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File: Magnasanti.png (236 KB, 480x360)
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Let us not forget Magnasanti:the largest and most terrifying dystopian city in the history of SimCity.
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File: Yes, I can.png (6 KB, 311x143)
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>>1748258
Dystopian? It's what the free market wants, are you one of those communist 'walkable cities' guys I hear so much about?
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>>1748258
Is there a reason why there hasn't been another Magnasanti made in one of the more recent city builders? I think Magnasanti was in SC2000, which was already not the most recent SimCity for its time, and since then we've had all sorts of city builders pop up, and yet nothing has been made on the scale and popularity of Magnasanti.
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>>1748267
There are literally no roads in Magnasanti. It's a socialist utopia.

>>1748276
It's SC3K. I think SimCity 4 had smaller plots, you couldn't build a city as large in a single one (a region would have been much larger, though). I'm pretty sure SimCity 2013 and both Cities Skylines similarly max out at smaller city-sizes. There are plenty of videos on youtube about people making ridiculous things on Cities Skylines, though.
Going back to SimCity 4, I wonder how big a population you'd get from maximally developing all the sections in a completely flat region map.
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>>1748276
Sim City 4 focused on multi-plot cities, Cities Skylines and all other newer city builders were either not popular or aren't as "gamey" as SC2000. You can't really do Magnasanti in C:S because it's more random and doesn't really allow the pure mathematical perfectionism of older games.
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>>1748464
A big issue is also that Cities Skylines is very heavily restricted by the engine. There are effective limits on how many buildings you can have and how many of your citizens can actually be simulated (75,000 which is responsible for Cities Skylines not really simulating big cities that well since once you hit that number you'll never have more traffic in the city ever, so ironically the game gets easier on your planning the longer you go), meaning the soft-cap of vanilla Cities Skylines is somewhere around 500 thousand, pushable to maybe a million, but the simulation starts to break pretty quickly. You can't really perfectly efficiently fill a map because you'll get stopped before that happens.
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>>1748258
>Magnasanti
all of earth should look like this
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>>1748518
What is dystopian about Magnasanti?
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>>1748529
Nothing.
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>>1748466
But enginecucks told me Unity is fine for strategy games.
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>>1748529
It's a dystopia in the sense that when a competent government exerts control and the citizens obey without contest it creates a utopia.
This is a liberal nightmare, hence dystopia.
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>>1748466
>75,000 which is responsible for Cities Skylines not really simulating big cities that well since once you hit that number you'll never have more traffic in the city ever
I thought the limit for vehicles and pedestrians was 15,000.
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>>1748518
I always thought this was a pretty interesting infographic.
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>>1752770
well, at least it didn't visualize it as a number of burgers or football stadiums
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>>1748529
It's a city where everything works perfectly.

This is impossible, therefore one can naturally assume something sinister is going on.
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>>1752770
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>>1751278
The limit can be lower if your cpu is bad
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>>1752821
I originally saw that image, or one like it, on some website where they were demonstrating how bullshit coruscant would be in star wars. How even if you use modern population densities and expand that to covering a whole planet you're talking about hundreds of billions, even a trillion + at the low end of the spectrum, and the basic practical limitations, like a waste management system that can handle that much diverse ayy lmao piss and shit, how to get fresh water and food in, and trash out, and then pointing out that if you packed that many people that tightly together, you'd fry to death from the collective body heat (seriously). And then consider that in universe these people are in a city where even slums are kilometer tall superstructures. Hell, it was based on trantor, which was mild in comparison and even then they make a big fucking point about how it requires a constant stream of supplies from a dozen different worlds that exist as giant industrial agriculture planets devoted just to providing them bread, and if there was a minor delay in any shipment it meant a bunch of people starving.
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>>1754404
your body works, is there something sinister about that?
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>>1759379
A catastrophe waiting to happen.
An anomaly, in a system where bad is the norm and good the exception - much like a city.
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>>1748529
Everything that isn't a utility is a uniform side-by-side monolithic tower block, resembling (sort of but not really) Soviet-era commie blocks, and visions of future hellish urban hellhole hive-cities popular in fiction. But mostly it was just the creator really hamming it up and describing it as a dystopia and everybody following his lead.. Well, I wouldn't like to live there but that's just me. There's no green spaces and everybody is living in identikit apartment blocks but that's hardly dystopian, just merely unpleasant.
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>>1759310

Actually, the population would up to quadrillions or even quintillions. You would need some bullshit scifi tech to get rid of the heat. Food can be processed underground, though. No need for extraplanetary imports when you can grow food underground with high tech.
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>>1759432
think of how good the house prices would be given such density
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>>1759310
Absolute nonsense, with modern population densities people aren't dying from collective body heat RIGHT NOW, it's incredible you just ate that up. Of course if you built upwards then there would be problems but that's not what you said. The rest is just logistics, If we spoke to a medieval smoothbrain like you they'll say exactly the same thing about our modern cities (and their own cities) and they'll be right, so what? They still exist. There's a clear economical and political imperative from the highest and lowest levels of society to make sure mass starvation doesn't happen in cities..

>>1748529
Ways to layout a city so that they suddenly and explosively grow perfectly without any input had been around for a long time back then (I've forgotten what they're called). So in order to spice things up the dude made some schizo rambling and city patterns to a background of moody music to spice things up. When this hit the meme space this schizo filler translated into "le distopian lel".
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>>1759565

He's correct. The combined body heat would cook everyone alive once you reach a critical number of people. People routinely underestimate how populated city-wide planets would be, especially when they imply nothing but skyscrapers and multi-levels. Examples such as Trantor have a population lower than Germany and no justification for being so urbanized with such low population numbers (Isaac Asimov noticed it later).
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>>1759600
Not with modern population densities.
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>>1748258
Yes, yes, beautiful. HOWEVER
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>>1748258
>>1759641
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>>1748258
>>1748518
Very well, very well indeed....BUT!
What do they eat?
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>>1759554
The line would just keep going up.
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>>1759379
>your body works
Not perfectly
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>>1748464
>doesn't really allow the pure mathematical perfectionism of older games.
This.
Also worse performance.
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>>1748258
It was forgotten about since we now live in little magnasanti's across the western world.
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>>1759565
>High levels of pollution in the atmosphere along with “cementification” of urban areas, side-effects of human activities, and the excess of asphalted areas (low albedo) in comparison to green areas cause the urban heat island phenomenon: temperature difference between cities and suburban or rural areas is determined by this phenomenon (2–5 °C; Taha, 1997).
Cities are quantifiably hotter with the way we build them right now. Who knows how bad it would be with Coruscant levels of urbanisation. Especially the depth.



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