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The year is 1374 DR. Sixteen years have passed since the Time of Troubles, when the gods were made humble, and forced to wander the Realms as mortals. With the ascension of the mad god Cyric, Prince of Lies, and the recent return of the tyrant god Bane, Lord of Darkness, the future of Faerûn seems increasingly uncertain. It falls to bold individuals who possess an abundance of cunning, might, and determination to shape the future... should they be up to the challenge.

Affixing your weapons to your person, you leave the Hall of the Elders behind, ready for your journey to the Silverwood. There, you intend on informing the Eilistraeans of your most recent triumph and, gods willing, the eventual council vote that will allow them entry into Everlund. That you have gone to such great lengths on the behalf of your people truly astounds you. It is abnormal, or mayhaps even unnatural, for Ilythiiri to help one another for the sake of it.

Does this make you a deviant?

Burying these intrusive thoughts, you commence your journey. A round trip from Everlund to the Silverwood would take a tenday or less, provided you travel at a constant pace. Just as you face the road which leads to the city's southern gate, you recognize that the hexagonal All-Faiths Hall is but a minute away from your current location. True, you've no immediate business with the surfacer gods or their followers, although this does not preclude you from entering regardless.

What will you do?
>The sooner I commence my journey, the better.
>A detour to visit the All-Faiths Hall could not hurt.
72 replies and 10 images omitted. Click here to view.
>>
>>5991955
>[Drink Potion of Pass Without Trace] It was judicious of me to purchase this beforehand. I should be able to drink this and slip away, if I am quiet.
>>
>>5991955
>>[Drink Potion of Pass Without Trace] It was judicious of me to purchase this beforehand. I should be able to drink this and slip away, if I am quiet.
Yeah no we shouldn't be fighting this
>>
>>5991955
>[Drink Potion of Pass Without Trace] It was judicious of me to purchase this beforehand. I should be able to drink this and slip away, if I am quiet.
>>
>>5991955
>>[Drink Potion of Pass Without Trace] It was judicious of me to purchase this beforehand. I should be able to drink this and slip away, if I am quiet.
>>
There seems to be a clear consensus here. Vote closed.

File: plank.png (109 KB, 1040x671)
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Alright, You know how this is gonna work
Pick a spot, then a color, and if you feel fancy a race and history.
Updates will be atleast twice per day

also remind me of things, I forget often.
and if you make a long post, throw in a tldr for me so i can update the map correctly
42 replies and 8 images omitted. Click here to view.
>>
Rolled 7 (1d20)

>>5962788
Oh right, dice.
>>
Builder going up for those who carve for some extra structure.
Or a game that's actually going anywhere at any pace
>>
Rolled 16 (1d20)

>>5959228
>>5959419
I'll take the westmost part of Zhilju (basically the part in picrel, with most of the population living near the sea)
>Color: Light Red (think a pokeball top)
>Race: Human-like, but own diverse domesticated feral creatures
>History: A civilization of monster tamers that believes it is their divine role to rule over and domesticate wild creatures. They often travel to go discover and subjugate new species, they aren't very technologically advanced though, think early middle ages, so they've never been far into the desert and few have been on the island, and they're unaware of the existence of continents other than Zhilju. They mostly seek to improve technologically.
>Name: Celestia (Habitants are Celestials)

>>5959851
First action is doing a research roll

(tripfagging because i may phonepost which will change my id)
>>
>>5959228
wait a bloody minute, i know that legend.
i was the one who added "wasteland" to the original.
wait another bloody minute. thats markdown formatting. i use markdown formatting.

who are you fren?
>>
>>5974583
You scared him off

File: halo space battle (1).png (1.82 MB, 1600x828)
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https://twitter.com/ThunderheadQM

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Halo:%20Wolfpack
--------------------------------------------------------------

Your prize hangs in the void.

A massive, three kilometer long vessel. It’s bulbous, manta-ray like hull sitting silent and practically inert. Its weapons batteries are silent and its engines sit idle. If it wasn’t, then it would have been contemptuously easy for the vessel to turn your ship into a burning hulk in only a few minutes. And on your own, there wouldn't have been much you could have done to fight back. It’s massive, alien form a harbinger of doom, a fact reinforced by a rap sheet of burned worlds.

It is a covenant CCS class battlecruiser.

A part of you feels privileged already. Very few humans come this close to one of the covenant’s mainline warships, and live to tell the tale. Of course, a lot of that is simply down to the fact that the ship’s own computers had been turned against the crew. The first they’d known of that fact, had been when the air itself had been rendered poisonous, killing anyone that wasn’t wearing a personal air system. Which coincidentally meant that the command cadre had been wiped out, while only the lowest ranking members of the crew had been left alive.

The remaining members of the crew would need to be wiped out. Every room, on every deck, of every section of the 3 kilometer long ship. And already, the various other commanders and marine officers were debating the topic. How many men would be needed? How would they be deployed? And how would you command the ship once it’d been cleared? Those questions and more were being bounced around between various groups in your flotilla. But for now, you are content with simply admiring your recent handy work.


Comment too long. Click here to view the full text.
374 replies and 23 images omitted. Click here to view.
>>
>>5994579
>Flank the room! Blowing a new way in will let you avoid much of the defenses, though you’ll have the troops stand further back from the breaching point.
>>
>>5994579
>>Flank the room! Blowing a new way in will let you avoid much of the defenses, though you’ll have the troops stand further back from the breaching point.
>>
You guys still need a third roll for Flank the room! if you want it to pass.
>>
Rolled 67 (1d100)

>>5994579
>Flank the room! Blowing a new way in will let you avoid much of the defenses, though you’ll have the troops stand further back from the breaching point.

We making new breaching doctrine ayyy
>>
>>5994579
>>Flank the room! Blowing a new way in will let you avoid much of the defenses, though you’ll have the troops stand further back from the breaching point

You found yourself in a desolate environment after death. There didn't seem to be much novelty, contrary to what you had expected prior to your demise, save for a few flying creatures that appeared reptilian and a distant view of a strange grey structure. You decided to journey to the faraway greyness. It disappointed you that you still suffered from exhaustion after running. Fortunately, it seemed thirst and hunger are not present in this world.
You reached the mountainous structure after a long time. Along your journey you met other individuals who must have died recently as well, but their voices were inaudible to you just as they couldn't hear you. This oddity kept interactions minimal. Many of them were old and lagging behind, while your smaller group of seventeen energetic and short lived individuals had already started looking for an entrance. Then, in a surreal manner the sky wobbled violently, and there appeared among the clouds a serpentine terror.
A man near you immediately began running to the other side of the structure, instinctively followed by the rest. There was no hope for the old. The monster descended rapidly with a darkening of sky spreading out from it. As its smaller tentacles slapped the ground and bounced up, you witnessed a second sort of death. Crushed bloody bodies stuck to it like mosquitoes. Then its pores widened, and sucked everything inside.
Your group finally found an entrance. Pushing open its glasslike doors, you rushed inside. A person fell to the floor and began praying, now fully audible to you. The creature's arrival somehow made speech possible again, allowing you to finally plan as a group and cooperate.
>Stay with the group
>Explore the structure alone, possibly find things of value to gain authority over others and prioritize your survival
>Believing the monster to be God's punishment for your sins on Earth, go back outside. Tell everyone that by hiding here they are refusing to admit their sins, and harsher punishments will come
2 replies omitted. Click here to view.
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>>5960378
>Explore the structure alone, possibly find things of value to gain authority over others and prioritize your survival
>>
>>5960378
>Stay with the group
Seems like the most sensible option.
>>
>>5960378
>>Explore the structure alone, possibly find things of value to gain authority over others and prioritize your survival
>>
>>5960378
>Stay with the group
>>
>>5960378
>Believing the monster to be God's punishment for your sins on Earth, go back outside. Tell everyone that by hiding here they are refusing to admit their sins, and harsher punishments will come

File: Westeros_divided.png (2.13 MB, 1170x683)
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It is the year 404 AC and Westeros lies a broken land, ravaged by war, sickness and ambition for the
vacant Iron throne, from the ancient Wall in the north to the evergreen Rhoynar of Dorne, all lay claim to the Iron throne or those older kingships of the age of Kings. It is a time of chaos as the continent faces an
uncertain future as the only authority recognised by all is the sword, in such times a man can be anything he wishes, lowborn or high, rich and poor, he is only limited by the ebb and flow of fate and the reach and grasp of his ambitions.

But he makes what he does of it and only the gods know where he ends....
—-----------------------------------------------------------------------------------------------------------------------------------------
Twitter:TBA When I get to it
Our Hero deeds & companions: https://pastebin.com/DxjYPx9X
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Westeros:Interregnum
101 replies and 20 images omitted. Click here to view.
>>
>>5985424
>A dozen men riding hard and fast, it was hard to tell if they were making for the beach or the hovel at their gallop but the sigil on their tabards was unmistakably that of house Celtigar. [Haughty]
>>
>>5985424
>>A dozen men riding hard and fast, it was hard to tell if they were making for the beach or the hovel at their gallop but the sigil on their tabards was unmistakably that of house Celtigar. [Haughty]
>>
>>5985424
>>A dozen men riding hard and fast, it was hard to tell if they were making for the beach or the hovel at their gallop but the sigil on their tabards was unmistakably that of house Celtigar. [Haughty]
>>
>>5985424
>A dozen men riding hard and fast, it was hard to tell if they were making for the beach or the hovel at their gallop but the sigil on their tabards was unmistakably that of house Celtigar. [Haughty]
>>
>>5985424
>>A single rider riding at casual trot, chainmail and boiled leather casually and *poorly* concealed, one hand tapped the pommel of the bastard sword at the rider's belt that gave the stranger a familiar air of menace you did not like in the least. [Taciturn]

Life is the accumulation of memories, stacked together haphazardly in the mind. Memories shuffled around and stuck together and altered and replaced, all moving in a chaotic whirlwind of patterns which are impossible for the person responsible to understand. And in the back, unused but not necessarily unneeded, are those memories which are scarcely ever recalled, kept only because of a bad case of hoarding. Just in case. 19 years ago, when you hid away your All-Campus Joint Struggle Committee hat and focused on studying, the aches in your body forcing you to remember the beating by the riot police that had made you finally give up. 14 years ago, when you silently sorted documents by yourself for weeks, going through your entire office's archive. 8 years ago, when you walked out of your last marriage meeting grinning as a plate flew past your head and smashed against the wall. And 5 years ago, on a cold winter night, when you were eating at an oden stall...

You were already eating when she came by. A young woman in black. The two of you sat next to each other for at least an hour drinking in near complete silence, occasionally asking the owner of the stall for more alcohol but never doing so much as acknowledging the other's presence. Despite that, you appreciated having someone else there - it made the dead of night a bit less lonely. She left before you did and you threw only a glance at her disappearing figure before you turned towards the stall's owner and asked for another cup of hot sake.

Just before you left, you threw a glance at the empty seat next to you for no particular reason. Out of the corner of your eye you saw a large wallet made of black leather lying on the ground, somewhere between a normal wallet and a purse. After some hesitation you picked it up. You should return it, you thought. It's only the proper thing to do.

Just like that memory, the wallet ended up being buried in the back of a closet for five years, bereft of any identifiers that would show an owner. It contents were only 850 yen in assorted coins; a coupon for a restaurant you later learned had gone out of business several months before; a black ring on a chain which, while beautiful, was lacking completely in identifying information; and two Polaroids of an unfamiliar seaside.
32 replies and 13 images omitted. Click here to view.
>>
>>5962437
>You'll back off a bit. Your sketch isn't going to work, and it's not like you can just touch it up and make it 'work'... so you'll let them do it. They've passed the teaching test - now they just need to show you their stuff by drawing their version of the woman you were trying to draw.
>>
>>5962437
>>You'll back off a bit. You have a basic sketch so maybe you could just outsource some of the extra work to Nagai and his friends. They've passed the teaching test - NOW they can show off their abilities. Perhaps with a few sketches of a very specific outfit you saw this morning...
>>
In hindsight I don't have enough spare time to run a quest at all right now, my schedule is too fucked to regularly cut out an hour and a half a night for an update on top of other stuff. Completely my fault. Thankfully there aren't too many people following this, I'll mercy-kill this while it's still at a very early stage instead of dragging it out in hopes that stuff clears up. Sorry.
>>
>>5964456
Thanks for the heads-up QM. Shame to see it die, though. Was really fun so far.
>>
>>5964456
Well it was fun and charming while it lasted. Thank you for the quest, WalletQM.

File: Far far galaxy.jpg (135 KB, 736x1313)
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The year is uncertain, perhaps the 24th century, but the future seems bright. A dozen spacefaring nations, seemingly hitting their technological stride at the same time, have walked forth into the dark cosmos and found it filled with other sentient life forms, strange new materials, and perhaps even a few ancient mysteries. Within a mere five cycles nations have become galactic empires, spread across as many as five stars. Machine life probes the nature of souls, ancient enemies are pursued, horrifying fuzzy enemies are plotted against. Unlikely alliances are struck as dark machines scream into the void. Only time can tell if which of these fledgling empires rise to greater might and which will crumble only to rusting ruins.

---

This is a Science Fiction themed Nation Roleplay where players take on the role of a fledgling spacefaring nation exploring the cosmos. We’re currently full on players! Turns are once a week with updates usually arriving on Sundays. The next update is expected to be March 31. Please try to get your turn in a couple days early so I have time to write. Each turn has two actions. Some actions take multiple turns to complete, typically research or cultural. You can check up on these things, along with your resources in:

THE SHEET: https://docs.google.com/spreadsheets/d/1pga7xuLjf7-hUDuQH73ie0MZndbkjoLnQsbJM4-Czmk/edit?usp=sharing
144 replies and 26 images omitted. Click here to view.
>>
>>5989672
>We are so back baby

Actions: (8, lots of catching up)

1) Expand to tile 13,6
2) Expand to tile 14,6
3) With the success of Scretnet comes various outside parties all interested in twisting it to their ends. Time to take a more active stance in its protection. Create the Net defense bureau and task them with the digital and physical defense of ScretNet and it's assets.
4)Develop various digital defenses to further increase the security and stability of Scretnet.
5)Partition Scretnet by region and civilization access, allowing us to isolate potential bad actors from the rest of the Net before they're able to spread and cause further chaos.
6)Develop a sophisticated Merchant AI with the express goal of monitoring, assessing, and determining market trends across the known galaxy.
7)Begin developing hypergate technology: Massive stellar structures that assist fleets in continuous jumping between them, vastly reducing fuel costs and reducing travel time.
8)Continue (possibly complete) Hypergate Technology.
>>
This has been an exciting time for the council. A showing of the plans for a new warship was interrupted by the arrival of aliens. All in all the council has decided to re-consider some parts of ecruxian doctrine.


Action 1 - Explore 05 04
We have interesting notes from a deranged lunatic. Yet his story is impossible to deny. We will head for the place where he said the Heron, Boar and Axe directed him to go. If this truly is the road of the Gods and they are responsible for our largest catastrophe we shall burn whatever we find at the end of it!.
Action 2 - Construct a green metal mine in 05 05
This metal is strange. It mimics the properties of those around it. Surely this has many practical applications, but first we need to extract it carefully.
Free Actions
Move F1 and New armada to 05,04 along with the cirth marines.
If the gods lie here they will not find us wanting.
>>
>>5989681
>put some defense stat on those fleets
I need it so I don’t die.

>Protein livestock
We are adding new recruits and ships to our fleets! Shark men! Aquatic forms of life that require lots of food and water to survive. Livestock production is only most possible on colonized worlds with an atmosphere. From these worlds, we'll need to package the meat and give our new recruits a means to access it by means of their immediate pay rate.
>>
>>5989677
1. The design of space capable war drones is still new the Drya; the only space drones needed before were just to move and settle the void. With the recent creation of the recent war drones, however, many potential improvements stand out to the Purebreeds in charge and their helper Dryads. They waste no time delving into the potential of changing the nutrient pathways and body supporting structures to allow for more complexity among the individual and fleet as a whole. (Increasing complexity research to the max available.)
2. The period of lacking material is at an end and another period of expansion and growth begins. An expansion fleet is sent to 14,10 to explore and settle the system.
>>
Sorry i have finals uhhhh im gonna keep it short

>Action 1: construct a mine in mars (solar system)

>Action 2: MORE SPEED for the iron eagle

>free expansion or something idk: Expand via GATE's, void if there isnt any free expansions or whatever

File: Quest Banner Image.jpg (223 KB, 900x486)
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After the conclusion of The battle for Yu Dao in 101 AG, Aang and Zuko instated a coalition government, where the colonies would be governed by both Fire Nation and Earth Kingdom citizens. The system first came into place in Yu Dao and the rest of the colonies adopted this soon after. People from all over the world flock to this place in hopes of setting up a brighter future for themselves, and to have a say in this era. The Year is 105 and you are being brought up in the newly formed coalition government.

You are Okoron Lee Embers , you’ve previously met and gotten antiquated with the water tribe students, sat through a lecture, and faced your first earth bender in combat on your first day at the academy. While it was a close match, you unfortunately lost and are now being taken to the nurse.

Previous Thread: https://archived.moe/qst/thread/5908809/

Pastebin: https://pastebin.com/Dk3Cp8aX
18 replies and 5 images omitted. Click here to view.
>>
>>5962266
>Yes
>Look into possible banishment rituals
>>
>>5962408
>>5962272
Locked In, Lets see if I can get in an extra update today
>>
>>5962415
Apologies for the lack of updates, life came first. However I will have an extra big update this Saturday.
>>
>>5964133
After struggling to write for hours and work pilling up I will have to cancel the quest. Thank you voters and lurkers for sticking through this with me, but its become another chore isn't of something to do for fun. I'm sure that is apparent in some of my rushed writing. You may see me try again with my own original setting but this the end for this thread.
>>
>>5965469
Darn. Well I hope you the best QM.
Also thank you for telling us instead of flaking.

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Welcome, folks to the 2nd thread of Bretwalda Quest. We follow the journey of the young warrior Elfstan, who, having slain a wolf and been proclaimed a man, sets out on a journey to swear himself to the King of East Anglia. However, his path is met with unexpected obstacles in the form of deadly warriors.

Prevailing in his first bout of combat, but not without the loss of one of his party members, Elfstan journeys to a nearby Abbey seeking answers. There, he finds himself embroiled in a power struggle between the great men of East Anglia and must escort the niece of the Abbess (a secret princess) to the capital, Dunwic.

Having experienced a small crisis of self-reflection, a heartfelt talk with his father leaves Elfstan tired and in need of rest. This is where we pick up the story

Character Sheet/Rules
https://pastebin.com/77X8sHFY

Previous Thread
https://suptg.thisisnotatrueending.com/qstarchive/2024/5896411/

Man getting this thread up has been a task. It would have been posted much earlier my internet is wacky and 4chan would not let me post. To those returning thanks for coming back, to those new, thanks for stopping by.
18 replies omitted. Click here to view.
>>
Rolled 5 (1d8)

>>5962332

I feel your pain, QM - but don’t fret, it was well done
>>
Rolled 4 (1d8)

>>5962332
>>
Glad to read it, looking forward to what this Qst has in store.
>>
One boneless update please.
>>
QM, you must overcome the curse & return to us.

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MYSTIC DETECTIVE STORY
Genre(s): Mystery/Supernatural
FCC Rating: [TV-MA(LV)]

Reina Tamura, a troubled Japanese college dropout living at a Shinto shrine run by her grandmother, once considered herself an empty person. Now she finds her mind swimming with impulses calling themselves “Kami.” Alongside aspiring detective Mayumi Ishbel, Reina begins a path of study and solution of the surreal and mystical. But is she truly strong enough to withstand the forces manifesting within Tokyo, or herself…?

Episode #01 - “Reina Tamura and The Blade of Izanagi”
Episode Description: Following a strange dream, Reina Tamura begins to hear her thoughts speak as if separate from her, as she is called upon to perform a cleansing rite for an apartment that has recently suffered a suicide…
61 replies and 4 images omitted. Click here to view.
>>
>>5959598
>>That’s cliché. There’s nothing in this dish but raw obligation and misplaced pity. You’re not interested in holding strong as the last two non-incarcerated members of a dying family. You’ve got a life to live…
>>
>>5959598
>That’s cliché. There’s nothing in this dish but raw obligation and misplaced pity. You’re not interested in holding strong as the last two non-incarcerated members of a dying family. You’ve got a life to live…
>>
>>5959618
>>5959684
>>5959694
>>5959706
>>5959785
So we do have SOME honor for our bloodline, if not complete pride.
Writing.
Sorry for the lack of updates last night. Something came up. All good now though.
>>
>>5960318
QM?
>>
I still hold out hope. Was liking this so far!

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Welcome into the stone-ice age of a far away unnamed star. After evolving in The Crack, the species known as Under Hunter reached Sapience and organized in tribes.
7 remains :
The fire-mastering Blanks of GrassGreen
The Assassin-tamers of Holey Moley Ghostclaw
The StrongHunters feodal lords of BurningGrass
The Tzeench-touch blanks of Jupiter
The Merchants of BadBack
The Lunar Dahu and Stove Grove farmers of Whitemane
The elusive trapmaker and History-recorders of Cerulean

The fourth matriarch have reach the end of their life expectancy.
For those of you which held a tribe's fate in your claw...
>How should your tribe develop? (don't forget to claim a name and a trip)

Interrested in joining? No spots yet for tribe. But you can still claim a name including "Lurker" and a trip if you want to interract with the game as events.

Comment too long. Click here to view the full text.
409 replies and 31 images omitted. Click here to view.
>>
>>5994375
Also, you never used your +10 to bow-related development success - I expected stuff like flares arrow, grapplin hooks and the likes;
>>
>>5994380
I admit.... i completely forgot about that part. *shrugs*

I am only human. Afterall


And flares/grappling hooks didnt seem to bow related to me....
>>
>>5994326
Yes its fine for the day.

>What did you liked in this thread?
I was able to somewhat shape the Ghostclaw in a portion of what I wanted them to be. They have become far more jagged, so I might have to see about if I can continue with what I planned or just throw it away and go for something else.
They have also developed a bit more, not by a lot but a small bit.
Its probably a miracle most tribes managed to survive.

>What did you liked less?
I don't like much my ability, and some other stuff. I don't fully like certain things of my tribe, its very likely they will be the most primitive and the latest in going out of tribal stage.
For the rest i don't mind, honestly I still consider our homeworld, high difficulty and with attention of chaos gods its even higher so it was impossible for everything to go perfectly.

>Any inputs or things to say?
It makes me wonder if we could even reach civilization stage. At this point i am fairly sure the original first quest with Flonder Feeders was just luck.
I have no idea what to do with Everstone, beside using it far later. Spells are hard for us, i think I will stick with just ice. When i have a foundation (shaman, runes etc...) for aid my troglodyte ass in making spells that is.
>>
>>5995143
>its very likely they will be the most primitive and the latest in going out of tribal stage.
I disagree - your tools are amazing, and you have a solid religious culture, good enough food input with your Holey Moley diggin roots.
>>
>>5995143
Where on the Map are you. I will try to connect you pretty soon. mostly so i can get those tools without having to research them myself.

and getting up there will give me access to Holey moleys to create more tools myself with.

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Gensokyo, an isolated land of Fairy Tales. It is a place where faith is still very widespread in contrast to the Outside World, creating a shelter for many beings lost or forgotten. Sealed away by the vast Hakurei Barrier, many of its Human, Yokai, Spirit, Fairy, Divine, and others are in possession of a wide array of abilities derived from concept.

In spite of the many, many chaotic events that occur within its land, an overall peaceful place. This is thanks to the Spell Card Rules that allow the many turmoils, named "Incidents", to be resolved nonlethally by its inhabitants.

In this world, you are...

>The One that will Cause the Next Incident
>The One that will Solve the Next Incident
>One trying to Prepare for the Next Incident
>One trying to Flee the Next Incident
>One trying to Prevent Your Stuff from Being Damaged during the Next Incident
>Write-In()
119 replies and 15 images omitted. Click here to view.
>>
Rolled 69 (1d100)

>>5985450
>>
>>5985455
Nice
>>
Rolled 97 (1d100)

>>5985450
>>
>53 + 69 + 97 = 219/3 = 73
Not bad.
>>
Update will come out tomorrow. Ended up being pretty busy the past couple days.

Select a role: Place Role and Name in 'Name' slot alongside Level (Choose a number in the 'Base Lvl' range).

Roles:
Elven Mage/or Wizard (Man) (Infinite Slots) (Base Lvl: 7-50) (No base faction affiliation)

Elven Soldier (Infinite Slots) (Base Lvl: 7-25) (Faction affiliation: Great Elven Military)

Goblin Soldier [Corrupted elf] (Infinite Slots) (Faction Affiliation: The Dark Lord's Military) (Base Lvl: 6-25)

Goblin Rogue (Infinite Slots) (No base faction affiliation) (Base Lvl: 10-15)

Demigod/Deity 1 {Name: Ithyg} (1 Slot) (Giant: Height: 6 meters) (Gender: Male/Androgynous) (Base Lvl: 600)

[[ROLE/CLASS/CHARACTER RECOMMENDATIONS ARE WELCOMED. PLEASE SHARE YOUR IDEAS IN BRACKETS.]]
{ Level simply reveals the general power. Health and Magicka is determined but not measured by Level. Numbers and extreme statistical linearity are not prioritized in this quest, creativity and fun is. Level progression is determined and expressed by QM.

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>>5960731
>You find the missing lady tied up next to a few dead bodies and under some sort of paralysis poison.

What will you do?

>Untie her, tie her to your horse and ride to headquarters with your platoon.

>Kill her and then yourself.

>Carefully steal her mysterious shiny necklace, then ride out to headquarters (+5 Thievery) .

>Get your platoon buddies to do the work for you.
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>>5960742
>>Untie her, tie her to your horse and ride to headquarters with your platoon.
>>
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>>5961071
YOU HAVE LEVELLED UP
Please select a skill/trait to increase:

• Magicka + Mage Abilities

• Health + Healing magick abilities (A healing spell that heals you by 15+ every second)

• Stealth +Archery Abilities (+10 to archery and stealth skills)

•Your own input [Not guaranteed to be accepted]

[Display your Name as Cloris Strifis, Elven Soldier: Level 23]
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>>5961071
[Story Progression Is currently halted. More will come later.]
>>
Rolled 83 (1d100)

>>5960439
Goblin Soldier
Level last number on my post plus 10

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"The Empire of Al-Kimia-- A land once ruled by powerful cabals of alchemists. The Alchemists waged war on each other, driven by hunger for gold and power. With each passing battle, Alchemists slowly drove each other to extinction.

Now, Al-Kimia is a land of adventure, where many people hope to uncover the powerful relics of the Alchemists..."

Your name is Marron. No last name because your family isn't important enough for one. You've got two younger siblings, Aubergine and Carrot, and a loving mother and father. At age 16, you're at the age where your youthful heart is craving adventure.

There isn't much adventure to be found in the sleepy town of Carp River Seis. The town is the sixth of a series of small towns located along the Carp River. Being so close to the river, the land here is fat with nutrients indeed and almost everyone here is a farmer, except for the local carpenter and smith.

You don't have a town doctor, but one frequently travels with the merchants that arrive at every season.

One day, your father says he has something very important to talk to you about.

“Son, I know you're itching to go out in the world. Me and your mother have saved up a small sum. When the merchants arrive here in the Vermillion Season, go with them to Tarrasque. We have enough saved for the merchant caravan to take you there and about a month's worth of spending money.”

> Dad, I can't take this. You're better off saving it for Aubergine. (Stress +1, Family affinity +1, Reliability +2)

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>>5975676
Thanks for running, QM! This was a fun first thread.

Don't forget to archive this thread!
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>>5975676
Cute note to leave off on for now. Thanks for running!

>>5975699
It already was a few days ago, anon.

https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Al-Kimia
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>>5975676
Hell yeah. We scored the 10. Thanks for the quest, QM. Was nice.
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>>5975676
Take care QM. I look forward to seeing you run this again. Please do not vanish into nothingness
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>>5975676
>I almost thought you weren't interested
>chastises you for making Choux wait for so long
First it's the bandits raiding and escaping the hometown, then it's the training and reading in the big city, c'mon. We had a lot to handle before we could agree to this

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Oh SHIT you've reincarnated as a tree in an isekai world.

You can't do shit besides check a status panel in your mind which says this:

CLASS: TREE
LEVEL: 1
[SKILL UNLOCK AVAILBLE]

Well shit how do you open that skill thi- oh, with just willing it, you do. What do you pick?

> Drop Apple
> Bloom Flowers
> Grow Root
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>>5986629
>>5986657
>>5986775
>>5991682
>ANIMAL CONTROL FRUITS.
You can sense a new power inside you, and soon enough, you grow a new type of fruit, the shape of an animal paw.

You let it fall down, and you see a group of rabbits hopping towards it. They smelling carefully, seeing if it's good to eat.

No feeling or sensing anything dangerous, they eat the fruit. But after they are done, their eyes turn fully green. You can see their thoughts, simple and pure instinct, but now a new screen appears in front of you, which says you can issue commands to them.

Maybe is not full mind control but close to suggestion? Console command? Would they be able to do more difficult tasks if you told them to?

At that point, one of the beastkin that paid you tribute comes to you, and see the fruit laying around.


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>>5993148
Fuck I forgot the image! Shame to me!
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>>5993148
Oh shit, I completely forgot we were in beastkin territory, so the possibility of also controlling them didn't even cross my mind... Our new fruit is like Otama's kibi dangos! Let's go~

That said, I may give an idea from time to time, but I'm not a decisions guy, so I'll leave the command to someone else.
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>>5993148
>command the beastkin to pet the rabbit and the rabbit not to run away
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>>5993148
>>WHAT COMMAND DO YOU ISSUE TO TEST THIS NEW POWER?
Get everyone else to eat the free fruit too.


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