals, greedy merchants, etc.
>entering a village is just as dangerous as entering a monster lair; the peasants are superstitious, ignorant, and ready to form a mob to hunt "witches" and "sorcerers" (i.e. the player) at any time
>cute girls you run into who join your party are just as likely to steal from you and trick you into being arrested/killed as to help you and be your waifu
>the overall experience feels like a struggle against the whole world instead of against a specific set of "bad guys," some random goblins in a cave somewhere or a wizard doing stupid shit are the least of your worries
Imagine a higher race likes elves being in the world but they are few in number and hated due to most people believing they are evil; the player is one or teams up with one and basically experiences hatred, rejection, and outright violence constantly.
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honestly that sounds fucking terrible to play
You just know.
Says the person recommending ARPGs in a JRPG thread.

Xenogears kind of does this? Poor Fei's an amnesiac devil murder assassin but the surrogate life he has at the start, living in a happy Peaceful Town is going pretty well for him until a mech fight triggers his old instincts (and also thanks to Citan's neglectful dickery) he kinda blows that place up. He loses all of his friends, gets exiled, and the little shit brother one of of his good friends tries to kill him later on.

From there many of the places he visits are either outright dangerous or are occupied by dangerous people-- outskirts towns with cutthroats lurking about, occupied cities filled with soldiers that eventually come looking for him etc. and later he's imprisoned and sent to a mass prison ghetto where everybody tries to fight/kill him in order to maintain their brutal hierarchy all leading up to visiting a super flying Future city. Not only do ALL the bad guys live there, people are literally ground up into canned meat and served to the lesser masses. The other, more peaceful/good floating future city isn't much better since they try to imprison and or euthanize Fei for his own good eventually.

The floating barge city is like the friendliest place you ever get to and even then some drunken old coot nearly blows Fei's girlfriend's head off with a shotgun the first time they're there.
Also, the Slayers super famicom game begins with some no good, ungrateful shit peasants throwing the MC into a goblin cave thinking she and the goblins will all kill each other.

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Im bored so Im gonna sum up what I think each mainline TES game did good and bad.

Arena, a well meaning game that started it all. Dated as hell though.

>Acess to all of Tamriel
>Charming villain that taunts you whenever.
>Ghost waifu
>Introduced spellmaking and classes
>MQ Dungeons are unique from each other with good use of tilesets. Better than Daggerfall and not as insanely complex.
>Hunting for powerful lost artifacts in big dungeons. Very hard to find, and its rewarding.
>Dated Graphics/Controls/Combat
>Procedurally generation gets samey after a while.
>Nothing to do in the nigh-infinite wilderness that loops after a while.

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I don't know how to be more clear?
Like as a concrete example the hammer Sunder has a Chop damage of 10-70.
If you just click and immediately release the M1 button (or whatever it is on controller) it will do a fast chop that only does the minimum 10 damage.
if you hold down M1 for a bit (I think until the windup animation is finished) the chop will do 70 damage. There is no randomization, if you fully charge the attack it always does maximum damage.

Every time I see a youtuber playing Morrowind they do combat by mashing the attack as fast as possible when it's generally stronger to do the latter.
I understood you, I meant to sound surprised, not confused.
It's one of those things where I'm like... surely they know, right?

It's not like it makes Morrowind into Devil May Cry but it certainly makes combat look less retarded and not worlds apart from Oblivion/Skyrim. I wonder how much extra Morrowind hate is caused by people not knowing that? The charged swings are also more fatigue-efficient, so people that bitch about fatigue are probably also making it worse by button mashing instead of charging.
those are generally story related or the most important part of a questline like labyrinthian and the thieves guild one where you get sniped by karliah, the longest one imo are the dwemer ruins, which makes sense cuz they are entire cities
kek fuck high elves

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He really is one of the best antagonists in any RPG. He had solid reasons to do everything. And the more you talk to him the more he makes sense. Or maybe it was the fantastic voice acting. Either way BASED
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shit game
shit series
shit developer
shit fans

She'd his daughter. She just lost her husband and he was partly responsible. If he let her have power, she might make stupid decisions, and if she found out his part in his death...

He wasn't going to leave anything to chance. He says this regretfully, he thought he alone could do it all. Tunnel vision. He wanted total control in this delicate matter and needed to act fast. Not wait for a queen to agree or disagree.
Anora was doubting him, didn't you play the game? Anora plans to depose him just to gain power, and if you don't side with him SHE sides with him. Loghain knew that Anora didn't trust him and though it was his burden and duty for him alone to save Ferelden. Anora is not a general and would have troubled Loghain for the things he did.
I am defeated. I kneel basedjakfag.
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