[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Mobile] [Home]
Settings Mobile Home
/qst/ - Quests

4chan Pass users can bypass this verification. [Learn More] [Login]
Draw Size ×
  • Please read the Rules and FAQ before posting.
  • Additional supported file types are: PDF
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
[Hide] [Show All]

[Catalog] [Archive]

File: 8301239183109.jpg (104 KB, 1000x700)
104 KB
104 KB JPG
You have dabbled in the forbidden arts of demonology for awhile now and have learned its basics. The church of the Sun, the largest religious organization in the civilized world, will even tolerate various other minor different faiths within its sphere of influence, but never necromancy nor the summoning of demons, so you will have to be very careful on how you operate. Demons can grant you great power if you successfully summon them, but the process will require human sacrifice.

You have acquire tomes that detail the process of summoning three classes of demons: Type 1, Type 2 and Type 3.

Type 1 demons are lesser demons. These are imp, quasits and mephits. Imps and mephits can fly. Imps and quasits can shapeshift into animal forms. Imps and mephits can become invisible. Mephits are linked to one of the elemental planes (the more commons are ice, fire and lightning but there are others) and are capable of using a breath attack of their element. They don't have much knowledge are are unable to impart any magic upon anyone. Summoning a Type 1 demon requires sacrificing a single victim of any age.

Type 2 demons are common demons. These are succubus, incubus, common fiends, doom guards and shadow demon. Succubus, incubus and common fiends can fly. Shadow demons are incorporeal. Common fiends and doom guards are great at melee combat. Doom guards and shadow demons can cast powerful magic on their enemies at a distance. Succubus and incubus are telepaths, can charm people and can shapeshift into other humanoid forms. They have some knowledge and could impart minor powers upon people at a price. Summoning a Type 2 demon requires sacrificing five virgins, or any twenty victims.

Type 3 demons are greater demons. The only type 3 demon the book teaches you how to summon is the balor. Balors have a fire whip and usually carry also some other weapon like a sword, a mace or an axe. Balors can fly. Balors can summon other demons, but doing so in the material plane requires souls. Balors have a fire aura that damages anyone who gets too close. Balors can teleport short distances. Balors have much knowledge and are able to impart great powers for the right price. Summoning a Type 3 demon requires sacrificeing thirteen virgins in a specially prepared altar with a pentagram carved in a stone floor where the blood can flow into, or any sixty victims in such setup.

Sentient but non-human victims are worth far less and you need five times more.

You have been preparing for awhile to start your demon summoning operations, you're not jumping into it blindly!

You have 100 points to distribute into assets. You may only pick one choice in each category.
72 replies omitted. Click here to view.
Yea this sounds well thought out and going for a longterm goal to Agripas is a good idea.
I am fine with this, I let the other anons decide on the grimoire, as it could lead to suspicions, but on the other hand we are quite weak without it.
>Can we visit the nearby village to purchase a chest and shovel, then bury it somewhere we'll remember when we're gone?

Sure. It would take you two days to get there. A sturdy chest would set you back 25 gold and a shovel 5 gold.

Though memory is a fickle thing so you should probably make a map, specially if the place you're going to bury it is far away or complicated to reach. You have some parchment and ink in your hut that you could make a map with if you want. Of course you don't need a map if you just bury it behind your hut.

Do you want to go to Paleah or to go to Mewich to buy stuff?
It's better to delay our trip by four days and 30 gold than have our grimoire stolen and struggle to gain back a pittance. I figure we'd bury it behind our hovel, there isn't anyone after us at the moment and no-one looting our hovel would bother to go digging out back. I vote to take a detour to Mewich.

File: 8462570.jpg (41 KB, 500x358)
41 KB
You are a mercenary captain of a spaceship capable of faster than light travel. At the shipyard of Naknamura, you oversaw the construction of your ship and at the pirate world of Umbra you found your crew. Now you're all ready to fly... and start getting jobs to repay the debt you raked in on this babe.

You have 250 points to distribute, you can only pick one option on each category.
27 replies and 1 image omitted. Click here to view.

You decide to look for jobs locally... yeah, you and everyone on the hub pal! It is not like a pirate haven would have a billboard with all its illegal jobs for you to pick from you know. You gotta be connected, know the right people to get the good jobs... and unfortunately you don't know anyone. So you just try tipping every bartender in town to see if they can get you at least a step in the door of someone with money and a job for a guy like you. You spend a few fruitless nights on this until you get told some guy might have a job for you. They tell you to be at a certain holoroom at a given time.

You go contact him on the homeroom, which ain't cheap to rent. No image really comes from him personally, what you guess is common in these deals.

"Our usual guy got caught by customs, so we are giving you a shot. We have a shipment of genetically modified cows to be delivered to Serelis, in the Cancri system, three jumps away. Shouldn't be too hard, but you gotta evade customs at Serelis and land on planet to deliver the cargo at the precise coordinates I'm going to transmit to you, there will be people waiting. Payment will be transferred once the delivery is confirmed by my people through the subnet."

You look at this whole deal. Filling your ship with fucking cows? Landing on a planet? On your brand new ship? This ain't some junk smuggler boat! And the payment is on the shitty side of the scale on top of that, considering you need to do three jumps.

Still, it is the only job offer you got so far.

> Accept the job

Comment too long. Click here to view the full text.
>accept the job

Accept the job. Gotta earn some trust

> Accept the job

Eventhough I am anxious about just accepting the first offer we get, it could lead to some shit.
>Accept the job
It'll take 12 weeks for the jumps. But we can do lots of shit between the places.
> Look for profitable trade deals

Since we're going to different places we could see if there things that the far off places need in small amounts.

File: House Shryke CoA.png (128 KB, 608x717)
128 KB
128 KB PNG
Hello everyone!

This is a quest based in the ASOIAF universe which follows a captain of a free company that has recently been given dominion over Stormgrave, an island near Dragonstone. Ser Aurion Shryke is a common-born man with a natural affinity for leading men and making friends. We are continuing where we left off in the opening month of the year 284 at the start of the new Baratheon Dynasty.

Quest resources including character sheets can be found here:

I try to update twitter on run times/important votes here: https://twitter.com/CormaicB

Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=House%20Shryke

Now, let's get started!
82 replies and 1 image omitted. Click here to view.
Since you have 2 limbs, half makes sense right?
>2 limbs
fuck legs
I was actually thinking of legs
I forgot arms are also limbs
My bad
File: Arms aren't limbs.png (411 KB, 750x407)
411 KB
411 KB PNG

>4 limbs

fuck stick

File: Cthulhu.jpg (103 KB, 800x1000)
103 KB
103 KB JPG
Welcome to The Cthulian Files, a multiplayer RPG with horror, paranormal and conspiracy themes.

You will be playing as yourself, the person behind the screen. You are working as an investigator who has been recruited by the mysterious Kek Foundation. It's likely that you will die a horrible death, very quickly.

Your first mission is to explore Pelzer, SC, a town of 89 inhabitants thas caught the attention of 4chan's /x/ board. It has a Masonic Lodge, Illuminati homes, an abandoned mill, incoherent crime statistics, and a livestreamer who went there and disappeared three years ago.

I accept three individual players for this game. Everyone else can play as the shared character. If one of the individual character dies, then the first player of the shared character can join as an individual player. Please play as the shared character if you are not sure that you can be active (due to studies, etc.)

Mythic RPG archives: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Mythic+RPG

Thread song: Imperial Age - The Legacy of Atlantis

Art: "Cthulhu" by Sanskaran, Creative Commons license.
377 replies and 65 images omitted. Click here to view.
If I'm successful I say to the other thug "In this cold desolate wasteland of a world we call home there are two classes of people. Those who die by me and those who work for me. If your the latter then get on your knees and beg."
File: images (5).jpg (13 KB, 229x221)
13 KB
>you all hear KEK laugh at several layers of reality
This message is for the QM

It was just too funny that
Mc Genocide is going to meet the
Nunya while she is followed by the girl
I couldn't stop myself
hope its useful
There's indeed been a few funny misunderstandings. Also, Nunya is a male.
I will rewrite that
mistranslated the name.
more funny now

Picking up where left off from thread #3
106 replies and 4 images omitted. Click here to view.
Oh. Well if our uncle is cool with the idea then yeah lets do that.
>A. Opt to call upon the Karelians to join the assault on the Pirate base
We might as well make use of our friendship with the xenos.
File: 1563160708715.jpg (93 KB, 874x612)
93 KB
>You spend the next several months overseeing industrial development and the establishment of the new factories, collecting your annual income which has increased dramatically from the investments you have 305k now on hand.

I have been waiting for this.

I think a normal STC forge can produce carapace grade armor, and we have those already unless there need to be another production que unlocked by a Magos.

It has not been three years since our claim to governance for that to matter right now.
File: 1565041496842.jpg (57 KB, 960x928)
57 KB
I don't think the Sons of Alpharius are that dumb.

Doing a boarding action without crippling the ship for capture is a bad idea however the action has tipped the balance in your favor with the sacrifice of those that dared. Considering the boarding party reached the bridge they effectively disabled the ship's maneuverability. A ship filled with traitors, among themselves is a ship not worth saving. The last thing we need is the "Hydra" lurking out of the ship after it is docked with any station.

The problem about combining predetermined actions and then exposing further details and results. If it was a boarding party from our Intel Cruiser then it with the actual sensors and support systems can perform a Lighting Strike. If that was true then all of the boarding troops can teleport back. However it played out that none of our boarding party survived. Our Torpedo Cruiser is still the closest thing to that ship with a torpedo barrage to separate the superstructure to pieces.

Never do further boarding actions against Astarties, because if that were true in the Imperial Navy would fall.
This is why damage of this magnitude is required to take a ship from the Traitors of humanity if not too corrupted to take.
And again, don't do further boarding actions against Astarties, or extra heretical activities.

Comment too long. Click here to view the full text.
Just saying that sector command would bei reallllly happy If we tell them the Position of the Pirate Base
Also maybe ask the one governor, whos people we rescuded

Were you to travel the stars, across this vast universe, no doubt tales of a mighty warrior race would reach your ears. Many speak of the Saiyans with awe and wonder, marveling at their power and aspiring to become like them. Others speak in hushed tones, of the fear and despair in facing the warrior race in battle. But one thing all agree on, is that standing against the might of the Saiyan race would spells certain doom. Many have tried, several going as far as to invade the Saiyan’s homeworld of New Salda. Yet every invasion has failed, defeated by the Saiyans and their most powerful warriors: the golden-haired Super Saiyans, and the green-haired legend who leads them. But once more they march, leaving their home behind and advancing into the heart of their enemy’s territory. Which side will triumph, and who will perish?

Welcome to Saiyan Conqueror Quest, the story of an alternate timeline in the greater Dragonball world. Currently it is Age 749 and you the players control Karn: once an ordinary Saiyan warrior with a meager powerlevel of 2,830. Throughout your many adventures, the “Dragon of New Salda” has grown into the radiant symbol of Saiyan might. Now as a PTO general with a powerlevel of 20,166,000 and close friend and confidant of Lord Freeza himself, Karn has become one of the strongest beings in the entire universe.

Character sheets and other info:

Quest rules are as follows:
>20 minute voting windows, pick ONE option when voting(unless otherwise noted)
>Dice rolls are all best of three, only correctly rolled dice pools will count
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails count -only- if no roll passes the DC, or if two different 1s are rolled which will OVERRIDE even a critical success, resulting in a catastrophic crit failure
>Write-ins are both allowed and encouraged.

Comment too long. Click here to view the full text.
155 replies and 34 images omitted. Click here to view.
Nah, father was military and it was money that was supposed to go to me as a family member. They are shocked someone was stupid enough to put their own name down on a check and be our literal next door neighbors. They are also rather pissed, as you can imagine.
Some morons are just too stupid to live
Yep. They had some other arrest warrants out right now, on top of the felonies I just added to them. Fucking meth heads.
>Fucking meth heads.
Oh trust me, I understand. Where I live was notorious for those problem people
Their family owns the shack the live in, so they use it as a halfway house to hide. This is the third time their family came and got arrested there.

File: 1.png (14 KB, 1006x800)
14 KB
You are in a dungeon. It is dim, dark, and dank. You feel like you should escape somehow.

In this room, there is a toilet with furry mold growing from it, some sort of sticky brown goo on the walls, and a metal pipe leading into the floor. The door is locked. You are too big to fit in the pipe.

What do?
>look outside the door
>inspect the pipe
>something else
94 replies and 30 images omitted. Click here to view.
File: 32.png (36 KB, 866x1353)
36 KB
You drink the contents of the helicopter's fuel tank. Good thing it runs on ethanol.

You escaped the dungeon. Conglaturation!!!
> Crash land into a strangely abandoned island... with dinosaurs apparently.
>Roll credits
>Roll tide
SSS level quest OP
Awesome. More pls.

File: gnollciv.png (1.07 MB, 1522x1463)
1.07 MB
1.07 MB PNG
Pick Sub-race and select 1 of the following:

you are

>Crixus. You were brought up as a cub in a gladiatorial estate. Your body is hardened by endless drills on the sun-scorched arena square before the dominus’ balcony. You even learned some basic fighting skills and participated in a few (mock) gladiatorial bouts at the pleasure of your dominus. You have no family or clan-ties and know little of the outside world. You recently escaped from the dominus' estate and ran off into the wilderness.
[gladiator drills] +1 Pack Discipline

>Kalam ‘Cain’. You have lived your entire life in the dense wealds, following the command of Tufal Cain - your uncle; the Patriarch of the renowned Cain Clan. No longer a cub, you have grown strong, dominant, and accustomed to power. No longer content with serving under another gnoll’s rule, you challenged your uncle for supremacy…. And lost. Tufal Cain spared your life, but he took away your name and forced you out of the clan as an exile.
[dominance] +1 Pack Cohesion

>[insert name]. You were abandoned as a mewling pink cub in the yellow hills. You should have died, but somehow… you didn't. You tore open throats and cunningly survived, preying on anything and anyone who came across your territory. You dont have a clan, you dont have a past, you dont even have a name, but perhaps it is time you took up one.
[savagery] +1 Pack Attack
54 replies and 4 images omitted. Click here to view.

please roll 2d10 + 1 (intelligence) (bo2) for searching medicine and 2d10 - 2 (wounded af) (bo2) for fishing
Rolled 1, 2, 19, 14 = 36 (4d20)

add +1 to the first two rolls and -2 to the last two rolls
Rolled 2, 4, 3, 2 = 11 (4d10)

shit let me reroll, tho I will say if we are using d10s please do not have crits, crits with d10s are cancer
Rolled 1, 7, 7, 8 = 23 (4d10)

Rolled 7, 10 - 2 = 15 (2d10 - 2)

Rolling for fish

File: SPACE.png (511 KB, 5000x5000)
511 KB
511 KB PNG

How it's played, in short:
Anyone can vote on national issues every turn(currently lasting 9 months in-universe) and whenever there is a special prompt for an event, warfare and the like. You can propose ideas, seek support for yours, tell everyone why that guy's plan is terrible and would bankrupt the nation. You can go a step further by playing as a faction within the nation - an organisation with assets and agendas of its own. Expand your power and influence within the nation whilst also shaping its future development, create coalitions, pursue private projects, develop characters that represent your faction - even the sky itself is no longer the limit!

Helpful links:
1.The archives - catch up on previous events!
2.Your national assets - technologies, structures, laws, fleets:
3.The population census:
4.The discord server - fast, direct communication and lots of fun times, greatly recommended:

Comment too long. Click here to view the full text.
82 replies and 10 images omitted. Click here to view.
Rolled 83 + 15 (1d100 + 15)

Kalornsen Technologies will invest into human cloning and advanced growth treatments and accelerating the DNA structure to age without destroying the nicotinamide adenine dinucleotide (NAD+) within cells. This allows for progressive growth without the detrimental effects of aging as cells replicate, die and change. The use of regulators and DNA engineering for less wear and defective human cell reproduction.

All in secret too. Fuck Feelings and people who want to stop me.

Spend 15 IP
Rolled 44 (1d100)


Faction name: The BioMining Corporation or Biomi Corp.

Faction assets:
Influence Points: 33
Small team of geneticists
Small team of miners
Team of Nannies and Childcare Workers
Medium Cloning lab/research lab, becoming of a size typically seen in large cities back on Earth
Small Mining equipment stockpile
Low G GE Tech, It negates the effects of lower gravity by 90-98.6%. Depending on how low it is exactly.
Rad Mitigation Techs

Comment too long. Click here to view the full text.
Rolled 95, 72 + 10 = 177 (2d100 + 10)

Influence Points:
18 (-10, -5)

- Small 3D manufactorum researching and producing small arms, first aid and emergency equipment
- Plans of action for nearly every possible catastrophe (even though most a theoretical and might be terrible in practice)
- Sufficient emergency supplies
- Central Strategic System
- Small unit tactical data
- Valiant armor design
- "Colonial Defense" video game
- Synthetic avatar body

Comment too long. Click here to view the full text.
Rolled 1 (1d100)



The two cousins will begin the construction of a new property in a hilly region of Selestine that reminds them of the old home of their family.
A classical building with several comforts and in harmony with nature, surround by orchards.

It will be named Villa Sole. A good place for all the family to pass the summer on.
File: domeship.png (716 KB, 1280x693)
716 KB
716 KB PNG
Rolled 26, 76, 44 = 146 (3d100)

Admirality Project: Relaxo Domes
Soldiers and pilots are human beings, and humans have needs. A need for space to breathe, grass against the soles of your feet in, butterflies to be admired and trees to climb in.
Therefore, the Rest and Recreation Department of the Admirality have been working on the construction of a number of Relaxo Domes, large domestructures filled with greenery that be detached from their host ships if the situation demands it.

Faction Project: Incense Domes (spending 10 influence on this)
The Followers of the Divine Shadow are branching out, an ambitious plan to expand their ability to proselytize unveiled.
The tool: A number of repurposed agri domes, scattered over the EES, their interior now converted into lush gardens where people can stroll bare feet, listen to wind chimes, enjoy the smell of incense and buy overpriced organic green tea in the gift shop.
They are to be a place where the citizenry can assemble for relaxation and fun, the soft spacegrass perfect for a comfortable picnic under the starry sky. In addition there will be various activities hosted by the cult, including meditation sessions, tai chi classes and thetan purging.

Personal Project: Retirement
Admiral Antares, no longer burdened by his duty to the war effort, takes the pilgrimage to the radlands of ji, intending to be reunited with the one he lost or to live out his life in quiet contemplation as a hermit.

The noble's quill scratches furiously across the parchment before him as the stench of bird-shit roils in your nose. He's yet to have acknowledged you in the near twenty minutes you've stood in the rookery, merely having held up a single finger in your general direction as you entered. His Messer, an ancient and decrepit thing, watches you silently with its remaining good eye, the other a glossy white orb. It's long tongue slides from between its pointed teeth and across the scaly flesh of its mouth as it wets its lips in preparation to speak, it's voice denoted with a hissing upon pronouncing the letter S. "Milord, this is the last of the ones who heeded your call." The noble finishes his missive with a flourish and finally glances up at you. He rolls the parchment and offers it absentmindedly to the Messer at his side, which takes the note between taloned fingers.

The noble, his eyes narrow and beady, simply stares at you for a moment. "Hmph. I guess we work with that which the gods see fit to grant us." He rises from the small desk and you notice the ornate sword at his hip, the fat ruby embedded in the pommel marking him as a member of the Order of Spilled Blood. "Well then, what makes you think you're the one to be Warden of the First Hold? The one to stem the green tide that pours between the Disimo Mountians? What puts you a cut above the rest of the lot been in here begging for the opportunity to end up dead in that crumbling ruin?" He glances back at his Messer and the bird squawking indignantly at the parchment being tied to it's leg before turning his gaze back to you and rounding the desk. He's tall and you can in his youth tell he was a being of lean muscle but age and inactivity have begun to soften his edges. He runs a hand, heavy with rings of gold and silver, through his dark and pointed beard as he awaits your answer.

You lower the hood to the heavy traveling cloak you'd been wearing as your respond. "I'm..."

>>((Choices coming in the next post.

>>((Skills are rated Inferior(+0), Poor(+1), Average(+2), Good(+3), Superior(+4). These represent the bonuses you gain on applicable rolls of a d20 and can also trigger unique conversation choices or actions.

>>((Most skills are self explanatory save for one, Connections represents what, or who, and how many/much of those things you are bringing along with you and how easy it will be to obtain additional supplies and reinforcements if you make it to the First Hold.

>>((The Warden of the First Hold will be expected to rebuild and defend what remains of the first fortress that Men built during the first Greenskin invasion over a hundred years ago. Now that the Greenskins have returned the Empire finds need of the crumbling castle once more and strong arms to defend it.
2 replies omitted. Click here to view.
>A Sworn Sword of the Seven Serpents

>>Lets do this, Sworn Sword it is. Writing.
"I'm A Sworn Sword of the Seven Serpents." Your quiet voice only further adds to the weight of your statement. The Messer smirks to himself as he rejoins his master's side, you'd spent nearly as much time around his kin as you did your own throughout your training. The Noble nods slowly to himself, the smug look that had plastered his face slowly fading. "This could work, you're a fully sworn member of the Brotherhood?" You nod and his hand shoots back to his beard. "I suppose the Brotherhood sent you then? Do you have an official missive?" You shake your head. "No, I travel with a dozen apprentice Swords. The Serpents deigned to commit anything more." He frowns and hurries back around the table mumbling to himself. "A dozen apprentices...The Serpents have always been spendthrift."

He sits down at the table and wrenches open a large, leather-bound book. He glances up as he flicks through the pages. "I don't doubt your determination then. You've staked your life on this venture, haven't you?" You nod. "They were reluctant to send even that few potential brothers, the price was nothing less."

The noble finishes flipping through crisp sheets of parchment and his eyes slowly scan down the page. "I'll be frank, one swordsman to another, you're a cut above the rest of the rabble that've found their way to my keep. I'll stake ten thousand golden grachens behind you. That'll be to cover expenses for rebuilding the keep and hiring the additional arms-men you'll need to hold it." You nod, ten thousand is a hefty sum but you doubt it'll cover anywhere near the full cost of what you've signed on to do. "Now don't mistake this as a sign of distrust, but I'll send a team of scribes and a retinue to guard them to account for that gold." You smirk. "And to account for any extensions you send my way?" He lifts his gaze to meet yours, his beady eyes narrowing. Silence reigns, save for the chirping and squawking of the birds, between you for a few moments before he cracks into a smile. "You've got balls Snake-kin. Yes, they'll account for any extension to my stake. You can go now." He motions to the Messer behind him. "Byq will find you when the Charter is written up and you can leave at first light." You nod and leave without another word, pulling the heavy cloak back up as you do.

You find your way out of the keep and into the city proper. You smile to yourself and ponder where to head next. The city of Daven's Rest isn't known for anything in particular, it's native soldiers are of average stock and it's architects are no engineer-monks.

>>Head to the tavern you've booked a room at, a few goblets of wine wouldn't be amiss after that. (Time Skip)

>>Head to the Arms-Guild Houses. Best to book contracts for swordsmen while the ink still dries.

>>Find the apprentices under your charge. Let them know of your success and get to know the men beneath you.

>>Find merchants and builders, you'll need them for the repairs to the keep.

Comment too long. Click here to view the full text.
>Head to the Arms-Guild Houses. Best to book contracts for swordsmen while the ink still dries.
>Find the apprentices under your charge. Let them know of your success and get to know the men beneath you.

File: Gob.jpg (195 KB, 960x540)
195 KB
195 KB JPG
We play as goblin named Gobson. We are trying to lead our goblins to a bright green future and it's not going as planned. The goblins were outed from their home by the humans, they soon found a new home and were successful in growing the green numbers. But that too wasn't meant to be as more goblins lost their lives to the Kobolds.

Now the goblins with there numbers down to 3, focus on training with slings and calling forth Maglum for his aid.

Previous Thread:


Goblin Quest Stats
850 replies and 83 images omitted. Click here to view.
Just saying we should start getting friendly with grelob and try to be friendly with him.
We can always backstab him when he trusted us fully
Personally I'd rather focus on building ourselves up and gathering more wolves for the tribe. Then we'll either just usurp or take our people and go, no need to play the brown nosing vaseer
So Grelob went for CHA, he became cuter.
Gobson should explain that the Pale Orcs may want to hunt them down for following Goblin gods.
Gobson should become the cleric of Maglum.
If orcs try to talk again about gobs eating hummie, tell them how humis tried to hunt gobs down back at the start.
Keep low profile and level up our way to the top.
Get closer to Grelob to make him a friend like Bits and Prot, or at least know his intentions. This will also get us on the good side of his family. The shaman bit is interesting also, we'll need one eventually.
If Grelob just want good place for gobs, then good for us and we can do our own things. This is vacation from the role of having to fix everything.
If Grelob somehow take us on a bad road, then we'll seize the opportunity to become big gob again, but Grelob not at bad gobbo (for now).

File: unAnchored.png (478 KB, 1600x1200)
478 KB
478 KB PNG
It happened in the span of a second. It could not have been any other measure of time, for there was no time then, that was short and ephemeral enough to describe its passing. The people were existing, walking on untextured tiles of smooth white, before they suddenly changed.

That was the Anchoring , and with it came disparity, texture and feeling, light and shadow. It was everything that the world had not been, everything that the world was not. You and a small group of your kind, unchanged were all that were left in the city, as those who had been affected were spirited away by some magical discrepancy that the Chief Architect could not divine the cause of. That was the day that you and your fellows had left the city to find a world that was defined. Grass was green, the cattle were brown and black and every color that they had not been, with eyes of glistening pearl and cleft hooves. Before that field of grass and cattle, there stood a boundary separating what the world had become and what the world once was.

The Spiraled Citadel, decrepit and ancient was all that had remained of the old world. It was your home, and you had left it. Through time and vagrancy, you had learned to disguise yourself among those who had degenerated from what they once were, with differences galore. Some had mounds on their chests and colored skin, and eyes of differing shapes and colors, with hair that could be as long as the creeping towers of the Spiraled Citadel and others without hair at all. They were different, so you had to cover yourself to make you appear different.

The World has changed much since the Anchoring, and so have you and your fellows. From storied myths told to them by their elders and their elders before them, they had gone and made themselves names in this new world. Elphas the Chief Architect, Brarm of the Sword, Ekkum, father of Bread and many others with epithets and accolades of their own.

You were not them, content to instead eke a living from your travels. You had skills, like many of those storied figures did, and that gave you what would now be considered as an archetype.

What is your Archetype?

Comment too long. Click here to view the full text.
78 replies and 6 images omitted. Click here to view.
Ask him why he had brought you there

"Why have you brought me here?" You said it like one would a statement, the Chieftain giving a low whistle before he responded to you.

"Incredible. You really are as straight forward as my Ma said." No words could come to your befuddled mind, for you were certain that this man was elected Chieftain of the village approximately a decade ago. Then you thought back and focused on the streams of ancient memory, going past blurry statues of the past before you had settled on a sight that looked similar to the Chieftain. A broad shouldered woman, with hair blacker than charcoal and even heavier than her son. She was the Chieftain of the hamlet some time ago, longer than a decade, and her son was the man who as elected after her death at the ripe old age of 50.

The man seemed hesitant to continue, as if you were an Elder on the council, but you waved for him to continue. With another sigh of relief, the man decided to continue, much to your expectations.

"Getting back on topic, the reason why I've called you in is... Well.. From what my Ma could remember, and her ma before, and her ma even then, you've never left the village to join our trains to Winterhome. Unlike our village, the Citadels need some uh.. Paperwork. They want to know every person who lives within their walls for the Winter, and so as your Chieftain, I just need you to fill out these papers." He quickly opened the desk with practiced ease, eternally familiar with the desk as he removed two thin sheets of parchment that seemed to be transparent under the Crystal light. He set it down in front of you, along with an ink well and a quill for that matter.

What do you do?

>Try to come up with a false identity for your stay in Winterhome

>Reflect on your life and come to realize that you really haven't been paying attention to the world outside of your Orchard

Comment too long. Click here to view the full text.
The vote will remain open until tomorrow at 1 PM.
>Reflect on your life and come to realize that you really haven't been paying attention to the world outside of your Orchard
>Reflect on your life and come to realize that you really haven't been paying attention to the world outside of your Orchard

Now here's the spoilers for the newest chapter of MHA so everyone can be up to date on lore for SQR's return The boogaloo has begun. Toga has gone completely postal and has slit the throats of several pro heroes. Deku and the students near the hospital are desperately trying to evacuate the remaining civilians. Deku is using Nana's quirk directly now, he seems like he's in full madman right now, he's pulling multiple buses with black whip. Shiggy has masterful control over his decay now, the floor around his position is untouched, even his phone was still charging. Giga has been given the kill everything order, he has awakened and I doubt Mt. Lady's virginity will survive the rampage. Endeavor flies to confront Shiggy, I am almost certain he will die fighting. Also, Ice is now a confirmed to be able to stop decay, yet another piece of autism from SQR's threads made canon. While Hori can't speak English, he is highly fluent in written English thanks to his love of American comics. There's a chance he might be lurking /qst/.

You are Nanako Yakumo, originally known as Hana Shimura, daughter of a wealthy businessman, yet also the granddaughter of the legend Nana Shimura. Due to an unfortunate tragedy, you are the sole survivor and embodiment of your family. Having lost your memories in addition, you find yourself waking up in a hospital two years later, escaping into the wilderness. Until recently, you lived a life of solitude, pushing yourself to become stronger in between living the lifestyle of a phantom thief. Eventually finding yourself coming to reside in Musutafu.

Through a series of events, you established yourself as an MMA fighter and handyman for the Busujima family. On the public surface, you’re an average student attending Musutafu Academy, a private regular school. Slowly adjusting to your double life, something inside began to awaken from its dormant slumber. Sleeping at the depths was the mysteriously implanted quirk, All for One. Merging with your original quirk Plug & Play, the composite quirk All in One was born. As it brings forth great power, so too did it brings great responsibility.

With your memories unlocked and having accepted the triad of your persona, you began your journey walking down the path of redemption. In spite of the burdens of your past, the legacy you carry, and the looming danger lingering on the horizon. You push yourself forward on your path into being an underground hero. Facing adversities head-on, with a smile just like your grandma.

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=MarutaQM
Character Sheet: https://pastebin.com/RNv22vaX
217 replies and 26 images omitted. Click here to view.

Going to take some time filling out the quirks gained through this encounter before giving the next in story update. In any case, here's what you managed to steal from All for One

>All Access
>Liquification & Liquidation
>Metallica [Metal Manipulation]
>Bullet Time
>Climate Change

Comment too long. Click here to view the full text.
AnPrim gang rise up
Those are a lot of quirks.


Gonna need some context


A mix of your absurd good luck and not letting you actually steal All for one. I think its a fair compromise all things considering.
Anarco Primitivism, it was bad joke ngl.

File: Undyne_PI.png (212 KB, 550x816)
212 KB
212 KB PNG
In ancient history, humans created a magical barrier to sequester all of monster kind in a land hidden under the surface world known as the Underground. This land was long forgotten by the humans who now called the surface home. In 2015, a child named Frisk fell from the surface world into the Underground. Frisk, using an Underground power known as Determination, shattered The Barrier without spilling a single drop of monster blood.

The piscine monster Undyne moved to the surface world when The Barrier was broken. She used to serve as a Royal Guard for the King of the Underground. She had the innate ability to generate countless spears of magical energy which made her a force to be reckoned with in combat. However, as a side effect of breaking The Barrier that no one foresaw, all magical power once abundant in the Underground completely dissipated. With her magical power lost and the King of the Underground giving up his seat of power, she had to find another occupation.

Undyne was enamored by the justice system and those who enforced the law. This led to her join the police force. While the transition was difficult at first, Undyne was able to adapt to her new station and eventually became a skilled detective after years of work in law enforcement. Alongside her new career, Undyne married the love of her life: the monster scientist Alphys.

It has been 15 years since The Barrier was broken. Undyne is now in her late-thirties. She has decided to transition her career to become a Private Investigator, armed with the skills she acquired while working on the police force for over a decade. While it is exciting to start a new business, it is also a precarious position to be in. Knowing this, Undyne decided to take on an intern to help with the paperwork (which she loathed).

Gladion is a twenty-something young man looking to make a name for himself. A complicated family history left him without a full education and no support from his parents. He was desperate to find any position he could that could help him build some experience. When he saw the ad for Undyne's internship online he leaped at the opportunity despite the relatively meager pay.

With an apprentice in tow, it was finally time to start the firm's first official case. Undyne was fortunate enough to swipe a few cases from her previous employment. She scrolls through three case directories on her desktop PC while sipping some black tea. Gladion meanwhile stands impatiently at the other end of the small office idly scrolling his phone. He looks out of place in the office building wearing a torn-up black hoodie and other similar Hot-Topic attire.

Which case should be investigated first?
> A.) Movie Set Vandalism
> B.) Missing Person In Forest

Comment too long. Click here to view the full text.
43 replies and 12 images omitted. Click here to view.
> C.) Explain why you need the powder, offer to help him escape (70% chance of success, no penalty on failure).
If this fails then
> D.) Ask if he needs any jobs done, triggers a quest (100% chance of success).
Rolled 5 (1d10)

Roll above a 3 to pass the check.
File: Montys_Tent_Kind_Of.jpg (61 KB, 640x427)
61 KB
"Alright, I'm going to level with you. I'm pretty sure you found this dust over by that altar, where everybody teleports in?"

Monty nods suspiciously.

"I don't really have anything of value to trade, but I know of a way to use this powder to escape. If you give it to me, I'll guarantee you safe passage back to Earth."

Monty raises an eyebrow, he's not buying it. Gladion pulls out his cell phone and shows him the messages from Undyne.

"I know someone on the outside! Somehow they are sending me messages! They told me how to make a portal back to Earth, but I need that powder to do it!" he pleads.

Monty remains silent.

"Does it really hurt to give him a shot Monty? I'm not sure if I buy it either, but what if he's right? Is that powder really worth more than getting out of here?" Mandy observes.

Monty closes his eyes and rubs his scraggy chin.

Comment too long. Click here to view the full text.
File: Lounge.jpg (829 KB, 1260x788)
829 KB
829 KB JPG
Gladion nods and motions to leave the tent. Mandy leads everyone back to the lounge where Nida, Billy, and Irwin are chatting. Gladion enters the room, closes the metal door behind him with a loud scraping sound. He locks it tight.

"One second, I have some questions for my contact," Gladion states, taking his phone out of his pocket.

"Undyne, there are like hundreds of people here. I found a guy with a jar of the powder. How many people can I get out?" Gladion sends.

"Probably not many," Undyne responds promptly, "To create the portal you need to create a circle with the powder, it is the fuel that is burned to keep the portal active. I'd say a jar will get you about 5 minutes."

Undyne also fills Gladion in on the details of the ritual. He needs to place the object from Earth in the center of the powder circle with seven evenly spaced light sources around the circle. He then needs to recite: "Aperta porta Earth" to open the portal.

"Crud," Gladion mutters.

"What is it?" Nida asks eagerly.

"Look guys, I can make the portal, but we need to keep this on the down low. The portal is only going to stay active for about 5 minutes. There's no way we can help everyone in this pyramid escape. We would need more powder."

Comment too long. Click here to view the full text.
> B.) Explore the crypt for more powder (50% chance of finding sufficient powder to save entire pyramid population, guaranteed nonlethal negative repercussions).
Nothing ventured nothing gained

File: 904820934092.jpg (379 KB, 1417x1417)
379 KB
379 KB JPG
You must have many questions, but first let me tell you a story, one that few have heard before. It is a story pertaining the very creation of the cosmos. Nobody knows for certain when it all started but at some point the original god started creating stuff. At first he only major gods, but then he decided it was time to start creating planes where things and lesser beings could actually exist. But apparently fashioning these planes was hard work so to do that for each of the countless planes he created he made a creature of immense power that could change the nature of reality with its mere whims. The gods would use these creatures, influencing them so they would fashion the world to be the way they themselves though ideal. Most of these artifices of realities went completely insane after aeons of being made the plaything of the major deities and once their work was finished they would be sealed away, serving one last purpose - to be the catalyst of the magic in each plane. You see magic works simply by asking this original plane maker something and will make it real. The complex chants and gestures spellcasters do are just the way to communicate effectively with the reality maker, mimicking the way the gods themselves issued their commands to him. This is done with the permission and approval of the gods of course.

But the thing is, not all of these artifices went completely insane. All of them went insane, of course, but not all of them went completely so. Those that kept a modicum of reason send secret codes for spellcasters to decipher. These clues lead them to start cults which start summoning "extraplanar creatures" from "hell" attempting to bring into the world a "demon lord". The "demon lord" is none other than the incarnation of the reality maker itself. When a reality maker is successfully summoned, that is, when he becomes a "demon lord", the gods lose control over him and he start a campaign of planar conquest, invading plane after plane and force summoning other reality makers, other "demon lords", and battling them to absorb their essences and become more powerful. He isn't really interested in the planes themselves, just in the other reality makers.
34 replies and 1 image omitted. Click here to view.
Well roll the dice, 3d100 DC 45 best of three.

I will roll to break the tie for the spell later if no more votes come in or if you two don't reach a consensus.
Rolled 3, 55, 89 = 147 (3d100)

Rolled 12, 15, 68 = 95 (3d100)

File: 1590282338133.jpg (435 KB, 1000x1241)
435 KB
435 KB JPG
I noticed the MC is a /k/ommando.

Let's do this!
>>John Clark
PLEASE tell me this name is a reference to a certain franchise I grew up with. Because if it is you're the most based person on /qst/ unironically.

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.