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>fallen party members don't receive exp
>>
>>3459724
As It should be. They are dead
>>
>>3459741
They aren't dead, just incapacitated. They would still have the experience of the battle they fought
>>
K.O. means knocked out, for any ESLs.
>>
>>3459724
Contrary to what your parents tell you, you learn nothing from failure. You only learn from success.
>>
>>3459765
>BURGER LOGIC
Party member in hiding receives 100% xp, while the fighter that did 98% of the work receives 0%.
>>
>>3459756
In good RPGs they would be dead.
>>
>>3459776
As long as the game doesn't arbitrarily stop you from reviving dead characters if they died from story reasons.
>>
how do you feel about games where exp is split between party members and it's optimal to finish each boss fight with a single living character
>>
>>3459797
most rpgs don't give you exp for boss fights.
>>
>>3459813
>most
I'd like to see the numbers behind that claim
>>
>>3459813
What games are you talking about?
>>3459791
Sure. The best RPGs arent really story-driven, so I can adhere to that.
>>
>>3459765
That's nonsense. The Germans tried to destroy Rome dozens of times before they finally did it.
>>
>>3459765
no wonder muricans are so dumb lol
>>
>>3459771
oy, cool it
>>
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>>3459724
>party only gains levels from bosses
>boss' last turn before dying is killing a weak party member
>they're permanently weaker than the rest of the group
>>
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>>3459724
>Character leaves group just long enough to be out of sync with the rest of the party XP wise.
>>
>>3459741
In DBZ Goku always get stronger when he dies.
>>
>>3460314
>party only gains levels from bosses
Utter slop, I stopped reading right there. If I can't grind and gain levels by farming trash mobs, your gave is shit, end of story.
>>
>>3462926
>game
fuck I hate autocorrect sometimes.
>>
>>3462926
You shouldn't need to grind out levels, my guy. That's bad game design.
>>
>>3459756
How are you supposed to learn when you are knocked out?
>>
>>3464122
You just forgot everything else that happened in the battle prior to being knocked out?
>>
>>3459724
ideally they would get a percentage of experience based on how much of the fight they spent up
>>
>>3464204
>What is this, an episode of Gilligan's Island? Everybody gets hit once and they are instantly unconscious.
>>Good one. Six bucks says he has amnesia when he wakes up.
>>
>>3459756
The near death experience causes them to forget.
So they learn nothing, as it should be.
>>
>>3464231
>They learn nothing
And their team-mates don't tell them anything they learned.
So they all suffer because of individualism.
>>
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>>3464231
>The near death experience causes them to forget.
Wrong
>>
yooo but for real give some reserve exp or you just gonna take the L
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>>3463605
Grinding by farming trash mobs IS the game!
>>
>>3464576
Stop typing like a nigger.
>>
>fallen party members receive half exp
Any games with this take?
>>
>>3464702
Quite a few but I'm blanking on the names right now. I just played one too.
>>
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>Game over if the main character dies despite the fact that resurrection items and skills are plentiful.
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>>3464738
>not even the vaguest hint of a story justification either, your party members just can't be bothered to waste expensive healing items on you
>>
>>3464738
> NPCs are disloyal scum
Wow, it's so realistic anon.



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