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File: Eternal War.jpg (203 KB, 1025x639)
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The spires above him were towering like bony fingers of an old man, trying to reach out to the sky with his last dying breath. Hive Babelion was truly a magnificent, yet haunting sight. Yet this was no time to marvel at the architectural wonders. Xyptus threw his half-finished lho-stick over the railing into a ten-thousand feet abyss and turned towards the figure approaching him via the catwalk from the neighbouring spire.

The figure turned out to be a white-haired man of nondescript age with dark bags under his eyes and a sharp scent of exotic perfume around him. His clothes were worn and ragged, if not the scent, one could take him for a low-born commoner.

Xyptus smiles, showing his teeth:
>Cote. Good to see you alive. Emperor protects, yada yada. Do you have the goods?

Shady merchant, according to the file, named Enryn Cote, was to be one more addition to Xyptus' collection of assets on the Sector Deus throne world. All he had to do was to bring back a copy of a certain documents (at the request of brother Renard), acquired from his merchant buddies. But things turned out differently.

>He... hello Margon. Yes, I do, I mean, I did. However things didn't go according to plan. My friend, Laurentius, I think he's in trouble. We were supposed to meet for a drop, but he never showed up. Please, Margon, I need your help, I need that money! I promise I will recover it! Give me another day!

Xyptus thinks about it.
>Give him a day, this can't hurt
>Giving in is bad practice, push him harder
>He failed you, you can't trust him (throw Cote over the railing)

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>>
>>3952728
>>3952727
Cote decides to throw the grenade at the ganger! [roll d6]
1. Hits ganger head on
2. Fumbles around and grenade explodes in his hands
3. Throws it under ganger's feet
4. Throws it on Xyptus
5. Throws it at ganger, but a bit too late
6. Throws it to the side
>>
Rolled 5 (1d6)

>>3952739
lessee
>>
>>3952739
>>3952743
Cote managed to get the handle of grenade just as ganger closed in - Xyptus is not sure what exactly was merchant expecting, but hand grenade doesn't make for the best close combat weapon. He threw the grenade at the ganger just as the brute smacked him over the head with the power maul. You could see merchant's eyes jumping out of the sockets a moment before an explosion tore both him and the ganger into shreds. Explosion shook the hive-street, shattering a couple of windows in the nearby buildings.

Cursing, Xyptus disappears in one of the side streets, after quickly checking Cote's corpse for clues. While the encounter with the informant didn't go as expected, important lessons were learned.

+++

Xyptus gains +2 Chapter xp and Triarchy influence in Tachion Primaris is reduced for the next year.

+++

Session over, thanks for playing.
>>
>>3952749
And this, kids, is why you carry pocket sand.
>>
>>3952749
Thanks Skarg, have a good night.

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The Lighthouse War is over, but conflict still continues.

With Erusea's defeat at the hands of the Osean Federation and the International United Nations, the imperial nation has splintered into a confusing mess of separatists, freedom fighters, warlords, rogue military factions, and those seeking to profit from the chaos. Worse, Erusea's many automated drone factories still remain intact, waiting for new masters to come to claim them.

The Usean continent remains in crisis, and it's up to a new generation of pilots to face this next generation threat...

---
Twitter: https://twitter.com/MercCommand

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Unknown%20Sky%20Ace%20Combat%20Quest

Other Quests: https://pastebin.com/KYvGiNas

Rules and Stats: https://pastebin.com/9XGwuWZx
---

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>>
>>3958370
Thanks for running Merc!
>>
>>3958370
Thanks for running Merc.
<<Buddy.>> cameo when?
>>
>>3958370
Milly looking at her future superweapon of choice rn
>>
Let's hope we can get a special helmet out of this. And try not to be embarrassed by our team seeing our new flightsuit's fitting.
>>
>>3958653
Doesn't she already have a railgun mounted on the Wyvern? Unless we change out the projectile with a WMD.

It is remarkable how things that are relatively mundane, well known and rationally explainable to the death of boredom can rise in prominence in a given setting, context, state of mind or any other sort of circumstance.

You have looked death in face before, whether it came from the muzzle of a mercenary rifle, maw of an absurdly over evolved predatory life, deranged mind of a long dead designer of traps from a long gone civilization or most recently streams of molten metal obliterating sentient life at hypersonic velocities. None of it quite prepared you for the piercing, judgmental glare of the blood red orbs drilling into yours.

Your conversational partner is an elderly, pale skinned man clad in simple robes, sitting behind his desk, yet still somehow carrying himself with dignity belying his wiry constitution.

You are Henri Ford, special consultant for the Citadel Institute of Xenoarcheology and currently attempting to pitch an idea of a holographic fighting pit to the bishop of Catholic Church to give a wayward gathering of Krogan a place to ply their martial craft without causing a political disaster.

“I will be frank with you, Monseigneur Pascal. Chief Kara did not task me to approach specifically you, but he did gave me a mandate to try and realize a plan to provide the Krogan with... less politically contentious manner of living out their lifestyle.”

The pale priest raises his eyebrows, but lets you continue.

“My suggestion to the Krogan was to contribute to construction of a holographic battle sport arena, an installation that with use of mass-“

“I know what a holo-arcade is, Doctor.” The bishop interrupts you. “I recall having written a pastoral letter regarding trivialization of violence when the Armax corporation launched theirs on the Citadel.”

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>>
You spend next several minutes on describing the situation - your lucky find of salvageable Reaper core, Kang's personal pet project as well as your immediate stake - the need to secure an amount of eezo for the arena. The Quarian admiral, the one you understand to have been the most sympathetic to Geth cause, was listening intently, occasionally interrupting you to clarify one point or another. Namek's captain kept silent and you were unsure whether he was even still listening.

For that matter, you couldn't tell if anyone else was listening in as well, although as far as you understood Quarian politics (which was not very) you feel safe in assuming that the case would be brought to the remaining admirals as well.

Not that it mattered. The more you delved into the subject, the more you gained in confidence that cooperation between the Migrant Fleet and Alliance would be beneficial for literally everyone... with possible exception of whoever it was who sought to gain power by sowing discord.

"Very well, I believe I have a clear enough picture of the situation, captain." The admiral says. "I applaud your sense for cooperation, and would like to once more express my appreciation for your past actions. You are a credit to the Alliance."

"Uh, thanks." You say, shaking off a slight flush. "Just following my gut, sir."

"Now, I'm sure you understand I will need to discuss this with the other admirals, and then with our Alliance counterparts. Before we get to work, however, is there something else you'd like to add?"

>No, you're good. It was a pleasure, admiral. Captain.
>Suggest further cooperation on the orbital shipyard project. Turn it into a political, interspecies project. Shipyard should be constructed sooner and can be touted as success of cooperation, though Alliance can be less than enthusiastic about loss of exclusivity.
>Suggest more subtle cooperation on the orbital shipyard. Lower media profile and Alliance exclusivity over the project will be more palatable to the Alliance (and lighter public scrutiny than an interspecies project)

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>>
>>3967824
>>Suggest more subtle cooperation on the orbital shipyard. Lower media profile and Alliance exclusivity over the project will be more palatable to the Alliance (and lighter public scrutiny than an interspecies project)

I'm going with this since this was Kang's pet project and striping it away from him would give us an antagonist, while giving him support might balance out we telling the quarians about the eezo after talking with him, he gets eezo and the help he needs, quarians get eezo and access to the port.

for a finders fee, I think we could use some eezo or another quarian upgrade or two, not that we are greedy, but I sense dangerous times ahead and those will probably be necessary.


damn, we are navigating these political minefields on good winds.
Talk to Lea if this counts for her pilgrimage score card, and maybe comment on the candy.

ask Eve how's the geth in london doing
>>
>>3967824

>Suggest further cooperation on the orbital shipyard project. Turn it into a political, interspecies project. Shipyard should be constructed sooner and can be touted as success of cooperation, though Alliance can be less than enthusiastic about loss of exclusivity.
>>
>>3967824
>Suggest more subtle cooperation on the orbital shipyard. Lower media profile and Alliance exclusivity over the project will be more palatable to the Alliance (and lighter public scrutiny than an interspecies project)
>>3967854
Has some good ideas.
>>
>>3967824
>>3967854
Supporting.

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You're a merchant and you're going to travel around buying low and selling high!

Your route goes from the port city of Mikelas in the west to the capital Silbaran in the east. The trip takes a whole month. Through the road you check on the map there are eight villages: Fibruk, Milford, Maruk, Tempur, Kordak, Darlas, Mysha and Selbor.

You know that Tempur and Kordak are close to the Ancient Forest and then sell wood, venison and leather at a low price.
Fibruk and Milford are relatively close to the everfrost peaks and have some mines and thus sell ore and metals at a lower price. Their land is not very fertile so they buy lots of food and their miners enjoy booze maybe a bit too much.
Maruk is a larger village and has many vineyards, exporting wine at lower prices. They have many artisans so they buy good amounts of wood, metals and other materials in lower amounts. You might find barrels, wagons, tools, weapons and other items at a discount price here.
Darlas and Mysha are close to the River Kanuto and have very fertile lands, selling grains and beer at a low price. They tend to buy lots of finished products.
Selbor has the largest cattle herd in the region, selling meat and leather at a low price. They buy salt in large amounts to salt their meat.

The goods you can stock up at Mikelas that everyone buys are Salted Fish and Salt. You may also buy Pearls at a lower price than anywhere else, but very few people buy them.

You have 2,000 gold.

First you need a wagon.

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>>
>>3950191
Transportation:
Medium Wagon
2 Light Horses
6 Barrels

Goods:
200 lbs of salt
300 lbs of salted fish

Escort(s):
Josh the Peasant
Silver the Slinger
>>
autism
>>
>>3950191
> Large Wagon 100 gold: maximum 6 horses.
> Heavy Horse 200 gold. Can pull 8,000 lb each. Cost 5 gold to feed per month.
Tucker the soldier - armed with a real spear, he's a solid choice of warrior. Melee 2 Ranged 0 Morale 2. 120 gold per month.
> buy 40 barrels for 160 gold
> buy 8000 lbs of salted fish for 80 gold

If I did the math right, this all costs 660 gold, so we have 1340 left over.


We can sell all the fish in Fibruk and use the money to buy a bunch of metal to sell in Maruk.
>>
>>3950822
This, except pick up Siber the Slinger, too.
>>
>>3950822
This but buy one more heavy horse and 200 lb of pearls

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"So, what do you want to do when you grow up?" Jacob said, his head motionless in your general direction but his body crouched down, fingers drawing into the dirt below him. You have seated yourself under the shade of a tree, its age too incomprehensible. Not a while ago, you decided to take a brief rest before joining the other kids beneath your perch, or go on to do something else that you'll come to prioritize.

Your village is nestled in a common field, the winds gentle and the temperature moderate. The biggest troubles only did boil down to what you're going to do to-morrow. Play some more? Watch your father work in the fields, and maybe be taught by him to till the earth? Or learning crafts with your mother? Little queries to yourself that would eventually be answered in the following morning. But Jacob's questioned called for more from your young brain. And as you pondered over his question, your mind chugs along steadily, pulling up tales from your bedtime or the stories of your home's men. Here and there, what some traveler shared on his way through the village, his words perhaps exaggerated to entertain the children that had bugged him.

Jacob's finger stopped drawing so that he can focus his stare on you. "What do you think?" He was the village chief's son, impatient at times due to his questions being easily answered immediately. Either to satisfy his curiosity or not. "I want to be just like my brother and become a soldier like him! He's famous, you know?" grinning in a childish arrogance.

>How do you feel about Jacob?
>What do you answer Jacob's question with?
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>>
>>3947793
>>Help out your mom with making baskets.
>>
>Help out your mom with making baskets.
>>
>>3947793
>>Help out your mom with making baskets.
Are we a wizard
>>
no, anon we are ded
>>
Wow where did OP go, and why didn't they say anything?

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You are Keichi Hakumasa. Fifteen-year-old High School student of Hakoniwa Academy, Kendo Club Captain, and Part-Time General Affairs Manager of the Student Council. Only son to World-Class Archeologist & Historian Daichi Hakumasa and Famous retired Doctor & Martial Arts Grandmaster Hitomi Hakumasa, you are the future heir to the School of the Undefeated East. As a byproduct, you are a bonified otaku when it comes to martial arts and anything relating to Action/Adventure Genres. Thus, leading to a long life as a reluctant delinquent.

As the semi-retired Banchō Devil of the West, you have an unfortunate knack for getting into trouble as danger seems to always follow you. Perhaps the most dangerous adversity of all is being Medaka Kurokami’s arranged fiance. Due to your father’s close relationship with Medaka’s father as sworn brothers, you spent your entire life with Medaka since the age of two. Making your normal life even more non-existent, you are also the childhood friend to Hansode Shiranui.

Originally dubbed the Strongest Normal Primate, you underwent over one thousand battles in your middle school life. In your long three year conquest of Honshu, your actions brought notice to countless people, including Hakobune Middle School Student Council. For better or worse, thanks to that you engaged in a special relationship with Ajimu Najimi. What happened next you currently can’t recall, but for some reason, the ordeal left to the awakening of your abnormality 『Number One』.

With your new abnormality, you strive to make the most of your high school life while uncovering the truth.
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>>3970903
Can we mix
>Follow your mother’s rhythm and slip through the flaming barrages to escape
and
>Improvise with the Substitution Technique to get into her blindspot for a counterattack
Like we try and read her rhythm and slip out of the barrage right into one of her blindspots where we can hopefully do some damage?
>>
>>3970903
>>Follow your mother’s rhythm and slip through the flaming barrages to escape
More Speeeeeeeeed
>>
>>3970922

it's possible.

>>3970901

Also, I have been considering making normal rolls back to 1d100 but making number 1 mode boosts the die count when active.
>>
>>3970903
>>3970922
I'll support this.
>>
>>3970936
Now that I'm thinking about it we've only just started tracking her movements somewhat, trying to read her in a way that allows us to maneuver to her blindspot would be pretty tough to pull off even with Number One.

>Also, I have been considering making normal rolls back to 1d100 but making number 1 mode boosts the die count when active.
I'm all for this, I like the drama that comes with failing a few rolls every so often.

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BLACK CLOVER: PARALLEL STORY

This is a CYOA QUEST set in the world of Black Clover manga and anime.

The Quest is updated daily at about 20:00 GMT – 15:00 EST – 24:00 PST

You are Cynthia Gualdo, a single daughter of a Head Tailor and thus, a tailor from birth yourself. Your home as well as workshop is located in the most prestigious, popular and exclusive trade region in Kikka – the High Street – and it was a dream achieved by your now deceased mother and middle-aged father. Your father hopes that, someday, you will succeed him… and you have long agreed to this thread of fate. Yet still, some nights you wish you could just forget and leave all those things behind and escape Kikka, escape the Common Region, and explore the world.

With – or despite – Alice’s help, you two have successfully managed to complete Charlotte’s riddle and trap-filled garden maze. Despite your unpreparedness you reached the centre and found the blue rose that, once brought back to Captain Charlotte, proves the Magic Knight strong enough to be allowed to undertake the hardest missions. Uncounted as a retinue and a tailor, you willingly allowed Alice to take the rose. It takes even the greatest Magic Knights of the Blue Rose several attempts to beat the labyrinth, so despite not returning the rose, the rumours of your exploits quickly spread through the Blue Rose group. On the very next day, Captain Charlotte had called you to her office where she both praised and scolded you for your misadventures in the labyrinth and in the slums of Kraal.

And now…
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>>
> “I just needed to wash my head. I’m leaving now.”
> “I’m taking the bath, is there a problem?”
> “Do I need to ask your permission first? If so, can I enter the bath?”
> Enter the hot centre pool without engaging in any dialogue with Tresses.
> [Write In]
>>
>>3969828
> “I just needed to wash my head. I’m leaving now.”
>>
>>3969833
>> Enter the hot centre pool without engaging in any dialogue with Tresses.
>>
>>3969833
> “Do I need to ask your permission first? If so, can I enter the bath?”
>>
>>3969833
>> “Do I need to ask your permission first? If so, can I enter the bath?”

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The year is 1866. You are Daniel Stockton, a veteran of the American Civil War and general in the Aizu Domain's military. You've come to Japan looking for work, and with the nation on the brink of war, there is an ever-increasing demand for men such as yourself. Last time, the Great Eastern encountered a storm near San Francisco, you got an up-close look at modern steam technology, and then met with an important member of the expedition's staff.
Twitter
https://twitter.com/ZapQM

Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Boshin

Info Paste:
https://pastebin.com/L50nUu0V
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>>
>>3947343
>”Let’s go to the mail and parcel office. I’d like to send a letter to my family in Rochester while I’m here.”
>>
>>3947343
>”International banking? Show me."

Unless. of course, for whatever reason we still have in-universe the old Japanese exchange ration, then changing it to
>”I’m interested in the gold and silver exchange.”
Which you all should do.
>>
My apologies but something has come up. Postponing the session for today. Will probably try individual updates throughout the week.
>>
>>3948818
Its all good Zap, We're just happy you never forgot about us.
>>
>>3947343
>All of them

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You are Arthur Bernhard. 20 year old university student, semi-willing recruit vampire hunter and wielder of the Power of Destruction.
Yesterday morning, an organization after your life sent a hulking monstrosity of stitched flesh to your home and after a brief struggle you managed to escape unharmed. After, you met up with your long time friend, Shirley Renard, who revealed herself to be a Vampire Hunter and the identity of the ones after your life.
Later you met the mute Theresia Gotthelf, a strange girl who has mostly attempted to stay by your side from the moment you met her.
A decision to stay in a hotel quickly ended in disaster when you were attacked once more. A receptionist from the Hotel called Holly asked if she could come with you after the situation was resolved. You allowed her to come along. Looking for a place to safely stay, Shirley revealed that she had access to a secure hideout. The hideout in question turned out to be a huge nearly abandoned underground bunker. The following day, you carried out an attack on the headquarters of the alchemists. During your assault you encountered a mechanist called Edwin along with his sister. Edwin requested your help in stealing something from the director of the organization in exchange for information. After discussing things with Edwin, you decided to explore the overgrown Botany department, the only survivor of a magical mishap involving monstrous plants was the accidental perpetrator of the event, a woman called Anna. Currently, you're fighting what is apparently the direct cause of the damage done by the plants.

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=WhatIsAQM

Character Sheet: https://pastebin.com/zZKZAjgU

Last Thread: >>3917143
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>>
>>3967985
Think, if she had rope she could have used it to form a lasso and latch onto the golem before she got yeeted into the shadowrealm or wherever the fuck she is now.
>>
No update again.
Damn it.
>>
>>3968930
>>3967985


rip
>>
>>3968930
Do your best, What. This quest is off to a good start.
>>
>>3968935
The next update is an important one, I just couldn't finish writing it before I ran out of time to do so.
Unexpected family visits cut into my time to write.
>>3968943
Thanks anon.

I may as well just keep the vote open just in case anyone else wants to weigh in.

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You're an apprentice kicked out of the royal academy because you were dabbling in the dark arts. You then procured in the black market some forbidden scrolls and learned by yourself how to summon one undead creature:
> Zombie
> Skeleton
> Shadow

Then you headed away from the prying eyes of the wizard's guild in the capital into the outskirts of the kingdom to begin practicing your magic in peace. You settled at:
> Cabin in the woods. You found an old cabin in the middle of the forest that looked abandoned for many years and took it over. There's a small water stream nearby, too small to have any fish sadly, and you can forage and maybe catch some rabbits in the forest for sustenance. The nearest village is twenty miles away.
> Old temple in the swamp. You found an old stone temple half sunken in the swamp. The place is infested with nasty insects. The murky waters of the swamp have some fish that you could catch to feed yourself, just gotta mind the alligators. The nearest village is forty miles away.
> Cave in the mountains. You found a cave in the mountains. The place has some water dripping from the stalactites. You think you saw some ore in the deeper cave walls. Mountain goats can be found in the area occasionally. You'd need to walk a day or more to find any foraging spots worth anything. The nearest village is sixty miles away.


Also pick name, gender and age.
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>>3949855
Tristan, 25, male
>>
>>3949855
> Tristan, 25, male
>>
>>3949855
>Helena, 20, female
>>
>>3950041
This, we shall begin the quest, TO BUILD OUR OWN WAIFU! Because, if she breath's, she's a THOT!
>>
>Old Temple
Objective best choice- it's a fact that old temples are literally a staple of necessity for practicing necromancy- it's even a requirement/almost mandatory feature for becoming a Lich down the line, per van richtens guide to the lich- hopefully it's to an evil god, or at least a dead one- regardless, use of desecrate in such a location is ideal for a startup workship- swamp temples tend to fit that niche.
Infact- adding on to that, a swamp an excellent for places to store remains, hide corpses/active undead, make bog zombies, gator/croc zombies, encounter black dragons, procure a fuckload of spell components, possibly meet a hag- to benefit or disadvantage, we also have rarer- savage vampires, stirges, swamp mummies, and of course, things like swamp/bog iron as spell components/crafting materials, various muds for preservation, and all sorts. Excavating/rennovating the temple is also a good option., who knows, a secret chamber full of goodies may be on offer later, or- if we're unlucky- the reason the place is abandoned.

Also, are we a basic bitch wizard (necromancy) specialist? No class variations? we obviously can't be a dread necro- you're either born into that, taught, or you're a wizard who performs a ritual and trades in his levels for equivalent ones in that base class, or are we one of the dark magi necromancers from the dragon magazine?

I highly recommend use of taint, vile darkness, and of course- the penalties of casting necromancy spells in the necromancer's handbook- though that also offers benefits too.

Whilst I do find the humble zombie to be a fine choice- I'd have preferred a shadow, as the swamp is full of things that can damage a person's attributes in terms of illnesses, but a major issue in a swamp is probably fucking giant toads/various frogs- which are a nightmare at low level.

Also, the illness thing works both ways, nevermind what we'll have to do for survival's sake later on down the line- swamp livin- man.

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Last time out, our surviving jed and youngling made their way off coruscant. Running into a Clone War Hero, the Traitor, a coordinated assault and even an AT-TE. Despite some temptations to the dark side and the desperate situation; Dove's intervention allowed Gohl to get offworld.

Now, the small band are intending to put Dove through the Padawan trials... On an asteroid orbitting a backwater world in the Valnak system in the outer rim, you should have nothing but time before the Republic come calling. If you're smart about it.

~~~

"It is Master Gohl to her, as I am of a superior rank. But outside the order there is no need to call me that." You explain, inspecting your medical work for any mistakes or potential improvements. "Although certain people call all jedi master jedi in formal situations."

"So what, I just call you Gohl? Or Jedi? Because Knight just sounds kinda dumb." Iso rubs at her goggles, either out of exasperation or exhaustion. With so much of her face covered, it is hard for you to read her sometimes.

"Gohl is fine." You say, putting a dumb smile on Dove's face for some reason. "How does the sealant feel?"

"You're no medical droid; but it feels like the bleeding is slowing." She gingerly twists, testing her range of movement.

"And I'll help you strap your ribs." Dove says, hauling the box she'd brought in. "And I won't be taking know for an answer Miss Iso!"

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>>
>>3958868
>>3958391
>>3958355
>>3957996
>>3957992
>>3957658

+2 mod.

Pass: 32
Crit: 39
>>
Rolled 5 + 2 (1d20 + 2)

>>3958938
>>
Rolled 3 + 2 (1d20 + 2)

>>3958938
This is not the roll you are looking for.
>>
Rolled 15 + 2 (1d20 + 2)

>>3958938
>>3958946
>>3958970
>literally 20+ to succeed now
>>
Archived.
Sorry that the QM curse is hitting me so hard bois

https://twitter.com/ThunderheadQM

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Halo:%20Wolfpack
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This run is going to be another experimental run, mostly to see if the same formula as last time will work with my new job. We'll try and put the same system in place and do one post per workday, and as many as possible on days off. So without further delay, let's get to the thread!
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Once the UNSC fleet showed up, the rest of the battle for the rebel base was a fairly cut-and-dry event. Almost as soon as they finished transitioning into the system, the UNSC warships opened their hangers and began to disgorge a mix of Longsword fighters, Greatsword bombers and Pelican dropships towards the rebel base. At the same time, swarms of Archer missiles were fired against the rebel missile batteries and point-defense guns. The rebels responded with whatever missiles they had left and their remaining fighter fleet, resulting in a melee between the UNSC and rebel fighters while the transports kept their distance. Soon the local space was filled with missiles and shells as the assault began in earnest.

Small slip-capable transports took their chances to run under the covering-fire of the remaining fighters and defensive infrastructure. The craft were an odd mix of short-range transports, slipspace flyboats, and the pair of slipspace tugs with improvised passenger modules made out of reinforced cargo containers. Your sensors even picked out a single Condor slipspace capable dropship among the escapees. The upscaled pelican-style craft had only entered service a few years back, but in spite of that a handful of the craft had dropped off the grid. Officially it had been assumed that the small slipspace drives in the craft had blown out during transit, though you supposed that such a loss could serve as a cover for one of the ships entering rebel hands. The now disarmed rebel transport also used this chance to cast off, leaving a trail of cargo containers in its wake that had fallen out of its still open cargo door. A few ships incapable of slipspace travel on their own attempted to latch themselves onto the transport ship as it tried to run, only for them to go down with it when a handful of Archer missiles blew the civilian freighter apart. The slip-capable craft was harassed by fire from the fleet, but with the longswords too busy with slaughtering the remaining rebel fighters and escorting in the dropships, many of the small craft were able to jump out.

>CONT
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"ONI's preliminary intel told us that we'd be facing forces armed with light anti-ship weapons. Maybe a couple of mass drivers but no military-grade ammo to back them up, so our armor could have taken the hits. But the rebels were a lot better armed than that, and while we had expected a fight we hadn't expected that we'd be dropping out into a kill zone." You made your decision and put your glass of water down on the coffee table that sat between the two couches. You gave your description of events in a level and calm tone as if you were giving a combat report. "The Paris is still a tough nut to crack, and with an electronic warfare AI you can make missiles into a non-threat. But all of that means nothing if the enemy has a genuine, spinally mounted MAC gun pointed at you."

"What the hell? How did the rebels get their hands on a MAC gun!" Beth demanded. It was general knowledge that MAC guns were stupidly powerful weapons, especially when used against terrestrial targets. Saying that a rebel cell had access to MAC guns was the equivalent of saying that a twenty-first-century terrorist group had access to nuclear-tipped ballistic missiles.

"They grave robbed it, we confirmed after the battle that the ship they were using had been listed as destroyed in the battle over Madrigal. That didn't help us much at the time, as they got a shot off. Thankfully it was rushed, but it still carved off a chunk of the ship. We lost the ventral hanger entirely, a couple of decks were destroyed and a lot of the armor war ripped off under the lower spar. Things got worse from there when they brought in their attack craft to destroy our missile batteries." You explained, and once again you didn't lie. The destroyer that the rebels had recovered and used against you had been part of the CMA fleet assigned to protect Madrigal and had been assumed destroyed over twenty years ago.

"That's bad, they never should have sent you out without support." Your sister slumped back into her seat, apparently disgusted at her own brother being thrown into a fight on your own.

"The window of time between my arrival and when the next shipment was expected to arrive was too short to allow reinforcements to arrive, so we were thrown in on our own. Besides, the damage seen on the recovered wreaks was indicative of only a small force of rebels performing hit-and-fade attacks, exactly the kind of mission the Paris class was built for." You explained away the issue, and this part was a blatant lie. Your deployment had been orchestrated by ONI on a very sedate timescale. And you actually had the choice to take reinforcements with you, and you exchanged that for a prowler. And that gave you no help in a fight.

"Still, it's not something that I'm happy about. Why couldn't you get assigned to something tougher? At least that way we wouldn't have to worry about you dying every time you get into a fight." Bethany huffed, your sister deciding to trust you on the military business.

>Write-in
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>>3970644
>>Write-in
"About that...you free to visit Reach in a couple of weeks?"
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>>3970644
>Write-in
"Well, I should be getting a promotion soon, so perhaps I'll be moving up in the world."
>>3970656
And this.
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>>3970644
>Nothing's tougher than numbers which is why I'm glad the cavalry arrived when it did. But as luck would have, it might just happen. Earned a trip to Reach. Interested in coming along?
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>>3970644
Every ship can be taken down sis, the Paris is damn tough for it's size.

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With a sigh you relax and you can almost feel your muscles deflate a little as the pressure within dissipates.
Slowly you walk out of the arena before portaling back where you came from. The others look at you curiously while also making room for you.

"W-What's wrong Eric?"
Kale asks.
"Cheese usually makes you happy..."

"I don't know... I feel like that should've been more fun than it was. Like... a lot more fun.
But for some reason I just didn't feel this one at all. So I got it over with and now... Now I feel kinda empty inside.
I just want this damn thing to end already."

"It's okay. You're doing this for a good cause!"
Kale extends her arms towards you and you feel compelled to fall into her embrace.
Finding great comfort on her shoulders, you exhale with relief before she starts patting you on the back.
"Come. We can watch that Bruce Lee person you like so much."

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>>3968005
Thanks for the run, Nega-Som!

I wonder if this is the time to start mixing up our arsenal of moves or a time to start experimenting with some new stuff? On the one hand, we’re giving it all we got an Bruce still has a way to go with his Kaio-ken. But on the other hand, we might be able to outsmart him if he tries to go for the brute force Kaio-ken victory if we try new shit out.
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>>3968004
Hopefully the acolytes of /fit/ see what we're doing. They better hijack the sound system and start singing End of THE WORLD as soon as time begins to flow.
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The weebs are gonna freak the fuck out.
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>>3968399
>>3969852
They see we have a 'stand' people are going to misunderstand and think stands are real. People are going to call Araki a prophet after this.
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>>3969915
I mean, if there are any other promising psionics out there, a Stand-like tulpa wouldn’t be totally impossible?

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Your name is Reginald Chesterfield. You're a Duke who's in a romantic relationship with a demon woman. About a month ago you were captured by an enemy nation. But this demon woman Mira freed you. You've been with her ever since trying to help her find a place to belong in this world.

You're currently in Fenair after having left the border town of Dyvias. Fenair is a cold and snowy country filled with resources. And is famous for having priests and paladins who roam it's lands. You've been told it's close to a theocracy, or perhaps even is one. Information from Fenair runs slow into everywhere below it.

There's also a sense of urgency here, because you need to get back to the capital eventually and deal with those peasant uprisings. But Mira's issues have taken priority. See Mira was born evil, born a demon into this world 20 years ago. Created in fact with the sole purpose of killing people. But she's become something of a failed project to them. Failed in the sense that she isn't killing people anymore.
However, her killer instincts haven't faded. She's scared she'll hurt you, scared she'll lose control and rip you apart with her demonic powers.

You're heading north to talk to the priests, and see if there's something they can do about her instincts. You're in a carriage with Mira at night. The driver calls back.

"The city of Yelter is some few days away, we have to pass through some mountain ranges. It's treacherous country, but at least the roads stay clear. We'll probably have to stop a few times, but I'll have you there as quickly as possible Sir Duke." You respond to him,

"Thanks Emmet."
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>>3949557
``Begin teaching Mira to read and write

``Begin to teach Mira how to use a sword

``Explore the city with Mira.

``Write-In
Everything and more.

Teach her inner discipline and strength.
Just in case the seals break or need to be broken.

Also have her go somewhere to quietly and discreetly test her strength and powers to see how much has been sealed up.
Test it in a way that even if we are spied on it won't tell too much info to that person....
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>>3949557
>Teach her both alphabet and swordplay

Other anon had a point about discipline of mind and body. Not sure about testing powers yet though. We might want to wait until she's recovered enough to at least use tendrils.
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>>3949795
Don't have to test her right away, I figure we'd get a montage in the next scene.
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>>3949557
>``Write-In

give her the children that she wants, time for the D
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>>3949557
``Begin teaching Mira to read and write

If time allows exploring, it would be nice.
The crazy church lady wouldn't like if we teach Mira to fight right now, it's in our best interest to win Cici over, no matter how difficult

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You're the leader of a small tribe of goblins nomads looking for a place to settle.

You find three potential spots.

> Big river near forest. Lots of fish. Easy to forage food. Lots of trees. A bit exposed.
> Cave in mountains. A bit of water drips inside it. Good natural shelter. Easy time mining. Not much food.
> Swamp. Some fish. Salt water. Bog iron. Alligators might eat us. Many bugs, prone to disease.
> Write in
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>>3944595

This. After this we can continue our plight of exterminating the alligators
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>>3948065
>Exterminating
>Not using them as mounts to patrol the swamp or training them to eat trespassers
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>>3948103
>>3948065
Hunting for meat and hide - Yes
Extermination - No, they can be useful
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>>3944595
+1
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>>3948103
+1


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