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''To my grand-nephew. I Albrecht, Archbishop of Libau do hereby summon thee to my seat in the land of Vollingen for I have need of thee. You see since a few years my relation with grandmaster of the knights of the Argent Stars has deteriorated to the point of dysfunction. The land and it's lords are on the brink of civil war. However the both the grandmaster and a local baron have fallen in battle against the savages that still inhabit the hinterlands of this realm for it is still inhabited by the original, primitive inhabitants, primarily human tribes with some orc tribes in lesser number hide in the forests of this realm. This event has allowed me to install a new lord in one of the fiefs. For with the knights at their capital to elect a new grandmaster, I can install a new lord without consulting the local lord commander of the order. I need someone who I can thrust and who can you better thrust than family. I am therefore asking you to come to this land and be landed with an untapped and untamed land''.
signed Albrecht I archbishop of Libau

This was the letter you received three weeks ago and it had come as a surprise to your lord father, and well to your whole family.Your family where minor nobles within the empire of Tautenland. Your granduncle being the only one to be of note, having climbed the ranks of the church of the eleven-fold pantheon. You as a second son where never going to inherent the lands of your father and it was unlikely that you would conquer new lands on your own, the age of warlords has long past and you were expected to lead your live in quietly and comfortably but that has all changed now. The wind breezes trough your hair as your ship courses to its destination of Libau and as the ship flows trough the water you think back to your family and your home.

What part of the empire did you come from?
>The county of Holrisland, a land with more cities than nobles, you spend most your of youth in these cities and learned much about the art of commerce from is merchants
>The duchy of Ledingland, renowned for it's erudite citizens and wine ranks Ledingland holds the imperial magic academy as well various other institutions of higher learning, you spent your youth learning from some of the
brightest minds in the empire.
>The margraviate of Fluddenmark, made of marshes and woods. Fluddenmark had long suffered under the incursions and raids of outside forces. This made you and by extention your family into hardened warrios and soldiers.
>The various Principalities and cities of Fleissland. Rich in iron and other minerals. The craftsmen of the land take pride in the metallurgy and craft they produce you spend much time around the furnaces and workshop of these men and still have contacts with their guilds.
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''Put him in chains and put a cloth in his mouth, I shall judge him as soon as possible'' You said. At once your men surrounded Manfred and took both his arms and put them into the chains.

''How dare you I am the rightful lord of -mmhupmh'' Was the only sound as your men put a piece cloth in his mouth.

''Hirschkirchen then told you ''My congratulations my lord, you have proven to be more worthy liege-lord than Pflugfeld ever was. As for the bastard if you want to judge him quickly I suggest we return to the village, you may use my hall to judge him''

A good idea perhaps although you could always drag him to the capital to sent out a message to the population.
What do you do?
>Take him to Rittersbach and judge him there, it is more formal
>Take Hirschkirchen's offer, and judge him in the village. The sooner he is judged the better.
>>Take Hirschkirchen's offer, and judge him in the village. The sooner he is judged the better.
I'm afraid if we take too long a rival may try to send a lawyer or something, also he lived in Hirschkirchen's lands, these villagers were his neighbors.
>>Take Hirschkirchen's offer, and judge him in the village. The sooner he is judged the better.
>>Take Hirschkirchen's offer, and judge him in the village. The sooner he is judged the better.
>Take Hirschkirchen's offer, and judge him in the village. The sooner he is judged the better.

As long as he gets his trial there is no problem, we don't need to give others an opportunity to try and save him and use him against us. The populace already knows him by his words and deeds and so we need no excessive formalities or extra witnesses. Let this be a minor footnote in our history and nothing more.

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You are agent #00312 of the Piss Bottle Removal Task Force.

You and your squadron are constantly beleaguered by a seemingly unending sea of incels, hikikomoris, hobos and psychos, whom you must clean up after and send to re-education camps.

You've recently been tasked with a dangerous mission:
>Clearing out a piss bottle infestation in another apartment in a poor ghetto.
>Investigating a piss bottle stash reportedly found in a mansion in the hills.
>A local miasma of piss bottles has materialized in the supermarket, citizenry are beginning to feel unsafe.
>C L A S S I F I E D (Write-in)
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>Steal* files from the Library, containing information on both the members and the enemies of the PBRTF.
>>Stop by a dive bar and get hammered.
>>Go straight home and take a cold shower and go to bed.
Leaving this open for ~12 hours
>Steal* tech from the Lab so you can rip off the designs for the piss-sensors and piss-resistors.
Rolled 2 (1d3)

Spin, spin, spin that three sided die

>>5413911 1
>>5413912 2
>>5415097 3

You slowly opened your eyes, watching the birds circling above you while you remained in a daze. You had no idea where you were, or who you were, all that you knew right now was that your body hurt like hell. What was going on? You tried to think back to the last thing you could remember... but you were just greeted with an empty haze of blankness... you couldn't remember a single damn thing about how you'd gotten into this situation! But then, just as you were losing hope of ever figuring out what the hell had happened to you, a window opened up in the middle of your vision... as if layered on top of the world.

[Congratulations! You have died!]

“W-wha…?” you barely managed to utter out a surprised note before another screen replaced the first.

[But don’t worry! You’ve been randomly selected to be granted a second chance! Though as a result, and for the sake of fairness, your personal memory has been erased! Of course, it’s understandable if you consider such a thing unfair, but as recompense, you’ve been granted a special boon to help you survive and prosper in this world!]

“A… a boon?” you were beyond confused as your continued to try to make sense of the nonsensical information that you were being bombarded with by the text box.

[Correct! In your previous life, you weren’t exactly much of a person with what you might call a ‘life’, so your new ability will represent your favourite hobby in the slovenly life you lived!]

“H-hey! Stop mocking me!” you couldn’t really do much but protest helplessly against the mocking tone of the textbox, even if you knew practically nothing about your previous life, you weren’t exactly happy about having it mocked wholesale by some box of text! You were sure that you weren’t that bad that you needed to be mocked like this!


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If your theory that 'anyone with a sandblower could counter thermite!!!", then Crocodile would literally be blown away by common wind.

But he doesn't. Because you have absolute fuckall idea of how logias work.
A leaf blower blows harder than a breeze but more importantly more consistently. The fact that you can't see this shows you know absolute fuckall about how leaf blowers work.
No, it shows you're a retard who doesn't know how logias work. Logias aren't some wibbly wobbly jenga tower that collapse if you blow on them.
Of course they aren't jenga towers you brainlet. They didn't eat the jenga-jenga fruit. What a joker. And yes, you can blow some of them away. Control only goes so far in the face of overwhelming force.
The new thread is here.
Also I archived. I hope I did it right.

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Welcome back.

Rules are simple: Votes are tallied every hour, with whatever course of action being the most popular being the course of action taken. Write ins are encouraged and non-mutually exclusive votes will be combined if possible.

When a roll is called for, roll however many D100 are specified.

Inventory, pokemon stats and other links: https://docs.google.com/document/d/15i2N08IpWqitoTJujsUMishe4PLbao1lqT-bCAmvPcE/edit

New Discord for questions, discussions and announcements: https://discord.com/channels/968086995756793897/968098198411440128

For a short summary for the new and to recap:

You are Alex. A newly minted trainer and camping enthusiast just starting out on your journey at the age of seventeen after your father lost his job in order to help pay the bills.

Last time, you went out for dinner, sparred with Fie's Blaziken, earned the Geode Badge, battled Mike, set out for Saltcoast City and battled a Gentleman and his Daughter, whereupon Syurm evolved.
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Hidden air balloon for emergency escape

"I'm going to try make friends." You say in an undertone.

"Good luck." Fie says, before you carefully start moving forward.

Unfortunately, this Rowlet seems to be rather skittish and not interested in making friends so much as food and flutters off into the bush leaving the bowl half finished.

"Damn." You say, settling back down to watch.

>Wait and see if it comes back (Roll.)
>Ah well. It's late, turn in.
>Another time, maybe.

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Rolled 58 (1d100)

>>Wait and see if it comes back (Roll.)
Rolled 16 (1d100)

>Wait and see if it comes back (Roll.)
Leave a trail of food leading closer to us
Rolled 53 (1d100)

>Wait and see if it comes back (Roll.)
Please do, I like the ball owl

You are the archwizard Alexander Matthias.

Recently, you slew one of the Four Heavenly Kings who serve the Great Demon Emperor of the South as his generals and innermost council. People are lauding it as a great accomplishment, but really you just disintegrated him with your magic while he was balls deep in Princess Mariette. Well, there was the matter of you being the only one in the area who avoided being put under his spell, but that was because you were out of the country at the time when he cast it.

Specifically, you were farming Succubi in the Great Pit of Kamar Taj. The Sixty Ninth Floor is filled to the brim with those thirsty demons, and they have a 30% chance to drop [Succubus Charms]. Noblewomen and Merchant Wives will pay top platinum for those cosmetic items to keep themselves pretty and add exciting little details like glowing pink hearts in the their pupils or lewd crests below their navels.



But that's why you were out of the country when Jasmine the Seducer carved a lewd crest into the nation itself and brought every man and woman under her thrall. That's also why you were probably the only person in the Capital not engaging in the city-wide orgy the Seducer led. If your head wasn't clear of lewd thoughts, you wouldn't have been able to shoot that Omnibus in the back.

Sadly, you were about a week too late for this to be swept under the rug. Nine months from now, there will be a baby boom throughout the country... including a royal Cambion from Princess Mariette and a bastard growing inside of the Queen. They're both off to a nunnery for the time being, though you wouldn't be surprised if a few nuns had Nephilim, Cambions, or mundane bastards of their own to bear. It's not your business, though.

The rewards that King Martin Blackstone has deigned to shower you with are, however. Lordship over a remote county with a small-but-bustling port town as its seat, formerly belonging to the traitor who let the Seducer into the country in exchange for the Queen as his sex slave. A wagonload of silver and a chest full of gold.

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>>Make him regret using this final measure by giving truthful answers unfit for the ears of children.
>Give him answers that are technically correct - which every wizard knows is the best kind of correct.
FYI, I'm going to be away this weekend. We'll be back on Monday!
Thanks for the heads up! Have a good weekend, QM.
hf qm

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Welcome to Smalltown Noir. This is going to be a relatively short quest. Not many rules besides write-ins staying in line with the story at hand. Have fun. Story begins below.
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Writing up. o7
Your instinct tells you to ask about the rationale behind her move here. Finding the answers to your other questions can be saved for later.

"Alrighty, I'll help you out," you reply.

"Come along then," Virginia beckons, "Hold my package for me, and we can walk down to the general store."

She points you toward a cube-shaped box encapsulated in paper. When you moved closer, you couldn't find any discernible features to point out what it was. Picking it up, though, was a struggle. Whatever you were carrying was heavy. But that doesn't matter now; you need to question Virginia. Following her out of the Post Office, you begin the investigation.

"So, Vir," you heave, "It's been a few years since you were in town, pretty odd to come here now, ain't it?"

She chuckles weakly. "Oh naw, city life just got too much for me and Silvio. I just thought it good to move back in with the family for a little while."

"Well, that can't just be it." you continue, "you haven't even sent Ma and Pa a letter since you moved to Milwaukee."

Virginia looks slightly surprised. "Huh? Oh yeah, Milwaukee." she replies, "I was just... preoccupied with big city life, ya know? It's real fast going down there."

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>Head quickly back to the farm. You could maybe get a question or two out of Silvio before nightfall.
Our sister was mighty suspicious. Surely Silvio may say something different about all this...
>Head quickly back to the farm. You could maybe get a question or two out of Silvio before nightfall.
>Head quickly back to the farm.
>attempt to peak inside the box without making it obvious you opened it
>You could maybe get a question or two out of Silvio before nightfall.

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"I'll translate it for you, if you pay me.", you say.

"Very well, we shall pay you. I recon you have no qualms traveling at night?"

You flinch a bit.

"Is something the matter?"

"I've been running all day, could we go tomorrow?"

"Sure. Do you have some place to stay for the night?"

"Not really."

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"I must ask the cultists first."

You say that but you ponder there is even a chance they don't even know the properties of the skull. So you touch it to ask the witch first.

"Do the cultists know you are... well... not fully dead?"

"No, they don't. I don't trust them. They would try to sacrifice me or something. I only talk to witches."

This really makes the whole deal more sketchy. If the skullwitch won't talk to non-witches, it could be advantageous to have it around. Maybe the cultists just put it on the table as decoration.

"Did you manipulated the cultists to put you on the table?"

"I mean, being on the floor wasn't nice. There were rats making a nest inside me."

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>Let Lily have the skull


"You can have the skull.", you tell Lily.

"Great! I'm sure I'll learn alot with it."

The two (or perhaps three) of you keep on working on translation.

Very fast it is Lily teaching you the more arcane concepts of the language, undoubtedly just parroting whatever the skullwitch says to her.

Time flies and at long last it is again time for a big witch party. This one, if your calculations are correct, will last two, maybe three days of both moons being on new moon.

You inform the cultists you are going to depart again. They give you a few coins for your diligent work. They don't see Lily smuggling the skull out of the place, as she stuffed it under her garments and they only checked her bag.

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Somehow, they shot everyone with small metal pellets. It was really fast.

Those who didn't die, dispersed really fast through the woods.

You ran until you could no more, and you noticed as you fainted that you lost a lot of blood.

When you wake up, there is a merchant with a small fire lit near you.

"You okay?", he asks.

"I'm... fine I guess... where am I?"

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>> Go with the merchant

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Hello everyone and welcome to the Big Tank, an Evo game where you collectively take simple creatures and help them fill niches and adapt to their environment by adding features to them in the drawing program of your choice!

Since we are starting a fresh tank today, the environment is comfortably warm, and we have three basic creatures to evolve: the Plimp, the Scut, and the Bleem. You can see small versions of them represented in the opening image of this thread, but individual pngs of them for you to edit will come in the next three posts.

Every so often I, your quest master, will change the enviroment and kill off all but the most well-adapted creatures. These creatures will become the starting animals for the next thread.
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(Stupid forgot image)
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Some species of Bleem, the Bleen, have evolved a second sail-like fin on the other side of their main wormish body. This allows for greater maneuverability in the water, and less wasted energy while swimming as now each wiggle aids in propulsion.
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Some Shorter Legged Scuts, or Schuts, have developed rudimentary sensory organs that can do little more than discern light from dark. These basic light detectors have difficulty discerning movement and have poor depth perception, but aids the Schut in heading towards or away from the surface of the water.
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Plonpe begin growing multiple, free hanging "roots" which help them in absorbing ambient nutrients in the water.
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grow muscular nodules around the base of legs increasing control along with a bigger mobile mouth to eat more

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The King of Iron Fist tournament. A new craze that popped up two months ago, flooding the globe with newspaper articles, televised interviews, and general hype. The biggest martial art event the world has ever seen to date. Promising fame, glory, and gold to any who are victorious. Everyone invited, almost everything allowed.

The preliminaries have already begun. In twelve countries and 106 locations. Thousands and thousands of contestants surging towards them.
“Alright everyone!” one of the organizing staff addresses you and the other thirty people in waiting. “Please form a line, no pushing! We are going to register you by name. Then we put them into three different time brackets, and draw your opponents. Please be present for the time bracket.”

You were lucky and managed to be early in the line. The attendant writes your name down, and without looking up asks.
“Any preference for the bracket?”

>Early bracket, let’s get it over with
>Later today, want to see some fights
>Tomorrow sounds alright
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Tekken Qst? Fuck yeah, No Shins QM. The further we advance, the more crazy shit we can fight.

>Now the fun is over, you have a registration to do
Look, I love sumo man, but not my type.
>>Now the fun is over, you have a registration to do
>Now the fun is over, you have a registration to do
Writing registration.

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(Previous Thread)


(Character sheets)

(Combat Rules)
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Grygas being buried might happen if we wait and come back. Right now it may yet be early enough that the building hasn't collapsed and is simply starting to burn up, with him knocked out inside or at the door. And you underestimate our heals. Some healing would fix the damage from the rubble falling onto him and give him enough energy to either help push it off him or prevent himself from being crushed until the fire draws in villagers to the rescue. It isn't just us in this village.

Since I really think this option could help us, I guess I'll try one more argument. With the reduced Sanctuary presence and the fact that it's still night, couldn't we move in towards the fire, assess the situation, and then use Gale to quickly get to the hideout and party up with little extra risk of detection since all eyes are on the net right now? It would save some time at the cost of mana.
I could say the same about getting the party to move towards the tavern and Gale-ing ahead of them.
Fair point, but it would still leave the amount of time needed to get to the hideout, deal with whatever recriminations they may have picked up during the night, instill the proper sense of emergency, then Gale ahead of them, before we can get eyes on what is happening. I say it's better to get the info now and go from there. We're talking maybe 30 minutes extra with our exhaustion, their lack of organization and decisiveness, and the snow. By that time I fear Cyrene will be long gone and Grygas in no state to provide information, or much of anything going forward.
Except maybe a nice martyr figure, but I'd prefer him alive, and his death would still leave us with the burden of proving Sanctuary was behind the attack.
the hideout is closer, so I think spending 2 minutes to say a few words and not bothering to wait for them to get dressed is enough.
Had glossed over the "short distance" bit, so I'll concede the debate and amend my vote.
Those minutes may cost us, but if there's a plume of smoke already maybe it won't matter overmuch...

Changing vote to a write-in.

>Head to the hideout, inform your companions that a building is burning and that it may be the tavern. Advise them that you are moving there to provide help, that Sanctuary may be at fault and that they should follow quickly. Then head to the tavern, using Gale to move quickly through snowed in streets. Time is of the essence.

Today is my first day of High School. I'm excited and terrified but about what on either account I don't know...
Today I woke up; took a shower; brushed my teeth. Whilst brushing my teeth I gazed up into the mirror and was shocked to find looking at me no reflection! Where did I go? I honestly couldn't remember what I looked like.
I'm a 16 year old American male—I certainly know that much—but what is my race? height? weight? what do I look like? Good God! what is my name? how can I forget that?! and am I religious? What's wrong with me today? what is today? what year is it?
This is my first ever thread on this board so I'm sure it will be shitty. I really hope you like it nonetheless.
P.S.—I will be draw-fagging ITT.
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Nah, just really uncreative. I wish I came up with a better title but this is my first "quest" and I don't know what I'm doing. Lol. Just kind of winging it.
Damn. This shit is dead fr fr.
Not trying to disagree (because /qst/ is pretty slow), but you might get more responses if you make it more clear when you're done writing updates and maybe provide a few choices. Simply tallying votes and saying 'votes closed, writing' will give new readers an idea of when input's required.
Similarly, asking for Write-In responses might scare people off, especially early on unless it's a drawquest or something. A good method to try is the '3 choices and a Write-In' approach. For example:

What songs should be on the playlist?
>Classic Rock: Zepp, AC/DC, Nirvana
>Rap: Snoop, 50 Cent, Tupac
>Classical: Beethoven, Mozart, Bach

It seems contrived, but that sometimes helps coax out players. Might not be a bad idea to take a look at a few other quests on the board too and see how they format their updates--might help a little bit.
Anywho, I hope I don't sound condescending or anything--just thought I'd offer some advice since it's your first one and all. In the interest of keeping things alive, I'll vote for...

>All Weird Al Playlist. Literally all his discography. Every song. Every Polka.
Research rap music because of your prior concern about not knowing black culture and then when you show Zoey you're really trying to show Tresean
Thanks for the advice, bro. I didn't notice this for a while, was kind of demoralized honestly but this is good advice.

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Saiyans. Known throughout the universe as the warrior race, their power and combat prowess proved invaluable in the Covenant's downfall. And with the largest threat to the PTO destroyed, their remnants scattered across space, the universe has been united under one banner. Peace reigns across the galaxy, under the rule of Lord Freeza, Emperor of the Universe. But not all wish it to be this way. Remnants of those who were conquered are gathering in the shadows, increasing their power, and plotting their revenge. Despite this newfound age of peace swiftly spreading across the stars, there are those who would seek its end. Will you be able to stop them, or shall the universe once more be plunged into the fires of war?

Welcome to Saiyan Conqueror Quest! This story takes place in an alternate timeline within the greater Dragonball EU. You the players control Karn: once an ordinary Saiyan warrior with a meager powerlevel of 2,830 who has risen to become a mighty Berserker Super Saiyan, and so much more. Throughout your many adventures, the “Dragon of New Salda” has grown into the symbol of Saiyan might and power, widely recognized across the universe as Freeza's close friend and confidant, not to mention his right hand man and General of his forces. From humble beginnings on the now long gone Planet Vegeta, Karn has become the pride of his people, and their greatest champion.

Character sheets and other info:
Help fund quest art commissions here: https://www.patreon.com/GrandDragonQM

Quest rules are as follows:
>30 minute voting windows
>Pick ONLY ONE option when voting(unless otherwise noted)
>Dice rolls are all best of first three, only correctly rolled dice pools will count

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Rolled 7, 88 = 95 (2d100)

Rolled 91, 61 = 152 (2d100)

Rolled 31, 99 = 130 (2d100)

Dice be merciful pls
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91/100, 99/100. Special success, writing!
Thank you based Chilli

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During your investigation to find out more about the ghost (Duckrothy) inside Kobashi’s home, an earthquake and some sort of shockwave hit simultaneously, causing the home owner and his new daughter to fall unconscious, bringing the research to a halt. They’re both fine otherwise. You’re trying to get a hold of yourself as you learned that there’s another uninvited guest (Houda) here, and Naiad informed you that the gate is ready for you to leave the bubble dimension! Was the sudden movement a result of that? Or was it something else?

A lot to process in a short amount of time…

“That’s great news!” You mentally send the information to the fairy through the fish hat on your pinky.

“You mind passing that over?” Houda is requesting the pic back. “No matter how charming Vanessa is, that harrowing image must be kept sealed from the eyes of this uncaring world.”

“Quack.” Dorothy wants you to find Lise to seal her fate.

“One at the time, please...” You want order.

“I’m playing second fiddle to a mere duck? It’s a fabulous bird, but it hurts the soul.” Houda isn’t happy being as important as a bird.

“It’s complicated.” You scratch the back of your head.

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>“It better be good, or else I’m not forgiving you.” Make her know she raised the expectations with her bad attitude.
>“It better be good, or else I’m not forgiving you.” Make her know she raised the expectations with her bad attitude.
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“It better be good, or else I’m not forgiving you.” You let her know that thanks to her awful attitude, she raised the expectations.

“Don’t put expectations on me.” Esperanza dislikes what you’re doing.

“Too late.” You won’t refrain from being petty.

“Serve yourself.” Esperanza drops her hand and opens up a portal. It has some kind of watery texture, twirling from the outside to the inside – colors seemingly random and ever-changing. It’s nauseating to stare at. “It’s in there.” She goes through it.

You share a glance with Philonune, then follow the irritating girl to wherever this strange gate leads you to.

For a long moment, it felt like everything stopped, you were conscious for all of it – but couldn’t do, say or hear anything. Like waiting for a loading screen to finish. You hope that’s not literally what happened.

You find yourself in what could be considered the bastard child of an old-timey colosseum, a courtroom, and a martial arts stadium. The dreamy feeling of the Distant Frontier is absent, it’s difficult to articulate, but your body has its weight back, and all your senses have fully returned as well. You’re by the combination of a juror stand and a balcony, it has a great view of down below, which contains a combat ring. This place seems to be a VIP section.

“Woah.” You try to sound enthusiastic, but it doesn’t come out strongly.

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The lights inside the venue focus on the entranceway towards the ring below, a young woman more or less your age comes out of the curtains. She looks like she doesn’t want to be here. She’s sporting a flame right on her neck.

“Judge, I’m really trying to go along with what you want! But what the heck am I supposed to do?!” The girl shouts from the center of the stage. “I came here alone like you asked, now what?!”

“Just go to the ring.” Esperanza pulls a megaphone to throw instructions. She puts her hand over the speaker. “What an idiot.”

“Seems simple enough.” The girl starts walking down the ramp with the lights following her, and enters the ring, not without struggling with the ropes. “Nggh…” She gets embarrassed by her clumsy movements. The ropes didn’t want to let her boot go.

Esperanza snaps her fingers again, the lights get redirected at the stage once again, now a man comes out of the back…

“Buahehahuhihihi!” It’s Oliver… And he has a theme song? He’s doing all the theatrics on his way to the ring too. There’s no crowd. He’s being stupid.

“Show off…” The girl glares at the eccentric idiot.

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Thanks for running! Great thread!

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Read the rules: https://pastebin.com/hQMZiGUM
How to play: https://pastebin.com/ehJnx9SL

The dice you put in the "options" box is:

>What is /conqst/?
/conqst/ is a 4Chan story-telling, strategy game that is just like Risk but allows you to have more freedom in defining your civilization. Build your nation on the path that you choose, be it war, economical, benevolence, pious, or just plain chaotic. You tell the story of how your nation thrives in this ever-changing world. Just remember one thing: Your ultimate goal is to conquer the world.

>Can I join?
If there's any territory shaded in white, yes. If there isn't any, some players may be nice enough to give you land or allocate a puppet state. If not, then you could wait until the next game (or when I kick out inactive players).

>How hard is it to learn how to play this game?
It's better for you to learn as you go, but it's not difficult to play. You start with 5 territories as one nation, expand until you can't expand, and choose to attack, fortify, and/or defend. Plain and simple. You also get +1 attack and +1 defense for every certain amount of territories you own, and gain National Strength (NS) and gold every roll.
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Rolled 9 (1d10)


I believe it is time for the two of you to surrender. I shall argue against your destruction, for you are good investment opportunities, but you will likely be puppeted by the prevailing powers.
Rolled 5 (1d10)

Continue the offensive on all fronts
Also make more religious buildings.

Was away for a bit, back now though
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No notes.

LMK if I made any mistakes.
Next map 11 hours from the time of this post.
Anglican Church of Divine Mandate (High Walls Creed):United Kingdom||469 Fede
The Black Vale (Flying Destiny):Huntress Squad||449 Fede
Judism (Small Pearls):Israel||201 Fede
The Eurasian Federation:Kingdom of Lemurs,Huntress Squad,United Kingdom | | 42 att/def
The New Axis:USSR,Fourth German Reich,Japan | | 6 att/def

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Rolled 6 (1d10)

>attack axis
>explore new acquired ruins.
>build markets and churches

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Your mother abandoned you on the steps of a church when you were just a baby. You've been told you were ugly, even then, and as you grew up, your looks only got worse. It's been a hard life. People see you and think they know your character from the wideness of your eyes, or by the brokenness of your teeth. Even in the church, where every weekend they would preach that everyone was equal in God's eyes, that it was the good inside that mattered, not appearances, even there, you were the invalid. The other kids learned quickly how little the nuns trusted you and how easy was to shift blame to the "ogre" (so they called you), and you learned how vicious the nuns could be with the rod when they wanted, and how futile are the cries of mercy of an ogre.

You ran away from the church the moment you reached manhood, and then you pursued a wanton life of banditry and pillage. For a time, your disfigurement didn't matter, and became almost a strength. You yourself became strong and others cowered at your feet. If they didn't love you, at least they feared you. Then you were brought to justice. You were shackled, whipped, imprisoned, then sent to this godforsaken island to work off the remainder of your sentence in dismal disgrace.

You've been here two years and carved out a crude kind of life among the other convicts. They leave you alone on account of your bulging muscles and relatively short temper. A few of the weaker ones do little odd jobs for you in exchange for protection from the others. One of them has even become something of a close friend, an old codger named Milosh, who you saved from being harassed by the Roarke gang his first day off the boat. He's a sharp, merry fellow, if a bit mysterious. No one knows what he did to get here, and he won't say, but everyone agrees that he doesn't belong. His cheerfulness rubs some people the wrong way–misery loves company–but you find in it a strange comfort. He reminds you a little of the only man from the church who ever showed you any kindness or love, Bishop Hugo. You've never forgotten him.
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When night falls, you don't find him in his bunk. Not soon after the lamps are blown out, the alarm bell sounds. Milosh still nowhere to be found. It turns out you were wrong, Roarke is smarter than you gave him credit for and pulled one over even on the guards. He had some of his men hide in the ship while they were unloading it and then cut the throats of the sailors on board soon as they went to bed. The guards he had bribed delayed the alarm long enough for them to get away, but to really ensure his free passage, he left behind a gaggle of men to take the blame, a few of them from his own crew. Milosh, of course, is among them.

Over the next few days, the guards interrogate (with sharp instruments) the men that were left behind. None of them know anything, and the whole thing is really just a show by the guards that were bribed, for the higher ups benefit. As Milosh is the oldest of the group, the blame naturally falls on him. The official story is that he masterminded the whole plan but was betrayed at the last minute by Roarke. The guards and (on the guards' suggestion) the other men, all claim Milosh knows where the ship is going. In fact, Milosh does know, and so do you, since he told you. But he won't talk. Even after being betrayed and left for dead, he refuses to snitch. In the end, they put him out to the stocks to starve.

The guards have other things to worry about now. Much as the guards (or you) would hate to admit it, the gang went a long ways towards keeping the peace. They made the guard's job of corralling hundreds of convicts not only possible, but relatively easy. With the Roarke gang gone, the convicts have become tense. Fights break out every other day, and since half the supplies from the ship were never unloaded, and the next ship may be many months in coming, the convicts are getting unruly. It hasn't escaped their notice that the guards are still eating well, and that they're using the whip and the scourge with less provocation than before. A revolt is brewing.

>Stay out of whatever happens, even if it means having to go it alone.
>Take charge of the revolt and lead the convicts to freedom
>Make a deal with the guards to put the convicts back in line
>Make a deal with the guards to put the convicts back in line

For as much as Milosh fucked up and betrayed our trust he does not deserve to die like this. He was and still is our only good friend here. As we owe Roarke and his gang nothing and we know where he is going with his ship. We can offer the guards two things so that they will free Milosh and maybe even reduce his sentence so that he can be with his daughter sooner.

We can tell the guards we know where the Roarke gang is going so as to free Milosh from the stocks. And as we are the strongest man here we can take over from the Roarke gang and keep the other convicts under control so they do not riot and get everyone killed. If we do that it may get the guards to release Milosh early so that he can be with his daughter and save her from the streets. It is what a good friend would do.
>>Make a deal with the guards to put the convicts back in line

We crack few skulls, get milosh out of the stocks, and set up our own petty underworld. Not the worst outcome.
>Stay out of whatever happens, even if it means having to go it alone.
>>Make a deal with the guards to put the convicts back in line
Milash you dam fool, now we need to save him

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