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The Silver Marches

It has been 141 years since the Stonefall. The destruction of the great Dwarven hold of the Tyrese chasm. Some have claimed the Dwarves became too greedy, and with their incessant digging stuck a fault line. Others hold it was an act of the gods. Whether fate or providence the hold fell, the great chasm collapsed in on itself, and where once had been a city was now sky and rubble.

Against all odds many survived. Within a year Silver Mantle was founded by the survivors who trekked north into the vast untamed wilderness now known as the Silver Marches. Great untapped riches were to be found not far below the surface. Silver, platinum and other metals that are easily worked. Though skill and determination -and no small measure of luck- they have survived and even thrived.

Those who had fled south from the hold's hall eventually returned to Tyrese in the hopes of rebuilding. Only then did they realise the destruction of their home had opened a pass through the mountains. Some of the tallest in the world, the starlight mountains and the airless plateau had always been impassable by airship until that point.

When word reached them of their surviving kin and the untapped resources of the marches, their course became clear. The remaining Dwarves of Tyrese would rebuild not just a city but a great airship gate. Eventually the Empires to the south would want to lay claim to the riches of the north and they would be ready for that day.

It has been 140 years since the founding and the lands between the Tyrese Gate and Silver Mantle are little changed since then. Hundreds make the journey each year with the caravans, hoping to start a new life or escape from their old ones. Men and women from a hundred nations risk life and limb just on the journey.

Orcs, goblins, monsters and demons are a constant threat to the caravans and those foolish enough to strike out on their own. Despite this more arrive every year. From craftsmen and settlers to sellswords, vagabonds, thieves and ne'er-do-wells, all hope to carve a future for themselves. All make the trek, from the surrounding lands, or port of Hennessy some 300 miles south of the gate.

As the Dwarves predicted airships have begun to arrive at the gate but few are risking the journey north to Silver Mantle. The Marches still pose risks and with no infrastructure in place there is little chance of replenishing lost gas cells if they take damage. Only the occasional shipment of platinum is worth the risk at this stage. Some day that will change there is little doubt, and it may be soon if prospectors can find what is needed in the north.

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>B) Kobold Barbarian
rule of cool
>C) Kobold Rogue
Kodak’s Barbarian or the Goblin Bard.
Sneak thieving is for small folk we don’t like!
take care op. Went to the dentist for the first time in 9 years last year, had some minor surgery done too. Embarrassing it took that long but the point is you’ll be fine, feel better then you think you would from it, good luck!
Correction: Kobald Brobarian AND the Goblin Bard.
We need the small folk to entertain each other/keep each other in check while we do giant things.
It’s good to keep pocket pets with friends too!

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Once upon a time, there was a young girl. This young girl lived a happy life with her loving mother and hardworking father. She loved both of her parents very much.

One day, there came news of a crisis sweeping the nation. A "depression" is what the young girl's father called the situation. Of course, the poor little girl wasn't aware of what a "depression" was, so she cared very little about it; so long as she could spend more happy days with her loving parents, she would be happy...of course, as most would have guessed, that is not how things played out.

The girl's parents began fighting. The fights eventually became daily occurrences, which the little girl had to get used to. One cold, gray winter day, the girl came home from school...the house was cold, and felt very empty. She called out for her mother, who was generally home at this hour, but got no response. Instead, she heard her father call out to her from her parents' room. The girl did not think about how strange it was for her father to be home at this hour, and rushed over to the room........


...oh god. Blood, guts, and bits and pieces of Mommy's brains...everywhere. Daddy...what is Daddy eating?



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You agree to let Blackman power your team up in order to fight off Annabelle.

"Great! I'll even throw in any missing memories that you may have! Good luck, pal!"

As he disappears, you feel everything rushing back. You now have a deep understanding of hand-to-hand combat in addition to physical power-ups granted by magic. Fran, Snake, and Nero all get up, and you explain to them what the current situation is. Once you're finished, an ominous red portal appears in front of you. You ask everybody if they're ready to go, and Snake nods.

"Never been more ready in my life."

Nero summons his sword.

"Funny thing is that I vaguely remember Annabelle from my world...though I guess that it doesn't matter too much right now, since I don't really know anything about her powers..."

Fran looks pissed.

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>Blade Barrage
Every since last quest I said I wanted to become stuiped over powered by getting the power of a guardian and it looks like I now have that chance. Annabelle said she was weak against light magic so let’s she how she handles ‘The Light’.

And hopefully this power up will give us even more knives to work into our ripping and tearing.
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You summon blades of light in either hand and get a running start, before making a massive leap towards Annabelle. As you spin towards her, you take aim and throw all of the knives.


Annabelle lets out a deafening scream as the blades pierce her flesh, causing pink blood to go flying everywhere. Nero follows up with a massive eye beam, aiming directly at the base of her wings. As the spots where the beams hit begin to glow, Snake throws a huge amount of grenades at Annabelle, which explode upon contact with the explosions from Nero's eye beams. Fran lets loose one final massive beam of light from her mouth, completely engulfing Annabelle....

......everything goes white.


..................you are acutely aware that everything around you is returning to normal. The universe which Annabelle had morphed into her own was beginning to change back into its previous state. As this happens, you sense Snake and Nero disappearing...going back to their universes.

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>Let's fucking do this.
Well it would just be rude to deny her request but first!
>Make sure we both agree to not kill each other
You know just in case
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You get up and nod before saying "let's do this." Fran smiles and gets up as well and walks back a few steps, before turning and saying.

"No kill."

You nod. It's like she read your mind.


The sky begins to turn gray and you hear lightning, as the wind around you begins to pick up. You throw off your top and assume a fighting stance. Fran takes a deep breath before charging straight at you at an almost bullet-like speed, but you manage to block her first punch with your palm...seems as though you kept a decent amount of the physical strength that Blackman's powers gave you, as you believe that punch would've just knocked your hand off otherwise. You counter with an uppercut, which sends Fran flying upwards a bit, then you follow it up with a roundhouse that knocks her back a few feet. Fran digs her feet into the ground around her to stop herself from flying too far, before running at you again; though this time, when you block a punch similar to the last one, she follows it up with a fist to your face that knocks you down the hill a bit...she's learning quickly. As you get up, Fran's already jumping at you, forcing you to block a flying stomp that causes a tiny shockwave around the point of impact. Not letting her go, you grab her leg and toss her right into the hill. Normally, that would break a human's neck, but Fran is particularly durable (as you've seen). Rain begins to fall, as Fran struggles out of the floor with a dazed expression on her face. It seems as though she's staggered!

>Kick combo.

>Punch combo.

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Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%202nd%20Primarch%20Quest

You are Lieren of Nothing, Leader of the rebellion against the Tyrants of Yan, Great Hunter of the wilds, Bringer of Benevolence and Prosperity, The Hero of the Common folk and friend of the virtuous, Slayer of the twin dragons of Gao, Ender of the Cui line, Killer of the Wild Boar General, and the Wise Philosopher who created "The Journey" which has become a rallying banner that gathers the downtrodden and virtuous to your way of life. And Unknown to even yourself, the second son of the emperor, and the father of a legion of Transhuman warriors called Astartes.

Having Gained the Loyalty of the Dai, turning them against their Yan masters by revealing the true depths of depravity their fellow nobles could and had sunken to, you planned your next attack, to keep the Yan forces from regrouping or launching a counterattack to reclaim the Lands of Dai you had occupied, as they were yet unaware of their change of allegiance. The armies that gathered upon the border each posed a great to the people of the lands and your own forces.

So you employed the same tactic you used to win your first victories against the Yan, splitting your army into three equal forces and giving command of the portions to one of your skilled, experienced and talented generals.

Jinhai, son of the sea as he is now called, was given the task of leading a regiment to remove one of the three heads of the Xue, which had similarly fractured their forces. These orders sent Jinhai and his army against Xue De, the youngest of the Xue three, the renowned Generals of their house. A man confident in his tactical acumen, against the Wise Guard who looks for answers in the world around them. Accompany them, were a battery of artillery and Gatling guns, commanded by the daughter of the former house of Tao, Dandan, one of your two experts in the use, construction and care of fire arms

Yin Lei, the Unbroken thunders howl, was given the task of bringing to heel the eldest of the Xue Three, Xue Hong, who while an experienced general, was a cowardly drunk who would be expected to resort to calling his brothers to his side far quicker than the other two. Especially when faced with a General who had never before known defeat and had become a living Legend. Especially when he had the Mad Inventor Shan by his side, a man obsessed with gunpowder and its uses.

While the last portion of your arm was used to construct a trap for the Kang Army led by Kang Yongrui, who had sent word they would aid the Dai in reclaiming their stolen home. Lai song, the Lord of Cavalry and Pioneer of a new maneuver named "Storm of iron" the first to truly utilize the pure destructive potential of your rifles and Gatling guns, by combing them with the expertise of his storied riders, was the general given the task of bleeding the Kang in their march to Dai Niu and his forces.
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I mean the emperor wouldnt expend the effort to work towards it.

As for why, simply because he doesnt have the time, depending on which part of the crusade we were discovered in. Horus only got special treatment because he was the first and had a few decades of being an only child, while later examples, like ferrus or Alpharius barely get more than a "hey, I'm the emperor, have your sons and get to work"
To tack on my own unwanted thoughts in this conversation, I doubt Lieren wouldn't like Emps once he broadens his horizons and starts working on the literal liberation of humanity, despite the certain... extremes.
I think we are just at the stage where we assume the worst and are preparing how much we are going to dig in our heels, identifying where we wont bend and where we are willing to compromise
While we're on the whole speculation spectrum, what will our Legion be mostly outfitted with? Bolsters? Heavy bolsters? Power Claws?

I recall an earlier discussion of getting something similar to what the Custodes had. Probably a Halberd/Guandao with a hell las weapon combined to it.
Would or should we use masterwork lasguns or bolt weapons?
I feel like while we may have our specialty as a Legion, we'd also do well to have different divisions in the Legion with different equipment for different roles.

You are a Captain in God Emperor's Imperial Navy, in command of one of its near countless vessels. You and your ship have been in the Cognitus Sector for some time, and until now you have been busy fighting off a Tau incursion. But now with increasing reports of piracy coming from Arcem Subsector. You, your ship, and crew are redeployed to Port Evermore, in orbit of Arcem, to counter this new threat.

Time for character creation

Who are you?
>Jeramie Vandergfit IV (Bonus to boarding action succesrate)
>Sherridan Valeforth (Bonus to hit rate)
>Vincet Lanhouse (Bonus to void-shield regeneration)
>write in (write in any "reasonable" bonus)
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As the barkeep arrives at your table you order a bottle of Amasec originating from the agri-world Praedium, an Agri-world known for its fine spirits throughout the greater Cognitus sector. You also specify that it needs to be at least 50 years vintage. After all, you're a Captain in the Imperial Navy, not just some commoner. The barkeep does as told, and brings you such a bottle and fine crystal glass. As you examine the bottle of Amasec, you note that it was brewed in 944.M41, which you recognize as good year for amasec from Praedium. Shortly after indulging on your first glass, you notice another officer enter the bar. You recognize him as Captain Rogov, an acquaintance of yours. Your motion him to join which he does and after having the barkeep bring a second glass, the two of you have a rather enjoyable night of drinking and merriment. After good 3hrs of drinking and recounting your own personal stories of your service in the Imperial Navy, the two of your part ways and gree to help one and another out during the coming campaign.

+Captain Rogov is now a personal ally.

The next morning you are summoned to briefing room B-5 once more. You find your self walking through the same corridors once again, and upon arrival the same naval armsmen as last time salute and allow you entry to the briefing room. This time however it is different, it is just you, Admiral Vityaz, and Lord Inquisitor Amalia Solothurn. There, you are briefed on what your captive let slip during last nights interrogation (after which he was disposed). There is both good news and bad news. The good news is you have determined the location of the raider's flagship and that said flagship is only a Hellbringer light cruiser. The bad news is however that your enemy is a new and rather large army of traitor Astartes, chaos renegades, cultists, mutants, and dark mechanicum that call themselves; "The Scions of Galmon". From what you have learned this "Galmon" is a startlingly ambitious Chaos Lord who wants to usurp Abbadon as the Warmaster of the Archenemy. With that out of the way, the Admiral and Inquisitor give you the task of finding and destroying the enemy flagship, which is located in the Oort cloud of Laboratrium XIX, and retrieve important intel from its cogitators before destroying it.

With your orders given to you, you make way to your ship and make ready to depart. When it is finished, your ship prepares for its warp jump to Laboratrium XIX.

>roll 1d20 for warp navigation

Rolled 8 (1d20)

Rolled 10 (1d20)

Rolled 16 (1d20)


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Welcome to my first ever quest! I am so excited to be posting. As my first decision as QM is to let you guys decide the first course of action in the quest.
The setting can be best described as a Lovecraftian space opera taking place shortly after the year 5000. The Dreamlands and the Material plane have merged, allowing psychics, sorcerers, and any magical practitioner to have much greater amounts of power than they ever could have dreamed of before. Elder gods toy with mortal life, playing their strings of fate like a fiddle.
I will take votes as to what faction you would like to start with first. This story will be told in four major parts, following each of the major factions.
The faction list is:
Dominion of Man. An immense feudal theocracy that spans much of the galactic sector surrounding Gaia, otherwise known as Earth. Humanity originates from this sector, but humanity has been changed irrevocably so, by the merging of the Dreamscape with reality.
The Moonlight Legion: An order of vampiric crusaders and pirates who worship the Elder gods with immense fervor and zeal. The Moonlight Legion does not care for race or class, because ultimately we will all serve the Daemon Sultan eventually…
The Order of the Third Eye: A splinter organization of arcanists who were persecuted under the authority of the Dominion. They study the arcane arts, as well as guide travellers through the dangers of the Etherium.
The Covenant: A mostly fractured confederacy of mainly three alien races. They worship their strange alien gods, that are really the only thing that unites them. Not directly hostile to the Dominion, or the Order, but they are not on the best terms either. If needed, the Covenant races can be explained later in the thread, if needed.
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The covenant! Love the idea wanna hear more <3
Voting's been closed for that part unfortunately. Voting for the next faction will be held after this arc. Sorry.
Speaking of voting, I'll get the writing for the next response done.

You are Johann Fol, a human student who had recently lost his foster dad and was forced to transfer to Garsis academy in the elven city state of Cairth under the protection of a new guardian: Miss Yuni in Gladefall Dorm, Tenfaro Street.

Under some strange circumstances, you happened upon a mysterious parallel world known as the Moonworld filled with strange creatures known as shadows thriving in a hellish post-apocalyptic landscape. It is up to you to purge lust out of Cairth as part of your agreement with a malicious entity, Ruin in Form.

The temptation for this so called infested immortality was ultimately your downfall as you had turned into a near worthless man-worm. Still, you press onwards with Maq who is trying to find a way to revert you back to normal.

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The bloody idiot was more resourceful than you had originally thought. Procuring a slave AND a mean of transportation is quite a feat. First things first, the favors and ires looming over your heads had changed quite a bit. The current count is:

-Skull: -3 Ire
-Cage: 2 Favor
-Spine: 0 Favor
-Knee: 3 Favor

How quickly the tide turns, pleasing these so called gods of the sea should carve the way to Lust but first, you *have* to save her. Johann (and Kaz if he was here) must help you to conquer this 'Love boat' no matter the cost.

"PEBBLES! ROCK!" This mentally impaired merchant was quite a nuisance but a necessary one; his wares will definitely help you and Johann in this disjointed floor.


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>>Buy something [Serpentine key ]
Buy Serpentine Key
Buy Spine Favor
Upgrade GUN
Sell Easter Bell

We gotta make sure to make the most of this merchant
Upgrade Lust Garb (Maq's armor)

We cannot afford to lose her. We cannot fight on our own
Supporting this

You wake.
Your King speaks.
You grip the sword by your side.
You behead the bound man before you.
You sleep.
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>+1 find a place to clean up and polish.
You're pretty damn pristine right now, if that wasn't clear.
Go south

>Wander to the south, in search of a workshop

This direction seems to have the best chances of finding civilized people that could provide materials to clean and polish ourselves to a high sheen. Horselords almost certainly don't have things like that, and unless we're planning on walking on the sea floor, it'll be a long ways in saltwater to reach the kingdom across the sea. It'll almost certainly rust or develop an unsightly patina on our exterior, and we don't want to look shabby in front of a potential new King with new Words.
Can we make heads or tails of if the mountain erupted, or if something else wrecked it?
we'll fare poorly against horsemen on open ground, magic armor or not.
water plus metal armor sounds like a bad time. Even if we don't need to breathe, if we wind up underwater it'll be difficult to get back out and visibility will be terrible.
I feel like the dwarves have the best chance of understand and unraveling us, which means we don't want to hang around their (former?) territory.

I hope we retain most of our current personality, such as it is. It would be a shame to be human in all but name with our history.
Failing that, I hope we at least remain mute.

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You stare out into the stars, the blue tint making it such a beautiful sight. Slowly the sun rises and grows closer... closer... ever closer...

You wake up to your alarm with a groan, rubbing your head. These weird dreams had been getting weirder and weirder. You'd be okay with that, if they didn't give you massive headaches.

You get out of bed as you hear your mother call for you...

>Name and Gender our Hero.
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Yea nah

You turn and run, maybe you can run out the windo-


A shocking pain wracks your body as you fall onto the stairs. It all fades...

The Sun stared at you.

You awake to cold metal, and a blue glow.

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>>Your head...
You have to sit back down... your head hurts again, way worse than it did before.

You slide down the metallic wall with a groan, clutching your head. The pressure built, and built, until-

Everything was blue... or did everything have a blue tint?

You could...feel something, on the outside of your cell. Something you couldn't see before.

But in the cell next to you...

Someone is there.

>Attempt to contact the person
>Mess with the thing outside your cell

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Operation Miletus
After Action Review
Operation Miletus. Miletus was a deep strike mission aimed at the Celustus Cluster, a large collection of asteroids and planetoids just outside of the Colonial Sphere. Reconnaissance operations had discovered a large number of unidentified Dradis contacts grouped around a planetoid near the core of the cluster. Cross referencing from survey reports revealed that this planetoid had been a Tylium mining colony before it was lost to the Cylons early in the war. 2 other reconnaissance missions were conducted and after analysis, alongside the evidence of drastically increased Cylon raiding of civilian shipping near and around Zeus, Fleet Command came to the conclusion that it had become a Cylon staging area. Due to sustained losses and increased war fatigue, the mere rumor sent alarm throughout fleet command. It had to be destroyed, as soon as possible, but few ships could be spared from the buildup to Operation StoneBreaker. An AdHoc fleet of newly commissioned and aging warships were quickly scraped together, a fast taskforce thought to be capable of darting in, destroy the Tylium Colony, and disengage back with minimal casualties. Headed by Admiral Alexander Sims aboard the Battlestar Kallallisis, it was launched 21312-7-8, alongside the BS Sarrotis, Sabazios, and a small battle group backing. They transited to the Area of Operations over the course of 3 days without contact, and arrived at the direct outskirts of the Cluster at 21312-7-10, 23:11 hours. Shortly after the Taskforce entered the outer limits of the cluster at 23:25, they were ambushed by a sizable Cylon force, roughly 4 times their number.(Exact numbers are impossible to discern due to intense jamming the TF was subjugated to seconds before the attack began). The Kallallisis was immediately struck by multiple nuclear warheads and broke up minutes into the attack. The Sarrotis was also assailed in the same manner and received critical damage, disabling it's jumpdrive. The Sabazios's alert Vipers were able to intercept all but one of the warheads directed towards the Valkyrie-Class, which struck inside of the portside flight pod, totally destroying it and inflicting incredible structural damage. Forced to fight their way back out of the Cluster, the TF received heavy casualties before they were able to jump safely from the area, forced to leave behind a majority of the Viper deployed and the severely damaged Sarrotis. minutes before jump however, multiple Raider Transports landed in the Starboard flightpod of the Sabazios and launched a major boarding action, which resulted in heavy casualties and the death of most of the bridge crew and her captain, Colonel Cora Kurn. Due to CR 345.012-1, and being the sole capable survivor aboard the only surviving member of the bridge crew, Tactical Officer Nora Corbulo assumed command of the Sabazios and by extension, the entire taskforce.
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>>Take a breather.
>Don’t. No idea when the Cylons might attack. An hour Wedge said? Plenty of time to get scouted out.
>>Take a breather.
Set. Writing.
>Don’t. No idea when the Cylons might attack. An hour Wedge said? Plenty of time to get scouted out.
probably too late, our gut is telling us the moment we let down our guard to take a breather, we are gonna get attacked.

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The word lingers in your head, your only thought in this empty purple void. Your home since... however long ago you felt existence slip away into nothing. Something happened again, tugging you away from not just the world or even life... but existence itself.

Limbo, a state of existence which you have little control over. You haven't been hungry or thirsty, but yet the cravings of Freckle Bitch lingers. Plus the insufferably of white replaced with purple as far as the eye can see. You don't even know where the clothes you were wearing went after you kicked them off who knows how long ago. You sigh, wishing to return home, your body trembling as you flex it in frustration at the sheer nothing that is there... but what is home?

Your mind flashes to your childhood, uncorrupted and cheap, how simple life was before you became a playa. You feel yourself tugged to this untouched home, a world you remember from your memories.

Then, your thought came to your friends. Those who lived and died, you felt something tug at your heart. You couldn't see what is there but you could feel like a cord was tugging on your heart, urging you to fall into a place you don't know.

Alternatively, you feel like why limit to what you were and instead what you could do. If heaven and hell exist, maybe any world is possible if you so wish it. Kinda hard to disagree with yourself when floating in the void.

Just as you think of it all, trying to imagine worlds long distant at this point, the feeling of speed rushing as you are ripped from Limbo and fall into utter absolution. Your minds eye gives you a vision, three planets pull at you as a kaleidoscope of planets swirl in infinitude behind you. If it wasn't for what you were doing before all this, you swear Shandi passed you something really fucking messed up.. As you draw closer, you feel your body being torn asunder. A familiar friend you call pain strikes once more as you are forced to choose a planet to fall upon.

>Virgin world: A land untouched by the name of the Saints, a land you thought of before you became aware of it all. (A world more familiar with early Saints Row games)

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Shit, forgot the second choice.
>Strip club
Grab a drink while we're there--probably fucking parched.
>We got places to be and casualties is just another number that goes up in the world like "Average obesity" and "National Debt"
>Find the nearest motherfuckers that look like a gang and get some fucking answers from them
>We got places to be and casualties is just another number that goes up in the world like "Average obesity" and "National Debt"
>Drive to the local strip club for info on what the fuck is going on plus entertainment
So apparently this is at least in the years after saints row 2, judging from the energy drink thing, but not probably not after 3 since at that point we become enemies of America/celebrities that used to rob banks . That or Zinyak got here and mindfucked us, but the Qm said it's it'd be like the the earlier games.

>Get to the Library, computers are good.
drive normally unless someone pisses us off
>Drive to the local strip club for info on what the fuck is going on plus entertainment
I hope this quest isn't dead. Fucking love this series!

In the North a group of outcasted, clanless Dwarfs have made a new home for themselves, Winterhome. They have no specialty unlike the clans of craft or the clans of war. However, they are adaptable, leading to the one of the friendliest dwarf fortresses imaginable to be built.
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It doesn't matter, it's clearly intelligent and can ads two plus two
>it’s ours yes, pleasure to make your acquaintance.
Just because she's intelligent doesn't mean that she's sane, reform and reload.
“Y-yes, that would be one of ours...”
“Then... take... out. Cannot... reach”
“Oh, right! Sorry about that! Pleased to meet your acquaintance! I’mUristwhatsyournamepleasedon‘teatme!”

Urist pulled the crossbow bolt back out, watching the wound rapidly grow back into skin, then back into fur. The werecamel sighed in relief, taking a seat along with the rest of her group. Once Ingres was done yelling at the beardling who missed, she slid down into the clearing filled with dead goblins. Upon seeing Urist having a conversation with the beastwoman, she dropped her crossbow in shock.

“We... rest... here.” The werecamel stated.
“Oh that’s great! We were about to rest here too! I hope you don’t mind? Unfortunately Henkor snores, but camels don’t have very sensitive hearing right? If it does bother you we’ll go elsewhere!”

The older crossbowdwarf had seen many things, but all the werebeasts she had met were all feral, mindless creatures. The werecamel promised to explain everything in the morning when their throats were human again. Hence, the expedition made camp and slept, except for Ingres who kept an eye out for goblins and the other eye on the curled up dromedaries a few dozen meters away. In the morning, when the rest of the expedition awoke, they met 5 humans dressed in light desert cloth.

“My name is Adela, the one you shot last night, we are the Shaeb Alramal, sand people in your tongue. You’re lucky to meet the only person in my tribe who speaks Dwarfen”

Further enquiry revealed a shockingly similar tale to the Stone people in the west. They were once the owners of these lands until the goblins came, terrorising, raiding and transforming their capital into the dark fortress in the distance. Unlike the orcs in the west, the local humans refused to run away, instead waging a guerilla war against the goblins. Most days they hid, setting traps and spying on their oppressors. However, on the full moon they take advantage of their ‘blessing’ to strike back, every adult in the tribe runs to the expected routes of goblins and leave no survivors, ensuring the method of attack remains secret. They have been doing this for a year now, to little effect.

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>Follow her to her home to assist in scouting the goblins, will probably receive more info about the region.
>Write in any questions to ask Adela.
General info about this region, where the goblins get their food and water, any potential trade goods/needs

Zombies. The living dead. Once an obscure folktale has now become one of the most well-known monsters to enter the world of fiction. We’ve seen many different types of zombies in all kinds of stories.

However, I want you to forget everything you think you know about zombies. Those were all tall tales meant to entertain the masses. While many stories got some basic concepts right, the real world tends to not work out as well as fiction does. If you don’t believe me, ask yourself these questions.

Why would the world militaries become overrun by slow, stupid creatures? How can simple viruses raise corpses from the ground when the bodies would be decomposed beyond repair and missing many important organs? How can so many zombies still be around after months of no food or water? If we took zombies from fiction, but gave them real world limitations, they would be killed off faster than you can say “brains”.

No, zombies are nothing like that. To combat these glaring issues, some writers make zombies fast so they can run at high speeds. But this has its own problems. All this running would make these zombies expend energy quickly. There is only a limited number of humans in the world to eat. These zombies would die even faster than the slow ones just through starvation.

All of this is to say that zombies in their fictional forms are not realistic. Their real-life counterparts are much more capable of survival.

Here is an updated summary of everything that was learned about zombie behavior so far: https://pastebin.com/z8LaVEFS

Here is the limited background knowledge about the apocalypse that is known so far: https://pastebin.com/WSwrTF4G

If you would like to catch up fully, please read the archived threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=ZombieQM

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There appears to be a cloth sack of some sort on the bed, but there are bloody handprints all over. It couldn’t be more than 4 feet long (about 1.2 meters). But more than that, it’s... moving. There isn’t any sort of fan blowing it, and there isn’t anything pushing it. It’s moving on its own. It doesn’t look to be moving in any particular direction though. It looks more like it is writhing. What’s more, there is another sound coming from the room that they can’t pinpoint just yet.

Mac, I have a really bad feeling about this. We really need to get out of here. Close that door, now!” Johnson whispers.

Mac was once again going to ignore Johnson, but he grabs onto his shoulder by surprise, pulls him back, closes the door, and blocks the handle.

“I told you that this is dangerous. I am not letting us die over some morbid curiosity.”

“I’m sorry, who put you in charge? You were happy before just taking orders from somebody you never met. What makes this any different? I was escorting you, not the other way around. That makes me in charge, and I say we should investigate.”

“No. I’m not letting you. Say what you want about me, but you’re not getting in there. If you want to get back in here so badly, you should wait until we have better weapons.”

“Open your eyes, pal. This is a cruiseship, not some naval fleet. The most we’re ever going to find for weapons are mops and pool noodles. But as security, I was luckily given some weapons.”

Mac pulls out his taser and baton.

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Mac’s attention has turned to the door. Johnson still has some time to stop him, should he?

>Surprise attack Mac. This could either be by stealing his taser and baton in a swift motion or hitting him over the head with a blunt object. He won’t die, but this will stop him from going inside. It may be very dangerous inside.

>Do nothing. Allow him to open the door. Johnson will stay by Mac’s side and will see this through. However, it may be a good idea for Johnson to briefly interrupt to apologize before Mac opens the door. Maybe Mac will as well. It is never a good idea to go into a situation like this while angry with someone else.

>Find a hiding place and allow Mac to open the door. Johnson will hide in the optimal spot, away from everything. However, if something bad happens, Mac is all alone. On the other hand, Johnson is guaranteed a chance to live no matter what.


>Switch characters

I will leave the voting window open until 7PM PST (about 23 hours from now).

>>Do nothing. Allow him to open the door. Johnson will stay by Mac’s side and will see this through. However, it may be a good idea for Johnson to briefly interrupt to apologize before Mac opens the door. Maybe Mac will as well. It is never a good idea to go into a situation like this while angry with someone else.
>Write-in: Ask Mac what he thinks could be in the bloody sack. Hopefully as he's answering, he'll realize there isn't many good options for that.
>>Do nothing. Allow him to open the door. Johnson will stay by Mac’s side and will see this through. However, it may be a good idea for Johnson to briefly interrupt to apologize before Mac opens the door. Maybe Mac will as well. It is never a good idea to go into a situation like this while angry with someone else.

I an Matthew E. Trone, a 16 year old Seraphim. I am reluctantly working for a store that deals in psionic paraphernalia. With regards to psionics, I can send visions to people in their dreams, which is a form of telepathy, but that's about it.

It's break time, and i'm bored.

> Small talk with the boss. He might know a little something about PSI.
> Read the writing on the back of the machines, see where they're from
> Socialize with my fellow employees
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Rolled 2 (1d2)

Sorry, I was real busy
> Look for psychics in school
I go to school and look for anyone who's emitting any sort of psychic frequency whatsoever. For some reason the first one who catches my eye is that frog girl: Stephanie.

"Hey, uh, Stephanie."

"Yes?" She tilts her head.

"Are you psychic?"

"Well I can show you my ability, but it's a bit abstract."

"Go ahead."

Stephanie goes out to the road and finds a stop sign. Then she lays a windup toy car on the sidewalk and lets it go. With all her strength, she gently lowers it and taps the toy car on the top. It stops moving, even though its wheels are still moving.

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> Go to the Alphord Recreational Centre and check the place out
> Tell Charlie about the nuclear weed
Check it with Charlie

Also, glad to see you back OP.
> Go to the Alphord Recreational Centre and check the place out
> Tell Charlie about the nuclear weed

Previous thread:

You are Anon, a dude who ran a small business before shit went down and the zombies came. A few weeks later, you met Queenie, a 7ft Xenomorph Queen. She is now your waifu.

Last thread:
Hector told the Caravan they needed to recruit more people or risk getting cut off by central, which was decided through a vote. A new variant of screaming zombie attacked the caravan which lead to Queenie's reveal to the caravan. After a quick interrogation, Hector cleared anon of any suspicion. After a couple days of driving, Hector found a trading camp, and stopped for new recruits. Anon found a weird old man in a bathrobe, and agreed to clear out a camp of Cultists for some sweet deals on some of his merch. He went batshit insane during the mission, and completely destroyed them. The leader was found dead with a bunch of weird occut wound patterns. Queenie stopped Tyer and Anon from gaining ower back problems. After returning, Tyler is being yelled at for taking some shit that wasn't his. Now, anon has returned to the old man's stand.

>"Alright, now, the original deal was 7 food for the spear if you did my thing for me, or 25 food for the uhh....."
>"Rings, Goop, and Spear and a bag of my own Weed"
>"However, I didn't expect you to actually find my staff, and I promised you a bonus."
>"SO! For 40 food I'll give you every! Single! Item!"
>"And I'll even throw in something special, along with the Weed, just because I'm really bored and slightly drunk right now."

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I disagree. Being mostly human but part xenomorph gives us a good path. All we need to do is master our new body, so we may speak both alien and human languages.
>go full mutant
>try to go back to human
>Being mostly human but part xenomorph
Unintelligible human speech is signified with ... from now on.

>"Hzzk! They made-created that urby ghixm and zzmmvxx are runnign around, but they stixxx don't- afhdjkzzzzz"
You descend into uncontrollable growling for a few seconds, but Hector seems to get your point
>"They all have sticks up their ... , and apparently Urby is "scientific" somehow. "
>"Apparently the food has something to do .... cat ... .... box, but that's like a meta-for ....?"
>"They keep insisting that urby is ... some sort of mass .... , hypnosis or something that causes people to travel .... ...."
He sighs deeply, then drops to a whisper.
>"They've even ignored ... reports of "hallucinations". In fact, Y'know ... dog village?"
You slowly nod, not wanting to piss him off, lest you get your head ripped off by a dog-lusted ginger.
>"I'm actually the first to find one .... their ..., but other ... apparently just met them walking around and .... shit!"
>"... stupidest thing ever, right ... the fact we have no ... on the cult because SOMEONE instituted a policy on "not wasting time .... madmen" utter ... ."

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>Go to the car to prepare, pray that this didn't fuck over your driving skills
maybe the feral thing IS making us less civilized and language is one of the building blocks of civilization.
>Try talking to yourself to test the results (Write in what you do specifically)
>Mary had a little lamb. Had a juicy lamb...

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Welcome to Do Your Best Quest: Love Scramble! A non-canon thread (?) where Johnny Ando is tasked with fulfilling a mission from the heavens...

[Important Disclaimer: My valiant proofreader made me aware that I completely messed up the Quest’s calendar after the incident with T_T Neko. Basically, I ate 2 days. So, the first Judgment Day wasn’t on June 4th, but on June 6th, and so on. From this point onwards we’re fixing this error. Imagine all previous mentions of dates after June 1st as 2 days forward (i.e. the events of thread 100 take place on June 18th). But the days of the week still remain the same. Sorry.]


Twitter: https://twitter.com/QM91m
Discord: https://discord.gg/AmjbaTR
Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=do+your+best+quest (Rough Grammar ‘till half of the 9th Thread)
Extremely out of date Guide: https://docs.google.com/document/d/1-nIx_dvaNCPQ7zLg2BK_ucCyGNM741kAANxqXj7hdDs/edit?usp=sharing
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>“How are you planning to do that?” Raise an eyebrow
>“How are you planning to do that?” Raise an eyebrow.
>>“Chill, you don’t have to feel bad. I enjoy spending time with them. Now finish your card game, I’ll watch!” Decide to spend time with the Dewitts.
(Sorry everyone, this is the last reply of the day. We continue tomorrow, hopefully, my arm will feel better.)
>>“Chill, you don’t have to feel bad. I enjoy spending time with them. Now finish your card game, I’ll watch!” Decide to spend time with the Dewitts.

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