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Rolled 39 (1d100)

APOSTLE MALIK CHARLES KANCHOPPA! You are our most esteemed CEO-Apostle of the Kanchoppa Group! You, with your dashing white robes and your GOD-GIVEN visions, have blessed us with not only your wisdom and miracles, but also your wondrous MECHA COMPANY!

I, your dear esteemed righthand - VICE-APOSTLE ANDREWS "MAFIA" TIGERMAN! - have before you a list of the most esteemed tasks for the day!

Pick multiple, in whatsoever order. Or ignore said task!
(roll 1d100)
>Oversee MECHA technology and advancement
>Meet with the UNICEF representative
>Meet with the President of Egalitaria
>Bless your congregation
>Kill some piece of shit motherfuckers held in the jail cell of DARKNESS!
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Will this be continued?
Yes. I think he's just very slow to post. You can pick your votes.
>take the prototypes into production as-is
Both prototypes are workin and have their special uz cases
Assembling dem ASAP bring sum competition on da market is a gud idea
i'll roll with dat
>develop flight capabilities
It gives u da most advantages and everything else on da technological list is basically useless
except for the:
>develop power armor mass production methods
It's a hard choice, i think that assembling prototypes or developing a mass producing structure to chase off our profits in the future is the only right choice for our first turn, i'd go with establishment of mass producing means
>And how should we respond to the Commando-Aeromount threat?
i want to meet that fucker in person and solve it in the good old african way
>meet Aeromount CEO in-person
>take the prototypes into production as-is
>develop flight capabilities
Rhino Owens should be able to run AND fly fast. Supreme scouts!

>meet Aeromount CEO in-person
The lore of this quest is a bit complex. When I had first searched for Charles Kanchoppa a few days ago, I had found some news and memes about it, but now, there's nothing.

You are Alethia Altair Amadeus. The Undersecretary of Administratum. Your duty includes but is not limited to: managing offices of Administratum, logistics or important campaigns, maintaining an efficient Administratum, and doing the actual job of your boss, the Master of The Administratum.

Now, you are the Master of The Administratum. Only this time, you were a shield to the Lord Regent with the task to preserve his reforms. What’s worse was that you were hallucinating. A small thing stood, draped in a green robe. Throne, it’s one problem after another. Underneath the hood, you saw nothing, only darkness.

“It has been a long time since a sigillite lived.”

You jolted, it spoke, psychically. You opened your mouth.

“I suggest you speak without the use of your mouth.”

It said, as if you knew how. You focused.

“Yes, imagine sending a wordless voice in the air.” It said sagely. “Yes, as expected, you learn quickly.”

>“Who… what are you?”

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>>Contact the astartes to see their progress of the Splintered
>Look into the Splintered a little more, something did not feel right

inform the astartes that are facing them of any meaningful discoveries we find that may help them
>>Look into the Splintered a little more, something did not feel right
>>Look into the Splintered a little more, something did not feel right
>Look into the Splintered a little more, something did not feel right

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It is really annoying when a civvy ship gets out of route. Always something gnarly, something that shouldn't be, but the higher ups refuse to "waste" their elite forces on that unless confirmed beforehand it is absolutely essential. Something about not using their best superluminal engines unless it is absolutely necessary. You heard some weird stories about such engines, how, sometimes, the largest spaceships equipped with them come out of hyperspace coated in interdimensional goop that gives weird life signatures. There is probably some exageration to the story, but that is how I heard it, no way to confirm with how uptight the Galatic Defense Force (GDF) has been these last couple decades.

That's why you couldn't hide your annoyance when a seedship deviated grossly from its trajectory. On your shift.

"This is Delphos-9, reporting on Acorn-27 trajectory. It is headed straight to a blackhole."


"On the blackhole?"


"72 days."

There is a long silence in the hyperspatial comms. You poke the device thinking it is broken.

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"Well, it all boils down to whether we fly away to the middle of nowhere, or to near a human colony."

"Decryption Complete. Exhibiting Files."

"Woa, it finished!"

"Let's check these files!"

You go through the files and they have complex molecular formulas for synthesizing what would be a cure for this condition that afflicts the crew. The file says the cure is experimental and may not work as intended in all cases. The vaccines need to be tailor made to the DNA of every person that takes it, to target only what has been damaged by the infection. Reading carefully through the log you see that the infection is caused by a lifeform that shares only a small fraction of Earth's DNA, as if it went about its own evolutive path billions of years ago.

"This goop infection shares a little of Earth's DNA."

"So it is not aliens?"

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>> Give the cure to Zara and Kara
> Wait until the ship is fully charged to jump
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> Wait until the ship is fully charged to jump
> Give the cure to Zara and Kara
> See if it's possible to hide our footprint on the ship (logs, transponder info, etc)
If high command is behind this were gonna get [redacted] anyway, but if they're not we gotta to cover our track's. Don't want to be hunted down for knowing too much

You are Pristine Klause and you received a call from the Procurement, a branch from the Galactic Defense force. They are demanding you dispatche one of your old Portal spaceships for a mission. Immediately.

You only have one of them operational right now. The one you are currently in.
A behemoth, most of its space occupied by modular fusion reactors, and a huge organic computer that calculates the crazy portal math, that maybe three people in the galaxy understand.

One of them is your Navigator, Doktor Shekov Kravulev, PhD (his thesis was about n-dimensional fractals).

High Command said you must rescue some engineers who got stranded dealing with a contaminated seedship. You honestly pity the fools who got into those traps back in the heyday of space colonization. Few actually colonized any planets, and by the time they arrived, FTL technology made possible to send small amounts of people basically anywhere in the galaxy within a few years.

The problem, of course, was the others. Throughout space colonization we found signs of their presence, but they were ever elusive. Eventually we figured they inhabit a higher dimension. Portal tech went through their farm universe, a place filled with an edible self propagating life which resembled a mixture of algae, virus and tardigrade. Upon entering in contact with a human being, the weird alien food "enhanced" their metabolism and made them biologically immortal, but ridiculously hungry. Their daily calory intake easily went from two or three thousand to over fifty thousand.

On some subjects, a form of telepathy was also discovered, but it only works when they aren't being fed enough. They form a kind of hivemind, where everyone infected can read everyone else's thoughts. The area of effect is unclear, but this telepathy seemed to travel faster than light, so we started studying it to deploy in the field. Third generation FTL comms were created based on this advancement, using organic computers laced with the telepathy inducing alien thing to communicate with other nodes. The problem that anyone using the system could read everyone else's messages was easily solved by using cryptography.

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Nice Quest !

You've set up a small folding table against the farthest wall of your room. You had to move some stuff out of the way, but you want to make sure you do this right.

It's easy to play Corner Solitaire. All you need is a deck of cards, a few candles, three pennies, and a freshly cut flower. The fresher, the better. You stole from the neighbor's terrace. Technically, you don't even need the flower, but that sounds like a bad idea to play the game without it...

You read about the game online and finally set aside an evening to play it. It's about Midnight. You light the candles and flip the lights off, the soft tinkling light filling your room with long shadows. You sit down at the table and turn so that you're facing the wall and the corner, and set up the deck, spreading the cards face up to hunt and find for...

There it is. The Jack of Diamonds. This is the card you need to start the game. You take the card up and hold it up to your face, and close your eyes. You need to focus on someone who you know loves games. Your first thoughts go towards your dad, a big MtG nut before you were born, and then your thoughts go to your boyfriend, who always likes to play pranks. The rules of the game say you should pick somebody closest to you for the best experience- but you also can't stop also thinking of one of your favorite streamers- XOneOne. He's a pro-gamer but you mostly watch his stuff in the background. It would feel a little weird to pick him, but then again... maybe it would be the least risky way to play the game?

Who do you think of?
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Bravo! This was a delightfully creepy run. Not every quest needs to be a twenty thread monster, something like this is perfect in small doses.

Thanks for running.
Sweet, good to see it'll be remembered.
I'm almost curious to ask about what would've happened if we turned around at any point.
I really admired your writing and scene-setting! I enjoyed your depiction of the protagonist thoughts and sensations, the emphasis on her small movements and feelings.

I have to say, I did not find it frightening or disturbing, because whilst you did successfully inhabit the player, and it felt there was some psychological affinity being conveyed, there was not a tremendous sense of threat or trauma lingering in the background (maybe you were not trying to convey this). I was engaged more by the mystery of motivation and manifestation, there was an intensity to this - I kept expecting some Silent Hill or Kojima Productions P.T. style family horror reveal with the father.

If you wanted to move in that direction you could incorporate memories, maybe as the protagonist girl glances around the room she could see more items, photos or objects that remind her of past scenes or life events (with friends, with the father etc) before each turn of the card. What I also liked with regards to your writing is it was relatively understated - the idea with horror is to produce the unnerving sensation without repetitively using the horror words, eg demon, ghost, blood, it is very frightening!! etc etc. (See the TS Eliot objective correlative theory if you want more detail on this)

You could trigger new memory recollections that explore why she plays the game, surface reenactments of a relived moment of distress, or you could use them as prompts (pbta style) from the player audience here to further develop the scenario eg, what does she see in this photo that reminds her of a time her father made her resent him etc. You could make this more supernatural by doing the P.T. thing eg the radio or tv / phone / tablet turns on with a news event alert mentioning something disturbingly related etc. and describe and elaborate the scenario further. Maybe things are happening outside in the world... but she is trapped in the room playing the game, and cannot get out to help somehow unless she completes it?

Overall I really enjoyed this experiment, I was very impressed by the writing and invention of this established scenario! I have to admit also (if another anon had not highlighted it on the qtg) I would have missed it, I thought just glancing at your cover picture it was literally about playing solitaire lol. I am very glad I read it, though!
roll 1d20
Rolled 7 (1d20)


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Your name is Saywo Leemu. You are a cross-dressing soldier from Liberia, who first served under Commander Alieu Kosiah during the First Liberian Civil War, and then learned improved war skills from the infamous cannibal, General Joshua Milton Blahyi. Armed with an AK-47, you are an expert in close-quarters combat and a good marksman. After the war, to avoid political persecution, you moved to the United Kingdom, and pledged allegiance to King Charles III. After passing a grueling recruitment process, the National Counter Terrorism Security Office has hired you to hunt down terrorists, hostile rogue AIs, and other foes. You form your own independent unit and answer to no one.

Current budget: £10,000

For your living quarters, you are going to:
>Apply for free council housing
>Rent a luxurious apartment
>Take over an empty villa

What are you going to do, today?
>Work on a mission for the NaCTSO
>Recruit a team from the streets of London (African males, rare)
>Recruit a team from the streets of London (Indian males, common)
>Recruit a team from the streets of London (British females, common)
>Visit church for inspiration
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You are in the main hallway of St Paul's Cathedral. It looks rather grand, with its high ceiling and beautiful stained glass windows, especially with the sun streaming through them. For you, who was born in the jungles of Liberia, this feels like a completely alien world, one that is too grand to fit with your reality, to have any meaning or relevance to you. Who is that mysterious god that is worshiped by the British? You have a sense that there is something not right about all this, but you have no idea what it is. As you wander slowly through the cathedral you look around, and try to take it all in, but you know that you do not understand this place, or its history. When you reach the altar you feel strange, as though a wave of fear suddenly sweeps over you, almost paralyzing you.

Roll [b]1d100[/b]. The [b]DC[/b] is [b]75[/b].
Rolled 97 (1d100)

Prophet run?
Join the rolling quest
Rolled 84 (1d100)

Is it best of 3?
Brother, you're too late to the party. I had said it's not best of three, but everyone can roll. I even described the bonus obtained from having 5 players succeed on the role. Since only one person rolled, I didn't write a next post. I wanted to write a quest for a small group of friends, not just one person. But I'm not giving up on this board. I hope the mecha quest, that someone else wrote, will succeed better. I have posted there to know what that person is up to.

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A sandskiff sails across the Si Wong Desert in the dead of night. A desperate father to be, and struggling hopeful mother cut through the darkness and cold as they try to get to the nearest of the Nomad communes. They couldn’t risk it, not this time, they couldn’t risk their fourth. A scream of pain forced the man to give it his all, despite the pain in his arms and the shortness in his breath, he pushed the sands against the sails and kept going. He knows his love is even more tired, in even more pain, so he forgets his own as he continues on.

In a land across the earth kingdoms, the howl of angered spirits assault the valley. An ancient sanctuary of trees and mountain springs, the steel and machines of man hanging above it and threatening to destroy the home of spirits that had lived there before man could bend the elements. An aged woman surges through the valley, bending all the elements to protect the lives of those here just to work, just to provide for their families, just to bring the pure water here to the thirsty against spirits who wish to not have their home stolen and corrupted by man. Fire, earth, water, and air all used to protect mortal life, to redirect the spiritual, all as she cries out for spirits to become calm again, to let her help find a compromise. The spirits do not want compromise, the men do not want failure. The tension is too great.

She is struck, both bodily and spirtually, by a being of ancient anger and protective instinct in the shape of a monkey. The woman hits the ground, and crumples, pulling into herself as her body screams in pain. She is old, she has been in many battles…she coughs up blood into the ground, and darkness eats away at her vision.

She hears a scream of pain, and surges back into the fight.

The man in the far away desert hears the same scream, and pushes beyond his limits.

The master of all elements fights once more, urging the spirits to calm, urging the humans to run, calling for peace, calling for understanding. She then finally demands it.

The man finally stops at the commune, and even as he falls to the ground exhausted he screams what strength he has left for help. Before darkness engulfs his vision he sees his love carried from the Skiff to the commune’s medicine woman.

The old woman, the avatar, sends her power back to sleep, and holds herself up as the two sides make peace. The sun sets on the valley, and when she sees that the tension is gone, and a resolution found, she falls with the sun.

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>Jimosin (Korean Goddess of the Earth, Known for helping ends conflicts and her wisdom in agriculture)
>West would take you towards the Kolau mountain range and by extension the ancient city of Omashu, said to be the birthplace of earthbending. Once ruled by King Bumi, it has become a metropolis in its own right, and the cave of two lovers is a popular location for songwriters. Legends of the first Earth benders, the badger moles, still living within have also made it to your ears. Plus, if you continued beyond Omashu, you would find port towns and harbors that could likely take you across the sea towards the fire nation, a completely different land from the one of your birth.
>Salkhi (Mongolian for wind, which could work as symbolism for the Avatar's need for speed, or their need to follow the wind on their journey of freedom)
>>Jimosin (Korean Goddess of the Earth, Known for helping ends conflicts and her wisdom in agriculture)
>>South would take you to what was said to be an ancient and massive forest, once the refuge of a master bender who could control plants and later where the greatest earthbender in history, Toph Bei Fong, had chosen to reside for meditation for a time. It was also rumored to be a highly spiritual place that could show one visions of their future or their past. You wondered if you could use that to speak more with your past lives. Beyond that, further south would be Chin village and south of it across the water, Kiyoshi island and the legendary Kiyoshi warriors.

>>Salkhi (Mongolian for wind, which could work as symbolism for the Avatar's need for speed, or their need to follow the wind on their journey of freedom)

0 for north, fuck Ba Sing Sei I guess

4 for the south

7, nearly double the south. Omashu it is!

Now for name

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Officially, each of you is a member of Joe Biden's Cabinet. The truth is much darker. You are part of a cabal of evil humans and non-humans who lead and manage our planet, hidden in the ungodly spaceship Discordia, orbiting around Earth. Earth is a vast loosh farm serving the interests of intergalactic shareholders, and your job is to harvest as much loosh (emotional energy) as possible from the human populations. Do you remember Project MKUltra? That was your work. Throughout history, dissidents have been given various forms of torture, such as lobotomization, forced abortion, electroconvulsive therapy, and ingestion of mind alterating drugs, all to cause psychological terror and produce high-quality loosh. The humans who faithfully serve the NWO are rewarded with adrenochrome, the life-extending drug infused with loosh.
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It’ll be simple. You’ll organise more conflict and instability in Europe, it’s ripe for a new conflict, and with the suffering of untold millions you’ll have plenty of opportunities to harvest that sweet, sweet loosh. With your position as the most powerful country in the world, it should be an easy job. Your masters aboard the Discordia should be pleased. But first, you have to figure out how to start it. How will you go about doing that?

>Contact your colleagues in charge of other European nations. England and Germany are the big ones. If you coordinate something with them it should be simple.
>The Balkans are always ready for a war. It’s just a matter of the right motivation.
>The Ukraine has been trying to get in the good graces of your masters for a while. And they’re no friends of Russia, a bastion of Tradition and anti-globalism which must be eliminated.
>Accelerate your other plans. Everyone must eat the bugs and own nothing. The people will rebel, but that’s what you’re counting on.

Additionally, once per turn you may use your resources to subvert another country. This will replace all their leaders with body doubles and have them act as puppets for you, doing whatever you please. The difficulty of this roll will vary according to how subverted a country already is, e.g if you try to subvert Russia, the last remaining bastion of Masculinity and Tradition and anti-globohomo in Europe, it will be extremely difficult. If you fail this roll you will make an enemy of the country. I recommend choosing a country that will make things easier for your current goals, whatever they may be.
>The Balkans are always ready for a war. It’s just a matter of the right motivation.
Bosnia could fit some more minefields.

>country roll
Gentlemen, I propose to install our enlightened rule in Brazil, it has already fallen prey to our transgender-industrial complex and is generating a large amount of misery as it is, we only need to turn our informal covert rule into a formal covert one.
A most agreeable choice, comrade! I agree.
>The Ukraine has been trying to get in the good graces of your masters for a while. And they’re no friends of Russia, a bastion of Tradition and anti-globalism which must be eliminated.
The Vatniks must be stopped before their efforts in the donbass pay off, and no more. We must immediately start a massive war and strike down Putin once and for all!
>Contact your colleagues in charge of other European nations. England and Germany are the big ones. If you coordinate something with them it should be simple.
I've been wanting to see a sequel to Battle of Britain for years now

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The civilized world is doomed, although few can see it. Every kingdom feels the press. In Egypt the court astronomers warn of doom in the stars, the royal scribes in Assyria record ever falling crop yields, the Hittite kings struggle against nomadic raiders in ever greater numbers, and closer to home ever less all-important tin flows eastwards in the hands of Hellenic traders. Furthermore, the power and administrative efficacy of the high king in Mycenae have substantially eroded over the generations.

Even now, the plan of Zeus is coming to fulfillment...
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Can we get more rocks too Homer?
Pick a certain trait when I offer it to you and a world of rocks will be opened to you.

Great, thanks for clarifying regarding the progression, I’ll have to modify my ROCK CHAD build accordingly…

Here’s a revised char build for review:

>Niko Char Build: ROCK CHAD v2

>Current Lv. 2 => 3 => 4 => 5 => 6

>STR - 18 => 18 => 18 => 19 => 19
>AGI - 13 => 14 => 15 => 15 => 15
>CON - 14 => 15 => 16 => 18 => 20
>WILL - 12 => 12 => 12 => 12 => 12
>INT - 17 => 18 => 18 => 18 => 18
>CHA - 11 => 11 => 11 => 11 => 11

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Thenk you Homer

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You are Charlotte Fawkins, dashing heroine, detective, adventuress, heiress, sorceress, etcetera. Three years ago, you drowned yourself in a quest to find a long-lost family heirloom; nowadays, you're just nobly c̶a̶u̶s̶i̶n̶g̶ solving problems with the help of trusty retainer Gil and mind-snake Richard. Inexplicably, many people tend to "dislike" you, though you've never done anything wrong in your life.

Right now, you are ready to uncover a mystery you've been pursuing for several weeks. You just need to get the mystery to talk, first.

Woe is you! If only it were that simple. Real Ellery, looking more haywire than usual, has been bouncing his heel against his ankle for the past five minutes. His skeleton fingers are tightly laced. His eyes dart between you and Madrigal and Earl, but they mainly seem to land on you and you again. He scratches his scruffy cheek. He bounces his heel.

"We can sit here as long as you want, you fucker." Madrigal's been trying variations of that since you all sat down, which was instrumented by her telling Ellery that he had fucking guests, and if he burnt his house down that was his problem, and if he wanted to pull the whole I-can-do-anything card he better find a couple of chairs. You wound up on a chartreuse settee, and he plonked himself on a beat-up lounge chair. He hasn't been lounging, though— he's been hunched over and bouncing. Some ash gets in your nose, and you sneeze.

"Hell, we can sit here and not say a word. Is that what you want? You son-of-a-bitch? We can stare—"

You sort of think that is what Ellery wants, but you've been restraining yourself from interrupting: Madrigal looks ready to plaster anybody who speaks up. All the better. You need the time to figure out how to upstage her.

«Charlie, that's not a useful mindset to have.»

Excuse you? She's the one who stole your rescue, made friends with her stupid kidnapper, obtained powers, magycked Ellery without turning evil— she's back in her usual whoreish clothes now, and nobody's said a damn thing. Now she thinks she can detectivate better than you can, just because she's slobbered all over Ellery a couple times? She thinks she can figure this all out? Last you checked, you're the one who learned all about— ahem—

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We should ask how that leave of absence works. Wasn't he at risk of getting snake recycled?
>>[1] Accept the apology. It's GS. But you have to believe in something, and this is something that runs to the core of you.

>It's okay

In your heart of hearts, is this what you wanted? An apology? An admission of wrong? A hand on your knee, and Richard gone, obsoleted, for somebody gummy and perfect?

You wanted him to change. Him, not the unyielding snake. You wanted him to shift in degrees toward warmth, care, and goodness. When you made him into your father, you didn't mean to leave him that way— you just wanted to teach him a lesson, or an example. A month ago you didn't even have a father. Do you need one now? Do you need a soft tough hand on you? The snake is idle; you scoop it up from his lap and hold it to your chest.

"Charlie?" Nice Richard says.

The facts are this. Yesterday, the worst day of your life, you made Richard into your father so he would help you with the ritual. Even your father wouldn't help you, until suddenly he did— he told you to kill him, insisted that you kill him, held you as you killed him, and died. And he was dead, they were dead, up until he clawed out of you last night sopping wet. And from then on, Richard's body has been here, and his mind, but the core of him's been swapped out cleanly. That's the remaining explanation. This has gone on too long, and been too raw and debasing, for a trick or a prank.

And what are you to do with that? He seems to mean what he says. He doesn't seem to think that anything's wrong, no matter how you press him. As far as he's concerned, he went to sleep and woke up pleasant, and is it your right to deny him? You know he would've hated this. You know that any Richard left in there— if there is Richard left in there— is raging. But the Richard next to you has a hand on your knee, and he says that he loves you, and that's abhorrent, disgusting, that's... that's... you...

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You feel the snake steel-cold against you. "What do you mean, a leave? I thought you couldn't take a break, or else they'd do something to you. Recycle you, or whatever."


"Maybe that wasn't the right word. I don't know what it was. They'd wipe your memory, or..."

Richard's face remains the same. "I'm not sure what you mean, primrose."

Yes he does. He was afraid of this recycling, or re-cycling, or whatever it was, hot and nervy enough to do anything at all to avoid it. He pushed you so hard because he didn't have a choice, he said (while drunk). It's not that he says he doesn't care anymore— he doesn't know what you mean? Has he forgotten? Has it paled that far out of relevance? Or is it walled out of him, jealous property of the actual Richard?

Should you care? Nobody to crack the whip on him means nobody to crack the whip on you. Nice Richard, porcelain and painted, smiling and shining and blurred around the edges, is beholden to you and yours alone.

"Don't worry about it," you say. "I— I accept your apology."

"Thank you, Charlie," he says, and before he fully gets it out of his mouth you've leaned over and wrapped your arms around him. He wraps his arms around you. You linger there, on that cold sharp edge of the font, your nose in the folds of the sweater, smelling the dense blackness of his cigarettes' smoke and the razor tang of blood.

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And that's it! Congratulations on clearing out two long-standing major sidequests, and thank you for sticking around through some slow pacing and my iffy update schedule. You guys successfully managed to dodge or RNG your way out of almost every interesting complication the Ellery situation could've thrown at you, which I suppose deserves some congratulations as well.

Expect a new thread in about a week-- current ETA 3/27, but it may come a few days late or early per usual. I will begin prepping for finals throughout April, so it might be another thread of dodgy update schedule, and/or I might have to cut it short. Better than last year, where I couldn't run at all, but do be prepared.

We are archived here: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=drowned%20quest%20redux

My Twitter is here: https://mobile.twitter.com/BathicQM

Thanks for reading!

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**Game 6 of Nations Role Play GMed by Lux**

>Updates will be every Tuesday and Friday
>Players will have one (1) turn per update, two (2) actions per turn
>If a Player misses a turn, he will receive one (1) make-up action the next turn
>No limit on diplomacy or lore posts
>Initiating a war requires an action, but subsequent battles are free
>Game starts after a bronze age collapse, and includes magic
>Rushing, meta-gaming, & otherwise unsportsmanlike behaviour will be punished
>OP's word is final

We are not currently taking new players, though people may join as Nations fall
All are free to spectate; the Discord - F2Patcf
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>begin mining copper
The Letterchewers frantically order about their underlings, their throats being slit just as they slit throats in turn, kicking bodies through windows where they fall into the streets below or drowning uprisings in blood.
All in all, a rather disciplined day in the city.
The message received, the Letterchewers hope to calm down the people by giving them what they want: shiny metal

>expand the city
With yet another new discovery, little pieces of metal begin entering the streets, where they are fashioned into jewels and blades and tooth fillings and nail replacemenrs, but mostly blades.

This new Age of Stabs motivates the people to propagate even more, to the dismay of the poor builders that had just gotten to rest
The Question on the mind of Every Khan as he reaches his zenith is what will be the one mark his reign will leave in its wake. For this Khan, it would be the alliance with the Khlomosans to the east, it would be the rebuilding of the Herds of the Avor, of bringing stability.. prosperity to the once Nomadic tribes. But now the Khans life was coming down to its closing chapter, and with the last flickers of life, a single thought came to mind, An expansion of the Cavalry. Tactics beyond simple horsemanship. Something more. Ursus Imperii, The Spine of the Heavy Kahnate Cavalry

Action 1
Beast Mastery: Study of Nature and the threads of the war and horse gods magic has been woven together now , allowing for the Avor to commune further with their beasts to an almost un natural degree, allowing for the formation of almost famillial bonds between their mount and themselves, this has also allowed for the taming of creatures often seen as beyond Control. Thus bringing about the age of the Ursus Imperii.

Action 2
Expand East to the Wall if Possible.

Military Action

Assist with the scouts in settling further than usual, taking and showing the way to the wall for the settelers
>Action 1
A port is constructed on the coast, the fishermen clamoring for more dock access, the Karn finally allowing their demands.

Another farm pops up alongside the other in the tile west of the floodplain.

>Action 2
A trading post near the fort develops, along with a hunting ground for the Savanna beasts.
>Action 1: Furthering the Frontier [Expansion]
Aye uhh gabagool uhh fugget about it uhh i can't think of anything to write right now ayy im walkin ere'
[A little bit of expansion to the east and west]

>Action 2: Agrarian Revolution! [Technology]
Grain! Crunch-Loaves (poor quality, unleavened bread) are a new revolution of the hungry yet hopeful inhabitants of the more fertile lands under the de-facto dominion of the Odithians. Many gatherers have noticed that, while quite disgusting, some crunchy varieties of wildlife are edible, and quite plentiful in areas. Many have naturally accepted then ignored this fact for uncountable years. Until recently, of course, as the countryside dwellers have learned to cultivate it on their own, refine the grain, and create cooked food from it. Sure, it tastes terrible, but it is convenient and lasts a few days in the summer heat, something that cannot be said for fruit or meat.
> Lore - Shameful Sorcerers
The Irreechi Order is extremely protective of its culture, threatening ostracization and damnation upon those that would stray from its rigid path. In such a society, it is only natural that some should stumble in their resolve, or perhaps even for some to wallow in their fears and doubts. People cave to sin for many reasons - some yearn for beauty, others for power, and even some merely wish to escape from it all. In the end, these troubled souls will meet these fears in one of two places - The cold, corrective hands of their inquisitor, or the cackling cacophony of the cabal.
These men and women of the Cabal are more treacherous than any other, possessing no shame of their past, but all the shame of their present. With foul sorcery, the cabal which lurks in dark corners and meets in the moonlight has maintained its secrecy among the Irreechi Order - a cult of shapeshifters who seek to rid themselves of their marks and cast off their ancestral burdens. Many folktales exist to denounce the faceswappers of the cabal, with warnings to children of the dangers of beautiful women, or superstitions of heterochromia being the mark of their tainted blood mixing with the Irreechi heredity.

> Action 1 - Training - Morale Tactics
It is for the their own good that the debaucherous must die; Truly, it is a far greater mercy to kill them where they stand than to allow them to experience what would be the culmination of their efforts. Nonetheless, there were many among the fallen who did not carry this seed of temptation - innocent souls corralled into evil by treacherous lords. For the good of these people, the Irreechi are to study and drill themselves in the art of domination. They must exude not only a confidence to bolster their brothers, but a fearsome aura like church bells in the midnight storm. Before a man may be disarmed of his spear, his mind must be disarmed of its resolve.

> Action 2 - Magic - The Tayib
Of course, not all who stumble must fall, and not all fears remain unconquered. In rare cases, mystical traitors of the Cabal are known to renounce their ways and seek in earnest to rejoin the divine sovereignty of the Order. Many such traitors are merely sent to the battlefield to perish and allow the gods to sort out the destination of their soul, but those unlucky few who possess the spark for sorcery and the taint of the facestealer are granted the opportunity to seek repentance. These men and women are known as the Tayib. It is rare for a sorcerer of any real power to betray the cabal, and as such, the Tayib are rather sparse in both numbers and ability, but many possess the ability to control certain aspects of their appearance, and some say there are even a truly despicable sort among them who can conceal their tainted flesh entirely. Such ex-cabalites are drafted into agency, becoming spies, assassins, and even enforcers of the order, but are doomed to remain outcasts, no matter their deeds.

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Several civilizations live very close to each other in a large continental island. One lives in a vast river valley, with plenty of food but little else. The other lives in an ancient forest with very tall trees, providing a variety of resources. The third lives in a mountain, having access to imense mineral wealth.
Each of them has to contend with a type of creature who annoys them above all others. The river valley civilization is plagued with lizardfolk who live in a swamp at the mouth of the river. The mountain people are constantly harassed by dark elves who want to enslave them. The ones who live in the forest are attacked by demons who hide deep in the woods.
Though it might be possible to engage in diplomacy with the monsters, you don't speak their language.
Which of these three civilizations are you the leader of?
> The river valley civilization
> The mountain civilization
> The forest civilization
> Other (specify one terrain and one enemy that would thrive on such location)

And what is your leader skilled at?
> Fey Touched. You can become invisible for up to an hour once a day.
> Barbarian. You have been doing extrenuous exercise all life and are stronger than ten men.
> Rider. You know how to ride a common creature in your area and you fight expertly while riding.
> Other (specify one power and the explanation for having it).

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Rolled 17 (1d100)

>Worship Pneusis as the river goddess

"We shall worship Pneusis as a goddess.", you decree.

You start the construction of a small shrine for Pneusis and then have the people do a procession to her to bring her offerings.

People give her a lot os stuff and then her eyes cross with a tiny halfling kid who then hides behind his mother, but keeps peeping at her.

"Bring him to me. He shall be my priest.", says Pneusis, pointing at the kid.

Pneusis then spends about an hour teaching a lot of stuff to the kid everyday, thinks marvelous and weird about the seas, swamps, rivers and the gods. The kid tells the things to his mother who is less than impressed, and to the shamans, who at least listen attentively. Maybe someday he will be a real priest.

The soldiers you sent to escort the sick wizard return. Well, at least most of them. They say they found the master of the apprentice, who then bought the phoenix stuff the adventurers took to him, and ended up using most of it to return his apprentice to good wealth. As a token of gratitude for saving us, the apprentice wrote a long letter full of platitudes promising to help us someday if we need his help.

Upon being inquired as for why not all soldiers returned, they inform some died on the road while others decided to become adventurers in their own right after listening to the tales of glory of the adventuring party. One of them even joined their party, a fellow named Gig. We may yet hear of him again.

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Im willing to play lol lemme see.
>Accept the offer and get the potion. Give it to the drake and our cattle to grow.even more food. Worship pneusis and maybe do.some research on Skilia

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On a far away planet, at the furthest arm of the labyrinth constellation, sits a planet. On this planet comes the stirring of the first complicated life.
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Well, since you asked. The end-theme for Flotsaw in my mind was some sory of eldritch horror with very unusual or even grotesque appearance. I think its odd, passive nature of environmental filter-feeder kinda fits and the color scheme is almost gory anyway.
I was planning to add some "plant mechanics" tomorrow, but the Squeebs and Wyrms need to get some action too. Not sure what I'll do.
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Having grown two heads and two tails, albeit both smaller than the originals allows the Hydra-Wyrm to absorb nutrients from two places at once while also expelling toxins at different angles, thus making it less likely to "swim" through them
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Due to the plume and algae both growing larger the Squeeboid's bottom also expanded in order to still act as anchor despite the greater surface area
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The probobod lost its tail but gained an additional six proboscis' which basically makes it impossible for it to be flipped on its back
swim bladder increases in size allowing it to rapidly sink or float up the water column or "rapid" compared to other members of its genus tthis mutation was created from a doubling of its genome reslting in its weird bifucated apperance

A young girl stands within her modest Shinto shrine abode. Though it has not yet occurred to her, today is her BIRTHDAY.

Who is she?

>>Reimu Hakurei
>>Red White
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>MARISA: Check out the manual for more info on crafting.

You get the feeling Reimu’s going to want to mess about with the crafting system while you’re gone for the viewing party. So you decide to take a peek at those manual sections you skimmed over.


In addition to being able to produce duplicates of items from item cards at the expense of BUILD GRIST, players may fabricate entirely new objects in a number of ways. Through combination, and differentiation the everyday objects around you may take on mythic value…

Let’s assume we have two item cards. A and B. We punch card A to fabricate item A, and punch B to form item B. What if we were to overlap the two cards within the TOTEM LATHE? Some of the holes will end up partially obscured, but indented in such a way that the Lathe may still recognize the data. This leads to the data of card A being the basis for the item itself, while card B is scanned in as a function of A. For example, if you overlapped a punched card of a sword on top of a punched card of a pillow, you’d formulate a sword made from pillowy material. Likewise, if you swapped the two with the pillow on top, you’d create a pillow with a sword decal on it.

If we punch an item card using that item’s code, the item produced will be the same. However, if we were to punch that same code onto a card for a different item, what would happen? If we take the example from before, the pillow and the sword. If we punch the sword card with the pillow’s code, we end up with a sleeping blade, a blade that has a blunt tip and inflicts fatigue to a foe. If we punch the pillow with the sword card, we get a pillow with the crests of 100 knights upon it. The item punched is the main item, while the code used will add upon it a spiritual quality (this may vary depending on the presumptions of the player performing the alchemy.) Effectively, we can make totally different sets of objects both exceeding and underperforming the items created with combinations. While this seems quite strong, there is a drawback. In the off chance you get a less-than-useful item, the item card’s tampering clause will mean you can NO LONGER extract the original object. You will be TRAPPED WITH WHAT YOU HAVE CREATED..

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My trip keeps disappearing……
I’m not sick! Just… Sick of planes. No worse way to travel in North America.
Prince? You alright there?
Another victim to the curse?
RIP quest. Was fun while it lasted.

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Welcome back.

Rules are simple: Votes are tallied every hour, with whatever course of action being the most popular being the course of action taken. Write ins are encouraged and non-mutually exclusive votes will be combined if possible.

When a roll is called for, roll however many D100 are specified. 5- is a 'crit fail' and generally means something bad is about to happen. 95+ is a 'crit success' and generally means something good just happened. a 'crit success' trumps a crit fail. User input on both will be taken into consideration.

Inventory, pokemon stats and other links: https://docs.google.com/document/d/15i2N08IpWqitoTJujsUMishe4PLbao1lqT-bCAmvPcE/edit

New Discord for questions, discussions and announcements: https://discord.com/channels/968086995756793897/968098198411440128

For a short summary for the new and to recap:

You are Alex. A newly minted trainer and camping enthusiast just starting out on your journey at the age of seventeen after your father lost his job in order to help pay the bills. On the road, you met Fie, the Fire Gym Leader, Gareth a novice Aura Guardian on pilgrimage and Holly, a runaway heiress using a pseudonym. You've also made enemies of Team Green a group of violent, radical activists looking to abolish pokemon training.

Last time, you set out to the Barrier Islands to find Holly a Psychic teacher, Kay O-o evolved and Fluffy and Volta were injured in separate battles. You were also asked to safeguard an artifact from Team Green by a Slowking. Presently, you're resupplying before heading out to find a place to hide until Fie and the police have resolved matters.
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Seems we have a concenzus.

We walk a bit further away from the cave before taking flight with Rascal.
We then use Aura sight to navigate and find an area with bug nests (Airados) where we do the call.
The idiots can get munched on.
>Try find an Ariados colony.
Keep aura sight active and only do the call nearby. Don't actually go inside the colony.
The idiots will mistake the webs and rush in on their own to get swarmed.
>Just find a clearing somewhere.
BTW a suggestion for an aftermath arc after this one is dealt with:
>We get back to the Fire gym and have to work with Ema to gain her approoval
>After the trainer flood and any test she sets up for us are done she sends Fie off along with us to assist the cops in sabotaging TG further by ratting them out of other cities (starting with our hometown)
>We get issued a new trainer ID/dex and fake identity but also have to re-take all the gyms we did again (this time all at the elite level at above 4badge level because of Emma's orders of what standard she expects of us)
>Hometown shenanigans with the parents meeting their future daughter in law and various disguise nonsense used to scam TG (and Palm)

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I Received the Death Penalty and Now I'm in Another World?!? Otherworld Plantation Life

"Tenou Izaya. Your last meal."

A tray slid through the slot. My final meal request. Did they get it right? Katsudon. Yakult. Milk tea. Well, they fucked up the Korean fried chicken, but they got it alright. I took one of the paper packets, and myself some instant black coffee. The other paper packet I ripped some chopsticks out of.

In a second, a lukewarm chicken bit hovered before my lips, my tongue at first tapping the bit before I engulf it whole. Sweet, sweet delicious and stale fried chicken. Hey, what's a war criminal got to complain about? I have no regrets.

After my meal, was my second request - method of execution. Euthanasia? No, no. Firing squad.

Hot brass flew through my rib and liver, and finally cleaved my cranium in half.

The cold embrace of nonexistence came to be.

>Where did you go?

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"Link Start."

Apustaja frowns. "Yuo have bad taste."

My ego rips from the cold aether of superposition existence, and plunges into the newly modified vessel - a Japanese American with medieval militarist history. A knife. The brain screams like a knife cleaving into the grey matter. The throat bubbles with a sore dryness, my own respiratory system infected with a terrible smoky gas. The nervous system, and by extension all motor functions, ripple apart and seizures back and forth in shockwaves. After the shock, there I lay hunkering into a fetal position. Ibuprofen. I NEED IBUPROFEN.

I open my pained eyes, there revealing a horrible aftermath of debauchery. Belly dancing whores sprawled around the floor, their risque garments revealing whatever dopamine-inducing imagery. Glasses and bottles of fermented fruit scatter about, each one being picked up one-by-one by the few servants here. Above and around me was like a beige-colored odeon, no, a bathhouse but without a bath and instead a bunch of mattresses. It was more or less open-air, one of the walls just being a bunch of arch-windows.

Oh fuck. I have a hangover in some whorehouse. How much shit did I spend.

Fuck her! I'm the best man of all of Ariana! I gave her my time, and I treated her so well!

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Within a few moments, I can expect my elder to collect me. Still, I need to formulate a plan off this.

On my voxstone contact list:
>Timur, 3rd Class Lay Chief - the equivalent to a squad leader
>Jochi, 2nd Class Lay Chief - the equivalent to a Corporal
>Plantation Headservant
>Stable Headservant
>Financial Advisory of Ariana

Military-wise, the unit is currently unlevied, but even if my unit gets levied, I should have special absence reasons being that I'm the only family heir.
The plantation is still effectively frozen due to Hoslems.

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>Call the financial advisor. Some of my inheritance might be stolen
>Survey of the stable steed. Maybe I need to execute some servants
>Rendezvous with the military boys. Informal barbeque to catch up
How expensive is a cleric?
Also probably wanna delete the Ex's number. We're starting a new life and this vessel's bullshit should not be apart of it.

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