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For a long time you’ve been flailing in the water. Deep and cold, you’ve struggled to move your limbs and reach the surface but to no avail. You could not draw one breath, you could not even die. Maybe you were at the bottom of the sea, and the sea itself was holding you down, freezing you there. Maybe it was the sea itself were on top of you.
Then suddenly you gasp fresh air, and without any memory of how you came to be in this place you are standing in small grove of twisty trees--their trunks are painted almost man height with dotted, messy rings of tar black and chalky white, baking in the wavy heat of midday island sun. Sweat beads instantly about your neck and forearms.
You are surrounded by the bodies of many dead: some killed by musket fire, others maimed horribly with rough and heavy blows. Their heads are missing. They are all black skinned and wear almost no clothes, though one wears full dress uniform. The dust, the trees, the stones all spattered with blood. There is the smell of gunpowder in the air. Flies buzz furiously about the open wounds. Your lungs feel heavy and your breath reeks of rum and tobacco.

>check yourself for injury
>try and remember what happened
>try and remember who you are
>look for a weapon
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>>go along with it for now, maybe the pond will reveal something
Information is nice. Knowledge is power.
You are marched a short ways back to the pool you passed earlier. The boss explains to his men:
“if there is some spirit in him, the lagoon will take it and keep it there. A sacred lagoon will clean away and capture any lwa, get in your head, mount you and use you as chwal. Here give me the rum”
the pop of the cork being removed fills you with sudden apprehension, the splash of the libation breaking surface of the pool triggers instinctive blind panic. You clench your teeth about your cigar, bearing them like some sort of cornered animal as you spin round to face your captors. Always cold! Always Dark! Always wet! no Warmth, no Breath! No!
The boss man startles greatly at your sudden change in demeanor.
“T-This is boko, he is lwa acheté, baka zonbi!” shout the followers in terror. “lwa protects his chwal, he is invincible!”
“He is weak, shove him in the lagoon!” says the leader, and rushes at you with the machete. He tries to drive it into your stomach: defenseless and surrounded he reaches your belly with a quick thrust. You brace for the worst, there is a great clang! and you feel nothing.
His eyes are mouth gape with terror, quickly he readies a second great swing at your side: again a harmless clang!
You understand now, you are lwa. This body is just your chwal. They cannot harm you. Flush with your powers you order your chwal to draw its own machete across its throat, slowly and with great force. The muscles of your forearms ripple as you force the cutting edge against your throat, there is a terrible grinding noise, sparks fly and no blood is drawn at all. You are lwa, they cannot harm you. Lwa protects. You laugh mockingly, tauntingly, clanging the machete against your head repeatedly for effect.
The men fall backwards in utter terror, screaming and praying to be spared.

>wave your warms and shout at them to leave their things and run away
>kill them, kill them all. kill them now when they are most afraid
>>Wave your arms and shout at them to leave their things and run away.
What do we know of Iwa ? Why incarnate in this man ? What do we need a chwal for ? What is our goal ?
vodoo quest is awesome, kudos to you GM for doing this, voodoo isn't as "well """known"""" to most ppl as let's say norse myths

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You are Uzumaki Naori, and about two weeks ago you played a role in saving the world.

While it was Uchiha Sasuke and Uzumaki Naruto who eventually sealed the greatest threat the world has ever known, the infamous Kaguya-hime once spoken of in hushed tones as some kind of god or demon, you were the one who held her off by yourself long enough to give them the opportunity. A single wrong move and she could have killed you almost instantly, but with your extensive training and a little help you managed to stay one step ahead of her through your whole fight. Each technique you leveraged against her could have killed an average jōnin, even the ones you simply used as distractions.

But now Kaguya-hime is gone, defeated and sealed into a second moon in orbit overhead. Thankfully it seems to have taken up a position in the sky where it hasn’t caused catastrophic changes in the world’s tidal surges, but there are now two ‘high tides’ in the cycle with one being ‘higher’ than the other. In any event, Kaguya’s defeat left you to come up with something to do with yourself in the immediate future to feel productive.

“So yeah, this is what I was thinking,” you begin, having brought Fū and Ryūzetsu together in the garden of the pre-fabricated ‘hideout’ you set up outside Amegakure for privacy. “Konan-sensei suggested we start by finding Obito’s hideout in the Mountain’s Graveyard, but my idea is a little different. I want to start with the four great Sage regions that I know of.”

“Because of the Taiyōmon, right?” Fū asks.

Ryūzetsu glances at her in confusion for a moment, so Fū clarifies. “I mean, the thing definitely looks old, and it tells a story about the Sage of Six Paths, right? So I figure that’s gotta have something to do with it.”

You nod in agreement. “That, and my understanding is that the Ōgama Sennin, Gamamaru, is the one who taught senjutsu to Hagoromo-tono. So what’s left of his brain might prove to be an excellent resource to pick.”

“You intend to start with the Shrikes?” Ryūzetsu asks.

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Rolled 5 (1d6)

Rolled 5 (1d6)

Rolled 6 (1d6)

16 out of 18. Get fucked, Snake-chan.

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How long have you been at this? It feels like you’re suspended in space… time? You’re not sure of where you’re stuck in either at this point. Maybe It’s best not to think about it.

“V, you’ve got activity coming up on your six,” the comm crackles to life, breaking you from your thoughts.

“What kind of activity?” You reply as you quickly set your cargo down and begin to secure it.

“Masked men. Couple shy boys from the readings I’m getting.” You hear the sound of rapid keyboard clacking. “Moving in quick. Likely on pipe frames.”

“Oh, that’s just what I need,” you protest as you key in a P.O.W. “Any chance they’ll just pass me by?”

“Doubtful, they’re heading straight towards your position.”

Already you hear high-pitched revving in the distance. The smell of burnt ozone permeates the air and you utter a curse.

“They got charge pikes, T. If I get hit by one of those—”

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“Probably for the best,” Sal states as the door closes shut, “was needing to close up shop soon anyways.”

“Yeah, it was getting time for me to head out too,” you say as you turn to the bar’s only other occupant, “Klyde? We need to leave, bud.”

“Oh! Ok, uh…” Klyde stammers as he gets out of his seat, “…My drink, I…”

“It’s on the house kid, don’t worry about it,” Sal answers him before turning back to you, “Take care, Vert. Don’t get yourself killed out there, alright?”

“Hey, no promises,” you say with a smirk as you strap on M’s tank and head out the door with Klyde.

As the door shuts behind the two of you, you hear Klyde mumble something indistinct.

“Everything alright over there?” You ask, knowing full well the answer.

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>write in
>tell you what, you can tag along on my next job, get a taste of things before jumping in feet first.
>but for now let's get you somewhere to stay.
>“If you feel that strongly about it then who am I to stop you? Just be sure you know what you’re getting into.”
Ogey (inb4 phoneposter etc.)
>“If you feel that strongly about it then who am I to stop you? Just be sure you know what you’re getting into.”
He'll have to pull his own weight, but I guess it wouldn't hurt Vert to have someone with him.
>“If you feel that strongly about it then who am I to stop you? Just be sure you know what you’re getting into.”
Our next case isn't a stranded though, but it'll be a good one to test Klyde's resolve for real.

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The angel of death start to swing his scythe once again. War, famine, sickness, all ravaged the land and nobody had a good answer as to why. Herbert Porchman, the elder of the village, gave Kurt Wenzel, the son of the blacksmith, one of the Death's Tears, a sacred amulet which gave the bearer the right to enter the Hallowed Lands, a place where the dead roam, and meet one of the priestesses of Schzmer, the Dragon God of Death. He hoped such a brave young man would be able to get some light upon this carnage and bring hope back to the people.
After leaving the protection of the Walled City of Nut Kraut and traversing a plain filled with shambling corpses which didn't harass him due to the Death's Tear dangling from his neck, he finally found a shrine to the death god.
Kurt Wenzel dared to ask Death itself in the person of her Priestess.
"Greeting priestess. I come to seek wisdom about death."
"I see you carry a sacred relic of my god. Have you Died and been Reborn yet?"
"No, not at all. What is it like to die and be reborn?"
The priestess of Death, then planted a passionate kiss on his lips.
"An honest answer is like a kiss on the lips. You are baptized now.", that was the enigmatic answer.
Kurt been speechless for a moment while the priestess looked at him smiling.
"I need to bring hope back to my people. They want a meaning for their demise."
"Death is always mysterious. But I will grant you, his workings this time around were very deceptive. Perhaps you should go talk to the high priestess. The cathedral is many miles to the north, and it will be a very dangerous journey through the wilderness. Although the weaker mindless dead will not attack you because of this precious jewel dangling from your neck I assure you that more powerful dead will not refrain from slaugthering you, consuming your essence or doing even more wicked things to you than your puny imagination can even fathom."
"I have no fear of the wilderness, but I cannot do this alone. Will you come with me?"
"What is your name, traveller?"
"I am Kurt Wenzel."
"No more. Your new name is Arrow Wood."

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"Can I stay here on the shrine with you while I purify myself by fasting and praying?"

"Yes, but you will have to abide by the Rites of Death. I assure you, it is a good way to live, but can be gruesome."

"I shall abide."

"Every morning and every night you must bath, for Sleep is a small death, and before and after Death you must go through Baptism again if you desire to reside within the Temple."

"I understand."

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"I didn't understand anything."

"Meredith made herself, who was himself at the time, a bondservant of no reputation, humbled himself and became obedient to the point of death. But her secret was that she didn't believe anything. Only her body moved to the tune of the whip. Her minds was free. And so she freed us all."

"How is that possible?"

"The mind is like a maze. The exit is at the center. Do you get it?"


She punches you in the face stronger than last time.

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>> I think I'm beginning to understand...
"it's wierd but makes an odd kind of sence?"
>No, this is retarded.
Changing to
>Yes, this is retarded.

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"Definition of march (Entry 1 of 5)
: a border region : FRONTIER
especially : a district originally set up to defend a boundary"

The Stellarchate had been expanding for a long time, not minding its frontiers much. A great royal spaceship fleet existed, of course, but not for conquest or defense against external threats. It defended the Royal Family from pretentions of power by other powerful families. Not that they were cowed from making their own fleets in times of Royal weakness.

During a particularly terrible time for the Stellarchate, when powerful families had made their move, the invaders from other nations came. Entire fleets treaded through the border of the Kingdom and the Royals and Nobles were only able to push them back after rallying in the name of the nation. Ceasefires were signed and peace was established, tenuous as it was.

Royals and nobles retreated to mend the wounds from this calamitous time and called for young nobles without titles to guard the frontiers. Thus the system of the Marcher Lords began.

You were one of these Marcher Lords. When the call was transmitted throughout broadcasts, you decided to join various other lords in the nearest recruitment office.

You've just received command of your corvette, the Intrepid, which you flew without much issue in a one month move towards the asteroid base you'd be stationed in.

What would you like to be?

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>Take the carrier protector role
No center flank, so I guess this is the centrist option

Should we ask Garcia when did he arrived?
supporting this and once we have the info saying "I'll see to keeping you safe commander" before saluting and going to finish preparations
Hey QM how big are the various ship classes in this universe? I'm guessing they've got to be decently big since Garcia's corvette can just barely carry a squadron of fighters.
>Take the carrier protector role.
>Take the carrier protector role.

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Honnoji Academy, located at the top of Honno City... A large and bustling city all run by the powerful Kiryuin Corporation. Within this academy, there are four powerful students known as the Elite Four lead by the heir to the Kiryuin foundation Satsuki Kiryuin. With an iron fist they watch over those who reside here keeping everything running as it should.

and you? You are....

Definitely not any of those important people like holy shit could you imagine? You are a simple no star who is currently attending Honnoji academy. Now don't get it twisted your life isn't horrible or anything, you have parents that love you and all that jazz but things are just... boring. You live a boring no star life where everything is as it should be and you fit into the mold that the world has set for you. But little did you know that Today, today everything would change.

It all started one fateful morning.
Hello! Welcome to Kill la Kill Quest inspired not only by my love for the source material but my seemingly never ending yearly rereads of the classic Anaru Quest. As a note this will not have the same story beats of that story, nor will it probably go off the walls like it did. This story will a fairly straightforward interpretation of the story with the changes that come with a new character being added to the mix. I hope you all enjoy and stick along for the ride.
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yes but heres the thing i keep my low profile and i want some life fibers for some research that im doing
>"Why ask me, what would you get out of it?"
Backing >>4946101
For anybody in here wanting to go full shadow puppeteer in this quest, check this out

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Nick Fury rounds the corner of the building, looking upon a strange group of individuals from across the Multiverse.

"My name is Agent Fury. Who are you?"
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...am getting the FUCK out of here; like hell I'm staying anywhere near the queen of escalation!
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You are addressing a son of Sparda, scum.

You speak of danger, is it demons?

It better be.
David Hasselhoff. Why the fuck do you look like my twin?

i like this one,eren ''diplomacy through mass killing'' jeager

Crawling in the pit of Mordor, you are blinded by the molten flame as soot and ash is wiped from your infant eyes. The sludge beneath your newly born meat sack weighs you down in a putrid stench.

"Get urp maggot! You best get to wurk before its ya head!"

A crooked smile meets your gaze as you finally raise your head from the floor.

You are assigned to the:

> forge
> mine
> lumber harvest


> remain silent, but move to your post

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You can try if you have the ovens.
them 6 million elves ain't gon' cook themselves
So, assuming the QM or whoever takes over uses Shadow of mordor/ war as a base for this. What tribe do you want our Uruk boy to join with?
i think machine tribe is a given seeing how the votes went
I agree it would make sense to be machine tribe.
But if we can the aesthetic of the Dark tribe is amazing

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Your name is Noah Lee - straight B- student, scrawny runt, and lover of old ballroom dance vinyls. After a chance encounter during detention, you discovered that you possess the mystical "Type O-alpha" blood-type, which marks you as...

Monster bait. No cool powers. No "chosen one" status. But apparently, if you bleed around the wrong people, they will explode into gigantic, reality-warping monsters known as "Dragons" and immediately try to kill you. Silver lining! Surviving a Dragon attack gave you magic powers - "Alchemy", the ability to enforce your intent on the world and reshape matter and energy.

After a fraught encounter with your teacher, who burst into a Dragon and attempted to kill you, you were saved by Kendra Shields (call her Ken), a gruff, battle-worn two-star Slayer for the Fraternal Order Of Dragon Slayers (FOODS), and became her apprentice in order to learn enough so that you could defend yourself from Dragons.

Not a lot has happened over the past month - which is good, because by god, did you need the break. The city is crawling with agents from the three major Dragon-related factions you know of - FOODS, l'Ordine, the Vatican's Dragon-hunting black ops unit, which is certainly a sentence, and Pandora, a militant organization composed of ex-FOODS members dedicated to capturing and studying Dragons humanely.

That being said, it's pretty good that nothing happened, because you were a little tired of things constantly happening. You did some physical and combat training with Ken, learned the basics of first aid Alchemy with Dr. Hyde, and looked into your forbidden binder full of illegal alchemy some more, where you made an uncomfortable discovery.

After looking into a list of symptoms described by Nicholas Flamel's book, you have come to the conclusion that you might have an "Egregore", an Alchemical construct that consists of part of another person's (or many personses's) soul inside of you, guiding your actions. When and where you would have gotten an Egregore is a mystery you've yet to unravel, but enough of the symptoms fit that you're definitely considering it as something that's happened to you. The presence of what feels like multiple trains of thought in your head at once, missing time, self-doubt, seizures... Stuff like that.

As a result of that, you decided that it might be prudent to look into your past a little, and when your mom was at work, you snuck into her disused bedroom and rummaged through some of her old photos. What you discovered was the presence of a strange old man who'd never been mentioned before, nor one you have any recollection of, in a number of photos of your Mom and Dad. Tentatively naming him "Grandpa", you looked into him and discovered that he might be one "Georgio D'Angelo", who is otherwise gone from the internet. No information besides a name.
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"DON'T CALL ME THAT!" He shrieks, swerving sideways into a sidewalklight and bashing it in half, where it immediately crumples to the ground. Nobody notices it falling, but you're sure once a couple of seconds have passed for reality to adjust, they'll assume that the explosion knocked it over.

You scrape your palms against the rough surface of the sidewalk, biting your lower lip as you rip your burnt wound back open, and bring both of them back up to your shoes. "Sorry, gotta bounce!" You taunt, pulling both your feet up into the air and immediately backflipping over yourself, unprepared for the sudden surge of motion. You narrowly avoid a claw swipe with enough ferocity that the Jabberwock's claws embed themselves in the side of the school and just barely manage to land on his head, grabbing hold of his neck while he struggles to pull his claws free. Then, you kick off, and, as all physics books say, for every equal action there is an equal and opposite reaction.

For a moment, you wonder how true that can be in a world where Alchemy exists. Then, your shoes kick the Jabberwock's head into the concrete, shooting his skull down like a bullet while you tuck into a very sloppy backwards somersault, gently bouncing on your heels. Just the lightest touch on the ground propels you back up at least an inch, so you keep it loose and limber, not even bothering to step - just repositioning your feet. "Come on, pedophile, you can do better than that!"

"I said... DON'T CALL ME THAT!" He roars, yanking his claw out of the wall and stumbling sideways a couple of steps. On the inhale, smoke pours out of his neck wound, but you're prepared, turning sideways and bouncing yourself away as gout of bright green fire pours out from his mouth, leaving burnt black-and-green stains across the space where you were a second ago.

He bends down on his knees and surges forward like an eel cutting through the air, his entire body wildly whipping its way towards you in erratic circles, tail slapping against every surface it can whip against. "Hate to put up a wall between us!" You taunt, scraping your hands against the ground and then tugging upwards against the rough surface, pulling out a meter-high wall of concrete that he immediately smashes into. You let go of the ground, and it slides back in, the Jabberwock stumbling backwards a couple steps in stunned silence. His neck wound is already mostly healed, although its trailing, spasmodic spray-tracks are evidence enough of your previous wounding blow.
You're sure you could give him a concussion easily enough, but the only thing that's actually seemed to do any sort of useful damage to him was that sodium flare, and you're not sure if your arms can physically handle doing too many of those - all the bones in your left arm ache from the force of the blast, and there's the aforementioned "ripped-back-open-cauterized-hand-wounds" you'd have to deal with continuously re-cauterizing. You're startling yourself with your amount of pain tolerance, but even you know there's a functional limit to how much you can handle, even when adrenalin-high.

Still, maybe you can pull it off.

Hundreds of people are counting on you to do it.

>Get him somewhere with a roof or narrow walls, like the little plaza leading to the school's front doors. You can knock him around all you want, but you'll almost certainly need to pin him between heavy objects to crush him for any serious damage. (Architectural Alchemy Free Phrase)
>There's plenty of raw material here, and you've got plenty of blood. Nobody's using these streetlights right now, so get creative with all that spare metal and wires. You don't have anything else you could really skewer him with now easily. (Forge Alchemy Free Phrase)
>Wait, what was that thing that your shoes did? You might not be able to land any killing blows, and letting him hit you so you can get venom in you and operate with impunity would probably be a lethal mistake, but his slender body doesn't look like it has a good center of gravity - you can probably kick him around some more while you maneuver back inside. (Mobility Alchemy Free Phrase)
>There's nobody here watching you in the dark. You're free to turn to bad ideas here, there's not an authority to stop you. He can regenerate, right? How well can he regenerate from turning his neck wound into a cancerous growth? That's just perpetual regeneration, isn't it? (Biomedical Alchemy Free Phrase)
>Get creative. (Free Phrase)
>Free Option.
Can we find any glass? I want to reflect his flames right back at him.

>Get your back to a window, and form a mini fort of metal or concrete spears, bait him into breathing fire
>Use the glass to form a mirror that can REFLECT the flames back into whatever organ is fueling the process.
>Get him somewhere with a roof or narrow walls, like the little plaza leading to the school's front doors. You can knock him around all you want, but you'll almost certainly need to pin him between heavy objects to crush him for any serious damage.
>Try to make a large alchemy signature so that the FOODS people inside feel it.
>How about we pin this lad with some wires and pierce his skull with some glowing-hot PIKES?

A copy of a copy of a copy of a copy.++++++++

++++++++++Failure to exist, Failure to coexist.

Punishment? Oblivion. The silent nothingness+++++++

+++++++For all but one, a Shepard and their flock.

Claiming what is not theirs. Blasphemy?++++++

+++++++The Void is drawn to their existence.

Yearning to materialize, to gain form.++++++++

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Is this inspired by Loop hero and/or Legend of mana?
Guess that's it then, sorry for wasting your times, anons. I will come back with a better more story-focused quest soon enough.
Yeah, it is my fault for not focusing on the narrative aspect of the quest just slamming my player to a set of rules. It is not really about the (you)s, the more the players are engaged with the quest, the more I will be motivated to post more until I eventually burn out.
thank you anon.
Yes and yes
Maybe could've worked with simpler options, not sure how many remember what a prime number is. (Can only be divided by itself and 1?)
Was thinking of making quests with mechanics too.
>Legend of mana inspired quest
Damn it's dead. Had a unique world.
I think the big issue is not that it wasn't narrative based but that the mechanics were kind of confusing. I'm personally fine with making selections even if I'm probably misinterpreting, but a lot of people would rather sit out on voting.

I will say that I have noticed that (You)'s go up with more narrative/fluff sort of things and that players are cagier when you give them something more complicated/difficult (such is qm'ing)
>based on loop hero
this makes a lot more sense to me now
I would agree, and I think a lot of this would work a lot better if the order was swapped around or presented differently. If this is based on loop hero for instance, "You recall the emerald hue of grassy fields, you gain a Field Environment card. This is what it does and what you can do with it etc etc"; that would break it down enough I think.

The year is 2021, and Civil War rages across America. Across major cities, communists rise under the banner of the Proletariat Revolution. In the Northwest, a fascist warlord state has emerged to provide order and security. The East Coast is consumed by fighting between US military remnants, local warlords, and U.N. Peacekeepers. Texas is once again its own republic, and the West Coast has turned into a Chinese puppet managed by mega-corporations. The world's going up in flames, and nobody knows what tomorrow will bring...

You are the Messenger (former name: Walter White) and you lead the Sun Belt Crusaders. Your group is best described as a radical Catholic cult claiming the papal throne backed by meth, violence, and cunning. Having fled your former lands in Southern California, you have established a presence in Arizona, specifically just southwest of Phoenix in the village of Mobile.

Your radical group has been doing well since settling down. Diplomatically, you've secured a patron in the nearby town of Maricopa, which provides significant material support in exchange for your services, especially in light of aggressive actions by downtown Phoenix's revolutionary republic. Your faction also enjoys a very close relation to Maricopa's autonomous Reservation after helping a local figure execute a coup and establish a new government. Militarily, your faction has won a number of small skirmishes, taken over (at Maricopa's behest) a mountain base previously used for raids, and purged radical elements at the Reservation in aiding the aforementioned local figure.

While the Crusaders have been up to now prospering, not all is well. A prison warden turned raider warlord appeared at Mobile during a moment of critical weakness and used his army to seize significant stores of wealth, once freed slaves, and a gigantic amount of meth. Perhaps most importantly, this casts doubt on the Crusaders' leadership.

This new warlord is but one of many dangers in the Badlands. These range from yet other convicts turned raiders, cartel elements, hostile government actors (perhaps even in your own faction), and a myriad other groups you're slowly discovering. Looming over everything is the major urban center of Phoenix. From what you know, Phoenix is currently occupied with some sort of massive war raging between what appears to be a massive radical faction called the Phoenix Occupied Zone (P.O.Z.) and some kind of loose coalition opposing it. If either faction takes control of the city, it will become the regional hegemon and likely take over the Badlands. And, of course, Chinese controlled California or another outside faction could start making moves in the area at any time.

Your short-term goal is to continue surviving and expanding. Your longer term goal is to somehow secure Phoenix and the Badlands. Your ultimate goal is to bring the Glory of Christ to the entire country, no matter the cost in blood, meth, or tears...
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>Improved Housing: Continue improving housing to support a larger population - 40 W.P.
With the influx of arrivals, building suitable living facilities for them is a necessity. Currently space is very limited, with single rooms being unheard of and unorthodox living arrangements being the norm. There were already grumblings about housing, but given how recently you have arrived at Mobile there wasn't much serious concern. With the current state of things, there have been noticeable complaints from some old timers, and you know that the amount of arrivals is being limited by the current lack of housing.

The recent influx of arrivals meant not just an increase in followers, but also of potential fighters. While these arrivals have a much smaller percentage of potential soldiers than the faction has usually enjoyed, they are still present. Many of the previous recruits have been of similar character to the original group who committed to the exodus with you and were thus natural crusaders. This new group is marked by different features such as a common culture, shared ethnic ancestry, less of a proclivity towards combat simulants, etc.

With time, you are sure that you could hammer them out into true crusaders, but perhaps there is value to letting them form troops of a unique character. As precedent, the Mobile Infantry formed from the integrated townsfolk have their own style leaning more towards scouting, reconnaissance, and working well without supervision. You may also decide to have a hand in influencing what kind of unit they form.

>Make them into true Sun Belt Crusaders like the rest
>Give the new arrivals from the Reservation a chance to form their own fighting identity

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>>Give the new arrivals from the Reservation a chance to form their own fighting identity
>Let them form their own fighters, but influence towards in a particular direction [Write-In]
Skirmishers, recon, infiltrators, night time combat.
I'd prefer to make then Crusaders first before specializing them.
>Give the new arrivals from the Reservation a chance to form their own fighting identity
As much as I'd like to turn our new Native converts into Pathfinders Extraordinare and Peyote-Powered Shock Troopers, I feel it's best if we let them chose their own path to become Holy Warriors instead. Forceful integration wouldn't go over well I feel.
>Give the new arrivals from the Reservation a chance to form their own fighting identity

But I want enough OG Crusaders to fill up our understrength platoons.

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its Great Papa Birthday
Your Mum has gone to get him from his cabin in the woods and you been asked to look after the cake.
Its gonna be a few hours before she gets back, its a long drive and hes beginning to lose his mind in his old age so it might be hard to get him ready.
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>light a match
>get a drink
It's important to stay hydrated!
>glass of water from your bathroom
>open can of monster on your bedside
>from the bottle of luqid your mom keeps on her bedside
>a glass of milk from the fridge downstairs
>write in

Roll 1d2 till we get an even number or declare STOP
Rolled 2 (1d2)

>Can of monster

Will update in 10 hours or so in the morning

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“Look, they’re awake.”

Your eyes opened to see a pair of unfamiliar faces standing over you. A violet-skinned woman and a sneering, fanged man watch you as you slowly come to; in the haze of awakening, you hardly notice the acrid smell in the air and the harsh, artificial light hanging above you. The rest of the room appears to be dull concrete.

“I can’t believe you stole them, vam. I knew you were a master thief and all, but this is a new... excitement!” the purple woman chirps. A teal coloured tongue runs along the outside of her teeth.

As your knuckles rub your sore eyes once, twice, you finally realize what is happening; or rather, you realize that you haven’t the slightest idea of what is happening. From what you could tell, two people way too early for Halloween kidnapped you and have you trapped in their basement. The last thing you could remember was walking home from your boring 9-to-5 job before nearly collapsing from a sudden lack of breath; you could’ve sworn you still made it home, but your memory served you no further than the inexplicable onset pain.

“They’re the perfect patsy, vam. We’re their only hope of getting home... wherever that is; either they help us, or we throw them out to the Dull.” the woman continues, turned to face her cohort and wholly unaware of the fact that you were now sitting up.

As conscious as you can manage with the splitting headache you’ve just noticed, you feel compelled to TAKE AN ACTION; whether that be a barrage of questions, an escape attempt, or a terrified scream; given as you’ve just noticed the man appears to possess twelve fingers.

[Hi; I’ve never done this before, so forgive me as I learn and work. The writing and artwork is original (though I do wear my inspirations on my sleeve, I think) so I apologize for any lacking polish. Thank you.]
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What >>4942491 said, your art is pretty good and much better than the majority of quests
Both of these guys are speaking the truth op, this quest is pretty dang good on my account.
>Just need to practice enough for the impostor syndrome to go away
It can take years for imposter syndrome to go away, just use the quest to practice your art because trust me what you've been posting is pretty damn good already and I'd hate to lose a quality quest when there are so few of those around
Don't worry QM, this quest be banging.
Also regarding that impostor syndrome: own it! Be the greatest of Gatsbys, the very best of the very sus! Fool reality itself, and you'll find you're what you tell people you are!
I hope QM comes back

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In 1995 the mysterious crystal known as Tiberium arrived on earth, heralding the beginning of a new era. At first seen as a blessing, the crystal rapidly spread throughtout the planet, leeching nutrients and minerals from the soil, growing in vast fields of glowing green. While a valuable resource once processed, it came at a price. Earth’s biosphere stood no chance as the toxic properties of the substance altered the landscape where it was seeded, creating a barren, alien world. Tiberium has become the grim reaper and the catalyst for change in the native flora and fauna. Wherever it touches, death and metamorphosis soon follows.

In the wake of the new Tiberium future, two superpowers emerged, upheaving the once delicate balance of power of the Old World: The Global Defense Initiative, dedicated to containing the spread and reclaiming the Earth. Conversely, there was the Brotherhood of Nod, an ancient secret society led by their prophet Kane who had foretold the coming of the green crystal. Believing it to be the bringer of the next step in human evolution, the dogma of the Brotherhood has influenced many of the disenfranchised people of the world. They are willing to go through any lengths to bring about this Ascension. As the Brotherhood began a campaign to research and spread the Glow, they were branded terrorists. The irreconcilable forces clashed in two wars and continue to do so, leaving much of the world a bloody ruin. The Brotherhood has been barely defeated on both fronts, going underground again and again to recoup its power, with Kane seemingly killed twice.

The Brotherhood has lived on despite these setbacks, in individual cells and led by numerous would-be leaders vying for traction in the power vacuum created by the absence of Kane. However, whispers underground say that Kane lives again. Whispers underground say that the Messiah cannot be killed. If true, the dawn of the Third Tiberium War looms over the horizon, and the few unspoiled places in the world may be in more jeopardy than once thought.

Welcome Back Commando.
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It could take some convincing, but the captain is kind of screwed either way. You could see how loyal the soldiers are to him and how willing they would be to follow.

Assassination is an option. As far as you know the Captain is the next in the chain of command.
>A cunning plan...?
Ok lets try this plan.
Alright we try to nail the Major as the next fall guy who was equally responsible then.

We find the previous settlement the Colonel attacked and start speaking and interviewing the survivors if we can or just repeatedly reference the place. Check if the Major was with the Colonel at the time when he attacked the other town for extra credence to blame him just as much as the Colonel.

Start building a narrative and video recordings from the surviving soldiers of the Major ordering the carrying out of the colonels plan after his last communication and continuing it after when there was no proof of NoD presence in the town and no further word was heard from the Colonel. With our statements and showing both sides of the battle cut with soldiers, civilians and militia interviews with some scenes of battle mixed in we can try to play it as over ambitious, racist bigoted, mutant hatings, disgraced Colonel looking to brown noise his way back to the top and failing, with the Major as his cowardly but overly eager lacky and supporter.

Try to show that the Colonel lied to his men in order to get them to attack.

Find the colonels body to prove the Major continued on dispute receiving no further orders or communications from the Colonel ordered the death, maybe we make an appearance as a anonymize insider who was present at the double cross and provide our story.

Have some of our people say fearfully that " we would expect something like this from NoD, but not from the GDI, there suppose to be the good guys", and how we mainly blame the Colonel, Major, and by extension the GDI government, and whoever put him in charge. Maybe have a part saying The Captain saved lives by ordering a ceasefire (or just say surrender, but language like this matters....) after both sides suffered terrible loss of lives.

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You clearly know that finding the Colonel's body is impossible, because he's been turned into a fleshy blob. I mean if you wanted to hunt down and interview a visceroid that could make for some interesting television. Very Eric Andre.

"Sir, you've been under scrutiny for excessive force for some time now, anything to say about that?"

*gurgle* "Bleh." *vomits*

The racist bigot thing is a tired narrative and very boring to have to hear about over and over every day in the news, internet, and film irl. I'll only write about that if anons really want to work that angle, but we're on 4chan, take that as you will. Criminal activity, corruption, misuse of military resources, failure to properly assess leadership, stealing office supplies, all perfectly viable. If you can get someone to do that talking for you. Like half the Blunts in the world find Shiners to be very scary, dirty, barbaric and to top it all off walking toxic waste. These things are all only partly true. Muh racism is weaksauce.

Within context of the setting, The Forgotten are called so for a reason. Few with power or influence really care about their rights; they have Blue Zones to manage and Tiberium to combat. Those that do are often small-timers politically and seen as bleeding hearts wasting time and resources on people already seen as dead. You saw how the private treated you; it's more common than you might think. The ones that gather up near the Blue Zones are merely tolerated, and kept explicitly on the anarchic Yellow Zone borders. Only non-mutants (Blunts) are allowed to camp near the walls.

Other than that, tomorrow I'll write up the interview with the Sergeant, and then probably give it a bit of time for other anons to chime in with what they have thus far. Commander Autism you are credit to team but you're stealin' the show.

I had a blast writing for the pilot though, not gonna lie. Never would have considered it.
>Interview the sergeant. You're not sure what other information is worth getting and no idea when GDI might make a move.
Let's try and bring in a tough motherfucker, preferably not too mutated, that fought against his troops. Or we could go ourselves, alternatively. Let's try appealing to his sense of honour as a fighter, and explain that while we don't particularly want to start shit with his faction, we are more than ready to fight to the last if they keep trying to attack us. Let's just get more intelligence and try to send a message that we want to be left alone.
Alternatively, we also need to be ready to bounce if needed. Let's load up some prototypes on transport vehicles so we can fuck off in case things turn sour, or if we get double crossed.
I figure we'd find the nearest blob around the crash site and do DNA tests and look for any personal effects that might still be attached. The point was to prove the guys dead after the last order to "burnout" so the Major acted on his own initiative afterwards make him more culpable. I'm of the thinking that every little bit counts towards a greater portion of blame and guilty verdict. That, or we try and reverse death by Tiberium pensioning, and turning into a blob.

>stealin the show
Yeah, I'm honestly a bit mentally tired from all the effort so I'll try sitting in the back seat for a bit after this.

Glad to see you try your hand at the scene, it turned out way better and different that I thought it would. I imagined a more "funny scene" like with the zoomer Private kid but with hot mutant girl whipping the dude and everyone laughing about it while the guy being so weirded out that he sorta lets some info slip.

You are Johann Fol, a human student who had recently lost his foster dad and was forced to transfer to Garsis academy in the elven city state of Cairth under the protection of a new guardian: Miss Yuni in Gladefall Dorm, Tenfaro Street.

Under strange circumstances, you happened upon a mysterious parallel world known as the Moonworld, filled with strange creatures known as shadows thriving in a hellish post-apocalyptic landscape. It's up to you to purge sin out of Cairth as part of your agreement with a malicious entity, Ruin in Form.

From seeing crazy judges and cosmic wonders with Kaz to donating your extra special blood for science, the Lunar festivities had quite a start. How are you going to spend the rest of this holy week?

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Moonless
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>>Write in!
>It was the fastest way here without killing my wallet
>Bold of you to assume I can afford a moped
Rolled 2 (1d2)



"Oh... I see, I see. So, Which gang are you rolling with?"

"W-what?" Oh crap. How in the moon did he know??

"Don't deny it. I did a lot worse when I was your age. My advice: get out while you still can ..."

For a split second, the driver raised his right hand. He was missing his middle finger " don't end up like me. You still got a bright future ahead of you."

For a driver, he had a lot of insight about how the criminal underworld works. Apparently, things are much, much worse in Miss Stag's home city-state. Some parts of Nileth are no go zones. Sheesh, you didn't think it was *that* bad. He talked a lot about the White Stag which is confusingly enough Miss Stag's mom. That Woman was ruthless, a butcher through and through. Miss Stag is like a newly born kitten in comparison.

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>Check the Mini-Market instead

Gotta check them goods

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