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File: kart0008.webm (1.98 MB, 400x225)
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Since this game seems to be picking up in popularity on weekends (/v/eekend), let's discuss it here. Use this thread to start netgames, join other anons, give help/tips, etc. Use any empty lobby in the meantime to start a game.

Favorite...
>Vanilla Characters (incl. 'bonuschars.kart')
>Modded Characters
>Vanilla Tracks (incl. "Hell" maps)
>Custom Tracks
>Item
>Mod

>What is Sonic Robo Blast 2 Kart?
SRB2 Kart is a mod of a mod based on the Doom Legacy engine. It takes the engine of Doom into a kart racer akin to Super Mario Kart/MK: Super Circuit. Since it is based on the Doom-engine, it's a very lightweight game and runs and most all PCs.
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>>219141
I popped over to RDX. 3/12
>>
>>217040
>Vector, Fang when 2.0 releases
>Fang now, Scratch, Jevil
>Petroleum Refinery
>Downhill mother FUCKING JAM
>Self-Propelled Bomb
>Combi Ring Mode
>>
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Good games, it was nice seeing a server that wasn't 50% anime (until it filled up).
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>>219455
Seriously some intense shit went down. Thanks for coming. ggs
>>
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Tell that pokemon fellow that his number and MUH FRAME DATA dont mean shit
he will forever be BTFO'd

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long-term factions vanilla
michealcraft.crafted.pro (1.16.4)
https://discord.gg/2dJks6cP
>>
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bumping

HAVE A JAWBREAKER
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>>212561
it is fun
>>
>>215030
still get quick ranked matches, just means the learning curve is steeper
>>
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I wish my connection was't shit
good game tho
>>
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>>212561
HEEEYAH
>>
Such a good game. Do people use the parry and throw thing often? Me and my friends just prefer to do volleyball/score games.

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ITT: We remember the failed comeback of arena shooters.
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>>218660
Reddit spacing retard likes halo
>>
>>218660
>halo is an arena shooter
well meme'd reddit-kun
>>
>>216713
I've flip flopped over the years, but now I'm willing to blame the developers just as much as the general audience. Toxikk fucked up with the whole scarlet letter + no in-game browser bullshit for F2Ps. Reflex Arena fucked up with no free version. Warsow fucked up with not finalizing its Stream Greenlight and Warfork took too long to actually fork. Quake Champions was barely functional for years and still lacks mainstay features for the genre. Quake Live confused a lot of players by being browser-based and then went paid for no good reason. UT14 was gutted for Fortnite when it still needed a lot of balancing and map polishing.

There's only a few that came out relatively ok like Xonotic and Diabotical, but the former lacks enough polish in its UI + has no presence on the internet due to its distribution, and the latter is actively fucking up player's access to customization and matchmaking content on top of being inherently limited by taking the EGS deal, which is still a detestable faustian bargain even if they had to make it to survive

The general audience isn't completely off the hook, as they still refused to play even the half-decent entries and still hold onto the "Oh but it's all just Q3A" meme despite fresh new alternatives dying with no players, but goddamn the developers aren't making it any easier
>>
>>219288

There is nothing incorrect about this post; spot on in all regards.

Regarding Diabotical I might only add by suggesting that, while I was disappointed, the EGS deal isn't as important to the normies as it is for some of us; most players don't give a shit if their game is on epic store or steam or uplay; they'll play the game anywhere if it is good or more accurately if there is a bunch of people watching it on twitch.

I've decided that the art and character design were very poorly reasoned as well; neither were terribly important to me but were negatively received by players generally and turned, at least in my community, dozens of people away based on aesthetic alone - many of whom enjoy staple titles in the AFPS genre (QC, QL etc).

It looked cheap and memey with all the schizophrenic sticker monstrosities that everyone was rolling around with.

I enjoyed duelling for a few weeks until it became impossible to find games in under an hour with any degree of reliability.
>>
>>216713
I feel like all these games had their own advantages over others and was really just up to personal choice. I think quake has lasted as long as it has because of its ability to be easily customized and modded, quake champions dying with that. I come back to arena shooters for their movement, something you cant get in a lot of modern games

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The most wonderful time of the week is finally here
Here's how to connect:

1. Open TF2
2. Open the console with ` and enter:
3. connect banttf2.ddns.net

If you can't open the console, do the following:
1. Hit settings
2. Select advanced
3. Enable console

>What's new this week?
New snow maps and Nitori map contributed to us
Use a new pyro shotgun or the old panic attack by typing /c as any class capable of using it
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>>219743
Turn discord off before watching the video anon. That might help.
>>
>>219828
>muting the micspam and not enjoying stupid songs with fellow anons
>>
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>>219999
Cirno get
this proves bant fortress is keyed and cirnopilled
>>
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>>219640
Crappy bitrate.
>>
I will miss this thread
See you on Sunday

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>counter strike
>team fortress
>natural selection
>sven co op

All the greatest games started of as mods to half life. The best one "the specialists" never made it to retail, because the website got hacked way back and the creators gave up on the mod. But its back on the menu boys.

We need more players to the best half life mod ever made.

https://www.tsmod.net/
https://www.moddb.com/mods/the-specialists

https://youtu.be/DSqvYioc658
https://youtu.be/W5MiR1dpBDg
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>>216926
Double Action: Boogaloo is the Source sequel to The Specialists if you didn't know. People still regularly play it and it's even still getting some small updates once in a while. Not sure why they changed the name though because a lot of people who played The Specialists probably don't know what Double Action is because of the name change.
>>
>>216926
TF was actually a mod for QuakeWorld
>>
>>216926
>>217256
I also miss firearms and the specialists

what I didn't understand though is why TS became nothing except RP servers by the end

I don't give a fuck about RP I wanna DM
>>
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>>217260
I downloaded Firearms: Source 1.0f from ModDB and it seems to be completely dead, without hyperbole. there's not even an empty server online and the forums are down.
>>
>>219305
actually, I just found out that I'm retarded and you were talking about Version 2.0.2. I'll download that and try it out.

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TF2 is a fucking wild ride. Started playing a few days ago and I have a relatively good grasp on it.
And other tips y'all want to tell me?
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>>
>>214789
This

>>215666
>24 players
Uncletopia (High population 24/7, never lets me down)
Creators.TF (Rulecucked)

>32 players
Oprah's Petrol Station is full every day (On the weekends the payload LA server fills too)
Fucked in the Head 18+ (This is my favorite. There's nice people in the VC and you can spray porn as much as you want. No kids or autists. The pop isn't as good as the other servers I mentioned but weekends are no problem)
>>
>>214767
Get the Quick-Fix and only heal Scouts, blast jumping classes and most importantly, DemoKnights.
>>
>>214767
don't main, get a thousand hours on each class
>>
https://wiki.teamfortress.com/wiki/Team_strategy
>>
>>215666
GFL, Wonderland, Blackwonder are all pretty good, as well as what the anons above me said.

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Recommend me a new game to play. I really liked Path of Exile but after playing it for years It's not enjoyable anymore.
>>
>>219200
time to put your big boy pants on and play grim dawn

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What are some good 3 player Coop games to play with me mates?
Huge plus if it's free or can be pirated and played online with Hamachi, etc...
>>
>>214105
rampage world tour
>>
>>214105
Cyber hunter
>>
l4d2
>>
Risk of Rain 1/2
Magicka
Alien Swarm

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What went wrong?
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>>
>>216031
How? why? Are they OP in PvP? For PvE I would say hunters break a whole lot more being able to solo so many bosses in 5man instances.
>>
>>209238
The #NoChanges ruined it
>>
>>218311
The grind also made leveling take significantly longer, leading to a full overworld. The sheer number of players squeezed onto Nostalrius gave the game an amazingly alive feeling, and the prolonged leveling phase meant there was only a small 2-3 hour window where you had to wait a little bit to form dungeon groups. The entire rest of the day you could just whisper a few people and be ready to go within 5-10 minutes, if not less.
This was partly due to being an international server with burgers, europoors and yellowskins rotating active times.
Server cap should have been raised to at least 8k on classic (Nost had up to 15k online at one point), and spawns should have been made dynamic.
The AI programming was worse in the early stages, but improved dramatically once popularity started picking up. Nowadays, it's basically the same, and in some respects, better. The pathing on the new classic client for example was completely different from vanilla, so even private servers were closer to nochanges in that respect until Blizz was made aware of the differences and fixed them at a later point.
>>
>>218718
The slow leveling speed was mostlly because of the world being overcrowded and waitint in line for every quest and mob spawn.

Nostalrius at least did get a some things right, i.e the overcrowded server solved the problem of not being able to find raids, instance groups and PvP which is a huge benefit, especially when most people level through instances anyway.
Ranking gear wasn't 1.11 version but the lower item level from 1.6 which deincenticized ranking and the wintrading and farming of people at a disadvantage which is very intrusive on people trying to have fun in PvP.
The lag on inputs was less frustrating and unpredictable compared to the spell batching system.
>>
>>213578

Hyjal releases on the 13th, don't know how the pop will be though.

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OLD SCHOOL FPS THREAD
Welcome, this thread is for fans of the old school, who still are playing or are interested in playing FPS from bygone times.
What:
>games you been playing?
>maps you been fragging on?
>modes you been losing at?

List of example games:
>Alien vs Predator
>Descent
>Doom
>Halo
>Jedi Knight
>Natural Selection
>Neotokyo/Dystopia/Source mods

Comment too long. Click here to view the full text.
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>>212288
TN definitely looks like shit but once you use it for a few days it stops being so egregious. they really suffer in areas with extreme amounts of light and dark. With the lights being very bright and darks still being slightly illuminated and a minor bleed.

don't even notice these things in 90 percent of games.
>>
>>218692
Do you have one at hand anon? I'd like to be in the donating side
>>
>>217950
>be it help in getting that pesky achievement, playing that dead game they like, or even being their target practice
Not a bad idea, but there's usually discord servers for every kind of game where you can get people to play even obscure shit together. The niche of /vm/ is playing with anons and not necessarily having to rely on discord or whatever to organize games and the player pool isn't that huge to begin with. Not trying to shit on your idea, just saying that this board isn't optimal for it.
>>218692
>there's already many sites and services for this kind of thing
There are? I've never heard of something like that actually existing.
>>
I tried to play through the original Dooms after not doing so for 10 years and I instantly feel like I'm going to throw up from motion sickness. I don't have this problem in any other FPS games. Feels bad
>>
>>218986
Are you playing on a modern source port? I get motion sick if I play without vertical mouse look and leave all the viewbobbing on

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chill as fuck
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>>
honestly a bretty neet game given its age
>>
>>215608
>Almost 5 Years ago
>>
>>213915
just play private bro
>>
>>205960
I like this more than bf4, don't understand the hate. Good maps, fun vehicles, interesting weapons, no thermal optics.
>>
>>219052
because it just feels like a ww1 weapon and map pack instead of a new game; same as hardline except that was cops & robbers
should have been an expansion pack for bf4

https://r-form.ambassador.jp/get/capcom/residentevil/entry_en?ivu=Zk2Iw7KpACs1Fq80d_918g

Friend and I had this idea of modding a Final Fantasy game to three or four players; depending on the game. Have each player control a character of the team. How feasible is this? What programs would a guy need to mod a PSX or Steam version of the game.

Also, how much more difficult would it be to run over the internet rather than local?
>>
>>216040
IIRC, FF9 has an innate Multiplayer mode if you plug in extra controllers, assuming that isn't what inspired your idea to begin with.
>>
>>216040
FF6 already has that feature.
>>
>>216040
You can't.

PD: You are a faggot.
>>
There isnt a lot of easy instructions for making a multiplayer mod, you need to reverse engineer the game, create a trainer and network that. There is some PDF of people making them. You really need to know programming and a little of computer science to make one.
http://googleitfor.me/?q=modding+a+closed+source+game+with+online+multiplayer

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New Battlefield
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>>207375
the next one is going to be so fucking shit, isn't it? it'll be catered to unlocking everything through crates, season passes, and esports cancer
it's all so fucking tiresome bros
>>
>>218230
is hardcore still active? core really bores me, everything feels more fun in hardcore since it's faster and bad actions have actual consequences given the faster ttk
>>
>>218822
There's a few active hardcore servers yeah.
>>
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>>218822
yes, it's all i play
>>
>>218821
>it'll be catered to unlocking everything through crates
They stopped doing this a while ago. I hate "the world is ending" faggots like you.




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