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File: NGCD.jpg (1.86 MB, 4260x2040)
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How would you have fixed it?
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>>10879712
Made it cheaper
>>
faster cd-rom drive
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>>10879712
>Neo Geo attains mythical status among gamers due to the high price of everything
>SNK makes it affordable
>No one buys it
This is the rare time that the audience was the problem. The appeal was just the fact that you couldn't afford it. When you could, you didn't want it.
>>
Make it accept both CD games and cartridge games.
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>>10879712
The only major thing wrong with this system was that SNK chose to use a super slow CD Drive. That was a huge mistake.
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>>10879712
Cartridge based instead of CD
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Turn it into a handheld to compete with the GBA.
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>>10879796
Is it possible to replace the drives with faster ones or does that fuck it up somewhere else/games not playing/loading properly?
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Loading screen for EACH SCREEN CHANGE in Neo Turf Master.
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>>10879918
I believe hardware modders have already tried. The original CD drive was 1x speed. Very, very, slow.

The fastest CD drive they could get to work with the Neo Geo CD was a 4x speed CD drive. Much faster but still has loading bars.

Any CD drive faster than 4x didn't make a difference in loading times.

The Neo Geo CD hardware itself bottlenecks at 4X speed, and can't load any faster no matter what faster CD drive you use. 8x, 16x, 32x, 56x, etc. Makes no difference.

The original hardware doesn't have the extra power to take advantage of the extra speed of newer and faster CD drives. 4x was the limit.
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>>10879712
They shouldn't have even bothered. AES had more games and barely anybody (outside of I guess a few rich Japanese kids) bought it to begin with.
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>>10879918
>>10879954
It's not a disc drive but the ODE can load games extremely fast

https://www.youtube.com/watch?v=v-IKag_kU3s
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>>10879712
Blurry drive to compete with the ps3 and a Bubsy killer like Dolph the dolphin
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>>10879712
>Catalog was almost exclusively aging 2D fighting games in a time where polygon 3D were razing anything else.
>Almost no third-party studios showed interest in developing games.
>Ridiculous loading time.
>Absolutely nothing new, just the same but cheaper and worse.

A time machine to release it 2 years earlier, when someone would had care.
>>
>>10879712
They could have added more arcade baseball, basketball, football, few more racers, some trivia, arcade beatemups, more fps pc ports, 2 more road rash games, more bubble bobble rip off type games, etc

Not that difficult really not sure what they were thinking. All they had to do was copy several snes greats ideas and improve on it a little

The fact they knew it could play quake and powerslave means they could have released at least 4 more of those, outrun sequels, road rash sequels, gauntlet type games, mkombat and it would have been worth buying for most people
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>>10879796
>>10879918
>>10879954
The CDZ has much better loading times due to a 2x drive and a bigger cache. But I don't know how SNK could have improved that further. The base CD/MVS/AES hardware was expensive enough, but the CD needs a disk drive and a huge amount of memory to store the loaded data. And even with the CDZ the games are lagging behind the cartridge titles.

Improve the hardware and suddenly the games might be cheaper than they were on AES, but the console itself costs way more. And as time went on the loading got worse as the games had more and more data needed to load into memory. KOF was SNK's biggest franchise and the posterchild for everything wrong with the CD: loading between every round as there's six potential characters with many frames of animation. In a fighting game you need to access many sprites in an instant as there's so many moves you can do. Most games that aren't fighters actually have quite manageable load times (on the CDZ), but people buy a Neo Geo for Samurai Shodown and KOF and Fatal Fury.

I feel like they either should have killed the CD earlier or pushed it extra hard and developed more exclusive games and marketed it like the PCFX: beautiful 2D weaboo games in opposition to what the Saturn and Playstation were doing. Give every arcade port a slew of unique features so people who already played it in the arcade have a good reason to care. Think World Tour in Alpha 3 or Samsho getting the adventure modes from Soul Calibur.
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>>10880730
I don't think SNK should have released a CD console. The loading speed was too slow in 1994. They should have just continued focusing on the MVS, AES, and cartridge games.

Then SNK releases the Hyper Neo Geo 64, but doesn't make the STUPID mistake of having only one game per cabinet which pisses off arcade owners. Instead they keep the multi-game feature for the HNG64 and stick with cartridges. Have multiple games per cabinet. This makes the HNG64 popular with arcades just like the MVS.

Then release a home console based on the Hyper Neo Geo 64. Call it Neo Geo 64 AES. It also uses cartridges. Keep the whole thing premium just like the original Neo Geo AES. Cartridges were apart of Neo Geo's premium branding.
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I don't think it could have been "fixed" since it was built to be a niche console by design, if you wanted arcade perfect ports you needed powerful hardware and that will make the console pricy and the price was what severely limited the market impact the Neo Geo/NGCD could ever have.
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>>10880816
HNG64 was extremely expensive and the graphics were dated on arrival. They would need to redsesign the whole thing and release some actually excellent games. Even in the arcades that did carry HNG64 games, the titles were not popular.

And with 3D games you're talking exponentally more expensive cartridges than MVS/AES. A HNG64 console cartridge would be bigger than the biggest AES game and make those look inexpensive. Buriki One is double the size of KOF 2003--around 1300 megs. SNK did plan for a HNG64 home console that would have used CDs but even if the HNG64 was successful I doubt it would have gotten much traction when arcades were stagnating and the fighting game boom was ending. Seems like they were fucked no matter what they did.
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>>10880867
The Hyper Neo Geo 64 didn't have time to mature. The developers didn't have time to learn and fully push the hardware to the limits. Just look at early MVS games compared to later MVS games. Huge difference once they mastered the hardware.

Yes the HNG64 wasn't perfect. But the main issue was that Arcades in Japan didn't like the Hyper Neo Geo 64 because it wasn't a multi-game cabinet like the old MVS. Space in an arcade in Japan is at a premium. When SnK launched the MVS, arcades gave it a chance because it could hold up to 6 games per cabinet. It was never done before. Multigame cabinets was SnK's signature thing, and what they were known for at the time. Getting rid of that was dumb.

Not sure what the issue is with cartridges for home consoles. They could just use Zip Disc cartridges or something similar. Those max out at 1GB or 2GB . Much bigger than a CD which is 700mb limit.
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>>10880730
>PCFX
Didn't NEC initially intend to release a 3D video card for it? Only to drop all plans when the PC-FX bombed hard?
IIRC it was built like a PC on the inside, with expansion slots.
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No one mentioning the lack of RAM causing animation cuts to any game over 96mb?
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>>10880674
You're thinking of the Saturn.
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>>10880881
3D was advancing so quickly at the time, you can't tell me that SNK could have kept making HNG64 games into 2001 and even kept on par with something like VF4 on Naomi 2. Buriki One came out in 1999 and looks worse than VF3 in 1996. Multiple carts in a cab was an obvious fuckup but even without that the hardware was bizarrely complex and SNK was still putting most of its resources into the MVS.
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>>10879712
By releasing an 8 button version of the controller for every console released since.
Seriously the digital switch stick is the best video game invention ever and should have replaced the d-pad 30 years ago.
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>>10881523
And the Neo Geo Mini and 8bitdo pads don't even come close. The NGCD pad is pure sex.
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>>10881280
>3D was advancing so quickly at the time, you can't tell me that SNK could have kept making HNG64 games into 2001
Yes, I can tell you that. The value of the Neo Geo was its massive library of games and value it brings to the arcade businesses. One cabinet can hold 6 games. Look at the Neo Geo MVS. Newer arcade systems surpassed it in 2D graphics power like the Capcom CPS2 and CPS3. But people loved the Neo Geo more and sold way better than even newer platforms.
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>>10879712
4k always online drm as a service
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>>10879712
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>>10882040
https://www.youtube.com/watch?v=QgziSdqcSgo
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>>10879739
>SNK makes it affordable
It cost $399 when it came out and it came out around the same time as the playstation (which was only $299).

There was literally zero compelling reason to buy it.
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>>10879712
no need to do so, just try to get the best developers on board , and i meant the best the ones who could do something similar to kingdom hearts 358/2 days (yes the kingdom heart DS game with really good graphics) on the saturn seeing how technically could achieve something similar.
>>10880963
no such thing fag,it has been proven that was a myth (which you enjoy) in reality only thing it did was increasing loading times but the amount of animation kept being the same.
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>>10880730
Doesn't the CDZ have some sort of other technical issue that made it faulty? Or maybe im thinking of the original jap CD release models.
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>>10883624
You might be thinking of the original Neo Geo CD. It had a front loading disc tray that ejected in and out. Not faulty but the moving parts can potentially bake. SNK heard complaints and feedback about the moving tray. So they made the Neo Geo CDZ as a top loading to improve reliability and have less moving parts.
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>>10882028
Garou vs Third Strike isn't nearly close to the gap between PS1 and PS2
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>>10884010
The Hyper Neo Geo 64 still had room to grow. From interviews I read, the devs at SNK were still learning the hardware and how to tap its potential. They were still very used to 2D and transitioning to 3D.



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