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Twitter: https://twitter.com/bookerman32
Discord: https://discord.gg/yz7sDra
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dark%20Gate%20Academy
Character Pastebin: http://pastebin.com/s9JM8xxW
Quest Theme: https://www.youtube.com/watch?v=301-O2GbXuE

Far off, nestled in an otherwise small Japanese town lies the Dark Gate Academy. An institution of tremendous size, the Academy holds a long kept secret. Unknown to the outside world, this unseemly town is home to a tear in our reality. A gate between our world and a bizarre dimension known as the Darkworld. The inhabitants of this hellish world breach this gate and attempt to flood into our reality and spread throughout the world on a regular basis. However, the Dark Gate Academy is home to students of truly extraordinary abilities. The ability to sense the presence of these evil Darkworld creatures, and defeat them in combat, sending them back through the gate.

They cannot close the rift between our world and the Darkworld, but the students and staff of Dark Gate Academy have dedicated their lives to using their amazing powers to hold back the darkness that plagues our world, even if it costs them their lives. They have risen up to the challenge and in secret have become great heroic defenders of the world as we know it.

For many years, Dark Gate Academy has held back the forces of the Darkworld, kept this unspeakable evil contained within their walls in secret. But now, with their existence revealed, a great cloud of change looms over Dark Gate Academy.

>Previously on Dark Gate Academy...
Act's Tournament came to a close, with Makoto declared the winner.
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>Ending Theme




Thanks for playing! Next thread will be next weekend at the latest! Follow the Twitter for any updates!

>Player Questions

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Thanks for running Booker.

Naofumi just wants everyone to have fun, is that so bad in these trying times? Kaori'll be from another carnie cult like the Shibatas or something and the gang'll probably start betting body parts/memories/souls to start climbing up the suites.
>What are your thoughts on this new demon?

Good thread book, Casino California is spoopy.
Strange pickpocket lady got some weird ghosty powers and is a freak, also needs a dick punching
Thanks for running Booker
>Akihito, despite being the no-nonsense teacher of the class, didn't manage to escape from Temptation Casino
>Akio, despite being the biggest class delinquent, managed to escape through mere thought of wanting to save Hikaru
Akio definitely managed to one up Akihito this time.

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heyo civ time!!

quickly choose a race! starting when every race has at least 1 player.
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not OP btw
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shitpost v.2.0

cute drawings OP, shame you abandoned this for whatever reason.
oh fuck yeah
Well, since the only other thing we have besides sticks is berries maybe we should try putting some of those in the ground.

Scouts have found a recently uncovered entryway leading to an underground maze of corridors and fortune. Monstrosities roam the halls while high powers seek to lay claim to its hidden riches. The promise of fame, glory, and promotion are offered to those brave or foolish enough to stride forth into the darkness. This is a story which follows one particular faction who ventures deep within this mysterious realm. This is the story of Dasani Squad.

Labyrinth is a collaborative skirmish game where players take part in co-operative play to clear maps filled with challenges and obstacles in order to progress the story and gain new build options for their characters. Warning!!! There are dice in this game (a d20 system) but players do not roll their own unless specifically stated otherwise. Dice are only rolled for ranged attacks and unreliable actions. So long as the player understands that clarity is required for their actions to be processed to satisfaction all other actions are reliable. Labyrinth is also a game that operates on Rendered Fog of War, being that only the tiles in view of the player squad will be rendered on the map. Death is temporary, as is character creation choices, as between maps the players may choose to swap out their gear, class, and cosmetics from the full list available to the party.

previous thread: http://suptg.thisisnotatrueending.com/qstarchive/4207029/
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>-Cover S
|>×4 move climb move E

[A] Gazer
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4] )
<Oracle> (>-Motion Sensor, >Supression System, Discipline)
• [Belcher Mk.3] Acc8, Rng5, Dam4, [2/3], >-Quickdraw, Melt
• [Ripper] (Dam4; Rend; >-Rev)
[Intel: Sentry mode. [15/15]
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No blackbox signals detected! Looks like the squad is making a splendid recovery.
[A1] Gazer has been revived!
[C2] Ettin has been revived!

[Realm phase]
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Enemy morale appears to be at an all-time low for this region, as threats remain but reinforcements have taken to retreat. Ranks begin to break, as does composure in kind.

[Action phase!]
[processing ETA @ 9:30 pm CST/ 10:30 pm EST, 3 hours from this post]
[I1] O'Brine
[HP 8/8] [VIS 3]
[ARM 0] [BLK 0]
[ACT 2] [TAP 1] [MOV 3]
[Remote Access]
•[H-Pack] (RNG 3; POW 4; MAG 6; |>Boost; >Nanogel)
•PSYK-1 (RNG 8; AIM 16; POW 4; MAG 1; >Aim; •Brace; •Deadly)
•Bayonet (RNG 3; AIM 6; POW 2; >Affix; >Spear; >-Quickdraw)

>stand up
|>move W
|>boost SS
>-cover E
>overwatch S
"Darn, seems my gun is on the fritz."
>-Pluck arrow out of visual sensor
|>Move SS

[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 3/3)
•(Dragon Breath) 1 MAG

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You are the leader of your school's MYSTERY INVESTIGATION TEAM
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>tfw no big tiddy lorelei succubus gf
I-It's in the oven, I swear!
Also nice succ
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You feel a wrenching sensation
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Xeolea civ game
Previous thread: http://suptg.thisisnotatrueending.com/qstarchive/4179031/
Welcome to the civ game of Xeolea. I will be giving a list of species who are considered valid for the civ stage in the next few posts but before i do so let me set down some ground rules..

Rules and explanations:

You can evolve any of the creatures which currently exist in the world though minor changes when compared to the previous threads as time is passing a bit more slowly with the civs.

Nothing can pass into sentience anymore though other than the 5 species which already have

Pick one of the species listed in the next few posts and then pick a location on the map in this post in order to begin.

To advance the civ post actions and 1d20 and i will post the say on how successful you are

Ill probbably throw events eventually

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Rolled 20, 17 = 37 (2d20)

meanwhile, a second mine is opened(rolling for success there), and !Oof!, a farmer, tries to use different kinds of blackgrass at different times of the year, and worm poop for the trees (advanced agriculture roll)
Rolled 6 (1d20)

One Lamentos, Berschtisgaden, has a new song, and he sings it to the rest. Unsurprisingly, it's about how shit and pointless life is. But it also, unusually, includes a call to action: Despair, he says, but realize that it's unfair that we are this badly off. Realize that death won't be a release, for it will leave all the cunts that are happy around. Don't give up, it says, when there are so many assholes that gotta understand how shit life is. (rolling to turn depression into fatalistic but productive anger)
Rolled 13, 1 = 14 (2d20)

the stridaz try something they saw some purplebois do: they castrate the STD riddled population. To get more genes into the genepool though, they start just stealing other striders. They just go out and take them. In fact, they don't discriminate: They also steal rollers and fleeders.
Rolled 13, 14 = 27 (2d20)


Pick race and location
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50 active machines (100%)

274 are still offline or broken.
26 full power cores

You send a party north and west towards the mountain and keep a party at the current location to survey.
As they march away from each other you feel the connection weaken, and control slips. Automations may continue on specific tasks, or form an separate lesser overmind, but you wont directly control them once they pass 30km around the majority group. You are unsure how long range communication works.
As the groups split apart you feel your own calculating power dimimish.

20 machines have been sent on the western mountains on a 120 km journey to inspect the mountains have departed.
You may recall them.

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>start digging in the hills
Dig in the hills

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You are Brother Richard Anscham. As a man of all the Gods, you are not concerned with the mundane. While you are forced to run for your life through city streets, the fire in the distance is as familiar to you as the current screams for your blood. While you're not fixated on the fifteen guards pursuing you with the intent of locking you away, they may be screaming debasement along with their threats. Titles such as "killer," "glutton," "masochist," "sinner," "preacher," and less savory things are no news to you. You are unquestionably known as such by the entire holy city of Calunoth as such, but it all comes second to being blamed for the actions of your unnamed order.

This flight through the slums is towards your problems.

Every one of the accusations directed at your congregation are a bold-faced lie. You have always been an honest, righteous man. The men and women you are responsible for were never to blame for poisoning half of the city, nor for the demon outbreak currently occurring. Fourteen of the fifty individuals you saved from the depths of the world remain, the majority having died before ever reaching the surface.

Those of their order that remain alive are all known to you, and not simply due to the works of the Goddess of the Immaterial. Six months of their labor, two long weeks of your investigation, and the five individuals in your company are to truly thank. Brother Cyril Trebbeck has nearly died twice just this week. Ofelia Banks killed three men just this morning on your behalf (and more by the minute, as any guard reckless enough to approach your company falls). Brother Theodore Wilhelm may be rapidly labeled a heathen despite his devotion. Sister Harriet Cardew is itching to seek vengeance on every last enemy you know. Even your dog is a hero, and arguably the greatest one in your life.

Their company is unwaveringly loyal, but they are fully capable of defending themselves, and are still not your immediate concern. The trouble really comes from your actual titles. More than the true conqueror of the ruins, an unprecedented diplomat, or a man of all the Gods: you are the rightful Father of the Church of Mercy, and the willful leader of your blasphemous congregation.

Before taking off running— faster than anyone could hope to speak— the last words said to your company were absolute.

"I must save all of them."

Archive (Ruins Arc 1-5, Recovery and the Church of Flesh 6-9, Calunoth Investigation 9-12): http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Catalyst%20Quest

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>>C] Simply tell Her that you love Her, too, before going about your day. She knows how much you care.
(Tied? Good. Vote is locked. Writing now.)

There's nothing more that needs to be said. As you slip your hands down Mercy's back, resting them on Her hips, and pulling Her closer to your side, you have to lean in. An inch from Her lips, you say it anyways. "I love you."

In unison, eyes shut, pained and desperate for another moment together, you meet for one last kiss under the morning sun. She's feverish, and matches every intense motion of your lips and tongue. Slender fingers of sunlight and devotion run through your hair, pulling you in closer. You devour each other, as She desperately tries to speak through your contact. "I love you, too."

It hurts too much to say another word. She's your sunlight, and your rain. The fire between you could not rage any brighter, but the sun in the sky will not persist forever.

You think of Time, and the children you've kept waiting for so many needless months. Of their suffering. Their need. Your mission, and every promise you've failed to keep.

With a softer peck, a press on Mercy's cheek, and a ragged breath, you knit your eyes shut. The morning breeze and birds in the distance might as well be a dirge, as you release your invocation, and try to not collapse in on yourself.

The room is empty, save for you, and your dog sleeping on a nearby rug.

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Archive (feel free to give us a +1 if you liked the thread!): http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Catalyst%20Quest
Discord (Art, a giant music playlist, fan projects, etc.): https://discord.gg/24cmNWp
Father Anscham's Journal (High-res calendar, maps, info on demons you've faced, and much more!): https://drive.google.com/drive/folders/1r-yFdCSj0VJi63LsD3Vl9T0DWw4us6wn?usp=sharing

I am calling this here since we're falling fast off page 7 and at a good stopping point.

I am currently in the middle of a long weekend, and can basically start the next thread as soon as I'm finished writing the OP. I'd love to know if there's enough interest to launch straight into thread #15 (can't believe we've been running this long), but feel free to let me know if anyone would prefer anything else!

Additionally, if you guys have any feedback, concerns, comments, or just want to say anything, I am all ears. Can't run this crazy show without all your support and it means the world to me. Thank you guys so much for an amazing thread.
To hell with it, we're going live! Thread #15 is up and running.

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You are a 4chan anon isekai'd into another world apparently filled with random weirdness, crazy fairies, and at least one brown-skinned demon loli.
What will you make of it?
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>Catching up with abandoned sidequests.

"Hey, Tala and Adele! Uh, good job freeing Thomas and all, knew you could do it by the way, but why are you claiming to be royalty from my nation?"

Tala immediately looks at Adele and Thomas with clear "I told you so!" expression. Adele starts to speak "Well... You see..."

But she trails off and suddenly becomes intent on studying her shoes. Thomas looks at Adele for a long moment, a small smile briefly glimmering on his features as if lost in a happy memory, before he snaps his head to you.

"Gary! We haven't actually met. I'm Thomas." He smiles and grabs your hand, shaking it in a friendly and casual manner. "I am told that you seriously considered risking life and limb to rescue me from an unjust fate, despite having never met me and only knowing my lovely benefactors for the shortest of times."

"Regardless of the truth to the stories about you, you will always be a true champion to me."
This fucking guy.

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She rushes to you and grabs your hands. "It was me! It was my idea! It's all my fault!" The pretty girl sags in her expensive looking dress.

When the innkeeper asked who it was that wanted to book the Sunrise Suite, I... I don't know. I just remembered how exotic your land sounded and how I wanted to know more about it but was afraid to ask and reveal my ignorance."

Adele looks up at you with contrite, delicately made-up eyes. "I just knew that if we claimed to be from Yelp, nobody would ask, and they didn't! At first.

"Thomas was amazing. He took a few words from me and spun a grand tale of traveling royalty that made my head spin.

"Nobody doubted us at all. And then, stories about you started to spread all over the inn. Did you really kill a demon?" Adele asks, peering at you as if expecting you to reveal your final form or something.

"The next part was my fault," Tala says, obviously feeling guilty. "When I realized who everyone was talking about, I blurted out that I knew you!

"I don't know why I did it, I think I was just excited. But then everyone wanted to know what I knew.

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>Choose a number between one and ten:
>Ask about any info they may have heard while staying at the inn
Gary will commit suicide so that he can return to his home dimension

>Ask if you can come back to see the sunrise in the morning before Ileska explodes

>Ask about publishing the serial adventures of "Gary the Champion of Yelp" and insist on retaining 90% of the royalties

Maybe just 80%

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Hello and welcome back to Synthetic Gods Quest.

Twitter: https://twitter.com/Hivemind_Chan
Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Synthetic%20Gods%20Quest
Rules and gameplay mechanics: https://pastebin.com/jcac0p9D
Current inventory: https://pastebin.com/gyZLMiNG
Current infrastructure: https://pastebin.com/i42ACWMs
Previously mentioned individuals: https://pastebin.com/LUJ5fyqA
Previously mentioned SGs and Cups: https://pastebin.com/ThR1eYvc
Project tracker: https://pastebin.com/BzmXGRhq
In the last session we visited Yawgmoth’s Forges where Yaw himself presented certain techniques that we’ve never encountered before such as psi matter condensation and industrialized creation of psi powered items. Afterwards we visited Nike’s Fortress where we had lunch and took a dip in a swimming pool. Also, Nika showed us her room even though she was a bit embarrassed about it. In the end of our visit we also ran into Ignis who was finally talked into meeting us in person. He didn’t stay and chat for long unfortunately, but oh well. It was time to head back to Elspen and finish the recruitment.

After about two weeks of various shenanigans in the city, we picked up the graduates that we’d hired and with a bit of trouble we managed to set off for home. Unfortunately, we were almost too lucky before while we were absent, and this time Farsalos fell under attack of a Holy Nation’s warband. Apparently Mad Goddess with her presence killed off most monsters in that region which cleared out the path in the wilderness from the border region all the way to us which puts Farsalos just over two days of horse travel away from the nearest Holies border fortress. 34 villagers were captured, 26 were killed while boats were stolen and factories and fields were ransacked and burned. We gave chase, but we were too late and the warband has made its way to one of the castles on Holy-Ceno border. We decided that the best way to approach this would be to sneak in under the cover of darkness and free the villagers before we do anything concerning vengeance. When we got in, we were lucky enough to run into and interrogate the lord of the castle who was defenseless in the castle’s chapel. Now, what to do with him…
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>Maim to disable: cut off limbs and wound the opponents heavily in attempts to mission kill them, has less consequences and mildly increases the fight’s difficulty

>Knock out to disable: most difficult option, limit the wounds to the opponents, significantly more difficult
3 for maim, 3 for knock out and one to maim the leader and knock out the rest. Next OP is in progress
We're finally live. Sorry for an extremely late start: >>4271575
Thread archived

Were you to travel the stars, across this vast universe, no doubt tales of a mighty warrior race would reach your ears. Many speak of the Saiyans with awe and wonder, marveling at their power and aspiring to become like them. Others speak in hushed tones, of the fear and despair in facing the warrior race in battle. But one thing all agree on, is that standing against the might of the Saiyan race would spells certain doom. Many have tried, several going as far as to invade the Saiyan’s homeworld of New Salda. Yet every invasion has failed, defeated by the Saiyans and their most powerful warriors: the golden-haired Super Saiyans, and the green-haired legend who leads them. But once more they march, leaving their home behind and advancing into the heart of their enemy’s territory. Which side will triumph, and who will perish?

Welcome to Saiyan Conqueror Quest, the story of an alternate timeline in the greater Dragonball world. Currently it is Age 749 and you the players control Karn: once an ordinary Saiyan warrior with a meager powerlevel of 2,830. Throughout your many adventures, the “Dragon of New Salda” has grown into the radiant symbol of Saiyan might. Now as a PTO general with a powerlevel of 20,166,000 and close friend and confidant of Lord Freeza himself, Karn has become one of the strongest beings in the entire universe.

Character sheets and other info:

Quest rules are as follows:
>20 minute voting windows, pick ONE option when voting(unless otherwise noted)
>Dice rolls are all best of three, only correctly rolled dice pools will count
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails count -only- if no roll passes the DC, or if two different 1s are rolled which will OVERRIDE even a critical success, resulting in a catastrophic crit failure
>Write-ins are both allowed and encouraged.

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.......god damnit, I keep making the mistake that our people are intelligent. Now we have another reason to increase literary levels, not only do they need to understand our training tablets, they also need to know when someone is fucking with them. Buncha sub-literate monkeys...oh god, this is what Frieza feels.
To be fair thats not so much a literary issue moreas literally nobody knows how the actual shit the saiyan body works, so as far as they could theoretically tell, the genetics for SS might actually be tied to the hair, its not like their scientists can actually take apart a super saiyan to see how the fuck one ticks.
Well of course they don't. It's a rare transformation for Saiyans right now and they haven't had proper methods of biological analysis for the majority of their time as a unified species.
I'm sure that as time goes on we'll get a better idea as to how their physiology works.
I think it might be a good idea to see if we can't get biometric sensors installed in the armor for certain groups of Saiyans just for the purpose of research.
It’s time! >>4271514

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Long ago, there was a fair and glimmering land, and its guardians were the Unicorn Knights.

The fair land was ruled by the Unicorn Monarch, and her symbol of rulership was called the Noble Scepter. It was an ancient and powerful token, and in the hands of one such as the Unicorn Monarch it could work strange wonders.

When the Noble Scepter was stolen, the Unicorn Knight Auralie was tasked by the Unicorn Monarch with the quest for its retrieval.
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Rolled 12 (1d12)


We are probably as prepared as we are going to be. Time to deal with Pestia & Leprosa once and for all.
Seconding this >>4266946
Let's go for it!
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I'm currently working on an update but I can't promise it will be ready tonight. However, I CAN provide this corrected and updated equipment list.

No rush. We are confident that the next encounter would (probably) go well.

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In the grim darkness of the 41st millennium there is only war. Imperium of Man, once strong and proud, now is slowly crumbling, whole regions of space are lost to the horrors that lurk in the darkness of the void. Sector Deus is just one of the thousands of Imperial provinces that form the front line in the war to defend Humanity itself. Corruption from within and aggression from without threaten it. But the Emperor sends us hope. High Lords of Terra commissioned a Chapter of Adeptus Astartes, finest warriors Humanity has ever seen, to defend this region of space. They are the last line of defence that hold Age of Ruin at bay. They are the Ghosts of Retribution and this is their tale.


Chapter Chronicles and starting point for the novice initiates:

Battle voxcaster frequency, all allies are welcome to join:

+Sanity is the price of Power.+
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>impregnated by a daemonic shaft
We've been training our serfs (many of which are rejected applicants who survived but didn't pass the trials) to be able to take up arms when necessary, I suggest we actually give them a fancy name to go by to institutionalize them.

Currently the names chat (read: Luigi) came up with are:
>Grey Guardians

I like Tombguard, what do other people think? I have a neat idea I'm working on and if everything goes well I'm sure you guys will like it too.
erring towards Grey Guard as Tombguard is a bit too Tombstone-specific.
I agree but it's also COOLER
Greg Guard

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Last time, you visited the Dewitt household, dipped your toes into a sea of information and befriended almost all of the family members in the shitty apartment. You are here to deal with Howie directly, but the moment didn’t arrive… until now!

After Aurora announced her intentions to join your group, the long awaited message arrived! Howie is walking home, and you two need to prepare for his arrival! Aurora will have to convince Howie on her own, and you need to hide in case this doesn’t go well – and you have to interfere. Yeah, if everything goes wrong, you’ll have to knock out the little rat boy and take his unconscious ass away to get comatose.

Currently, you’re hiding in Aurora’s wardrobe with the door marginally open, this little gap is big enough for you to see the entirety of the room. You could potentially leave it open and turn invisible, but this is not the only mission you have today, so it’s better to converse the energy. You just need to wait for Aurora to pull her hair for you to dive into action; despite how much you dislike Howie, you hope you don’t have to resort to that.

You hear Aurora stepping out of the apartment… Damn, the walls in here are really thin! It sounded like she was in this very room…

Do you wish to change characters for this bit?

>Play as Aurora and try to convince Howie to stop his madness!
>Continue as Johnny and see how things unfold, or maybe directly intervene through other means! When have you ever stopped and done nothing?
>Write In?
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see you in dreamland, cowboy
any idea when the next thread is gonna happen ?
During this weekend most likely.
Thanks for running!

Hopefully we can talk him into being anything other than antagonistic towards us. Who knows.
If we can convince him that he's not alone and that his work will make great contributions to fix the world he'll come around. That he's needed for his skills and accomplishments and not as a gopher that no one likes.

It seems that the big thing that snapped was when aurora didn't believe him so bringing her into the conversation at the end, or the next day after Johnny has made his case, so they can hash it out would be good for him
Repent while you still can heathens, for Pimp Lord Howie shall return to save the world and put that 2-Bit “protagonist” Johnny in his place.

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**Game 4 of Nations Role Play GMed by Lux**

The show goes on.

>Updates will be M,W,F/Sa
>Players have one (1) turn per update, two (2) actions per turn
>No limit on diplomacy or lore posts
>Initiating a battle requires an action, but subsequent posts are free
>Once every three (3) turns players may ask the OP for a rumour
>Once every three (3) turns players may also ask the OP for a minor disaster or piece of lore
>Game is around the Late Renaissance, and includes Magic
>Rushing, Meta-gaming, & otherwise Unsportsmanlike behaviour will be punished
>OP's word is final

We are not taking new players.

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The silent kidnapping of thirty-eight Elves from their beds in the cloister of the Cathedral of the New Sun goes surprisingly smoothly, but then as much is to be expected of the masters of shadow & illusion. Even on horseback it would be daybreak before the captors reach Jubilation, so a space in Heed is made comfortable to H'yomi minds. Here it is that what the Watchers have seen and L'ala has discussed is made evident to the Elves. Twenty-six of them are Hacmosi, the remaining twelve are Elezen, and most of those captured are layelves, who only recently were made aware of what waited behind the western wall. Of the Dark Elves half wish to return to Nomach, and of the Elezen only two wish to remain in Simhyn. So it is that these twenty-three are secreted back to their beds, and for the others letters left of news back home, in hopes of not arousing too much suspicion. This leaves fourteen saved Elves of potentially over a hundred still within the temple around the stones. But they were given a choice, to which they chose poorly.
The M'odis are set to dig tunnels hither and thither all under Simhyn, followed by B'oo steelworkers. When at last they have finished, an underground thoroughfare connects Ire to Insight, adjoined by another from Heed all the way to the sea! Along their length are poked air vents, but even with them it is rather stuffy down there.
The clouds part and the sea is calm, the B'yogi thank the Gylden for their hospitality, once more sailing down the coast. More Lowland Dwarves, more Lowland Dwarves, More Lowland Dwarves, goodness gracious they're everywhere! Another headland is crested and expecting to see yet more Gylden the Shadows on board are initially disappointed that yes, more Lowland Dwarves, but then- no! Grey beards! Seeing nowhere to dock they carry on south, until- W'ulvs! W'ulvs that walk like H'yomi! And they have a port! The massive Soul of Simhyn crashes into the shore, eager to meet two new peoples. But by S'cie it's cold! A B'oo has never before been so chilly.

Sulphur, it is soon discovered, is more rare than gold. The efforts have turned up deposits of iron beneath the ice, but not the hoped for brimstone. There is however rumour that the Dwarves in their volcanohome have in some way produced something sulphur related, and given the overall stench of them, it is not hard to believe. Some of the Children who have had dealings with the Akkhar joke that one could possibly just wring the sulphur out of them like a wet cloth.
>Llychlyn cont.
The timer, with all its gears and turning, had been a wonder, but one which was far too costly to be used only once. Stripping everything away it is clear to see that all that is truly needed for the task is the coil, the crank, and the casing. The coil may be wound manually, set against the crank, and methodically unravel. With the insight of the runesmith Rhisiart, the end of the coil may then make contact with the engraved casing ("Cyffwrdd Gwreichionen") to produce a small not noticeable spark. This can then be placed with the gunpowder to create a timed explosive.

[D] So focused have the Dwarves been on matters of the earth, that the matters of the heavens have been all but neglected. This is made shatteringly clear when the Shrine of Emergence, shored up by stopgap measures since that fateful day, collapses totally, temple-and-all. The high priest of Guldfar, his two attendants, and roughly a dozen pilgrims are presumed dead in the tragedy. And though the destruction is small, at least compared to other disasters which have befallen the world, it is a obvious and terrible omen.
It is quite possibly the single greatest achievement of Dwarfish skill ever even attempted, and yet when the work is done, a single line of tracks runs from Zvamholm to Torz'vogaz. It entails the construction of no fewer than six bridges, two tunnels, five stations, the removal of literal tons of earth and most tragically the loss of at least thirty-seven good Dwarves. It is suggested the first service be a memorial run, in their honour.
In combined effort with the Tarn, sea defences of one form or another stretch from Gnavkop to Zvamholm.

>Akkhar Dwarves
The "Super"forge is born of countless dwarfhours of renovations and rebuilding work. Water- & wind- powered wheels turn bellows and hammers, so loud are the workings that a full floor above the thing is given over to storage and the deaf (and storage of the deaf), which soon comes to include many of the forge workers themselves. "Beatin' 'eart o' the mount'n" they call it. Added to this cacophony is the work of engravers and etchers, who use the newly discovered acids in much of their broader work. Of them the water-forged acid is most appealing. One mad Dwarf-woman however has found an alternate use for this alchemical find, bleaching the roots of her beard.


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The once Ashen-ruled Bull Meluz of the farming commune are called upon again for their specialist knowledge. Through a translator, so thick is the Dwarfy accent, the Meluz learn that the Dwarves grew a vast array of mushrooms in the dank chambers, and with them an odd wheat-like grass which grew well enough in the dark. Plenty of goat dung is what they used, hence the smell of your average Dwarf. It is a lucky break for the Snakes that small family plots still existed in the warrens, from which larger fields may be seeded. As for livestock, well, it seems only the Ashen and ants can live in the underworld, even the hardy goat needs sunlight and fresh air at least once a day. Fact is, if the Ashen weren't reliant on goat manure for their farms, they probably wouldn't have ever left their holes in the ground at all.

An additional three Shell Krakens are recruited and converted into fierce ships, utilising every hard-won design and genius breakthrough from throughout the long reigns of the Tidal Empire. To the bow (head?) of Meroceras is affixed a horn of sharpened steel, for within her nature is a will to charge headlong into danger, and with such an addition, hopefully also doing damage.
The Word of Obadinia is preached in Thesí and Exóryxi, on the edges of Outer Soghoia. Pamphlets are handed out, Obadinia's gifts to the world praised, tidings of the waters whispered. (>>4275090)

The golden elixir is effective roughly half the time, it seems to be sheer luck if one is grasped totally or merely caressed by the mercurial draught. For those lucky enough to be simply grazed by the stuff, the visions of Her Majesty come blurry, but without many (though still some) side effects. To some it may be given as a final rite, to others a dangerous dalliance with madness made flesh.
Fascinated by these new objects of dissection, the B'yogi become a frenzy of activity. First an Ant which died of natural courses is taken apart, so that a baseline can be established. Then a mercury-laden drone is pulled apart, notes furiously scribbled of the differences in colour, texture, smell- taste? More curious than even the Karnis are the shadow creatures. More mad drones inspected, and a conclusion given; Through some means, as yet unknown, the mercury in droplets smaller than the natural eye can see, invades into every fibre of the ingesters being. Perhaps Ant bodies are filled with tiny, hungry reeds (straws)? Or maybe this space was made for mercury, and that's how it got there. The B'yogi ask the Karnis if they may keep a half of the bisected broodmother, so that they may display her, for posterity. (>>4274474)
Underground highways criss-cross the Karnis marsh & jungle, eliminating any need for the average drone to brave the barbarous overworld. There is a small celebration where pheromones are laid and very quickly the Ants are back to work.
Skirting the gaze of the Elezen within their towers and Cathedral watch, the Men find their way to Oldek where many tyrns ago they aided the Vossiks in the (mostly) peaceful joining of the two Elven nations. To the same guild hall in fact they come, for it seems not a single Mountain Elf remains in the city. Straight to the Prince of Oldek they go, and to them give their offer. The offer is received, and lodgings offered in return, as the matter will have to be discussed. There is of course lingering resentment against the Vossaya and their ilk, but too are there links of blood and covenant; The Prince himself is known to have illegitimate Pokon (the Elven name for mixed-race Elezen-Hacmosi Elves) children. There is talk in Nomachian between the Prince and his retinue which the Men cannot understand, before he turns back to the Men, "We would hear your offer in the Assembly Hall at the next..." there is brief chatter "Excuse me, there is a difference of timekeeping, we would hear your offer fully in five days hence." (Opening further diplo now)

Managing to slip through the fields of Nomach, the FHR messenger is stopped at the gates of the Free Voss of Wyrum by Hacmosi guardselves. Given current tensions the guards are understandably wary of the Men and will not let them pass.

In Terrata the motion is shut down at once, the conspirators thrown out of the customhouse, and heavily armed Elves escort the Men to their boats. From the towers around the city, the ballistae are loaded, ready. It is a clear message. In Volodek however, there is, consideration. A council is called, ostensibly to discuss 'ongoing matters in the trade of both raw & dyed Tyrian cotton in exchange for both coloured & colourless Tarnic & Gylden glass to the mutual benefit of the Vossik Republic and the Kingdom of Tarnia in the city of Volodek, in manners which may avoid Dwarven tariffs', the sort of boring merchants assembly that not even the hardiest of chamberlads could sit through. In this manner everything may be done publicly, and contrarily therefore more secretly.
Outside this covert arrangements however, an Elezen officer in dark armour picked out in gold approaches one of the merchant ships in Volodek he has heard there is a member of relatively equal rank aboard. He gets a cabinboy's attention, and tells him to fetch the Man, if he is in fact present.

"To the Depauns, commonly called Dragons, of the mighty Tidal Empire, from the council of the Prince of Oldek, you are invited to talks on the secession of Kingdom of Nomach from the Vossik Republic within the Assembly Hall of the Guildhall of Oldek." There are then listed some extraneous details, including directions and the fact that representatives of the FHR will be in attendance.
As the Tarn before them, the Dragons are unceremoniously ordered to leave Terrata. In Tyr however, local governance is more, self-preserving. Should the Barbarians, the Andrethi that is, break their oath and launch such an invasion then Tyr will gladly, declare themselves a neutral party. It is clear that though the nobles here are mostly Elezen, Othinian blood still runs through at least some of their veins. The Dragons are offered quarters in the Tyrian palace complex as a base of operations in the north-west. "The specifics can be worked out between us". The 'King' of Tyr is little more than a smarmy brat, but if it grants the Empire a foothold on the other side of the continent it is worth putting up with him.

The whispers of the Gyre grow weak, but only as her eddies glow brighter. "Gold from gold am I, gift of God of Gold! Reach. Take." Astos hiccups in his mug and the slip is enough for her words to grasp an innocent. It is too late for him, the fool, but the priest once more bellows over her murmurings.

"In exchange of four of these Gulvaz'Gazes, the knowledge of their operation, and details enough to perform upkeep upon them, the Vossaya has agreed to grant you two juvenile males. They are the more docile and manageable sex of the species, and are in the beginnings of being broken. With them we would send a nestlad to ensure their safekeeping and to educate potential riders. We feel this to be a, generous, offer."

A Dark Elf slips into the kost, making his way to the Vossayan delegate; He whispers something to the Mountain Elf which straightens his back. There is a brief conversation in Elezen between the delegate and the messenger before the former stands. "The Vossaya has decided to recognise your claim," there is shock from every gathered party "Should you stand against the forces of the Men rallied against our kind. You will not be called to service to the fatherland, so long as you do not raise arms against us. Remember, you are our brother." Before anyone can protest, the Elves from the mountains depart. "Well, I suppose it could have gone worse..."

Jotte's knowledge of all the Dwarven Gods is limited, as the Giants had turned to worship only Guldfar who was already so close to their own old god, but this little he does know, "Snehvid, She- She is to Timna as a wave is to the sea," the intensity of the Giant's eyes burrow into the sobered Dwarf, "lucky would we be if only Snehvid were coming."


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People sometimes wonder why you became a warlord. It was really quite simple. You were sick of following orders. Fighting for others. Never for yourself. With how much blood you spilled why couldn't YOU be the one who benefits the most? Why is it that you have to have a lord or an employer? Why is it if you don't have the lineage or the destiny that if you try your some bandit scum fighting yourself? Why not BE the boss yourself? So you tread the path of war. With how many things that are out there that want to kill you that is not by any means difficult. The hard part is staying alive. In that regard, you are better than most as you have magic and strength. An unusual combo but one that kept you alive. A bit difficult to study properly when your busy fighting for your life especially once you exhausted your spellcasting abilities. Being able to beat the shit of someone and keep fighting despite your magic exhaustion helps a lot at keeping you alive.

Now for the last time, you work for someone else as you have concluded that after this contract you will no longer serve another again. Bandit during bad times. A mercenary during good times. A well-learned killer always. In this battlefield in particular things have gone to hell real quick. What should have been a simple invasion of the wilds to expand civilized lands went to hell the moment it turned out your employers lied. He was actually after the ruins of a great fallen empire...which of course had to be full of dead things that were best left to rot. Now you angered the dead and they awoke to come for the living once more. Now the locals are taking advantage to plunder your backlines while the monsters take advantage of the chaos. All in all a complete clusterfuck. Even you are splattered with blood and your former mercenary company is devastated. Which means you are gonna have to start over...again assuming you survive this. Again.

...Yeah, you definitely need to change things. Maybe you should have gone back to school. You never did finish your magical studies before getting drafted...looking around though you need to think fast and fight your way out while you still can. You would rather not get eaten alive by monsters or damned by the undead. You notice some possibilities that just 'might' get you out alive.

What do?
>Free the captive witch
>Grab the banner of the dead
>Join up with the orcish company
>Kill a noble offer his head to the savages
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Honestly I went with it because someone asked and it sounded fun.
>An entire group of witch hunters came
>They are pissed about what you plan
If they don't cancel out then this
Ded? Did the crits kill the quest?
Burned my hand while cooking so I can't really type very well one handed. So I had to wait for it to heal up.

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