[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/qst/ - Quests

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
Draw Size ×
  • Please read the Rules and FAQ before posting.
  • Additional supported file types are: PDF
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
[Hide] [Show All]


[Catalog] [Archive]

File: 2126.png (239 KB, 600x512)
239 KB
239 KB PNG
Last time, you visited the Dewitt household, dipped your toes into a sea of information and befriended almost all of the family members in the shitty apartment. You are here to deal with Howie directly, but the moment didn’t arrive… until now!

After Aurora announced her intentions to join your group, the long awaited message arrived! Howie is walking home, and you two need to prepare for his arrival! Aurora will have to convince Howie on her own, and you need to hide in case this doesn’t go well – and you have to interfere. Yeah, if everything goes wrong, you’ll have to knock out the little rat boy and take his unconscious ass away to get comatose.

Currently, you’re hiding in Aurora’s wardrobe with the door marginally open, this little gap is big enough for you to see the entirety of the room. You could potentially leave it open and turn invisible, but this is not the only mission you have today, so it’s better to converse the energy. You just need to wait for Aurora to pull her hair for you to dive into action; despite how much you dislike Howie, you hope you don’t have to resort to that.

You hear Aurora stepping out of the apartment… Damn, the walls in here are really thin! It sounded like she was in this very room…

Do you wish to change characters for this bit?

>Play as Aurora and try to convince Howie to stop his madness!
>Continue as Johnny and see how things unfold, or maybe directly intervene through other means! When have you ever stopped and done nothing?
>Write In?
224 replies and 29 images omitted. Click here to view.
>>
>>4254056
see you in dreamland, cowboy
>>4254058
any idea when the next thread is gonna happen ?
>>
>>4254102
During this weekend most likely.
>>
>>4254058
Thanks for running!

Hopefully we can talk him into being anything other than antagonistic towards us. Who knows.
>>
>>4254263
If we can convince him that he's not alone and that his work will make great contributions to fix the world he'll come around. That he's needed for his skills and accomplishments and not as a gopher that no one likes.

It seems that the big thing that snapped was when aurora didn't believe him so bringing her into the conversation at the end, or the next day after Johnny has made his case, so they can hash it out would be good for him
>>
Repent while you still can heathens, for Pimp Lord Howie shall return to save the world and put that 2-Bit “protagonist” Johnny in his place.

File: Map.png (555 KB, 2048x2628)
555 KB
555 KB PNG
**Game 4 of Nations Role Play GMed by Lux**

The show goes on.

>Updates will be M,W,F/Sa
>Players have one (1) turn per update, two (2) actions per turn
>No limit on diplomacy or lore posts
>Initiating a battle requires an action, but subsequent posts are free
>Once every three (3) turns players may ask the OP for a rumour
>Once every three (3) turns players may also ask the OP for a minor disaster or piece of lore
>Game is around the Late Renaissance, and includes Magic
>Rushing, Meta-gaming, & otherwise Unsportsmanlike behaviour will be punished
>OP's word is final

We are not taking new players.

Comment too long. Click here to view the full text.
166 replies and 14 images omitted. Click here to view.
>>
>Gyldenthrong cont.
From the foot of the mountain one is dazzled by the golden columns of the edifice, and may marvel at the expertly carved statues of the Gods. Plans for continuing the splendour down the entire processional way are floated whilst the gold is flowing.
The steam-winch is easily whipped up by the engineers for use in siege weaponry, which cranks quicker and smoother than any Dwarf can. Next is trialled the ballista to much less success, for whilst reloading bolts one becomes jammed in the mechanism, causing a backfire and quite a nasty explosion. Miraculously no one was hit by flying debris, but that puts another idea in Dwarven heads.

>>4278803
>Akkhar Dwarves
The electrolysis of liquids is stymied by the constant halting and restarting of the runes' power. What the Children of Fanw had neglected to mention is the fact the runes must be watched at all times to continue to function. In opaque solutions it is a coin-toss if the blasted scratchings will work or not! Thankfully, they cooperate long enough for two experiments to be conducted, if over a painfully long time. With these infuriatingly acquired gasses, experiments can begin. Of course the first is mix-and-matching, resulting in two very strong acids, if only a thimble-full of each after an entire moon cycle of work.

>>4278908
>Llychlyn
The 'Ffrigadau Llychlyn', as they would come to be called, were definitively the fastest non-Tidal vessels ever built. For the Remnant built for power, the Tarn for capacity, and the B'yogi for some odd reason. The beauties were agile, manoeuvrable, perhaps even graceful. It is an honour to be any member of the crew of the magnificent ships, for even as new as they are, they are a symbol of the skill, power, and artistry of Llychlyn, of the Children of Fanw, and Fanw herself. (I'm sorry, I'm not really a boat-guy, I've not got much to add)

>>4279195
>Karnis
The ramblings of the mad, mercurial Ants are collated for teams of researchers to pour over, picking out patterns amidst the noise. Most common are the mentions of Her wings beating (one researcher jots 'possible second earthquake?'), of something in the south, and of 'family madness'. Rarer are more specific details, water is a running theme, as is abandonment.

Comment too long. Click here to view the full text.
>>
>Karnis cont.
The job is a surprisingly easy one, for with the bodies and rubble removed, the gore and graffiti scrubbed, and an awful lot of ventilation to get rid of the smell of Ashen, the old Dwarven capital is relatively undamaged, and loathed as they are to admit it, beautiful. The thoroughfare tunnels will have to be enlarged, as will most of the doorways, but the grand scale the silverbeards built? carved? in is still awe-inspiring. There are even traces of blue Gylden paint, gold leaf, and points to attach metalwork extant.

>>4279295
>Meluzina
[B] In a region of Zedfeld where the canisters of Tarnish gas are manufactured and repaired, there is also a small amount of, tinkering. It is one of these tinkerings that has resulted in an improved valve used in the firing machines. It is, of course, too complicated to explain, but with rubber, steel, and good old fashioned smarts, a Garter Meluz (of all Snakes!) has managed to tinker up an otherwise simple looking piece of metal which has the ability to almost double the amount of airtime a single canister gives. Something about 'leak prevention' and 'flow differential', though even the council think he's just making that bit up.
With the calm winds as of late, flight to the lower peaks is not only now possible, but rather pleasant. The highest point of the "mountainhome" as the Ashen had called them, slopes gracefully down to a sheltered valley of sorts where the goats may freely graze. From this Peak-Outpost the Meluz begin their tunnelling descent towards one of the existing Dwarven thoroughfares, and with some minor adjustments do just that. For now, with so much focus on setting up the base camp, it can just about squeeze two Bull-Meluz side-by-side. The air is cold, but manageable, though in the coming winter, that may not be the case.
With all this clearing and expansion, you know, it's actually rather inhabitable. The surrounding mass of mountain keeps the worst of the heat and the cold at bay, and with all the vents open you can hardly smell the Dwarf. Of course, it is foolish to light a reed in one of the chambers, but with upkeep the oil-lamps don't put out too much smoke. Now all that's needed is a name for the old-new place.

>>4279332
>B'yogi
The Underground Lab of Insight is expanded in all directions with the help of the M'odi, who join it with the existing tunnels. Almost as soon as the earth is stamped flat are more dissection tables, uncomfortable seats, bubbling beakers, and all other manners of B'yogi science equipment plopped down. With so many more experiments being carried out, the name "underground lab" is far too mundane, and so the name of Inquiry is floated, and just sort of, sticks. Sisters they are, Insight & Inquiry.
>>
>B'yogi cont.
The M'odis are hard at work digging, digging, digging. Heed to Shine, Shine to Fright, Amethysts quick to Avarice, with a short stop at the Temple of course.
The Lurker is excited by the work the tall ones are doing when, goodness! These tall ones must have been trodden on! Look how small they are! Gruff Akkhar Dwarves have come to do their regular business in the cold wastes, and it must be cold because even their beards are white! (>>4278803 The B'yogi are sailing around, and have just dropped off one of their own to check out Castellpwyntrhew. Some of your Dwarves have come to check on how the Wolf-Women are doing when you and the B'oo meet eye to eye.)
The Soul of Simhyn continues her journey, unaware of the Lurker's meeting with yet another new peoples. The vessel struggles through the icy waters, when even the frightful B'yogi are filled with fear, which rolls over them like a fog as the crest the Cape of Udron. Shivering from both the chill and their nerves(?) they carry on past another port of tall wolfy creatures, before floating into a natural bay. Here would be another good place to stretch one's shadow, and check out those ruins! (>>4279491 you see a very tall ship brimming over with excited B'yogi sort of just, run aground near the Ursic ruins, they haven't really gotten a hang of the whole docking and anchoring part yet)

>>4279348
>Cravers
Aided by the Re'Karo a thin vein burrows through jungle soil 'round root & river before meeting the Karnis tunnel up to the peaks. Here it fans itself out and crawls along the ceiling like creepy ivy, before reaching the old Dwarven capital. Now guided by assisting Flesh-Monks the thing is a tracked to the Spire and joined to the Flesh there. It is a profound success. But with it comes some doubt, as it is now the longest vein ever laid, what if it cannot sufficiently circulate? Nearby, the enmeshed flesh slabs are bisected carefully to allow attending Flesh-Priests to work on the construction of let'iren, "maw doors". Into these new half-creatures are implanted fang & tooth as closures, iron-bone as reinforcement, and lastly small, polypal eyes to see who is coming, or going.

>>4279378
>FHR
[R] Scouts in Gylden lands have brought news of something happening in the mountains. Lightning has been seen sprouting from the highest peak(!), followed by a rising cloud, and there is worry it is the signs of a waking volcano. Tremors may soon spread if this is the case.
From Llychlyn it is heard that a race of 'half men' have developed an acid of sulphur from the leavings of their animals. A few foul-smelling tests reveal this not to be the case with any animals the FHR rears. It is also told that only a small portion of their animals give enough of the substance in their droppings for production to be viable. Given the source, it seems likely that the diet of the animals is the determining factor, and so a sulphur-bearing plant of some kind exists wherever thes 'half-men' raise them.
>>
>FHR cont.
Foci rods in a multitude of designs are tested, many resulting in disappointment, and one in dead donkey. Which puts that old adage to rest at least.

>>4279491
>Tidal
Many feel the changes in the water, and jump at the offer of a safe place to lay and rear. There are still those born in the Trench, of course, but almost a third of those born or laid will be at the Vents. It is now to time what will come of it.
On the outskirts of the ever-expanding city of Bothrio is built a second museum of Tidal design, now not only a display of old Kalkahn and Soghoia, but of all the wonders of the lands of Sigod has to offer. The call goes out along the trade lines that the Depaun will pay a fair price for artefacts and works of art from each culture, even ones no longer, prospering. (>>4278462, >>4278775, >>4278803, >>4278908, >>4279295, >>4279332, >>4279348, >>4279378) The Elves of Volodek offer up the defaced head of a statue of the Othinian statesman, Diotones. With the attached label 'Date unknown, likely carved in Othin then later brought to Renthum in the Great Migration, damaged in the First Othinian Revolt'. It is a prime piece of history, both Othinian and Vossik.

DIPLO
>>4278462
The Elf surprises the councilman when he salutes in the Tarnic fashion, "My apologies, seigneur, I was unaware a Man of such rank was aboard, I expected a lower officer, such as myself. My information, was indeed lacking. You see, in the Republic there is an old saying, 'the Othin are the gift of Baalur', I am sure you understand what is not being said," (Othinian spies) The Elf struggles with Tarnic, slipping into the more simple Xyctho-Tarnic here and there, "Now, as to my reasons for coming. It is well known in the Vossaya that the Men of the west, I'm- unsure of the Tarnic word, 'Remains'?, no matter, these Men wish to lay siege to the Vossik. I fear they wish for no less than the total eradication of the Elven races of Sigod. Seigneur, I am only a brigadier, but you can see that I am flesh and blood, a soul-filled being. I would beg of you if it did not insult your station, that as fellows you are with -Barbarians- (here the Elf slips and uses the Elezen word for the FHR) to pull them from the brink of annihilation."

>>4278775
"I am afraid then that there is no deal. The Gryphon are the pride of the Vossik, and we cannot give them so freely as you had imagined. Good day." Humph! Elves!


Comment too long. Click here to view the full text.
>>
>>4279412
The five days pass without incident. The Men are free to roam the inner city, though warned against venturing outside the walls for fear of the Elezen (over)reaction, but there is plenty to see and do in Oldek, second city of Nomach. When finally the day comes the council gather in the Assembly Hall, the Men shown to their seats, and a short prayer given in Nomachian. For the benefit of the Men the council have agreed to business in Elven Trade Common. "We are assembled this day, new moon of the seventh cycle, gathered by his highness Prince Tehtuli of Oldek, for the discussion of..." The speaker drones on and on, breaking things down to the smallest detail, it seems government moves at the same snail's pace all over the world, "...-ends, and most honoured guests, the Men of Andreth." The party is snapped awake by this, laying out their mission brief to the assembled Elves far more succinctly. There is a pregnant silence as dozens of dark eyes scan the faces of the Men. They cannot be serious? One Elf stands, "You- you would go to war with the Republic? Are you all mad? Suicidal?!", another stands to speak over her, "It would be death to go against them, and you ask us to place our necks on the chopping block with your own?!", a third jolts up, "Now is our chance! Can't you see? We may overthrow the tyrant and be free Hacmosi once again!", a fourth voice cries out, "Free to hang in a gibbet!". The chamber falls to shouting, slipping more and more into Nomachian until it is totally unintelligible. The Prince rubs his brow in disappointment as the Speaker feebly tries to regain order. "ENOUGH!" Finally there is silence. "Men of Andreth, would you be so kind as to, for my sake, repeat your proposition clearly, without the hysterics of the rabble."

"Assist?" the two guards whisper something together in one of their blasted Elven tongues, before one slips through the gate, presumably to fetch someone. There is an awkward stare-down as neither side is particularly keen on the other. At last a Pokon Elf arrives, notable for their almost lavender coloured skin and shining eyes, as always it impossible to tell the thing's sex, even when it speaks. "I am told you come to aid us in some way. I am afraid at present we are hosting, other, guests, though I am free to negotiate here. What is it you have ventured here to offer the Free Voss of Wyrum?"

END OF SCENE SEVEN.

This is the last Scene of Part 8. Part 9 will be posted on Friday, with Scene One being posted on Monday.

File: undead marching army.jpg (574 KB, 1920x1080)
574 KB
574 KB JPG
People sometimes wonder why you became a warlord. It was really quite simple. You were sick of following orders. Fighting for others. Never for yourself. With how much blood you spilled why couldn't YOU be the one who benefits the most? Why is it that you have to have a lord or an employer? Why is it if you don't have the lineage or the destiny that if you try your some bandit scum fighting yourself? Why not BE the boss yourself? So you tread the path of war. With how many things that are out there that want to kill you that is not by any means difficult. The hard part is staying alive. In that regard, you are better than most as you have magic and strength. An unusual combo but one that kept you alive. A bit difficult to study properly when your busy fighting for your life especially once you exhausted your spellcasting abilities. Being able to beat the shit of someone and keep fighting despite your magic exhaustion helps a lot at keeping you alive.

Now for the last time, you work for someone else as you have concluded that after this contract you will no longer serve another again. Bandit during bad times. A mercenary during good times. A well-learned killer always. In this battlefield in particular things have gone to hell real quick. What should have been a simple invasion of the wilds to expand civilized lands went to hell the moment it turned out your employers lied. He was actually after the ruins of a great fallen empire...which of course had to be full of dead things that were best left to rot. Now you angered the dead and they awoke to come for the living once more. Now the locals are taking advantage to plunder your backlines while the monsters take advantage of the chaos. All in all a complete clusterfuck. Even you are splattered with blood and your former mercenary company is devastated. Which means you are gonna have to start over...again assuming you survive this. Again.

...Yeah, you definitely need to change things. Maybe you should have gone back to school. You never did finish your magical studies before getting drafted...looking around though you need to think fast and fight your way out while you still can. You would rather not get eaten alive by monsters or damned by the undead. You notice some possibilities that just 'might' get you out alive.

What do?
>Free the captive witch
>Grab the banner of the dead
>Join up with the orcish company
>Kill a noble offer his head to the savages
>Other?
100 replies and 2 images omitted. Click here to view.
>>
>>4253264
>An entire group of witch hunters came
>They are pissed about what you plan
>>
>>4253647
If they don't cancel out then this
>>
Ded? Did the crits kill the quest?
>>
>>4264121
Burned my hand while cooking so I can't really type very well one handed. So I had to wait for it to heal up.
>>
>>4265374
still kill?

File: AC7 Attack Alt 2.jpg (1022 KB, 2550x1650)
1022 KB
1022 KB JPG
The Lighthouse War is over, but conflict still continues.

With Erusea's defeat at the hands of the Osean Federation and the International United Nations, the imperial nation has splintered into a confusing mess of separatists, freedom fighters, warlords, rogue military factions, and those seeking to profit from the chaos. Worse, Erusea's many automated drone factories still remain intact, waiting for new masters to come to claim them.

The Usean continent remains in crisis, and it's up to a new generation of pilots to face this next generation threat...

---
Twitter: https://twitter.com/MercCommand

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Unknown%20Sky%20Ace%20Combat%20Quest

Other Quests: https://pastebin.com/KYvGiNas

Rules and Stats: https://pastebin.com/9XGwuWZx
---

Comment too long. Click here to view the full text.
355 replies and 80 images omitted. Click here to view.
>>
Looking forward to it, Merc.

>>4248555
Certainly a constant in Merc quests.
>>
File: Diego_Gaspar_Navarro.jpg (84 KB, 960x540)
84 KB
84 KB JPG
Hopefully the next quest will be to reinstate El Generalissimo or just be set in Leasath for some qt brown flygirls
>>
>>4251828
Make Leasath Great Again
>>
>>4251828
The real question is if there's plenty of cute nicknames or beach volleyball.
>>
>>4252323
hypothetically yes

File: tegaki.png (5 KB, 400x400)
5 KB
5 KB PNG
Your peepee is smol.

You want to make it big.

You heard there is a witch which lives far away which can increase peepee size with her witchcraft!

So you grab your most trusted possessions:

-An old kitchen knife
-A box of matches more than half way through
-An old comfy blanket
-Six cereal bars
-A two liters plastic water bottle
-A blue backpack to store your stuff in
-A black ballpen

Comment too long. Click here to view the full text.
7 replies and 2 images omitted. Click here to view.
>>
Rolled 21 (1d100)

>>4248368
>Find an alley and roll yourself with your old comfy blanket behind a dumpster for a good night of sleep
>>
Rolled 99 (1d100)

>>4248591
+1
>>
great, another SI quest
>>
please fucking kill yourself and stop spamming this you fucking schizo
>>
>>4249061
>>4253607
/qst/s are serious businesss guys

File: 1536275204090.jpg (304 KB, 1002x1503)
304 KB
304 KB JPG
Everything happened so fast. Before all of this, you were Freya Godsblood, princess of Ordamark, and you were the most beautiful women in the land. But everything changed for you, as you've caught the eye of the Dark Lord Lazarus Drack who, seeing you, decided to claim you as his wife.

Now, you are his Empress, the Dark Queen Freya Drack, and your reign has just begun.
81 replies and 23 images omitted. Click here to view.
>>
>>4277916
please give some suggestions
>>
>>4277916

Please give prompt otherwise my vote is to just cum in his mouth
>>
File: Freya Smile.jpg (63 KB, 751x1063)
63 KB
63 KB JPG
>>4278687
>>4278712
- First you could organise an official party, with a lot of guests. You, your friends, the rulers, maybe other members of the royal council, you are going to make his birthday something everyone should celebrate. This could force your husband to open up, and talk with everyone, but there is a chance no one try to talk to him, he could also spend all his time saying nothing.

- You could organise a more private party, with just your friends, Lazarus know them. This would be a less formal party, like the ones you do for your friends. Your husband could be more at ease, and you could encourage him to talk with them. He could also just spend all his time saying nothing.

- You could organise an even more private party, with only a couple of people you personally selected, if Lazarus is more at ease and "sociable" with them he could talk with them more easily.

- Forget any kind of party, you are just going on a picnic in the countryside with him and Orelliel. Just the three of you, as family.
>>
>>4278799
Ok lets do First
- You could organise a more private party, with just your friends, Lazarus know them. This would be a less formal party, like the ones you do for your friends. Your husband could be more at ease, and you could encourage him to talk with them. He could also just spend all his time saying nothing.
and a day or two after that
- Forget any kind of party, you are just going on a picnic in the countryside with him and Orelliel. Just the three of you, as family.
where its just Lazi, Orelliel and us just to relax and enjoy the afternoon
>>
>>4278799
Support >>4278815

File: SMT x FE.png (29 KB, 220x121)
29 KB
29 KB PNG
This is not like a story you may have once known; for the days of #FE are long gone. This is the true story of SMT x FE; with no idols nor persona mechanics to hinder it.

Instead, worlds will collide. Strangers from across dimensions will meet. Heroes of legend will clash with monsters of myth; the ground will shake, and the sky will crack. Whether they find friends or foes in each other is up to fate, and up to you.

Where shall our story start off?
>In one of the worlds of warriors.
>In one of the worlds of monsters.
17 replies and 1 image omitted. Click here to view.
>>
>>4252214
Yeah, fem!mcs are an epidemic
>>
>>4252263
You swiftly make your leave; leaving the man behind you to sputter. You have no time for distractions when there are far more important things to worry about. Your students, the five years that have passed you by...
You have quite a lot of things to think about on your trek to the monastery, which you find is just as abandoned as it was said to be.

As you enter, you come upon quite the sight: bodies line the stairways as you climb them, covered in fresh wounds. The air is dry, and filled with an air tension so thick you could practically swim in it.
And at the top of one of the stairways a few meters away is a blond man, wide-shouldered and young, laying against a wall. He's covered in blood, and at the sight of you, he makes a small gasp.
He seems most familiar.

>Approach him, softly.
>Draw your weapon and approach him warily. Familiar or not, there are dead bodies everywhere.
>Leave. Not your issue, and he does seem quite formidable.
>Write-in.
>>
>>4252300
>>Approach him, softly.
>>
>>4252300
>Approach him, softly
>>
>>4252416
Support

File: NEW LIFE OP.png (31 KB, 500x500)
31 KB
31 KB PNG
Hey guys, let me know when you get here!

***

Taking advantage of having (a) Lyann stay at home all the time, we ask her how things are going over there.

"Ah..." She freezes for a moment. "Well, nothing has happened that your parents want me to tell you about."

Hm?

"I'm sorry love. Can you repeat yourself?"
"I really would prefer not to?" She says as she makes her way to the stove and starts brewing some tea. "Ah, you know, Stella has been asking when you are going to go 'play' with her."

>Please do repeat yourself, anyway.
>Right! I guess I need to go play with my imouto!

Comment too long. Click here to view the full text.
157 replies and 25 images omitted. Click here to view.
>>
>>4277327
>>Camilla, lower your hand.
>>
File: file.png (701 KB, 1920x1080)
701 KB
701 KB PNG
>>4277440
I seem to have lost the sheet pets somehow. At least its not on the folder it should be at, so if you could do me the favor or fishing the stats off the archives, i'd be super happy. Otherwise I'm gonna have to reinvent them (along with the pet system)
>>
>>4277976
Did you put the stats in a PDF?
The archive doesn't save PDF's, so I can't get them. The only thing I have is a list of the Pets with their current evolution, their Rank, and if we bred them, their two parents.
>>
File: Pets 1.pdf (46 KB, PDF)
46 KB
46 KB PDF
>>4277976
This still needs to be updated; it's only current up to S04 EP057:
>>
>>4278057
I am glad to have this, but I was asking for the slider system for the pets. I can't find it, and it is driving me nuts since I made 3 copies and clearly remember saving them in different spots "just in case."

File: Imhoptepkemet.jpg (58 KB, 1057x756)
58 KB
58 KB JPG
Very easy to join, even if you haven't participated in the previous threads.

>You are an Eldritch Horror from another dimension, one of many. Your goal is to be summoned in full and prevent other Eldritch Horrors from being summoned in full or to destroy them when they arrive. The last Eldritch Horror (or team of aligned, bonded Horrors) on earth wins.
>Before you are summoned, you can only use your powers to a limited extent and have to rely on cultists to act. Cultists are mortals that you've appeared to in their dreams or have been brainwashed by other cultists. Most are incompetent but they try. Some very much are competent. The same about both can be said for your opposition.
>Inquisitors are the opposite of cultists, mortals that you've pissed off and will try to interrupt your plans.
>The summoning ritual requires an Orb of Crystalline Perfection (artifact from before time, only five currently exist), dragon blood (nectar from a rare plant, or the actual blood of a true, fully fledged, original dragon), and a geometrically perfect summoning circle spelling out "Welcome To Earth [Insert-Name]" in your native language, which only you and your cultists know.

This game is inspired by the story "The Call of Cthulhu" by H. P. Lovecraft.

Mythic RPG Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Mythic+RPG

Art: A portrait of Imhotepkemet, the conqueror of thread #4.
Source: Hastur by Shankss991, Creative Commons license

Thread Song: "Call of Dagon" by Therion

Comment too long. Click here to view the full text.
1008 replies and 242 images omitted. Click here to view.
>>
>>4270210
Kek's Isekai is populated by humans and regular fantasy races. Wojaks are so rare I haven't seen one yet.
>>
>>4270046
> 1)] A mix of Cthulhu mythos, conspiracy and paranormal. You have been invited to Kek's secret society and work as an investigator.
>>
>>4270068
>>4270113
>>4270570
It will be number 1 quest.
>>
>>4269884
goodbye quest, i didnt participate much in this one but i liked it the most.
>>
>>4271101
Here is the new quest:
>>4271801

File: header.png (21 KB, 1000x1000)
21 KB
21 KB PNG
The two planets of the Gemini system orbit are as different as they are intertwined. The Blue World is a near-bottomless, empty sea cloaking concentric layers of compressed ice and gas which often erupt to the surface, spreading tsunami in their wake. The Orange World, on the other hand, is a parched wasteland of hot, arid desert. The only fuel for life here is the swirling mists.

The reason for these fogs is a unique characteristic of the system: when the Blue and Orange worlds are closely aligned, their strong magnetic fields create a "tunnel" through the intervening cosmic space which pulls water from the former to the latter. The powerful magnetic forces also shield this short-lived "interplanetary river" from cosmic radiation, allowing organisms to pass through relatively unscathed.

So far life as existed on this worlds for only a short time, around a billion years. All life is unicellular and almost microscopic, but still varied in lifestyle and form. We will evolve four species of "giant cell" as they struggle against their predators or prey and, perhaps, shift in their own individual ways towards multicellularity.

1. Polypus purpureus
This floating photosynthesiser bobs idly in the water column, allowing sunlight filtered through the water to interact with gasses stored beneath its translucent cell membrane. A girdle of cilia stabilise it and keep it correctly oriented.

2. Stella euventer
The predator of Polypos, the gut of Stella has been modified into a means of locomotion, without losing its primary function. Gulping down water and expelling it from a siphon in its rear, it lazily jets around passively consuming its much smaller prey.

3. On the Orange World the dominant lifeform is Triforcia alvearum, a small and very simple social organism. Living in large colonies, they construct jagged towers out of waste products from the chemosynthesis that sustains them. Inside the towers, each individual lives in a tesselating triangular chamber that snugly fits their body.

4. Elephas pusillus

Comment too long. Click here to view the full text.
13 replies and 9 images omitted. Click here to view.
>>
File: polypus.png (8 KB, 500x500)
8 KB
8 KB PNG
>>4250495
the polypus gains a crown of spikes to slice through the weak gut of the stella
>>
>>4250599
:3

>>4250600
We'll do it one day, honest :|
>>
File: stella.png (9 KB, 500x500)
9 KB
9 KB PNG
>>4250554
the stella gains better suction to go faster. To control these speedy jets,they gain fins
>>
File: 1589285193329.png (20 KB, 727x668)
20 KB
20 KB PNG
>>4250566
A mutation causes the Stella to grow entire connected copies of itself instead of just extra guts.
>>
File: polypus.png (8 KB, 500x500)
8 KB
8 KB PNG
>>4250603
the polypus gains a longer crown. Some people nickname them the king polypuses

Archive:

http://suptg.thisisnotatrueending.com/archive.html?tags=Tuffle%20Quest

>You are Son Peppa, Son Gohan, and Izumi Mahogany, children of Earth’s heroes, Maple, Goku, Acer, and Chi-chi

>“Canon” has taken a radical shift from the series’ norm, you’re just one part of it, and things could go even further off the rails from here

>Mechanics and character details in the pastebins here:
Peppa: https://pastebin.com/gqmQrsEh
Gohan: https://pastebin.com/zkUxKBf2
Izumi: https://pastebin.com/HGXzrTs2

>Let’s all try to have some fun, ok?


Comment too long. Click here to view the full text.
470 replies and 125 images omitted. Click here to view.
>>
>>4268969
Sorry, can you please be a bit more specific with what's wrong?
>>
>>4268978
Nothing's wrong, just a reminder for everyone to play nice.
>>
>>4268979
Oh. Thanks!
>>
>>4268955
I will never get enough of quest Vegeta or seeing Cocoa and Peppa just be adorable blushing dorks at each other.

I am also really fond of fight scenes with several players. We get a lot of flexibility and you're great at rolling with multiple conflicting or confusing ideas to make a thing work for all of us and still keep it awesome. Even when the dice are less than helpful.
>>
>>4268955
>Favorite moments, characters, anything that stands out.
I'm never good with recall, but the magic training stuck pretty well. All the practice and experimenting and enlightening was good times. Always refreshing to see some other idea of magic take form.

File: Cheeky_bastard.jpg (100 KB, 564x752)
100 KB
100 KB JPG
Last thread: http://suptg.thisisnotatrueending.com/qstarchive/4210193/
In the last thread we met our main character, a teenager called Solomon "Solo" Attenborough. Solo isn't a popular kid, he's more of a loser actually. When escaping from his bullies, he stumbles into a devil and makes a deal to gain the power to defend himself. Due to an unprecedented series of events, he found himself caught up in a demonic drug war, or perhaps a conflict of much greater scale...

List of characters: https://pastebin.com/puwJqRSm

The brutalist monstrosities which encircled Mr. Yango's estate made the victorian garden seem tiny. Even Solo, who was, by all means an urbanite, found it hard to believe that a single city can contain so many mountains of concrete.
Suddenly, the creak of an old door came from the house. Someone has entered the backyard, but Solo could only guess who it was based on their footsteps. His eyes were occupied with a device he received from Yango. The device was a brass sphere with two holes to put hands inside. Yango called it a DAT - Demonic Ability Trainer, the demon inside Solo called it a pain in the ass.
The footsteps were heavy... Is it Swift?
The basic principle is that once there is a hand in each of the holes, the device will lock them and try to disassemble with a set of sharp blades, the only way to prevent that from happening is to keep a steady flow of power inside it - or unlock it with a key.
Morbid? Yes, gruesome and sadistic too, but it works. It's doubly effective for those who contracted with a devil since it forces the human and the demon to cooperate. Solo hadn't had the chance to try it out, but he feels more powerful already.

"Hey, Solo!" A deep, booming voice called out

Solo hissed when a blade cut his skin. So it was Swift.


Comment too long. Click here to view the full text.
2 replies omitted. Click here to view.
>>
>>4250262
>>"It's obvious, isn't it? The hijacker was one of his people. We have to act." (War!)
>>
"It's obvious, isn't it? The hijacker was one of his people. We have to act."

Yango leaned forward and rested his chin on his clasped fists.

"Very well, war it is then. I've been preparing for a moment like this" He stood up. "I had Linchpin make you some accessories tailored to your powers, they're in the basement. Aptor, would you lead him?"

Aptor nodded and took Solo out of the office.

* * *

Solo entered Linchpin's workshop and a quiet "Wow" escaped his mouth. There was the usual mess, but now there was also a glass display that contained multitudes of weapons and took up an entire wall.

"Ah, welcome, welcome. Impressed? I've been making weapons for Yango pretty much ever since he took me in. I'm glad they're finally gonna get some use, a year or two more and the older ones would start to rust, I swear!"

He turned around to point at the glass wall.

Comment too long. Click here to view the full text.
>>
"Trade secret." Linchpin said with a smirk. "Obviously this is a really thin shield, so only use it to block if you have your powers ready. Now, if you twist this the opposite way, it folds like this."

The metal sheet folded back down and rolled into a 9mm bullet.

"What the... I'm gonna be shooting people with nines?"

"Yeah, but only once combat is unavoidable. If you can take them out without making a ruckus, do it quietly with a disc. The gun is right there on the left side."

Solo pulled out what turned out to be a plain metal Glock 19.

"Jesus, a Glock? What am I, some sort of gangster?"

"What's a Glock? This gun is one hundred percent my own design, I swear on my goatee." Linchpin's eyes lit up and Solo felt like this wasn't a conversation he wanted to have.

"Uh, nothing. I love it, thanks, man."

Comment too long. Click here to view the full text.
>>
>>4250946
>Pillage The Knight's guarded shop: Demolition mission, hard difficulty

LOOT.
>>
>>4250946
>>Steal powerful artifacts from The Knight's weaponry: Stealth mission, hard difficulty

Better loot

File: QTG.png (11 KB, 1152x648)
11 KB
11 KB PNG
Welcome to /qtg/, a place to talk about quests.

>What is a quest?
An interactive story in which the Quest Master writes and provides the readers with options on how to proceed. Dice may or may not be included.

Useful links:
>https://pastebin.com/2T37iDFQ
An old collection of advice and guides. It is worth a look for a new QM.

Archive of quest reviews:
>http://pastebin.com/u/QuestReviewsArchive

Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.

Comment too long. Click here to view the full text.
747 replies and 89 images omitted. Click here to view.
>>
Where the fuck has Riz vanished. I worry whether she's okay.
>>
>>4266812
Substitute Shinigami.
>>
More Money, More Program Discretion, More SPACE SUPERIORITY in SPACE FORCE QUEST.

>4279614
>4279614
>4279614
>>
>>>4279619
>>>4279614
>>>4279614
>>>4279614
>>
Persona : Moonless is live!
>>4280124
>>4280124
>>4280124

File: EP 12.png (540 KB, 1200x1200)
540 KB
540 KB PNG
You are Arthur Bernhard: 20 year old leader of a small group of fugitives, killer of both man and monster, wielder of the Power of Destruction and Dark Lord Candidate beholden to Chaos.

You have mostly been able to relax on board the ship now, having thankfully dealt with any and all of the supernatural issues plaguing it. The only problems that remain are those brought about by your own allies, but hopefully with the application of the spell of pain, at least Holly might not be an issue in the future.

You've spent the day mostly just bonding with your newfound allies, including pulling off a nigh-impossible victory in Poker against Sophia, and now you and the rest of your group are dining at a restaurant, though some patrons seem to be a little too unruly for their own good...

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=WhatIsAQM

Character Sheet: https://pastebin.com/zZKZAjgU

Last Thread: >>4200730
281 replies and 9 images omitted. Click here to view.
>>
So I'm reading this as...
>Ask Anna if she will help you retrieve Alura's core.
>>4276635
>Potion Roulette
>>4276646
>Use the potions but if there's no immediate effects switch to surgery.
>>4276738
>Ask Anna about the potions
>>4276838
>Remove Alura's Core and then use potions on it.
>>4277058
>>4277091

Is that right?
Quite a divisive vote.
>>
>>4277182
Well, there is one that got at least two votes.
>>
>>4277229
I suppose I'll start writing for that in 30 minutes then.
Last chance for anyone that has yet to vote to do so.
>>
>>4277444
>Ask Anna if she will help you retrieve Alura's core.

We need to save her now.
>>
New update in new thread!
>>4278474
>>4278474
>>4278474

60 replies and 7 images omitted. Click here to view.
>>
Epilogue:

My bad: castle turned into mansion
Spoiler: Is the answer to the question up until THAT sentence, not up until the spoiler.

And um..

Your dad promoted you because of your overcoming of Reluctance and gave you Rubby Ducky back. And kicked your sister in the box.

"Wait, that was YOU who kicked my puppy??!"

You hear, coming from the window and far below, as you squish the water between your toes, finally able to take that much needed bath, ruinited with Rubby Ducky.

And finally, Mr. Beast or whatever he was called, retired from being Miss Hiss's butler to become her full time hair-dresser.


Comment too long. Click here to view the full text.
>>
>>4249880
"Wait, that was YOU.." *Hear from your sister
>>
File: tegaki.png (33 KB, 400x400)
33 KB
33 KB PNG
>>4249198
>Bad Drawling
>Drawing is better than the most shit I see on this site.
>>
>>4250294
Thanks, that's a very kind compliment.
>>
>>4250625
Yeah, it has a lot of personality.


Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.