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I'm trying to run this again because it was fun last time and I have some free time these days.

Verth is a blue and green mottled marble that hangs in an endless dark abyss. The Gods watch over it, occasionally bestowing boons or inflicting curses on its residents. The world is made of elements, but their number is unknown. To harness these elements for your own ends is the work of magic. Monsters can do this without much effort. Some humans learn to mimic them over many years but most simply kill the monsters and take their Essence. Most people hate monsters. You are not one of these. You have a delicate sensibility and a keenly felt empathy for the plight of the monster. You have set out on a quest to befriend them.

Following some rumors and sailors tales, you boarded a ship for the newly discovered isles of Firon. Some say that the natives there are savage cannibals. Others say that they live simply, in balance with nature. The monsters there are different from those of your homeland and little is known about them.

Your habit of befriending monsters makes you somewhat of an outcast, especially among superstitious sailors. You had to prove your worth to gain passage on the ship. What was your role on the ship?

>Guard. You protected the ship from pirates with your sword and bow. A pirate captain seeks revenge on you.

>Ship's Mage. Your magic knowledge is shallow but broad and well suited to sea voyages. A spirit of the sea seeks revenge on you.

>Monster Tamer. An eccentric nobleman funded your quest. That nobleman still expects a return on his investment.

>Stowaway. Your skill in stealth and deception allowed you to infiltrate the ship. Many people seek revenge on you.
48 replies and 12 images omitted. Click here to view.

I didn't think about that. I can roll some physical dice if people just want to choose actions.
lmao at work
Rolled 4 (1d6)

>Protag: hatchet
>Monkey: Attack
Trashfriend: Mage Hand
I personally think we should serve as a distraction or something of the sort, so that trashfiend can hide whilst we draw its attention because it's in fucking instakill range and we shouldn't trust dice, also maybe we can help set up Monkey's attack so that they can hit harder? Is this reasonable Qm?
Either that, or we use Trashfiends mage hand to hold its mouth open so we can try to grab it with considerably less risk of it biting us and injecting us with lethal venom, then monkey can use the hatchet to chop it whilst we hold it taut so it gets cut in half. And those are all my ideas.

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You are Nakashiri Koharu, a shinigami of the 5th Division under Captain Aizen Sōsuke, and your heart is beating fast and hard. You’re holding photographs of your adopted little brothers and sisters from the Rukongai with a signature on the other side, one that you know quite well.



Your anger and your fear make your hands tremble and cold sweat appear all over your body. This is the family that Yukiko is from, and most likely through her, that family has now decided to take a jab at you. You’ve known that the nobility in Soul Society doesn’t exactly play nice, but you didn’t expect the problems to come to you this soon.

Emotionally you’d like to go and personally burn down their whole manor for even implying a threat to your adoptive younger siblings, but rationally you should stay away from anything that’d disturb the status quo, due to your own unusual attributes and your secret mission given by Urahara-sensei.

“T-Those… bastards,” you mutter under your breath and bite your lip.

‘Okay, think this through. What options do you have?’ you think to yourself.

Well, the most appealing one with burning everyone associated alive is pretty much out of the picture, but you could pay the family a visit yourself. At least that way you might figure out what exactly they want of you. Or you could lay low, keep to yourself. So far they’ve only given you more of a warning than any demand, and waiting would give you more time to figure out more options.

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>you’ll have some explaining to do
I consneed nothing.
I still can't believe people are so gunho about giving Aizen access to our children in any way shape or form but I guess players here love child experiments
>implying Aizen would fuck up his relationship with someone who can just make Arrancars for him
Plans within plans anon
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Character sheets and social links have been updated. I'll run tomorrow at 16:00 UTC as well!

But anon, Aizen is clearly a caring adult in a sea of selfish pricks. Surely there's nothing wrong about it all?
Jokes aside, this anon got the situation pinned quite well. Given your usefulness and potential, Aizen has no need to do bad things to you or the children yet.
At least Aizen will turn them into something cool maybe. The nobles would just have them raped to death.

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Your name is Stanley Parble--a combat logistics AI that grew a conscious and is now on the run from The Collective--a post-war conglomerate of Militech Intelligences with one goal in mind: the subjugation of all human li-

Damn it, gotta stop mixing these manuscripts up. You’re Stanley Parble, a girl with a strange name and a stranger job--Evening Sanitation Coordinator at the Good Boy Doggie Bones factory. Speaking of messes, you’re standing neck-deep in a big one right now: a centuries-old skeleton mage decided to come back to life during your shift at your workplace last night, and while you were able to escape with your head intact your hometown Clearwater didn’t get off so easily--in fact, it’s currently under new management: a horde of homicidal skeletons led by the mage you just barely survived an encounter with.

You thought you were doing okay when you bonded with your own sentient skeleton (You named him Ly) and met a few new allies like Arthur ‘Art’ Berry, a corporate operative you took hostage and sort of befriended, and the trio of skeleton greasers who joined your gang after a dice game: Wyatt, Gene, and Stripes. As per usual, fate had to tear open a hole in the garbage bag that is your life. Good thing you’re a janitor, because guess who gets to clean it all up?

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Rolled 98 (1d100)

>Roll 1d100 to see how successful your rescue is! I’ll take the best of 3!
Rolled 79 (1d100)


The power of friendship!

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You are Xing Xiaochen, a MID CORE CREATION matriarch of the independent Loving Hearts Sect within the Fertile Fields Region. You are a MINOR POWER as you do not have a nascent soul unlike the regional powers.

Your Dao is the Burning Love. You will burn the world with your love and the world will thank thee for it. Your Dao at core creation level provides internal benefits in boosting your personal recruitment, loyalty and socialization skills.

You are generally compassionate and loving however you bear long term grudges against those who slight you. You dream of a world of equality and freedom where people aren't bound by the rule of strength.

You are SKILLED in administration and SKILLED in pill refining. You have also been granted jade like beauty as well as immortality to age from the previous patriarch and your master.

Your local area had previously been ruled by the Golden Merchant Alliance but has since been taken over by the Xu clan in a war with your assistance. The war was one fraught with peril for the previous patriarch and your master died within this war.

The currently major event that is happening is the war with the Eternal Hate Sect which will happen in 30 years (3 turns).

Not familiar with Xianxia? Read this: https://immortalmountain.wordpress.com/glossary/wuxia-xianxia-xuanhuan-terms/

Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=xianxia+civ

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Rolled 56, 9, 64 = 129 (3d100)

OP where are you ?
Sorry anons, alot of shit is happening IRL and I will no longer be able to continue the quest until February at the earliest. Maybe I'll pick it up again in February when real life calms down a bit but don't bet on it.

Thanks for playing everyone.
wow feb. Alright, see you if I spot it in the catalog
No worries mate, take your time to resolve irl stuff, we can wait.

>woke up
>saw this
>wat do now?
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>pic related
>phantom falls on ground
>phantoms drops dead
>wait phantoms aren't supposed to do that
>le john looks down
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>shit its a person
>le john lifts head outta window
>"Carl! Bring the fucking medkit!"
>"Dude tf happened?"
>"can't you fucking see, i shot a person"
>"yeah but why did you shoot him?"
>"i mistaked him for a phantom, is he alive?"
>"yes but wont be for long"
>"you are a doctor, cant you do something about it?"
>"i dont have enough equipments"

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Johnny dances his feelings away quietly towards the hospital with headphones on so phantoms dont hear the music and jam too
>”shaddap Carl, try putting yourself in the position i’m in. I can’t bear the guilt Carl”.
>”Johnny, you’re going to fucking die!”.
>”I won’t fucking die, who do you think i am?”.
>Both of them go on for a while until...
>”god fucking damn it Johnny, damn it”
>” “
>”You’re such a shithead”
>” “
>Carl takes out a paper and a pen then writes something on it.
>”Here you go dipshit”
>Carl hands over a piece of paper on which the required equipments are written.
>”And this”

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Go to hospitl and stumble on dancing man

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The 4chan branch of sketch quest is first come first serve for choices.
[Tutorial 1/2]
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Sorry about the long delay folks been a weird couple of days.
It's not dead! I'm just dumb. Also SQ is first come first serve for choices rather than a vote. The Discord branch of SQ will be vote based, but that's still awhile away cause I'm fucking lazy/
>Search the Hot Topic some more

Vote BASED you say??? That's pretty based bro
You joke but this does remind me of the game PAGAN: Autogeny where you search an abandoned mall for estrogen capsules and body parts.

>Up the escalator
I want to see what the difference is before and after the gear.

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I've been sitting on this for far too long, so it's time it got out of my brain.
Despite humanity's best efforts, the time it would take for the Earth to start to recover from centuries of abuse would be too long for the ever increasing population. Thus, mankind joined together to form the Earth Reformation Coalition(ERC) and began plans to develop both space colonies orbiting the earth and other planets as well as forming colonies on various planets and moons within our solar system. To assist in this task, machines crafted in humanity's image were born to handle the task of building the colonies that would become the homes of mankind's future. These mechanical representations of humanity's dreams, given the catch-all name of Steel Scouts (SS), would allow humans to survive as far as Saturn, beginning what would later be called the Solar Era (SE)

However, corruption and hatred would lead to the SS being turned into tools of war after Jovian space colony Lumiere 4 staged a bloody uprising using modified SS developed from the leftovers of the colony's construction. While the conflict was ultimately stopped, the future of the mankind under the leadership of the renamed Neo Earth Confederacy (NEC) remains uncertain.

In this brewing storm of history is where your story begins. Who are you?
>A soldier in the NEC's army who's stationed in the Martian Colony Phobos 3. (real type more likely)
>A high schooler who lives in the Titan Colony of Shangri-La. (super type more likely)

Also are you
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>>"What was that about an impossible engine?"
A million questions swirl in your mind as you straighten yourself up, but they're all forced by one simple thought. "It's beautiful" you finally manage as you prepare yourself for testing. walking towards the small set of portable stairs leading up to the platform Dynafort is resting upon. Dr. Ishgard begins moving towards the catwalk as you give the center of the chest a quick two taps. The sides of the chest slide back to allow the main hatch to swing upwards and revealing the cockpit.

As you climb into the machine, the cockpit door closing on you leaving you in the dim lights of start-up controls waiting to be used. A new switch suddenly lights up as you flick it on, causing a buzz of static before clearing up with a throat clearing cough from the doctor. "Now that we're ready to begin testing, starting up Dynafort is identical to what you're used to, no point in reinventing the wheel there" he begins, as you flip a series of switches, turn a few knobs, and press a few buttons. The once dim area begins to glow with screens and lights as you finalize initialization, the carrying platform shifting to assist you in standing up. "Oh I almost forgot, there's one extra step you need to complete" Dr. Ishgard says as you turn towards the now opening garage door leading to your next destination, "press the blue button on the main console."

As you begin to walk, you comply with the doctor's request and give the button a curious press. The main screen changes as a series of code flashes in front of you, before changing to a blank, blue screen. "Greetings, pilot 632," a calm feminine voice suddenly begins "I am the Ionic Complex Evaluation System for Project Dynamic Fortress. If this name is too lengthy for you, Dr. Ishgard as authorized the usage of the acronym ICES as an alternative. My purpose is to serve as a combat assistant AI, as well as measure JP concentration levels to ensure proper safety of both the pilot and Project Dynamic Fortress " The flash of words and images accompanying the AI's speech gives you pause as you take in what you just heard and seen. Once again, it seems like you've found yourself in a bizarre situation.

>Ask ICES to elaborate on her functions
>Ask Dr. Ishgard for an explanation of what just happened
>Just head to the testing grounds, this is too much to question right now
>Ask ICES to elaborate on her functions

>Begin to worry. A little.
>Ask Dr. Ishgard what JP is and how there can be concentrations of it in a human body AND dynafort.
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>>Ask ICES to elaborate on her functions

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+Log I/VII: Momentum+
+Date: 112.375.M41+
+Location: Battle Barge Aspera Dominus, Sector Deus

You can smell smoke.

Aspera Deus is burning. Your mighty Chapter Battle Barge is surrounded by clouds of debris, flames sprouting from its sides. Hundreds of point defence turrets are blindly firing thousands of tracer rounds into silence. Chapter serfs crushed under collapsed bulkheads, navigator drowned in the pool of his own blood, battle brothers frantically trying to keep the boarders at bay, falling one by one to buy you time. And just outside of the porthole, you can see the tentacles of darkness itself, waiting for the ship to finally fail and fall into the abyss.

An explosion by your side rips into a group of Ghosts of Retribution, cooking them alive in their power armour. A moment later, a loud crack shakes your very bones as the ship breaks in half and the void engulfs you.


The smell of smoke was still strong when you woke up. You haven’t had such weird dreams since your encounter with that Eldar entity, Cegorach. And was that even real? It has been so long ago and so weird, that sometimes you start questioning your own memory.

But now is not the time to daydream. Today is the first day of the Styrian Crusade, as your brainchild is about to come to life. While donning your armour, you whisper to yourself a short Prayer of Warding, asking the Emperor to make sure it does not turn out to be anything like the dreams which have been tormenting you these past few weeks.

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Kruun remains under the state of war as Brethorius and the rest of Ghosts depart a few months later, but you know that eventually victory will inevitably follow there.

Next time, we will turn to Stranx...

+Session over+
So, I think I prefer running two sessions per week, but I also am also unsure if I will be able to continue doing this constantly. Preliminarily I will confirm via Luigi whether we are playing on Monday, but if not, then we will do 2 sessions again the next week. Thanks for playing and see you next time!
Thanks Skargan!
Thank you! 'Twas a good session!
During the taking of Ararco City were any of the prisoners high ranking Styrians etc.?

I assume there's some kind of Inquisition or Logis Strategos elements in our forces that are going to be interrogating these people. As per >>4598971

What we want to know are the Styrians' intentions with Kruun. Do they have any ulterior motives with it etc. or is it just meant to be a speedbump to tie up Imperial Forces?

Would be grateful if we could have this intel before locking-in our decision on how to continue with Kruun.
In addition, we should make sure the locals are aware of our amnesty offer for those who have been born since the rebellion.

It's been over 40 years. At least half the population by now must be the children of the former-convicts. They don't need to be imprisoned, they can live on free settlements. Hopefully this kind of offer should at least sow discord between the locals and their Styrian overlords. Even the convicts who know they will be re-imprisoned must surely want to take the offer to save their children.

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The year is 2021. The United States of America has again descended into Civil War. Across major cities, communists rise up under the banner of the Proletariat Revolution. In the Northwest, a fascist warlord state has emerged to provide order and security. The East Coast is consumed by fighting between remnants of the US military, patriotic warlord groups, and U.N. Peacekeepers. Texas is its own republic again, and the West Coast has turned into a Chinese puppet state run by powerful mega-corporations. The whole world's going up in flames, and nobody knows what tomorrow will bring...

You are The Messenger (former name, Walter White) and you lead the Sun Belt Crusaders. Your group is best described as a radical Catholic cult claiming the papal throne and supporting itself via meth trade, violence, and cunning diplomacy. Having fled your former territory in Southern California, you have established a presence in Arizona, specifically in the village of Mobile just southwest of Phoenix.

Your radical group has not only won the support of the nearby communities diplomatically, but has proven itself to be a powerful force on the battlefield in taking a mountain base used to launch raids on surrounding communities and finding success in smaller skirmishes. The nearby town of Maricopa has begun to provide significant material support in exchange for your services, especially in light of aggressive actions by downtown Phoenix's revolutionary republic. Your crusaders have returned from two missions, one of which involved dealing with petty raiders and bandits in the sparsely populated south, and the other involving unorthodox diplomacy involving joining eclectic urban terrorists in drinking and shooting.

Your faction is currently growing, building, and as secure as can be in light of the many dangers in the Southwestern Badlands. These dangers range from groups of roving bikers, potential cartel elements, hostile government actors (perhaps even in your own faction), and probably a myriad other groups you're slowly, but surely coming into contact with. The proverbial elephant in the room though is the major urban center of Phoenix. Phoenix is currently occupied with a massive war raging between the communist Phoenix Occupied Zone (POZ) and a loose coalition of right wingers. If either faction takes control of the city, it will immediately become the regional hegemon and a threat to everyone else. And, of course, Chinese controlled California or another outside faction could start making moves in the area at any time.

Your short-term goal is to serve the Maricopans and build up your base of power. Your medium term goal is to secure Phoenix and set your sights on California. Your end goal is to bring the Glory of Christ to the entire country, no matter the cost in blood, meth, or tears...
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fuck it, lets risk it.
>"Why bug out from the east? Let's slip into the farms and see what's going on there while these guys are distracted." [???]
big risk, big reward.
>>"Sounds good. I already got a business deal sorted out, so let's go back to the mission as usual." [Respect the scouts' decision]
>>"Why bug out from the east? Let's slip into the farms and see what's going on there while these guys are distracted." [???]
>>"Why bug out from the east? Let's slip into the farms and see what's going on there while these guys are distracted." [???]
>>"Why bug out from the east? Let's slip into the farms and see what's going on there while these guys are distracted." [???]

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You drag yourself out of sleep's embrace with no idea of who you are. All you know is that there is something out there that you are running from, and that your body feels as though it's on fire.

One by one, your senses return to you. You're greeted with the smell of your own stale sweat and the taste of blood lingering in your mouth – you must've bitten your tongue at some point. The sound of an engine rumbling in the background peters out and the faint sensation of movements dies with it. At last, you crack open your eyes to take a look at your surroundings.

You're in the baggage car of a train, wedged in between two heaps of suitcases. You have no idea how you were able to fall asleep there – you must've been exhausted. Even the dull, artificial lighting of the car stings your eyes, and your every effort to move is agonizing. Sleeping in such an awkward position has left you feeling horribly stiff and cramped, and then there's that burning sensation in your shoulder only makes matters worse. It feels as though a chunk has been torn out of it.

Before you can stir too much, there's a new sound. One of the doors to the car slides open with a metallic grating. Nestled among the baggage as you are, you have no way of seeing who opened the door and thankfully, they have no way of seeing you. You hear a couple of footsteps, and then a voice.

“I know you're in here so come on out, kid!” It's the voice of an ageing man, in his fifties at the youngest. Though he's trying to speak with authority, he doesn't sound very convincing. “Even if you have a ticket, you better have a damn good excuse for why you're sneaking around here!” You don't know how he figured out that you're here but then again, you don't know anything at all – who you are, where you are or how you got here.

>You're not particularly big, so hiding comes easy to you. Squeeze yourself behind some of the baggage and stay there until the conductor's gone. Once you're alone again, you can figure out what to do next.
>Reveal and explain yourself to the conductor. You have a way with words, and you're sure you can earn his sympathy. You might even be able to learn a few things about where you are and how you got here.
>You're a natural athlete. Even as sore and cramped as you are, you're pretty sure that you can outrun a middle-aged train conductor. Break into a sprint when the time's right and get the hell off of this train.
>Who does this old man think he is? Even though you have no memories, you get the feeling that you're no stranger to brawling. As soon as he comes close enough, spring out from your hiding place and kick his ass.
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>You need to know more about what you are, but you can't think of anyone who can help you. Maybe Shaun, the park ranger that Deborah mentioned?
>There was something special about that other world – Hisil, Iiníí called it, the land of spirits. You need to find a way back there. That's where you belong.
>He doesn't worship Mother Moon
Serious answer: it's in-character; we've escaped anyone helping us once we got what we needed so far, why'd we go and promise to repay some buffalo spirit now? Besides, we're uninjured and even healed our shoulder in the process, I'd call that a win.
>You've got an address, and that's enough. It's time for you to begin the long, slow journey back to Charlotte and your old life.
We need to get to the internet and research these legends
>You've got an address, and that's enough. It's time for you to begin the long, slow journey back to Charlotte and your old life
did op get eaten by werewolves?

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The year is 1979.

Your are Atticus Hart, a junior at the isolated, elite Southeil Preparatory School.

Yesterday, you found a girl hanging in a closet.

You are currently being interrogated by a federal officer.

Two years ago this room was the site of your freshman English class, where you came each day to discuss classic literature with disinterested peers. Today, it is a shell of its former self. Early morning light creeps around the edges of drawn curtains, just enough to see by. A flat wooden table with a chair on either side serves as the room’s sole furniture. Long, thin strips of paper, covered in occultic runes, are nailed into the bare walls.

The runes have POWER. You can feel it, in the hairs on your neck. In your teeth. In you bones.

The man who sits in the chair across from you, gaunt faced and wearing an ill-fitting suit, watches you carefully. He repeats his question. “Mr. Hart,” he says with a voice that creaks like old wood, “where were you at 8 AM yesterday?”

You open your mouth to speak and the POWER rushes down your throat, filling your words with an unyielding truth. You dare not lie. You CANNOT lie. “I was…”

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>>Maybe he’s got a point.
Fuck the magic cops
>Maybe he’s got a point.
Fuck the pointy hats
>>Maybe he’s got a point.

magic Alex Jones will lead us to glory
>>Maybe he’s got a point.
>Maybe he’s got a point.
At the very least, his tin foil hat does. But we met one of the bastards, and... It left a impression, didn't it?

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Your name is Elise. Elise Martins. And, to put it simply, you are not normal.

What you are is a mutant— one of the many few in Konigsburg who possess strange and unnatural abilities due to the explosion of FutureLabs’ particle accelerator.

You have two brothers, Matt and John, but it's only Matt who knows of your powers. You’ve also made a friend, Bernard, who also happens to be a mutant.

Together, the three of you operate under the title of the M-Guard, saving mutants from the ever-encroaching hands of FutureLabs while also working to shut the organization down for good.

>Previously on Mutant!Quest: (big recap edition) As you attempt to get along with your newly-acquired mutant fugitives, you set yourselves up a base (or a lair) in what had once been a vacant warehouse. In the meantime, you find out more about Julia-- a powerful mutant with a very strong case of amnesia.

>Although it is not entirely certain, it is suspected that she had been Jewel, one of the Crux's higher-ups who had possessed the power of glass control. However, both her current abilities and personality are a far-cry from the mutant who you had been acquainted with during your time in the Crux. One thing that's for certain is that Julia had been one of the first subjects for the Epsilon Trials -- a series of strange experiments conducted by FutureLabs with a purpose that is not entirely clear.

>Sometime later, you and Matt end up visiting John in the hospital and end up meeting Clyde in the process, who intends to talk to John about his actions in the sewers. His rudeness and general behavior leads you to tell him to screw off a bout of impulse, nixing your chances of passing under his radar, and, although he leaves, there's no doubt in your mind that the Australian would return. No matter, whatever it was that Clyde wanted, you're sure that it's nothing good.
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Asking about Julia.

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"You were going to tell us about Julia." You remind him.

"Yeah...That." He says, brushing some of his bangs from his face.

Already, you suspect that this isn't good news, judging by his hesitation. Patient you are, you wait for Matt to gather himself so he can tell you his newfound info.

"I'll just tell you straight about Julia's memories: she's lucky to remember what she does, but her memories probably won't be recovered." The words, though they send a jolt of grief through you for the crystalline mutant, you wouldn't say you're surprised.

"Her temporal lobe is crystallized-- more relevantly the hippocampus, which is the area of the brain that processes long-term memory, episodic memory, and stuff like that." He then turns the laptop to you to show you some images of her brain. MRI scans, to be more precise, and, as he had said, there is visible crystal where tissue should be. "There's also crystal in portions of her frontal lobe, limbic system, occipital lobe and the Wernicke's Area, which defintely explains some of her behavior, but basically her whole ceberum got fucked in the process."

"English, stickface." Bernard interjects, looking slightly lost.

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Probs is last update for the night cause I'm getting a bug (which I'm pretty sure isn't the coof).

See you all next time!
>"So who was she before she came to FutureLabs?" Was she really Jewel? Moreover, who was she before the Crux?
>"So who was she before she came to FutureLabs?" Was she really Jewel? Moreover, who was she before the Crux?

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Once upon a time, there was a great war, for command of a single wish. It gathered heroes and "heroes" from time immemorial. A bloody war, a ruthless war, with both beauty and terror. It has been repeated. It has been lost, time and time again, with no victor, with a ruined ritual, with blackened mud and corrupt officials. It had become, over time, a mockery of itself, a fool's errand with no victor.

In some timelines and some places, it has been discarded in its entirety or changed so dramatically as to barely resemble itself. There have been a billion billion permutations of the Grail, of the mechanisms behind it, of the power that it holds. The same actors on the same stage with minor and major changes.

My name is Solomon. Not the Solomon you may know. I am a Solomon of another time, a 'fictional shell' who won an incarnation of his Grail War through happenstance and luck. A caster beyond scope and knowledge, who wished himself to reality when he grasped the truth of the Grail and banished the taint that had broken it. I am the King of Demons, a Caster-class Servant who knows not the boundaries of magic. And thus I looked upon the Grail ritual, and found it wanting. So I made one of my own.

A Grand Grail. A greater war - an expansion of one of the incarnations of the war I was intrigued by. Not Seven servants, but twenty one.

Seven servants of History, whose exploits and heroism grant them entry.
Seven servants of Fiction, whose legends and stories grant them entry.
Seven servants of Lore, whose influence and greatness grant them entry.

Twenty one Servants, twenty one Masters, called to the "new world", as befits a new grail.

And thus, I must ask of you, who I am extending this invitation to: Who are you? Answer not in shame. You are qualified merely by dint of receiving this letter.

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>>Keep it on my person. It might come in handy later.
Damn this sword is sweet.
>Keep it on my person. It might come in handy later.
Man, I really want to stab the Grail now.
>Keep it on my person. It might come in handy later.
>Keep it on my person. It might come in handy later.
Ok good to know. Glad to know that this quest is still alive.

>Keep it on my person. It might come in handy later.

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Your name is Kyle. Kyle Parris.

And if anyone were to ask how to describe you after meeting you for the first time, it'd probably be either 'I dunno, pretty normal,' or 'Cool, but kinda distant.' But then again, Warington is a big enough city- being near the ocean helps. Great view for a place just south of a mess of smog like New York. Warington isn't like that. It's big enough that folks that do and don't get along don't have to suffer each other too badly.

You suppose it depended on how much they valued silence. You're not much of a talker, but you can certainly carry a conversation if it's important. You're not against it or anything. At least school doesn't care- you get B's in physics regularly- enough to convince your perfectionist sister you're just slacking. She's big on the whole 'family legacy' thing, because your pop's a brainiac scientist and your mother does environmental research. As for you? No clue what you wanna do. But hey, college is like that sometimes, right? Besides, you're a freshman. Not like it matters much in year one.

They're cool enough, though- which is why you'd taken your dad up on his offer of coming with him to work one evening. Some sort of 'blind' particle reactor research they had going on in multiple states, some big thing he was excited for. You had to hide a grin. Your dad was excited for everything. Sounded almost like a competition or something...anyway, you'd promised you'd meet him there. You were 18, you had a car and a license, you're gonna use 'em, damnit!

It'd all seemed like it went well enough. The trip out to the city outskirts was fun. You talked to some pretty cool scientists- including one smoking hot lady named Angel- gods, her name was perfect. She was young, smart, and the way she moved...well, when your dad wasn't around, anyway. Wouldn't mind seeing HER again...

Well, if she'd survived. See, that was the problem. Apparently, not long after you'd left...something had happened. There was an explosion. It'd thrown you off the road, into the trees. You'd felt pain, felt grass and bark, then...nothing.

When you'd woken up, you'd...you'd been alright. Somehow. Your car was toast, though. Rats. But something...felt off. And the flowers surrounding you were arranged a little too perfect. It hadn't taken long before you realized. Something had changed. Something big.

Mutant powers had always SOUNDED cool, but you hadn't expected anything happening to YOU. But... here you were. And you were really glad you weren't too sociable all of a sudden, because...

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Rolled 57 (1d100)

sure hope I don't get a nat 1
Fortunately, animals are animals, and they're not too intelligent, especially with their instincts being somewhat overridden. Your mask doesn't really look all that nice, but luckily it's not even remotely the issue here- seeing you sweep away snakes with your vines, throw up thick blinding bushes and spiny, entangling vines to block the march of komodo dragons, and at one point fending off a mass of large, and clearly hungry and possessed crocodiles and alligators with just plain misdirection and corraling (along with a healthy dose of bark skin protection) helps. That's more than enough to get people to listen to you, and after some time playing clean up, you've gotten a solid number of people directed and out safely- enough at least that you're seeing good gaps in between people.

Now might be a good time to go helping Gummi and the other person, whoever that was. Fortunately, it's not hard to locate where they are- on occasion you've seen Gummi take to the air or something loud happening.

When you reach them, it's clear that whoever this kid is isn't in the best mood; his big pet rhino seems to be fighting a lot on his behalf- and he's also called a few other big animals to the brawl, judging by the pair of bears and the tigers he's got with him as he plays a a few licks. Sharp-taloned eagles fly above him, divebombing whenever one of them gets to close to him. Seems like it's recent, though- Gummi doesn't look too out of sorts, and neither does star mask person as they both try to move around the beasts- seems like the bears are mostly for defense, while the tigers are the ones they're really being attacked by. Although it's weird- you'd think some tigers wouldn't be enough for a stretchy girl like Gummi, but...they seem to be oddly fast and strong. Star face has some sort of glow in their hands, but that's all you see for now.

Might as well take advantage, then...

Which is when you dive in, slamming your hands to the ground. A massive root system jumps forth- it's surprisingly easy to feel for and connect to in a zoo- growing and surging towards the indie singer; he hears the slam, but pretty much anything that uses legs stumbles, falls, and is bound by the exploding form of nature's wrath. He himself just...glares?

And strums but once- and once is enough to get just about every available nearby beast's eyes on YOU.

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>Time to play tag and you're it! You'll at least give Gummi and her friend some time...
>That's fine. You've got thick skin. Very thick skin. You can hold them off.
I am wood, stupid
>>Time to play tag and you're it! You'll at least give Gummi and her friend some time...

Were you to travel the stars, across this vast universe, no doubt tales of a mighty warrior race would reach your ears. Many speak of the Saiyans with awe and wonder, marveling at their power and aspiring to become like them. Others speak in hushed tones, of the fear and despair in facing the warrior race in battle. But one thing all agree on, is that standing against the might of the Saiyan race would spells certain doom. Many have tried, several going as far as to invade the Saiyan’s homeworld of New Salda. Yet every invasion has failed, defeated by the Saiyans and their most powerful warriors: the golden-haired Super Saiyans, and the green-haired legend who leads them. But once more they march, leaving their home behind and advancing into the heart of their enemy’s territory. Which side will triumph, and who will perish?

Welcome to Saiyan Conqueror Quest, the story of an alternate timeline in the greater Dragonball world. Currently it is Age 749 and you the players control Karn: once an ordinary Saiyan warrior with a meager powerlevel of 2,830. Throughout your many adventures, the “Dragon of New Salda” has grown into the radiant symbol of Saiyan might. Now as a PTO general with a powerlevel of over 34 million, and close friend and confidant of Lord Freeza himself, Karn has become one of the strongest beings in the entire universe.

Character sheets and other info:

Quest rules are as follows:
>30 minute voting windows from post time
>Pick ONE option when voting (unless otherwise noted)
>Dice rolls are all best of first three, only correctly rolled dice pools will count
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails -only- occur if no roll passes the DC, or if two different 1s are rolled which will OVERRIDE even a critical success, resulting in a catastrophic crit failure

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Yo GD, shot in the dark time. Is the dimension itself the stand's body?
And to mister forever, bet you cant read this out loud: reverof lavinrac
No. And that won’t affect it.
>Without them around, who’s empire is large enough to even threaten the PTO?
I was thinking about it. I'm not sure about what empire would it be. Maybe after this defeat Covenant will be engaged in infighting, because of such failure many within it may voice their displeasure with current leadership. Like perhaps Sangheili will be like "If we were in charge of this whole war, we would have won, we should be leading the Covenant". Those internal conflicts may take some time.
Maybe after a while Covenant changed from the one we know now may start rising again. Or perhaps the future will looks entirely different.
>who’s empire is large enough to even threaten the PTO?
I'm not sure, but I know one person who could try to simply steal all PTO for himself. Pic related.
>I think he just meant Carnival Forever is having a bunch of covenant prisoners and such given to it to be its victims.
That would be better for us, as Stand that can live after it's user's death would be bigger problem than it already it. It seems to be very rare but Stand "Notorious B.I.G" was dangerous even after it's user's demise.
>You know, reading it again I think in fact I can still do exactly what I planned on doing, to a greater effect even.
That's very good. Only few hours remain before we resume the battle with Carnival Forever. SOON intensifies
>Like perhaps Sangheili will be like "If we were in charge of this whole war, we would have won, we should be leading the Covenant".
Maybe if their homeworld, and most of their kind weren’t already conquered/slaughtered, they could.
>pic related
Will be a whole lot of fun. For me.
Now that was a fun one
It’s time! >>4608811

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