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Peru - 1936

The dense, lush rain forest on the eastern slopes of the
Andes bristle with hidden life, the murmurs of frogs poisonous to the touch, the cries of jaguars hunting their next meal. This place known as "The Eyebrow of the Jungle" is no different.

Ragged, jutting canyon walls are half-hidden by the thick
mists and narrow trails jot the dense jungle floor.

On one such trail we meet our hero, travelling across the green face of the canyon a group of men make their way through the undergrowth. At the head of the party is your guide, a nervous Quechua Indian cutting through the undergrowth with his machete.

Next comes you, an American. ANONDIANA JONES. Head of the expedition you came here searching for a golden statue one of your competitors had recently failed to haul back with him. On your head rests your iconic, brimmed felt hat and covering your back is your short leather jacket. A flap holster and bullwhip rest hanging over your thighs.

Behind you and bringing up the rear come two Spanish Peruvians, SATIPO and BARRANCA, acting as intermediaries between you and the locals as well as luggage carriers, these two have followed you since you bought their services in town.

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Rolled 3 + 2 (1d20 + 2)

Rolled 2 (1d3)

Oh fun, let me just check something and we'll be right back.
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Average for first 2 (round down): 0.

Hush skill set to 1/4

[Bonus Quirk] - Scarred: After a brutal attack from vicious natives, Indy has wounds across his body and face. All movement, sneaking and disguise checks have a (-3) modifier.

You're immediately up and running towards the edge of the clearing.

[BELLOQ]: (IN HOVITOS) "Kill him!"

At the edge of the clearing, Indy leaps into the foliage. A torrent of poison darts and spears pepper your back and sides, tearing and clawing your skin from your body.

You run like hell through steadily falling terrain. And always close behind, a swift gang of angry Hovitos. Occasionally they get close enough to send a dart or spear into Indy.


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Rolled 2 (1d20)

Rolled 5 (1d20)


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Welcome back, Keeper.

Suggested Mood Listening: https://www.youtube.com/watch?v=XWAghDS6s4Q&list=PLKtI6DyKnYmNmVOGTz0wTki0kiLHVpdi5
Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/4249566/

The story so far:

RE CAVAMANSE, the daughter of an arcology-lord, is kidnapped and placed into cryosleep. Waking an indeteriminate amount of time later, she finds herself in a LIGHTHOUSE FACILITY, one of thirteen stations intended to preserve the Empire after it was destroyed by an unknown THREAT. She meets with the ship's VI, EPHESUS, who names her the KEEPER of the facility. She revives a cybernetics engineer, JORAH KHADALIT, as well as a skeleton crew to begin to repair the extensive damage to the station. Upon discovering an alien ship in orbit, a scouting party is sent, composed of RE, JORAH, SVADIA GOTR, KAIONVAL DARO, and CAELEDAN XA. After coming across signs of a massacre, KAIONVAL is shot in the chest by an unknown assailant...


"You should take him," you say. "Caeledan and I will try and pin this thing down."

Svadia nods, hauling a groaning Kaionval over her shoulder and attatching the belt of her suit to his. In the microgravity, he's almost weightless, and his limbs drift as if he's underwater as he moans in pain.

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>>Revive a new specialist.

"Ephesus, do we have the resources neccesary to revive another specialist?"

The synthesized voice fills the room around you. "Yes, Keeper. Would you like me to initiate the process on my own?"

You shake your head. You shouldn't get used to that if it's not entirely neccesary. You need to assert command, and having people taking orders from Ephesus first does little to aid on that front.

"No, Ephesus. I'll be overseeing this one personally."

"Excellent, Keeper. I have enough specialists in cryo that I can present a wide range of options. Who would you like to revive?"

>Eldan Mul, noted military skill
>Veller Brynnsea, noted leadership capacity
>Soa Delat, sensor engineer

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>Theris Brood, xenolinguist
Ooh sang I was thinking military until I saw this, honestly the potential value of what we could learn from our captive is just too much.
>>Veller Brynnsea, noted leadership capacity
>Eldan Mul, noted military skill

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You have dabbled in the forbidden arts of demonology for awhile now and have learned its basics. The church of the Sun, the largest religious organization in the civilized world, will even tolerate various other minor different faiths within its sphere of influence, but never necromancy nor the summoning of demons, so you will have to be very careful on how you operate. Demons can grant you great power if you successfully summon them, but the process will require human sacrifice.

You have acquire tomes that detail the process of summoning three classes of demons: Type 1, Type 2 and Type 3.

Type 1 demons are lesser demons. These are imp, quasits and mephits. Imps and mephits can fly. Imps and quasits can shapeshift into animal forms. Imps and mephits can become invisible. Mephits are linked to one of the elemental planes (the more commons are ice, fire and lightning but there are others) and are capable of using a breath attack of their element. They don't have much knowledge are are unable to impart any magic upon anyone. Summoning a Type 1 demon requires sacrificing a single victim of any age.

Type 2 demons are common demons. These are succubus, incubus, common fiends, doom guards and shadow demon. Succubus, incubus and common fiends can fly. Shadow demons are incorporeal. Common fiends and doom guards are great at melee combat. Doom guards and shadow demons can cast powerful magic on their enemies at a distance. Succubus and incubus are telepaths, can charm people and can shapeshift into other humanoid forms. They have some knowledge and could impart minor powers upon people at a price. Summoning a Type 2 demon requires sacrificing five virgins, or any twenty victims.

Type 3 demons are greater demons. The only type 3 demon the book teaches you how to summon is the balor. Balors have a fire whip and usually carry also some other weapon like a sword, a mace or an axe. Balors can fly. Balors can summon other demons, but doing so in the material plane requires souls. Balors have a fire aura that damages anyone who gets too close. Balors can teleport short distances. Balors have much knowledge and are able to impart great powers for the right price. Summoning a Type 3 demon requires sacrificeing thirteen virgins in a specially prepared altar with a pentagram carved in a stone floor where the blood can flow into, or any sixty victims in such setup.

Sentient but non-human victims are worth far less and you need five times more.

You have been preparing for awhile to start your demon summoning operations, you're not jumping into it blindly!

You have 100 points to distribute into assets. You may only pick one choice in each category.
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Yea this sounds well thought out and going for a longterm goal to Agripas is a good idea.
I am fine with this, I let the other anons decide on the grimoire, as it could lead to suspicions, but on the other hand we are quite weak without it.
>Can we visit the nearby village to purchase a chest and shovel, then bury it somewhere we'll remember when we're gone?

Sure. It would take you two days to get there. A sturdy chest would set you back 25 gold and a shovel 5 gold.

Though memory is a fickle thing so you should probably make a map, specially if the place you're going to bury it is far away or complicated to reach. You have some parchment and ink in your hut that you could make a map with if you want. Of course you don't need a map if you just bury it behind your hut.

Do you want to go to Paleah or to go to Mewich to buy stuff?
It's better to delay our trip by four days and 30 gold than have our grimoire stolen and struggle to gain back a pittance. I figure we'd bury it behind our hovel, there isn't anyone after us at the moment and no-one looting our hovel would bother to go digging out back. I vote to take a detour to Mewich.

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Hello everyone!

This is a quest based in the ASOIAF universe which follows a captain of a free company that has recently been given dominion over Stormgrave, an island near Dragonstone. Ser Aurion Shryke is a common-born man with a natural affinity for leading men and making friends. We are continuing where we left off in the opening month of the year 284 at the start of the new Baratheon Dynasty.

Quest resources including character sheets can be found here:

I try to update twitter on run times/important votes here: https://twitter.com/CormaicB

Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=House%20Shryke

Now, let's get started!
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Since you have 2 limbs, half makes sense right?
>2 limbs
fuck legs
I was actually thinking of legs
I forgot arms are also limbs
My bad
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>4 limbs

fuck stick

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Welcome to The Cthulian Files, a multiplayer RPG with horror, paranormal and conspiracy themes.

You will be playing as yourself, the person behind the screen. You are working as an investigator who has been recruited by the mysterious Kek Foundation. It's likely that you will die a horrible death, very quickly.

Your first mission is to explore Pelzer, SC, a town of 89 inhabitants thas caught the attention of 4chan's /x/ board. It has a Masonic Lodge, Illuminati homes, an abandoned mill, incoherent crime statistics, and a livestreamer who went there and disappeared three years ago.

I accept three individual players for this game. Everyone else can play as the shared character. If one of the individual character dies, then the first player of the shared character can join as an individual player. Please play as the shared character if you are not sure that you can be active (due to studies, etc.)

Mythic RPG archives: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Mythic+RPG

Thread song: Imperial Age - The Legacy of Atlantis

Art: "Cthulhu" by Sanskaran, Creative Commons license.
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>the others investigators are going inside the demonic cult
>you try to get your dick wet with some random doctor
Fuck it, you are the next victim of my events
It's all part of my master plan to achieve victory.
Are you the E.G.G.M.A.N.?
Rolled 81, 18, 48, 83, 53, 49, 95, 20, 81, 58, 7, 89, 72, 7, 11, 91, 98, 60, 68, 49 = 1138 (20d100)

So anyway, i started blasting

> punch the shadow thing in the face


Picking up where left off from thread #3
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Ambush +1
Maybe a Fake distress Signal?
Also did we get any Info about the hydra-bois from sector command?
A fake signal could work.
>use the damaged frigate we still haven't fixed as bait
>opportunist pirate come in cackling
>our two battleships come out of hiding to push their shit it
Chaos Ships
Chaos era but not inherently tainted by the warp, right? or at least when it comes to the alpha legion?
Just something I want to throw out there before I forget.

In a year or a couple the geno-warrior procedure will be stabilized, and MAYBE the base line chance of mental instability from old age and chance of failure (<=5%) from the procedure will be reduced. The "new" and "improved" geno warriors will hopefully be slightly better.

Besides that we could invest 40k in the rejuvenation surgery, and 100k for the equipment. We can apply the procedure to Tage Serran, who probably became a Geno warrior from a young age, and another to our oldest Boar's veteran that had became a Genowarrior just recently. The why for the procedure is to see if the rejuvenation procedure can effect a post Genowarrior procedure subject positively. If it does affect the subject positively, and the physical attributes from the geno-warrior see a a greater return from not being old, it might be worth going through the procedure. After the pirates have been dealt with.

Were you to travel the stars, across this vast universe, no doubt tales of a mighty warrior race would reach your ears. Many speak of the Saiyans with awe and wonder, marveling at their power and aspiring to become like them. Others speak in hushed tones, of the fear and despair in facing the warrior race in battle. But one thing all agree on, is that standing against the might of the Saiyan race would spells certain doom. Many have tried, several going as far as to invade the Saiyan’s homeworld of New Salda. Yet every invasion has failed, defeated by the Saiyans and their most powerful warriors: the golden-haired Super Saiyans, and the green-haired legend who leads them. But once more they march, leaving their home behind and advancing into the heart of their enemy’s territory. Which side will triumph, and who will perish?

Welcome to Saiyan Conqueror Quest, the story of an alternate timeline in the greater Dragonball world. Currently it is Age 749 and you the players control Karn: once an ordinary Saiyan warrior with a meager powerlevel of 2,830. Throughout your many adventures, the “Dragon of New Salda” has grown into the radiant symbol of Saiyan might. Now as a PTO general with a powerlevel of 20,166,000 and close friend and confidant of Lord Freeza himself, Karn has become one of the strongest beings in the entire universe.

Character sheets and other info:

Quest rules are as follows:
>20 minute voting windows, pick ONE option when voting(unless otherwise noted)
>Dice rolls are all best of three, only correctly rolled dice pools will count
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails count -only- if no roll passes the DC, or if two different 1s are rolled which will OVERRIDE even a critical success, resulting in a catastrophic crit failure
>Write-ins are both allowed and encouraged.

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Last day I can post before my internet gives out, Ya'll have fun till I get back. At some point.
Just gonna drop this list before I go for Chilli's wish list.
Remember, his favored elements are ice, fire, dark and now crystal. Especially crystal.
Don't got crystal in the game or list, yet, but the rest is on there.

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You are in a dungeon. It is dim, dark, and dank. You feel like you should escape somehow.

In this room, there is a toilet with furry mold growing from it, some sort of sticky brown goo on the walls, and a metal pipe leading into the floor. The door is locked. You are too big to fit in the pipe.

What do?
>look outside the door
>inspect the pipe
>something else
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You drink the contents of the helicopter's fuel tank. Good thing it runs on ethanol.

You escaped the dungeon. Conglaturation!!!
> Crash land into a strangely abandoned island... with dinosaurs apparently.
>Roll credits
>Roll tide
SSS level quest OP
Awesome. More pls.

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How it's played, in short:
Anyone can vote on national issues every turn(currently lasting 9 months in-universe) and whenever there is a special prompt for an event, warfare and the like. You can propose ideas, seek support for yours, tell everyone why that guy's plan is terrible and would bankrupt the nation. You can go a step further by playing as a faction within the nation - an organisation with assets and agendas of its own. Expand your power and influence within the nation whilst also shaping its future development, create coalitions, pursue private projects, develop characters that represent your faction - even the sky itself is no longer the limit!

Helpful links:
1.The archives - catch up on previous events!
2.Your national assets - technologies, structures, laws, fleets:
3.The population census:
4.The discord server - fast, direct communication and lots of fun times, greatly recommended:

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Rolled 83 + 15 (1d100 + 15)

Kalornsen Technologies will invest into human cloning and advanced growth treatments and accelerating the DNA structure to age without destroying the nicotinamide adenine dinucleotide (NAD+) within cells. This allows for progressive growth without the detrimental effects of aging as cells replicate, die and change. The use of regulators and DNA engineering for less wear and defective human cell reproduction.

All in secret too. Fuck Feelings and people who want to stop me.

Spend 15 IP
Rolled 44 (1d100)


Faction name: The BioMining Corporation or Biomi Corp.

Faction assets:
Influence Points: 33
Small team of geneticists
Small team of miners
Team of Nannies and Childcare Workers
Medium Cloning lab/research lab, becoming of a size typically seen in large cities back on Earth
Small Mining equipment stockpile
Low G GE Tech, It negates the effects of lower gravity by 90-98.6%. Depending on how low it is exactly.
Rad Mitigation Techs

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Rolled 95, 72 + 10 = 177 (2d100 + 10)

Influence Points:
18 (-10, -5)

- Small 3D manufactorum researching and producing small arms, first aid and emergency equipment
- Plans of action for nearly every possible catastrophe (even though most a theoretical and might be terrible in practice)
- Sufficient emergency supplies
- Central Strategic System
- Small unit tactical data
- Valiant armor design
- "Colonial Defense" video game
- Synthetic avatar body

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Rolled 1 (1d100)



The two cousins will begin the construction of a new property in a hilly region of Selestine that reminds them of the old home of their family.
A classical building with several comforts and in harmony with nature, surround by orchards.

It will be named Villa Sole. A good place for all the family to pass the summer on.
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Rolled 26, 76, 44 = 146 (3d100)

Admirality Project: Relaxo Domes
Soldiers and pilots are human beings, and humans have needs. A need for space to breathe, grass against the soles of your feet in, butterflies to be admired and trees to climb in.
Therefore, the Rest and Recreation Department of the Admirality have been working on the construction of a number of Relaxo Domes, large domestructures filled with greenery that be detached from their host ships if the situation demands it.

Faction Project: Incense Domes (spending 10 influence on this)
The Followers of the Divine Shadow are branching out, an ambitious plan to expand their ability to proselytize unveiled.
The tool: A number of repurposed agri domes, scattered over the EES, their interior now converted into lush gardens where people can stroll bare feet, listen to wind chimes, enjoy the smell of incense and buy overpriced organic green tea in the gift shop.
They are to be a place where the citizenry can assemble for relaxation and fun, the soft spacegrass perfect for a comfortable picnic under the starry sky. In addition there will be various activities hosted by the cult, including meditation sessions, tai chi classes and thetan purging.

Personal Project: Retirement
Admiral Antares, no longer burdened by his duty to the war effort, takes the pilgrimage to the radlands of ji, intending to be reunited with the one he lost or to live out his life in quiet contemplation as a hermit.

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We play as goblin named Gobson. We are trying to lead our goblins to a bright green future and it's not going as planned. The goblins were outed from their home by the humans, they soon found a new home and were successful in growing the green numbers. But that too wasn't meant to be as more goblins lost their lives to the Kobolds.

Now the goblins with there numbers down to 3, focus on training with slings and calling forth Maglum for his aid.

Previous Thread:


Goblin Quest Stats
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I get surprised everytime I check the thread in the morning
was about the time a prospective waifu entered the picture.and picture i did, although poorly.you really waited for it till we drift past page 3 tho.
now as for the questions
>>4284142 would be my answer as well.
only I'd specify which newmont (the papyr... bradley newmont. Chester MIGHT be ok, we won't know sans contact)

great quest QM.
>wot, other, actualy good, drawfag.
And here i thought i'll be original
Love it m8, it has soul and volume
Thank you, my Grigga.
Finally people see it that we need Cha.
>What do you think of Gobson as a character and how would you describe him?

He is durable and endures much. He walked alone over a mountain to find his tribe and went through much shit.
>Do you think the suffering that Gobson had suffered did something to his character?

As the others said, he knows now that he needs to work on himself to be a better leader..

>Who deserves death?

The fcking orc griggers. They destroyed nearly everything and killed Urm. May Maglum give us
the power to strike them down.
>Which character acts the most like a Grigger.?

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It happened in the span of a second. It could not have been any other measure of time, for there was no time then, that was short and ephemeral enough to describe its passing. The people were existing, walking on untextured tiles of smooth white, before they suddenly changed.

That was the Anchoring , and with it came disparity, texture and feeling, light and shadow. It was everything that the world had not been, everything that the world was not. You and a small group of your kind, unchanged were all that were left in the city, as those who had been affected were spirited away by some magical discrepancy that the Chief Architect could not divine the cause of. That was the day that you and your fellows had left the city to find a world that was defined. Grass was green, the cattle were brown and black and every color that they had not been, with eyes of glistening pearl and cleft hooves. Before that field of grass and cattle, there stood a boundary separating what the world had become and what the world once was.

The Spiraled Citadel, decrepit and ancient was all that had remained of the old world. It was your home, and you had left it. Through time and vagrancy, you had learned to disguise yourself among those who had degenerated from what they once were, with differences galore. Some had mounds on their chests and colored skin, and eyes of differing shapes and colors, with hair that could be as long as the creeping towers of the Spiraled Citadel and others without hair at all. They were different, so you had to cover yourself to make you appear different.

The World has changed much since the Anchoring, and so have you and your fellows. From storied myths told to them by their elders and their elders before them, they had gone and made themselves names in this new world. Elphas the Chief Architect, Brarm of the Sword, Ekkum, father of Bread and many others with epithets and accolades of their own.

You were not them, content to instead eke a living from your travels. You had skills, like many of those storied figures did, and that gave you what would now be considered as an archetype.

What is your Archetype?

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"Just how long has Geobrin known me for?" You cut through the silence, to which the Chieftain only nods once, before he further slinks into his chair, one hand rubbing his belly as he thought long and hard. For a while, the two of you were sat in that office, the walls of cobblestone slowly morphing into walls of chiseled stone brick. Then the Chieftain finally speaks.

"Don't know exactly, my Ma knew who you were, her Ma before her did, and so did the Ma before that Ma. Even the Elders know of you since the time they were children and the Council that was around their time knowing of you as children. But what's important is that you've always been a friend to Geobrin. In times of famine, when the Miners couldn't get enough meat or were dead from the action of doing so, you always came to the village with your great basket full of fruit that just satiated everyone. You even let the kids play in your Orchard and keep away the creatures that live in the Forest, and that means something. Wouldn't know what business a Faceless has in our small Hamlet, but we owe it to you." The Chieftain knew what you were, in fact, the entire village did. Yet, they did not inform Winterhome in all those years out of respect for your wish to remain quiet.

"I suspect that you've followed our train because of the news of this upcoming Winter and you didn't want to stand out." To this you nodded, the Chieftain giving a grunt, before he began to write on the parchment with your quill. Noticeably, a ring that you had not noticed before, dull and grey began to shine on his ring finger. As the glow subsided, he got up and said his piece as he put on his coat, leaving the office.

"Welcome to Winterhome Fruitsman. You've already managed to stay out of sight for this long, but Winterhome and the rest of the Citadels are not like our village. Farewell."

You were left in the Office until you were led out by an official in a coat of metal plates with a grid on it, fastened with a black cloth made of many thread that you did not know of.

With your goal in sight, you...

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>Hid your Beast of Burden with a cloth you had kept specifically for this purpose and entered the city
>Hid your Beast of Burden with a cloth you had kept specifically for this purpose and entered the city
>Hid your Beast of Burden with a cloth you had kept specifically for this purpose and entered the city
Vote open until tomorrow at 2 PM Pacific

You are Nanako Yakumo, originally known as Hana Shimura, daughter of a wealthy businessman, yet also the granddaughter of the legend Nana Shimura. Due to an unfortunate tragedy, you are the sole survivor and embodiment of your family. Having lost your memories in addition, you find yourself waking up in a hospital two years later, escaping into the wilderness. Until recently, you lived a life of solitude, pushing yourself to become stronger in between living the lifestyle of a phantom thief. Eventually finding yourself coming to reside in Musutafu.

Through a series of events, you established yourself as an MMA fighter and handyman for the Busujima family. On the public surface, you’re an average student attending Musutafu Academy, a private regular school. Slowly adjusting to your double life, something inside began to awaken from its dormant slumber. Sleeping at the depths was the mysteriously implanted quirk, All for One. Merging with your original quirk Plug & Play, the composite quirk All in One was born. As it brings forth great power, so too did it brings great responsibility.

With your memories unlocked and having accepted the triad of your persona, you began your journey walking down the path of redemption. In spite of the burdens of your past, the legacy you carry, and the looming danger lingering on the horizon. You push yourself forward on your path into being an underground hero. Facing adversities head-on, with a smile just like your grandma.

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=MarutaQM
Character Sheet: https://pastebin.com/RNv22vaX
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Leave them be

I was mainly talking about Grandma Nomu, the pet thing was towards how one anon wanted to turn the grandma nomu into a pet >>4273035. That said I will also allow you to separate and/or link with the first Nomu that you captured if you so choose.
Ok, keeping my vote for the first nomu and leave gramma free

Based on the answers so far for the Grandma Nomu, it's leaning towards leave her stuff alone/keep her free.

As for the first nomu, the chameleon one, based on the misconception, and the recently changed vote I'm getting a linking vibe to them. But I'm going to keep this option open a little longer to see if any other changes/corrections happen.

Link the chameleon nomu, keep our grandma nomu free. We got more than enough quirks anyway.

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In ancient history, humans created a magical barrier to sequester all of monster kind in a land hidden under the surface world known as the Underground. This land was long forgotten by the humans who now called the surface home. In 2015, a child named Frisk fell from the surface world into the Underground. Frisk, using an Underground power known as Determination, shattered The Barrier without spilling a single drop of monster blood.

The piscine monster Undyne moved to the surface world when The Barrier was broken. She used to serve as a Royal Guard for the King of the Underground. She had the innate ability to generate countless spears of magical energy which made her a force to be reckoned with in combat. However, as a side effect of breaking The Barrier that no one foresaw, all magical power once abundant in the Underground completely dissipated. With her magical power lost and the King of the Underground giving up his seat of power, she had to find another occupation.

Undyne was enamored by the justice system and those who enforced the law. This led to her join the police force. While the transition was difficult at first, Undyne was able to adapt to her new station and eventually became a skilled detective after years of work in law enforcement. Alongside her new career, Undyne married the love of her life: the monster scientist Alphys.

It has been 15 years since The Barrier was broken. Undyne is now in her late-thirties. She has decided to transition her career to become a Private Investigator, armed with the skills she acquired while working on the police force for over a decade. While it is exciting to start a new business, it is also a precarious position to be in. Knowing this, Undyne decided to take on an intern to help with the paperwork (which she loathed).

Gladion is a twenty-something young man looking to make a name for himself. A complicated family history left him without a full education and no support from his parents. He was desperate to find any position he could that could help him build some experience. When he saw the ad for Undyne's internship online he leaped at the opportunity despite the relatively meager pay.

With an apprentice in tow, it was finally time to start the firm's first official case. Undyne was fortunate enough to swipe a few cases from her previous employment. She scrolls through three case directories on her desktop PC while sipping some black tea. Gladion meanwhile stands impatiently at the other end of the small office idly scrolling his phone. He looks out of place in the office building wearing a torn-up black hoodie and other similar Hot-Topic attire.

Which case should be investigated first?
> A.) Movie Set Vandalism
> B.) Missing Person In Forest

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It’s dark, like, really dark. Thank God he brought the crystal for light. It illuminates the cramped, rusty, metal walls surrounding him quite well. He cautiously walks down a long hallway. At first it is quiet, but then he starts to hear groaning, bashing, and scratching sounds further down the hallway. The sounds are getting closer, h braces himself for something. To his horror, a mummy appears from the darkness ahead of him. It has vacant eyes and tattered wrappings that barely cover any of the creature’s face. It senses Gladion and charges at him. Gladion raises his bludgeon and makes several hard swings at the fiend. It goes down fairly easily. Gladion slowly backs away from the collapsed monstrosity and continues down the hallway.

Eventually he reaches a large, peculiar chamber. It’s a large central basin with staircases leading down in four cardinal directions. The basin is filled with a dark mass of live, wriggling worms. Shocked, Gladion cries out in disgust. Before he can react, one of the worms leaps from the mass and wriggles its way up Gladion’s leg with impressive speed. He panics and tries to knock the creature off but misses. It makes it to his face and attaches itself to his exposed left eye. Gladion, screaming bloody murder tries in vain to detach the vile creature, but can’t get a hold of its slippery body. It starts to wriggle its way into Gladion’s skull through his eye socket. Gladion can feel the thing pushing his ocular organs out of the way as it burrows its way in. Soon he can feel it knowing away at bone and slithering around in his head. Gladion grips his head in pain, just wanting it to stop, then, it does. Silence. A trickle of blood leaks from his eye. Then Gladion’s mouth moves without him telling it to.

“At last,” something cackles, “Freedom.”

Gladion proceeds to flip out.

“What are you? Get out of my head!” he screams in horror.

“I am Topah’Ram, and this body is now mine.”

It puppets Gladion to stand and inspects his hands keenly.

“You are now a loyal servant of Rogg’Mtath, the exalted one. You will be consumed and your corpse will spend all of eternity building monuments to his greatness!”

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Gladion’s head is throbbing.

“I can create a portal, to take us far away from here. Also I don’t know how long you’ve been in this hole, but your God isn’t here. This pyramid isn’t complete.”

“There is no ‘us’,” the creature roars, “There is only me!”

“Not if you want to get out of here.”

The creature is silent for some time.

“Go then, you have bought yourself some time. Make your portal then your body is mine. Do not resist.”

Gladion wastes no time.

“I need speculo powder to perform the ritual, where can I find some?”

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He does his best to hide his blood-covered face and find his way to a bathroom. There isn’t running water, but there is a convenient bucket and mirror he can use to clean up. The bleeding seems to have stopped, likely the worm’s doing. He quickly cleans himself up and takes a look in the mirror. To his shock, his left eye is completely ruined. The entire eye is completely black. His pupil and iris are completely gone. The area of his face surrounding his eye is etched with strange symbols and runes in some eldritch language.

“I-Is this permanent?” Gladion asks the serpent.

He only get a laugh in response. Gladion sighs and ties the hair covering his right eye back. He then wraps a stray bit of gray cloth around his head to cover his right eye.

“You’re making it really difficult to not freak anyone out.”

“I am uninterested in your complaints, just make your portal so I may finish feasting on the rest of your brain.”

Gladion grips his head in his hands, ready to lose his freaking mind. But there’s no time for that now. He returns to the lounge to confront the squad once again.

(What should Gladion do now?)
> A.) Escape with a few people (100% chance of success).
> B.) Petition the settlement counsel for assistance (60% chance of success, powder confiscation and civil unrest on failure).

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(I hope nobody is squeamish lol).
>A.) Escape with a few people (100% chance of success).
Gladion should tell Undyne about this immediately when he gets out

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“Greetings, good king. I come bearing a message.” The gnarled old man walks towards the base of the stairs to your throne, and stops when a Volkjaeger interposes himself. In lieu of getting closer, he points his staff at you, arm shaking from the effort. “The winds of strife are descending upon you, and-” Something is wrong. You don’t know what,[/i\] precisely, but something about this man is not right. “I am their herald.” The air in the room is suddenly still, and the tension is practically palpable, at least to you. A clap of thunder engulfs the room, deafening you, as the old prophet continues to point his staff at you. A pregnant pause, and everything rushes into motion.

You are Klaus Alexandre Echzan II, Lord of the Realm of Hochland, Duke of Hohenwald, and the eminent King of Wolves, bearer of the Wolfshead. You have claimed your throne by conquest, diplomacy, and favor of the gods themselves. Your daughters number in the dozens, and you have four fine sons. The last thirty years have been those of peace, however, it seems that it shall not last.

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>”So. What have you discovered? Did your search reveal anything of import?” Knowing what they know, you will figure it out on your own.
>>”So. What have you discovered? Did your search reveal anything of import?” Knowing what they know, you will figure it out on your own.
>”So. What have you discovered? Did your search reveal anything of import?” Knowing what they know, you will figure it out on your own.
>”So. What have you discovered? Did your search reveal anything of import?” Knowing what they know, you will figure it out on your own.


A long time ago, before the 100 Years War, before the Four Nations as we know them today had formed, another fantastical journey had once unfolded...

Who will you play as in this story?

(OOC: After each first vote, there will be a timed voting window. You have twenty minutes per option to vote. In the case of a tie, we may roll a die or revote depending on the situation.)

>A. Prince Izarro, Flame King Zu Kong's second son. You live in the Flame Kingdom's capital. Izarro is 14. He is learning firebending from the greatest teachers in the nation.
>B. A teenage Air Nomad named Alok. He has just become a Master, and is preparing to receive his tattoos. Alok is from the Northern Air Temple. Alok is 17.
>C. Kimmek, a young adult hunter from the Southern Water Tribe. His father has taught him to waterbend since he was young.
>D. Bron, a middle aged veteran who lives in the farmlands of the Earth Empire. Bron has a wife, a son, and a daughter. The army taught Bron how to earthbend.
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BTFO'd faggot.

It would be the troll of a lifetime if this was made by a certain infamous QM.
I think what happened here was the classic "running a quest that you have no idea where to take." It happens a lot with these quests that start with a vote to choose from several different characters in different locations, since, obviously, the QM did not have a plot in mind for each one. This quest might have survived if red dragon just started with the premise of the flame kingdom kid.

Yeah, I agree quests NEED some degree of planning...

...But it helps me cope better if I convince myself this is another TLD troll.

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