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The year is 2021, and the Civil War rages across America. Across major cities, communists rise under the banner of the Proletariat Revolution. In the Northwest, a fascist warlord state has emerged to provide order and security. The East Coast is consumed by fighting between remnants of the US military, local warlords, and U.N. Peacekeepers. Texas is its own republic again, and the West Coast has turned into a Chinese puppet managed by mega-corporations. The world's going up in flames, and nobody knows what tomorrow will bring...

You are the Messenger (former name: Walter White) and you lead the Sun Belt Crusaders. Your group is best described as a radical Catholic cult claiming the papal throne and supporting itself via meth trade, violence, and cunning diplomacy. Having fled your former territory in Southern California, you have established a presence in Arizona, specifically in the village of Mobile just southwest of Phoenix.

Your radical group has not only won the support of the nearby communities diplomatically, but has proven itself to be a powerful force on the battlefield in taking a mountain base used to launch raids on surrounding communities and finding success in smaller skirmishes. The nearby town of Maricopa has begun to provide significant material support in exchange for your services, especially in light of aggressive actions by downtown Phoenix's revolutionary republic. In short time, there will be a meeting between the town and said revolutionary republic to determine the fate of Maricopa.

Your faction has been up to now growing, building, and generally doing well. Recently, however, disaster has struck. A new warlord who appears to be a former prison warden turned raider has shown up to Mobile at a moment of critical weakness issuing demands. His forces are massive compared to yours, and fighting now is tantamount to suicide.

This new warlord, however, is but one of the many dangers in the Southwestern Badlands. Such dangers range from yet other escaped convicts turned raiders, potential cartel elements, hostile government actors (perhaps even in your own faction), and a myriad other groups you're slowly, but surely, coming into contact with. The proverbial elephant in the room though is the major urban center of Phoenix. Phoenix is currently occupied with a massive war raging between the communist Phoenix Occupied Zone (POZ) and a loose coalition of right wingers. If either faction takes control of the city, it will immediately become the regional hegemon and a threat to everyone else. And, of course, Chinese controlled California or another outside faction could start making moves in the area at any time.

Your short-term goal is to deal with local threats and build up your base of power. Your medium term goal is to secure Phoenix and the greater Badlands region. Your end goal is to bring the Glory of Christ to the entire country, no matter the cost in blood, meth, or tears...
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>No, that was all [Transition to last update of this thread]

Let’s get this ball rolling!
>>No, that was all
>No, that was all [Transition to last update of this thread]
No gear for the forseable future, a little oof there but it's understandable with Dolores having to literally build a militia from the ground up.
Colonel Chee could help Dolores with the militia building. It also doesn't hurt that we have a good feeling about that guy as well.
Suppose mueller could help with training the native militia in his spare time? Perhaps take on an apprentice to train as a chaplain for them?

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This is a probably short quest where you assume the role of a demigod aspiring to reach godhood by spreading a religion centred around yourself. Somewhat inspired by Dominions 5. Updates usually once per day, maybe once in two-three days if I need to worldbuild a little, maybe twice per day if my mood is right. Technologically, it is about bronze age to antiquity.

Previous thread: http://suptg.thisisnotatrueending.com/qstarchive/4792504/
Pastebin for keeping track of your army, servants and magic: https://pastebin.com/9z83aD51
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I've started a civ quest partly because I wanted to escape personal matters & dialogue, guess I just need to brush up on it in the end, huh. Thanks for the advice, anon, I'll try to apply it when running another quest this summer.
Shame it ended I liked it but just lurked...
Let this be a warning to all those who lurk rather than post: you may well doom the quest you love.
I would say what would have turned me off if I wasn't a dom fan is already saying it will be short. The first part being meta/how often you update.
I already doomed a quest before by engaging, as the outcome resulting in the others vote suiciding the character. (although perhaps I shouldn't have let rng determine my answer).. Shame as it was a really good quest...

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Your circumstances weren't quite comparable enough to say it'd deepen your understanding of Dryad, but if you and Lily could connect easier then you were at least interested. "Are there any particular exercises you'd suggest I try?"

"Hmm?" Whatever thoughts were brewing in her eyes were brushed away, her immediate response held at the tip of her tongue long enough for a glancing evaluation. "Jogging? You could use more stamina in the near future than anything else."

You directed an irked glower her way, leaving the former princess visibly confused. "With an apparition?"

"Oh!" Crimson eyes widened slightly. She poorly hushed a laugh at your expense, attention slipping just above your head as she considered Lily. "I'm not sure a Salamander apparition's methods would translate well. Or that you have the skills to translate it in the first place... No-" She waved her hand peaceably between you. "-It's just... You don't seem the dancing type?"

"Rinnier please, I know how to dance." You sniffed, vaguely offended at the insinuation. "Learning was part of my curriculum."

"Alright. So, how do you do it?"

"...I'm sorry?"

"Dance." Something between amusement and genuine interest gleamed behind her eyes. "Are you comfortable with rhythm? Improv?"

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Here is a question - how is Riz doing, anything U wanna tell us maybe
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>One of you even caught on to the fact that one of the healers is both from East Heaven and has been in the Northern Wastes until recently.

Ahh yes, praise me more!
I can't think of anything more soulcrushing than the repetition of sending out a sheet of paper condensed to be your academic and work experience as the only thing of meaningful value about you to faceless corporations that largely don't care about you only to be told you aren't qualified to do jobs that you could have done as preteen. Day in, day out, weeks into months, months into years, and the sum total of of your self worth becomes a slip of paper that is rejected often on an algorithmic whim that you will never even be made aware of because the rejections you receive are somehow a little more tolerable than the emptiness of the void you had otherwise been screaming into.

You do all of this because at the end of it you will be underpayed for your work and overworked for, likely, the rest of your life, as your well being never mattered. You were struggling to be allowed the privilege to become a replaceable cog in a larger machine, so that they would deign to share with you their tablescraps so you can continue living and pursuing your own meager interests. All of it, in pursuit of guarding the smallest remnants of a smile that has been crumbling and chipping since childhood started to fade.

I don't know what you expected out of this, but if I wanted to tell you anything then it is that the hardest and most rewarding thing is protecting the little things in your life that give you joy. The things which can so insidiously be poisoned even when not directly touched, such that in your stress you find they can't give you the smile you so desperately need. Life grinds such things down. Holding onto joy and drawing lines between what you will and will not tolerate is something many people either don't learn, or mistakenly believe they can compromise on - But there is no compromise to be had with a party whose only goal is ever their self interest, and in bargaining with life at large your opposing party has never and will never care about the things that make you a whole individual.

Give of yourself what fulfills you, but do not allow it to be taken. Do not bargain it away, thinking you may reclaim it easily later, or that the price won is worth it. It is not. It never will be. There is no greater serenity than to be content with yourself. To sleep soundly and wake easily. To spend a day with the wind in your hair and the moonlight on your skin. To laugh freely, and to collaborate with those you value.

I want to tell you that I hope you are all happy, anon. That I wish for all of you to not lose sight of the small pleasures which set you at ease.

Protect and nurture yourselves, anon. You are worth the care and concern, even and especially when you have become so chipped it is difficult to find value inside of yourself.

Also I feel like I'm worse at writing now than when I started and it's weird.

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You did well, anon.
In fact, thanks to everyone's efforts, this could be the most competent that Irue has ever been.
Not true, I think your writing has always remained great
>chomp down on artemis
>put uncle in his place and take up leadership without complications
Yeah we doin good

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You were born in the kingdom of four rivers, where the civilized races live in harmony and monsters are banished to the wilderness. It is an age of prosperity but adventure awaits in the dark dungeons and ever since you were a little boy you have had a secret ambition. More than anything else in this world or any other you want to find and marry your perfect monster waifu. This is a dangerous quest. This is your story.
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haha dead quest
Times OP has failed to deliver: ∞

I see you admire my staff. That is not the only wood I wield. I also have a white fluid to nourish you if you will try it! Then I will embark on this quest to restore your tree!
Don't give me hope that OP might come back, anon.

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Earth-like conditions for the most part, except hotter and a higher concentration of oxygen in the atmosphere. Ill add more world-building as things pick up.
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by bending the extensions and increasingly rigid outer membrane has increased the chance to get stuck into things it collides into sometimes for consistent constant light with the days and nights or onto creatures
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A little bit larger offshoot of the Braf.
The main feature that it has three cavities that fill the function of a nose and ears at the same time albeit very primitively.
Has it been slightly interesting even if the qm abandoned it?
Also there is a old evo game that will soon start.
Also good work everyone
thank you for this wonderful experience you have done beautifully
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>there pincers changed position pointing downwards they now sense and grab there prey with there stiff sharp bristles penetrating soft tissue when feeding and losing less sensations from the hair deforming that caused a sort of touch blurryness.
>grows sort of flat extra tails along the rim of the body that can flex allowing slumsy swimming

This is a new quest, set in the MHA Universe, about thirty years before the events of Canon MHA. This quest will have no connection to canon, outside the use of select canon quirk abilities, albeit with changes, where I feel necessary. This quest will take place in the European Union, which, since the discovery/development of quirks, has since become significantly more "unified."

The unification of Western Europe (excluding a select few states, such as Britain, Spain, etc.,) has led to a strong government backing behind heroes and hero schools, leading to different villain responses, and leaving a majority of Europe in a relatively safer state than most of the world at this time. More background about the setting and the will be given as needed.

But, for now, we have an important question to ask. Who is our Protagonist?

The first step to deciding that is where they are from.

>Inside the EU (Born and raised in one of the Union's states).

>Outside the EU (Born and raised primarily outside of the Union's states.)

First to three votes wins. Most votes will end after an hour, or a half-hour, if this quest picks up steam faster than I expect it might.
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Neat though, good form for a QM.
>YWN get to experience a autistic hero worshipper, his schizophrenic Italian ghost dad, his childhood bully, an amazonian moth girl that may or may not entirely human, a goth bird, a church girl, a poorfag, a pair of coomers and a deranged support gear developer engage in legally questionable expeditions into the dirty, forbidden crevices of a lore rich world in between Hero shit
Don't remind me of this pain.
I miss StandQM. It hurts.
what quests did he do?
I am not trusting of the goverments shady shit always happens, some more then others but always shady

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Part 1: http://suptg.thisisnotatrueending.com/qstarchive/4819167/

Recap: You're a sick, young son of a bitch who abducts women, violates them, then mutilates their corpses. Your body count? Two... and a half. For now. You're also a junior detective for Velton County Police Department in the swampy Southern USA. Due to poor execution (of body disposal, not the actual execution, which was glorious...), one of your victims was found. Due to the shockingly gruesome nature and terrible offense done to the public's sensibilities, you were responsible for investigating, and you are yet to see who will take the blame for your deeds, as it's currently in the hands of your begrudging detective cohorts, Jimmy Waters and Donavan Black. In the meantime, you went and got another victim, who is snugly in your sound-proofed, subterranean torture chamber basement.

Enough of the past. Let's get back to work, you dirty dog, you.

>Roll 2d10!!!

Mandie B. Reckin-Dwith, a ditzy coed from Pell University, is hanging from your sewage pipe that runs through your basement ceiling. Thick rope is chewing at her naked wrists. Your brutal mental and physical barrage have weakened her to the human equivalent of a shattered mirror. She'll never be repaired. Never be the same. She's broken. You grin wide and continue your assault. You throw the second-to-last prepared bucket of ice water at Mandie B., to jolt her from her catatonia, then immediately seize her screaming vocal cords with the crocodile maws which are your hands.

After passing out from your gurgle-inducing chokehold, you untie her from the strappado and watch her bloodless, unconscious arms flop back in front of her, then she collapses entirely. Luckily and mercifully, you catch her before she clunks her noggin on your 'crete. Mandie B's shoulders are likely so out of joint now that she won't be able to lift anything heavier than a cotton ball for days. Her wrists are raw with deep red ligature marks. You slap your department-issued handcuffs on the slender Ms. Reckin-Dwith, and pull her to a chair from an old dining set your parents left you along with your house. Good ol' Pop Pop. Probably smiling down (or up) at you now.
Who was your dad, again? (One roll goes to this)
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If you don't finish your quests Fae Smelter, I will track you down, post a Craigslist ad giving away moderately obscure music cds as bait, commit kidnapping, and force-feed you warm milk until you explode.
Make that the two of us if you don't come back Fae.
Sounds cozy
I'll be back, Arnold style
Forgot name
I'm marking you QM

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The Wyld fades. The Weaver plots. The Wyrm writhes.

The end is drawing nearer. As corruption, malignancy, and apathy consume the world, signs of the impending apocalypse are apparent, for those who know what to look for.

But all is not yet lost, not as long Gaia's warriors still have their fangs and claws...

I have not been to this board in years, and I have never run a quest before. Doing this purely on a whim, as well as to try and learn how World of Darkness plays, as well as an excuse to draw (badly). No real idea what direction this is going in, I'm quite literally making this up as I go along.

We will be using Werewolf 20th anniversary, plus any splats and ideas that catch my fancy. Fingers crossed, we have some fun. If not,then no real loss.
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Support. if in some point were going to grab sense the wyrm that's going to be handy, also given that we are metis it makes sense for us to have it.
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Ok this should be the final draft of Toumo Joensuu, Ahroun of The Get of Fenris. Next time we actually get around to playing, yay!
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Also, I just realised this whole thing took
>18 days
to get through character creation. This does not bode well...
buff boy

I may make a suggestion that we start a new thread as an "actual" character [ie, we treat this thread as character building and start with new momentum using the sheet you just finished.]
Yes thats my plan. I'm working on it right now, provided I dont pass out first (work been rough). Since I found out there is a 5 day bump limit, should I wait till next weekend to post or what?

The last normal day that anyone would ever have was five very, very long days ago. You are not entirely certain who fired the first intercontinental potshot, the US or the USSR, but you know more than most – that it was rogue Cosmonauts attacking the Tellus-Tessera base that started a cycle of tit-for-tat military reprisals that eventually went nuclear – all told, it took about 48 hours after the supply raid on Venus for things to boil over into a Nuclear World War back here on Earth.

>Backroads to the East of Mooseleg Lake, Piscataquis County, Maine
>Heading to Greenly's Farm, Kossuth Township
>11:39 on 11/2/2020
>No Wind, Slightly Cloudy

You had just started unsolicitedly sharing one of your favorite stories about your Grandfather with Sucec, your group’s Chief Engineer, who is currently moonlighting as a driver-mechanic for your expedition, when you were suddenly and rudely interrupted by a gunshot. By several gunshots, actually. You can tell, quite easily, that these shots are coming from your left flank, and from what you know about the layout of the land here, you would bet anything that the attackers have concealed themselves inside the treeline, no doubt taking as strong of a position that they can, overlooking the road and your convoy.

“All of you, get in the vehicles right now, but don’t leave until everyone checks in, got it?”

The response that you do get is uneven and harried. It is what you should really, half of your men a professionals, and half of your men are basically civilians, though with everything that has happened, you have to wonder if ‘civilian’ even means anything anymore. Further down the road, you can see your mother drive off prematurely, in defiance of your explicit instruction. For a moment, you contemplate telling her to wait, but with the 400 gallon diesel trailer that she is towing, perhaps it is best that she gets a head start. The whole reason you did not want anyone to leave immediately is that you are worried about leaving one of your men stranded without cover, exposed in the middle of the road. Of course, no one would by trying to take cover by a fuel tank during a gunfight, so –

“Mantle, if the two of us are back here working on this mook, then whose going to drive this piece of shit?”

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Rolled 2 (1d5)

Okay. Going to get an early dinner, then I will get to writing.
No, no – you cannot seriously entertain the thought of killing your captive, simply to prevent him from passing along information back to his group. It would be completely and utterly unconscionable to do so. You will just have to be careful what you say around him. Of course, this is all assuming that he survives, which is anything but guaranteed. So, if he survives, if he can be interrogated … er, interviewed, then he should be returned back to his people. As a matter of diplomacy, you do not want to antagonize these people (whoever they are) any more than you already have. And as a practical concern, you do not want to feed him any longer than you absolutely need to. So … should be about two days to recover from this unfortunateness, and another day to give your people time to try to coax something from him - three days. As tight as things may be, you are fairly certain that the Lakers can feed one extra mouth for – oh, uh, well … good thing you were not saying any of this out loud for him to hear.

Anyway, moving on – with the question of ‘when’ having been settled, the next question is ‘where’. You could arrange to do it here, either in this exact spot, or maybe just in this stretch of road. Probably would be the easiest, but you are aware that committing yourself to being in an unsecured location at a specific date and time is presenting the other party with an excellent opportunity to set up an ambush for you and yours, if they were so inclined. And they very well might be. Better to tell them to come to your group’s easternmost checkpoint, just a few minutes by car further down the road. The location is secured and perpetually manned by one of Bean’s Deputies and one of Polk’s Guards. You are not one hundred percent comfortable telling them where the checkpoint is without you getting the opportunity to warn the checkpoint, but with any luck, you will be back before too long to put them on the alert. With that squared away, you briefly consider asking for something in exchange, to help offset the material and manpower cost of his treatment, but considering that you are trying to foster what little goodwill you can, and that (as far as you know at least) the shooting was an overreaction on … either Anderson or Gunther’s part, you are not sure who – you decide against it. Not to mention, you are personally uncomfortable with the idea of asking for a ransom.

You relay all of this to your mother, who for once just does exactly what you want her to do, and repeats it verbatim without any quibbles. As it was before, there is no response from inside the tree line. After realizing that you should specify what time, you tell your mother to tell them ‘at noon’. With that, you order the convoy to move out, and resume traveling on the original route that Fleckkers and Norton took. It is 11:54 am.

Just as it turns to 12:00 pm, an uncertain-sounding Anderson gets on his clip radio to make an announcement.
“Uh, attention - someone has been cutting down the powerlines on this stretch of road. Looks like some of them are still on the road. Debris in the road too. Splinters and wood chips, odd bits of metal, and the actual powerlines themselves – the wire. Strewn everywhere. It is possible that it could be driven around, but we’d be risking a blowout. Or blowouts.”

Gunther asks no one in particular if the convoy still has all of the spare tires that it set out with the first time around, which it does – you have spares for everything except the Snowplow. But it sounds like it would be a question of each driver’s skill if you managed to get through this mess unharmed. Now, the obvious alternative would be to send people out to just get the road clear, but a scavenger like yourself has already picked up on an opportunity. The powerline. If the Seboomook dam is eventually going to be converted to generate hydropower, then it stands to reason that some high voltage cable will be needed somewhere during the conversion. To be sure, there are plenty of powerlines around Mooseleg Lake, but if some time down the road, there was an effort to re-electrify the area, then it would be much, much easier if the existing powerlines had not been cannibalized. You are not sure what kind of price you would get, in fact you are not sure if the Steering Committee or whoever would even be willing to buy the cables right now. But you are certain that once things began moving on the conversion, they would be willing to entertain reasonable offers.

>Please choose ONE of the following:
>Have your drivers attempt to navigate around the hazards on this stretch of road (Easy Vehicle Skill test for all of the drivers).
>Have a group of your hirelings get out and clear the road, leaving the salvage behind. It might still be there on your way back, it even might still be there a week from now. Or not.
>Have a group of your hirelings get out and clear the road, taking the downed powerlines and anything else worthwhile.
>>Have your drivers attempt to navigate around the hazards on this stretch of road (Easy Vehicle Skill test for all of the drivers).

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I don't know if this is something /qst/ normally does but do you dudes want to make a world together? We can roll on this table and build on that.
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Rolled 5, 4 = 9 (2d5)

Well that 2nd roll didn't work
Rolled 1, 3, 2 = 6 (3d4)

I rolled a 5 for large #2, corresponding to rocky mountains instead of cold steppes. Also, since >>4889664 rolled d6s, the low rolls should not be counted for the civilization roll. I will roll the first three again.

1. Large (#1), 2 biomes (grasslands, rocky mountains), temperate
2. Large (#2), 4 biomes (cold forests, rocky mountains, snowy mountains, tundra), cold
3. Small (#1), 2 biomes (grasslands, arid plains), temperate
4. Small (#2), 1 biome (tropical forests), temperate, no civilizations
Rolled 2, 3 = 5 (2d5)

Ahh, my IP is dynamic. So the two large continents still have 2 and 5 civilizations respectively, but the first small one also has 2 now. The more the merrier. The two civilizations on large #1 are ogroids and dwarves respectively. I'm rolling for the races of the two civilizations on small #1.
Rolled 5, 1 = 6 (2d5)

1. Large (#1), 2 biomes (grasslands, rocky mountains), temperate
2. Large (#2), 4 biomes (cold forests, rocky mountains, snowy mountains, tundra), cold
3. Small (#1), 2 biomes (grasslands, arid plains), temperate
4. Small (#2), 1 biome (tropical forests), temperate, no civilizations

1. Dwarves Civ, Orgoids Civ
2. 5 Civs
3. Elf Civ, Beastman Civ
4. Uninhabited

Rolling for 2 of the five civs on Large 2
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A lurker's bored interpretation of the large cold continent that was made at work.

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That's right everyone! I, PrincipalGM, have finally returned after 4 Years to once more regale you with the tale of Nagai Youma! Join me once more in this Epic Tale of manliness, supernatural abilities, breaking limits, and overall badassery!

Last time we left off, you all had just helped your best friend Hisato forge school records to ensure Chie Sakurada (your rival, Head of the Disciplinary Committee, and second strongest in the school) stopped associating with Hisato's sister, who is determined to get him a girlfriend/wife.

However, doing this made you skip Masuda (one of your teacher's) class. While you didn't care about that, you did care that she dragged you to the Principal's Office for it. After talking with the three other students who were also there, you met with "The Grim Reaper". He sentenced you to cleaning up Masuda's classroom, before sending you off and letting on that he knew your mother personally at one point.

You arrived to the classroom and were preparing to clean, when Hisato contacted you through the earpiece he gave to you and didn't take back. He's being attacked by Brando, the leader of the titular Brando Gang, and is calling for your help.

Now, we return to this Delinquent Story!

Character Sheet Pastebin:

Quest Archive:

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Rolled 38 (1d100)

Well, it’s a little too late, but if you want to take it...
Rolled 71 (1d100)

Take my roll.

Point stands on why you should leave votes open longer, board traffic has decreased significantly.
It's been three days, dude.
Its never too late anon

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Perpetual Defiance - Thread 5 - Dire Portents


Welcome to Perpetual Defiance, here we play a game where you assume the role of a soldier working in the delightfully overpaid, but also morally gray Solar Auxilia mercenary formation which was lobbied into existence through the efforts of a lot of planetary governors through the Imperial senate. Your job is basically go to planets to keep a lid on things in case of a rebellion or a xenos invasion, and keep killing stuff until the Imperial Army arrives or the problem is solved whilst the governor lines your pockets.

The year is M31.005 and you've got the questionable blessing of being born as a Perpetual, an extremely rare kind of deviation of humanity who happens to possess a rather unique and questionable blessing. That being of functional immortality, with only very few methods actually existing in the entire galaxy to keep you gone permanently. Naturally, the downside is that the galaxy you live in is pretty shitty and about to get a whole lot worse.

The planet you're on is teeming with rebels. Not only that, there's at least one active Alpha Legion operative on the planet who sabotaged the space station and is likely responsible for swapping out rebel leaders with identical looking copies. Furthermore, another hostile vessel just recently arrived on the system, belonging to another group entirely. Well, you can check the details on the archives.

On the last thread you went to a fancy dinner party where you gave an interview to the planet's only media organization (obviously government owned and heavily regulated), got some medals, bought some guns from a gun show, blue balled an extremely influential lady of the high-nobility and ended up getting in a wrestling match with the champion of a local duelist fraternity.

We left off in a scenario where the governor offered you a boon for your exceptional performance, and you explained to him how as an aspiring officer, you couldn't afford to remain as a total meathead. As such, you requested for some education on the noble profession of construction work, as well as a copy of his libraries on as durable a portable format as possible.

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In this particular scenario? Yes it would. Everyone is super busy, including you. I am talking 14+ workday busy.

Good luck getting official appointment while you are off duty.
Good luck trying to get them to make you a custom piece of kit without orders from higher ups.
Good luck carrying it on top of your existing gear.
linked wrong post
Not gonna lie, don't feel writing a quest about 40k anymore. Might come back to it at some point, but honestly... I'd rather run something else instead or just take a break.
Fair nuff. Later man.

Was fun while it lasted.
GW is shitting the bed rn. Thanks for QMing, I enjoyed it.

What you are about to read has the rules. Anybody is free to join and interact.
>One day the laughing god (warhammer) found a warp tainted planet. On this planet he discovered that the warp made time distorted so nothing can age and time it’s self didn’t effect it (think of what happened to the planet the tau come from but instead of fast forwarding, this planet seems to be paused in time, but if you were old you stayed old), but illness and wounds can still kill. Well while looking around he found a single dark age tech city made up of different races from multiple periods in time (necrons, drukari, eldari, super monkey guys, necrotyr, krorks, orks, nids( warp has made them sentient and more humanoid looking), gene stealers (warp made them unable to gene steal from anybody on the planet but beasts and such are free game), skevers , chaos and non chaos space marines, cultists( blood, sex all the different types,etc), and other races from the 40k universe) and they were all living in harmony, they didn’t even have social rankings, only jobs ( guards to enforce that nobody was trying to rule over another person, tailors, hunters, farmers, merchants, etc.) and anybody who did was exiled from the city. But nobody originated from the planet. They were all unable to leave or contact anybody from beyond the planet.
>Upon trying to make them fight he found out the warp taint made them unable to kill my each other but things that originated on the planet could still harm them (if they did harm one another the wound would heal). While learning of the people on this planet he found out the warp also made it so only individual people were able to find the planet, but the warp would always make them Crash any where from a day to a week away from the city. The laughing god found all of this very amusing. So he decided to watch them, mess with them from time to time, and he would let people he found drifting in space to be put on the planet, or individual from anywhere in the universe.
Ok to recap the rules. No killing one another or trying to control another person’s actions( such as forcing somebody to do something they don’t want to) or you will be exiled (that’s so you can still play your character). No leaving the planet or trying to contact somebody from beyond the planet. Poisoning somebody won’t harm them. I’m not going to do much to y’all when the laughing god decides to cause a little chaos.
> today not much has happened on this amusing planet
> so let’s send them a commissar to stir some things up.
> what else could I do to mess with this mortals.
> OH! I know, I’m going to send them a necron cow.
>what else could i do to mess with them
>> what else could I do to mess with this mortals.
I hate auto correct. Lately it seems to add words instead of fixing spelling mistakes
ngl this sounds like a lot of potentiall fun, time to be sadistic bastards

It is a time of peace. With Lord Freeza’s explosive declaration, naming himself Emperor of the Universe after single-handedly obliterating the Covenant stronghold High Charity, peace has come to the universe. Not wanting to stand against him and his unstoppable Super Saiyans, within days of his declaration the universe bent the knee. And while there are always outliers, those stubborn or foolish enough to try and resist, the overwhelming majority of the universe is bending the knee. And he wouldn’t have achieved all this, defeated the strongest military in the universe and survived the Prophet’s ultimate weapon without your help.

Welcome to Saiyan Conqueror Quest, the story of an alternate timeline in the greater Dragonball EU. Currently it is Age 749 and you the players control Karn: once an ordinary Saiyan warrior with a meager powerlevel of 2,830 who has risen to become a mighty Super Saiyan, and so much more. Throughout your many adventures, the “Dragon of New Salda” has grown into the symbol of Saiyan might and power recognized actoss the universe. Now as a PTO general with a powerlevel of over 48 million, and close friend and confidant of Lord Freeza himself, Karn has become his people’s greatest champion.

Character sheets and other info:

Quest rules are as follows:
>30 minute voting windows from post time
>Pick ONE option when voting(unless otherwise noted)
>Dice rolls are all best of first three, only correctly rolled dice pools will count
>One roll post per person, unless at least ten minutes has passed since your last roll then you can roll again
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)

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Because he's tired of people trying to wheedle their way out, or argue, or beg, or cry, or cheat. He just wants you to get in the fucking bag.
I’ve been on the internet long enough to know.
Fair point. Also checked.
It’s time! >>4902025

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Last time, you made lunch for everyone, went to classes, didn’t pay attention to them, and after that you convinced everyone to procrastinate together instead of doing their jobs for no good reason. Your current objective is to meet the last member of Wilma’s group: the mysterious Cookie. Right now, you’re with Wilma and Chio in pursuit of the baked piece of food. The Ex-Sandwich knows her current whereabouts, but she’s not willing to divulge them unless Chio accepts to keep it a secret. Something she refused to do, showing the worst qualities that remind you of a certain homeless girl...

Since Wilma didn’t expect a resounding ‘No’, she’s fidgeting while holding your arm, unsure of what to do now. Chio remains impassive. The silence is deafening… so you’ll kill it.

“Wilma, whisper to me what’s going on.” You know Wilma trusts you! You hunch down a little so it’s easier for her to whisper in your ear.

The troubled girl with messy hair explains with difficulty that Cookie must be hiding in one of the secret underground bunker rooms in the farm warehouse that the school has forgotten about, that were created during the traitor revolt years ago. The place is used by students to dilly-dally all day and sometimes all night instead of going to classes or work, a miniscule number of students know about this sacred place, and they want to keep it that way. That’s a lot to take in. Judging by the way she’s talking, their relationship is a little rocky as of late, so Wilma doesn’t want to possibly break it beyond repair.

“I see…” You wonder if your school has an underground bunker now. Anyway, you’ll mentally call this place the Cookie Factory.

“Phil, inform me of what she just told you.” Chio has no chill.

“Um, I think that defeats the purpose of what just happened.” You scratch the back of your head. “If you agree not to tell anyone, I’ll tell you.”

“I won’t agree to do anything until Wilma gets her act together. The way she’s behaving is not normal.” Chio glares at her friend intensively. She realizes she’s not getting anywhere with this attitude and shakes her head. “Excuse me, Phil. Could you please leave us alone for a couple of minutes? We need to talk in private.”

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Anything more you want to talk about, anon? Favorite characters? Plot developments? Fights? Non-fight scenes? Thoughts on things players should try to do in the future, if anybody gives a fuck to post write-ins instead?
Well I think we urgently need to expand our repertoire with Philonune's power.

Right now we've got invisibility, and that's great really. It's so great that it alone has taken us to a moderate-high power level when we had only had really lacklustre applications of Philo's ability prior to coming up with it. The flashbang (sans bang) out of our glasses was alright, but nothing amazing.

That being said, it's only one trick. It also loses a lot of its effectiveness once it's widely known that someone can become invisible (I mean, a weight sensor on an elevator, and some snow on the ground already severely limited our options on two separate occasions). It loses even more effectiveness in any situation where someone knows we're nearby specifically, because then they know to employ AoEs and generally make a mess.

What we need is to develop some new applications that will help us in a straight-up fight, because that's what people are going to draw us into one way or another in order to render the overpowered benefits of invis null. As of now, we've got very little going for us in a regular fight. We're essentially just a normal, if above average fitness, dude. Don't even have any extensive martial arts training. The best thing we could do if we encounter an opponent that outclasses us physically (assuming their entity is keeping Philo busy enough that we're basically on our own) is...well run I guess. I see this as a severe issue that will inevitably come up at some point.

Just to illustrate what I'm getting at: if we were shoved back in time to when we had to fight Flint Masterson to keep Constance safe, even with invis I'm pretty sure we'd still lose the fight.

Fortunately I think it's not too difficult to remedy the situation. We already had a sort of mental breakthrough regarding Philo's powerset when we created invis. We just need to expand on it a little. Essentially I think that we, the players, can basically think of Philo's powers as being a sort of illusion based powerset and brainstorm off of there.

My personal idea to remedy the situation would be to add in the ability to create convincing illusions of our body in close proximity to us, and combine that with invisibility. In a fistfight, if we can cloak our arms and legs while feeding our opponent false moves using illusory ones then we should be able to absolutely devastate them with a bit of luck.
>urgently need to expand our repertoire with Philonune's power
>only had really lacklustre applications of Philo's ability prior to coming up with it
Only one or two, and that was from in-moment write-ins if anything
>flashbang (sans bang) out of our glasses was alright
Resulted in pic related, which alone makes it worth it
>loses a lot of effectiveness
Agreed. It won't be long until word gets around about somebody with invisibility. Johnny has never killed anybody, and the people that get away to tell other people after confronting him will most likely spread that information. If you know some badass kid has invisibility powers, why wouldn't you tell that to your allies or anybody else you know is in this war?
>develop some new applications
That's funny
>essentially just a normal, if above average fitness, dude. Don't even have any extensive martial arts training.
In a low powerlevel setting like this, that alone can be enough. Johnny took out multiple people all by himself during the fight outside the Ka-Shino on Judgment Day.
>assuming their entity is keeping Philo busy enough that we're basically on our own
When has that ever happened again?

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>assuming their entity is keeping Philo busy enough that we're basically on our own
>When has that ever happened again?
First time we fought Valdemar his 3 birds kept Philo busy enough that we were functionally on our own. I'm pretty sure Brahma, Flint's entity, or any other high level combat entity could do the same.

>That might be too much, though I'm not sure myself.
Sure maybe, but then again maybe you are just being too negative. I don't think it's too much of a stretch to go from invisibility to invisibility except I'm also distorting the location of one of my limbs. Seems pretty low power level yet effective (kind of like invis) to me, but you're right the QM will be the decider.

Alright, that's enough talk for this old thread like you said.
Well let me clarify one last thing

>essentially just a normal, if above average fitness, dude. Don't even have any extensive martial arts training.
>In a low powerlevel setting like this, that alone can be enough. Johnny took out multiple people all by himself during the fight outside the Ka-Shino on Judgment Day.
You're right, it's enough for like 80-90% of people we'll encounter. However we intend to win this whole thing, and when we get to the final round where only crystal piece holders are competing I think we're gonna be facing that upper 10-20%. At least a few of them will actually be competent and dangerous, and we can't afford to lose to them. It's clear you realize this, but hopefully it'll impress the necessity on anyone else reading this post.

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