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Maria Louisa Regnia, daughter of the Duke of MaKain. In her reincarnated life, she has killed two separate Emperors gaining the moniker of Kingslayer. Now she lives in the Holy Academy, playing the role of schemer. Why, just two weeks ago she condemned two men to being Excommunicated.

Most events are Skill checks in which I compare your stats to what is being used. If I need to compare performance, then I will request a roll. Rolls are best of all

Character Sheet
Standard Skills
Social Skills
>Royal Demeanor [75]
>Conversation [50]
>Expression [15]
Intellectual Skills
>History [30]
>Intrigue [60]
>Medicine [30]
>Economics [30]

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“Hmm, well since we have extra room.” Maria grew a sly smile about herself, “How about it Prince Lucien, would you want to come with us?”

The man who was writing papers stopped before looking up, a small brow raised. The Corpse of a man seemed to have given me his attention, but his face did not seemed to change in the slightest.

However it was Ford who spoke first, “I will not bring my liege on a burdensome journey that I caused.”

Maria held back the clicking of her tongue, “I don’t plan to only visit the Shrine. I wish to meet with the local Bishop as well, as that is the reason that I am bringing Albert.”

The Man’s eyes furrowed, “Still, I do not seem to have any reason for him to join. If you are simply working with the Clergy, then it is no matter for him.”

Maria’s eyes quickly shifted to Lucien, who seemed to still be drab as ever. Though he still faced the two of them, listening to the conversation intently. It seemed that he was just letting Ford screen her, not really wanting to very much involve himself directly with her.

Maybe its because he thinks talking directly to her can ensnare him.

Well, he might not be wrong.

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Alright, unless you guys wanted to have anything prepared for the Pilgramage I will leave it here. Thank you all for coming!

And thank this fellow for making a fabulous scheme. Honestly I was still debating on whether to have you fail, but this quite literally made it for you.
Thanks for running QM! I can't believe Maria stunned the kuudere. I know Lucien route is most likely hardmode for our girl but damn does that want to make me capture him even more - her finally wooing him and *then* Solomon charging in to make good on the deal to make Maria his bride is a peak drama scene.

Honestly the only active plot point left is what the hell happened to Melody, but that can be cut if it drags the plot. Otherwise it would be nice to have a chance to up our convo, intrigue and maybe faith at some point since Maria seems to have gotten a taste for politicking and needs the stats to match.
If anyone can, please Archive this. As I have said before, I don't trust myself making good descriptions.
Next Thread:

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In the face of mounting THREATS from FOREIGN lands, FOREIGN WORLDS, public APATHY and legislative BUDGETHAWKS,
you must build and lead the SPACE FORCE into a new MISSILE AGE in defense
of your home, your nation and your world...

Armed with a middling military industrial complex, your pedigree as the first man in space and 10 years mid-level
management experience with a major farm equipment repossession firm you take your seat in the center of the cramped ops
floor where before you the bigboard blinks in green and yellows.

As you sip your coffee your officers begin piling in to the room, projector slides in hand...
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Hmmm, that AGRO idea could be refined. What if we send a craft up there, and hack the REDFOR SAT? If not, retrieve it and reverse-engineer it. Need to contact CENTRAL about the possible diplomatic repercussions tho. What do you guys think?

Agree on crew module co-op with ARMY. Also we really need to get our own RECON SAT of our own, to monitor foreign SATs in our airspace.
Oh and figure out how to make smaller SAT COMM COMPONENTS, so we can make dual- or multipurpose SATs.
How long would it take an enemy navy to reach the HEARTLAND?

What would the political blow back be if it was proven we shot down the REDFOR SAT?

Repurposing the REDFOR satellite would be an excellent solution barring SPACEWAR repercussions but until we can come up with countermeasures for the (likely) defense pods it has deployed around it then there isn't much we can do.

The only thing I can think of is scattering debris/chaff around RED-1 either detonating the pods or confusing them enough for manned sabotage.
Huh, Hadn't considered sending people up there and stealing the satellite. I like that idea.
Though as >>4281806 said, the main issue is sending people (and especially our trained space crew + technicians) up to it when the sub-satellites are still there. Its one thing if they intercept and explode a missile. Its another when they intercept a crew capsule and kill our people. Chaff could also be an interesting idea. Adding additional space trash aside.

I suppose we could co-op more with the ARMY and NAVY to see if they have any particular skills with hostile environment navigation and enemy equipment seizure. Jump start a space soldier program for seizing enemy satellites intact. They might also have better experience with designing ROBUST equipment that can handle some bullet holes or punctures.
>Question: What is the location of RED-1, is it under or at geosync orbit altitude (within range of our LV-1 Launch Rockets)? And when we sent up our initial launch to scout it out, how close did our people get? Did they get right next to it, or just within range for passable photographs? Would they be able to maneuver right up next to it before leaving and touching back down?
I feel like the best use for the ARMY would be giving them a proper SPACE STATION with DROP PODS and RODS FROM GOD galore, but that'll probably be a long way off. Supporting the idea of coordinating with them on crew modules and all things crew related.

Supporting seizing the REDFOR SAT for our own purposes, though we need more intel before we do. I reckon a SIG INT or IM INT SAT could do the job, though I personally would like to continue developing TELESCOPIC tech to get direct eyes on.

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You are the Princess of a fallen kingdom, run out of your homeland by the encroaching Ignian Empire. Try as your people did, your small country stood no chance against the engine of war, and now you are without a home or the luxuries you were once afforded. You fled across the Sapphire Sea to the New World, a land of opportunity and promise!

Sadly as soon as you made land, you were immediately swindled out of your money by a Halfling who offered to trade you a sack of magic beans for the lion's share of your wealth. After a disappointing month of gardening and an admittedly delicious three-layer dip, you set out to try and rebuild your fortune from the ground up.

Currently, you find yourself in Fool's Port, a major hub of trade in the Sapphire League. From here you can take any of the dozen roads to the major cities of the League, or even follow the Great King's Road far to the west, where it is said many untamed lands await.

Your priority now, however, is to obtain funds to begin your journey, as well as any other useful things you may need. What should you do first?

A) Try to find some odd jobs in town
B) Hunt monsters for trophies to sell
C) Hold up a merchant in town
D) Smash random crates and jars
E) Other (Player Write-In)

Your current stats are:

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The curse is powerful and insidious. Now we can but pray he has not succumbed.
oh hey, we reached bump limit. maybe he's making thread #2?
Hey sorry gang, or whoever is even still checking.

I did plan to continue but life is hectic these days.

I can't promise when but I'll try to get back to this in a new thread. If you don't see it by this time next week, then go on without me.
/qst/ players tend to be a fairly loyal lot to quests they enjoy, which yours seems to have a number of. Whether it's a day, a week or a month until you come back and even if you can only run on an erratic basis, they'll probably be there and happy to see you, though next time may come as a surprise to those who thought you were dead.
Thanks for the update bro I hope to see it

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You are a goblin living inside a cave with other goblins.Off to the side you sit and stare outside the cave hole hungry.

4 goblins surround the fire and are jacking off while they talk about fine sexy goblin bottoms and raping a real human female.

Their is no food since the bearded humans killed off most of your tribe. You were able to escape by pure luck falling through a pit and hiding as they one by one kill them all. The others only lived as they were watching humans females bathe and were jacking off to them. Now you find yourself in the cave miles from home in unknown lands with the others. Still jacking off wanting to live in pleasure before death comes.

With no food you and the others don't last. You already used the last of your food days ago, and the fat on your bones is wasting away with each passing day. Maybe they'll help gather some food with you, maybe they need a example set, a leader.

Pick one
>Scout out the area
>Make some clothes
>Go out alone and try to find food
>Try to convince them to join you in the hunt
>Join the others
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i-it's not a crit fail just yet on those slings. probably no casualties...
I'll start the new thread after the rolls come in
Rolled 83, 48 = 131 (2d100)

Rolled 79, 88 = 167 (2d100)

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New Thread here

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You are _________________, cosmic abortion of creation.

A familiar, beloved old man is standing before you, his guts in his hands and blood spilling down into the ocean of it at his knees.


Despite everything you've done, he's still the normal level grouchy old man he always was. Either he's concealing the rage he feels towards you for yo̖̟u̠r̹̟͇̱͕̤̣̕
sake or he just doesn't give a damn. Dan wasn't ever the type to give a shit, but that was more for meaningless things: killing was something he had views more in line with the common man.

You stare back into the man's stern eyes.

He was like a father back when he was alive and still is like one even in death, if this really is him and not some manifestation.

Sighing again, you shake your head.

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>[X] "What will happen if I die or leave my body?"

One more thing you feel the need to ask before you move on to the elephant in the blood dimension. Considering your second death only gave your soul awareness, you have no idea what would happen now. It feels like an apocalypse of biblical proportions would without you to steer yourself. The same could be said of you in the flesh with how much you can accomplish within several days.

"What will happen if I die or leave my body?"

Thema shrugs.

You blink. "...You know all that other stuff, but you don't know what will happen when I die?"

"Well, you already know death is basically an illusion."

"But my mind will cease to be, right?"

"Eh, technically speaking. I mean, it already pulled that third eye out of the rest of your soul: maybe it resides partially in it now?"

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You exist though. You're proof I'm not dreaming all of this
Voting closed; writing now.
>[X] "You exist though. You're proof I'm not dreaming all of this."

Despite your soul's megalomania, it's obvious that it's wrong. You have no idea how deluded you'd have to be to keep thinking you're dreaming up this reality. It would be exactly like you to think that though: you are a piece of shit. That just seems like its nature, which means it's probably impossible to convince otherwise.

"You exist though. You're proof I'm not dreaming all of this."

"Have you ever tried to convince someone utterly sure of themself?"

Shaking your head, you hum a no.

"It's impossible."

"But you're literally my progenitor."

Thema laughs. "Some negros still think the earth is flat. Your soul is of the same ignorance but on a cosmic scale."

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>>[X] "...Is rampant promiscuity a result of our mutation or just us being French?"
Perhaps getting his mother's perspective on sex might get him to loosen up his own. Plus, he's overdue for the "sextalk" anyway.

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Welcome back one and all into a new part of our adventure. After two days of travels and mental preparation, we've arrived at our destination, the large town of Muribel where Klesiah is waiting... alongside two (as far as you know) of Ama's apostles. It's been an entire year since you've seen your knight, the trepidation isn't easy to handle.

Previous Threads

Twitter for schedule updates

Perks and spells for our main character

Characters met by Arawn.

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Could ya tell us if Klesiah would understand our intentions through the link if we go with the mercy with dialogue/compromise option? What about what the other anon's take. Would it be difficult to just spike his head right now and do the deed ourselves?
>Could ya tell us if Klesiah would understand our intentions through the link if we go with the mercy with dialogue/compromise option?
it'll be a little too vague for her to ''get'' it right away, especially since her attention is on Shereen. However, she'll be quick on the uptake.

>Would it be difficult to just spike his head right now and do the deed ourselves?
You don't have a good angle, especially since you'll have to physically impose yourself on Shereen. Maybe after; killing the guy yourself is a precision I will need
Ok, just to recap, the "compromise" option is possible, we don't have a good angle to just cap his ass right this instant so we'd have to move to get that angle and that would necessitate us turning away from the asshole, and it'll take Klesiah a second or two to understand we want her to try to talk to the magitek asshole should we go with said compromise option.

That about right? Could we call out for her to negotiate as we jumped towards Shereen to stop her?
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>That about right?
>Could we call out for her to negotiate as we jumped towards Shereen to stop her?
Saying that you call yourself the player to ''help'' the cat whilst physically preventing Shereen from killing the fire mage my way of thinking of a compromise, it'll communicate your intent well enough.

To be honest, what I truly want to know is if my players wanted to let Shereen kill the fire mage or not and it seems that answer is a no.
That sounds alright. The only other question we've yet to answer is what player he is and/or what player he's working for. I'm betting "open the way" as he seems to be worried about Ari'el coming in and slaughtering the lot of us, himself included, to get the cat.

God I hope this is the right call. Once this all blows over, if everything goes well, we can have Shereen strip his family of whatever titles, wealth, and lands they have as I suspect her ascention to the throne is imminent, given how she'll be the last surviving member of her line. Damnit all, I guess in the end we really are too damned nice for our own good. Hope blueberry's happy if it costs us the cat.

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You are a necromancer; an adept in a field of arcane study which has been declared taboo by most places you care to call civilized (and still pretty disliked in places you don't.) You have no connections to the world of the Free-People since your teacher abandoned you, but you have a power that mortals fear, and you've decided to use it to carve your own place in the world.

You find yourself in the middle of a vast, blasted region known as the Wasteland Tenebrum. Once this was a land of verdant fields, bursting with life and an utter embarrassment of resources. However once the Calamity razed nearly half the world, all that is left here are barren stretches of hardpan desert and rocky hills the color of ash and bone. There are still tribes of Uruks and Lizardmen who dwell here, navigating in savage bands from oasis to oasis, warring with one another and raiding any caravans daring enough to attempt the trek from one side to the other. In fact it was a band of Uruks that destroyed the thralls you used to get you here. However they ran off when you showed them a bit of flashy magic.

Before you know is the crooked, dilapidated remains of a tower. If the maps you consulted are correct, it is the highest point of a buried kingdom of the Elven princes who once ruled here. From this point, you can find your way down into the depths of the earth, where unknown artifacts and magical treasures lay hidden. You cannot navigate this castle turned tomb alone, however. Your stamina and strength are nothing impressive, and you will need a thrall with a more robust physique to do the heavy lifting. To that end, you have secured two objects whose masters, long dead, still cling faintly to the mortal plane. Unfortunately their souls are weak, and you will need to consume the soul of one and convert it to power in order to raise the other. Now, choose:

A) An Iron Shield, of Dwarven Make
B) A Broken Spear, Elven but simple
C) Burn both, and spend the day looking for something more promising (50% chance of success)
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Rolled 85, 50, 61 = 196 (3d100)


The Elf jumps into the melee and stabs the throats of the immobilized enemies with swift, savage surety. A brief twirling flourish later the stake impaling your unfortunate minions has been cut in twain. The halves remain embedded in the torsos of your thralls and inhibit their movements, but it is a far sight better than their position previously. By a twist of fate this detriment does not endure for long as the remaining 3 goblins viciously fall upon your crew. The initial charge sees the impaled thralls' knocked over and heads hacked at by those damnably sharp elven knives. You sense the energy you'd infused the corpses with dissipate as they finally sustain too much damage for even necromancy to grant them the semblance of life.

The ensuing clusterfuck of a melee descends into a chaotic mess which you have no chance nor desire to join personally. You watch as the enemy hacks away at your thralls, the Elf slits their throats from afar as he dances through the combat, and your remaining goblin minions are whittled away as they attempt to restrain their enemies while being defenseless. At the end you are left with 4 ruined goblin thralls, 5 fresh goblin corpses, and the echoes of a small but fierce battle echoing through the abandoned halls of the castle.

You worry about whatever may've heard that extended skirmish, and your first instinct is to flee. On the other hand, you have now been reduced back to square one...except having now nearly exhausted your mana in the pursuit of your endeavors. The impulse to loot what you can regardless of the risk of incoming reinforcements or predators is strong as well.

Your elven thrall stands atop the corpses of friend and foe alike, freshly coated in black-purple ichor, and awaiting your orders.

>What do?
A) Loot! (Roll 1d100, need at least 3 rolls)
B) Flee, perhaps looping back around towards the goblins' nest. If you're lucky (or would it be unlucky?) then maybe they've been drawn to this ruckus and you'll face little resistance there.

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>Flee, perhaps looping back around towards the goblins' nest. If you're lucky (or would it be unlucky?) then maybe they've been drawn to this ruckus and you'll face little resistance there.
Rolled 31 (1d100)

>A) Loot! (Roll 1d100, need at least 3 rolls)
Rolled 19 (1d100)

Maybe raise the best looking intact goblin?
Rolled 25 (1d100)

been a few hours, rolling again.

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Two important pieces of information were revealed during the previous thread. 1. there is an aid boat coming into Magica tomorrow, and the person behind the plague is likely going to bomb it, and 2. Inquisitor Agatha is somehow involved with two dead Cathars and a healer who were found tortured to death. Do these have something to do with one another?

Quest rules:
1. All dice rolled are assumed to be D100 unless otherwise stated
2. The first two rolls will be given far greater importance, but additional rolls, good or bad, will affect the outcome. This choice ultimately falls to the Lorekeeper, odd circumstances may cause him to change how the story progresses (a ton of crits for instance)
3. All dice rolls are final
4. Critical fails are considered to be between 1-5, Critical hits are between 95-100. Crits overpower any other roll except another crit. In the rare chance that a crit fail and crit success happen. The Lorekeeper will do something interesting from a story angle. Similarly, rolling 2 of the same number will be considered a MEGA crit, just pray its two high numbers.
5. Near misses may occur, where a rolled number is close to the required threshold, whether over or under. This can have an impact on how the story proceeds. However these are up to the decision of the Lorekeeper.
6. Sometimes there are optional choices one may participate in, these will generally NOT be taken unless there are multiple posters who wish it, assuming there are multiple posters in the thread
7. There are often times choices with multiple parts, each part is counted separately, unless otherwise stated, sometimes rolls will be required before counting the second, third, etc, part
8. There will be “Time Limited” decisions, in which characters may only do a set number of actions, these will be clearly marked. Generally you will only be able to choose one decision per ‘round’.
9. Rules may be subject to change between threads, but will not change during the same thread. These rules are what we will follow for the remainder of this thread.

Archived Threads + Sidequests: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Necromancer+Detective+Quest

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Breakfast was had and Henry shared a key bit of information with Agatha. The fact of the matter was Rosa and Larry had been unable to find any explosive runes anywhere on the docks. Agatha explained that the Church had been put on high alert via a tip off from the cult and anything on site would’ve already been discovered. Henry and Agatha both agreed that the bomb runes would need to be brought on site somehow. Henry mentioned sewer routes but Agatha explained that the docks didn’t have any leading in. The church was well aware of the possibility as well. It seemed they hadn’t been slacking.

“So we have no fucking clue how the attack will happen?” Charles finally asked.

“Since the securities been increase I don’t even know if it will.” Agatha explained. “He’d have to be on site to do anything and with the security increased I don’t see that happening. The Angel of Midnight has even called in an entire squadron of angels to guard the ship’s approach. For some reason she’s taken special interest in all of this.”

“I’m still nervous though.” Rosa said.

“Me as well, we’re missing something.” Johnny added. “If he’s as crazy as you think he is, Agatha, then he might be willing to lose his own life in the attack.”

“That… hrm…” Agatha said. “Nobody could reach the boat through the security.”

“We’ll have to play it by ear then.” Larry said, “Ain’t worth overthinking it if we just need to guard the damned boat.”

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Henry tugged at the fishing rod he’d brought along. He figured he’d get some fishing done while he waited for the damned boat to come in, but nothing was biting. Agatha had gotten them through the front gate with utter ease, nobody wanted to keep an inquisitor waiting, especially one with a legitimate badge. Henry felt a bit smug at how easily that part had gone.

Ophelia had brought along her owl and was running recon around the dockyards to see if anything odd was occurring. She was deep in meditative trance but had explained that a large enough jolt would wake her. Henry was in charge of that if needed.

Rosa, Xavier, and Johnny were keeping an eye out on the roads leading into the dockyards.

Charles was outside the cordon, controlling a dead bird to keep further watch on the area. So far, everything had been clear.

“So nothing doing still?” Larry asked.

Henry checked his transference rune for any communications. Ophelia had managed to get a few working though the signal was crap on the three of them. Garbled and only able to transmit a bit of data at a time. But it was still better than using signal flares during the day.

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Right when he thought things were going to go off without a hitch, the signal came in from Charles that there was a lot of movement along the city streets. Henry watched as the Cathar’s began raising the alarms. The Crusader Commander in charge of the docks raised the alarm and the troops began to mobilize. Henry watched as a tide of red began rushing towards the three roads into the dockyard.

Masses and Masses of devils, several thousand at least. He quickly grabbed his bag and pulled out a spyglass, he ordered Larry to wake Ophelia and pulled out a spyglass. As he got a better look at the devils, he quickly realized where all of the explosive runes had gone. The devils were wearing them like jewelry.

A rather slim devil cast haste on itself and rushed forwards, before getting struck down by a hail of arrows. A moment later, a few strands of red mana were flung forwards by its fellows trailing it and the corpse exploded in a shower of brimstone and shrapnel.

> actions will use up valuable time
Decision #1: (Charles)
1. *tell Charles to get to safety*
2. *instruct him to join you and the others, a mage with a ward charm will be helpful.*
3. *tell him to hold position and give you updates*

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>1. *tell Charles to get to safety*
>2. *fire off angelic one or both flare runes that you possess* (select number, one or two)
Angelic, have them take care of the devils, leave the cathars to other things
>1. *tell them to aid the Cathars*
but if they feel that they can't do anything have them
>2. *fall back to the boat to mop up stragglers*
>3. (write in)
Keep on the lookout, and aware so we can warn the others to fall back if we see anything
will wait for more votes then post tomorrow.

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Greetings my fellow daoists, this poor man was subjected to all sorts of torture in the cage and became temporarily unable to continue the story we were working in.

I can only ask for your forgiveness from the bottom of my heart.

Seeing that about ten odd days passed since the last update and the quest might have basically died I will make to you, my friends, a proposition.

We can continue the quest as is, keeping everything as has been done so far from where we left off.

We could reboot the quest, effectively leaving behind what we have done so far but remaining as Su Kahn and opening the possibility to explore the other options.

Or for last we can start a new quest, in the same setting with a different character or a completely new setting.

Previous thread >>4231612

Let me know what you think.

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>I can teach you how to cultivate
>>What if I told you I might be able to help with the issue the ship is going through?

The way back isn't that complicated.

>>I can teach you how to cultivate

In exchange fkr helping you get out of here I'm gonna make you my subordinate, that will have its benefits for you.

>And for the love of God please relax already. I know i said they would eat you where I'm from but you underestimate me if you think I'd force myself on other people.

"I can teach you how to cultivate."
You are confident that no matter the method you can get her to late physical purification within six months, and you tell her just that.

"Right now I am suppressing my breakthrough to ethereal opening, and if I am teaching, you too can reach this stage in less than a year."

"I don't believe you."
She answers, bites on a new slice of the pastry and then continues.
"Because you're not telling me what you want in exchange right away."

"That's fair, I'll tell you then but first I'll have to give you some context..."

There is no risk in letting her know about everything, for one because she is too weak, and also because she doesn't seem like the kind of person who would try to interfere unless it affected her directly. So you tell her your story this time.

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"Hah, I guess it makes sense if you put it that way... so, what do you want from me in exchange?"
She replies in two parts, because she went to get another refill of tea for both of you.

"I want you as my first subordinate."
The answer is simple and there is no need to sugar coat it, given she is already negotiating with you.

"So I am to become another piece for that Princess you spoke of?"
Her voice is no longer strained, her jaw is no longer clenched, and her breathing isn't tense anymore. She is making progress, you are making progress.

"Not at all, I will help the princess in opening the gate to pass through to the next realm, but she will pass through our realm, I'm not going to let her conquer it for herself. You will be MY subordinate, not hers."
You won't stand under her, the least you can settle with is being equals.

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That said I'm going to sleep now fellow daoists, will update as soon as I'm awake.

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A colony in the new world. The Great King had ordered it, the Seers had predicted it's success and the Grand Vizier had blessed it himself. And so, your small group of 50 elves find themselves over 3000 nautical miles from home, having been left ashore with their possessions, watching the massive ships of their people sale into the horizon. The lands were uncharted, untamed and completely unknown, full of danger, adventure, potential and promise.

But first, what sort of colony are you?
>>Traditional Colony - 25 pairs of elves had adventure in their hearts, have decided to leave their homeland and start a new. You will have everything a new colony needs to flourish. Building supplies, dry goods and their own personal possession. They can even expect the occasional visiting ship from their homeland. However, these elves are accustomed to a certain level of comfort. The adjustment will prove difficult, many of your elves are gifted in the realm of poems, songs and instruments rather than practical skills, and a certain level of comfort will demand precedence over practicality

>>Penal Colony - A few brigands, some pirates and poachers, even a few warlocks found the ire of the King and his Royal Court. Though all 50 are of good heart , they found traditional elven society stifling. Their equipment is haggard, their supplies are low, but they are a hardy bunch, skilled survivors who will not receive support from their home, but will not have to worry about any further reprisal for their crimes. They are used to living on the outskirts of polite society and as such, the adjustment shouldn’t prove to be too terrible, and their more practical skillsets will make it all the easier.
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Yeah, now I'm worried. DwarfQuest just got abandoned. Right now it seems like the last two standing are Dusk Elf and Ratkind. And who knows if those are next...
Damn you, covid 19!!!
OP, please answer us

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It is deep in the cold season for you and the Rinim; as far as you’re aware, you are the last of your kind, having fled your ancestral lands in the face of the terrible Redjaws decimating your peoples. Having found a new land many many moons away, and taken up residence in a mountain, it is here you have begun to rebuild. You have endured admirably so far, despite hints and warnings of potential dangers in times ahead. And yet, the settlement of Rodinash, held together by will and hope, is barely a pup; you’re few in number, and not even all of your housing areas are finished yet, though such time is fast approaching, by all accounts. So your survival continues...

(Repost for stat clarity)

>Month 8 (Tasma Settlement of Rodinash)
>Leader: Tasma, Breeze of the Summer
>Population Total: 75 Rinim
>Farmers: 12
>Woodcrafters: 8
>Metalcrafters: 2
>Earthcrafters: 6
>Miners: 8
>Warriors: 10
>Scout Recruits: 3
>Scholars: 3

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Considering your new relationship, and your presumption of the new neighbors’ military still, you may need to learn more about the nature of the army. This is by far your weakest portion of knowledge, and you’ll need to rely on your Warriors’ experience far more than your own. At least, in terms of actual combat. Not that you have much in the way of forces, unless you conscript someone…as much as you hated it happening to your father, though, you’d much rather avoid that.

That said, you DO know a few things about their wardrobe and accessories. The Rinim style of combat is largely speed and precision- using slings, arrows, short swords, and small axes to cut and bleed your foes. You’re not sure what these hairless do, but it’s clear they are more keen towards heavy defense. Meaning that all the speed in the world would be useless if you can’t damage them regardless, and you wouldn’t doubt they have natural strength as well. There’ll need to be some way to utilize your speed and inflict damage despite the armor, while keeping your defensive capabilities high. This’ll also probably help with the megapedes, come to think of it. Although that’s more defensive instead of figuring out how to crush them…

After you bring these thoughts to your Warriors, they agree and are quick to make suggestions in terms of design. Half-helmets, some crushing tools they call ‘crowners’ may work, other various bits and bobs...You’re not sure of it, but you’ll trust them for now.

For now, you’ll be testing designs with wooden prototypes- even the metalworkers you have aren’t entirely practiced in weapons, though they claim they can learn quickly enough. That means you’ll need to gather a large amount of wood…

>Roll 3d10+2, best of three
Rolled 6, 4, 1 + 2 = 13 (3d10 + 2)

Rolled 10, 3, 6 + 2 = 21 (3d10 + 2)

Rolled 6, 1, 7 + 2 = 16 (3d10 + 2)

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I'm vaguely disappointed

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Everything seemed perfectly normal in that tuesday, kids went school, there was moderate traffic in the streets as people came and went to their jobs and the small city of Karya was bustling with activity as usual. For five years peace has reigned in the state of Wiskansas, a large new state encompassing most of the area between what were formerly Wisconsin and Arkansas, which don't exist anymore, hardly fought and won in the 10 years war that torn the country apart and changed the state frontiers, making the states far more independent and causing the federation to lose most of its power. It all happened afer the sea levels rose, destroying most coastal cities and causing an immense shift in power worldwide.

The futurists were largely too optimistic - by the year 2064 AI didn't turn us into machine gods, we just got some interesting bionic implants which started gaining traction in the past couple decades but still weren't too widespread and a bunch of robots that more and more became commonplace in everyday life. Also the military began testing some advanced energy weapons a few years ago - laser and plasma pistols, rifles and cannons, that sort of stuff.

Then in this day that looked like any other, the weird incidents started happening and the emergency broadcast system all over town started telling people to evacuate the city because an unprecedented biological attack had been unleashed, everybody should head to the nearest FEMA camp or if you can't make it to the camp fast enough to one of the nearest evacuation shelters on the outskirts of town.

The FEMA camp was too far away from your position so you headed to the nearest evacuation shelter, warehouses the government built years ago to house people in case of emergencies that are barely used for anything.

Who are you?
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Rolled 3, 2, 3, 4, 2, 2, 4, 1, 1, 1, 2, 2, 2, 1, 2 = 32 (15d4)


Searching the house!

Cleaning products 1,2 - few 3 - lots 4 - none
Toilet paper/female hygiene/birth control 1 - few 2,3 - lots 4 - none
Canned food 1- few 2 - lots 3,4 - none
Booze 1- one 2- few 3,4 - none
Fitting male clothes 1 - few 2,3,4 - none
Armor (football) 1 - one 2,3,4 - none
Melee weapons (knives, baseball bat, heavy tools) 1 - few 2 - lots 3,4 - none
Electronics 1- few 2,3- lots 4 - none

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Rolled 3 (1d4)


well looks like you found 1 of the category you were interested in, let's roll to see what it is before I make the full list with everything you found on the house

1 - backpack
2 - duffelbag
3 - purse
4 - suitcase
I'm ready

Take Tp/female shit/birth controls
Any small electronics phone USB and other things
Tape, bandages and after health stuff batteries
If we're too full use purse, or empty some canned food
sorry folks, I've had a busy day irl today, I can't continue running yet, I'll try to continue tomorrow

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>Terminal Autism Warning! Much like our characters favorite soft drink, Moxie, this Quest is a really, really acquired taste. Consider yourselves warned. You are not going to be able to simply roll dice to get answers, you are going to need to puzzle through the information that I give you, to figure things out. There will be some obvious observations that the character will automatically make, but beyond that, you as the player are going to need to get them there by making hypothesis and suggesting experiments. When you get things right, you make Deductions, which can improve the Refinement of your abilities, or you will uncover new abilities. More on those abilities later.

>For reference, Moxie was the first soft drink both developed and produced in Maine. Considering how it tastes, it should probably have been the last. Honestly. It tastes like someone removed most of the sweetener from some old-style cough syrup, and then carbonated it.

>And for those who don't want to wade through the 23,000 words of the last thread, the following is a fairly comprehensive summary:
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typographical error in the previous post, first sentence should read:

>There are a total of five remaining Porcelain Vessels in our characters possession.
>Use the only bowl to run Experiment 1, as outlined in the linked post
I'd prefer using a deposit bottle, but

is fine. can drink the chocolate milk later.
Alright, I will have this written up for an overnight post.
Well, now that you have run the Expectoration test on the Noisy Bone, you can run a second Expectoration test, this time on the Strange Bathwater. You head out into the Kitchen area, and return with the Cereal Bowl, the last remaining article that is both made of Porcelain and designed to hold a quantity of liquid. After this, you are going to have to improvise, reuse or buy more. Heading out of the kitchen, you make a point of checking the clock on the stove, which reads 10:45 am.

>Sorry for the delay. Between working on the character sheet and deciding on what exactly should happen (or not happen) when an Invisible Emission is introduced to the Strange Bathwater, I was not able to come up with a satisfactory scene. I have slept on it, and after a walk and breakfast, I will be able to work something out here. Thanks for your patience.

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Last time, you spent an awful amount of time inside someone’s wardrobe, then you took care of Howie Dewitt once and for all. You’re currently dealing with the aftermath inside Calamity’s Clinic.

Aurora informed Holly and the rest of her family about Howie’s condition, shortly after, the whole family came to the clinic, well, except the eldest. As soon as they came in, Aurora asked you to please look out for the little Dewitts while she dealt with Holly – who beelined to the room, completely focused on knowing what’s going on with her son, probably didn’t even notice you were out there. She, Dr. Calamity and Aurora were basically locked inside Howie’s room ever since…

So you ended up being responsible for the girls, they didn’t know exactly what was going on but they knew it was something related to Howie and that it was bad, real bad.

Dr. Calamity said being in a Judge-induced coma had exactly the same symptoms as the strange illness they talked about in the news, so he’s going to treat it as such. You forgot what name he used, but it’s one of those scientific acronyms that don’t land with you at first.

But can you tell the girls that? You didn’t want to overstep boundaries, but it felt almost inevitable to explain to them what’s going on. You went with the story that Howie randomly fainted and you two brought him here. That didn’t do much for them but luckily at one point Aurora left the room, so both of you could explain what’s wrong with their brother. It didn’t really sink in for them just yet, so you still fear the worst. Aurora went back inside after, still trusting you to take care of Bruna, Olivia and Gisella.

Minutes later, both mother and daughter left the room, Holly looking completely shattered – Aurora did her best to cover her mother’s face so her sisters couldn’t see how distressed she was. Leaving all the little Dewitts more worried than ever before. You have no idea where they went.

Curious, the trio of girls wanted to see their brother, it was within their rights. You, hesitantly, asked the doc if they could, and for better or worse – he agreed. So now you’re all inside the cold hospital room, and the girls are digesting reality. While perturbed by the Doc’s appearance, they all attentively listened to what he had to say – and to his promise that everything will be fine. It did little to change their faces, but it’s the thought that counts. You’ll need to apologize to the Doctor in the future, it isn’t easy to lie to his patients about what he can and can’t do.

Dr. Calamity steps out of the room, citing that he needs to check on some papers real quick, but a nurse will come in his place soon. You’re left alone to your own devices.
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“This is what I’m going to do about it, you god damn dowk!” Scarlet expertly kip ups like she was some kind of gymnast. (Warning: From this point on, Johnny is greatly overexaggerating Scarlet’s abilities for comedic effect.)

“Huh?!” You’re caught off guard!

“Look out, Johnny!” Not even Philonune saw it on coming!

You stand up and try to go for the door! But it’s too late already and Scarlet pounces on your back, wrapping her legs around your waist, causing you to lose balance and fall back down to the ground unscathed! Savagely, she then starts ruffling your hair like no tomorrow! Somehow without setting off your glasses! What’s going on?!

“Yeah, my butt might be a little big! Maybe I’m soft as a pillow! And suwe I’m cute and adowable! But I’ve had enough fwom you, dowk! I need to teach you a lesson!” Scarlet continues her assault!

“C-Calm down!” So this is her countermeasure against the tickling?!

“No! I’m going to humble the biggest, most adowable dowk here! You’we the one who’s adowable! You’we the most adowable man I’ve ever seen!” Scarlet won’t be denied! Her lisp is out of control! (From this point on, imagine Scarlet’s lisp is permanent unless said otherwise. I’ll keep the “Dowk”, though.)

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I think he dropped the T at the end.
Ah, augh

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Twenty years ago- years before you were even born, your homeworld repelled an alien invasion which arrived with no warning, no declaration, no communication. The invaders killed tens of thousands of your people before they all suddenly died- killed by their own ships.


You can read the previous threads here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=COADE
Check your stats and inventory here: https://pastebin.com/ud7xt5fW
On votes with three or more options (not including Write-In), you can designate another option as your second choice. This helps increase the accuracy of votes, but don't force yourself to add one if you legitimately lack one. You have to specifically mark an option as your second choice for it to be counted as one.
Please feel free to ask questions- I am happy to provide setting trivia that isn't relevant in the narrative. If you ask a pertinent question, though, I will generally answer it in an update.
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>Can you tell me about the 13th Fleet? Other Valkans?
So there's war fleets, religious fleets... I wonder if there's merchant/economic-based fleets.
Welcome to the wonderful world of Valkan Space Politics.
>>Can you tell me about the 13th Fleet? Other Valkans?
>Our former captain was a rebel sympathizer and offered it up to Ser Housley's insurrection. It's quite as simple as that."
This is a really interesting detail. It puts a name on the Valkan saboteur group. That could be useful, or valuable.
I'd bet Jess's parents were with them, given her intense dislike for Alich.
>Can you tell me about the 13th Fleet? Other Valkans?
>Can you tell me about the 13th Fleet? Other Valkans?

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