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You were just a child when the goblins came rampaging your village. They overwhelmed the villages defenses, a scant few militia men poorly armed. The slaughter was senseless, the brutality unparalleled. The grotesque monstrosities neither demanded nor accepted any form of peace. The only thing they were after were slaves.

They killed even the women, but not before defiling them in front of everyone. They tied all the children with ropes and led them to a god forsaken cave, to work and die for their new masters.

Your faith seemed sealed - your worked backbreaking labor daily in the goblin's mine for years, until a glimpse of hope showed up.

You would learn later that a group of adventurers was passing around there and got ambushed during the night, some valuable possessions stolen. Rather than leaving grateful for having their lives spared at least, they brought havoc directly into the heart of chaos.

The loud sounds of fighting, metal clinging against bone and stone, echoed in the halls where once only the noise of the whip and the pick would fill your ears. Screams of the bestial slavedrivers pleased your ears the most, a primeval resentment showering those who death at last engulfed.

The priestess of the adventuring group was the first one to reach out to you all. They were unsure what to do at first. But she was decided.

"We must free them.", you heard her say.

"What is your name?", she asked, with the sweetest voice you ever heard, to the point you broke into tears.

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>>5245129
> Teach me how to make a chainmail

Chainmail would always be in high demand and we could wear it ourselves should we ever decide to start adventuring. The rest require too much training to use ourselves and only swords would be as close to in demand as chainmail
>>
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>>5245129
>Teach me how to make a halberd
"I've had dreams of making a weapon that looked just like this... *Pull out drawing* ...Perfect for smashing and skewering greenskins, mounted enemies and heavy armor alike."
>>
>>5245129
>Teach me how to make a halberd
>>
>>5245129
> Teach me how to make a steel sword
>>
-Teach me how to make a Mace

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Uh-oh. Namefag, pick race, roll 1d100.
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>>5271404
>>5271369

List from: >>5268788
1- create dangerous devices that threaten the Library itself, like the Obelisk
2- trap souls and torture them eternally in crystals
3- Burn down nests, lead attacks, and work alongside the Metal Demons

The explosion probably benefited you in destroying most of the direct evidence.
Unless there is a spell like "Zone of truth" from D&D
And >>5271387 will maybe find something.
I would bet on the obelisk.
>>
>>5271368
Didn't see this earlier for some reason. Feel free to use our ninjas and Staff!

My actions are coming soon
>>
(I don't know if I need to roll for this. Let me know.)
>Use of Souls
As you are most assuredly aware, no dedicated afterlife exists within the confines of the Great Library nor are there any officially ordained mechanisms to process souls or transfer them to other planes, instead the souls of the dead are left to aimlessly drift throughout the boundless expanse of bookshelves and corridors. Based off of this observation, it is entirely reasonable to infer that the master and architect of these legendary archives, Lord Shi himself, designed these circumstances deliberately. Wayward souls serve both as incredible fonts of knowledge and arcane power, as such it is evident that they are resources made available for scholarly use - much the same as the innumerable tomes and potent magical trinkets scattered throughout the Library.

>The Obelisk
A simple research project, nothing more. Further, when it became evident that its operation posed a threat to the structural integrity of the Library… ~I immediately deactivated it~. At no small risk to my own wellbeing might I add.
>>
>>5271565
>>5271369

>The Mortals and ‘Metal Demons’
Indeed-indeed, quite a provocative tale and we’ll return to it in time.
But speaking of the mortals, I must say that I find it surprising that this noble court dared to hear such a sensitive case to begin with. It is not very often that one can meet a judiciary so dutiful and dedicated to the administration of justice that they are willing to gravely imperil not only themselves but the entire system they preserve. In fact, the boldness of Mistress Constantia to accept creatures which have not only been marked as blasphemers deserving of annihilation by Lord Shi himself but have murdered one of his children and maimed two others – these ‘metal-demons’ that I was accused of assisting if I’m not mistaken – as clients would frankly be unbelievable, were it not for the fact that I am assured that one as empowered as yourself would not have acted without *explicit* approval. Indeed, if a word – or even the edge of word - were to get out that the esteemed ranks of Constantia’s adjudicators were arbitrating against one of the few independent forces working to keep the surging tide of life from spilling out into the wider library and rebelling against its master - well, less composed individuals might misread the situation as a deliberate ploy to undermine Lord Shi’s influence, perhaps even to the effect of initiating a coup for ownership over the plane itself. Further the ramifications for such an unfortunate misinterpretation would not only land both you and your mistress in a sucking mire of divine politics, but would direly destabilize the masterfully curated order of this enlightened realm. Again, *truly inspiring*, your conviction.

Back to the mortals however: as mentioned earlier the undead presence within the Library have been integral in retarding their expansion and development. While I initially held no ill will towards the various mortal races inhabiting the surrounding alcoves of the archives, being but a simple student of the arcane arts, their incorrigible penchant for reckless destruction, disrespect, and mayhem forced me to take a more active role in their ‘moderation’. When they sparked an inferno, we rallied to action but tragically failed to redirect the flames via controlled burns. When they struck down a child of Lord Shi, we tried to recover a fragment of its tortured remains so that a resurrection might be attempted, yet our pacifism spurned. When they moved to fell another of Shi’s offspring, our dwindling forces sacrificed themselves to ward it from harm. In the culmination of the conflict, the mortals purposefully collapsed an entire section of the library, inciting mass chaos and destruction in the process. As has been made abundantly apparent from the countless incidents over the past years, introducing living components to any system, especially one as gilded and precise as Shi’s Grand Library, does naught but invite chaos and dysfunction.
>>
>>5271350
I can't post the map right now. I'll post it whé I get back from the office.

The undead have accused the mortals of chaotic destruction, blasphemy and deicide. You can defend yourself if you wish.

>>5271565
I will use your normal rolls.

Every year there's a night crime is legal and you can do what you want without worrying about police.
Purge night is tonight what's your plan?
> kill
> survive
> protect
Who are you?
> young male
> young female
> old male
> old female
You are?
> rich
> poor
> middle class
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>>5253427
>Write in
Prepare the strapon
>>
>>5253436
>>5253427
prepare the strap on DOUBLE BARREL SHOTGUN
>>
Rolled 31, 29 = 60 (2d100)

>>5257342
I shoot both barrels at OP's droopy face
>>
Rolled 54, 1 = 55 (2d100)

There go both his ears, let's reload and shoot again...
>>
Just the tip of his nose and the tip of his dick. I'm all out of ammo now.

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Civilisation battles constantly against chaos. Darkness looms in the cracks in ancient cities, monstrous things arise in ancient ruins, villagers weep with fear in their shit-stained hovels, and evrywhere adventurers and local lords are hard pressed to keep things going just one day longer. Truly, these are dark days for the free peoples.

Fortunately for you, they're going wonderfully for the monsters of the world.

>What are you?
>A manticore, a lion with the face of a man and the tail of a scorpion. The world and all its creatures are beneath you - you long most of all for gemstones, and for human flesh. Malevolent, sadistic, and eminently hateful.
>An ogre, huge and horrible, with a love for gorging yourself and an even greater love for gold and luxury. Human barbarians tread the crowns of kings beneath their feet, you chew the bones of princes upon their thrones - or at least, you'd bloody well like to.
>A bugbear warrior. Orcs, goblins, even hobgoblins, have made peace with civilisation, or at least started to. They raid villages, sure, but just for the money. You are a bugbear, monstrous, cunning and with a love for the taste of fear. The dark gods of chaos sing to you - which is to say, you're a right evil bastard.
>An ophidian snake-man - It is sometimes said that humans are where the falling angel meets the rising ape. When the two met, your kin were already sat in your palaces, spitting in disgust. Your people mastered the earth and sky with foul magic and technology, though their dominions have long since been thrown down. You were born to rule, to scheme and plot, and to put the upright apes back in their place.
>Greatest of all monsters, a dragon. The world is in disorder, and deep in the mountains you are awaking. They think it's bad now, they are ill prepared for the rain of fire and death that awaits them.
>Write in?
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>>5240531
>They'll help, and they can have the scraps you leave and no more - "not more than half" the gold - they're lucky to be alive.
>>
>>5240531
>>Hmm - sounds like an idea. Goblins catch arrows well, and they can be vicious little stabbers with the right encouragement. A village of good, fat humans would do well. They might have pigs. Maybe even horses. Deal.
>>
>>5240531
>They'll help, and they can have the scraps you leave and no more - "not more than half" the gold - they're lucky to be alive.
>>
>>5240531
>>Hmm - sounds like an idea. Goblins catch arrows well, and they can be vicious little stabbers with the right encouragement. A village of good, fat humans would do well. They might have pigs. Maybe even horses. Deal.
Time to become Goblin-ogre chief! I would like us to emphasise they will be working for us, and if this pans out, they can continue doing so.
>>
Alas, dead quest, I hardly knew ye. Even shilled you in the QTG, but it was for naught.

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You are Rhea Silvia.

Explaining all the weird twists and turns your life as taken over the past year is a pretty tall order at this point.

You have recently been sent to a city ruled by your Chaos-tainted evil clone on behalf of your current Drukhari/Corsair masters to maybe help them find some Chaos tainted artefact that may or may not cause widespread devastation based on some prophecy. Or maybe the devastation is inevitable, but it is more important when and where it happens, and who benefits from it.

It is complicated.

And no one ever bothers to provide important details to you anyways.

You have been in the city for several days so far.

The excavations you are supposed to be monitoring are behind schedule. Your companions are being slowly sucked into the tainted hedonism of this place. The evil clone of your girlfriend keeps hitting on you. Your own evil clone keeps trying to be your best friend for unclear reasons. And you are starting to think some combination of drugs, pheromones, and verbal manipulation is messing with your head.

You wake up in your palatial suite to yet another gaggle of slaves eager to obey your every whim.

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>>5269468
>>See if you can get some more details from Kayla on what her plans are for the ring, as well as what your reward is for you.
>>
>>5269468
>>Make some vague promises, then go seek out Evil Rhea and see what her plans are for the ring and whether there is anything in it for you.
>>
>>5269468
>>See if you can get some more details from Kayla on what her plans are for the ring, as well as what your reward is for you.
>>
>>5269468
>See if you can get some more details from Kayla on what her plans are for the ring, as well as what your reward is for you.

I don't mind us asking questions, but let's tell her the truth: we're the one in the clone body because we didn't like messing around with chaos artifacts, so that thing and the whole prophecy around it really doesn't concern us, and it just happens that two of the interested parties like keeping us around as a pet, basically.

I'm not eager to see a repeat of thread 2 and the beginning of 3, what with us trying to play everyone and coming close to losing everything and everyone we cared about in the process.

Let's get some info, assure her we're not in the race for the current mcguffin, and skedaddle before we end up like Kik'kik'Tee, who I still remember as being briefly set up as a very dangerous and ridiculously more competent opponent. Kayla may be more dangerous now than clone Rhea, so let's not be anywhere near that brewing conflict or Kayla's weird pride parade, yeah ?
>>
>>5271134
>but let's tell her the truth: we're the one in the clone body because we didn't like messing around with chaos artifacts
I don't agree with this because "Rhea who doesn't like messing with chaos artifacts" is 100% the Rhea who almost made Kayla kill herself, and Kayla is smart enough to figure that out herself. We don't really want her to know that we're more than a null clone of her rival, and we certainly don't want her to realize we're an actual person.
I do agree that we need to be careful about playing all sides, and we should definitely be working on an exit strategy. On the other hand, our patron is Trys'ta, and we need to bumblefuck ourselves into an adequately ridiculous situation to keep her entertained, so that doesn't mean we are just going to pack up and leave. But if push comes to shove we're going to support Evil Rhea over Kayla. Evil Rhea might be our rival but Kayla is an enemy.

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Your name is Loki Laufeyson and you are burdened with an Enourmous Problem. A problem to encompass three realms in fact. Your plan to chastise Thor for getting so brash and full of himself in these past few centuries and making sure he is prepared fo rhis throne had backfired horrifically. Now you sit upon Hlidskjalf and watch over the realms like Heimdall and Odin are duty-bound to.

And while the power and respect feel quite great, the problem was that this was supposed to be Thor's responsibility while you went off having fun messing with mortals. Instead your brother is on Midgard instead of you and in the weakened state of a mortal as well. And it will most definetly not be as easy to sneak down there with Heimdall likely making sure true danger does not come to the Crown Prince.

You see him there now, lying restrained to a chair. Misreble
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>>5240196
>[ ] Try to find out what you can about Farbauti and his petty kingdom
This will be 0 fun if we try to be genre savvy. Lets be hammy Trickster gods!
>>
>>5240196
>Focus on preparing an early warning system for any doorways to Asgard the Jotunn might try to find
>>
>>5240196
>>and great i fucked up already
hilarious
Anyways, writing in pulling out Da Glock and unloading a magazine into Thor to wake him up.
>>
>>5240196
>Write-in
Set up the early warning systems, yeah, but also talk to Tyr. Asgard doesn't look too good right now, politically, and you want options for demonstrating that Asgard isn't weak despite the TEMPORARY loss of Odin and Thor.
>>
>>5240196
Oh and inform Thor about the Odinsleep. He deserves to know.

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You are a little Sea Slug, crawling around in tropical waters and eating whatever it is that Sea Slugs eat. But today, all of that is about to change...

>Select your Sea Slug. Find an image of one, and vote for the type of slug you want to be.

First update will be in a day or so.
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>>5269520
>>5269737

Siloe:
>Quiver II upgrade selected!
>Cerata Arrows: 6/6

Kuni:
>Senseshare upgrade selected!
>New Ability- Senseshare

You pick your new abilities, and direct the blind slug towards choosing hers as well. And then you relax. For the first time since you consumed a mote, you have no obligations. It's relaxing! You have Kuni with you, who's become a pretty decent friend, and you have this strange alien from the 'surface', who's an absolute enigma at the moment. You're also rid of Bull, who was the whole reason you were forced to go on this quest in the first place. Though, if he hadn't been there, you're sure that you and Kuni wouldn't have been able to make it all the way.

>>5239836


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>>5270095
It means we need more motes, or some way to give them sentience so they can screw off.
But first kill off the teals so they don't attack while we're away.
>>
>>5270095
>Write in
>I don't have the heart driving them out for now... Maybe Cornu have a technological device allowing to duplicate the sponge? Then we can corral them to a new place [Sociopathic Cameleon]
>Speaking of which, let's ask Old Salty about surrounding, he might know about some higher place to help our snailbro
>>
Goddamn. My computer is crashing like crazy and making it really annoying to write the update. Made the mistake of doing it on 4chan itself instead of a text file, so I’ve lost my progress twice now. Will be a bit late with the update. We’re reaching a good stopping point though.
>>
>>5270252
+1

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You were too young to remember the birthing pains of the world. Yet old enough to know the people who were there to witness it personally. How chaotic and dangerous those times were before things finally began to stabilize. You heard directly from their mouths of the deaths of old worlds. Struggling to survive against the morphing terrains, the last struggling breaths of the dead, the monsters that creeped out, the outsiders that attempted to intervene in their own affairs, and how gods walked among mortals. How new life arose and began to spread out. You would know you are one of those new lives. So new in fact your kind has no name and you took to a nameless tribe as you were found in the wilds. A newborn was found by the previous shaman who took you in to raise. You were not by any means the only one found like that and adopted. In fact, most people and tribes don't really have names yet. The trauma of trying to escape with their lives and the newfound ability to finally catch their breath. This means that people are finally considering 'who' they are and what they should become. This is something that the older members don't particularly care for but the younger ones are eager to prove themselves while the entire world finally rests and life begins to thrive.

You would as you are still but a wild child. Flaunting your chores and playing with the others. Yet there is something different about yourself. Not that it means much considering how 'common' that is. The real question is who will survive and who won't as Dad would say. Whose ailing health does not bode well, especially with the newer upstart who took his old position. As his ways are seen as 'unneeded in this new era'. You aren't sure that things are a bit...tranquil and your blood whispers to you about the storm.

That is why you-
>Chased after the spirits flickering about that only you could see
>Followed a mysterious melody that was strangely familiar...
>Listened to the old shaman about the difficult times before
>Sought to persuade others to leave this place
>Other?
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>>5266318
He must have had food poisoning, it seems to be a common cause of death among QM's these days.
>>
>>5266338
>>5266318
Got sick.
>>
>>5266769
Oh, don't strain yourself.
>>
>>5266769
Hope you feel better soon QM.
>>
>>5266769
Glad it’s not kill it would suck not to get past the founder

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Archive of previous quest:
https://suptg.thisisnotatrueending.com/qstarchive/2022/5184655/
----------------
Recap:
You recently discovered the first few threads that might just allow you to discover the nature of this world, but due to the fact that you're a knight instead of a scientist, that's probably as far as it'll go. You were also almost lethally injured, and the curse made sure you didn't along with your doctor's fine medical care.
Unfortunately, this means you now have wings.
You adopted three more kobolts, who were serving the ogre that ate the leg of a small child.
You saw the others get drunk, and had some modicum of fun, alongside getting a new helmet that looks the same as your old one, but is considerably more comfortable.

Now, you are entering the castle of the archmage. Lady Ogg is your best hope to getting cured of this curse... Let's hope nothing goes wrong, for once.
-------------------
You wander through the castle, closely following the golem. It doesn't take long before you leave the courtyard and enter the castle itself, where the golem has to crouch slightly to avoid hitting the occasional chandelier. The castle is rather tastefully decorated, you have to admit. Nothing too tacky, yet still showing off the wealth. You've seen quite a few castles like this before, but it's rare that they have such tasteful and downright functional decoration. It must have taken a very long time to get it all figured out... though you suppose if time really is slower here, perhaps that's exactly how they did it?
Continuing onwards, you see several more golems up ahead, and these golems actually talk properly. A nondescript face appears on a flat crystal, that stopped orbiting around the giant crystal mass.
"You may all proceed to the study. Once more, we request you mind your manners."
The study seems to be a very large room, and you suspect the archmage is sitting in the ludicrously big chair in front of the fire. The fire itself appears to be a bright blue, rather than the standard colouration. Many chairs are spread around, as well, all of them looking exceedingly comfortable.

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>>5269793
Support.
Especially since she probably has access to magic now. Magic items don't need to poison their users, right?
>>
>>5269785
>I've got bigger fish to fry, I'm afraid. I can't help you right now.
Not that it's something to be ashamed of, but these commoners have a fundamental misunderstanding of what a wandering knight's lifestyle looks like. Reynauld has never been one for amassing wealth until he literally started becoming a dragon, and even after that, all of his income, through loot and bounties, has gone into maintenance of his equipment and care for his wards. Sure, we are currently sitting on a pile of money. No, it's not going to last long, and it certainly won't get us much.

That said, we can try to help these people in other ways. Paracelcus is an alchemist/doctor, she should have the knowledge, if not the necessary equipment, to produce a prosthesis. Let's at least see if she has any input on this.
>>
>>5269785
>I've got bigger fish to fry, I'm afraid. I can't help you right now.
>>
>>5270369
>>5269785
Honestly what they want to focus on right now is their daughter's recovery, both mentally and psychically. She needs to eat right, needs some talking to because I'm sure she's going to have nightmares for a long time.
When we return from our journey to defeat Ogg, we'll see to about helping with the acquisition of a new leg for her.
Make a note to acquire several books about prosthetics making and see if Mr. Peg leg can learn a thing or two. If he learns something, be can replace his wooden peg with something better, then make the little girl a new leg as penance.
>>
>>5269793
Supporting

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You had a name once, once the world trembled at your sight and awed at your power. You conquered many lands from human kingdoms to dwarven holds to elven forest-cities. You laid waste to most of the continent and nearly subjugated it all into your dominion. Butt then, in a single battle your destiny, which you had carved out for yourself, slipped from your fingers as quickly as water when that accursed wretch slew you. All was lost for you, or was it?. For the last few years,decades or even centuries.(it was quite hard keeping track of time) Your soul has rested safe and secure within a piece of jewellery while your body withered and rotted. Unfortunately your late servants made mistake of putting your precious soul container together with your corpse within your sarcophagus as burial jewellery. Even worse it seems that the empire you build up in your life has crumbled in your absence, considering there are now people here who are not supposed to be here. However this now presents new opportunities

But first what kind of ruler where you in live?
>a great warrior and warlord you made many a knight and hero regret crossing paths with you and your skill in fighting was nigh-on unmatched
>a sorcerer of great and terrible power, whom had both undead legions and enthralled mortals to do the footwork while you could study uninterrupted.
>a noble courtier, you schemed, bribed and blackmailed your way to the top and once there put to use your great strategic mind to subjugate, through both diplomacy and military means
>write-in

What kind of jewellery did you place your soul in?
>a ring
>a pendant
>a crown
>write-in

Now what group of people decided to awake you from your slumber?

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>>5240409
>>5240419
>>5240442
>>5241180
Right, roll a 2d100, 1 for the knights and one for the assailants to determine the outcome of the battle.
>>
Rolled 79, 56 = 135 (2d100)

>>5241244
inb4 100/1 result
>>
Rolled 56, 94 = 150 (2d100)

>>5241244
>>
Rolled 59, 69 = 128 (2d100)

>>5241244
>>
Rolled 90, 25 = 115 (2d100)

>>5241244

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You are among the last of your people. The last of the bearers of flame, the last of the skysingers, the last of a once proud race. The wings that once carried you through the sky now lay limply at your side, doomed to slowly atrophy from lack of use. The claws that once tore apart your enemies with brutal efficiency are now dull and worn from brushing against the hard stone walls. Even your flame, your very being, is deteriorating from malnutrition and the cold. You don’t know if you can even call yourself a Draak anymore, you’ve lost everything that you thought the word Draak represented. No, you lost the right to call yourself a Draak three months ago on that fateful day. The deterioration of your body is only a minor embarrassment compared to the shame of what happened then. You should have never listened to the mother dragon's words when she told you to take the young with you into the caverns. You almost didn’t, in fact, but when she entrusted you with her egg you knew you couldn’t refuse. That egg is the hope of your people, it is the candle in the dark. Still, you should have fought to the last Draak with him, at least then the Draak could have died a proud people and that is what any self-respecting Draak warrior would have done. Now all that’s left for the Draak is dying a slow death of starvation scrabbling around in these dark caves.

The 20 Draak young you’ve taken with you have turned into 15 and the 15 will soon turn into none if food is not found soon. It pains you to see the dullness in their eyes and their stunted forms. All you can do is march onwards and hope you find something. You lead the group continually downwards while a teenaged Draak, Afi, makes sure the children don’t wander away from the group with her keen eyes. To the right of you the taciturn flame-hearted Draak, Loto, keeps the dragon egg heated with his blue flames. It seems to be another day of slow starvation when one of the children suddenly lets out a cry, a spider has landed on his snout. Afi quickly nips at him for his foolishness before processing what the spider means.

Life.

It is life.
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Rolled 56 (1d100)

>>5237441
Last dice needed
>>
No updates for today my cat is pissing everywhere
>>
My cat has a tumor in his liver and I'm trying to scrounge up money for surgery. So quests dead, not in the mindstate to write.
>>
Sorry to hear that. Take care of your buddy, he needs you right now. Hope everything goes well.
>>
>>5240095

Sorry to hear that, and understandable.

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Your former master, a powerful lich, has been destroyed by a group of adventurers. You managed to flee and now it is your responsibility to not let the dark arts die with you.

As you flee with just a few scant supplies, you study a map to figure out where would be the best place to start your very own lair.

In which region do you want to settle?

> Soothing Willows. Right in the heart of the continent, this vast forest is frequented by unwise merchants who regard speed in higher esteem than safety. Adventurers and assorted mercenaries travel along for the coin is good.

> Kraven Haven. A large forest to the north, if freezes over in winter. The population usually can get by even though paths are often closed by the elements during the winter.

> Parmytol. A vast desert to the south of the continent, home of many tribes. Life around an oasis can be good, but settlers there face a disturbing lack of construction materials.

> Krutixdon. A vast forest to the east, home of many dangerous beasts. Even seasoned adventures avoid the place.

> Draynallia. Grasslands that spread as far as the eye can see in every direction. There are few places to hide and plenty of space to run.

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>>5239255

A lot of the time it just gets boring or annoying.
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>>5240245
Nah I'm just gonna go make a hive queen rip off quest. But dead space version.
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>>5240245
May as well dump it and start a new thread, there's not a ton to go off of here, and most prospective players have likely bailed from this particular thread by now. You should try your hand at a similar quest, it doesn't have to be super detailed and complicated or perfect
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>>5239258
>Two days later, the quest is definitely dead
Told ya
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>>5240431
>most prospective players have likely bailed from this particular thread by now
At least this is manageable. I hate when reverse happens - random people call shots in the opening, usually making their one and only post, but then the constant crew is struck with their decisions

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Welcome one, welcome all, to the very thrilling and exciting tale of young blooded races facing off in a duel of destinies to see who can rise and who will fall.

In a world looked over by a young and naïve god, mortals even younger must fight to survive in an unlikely and uncertain world where the dangers are not only each other, but the very whims of the one who watches yet made manifest.

Will they be able to stand the test of time and create for themselves a titan not even a god can crush? Or will they simply fall forgotten by the sands of time as just yet another broken plaything.

Let fate play out, and we'll see what remains in the Dawn.
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>>5266352

While progress on the Linded Al Folien was going smoothly, it was also going fairly slowly. But great works tend to take time, and this is no different. While most of the basic structure and foundation is finished, the highest portions of the Linded Al Folien and the various hydraulics utilized in it were yet to be finished and properly implemented. Even once everything was done there would still be some time that was required to wait in order to finish the vision of the great garden as the various plants that were to be grown upon it needed time to grow. This wasn't a problem though, as work would continue. And if there was one thing that the Empire had it was time. Still, it would undoubtable be a beautiful sight by the end of it's construction. And ideally would be the first of many great works by the empire. Yet while such great works of art and engineering were made and put to use, there was far more than just the soon to be prized jewel of the capital.

A number of people moved south to the river below, east of the capital and west of Aldin Alvi, south of both. This place would be called Aliade Keliro, and while many were Viersperan, a number more were the decedents of the Khanate who were born of Viersperan mothers. While still a minority, they would be a sizable one in the settlement. And a fitting thing to, given the plan for the settlement was not just that of farming, but of trade. It's position on the river meant that trade via the river would be easy, as would any road following it, and would make a good stopover point for any headed to the capital. Still, it was a modest settlement for now, but all things have humble beginnings.

>Action One. Continue work on the Linded Al Folien

>Action Two. Create the settlement/city of Aliade Keliro
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(Posting on behalf of Acreon)

The gibilin population, anxious about the growing number of threats from within the forest and the increased danger to their prosperity demand action from the Shaman who has not moved the tribe for generations.

Movement: The tribe shall move east of their current position to get to the heart of this danger and find new hunting grounds.

1st action (Expansion): Form a new tribe with a matriarchal leader as the head of the new tribe that be named the Shuildee tribe.
Under pressure from his people and with more Gibilins with each new generation, there simply aren't enough gibs to throw around as such the shaman appoints one of the eldest Gibswomen named Shuildee a lak "she who bore many young" as the head of a new tribe who shall move east with the shamans tribe.

2nd action (Magic): The shaman will don the furry costume, THE CLEAN ONE! to go speak with the forest spirit's on how to deal with this menace and ask for help.
Donning the skin of the latest predators that where hunted and the bones of the fatest prey animals that where brought down the shaman would depart into the forest once more to seek council with the spirits on how best to deal with this danger.
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>Action 1 (Mmm gate): Consecration of the Milonian League
The three powers have once more met in the city of Milonis, and made their human-based alliance official. A proper meetingplace is constructed to facilitate it's meetings, which had up to this point been housed in the governor's villa. A large temple, decorated with token symbols of the three human nations, the head of a dragon for the Illyrians, as bow and arrow for the Sagrans (the most fervent followers of Milo protested the inclusion of a horse), and the numeral VIII for the Aquileians.

>Action 2 (Military): Organized and Specialized Maniples
As part of the preparation for the war against the desert devils, Aquileian leadership hastily reorganize the levied armies into more specialized divisions, dividing fresh recruits, experienced soldiers, and skilled veterans allowing for more strategy and discretion on the battlefield.

>War
The Aquileians march alongside the Sagrans and Illyrians in defeating the desert menace in the east.
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>Excerpt 7 - Ancient History - Part 2
As a nation founded on the backs of winged dragons, the ocean was no obstacle to the ancient empire - the Eastern continent was just one of many territorial holdings. Although records of what may lie beyond the continent have been lost to history, the only thing known to the remnants of their empire is that it's surely theirs to rule over. Some sought to join the Western empire as the dragons fell into their deep slumber, but such groups were never heard of again. Meanwhile in the East, human holdings shrunk by the day. The once centralized and relatively insignificant Steppe found itself becoming the last line of defense against bestial incursions.

>Action 1 - Resource - Prospecting
The Sagran land is vast but mostly untapped commercially. Noting great promise in the stones, clan merchants head out to prospect the land, seeking new metals, stones, and resources.

>Action 2 - The Citadel City of Keranos (1/3)
The clan grows rapidly. Vast land is being prospected and more is sure to enter the fold as a large-scale invasion is on the horizon. Although initially hesitant to follow the request of the mysterious gate, its demands grow increasingly reasonable as the empire sprawls and a centralized location of control becomes more valuable. To address this issue, a new city - Keranos - is to be built; A city more powerful, fortified, and unquestionable than any other to rule over what will become the empire of Sagra. (I think this is hills?)

>War Action
The Sagran stampede would work closely with Illyrian generals and witnesses, formulating against the previous strategies of the Dundee before launching a three-pronged attack (With Aquelia too) against the Dundee nation.
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>>5266363
Action 1: Research way to build more farms quicker.

Action 2: Progress Ivanar General Alchemical Sciences.

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Welcome back.

Rules are simple: Votes are tallied every hour, with whatever course of action being the most popular being the course of action taken. Write ins are encouraged and non-mutually exclusive votes will be combined if possible.

When a roll is called for, roll a D100 unless otherwise specified.

Inventory, pokemon stats and other links: https://docs.google.com/document/d/15i2N08IpWqitoTJujsUMishe4PLbao1lqT-bCAmvPcE/edit

For a short summary for the new and to recap:

You are Alex. A newly minted trainer and camping enthusiast just starting out on your journey at the age of Seventeen after your father lost his job in order to help pay the bills.

Last time, you made camp early to beat the rain, cleared out a black berry patch, played truth or dare, bonded with Holly, caught a Sobble and decided to push on towards Silveridge Town through the night, where you made camp by the roadside in the dark.
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>>5271040
>Protect
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>>5271048
>>5271129
>>5271371
>>5271553

"Protect." You counter, unconcerned.

Kay O-o forms a barrier in response as another wave of electricity arcs towards him from Electrike and breaks across it, leaving Kay O-o unharmed.

"Quick Attack!" The kid orders, apparently under the impression that Kay O-o is in a worse state than he actually is and he's about to gain the advantage over you by knocking him out.

>Tackle
>Leer
>Protect
>Dragon Tail

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>>5271745
>>Low Kick
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>>5271745
>Dragon Tail

Play some baseball.
We switch in someone else after he releases his second.
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>>5271745
>Dragon Tail

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Rolled 3 (1d100)

>>5270460
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>>5270472
>>5270475
Wooh, good thing the first roll was successful.
Now we get a perk
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>>5270472
>>5270475
Geez, Dice gods almost fucked us over again, nice job anon >>5270464.
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we made it kek
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Ah snap crackle pop, does this mean they'll be willing to make us armor to wear when we eventually have to go down to fight the demons? I hope so. If not we're gonna need alooooooot of mana potions so we can cast Lunar Skin who knows how often.




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