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Welcome to The Cthulian Files, a multiplayer RPG with horror, paranormal and conspiracy themes.

You will be playing as yourself, the person behind the screen. You are working as an investigator who has been recruited by the mysterious Kek Foundation. It's likely that you will die a horrible death, very quickly.

Your first mission is to explore Pelzer, SC, a town of 89 inhabitants thas caught the attention of 4chan's /x/ board. It has a Masonic Lodge, Illuminati homes, an abandoned mill, incoherent crime statistics, and a livestreamer who went there and disappeared three years ago.

I accept three individual players for this game. Everyone else can play as the shared character. If one of the individual character dies, then the first player of the shared character can join as an individual player. Please play as the shared character if you are not sure that you can be active (due to studies, etc.)

Mythic RPG archives: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Mythic+RPG

Thread song: Imperial Age - The Legacy of Atlantis

Art: "Cthulhu" by Sanskaran, Creative Commons license.
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The time is now 11 AM

Q: Can TLD catch one of the balls?
Dexterity: Avg
DC: Avg
Roll: 77
A: No

Q: What's the mill like?
Roll: 58, 47

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Rolled 10, 66, 46, 42, 25, 100, 19, 59, 28, 59, 26, 70, 25, 68, 38, 68, 90, 52, 80, 11 = 982 (20d100)

"Maybe it needs to... Uh... Charge? Somehow"

> go to the library and research about the rune and that "Dio Brando" guy (use the internet if they have computers)

> Practice MMA, just 'cause i can

> try to call maat

"-Hey maat, what's up, you will NOT believe what happened!,yesterday a weird deer attacked me, i totally destroyed it, obviously, but the mf created a weird-ass rune in my chest, i touched the thing today and... Boy, a weird thing, i was like in another world, get it? It was like the same town but strange, with weird floating orbs... Do you know what the fuck was that? Weird af

-Anyway, see ya

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Rolled 100, 44, 31, 19, 79, 86, 86, 94, 46, 23, 31, 74, 83, 20, 52, 77, 78, 39, 49, 73 = 1184 (20d100)

Agent McGenocide texts Maat back

>-Why would you want to dispose of her!
>-She's a person goddamnit
>-Bring her to the Greenville airport and the Foundation will take her in

-Well I didn't WANT to have to dispose of her! That's why I asked.
-Thanks senpai :D I wasn't sure I had enough money to buy a hacksaw, trashbags and a shovel if it came down to it kek.
-Tools are expensive!

>-Why are you killing people in broad day light!
>-It might be OK though

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Rolled 21, 94, 69, 93, 58, 22, 8, 37, 34, 78, 41, 99, 2, 64, 51, 69, 45, 53, 84, 52 = 1074 (20d100)

>Buy some paper and pencils

>Make a copy of the Occult Cookbook

>Look for the zombie girl
I don't have to roll for buying stuff right??? So the first roll should be for the Occult Cookbook.

Picking up where left off from thread #3
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All of your warships are involved in the operations plus your uncles warships. The total overwhelming numbers are the reason we didnt do a roll to ambush the single pirate ship

Yes they will, you also have to keep in mind that the Imperium is such a large and fragmented place that standardization is rare, where even within the same ship class, there is signifcant variation in design as the various forge worlds use different methods. materials and preferences in ship construction
So them getting ID'd as a chaos ship in Imperial service is very unlikely especially after a major repair job
Your men take the pirate prisoners and deposit them in some of the few sections remaining on the freighter with functioning life support, taking a few pirate officers to the brig of the Bold Venture for interrogation and interning the rest on the freighter.

Your forces expecting the Pirate's checking on their ship, possibly in force, resume their ambush positions, covering behind asteroids and space debris....

The Pirates, as expected do show up, but stronger than anticipated, with the two light cruisers and half a dozen escorts, however it was not mentioned that their fleet was led by a large capital ship, what appears to be some sort of battleship or battlecruiser of unknown class leads the Pirate fleet, presumably as its flagship....

Which ship should we target first?

A. Take down the flagship
B. The cruisers first
C. Start picking away their escorts
D. Other(Write-in)
Can the Freighter be ordered to max out engines and frontal void shields so they can ram the Capital before whatever crew is left on board gets out via boarding ship/escape pods?

>A. Take down the flagship
>A. Take down the flagship

Were you to travel the stars, across this vast universe, no doubt tales of a mighty warrior race would reach your ears. Many speak of the Saiyans with awe and wonder, marveling at their power and aspiring to become like them. Others speak in hushed tones, of the fear and despair in facing the warrior race in battle. But one thing all agree on, is that standing against the might of the Saiyan race would spells certain doom. Many have tried, several going as far as to invade the Saiyan’s homeworld of New Salda. Yet every invasion has failed, defeated by the Saiyans and their most powerful warriors: the golden-haired Super Saiyans, and the green-haired legend who leads them. But once more they march, leaving their home behind and advancing into the heart of their enemy’s territory. Which side will triumph, and who will perish?

Welcome to Saiyan Conqueror Quest, the story of an alternate timeline in the greater Dragonball world. Currently it is Age 749 and you the players control Karn: once an ordinary Saiyan warrior with a meager powerlevel of 2,830. Throughout your many adventures, the “Dragon of New Salda” has grown into the radiant symbol of Saiyan might. Now as a PTO general with a powerlevel of 20,166,000 and close friend and confidant of Lord Freeza himself, Karn has become one of the strongest beings in the entire universe.

Character sheets and other info:

Quest rules are as follows:
>20 minute voting windows, pick ONE option when voting(unless otherwise noted)
>Dice rolls are all best of three, only correctly rolled dice pools will count
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails count -only- if no roll passes the DC, or if two different 1s are rolled which will OVERRIDE even a critical success, resulting in a catastrophic crit failure
>Write-ins are both allowed and encouraged.

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Just gonna drop this list before I go for Chilli's wish list.
Remember, his favored elements are ice, fire, dark and now crystal. Especially crystal.
Don't got crystal in the game or list, yet, but the rest is on there.
Episode 131 has begun: >>4284464

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You are in a dungeon. It is dim, dark, and dank. You feel like you should escape somehow.

In this room, there is a toilet with furry mold growing from it, some sort of sticky brown goo on the walls, and a metal pipe leading into the floor. The door is locked. You are too big to fit in the pipe.

What do?
>look outside the door
>inspect the pipe
>something else
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You drink the contents of the helicopter's fuel tank. Good thing it runs on ethanol.

You escaped the dungeon. Conglaturation!!!
> Crash land into a strangely abandoned island... with dinosaurs apparently.
>Roll credits
>Roll tide
SSS level quest OP
Awesome. More pls.

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We play as goblin named Gobson. We are trying to lead our goblins to a bright green future and it's not going as planned. The goblins were outed from their home by the humans, they soon found a new home and were successful in growing the green numbers. But that too wasn't meant to be as more goblins lost their lives to the Kobolds.

Now the goblins with there numbers down to 3, focus on training with slings and calling forth Maglum for his aid.

Previous Thread:


Goblin Quest Stats
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Fucking furry
Yes. >>4284699
>Other: Challenge Grelob to 'Gromm Dar' the Ancient Goblin rite of Mortal Combat.
If he refuses, his followers will second guess his leadership.
If he accepts, im sure we can outwit/outfight Grelob and fasttrack ourselves to leadership.

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It happened in the span of a second. It could not have been any other measure of time, for there was no time then, that was short and ephemeral enough to describe its passing. The people were existing, walking on untextured tiles of smooth white, before they suddenly changed.

That was the Anchoring , and with it came disparity, texture and feeling, light and shadow. It was everything that the world had not been, everything that the world was not. You and a small group of your kind, unchanged were all that were left in the city, as those who had been affected were spirited away by some magical discrepancy that the Chief Architect could not divine the cause of. That was the day that you and your fellows had left the city to find a world that was defined. Grass was green, the cattle were brown and black and every color that they had not been, with eyes of glistening pearl and cleft hooves. Before that field of grass and cattle, there stood a boundary separating what the world had become and what the world once was.

The Spiraled Citadel, decrepit and ancient was all that had remained of the old world. It was your home, and you had left it. Through time and vagrancy, you had learned to disguise yourself among those who had degenerated from what they once were, with differences galore. Some had mounds on their chests and colored skin, and eyes of differing shapes and colors, with hair that could be as long as the creeping towers of the Spiraled Citadel and others without hair at all. They were different, so you had to cover yourself to make you appear different.

The World has changed much since the Anchoring, and so have you and your fellows. From storied myths told to them by their elders and their elders before them, they had gone and made themselves names in this new world. Elphas the Chief Architect, Brarm of the Sword, Ekkum, father of Bread and many others with epithets and accolades of their own.

You were not them, content to instead eke a living from your travels. You had skills, like many of those storied figures did, and that gave you what would now be considered as an archetype.

What is your Archetype?

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>You decided to gather your tools and get naked in the storm, just like how you used to do it, you were certain that you would be camouflaged by the whirling blizzard
venture in to the storm naked
This storm, whatever it was, was not natural. That you could tell, for even in the coldest storms that you remembered, the air had not become so frigid as to cool the air deep beneath the earth. You rose from your bed, stripping all of your heavy furs from your body, revealing the purity of its form to the mirror that immediately cracked upon reflecting it. It had fractured in a way so that it specifically could not reflect your appearance clearly, but you had seen enough to know that you were the same. Unaffected by the Anchoring, then and now. Such was your nature, and as far as you knew, your nature was absolute. You removed your hoe from its place by your bed, the only tool of yours that you could not afford to lose.

With several twists of the door, you exited into the Inn, only to discover it to be completely empty. You soon knew the reason why, for upon entering the third floor, you were buffeted by a flood of white. The entire third floor had frozen over. You walked up the stairs, casually, for you were not affected by the cold nor by the aspects inherent to ice and frost. It felt nice, you decided, nice to be completely unencumbered like you had been before the Anchoring. The second floor was even more frozen, if that was possible, and the first floor was naught but a room of ice and snow. You entered the Inn, only to discover that it and all of the patrons within, who had been drinking were frozen to the bone.

It was a statue garden of frozen flesh, with some patrons cups falling over, the liquid within spilling only for it to all freeze over. Cups were angled, liquid seemingly pouring to the ground like a waterfall, but all was frozen, including the Owner, whose face was frozen in an indescribable manner.

Now that the entrance to the Inn was in front of you, what did you do?

>Continue on your path to the Storm

>Look through the upper floors to see if you could find any survivors

>Start breaking up the corpses to see if you could perhaps plant anything within them

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>Continue on your path to the Storm
If there were plants growing out of the corpses in this inn people would start asking questions. It's best not to look for survivors, after all we're naked.
>Continue on your path to the Storm

You are Nanako Yakumo, originally known as Hana Shimura, daughter of a wealthy businessman, yet also the granddaughter of the legend Nana Shimura. Due to an unfortunate tragedy, you are the sole survivor and embodiment of your family. Having lost your memories in addition, you find yourself waking up in a hospital two years later, escaping into the wilderness. Until recently, you lived a life of solitude, pushing yourself to become stronger in between living the lifestyle of a phantom thief. Eventually finding yourself coming to reside in Musutafu.

Through a series of events, you established yourself as an MMA fighter and handyman for the Busujima family. On the public surface, you’re an average student attending Musutafu Academy, a private regular school. Slowly adjusting to your double life, something inside began to awaken from its dormant slumber. Sleeping at the depths was the mysteriously implanted quirk, All for One. Merging with your original quirk Plug & Play, the composite quirk All in One was born. As it brings forth great power, so too did it brings great responsibility.

With your memories unlocked and having accepted the triad of your persona, you began your journey walking down the path of redemption. In spite of the burdens of your past, the legacy you carry, and the looming danger lingering on the horizon. You push yourself forward on your path into being an underground hero. Facing adversities head-on, with a smile just like your grandma.

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=MarutaQM
Character Sheet: https://pastebin.com/RNv22vaX
386 replies and 51 images omitted. Click here to view.

Well it seems we have a unfortunate habit of going too far. But at least this takes care of any potential kidnapping on Saiko. Also anyone else think its funny that by doing this Saiko is living up to her namesake. https://www.wordhippo.com/what-is/the-meaning-of/japanese-word-2cd489b0a572ea953d9bab3c8f5c808a0dc56e03.html Saiko can also mean greatest or strongest if going by Saikyō . But otherwise I hope Saiko doesn't let this go to her head. Or at least I believe she won't throw away her brains for brawn. That's our job.

You hit the nail on that one. All Might laid a big smackdown against him, but the critical blow was done by you. So even if he bounces back, he can't fully recover. thus he can't use any of the previous healing quirks he has to repair his injuries. Nor your DNA. So like canon, he's thwarted even after getting super regeneration.


Every protagonist needs a click and it seems yours is rooted in amazons.


Seem like someone did their homework. https://bokunoheroacademia.fandom.com/wiki/Saiko_Intelli

Also I want to get this out of the way that despite all of this, you're still stronger/more capable in the physical field than Saiko. Just like how despite your acquiring more mental focused skills and developing your brains and mental fortitude, Saiko still excels. The dynamic between brains and brawn you two share will always remain the same, but now you have a better understanding like Bakugo and Deku after their second fight. Except nowhere near as self-destructive and ludicrous
Speaking of Deku, will One For All still be unstable if All Might passes it on to him?

It'll be far more stable since unlike All Might he's more compatible due to generation gaps via singularity theory, but it also helped he didn't pass on the power onto someone who then passed it back to him supercharged. Even if the next five years gives it enough time to mature and adjust to its new potency.

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In ancient history, humans created a magical barrier to sequester all of monster kind in a land hidden under the surface world known as the Underground. This land was long forgotten by the humans who now called the surface home. In 2015, a child named Frisk fell from the surface world into the Underground. Frisk, using an Underground power known as Determination, shattered The Barrier without spilling a single drop of monster blood.

The piscine monster Undyne moved to the surface world when The Barrier was broken. She used to serve as a Royal Guard for the King of the Underground. She had the innate ability to generate countless spears of magical energy which made her a force to be reckoned with in combat. However, as a side effect of breaking The Barrier that no one foresaw, all magical power once abundant in the Underground completely dissipated. With her magical power lost and the King of the Underground giving up his seat of power, she had to find another occupation.

Undyne was enamored by the justice system and those who enforced the law. This led to her join the police force. While the transition was difficult at first, Undyne was able to adapt to her new station and eventually became a skilled detective after years of work in law enforcement. Alongside her new career, Undyne married the love of her life: the monster scientist Alphys.

It has been 15 years since The Barrier was broken. Undyne is now in her late-thirties. She has decided to transition her career to become a Private Investigator, armed with the skills she acquired while working on the police force for over a decade. While it is exciting to start a new business, it is also a precarious position to be in. Knowing this, Undyne decided to take on an intern to help with the paperwork (which she loathed).

Gladion is a twenty-something young man looking to make a name for himself. A complicated family history left him without a full education and no support from his parents. He was desperate to find any position he could that could help him build some experience. When he saw the ad for Undyne's internship online he leaped at the opportunity despite the relatively meager pay.

With an apprentice in tow, it was finally time to start the firm's first official case. Undyne was fortunate enough to swipe a few cases from her previous employment. She scrolls through three case directories on her desktop PC while sipping some black tea. Gladion meanwhile stands impatiently at the other end of the small office idly scrolling his phone. He looks out of place in the office building wearing a torn-up black hoodie and other similar Hot-Topic attire.

Which case should be investigated first?
> A.) Movie Set Vandalism
> B.) Missing Person In Forest

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"Undyne, get this thing out of me. I don't want to think about this anymore," Gladion groans.

Undyne nods and produces a vial of glowing blue liquid. There is a dropper at the top of the vial.

"Now THIS is a miracle of science. All you have to do is apply about three drops into your messed-up eye. Then, well, brace yourself."

Gladion nods and she hands him the vial. He eagerly applies the drops.

Gladion's head starts throbbing, the worm is really agitated. Gladion can feel it slithering around erratically. Then the vile creature begins forcing its way out of Gladion's head through his eye. It's moving really quickly and in about 30 seconds the thing shoots from his eye onto the forest floor. Gladion's glowing eye and the runes on his face instantly disappear, revealing his normal pupil and green iris. Undyne immediately stamps the worm with all her might until it's nothing but paste.

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"You good?" Undyne asks with a smile.

"Yeah," Gladion groans, wiping some blood from his eye "Feel better than ever."

He gives Undyne a sideways glance.

"How did you know how to do that?" he asks.

Undyne removes his handcuffs and puts them back on her belt.

"Experience," she shrugs, "And I know some people."

Gladion rises to his feet and shakes his head.

"Undyne, that place, what did you call it?"

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The next day, after sleeping in exorbitantly, Gladion decides to visit a diner for some nice breakfast with his meager pay. He takes a seat at the bar and orders a supreme breakfast combo. This features eggs, bacon, hash browns, and delicious syrupy waffles. Once he is served, Gladion gets lost in a glorious junk food daze. Right before he starts on his waffles he realizes someone at the bar is watching him.

It's a girl. She seems to be around Gladion's age. The instant Gladion makes eye contact with her, she quickly turns away. Gladion, not thinking much of it, returns to his magnificent waffles. The syrup isn't the best. It's that cheap watery kind you get at diners that comes in that small ladle thing. But to Gladion it's a delicacy compared to the worms he could potentially be eating in that god-forsaken dimension.

"Hello," a small voice speaks.

It comes out of nowhere for Gladion, who was really wrapped up in his food. He nearly chokes, but manages to recover. It's the girl, she's now right next to him.

"Do you like waffles?" she asks cheerily.

"Uh, sure?" Gladion chokes out.

The girl gasps.

"I do too! I make them! In my kitchen!"

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(In the interest of keeping this thread alive so I may autistically continue my cringe fanfiction, I am going to write a summary of events so far in the hope of attracting new readers.)

15 years have passed since The Barrier was broken, allowing monsters from the Underground to co-mingle with humanity on the surface. The aquatic monster Undyne has moved to the surface and after a decade of police work, has decided to start her own private investigation firm. She has hired a twenty-something intern named Gladion who has no background with police work and a complicated family history.

The firm investigates a disappearance in the woods outside of NYC as its very first case. A young lady named Nida disappeared in the woods during a hike. When investigating the disappearance site, Gladion located an occult amulet that transported him to a dilapidated, abandoned, desert dimension. Gladion encountered a settlement of human castaways within this dimension living in a massive, incomplete, orange-metal pyramid. He met other people his age named Mandy, Billy, Irwin, and Monty.

After establishing a line of communication, Undyne describes to Gladion how to make a portal to escape back to Earth. Gladion procures the black speculo powder needed to create the portal from Monty but it isn't enough to save all the people living in the pyramid. Gladion decides to delve into the pyramid's dangerous crypt in search of more speculo powder. His trip is unsuccessful. He finds no powder and gets infected with a mind-controlling parasite called a mindworm. He manages to convince the worm to let him create the portal to escape back to Earth. Gladion uses the meager speculo powder he has to transport him and his new cohorts back to Earth.

Gladion's mindworm quickly attempts to make a break for it upon arriving on Earth. Undyne quickly subdues Gladion and purges the parasite. Gladion, feeling the danger he was in, abandons Undyne in the forest and claims he will never return to the firm to work for her. Undyne is saddened by this news, but locates a mysterious silvery sand before leaving the forest. She collects the sand for further analysis.

Gladion visits a diner the next day to feast on a champion's breakfast. He is interrupted by a strange, immature girl named Heather who asks Gladion on a date although he is a complete stranger.

(This brings us to the current choice, should Gladion go on a date with Heather?)
> A.) Agree to go on a date.
> B.) Turn her down gently.

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> A.) Agree to go on a friendly outing, you know between friends?
Sorry I missed the last post I didn’t see it in the catalog

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“Greetings, good king. I come bearing a message.” The gnarled old man walks towards the base of the stairs to your throne, and stops when a Volkjaeger interposes himself. In lieu of getting closer, he points his staff at you, arm shaking from the effort. “The winds of strife are descending upon you, and-” Something is wrong. You don’t know what,[/i\] precisely, but something about this man is not right. “I am their herald.” The air in the room is suddenly still, and the tension is practically palpable, at least to you. A clap of thunder engulfs the room, deafening you, as the old prophet continues to point his staff at you. A pregnant pause, and everything rushes into motion.

You are Klaus Alexandre Echzan II, Lord of the Realm of Hochland, Duke of Hohenwald, and the eminent King of Wolves, bearer of the Wolfshead. You have claimed your throne by conquest, diplomacy, and favor of the gods themselves. Your daughters number in the dozens, and you have four fine sons. The last thirty years have been those of peace, however, it seems that it shall not last.

Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/4123802/
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=King%20of%20Wolves
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Let's go Johann! Tbh as a spymaster he should've been more proactive but it's whatever at this point
>Rely on Johann and his Ravens. This is the exact situation you let Johann form the Ravens for. Spymasters are of little use when not spying.

>Rely on Johann and his Ravens. This is the exact situation you let Johann form the Ravens for. Spymasters are of little use when not spying.
>Send in the Volkjaeger to search everywhere. Set up checkpoints around the capital; search house by house, detain suspicious folk.

>Rely on Johann and his Ravens. This is the exact situation you let Johann form the Ravens for. Spymasters are of little use when not spying.

A long time ago, before the 100 Years War, before the Four Nations as we know them today had formed, another fantastical journey had once unfolded...

Who will you play as in this story?

(OOC: After each first vote, there will be a timed voting window. You have twenty minutes per option to vote. In the case of a tie, we may roll a die or revote depending on the situation.)

>A. Prince Izarro, Flame King Zu Kong's second son. You live in the Flame Kingdom's capital. Izarro is 14. He is learning firebending from the greatest teachers in the nation.
>B. A teenage Air Nomad named Alok. He has just become a Master, and is preparing to receive his tattoos. Alok is from the Northern Air Temple. Alok is 17.
>C. Kimmek, a young adult hunter from the Southern Water Tribe. His father has taught him to waterbend since he was young.
>D. Bron, a middle aged veteran who lives in the farmlands of the Earth Empire. Bron has a wife, a son, and a daughter. The army taught Bron how to earthbend.
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Nope. Still here.

Will be eagerly awaiting the next update.

I don't wanna say exactly what it is but I do have a better plan moving forward overall. I admit the waterbender option was the LEAST developed out of what I had
>A. Prince Izarro, Flame King Zu Kong's second son. You live in the Flame Kingdom's capital. Izarro is 14. He is learning firebending from the greatest teachers in the nation.
You'll still be continuing as Kimmek
You don't see this everyday. I'm still here.

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The Tournament of Tribes is part of the end of eon celebrations hosted by the Gods. Demi-Gods compete in this tournament for the grand prize of full godhood. You are one such Demi-God.

Soon you will be given control over a tribe of 100 fresh humans with no culture, no science, no laws. It will be your duty to guide these new people to great heights, and achieve victory over all other tribes.

There are no rules other than winner take all. It is understood that divine intervention is part of the game, but how your Godly powers can be used is yet to be determined.

Your tribe is waking up soon.

You must choose your tribe's starting home.

1. Desert
2. Mountain
3. Island
4. Jungle
5. Savannah

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The remains of the dead demi-gods fire burst to life as your power takes control. The fire burns high and hot for a minute, a dark red like blood, then slowly fades back down into a controlled burn. Pooling up from the ground beneath the fire is a molten grey liquid. The liquid crawls across the ground, setting grass on fire and scorching the earth. Finally it begins to take form.

You shape the liquid with your power into long blades, shaping it with an unseen hammer. After several minutes your power fades, but something remains.

[new weapons] iron swords
[new tech] iron forging

Your tribesman wait for the blades to cool, then take them into their hands. They delightful albeit clumsily swinging them about in the air.

"These swords will spill much blood"

Time to decide your course of action
1. Return to the home island, our ally tribe could assist us in finding new metals to shape.
2. Establish a new camp in the remains of the village, our territory must grow.
3. Continue to explore the jungle, you haven't learned the whole story of this village yet.
>2. Establish a new camp in the remains of the village, our territory must grow.
Your people set to work establishing a new colony in the village. A supply line of fish begins to arrive as news of your battle reaches your ally. He expresses some frustrations that you did not seek a peaceful outcome with the new tribe, however he seems glad that you are taking all the risk of settling this new land. He sends a few of his own villagers to live in the new settlement and keep an eye on your progress.

After a few days your settlement is complete. Your ally sends word that he has made contact with another tribe, from far down the coast. He has taken it upon himself to begin trading fish and clothes with these new tribesman, in exchange for a new substance called "oil", which they have harvested from a whale. Your ally is operating without your consent, and you wonder if perhaps he is hiding something.

1. Encourage your own trade mission, iron swords could fetch a hefty price.
2. Disguised as merchant ships, launch an attack on this new tribe.
3. Continue expansion of your new settlement, extending your influence forth into the mainland.
>2. Disguised as merchant ships, launch an attack on this new tribe.
We must gain power through bloodshed
>2. Disguised as merchant ships, launch an attack on this new tribe.

>Saw a concept like this that was unfortunately short lived. Wanting to try it out and see how you guys like it.

There are men and women that only come about once in a thousand generations, figures of such renown and indomitable will that they cannot be denied in their quest for greatness. With their might and their blood, they forged their own stories, carving their own niche into the annals of history. Such great figures, while they stand immortal in the histories, cannot endure the endless march of time. The slow progression of years sees those heroes and icons into the dust, their lineage following along after them. No empire, no matter how great can hope to resist the unflinching pace of long centuries. Like a great stone pillar against the crashing seas, eventually the bedrock of that mighty civilization will be eroded until only a fragile spar holds it aloft....

From one end of the empire to the other, from the nomadic tent cities of the great Kyrthian desert to the frost strewn fortresses of the Ironhelm mountains. From the sprawling arboreal towns of the Elderwood to the wave smashed expanse of the Broken Shore. From the fair cities and proud castles of the Crownlands to the rolling fields of the Hearthlands, the news has spread. The King, a frail man long hounded by rumors of impotence and fouled blood, has fallen ill and passed away. Some claim that he met his end at the hands of a hopeful successor while others believe that his weak heart could simply not carry on any longer.

It matters little. With the king dead without ever siring a child, the Crownlands are in chaos. Lords and ladies plot and scheme, assassins blades silence opponents and rivals, masses of conscripted forces mass as they rally to their lords banners. The prize of a Continent is precious enough to shatter decades of peace and cast the land into the furnace of civil war. For some, the chaos is a nightmare, a twisted and perverse parody of the empire they had been born to. For others, it is nothing more than opportunity given form, the chance to seize land and riches for themselves and to secure their position.

You’ll need all your strength and cunning to survive this tumultuous conflict and you’ll need more than a fair bit of luck to come out of it in better straits than you started.

>Who are you?

>I am a landed knight. While my lands aren’t large, I am currently free to choose my own path with the death of my former liege.

>I am a minor lord. I posses a modest territory and the pledges of several vassals. My name is known however and enemies may abound.

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>>Take some of the more senior members of your group.
>Take the most well armed.
>Take some of the more senior members of your group.
>Take the ones you know best from your village.
Half and half
>Take some of the more senior members of your group.
>Take the ones you know best from your village.
Half and half.
>Take some of the more senior members of your group.

Your name is Jebidiah Thurman and you have never felt anything but contempt for the normalfag scum. You are sitting in your dark room, the box computer from the 90s is on, your bed is unmade, and the bare lightbulb is off. It's cloudy outside so the blinders aren't drawn. You hate the sun but the clouds aren't so bad. They reflect your insides. It's 1:28 PM, you just woke up and there's a long day ahead.

>What do you want to do?

>Shitpost on an imageboard
>Play one of your games
>Look in the mirror
>Check on Shelby
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Rolled 6 (1d20)

Is AP QM waiting for more rolls?

18 is good enough. We’re waiting on QM now
It’s the first roll if he not states otherwise, so we’re waiting him
Coming back
Is that a question, or are you the QM?

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Shock ripples across the globe as the Snorting Swamps are suddenly crippled, their watersheds poisoned by an unknown adversary. Who could have committed such a horrible crime? And who might be their next target?

Welcome to Modern NRP! Build your nation, carve out a unique niche, and tell your own story. New players and spectators welcome. To join, simply make a post below using the provided starting template.
For more information, see the Extended Guide(https://pastebin.com/JBS8mr1m), or join the discord(F2Patcf).

Basic Rules
>RP and collaborative gameplay comes first and foremost. Metagaming, min-maxing, and other unsportsmanlike behaviors will be punished.
>For your first turn, see the template below. Every subsequent turn will consist of two actions
>Diplomacy and lore posts are unlimited.
>Warposts are diplomatic actions. If it isn’t in the warpost, it won’t be in the result. See the Combat section of the Extended Guide for more details.
>No tech cap, but tech rushing is unacceptable. All nations begin with a starting tech level equivalent to that of 2000 AD in real life.
>Nuclear weaponry is prohibited. Nuclear energy and its applications(including military applications) are permitted.
>Updates will be every other day(excluding Sundays)
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A letter thanking the Ingashe for their generous help is sent. The Snakefolk Commune was sure that them being such a small state, they would not have been able to stand up alone to an onslaught of both Jungies and Tropians.

The Jungies after all have defeated the Snakefolk troops at the battle of the Dam forcing us to retreat and inflicting heavy losses on us.
Aftermath of the TV-Debate:

After the turbulent Debate with Mihau Dundee another rise in atheism was bound to happen. The debate was televised nationwide after all. Now more and more atheist TV show hosts would start posting pictures with the ridiculous contract the state sent them on social media while saying "As a sigh of protest, until something changes none of my money is going to the corrupt Setlovian government. Instead the amount equivalent to my taxes and the 400/500% increase will be donated to Atheist Charities."

Further outrage would be sparked as the Greanian Pope announces a worldwide call for "Crussade" in spite of the Fire Crussades being a distant memory it was a defining moment in Setlovian society and what lead the the secularization of the State. That's when atheists and sympathetic forest dwellers would announce the Founding of the "Setlovian Atheist Party" aka SAP (their logo would be a droplet of tree-sap). The Politcians and activists representing SAP would demand
> 1. An immediate condemnation of the Greanians and their disgusting militarization of faith by the current government.
> 2. For the Deikan Church to pay equal taxes to all other companies operating in Setlovia (if they don't already.)
> 3. The removal of the ridiculous taxes on atheist TV-personalities, as well as a public apology for even blackmailing them
> 4. A separation of Church and state. The Deikan faith is not to be taught as fact in schools anymore
> 5. A secularization of Fire-magic research
A full counter-attack on Greania is going to be impossible at least for a bit (until next turn), but we can start messing with their national plans.

Utilizing our informants inside their Space program we will use predefined Rocket launch path as target practice. Hellfire missiles will be launched at Greanian rockets being launched once they are out of Greanian airspace.

We don't need to shoot down every single Greanian rocket, but each one we do is a blow to their pride. Our Goal is to cut off supplies from their Moon base and Space station hopefully starving the astronauts there to death.

(we'll also try to shoot any rocket coming back obviously)

Given the fact that the battalion would be outside Vaalië during the attack on the Di-Di forces, and that the only forces giving chase are violating Vaalië's airspace. Vaalië choosing to ignore the Di-Di, combined with the lack of any ground warning from Vaalië that the Empire's aircraft were violating their airspace and simply opening fire would be a very powerful bit of propaganda for the Empire, which would swiftly be able to utilize this by releasing the footage and audio from the incident, clearly showing Vaalië protecting actual terrorists and many media making the connection the king was responsible for the raid that killed all the politicians, deliberately going against the will of the people and the terms of the peace deal, along with once again directly attacking the Empire. Ironically this would be used against Vaalië, as the Empire would be swift to utilize their broadcasting and massive telecommunications to make the broadcasts of such news stations available to the people of Vaalië, showing that the Vaalië king did this to protect the people that raided them many times in the past and start another needless war, along with give the reasonable assumption that same king deliberately had the Di-Di warband target the democratically elected representatives.

The Empire didn't need to be directly involved to kill a King so unpopular. Chances were that the people of Vaalië would do the work for the Empire. And without their king there'd be no reason to fight, now would there?

As for the plan against any enemy naval efforts, the Vaalië Navy was already destroyed once from the strike in the past and by submarines to boot. If the Kopakonen actually tried to declare war and both Vaalië and Koapkonen tried to make a blockade their surface assets could be dealt with by carrier and land based aviation and submarines could be dealt with by ASW aircraft. If they wanted to blockade the Empires ports, they'd need to do it far away from the Empire's shores. As for the raid in the south, the Di-Di relying heavily on their birds would likely be detected on Radar before they land, and military aviation based nearby would attempt to intercept and dealt with in the air before they land to strike. Lastly, the Empire's navy was one of the largest in the world due to the robust shipbuilding industry in the capital. It certainly wouldn't be easy for this small coalition to win at sea if they tried... There certainly was going to be losses and setbacks, but this likely wouldn't end well for the enemies of the Empire...
In the interest of the protection of their people, the Snorted agree to yield to the Ingashe request for the Swamps to join in their "Soviet Union" Clans are renamed to Syndicates, and the Snorted Representatives are voted for (winners generally being previous clan geads due to popularity)

>"It is no long my TV, it is OUR TV comrade."

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You are Noel Tiberius di Hazaran, the notional queen of Hazaran and a half-awakened warrior with the blood of monsters in her veins.

At the moment you’re obliged to keep up the appearance, however, of being a mercenary who’s way out of her depth. That’s all to keep it a secret that you deliberately killed a yōma disguised as an Inquisitor… you played it off as equal parts luck and instinct that you stabbed him in the head an instant before he had a chance to transform and kill you first. The subsequent reversion of his body to its monstrous form gives you cover as well, since ordinarily murdering an Inquisitor within the Inquisition’s territory would mean a death sentence for you.

Just as deadly would be if anyone discovered that you were secretly one of the silver-eyed witches. Worse still it would ruin your mission to lure a real Inquisitor out into the open.

“I...” you begin, faking panic. “I… I need air.”

With some insistence, you force your way out of the tavern and into the street, then head for a nearby alleyway where you lean against the building and make a show of breathing deeply. You don’t want to be too far or too hard to find, in case anyone comes to question you, nor do you want to disappear and prompt more questions where none would otherwise seem needed.

“Are you okay?”

One of the locals from inside the tavern has come out to find you. “The thing you did… was crazy. Are you okay?”

“It was… such a surprise,” you tell the man, keeping up the appearance. “That… thing’s eyes were slitted, and yellow, like an animal’s. My hand… it was already on my dagger’s hilt when it started moving.”

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>>Mother, I need information. Zoe’s status, Camila’s status, and Tomas.
>>Mother, I need information. Zoe’s status, Camila’s status, and Tomas.
>Mother, I need information. Zoe’s status, Camila’s status, and Tomas.
>Mother, I need information. Zoe’s status, Camila’s status, and Tomas.
>>Mother, I need information. Zoe’s status, Camila’s status, and Tomas. I need to capture Tomas. Can you help?

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