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you wake up in the back of a dark van and rap is playing
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Rolled 29 (1d100)

I'm just gonna wrap up this quest real quick. No drawing because im lazy
You grab the assault rifle and OP grabs the automatic shotgun. You both search for high ranking glownigger credentials, but unfortunately you find none. This must have been an unimportant facility.
You almost make it to the entrance undetected, but at the last moment a glownigger spots your party. You and OP both magdump him before he can do anything, and he ends up looking like a drone strike victim. You flee the compound with OP before the other glowies catch up.
"Who are you?", you ask OP. "See for yourself", he responds. The green shroud around him fades away, and slowly a familiar face comes into view...
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So touching...

Thank you, anon.
It was perfect

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The usurpers have been defeated and the traitors made extinct, now a golden age dawns on our kingdom
In this past decade you have taken it upon yourself to resettle the cleansed lands with residents from the capital area to further decrease the morcantaz influence upon the land and show these savages what true civilization looks like. As such it has become your mission, nay, that of your entire people, to settle themselves in new frontiers, you have instilled in them a deep sense of expansions; After all, why should we let the world remain in darkness? Is it not the duty of every man to spread the light of civilization to the far corners of this world? Light is, where ever you rule, anything outside of that, is naught but a glorified wasteland.

The influx in population along with the outward expansion of our people, has lead to a notable shift in speech. Harder sounds are noticeably disappearing from words and shortened-words are starting to replace longer ones. While the older folks have embraced a few of these sound changes, or may have even been the instigators thereof, it is mostly the newer generations, including yourself, that have adopted this pattern of speech. Though you feel like this is only the beginning, you don't think you will experience much more along these lines in your lifetime. CUT
Rules are pretty simple
>You are, at all times, the current de-facto Ruler of your people.
>There will be decisions after each Update.
>You may only pick ONE option, unless states otherwise.
>Parenting options run parallel to the main-game and are their own separate decisions.
>When there is no Majority, a Tie will always be broken by the option that was chosen the earliest.
>Time and Technology progression adapt to the Scale of the game.
>Status summaries may be requested at any time (I may not always respond)
>This is a very slow quest, be prepared to wait.
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>Industry - Factories (wood)
>Society - Urban customs
>Industry - Factories (wood)
>Society - Urban customs
>Industry - Factories (wood)

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"Come, let me tell you a story."

"This is no child's fable of fantastical realms, or traveller's tale of far-off lands of wonder and mystery. This is a story of things that happened once, in a long past age. It is a story that takes us back before the times of our grandfather's grandfathers, before even the oldest of kingdoms and houses, to a time when the world was built not of mud and straw, but brick and steel."

"It is a story that begins, as most stories do, with a war. The great warrior kings of those days were wealthy, yet they were jealous in equal turn. For a time there was peace amongst their realms, yet for reasons long forgotten they at last turned their arms against each other. Great armies of mighty men clashed against each other, a maelstrom of fire and metal the likes of which was never seen before or since. The fields were churned into mud, the cities sacked and reduced to rubble. For ten years or longer the war raged on, though I have heard men who put it closer to thirty. But eventually, the last of the warrior kings must have fallen, as the war steadily ground to a halt."

"Who won that conflict I cannot say, but there were few who lived to celebrate their victory. Strange weapons had soured their soils, poisoned their waters. Mothers could not bear children, and those which did come out were already dead, or worse, warped, turned into monsters by the curses of the Ancients. It was a time of suffering, a time when savage tribes warred amongst themselves for control over the ashen remnants of a dead world."

"Our story though, is on one of these tribes in particular. But before I can even begin talking about it, I must first tell you about its founder..."

Pick ONE

>"They were nothing more than a regular individual, a citizen of the cities. Maybe they were a baker or a potter, it doesn't truly matter. Against all odds they survived the destruction of their home, and in the aftermath came to adopt a far more important role amongst the ruins..."

>"They were a warrior, a fighter in the Great War of the Ancients. Somehow they made it through to the bitter end, and though the war was over, their experience from it would prove most worthwhile indeed in the ages to come..."

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He's at peace. The world got to shit but we still retained our humanity.
Damn that was good QM. I really enjoyed Edgars little adventure and I look forward to part 2.
I knew the end was coming, from the start because the pace felt fairly fast and quicker than I would have liked, but then again I suppose QM didn't want to be stuck living Edgar's live out over the course of 3 or 4 threads. Felt a tad bit rushed to my liking which didn't make me feel all that committed since I don't know how long this quest will run after our main guy dies.....

To tell the truth I felt the pace was a little too fast as well, something I'll make an effort to try and rectify in the coming threads. I don't intend to stop running this for a long while yet though.

I didn't actually intend for Edgar to die this early, but when you roll a 1 out of 100 for a relatively old man trying to improve his health, the result felt kinda obvious. As I said before, I'll try to make the pace a bit better in the future.
New Thread:


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This is an episodic sword and sorcery quest. You play the role of a viking prince. Let's slay some monsters.

The mead hall of Skartsind is full of merry laughter. King Yngvi's health and humor have kept the mead hall warm through the winter and the warriors of Skarstind have gathered to bring in the new spring. The last year has been a struggle but for the first time since they lost their homeland, the Nords are feeling optimistic about the future. Some have even started building homesteads further from Skarstind, making Oksskolten a new home for the Nordic people.
Since the battle with the trolls last year the island has been relatively safe. Prince Alaric has hunted trolls all over Oksskolten with Skjalf the shieldmaiden. He has trained for battle with Eys Halfgiant. His skills have grown sharper. Most importantly, the dwarves have given him a gift for retaking their ancestral home at Trolljokul. It is a sword. It is long enough to wield in two hands and light enough to wield in one. It shines brightly and is exceptionally light and maneuverable. It is called Trollslayer. It hangs from his hip while he sits at his father's right hand during the feast that marks the end of his 19th winter.
The king calls for more mead. Kvasir Silvertongue informs him that there is no more.
"But what of the ship that was sent to Surtning?"
"It was taken by pirates, my lord."
The king sullenly calls for more fish. Kvasir once more informs him that there is none.
"What? what of the ship sent to Helag?"
"Taken by the very same pirates, my lord."
"This is shameful! We are Nords! If I were a younger man and still had my Dreki I would sail out and deal with them myself! My flagship used to sail faster than any ship on the Northern Sea! The fearsome gilt dragon on its prow struck fear into the hearts of men! Now I sit on an island and I am harried by common pirates? It is shameful."
Kvasir weighs his words carefully, and then speaks.
"I have seen this pirate ship that now harries our trade. It sails the Northern Sea with no respect for the Dark Sorcerer's forces. It has a gilt dragon at its prow."
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Rolled 4, 4, 6 = 14 (3d6)

>>Dodge (roll some 3d6)
Rolled 5, 1, 3 = 9 (3d6)

>Dodge (roll some 3d6)
Rolled 6, 3, 3 = 12 (3d6)

I'm kind of burned out on this. I'm done running it. I'm going to try to run something else. Sorry, guys. Thanks for playing.

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Continuation of the first thread: http://suptg.thisisnotatrueending.com/qstarchive/4348252/


After the Unification War, the Empire began to expand into the galaxy, continually pushing its borders and colonizing new worlds. The regime continued to rise in power, but at its most remote edgers, some planets found themselves far from its influence.

The third planet of the Kepler system, Morning Star, was founded as a colony a few centuries ago. At an ideal distance from its sun, the nature of Morning star offered the settlers fertile land and pastoral landscapes.

For a long time, life wasn’t easy, it was harsh and rustic. But the people of Morning Star tamed nature and built their own little corner of paradise. Since then, the population has grown steadily with each generation as prosperity and economic development rose.
At the same time, as connections to the metropolis grew further and weaker, the rustic conditions of life helped a new culture to emerge. The settlers slowly started to become different from the imperials.

As the outer system’s great war raged, the population was put to use. Requisitions, taxes, and waves of conscriptions were imposed on the settlers. Under the surface, anger was accumulating. This anger soon found a catalyst in the person of the countess Wilhelmine Amélie Lucrezia D'Erea. Soon the declaration of independence was issued.

Quickly, some garrisons defected, arsenals fell to the hands of local militias. Imperial forces were quickly overwhelmed, but not ready to abandon without a fight. And thus, the war began.

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Rolled 12 (1d100)

Can't do anything w/o a key
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Rolled 97 (1d100)

>Proceed with your idea (key first?)
>Proceed with your idea (payload, or key first?)
Execute Imperial salute protocols :^)
Rolled 59 (1d100)

lol forgot roll

Looking out of the space ships window as the planet Vegeta was reduced to floating ruble in the void I felt close to nothing. While this sight has left me in state of terified awe for Lord Freeza in the past it got old by the 13th planet he blew up for one thing or another.

Don't get me wrong its still impressive but it has become a routine for the ships crew to watch. I am just glad that during the next stop for restocking at Freeza Planet 96 I will be relived of my duties on Lord Freezas ship.

I could not wait to return to my lab. Hopefuly my lab has not been cleared out. One dose not simply fires their best...

>Botanist - One would think it strange to have one on lords ship but one just needs to remember that the 1st wave of a new conquest more offten than not are Saibermen plant based disposable fighters. (Starting mooks - Saibermen)

>Surigon - Healimg pods have left the profesion largly obsolete but somtimes its not enought. Then its up to you to fix them even if its just fiting a new cybernetic limb most of the time even if the new limbs tend to be weaker than the flesh ones. (Starting mooks - cyborgs)
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Rolled 2 (1d2)

Looks like we arein the side of angels.
To make a liberator to your peoople. While Tuxa now known as Freeza planet 96 was taken over peacfully it was because they knew that they had no chance against Freeza.

And while you have become jaded to destruction from you time on the ship it also opened our mind to what is real power. The old plans to grow somthing in the power lvl of 100'000 now seem laughable.

Now while our goal has become much much harder you have to start somewhere. Thaking a Saiberman seed pod and puting it in seed splicer you determine that the seed was top notch for its speacies it might even grow to power lvl 1400 upon sprouting.

That was not nearly enough so you decude to splice it with a DNA sample found in...

>Sharp and rough fish scale - the guy that it came from was a prickbut he was one of the betrer mele fighters on the ship thanks to said scales hurting his oponent even on blocks and glancing blows.

>Purple slime - While the bastard was fat as sin he still had the ability to burn his exess body mass for incresed power temporarily.

>Rainbow colored eye - a creepy bastard that had some hypnotyzing eyes. One could just stare in them for days without noticing. Sadly the guy lost one of his 7 eyes do to him acidentaly making eye contact with Zarbon. You had to clean uo a big mess.

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>Tenticele - One of the few non humanoid crew members could send sensory stimulus directly to the targets mind. Experiencing drowning without actualy drowning was an ordeal to say the least.

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You're a Lamia.

You wake up one morning in your cave and bear witness to an unfamiliar scene out the entrance.

> Give me a random location. It must be on Earth.
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seconding >>4432987

Aggressively hug the puppy.
Is this dead?

Never fear, new thread by Wednesday.

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Right, ya runty grotz! Shut yer zoggin' gobz an' get yer listenin' gear round dis!

I'ze be Mog, da Biggest' Baddest Ork boy 'round, me' Waagh and Warboss got clobbered fanks to humie scum aft' a good 'ol bash, now I'ze alone.
Wut fing shuld I be doing?

First, wut iz Mog?
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>Chase 'em

Yous da git
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>Yous lucky I can't touch ya, or yous be clobbered ya git

Mog chases after da humies through da forest, humies keep running making too 'uch noise through the bushes, Mog easy finds wher da humies eded'

Mog runs un runs through da bushes, slowly catching up to da humies.

It seems like da humies migh' get away! But wait! The Zoggin' Git trips over a wee little stick!

Mog closes in for da kill, raises 'is choppa up high, den dives behind da humie and 'rings down da choppa 'cross his stomach!

Da humie moves 'round tryin' to 'scape the choppa in 'is own belly, causin' mo' of 'is guts to fall out.

Da male humie dies 'cause of ya choppa, the female humie stops runnin' and crawls up nex' to a tree, covering 'er legs wit 'er arms.

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>I wiped me self wit bigga gits den you

Eat 'er, den, look around for something of more substence to do then kick about dez weak smelly humies, like puntin' grots or a gribblie that can actualy put up a right'an'propr fight!

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Whether it’s because of the blueness of the sky outside, the hotness and humidity of the summer that is so heavy it feels almost like it’s sticking to your skin or the soothing singing of the cicadas coming from the open window, focusing on whatever the teacher is saying is close to impossible.
You’re just feeling so, sooooo bored. Everything lately seems so dull and uninteresting, even for a small countryside town far away from the big cities, and you can’t help but wish for something, anything to happen and spice up a little your school-life.
You’re just about to doze off when a piece of chalk hits your forehead and you can’t help but let out a little cry of pain, prompting giggle from the rest of the classroom and a mocking smile from Yamada, the balding Japanese teacher. With a disparaging tone he asks you :

>”Tatsumi, have you been drinking booze all night again, you damn delinquent?”
>”I’m disappointed Hachioji. Our honor student shouldn’t set a bad example for the dunces!”
>”Sleeping in class again, Mochida? You won’t improve your grades if you don’t listen to my lessons!”
This quest is a horror quest. What kind of things you encounter will be decided by your choices (and your luck) and so will be whether or not you can survive them; a |Bad Ending| can happen very quickly if you do something stupid or fuck up at the wrong time, but if you play your cards right, reaching a |Neutral Ending| or |Good Ending| is very much possible.
Votes will go to majority and, when needed, you will roll 1d100 (with a bonus or malus of 10 depending on the character chosen and what you’re rolling for) with the first three picked. Natural rolls under 10 or over 90 are critical failure or success respectively. Natural 0 and 100 are Deus Ex Machina. All will have more consequences than a regular failure or success.

For now, it’s time to choose between the delinquent, the nerd and the average joe.
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>”You’ve pampered your childhood friend long enough, go to your art club on time as you’re expected to and leave her to face with the consequences of constantly ditching her work on you.”
When you’ve finally finished gathering your things, you’re the only one still left inside the classroom and, as Mr Yamada is annoyingly tapping his feet on the ground to get you to hurry, you finally exit in a hurry, hearing the door smash close behind you.

For an instant, you start heading toward the teacher’s room to report you’d be filing in for Naoto’s cleaning duty but, after pausing for a moment, you decide better of it.
You’ve been helping her for everything from homework to test exams without minding but at this point, she was just abusing of your kindness. The Art Club is the only thing you genuinely enjoys at school, just like the Track Club is for her, so you’re sure she’ll understand and won’t be too mad.


Still, with this resolution firm in mind, and just a tinge of guilt at ditching the work that had been thrust on you, you start heading toward the club room.
The art club’s one is in the old school building; you’ve always seen it as more of a benefit than a drawback, no matter what others would say. Sure, it was a long way away from the “main” classrooms, but it was just so much more spacious and it had that “history” feel that you just loved. You remember your senpais mentioning that it had been built before the war and you could honestly just believe it.

Entering the door, you find the usually dark room even dimmer than usual, the center entirely cleared to make place for a painting you’ve never seen before.
“Hey Hachioji-kun, I’m surprised!” the president says, tapping on your shoulder, a bit more touchey than you’re comfortable with “I thought Nakana-chan made you her chore servant again, so I expected you to be late.” he says, prompting you to blush slightly as the gaze of the six other clubs members seems to drill you.

Completely uncaring of it, he just points to the painting “I found it laying in the store room when looking for some painting tubes of paint, pretty cool isn’t it? So I thought, why not try and do some sketches of it with the whole club?”

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>”Listen to the chatter as you draw. You never were one much for gossiping but that doesn’t mean you don’t like to listen about it.”
>”Listen to the chatter as you draw. You never were one much for gossiping but that doesn’t mean you don’t like to listen about it.”
>”Listen to the chatter as you draw. You never were one much for gossiping but that doesn’t mean you don’t like to listen about it.”

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Welcome back to Tai Lung's journey on the path of redemption. In our previous thread, Tai Lung continued to look for work during which he found passage to the Haungshan Mountains with the captain of Gale Cutter, Captain Daiyu, in exchange for work as payment. While befriending Chan Ming, a rather prodigous apprentice alchemist, Tai Lung assists Ming with her medical duties in the city tournament only to discover a murder. Not wanting Ming's reputation marred by a death that wasn't caused by her, he investigates and his inquiries lead him to He Ling, a bat who can seemingly drain the life out of people using moves not even Tai Lung is aware of.He Ling manages not only to hold his own against Tai Lung but forces him to team up with a mysterious rabbit, who later identifies as Xin Lan and had attacked him earlier in a odd attempt at recruitment, before forcing both of them to retreat.

After apprising Ming of the situation the trio now head out to put a stop to He Ling before he rampages across the city and hopefully before The Furious Five and The Dragon Warrior arrive.

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Tai%20Lung%20quest
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everything about that epilogue was crushing
Yeah, maybe I went too gloomy. On the other hand, it does show that Tai Lung does have people that care about him and he does have a great influence on the people around him. He's not just a lone wolf anymore. What he does ripples out into the world and the people he interacts with.

Had this non canon epilogue happened later on in this quest, perhaps things would be different. Granted Shifu's side might have remained relatively the same but maybe Ming would have stuck it out with Xin to accompany her. At least, that's my take. Still, I hope you got some enjoyment out of it...even if it was kind of a sad ending.
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Nicely done OP.

Pic related
Oh no don't take my statement as condemnation, you nailed it, it was great, it was also just really crushing
New thread gents! >>4454563

So, news!

Not much here, actually. We may be seeing more homework soon, but I don't expect it's going to really impact the schedule here at all. Not sure yet, of course, but I don't see why it would.

Archive here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Strike%20Witches%202016
Discord server here: https://discord.gg/H9z3pd

And of course, I'm also usually lurking in the old #SWQ IRC channel on the rizon network.


For her part, Kyou seemed almost... disappointed that nothing was happening when she returned to your quarters. Of course, she had no way to know that was entirely by agreement- both you and Wendy deciding it'd be a bit improper to not wait for the third member of your group. Wendy seemed a little reluctant to admit it, though that didn't last long, especially once you both had some tea and a chance to collect your thoughts a little. You've managed to shove the existential horror at the concept of a hostile AI having been in your mind aside for now- you'll have to take that particular wad of emotions and thoughts out at some point, examine them and come to terms, but now is neither the place nor the time.

You'd ended up flying off the Kaga, bound for Alaska, a few hours later- most of which you spent packing the personal effects you couldn't live without- which, in your case, wasn't much, just your hygiene kit. Similarly, neither Wendy nor Kyou had much to pack, with almost all of their civilian belongings ashore as well. Wendy's situation being the most difficult there, with Styles air racing being based in Wilmington, North Carolina, keeping their private hangar and company offices there. You've only met the Styles twins a few times- they're a strange pair, the twins are, and you've never quite been sure what to make of them. Honestly, you're kind of surprised, give what you know of them, that they never made an attempt on Wendy themselves- not that you can say you mind. Their loss, and all that.

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Thanks for the run Ghost!
Thanks for the run.

Are we going to see VF-7, in the future?
we might!
thanks for running ghost
Has anyone archived the Thread yet?

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I've a month spare until I'm back at Uni, let's havfe a go. I'll need three votes for our race and three for our place.
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Choose chief
Then survey
+1, Chief name Baron'tov
>I've a month spare
Shame you forgot to run the quest, faggot

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The Grail War has begun.

You are Shinji Makiri, Ten years ago you suddenly found yourself with the memories of a complete past life that saw this world as a fictional story due to some unprecedented form of inter-dimensional transportation. Since that day, your new composite being has been working to change the grim future laid out for you.

To that end, you have done much, involving yourself with events and situations that have hopefully already shifted the future away from one which will feature your violent end, and have massively shifted it towards one that will have a completely different outcome in store for you, be it positive or negative.

The greatest challenge of your life now lies ahead of you. The Fifth Holy Grail War.

Archive of Paradox Reincarnator: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fate/Paradox%20Reincarnator
General Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=WhatIsAQM
Shinji Matou Status Page: https://pastebin.com/UNxStSSQ

Last Thread: >>4396189
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Am I the only one that likes this Shinji constantly complaining about F/SN tropes and plot elements?

>to avoid getting royally fucked we must fuck royalty.
Normally not on board with coomers but I like the way you think.
I mean sure, but I personally think it's a bit overdone. Mostly on the placement.
I kinda don't like it if it was done during some important action scene or anything urgent that we really need to do it quickly.
And maybe a banter with a character instead of them just always agreeing to us. Not always in a plot way, or maybe philosophical things.

Just don't break the pace I guess. If it was used during downtime or the like, I think it's fine.
Large update in a new thread.

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You are Ushi Walker, the half-japanese/half-american wielder of the mighty quirk “Everything is Bigger in Texas", one of U.A. High's top first-year students, and apparently important enough to be ambushed by your opponents... but not enough for your teammates to not scamper off without you. Thanks to that, you are a dead girl walking for the purpose of the survival training exercise.

While you're sure no one is trying to seriously injure anyone, judging by the way your teeth feel in your gums, you are sure Ingenium could have you spittin’ chiclets with just a bit more force, or maybe even kill you if he really wanted.

"Neat." You mutter to yourself, feeling an odd relief that you aren't the only one with that potential issue as a hero-in-training.

Then you bring your hands back up to your neck and your new capture-tape choker, reminding you once again that you are “dead”.

Maybe it's for the best. No shame in getting ditched and then focused down. Not to say you aren't disappointed, but your head is pulsing painfully and you could stand to sit out the rest of this exerciseand recover.

This doesn't mean that you won't try to help your team as best as you can though, posthumously as it were.

"Ah lost Tin, and they won't hurt me more…" You try to calm the seemingly worried robot, then yell loud enough to worsen your headache. "NOW GET OUTTA ‘ERE AND REGROUP! AND TELL THOSE TWO BOZOS AH'LL SMACK 'EM AROUND NEXT TIME AH SEE 'EM FOR LEAVING US BEHIND!"

>"...Call upon me if you need me, Mistress," is all Tin says before turning around and starting to accelerate back the way it came.

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That's subjective according to what you're willing to suffer.

I would say yes.
In what universe would Hori or his editors put the endless rain of Bakugo fujo bucks at risk for things like character development? He screams at people less as time goes on but he is still a dick who believes he is god's gift to man. There is no excusable reason for a human being to act this psychotic, even the most narcissistic, insane celebrities out there aren't this bad. Is the physical and psychological agony of quirk induced penis burns the reason he is so completely fucked?
SQR's readers are very rarely logical with their theories, but it honestly makes a little too much sense that Bakugo's mental state comes from a combination of constant, mind destroying pain and the effects his charred, mangled cock has on his psyche. Bakugo's hand sweat could easily combust from friction, and since jacking off is an activity that both makes you sweaty and generates friction, explosions going off mid coom are nearly inescapable. What's worse is that this Bakugo can't eat a magic plate of spaghetti and meatballs and have his duwang unfucked. I'm surprised he hasn't killed himself, I definitely would if I was in his position.
>[Approach Kyoka and ask her. "Hey, sugah… What’s gotcha so down?"]
Thread over, will resume with next one soon.

Time to migrate!

File: Daily Planet Quest.png (2.9 MB, 1920x1080)
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Rolled 5, 3 + 1 = 9 (2d6 + 1)

Daily Planet Quest

Your alarm screams, wrenching you violently from pleasant dreams of less busily invested times than this in your life. Reaching out from beneath the covers you grope fruitlessly for a few minutes before you discover that the alarm, which is also your phone, has fallen somewhere. Behind your bed? Under your night stand? It doesn’t matter where it is because you can’t find it without hauling yourself bodily out of bed, which in turn means that you are not going to be able to hit snooze and just go back to bed...which pisses you the hell off.

Ugh, you stayed up unseamly late writing up your latest story...

>on a rash of late night acts of vigilantism by a man in brown hockey pads
>promoting an upcoming experiment/technical demonstration at Star Labs
>implicating three sitting district of metropolis judges of being on Intergang’s take
>cataloguing eye witness reports of a mysterious and impossible guardian angel
>about a fairly recent missing persons case ending with a mummified corpse
>about Lex Luthor secretly meeting with the visiting Kaznian dignitary
>about an attack on local street gang, The 100, coinciding with a freak blackout

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>>Keep your hold 2
>>Cat Grant of all people checks in to see if you’re okay
>>Spend hold to reduce harm he receives by 1
>>Cat Grant of all people checks in to see if you’re okay
>Spend hold to reduce harm he receives by 1
>Cat Grant of all people checks in to see if you’re okay
Someone should probably archive the thread soon
It was Archived in August. All's well.

Though this may fall off board before the next update (working on an EMQ update on and off among an unexpectedly dense busy day which I'm trying to get out now before I jump into Cat Grant making a pep talk at Lois Lane)

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