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>apologies for the delay on the last thread, suffered some catastrophic hardware issues due to being a phonefag.
>previous thread:

The fledgling stellar nation of the Yahzu dynasty sits in a isolated corner of the galactic stage. A culture of honor, obedience and technological synergy has sprung up, the billions of dynasty citizens zealously following their mechanically immortal Empress as she leads them into the stars. In our first installment we set about rooting out the strange ship in orbit of the Agri-world of Emerald Garden with a strike force commanded by Professor Ashika, finding it to be crewed by strange and unknown Xenos performing unknowable experiments on the peasants of Emerald Garden. We then assumed control of General Zhao, the famed commander of the Imperial Armies for centuries. Clad equally in an armor and in zeal, the General set out to put down the attempted rebellion by the regional governors of the industrial world of Dragons Teeth.

>Yahzu Dynasty
>Leader:Eternal Empress
>Capital:Heavenly Throne
>Treasury:35C (+25 per turn)
Celestial Kingdom
Heavenly Throne: Empire Capital, Palace of the Empress.
Moonlight Citadel: Empire Capital Moon, Military Shipyard
Emerald Garden: Large Agriworld (3 moons)

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maybe dragon combat exosuits that look like dragons? You could use the AI to bond with the user in that it feels like a second skin.
dragon mounts seem to be trying to do the job of both a tank and a gunship at the same time, and leaves the rider unprotected
Or just have a few heavy air support drones built to resemble dragons.
How about going for mechs?
this would be a good idea.
I'm against large mecha (gundam size) as tanks do the job, while staying low to the ground. anywhere we can't send a tank we can send a helicopter. personal powered armor, however, I would strongly be in support of.
>not going for titanfall sized mechs

You remember the squealing of tires, the blaring of a horn.

And now, you're falling through brilliant blue skies.

The wind whipping by you tears at your blouse and hair, your thin pencil skirt clinging desperately to your thighs, your modesty intact even as the movement of the air around you chills your legs through sheer hose.

"W-w-what the hell!?"

You look about desperately for answers. Below you - and hey, getting kinda close for comfort - are rolling green fields, a pastoral scene straight out of a landscape. In the distance, mountains with a river cutting right through them. You're no doubt going to die when you hit the ground.

You never even got to see Paris...

"Wow, tough break huh?"

You turn about looking for the source of the voice, and there beside you is...

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> Do a hop, but try to land in the water instead of completely clearing the gap
Decisions, decisions...

Suppose I'll back >>4390107, whatever's safest. If a standing longup hurts our heels, we'll need to get used to it before trying anything fancy.
You can't help it. Your tail wiggles in anticipation, and some of the giddyness of your tomboy youth in the mountains surges up inside you. Once Deux is halfway across, you crouch down and gather your power in your legs. You exhale and leap forward!

You hit the water several feet out, and carrying forward on momentum alone, you skip off the surface! You're so excited and thrown off balance by the exhiliration of being able to all but literally walk on water, you lose your focus and faceplant into the water giving Deux a dousing.

"Ma'am!" He pulls you up to your knees in the water, and you spit out a long stream of water before shaking your head, ear fluff and hair soaked. All the same, you can't help laughing.

"That was incredible! Deux, did you see? DID YOU SEE!?" You grab hold of him and shake him, unable to contain your joy.

"Y-yes? Um... very nice jump, Ms. Rabbit. Up you get, now." He helps you to your feet, holding onto your shoulders till you get your feet under you. You can't help but laugh as you take another leap toward the opposite bank, landing on solid ground.


You reach the cave, as promised, and within you see reflected firelight. You tense up at the entrance but Deux lays a hand on your back. "It's okay... just my brother, I'm sure. I'll go ahead, so wait here." All the same, he draws a small knife from his boot. As he steps into the cave, a familiar voice warbles from deeper in, singing about sausages and cheese.

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I guess let's just wait and see what happens. Go on in if Deux gives us the all clear.
Wait until such.

Swear, if he's still singing that bad song we're gonna correct him.

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>The full archive

>Character sheet

>The Company

You, Commander Augereau, leader of La Compagnie d'Anthelion, sit opposite of an Imperial princess, your poisoned tea slowly cooling.

You have just been informed that you are to retrieve the leader of the rebellion you and the Imperial fleet have been dispatched to eliminate. Things are never easy in the 'verse.

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"Let's salt the earth. Comms and power, if you please," you say.
"My pleasure," comes the reply.

What are your orders for tomorrow?

Tank Command - 17/17
Commanding Officer: Captain Guzman (Prone to fits of brilliance, but very independent in strategy)
Unorthodox Tactics I - DC15, on success, +3 to next Tank roll; on failure, -3 to next Tank roll
Command Level II: +2 to rolls
Training: Blitzers (+1 to Attack rolls)

>Commit the heavies. This will require you landing directly on the landing pads, or dropping the tanks into the jungle, risking damage and maneuverability.
>Do not commit the heavies in the first wave

Mechanized Infantry - 450/450

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>write in
stealth deploy the tanks close but outside of visual range and once signaled start raising hell to pull attention intially

>write in
will stay reserved inside the Charlemagne once signal is given the charlemange will engage where the mechanized will drop straight into the pads and start working on the immediate surroundings and be ready to push the the air defense bunker to provide assistance to the infiltration team

>write in
stealth deploy with the tanks and provide close support

>write in

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long and complicated yes but with luck the power armor units will either be split up between the two fronts or surrounded and crushed also forgot to say

>join the fight with mechanized infantry
>do not drop nukes
>do not commit the heavies in the first wave
>use both the mechanized and regular infantry
>cruiser in reserve
>have Kirrin try to attack a bunker (or the air defenses)
>no nukes
>stay with the ship
>Do not commit the heavies in the first wave

>Commit the mechanized infantry, using shuttles, and land them outside the dam. Have them advance through the treeline, and clear space for the tanks

>Have them commit to a full-frontal assault, seeking to overwhelm the defenders.

>Use the cruiser. Air defense could give it a hard time, but that main gun can punch through anything

>Hold them back, wait for the opportune moment

>Do not drop nukes

>Joining the fight [Infantry]

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Zzzzt... Ztt....

"What? What was that?" Your voice pales through the filter of your mask; your eyes squint as you investigate your surrounding. Was that a radio you ponder, stepping away from your makeshift refrigerator reclining armchair, your back follows shortly after. The cracking of your back forces it back into place and your stature is complete, standing strong at five feet four inches you are one helluva unit. Your beefy legs shine apart from your Hawaiian short shorts while your unbuttoned plaid shirt soars in the wind.

You wipe dust from your gas mask and head over to your wardrobe to put on the rest of your hazmat suit, it’s still dirty from what you had dubbed ‘space slime from outer-space or maybe it’s moon slime from the moon’ maybe you need to work on that name? You smirk at the dirty suit, one leg at a time you put it on until you finish it by pulling the worn-out elastic band over your bulging chest and up to your neck, it used to be tight but now it isn’t.

You return to what had spurred you, the sound of- Zzzzt zzt… You’re broken midthought as the buzzing starts again, you jerk your head around, cocking it up and down to find the noise. If only you didn’t have this mask on you’d be able to hear properly, but you need this mask. You’re in a broken-down rustbucket of a trailer, in it’s prime it would’ve been chrome casted deluxe but now it’s rust on rust on rust on radiation on rust. But…. It’s home… For now….

You sigh, it’s been awhile since you heard the sound of the buzzing, maybe you’ve just got bees in your ear- Zzzzt zzzzzt zt zt…. “-H… el…. Er…. ah…-” A wormy feeling scales your spine and smacks you in the back of the head, you turn at the direction of the sound but you clearly heard that in both ears.

>A) I take off my gas mask, risking my life to find the source of the sound.
>B) I smack myself in the head, maybe I’m just hearing things.
>C) I leave the trailer. It must be a ghost, I fucking hate ghosts.
>D) Write in/Combine.
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You scramble to your feet, the hazmat suit squeaks as you throw yourself back on your admittedly awesome chair. Your demeanour changes as if you believed the Irishman behind the radio could see you, determination, bravery, courage, uh and some other words race to your mind at what you would look like if you could see yourself. You pretend to make the sound of steam escaping as you return the mask to your face, locking it into place.

Your hand hovers over the side panel of the piece that is about where your ear would be on the mask. Playing with it for a bit you discover there are a plethora of options you can select, another voice, robust and worn down from years of corrupted data, a lack of maintenance. “Ahem..” You clear your voice and speak into the mask with the volume lowered from before, you don’t want to scare the Irishman off anymore.

Zzzt… Zzt.. “-That’s a lot better, brother.-” The radio is cut off as you begin to speak into it, your voice disturbs the signal as you talk. “Who are you and what do you want?” Your authoritative and queer voice invokes memories of wisdom in your mind, it has been too long since you’ve talked to anyone, if there is one there must be more. The radio remains silent for several minutes after your inquiry, he was responding instantly before… what changed? “Hello?” You speak again, trying to get his attention, “Are you still there?” you continue, perhaps a tiny bit desperate to know more.

You take a deep sigh and try again, “Brother?” You try to speak to him like he speaks to you, mimicking his accent horribly. You wait again, twiddling your fingers, Is this a power move? You question yourself, he isn’t responding and there is no longer a buzzing sound. After another few minutes you decide to play around with the controls on the side of the mask again, turning the knob and pressing buttons. A loud Zzznn….. Breaks into your mask, you hope he responds to your message but after a few seconds you can’t stand it anymore and slap the side of the mask, ending the sound and two batteries fall out of your mask and into your lap.

Upon further investigation of the batteries they appear to be rusted to hell, utterly useless and you’re surprised they allowed you to even use the radio functions of the mask in their state. You sigh and try to use the mask again before realising, oh shit, I need more batteries…. You rush around, finally a /qst/, something to do! Stumbling around the trailer as it squeaks and breaks from your hurried movement until you have all you need. It’s a baseball mitt, you’re going to need this you know it.

>A) Keep the mitt and head out of the trailer.
>B) Throw away the mitt and grab the 9mm you keep under the frog lamp and head out of the trailer.
>C) Break an arm off your fridge chair and take it with you, a makeshift baseball bat. Perhaps you’ll find someone to play with and head out of the trailer.
>D) Write in.
>>B) Throw away the mitt and grab the 9mm you keep under the frog lamp and head out of the trailer.
Perhaps you won’t need it, thinking twice about the situation, the outside world is a dangerous place and would could a baseball mitt even do. You surely can think of many things but feel you need something else. You stand there thinking for a while before remembering about that old 9mm, you haven’t seen it since you hid it in it’s really really good hiding spot. You grab the mitt and chuck it at the frog lamp. Score! You hit it right on, the frog lamp explodes into ceramic dust and the pistol lays there in it’s rusted glory, the plastic has been melted leaving several digit prints. You lumber over picking it up examining it, you’ve never shot a gun before and you take your time playing with it before the magazine drops, you pick it up. There’s no ammo, maybe you can find some later on to use, pistol whip people or just use it as a scare tactic. No one else has guns.

You snake your arm inside your hazmat suit and place the pistol barrel first down your shorts, the elastic holds it in place… barely. You grab your trusty bottle of water, and a bag of peanuts, determined this will not take long. You take a deep breath and force the door of the trailer open. The harsh wind of the outside rushed in, knocking over any cardboard or paper you had set up inside and enveloped you in it’s warmth. You sigh and take the first step out into the wasteland desert, the sand crunches against the cheap plastic boots, squeaking and cracking as you take each step.

It has been five minutes since you left the trailer, to the north you see nothing but you know that there is an old raided apartment store, to the east you see the same but you know that there is a swimming center that way and to the west you see a cactus but that isn’t important because you know beyond it is the city center, right next to dukes of the nukes.

>A) You travel north to the apartment store, you think it would be better if you didn’t meet any nutjobs.
>B) You travel to the swimming center, you don’t think there would be any batteries here, but maybe it’s better than traveling to the other places you know people have been to before.
>C) Throw caution to the wind and travel to the city center, risking contact with the dukes to secure batteries.
>D) Write In
>>C) Throw caution to the wind and travel to the city center, risking contact with the dukes to secure batteries.
>>A) You travel north to the apartment store, you think it would be better if you didn’t meet any nutjobs.

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Last time, you completed your mission to rescue the slaves and took down the cult leader Bernardo Ammirati as well as his entity Chernobog! You still can’t shake the feeling that that felt strangely personal to you for some reason... Regardless, you left him tied up and flameless at the church to unconsciously await arrest. As well as all that, you just recently parted ways with Vivienne and Carol. Shame too, you genuinely did like being around both of them and you hope that you get to see them again sometime, even though you’d never admit it. You doubt that they feel the same way about you though.

Right now, you’re with Emily, about to greet your team after a mission well done. They step out of the van, all seemingly unharmed thankfully enough. You wish you could say the same about your van though, as it’s got a hole right through the door. You just got it today too...
The first thing you see hop out of the van is a patch of red. Scarlet to be precise. She spots you and immediately runs right over.

“Johnny, we did it!” She sounds ecstatic. With nothing to use all that pent-up energy on she proceeds to hug you. It’s nice.

Next up is everybody’s favorite Dewitt, Aurora.

“Phil, are you alright!?” Aurora calls you by your nickname, though you’re not sure if that’s just to be safe or if she's still having trouble getting used to your real one. Once she approaches, she starts checking you to make sure you’re not hurt, is this her big sister instincts kicking in? She’s feeling around your whole body for injuries. You don’t understand why she’s checking so thoroughly, you’re right outside of a clinic!

Despite all this, Scarlet doesn’t move at all, in fact you think she’s holding you a little tighter for some reason. You’ve got both girls all over you. Emily, who was previously right next to you, doesn’t know what to make of this.

“One second after we complete the mission and you’ve already sunk your fangs into these girls. How deplorable.” And out appears Giorsal, pouting at your behavior. Wait, she’s blaming you for this!?

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She cheats at games? Explains why she was around Osgood.
>Yu Yan.

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This is a CYOA QUEST set in the world of Black Clover manga and anime.

The Quest is updated daily at about 17:00 GMT – 12:00 EST – 21:00 PST.

You are Cynthia Gualdo, a daughter of two tailors and thus, a tailor from birth yourself. Until recently, you had no other goal in life but to follow their footsteps and inheriting their hard-earned workshop situated in the most expensive trade region in Kikka: the High Street. Sudden circumstances and opportunities pushed you to seek highly-paid position in Charlotte Roselei’s - the Captain of the Blue Rose Magic Knight Squad – mansion. Living together with the wardens of the Clover Kingdom made you aspire for something more and, in time…

You became a Magic Knight yourself. You want to build your own legacy; to be the greatest Magic Knight!
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>> “I would like to visit Captain Dorothy, was it possible for you to have a talk with her about myself?”
>> “I would like to go visit my shop and my father to see how he is doing. It’s been a while...”
> “I would like to visit Captain Dorothy, was it possible for you to have a talk with her about myself?”
> Do also discuss what's the best course of action between yourself, friends. No promises on update today.
> “I would like to go visit my shop and my father to see how he is doing. It’s been a while...”
I wonder how the shop has been going

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The same smog cloud that had circled around last week had returned. It hung close to the windows of the battered and dilapidated shops, yet never descended further to choke the people below. Had it been sentient, it would have been issuing a threat, an ultimatum to those at ground level. They were but a few feet away from a painful, drawn out end via a cancerous lung should it reach them. Not that anyone, including yourself, would have taken the threat to heart; it already too common in the Hole.

A dead body in an alleyway, shattered glass on the street, muffled screams just close enough to hear, such things were all commonplace. No one batted an eye to the starved look of the straggler under a bridge, or the mutilated hands of a beggar off the path to work or leisure. Dwelling on it would incite misery. To attempt to change it would have been delusional. If anything, that cloud of smog was merely a perfect match for the rest of the urban sprawl.

At least, you thought so as you made your way to the tram station along with the dozen or so people around you. It was a monotonous routine, something you'd seen and done hundreds of times, and would do hundreds more. The crowd cramming you must have thought the same thing, as you recognized a few of them. The hooded jacket of a miscreant from the east end, the beanie covered head of a junkie from Migimaru and the slimy, cephalopoid scalp of a victim of the sorcerers you'd seen near Chip's.

It was a bad habit, to remember the patterns of so many people you'd never meet, much less speak to. You would have ignored it, had the same discolored shops and ramshackle streets not inclined you to find a distraction. With the smog close overhead though, it almost made you reconsider all the way to the tram station. These people had nothing to offer you besides another pay-day, if they could even afford that much.

As the corroded metal and faded glass of the tram station's covering appeared, you made sure to tighten your gloves and belt hard. The wait wouldn't be too long, as the trams were always on time somehow, but there were always more pickpockets at the station. It made more sense to steal from people standing still than moving around. Your precautions wouldn't stop them, but it would make the attempt take just that much longer. In a way, you were almost hoping they would try.

You could already hear a yelp from the back of the crowd. They had begun earlier than expected, as the people were still huddling around the tram station. They were unusually sloppy today, normally their targets wouldn't even notice much less yell out. From where you stood, those thieves probably wouldn't reach you by the time the tram arrived. Not that you even had much to steal that wasn't heavily belted down.

You gave an annoyed sigh as you turned back to road. The tram would soon be here to take you to the new job site, where Saya would wait with that naive smile of hers. Those yelps then turned to screams.

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>Help out, sure let's see if we can't stop them

2 for Help Out.

Writing, including write in.
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You'd lived in the Hole for a few years now, always with a policy of not involving yourselves in the matters of others. More out of distrust and apathy than anything else, though there was always an impulse in you that wanted to do more. Whether it was that odd impulse or wayward thought in your head, it seemed to be pulling you in again. You took in a breath before giving Grant your answer.

"I don't know much help I'd be, but I'll do what I can. Though, I'll be frank, I don't really know much else about those two besides what I already told you."

While it was slight, your answer earned a smile from Grant with a genuine 'Thanks man' following it. For as dumb as these kids were, you didn't want to see them end up as another body in the Hole.

"Hey, at least we can be sure that they're sorcerers from what you told us. Though, we can't really predict their movements besides the smog connection or really think of a way of stopping them. Honestly, I don't even know what we'll do if we do end up catching them somehow..."

Grant was practically scratching his head at how lost he sounded, though it at least made you glad to know that he understood how out of his league this whole situation was. Thankfully, you already had a bit of an idea on where you could start even if you were still confined to the bed.

"We can take it one step at a time for now, but I think you should look out for your friends first. Given what you know about these people, I'm sure you know the could be targets."

Grant nodded in agreement, before bringing up what looked like a piece of chalk from his jacket pocket. It was broken at the tip, but was still usable.

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>The woman, what was your relation to her?
>The brother, who was he to you guys?
>The case, any other details about it?
>Write In
>You'd lived in the Hole for a few years now

>Write In
What do you know about the woman and the kid with her? You considered asking around about the two of them? If they've done anything irregular of gone somewhere? Talked to people?
Ask to see if we can get a better look at the case. We're an electrician, but who knows. Maybe we'll notice some sort of hidden compartment, or hell he can grab our tools and we can try to pry it open.

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Howdy all, and welcome to “A Song of Duty and Spite; House Reynold Quest”. Here we play as Ser Mervyn Reynold, a lowborn son of a bastard hedge knight who, through his skill at arms and a bit of luck, has married into the noble House Reynold of Ember Peak. He currently serves as Lady Elleanor Reynold’s sword shield, and in the murky depths of in-house politics he will attempt to rise high despite coming from such humble origins. These waters are treacherous however. Lady Elleanor has not forgotten her once betrothed, the late Reynard Reyne, and while she attempts to keep control of her house, her husband Lord Titus has the backing of Lord Tywin himself, and has a strong influence over the Reynold Military. The Mad King grows more and more erratic, and now war has fallen on the Seven Kingdoms as Robert Baratheon and Eddard Stark have raised their banners against House Tararyen. Will you remain Lady Elleanors right hand, or will you strike out on your own in your pursuit of position and power? Let get stuck in and find out!!

Character Sheet: https://1drv.ms/x/s!Am-XCwIRrb9HgwmwnloQ1bkNeh0j

House History: https://drive.google.com/file/d/1Iv-MYkYmv9CTm9tgAPIGziluZvO3wl0x/view?usp=sharing

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Reynold

If you guys want to stay updated on run times and other stuff, you can follow me on twitter @Joebree28428728
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better rip the bandage now, tell him what's on our mind and see where we can go from there.. we need to trust this guy
I would rather keep our cards close to our chest right now.

It is not a purge per say, more like a split of the knights to make the loyal reigns more knightly and presentable

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After the most grueling fight of your life, you were victorious. The enemy, the "chose" Dragon Warrior lies beaten before you. You pick up your prize; the tauntingly beautiful red-green case of the Dragon Scroll.
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How old is Tai Lung? Some people have called him a young man, but he's got to be somewhere in the 30's and 40's range considering he was probably an adult when he rampaged, and was stuck in prison for twenty years.
I figured he was in his 40s, and his rampage was in his 20s. Luo Guanzhong calls him young because relatively speaking, he is. Luo is really old. Other people refer to him as young mage because he keeps his face hidden under his hat/hood. Plus because of his dedication to martial arts and keeping his body in top condition (before his imprisonment obviously) he's aged increadibly well. Though that's more playing on the trope of Kung Fu masters or martial arts experts living longer lives and aging slower.
Young man. Not mage. Gotta keep an eye on those typos.
>not a young mage
How dare

Can the replica dragon warrior sword be sharpened?
Yes it can. It would require a very talented blacksmith if you want it to retain it's current beauty. Otherwise you can take it to any old smith and he'll sharpen it right up for you. I'm also welcome to any ideas of sharpening it via mythical means. This is after all based on the wuxia genre. The sacred library could be a start to research into that.

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Twitter: https://twitter.com/bookerman32
Discord: https://discord.gg/yz7sDra
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dark%20Gate%20Academy
Character Pastebin: http://pastebin.com/s9JM8xxW
Quest Theme: https://www.youtube.com/watch?v=TirrRV9zB2Q

Far off, nestled in an otherwise small Japanese town lies the Dark Gate Academy. An institution of tremendous size, the Academy holds a long kept secret. Unknown to the outside world, this unseemly town is home to a tear in our reality. A gate between our world and a bizarre dimension known as the Darkworld. The inhabitants of this hellish world breach this gate and attempt to flood into our reality and spread throughout the world on a regular basis. However, the Dark Gate Academy is home to students of truly extraordinary abilities. The ability to sense the presence of these evil Darkworld creatures, and defeat them in combat, sending them back through the gate.

They cannot close the rift between our world and the Darkworld, but the students and staff of Dark Gate Academy have dedicated their lives to using their amazing powers to hold back the darkness that plagues our world, even if it costs them their lives. They have risen up to the challenge and in secret have become great heroic defenders of the world as we know it.

For many years, Dark Gate Academy has held back the forces of the Darkworld, kept this unspeakable evil contained within their walls in secret. But now, with their existence revealed, a great cloud of change looms over Dark Gate Academy.

>Previously on Dark Gate Academy...
Anri suggested you and her travel to the Darkworld, to the site Yasunari was killed.
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It's gonna be more murder.
Thanks for running Booker. Also fuck you, I had my money on Hanako.

It was a great reveal, I was expecting it to not be anyone actually there but I didn't expect Chuichi. Atasuke's pretty good, got to see that there's someone else on the team that shares the "fuck these demons" attitude, which makes the fact that the killer has the same attitude all the more amusing. In terms of the new arc? I imagine Chuichi's managed to gather enough resources to cast something that'll fuck up the demons which puts him at odds with the school since some of them are demons. Which again is interesting because if that is his plan, then the rest of the cast are stopping him for totally selfish reasons ie you can't kill all the demons my boyfriend's one etc.
>>Player Questions
So many fakeouts, can't believe the first meme suspect was actually the killer.
Atasuke a good boy but I am not sure we will be able to talk him out of his quest for revenge and Chuichi and is also a good boy but I am not looking forward to the confrontation.
Aaaaaa i can't believe this shit. I personally never even would have suspected him, i was sure he was a good boi. Looking forward to seeing what happens when we get back and the ruse is lifted.
>most powerful stat: Loyalty
Loyalty to what, cause def isn't his friends. Rip kazoo, used as a puppet

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>You are Son Peppa, Son Gohan, and Izumi Mahogany, children of Earth’s heroes, Maple, Goku, Acer, and Chi-chi

>“Canon” has taken a radical shift from the series’ norm, you’re just one part of it, and things could go even further off the rails from here

>Mechanics and character details in the pastebins here:

Peppa: https://pastebin.com/Qfc8e5Fn

Gohan: https://pastebin.com/Kjh0u5e4

Izumi: https://pastebin.com/kG6TVyVL

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Rolled 10, 20, 4 = 34 (3d20)

Rolled 11, 8, 12 = 31 (3d20)

Rolled 17, 19, 7 = 43 (3d20)

Well, uh, passed one of 'em!

And gonna call it a night here, we'll continue tomorrow starting ~5:30 pm PST. Did y'all have fun? Please stay safe out there.
Goodbye. Man, another good Crono pic, is that one recent?

We're leaving adventures on a bunch of cliffhangers, aren't we? Just like DBZ!
Had fun! Rest well, Kato!

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Running drunk to a royal meeting is not your finest moment. Neither is arriving at the castle, with the scent of whiskey, sweat, and grief sticking hot and fast to every inch of you. Arguing with guards, to locate the King, and make it to sunrise summons is worse, still. Having spent the evening vomiting from stress, trying to unwind with friends, and performing surgery on your own face, you're given multiple comments of concern, and have to practically force your way into a discreet room set aside for just the two of you.

For the break on your nose, a sleepless night, and the wrinkles in your robes, there is still a divine Relic is about your neck, and a gilded promise ring upon your left hand. Your lover, partner, and the Mother of your church has gifted you with Her blessing in every conceivable way.

Your looks are good enough for the Goddess of Mercy, and this morning, they will be good enough for a King.

You are Father Richard Anscham: the obsessive, masochistic, compassionate, and rightful leader of the Church of Mercy. As the founder of a blasphemous congregation, the true conqueror of the ruins, sworn ally to an archdemon, and the wielder of a divine Relic, this has still been one of the longest weeks of your life.

Dawn breaks, right on Time. Across from a small table, in a hidden servant's quarters, within the royal palace, at the center of the holy capital city of Calunoth, King Magnus, 'the Merciful,' really does not take issue with your appearance. Morning light reflects off of His metallic skin. The living statue in unmistakably inhuman, unphased by countless scars visible on your face, neck, and hands alone. Not only does he not mind the chain wrapped tightly around your hand, as you hold onto your Relic for pain relief.

The King has gold running through all of His long beard, and in every thread beneath His crown. He glances from the literal gold running through your own hair, for all your height and bulk, that rivals His own stature. Down to the worn soles of your scuffed leather shoes, comically mirroring His regalia, the scrutiny abruptly stops. The two of you lock eyes, sit only a few feet apart, and make the most of a sparse room picked solely for secrecy.

Upon a narrow wooden table, which is too low for either of you to comfortably sit at, no wine is set aside. No breakfast has been served, nor have any other accommodations made for leisure. A few sparse candles are lit upon a small metal chandelier overhead, having only just been attended to. This is business. King Magnus expected you to answer the summons early. The guards have all been dismissed, without further need for explanation. No matter how hard your enemies have worked to unseat you, no matter how disheveled or distraught you may appear, you are determined to make the most of the day.

It's been a long month— and one of the best of your life. Sincerely, you softly say, "good morning, Your Grace."
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(The original premise, before getting completely smashed, was that the three places you initially visited when you came to Calunoth were miserable experiences. Klepto was going to try to give you some pointers tonight, on how to reach the common man, and you figured this might give you some catharsis, if nothing else. Bearing in mind that the vote was presented while seriously drunk, it would be completely understandable to have a change of heart after walking an hour in the rain, seeing James get sick, given how you're physically feeling and remembering how abysmal this place was for your mental and physical state.

tl;dr: Feel free to oppose the decision! You're welcome to disagree with other voters and your course of action any time. Like always, I take everything into consideration.)
(Hey guys, mosquito got in my car on the way to work, and I got bit. A lot. Had to take some allergy meds and am out for the count for the rest of the night. More updates tomorrow! Vote is open until then.)

Cancel this vote and

>D] Write-in.
Coming here where there are such sin and hedonism that oppose the very gods that we worship, I think its fine to say that coming here was a bad idea.
tl;dr: Lets leave
>A] Remain quiet, and let your friends vouch for themselves. It's entirely possibly you won't even be recognized, but you'll acknowledge it if someone addresses you.

>B] You're here for pleasure, not business. Don't bring your title or position into this excursion, if you can help it.
(Good morning everyone! Up to update bright and early. We've got some really strong sentiments here so I wanted to give some total transparency.

This was not a majority vote, and I'm going to heavily incorporate your reluctance to enter The Pit into subsequent posts. You will stick to your guns to enter, but will do everything you can to uphold your tenets, and strongly discourage any sinful behavior. Given that you previously voted to try and control the chaos with your group, this totally tracks. No prompts will be provided to act counter to this sentiment, to illustrate that you all are looking to just have a good time, and will want to leave if things go south at all.

Having said all of that, the vote is locked! Writing now.)

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The night sky lights up with beams of energy so immense that the moon cannot be seen before a single bolt of lightening strikes the ground before you. As the energy subsides a massive rift glides through the air dancing between the trees, foreign music can be heard escaping the rift and it hovers in front of you glimmering with strange pulses. This rift connects all worlds and must be closed before all worlds become one. Do you accept the responsibility? If so your mission starts from the moment you enter the rift. Gather your resources, weapons, and allies for there is no telling what lies ahead.... Good luck and Godspeed.
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(OOC) Hey im gonna have to go, Ill be back after work. Good job so far.
thanks bro. I'll got to sleep in an hour and I'll probably be back in 7-8 hours after that (around 15:00-16:00pm GMT-3)
You there OP ?
He probably died.

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Eclipsed Moon Quest Episode 156
Sheets and Info: pastebin.com/u/phantomcrossing
Twitter Account: https://twitter.com/Artemis_QM
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Eclipsed+moon

Quest Intro

You are Mikage Chiba, second year high school student, fifteen years old. You used to be the third woman to carry the mantle of the magical guardian of love and justice known as Sailor Moon, after your mother and older sister. A year and a half ago you had a traumatic experience fighting the corpse of the father of your best friend, the struggle for victory leaving you thinking you had killed the man you had set out to save and prompting you to abandon your heritage. More than that, the related emotional collapse leads you to abandoning yourself. Hiding the events as best you could then developing disguises and personas to inhabit and do the things you would not let yourself do, to live while you let yourself wither, you carried on.

Now you know the truth and have been taking measures to put yourself back together, reconnect with family you shunned, old friends, and new ones. More than that you’ve been doing your best to support your younger sister, Koyomi, as she has become the fourth to carry the title as Sailor New Moon.

Interlude: 6, 7, 2

As it turns out, after a rough solo start you appear to be very good at playing the Sailor V Arcade Game. You’ve played the game before, and watched the other girls play it as well, but there was just something fun about routing through the game and learning through trial by error. Honestly you’ve spent the whole day at it and it’s really fun. Especially as you realize parts of the game on this cabinet specifically are actually invisible to humans and absent from the other, newer, cabinets you see other arcade patrons try their hand at.

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Considering bringing back a crack at a second part of the prequel movie L thread in this space next week...so watch this space friends.
I was just wondering if we would get a continuation of that.
I am hype and have opinions on Deathbattle’s upcoming Beerus Galaxia fight
Interlude: Roses still have Thorns

You run harder than a normal person can run right now, thanks in part to the cocktail of enhancements you dosed yourself with at the start of this job. It was a search mission, to acquire the location of the contractor’s lost assets and then call for the reinforcement that was intended to take them down.

It wasn’t supposed to be a straight fight, unless they engaged first and then all of you were meant to withdraw. There was no expectation that something like this would happen. That instead of the monsters you hunted there would be something else in this park hunting you. Three demonesses arrived at the head of a small army of ne'er do wells and delinquents. They had descended upon the park while you were trying to get a beat on an unexpected variable, the girl with magical potential who vanished from the grasp of one of your colleagues.

Now...now you’re faced with supposedly normal humans en masse. There are only thirty of you, and none of you were explicitly kitted out with anything flashy or powerful; just minor physical enhancements and extrasensory powers.

Those powers have allowed your flight and withdrawal to go so far so well...until you get to where the van you and your team is meant to use. You sense them before you see the van, and you see the driver, who had been given defensive pyrokinesis, splayed out on the ground before you.

Six girls, two of them nervous to be here but three radiating absolute confidence. What they wear defies all sense...like hyper stylized versions of the kind of outfits you’d expect in a flick from the eighties about girl gangs.

“Well, ya’ll finally managed to show up,” says the one in front, largest of the group and pounding her fist into her open palm.

One of the nervous ones complains.

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Revenge of the Primroses
Primroses: Revengeance
Party Hard: Party Hard with a Vengeance

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After agreeing to investigate the strange events happening on the war-torn planet you decide to start following the undulating ocean of bodies that seem to lead them to the very heart of the enemies territory.
Along the way Kamin naturally kept taking potshots at the hostile Tuffles but after a while even she realized it's a pointless endeavor since they barely seemed to care about their casualties.
It just doesn't make sense to you as to why they'd behave this way. No matter how depraved they may have become, logic dictates that they preserve what little resources they have on this barren rock.

You're so absorbed by this puzzling question that for once Kamin's the one who has to keep you from doing something remarkably stupid.

She yanks on the collar of your jacket hard enough to pull you back.
Flustered and slightly annoyed you shout at her.

"What's the matter with you?!"


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You sigh knowing fully how important this is to her. And you kinda agree.
"I know I know. Don't worry we'll check on them every now and then to make sure they are okay.
If only to make sure another Lychee doesn't pop up but still. Hopefully that way they can rebuild this planet into something... hospitable."

"Do you think they have what it takes?"

"No. But it doesn't hurt to try."

As you enter friendly territory uninterrupted you realize that you're garnering far more attention than you'd like. The rebelling Tuffles flock to you both to look at your amalgam body and the strange monster you're lugging around.
But you opt to ignore them until you get back to their base. As you spot it you're taken aback by how it stands out in the filth and muck. Looks like Eric was quite busy.
Upon entering you walk past everyone and head straight for the leader of the resistance who's currently busy pestering Hit.

As you step up to them you throw Hatchiyack on the ground and the loud slam catches their attention.
"What... is this?"
The tuffle asks.

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>Because we're not the ones who suffered under his rule. It's your prerogative to decide his ultimate fate, not ours.
>We felt like you deserve the killing blow
>It'd be a waste to kill him. Use his knowledge to rebuild the planet
Dude is a mad genius, but that does involve actual genius. Just make sure they take the necessary precautions involved in picking your enemy's brain of knowledge.

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