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You are a pilot, a combat certified pilot to be exact. On the frontier, pilots are the most elite of special forces, immensely trained in parkour, athleticism, and— most important of all— titan combat. When soldiers witness a pilot dashing around alleyways, skipping across marble concrete like a pebble jetting over a lake, or even flying at blurring speed via the humble grapple-hook— they all pray their H.U.D.s will display them as blue, friend, rather than red— sudden death.

Before we get to how the Fold-weapon absolutely screwed everything up, including your hard-earned pension; chilling out on Harmony sipping Core-World fine aged wine, lecturing the next generation is not in the cards anymore I’m afraid.

Who are you?
>John ‘Jojo’ Jorgenson
>Alexander Hamilton
>Joe Blake
>Writein

Who do you work for?

>IMC - The Interstellar Mining Corporation, known winners of many Core-World conflicts leading them to have extreme power for what amounts to a Mega-Corp. In recent years, their forceful reclamation of the Frontier, along with their questionable ethics and rampant military spending, have led to a full blown rebellion. Fortunately, you get paid the big bucks, get cutting-edge tech first, and are living rent-free in every Militia-man’s mind. [+High Tech, +Soon-to-be-useless bank account, +Disgust of plebs]

>The Frontier Militia - Recent apparent winners of the Titan-wars, after kicking the IMC’s ass for a while, they have gotten quite the veteran following of pilots. They don’t take shit from anybody and are very successful for being the reincarnation of colonial America. You yourself are quite the patriot, though you try not to mention that a lot of your family’s nest egg originates from the IMC G.I. bill nearly a hundred years ago. The tree of liberty needs the blood of patriots to grow, you are that blood. [+Veterancy, +Soon-to-be-empty bank account, Love of Patriots]

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>>
Rolled 3 (1d4)

>>4382658
aaaaand that's the research list completed. Rolling for this mission's secrets
>>
>>4383774
welp, that's the secrets written up, expect to see the first post up tomorrow, if not its either because im dead, Monarch returns from the grave, or i got corona.
>>
>>4385731
get the fuck in here lads
>>
>>4385941
It’s trash though.
>>
>>4386194
He's not wrong

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(you) hail from old Earth. You were born in the overpopulated, shadowy slums that crowd the underbelly beneath the spires of mankind’s greatest megacities. Crowded, disease prone, filthy and dangerous, you lived off muta-rats and the bitter fruits of your crime in the sewers and trash heaps of humanity. Surrounded by death, low life-expectancy, and … some … debt to the local slumlords of your birth-district, you chose to leave these desperate slums forever and search for better prospects off-world. (you) WILL make your fortune in the stars, and perhaps, one day, you will be able to live in one of the silver gleaming spires you could only glance occasionally upon. Like so many others, you found yourself gathering your sparse belongings and heading to one of the star-ports. Not being able to afford a ticket on a galactic liner, and not having any specialized worthwhile skills that differentiate you from the uncounted unwashed masses of the undercities, you end up at the dilapidated recruitment desk of a ‘’manpower corporation’’ called ‘’StarFuture’’. These type of companies essentially gather legal slave labour only the most desperate of human society willingly sign up to. Some of your friends went to StarFuture before but you never saw them again, nor even heard of them. Facing certain abject poverty and a certain early death in the filthy gutters of Earth, you saw no other option to escape to the stars. You signed your life over for fifteen (15) years of service to StarFuture.

Six months later Starfuture has deployed you as an ‘mule-asset’ to a mining operation (Paran Ecclesiarchy) on Mars.
You wake from hypersleep, and as you clamber from the squalid metal cell your blurry eyes see other confused naked men standing in the hallway. You can hear faint yelling in the distance. You are…

>young (just a kid)
>adult
>old geezer
+
>name (write in)

and please roll me
8d100 for characteristics + possible mutations/ physical issues

(GBP): 0/100

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>>4375073
I don't think that a sleepy Pepe could find someone to take the stone, much less keep it and make sure it's sold for a good value.

>>4374846
The church or near it, make it look like we are good followers of Paran and hope that it will protect us from being mugged.
>>
>>4375975
Sure sleep is the first priority now
>>
>>4375975
Yeah let's shleep then later we can find a guy who knows a guy who knows a guy
>>
Is this quest dead? Shame.
>>
>>4380422
Yeah seems to be, real bummer

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Hello and welcome back to Synthetic Gods Quest.

Twitter: https://twitter.com/Hivemind_Chan
Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Synthetic%20Gods%20Quest
Rules and gameplay mechanics: https://pastebin.com/jcac0p9D
Current inventory: https://pastebin.com/gyZLMiNG
Current infrastructure: https://pastebin.com/i42ACWMs
Previously mentioned individuals: https://pastebin.com/LUJ5fyqA
Previously mentioned SGs and Cups: https://pastebin.com/ThR1eYvc
Project tracker: https://pastebin.com/BzmXGRhq
_________________________________________________________
In the last session we visited the Ruin to check up on the Ihmisetian elves and deliver them the news. The underground elf colony has grown significantly and their leaders reached a compromise regarding us. They would consider us a deity, but they won’t abandon Aino and her teachings, to which we agreed under some conditions. We spent some time discussing various things with the heads of the colony and in the end, we took one of them, the priestess Amiya, for a trip to the surface. There we showed her around, introduced her to important people and demonstrated the site of the new city’s clearing. By the end of the day we showed her the sunset and delivered Amiya back to her people.

Mina has managed to return to our service with some messages from Nike’ about the upcoming battle. We decided to watch it in person, geared up and flew to the site to observe Holy Nation and Ceno forces duking it out. Ceno attempted a pincer, but HN collapsed their right flank with their heavy cavalry. Afterwards it all turned into a slog with no clear winner. However, it seems that the battle was not destined to be won by either side as the enormous monster, the so- called “Monster King” was disturbed by all of the action…
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>>4379050
Well, there are two issues in fire plan:
1) It is unlikely that the monster is easily flammable. It is rubbery and has a ton of liquid inside of it. Thus fire option has to be more like “pour lots of napalm over it” instead of “try to make it catch on fire”
2) Telekinesis applies force to objects. We can cause “wind” by pushing the air, but it is not that efficient. We could rub something against monster’s flesh hard and fast enough to make fire, but as I mentioned it is unlikely to be easily flammable.

Regarding another burst of energy, the question is how to use it. Another push when it gets up or something else? Maybe we could use a massive push to fling a boulder of insane proportions at it for example.
>>
Rolled 19 (1d20)

>>4379423
Ok, I have two plans
Push it again while it's getting up, at a time his footing is shaky maybe falling backwards so he can't use the arms to soak up the impact.

Another plan if that fails is to use the sharpened boulder plan and try to reach one of those energy flows that we say with our special vision, go for the one that is most exposed after the fall
>>
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>>4379540
so
how about we hit him with a gigantic boulder at super speed when he is making the movement to get back up. I imagine that the force generated necessary to lift his torso from horizontal to vertical position must be gigantic so we keep pushing when he lift his torso to tip him backwards. since he will be already on a movement generating a shit ton of energy we add up to that with the boulder missile and try to tip him backwards to fall on his back
>>
Hey guys, I decided that it would be better to start the next thread with results of this thread's voting instead of splitting the fight scene into two parts.
>>
>>4381498
Hey guys, I'll unfortunately have to cancel this week's SGQ session. I have some IRL things that need to be done ASAP today that I didn't plan for, sorry. I won't be able to run on Sunday either. We'll run next week

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You're a genin named Hoshi whose dad owns an up-and-coming ramen stand! Instead of letting you enjoy your Ninja Summer Vacation, your dad needs you to get some rare ingredients in order to impress so that he just doesn't want you bumming around the house all summer. Your sensei seems to agree and has signed off on your familial fetch-quest.

Today is the day that you're supposed to start your mission. You:
>Get up early and psyche yourself up for the trip ahead. You've been getting ready for days, so there's not much to do.
>Wash off the sweat from your morning training, put on your favorite outfit, and fuss with your hair for a long time.
>Sleep in a little, enjoy a long shower, and casually wake up. Those ingredients aren't going anywhere.
>Roll out of bed, put on yesterday's pants with your ninja tools still on them, and grab a slice of toast on your way out.
>Other
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>>4366605
reeeeeeeeeee indeed
>>
>>4370505
>Say something to the alligator to give your allies and opening (what?)
So by using the granny as a hostage you admit to being a scaredy cat too afraid to take down three kids? How pathetic.
>>
>>4372139
Support.
>>
>>4370505
>Write-in
Let me taste that crocodile boy pussy bitch boy
>>
Who would have guessed, but I'm flaking. Thanks for voting and sorry for being a fag.

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You are Kaguya Muramoto. Born Kaguya Suzuki the endless arcologies of the city of Noir, all of that changed when you discovered you were the illegitimate daughter of the pluto-aristocratic Muramoto Family. Since then, your life has changed massively. The grime of arcology life melted away in luxurious pressure-steam baths. You were newly clothed in silk. You were educated in everything from history to advanced mathematics to politics. You were tutored in etiquette, archery, and the traditional arts. But despite your new place in the Muramoto Family, you've realized you’re just a doll in a dollhouse being raised to be the perfect cultured lady, an ornament and nothing more.

You could attempt to seize real power, dip your toe into the swirling maelstrom of inter-family politics where the only person you can trust is your older cousin Kyune. You could exert what little influence you have to find answers about your sole retainer Kentaro, once-loyal and now comatose. Or you could sit back, comfortable and pampered in your gilded cage, and give up control of your fate to your betters.

The choice is yours.

>Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Corporate%20Cyber-Samurai%20Quest

================================================================================

>Continued from last thread

“What is your name?” You ask, seemingly politely and gently. But there was no mistaking that the woman in front of you had somehow incurred your displeasure.


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“Well, as long as it’s like the first half of today.”

Hikaru laughs again. But this time, his laugh is a little unsure and awkward. “Yeah, let’s not do today again.”

“If that is the case, then I look forwards to when we meet again.” You say, “Goodbye, Hikaru.”

“You sure you don’t want a ride home?” Yoji interjects.

“Nah, I’m fine. I’ll manage to get home as I am.” Hikaru respectfully declines. There’s a level of respect in his voice towards Yoji that you hadn’t seen him direct towards anyone else. But then again, he had seen what Yoji was capable of. You yourself already knew how fast and strong the household enforcers were from occasionally seeing them spar. But seeing the real thing was still completely different.

“Well in that case …” Yoji reaches into his pocket and pulls out a palm-sized auto-injector and tosses it to Hikaru.

“Thanks, but I really don’t need …”

“Ah come on. It’s for your bruising.” Yoji annoyedly interrupts Hikaru, although not unkindly. “It’s just an anti-inflammatory compound. No painkillers. You’re not going to ride home with your face as purple as a grapefruit, are you? You’ll crash!”

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>>4390780
>>He knows what kind of family I’m from (+1 Hopeful)
If anything Yoji showing up kinda reveals it anyway. Do stress he doesn't know anything else beyond that Kaguya is likely some Plutocrat.
>>
>>4390780
>>He knows what kind of family I’m from (+1 Hopeful)
>>
>>4390780
>I suppose now he knows what kind of family I'm from.
>>
>>4390780
>He knows what kind of family I’m from (+1 Hopeful)

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Rolled 96 (1d100)

You are having an extremely bad day. First, you find out your kid is missing. Next, you find out he was kidnapped. After that, you discover it was for research into awakening superpowers. This is a problem because he was the only one to not awaken when all your other children did. Which means he must be dead unless he somehow endured months of torture. Hence the need to put him somewhere safe to grow up far away from all of you...yet look what happened. Turned out was safer for him to be among your kind instead of trying to live a normal life.

Now they all gotta pay and somebody has the answers to who those fuckers are. As chances are he's dead and NOBODY gets to kill one of your children without paying the price. You might not be able to babysit them enough and always keep them safe but you sure as fuck can make sure whoever is responsible doesn't ever get away with it. Even if you have to break into hell or the afterlife to find them. Which you have done before. Yet apparently they still don't get the message.

So there you are in officer staring down the two trembling minions on their hands and knees begging for mercy after giving the report of what they found. You feel tempted to kill them but alas they did good work and most impressively had the balls to inform you about to your face. Guys with balls like that are mighty hard commodity to find. So you'll let them live as you consider your next course of action when the phone rings...and the caller ID is the motherfucker who delayed you finding out the truth. No doubt planning to stop him from what you are going to do next which is...

Choose options below:
>Invade the hero HQ to beat some information out of them
>You got some eggheads skulls to crack open
>Go on rampage among the scum for answers
>Answer the stupid phone so you kick his ass
>Unleash the family for revenge
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>>4364878
>Disable the restrains
>>
Rolled 92 (1d100)

>>4365260
>>4368798
There are now so many activated gadgets, restraining fields, and all other manner of unfortunate weakeners that even for you they add up. So you decide to crush them so you can once more unleash your true power. Of course, he will be expecting this so no doubt he has the use of some diverter which means you need to destabilize your power release so that's too unstable to simply absorb. Normally for a super like you this would be impossible. Yet you are familiar enough with your own physiology and more importantly smart enough to know how to trigger the unstable power release. Such an action would kill any lesser super from the catastrophic feedback. Yet you are far too tough and have high enough regeneration that it won't be a problem.

So you could feel your body start to rapidly heat up before rapidly fluctuating between very low and high temperatures. While your skin starts to crack apart bleeding everywhere, while your flesh melts, and finally your bones start to shatter. Just long enough for you to throw out a single punch. Which disintegrates everything. Space itself shatters. A vacuum appears before pulling everything within range right in front of the incoming fist. You can feel reality tearing itself apart with a feral grin as all of Warsmith's countermeasures and restraints abruptly backfire causing the chain reaction you started to vastly worsen far more rapidly then should be possible.

You laugh. As the breakdown of reality, space, and time erupts around you both. Too bad such a pocket of disability is temporary but a LOT of fun while you're at it. No need to hold back when you're in a pocket like this. Basically reality's way of making quarantining and damage control. Honestly one of your favorite tricks to drag people down with you to here and in order to truly crush them without holding back whatsoever. Normally very difficult to do without special circumstances but hey that's why having those restraints backfire like that can be so deadly. Makes the whole process so much easier as you turn towards a stunned Warsmith.

"...Really now? Isn't this a bit excessive?" He asks.

"Oh come on now we no longer need to worry about holding ourselves back anymore! Plus I know your strong enough to survive here. So show me what you got!" You say as you body finishes recovering and you start to move so quickly that clones appear surrounding Warsmith. Warsmith for his part simply shrugs and pushes a button. Next thing you knew you were standing floating before an entire metallic planet full of who knows what and bristling with enough weapons along with spewing forth minions that even you feel the pressure....those are a LOT of guns.

"..."

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Rolled 56 (1d100)

>>4370134
"Well, what do you think? Told you I would figure out how to create an artificial miniaturized planetoid. Even went through to create some extra fun attachments like turning this pocket into my own domain to house it! Gotta admit the first time I had a guest. Good thing this pocket is capable of holding it. Still haven't managed to get it to safely stay in the universe without causing a lot of issues and needing a bunch of countermeasures to keep things stable. So it's still a prototype technically," brags Warsmith as swarms of combat bots, AI controlled drones, and living bioweapons start pouring out to surround you. You can feel the churning of power and activation of powerful weapons systems all the way over here despite the distance and gulf of the unstable void.

"...Just how many superweapons did you shove in that," you ask pointing at the metallic planet.

"All of them." He calmly answers.

"...All?" You question raising a brow.

"Yup all of them. Why limit my self like that when I can just build it bigger and better so it can have EVERYTHING!" He shouts in glee arms widespread.

...For the second time in your life you realized you underestimated Warsmith. Though the first time Warsmith wasn't yet Warsmith so does that still count? Its no wonder he could only unleash his ultimate weapon in a warped isolated pocket like this. You are not at all feeling confident if you could survive getting hit by so much as one of those weapons much less... ALL OF THEM. I mean seriously who thinks it a good idea to shove everything possible inside something and damn the consequences? Ah...your heart. How long has it been since you got to completely unleash yourself without holding something back? Seeing the endless legions of enemies. A smug Warsmith tinkering with some more gadgets in the distance. While in the floated that gigantic world of destruction ordinance...this is gonna be SO much fun.


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>>4370147
>>Planet Busting Time
>>
>>4370147
>Planet Busting Time

After a long vacation, the Lorekeeper returns to continue this quest.


Quest rules:
1. All dice rolled are assumed to be D100 unless otherwise stated
2. The first two rolls will be given far greater importance, but additional rolls, good or bad, will affect the outcome. This choice ultimately falls to the Lorekeeper, odd circumstances may cause him to change how the story progresses (a ton of crits for instance)
3. All dice rolls are final
4. Critical fails are considered to be between 1-5, Critical hits are between 95-100. Crits overpower any other roll except another crit. In the rare chance that a crit fail and crit success happen. The Lorekeeper will do something interesting from a story angle. Similarly, rolling 2 of the same number will be considered a MEGA crit, just pray its two high numbers.
5. Near misses may occur, where a rolled number is close to the required threshold, whether over or under. This can have an impact on how the story proceeds. However these are up to the decision of the Lorekeeper.
6. Sometimes there are optional choices one may participate in, these will generally NOT be taken unless there are multiple posters who wish it, assuming there are multiple posters in the thread
7. There are often times choices with multiple parts, each part is counted separately, unless otherwise stated, sometimes rolls will be required before counting the second, third, etc, part
8. There will be “Time Limited” decisions, in which characters may only do a set number of actions, these will be clearly marked. Generally you will only be able to choose one decision per ‘round’.
9. Rules may be subject to change between threads, but will not change during the same thread. These rules are what we will follow for the remainder of this thread.

Archived Threads + Sidequests: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Necromancer+Detective+Quest

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>>4372589

“God damn it Johnny.” Henry said, it was this Johnny that Henry hated more than any of the others, even the lecturing Johnny was better than this.

Henry turned around to find Rosa was already rushing down the road, nearly tripping a couple of times, as she blindly rushed towards the half-destroyed cemetery. From a distance it looked awful. All of the destroyed graves Henry had left behind hadn’t been touched, probably because nobody could get out here to fix it due to the plague ravaging Magica. The bridge to Avignon was closed and Magica was obviously not going to be providing labor.

“No no no no!” Rosa said. “This… what happened. WHO DID THIS? WHO DID THIS!?” Rosa cried out, shuddering with sorrow and flickers of anger.

“A necromancer.” Agatha said, stepping out from inside of a busted open mausoleum. “A good one too from the looks of things, had some sort of gravedigger’s amulet, and had a lot of experience doing this before. I figure most of the corpses ended up in Nirdec so we won’t even be able to track them down without suffocating on fumes…”

“A Necromancer?! This close to city?!” Rosa asked, dumbfounded.

“Yes… I suppose I should be surprised it didn’t happen sooner, I imagine right now many of the smaller cemeteries are being plundered for corpses just to make more corpses…” Agatha said, running a hand through her hair

“And our teacher’s grave!?” Rosa asked, holding out hope.

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>>4372592
any longer, it will do you no good, we need to leave, get back to the city where we can do some real good and-”

“Sh-SHUT UP!” Rosa cried. “JUST SHUT UP STOP TALKING, STOP TALKING…. GOD WHY.” She said, falling to her knees and burying her face into her hands.

“Rosa…” Agatha said.

Henry didn’t even want to get close to the woman. He didn’t know what he even needed to say to her to get her to calm down. Money would be no help. Words failed him yet he kept trying. There had to be something he could say to turn it all around, something he just wasn’t thinking about.

“You need to do something, Henry, this is your mess.” Johnny whispered.

“My…. Mess. Yes I suppose it is.” Henry said. “I don’t know what I can do Johnny, I don’t even know if I have the right to do anything.”

“Henry, for once in your life stop thinking about how things can go wrong, or the best way to do things, just make a decision you won’t regret, for her.” Johnny explained.


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>>4372593
if no votes are made I'll simply advance and have Henry lock up
>>
>>4372593
>>write in required
We will ignore it
And we will never say a thing about this.
>>
>>4378376
alright

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Blast pit is my favorite chapter edition.

Yesterday, at around nine in the morning, an experiment was undertaken in the anomalous materials labs at the Black Mesa research facility, violating numerous safety restrictions under the order of Dr. Wallace Breen. Directed by Dr. Vance, Dr. Kleiner, and Dr. Keller, the Hazardous Environment Teams employed by the facility inserted a sample of crystallized exotic matter into an anti-mass spectrometer. The unprecedented sample reacted violently to the scientists' attempts to test it’s properties. The instruments spun out of control as the exotic matter began to vibrate at the resonant frequency of the universe, killing a large portion of the science team.

In the chaos, numerous otherworldly creatures had been pulled through. Alien beasts were deposited into the facilities of Black Mesa, further maiming and killing the staff who survived the initial catastrophe. Violating natural physics, the creatures continued to pour through as time went on, the invasion only growing larger as the mechanisms that allowed the aliens to enter our world were reinforced.

In an attempt to contain the invasion, and then erase the incident from history, a special forces division of the Marine Corps was deployed onto the site, with orders to wipe the facility clean. What started as a purge and a cleanup however soon turned into a war of attrition, as the incoming aliens organized their forces, and sent in harder hitting units.

Throughout all of this, you are known as Agent Gabriella Oppenheimer, of the Central Intelligence Agency. What had started as a waste of your skill, working undercover as a security guard, soon turned into an exercise in national intelligence hell. The alien's own intelligence has not only collected human memory, but altered it, causing massive discrepancies of combat intelligence to cause friendly fire and misplaced units. You've been fired upon by both interdimensional horrors, and your own country's military. When the CIA refused to cooperate with the marine's activity, the department of defense illegally flew in units of the ISA to hep reinforce their own intelligence, tracking you, Dr. Freeman, and the mysterious suited man who seems to have his fingers in every pie.

That same suited man seems to have placed some strings on you as well. Somehow, he seems to be beyond limitations of distance or time. A migraine has plagued you throughout this entire endeavor. Somehow, your mind is tapped into the alien's own psychic network, and by bypassing the migraine, you're able to enter it. It was through this one of the aliens, a former conscript you freed, showed you a memory you had repressed, in another time. This "investor" employed you with a simple task that you have now fulfilled, get Wallace Breen out of Black Mesa safely.
(cont.)
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>>4389781
>>Ask further about this “Nihilanth.” What is it trying to show you by choking itself? Have you seen it before?
boi o boi here we go
>>
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>>4389901
>>4389906
“What is the nihilanth?” You ask curiously, having never heard the name spoken before.

“Not man.” The vortigaunt says, and the words cause the migraine to smack you right across the face. “Master.” It says, repeating the motion of choking itself. “Slave.”

“Is it your master?” You ask, trying to confirm your own suspicion. “It’s the creature that conscripted you?”

The creature nods yes, continuing to mimic the choking motion. Watching it again with this new knowledge, you realize what it’s trying to mime. The collars around their necks are how they’re controlled, and this nihilanth could be the one to control them. So far, it has seemed the brains of the invasion, and thus the authoritarian species controlling it was the xenian controllers. A suspicion pops into your head, now making the connection. You’ve seen the creature in that same inky blackness before, and it tore itself further into your own world when the rocket launched. They told you this before when the rocket launched to explain their own fear, and it rooted through your brain only to find your mind absent.

You’ve never had a name, or really anything beyond vague, unclear vortal messages, and basic glimpses of it as it rummaged through your mind, but now you can ask this creature directly. “Is that what’s preventing the resonance cascade from ending?” You ask, feeling the migraine try to punish you for asking dangerous questions.

“Yess…” The vortigaunt grumbles.

Trusting the vortigaunts, you could consider this direct confirmation of Dr. Kleiners “Intelligent Interference theory.”

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>>4390122
(cont.)
“Slaves.” The vortigaunt responds. In his simple understanding of human language, the only way he knows how to emphasize it further, is to simply repeat, “Slaves.”

“It’s a slave? Or was a slave?” You ask, and watch as the creature nods.

The migraine despises that question with a burning passion. A small tingling going down the back of your neck warns you against asking further.

>What the hell could enslave a creature like that?
>Start asking the vortigaunt about what you just saw in the test chamber, perhaps it knows something about that strange black spot?
>Ask further about the vortigaunts new painting, does it have anything to do with the place it just showed you?
>So Freeman is the “other” that is coming? Where is he going?
>You’ve gotten everything you need for now, it’s time to get people together and go to the labs.
>Write in a response.
>>
>>4390125
>Start asking the vortigaunt about what you just saw in the test chamber, perhaps it knows something about that strange black spot?
We can try asking about what can enslave a nihilanth after we beef our migraine stat up to over-maximum, later on.
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>>4390131
This

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You are a young pilgrim named Maileek who is about to set out on a journey to a place called Yonder. Your friend Joyful, a tiefling who is around the same age as you, will be making the journey with you. You have nothing except the clothes on your back and the skills you learned growing up. Your story will not be about the journey however, but in fact it only begins once you reach your destination. (A brainstorm of mine centered around a 5e campaign Idea I had. I want to allow as much user involvement in telling the story as possible, even choosing the race of Maileek. Obviously I can't make every dialogue interaction a choice so I will try to make the choices that are made important enough to influence the way conversation flows. I hope I can keep things interesting for y'all. Also sorry about all the exposition for this. I just felt like I had so much to write. Enjoy)
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You slowly make your way around the short wall and down the stairs onto the dock. You take extra care to not step on any planks that look like they might give away where you are. Supposed to be there or not, you would rather the hooded figure not know where you are until you decide. (Stealth +2) As you walk up to the rightmost ship you see a small placard on the rear of it, reading Cloud Dancer. You slowly make your way around the Cloud Dancer listening very carefully for any clue as to where the hooded figure might be. As you come up near the flightstone on the starboard side you hear a slight clinking sound, as if someone was tapping metal against metal very softly. You still can’t get a good view of who it is however and you retreat back to the rear of the ship. You think to yourself once again about the best way to get a better view of who this figure is and what they are doing. Another good long look at the rear of the ship and you notice that there is a large rope that hangs down from the left corner of the ship.
>>
Moving over to it you easily grab hold of it and use it to climb up onto the quarterdeck. You silently step onto the wooden planks and move over to where the large wheel is. Unlike the one you saw before that was being worked on in the warehouse, this one is completed, all the pegs together, a large floral pattern spanning the entire wheel. A glance up and you see the sails, all tightened up, the rigging gently swaying in the breeze. As you move up to the railing that separates the quarterdeck from the main deck you peek through the gap to get a better view of your mysterious hooded figure. You can’t see who it is, however from this angle you can clearly see what they are doing. The hooded figure is kneeling down in front of the starboard side flightstone and appears to be lightly chiseling at the massive iron band that holds it in place. Their hands are gloved, and their tools incredibly small. Whatever this person is doing it certainly won’t be directly damaging the ship. Still the longer you look at this figure the more you get the feeling that this isn’t normal. The figure moves their arm in order to wipe at their face and you glimpse what looks like two large points pushing up into the top of their hood, coming from their head. The figure does not seem to have been alerted to your presence at all. You take a moment of pride in knowing that you were able to sneak up on this person, however that moment is quickly lost as you still do not know who this person is and what they are doing. You step back until you can no longer see the figure and think to yourself what to do next.

> A: Fuck this shit I’m outta here
> B: Demand they tell you what they are doing
> C: Attempt to sneak up on them (DC 14 Stealth Roll)
> D: Write In
>>
Rolled 9 (1d100)

>>4362820
> C: Attempt to sneak up on them (DC 14 Stealth Roll)

I'm guessing I roll a 100-sided die or do you roll QM?
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>>4362857
it would actually be a 1d20 roll and plus whatever modifiers Maileek has learned for said skill. and yes I would be the one to roll it when writing the next chapter
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> A: Fuck this shit I’m outta here

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It has been eight years since the fall of Alterac, after the King Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. For King Aiden the reasons why he did it were simple, join with the side that was winning. To the rest of the Alliance it was betrayal. Quickly Thoras Trollbane led an army of Stromgarde troops that defeated the combined Orc and Alteraci army and occupied the Alterac City. King Aiden Perenolde was dethroned and put into a house arrest. Two years later the cowardly King with his last supporters managed to steal the Book of Medivh which they then traded for alliance with Orc Warlock Ner’zuls New Horde. For a short period of time Alterac was again under King Aidens control, but when The Dark Portal closed and the Horde in Azeroth found itself without a leader, it didn’t take long for the Alliance to send an army to Alterac. The Alliance army gave little quarter for those who had betrayed them twice. King Aiden Perenolde was taken prisoner and the Alterac City was sacked and burned. Now only ruins stand in the Alterac Mountains.

One of the last orders King Aiden did before he was dethroned for the first time was to order the loyal quartermaster of his Royal Life Guard to take you with him into an exile until Alterac was safe. The short temporary exile turned into permanent after King Aiden was imprisoned and all the nobility stripped from their titles and lands. King Aiden Perenolde later died in the said prison in unclear circumstances. In these tumultuous years you grew from a boy into a young man, who is ready at trying to claim what is rightfully yours. Finally few years ago you and your guardians settled into The Headland, one of the Hillsbrads fingers. A location close enough of Alterac to keep watch over it, but far enough from bigger cities.

It is now year 14 after the opening of Dark Portal and you are seventeen years old. Now you feel that you are finally ready with your guardian having taught you everything he knows. Prince Alric Perenolde, the second heir of the Kingdom of Alterac, is ready to take control of fate and write his own history.
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>>
Let's see how well we will do. Give me some rolls. The voting and discussion will still continue.


>1d6
>best of three
>>
Rolled 3 (1d6)

>>4390715
>>
Rolled 1 (1d6)

>>4390715
>>
Rolled 5 (1d6)

>>4390715
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>>4390578
backing this too.

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You are Shinji Matou, five years ago you suddenly found yourself with the memories of a complete past life that saw this world as a fictional story due to some unprecedented form of inter-dimensional transportation. Since that day, your new composite being has been working to change the grim future laid out for you.

To that end, you have done much, involving yourself with events and situations that have hopefully already shifted the future away from one which will feature your violent end.

Currently, you are in the midst of a plan to save the life of Kiritsugu Emiya, the Magus Killer and the Master of Saber in the fourth grail war. Should you succeed, then the future you know of will almost certainly be completely obliterated.

Archive of Paradox Reincarnator: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fate/Paradox%20Reincarnator
General Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=WhatIsAQM
Shinji Matou Status Page: https://pastebin.com/UNxStSSQ

Last Thread: >>4338676
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Probably should have expected that outcome, honestly.
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>>4371096
BRINGING THE VIDYA TO THE MAGUSES
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>>4371096
What were you originally expecting?
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>>4371108
You know I'm not really sure.
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>>4371173
>>4371173
>>4371173
New update in new thread, everyone.

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Space, the final frontier.

It has been two centuries since mankind began settling worlds beyond Mother Earth and 110 years since the first major wave of colonization outside the Solar System began, powered by Faster than light hyperdrive engines. Since that time, the endeavor that began as a small, free colony on an inhospitable planet in the Eterani star system, nineteen light years away from Sol, has grown into the Extrasolar Free State, a democratic nation uniting five settled worlds and their various outposts across seven star systems. A time of internal turmoil within human space - beginning with a nuclear war on Earth and ending with the defeat of the renegade human civilization known as the Black Sun Reich - has since passed, leading into the 2250s, a decade of great economic progress in the nation, including the terraformation of Eterani III, now known as Gaia. New threats dawn on the horizon, however - on one hand, more than half the total human population is now united within the Eurasian Alliance and on the other there are the increasingly worrisome incursion of unidentified alien forces within the frontiers of human space, which has prompted the Eurasian Alliance to begin a major new rearmament campaign and for the remaining human nations to also agree to form a pact to defend against the xeno threat. Times are-a-changing and your nation is one of those who may direct the change of this time.


How it's played, in short:
Anyone can vote on national issues every turn(with turns being 6 months in-universe) and whenever there is a special prompt for an event, warfare and the like. You can propose ideas, seek support for yours, tell everyone why the other guy's plan is terrible and would bankrupt the nation. You can go a step further by playing as a faction within the nation - an organisation with assets and agendas of its own. Expand your power and influence within the nation whilst also shaping its future development, create coalitions, pursue private projects, develop characters that represent your faction - even the sky itself is no longer the limit!
The nation's collective capacities are represented with its stats, posted with each update, representing mostly abstract parameters of the nation's wellbeing; More concrete things, which I generally call "Assets" are listed in the pastebin below - this includes your army, fleet, laws, technologies and so on.


Helpful links:
1.The archives - catch up on previous events!
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Space+Civ+quest
2.Your national assets - technologies, structures, laws, fleets:
https://pastebin.com/i7wPuyCg

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>>4368258
Supporting this
>>
>>4368258
>>4368241
Backing
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>>4368258
"We support this development"
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>>4368258
SUpport
>>
>>4368258
Support

Tommy Olliver, or Lord Drakkon as he calls himself now has ran away after killing the majority of the Power Rangers who fought on his Home base, with you being one of the survivors, unfortunately, different time lines are overlapping each other and there's no one besides you and whoever's left alive.

>How many Active Power Rangers are there besides yourself?
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>>4360101
>>4360108

Orange
>Eugene Skullovitch (MMPR)
>Boom (SPD)
>Kat Manx (SPD)

Yellow
>Maya (Lost Galaxy)
>Dustin Brooks (Ninja Storm)
>Gia Moran (Megaforce)

Green
>Cameron Watanabe (Ninja Storm)

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>>4360101
+1
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>>4360519

Damnit Eugene would be kino as fuck, but I'm gonna have to give it to Kat for the most well-rounded team

>Kat Manx (SPD)
>Maya (Lost Galaxy)
>Cameron Watanabe (Ninja Storm)
>Robert 'R.J' James (Jungle Fury)
>Maddison Rocca (Mystic Force)
>Trent Fernandez Mercer (Dino Fury) / Tommy Olliver (Tommy Olliver)
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>>4360620
+1
>>
>>4360620
this, but trent

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In the days of old, before tides closed over the heads of Othiis, back when men worked with copper and stone and lived in the dirt, men would take the heads of those they captured and cut the scalps free. These bloody trophies would hang from their belts and a man’s worth was decided only through his collection of them, his art and skill at death. But that was many centuries ago, wasn’t it? Men today know bronze and iron and all the assorted laws and rites of civilization. I have seen works of art that those ancient savages, whose bones are buried beneath the foundations of Ujarak, would never dream of. We are a far grander people, more beautiful and learned and noble of heart, than those who came long before and begat us.
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>>4370858
Forgot to mention calf-high boots over the tights.
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>>4370752
Thanks for running man, looking forward to more.

I'll spend my experience point for some customization. Guillame is a large man with a scruffy black beard and fat face.
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>>4370752
f
>>
Tolle, meine Freunde, tolle! If you show up this well against a fearsome Ungeheuer from the depths of nightmares, those Hurensöhne from the Black Suns don't stand a chance.

>>4370752
If I can preemptively claim the veteran's bonus even though I, ah, provided moral support from the sidelines during this battle rather than any more physical contributions, Konrad has a ginger goatee and, if permitted, a hood bearing highly fashionable cat ears.
>>
>>4370752
Sorry for missing the last runs Ceg, life and work's been a bitch

1 XP customization : Madeleine has an intense appearance and a serious look but no scars or visible wounds yet. Her hair is shoulder length blonde. She wears a blue cloak that doesn't reach the ground. Pic somewhat related.

“A Knight is Sworn to Valour. His Heart Knows Only Virtue. His Blade Defends the Helpless. His Might Upholds the Weak. His Word Speaks Only Truth. His Wrath Undoes the Wicked.”

Every child in Cantôn knows of the Knight’s Code. From peasant-born waifs playing with sticks in the mud to keen-eyed noble sons practicing with cold steel in the training yard, all have at the very least dreamed of one day becoming a knight themselves. To ride out on errantry into the Five Duchies Kingdom and beyond for God and Glory, bringing the Law of Adam to the wicked and the Blade of Cain to the beast.

The Knights of Cantôn are sworn to follow the Code, to obey the King, to refuse no call for aid honestly asked for, to seek out and destroy the Foe wherever it may lurk and rid the world of evil.

Were it so easy…

------------------------------------------------------------------------------------------

Twitter: https://twitter.com/BlackCompany666
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Sworn%20to%20Valour
Our Knight & Companions Pastebin: https://pastebin.com/iBg32ZQw
General Plots & Intrigue: https://pastebin.com/HW6tG7TW
Secret War Specific Intrigue: https://pastebin.com/55pd59ku

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>>4389165
shame that my ID is constantly changing, so I won't be able to participate
I'll just join the horde of lurkers I guess
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have some memes while thread is alive
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>>4389531
If you link your vote to an earlier vote when you post it that should suffice.
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>>4389703
oh, ok
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>>4389706
No wuzzas, I welcome you and your OC memes with open arms. Sworn to Valour has always had good OC (memes and otherwise), but this latest thread has been a goldmine.

If I don’t fuck up this job and it’s juicy remoteness paycheque then I’ll be sure to commission some fan art.


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