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File: game info1.jpg (1.61 MB, 2500x2800)
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(Trying again, with better rules this time)

A new world forms, as the first organisms emerge...
The chaotic creation of this new world may bring some species to extinction, while others prosper over their downfall. Will your species thrive the most?

> Creating a species
Draw your species in Paint (or whichever simple doodling program) and post it in your comment.
Tell us something about the function of your species, and decide where it starts on the map.
OP will then stat your species accordingly and give you a starting sheet.

> Actions
Each turn you can do 1 of 2 actions
> Expand your species
Roll 1d3+1, the score is the maximum amount of tiles your species can expand to. Choose a tile with your species on the map and 3 adjacent tiles nearby. Your species will then expand from this tile to those adjacent tiles


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>>
>>4742974
Fighting/extinction happens automatically/on the QMs "turn" I think, meaning you can still choose to take your 2 actions. Pretty sure, don't quote me on that
>>
>>4742984
That was my interpretation as well
>>
>>4742007
trying to think of another mutant
>>
>>4742984
It does!

>>4743034
Its ok, we are in no rush. Rather you put in the time for it and make something cool c:

>>4741301
Ocean tiles only?
>>
>>4743466
I think i will make a dolphin

File: Part One.gif (3.95 MB, 935x1200)
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**Game 5 of Nations Role Play GMed by Lux**

The show goes on.

>Updates will be every Monday, Wednesday, and Friday
>Players will have one (1) turn per update, two (2) actions per turn
>If a Player misses a turn, he will receive one (1) make-up action the next turn
>No limit on diplomacy or lore posts
>Initiating a battle requires an action, but subsequent posts are free
>Once every six (6) turns players may ask the OP for a rumour
>Game is currently around the early Medieval era, and includes Magic
>Rushing, Meta-gaming, & otherwise Unsportsmanlike behaviour will be punished
>OP's word is final

We are not currently taking new players, though people may join as Nations fall

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>>
>>4740544
1.
>Expand
The sands coast west of Pologa already seized, for the farmland and beachfront.

2.
A farm in constructed in the new lands, and workshop in Har'Gun'Heshi for tools and boats.
>>
>>4740546
Action 1 teach the do’larosha tribes Fraternian Common (it’s has a few slang terms Fraternian, human, common)
While First contact with the shy Shadow people of the northern forest was rock second contact has gone far better. They have reached out to us wanting to share their language with us so it is only appropriate that we respond in kind. Once we can understand one another maybe we can find common ground to stand on.

action 2 research and integrate the market bought plants into fraternian agriculture
Our colonial trader had a very successful venturer into the wandering market securing a new food plant and a mystery flower, and before we can fully introduce them into the nation we must study them and watch what effect they have. The increased Irons store was apricated as well.
>>
>>4740555
>Action 1 & 2: Research Magical Flame Protections
The Trees! They live! They kill! The best defense against living wood, besides a strong arm and an axe, is fire. If we can't cover our hands then we must find some other way to prevent damage. Perhaps a mix of local herbs near the capital, or in the north, to help expedite the healing process and ease pain, a sort of way to numb the hand, or even if we must carry additional water to ease the burns, the Republic hasn't been this united in an effort since the overthrow of the old monarchy.
>>
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>>4740544
Since it seems like we arn't going to get the war post soon I am just going to put up my actions.

1. To better protect the ents and dryki the steel leaf shall be shaped to band across their bodies when put on. This steel leaf armor shall afford greater protection then the normal wood and vine bodies and allow the Drya a hard to kill shock troop.
2. The Koape pyromancers are by far their strongest force against us, as seen in the the opening ways of the war. To counter weapon of the hunters will be taken. Bows shall be made from specially grown trees and steel leaf and made to fit the size of the ents. These archers shall rain death upon the enemies of the Drya and shall provide a great counter to the fire throwing mages.
>>
>>4740544
Tensions with the Fey are cooling, which is relief enough for the forest as a new winter sets in over the rings.
No preparations are needed to be made to kill the unruly things, and with any hope they will soon begin picking up more of what we are teaching them at the temple.

Action 1: Expand

The void in the Dalu is almost filled, but attention is shifted away from the main expansion to achieve two other smaller goals.

One is of the inland island of upper crest, surrounded on all sides by rivers it would be a great boon for if attempts are made at a later date to commune with the river Namu.

Another problem is of the treeline having a gap where the occasionally troublesome Fey roam free, but dryads can scarcely be found.
Fixing this minor issue is deemed to be important enough to dedicate time to, and so it is acted upon with haste.

Action 2: Shape plants III


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Twenty years ago- years before you were even born, your homeworld repelled an alien invasion which arrived with no warning, no declaration, no communication. The invaders killed tens of thousands of your people before they all suddenly died- killed by their own ships.

---

You can read the previous threads here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=COADE
Check your stats and inventory here: https://pastebin.com/LrdtBZaa
If you believe you've spotted an error or omission in the inventory, please let me know. It's a large document and I'm bound to make mistakes somewhere.
On votes with three or more options (not including Write-In), you can designate another option as your second choice. This helps increase the accuracy of votes, but don't force yourself to add one if you legitimately lack one. You have to specifically mark an option as your second choice for it to be counted as one.
Please feel free to ask questions- I am happy to provide setting trivia that isn't relevant in the narrative. If you ask a pertinent question, though, I will generally answer it in an update.
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>>
>>4736021
>"Families? Are there a lot of Valkans on Tagara?"
I'm sure she's just referring to biological families, and not a euphemism for criminal empires. Everything is fine.
>>
>>4736021
>>"Families? Are there a lot of Valkans on Tagara?"
>>
>>4736021
>>"Families? Are there a lot of Valkans on Tagara?"
>>
>>4736021
>>"Families? Are there a lot of Valkans on Tagara?"
>>
>"Families? Are there a lot of Valkans on Tagara?"
Writing.

So, news!

Couple things. If anyone missed the tweet, I'm going to have to change up our schedule a little bit. We'll be taking a week off every month from here on out, I think- so we'll be running three weeks, and then taking one off. Honestly, I'm not entirely happy doing that, but I think it's getting pretty evident that it's gonna be a necessary thing. Not sure if health is going or what, but doesn't seem like I even have the energy I did last year, haha. Oh well, is what it is. This also probably means we'll have 1 thread a month, since we've been able to get three runs easily into one thread- and I tend to re-use a lot of images!

School's done in May- the 12th is my last day. While that's not an immediate concern, going back to work will mess with our schedule further. Not sure how yet, that's going to depend on where I end up working, but something to keep in mind.

Anyway, archives here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Strike%20Witches%202016
And discord here: https://discord.gg/mFf7yeeq

And that's it!

====================================

The first morning in new quarters is always a little odd, you think, waking up. Morgan and Kyou are already up- You'd discussed plans for the morning last night, and the task of getting your new quarters up and running has fallen entirely to you. Not that you mind- you got to sleep in a little, which you're learning to appreciate for what it is, and you've got the luxury of being able to linger a little on the mattress you spent last night on before climbing out of the sheets and heading over to one of the two upstairs bathrooms with your hygene kit and getting a nice, long, hot shower. You can hear the other four heading out just as you shut off the shower, off to go meet the liaison officer and report in to the base's air wing commander.


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>>
>>4744069
>[] You realize what joining a WCT means, right?
>>
I'm so far behind. Havings random chibi tiddie kitty shitscribble.
>>
>>4744069
>[] You realize what joining a WCT means, right?

"Sounds Mild But Is Actually Dead Serious Catte GO"
>>
>>4744097
Wendy is in her mid forties so just barely.

>>4744178
Nice to see you're still around
>>
>>4744268
She's got the Housewife skills of a 40-year-old, the looks of a 30-year,-old, and the sex drive of a 20-year-old.

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After two devastating wars that have ravaged the populations of the Dusk and Night alike, peace is finally returning to the Empire, but who knows for how long.
--------------------------------------------------------------
We hail the Tenth Spring week's First in Loiur's 191st Birthyear of the Second Cycle

Finally back home after the longest war in our history yet, we count more than 40 000 dead and 18 000 wounded.
Having witnessed the new reality of warfare firsthand, we only find it adequate to compensate the bereft for the many lives we have claimed.
As such, upon our first day back on our throne, we issue a new law that entitles all known, living parents and widows of soldiers who have been confirmed deceased, be spared from taxation for three years after a war has been resolved, effective immediately.
--------------------------------------------------------------
Rules are pretty simple
>You are, at all times, the current de-facto Ruler of your people.
>There will be decisions after each Update.
>You may only pick ONE option, unless stated otherwise.
>Parenting options run parallel to the main-game and are their own separate decisions.
>When there is no Majority, a Tie will always be broken by the option that was chosen the earliest.
>This is an EXTREMELY SLOW quest, be prepared to wait, a lot.

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>>4742241
This is a philosphical debate.
There is always another route or answer that can be chosen.
>>
>>4742489
if you can produce an alternative option, one that is in line with the culture and beliefs of the dusklanders, then by my guest
if it sounds plausible for these people to come up with, I'll add it to the vote
>>
>>4742522

It is given by all.
The Aitlaz submitted the idea to the citizens and freed the slaves.
The citizens saw truth in this and also saw it in nature. Some citizens were former slaves and supported this idea because they knew the pains of slavery and no freedom.
The Slaves were freed and became citizens and began accepting the ideas of the Aitaz and the other citizens.
>Moderate position given.
All have some truth and all are connected.
>>
>>4742576
I see, so an amalgamation of everything, basically
yeah that works I suppose
>>
>>4742586
I did a thing and it worked.
YAY!

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You're a young teenager living in the village of Casford in the Kingdom of Skipleby. The kingdom has a great many deal of neighbours which are quite the warmongers, and the proximity of the White Mountains make the region a tad dangerous, but by and large the kingdom has been recovering from a big war over a decade ago that has wiped a decent chunk of the male population.
As many boys start to come of age in villages throughout the realm, the ambitions of the generals start to activate their imaginations again and in coming years the kingdom is expected to once again be plunged into warfare, for it is only natural to spend a resource that you have in abundance.
As for you, you are...

> A boy
> A girl

What's your name?

> Write in

And about the impending war your feelings are...

> You can't wait to bonk some heads, you've been training for it for years
> You only hope it won't disturb your studies, you haven't learned three languages for nothing

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>>4741816

You grab some food from your pack and attempt to befriend the wolves by tossing it to them for them to eat.

"What the hell are you doing?", asks Griffin.

"Befriending the wolves."

"This ain't never gonna work."

"C'mon, don't just stand there, help me out."

"This is just dumb."

"Well, doesn't hurt to try."

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Rolled 16, 8, 7 = 31 (3d20)

>>4741836
>>
Rolled 19 (1d20)

>>4741836
Here, puppy!
>>
>>4741893
>>4741898

One of the creatures leaves the shadow attracted by the food you tossed at it and it is indeed a wolf! It eats the food tossed at it, but it doesn't let you approach it, growling menacingly.

Griffin approaches the wolf and tries to make the wolf eats food out of his hand.

"Here, here, puppy! "

But the wolf almost eats his hand instead. If he hadn't acted fast, he would have been bitten badly again.

"Fukken wolf, I tell you, can't trust these fuckers..."

"Griffin, get the hell back here!"


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>>4742197
>> Grab your spears and stand your ground showing the wolves that you're not on the menu

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Being on a island like this is always kind of interesting, honestly. Not because of what you’re doing, specifically, just the whole wilderness aspect. Mind, you could do without spending a bunch of nights here, but getting out once in a while usually isn’t too bad. Especially since generally the wilderness is exactly that- no laws in particular you have to worry about tripping over, and anyone who goes ‘missing’ can easily be explained away by wild animals. Excellent for if you need a body disposed of.

It’s for this reason that you’re not at all mad when after about 20 minutes of treetop observation, you can see a number of flying creatures headed for the island. They’re just pinpricks on the horizon, but that’s likely your army right there. And considering there’s only one place to touch down at...well, it’s easy to guess where they’re landing. That is, if you don’t want to just try and snipe them out of the sky.

Or, honestly, you could let them land and pick them off or something. Less chance of one or two escaping that way if you wanted to be sure about it.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Girl%20For%20Hire%20Quest
General Pastebin: http://pastebin.com/u/MGFHQHandler
MGFH Spreadsheet: https://docs.google.com/spreadsheets/d/1H43OFoxE9QyMgIqBg_YdPO7IPn7_ES6iST7Xnv9Ou7Q/edit#gid=0
Character Details: http://pastebin.com/9J70gqM2
FAQ: http://pastebin.com/8unLWUjF
Twitter: https://twitter.com/MGFHandler
Ko-fi: https://ko-fi.com/Q5Q1MR92
Discord: https://discord.gg/wkg6ejt
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>>
>>4744354
>>A large ornate spear of a polearm, with onyx shaft crafted like it’s a spiral, and a similarly black tip at the end of its blade. According to Ah-Rul, this is marked to be extra light to users, but with all the durability. It’s also said to be able to ‘strike beyond reach, but only so far.’ Obvious direct usage, you think.
>>
>>4744354
>A large mirror. Ah-Rul claims that this was more of a spymaster’s tool, to have his generals keep an eye on subordinates without worry and whenever he liked, provided they paid the blood tithe- which was not cheap. It also only lasted for 10 or so seconds at a time. You might be able to use it yourself for easy recon if you could do the same.

This is great! We don't have a long-ranged recon option, this is the first of it's kind. Gartoum doesn't really count.
We heal fast anyway, unless the blood price comes from the target, in which case it's less useful. The other loots are much more specialized and we already have a lot of melee weapons.

Can we get a clarification on the blood price Handler?
>>
>>4744358

>>4739085
>You are welcome to take those and end that pathetic fool’s life, but I will have all but one.’
I guess we could've gotten all of them if we didn't call our boss. From a meta perspective, you could consider it as his fee for clarifying the situation with the Dragon King so we could weight our options, revealing the location of the fake wall that hid all these treasures and explaining their properties (otherwise we'd have to bother with writing-in and spending time on scanning these items).
>>
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>>4744390
So that's what, like potential 2-3 rolls avoided? I'll take that deal.

>>4744354
ALSO remember to recover the bolts! We can't resupply them, the metal is unique.
>>
>>4744374
I think the spear is a better choice. Plain and simple, could use it together with our new spiky shield.
The mirror's blood tithe is NOT cheap, this shouldn't be dismissed even if we can heal ourselves - self-harm is fucked up from both meta and narrative perspective. We could use someone else's blood, but this makes this item even more situational. But my real concern is that we'll probably just forget that we have it in our inventory, happens all the time with our cool items.
We could ask Nura to do something cool with the circlet as a base, but we already have a couple of circlets from the Shadow War mission.
Do we even know anyone who could play a flute?

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The Grail War continues, and you've already managed to save almost half of your corrupted allies. Things are going well!

You are Shinji Makiri, Ten years ago you suddenly found yourself with the memories of a complete past life that saw this world as a fictional story due to some unprecedented form of inter-dimensional transportation. Since that day, your new composite being has been working to change the grim future laid out for you.

To that end, you have done much, involving yourself with events and situations that have shifted the future away from the one that you once would have faced and instead onto one of uncertainty and chaos.

The Fifth Holy Grail War lies ahead of you, and the challenge and danger it represents to you, the people you care for and the world itself is far greater than you could have ever predicted. Though the grail might be corrupted and the war itself might be a sham, the stakes couldn't be higher.

Archive of Paradox Reincarnator: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fate/Paradox%20Reincarnator
General Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=WhatIsAQM
Status Menu: https://pastebin.com/AcNswEHq
Shinji Status Page: https://pastebin.com/a6fiNxrZ
My Twitter: https://twitter.com/WhatIsAQM

Last Thread: >>4721222
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>>4735930
We never seen its full potential or enchanted it further. It would do wonders to Alters vs Waver`s group situation though.
>I don't remember when it was shown at all sadly.
After we met with Ciel properly and before Morgan was summoned.
>>
>>4735930
I don't know. I don't even remember if it pacifies the mind. I thought it was Arcueid who had gotten them to stop fighting. That's why I'd like a charsheet, though WhatIs not writing more of them is perfectly understandable. There's already something like 30 servants in this damn war.
>>
>>4735930
>>4735934
Oh. And situation implied it and presence of Arc were enough to take fighting spirit out of slightly angry Tiamat-Sakura.
>>4735936
I got that feeling from scene description. It definitely affects those inside of it.
>>
>>4735940
>>4735940
>>4735940
New thread, go here.
>>
>>4735948
a (you) for the road

File: 04022021map0.jpg (2.18 MB, 3230x1403)
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>Do you want to play risk without any hard-coded rules as you see on other Risk websites or software?
>Do you want to develop a unique story of civilization however you want and narrate it?
>Do you want to play a game of risk but with more diplomacy?
If yes to any of the above, then this story-telling game is for you!

Read the rules | how to play here: https://pastebin.com/hQMZiGUM.

The dice you put in the "options" box is:
dice+1d10

>What is /conqst/?
/conqst/ is a 4Chan story-telling game that is just like Risk but allows you to have more freedom in defining your civilization. By joining this game, you are constantly involved with the drastic changes of the global story through events, new civilizations, strong national strategies, and diplomacy.

>Can I join/Stop playing?
Yes and yes! Read the rules on how to play. If there isn't any free territory (shaded in white), some players may be nice enough to give you land or allocate a puppet state. If not, then you could wait until the next game (or when I kick out inactive players). If you want to stop playing, just either let me know or stop going to this thread.

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>>4744038
"It appears you are Allowed to ask a High Power a question."
>>
>>4744019
"I believe my National Strategy Power is One Below where it really is due to our Alliance with Sneedclave."
>>
Rolled 2 (1d10)

>>4744019
Smash as hard as I can into the Morse people in America while defending against any attacks from them in Australia while fortifying the territories behind the front line of our Australian territories.

Defend against any assault the United Kingdom throws our way.
>>
Rolled 3 (1d10)

>>4744019
Attack all adjacent Neon Regime territories and fortify per the construction project
>>
Rolled 9 (1d10)

>>4744019
URAHHH, declares war upon the Morse people and invade their Mexican territory

During the heights of summer, travelling on the road is always a hassle. Ever-present blackflies and oppressive height bake the Gem Road in the southern reaches of Loria, kept at bay either by lemon-scented incenses or candles if you have wealth, or by smoking the nasty and cheap cigars favoured by those of lesser means. Of course, the bejewelled and silken clad Great Company men are an uncommon, but memorable sight. Ornately decorated wagons with magnificent draft horse trains, surrounded by intense men in burnished plate, painted with the expressions of fearsome beasts. Even the most glutted and powerful of outlaw clans let them move unmolested on the highways and byways of Perion. Those desperate enough to try, would pray to be caught instead by one of the Houses, to be swung from the gibbets until their bones are scattered and broken by stray dogs. That gruesome fate is still leagues away kinder than what the Company men have in their racing minds.

As always, we are currently Tristan Stonyfield, one of the youngest scions of the Green Stonyfields who hail from Port Josiah. You’re currently on route to Jironth, to establish contracts and trade goods at the Kingsmoot planned for the Winter Solstice. It’ll be cold, miserable, and being surrounded by elves at their most argumentative, but the opportunity cannot be passed up. If you want to gain a substantial Profit compared to the other Aspirants for a Great Company, this is one of the best chances you have. It would almost be better to perish in the attempt like your cousin Kaspar. At least that way, you can be sent to the waters of the Calling Sea in a full funeral, rather than being stuck working for the Gray Stonyfields as either an accountant or a personal retainer. Being subservient to the Trunk has always grated on your nerves, and if you want the Branch family to ever gain a degree of independence from them, you need to get into the Brazen Cairn Company as an Associate, subservient to none outside of the Company. Only time will tell if this gamble will pay off, as you begin to leave your homeland, travelling through Harade, the Merakash mountain range in Kalim, and through the treacherous old forests of Jironth.

Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Open%20Roads%20Quest

>[Surly] action taken. Dame Erica is coming on too strong for your liking as a common woman. It’s not proper for someone of your station to lead her on, and you’re going to rebuff any attempts she makes at flirting.
>[Grappler] training chosen for Nathaniel. The boy will be training alongside ‘Black’ John and Ryan to improve his grasp of unarmed combat. It’s a bit difficult since he’s 13 and doesn’t have anyone of his size to spar with, but he can start by getting the basics down by the time he returns with your Caravan back home.

[1/4]
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>>4732312
>[Surly] “Just a few of the men causing some trouble downstairs. Snorri, if you don’t mind, make sure that they find a place to sleep it off. One where they won’t trip on the stairs or wake up in a ditch, preferably.” Send Snorri to deal with this now. You’ve gotten most of the stuff where she’d have an input on dealt with now.
>>
>>4732312
>>[Surly] “Just a few of the men causing some trouble downstairs. Snorri, if you don’t mind, make sure that they find a place to sleep it off. One where they won’t trip on the stairs or wake up in a ditch, preferably.” Send Snorri to deal with this now. You’ve gotten most of the stuff where she’d have an input on dealt with now.
>>
>>4732339
>>4732349
>>4732569

>[Surly]

So, my ISP disconnected it today while I was out picking up supper so that I didn't have to cook. Given that the board is pretty slow, we shouldn't have any issues until I finish moving around the 17th. If shit goes down again, I'll try to keep you all informed. Have a good one, and take care out there.
>>
>>4733548
No prob, man. Thanks for the update.
>>
So, move went well despite multiple attempts to cross the highway by numerous suicidally brave deer and coyotes. The ISP gave me a fairly quick timeframe for the hook-up, so should be able to run a session on the 17th at 01:30 UCT once I get my life sorted back out and find out which of the boxes has all my computer stuff in it.

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MOUAHAHAHA

I am a parasite, that much is true.
I may be small but I am bold.
I have landed on this world, of a bluish hue.
I must say, it sure is cold.

For now, I am puny and weak.
I need to enter a body and make myself at home
Or else I'll be dead soon, eek !
I sure hope my host will have a nice genome.


By parasiting lifeforms, I....


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Christie : MOUAHAHAHAH !
Christie : "What was it again ? 'You'll be a lot more talkative once we've wooped you to the ground' ? Well I guess I'll take you up on that."

Big Guy : "Guuuuh...."
Slender Guy : "Buuuuuh...."

Christie : "Time to talk, you dirtbags. Who's your boss ?"

Slender Guy : "... I ain't..."
Big Guy : "... We work for 'The Warehouse'..."
Slender Guy : "... Cunt."

Christie : "What the hell is that ? Who exactly do you work under ?"

Big Guy : "... A gang based in... the industrial zone.. We answer to a dude named Zlavisk.."

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>>4731428
Knock 'em out if this world works on Batman no-brain-damage/stay out for a long time logic, or we believe it does. Otherwise, kill them.

Then, upstairs.
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>>4731428
>Knock out the two thugs and go upstairs
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Parasite is kill :(
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>>4731428
>> Knock out the two thugs and go upstairs
Also I think this quest works fine without dice and stats. I'm sure QM with a Hat will be back.

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A Small child watches Indigo league match on TV when suddenly one of the competitors Charizard decides to take a nap ignoring its trainers commands. [Charizard refuses to battle Pikachu is the winner. The winner of the match is the red trainer Ritchie!]

Next to the child their dad barked out a laugh the man was thin as a rail with black hair and thick glasses glinted in the light. The child agreed it was funny to see the Charizard suddenly just go napping. "This is why you work to get the respect of your pokemon. If you don't, they might just decide to do their own thing in the worst possible moment." He said and ruffle the kid's hair.

"Oh go easy on... What was their name? Oh, right Ash. They are so young you can't expect a kid with so little experience to have it all figured. It was a miracle that they made it so far in competition. Thought that Ritchie kids about as old them, and they seem to be doing pretty well." Said the child's mother siting on the other side leaving the kid right between their parents. She was a woman of short stature and long brown hair.

"It is why I am so happy to live in Cerulean City 'Pokemon Technical' is just a bit away by buss. They will teach the basics so embarrassing stuff like that won't happen to our bumpkin." Said the father and received only a hum of agreement as his wife's attention was occupied by a commercial advertising a new line 'Samurai Pokedolls' she was a collector of those.

At that time the kid did not care too much about what their parents were talking about they were just happy to watch the league and eat some snacks. 2 years later the little kid was enrolled in to 'Pokemon Technical' a school with well-wishes from their parents and their 1st Pokemon in Pokeball strapped to their belt.

Child's name.
> Flora
> Forest
> Write in


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>>4730400
>> Keep it short stick to the safe version the Dads Kadabra story.
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>>4730400
>> Keep it short stick to the safe version the Dads Kadabra story.
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>>4730400
>Keep it short stick to the safe version the Dads Kadabra story.
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Keep it short wins.
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There will be nothing for atlest next 16 hours. Have stuff to do.

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In this quest you play as Wade Wakeman, a 17 year old boy with a heart of gold and the wielder of the Omnitrix! This story is being told in an alternate universe, in which there are no longer any remaining Tennysons. Characters from earlier seasons will appear, but not always in a way that you’d expect.

Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Ben+10+Quest

Last time:

Rules:
Most dice rolls will be 1d100. Modifiers will be added depending on the situation or on the alien being used(Usually +10 or -10). Crit successes and crit fails apply. Crit fails can be overridden by crit successes, but crit failures cannot override crit successes.

How to Roll:
To roll dice, type “dice+1d100” in the options field without the quotations. To roll dice with positive modifiers, type “dice+1d100+modifier number” in the options field without quotations, and with an actual modifier number. To roll dice with negative modifiers, type “dice+1d100+-modifier number” in the options field without quotations, and with an actual modifier number.

Aliens Unlocked:
https://pastebin.com/JVq4NM2t

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>>4734218
Writing...
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At first, you thought about taking out Billy’s android with a flicker of your wrist cannons. However, an even better idea pops into your head as you examine her core processor. She’s very well-made. So much so that she might be able to handle an advanced AI.

“Wade?” Trixy cautiously mutters. “You couldn’t possibly be thinking of-” she begins to say. But instead of letting her finish, you bolt towards Mazuma, seemingly catching her off guard by diving right past her lightning-fast jab, her right hand clipping the side of your helmet as you circle around her. Not taking a moment to let the impact of her swift movements sink, you maneuver yourself behind her back, grab her arms and bend them behind her lower back at a painful angle. You aren’t even sure if she’s programmed to feel pain, but her irritation and disdain is clearly shown in her expression as shoots a glare in your direction, absolutely brimming with rage and contempt.

Aside from her flawless, doll-like features, her artificial strength gave cause for surprise. Within those dainty looking arms, existed an expertly crafted hydraulics system, held together by magnetic interlocks and covered with silky smooth artificial skin grafts, coated in reactive graphene plating that can turn harder than steel in an instant. Had you not gotten the jump on her, she would have been able to rival your own augmented strength, possibly tearing you limb from limb in the process.

Not wanting to waste this opportunity, you telepathically command a cable to slither out from below your ear, like a synthetic serpent. Releasing her arms simply isn’t an option right now, and you’ll need to act fast in order to start the upload process before the rest of the robots can reach you. But thanks to that scan from earlier, you were able to locate a port beneath her skin that could possibly be used to transfer data. That’ll do nicely.

“Sorry about this, but I really hope my plan works. I’ll try not to delete you completely.” you promise. And before she can give you a response or a frustrated grunt, you insert the cable into her open port and begin the upload.

Trixy clearly had reservations about this whole plan, as she clearly voiced to you, but you just can’t pass up an opportunity like this. Trixy might finally have a body of her own!

“Beginning upload. It will take a moment to slice through her security systems.” Trixy reports. “Security systems breached.” she says, immediately afterwards. “Also, you have multiple incoming hostiles. Take caution.” she warns.

“On it!” you grunt, as you forcefully yank Mazuma around, turning her to face Billy Billions and the incoming army of robots.

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“Stop! What do you think you’re doing to my servant!?” Billy erupts as he stamps his foot and throws a tantrum. “Guards! Focus all of your fire on that ruffian. But don’t hit Mazuma!” he commands while pointing a quivering finger in your direction.

Upon hearing this command, your allies move in to cover your flanks, their hands hovering over their Omnitrices in preparation for battle. You, on the other hand, are not as helpless as everyone else assumes you to be. Sure, you might need to keep the suit in place to finish the upload, but Trixy didn’t say anything about you actually having to “wear” the suit.

In one, unnaturally fluid motion, the back of the suit opens up as the Techadon armor plates slide apart, allowing you to slip out through the back. Your positioning of Mazuma was entirely intentional, with this very plan in mind. Due to the placement of your suit, your face should still be hidden from Billy’s sight, giving you time to slip on your spare cloth mask and select an alien.

“I want live updates on that upload, Trixy. If you run into any problems or feel threatened, I’ll try my best to cover you.” you proclaim, whilst selecting Eruptile from your alien roster.

“I do not suspect that they will intentionally damage the android, but I appreciate your support in this.” Trixy responds in a warmer tone.

And in a series of multicolored flashes of light, you and your friends transform into your respective aliens. You aren’t sure what they chose, but you’re confident that they’re smart enough to pick something that doesn’t conflict with the severe weather conditions of this cavern.

You’ve become Eruptile! Now all you have to do is buy Trixy some time to upload herself into Mazuma.

What will you do?

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>>4740786
>>Cover yourself in molten lava and craggy rocks and roll into the robots like a wrecking ball.
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>>4740786
>Cover yourself in molten lava and craggy rocks and roll into the robots like a wrecking ball.

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You’re STANLEY PARBLE: a girl with a weird name and an even weirder tale: after a centuries-old lich woke up during your graveyard shift at the GOOD BOY DOGGIE BONE/i] factory, your simple life of janitorial work became a bit more… Complicated.

Sure, you became pals with your now-sentient skeleton (you named him LY) AND gained some nifty super powers from eating magical bone marrow, but that doesn’t change the fact that your hometown of Clearwater, California is overrun by homicidal skeletons! Even worse, the guy in charge is dead-set on taking over the rest of the world while he’s at it. Not cool.

Thankfully you’re not alone! Besides your skeleton you also gained some unlikely allies including OFFICER ARTHUR ‘ART’ BERRY, a GOOD BOY Corporate Security goon you took hostage, and your best pal SYBIL--occult podcaster and resident magical goth chick. There’s also MITZI, the newest edition to the gang: an exceptionally aloof GOOD BOY Security Guard who turned out to be pretty cool, all things considered!

With TWO out of the SIX SKELETON BOSSES deader than disco, you and your pals left the remaining skeleton greasers in the capable hands of THE TRIO--a group of skeletons you made friends with, one of whom just happened to be the original leader, CLIFF! After narrowly escaping an encounter with TALBOT--a homicidal juggernaut with the express purpose of HUNTING YOU DOWN, you and your pals changed tack and set your sights on a faction that’s been unusually present since the beginning: your employer, GOOD BOY DOGGIE BONES.

Your investigation paid off, but now how you expected! Captured and interrogated by Chief of Security BLUMENKRANTZ, you were let off the hook when a weapon of yours tested positive for EXCEPTIONALLY MAGICAL MARROW--a trait that even got the attention of GOOD BOY’S CEO--SONNY BRUCKMANN JR. Awaiting a summons via intercom, you and your pals (including your newest: an extremely aloof Rent-A-Cop named MITZI) have free reign of the city-spanning DOOMSDAY BUNKER made with company money. Originally heading to grab a drink at the saloon, your impromptu celebration was cut short by an unexpected encounter with an old coworker. THIS is where your story continues...

>CONTD.
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>>4744012
>>4744066
>Diplomancing
Writing!
>>
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Here’s the thing, you start, keeping Art’s head in between yours and the ZOOM MART, these guys are probably just trying to survive! Why not talk it out?

“... And if they shoot at us?” Mitzi asks, cocking her head to the side.

Then you have magic. And automatics. And BONE CLAWS. Frankly they’re the ones who should be worried!

“Can’t argue with that.” Mitzi replies, cracking her knuckles. Art, it seems, is a bit harder to convince.

“Just… Try to keep them from doing anything nasty to the pumps, yea? And no fireballs or anything, Syb.”

“No promises.” Sybil responds, a flash of blue in her eyes. “We’ll follow your lead, Stan.”

Gripping the door handle, you nod--it’s cool, you’re a people-person after all! The only thing these guys will want to loot after this is your heart!

“... Look, if you’re gonna say stuff like that just make sure to do it far from the van.” Art huffs. Yea, yea--thanks for the vote of confidence! Opening the door, your feet hit the ground with a muffled squeak.

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>>4744135
>”Whattup, jerks?”
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Sorry folks, feeling a bit tired--here's the good news, though: I should be able to put out an update around 9-10am PST tomorrow! Thanks again for your patience!
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>>4744135
>”Any of you guys watch ‘That’s the Spirit’?”

You are a monster.

Not in the sense of a mortal who has become evil and cruel to such a degree others would wish to strip them of humanity to avoid association, for they still possess a true soul, that gift that all mortal races share that elevates them above he beasts.

You are not a great Monster either, those powerful beings able to threaten the rule of mortals, those of your kind whose very names strike fear into the hearts of those mortal walking the path towards godhood, those called Adventurers that make their living hunting and slaying monsters of all kinds.

You are what the adventurers call a “Mook”, a “mob”, or commonly a “practice target”. You are not strong, you have no name, and death is your most likely fate. And unlike those with true souls, you will not return from what comes after. Your soul will disperse and feed the world, and never reform again as anything save energy for another creature.

What kind of monster are you?

>A Goblin, once the fodder of the Dark Lord centuries ago, they now lead a much lower life. Your tribe has made it to the mortal lands, past the daggerglare Mountains that act as a wall against the monster filled north. You could not survive there, maybe here you will?

>A Fae, the secondborn children of the Primordials, and keepers of Primordial order. You and those brave enough to follow have escaped into the mortal lands from the Fae lands, your ancestral home locked in a eternal cycle of civil war for power that can never be won so long as the king sleeps eternally. You can die in these lands whereas in the homeland you are immortal, but maybe here you can live regardless?

>A slime, one of endless slivers of a fragment to what had once been god eating entities from beyond reality, the outsiders. You ceaselessly hunger for divine flesh, that memory sticking with you while all others vanished, including the taste itself, only the hunger remains. You find yourself in the ruins of a city, where others like you search for the taste again. Perhaps you will be the one to find it?

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>>4727045
Sorry, it’s hard not to describe a trowel as just a small shovel. The other options were a sledge hammer, a pick axe, a pitchfork, and a regular shovel
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>>4726989
>Don’t tell anyone but the Chief, the Hobgoblin who named himself Pinnacle?
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>>4726989
>Don’t tell anyone but the Chief, the Hobgoblin who named himself Pinnacle?
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>>4726989
>>Don’t tell anyone yet, keep this information to yourself for now, to exploit it for your own gain?
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>>4726989
>>Don’t tell anyone but the Chief, the Hobgoblin who named himself Pinnacle?




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