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In the grim darkness of the 41st millennium there is only war. Imperium of Man, once strong and proud, now is slowly crumbling, whole regions of space are lost to the horrors that lurk in the darkness of the void. Sector Deus is just one of the thousands of Imperial provinces that form the front line in the war to defend Humanity itself. Corruption from within and aggression from without threaten it. But the Emperor sends us hope. High Lords of Terra commissioned a Chapter of Adeptus Astartes, finest warriors Humanity has ever seen, to defend this region of space. They are the last line of defence that hold Age of Ruin at bay. They are the Ghosts of Retribution and this is their tale.


Chapter Chronicles and starting point for the novice initiates:

Battle voxcaster frequency, all allies are welcome to join:

+It takes a long time for rot to take hold, but when it does, it's for good.+
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Rolled 49 (1d100)

"Eight rotations past." You struggle to come to a mutual term to measure distance before the alien comes up with something. "Approximately four lengths of the downed ship in that direction towards it."
The ship itself is around two kilometres long and around thirty kilometres away from the encamptment.

>Roll 1d100
>Then state your actions.
Rolled 73 (1d100)

>"Eight rotations past."
Some smart fellow in our retinue surely knows how long a day is on this hellhole.

>What happened last time you saw those large warriors?

>>Roll 1d100
Eight rotations on Mergidos translates to around seven Terran days.
"They killed fourteen of our number immediately. Shas'Vre held them off for the rest of us to retreat." The alien explains.

"Eight kilometres isn't far for heretics." Serpentina grunts, looking restless. "My Sisters and I will be moving out in search of the heretics."

>state your actions

Recover our dead and prepare to extract under fire.

Feed targeting data on the frigate to our ships in orbit. Set a beacon of our own if needed.

Get an Astropathic sitrep out.

Get our prisoners to our ship.

get the most intact walker examples loaded up for study.

Ghosts are the last ones out.

Then blow everything from here to the frigate to hell from orbit.
>8 kilometres
>8 rotations
Ah, Khornates. Better than the alternatives I suppose.

>"Eight kilometres isn't far for heretics." Serpentina grunts, looking restless. "My Sisters and I will be moving out in search of the heretics."
My brothers and I will fight with you, but first we have to get these xenos away from here or we'll have to split our forces. So getting this place into a defendable shape until we can get reinforced might be necessary.

I don't think the Sisters are gonna go for a plan that won't end with us killing traitors.
If you'd rather leave them alive here we could try to convince her though.


First, I'd like to say sorry about last week. I'm more or less straightened out now, I think. We may have a couple early nights here- I've been racking out around 19-20 local, but I'd like to get that back to 23-01, somewhere in that area.

School starts next Tuesday, and while I'm not really anticipating any changes to our schedule, there may be some. Not sure yet, but this is starting back in with the program classes. I don't have anything in the afternoons, thankfully, just 08-12 M-Th, but there may be something if I end up staying late to use the lab or try and knock the rust off my skillset. I'll let you gents know if there's anything going on there on twitter, though.

Archive here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Strike%20Witches%202016 for anyone interested in jumping in and wanting to catch up, you can ignore anything without the reboot tag- the OG run has very little to do with this one other than the setting and some characters.

I think that's it!


Your alarm, such as it was, was Wendy politely knocking on the door of your room to ask if you'd prefer tea or coffee. You chose tea, probably much to her delight, and were barely up and dressed- noting Kyou's absence in the process- before she had a cup ready for you, alongside a couple pieces of toast.

"Lady Kyou is on the hangar deck with Miss Wells." She explains as you exit your room and shut the door behind you. "They wanted me to wait for you and make sure you had something to eat before following them."

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Hey gents, just wanted to hop by and say that, owing to me needing to check all my shit and find all my stuff for machining (my 0-1 mic and my Calipers are MIA) we're gonna postpone till tomorrow.

A 90's era program to allow a wyvern to hit any target on the globe within an hour of alert. It's semi-cancelled- all the hardware still exists, and all wyverns can use it, but no one sits alert for it anymore, and the hardware is almost never deployed anywhere other than it's 'home' base.

That's very much Kyou's desire, yes.
>That's very much Kyou's desire, yes.

"Wendy, I'll need your help in bed tonight. Kyou drank all of Merlin's Monster Stash. One man alone cannot satiate her when she's this incredibly wired."

I'd expect Kyou to KoolAid man her way through Wendy's door with Morgan under her arm if she drank that much Monster.
Thanks for explaining!
Ok gents, sorry about the late start!

So school kinda bamboozled me- my classes don't start till 15 June. Long story short they've got two weeks of make up for the 8 weeks they missed at the end of the spring semester, then a week off, then summer starts up. That was super cool, finding that out after waking up early and all the running around I had to do to find my tools! Oh well, guess they're found now, at least!


"I hear things over Korea have calmed down some." Ulysses- the marine wyvern pilot- says.

"Since the initial moves, yes." Kyou says. You've been left more or less alone in the ready room while the marine officers you were talking to have stepped out for a couple minutes. "We've encountered significantly fewer Chinese assets in more recent missions than we did at the beginning."

"Word is you're also running some real wizard intrusion software." Lotus says. "Like, Mama-Merlin special tier stuff."

Kyou looks over at you- you give a slight shrug. "I would be interested to learn where you heard that." She says.

Lotus blinks- then laughs. "Vinny told us!" She says.

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Maria Louisa Regnia, daughter of the Duke of MaKain. In her reincarnated life, she has killed two separate Emperors gaining the moniker of Kingslayer. Now she lives in the Holy Academy, playing the role of schemer. Why, just two weeks ago she condemned two men to being Excommunicated.

Most events are Skill checks in which I compare your stats to what is being used. If I need to compare performance, then I will request a roll. Rolls are best of all

Character Sheet
Standard Skills
Social Skills
>Royal Demeanor [75]
>Conversation [50]
>Expression [15]
Intellectual Skills
>History [30]
>Intrigue [60]
>Medicine [30]
>Economics [30]

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“Hmm, well since we have extra room.” Maria grew a sly smile about herself, “How about it Prince Lucien, would you want to come with us?”

The man who was writing papers stopped before looking up, a small brow raised. The Corpse of a man seemed to have given me his attention, but his face did not seemed to change in the slightest.

However it was Ford who spoke first, “I will not bring my liege on a burdensome journey that I caused.”

Maria held back the clicking of her tongue, “I don’t plan to only visit the Shrine. I wish to meet with the local Bishop as well, as that is the reason that I am bringing Albert.”

The Man’s eyes furrowed, “Still, I do not seem to have any reason for him to join. If you are simply working with the Clergy, then it is no matter for him.”

Maria’s eyes quickly shifted to Lucien, who seemed to still be drab as ever. Though he still faced the two of them, listening to the conversation intently. It seemed that he was just letting Ford screen her, not really wanting to very much involve himself directly with her.

Maybe its because he thinks talking directly to her can ensnare him.

Well, he might not be wrong.

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Alright, unless you guys wanted to have anything prepared for the Pilgramage I will leave it here. Thank you all for coming!

And thank this fellow for making a fabulous scheme. Honestly I was still debating on whether to have you fail, but this quite literally made it for you.
Thanks for running QM! I can't believe Maria stunned the kuudere. I know Lucien route is most likely hardmode for our girl but damn does that want to make me capture him even more - her finally wooing him and *then* Solomon charging in to make good on the deal to make Maria his bride is a peak drama scene.

Honestly the only active plot point left is what the hell happened to Melody, but that can be cut if it drags the plot. Otherwise it would be nice to have a chance to up our convo, intrigue and maybe faith at some point since Maria seems to have gotten a taste for politicking and needs the stats to match.
If anyone can, please Archive this. As I have said before, I don't trust myself making good descriptions.
Next Thread:

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In the face of mounting THREATS from FOREIGN lands, FOREIGN WORLDS, public APATHY and legislative BUDGETHAWKS,
you must build and lead the SPACE FORCE into a new MISSILE AGE in defense
of your home, your nation and your world...

Armed with a middling military industrial complex, your pedigree as the first man in space and 10 years mid-level
management experience with a major farm equipment repossession firm you take your seat in the center of the cramped ops
floor where before you the bigboard blinks in green and yellows.

As you sip your coffee your officers begin piling in to the room, projector slides in hand...
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And for whoever asked about PILOTS, they mechanically boost the success of manned mission, reduce negative consequences and allow for single man craft if such are developed.
>The most advanced computers are NOT on HEARTH.
Oh God oh fuck
oh shit lads we're gonna have to deal with commie alien bastards further down the line

so, we get a lot of our funding from pleasing other internal factions. Brainstorming list of priority things we should fund:
>aircraft for the Air Force (LUFTRAUS contracted, good at mass production)
>not directly military satellites(weather, comms, GPS)
>spy satellites/anti satellite missiles
>bigger rockets for bigger payloads
The thing is we can't just "invent" computers, that wouldn't make sense.
We could totally invent "computation engines" that may lead into those later on though.
Just caught up, nice OPERATION you have here. I think I'll enjoy this.

Quick question, what is the primary source of ENERGY GENERATION for us and REDFOR and ORANGEFOR? Are there other avenues that are being researched currently?

For stuff to research, we should look into mass driver technology for the ARMY and NAVY. It'll allow us to launch small payloads into orbit, plus other... uses. Probably a bit far off though. One other thing we might look into currently is TELESCOPIC imaging, it'll be useful having direct eyes on whatever REDFOR has going on up there, with maybe a PR spin about 'looking to the stars' or something.

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You are the Princess of a fallen kingdom, run out of your homeland by the encroaching Ignian Empire. Try as your people did, your small country stood no chance against the engine of war, and now you are without a home or the luxuries you were once afforded. You fled across the Sapphire Sea to the New World, a land of opportunity and promise!

Sadly as soon as you made land, you were immediately swindled out of your money by a Halfling who offered to trade you a sack of magic beans for the lion's share of your wealth. After a disappointing month of gardening and an admittedly delicious three-layer dip, you set out to try and rebuild your fortune from the ground up.

Currently, you find yourself in Fool's Port, a major hub of trade in the Sapphire League. From here you can take any of the dozen roads to the major cities of the League, or even follow the Great King's Road far to the west, where it is said many untamed lands await.

Your priority now, however, is to obtain funds to begin your journey, as well as any other useful things you may need. What should you do first?

A) Try to find some odd jobs in town
B) Hunt monsters for trophies to sell
C) Hold up a merchant in town
D) Smash random crates and jars
E) Other (Player Write-In)

Your current stats are:

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Am definitely loving this quest! Keep at it, my friend!
Thanks for running, keep at it
Its pretty great, I'd love to see more
More pls
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>will pick up sunday or monday
he's probably just busy...right?

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You are a goblin living inside a cave with other goblins.Off to the side you sit and stare outside the cave hole hungry.

4 goblins surround the fire and are jacking off while they talk about fine sexy goblin bottoms and raping a real human female.

Their is no food since the bearded humans killed off most of your tribe. You were able to escape by pure luck falling through a pit and hiding as they one by one kill them all. The others only lived as they were watching humans females bathe and were jacking off to them. Now you find yourself in the cave miles from home in unknown lands with the others. Still jacking off wanting to live in pleasure before death comes.

With no food you and the others don't last. You already used the last of your food days ago, and the fat on your bones is wasting away with each passing day. Maybe they'll help gather some food with you, maybe they need a example set, a leader.

Pick one
>Scout out the area
>Make some clothes
>Go out alone and try to find food
>Try to convince them to join you in the hunt
>Join the others
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i-it's not a crit fail just yet on those slings. probably no casualties...
I'll start the new thread after the rolls come in
Rolled 83, 48 = 131 (2d100)

Rolled 79, 88 = 167 (2d100)

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New Thread here

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You are _________________, cosmic abortion of creation.

A familiar, beloved old man is standing before you, his guts in his hands and blood spilling down into the ocean of it at his knees.


Despite everything you've done, he's still the normal level grouchy old man he always was. Either he's concealing the rage he feels towards you for yo̖̟u̠r̹̟͇̱͕̤̣̕
sake or he just doesn't give a damn. Dan wasn't ever the type to give a shit, but that was more for meaningless things: killing was something he had views more in line with the common man.

You stare back into the man's stern eyes.

He was like a father back when he was alive and still is like one even in death, if this really is him and not some manifestation.

Sighing again, you shake your head.

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>[X] "So the old me that lurks in this place is the rejection of everything, including itself?"
How do we get Rejection to accept?
Especially when Kojo can't accept Love or Self-Forgiveness?

>[X] "Is there anything spiritually fucked about dad that I should know about?"
This seems like something we should know. Might have to chat with dad too.

>[X] "How do you know all of this?"
Some of it I can figure, and I can appreciate her focus being on Kojo so she would want to know and understand him better than anyone. But that doesn't explain "how".


>"Fucking hell, I thought I wasn't a megalomaniac anymore."
This was funny, but no.

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Voting closed; writing now.
>[X] "So the old me that lurks in this place is the rejection of everything, including itself?"
>[X] "Is there anything spiritually fucked about dad that I should know about?"
>[X] "How do you know all of this?"

Now you have even more questions to ask. The rabbit hole just doesn't seem to end in what you call reality or your existence. Digging yourself deeper just might be what you need to resolve this split in you once in for all however. Funny how things just seem to be like that.

"So the old me that lurks in this place is the rejection of everything, including itself?"

Thema shakes her head. "It stopped being that when you stopped. Now, it embodies something else: what drives people to reject everything, including themselves. Your soul returns to nothingness when it feels the brunt of what the old you is now."

You sigh.

Just complication after complication.

"Is there anything spiritually fucked about dad that I should know about?"

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>[X] "If my soul is practically independant of me, what the hell does that make me?"
I'd like to hear her answer.
Voting closed; writing now.

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Welcome back one and all into a new part of our adventure. After two days of travels and mental preparation, we've arrived at our destination, the large town of Muribel where Klesiah is waiting... alongside two (as far as you know) of Ama's apostles. It's been an entire year since you've seen your knight, the trepidation isn't easy to handle.

Previous Threads

Twitter for schedule updates

Perks and spells for our main character

Characters met by Arawn.

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Post to end our thread will come later tonight. Cliffhangers are fun!
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>Cliffhangers are fun!
Somehow I do not like the way that sounds.

|Everyone at our current location is about to be ambushed by either Ariel, the city guards or some other party we've not been introduced to yet I'm guessing.
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Your "fun" is our suffering. Aww man, guess I was right. How badly are we fucked...
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It hasn't been long enough for the guards to crash your party... yet. Who knows what the angel is doing!
Probably about to execute a "death from above" attack on a party member. Damnit, and I liked these girls, didn't want any of em' to die like a bitch to a sucker punching angel who has identified us and all our affiliates as the "biggest" problem to be dealt with personally.

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You are a necromancer; an adept in a field of arcane study which has been declared taboo by most places you care to call civilized (and still pretty disliked in places you don't.) You have no connections to the world of the Free-People since your teacher abandoned you, but you have a power that mortals fear, and you've decided to use it to carve your own place in the world.

You find yourself in the middle of a vast, blasted region known as the Wasteland Tenebrum. Once this was a land of verdant fields, bursting with life and an utter embarrassment of resources. However once the Calamity razed nearly half the world, all that is left here are barren stretches of hardpan desert and rocky hills the color of ash and bone. There are still tribes of Uruks and Lizardmen who dwell here, navigating in savage bands from oasis to oasis, warring with one another and raiding any caravans daring enough to attempt the trek from one side to the other. In fact it was a band of Uruks that destroyed the thralls you used to get you here. However they ran off when you showed them a bit of flashy magic.

Before you know is the crooked, dilapidated remains of a tower. If the maps you consulted are correct, it is the highest point of a buried kingdom of the Elven princes who once ruled here. From this point, you can find your way down into the depths of the earth, where unknown artifacts and magical treasures lay hidden. You cannot navigate this castle turned tomb alone, however. Your stamina and strength are nothing impressive, and you will need a thrall with a more robust physique to do the heavy lifting. To that end, you have secured two objects whose masters, long dead, still cling faintly to the mortal plane. Unfortunately their souls are weak, and you will need to consume the soul of one and convert it to power in order to raise the other. Now, choose:

A) An Iron Shield, of Dwarven Make
B) A Broken Spear, Elven but simple
C) Burn both, and spend the day looking for something more promising (50% chance of success)
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Rolled 85, 50, 61 = 196 (3d100)


The Elf jumps into the melee and stabs the throats of the immobilized enemies with swift, savage surety. A brief twirling flourish later the stake impaling your unfortunate minions has been cut in twain. The halves remain embedded in the torsos of your thralls and inhibit their movements, but it is a far sight better than their position previously. By a twist of fate this detriment does not endure for long as the remaining 3 goblins viciously fall upon your crew. The initial charge sees the impaled thralls' knocked over and heads hacked at by those damnably sharp elven knives. You sense the energy you'd infused the corpses with dissipate as they finally sustain too much damage for even necromancy to grant them the semblance of life.

The ensuing clusterfuck of a melee descends into a chaotic mess which you have no chance nor desire to join personally. You watch as the enemy hacks away at your thralls, the Elf slits their throats from afar as he dances through the combat, and your remaining goblin minions are whittled away as they attempt to restrain their enemies while being defenseless. At the end you are left with 4 ruined goblin thralls, 5 fresh goblin corpses, and the echoes of a small but fierce battle echoing through the abandoned halls of the castle.

You worry about whatever may've heard that extended skirmish, and your first instinct is to flee. On the other hand, you have now been reduced back to square one...except having now nearly exhausted your mana in the pursuit of your endeavors. The impulse to loot what you can regardless of the risk of incoming reinforcements or predators is strong as well.

Your elven thrall stands atop the corpses of friend and foe alike, freshly coated in black-purple ichor, and awaiting your orders.

>What do?
A) Loot! (Roll 1d100, need at least 3 rolls)
B) Flee, perhaps looping back around towards the goblins' nest. If you're lucky (or would it be unlucky?) then maybe they've been drawn to this ruckus and you'll face little resistance there.

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>Flee, perhaps looping back around towards the goblins' nest. If you're lucky (or would it be unlucky?) then maybe they've been drawn to this ruckus and you'll face little resistance there.
Rolled 31 (1d100)

>A) Loot! (Roll 1d100, need at least 3 rolls)
Rolled 19 (1d100)

Maybe raise the best looking intact goblin?
Rolled 25 (1d100)

been a few hours, rolling again.

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Two important pieces of information were revealed during the previous thread. 1. there is an aid boat coming into Magica tomorrow, and the person behind the plague is likely going to bomb it, and 2. Inquisitor Agatha is somehow involved with two dead Cathars and a healer who were found tortured to death. Do these have something to do with one another?

Quest rules:
1. All dice rolled are assumed to be D100 unless otherwise stated
2. The first two rolls will be given far greater importance, but additional rolls, good or bad, will affect the outcome. This choice ultimately falls to the Lorekeeper, odd circumstances may cause him to change how the story progresses (a ton of crits for instance)
3. All dice rolls are final
4. Critical fails are considered to be between 1-5, Critical hits are between 95-100. Crits overpower any other roll except another crit. In the rare chance that a crit fail and crit success happen. The Lorekeeper will do something interesting from a story angle. Similarly, rolling 2 of the same number will be considered a MEGA crit, just pray its two high numbers.
5. Near misses may occur, where a rolled number is close to the required threshold, whether over or under. This can have an impact on how the story proceeds. However these are up to the decision of the Lorekeeper.
6. Sometimes there are optional choices one may participate in, these will generally NOT be taken unless there are multiple posters who wish it, assuming there are multiple posters in the thread
7. There are often times choices with multiple parts, each part is counted separately, unless otherwise stated, sometimes rolls will be required before counting the second, third, etc, part
8. There will be “Time Limited” decisions, in which characters may only do a set number of actions, these will be clearly marked. Generally you will only be able to choose one decision per ‘round’.
9. Rules may be subject to change between threads, but will not change during the same thread. These rules are what we will follow for the remainder of this thread.

Archived Threads + Sidequests: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Necromancer+Detective+Quest

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“Well at least we have a name now. Thank you.” Henry said.

“Do you happen to have any inkling as to why he’s so dead set on ruining things for everyone here in Magica?”

“Some sort of harebrained revenge scheme. To the best of my knowledge he’s working by himself, but the scale of what’s happened tells me he’s gotten help. Yet he’s a nut. More liable to kill his allies than his enemies from what I’ve heard and seen.”

“Right, that’ll be all then.” Henry said, sighing.

“Really?” Agatha and Rosa asked in unison.

1. “Well I want you to tell Ophelia she’s going to be okay, poor woman thinks you’re here for her.”
2. “Well you aren’t here to kill all of us, right?”
3. “No, I had a few more questions.”

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>1. “Well I want you to tell Ophelia she’s going to be okay, poor woman thinks you’re here for her.”
4. “Look, whatever you’re hiding can wait till you trust us more, I get wanting to have some cards to play. Long as it doesn’t get anyone killed or seriously harmed I don’t mind.”
And if you don't know why he's doing this, it's probably better that you never find out.
“Well I want you to go and tell Ophelia she’s going to be okay, poor woman thinks you’re here for her or something stupid.”

“Now why ever would she think that?” Agatha asked.

“No clue, just leave her alone if she’s drunk though, we’d have to get Johnny here to restrain her if she starts firing off spells.” Henry explained.

“So that’s it then?” Agatha asked, “No second degree, no restraints?”

“You’d have killed us by now, or attempted to, if you were going to do it, so I’ve decided to trust you for the time being. Please don’t prove I was an idiot.”

“You can do that fine on your own.” Rosa mumbled.

“If you’re going to insult the man you might as well say it to everyone.” Johnny added, startling the woman. Henry wondered how many glasses of wine she’d had.

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“Inquisitors are some of the most skilled people imaginable. You know their corpses are all stored at their headquarters so nobody can get to them. Correct?” Henry explained.

“So we’d…” Charles asked.

“If it comes to it, I suppose.” Johnny said, “I really rather wish it won’t.”

“We can always wait till she trusts us. I figure Rosa will be the most useful way to ensure that happens.”

“She hates Rosa though.” Charles said.

“She still cares enough about Rosa to hate her that violently. Its something I can work with.” Henry said. “Besides having Rosa around makes our inquisitor more predictable.”

“Because you think you can somewhat predict her behavior?” Johnny asked.

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>1. *conduct final actions* (write in)
Prepare shit for tomorrow.
Runes, and weapons.
And a list of things to do for tomorrow.
Like Get Agatha to inspect the damn boat, or get her to find out the port it's docking at so we can inspect that.

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Greetings my fellow daoists, this poor man was subjected to all sorts of torture in the cage and became temporarily unable to continue the story we were working in.

I can only ask for your forgiveness from the bottom of my heart.

Seeing that about ten odd days passed since the last update and the quest might have basically died I will make to you, my friends, a proposition.

We can continue the quest as is, keeping everything as has been done so far from where we left off.

We could reboot the quest, effectively leaving behind what we have done so far but remaining as Su Kahn and opening the possibility to explore the other options.

Or for last we can start a new quest, in the same setting with a different character or a completely new setting.

Previous thread >>4231612

Let me know what you think.

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>Attempting to cultivate
>>Attempting to cultivate
You feel like attempting to cultivate.

You look at her door, and shake your head, then return into the room given to you.

You consider sitting in the bed, but it’s too comfortable so you might end up sleeping rather than meditating, for this you will simply sit down in the carpeted floor and put your back against the wall, you are facing the bed now.

You close your eyes and go over all the events so far, you have an inkling on the issue with space-time, you are curious about the energy powering the ship, and you also have the curses to study.

But it feels like you only have time to meditate over one of them.

>Meditate over the space-time anomaly (possible dao enlightenment, roll a d20)
>Separate your astral body from your physical one and investigate the ship and its energy (possible dao enlightenment, roll a d20)
>Go deep into your unconscious self, and meditate over the curses (roll a d20, select other abilities to work in)
Rolled 9 (1d20)

>Meditate over the space-time anomaly (possible dao enlightenment, roll a d20)
Rolled 10 (1d20)

>>Meditate over the space-time anomaly (possible dao enlightenment, roll a d20)

Use the behavior of our lighting chi as a point of reference as it's bound to be different in a different spacetime.

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A colony in the new world. The Great King had ordered it, the Seers had predicted it's success and the Grand Vizier had blessed it himself. And so, your small group of 50 elves find themselves over 3000 nautical miles from home, having been left ashore with their possessions, watching the massive ships of their people sale into the horizon. The lands were uncharted, untamed and completely unknown, full of danger, adventure, potential and promise.

But first, what sort of colony are you?
>>Traditional Colony - 25 pairs of elves had adventure in their hearts, have decided to leave their homeland and start a new. You will have everything a new colony needs to flourish. Building supplies, dry goods and their own personal possession. They can even expect the occasional visiting ship from their homeland. However, these elves are accustomed to a certain level of comfort. The adjustment will prove difficult, many of your elves are gifted in the realm of poems, songs and instruments rather than practical skills, and a certain level of comfort will demand precedence over practicality

>>Penal Colony - A few brigands, some pirates and poachers, even a few warlocks found the ire of the King and his Royal Court. Though all 50 are of good heart , they found traditional elven society stifling. Their equipment is haggard, their supplies are low, but they are a hardy bunch, skilled survivors who will not receive support from their home, but will not have to worry about any further reprisal for their crimes. They are used to living on the outskirts of polite society and as such, the adjustment shouldn’t prove to be too terrible, and their more practical skillsets will make it all the easier.
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It might be a great idea to trade with our cousin's for some dead hardwood to make shields out of, they'd be great with our lack of chest armor. It could allow us a potential shield/spear wall in mellee or a light cavalry force on horseback, ok nice our arrows run out.
How long do elves live in your setting, OP?
Waiting buddy
Maybe he meant next weekend?
Doubtful. Might just be busy, though an update would be nice. I don't think it's dead, and I'll keep checking.

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It is deep in the cold season for you and the Rinim; as far as you’re aware, you are the last of your kind, having fled your ancestral lands in the face of the terrible Redjaws decimating your peoples. Having found a new land many many moons away, and taken up residence in a mountain, it is here you have begun to rebuild. You have endured admirably so far, despite hints and warnings of potential dangers in times ahead. And yet, the settlement of Rodinash, held together by will and hope, is barely a pup; you’re few in number, and not even all of your housing areas are finished yet, though such time is fast approaching, by all accounts. So your survival continues...

(Repost for stat clarity)

>Month 8 (Tasma Settlement of Rodinash)
>Leader: Tasma, Breeze of the Summer
>Population Total: 75 Rinim
>Farmers: 12
>Woodcrafters: 8
>Metalcrafters: 2
>Earthcrafters: 6
>Miners: 8
>Warriors: 10
>Scout Recruits: 3
>Scholars: 3

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The risk is that they do something stupid and piss off the powerful mage
>Disagree; he's been perfectly fine so far, and if there were any hidden agenda, he'd have acted on it by now, surely.
Honestly what do the nobles even do? Aside from complaining.
monitor secretly

Getting real sick of these nobles but they have a legit concern even if they're doing the wrong response. Maybe they should pass away in an "accident" and we can run a military junta of anonrinim with Tasma as the first leader.
Well, nobles are supposed to have specific training, studying rhetoric, economics, etiquette, military training and other stuff needed for ruling their lands. They could serve as diplomats, bureaucrats, stewards and other officials, but... yeah, they haven't really contributed much to keep their titles. Unfortunately, we have no one to replace them with at the moment.
Running a merchant republic instead would be cool tho.
Maybe we could use the nobles as the beginning of some sort of new merchant class?

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Everything seemed perfectly normal in that tuesday, kids went school, there was moderate traffic in the streets as people came and went to their jobs and the small city of Karya was bustling with activity as usual. For five years peace has reigned in the state of Wiskansas, a large new state encompassing most of the area between what were formerly Wisconsin and Arkansas, which don't exist anymore, hardly fought and won in the 10 years war that torn the country apart and changed the state frontiers, making the states far more independent and causing the federation to lose most of its power. It all happened afer the sea levels rose, destroying most coastal cities and causing an immense shift in power worldwide.

The futurists were largely too optimistic - by the year 2064 AI didn't turn us into machine gods, we just got some interesting bionic implants which started gaining traction in the past couple decades but still weren't too widespread and a bunch of robots that more and more became commonplace in everyday life. Also the military began testing some advanced energy weapons a few years ago - laser and plasma pistols, rifles and cannons, that sort of stuff.

Then in this day that looked like any other, the weird incidents started happening and the emergency broadcast system all over town started telling people to evacuate the city because an unprecedented biological attack had been unleashed, everybody should head to the nearest FEMA camp or if you can't make it to the camp fast enough to one of the nearest evacuation shelters on the outskirts of town.

The FEMA camp was too far away from your position so you headed to the nearest evacuation shelter, warehouses the government built years ago to house people in case of emergencies that are barely used for anything.

Who are you?
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Rolled 3, 2, 3, 4, 2, 2, 4, 1, 1, 1, 2, 2, 2, 1, 2 = 32 (15d4)


Searching the house!

Cleaning products 1,2 - few 3 - lots 4 - none
Toilet paper/female hygiene/birth control 1 - few 2,3 - lots 4 - none
Canned food 1- few 2 - lots 3,4 - none
Booze 1- one 2- few 3,4 - none
Fitting male clothes 1 - few 2,3,4 - none
Armor (football) 1 - one 2,3,4 - none
Melee weapons (knives, baseball bat, heavy tools) 1 - few 2 - lots 3,4 - none
Electronics 1- few 2,3- lots 4 - none

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Rolled 3 (1d4)


well looks like you found 1 of the category you were interested in, let's roll to see what it is before I make the full list with everything you found on the house

1 - backpack
2 - duffelbag
3 - purse
4 - suitcase
I'm ready

Take Tp/female shit/birth controls
Any small electronics phone USB and other things
Tape, bandages and after health stuff batteries
If we're too full use purse, or empty some canned food
sorry folks, I've had a busy day irl today, I can't continue running yet, I'll try to continue tomorrow

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>Terminal Autism Warning! Much like our characters favorite soft drink, Moxie, this Quest is a really, really acquired taste. Consider yourselves warned. You are not going to be able to simply roll dice to get answers, you are going to need to puzzle through the information that I give you, to figure things out. There will be some obvious observations that the character will automatically make, but beyond that, you as the player are going to need to get them there by making hypothesis and suggesting experiments. When you get things right, you make Deductions, which can improve the Refinement of your abilities, or you will uncover new abilities. More on those abilities later.

>For reference, Moxie was the first soft drink both developed and produced in Maine. Considering how it tastes, it should probably have been the last. Honestly. It tastes like someone removed most of the sweetener from some old-style cough syrup, and then carbonated it.

>And for those who don't want to wade through the 23,000 words of the last thread, the following is a fairly comprehensive summary:
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Don't inspect anything
Build the refrigerator door closer
Moonlighting nudist, and I'd say strip off everything cloth. Even socks could risk contamination

There is still some more time before we need to check on the experiments, so let's try and fix the clock.
On that note, let's open up the back and see if we're lucky and its something simple, like a blown fuse
I think we put on and off socks and underpants when we leave and enter. we're always naked in the wet lab. it's more about convenience.

and the issue with the clock is it's supposed to be attached directly to the power in a building. it might be working, but we don't know how to supply it the right kind of power.
>We have an approximate idea of how it works, as well as a hunch of how to get it to work. It would be a fairy difficult roll though.

>Working on the rest of the post now.
After thinking about it, you decide that you have already spent enough time on just the cursory look around the area. If something happens that would indicate anything Strange was going on, then by all means, you will reconsider an Inspection. But otherwise? You are still on a clock of sorts here. You must determine if you can safely relieve yourself, without spreading the Strangeness. Properly Inspecting things takes time, which is the one thing you do not have in abundance before the situation with Solid Effluent … well, resolves itself, so to speak.

As far as the clothing situation goes, you are beginning to warm to the idea of simply remaining in a state of undress around the second story loft of the Carriage House. Still you are not entirely sure that you want to completely commit to moonlighting as a nudist, so you will have test run, a trial period. For the next 24 hours or so, you will wear nothing but your glasses in the Wet Lab, and around the loft, you will wear only your glasses, socks and maybe some underwear, so you do not have to worry about cleaning and recleaning the seats. At the end of 24 hours, or approximately, whatever (whenever), you will decide on staying as is, or committing to full nudist.

Finally, though, something fun! You get to build something, and even better you get to build something out of things you found! How cool is that? You keep a portion of your workable junk up in the Office area with your Personal Tools (Equipable). Should be more than enough to whip something up for the refrigerator. (Our character has 1d6+1 in Manufacturing skill, with the Personal Tools (Equipable) that becomes 4d6+1, considering that the Equipable is connected to electricity).

>Cost of intended build: 5 minutes, 8 units of Salvage-General, and 1 unit of Salvage-Metalwork (the Angle Iron specified in the build). Difficulty is at 9. If you double it, then 2 units of Salvage-General will be returned. Good luck with your roll!
Rolled 3, 6, 4, 4 + 1 = 18 (4d6 + 1)


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