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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Who's hyped for another playthrough?
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RPG?
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>>3463801
I'd require the sluttiest Nora presets before I played this shit again, and I can't be bothered to look for them.
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>>3463910
What, did you expect a remake?
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>>3464015
I expect you to buy Creations, Mr. Bond.
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>>3463801
All this will do is break mods, and without mods, the game is a bottom-tier piece of shit.

What do you guys think of the Digimon RPG games? Both the Digimon Story games as well as the classics like World 3.
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>>3456945
I forgot to ask, what I'm in for? I judt played the first 10 minutes and all I can say I'm glad it's fucking turn based
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>>3453648
Never saw the appeal, pokemon had better games
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ain't not speed button or skip option. I ain't got time to read them dialogue
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https://www.youtube.com/watch?v=ffYEM_9zDKM
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>>3453648
Hacker's Memory feels a lot better to play than the original, more mon variety and less forced dialogue go a long way. I still like Dawn/Dusk a lot, but both are grind heavy games, especially if you want to get specific Digimon or specific abilities when you fuse them together. Not that you need it for the main game and bonus content. At the very least, with enough patience you can max out stats via diligent grinding. I also wish CS/HM had the positional based combat of the DS titles.

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what went so wrong?
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>>3463501
>He's a stale and boring character even if that were true.
https://youtu.be/3xqtQwC-hwM?si=b6yq7Pt6KP-61BQT&t=674
He's the classic hero and the perfect MC. As the character controlled by the player we should be invested in the stories of everyone he interacts with, not the MC himself, and that's what makes FF9 so compelling. He's the most well-adjusted and human MC... until he steals the show and finds out he's not human at all.
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>>3463501
Nah he’s cool and actually the least gay of all FF characters.
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https://youtu.be/gLEZuDkEuDk
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>>3463501
>I don't like the art style therefor everything else is bad
Anti-FF9 tards in a nutshell
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>>3464001
Final Fantasy is a series that has always lived and died on its music and artstyle. If one of those is not to the player's tastes, it's perfectly cromulent grounds for dropping the game.

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>whah, it is not an RPG
>no Final Fantasy games are, you have literally no input on how the story will play out in any of the titles and how the ending will be

Now that the dust has settled, here is what FF16 did good and bad.

The good:
>going back to medieval fantasy was a fantastic idea
>music is awesome
>inspiration by God of War, DMC and Bayonetta was great
>the Naruto Tailed Beast Eikons thing was great
>the concept of the world nations fighting over crystals is great
>'whoever controls the crystals, controls the world' Dune angle is great
>action is fun, Clive is a good inspiring protagonist

The bad:

Comment too long. Click here to view the full text.
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>>3461647
...and FF15.
...and Dissidia.
...and Remake/ Rebirth

Yes. When Clive uses Leviathan's Eikonic Feat...guess what, it's a gun arm. You're playing as Barret.

Toggling between ability sets is virtually no different from toggling between party members in any other game.
>>
Devil May Cry wearing FF's skin is not an RPG.
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>>3460791
The bad is only terrible story points that matter only for storygamers. Why did I expect anything else?
The game Is literally a terrible RPG, one in which the only RPG feature are big numbers going up. It even has cinematic Boss fights that are only there to visually impress the braindead player.
Its not a good final fantasy, nor a good RPG. It might be a competent story-centered action game that you play once and never again.
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>>3463983
Ok. So Final Fantasy wearing DMC's skin is not an Action game.

Not like you've played either.
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>N-No U
Boo hoo. DMC wearing FF's skin isn't an RPG.

With how many indie Fallout clones there are, we need an indie Arcanum successor. Or at least some TC mods.
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>>3463688
Has anybody tried that banana bread recipe?
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Underrail is already more Arcanum than Fallout in my opinion, with all the crafting and the higher focus on dungeon crawling
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>>3462976
Arcanum was too based.
Sadly it was too high IQ, Kerghan was right.
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>>3462976
Arcanum is an example of a game that gatekeeps by itself. By nature of its jank, even with those meme youtube videos, Arcanum got to enjoy remaining an 'obscure' crpg.
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>>3462976
/Trve RPG/ for trve patricians.

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I'd love to play something in similar vein to this game but with actual character building options. What are my choices?
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dex was pretty fun, just too short.
you could try neuromancer too, it's super old though.
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>>3459657
>RPG
>Dreamweb
that's a point n clik adventure gamu.

>>3460647
FF7 is cyberpunk...
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>>3460655
>rpg elements are non-functional ass
>entire game is a timed adventure
bloodnet is the exact kind of game that needs a remake to make it shine because idea itself is great
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>>3460964
>>rpg elements are non-functional ass
Explain.

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The RPG discourse is one of the most retarded, autistic and fucking virulent in the entire gaming sphere. I DO NOT fucking care whether your fucking game is a "RPG" or not, please fuck the FUCK off
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>I DO NOT fucking care whether your fucking game is a "RPG" or not
you might not care, but it is essential to determine which games belong on this board and which do not
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>>3463945
jrpgs belong on this board as per the sticky regardless of whether or not you like them, chud.
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You are a feral niggerfaggot.
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>>3463941
>gaming sphere
lol

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Why do JRPG's lack artistic merit, and are incapable of compelling or interesting environments?
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>>3463608
You already completely embarassed yourself. No need to samefag in an attempt to "downvote" me, thats not how an anonymous image board works.
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>>3462018
Based
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>>3463291
Being retarded, even ironically, is still shitposting.
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>>3463166
He wasn't samefagging. That was my post. You should learn to read obvious stylistic differences in writing before you accuse people of that shit. I just appreciate when someone gives my post a thoughtful response even if I don't agree with it.

Yours on the other hand feels more like shit flinging than a genuine attempt at discussion. Not a big fan of you just tossing around the world objectively and stating your opinion as fact. I think you'd fit in better on /v/ personally. You're even using buzzwords like slop.

People enjoy shit you don't. Is that such a revelation? I think most SaGa games are genuinely fantastic, and I personally haven't loved most falcon games I've played. Not saying there isn't value there though.

Weird that you seem to be all about mechanical depth then praise reccetear. I loved that game but it's about as deep as a puddle.
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>>3461990
In a way. Japanese fans obsess way more over who the character designer is, for example. Can you even name a western video game artist, conceptual or otherwise? I only know one of the Skullgirls artists and it's for reasons other than her artistic merit.

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Why developers tend to make their RPGs less complex and simplified when they become older taking out all the edge and what makes them fun?
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>>3463460
True. It simply allows players to focus on roleplaying and being introduced to the setting, with this civil war and dragon shit going on. They can learn what skills are and how they play out in practice at their own pace.

I like character creation build planning way too much, but I believe Skyrim's approach is superior design.

There's mods that allow basic character creation stuff, but I never used it because it just doesn't add anything to the game. Maybe it functions as a limit to force some players to stock to their chosen class, but I never had problems with that.
>>
I love making a full custom party in Pillars of Eternity and not using any dump stats. Everyone starts with 10 and then gets two 18s, depending on their class and role. Sometimes, if their race and culture line up (chosen for roleplaying thematically, and not for mechanical numbers, of course), they'll get a 20 in their high stat, otherwise they might get a +2 for a 12 in a tertiary stat.

Come to think of it, I think I enjoy doing this more than playing Pillars of Eternity.
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>>3462427
>>3462427
I think it's much more complex than just "why devs like simplifying mechanics"

There's the obvious push by higher ups to appeal to the masses by simplifying the mechanics and reducing the depth. It works btw but at the cost of old school fans slowly shifting away from the franchise which I guess is a good enough trade off for these franchises from a profit perspective.

Then, there is what Tim is talking about here which is different. I don't think he ever advocated for removal of stats or complexity as the image falsley conveys. In this specific instance he talks about streamlining character creation rules and making it more elegant. Instead of adding an arbitrary rule like no 2 stats can be a 10, and the minimum has to be a 3, he seeks to use geometry to convey these rules using geometry so they don't have to be explained or taught to the player. You just "get it" by rotating the shape. Also he never implemented this system and talked about it a lot in a sort of "this is an idea I had, I could never make it work in my games, here it is if any one else can think of a better way to use it".

tl;dr at least in this specific example I think Tim shows how a good developer thinks about these issues over his carreer and seeks to streamline, not the game, but the rules that players must learn. What do you prefer, reading a wall of texts specifying what are the limitation of the stats or have them be conveyed in the design itself. For me, this is not complexity but tediocy.
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>>3463503
All skills should be useful, but all builds absolutely should not.
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>>3463536
I like that builds in both PoE games could depend pretty highly on gear as well as stat allocation. Glass cannon dual wielding barbarian with super high perception is probably my favorite in both.

Riposte tank rogue in heavy armor is also pretty cool in the first game.

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>ruins 2D jrpgs forever
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>>3459942
>style is... le bad

Contrarianism.
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>>3463757
>>3459942
It looks better without the heavy post-processing.
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>>3460874
Looks fine at lower resolutions where the overall resolution of individual assets has fewer steps of quality/fidelity/etc between them.
The wider the gap between your worst and best assets becomes, the more dissonant it looks, and the less pleasing it is to the eye.
It's one of the reasons why the shittiest thing about modern fake retro games is using all the pixelized sprites in the world, but having the interface elements be smooth as glass with modern, anti-aliased fonts.
These worlds were never meant to collide like this.
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>>3461038
It can be nothing else. None of the other modern 2D-3D JRPGs have this aesthetic. You shriek because you want to shriek. You should reflect and develop critical thinking before you lash out.
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>>3463859
>I am functionally retarded.
Fascinating.

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>no wokeness
>no trannies, no blacks, no political agendas
>hot women, cool looking characters
>entirely free to play, no 70 dollar swindles
How did they manage to make the best RPG in the last 6 years? All of these other companies are going out of business shilling DEI towards RPG fans that don't want it yet Raid manages to remain based.
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>>3463384
good morning sir
>>
Still has cancerous gacha systems

Also it does have blacks
>>
This but honkai star rail
>>
>>3463411
Fpbp
OP BTFO

>>3463470
Spwp
YWNBAM
>>
>>3463384
Israeli game, it's woke by default

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>not a single thread

It's not good, huh?
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>>3463682
Depends if they once again put cinematic bullshit before gameplay, and of course whether or not the gameplay exists of the game playing itself.
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>>3460876
You didn't but plenty of nerds did.

It's like when wowtards made a huge stink about vanilla WoW, and now barely anyone plays it anymore, not even the Season of Discovery shit.
>>
>>3463685
Are there even any Dungeon in ff7 rebirth?
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>>3463689
Perhaps theyll have learned their lesson and attempt a botw-style comeback to ff1 Origins of Dungeon crawling and overworld roaming.
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>>3463691
A couple, Mithril Mines, Shinra Manor, Gongaga Reactor, Corel Mines, Temple of the Ancients, but they hardly feel like dungeons.

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It's here.... and it sucks
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>>3460510
B-b-but le heckin new menu UI tho!!!
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>>3460510
Sounds like this is the OG adventure mode being used as a base which had nothing but combat and walking around. The last version of adventure mode was a result of some big updates and incremental features.
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>>3459206
What? Wasn't adventure mode in for ages now?
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>>3459206
I just downloaded the game again and all the features are still there? wtf are you crying about?
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>>3460529
Well said.

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Name a better RPG pre-made party member than Kim Kitsuragi.

>Kim at the disco.mkv
https://www.youtube.com/watch?v=mgY7V-nB3VI
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>>3462087
>its AT BEST mediocre, AT BEST!
The main problem with the game is that it doesn't really lend itself well to multiple playthroughs outside of completionism because the mystery of the murder mystery is removed once you've done a full playthrough. It's not really a rewarding thing to solve it once you've already beaten the game since you know who it is and where to go to find out who it is. Sure, there are different builds and different political views you can give Harry but these don't really impact the world, it just determines how Harry looks at and navigates it.
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>>3461155
because it was made by a commie and chan users cannot imagine enjoying any media at all made by someone with political beliefs contrary to theirs so they'll make it a point of contention to argue the handful of times the game touches on the topic represent it as nothing but commie propaganda whilst overlooking all the other times it lets you be incredibly racist and sexist if your own volition without real consequence
>>
4chuds btfo by smart apolitical analysts
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>>3459885
"WE ARE DONE."
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>>3463604
Why would you draw this?

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I have never seen a game brought down so much by its gameplay.
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I like it a lot, but it really needs a way to mod in way more enemies and a prologue that explains the world
or we could just make more DX style games, they don't have to tack onto the original story
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>>3462771
Deus Ex is pretty much it's own genre. First person, "immersive sim", stats that affect gameplay meaningfully. It just doesn't exist. I think people get caught up in the story aspect of Deus Ex and forget that most people stuck around because of the gameplay. Deus Ex doesn't work as well on paper as it does to play.
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>>3461897
Might have been playable if you didn't have to suffer DOS tier loading screens every 20 steps
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Universal ammo system. Jesus Christ.
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>>3463406
>Universal ammo system
it worked in Shadowrun for Genesis. it's just that the ammo limit is too low here. the Sniper Rifle uses an absurd amount of ammo, comparable to a Rocket Launcher.


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