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You are Ethan Chandler and you're in your Eva's cockpit, waiting anxiously as you listen to the radio chatter during the battle. Only a moment ago, the Sixth Angel was destroyed as it attacked New Tampa.

"Nice work, Princess! That's one more down!" The voice that buzzes over your radio belongs to Fox Renton. Renton to his friends. You don't know much about him, but you're both Eva pilots. It seems as good a reason as any to try to get to know one another better.

"Is just a bigger elk." Katya Skobeleva. Known to some as the Ice Princess. A pilot from Russia, less mysterious than Renton, but only just. You know she comes from a powerful family, she seems to be wealthy, and she's certainly attractive. She's also incredibly quiet, rarely interacting with anyone outside of her game console.

"Well done, Katya. Excellent shit. Evas, return to base." Captain Rose Holiday. Former Eva pilot and head of operations and Nerv's tactical division. She was like you in some ways, she'd survived a narrow victory against an Angel.

"Stand down from alert." The voice is calm, soothing. "The Sixth Angel has been destroyed."

You exhale and release the throttles.

"Ethan, Korine, you're clear to hit the showers," Rose says.

"Right," you reply.

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It's clear as day she's looking for excuses to keep us off the duty roster.
There's plenty of real reasons to do so; making us think it's because of some error we made in training is pointlessly frustrating.

>You wonder if he hates being ordered around just as much as you do.
At least he gets paid for it.

Ah hell, I've never been good a navigating social minefields.
>It's not a game. I want to be a pilot and you won't change my mind.
I'll go with this, because I don't see any conversation from option 2 working in our favor, and option 3 will at best kick the can down the road until he decides to stop humoring us.
I think that this is to forward for Katya and that she wouldnt talk like that with her father
>write in
"For those 58 people, it was rough play. We are in it until the Swastika falls from the Reichstag."
The fuck anon?
>>It's not a game. I want to be a pilot and you won't change my mind.

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<space station 13 OST- endless space>

Deep within an anonymous nebula was a haven for all walks of galactic scum, wayfarers, pirates, and tradesmen; at least those who knew how to find it. Long ago ruin bay was found, and it was ancient even then, forgotten as it was. A strange design by what was likely an insectoid race, now inhabited by all manner of sapients. Their most massive ships still a mote against the station's super structure.

But they don't matter. This is a story about the vermin who inhabit the station and it's coming and goings. The species that thrived here knew how to exist side by side with their betters, and live off the rich refuse they provided. Occasional corpses from deals gone wrong or bar room brawls were always welcomed. The more insignificant molds and mosses made up the bottom of the ecosystem, growing freely where rotary abrasive tools didn't excise them.

Creatures either died in the unnatural environment, or thrived due to naturally mailable genetics, capable of rapid breeding and adaptation within generations; able to handle the periodic system failures, pest control, months of zero G, or cryogenic leaks that formed something of a seasonal cycle.

This was the pirate haven of ruin bay, and you were home.
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The ongoing neglect of a true sterilization effort by the local leadership allowed for the vermin to adapt into ecological niches. All other creatures are extinct from predation or constant low level extermination efforts.

1. Dizrex: the size of a very small chicken, these creatures hunt all other vermin, and will eat scraps that are left out. Repeated trauma to their snouts from acidic creatures or other biting creatures has seen their olfactory senses receed deep into their skull for protection, leaving a skull like snout in it's place. Popular as pets or vermin control in their own right. Arguably the apex predator of the vermin.

2. Chung: Never growing larger than a small orange, the chungs are vicious in their own right. Crystaline fur and sharp teeth ensure the Dizrex leave them for a last choice. Chungs hunt mostly rats, but have been known to chase down other chungiforms and even the odd crab. A jack of all trades and master of none, their endurance is as large as their appetite.

3.Saurs: These creepy little bugs are more machine than anything else, and imminently hostile to crabs, but have been known to rebuild the cadavers of other creatures into other zombie-machine like constructs. Most denizens of the station kill them on sight out of revulsion. It is suspected they are stripping electrical components from things, but it has yet to be proven.

4. The Condiment crab mostly feeds on fungus and decaying matter, a consumate scavenger. It seems to be attracted to the Saurs and will spay their bodies with acid.

5. Chungiform: Chungiforms are content to dwell in thin atmosphere and even make daring jumps through the void on the station's hull. They have heavily adapted to eating "dirt" and scraping off the ferrous hull of docked starships or even the station. Elusive, skittish, and a true nuisance.

6. Horned Dizizi: These diminutive, long legged rodents reproduce via tumor like buds. Breeding season is year round, and they make up the base of the food chain, but the top of the station's pest problems.

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the restoration of the station continues, still a dilapidated heap, it is a dilapidated heap that draws trade, and is starting to hold value to outside eyes.
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The Shit-eating Rat is a simple creature: it sits in a toilet and eats shit. That's pretty much all it ever does.
it is perfect in every way.
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some shit-rats fully divest their vestigial paws and tail. This process often happens naturally as the fungus within their body consumes sedentary tissue and gradually the symbiosis between rat and fungi turns parasitic; morbidly obese, shit stuffed rats are simply processed into slightly acidic fungal mounds.

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The Grail War continues, and you're just about to deal with an evil god once and for all.

You are Shinji Makiri, Ten years ago you suddenly found yourself with the memories of a complete past life that saw this world as a fictional story due to some unprecedented form of inter-dimensional transportation. Since that day, your new composite being has been working to change the grim future laid out for you.

To that end, you have done much, involving yourself with events and situations that have shifted the future away from the one that you once would have faced and instead onto one of uncertainty and chaos.

The Fifth Holy Grail War lies ahead of you, and the challenge and danger it represents to you, the people you care for and the world itself is far greater than you could have ever predicted. Though the grail might be corrupted and the war itself might be a sham, the stakes couldn't be higher.

Archive of Paradox Reincarnator: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fate/Paradox%20Reincarnator
General QM Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=WhatIsAQM
Status Menu: https://pastebin.com/AcNswEHq
Shinji Status Page: https://pastebin.com/a6fiNxrZ
My Twitter: https://twitter.com/WhatIsAQM

Last Thread >>4729480
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I see. That was me phoneposting while I got food


How did she know just how much garbage she was going to prevent? Very based.

However, Arcade is using a totally different Beast, not Goetia. So we'll see how this turns out with WhatIs trying to purge FGO from the narrative
Lev will call soon, won't he?
we need to vote to do so
Look on my Works, ye Mighty, and despair!
holy fuck thats good.

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You are Nakashiri Koharu, the 3rd seat officer of Aizen’s 5th Division, on an assignment to Osaka, your last home from when you were still alive. You didn’t live here that long after moving from the confines of Kasuga-taisha in Nara, but the days you had with your friends were the brightest you ever had in your life.

Now, after going to the afterlife and back, you are tasked with protecting the city much like Hisashi did. Unlike him back then though, you have a special mission from your captain and mentor, Aizen: to visit Hueco Mundo and create more arrancars via your specialized shikai for whatever goal he has. Not only that, but you’ve been also tasked to spy on him by Urahara Kisuke, a former captain in hiding, way before you ever left for the afterlife.

After entering Osaka, you’ve found out your broken and comatose body had died and been cremated. Visiting your family’s, the Tamaki line’s crypt at Kasuga-taisha, you confronted your former caretaker, Kameko, finally telling her just how you felt throughout the years.

Your former apartment remained mostly untouched, likely the courtesy of your father, who you know to be a fullbringer. You’re glad you still have the place, and the memories it holds.

You have also encountered your best friends from high school: Chie-chan and Akane-san. The former you met up at the University of Osaka, but unfortunately, she couldn’t quite sense you, a fact you only realized after falling into a panic. The latter you found her fighting with her new fullbring powers against your arrancar friend, Lahela, out in the industrial area. The misunderstanding was cleared up, yet suspicion remained as you made your way to Urahara’s shop.

The silly man himself wasn’t present, but you did find a taller Jun, the boy who helped take care of the shop. Now Akane helps run it alongside him, and the three of you decided to have a go at each other in the gargantuan underground training area beneath the shop.

Lahela ultimately won, and is now carrying both you and Akane towards the healing hot springs, ready to undress you.

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While I favored the SS route because the Urahara-Aizen agent thing sounded interesting, I kept plans for sticking to the living realm as well Tenjiso shenanigans.

Urahara would've given you a chance to get a zanpakuto too, but even if that wasn't chosen, Celaris' and Zilya's powers would've manifested as fullbrings.
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>a more girly Koharu
Oh my
>I hope I did.
I’d say you did, the characterization has been great and the story’s been great. Those moments where Koharu’s just doing relatively normal stuff are pretty great.
I got some other questions, would rebel & music Koharu have been a delinquent and would the galpals have been a constant set of friends for the three options?
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>I'd say you did
A-Arigato, that really brings me relief.
>would rebel/music have been a delinquent
Sort of, yeah. The Koharu we have doesn't like rules forced on him, at least ones that he doesn't understand or approve of, but rebel Koharu would've gone out of his way to oppose such things even more.

The two galpals were a constant for all options, yeah. Their exact characteristics would've probably varied a bit, but they'd mostly stay the same. I didn't have a clear picture for them at that point when those decisions were made, they got sculpted as the story progressed

Koharu and the general paths the story could take were the things I had worked on and laid out for about a year prior to starting ASQ, but so much stuff has come to me only after I actually started writing stuff.
Have we done anything with Koharu's characterization that has surprised you so far? Any characters that turned out differently than you thought initially?
Not going the secret trap route still hurts me, I thought it would've been interesting to see

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You love monstergirls.

Ever since you were twelve years old, you've snuck into furry and anime conventions without your parents knowing. You've honed your art and writing skills all these years in hopes that you could fantasize hard enough to sate your curiosity.

And now you have developed the means to achieve your dream. Behold, the Genetic Cauldron, a machine that can bend genders and twist DNA!

You've used it on yourself, your chimeric labrats, and a few lucky clients. But you won't stop there. The whole world shall usher in your glorious future.

You know just where to start. A cosplayer named Jacqueline wants to infuse herself with Dog DNA using your machine at at the local furry convention, which is happening in less than a week. You've already rented the stall. The thought of it makes you tingle.

But not all is well. A crime syndicate of formidable psychics, the Forzamentalo Family, wants to foil your plans. Thanks to them, you've had to fight them as a seagull harpy, a dogbold, and a chameleon person, and these fights have found themselves on YouTube, partially ruining the surprise of your Great Reveal. And for that, you won't forgive them.

Luckily, the boss's daughter, Gia Forzamentalo has betrayed the family and made a deal with you. You have turned her into a dragongirl. And in exchange, she has dunked you in an isolation tank. In your drug fueled trance, your personality has split into three. You have developed the psychic power of Genekinesis, but you're not sure what you can do with it yet.

Come up with three names.

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She squeezes their heads harder, drawing on both Amelia and Jacob's power, and reality begins to warp and bend in the clock tower.

She holds her hands apart and what can only be described as a sword made out of space appears between them. She raises the blade into to the air. "Dimensional Blade!"

She swings it down and the air rips apart to reveal a swirling void, and the walls and rafters melt and bubble. The floor ripples like water. The portal widens with an ominous hum. Pamela winces in pain.

More and more wasps leak into the clock tower, swarming furiously around Pamela and her minions. Somewhere out there, Nathan is sending them here. As their stingers sink into her skin, she loses focus immediately.

A cacophony of instruments. A thunderstorm in reverse. And an overwhelming feeling of dread. The portal takes on a crimson hue.

Something is watching you.

> Throw something in there, see how it reacts.

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Welp. That just went from 0 to 100. I'll be back to vote after I finish up some IRL stuff.
>Throw something in there, see how it reacts.
Grab the kids if we can and flee this place. Head for the lab.


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Even In the distant future of 25XX, a staggering amount of space has yet to be fully explored. Despite their numerous differences, every species and government out there wants to be the first to explore that interstellar unknown, albeit for their own reasons. The pioneers of this frontier are much the same, which brings us to our first question; what are you?

>Human (MWR)
>Saurian, descendants of earth's dinosaurs (MWR)
>Barsorian, the diminutive but smart martians (MWR)
>Celloid, service droids with their own side agenda (OS E)
>Elisian, the merchantile creators of the Celloids, seeking any profit to be made (OS E)
>Vurjok, a proud boar like race, but always looking for a fight (MERC)
>Brugecii, a cutthroat race of bugs that thrives on the weakness of others (Independent)

If you have any questions, please do ask.
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>Throw the closest rock at the bug, get yourself a second to recover
Voting is now closed, time to test that pitching arm.
Rolled 18 - 1 (1d20 - 1)

Your aim isn't something to write home about, but it just needs to not fail you in this moment. You grab the heftiest rock you can palm, look at the bug, and chuck it with as much force as you can.

Wanting Prowess of 1 gives a penalty of 1 to your roll
Wtf is this opposite day?
You manage to hit the bug right in the mandible, knocking it right on its ass. It isn't out for the count, but this massive time save is all you need to make it back to the town.

You are panting vigorously when you get back to town. You catch a few somewhat worried glances, but it does just look like you had a rough time with your hike. You look back for any sign of the bug, but see none. You considered telling the locals, but with the knowledge that they were almost plundered by the Brugecii only a month and a half ago, it may just whip everyone up into a frenzy for no good reason. You decide to just excuse yourself to your room for the night.

You contact St&Su and tell them what occurred. They sound worried and ask to treat you, but you say it is just a scuffed knee and wounded pride. You tell them to move the ship to another location, and to continue research on the gas without you for the time being. They agree and say their goodnights as you finish the call.

Right as you are about to call your contact at the MWR, you notice a little notification. It reads:

>"Thank you for your tip valued citizen. For assisting the Galactic Watch, you have been given a lump sum of 4,000 credits into the account you are associated to. Keep up the good work!"

Guess they did find the craft after all, though you don't know what that 'Gecii was doing here, or why it was going to kidnap you. Pushing those questions aside, it probably won't be safe to continue going out of town for a while, so you might want to change your activity to something in town.

>Be a tourist, check out some attractions

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>>Be a scholar, focus on learning general knowledge about this place
This seems like a solid plan of action now that we can't exactly leave town.

Its been generations since the apex of Cordara's greatest empire Neugenas. But those times are coming to a close. The empire has stood as the center of the South Wests civilization and is teetering. Three past civil wars racked the Neugenas Empire but did not topple it. Now the divisions and cracks are slowly wearing away at it from within while its rivals and other tribes are moving into the frontiers of the empire.
Here is where the Fate of Cordara will be decided. Here in the hall of the Kurgom Tribe.
Year 127 Apex
Population 100,000
>>Food: 6/10
>>Food Production 7/10
>>Resources: 7/10
>>Manufacturing: 4/10
>>Trade: 6/10
>>Morale: 8/10
>>Wealth: 5/10
>>Buildings: Long houses, Stone temples, Sacred grounds, Village Great House.
>>Economy: Barter, primitive crafting, hunter-foraging, early agriculture.
>>Culture: Warrior Trials, Oral tradition, spirit seeking
>>Technology: wood, stone, copper, and iron tools, bow and arrow, pottery, kiln, primitive masonry, improving metallurgy, primitive alchemy, plow, primitive mechanics.

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>F.Exploration & colonization
This is thread one
Game time has started.
Are we humans or what

When all else fails, man is quick to beg a higher power for mercy.

What if, when enough men pray, a higher power is actually created from their collective spiritual strength?

The response to that question is you. After a particularly terrible drought, man fought man in search of resources as basic as water and food. A disparate group of people who lost everything to these raids have come together to summon a holy spirit to protect them. Their utter desperation creates a faith strong enough to give you a shape in the world of spirits.

What will you name yourself?
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>Shrinekeepers, who stayed behind to ensure proper devotion was given so your people could sail the sea with blessings.
>Ignored their plight. Only the strongest would survive this trip.
>>Shrinekeepers, who stayed behind to ensure proper devotion was given so your people could sail the sea with blessings.
>>Did your best to calm the seas while they sailed. You will protect your people.
I do believe QM is ded
Somebody else ought to take over unless yall want this thing to die.
>Shrinekeepers, who stayed behind to ensure proper devotion was given so your people could sail the sea with blessings.
>Granted a few the prophetic wisdom on how to best sail the waves.
Why not you?

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(Trying again, with better rules this time)

A new world forms, as the first organisms emerge...
The chaotic creation of this new world may bring some species to extinction, while others prosper over their downfall. Will your species thrive the most?

> Creating a species
Draw your species in Paint (or whichever simple doodling program) and post it in your comment.
Tell us something about the function of your species, and decide where it starts on the map.
OP will then stat your species accordingly and give you a starting sheet.

> Actions
Each turn you can do 1 of 2 actions
> Expand your species
Roll 1d3+1, the score is the maximum amount of tiles your species can expand to. Choose a tile with your species on the map and 3 adjacent tiles nearby. Your species will then expand from this tile to those adjacent tiles

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Well expand on vulcanic tile towards the side then expand again towards the side i am atempting to go upon the other continent

Me too! Using amphibious to expand two to the left with the camo briicke, and one bottom right to the volcanic tile.

The propelling briicke expands down. All three adjacent tiles below it. Two shallows, one volcanic.
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Rolled 12 (1d100)

The longslug's coloring changes to more closely resemble the water it lives in
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Rolled 46 (1d100)

Like the Longslug the Hairylumpslug's ( in the left artic) color changes to better fit in with it's environment. Both + camouflage
So... Have we lost muchmouths for good?

expansion from the arctic works, but you cant expand with a none-thriving species. You will have to evolve them to fit shallow tiles first

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**Game 5 of Nations Role Play GMed by Lux**

The show goes on.

>Updates will be every Monday, Wednesday, and Friday
>Players will have one (1) turn per update, two (2) actions per turn
>If a Player misses a turn, he will receive one (1) make-up action the next turn
>No limit on diplomacy or lore posts
>Initiating a battle requires an action, but subsequent posts are free
>Once every six (6) turns players may ask the OP for a rumour
>Game is currently around the early Medieval era, and includes Magic
>Rushing, Meta-gaming, & otherwise Unsportsmanlike behaviour will be punished
>OP's word is final

We are not currently taking new players, though people may join as Nations fall

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>Song of sculpting.
- With bodies bruised but spirits stalwart, the elders eagerly yet cautiously continue to practice their latest composition. The world heads their call, and it shifts ever so slightly to them but little good will the song do them if it results in their indiscriminate pelting. They look to the cave around them as more than mere stone walls, to them it is now a blank canvas holding infinite potential. Like children learning to paint for the first time, the elders gleefully yet cautiously hum their song to the earth. They dance along the walls as they sing, brushing with their tendrils on the smooth stone surfaces. As their performance stretches on, they can feel the earth shift under their touch, and hear the walls mold slightly under their guidance. For hours they play within their new gallery, drawing patterns and imagery of all sorts along its walls until they exhaust themselves as if they had forgotten their years and are once more just young pups who first discovered the wonders of music.

>Teach the song to other Simfuni.
- With the elders expedition a success, they return to Theatra eager to share what they have learned with their kin. After their long track home, they spoke resoundingly of their experiences, the voice of the earth, and the new art forms they had discovered. All it took was a small demonstration to the Grand Conductor, and he knew that they had scratched the surface of a far greater work, one all Simfuni would partake in. With a resounding message from the elders and their leader, the instruments of Theatra were inspired and encouraged to learn the artform of the elders now referred to as the Stone Maestros. It would be no easy feat to learn the song of sculpting. Performers would need to posses a great ability to focus, and exercise immense concentration on their art in order to successfully mold the earth around them. For years pups and elders alike would exercise, meditating for extended period of times to sharpen their minds for the great work ahead of them.
1. Charcoal and normal farms
2. Prospect the expansion area.
>action prospect the territories of the GFU
>half action finish the flower research
>half action build a farm

sorry for the small turn I didn't realize the update was happening on the 16th
Benmi was growing up to be a fine Oni. Only (in-game) years old and already acting like a true king. His boy is gonna show this world who's boss! Heh heh, Beni's brothers would be surprise and proud to see his son! Then it finally hits Beni; his brothers, his father, his mother, his cousins, aunts, uncles, nephews, and nieces...they're not here. He's never going to see them again... Beni is depressed for a while not even indulging gluttony with food. Benmi tries his best to cheer up his dad the best he can.

1. Wipe Away Those Tears. This is Our Home and Family Now: With Beni too depress to rule for now, Benmi, unexpectedly and expectantly, decided he should rule until his father comes around! He knew of the home back in his family's world; he wants to see it, but, as he is, he knows that's impossible. But, home is home;you make it wherever you are! With his garbling words, he orders the best blacksmiths and alchemists
2. Clean the Soul and Body: While Oni have a bathing culture, they don't have the luxury of having running water at home. Leading to...unpleasant scents around. This won't do! Benmi hates being smelly and he even hates it more when others are too. He's still young so he doesn't know what to do, but he still orders Beni's advisors to do something about it! The advisors do so, because while Benmi is small and cute, he has the strength of ten Oni! (Build a plumbing system and aquaduct if possible at the river)
*to design and improve their weapons and armor.

Twenty years ago- years before you were even born, your homeworld repelled an alien invasion which arrived with no warning, no declaration, no communication. The invaders killed tens of thousands of your people before they all suddenly died- killed by their own ships.


You can read the previous threads here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=COADE
Check your stats and inventory here: https://pastebin.com/LrdtBZaa
If you believe you've spotted an error or omission in the inventory, please let me know. It's a large document and I'm bound to make mistakes somewhere.
On votes with three or more options (not including Write-In), you can designate another option as your second choice. This helps increase the accuracy of votes, but don't force yourself to add one if you legitimately lack one. You have to specifically mark an option as your second choice for it to be counted as one.
Please feel free to ask questions- I am happy to provide setting trivia that isn't relevant in the narrative. If you ask a pertinent question, though, I will generally answer it in an update.
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>"O... kay? How do I do 'traditional', though?"
Can we describe the old guy that was looking for Kathari's sketchbook, since that sounds sort of like something they would go looking for.
Describe it to who? Jess and Reiss or the Riils?
Jess and Reiss, since it seems like something that might be significant, it's just that the way Jess described the "old" man made me think that we may have met previously, and so making contact may not be the greatest idea immediately since they may be able to ID us.
Sure, I can work that in no problem.

So, news!

Couple things. If anyone missed the tweet, I'm going to have to change up our schedule a little bit. We'll be taking a week off every month from here on out, I think- so we'll be running three weeks, and then taking one off. Honestly, I'm not entirely happy doing that, but I think it's getting pretty evident that it's gonna be a necessary thing. Not sure if health is going or what, but doesn't seem like I even have the energy I did last year, haha. Oh well, is what it is. This also probably means we'll have 1 thread a month, since we've been able to get three runs easily into one thread- and I tend to re-use a lot of images!

School's done in May- the 12th is my last day. While that's not an immediate concern, going back to work will mess with our schedule further. Not sure how yet, that's going to depend on where I end up working, but something to keep in mind.

Anyway, archives here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Strike%20Witches%202016
And discord here: https://discord.gg/mFf7yeeq

And that's it!


The first morning in new quarters is always a little odd, you think, waking up. Morgan and Kyou are already up- You'd discussed plans for the morning last night, and the task of getting your new quarters up and running has fallen entirely to you. Not that you mind- you got to sleep in a little, which you're learning to appreciate for what it is, and you've got the luxury of being able to linger a little on the mattress you spent last night on before climbing out of the sheets and heading over to one of the two upstairs bathrooms with your hygene kit and getting a nice, long, hot shower. You can hear the other four heading out just as you shut off the shower, off to go meet the liaison officer and report in to the base's air wing commander.

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[x] Why?

You frown, slightly confused. "Why?" You ask.

"Well, she's from a highly respected, old clan." Mori says. "It's good for appearances if we ask to talk with her, even if she doesn't end up flying with us. It costs us nothing and the people will appreciate it if Kyou respects the old clans like that." She says. "Second, she's IG qualified, and the ministry likes her. It plays to their image as well and means they'll leave us alone."

"And?" You prompt.

"And, despite her quirks, she's good." Mori finishes. "Not the best, she'd be an interesting fit in the team, but she can hold her own well enough and prefers to fight outnumbered."

"So's Rockafeller." You point out.

Mori nods. "As will be anyone we talk with, I'm sure." She responds. "She'll have to come back from the front, though, and I'm not sure how quickly that will happen. She likes what she's doing."

"We've got enough issues with Kyou's aggressiveness." You point out. "We hardly need another berserker."

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And that's going to be it for the week!

Talked to my instructor today, and we apparently won't be returning to full class schedule next week. That's unfortunate, but it does mean our schedule here won't be changing.

But otherwise, that's it for the week! As usual, I'll be around over the weekend to chat or answer any questions, either here or in the discord.

Otherwise gents, till next week, cheers!
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Thanks for the run boss.
Thanks for the run Ghost!
thanks for running

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After two devastating wars that have ravaged the populations of the Dusk and Night alike, peace is finally returning to the Empire, but who knows for how long.
We hail the Tenth Spring week's First in Loiur's 191st Birthyear of the Second Cycle

Finally back home after the longest war in our history yet, we count more than 40 000 dead and 18 000 wounded.
Having witnessed the new reality of warfare firsthand, we only find it adequate to compensate the bereft for the many lives we have claimed.
As such, upon our first day back on our throne, we issue a new law that entitles all known, living parents and widows of soldiers who have been confirmed deceased, be spared from taxation for three years after a war has been resolved, effective immediately.
Rules are pretty simple
>You are, at all times, the current de-facto Ruler of your people.
>There will be decisions after each Update.
>You may only pick ONE option, unless stated otherwise.
>Parenting options run parallel to the main-game and are their own separate decisions.
>When there is no Majority, a Tie will always be broken by the option that was chosen the earliest.
>This is an EXTREMELY SLOW quest, be prepared to wait, a lot.

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After the peasant leaders came to the palace, you promised them to take their feelings into consideration in the future, but will not go back on your support for the idea that freedom can only come from you.
You thought that perhaps you can convince them of your point of view, but it turned out that this only strengthened their opinions.

Today, you have learned just what the peasantry thinks of you.
A revolt has broken out and thousands of peasants are blockading the capital, occupying the Bridges of Death and preventing supplies from entering the city.

You can't get word out to your ongizaz to aid you, so you'll have to make do with whatever troops are currently in the city.
They can't fight you, but they don't have to, all they have to do is starve everyone inside.
You are completely cut off from the rest of your empire.

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>>think of some kind of trickery
Funny trick time.
>>think of some kind of trickery
I don't want to go full authoritarian :(
>think of some kind of trickery
>think of some kind of trickery

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You're a young teenager living in the village of Casford in the Kingdom of Skipleby. The kingdom has a great many deal of neighbours which are quite the warmongers, and the proximity of the White Mountains make the region a tad dangerous, but by and large the kingdom has been recovering from a big war over a decade ago that has wiped a decent chunk of the male population.
As many boys start to come of age in villages throughout the realm, the ambitions of the generals start to activate their imaginations again and in coming years the kingdom is expected to once again be plunged into warfare, for it is only natural to spend a resource that you have in abundance.
As for you, you are...

> A boy
> A girl

What's your name?

> Write in

And about the impending war your feelings are...

> You can't wait to bonk some heads, you've been training for it for years
> You only hope it won't disturb your studies, you haven't learned three languages for nothing

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You grab some food from your pack and attempt to befriend the wolves by tossing it to them for them to eat.

"What the hell are you doing?", asks Griffin.

"Befriending the wolves."

"This ain't never gonna work."

"C'mon, don't just stand there, help me out."

"This is just dumb."

"Well, doesn't hurt to try."

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Rolled 16, 8, 7 = 31 (3d20)

Rolled 19 (1d20)

Here, puppy!

One of the creatures leaves the shadow attracted by the food you tossed at it and it is indeed a wolf! It eats the food tossed at it, but it doesn't let you approach it, growling menacingly.

Griffin approaches the wolf and tries to make the wolf eats food out of his hand.

"Here, here, puppy! "

But the wolf almost eats his hand instead. If he hadn't acted fast, he would have been bitten badly again.

"Fukken wolf, I tell you, can't trust these fuckers..."

"Griffin, get the hell back here!"

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>> Grab your spears and stand your ground showing the wolves that you're not on the menu

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Being on a island like this is always kind of interesting, honestly. Not because of what you’re doing, specifically, just the whole wilderness aspect. Mind, you could do without spending a bunch of nights here, but getting out once in a while usually isn’t too bad. Especially since generally the wilderness is exactly that- no laws in particular you have to worry about tripping over, and anyone who goes ‘missing’ can easily be explained away by wild animals. Excellent for if you need a body disposed of.

It’s for this reason that you’re not at all mad when after about 20 minutes of treetop observation, you can see a number of flying creatures headed for the island. They’re just pinpricks on the horizon, but that’s likely your army right there. And considering there’s only one place to touch down at...well, it’s easy to guess where they’re landing. That is, if you don’t want to just try and snipe them out of the sky.

Or, honestly, you could let them land and pick them off or something. Less chance of one or two escaping that way if you wanted to be sure about it.

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nah, the first rule of assaults like these is to not let survivors or they will bite us back in the future.
>No, no...something isn't right here. You need to double-check.

SCAN SCAN SCAN everything suspicious using the FutureSight
>No footprints, either...so not invisibility...can't sniff them, either.
This is either a quick teleportation spell done under pressure (in which case there might be some residual signs left to trace), or they put themselves into some sort of hammerspace like the turtle in Jojo or our bottomless bag.
if they teleported, i hope they got jammed inside a rock or something. that shit's always funny
>‘Oooh, dear.’ Gartoum’s voice comes. ‘Well, good news, I stopped whatever little flashing spell they were trying,’ he says as he slips back into your ring. ‘Bad news...I suspect that SOMEONE got SOMETHING out of it. Call it a hunch. A chill down my non-existent spine.’
This is too convenient, I suspect that this might be related to our disappeared kids. But the spell's interrupted?
>No, no...something isn't right here. You need to double-check
>Scan area with FutureSight
Yeah I agree with >>4753518, they could have used an emergency teleportation spell or something. How annoying.
We'll just investigate and get back to healing Gargles

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