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A man stands in a hell. Waking up from a daydream and discovering his surroundings are different from the time he lost himself in his mind. The stagnant air filled his nostrils with the dust of decades of abandonment.
The hall was covered with a thick and brown carpet, and the distant walls were barren of any decorations.
The only things in this place were 3 doors on one of the far sides of the room, all with a signboard that read “on air”, a coffee machine and a old grey sofa. Well that was a lie, the place was filled with miscellaneous trash and pieces of furniture giving it a strangely homogenous decrepit aura to the room and its occupants
There were only two people, a middle age woman in a Red Socks sweater laying in the mite infested sofa and a squalid man in a business suit that looked like a caricature of the human shape. His arms were too long and his iris was covered the entire eye.
The fake business man stood away from the few objects of the room so the interlopers to this hell decided to approach the woman.
“Hi” he greeted her, exposing the palms of his hands in a friendly gesture. She simply acknowledged him with a nod in his way.
“Do you know where we are?”
“I don’t,” She seemed almost robotic when delivering the line, stunning him for a moment “you must be the new guy. I’m Ruth.”
“oh, nice to meet you. I’m Eddu… Edi… Ed.” A few awkward seconds passed until he asked his next question. “What did you mean by new guy?”

A soft chuckle escaped her pale lips “Don’t worry, I was also confused when I arrived. But as a word of advice, stick to the roll you pick. The audience does not like inconsistencies.”
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Ayyy we got other anons in here now awesome.
If the ability to get a bonus from finding out what the white room is is still a thing then I think it might just be the homes of every character and changes depending on who's home it's supposed to be at the time, or just for areas that aren't like main areas, such as how the bar is always existing as it seems to be the main place the show takes place but if a scene needs a new area then the white room could serve as that purpose.
+1 to this but we should try what >>5064098 said later with trying to go to our agency, I don't think leaving right after he drags us along to here would be a good idea.
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>> Questions to Guy
Do you often solve your problems with violence ? (pique/ playing up our role)
How long have you been roughing it ? (tasty backstory for both us and the audience)
Did you know Ruth's husband ? (Need to play our role, again)

> Take something from the trash (Something that would move our plot along)

>leave the room and say "I'm going to my agency now"
Many actions swirled in Ed’s mind, but he decided to begin with the basics,
and that was information gathering.

“Do you often solve your problems with violence?”
Guy rolled around in his trash, “Fuck off.”
Ed was not surprised, if only a bit disappointed by the short statement.
So he decided to try another approach.

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<<Game of deduction?>>
What is “the white room”?
“If a scene needs a new area then the white room could serve as that purpose.”
The answer is correct. Congratulations.

He explored the new space, the file cabinets were filled with white sheets of paper and the drawers filled with normal office supplies.
And on top of his desk was a file title “Matthias “.
Inside was a recollection of everything he knew about Ruth’s husband and all the lies he had told about him.

Thanks to that he realized that no one had called it by a name,
it was always Ruth husband.
Like it was some title that could be given to any entity.
*Odd* he thought to himself.
What will Ed do?

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>Ruth needs to answer some questions about her husband
Well first off we should probably actually figure out her husbands name, if she can even remember it that is, a few other questions as well such as when he was last seen and such.
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>Ruth needs to answer some questions about her husband

Deciding that he should confirm his theory, Ed walked out of the white room, which was now empty.
* I stop looking at him for a second and he disappears again. "

He headed to the back room hoping that his questions would lead him to find his way out of this hell.
the concrete hallways between the rooms smelled like decay.
The room of garbage and abandoned dreams remained the same as when he left her,
Ruth still immobile on the sofa and the fake man playing with something in her hand.

Ed approached the woman without losing sight of her
quickly jumping into his role as an investigator, even without the presence of the audience.

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It is a time of peace. With Lord Freeza’s explosive declaration, naming himself Emperor of the Universe after single-handedly obliterating the Covenant stronghold High Charity, peace has come to the universe. Not wanting to stand against him and his unstoppable Super Saiyans, within days of his declaration the universe bent the knee. And while there are always outliers, those stubborn or foolish enough to try and resist, the overwhelming majority of the universe is bending the knee. And he wouldn’t have achieved all this, defeated the strongest military in the universe and survived the Prophet’s ultimate weapon without your help.

Welcome to Saiyan Conqueror Quest, the story of an alternate timeline in the greater Dragonball EU. Currently it is Age 750 and you the players control Karn: once an ordinary Saiyan warrior with a meager powerlevel of 2,830 who has risen to become a mighty Super Saiyan, and so much more. Throughout your many adventures, the “Dragon of New Salda” has grown into the symbol of Saiyan might and power recognized across the universe. Now as a PTO general with a powerlevel of over 74 million, and close friend and confidant of Lord Freeza himself, Emperor of the Universe: Karn has become his people’s greatest champion.

Character sheets and other info:
NEW: https://controlc.com/46ec566d

Quest rules are as follows:
>30 minute voting windows from post time, unless otherwise specified
>Pick ONE option when voting(unless otherwise noted)
>Dice rolls are all best of first three, only correctly rolled dice pools will count
>One roll post per person, unless at least ten minutes has passed since your last roll then you can roll again

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If Cooler’d been around first, quite likely. He didn’t fear the Super Saiyan legend and doesn’t mindlessly hate the Saiyans, or at least didn’t at first. Just saw them like everything else, disposable tools to be used and discarded.
Not quite. Nefarious and all his robot bodies are long dead and gone. And with the destruction of Hatchiyak, his soul is either already in it’s final afterlife, or still waiting in line.
>Not quite. Nefarious and all his robot bodies are long dead and gone. And with the destruction of Hatchiyak, his soul is either already in it’s final afterlife, or still waiting in line.
Sorry panic attack, I meant HIS GOD DAMNED RESEARCH MATERIALS!
Just this once, Nefarious got to use the VIP line because he pissed off yemma by not showing up when he should have like 5 times, and his ass is going to get the BIG chains
Possibly. After all, he did study the Big Gete Star
No, he’s not important enough for that. He’s simply been reduced to another nondescript floating soul, forced into waiting in line for his soul to be judged.
After all, he did study the Big Gete Star

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0300. {REDACTED}/20XX

Briefing Room:

At ease, Team Leader. I am Dr. Gutierrez, Field Advisor for "Operation Blood Tango". I assume Colonel Miswari has briefed you about me?


Field Agents posing as researchers for our shell company "Monsanon Ltd" had activated an emergency beacon signaling for support 30 minutes ago. Said agents are now presumed to be lost, or deceased, based on the audio transcripts.

Said audio message also included coordinates to a location in a fairly large pacific island that is currently unobserved in the current satellite feeds until now. The agents were investigating the geographic anomaly in the pretense of a field survey, but was assaulted by unknown assailants. We have reason to believe that this assault is connected to the prior reports of an unnamed shamanistic cult that is rooted in parts of Thailand, Indonesia, Cambodia, Singapore, South Korea, and the Philippines.

From the reports compiled from our agents within the cult, a large migration pattern of cultist high society is observed about two months ago from their respective chapters into the island city of Balansang about 50 kilometers from the anomalous island. A slew of disappearances, terrorist attacks, and riots in Balansang found connected to the cult was the reason the agents nearby investigated, and met their end.

Your team will be the first point of armed contact with the anomaly, and the cult at large. Your team will be dropped 2 klilometers the north of the island, on a small research outpost. Locate the source of the anomaly, report your findings, and make sure it falls into the Foundation's hands. Your team will be given full priority and freedom on equipment and munitions, so drop by the armory to fill out the proper forms. The plane will be ready within 30 minutes. Best of luck to you Team Leader.

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This is more than tomorrow.
Is NOW tomorrow?
Will tomorrow ever come?
The sun'll come out tomorrow
bet your bottom dollar...

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“Have you decided on your masterpiece yet?”

Carinda’s ardent eyes raised to look in your direction before returning to the anvil. A stream of deafening blows of her dwarven hammer - a piece no human could ever hope to recreate - gave you a brief pause to collect your thoughts. Her question, a formality.

Like always, Master Carinda’s body stayed in the blend of charred ashes, soot and smoke. Like opaque mirror, the smoke’s burly and heavy clumps emblazoned the scalding flames of the parched forge. An already arid smithy was now poisonous; deadly. You narrowed your eyes, took a few small steps away from your anvil, turned away from the whitest of the flames, and returned to work. Only two people could endure working in Carinda’s smithy in the lands close and far. Carinda was the only dwarf in the provinces, and you were her one and only apprentice.

Still, you sighed with relief when you heard the low fizzle of the scarlet oil and felt the smell of its fumes invading your nostrils - bitter and noxious yet also seductive. Another job done, and it only took her a few hours. Through the lingering steam, you could see her grasp the two enormous wooden “shields”, one in each arm, and step forward. She bent her back and then her hands, a crack as loud as everything she does echoed. One swing sent a cyclone of toxic smoke towards the vent, another, towards the windows. Again, she whirled the shields and sent the rest of the smog through the open door. In a few seconds, all the smoke was gone.

Trying not to stare for too long, you put the metal into your pile of burning coals. Carinda tasked you with working on horseshoes, the regular kind. Carinda did not discriminate. Anything that left her forge was of finest dwarven artistry. You tried not to stare, but you knew you couldn’t. Free of the obscuration, you could now watch her.

Carinda weakened the heat of her forge and scrubbed the waste into a bucket. She was small in stature - you were finally about the same height as her - but very strong, tough, stout, sturdy, and bulky. She had well-developed muscles - you kept staring - although she mentioned being the weakest of her sisters and brothers. She had a beautiful, braided ashen hair, tips burning like cinders whenever she exposed herself to the sun. Likewise, her skin reflected the sun like shining bronze; somewhat. Her eyes were deep and purple.

...She was standing before you, her arms below her chest in a weird half-cross. You cleared your throat of the nasty musk and said:
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“It will take too long for you to go down those hills. I’ll go check myself and shout if I will find anybody.”

Tetreus stepped away with a grunt. He looked over and then below his legguards, stomping an earthen pile further into the ground. “It’s not my problem in the slightest.” He raised his sword, “Go but do not waste much time. My time.” The royal man-at-arms twisted and spun the sword to put the hilt against his torso.

“And you are?” he looked towards Veronica as you began to descend.

Your childhood friend cleared her throat. She straighten her back, raised her shoulders and chin, and put her hands in the pockets of her dress. Her trembling excitement betrayed her pretended nonchalantness. As you continued your downward climb, you discerned Vera acquainting herself and her request, but nothing more.

You attempted to follow the bent-grass and the prospective sights of the ale barrels left in the ground, but you found it impossible and useless. With no other tracks to follow, you decide to reach the flat bellows of the hill and look for her there. It did not take that long. While not as lustrous and lucent as gemstones and mirrors, the shine of the sun still reflects off the metallike dwarven skin and hair.

A copper-yellow light shone from under one of the tree shadows and evergreens of the lowland. There were visible amber cinders of her ashen hair as well. Carinda.

You hurried to find your dwarven master with her back leaned against the trunk of the tree. Three kegs were surrounding her: two of them standing and one toppled over, the tap closed but recently used.

You called out to her.

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She grasped the lid of the barrel with her hand, “You are not going think too greatly of me when I tell you, Julian.” She paused, her face grimacing. “I am sure you can figure it out yourself… I went to bring a few barrels of ale back to the hamlet, but the rack collapsed on me. I ended up unhurt, at first, but it broke the wall and send a few of them” - she slapped the barrel - “down the hill. It’s good ale, so I went after it.

“They were fast, and the hillside is not that straight. I tried stopping one of them but ended up stumbling about and… long story short - I think I broke my hand. My feet hurt but not as much, it is likely twisted.”

You watched Carinda struggle. This was the first time - ever - you saw her this vulnerable; never before.

“If I did something like that, I’d be dead instead. Yet, aren't your bones suppose to be hardier than humans’?”

She picked two pebbles and smacked one against another, cracking it into two. She held them in her hands before tossing them away. “You can break anything you want if you have the strength and the right technique and tools, Julian.” She joked, “Even if my bones were diamonds, dwarven ale can break that too.”

She had a point. You remember her lessons. Your eyes journeyed through the landscape around you. It was to be pitch dark soon.

> Pick more than one if you wish.

> “That was very hasty and dumb of you, master Carinda.”

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>“The ale is not worth you getting hurt and injured, Carinda!”
Leave Carinda by herself and return to the alehouse to ask Tetreus for help. Ask Tetreus and Veronica to return back with a physician - or somebody who can offer some kind of medical help as there is no specific doctor in Crisscross. It is unlikely they’ll be back until tomorrow morning. Spend the night with Carinda. It might take some more time but if we move Carinda and make any injuries she has worse this whole thing will probably take even longer
Support. Let's get to know our waifu.
That >>5065607 plus shout for Tetreus and Vera

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Wealth, fame, power. Gold Roger the king of the pirates obtained this and everything else the world had to offer. And his dying words drove countless souls to the seas.
"You want my treasure? You can have it! I left everything I gathered together in one place. Now you just have to find it!"
Well you tried finding all that. But all you ended up fighting was trouble.

Rigami holds his ear which was almost shot completely off. He winces as blood trickles from it but just that much will not be able to stop a seasoned pirate, no way no how. He lets go and looks at his hand covered in sticky sanguine fluids and laughs.
"Ah you youngsters. All that youthful vigor and stamina. If I had that even now I could've taken this island myself. It's all wasted on you honestly."

Without any warnings he stretches his arm out and arms pop up from the snake statue you're standing on. They grab your leg and hold you in place while a long, thin beam of paper shoots out at you. It spins around like a screw and goes through your chest before you could find a way to break free.
"And that's the end of-"


"But that pierced your-"

Rigami can't finish his sentence as voices start reaching you from below. The amazons are starting to scatter as they see the two of you fighting. Seeing his chance slipping Rigami bites his lips and cuts a great chunk out of the mountain in an attempt to crush as many of the Kuja as he can. You start working on the drill like paper but you can't break free before he swipes with his hand, sending the great rock hurdling down.

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Well. That last chapter just made me look like a dildo
Welp. Time to rewrite some stuff in the background
rip Greki
Its okay Spooky. You aren't the first QM to get dumped on by Oda doing an expected lore dump.
chapter 10333?
That's easy enough to fix. It's was a collaboration between the two of them. Greki just never brought it up because, well, why would he? It happened decades ago after all and he has more important things to do with his new crew/family. Like build a goddamn island.



Feeling fear rising up in your core, you slowly back away while sharpening your biosense into a razors edge, and just as your back hits the wall, you drive it directly at the creature!

But try as you might, you can’t detect anything unusual other than a vague feeling of wrongness. It’s getting closer now, and you're beginning to become panicked, further screwing up your ability to sense it. All three of your forward facing eyes are locked on the creature, and even though you’ve never seen one it’s kind before, it doesn’t look too unusual. Was it just a fluke? That feeling of strangeness that emanates from it? Just pointless thoughts born from fear and stress?

No matter, it’s now a mere 5 feet in front of you, it’s teeth bared and a low growl coming from it’s throat, spittle dripping all the while. Think! You must think if you want to get out of this with minimal harm, but try as you might, you come up blank. You’ve never been in a direct confrontation with a lifeform as dangerous as this one, and frankly, you’re terrified.

That noise… The noise that Thing was making, it must mean something to this creature. Try to mimic it…

Yes, that’s it! It’s a long shot but you’ll take anything at this point that might delay a fight to the death.

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Post 1/2


Beyond just the emotional connection you formed with the young Thing, it feels as though you have formed another, deeper, connection. Like your souls are linked. You decide to try and see if you can do anything with this unique connection, not just because you want to see or talk to her again, but also due to the information and even the possible chance at escape you have to gain. And while you consider making your pollen organs go into overdrive again to try and infect the Things in... whatever place this is, you feel as though it would be too soon. And if you're being honest, you're not sure if your pollen adaptation is up to snuff.

So you do the first thing that comes to mind, and focus your senses on the biobond, shutting out the outside world, retreating within yourself. At first, there's nothing, just the sense of knowing where she is, how she's feeling, but when you try to send a signal out to her, you get nothing back. So you try harder, focusing every cell in your body on strengthening the signal, sending mental images, half remembered phrases you've heard from the Things, and bit's of music form your memories. You spend a while doing that, maybe 30 minutes to an hour, so focused on the task that you're not quite sure of the time. You begin to feel as if it's pointless, when you get a signal back.

An image forms in your mind, unbidden. You see a room, with colorful paintings on the wall depicting plant life, cute insects and one of those Things, wearing white fabric but this time with it's face uncovered. It's smiling, before looking down at one of those slates in it's hand and then saying something, incomprehensible noise like always. And then you feel yourself, no, the girl smiling back! And when she opens her mouth to speak, you understand what she says!

"I'm feeling fine Dr. Thompson. Better than fine, in fact, I have so much energy it's hard to sit still!"

And then she laughs, that almost musical lilting sound that endeared her to you when you first met her. The doctor laughs as well, before saying something back, and once again you are befuddled as to how it's words are meaningless to you, but you know instinctually what she's saying. They speak back and forth for a while, the girl asking when she'll be released out of the "hospital", if she could get a phone to call her parents, if they could bring a radio or cd player what the fuck is that? as she's feeling kinda bored, and as the conversation ends, she asks if she could get an extra helping of lunch, apparently not full from the first meal. The whole time of course, the Things speech back was as indecipherable as always.

When the Thing leaves the room, you try again to send a signal to her, except this time you try to speak to her, using what you learned from hearing her speak.

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You feel her grow a bit startled, and see through her eyes as she looks around the room, searching for the source of the words. Yes! She can hear you!

“Who’s there? Are you playing a prank again, nurse Ratchet?”

Confidence growing, you send another message to her:

”No, it’s me. I’m the one who… who saved you, remember?”

You feel her eyes widen at this, and a series of images and emotions flash through your mind and hers. You see yourself lying on your, no, her lap. You feel the confusion she felt when she first awoke, and then the sheer gratitude when she realized what had happened. The sense of awe and wonder, as her understanding of what she thought was the world expanded a thousand fold. Not only were aliens real, but they were here to help. We come in peace indeed.

You feel that gratitude again, as she closes her mouth and opens her mind.

“It is you, isn’t it. I… I don’t know what to say. Thank you… whatever you are. We can start there, I guess. What are you? Or could you at least tell me your name?”

Huh. You never really thought about that, what you are or least of all what your name is. You suppose it’s as good a place as any to start exchanging information.

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>Say that we don't have a name but we would be thankful if she could give us one
>"What was wrong with you?"
What's your name?
What's a SEE DEE?
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We can make a joke about us being Thing 1 and her being Thing 2.

From the sun-scarred edge of darkness the LADY Of SORROWS descends, a jewelled dagger transfixed upon the pale throat of the city below.

BERCEUSE, cradle-city of ten thousand shrines and a hundred thousand dynasties.

Strands of light entwined amidst the spires, the Hoisted Sea, a vertiginous lattice of ancient pathways, reaching heavenwards from immiserated depths, into the decadent orbit of pleasures beyond.

The Lady Of Sorrows continues her descent. The serrated prow of the voidship pierces the nebulous chorion of non-being, as the walls of her hull tremble with singing light, back towards the reverberations of the real.

Before a mirror of pooled silver you glance upon your countenance, contemplating the Edict clasped in your palm.

There are those on distant, barbarous realms who believe that every journey across the astral wilderness is to destroy and remake oneself across every world anew.

How will they greet you on this world, once they hear of your past?
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I only know a few interactive fiction works. I know Alabaster and Glass by Emily Short. I also know Aisle (forgot who wrote it) which is a 1 section game which has you literally standing in a supermarket, you think a thought and get a response and the game ends. But the clever bit is you repeat the game with hints from each different thought each time and get different histories / backstory etc.

But the thing with most interactive fiction is a lot is just go north south east west look at pick up etc. Always got frustrated hehe
This may be a weird answer, but I've played Alabaster a long time ago, but forgot who Emily Short was and the other authors. This sometimes happens with me where I either remember the Work but not the Author/Director/Actor/Designer, etc, or remember the person(s) who made it but not the Work itself. This often happens based on how much I care or follow the person for their personality or knowledge or if I only care about the Work itself.
Given the wall of text, just a summary post of some key events from the two playthroughs and meta discussion:


1/ The Character Classes

2/ The Consort (story begins)

3/ Four Factions

4/Chapter I

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1/The Code

2/The Loadout (items)

3/The Exchange (story begins, choice, mission)

4/The Deal

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Is this quest over or are we continuing in a bit?

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So, after a couple months of pause and a wedding, we are back in action to conclude who would be the overlord species of the planet (and who would DIE AND BURN)

If I get enough of my olden players (I believe we were 10 right? So 8 will suffice) I shall continue. If not, well, a new game will be upon us.
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for arctic guts
Oh yeah forgot they could eradicate tiles

The discovery of a creature of this size, free flying through space, puts into perspective your people's infantile beginnings into exploring the cosmos. How could such a thing even meet its own metabolic needs, not to mention its apparent immunity to the cold void? Could it be powered by fusion- the dream of your own race- this creature naturally evolved to harness it in some star-powered rudiment stomach? Even if such a thing was the case; there is no guarantee this leviathan would even be there anymore; after all, you are watching a transmission from a star system nine light years away. The vast distances of space and the limit of lightspeed still hold your people back.

Your name is Talacent Intari and you are the Supreme Ruler of the Jaxtian people. As the Supreme Ruler- your job is to guide your race into the great future of space travel, advance your species, and defend it from threats abroad and within. You come from a long line of Supreme Ones- passing on the torch to keep the Hegemony always marching forward.


The fourth and final probe sent by an old predeceasing Supreme Ruler finally arrived at its destination and has beamed you information about the last star system in your local cluster. The Red-Giant star Andoen has two planets and is surrounded by a nebula cloud.
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Oh... fudge.

Could the rings be a Jump Gate? Op said that any jump-gate society would need to send out sub-light ships to build these gates, and this Cylinder has been purposely filled with tools for building stuff.

I'd still say that we should shoot the towers first - they're closer, so we can start knocking them out along the way to the rings. But we should still take care of those rings just in case...

Changing my vote to

> Fire at the towers along an approach vector that will also allow us to fire at the rings once the towers are down.
I don't read this quest but know that I appreciate this, anon.
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Oh hey fan mail!

Thanks anon. That means a lot to me. Here on Radio Free Mumke we put a lot of effort into- oh shit, they've found me! I gotta cheese it!

Stay free MUMKEEEEES!!!!
There is no escape, Jalax. You WILL trust and love your supreme ruler. You WILL enjoy your role as a jaxtian steel worker. You WILL fuck the indigos. And you will be happy.
Good luck Jalax, remember the safehouse is ready

The year is 1955 and the US government has succeeded in a top secret project. Based upon captured nazi documents and scientists, they have managed to open stable interdimensional portals. While the portals can only be opened for a short time and must recharge, they allow for the sending of soldiers and agents to alternate realities, where they may obtain resources and technologies not found on earth. The future of the USA and success in the Cold War depends on you and your team. But who are you?

[]Jack “Gunny” Jones: A Marine veteran of Iwo Jima and the Chosin Reservoir, you are a skilled fighter, but not the most diplomatic of men.

[]Abraham Washington: A black veteran of Korea, you held the Pusan Perimeter against the North Koreans and ended the war on the 38th Parallel. You are a fair fighter and understand diplomacy. Your moral compass has gotten you in trouble with the brass before, however.

[]Agent Jack Harper: You aren’t a veteran, but a CIA man. After getting your hands dirty in South America, you’ve been chosen for the project by Allen Dulles. You have neither morals nor scruples, and will do anything to advance the cause of the United States, i.e. the CIA.
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>Wait till one side wins, then introduce yourself.
We have no idea who is fighting, what the stakes are, or even what is being fought over.
It's a completely different dimension, we can't afford to act rashly
>Wait till one side wins, then consider introducing yourself.
Let's not act rashly.
>Wait till one side wins, then introduce yourself.
Ok this is true and a good point so changing >>5056763 to this.
>Intervene on the human side

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As the sun rose over the Hub and invaded your eyes, you realized, god you were hungover. You stepped outside your tent and retched. You had pawned off a good haul yesterday, so you ate well and drank well but the fruits of your labor are all over your boots now and you must sell something in order to get breakfast. You went back into your tent and found nothing was stolen, a better start than most days. You put your piece into it's holster, a .357 revolver with 6 in the chamber, never used, well it was your father's, who knows maybe he killed a hundred men before becoming an accountant. You were never much the runner and gunner either, guys you knew growing up who became caravan guards were nearly all dead. They looked for danger and got it, but what you look for is something different; you wanted money, lined pockets, and a bankroll big enough to hire people to take bullets for you. And when you were done you'd live a life without limits, people would do as you said because your word would be gold, and the booze would flow from fountains.
Well a man can dream can't he? You packed your bag of valuables: a pouch full of lighters, an old holotape, a pair of old boots too small for you, and 17 caps left over from last night's bender. With that you headed to the market, a pleasant jingle and jangle coming from your bag as you pulled it over your shoulder.

How S.P.E.C.I.A.L are you?
Points to distribute: 33
S: 1
P: 1
E: 1
C: 1
I: 1
A: 1
L: 1

Choose two traits besides the ones you already have
>[Locked] Good natured

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"Overseer Keynes, day three, of three. I knew I should have resigned from the project as soon as I heard about the experiments, humans were not labrats and I could not participate with a clear conscience. In light of your moral concerns, Vault Tec is reassigning you to a control Vault, the only goal being to preserve American society as it was in the 22nd century. How many vaults are like this, I wonder? How many vaults were left empty tombs devoid of any way of producing food or recycling water? They pocketed the cash from government contracts and from civilians who paid to be here and left this monument of greed. To add to this quagmire, the vault door opening triggered an explosion, collapsing the entrance sealing us inside. As a group we searched for alternate escapes, tearing the walls apart, clawing at the rocks until our fingers were bone. This mineshaft was our best chance, and it's sealed off as well. I don't have the heart to go back to them."
You followed the path into a broken panel, finding just what you expected, a bunch of skeletons, families by the looks of it huddled together in their last moments. "How sad", you thought as you slipped their wedding rings off their boney fingers. You returned to Julia, explaining what you found as she led you back. Damien was intrigued,
"An empty Vault you say? We need to get word to the master merchant back in the hub, would you be up to the task?"
"No, I uh, have always wanted to see lost angeles."
"We'll find another messenger then, if everyone is ready then let's go."

You marched across the wasteland under the full moon. You were tired, it's been a long day. You caught yourself sleeping as you walked until you noticed you lagged far behind the others. As you ran to catch up the ground below you seemed to move and a steady rumbling sound got closer until something emerged from the ground out from under the brahmin, knocking it over, a radscorpion. The desert lit up as everyone fired their weapons at once but it wasn't over, three more radscorpions popped out ready to avenge their fallen friend.
>[Guns 36/100] Dump on the insects (Roll 3d100)
>[Dynamite] Blow them to hell (Roll 2d100)
>[Wedding ring] Propose to the scorpion, make love not war right?
>Run away
What do you like to see in a fallout quest?
>>[Dynamite] Blow them to hell (Roll 2d100)
Rolled 95, 44 = 139 (2d100)

>[Dynamite] Blow them to hell
[Just make it kind of like it felt playing new vegas]
>[Dynamite] Blow them to hell (Roll 2d100)
Rolled 34, 59 = 93 (2d100)

Took my sweet as time figuring out this fucking captcha that I forgot how to roll!

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Oh no! The forces of evil have invaded earth! Mysterious blueprints have been beamed into the minds of the religious worldwide, and the laws of physics have been put on hold. Across the world, giant mecha powered by faith and technology have set off to defend humanity from this menace!

Which religion are you?
>New Age
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These useless tradcaths (redundant I know) passed up the chance to be an Amish kid in a faith powered Mecha.
>>A technologically advanced Israeli golem unit equipped with kabbalah powered lasers
Let's get someone competent. Keep it between professionals and blow the enemy up before they can close. I suppose we ought to focus on clumps, as we have the AOE gun splashes while they have the single target lasers for any big ones.
Yeah but Amish and mecha together are an oxymoron AND we have the power of KABOOM on our side
>>5057294 is a retard. See >>5057429.
>A technologically advanced Israeli golem unit equipped with kabbalah powered lasers

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Poya and Aletha had only met at the party the night before; they did have a lot in common, though. They were both Alcadnists, they were both freshmen at Mothwood College, and they both had a little creature following them around.

That was actually the icebreaker that Poya used; she had Ambergris, the rowdy little winged homunculus, while Aletha had Puck, the newly-hatched dragon. Both were menaces, of course; Puck especially. However, the four of them had collectively gotten along well enough for them to sign up for the big, yearly dungeon crawl; Ambergris took up their third spot because of a rule involving homunculi having to register as entrants. (A year or two before there had been a problem with a winning team delegating their strategy to about a dozen homunculi.)

The two of them weren’t really making a huge effort to win; they were sauntering through the dungeon at a comfortable pace, leaving Puck and Ambergris to take care of most of the fighting while they chatted about all the other students. They mostly complained about the bad-boy Xander Vayne and all his friends, and chirped happily as they talked about the very cute and dorky, bespectacled Cedric Wyrmtail.

It was a fairly relaxing morning event for Ms. Murgleib; just taking the creatures for a walk together with her best friend.

Welcome back, everyone; please consider the following.
>Feel free to write in responses, or add more details to an existing response. They’re mostly meant to be suggestions/jumping off points. You can also ask out-of-character questions whenever you’d like, and receive answers that seem suitable based on your character’s knowledge.
>Combat rules will be posted during the first combat of the thread. Character sheets will be posted then as well, but you can ask for them whenever; either for characters actively in your party, or anyone you’re sufficiently close with.
Last thread(s): http://suptg.thisisnotatrueending.com/qstarchive.html?tags=meridian

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oh thank you nameless monster
seriously the pulp is that bad?

ah well, time for a Wrack battle
+1 to this. Monster comin' in clutch!
could we get out of here? If we still want to win we cant get sidetracked for too long, and this guy is probably going to prioritize helping his comrade out over coming after us.

In this scenario, yeah, you could probably make an attempt to escape; but I'd want to know what some of the other players think first.
Aren't we in the winning spot, or close to it? I think we want to stay here until our buds catch up

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You are a hireling (also known as retainer, mercenary, henchmen, or if one is feeling particularly rude--or honest--meatshield). Your position is humble, your work fraught with many dangers, and though most adventurers treat you as though you were human equivalent of fingernail clippings, you are in fact essential to their trade. In fact, there wouldn't BE adventurers without hirelings. Maybe you should unionize.

In any case, what sort of hireling are you?
>An pragmatic and utterly normal human being trying to eke out a meager existence
>A retired adventurer spending your twilight years passing on your considerable knowledge to the next generation
>A down-on-your-luck villain trying to get back on your feet after adventurers ransacked your dungeon

not my first quest, but let's see how this goes
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>B-17, a gigantic airship built using advanced technology from a forgotten age. It's exactly as cool as it sounds
>Punishment, the administrative center of the kingdom and the source of all law in the realm. Work is bound to be on the more logistical side, as adventurers come here to spend their coin more than to earn it.
Is it you, Elf Slave QM? And if so, are you reposting Elf Slave on Akun? If you aren't, somebody's busy stealing your stuff.
What sorcery do you speak of? Nobody is stealing this nigga stuff man. Stop capping.
>B-17, a gigantic airship built using advanced technology from a forgotten age. It's exactly as cool as it sounds.

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You are Blair d’Rusalka. Student at the Garreg Mach Officer’s Academy, a Pegasus Knight, and an officer of the Black Eagles House. You were sent to the Academy by your guardian, Count Rusalka, to undergo training and become a Knight in his service. You managed to accomplish quite a few feats in the last two months. You succeeded in capturing Fritz, a Dark Mage of the Western Church that had been inciting the peasantry to openly rebel against the Church of Seiros. Additionally, through the use of some clever, though debatably shady tactics, you managed to ensure that the Black Eagles came out victorious during the Battle of the Eagle and Lion, defeating both the Blue Lions and the Golden Deer.

Rex d’Rusalka, the son of your liege lord, was so impressed by your performance, that he bestowed upon you a rare new weapon. Additionally, before leaving, he warned you of growing too attached to your friends in the Blue Lions, hinting at a potential conflict between the three nations of Fodlan.

You’re now in the 8th month of your year at the Officer’s Academy. A mysterious girl from a previous semester who had gone missing, Monica, has introduced herself to you, saying that she wishes to join your unit. Before giving the girl an answer, you figure it best to first consult your House Leader, Edelgard.

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fire+Emblem%2C+Three+Houses%2C+

>Blair d'Rusalka
>Level 16 Pegasus Knight (0/100)
HP: 36 (85%)
STR: 18 (40%)
MAG: 13 (45%)
DEX: 13 (45%)
SPD: 18 (65%)

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>C): Ask Ashe to spare the Bishop for further questioning
Happy turkey massacre day!
>B): Kill Santiago yourself
>C): Ask Ashe to spare the Bishop for further questioning
We are not the ones who are to judge Santiago, that's the duty of the Arch Bishop. Simple as.
>Supposedly he’s the one that’s been behind this entire conflict, and Archbishop Rhea herself is going to be leading a force to execute him!”
Anon...he's already been judged.

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